Bug #1267 » 1267_S3_3.patch
| data/civ2civ3/effects.ruleset | ||
|---|---|---|
|       "Gov", "Communism", "Player", TRUE | ||
|     } | ||
| [effect_upkeep_shield2gold] | ||
| type    = "Shield2Gold_Pct" | ||
| value   = 100 | ||
| reqs    = | ||
|     { "type",         "name",            "range", "present" | ||
|       "UnitTypeFlag", "ShieldToGold",     "Local", TRUE | ||
|       "Gov", "Anarchy", "Player", FALSE | ||
|       "Gov", "Tribal", "Player", FALSE | ||
|       "Gov", "Communism", "Player", FALSE | ||
| ;      "Gov", "Despotism", "Player", FALSE | ||
| ;      "Gov", "Monarchy", "Player", FALSE | ||
| ;      "Gov", "Fundamentalism", "Player", FALSE | ||
| ;      "Gov", "Federation", "Player", FALSE | ||
|       "Gov", "Republic", "Player", FALSE | ||
| ;      "Gov", "Democracy", "Player", FALSE | ||
|     } | ||
| [effect_base_unit_upkeep_gold_1] | ||
| type    = "Upkeep_Factor" | ||
| value   = 1 | ||
| data/civ2civ3/units.ruleset | ||
|---|---|---|
|     _("Cant_Fortify") | ||
|     _("OneAttack") | ||
|     _("NoVeteran") | ||
|     _("ShieldToGold"), _("The 1 shield unit upkeep becomes 1 gold under \ | ||
| Despotism and Monarchy, and 2 gold under Fundamentalism, Federation and \ | ||
| Democracy.") | ||
|   } | ||
| ; Names for custom unit class flags. There can be up to 25 of these. | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress" | ||
| flags         = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", | ||
|                 "ShieldToGold" | ||
| ; No veteran levels (level name is never displayed) | ||
| veteran_names = _("green") | ||
| veteran_base_raise_chance = 0 | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "Transform" | ||
| flags         = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", | ||
|                 "Transform", "ShieldToGold" | ||
| veteran_names = _("beginner"), _("seasoned"), _("senior"), _("expert") | ||
| veteran_base_raise_chance      = 50, 33, 20, 0 | ||
| veteran_work_raise_chance = 3, 2, 1, 0 | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress" | ||
| flags         = "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| This unit may be built from the start of the game.  It is the\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress" | ||
| flags         = "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| The Phalanx is armored infantry, suitable for defending your cities.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress" | ||
| flags         = "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendOk", "Hut" | ||
| helptext      = _("\ | ||
| Archers fight with bows and arrows and have a good offensive\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Marines", "Capturer", "Fortress" | ||
| flags         = "Marines", "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendOk", "BarbarianBuild", "BarbarianSea" | ||
| helptext      = _("\ | ||
| Legions are heavily armed and well disciplined infantry\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress" | ||
| flags         = "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| Equipped with long pikes, Pikemen replaces Phalanx\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Marines", "Capturer", "Fortress" | ||
| flags         = "Marines", "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild", "HutTech", | ||
|                 "BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech" | ||
| helptext      = _("\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Marines", "Capturer", "Fortress" | ||
| flags         = "Marines", "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| Riflemen are World War-era infantry, very good\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| flags         = "IgTer", "Capturer", "Fortress" | ||
| flags         = "IgTer", "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| Alpine Troops are highly mobile units as well as\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| flags         = "IgTer", "IgZOC", "Capturer", "Fortress" | ||
| flags         = "IgTer", "IgZOC", "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "Partisan", "BarbarianTech" | ||
| helptext      = _("\ | ||
| Partisans are guerilla fighters who are experts\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| flags         = "Paratroopers", "Capturer", "Fortress" | ||
| flags         = "Paratroopers", "Capturer", "Fortress", "ShieldToGold" | ||
| roles         = "DefendOk" | ||
| helptext      = _("\ | ||
| Paratroopers are experts at airborne attacks. From a friendly city, \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer" | ||
| flags         = "Capturer", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "Hut", "Barbarian", "Hunter" | ||
| helptext      = _("\ | ||
| Horsemen are mounted warriors and an early\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer" | ||
| flags         = "Capturer", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit" | ||
