From 26bb13dcdb2a5a94d20ae90e35929df7248b25ec Mon Sep 17 00:00:00 2001
From: ninjum <138787523+ninjum@users.noreply.github.com>
Date: Tue, 8 Oct 2024 20:56:04 +0300
Subject: [PATCH 36/36] Add Galician translation

Some adjustments to the build system parts by Marko Lindqvist

See RM #929
---
 bootstrap/langnames.txt       |     1 +
 translations/core/LINGUAS     |     1 +
 translations/core/gl_ES.po    | 55855 ++++++++++++++++++++++++++++++++
 translations/nations/LINGUAS  |     1 +
 translations/nations/gl_ES.po | 11598 +++++++
 translations/ruledit/LINGUAS  |     1 +
 translations/ruledit/gl_ES.po |   926 +
 7 files changed, 68383 insertions(+)
 create mode 100644 translations/core/gl_ES.po
 create mode 100644 translations/nations/gl_ES.po
 create mode 100644 translations/ruledit/gl_ES.po

diff --git a/bootstrap/langnames.txt b/bootstrap/langnames.txt
index 67cfaf94ac..8e07e7c621 100644
--- a/bootstrap/langnames.txt
+++ b/bootstrap/langnames.txt
@@ -15,6 +15,7 @@ fi Finnish
 fr French
 ga Irish
 gd Scottish Gaelic
+gl_ES Galician
 he Hebrew
 hu Hungarian
 id Indonesian
diff --git a/translations/core/LINGUAS b/translations/core/LINGUAS
index e91effa67a..4bac0af122 100644
--- a/translations/core/LINGUAS
+++ b/translations/core/LINGUAS
@@ -15,6 +15,7 @@ fi
 fr
 ga
 gd
+gl_ES
 he
 hu
 id
diff --git a/translations/core/gl_ES.po b/translations/core/gl_ES.po
new file mode 100644
index 0000000000..4e91ffd357
--- /dev/null
+++ b/translations/core/gl_ES.po
@@ -0,0 +1,55855 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR Freeciv Project
+# This file is distributed under the same license as the freeciv package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: freeciv 3.2.92.1-dev\n"
+"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
+"POT-Creation-Date: 2024-06-28 06:24+0300\n"
+"PO-Revision-Date: 2024-10-06 20:08+0200\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: gl_ES\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"X-Generator: Poedit 3.5\n"
+
+#: ai/default/daicity.c:999
+#, c-format
+msgid "%s is selling %s for %d."
+msgid_plural "%s is selling %s for %d."
+msgstr[0] "%s está a vender %s por %d."
+msgstr[1] "%s estanse a vender %s por %d."
+
+#: ai/default/daidiplomacy.c:367
+#, c-format
+msgid "*%s (AI)* In away mode AI can't sign such a treaty."
+msgstr "*%s (IA)* No modo ausente, a IA non pode asinar este tratado."
+
+#: ai/default/daidiplomacy.c:377
+#, c-format
+msgid "*%s (AI)* First break alliance with %s, %s."
+msgstr "*%s (IA)* Primeiro rompe a túa alianza con %s, %s."
+
+#: ai/default/daidiplomacy.c:387
+#, c-format
+msgid "*%s (AI)* I would like to see you keep your distance from %s for some time, %s."
+msgstr ""
+"*%s (IA)* Gustaríame que manteñas a distancia de %s durante algún tempo máis, %s."
+
+#: ai/default/daidiplomacy.c:401
+#, c-format
+msgid "*%s (AI)* Let us first cease hostilities, %s."
+msgstr "*%s (IA)* Primeiro cesemos as hostilidades, %s."
+
+#: ai/default/daidiplomacy.c:406
+#, c-format
+msgid ""
+"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer first, %s."
+msgstr ""
+"*%s (IA)* Quero ver que manteñas o actual alto o fogo un pouco máis primeiro, %s."
+
+#: ai/default/daidiplomacy.c:429
+#, c-format
+msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
+msgstr "*%s (IA)* Simplemente aínda non confío en ti para unha alianza, %s."
