Bug #1722 » 0027-Correct-ruleset-comment-about-custom-unit-class-flag.patch
| data/alien/units.ruleset | ||
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
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; non_native_def_pct = Defense power percentage applying when defending on
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; non-native terrain (such as ship in harbor)
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; flags = List of unit class flags (from the following list; you
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; cannot add custom unit class flags)
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; flags = List of unit class flags; list of built-in flags
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; described below and/or user flags defined above
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; helptext = optional help text string; should escape all raw newlines
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; so that xgettext parsing works
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;
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| data/civ1/units.ruleset | ||
|---|---|---|
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
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; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
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||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
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; helptext = optional help text string; should escape all raw newlines
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; so that xgettext parsing works
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;
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| data/civ2/units.ruleset | ||
|---|---|---|
|
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
||
|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
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|
; so that xgettext parsing works
|
||
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;
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| data/civ2civ3/units.ruleset | ||
|---|---|---|
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
||
|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
||
|
; so that xgettext parsing works
|
||
|
;
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| data/classic/units.ruleset | ||
|---|---|---|
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
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; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
||
|
; so that xgettext parsing works
|
||
|
;
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| data/goldkeep/units.ruleset | ||
|---|---|---|
|
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
||
|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
||
|
; so that xgettext parsing works
|
||
|
;
|
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| data/granularity/units.ruleset | ||
|---|---|---|
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
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|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
||
|
; so that xgettext parsing works
|
||
|
;
|
||
| data/multiplayer/units.ruleset | ||
|---|---|---|
|
; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
||
|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
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; so that xgettext parsing works
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;
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| data/ruledit/comments-3.4.txt | ||
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base\n\
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; non_native_def_pct = Defense power percentage applying when defending on\n\
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; non-native terrain (such as ship in harbor)\n\
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; flags = List of unit class flags (from the following list; you\n\
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; cannot add custom unit class flags)\n\
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; flags = List of unit class flags; list of built-in flags\n\
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; described below and/or user flags defined above\n\
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; helptext = optional help text string; should escape all raw newlines\n\
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; so that xgettext parsing works\n\
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;\n\
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| data/sandbox/units.ruleset | ||
|---|---|---|
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
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|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
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|
; so that xgettext parsing works
|
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|
;
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| data/stub/units.ruleset | ||
|---|---|---|
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
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|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
||
|
; so that xgettext parsing works
|
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|
;
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| data/webperimental/units.ruleset | ||
|---|---|---|
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; hp_loss_pct = Hitpoints lost each turn if unit not in city or native base
|
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|
; non_native_def_pct = Defense power percentage applying when defending on
|
||
|
; non-native terrain (such as ship in harbor)
|
||
|
; flags = List of unit class flags (from the following list; you
|
||
|
; cannot add custom unit class flags)
|
||
|
; flags = List of unit class flags; list of built-in flags
|
||
|
; described below and/or user flags defined above
|
||
|
; helptext = optional help text string; should escape all raw newlines
|
||
|
; so that xgettext parsing works
|
||
|
;
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