| helptext      = _("\ | ||
| Chariots are horse-pulled war wagons. They have a stronger attack than \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer" | ||
| flags         = "Capturer", "ShieldToGold" | ||
| roles         = "DefendOk", "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Elephants are towering animals trained for war that are often used as\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer" | ||
| flags         = "Capturer", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Crusaders are highly disciplined mounted\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer" | ||
| flags         = "Capturer", "ShieldToGold" | ||
| roles         = "DefendOk", "AttackFastStartUnit", | ||
|                 "HutTech","BarbarianTech", "BarbarianBuildTech", "Hunter" | ||
| helptext      = _("\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer" | ||
| flags         = "Capturer", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "BarbarianBuildTech", "Hunter" | ||
| helptext      = _("\ | ||
| Dragoons are mounted warriors carrying early firearms.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer" | ||
| flags         = "Capturer", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Cavalry are mounted and highly trained soldiers.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "" | ||
| flags         = "ShieldToGold" | ||
| roles         = "DefendOk", "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Armors are motorized war wagons that are faster, stronger, and can take \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "" | ||
| flags         = "ShieldToGold" | ||
| roles         = "AttackStrongStartUnit" | ||
| helptext      = _("\ | ||
| Catapults are large rock-throwing machines of war.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "" | ||
| flags         = "ShieldToGold" | ||
| roles         = "AttackStrongStartUnit", "BarbarianTech", "BarbarianBuildTech" | ||
| helptext      = _("\ | ||
| Cannons are large firearms that can fire heavy projectiles over long \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "CityBuster" | ||
| roles         = "AttackStrongStartUnit" | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "CityBuster" | ||
| flags         = "CityBuster", "ShieldToGold" | ||
| roles         = "AttackStrongStartUnit" | ||
| helptext      = _("\ | ||
| Howitzers are upgraded artillery with improved defensive as well as \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| targets       = "Air", "Missile", "Helicopter" | ||
| flags         = "AirAttacker", "HasNoZOC" | ||
| flags         = "AirAttacker", "HasNoZOC", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| Fighters are your first airborne units. They can\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC" | ||
| flags         = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", | ||
|                 "HasNoZOC", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| Bombers are specialized airborne units that may\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land" | ||
| flags         = "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC", | ||
|                 "Provoking" | ||
|                 "Provoking", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| A Helicopter's attack against units on land is a bombard attack; against \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| targets       = "Air", "Missile", "Helicopter" | ||
| vision_layer  = "Stealth" | ||
| flags         = "AirAttacker", "HasNoZOC" | ||
| flags         = "AirAttacker", "HasNoZOC", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit" | ||
| helptext      = _("\ | ||
| An improved Fighter, with improved attack and a higher movement\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| vision_layer  = "Stealth" | ||
| flags         = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC" | ||
| flags         = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", | ||
|                 "HasNoZOC", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| An improved Bomber, with improved attack and a higher movement\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Merchant" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil", | ||
|                 "ShieldToGold" | ||
| roles         = "Ferryboat", "FerryStartUnit" | ||
| helptext      = _("\ | ||
| The Trireme is your first boat unit. It can act\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Merchant" | ||
| flags         = "BadCityDefender", "Only_Native_Attack", "HasNoZOC", | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Big Land", "Merchant" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil", | ||
|                 "ShieldToGold" | ||
| roles         = "Ferryboat", "FerryStartUnit", "BarbarianBoat" | ||
| helptext      = _("\ | ||
| The Galleon is a big transport ship, the first which can\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "BadCityDefender" | ||