+
+#: ai/default/daidiplomacy.c:523
+#, c-format
+msgid "*%s (AI)* I do not know the city you mention."
+msgstr "*%s (IA)* Non coñezo a cidade que mencionas."
+
+#: ai/default/daidiplomacy.c:554
+#, c-format
+msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
+msgstr "*%s (IA)* Síntoo, compartir a visión contigo non é seguro."
+
+#: ai/default/daidiplomacy.c:684
+#, c-format
+msgid "*%s (AI)* This deal was not very good for us, %s!"
+msgstr "*%s (AI)* Este acordo non foi moi bo para nós, %s!"
+
+#: ai/default/daidiplomacy.c:707
+#, c-format
+msgid "*%s (AI)* Welcome into our alliance %s!"
+msgstr "*%s (IA)* Benvido á nosa alianza %s!"
+
+#: ai/default/daidiplomacy.c:711
+#, c-format
+msgid "*%s (AI)* Yes, may we forever stand united, %s."
+msgstr "*%s (IA)* Si, que permanezamos unidos para sempre., %s."
+
+#: ai/default/daidiplomacy.c:718
+#, c-format
+msgid "*%s (AI)* Yes, peace in our time!"
+msgstr "*%s (IA)* Si, paz no noso tempo!"
+
+#: ai/default/daidiplomacy.c:723
+#, c-format
+msgid "*%s (AI)* Agreed. No more hostilities, %s."
+msgstr "*%s (IA)* De acordo. Non máis hostilidades, %s."
+
+#: ai/default/daidiplomacy.c:990
+#, c-format
+msgid ""
+"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each other "
+"better?"
+msgstr ""
+"*%s (IA)* Saúdos %s! Podemos suxerir un alto o fogo mentres nos coñecemos mellor?"
+
+#: ai/default/daidiplomacy.c:998
+#, c-format
+msgid "*%s (AI)* I found you %s! Now make it worth my letting you live, or be crushed."
+msgstr ""
+"*%s (IA)* Atopeite %s! Agora fai que valla a pena que te deixe vivir, ou serás "
+"machucado."
+
+#: ai/default/daidiplomacy.c:1352
+#, c-format
+msgid "*%s (AI)* Space will never be yours."
+msgstr "*%s (AI)* O espazo xamais será teu."
+
+#: ai/default/daidiplomacy.c:1358
+#, c-format
+msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
+msgstr "*%s (AI)* Tolerei as túas falcatruadas durante moito tempo! Á guerra!"
+
+#: ai/default/daidiplomacy.c:1364
+#, c-format
+msgid "*%s (AI)* Peace in ... some other time."
+msgstr "*%s (AI)* A paz en... outro momento."
+
+#: ai/default/daidiplomacy.c:1370
+#, c-format
+msgid ""
+"*%s (AI)* Finally I get around to you! Did you really think you could get away with "
+"your crimes?"
+msgstr ""
+"*%s (AI)* ¡Finalmente che chega o turno! ¿Realmente pensabas que poderías saírte coa "
+"túa impunidade?"
+
+#: ai/default/daidiplomacy.c:1377
+#, c-format
+msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
+msgstr "*%s (AI)* As túas trampulladas encubertas levaronte a esta guerra!"
+
+#: ai/default/daidiplomacy.c:1385
+#, c-format
+msgid "*%s (AI)* Your aggression against %s was your last mistake!"
+msgstr "*%s (AI)* A túa agresión contra %s foi o teu derradeiro erro!"
+
+#: ai/default/daidiplomacy.c:1492
+#, c-format
+msgid ""
+"*%s (AI)* We will be launching an all-out war against %s in %d turn to stop the "
+"spaceship launch."
+msgid_plural ""
+"*%s (AI)* We will be launching an all-out war against %s in %d turns to stop the "
+"spaceship launch."
+msgstr[0] ""
+"*%s (AI)* Lanzaremos unha guerra total contra %s na quenda de %d para deter o "
+"lanzamento da nave espacial."
