Feature #1451 » lua-specialist.patch
common/scriptcore/api_game_find.c | ||
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return achievement_by_rule_name(name_orig);
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}
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/**********************************************************************//**
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Return the specialist with the given name_orig.
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**************************************************************************/
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Specialist *api_find_specialist_by_name(lua_State *L, const char *name_orig)
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{
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LUASCRIPT_CHECK_STATE(L, NULL);
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LUASCRIPT_CHECK_ARG_NIL(L, name_orig, 2, string, NULL);
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return specialist_by_rule_name(name_orig);
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}
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/**********************************************************************//**
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Return the specialist with the given spec_id index.
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**************************************************************************/
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Specialist *api_find_specialist(lua_State *L, int spec_id)
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{
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LUASCRIPT_CHECK_STATE(L, NULL);
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return specialist_by_number((Specialist_type_id) spec_id);
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}
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/**********************************************************************//**
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Return the disaster with the given disaster_id index.
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**************************************************************************/
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common/scriptcore/api_game_find.h | ||
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Achievement *api_find_achievement(lua_State *L, int achievement_id);
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Achievement *api_find_achievement_by_name(lua_State *L, const char *name_orig);
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Specialist *api_find_specialist_by_name(lua_State *L, const char *name_orig);
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Specialist *api_find_specialist(lua_State *L, int spec_id);
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Disaster *api_find_disaster(lua_State *L, int disaster_id);
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Disaster *api_find_disaster_by_name(lua_State *L, const char *name_orig);
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common/scriptcore/api_game_methods.c | ||
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return action_target_kind_name(action_get_target_kind(paction));
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}
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/**********************************************************************//**
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Return specialist rule name
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**************************************************************************/
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const char *api_methods_specialist_rule_name(lua_State *L, Specialist *s)
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{
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LUASCRIPT_CHECK_STATE(L, NULL);
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LUASCRIPT_CHECK_SELF(L, s, NULL);
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return specialist_rule_name(s);
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}
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/**********************************************************************//**
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Return translated name for specialist
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**************************************************************************/
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const char *api_methods_specialist_name_translation(lua_State *L,
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Specialist *s)
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{
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LUASCRIPT_CHECK_STATE(L, NULL);
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LUASCRIPT_CHECK_SELF(L, s, NULL);
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return specialist_plural_translation(s);
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}
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/**********************************************************************//**
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Return the native x coordinate of the tile.
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**************************************************************************/
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common/scriptcore/api_game_methods.h | ||
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Action *pact);
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const char *api_methods_action_target_kind(lua_State *L, Action *pact);
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/* Specialist */
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const char *api_methods_specialist_rule_name(lua_State *L, Specialist *s);
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const char *api_methods_specialist_name_translation(lua_State *L,
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Specialist *s);
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/* Tile */
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int api_methods_tile_nat_x(lua_State *L, Tile *ptile);
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int api_methods_tile_nat_y(lua_State *L, Tile *ptile);
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common/scriptcore/luascript_types.h | ||
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#include "improvement.h"
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#include "nation.h"
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#include "player.h"
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#include "specialist.h"
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#include "tech.h"
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#include "terrain.h"
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#include "tile.h"
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... | ... | |
typedef struct disaster_type Disaster;
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typedef struct achievement Achievement;
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typedef struct action Action;
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typedef struct specialist Specialist;
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typedef struct packet_game_info Game_Info;
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typedef void Nonexistent;
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... | ... | |
#define SPECENUM_VALUE16NAME "Achievement"
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#define SPECENUM_VALUE17 API_TYPE_ACTION
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#define SPECENUM_VALUE17NAME "Action"
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#define SPECENUM_VALUE18 API_TYPE_SPECIALIST
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#define SPECENUM_VALUE18NAME "Specialist"
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#include "specenum_gen.h"
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#ifdef __cplusplus
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common/scriptcore/tolua_common_z.pkg | ||
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"Disaster",
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"Achievement",
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"Action",
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"Specialist",
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"Direction",
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"Game_Info"
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}
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common/scriptcore/tolua_game.pkg | ||
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const int id;
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};
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struct Specialist {
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const int item_number @ id;
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};
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struct Direction {
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/* nothing here, it's enum */
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};
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... | ... | |
@ target_kind (lua_State *L, Action *self);
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}
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/* Module Specialist */
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module Specialist {
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const char *api_methods_specialist_rule_name
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@ rule_name (lua_State *L, Specialist *self);
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const char *api_methods_specialist_name_translation
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@ name_translation (lua_State *L, Specialist *self);
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}
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/* Module Unit_List_Link. */
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module Unit_List_Link {
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Unit *api_methods_unit_list_link_data
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... | ... | |
@ achievement (lua_State *L, const char *name_orig);
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Achievement *api_find_achievement
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@ achievement (lua_State *L, int achievement_id);
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Specialist *api_find_specialist_by_name
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@ specialist (lua_State *L, const char *name_orig);
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Specialist *api_find_specialist
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@ specialist (lua_State *L, int spec_id);
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Disaster *api_find_disaster_by_name
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@ disaster (lua_State *L, const char *name_orig);
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Disaster *api_find_disaster
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