Feature #1554 » 1554CorrectedS3_2.patch
| client/text.c | ||
|---|---|---|
|         /* TRANS: on own line immediately following \n, ... <city> */ | ||
|         astr_add_line(&str, _("from %s"), city_name_get(hcity)); | ||
|       } | ||
|       if (punit->carrying | ||
|           && unit_can_do_action(punit, ACTION_TRADE_ROUTE)) { | ||
|         /* TRANS: on own line immediately following \n, from ... */ | ||
|         astr_add_line(&str, _("carrying %s"), | ||
|                       goods_name_translation(punit->carrying)); | ||
|       } | ||
|     } else if (NULL != owner) { | ||
|       struct player_diplstate *ds = player_diplstate_get(client_player(), | ||
|                                                          owner); | ||
| server/cityturn.c | ||
|---|---|---|
|       } | ||
|       if (punit) { | ||
|         notify_player(pplayer, city_tile(pcity), E_UNIT_BUILT, ftc_server, | ||
|                       /* TRANS: <city> is finished building <unit/building>. */ | ||
|                       _("%s is finished building %s."), | ||
|                       city_link(pcity), utype_name_translation(utype)); | ||
|         if (punit->carrying | ||
|             && unit_can_do_action(punit, ACTION_TRADE_ROUTE)) { | ||
|           notify_player(pplayer, city_tile(pcity), E_UNIT_BUILT, ftc_server, | ||
|                         /* TRANS: <city> is finished building <unit>, carrying <goods>. */ | ||
|                         _("%s is finished building %s, carrying %s."), | ||
|                         city_link(pcity), utype_name_translation(utype), | ||
|                         goods_name_translation(punit->carrying)); | ||
|         } else { | ||
|           notify_player(pplayer, city_tile(pcity), E_UNIT_BUILT, ftc_server, | ||
|                         /* TRANS: <city> is finished building <unit/building>. */ | ||
|                         _("%s is finished building %s."), | ||
|                         city_link(pcity), utype_name_translation(utype)); | ||
|         } | ||
|       } | ||
|       /* After we created the unit remove the citizen. This will also | ||