+msgstr[1] ""
+"*%s (AI)* Lanzaremos unha guerra total contra %s en %d quendas para deter o "
+"lanzamento da nave espacial."
+
+#: ai/default/daidiplomacy.c:1503
+#, c-format
+msgid ""
+"*%s (AI)* Your aid in this matter will be expected. Long live our glorious alliance!"
+msgstr "*%s (AI)* Agardase a túa axuda neste asunto. ¡Viva a nosa gloriosa alianza!"
+
+#: ai/default/daidiplomacy.c:1510
+#, c-format
+msgid ""
+"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We will "
+"answer in force in %d turn and expect you to honor your alliance with us and do "
+"likewise!"
+msgid_plural ""
+"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We will "
+"answer in force in %d turns and expect you to honor your alliance with us and do "
+"likewise!"
+msgstr[0] ""
+"*%s (AI)* %s infrinxiu gravemente os seus tratados con nós para o seu propio "
+"beneficio.  Respostaremos con forza en %d quenda e agardamos que honres a túa "
+"alianza con nós e fagas o mesmo!"
+msgstr[1] ""
+"*%s (AI)* %s nfrinxiu gravemente os seus tratados con nós para o seu propio "
+"beneficio.  Respostaremos con forza en %d quendas e agardamos que honres a túa "
+"alianza con nós e fagas o mesmo!"
+
+#: ai/default/daidiplomacy.c:1524
+#, c-format
+msgid ""
+"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We declare "
+"war in %d turn."
+msgid_plural ""
+"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We declare "
+"war in %d turns."
+msgstr[0] ""
+"*%s (AI)* Pretendemos saquear e arruinar a rica civilización de %s. Declaramos a "
+"guerra en %d quenda."
+msgstr[1] ""
+"*%s (AI)* Pretendemos saquear e arruinar a rica civilización de %s. Declaramos a "
+"guerra en %d quendas."
+
+#: ai/default/daidiplomacy.c:1533
+#, c-format
+msgid "*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
+msgstr "*%s (AI)* Se queres un anaco do botín, non dubides en unirte á acción!"
+
+#: ai/default/daidiplomacy.c:1539
+#, c-format
+msgid ""
+"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization apart. We "
+"declare war in %d turn."
+msgid_plural ""
+"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization apart. We "
+"declare war in %d turns."
+msgstr[0] ""
+"*%s (AI)* Tivémola con %s. esnaquizaremos esta patética civilización. Declaramos a "
+"guerra en %d quenda."
+msgstr[1] ""
+"*%s (AI)* Tivémola con %s. esnaquizaremos esta patética civilización. Declaramos a "
+"guerra en %d quendas."
+
+#: ai/default/daidiplomacy.c:1550
+#, c-format
+msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
+msgstr "*%s (AI)* Como nosos gloriosos aliados, agardamos a túa axuda nesta guerra."
+
+#: ai/default/daidiplomacy.c:1557
+#, c-format
+msgid ""
+"*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  Hold on - we "
+"are coming!"
+msgid_plural ""
+"*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  Hold on - "
+"we are coming!"
+msgstr[0] ""
+"*%s (AI)* Honraremos a nosa alianza e declararemos a guerra a %s na %d quenda.  "
+"Aguanta, estamos chegando!"
+msgstr[1] ""
+"*%s (AI)* Honraremos a nosa alianza e declararemos a guerra a %s en %d quendas. "
+"Aguanta, estamos chegando!"
+
+#: ai/default/daidiplomacy.c:1567
+#, c-format
+msgid ""
+"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d turns.  We "
+"expect you to do likewise."
+msgid_plural ""
+"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d turns.  We "
+"expect you to do likewise."
+msgstr[0] ""
+"*%s (AI)* Honraremos a nosa alianza con %s e declararemos a guerra a %s en %d "
+"quendas.  Agardamos que ti fagas o mesmo."