| flags         = "BadCityDefender", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| The Frigate is a specialized ship with a strong offensive value,\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "BadCityDefender" | ||
| flags         = "BadCityDefender", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| The Ironclad is an armored ship,\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| bonuses       = | ||
|    { "flag", "type", "value" | ||
|      "Submarine", "DefenseMultiplier", 1 | ||
|    } | ||
| flags         = "BadCityDefender" | ||
| flags         = "BadCityDefender", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| An improved Ironclad, with better move rate and vision.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "BadCityDefender" | ||
| flags         = "BadCityDefender", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| The Cruiser is a strong offensive boat unit.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| bonuses       = | ||
|    { "flag", "type", "value" | ||
|      "AirAttacker", "DefenseMultiplier", 4 | ||
|    } | ||
| flags         = "BadCityDefender" | ||
| flags         = "BadCityDefender", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit" | ||
| helptext      = _("\ | ||
| The AEGIS Cruiser is equipped with an advanced\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "BadCityDefender" | ||
| flags         = "BadCityDefender", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| The Battleship is the supreme naval unit with\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Missile" | ||
| vision_layer  = "Subsurface" | ||
| flags         = "BadCityDefender", "Only_Native_Attack", | ||
|                 "Submarine", "Provoking" | ||
|                 "Submarine", "Provoking", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| Traveling under the surface of the ocean, Submarines have\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Air", "Missile", "Helicopter" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking", "ShieldToGold" | ||
| roles         = "DefendGood" | ||
| helptext      = _("\ | ||
| The Carrier is a mobile airport.\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Big Land", "Merchant" | ||
| flags         = "Workers", "BadCityDefender", "HasNoZOC", | ||
|                 "Provoking", "NonMil" | ||
|                 "Provoking", "NonMil", "ShieldToGold" | ||
| veteran_names = _("green"), _("veteran"), _("hardened"), _("elite") | ||
| veteran_base_raise_chance      = 50, 33, 20, 0 | ||
| veteran_work_raise_chance = 0, 0, 0, 0 | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| targets       = "Air", "Missile", "Helicopter" | ||
| flags         = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC" | ||
| flags         = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC", | ||
|                 "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| The Cruise Missile is a long-distance missile\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC" | ||
| flags         = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC", "ShieldToGold" | ||
| ; No veteran levels (level name is never displayed) | ||
| veteran_names = _("green") | ||
| veteran_base_raise_chance = 0 | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| vision_layer  = "Stealth" | ||
| flags         = "Diplomat", "IgZOC", "NonMil", "HasNoZOC", | ||
|                 "Provoking" | ||
|                 "Provoking", "ShieldToGold" | ||
| veteran_names = | ||
| ; /* TRANS: diplomatic rank. */ | ||
|   _("?diplomatic_rank:attaché"), | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| vision_layer  = "Stealth" | ||
| flags         = "Diplomat", "IgZOC", "NonMil", "HasNoZOC", | ||
|                 "Spy", "Provoking" | ||
|                 "Spy", "Provoking", "ShieldToGold" | ||
| veteran_names = | ||
| ; /* TRANS: Spy veteran level */ | ||
|   _("?spy_level:informant"), | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable" | ||
| flags         = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable", | ||
|                 "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| A Caravan carries goods or material for trading with other nations,\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable" | ||
| flags         = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable", | ||
|                 "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| The Freight unit replaces the Caravan, and moves at twice the speed.\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify" | ||
| flags         = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify", | ||
|                 "ShieldToGold" | ||
| roles         = "Explorer", "ExplorerStartUnit" | ||
| helptext      = _("\ | ||
| Explorers are brave individuals that are very useful for\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "HasNoZOC" | ||
