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Bug #1722 » 0027-Correct-ruleset-comment-about-custom-unit-class-flag.patch

Marko Lindqvist, 11/05/2025 07:09 PM

View differences:

data/alien/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/civ1/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/civ2/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/civ2civ3/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/classic/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/goldkeep/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/granularity/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/multiplayer/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/ruledit/comments-3.4.txt
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base\n\
; non_native_def_pct = Defense power percentage applying when defending on\n\
; non-native terrain (such as ship in harbor)\n\
; flags = List of unit class flags (from the following list; you\n\
; cannot add custom unit class flags)\n\
; flags = List of unit class flags; list of built-in flags\n\
; described below and/or user flags defined above\n\
; helptext = optional help text string; should escape all raw newlines\n\
; so that xgettext parsing works\n\
;\n\
data/sandbox/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/stub/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
data/webperimental/units.ruleset
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
; non_native_def_pct = Defense power percentage applying when defending on
; non-native terrain (such as ship in harbor)
; flags = List of unit class flags (from the following list; you
; cannot add custom unit class flags)
; flags = List of unit class flags; list of built-in flags
; described below and/or user flags defined above
; helptext = optional help text string; should escape all raw newlines
; so that xgettext parsing works
;
(1-1/2)