+msgstr[1] ""
+"*%s (AI)* Honraremos a nosa alianza con %s e declararemos a guerra a %s en %d "
+"quendas. Agardamos que ti fagas o mesmo."
+
+#: ai/default/daidiplomacy.c:1648
+#, c-format
+msgid ""
+"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
+"intentions, and I will have no more of our alliance!"
+msgstr ""
+"*%s (AI)* A túa tentativa de conquistar o espazo só para ti revela as túas "
+"verdadeiras intencións, e non aceptarei máis a nosa alianza!"
+
+#: ai/default/daidiplomacy.c:1664
+#, c-format
+msgid ""
+"*%s (AI)* Your attempt to unilaterally dominate outer space is highly offensive."
+msgstr ""
+"*%s (AI)* O teu intento de dominar unilateralmente o espazo exterior é moi ofensivo."
+
+#: ai/default/daidiplomacy.c:1668
+#, c-format
+msgid ""
+"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to take "
+"action!"
+msgstr ""
+"*%s (AI)* Se non deixas de construír a túa nave espacial, é posible que me vexa "
+"obrigado a tomar medidas!"
+
+#: ai/default/daidiplomacy.c:1791
+#, c-format
+msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
+msgstr "*%s (AI)* Sentímolo, compartir a visión contigo xa non é seguro."
+
+#: ai/default/daidiplomacy.c:1862
+#, c-format
+msgid ""
+"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy our "
+"enemy, %s."
+msgstr ""
+"*%s (AI)* Saúdos ao noso aliado máis fiable. Pedímosche que destrúas ao noso "
+"inimigo, %s."
+
+#: ai/default/daidiplomacy.c:1870
+#, c-format
+msgid ""
+"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, %s. Why do "
+"I need to remind you of your promises?"
+msgstr ""
+"*%s (AI)* Saúdos, aliado, vexo que aínda non fixeches a guerra co noso inimigo, %s. "
+"Por que teño que lembrarche as túas promesas?"
+
+#: ai/default/daidiplomacy.c:1880
+#, c-format
+msgid ""
+"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at peace "
+"with our mortal enemy, %s! This is unacceptable; our alliance is no more!"
+msgstr ""
+"*%s (AI)* Deshonrado, fixemos un pacto de alianza e aínda así permaneces en paz co "
+"noso mortal inimigo, %s! Isto é inaceptable; a nosa alianza xa non existe!"
+
+#: ai/default/daidiplomacy.c:1914
+#, c-format
+msgid ""
+"*%s (AI)* Greetings friend, may we suggest making a common cause and join in an "
+"alliance?"
+msgstr ""
+"*%s (AI)* Saúdos, amigo! Podemos suxerir que formemos unha causa común e unámonos "
+"nunha alianza?"
+
+#: ai/default/daidiplomacy.c:1931
+#, c-format
+msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
+msgstr "*%s (AI)* Saúdos veciño, podemos suxerir relacións máis pacíficas?"
+
+#: ai/default/daidiplomacy.c:1948
+#, c-format
+msgid ""
+"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a cessation of "
+"hostilities?"
+msgstr ""
+"*%s (AI)* Cansámonos deste constante derramamento de sangue. Podemos suxerir un "
+"cesamento das hostilidades?"
+
+#: ai/default/daidiplomacy.c:2236
+#, c-format
+msgid ""
+"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor our "
+"glorious alliance and your name will never be forgotten!"
+msgstr ""
+"*%s (AI)* %s atacounos salvaxemente e necesitamos a túa axuda. Honra a nosa gloriosa "
+"alianza e o teu nome xamais será esquecido!"
+
+#: ai/difficulty.c:252
+msgid ""
+"Toggles 'away' mode for your nation. In away mode, the AI will govern your nation "
+"but make only minimal changes."
+msgstr ""
+"Troca o modo \"ausente\" da túa nación. No modo ausente, a IA gobernará a túa nación "
+"pero só fará trocos mínimos."