| flags         = "HasNoZOC", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| The AWACS (Airborne Warning and Control System) is an airplane with an \ | ||
| data/sandbox/effects.ruleset | ||
|---|---|---|
|       "Gov", "Communism", "Player", TRUE | ||
|     } | ||
| [effect_upkeep_shield2gold] | ||
| type    = "Shield2Gold_Pct" | ||
| value   = 100 | ||
| reqs    = | ||
|     { "type",         "name",            "range", "present" | ||
|       "UnitTypeFlag", "ShieldToGold",     "Local", TRUE | ||
|       "Gov", "Anarchy", "Player", FALSE | ||
|       "Gov", "Tribal", "Player", FALSE | ||
|       "Gov", "Communism", "Player", FALSE | ||
| ;      "Gov", "Despotism", "Player", FALSE | ||
| ;      "Gov", "Monarchy", "Player", FALSE | ||
| ;      "Gov", "Fundamentalism", "Player", FALSE | ||
| ;      "Gov", "Federation", "Player", FALSE | ||
|       "Gov", "Republic", "Player", FALSE | ||
| ;      "Gov", "Democracy", "Player", FALSE | ||
|     } | ||
| [effect_base_unit_upkeep_gold_1] | ||
| type    = "Upkeep_Factor" | ||
| value   = 1 | ||
| data/sandbox/units.ruleset | ||
|---|---|---|
|     _("Cant_Fortify") | ||
|     _("OneAttack") | ||
|     _("NoVeteran") | ||
|     _("ShieldToGold"), _("The 1 shield unit upkeep becomes 1 gold under \ | ||
| Despotism and Monarchy, and 2 gold under Fundamentalism, Federation and \ | ||
| Democracy.") | ||
|   } | ||
| ; Names for custom unit class flags. There can be up to 25 of these. | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", | ||
|                 "FleshBased" | ||
|                 "FleshBased", "ShieldToGold" | ||
| ; No veteran levels (level name is never displayed) | ||
| veteran_names = _("green") | ||
| veteran_base_raise_chance = 0 | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", | ||
|                 "Transform", "IronBased" | ||
|                 "Transform", "IronBased", "ShieldToGold" | ||
| veteran_names = _("beginner"), _("seasoned"), _("senior"), _("expert") | ||
| veteran_base_raise_chance      = 50, 33, 20, 0 | ||
| veteran_work_raise_chance = 3, 2, 1, 0 | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "FleshBased" | ||
| flags         = "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "FleshBased", | ||
|                 "ShieldToGold" | ||
| ; No veteran levels (level name is never displayed) | ||
| veteran_names = _("green") | ||
| veteran_base_raise_chance = 0 | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress", "FleshBased" | ||
| flags         = "Capturer", "Fortress", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| This unit may be built from the start of the game.  It is the\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress", "FleshBased" | ||
| flags         = "Capturer", "Fortress", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| The Phalanx is armored infantry, suitable for defending your cities.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress", "FleshBased" | ||
| flags         = "Capturer", "Fortress", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendOk", "Hut" | ||
| helptext      = _("\ | ||
| Archers fight with bows and arrows and have a good offensive\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Marines", "Capturer", "Fortress", "FleshBased" | ||
| flags         = "Marines", "Capturer", "Fortress", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendOk", "BarbarianBuild", "BarbarianSea" | ||
| helptext      = _("\ | ||
| Legions are heavily armed and well disciplined infantry\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "Fortress", "FleshBased" | ||
| flags         = "Capturer", "Fortress", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| Equipped with long pikes, Pikemen replaces Phalanx\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Marines", "Capturer", "Fortress", "FleshBased" | ||
| flags         = "Marines", "Capturer", "Fortress", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild", "HutTech", | ||
|                 "BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech" | ||
| helptext      = _("\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Marines", "Capturer", "Fortress", "FleshBased" | ||
| flags         = "Marines", "Capturer", "Fortress", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| Riflemen are World War-era infantry, very good\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| flags         = "IgTer", "Capturer", "Fortress", "SupplyLines", "FleshBased" | ||
| flags         = "IgTer", "Capturer", "Fortress", "SupplyLines", "FleshBased", | ||
|                 "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| Alpine Troops are highly mobile units as well as\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| flags         = "IgTer", "IgZOC", "Capturer", "Fortress", "SupplyLines", "FleshBased" | ||
| flags         = "IgTer", "IgZOC", "Capturer", "Fortress", "SupplyLines", | ||