+
+#: ai/difficulty.c:258
+#, c-format
+msgid ""
+"With no arguments, sets all AI players to skill level '%s', and sets the default "
+"level for any new AI players to '%s'. With an argument, sets the skill level for the "
+"specified player only."
+msgstr ""
+"Sen argumentos, establece todos os xogadores de IA no nivel de habilidade \"%s\" e "
+"establece o nivel predeterminado para calquera novos xogadores de IA en \"%s\". Coa "
+"inclusión dun argumento, establece o nivel de habilidade só para o xogador "
+"especificado."
+
+#: ai/difficulty.c:276
+msgid "Has erratic decision-making."
+msgstr "Ten unha toma de decisión errática."
+
+#: ai/difficulty.c:283
+#, c-format
+msgid "Research takes %d%% as long as usual."
+msgstr "A investigación leva un %d%% do tempo habitual."
+
+#: ai/difficulty.c:287
+msgid "Has reduced appetite for expansion."
+msgstr "Ten unha diminución do apetito por expandirse."
+
+#: ai/difficulty.c:294
+msgid ""
+"\n"
+"This skill level has the same features as 'Novice', but may suffer additional "
+"ruleset-defined penalties."
+msgstr ""
+"\n"
+"Este nivel de habilidade ten as mesmas características co de \"Novato\", pero pode "
+"sufrir penalizacións adicionais definidas polo conxunto de regras."
+
+#: ai/difficulty.c:300
+msgid ""
+"\n"
+"This skill level has the same features as 'Hard', but may enjoy additional ruleset-"
+"defined bonuses."
+msgstr ""
+"\n"
+"Este nivel de habilidade ten as mesmas características co \"Difícil\", pero pode "
+"beneficiarse de bonos adicionais definidos nas regras."
+
+#: ai/difficulty.c:309
+msgid ""
+"\n"
+"This skill level's features include the following. (Some rulesets may define extra "
+"level-specific behavior.)"
+msgstr ""
+"\n"
+"As características deste nivel de habilidade inclúen as seguintes. (Algunhas regras "
+"poden definir comportamento específico adicional para este nivel.)"
+
+#: ai/handicaps.c:86
+msgid "Doesn't build offensive diplomatic units."
+msgstr "Non constrúe unidades diplomáticas ofensivas."
+
+#: ai/handicaps.c:90
+msgid "Gets reduced bonuses from huts."
+msgstr "Obtén bonificacións reducidas dos refuxios."
+
+#: ai/handicaps.c:92
+msgid "Prefers defensive buildings and avoids close diplomatic relations."
+msgstr "Prefire edificios defensivos e evita relacións diplomáticas estreitas."
+
+#: ai/handicaps.c:95
+msgid ""
+"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this level is no "
+"different to 'Hard'."
+msgstr ""
+"ISTO É SÓ PARA PROBA DE NOVAS CARACTERÍSTICAS DA IA! Para os servidores normais, "
+"este nivel non é diferente de \"Difícil\"."
+
+#: ai/handicaps.c:99
+msgid "Has no restrictions on tax rates."
+msgstr "Non ten restricións nas taxas impositivas."
+
+#: ai/handicaps.c:102
+msgid "Can target units and cities in unseen or unexplored territory."
+msgstr "Pode apuntar a unidades e cidades en territorios invisibles ou inexplorados."
+
+#: ai/handicaps.c:105
+msgid "Knows the location of huts in unexplored territory."
+msgstr "Coñece a localización dos refuxios no territorio inexplorado."
+
+#: ai/handicaps.c:108
+msgid "Can see through fog of war."
+msgstr "Pode ver a través da néboa da guerra."
+
+#: ai/handicaps.c:110
+msgid "Doesn't build air units."
+msgstr "Non constrúe unidades de aire."
+
+#: ai/handicaps.c:113
+msgid "Has complete map knowledge, including unexplored territory."
+msgstr "Ten un coñecemento completo do mapa, incluído o territorio inexplorado."
+
+#: ai/handicaps.c:115
+msgid "Naive at diplomacy."
+msgstr "Inxenuo na diplomacia."