|                 "FleshBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "Partisan", "BarbarianTech" | ||
| helptext      = _("\ | ||
| Partisans are guerilla fighters who are experts\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| flags         = "Marines", "Capturer", "Fortress", "SupplyLines", "FleshBased" | ||
| flags         = "Marines", "Capturer", "Fortress", "SupplyLines", "FleshBased", | ||
|                 "ShieldToGold" | ||
| roles         = "DefendGood", "FirstBuild", "BarbarianSeaTech" | ||
| helptext      = _("\ | ||
| Marines are infantry who are experts at marine warfare.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| embarks       = "Helicopter" | ||
| disembarks    = "Helicopter" | ||
| flags         = "Paratroopers", "Capturer", "Fortress", "SupplyLines", "FleshBased" | ||
| flags         = "Paratroopers", "Capturer", "Fortress", "SupplyLines", | ||
|                 "FleshBased", "ShieldToGold" | ||
| roles         = "DefendOk" | ||
| helptext      = _("\ | ||
| Paratroopers are experts at airborne attacks. From a friendly city, \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "IronBased" | ||
| flags         = "IronBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit", "FirstBuild" | ||
| helptext      = _("\ | ||
| The Mechanized Infantry has the strongest inherent defensive strength \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "FleshBased" | ||
| flags         = "Capturer", "FleshBased", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "Hut", "Barbarian", "Hunter" | ||
| helptext      = _("\ | ||
| Horsemen are mounted warriors and an early\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "FleshBased" | ||
| flags         = "Capturer", "FleshBased", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit" | ||
| helptext      = _("\ | ||
| Chariots are horse-pulled war wagons. They have a stronger attack than \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "FleshBased" | ||
| flags         = "Capturer", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendOk", "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Elephants are towering animals trained for war that are often used as\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "FleshBased" | ||
| flags         = "Capturer", "FleshBased", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Crusaders are highly disciplined mounted\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "FleshBased" | ||
| flags         = "Capturer", "FleshBased", "ShieldToGold" | ||
| roles         = "DefendOk", "AttackFastStartUnit", | ||
|                 "HutTech","BarbarianTech", "BarbarianBuildTech", "Hunter" | ||
| helptext      = _("\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "FleshBased" | ||
| flags         = "Capturer", "FleshBased", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "BarbarianBuildTech", "Hunter" | ||
| helptext      = _("\ | ||
| Dragoons are mounted warriors carrying early firearms.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "Capturer", "FleshBased" | ||
| flags         = "Capturer", "FleshBased", "ShieldToGold" | ||
| roles         = "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Cavalry are mounted and highly trained soldiers.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "IronBased" | ||
| flags         = "IronBased", "ShieldToGold" | ||
| roles         = "DefendOk", "AttackFastStartUnit", "Hunter" | ||
| helptext      = _("\ | ||
| Armors are motorized war wagons that are faster, stronger, and can take \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "IronBased" | ||
| flags         = "IronBased", "ShieldToGold" | ||
| roles         = "AttackStrongStartUnit" | ||
| helptext      = _("\ | ||
| Catapults are large rock-throwing machines of war.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "IronBased" | ||
| flags         = "IronBased", "ShieldToGold" | ||
| roles         = "AttackStrongStartUnit", "BarbarianTech", "BarbarianBuildTech" | ||
| helptext      = _("\ | ||
| Cannons are large firearms that can fire heavy projectiles over long \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "CityBuster", "IronBased" | ||
| flags         = "CityBuster", "IronBased", "ShieldToGold" | ||
| roles         = "AttackStrongStartUnit" | ||
| helptext      = _("\ | ||
| The artillery is an upgraded cannon. As with its predecessors, it is a \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "CityBuster", "IronBased" | ||
| flags         = "CityBuster", "IronBased", "ShieldToGold" | ||
| roles         = "AttackStrongStartUnit" | ||
| helptext      = _("\ | ||
| Howitzers are upgraded artillery with improved defensive as well as \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| targets       = "Air", "Missile", "Helicopter" | ||
| flags         = "AirAttacker", "HasNoZOC", "IronBased" | ||
| flags         = "AirAttacker", "HasNoZOC", "IronBased", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| Fighters are your first airborne units. They can\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", | ||
|                 "HasNoZOC", "IronBased" | ||
|                 "HasNoZOC", "IronBased", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| Bombers are specialized airborne units that may\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land" | ||
| flags         = "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC", | ||
|                 "Provoking", "IronBased" | ||
|                 "Provoking", "IronBased", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| A Helicopter's attack against units on land is a bombard attack; against \ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| targets       = "Air", "Missile", "Helicopter" | ||
| vision_layer  = "Stealth" | ||
| flags         = "AirAttacker", "HasNoZOC", "IronBased" | ||
| flags         = "AirAttacker", "HasNoZOC", "IronBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit" | ||
| helptext      = _("\ | ||
| An improved Fighter, with improved attack and a higher movement\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| vision_layer  = "Stealth" | ||
| flags         = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", | ||
|                 "HasNoZOC", "IronBased" | ||
|                 "HasNoZOC", "IronBased", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| An improved Bomber, with improved attack and a higher movement\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Merchant" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking", "IronBased", | ||
|                 "NonMil" | ||
|                 "NonMil", "ShieldToGold" | ||
| roles         = "Ferryboat", "FerryStartUnit" | ||
| helptext      = _("\ | ||
| The Trireme is your first boat unit. It can act\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Merchant" | ||
| flags         = "BadCityDefender", "Only_Native_Attack", "HasNoZOC", | ||
|                 "Provoking", "Coast", "IronBased", "NonMil" | ||
|                 "Provoking", "Coast", "IronBased", "NonMil", "ShieldToGold" | ||
| roles         = "Ferryboat", "FerryStartUnit", "BarbarianBoat" | ||
| helptext      = _("\ | ||
| The Caravel is a sailing ship that can enter\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Big Land", "Merchant" | ||
| flags         = "BadCityDefender", "HasNoZOC", "Provoking", "IronBased", | ||
|                 "NonMil" | ||
|                 "NonMil", "ShieldToGold" | ||
| roles         = "Ferryboat", "FerryStartUnit", "BarbarianBoat" | ||
| helptext      = _("\ | ||
| The Galleon is a big transport ship, the first which can\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "BadCityDefender", "IronBased" | ||
| flags         = "BadCityDefender", "IronBased", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| The Frigate is a specialized ship with a strong offensive value,\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "BadCityDefender", "IronBased" | ||
| flags         = "BadCityDefender", "IronBased", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| The Ironclad is an armored ship,\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| bonuses       = | ||
|    { "flag", "type", "value" | ||
|      "Submarine", "DefenseMultiplier", 1 | ||
|    } | ||
| flags         = "BadCityDefender", "IronBased" | ||
| flags         = "BadCityDefender", "IronBased", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| An improved Ironclad, with better move rate and vision.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "BadCityDefender", "IronBased" | ||
| flags         = "BadCityDefender", "IronBased", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| The Cruiser is a strong offensive boat unit.\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| bonuses       = | ||
|    { "flag", "type", "value" | ||
|      "AirAttacker", "DefenseMultiplier", 4 | ||
|    } | ||
| flags         = "BadCityDefender", "IronBased" | ||
| flags         = "BadCityDefender", "IronBased", "ShieldToGold" | ||
| roles         = "DefendGood", "DefendGoodStartUnit" | ||
| helptext      = _("\ | ||
| The AEGIS Cruiser is equipped with an advanced\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| ; /* <-- avoid gettext warnings | ||
| ; Consensus historical article: "Airplanes Sink a Battleship? | ||
| ; No, Sir! Declares President" Chicago Daily Tribune, Feb. 26, 1938. | ||
| ; */ <-- avoid gettext warnings | ||
| flags         = "BadCityDefender", "Consensus", "IronBased" | ||
| flags         = "BadCityDefender", "Consensus", "IronBased", "ShieldToGold" | ||
| roles         = "DefendOk", "DefendOkStartUnit" | ||
| helptext      = _("\ | ||
| The Battleship is the supreme naval unit with\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Missile" | ||
| vision_layer  = "Subsurface" | ||
| flags         = "BadCityDefender", "Only_Native_Attack", | ||