+
+#: ai/handicaps.c:118
+msgid "Can skip anarchy during revolution."
+msgstr "Pode evitar a anarquía durante a revolución."
+
+#: ai/handicaps.c:120
+msgid "Limits growth to match human players."
+msgstr "Limita o crecemento para que coincida cos dos xogadores humanos."
+
+#: ai/handicaps.c:122
+msgid "Believes its cities are always under threat."
+msgstr "Pensa que as súas cidades están sempre ameazadas."
+
+#: ai/handicaps.c:124
+msgid "Always offers cease-fire on first contact."
+msgstr "Sempre ofrece un alto o fogo no primeiro contacto."
+
+#: ai/handicaps.c:126
+msgid "Doesn't bribe worker or city founder units."
+msgstr "Non suborna as unidades de traballadores ou fundadores de cidades."
+
+#: ai/handicaps.c:129
+msgid "Can change city production type without penalty."
+msgstr "Pode trocar o tipo de produción da cidade sen penalización."
+
+#: ai/handicaps.c:131
+msgid "Limits the distance to search for threatening enemy units."
+msgstr "Limita a distancia para buscar unidades inimigas ameazadoras."
+
+#: ai/tex/texai.c:594
+msgid ""
+"This Freeciv compilation has no full threads implementation, tex ai cannot be used."
+msgstr ""
+"Esta compilación de Freeciv non ten unha implementación completa de fíos, polo que a "
+"IA tex non pode ser empregada."
+
+#: client/agents/cma_core.c:402 server/cityturn.c:422
+#, c-format
+msgid ""
+"The citizen governor can't fulfill the requirements for %s. Passing back control."
+msgstr ""
+"O gobernador cidadán non pode cumprir os requisitos para %s. Devolvendo o control."
+
+#: client/agents/cma_core.c:411 client/agents/cma_core.c:431
+#, c-format
+msgid ""
+"The citizen governor has gotten confused dealing with %s.  You may want to have a "
+"look."
+msgstr ""
+"O gobernador cidadán confundiuse ao tratar con %s.  Quizais queiras botarlle unha "
+"ollada."
+
+#: client/agents/cma_fec.c:226 client/gui-gtk-3.22/cityrep.c:771
+#: client/gui-gtk-3.22/cityrep.c:797 client/gui-gtk-4.0/cityrep.c:782
+#: client/gui-gtk-4.0/cityrep.c:821 client/gui-gtk-5.0/cityrep.c:803
+#: client/gui-gtk-5.0/cityrep.c:842
+msgid "?cma:none"
+msgstr "ningunha"
+
+#: client/agents/cma_fec.c:242 client/gui-gtk-3.22/cityrep.c:818
+#: client/gui-gtk-4.0/cityrep.c:849 client/gui-gtk-5.0/cityrep.c:870
+msgid "?cma:custom"
+msgstr "personalizado"
+
+#. TRANS: city is not growing.  Keep short.
+#. TRANS: city is not growing. Keep short.