|                 "Submarine", "Provoking", "IronBased" | ||
|                 "Submarine", "Provoking", "IronBased", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| Traveling under the surface of the ocean, Submarines have\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Missile" | ||
| vision_layer  = "Subsurface" | ||
| flags         = "BadCityDefender", "Only_Native_Attack", | ||
|                 "Submarine", "Provoking", "TacticalNuke", "IronBased" | ||
| flags         = "BadCityDefender", "Only_Native_Attack", "Submarine", | ||
|                 "Provoking", "TacticalNuke", "IronBased", "ShieldToGold" | ||
| roles         = "Hunter" | ||
| helptext      = _("\ | ||
| A SSBN is a nuclear submarine.\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| cargo         = "Land", "Air", "Missile", "Helicopter" | ||
| tp_defense    = "Alight" | ||
| ; Consensus historical article: Julian Borger. "Wake-up call" | ||
| ; The Guardian, Sep. 6, 2002. | ||
| flags         = "BadCityDefender", "HasNoZOC", "Consensus", "Provoking", | ||
|                 "IronBased" | ||
|                 "IronBased", "ShieldToGold" | ||
| roles         = "DefendGood" | ||
| helptext      = _("\ | ||
| The Carrier is a mobile airport.\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 1 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| cargo         = "Land", "Small Land", "Big Land", "Merchant" | ||
| flags         = "Workers", "BadCityDefender", "HasNoZOC", | ||
|                 "Provoking", "IronBased", "NonMil" | ||
|                 "Provoking", "IronBased", "NonMil", "ShieldToGold" | ||
| veteran_names = _("green"), _("veteran"), _("hardened"), _("elite") | ||
| veteran_base_raise_chance      = 50, 33, 20, 0 | ||
| veteran_work_raise_chance = 0, 0, 0, 0 | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| targets       = "Air", "Missile", "Helicopter" | ||
| flags         = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC", | ||
|                 "IronBased" | ||
|                 "IronBased", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| The Cruise Missile is a long-distance missile\ | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC", "IronBased" | ||
| flags         = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC", "IronBased", | ||
|                 "ShieldToGold" | ||
| ; No veteran levels (level name is never displayed) | ||
| veteran_names = _("green") | ||
| veteran_base_raise_chance = 0 | ||
| ... | ... | |
| uk_happy      = 1 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "FieldUnit", "OneAttack", "NuclearOP", "HasNoZOC", | ||
|                 "IronBased" | ||
|                 "IronBased", "ShieldToGold" | ||
| ; No veteran levels (level name is never displayed) | ||
| veteran_names = _("green") | ||
| veteran_base_raise_chance = 0 | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| vision_layer  = "Stealth" | ||
| flags         = "Diplomat", "IgZOC", "NonMil", "HasNoZOC", | ||
|                 "Provoking", "FleshBased" | ||
|                 "Provoking", "FleshBased", "ShieldToGold" | ||
| veteran_names = | ||
| ; /* TRANS: diplomatic rank. */ | ||
|   _("?diplomatic_rank:attaché"), | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| vision_layer  = "Stealth" | ||
| flags         = "Diplomat", "IgZOC", "NonMil", "HasNoZOC", | ||
|                 "Spy", "Provoking", "SupplyLines", "FleshBased" | ||
|                 "Spy", "Provoking", "SupplyLines", "FleshBased", "ShieldToGold" | ||
| veteran_names = | ||
| ; /* TRANS: Spy veteran level */ | ||
|   _("?spy_level:informant"), | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", | ||
|                 "Capturable", "FleshBased" | ||
|                 "Capturable", "FleshBased", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| A Caravan carries goods or material for trading with other nations,\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", | ||
|                 "Capturable", "IronBased" | ||
|                 "Capturable", "IronBased", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| The Freight unit replaces the Caravan, and moves at twice the speed.\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "FleshBased" | ||
| flags         = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "FleshBased", | ||
|                 "ShieldToGold" | ||
| roles         = "Explorer", "ExplorerStartUnit" | ||
| helptext      = _("\ | ||
| Explorers are brave individuals that are very useful for\ | ||
| ... | ... | |
| uk_happy      = 0 | ||
| uk_shield     = 1 | ||
| uk_food       = 0 | ||
| uk_gold       = 1 | ||
| uk_gold       = 0 | ||
| tp_defense    = "Alight" | ||
| flags         = "HasNoZOC", "IronBased" | ||
| flags         = "HasNoZOC", "IronBased", "ShieldToGold" | ||
| roles         = "" | ||
| helptext      = _("\ | ||
| The AWACS (Airborne Warning and Control System) is an airplane with an \ | ||