+#: client/agents/cma_fec.c:257 client/agents/cma_fec.c:291 client/citydlg_common.c:311
+#: client/citydlg_common.c:369 client/citydlg_common.c:473
+#: client/gui-gtk-3.22/citydlg.c:1972 client/gui-gtk-4.0/citydlg.c:1853
+#: client/gui-gtk-5.0/citydlg.c:1853 client/gui-qt/citydlg.cpp:3105
+#: client/gui-sdl2/cityrep.c:572 client/gui-sdl2/cityrep.c:1114
+#: client/gui-sdl2/wldlg.c:1481 client/gui-sdl2/wldlg.c:1485
+#: client/gui-sdl3/cityrep.c:568 client/gui-sdl3/cityrep.c:1110
+#: client/gui-sdl3/wldlg.c:1477 client/gui-sdl3/wldlg.c:1481 client/text.c:945
+msgid "never"
+msgstr "xamais"
+
+#: client/agents/cma_fec.c:277 client/agents/cma_fec.c:314 client/citydlg_common.c:366
+#: client/gui-gtk-3.22/citydlg.c:1978 client/gui-gtk-3.22/helpdlg.c:1342
+#: client/gui-gtk-3.22/helpdlg.c:1352 client/gui-gtk-3.22/helpdlg.c:1363
+#: client/gui-gtk-4.0/citydlg.c:1859 client/gui-gtk-4.0/helpdlg.c:1387
+#: client/gui-gtk-4.0/helpdlg.c:1397 client/gui-gtk-4.0/helpdlg.c:1408
+#: client/gui-gtk-5.0/citydlg.c:1859 client/gui-gtk-5.0/helpdlg.c:1387
+#: client/gui-gtk-5.0/helpdlg.c:1397 client/gui-gtk-5.0/helpdlg.c:1408
+#: client/gui-qt/citydlg.cpp:3111 client/gui-qt/helpdlg.cpp:1345
+#: client/gui-qt/helpdlg.cpp:1367 client/gui-qt/helpdlg.cpp:1390 client/helpdata.c:3764
+#: client/text.c:943 client/text.c:1434
+#, c-format
+msgid "%d turn"
+msgid_plural "%d turns"
+msgstr[0] "%d quenda"
+msgstr[1] "%d quendas"
+
+#. TRANS: "W" is worker citizens, as opposed to specialists;
+#. * %s will represent the specialist types, for instance "E/S/T"
+#: client/agents/cma_fec.c:335
+#, c-format
+msgid "People (W/%s)"
+msgstr "Poboación (O/%s)"
+
+#. TRANS: preserve leading space
+#: client/agents/cma_fec.c:350
+msgid " happy"
+msgstr " ledos"
+
+#: client/agents/cma_fec.c:362
+#, c-format
+msgid ""
+"Name: %s\n"
+"Food:       %10s Gold:    %10s\n"
+"Production: %10s Luxury:  %10s\n"
+"Trade:      %10s Science: %10s\n"
+"\n"
+"%*s%s: %s\n"
+"          City grows: %s\n"
+"Production completed: %s"
+msgstr ""
+"Nome: %s\n"
+"Alimento: %10s Ouro: %10s\n"
+"Produción: %10s Luxo: %10s\n"
+"Comercio: %10s Ciencia: %10s\n"
+"\n"
+"%*s%s: %s\n"
+"  Crecemento da cidade: %s\n"
+"Produción rematada: %s"
+
+#: client/agents/cma_fec.c:430
+msgid "?cma:Very happy"
+msgstr "Moi ledo"
+
+#: client/agents/cma_fec.c:431
+msgid "?cma:Prefer food"
+msgstr "Preferir alimento"
+
+#: client/agents/cma_fec.c:432
+msgid "?cma:Prefer production"
+msgstr "Preferir produción"
+
+#: client/agents/cma_fec.c:433
+msgid "?cma:Prefer gold"
+msgstr "Preferir ouro"
+
+#: client/agents/cma_fec.c:434
+msgid "?cma:Prefer science"
+msgstr "Preferir ciencia"
+
+#: client/attribute.c:369
+msgid "There has been a CMA error. Your citizen governor settings may be broken."
+msgstr ""
+"Produciuse un erro de CMA. A configuración do teu gobernador cidadán pode fallar."
+
+#: client/attribute.c:373
+msgid "Old attributes detected and removed."
+msgstr "Atributos antigos detectados e eliminados."
+
+#: client/audio.c:166
+#, c-format
+msgid "Plugin '%s' isn't available. Available are %s"
+msgstr "O complemento \"%s\" non está dispoñible. Dispoñibles son %s"
+
+#: client/audio.c:230
+#, c-format
+msgid "Couldn't find audioset \"%s\", trying \"%s\"."
+msgstr "Non se puido atopar o conxunto de son \"%s\", tentando \"%s\"."
+
+#: client/audio.c:294
+msgid "No real audio plugin present."
+msgstr "Non hai ningún complemento de son real."
+
+#: client/audio.c:295 client/audio.c:322 client/audio.c:361 client/audio.c:370
+msgid "Proceeding with sound support disabled."
+msgstr "Continuando coa compatibilidade de son desactivada."
+
+#: client/audio.c:296
+msgid "For sound support, install SDL2_mixer"
+msgstr "Para compatibilidade con son, instala SDL2_mixer"
+
+#: client/audio.c:319
+msgid "To get sound you need to download a sound set!"
+msgstr "Para obter son, cómpre descargar un paquete de sons!"
+
+#: client/audio.c:320
+#, c-format
+msgid "Get sound sets from <%s>."
+msgstr "Obtén paquetes de sons en <%s>."
+
+#: client/audio.c:330
+#, c-format
+msgid ""
+"Could not load sound spec-file '%s':\n"
+"%s"
+msgstr ""
+"Non se puido cargar o ficheiro de especificacións de son '%s':\n"
+"%s"
+
+#: client/audio.c:335
+#, c-format
+msgid ""
+"Could not load music spec-file '%s':\n"
+"%s"
+msgstr ""
+"Non se puido cargar o ficheiro de especificacións de música '%s':\n"
+"%s"
+
+#: client/audio.c:368
+msgid "No real audio subsystem managed to initialize!"
+msgstr "Ningún subsistema de son real conseguiu inicializarse!"
+
+#: client/audio.c:369
+msgid "Perhaps there is some misconfiguration or bad permissions."
+msgstr "Quizais hai algunha mala configuración ou permisos incorrectos."
+
+#: client/chatline_common.c:179
+msgid ""
+"Freeciv is free software and you are welcome to distribute copies of it under "
+"certain conditions;"
+msgstr ""
+"Freeciv é software libre e podes distribuír copias del baixo certas condicións;"
+
+#: client/chatline_common.c:183
+msgid "See the \"Copying\" item on the Help menu."
+msgstr "Vexa o elemento \"Copiando\" no menú Axuda."
+
+#: client/chatline_common.c:186
+msgid "See COPYING file distributed with this program."
+msgstr "Véxase o arquivo COPIANDO distribuído con este programa."
+
+#: client/chatline_common.c:189
+msgid "Now ... Go give 'em hell!"
+msgstr "Agora... Vaia a darlles ao inferno!"
+
+#: client/chatline_common.c:201
+#, c-format
+msgid "Exporting output window to '%s' ..."
+msgstr "Exportando a xanela de saída a '%s'..."
+
+#: client/chatline_common.c:208
+msgid "Export complete."
+msgstr "Exportación completada."
+
+#: client/chatline_common.c:211
+msgid "Export failed, couldn't write to file."
+msgstr "Produciuse un erro na exportación, non se puido escribir no ficheiro."
+
+#. TRANS: Use longer of "XXX turns" and "never"
+#: client/citydlg_common.c:276
+msgid "?filler:XXX/XXX XXX turns"
+msgstr "XXX/XXX XXX quendas"
+
+#: client/citydlg_common.c:286
+#, c-format
+msgid "%3d gold per turn"
+msgid_plural "%3d gold per turn"
+msgstr[0] "%3d moeda ouro por quenda"
+msgstr[1] "%3d moedas ouro por quenda"
+
+#: client/citydlg_common.c:290
+#, c-format
+msgid "%3d infrapoint per turn"
+msgid_plural "%3d infrapoints per turn"
+msgstr[0] "%3d infrapunto por quenda"
+msgstr[1] "%3d infrapuntos por quenda"
+
+#: client/citydlg_common.c:307
+#, c-format
+msgid "%3d turn"
+msgid_plural "%3d turns"
+msgstr[0] "%3d quenda"
+msgstr[1] "%3d quendas"
+
+#: client/citydlg_common.c:315
+#, c-format
+msgid "%3d/%s:%s"
+msgstr "%3d/%s:%s"
+
+#: client/citydlg_common.c:318
+#, c-format
+msgid "%3d/%s %s"
+msgstr "%3d/%s %s"
+
+#: client/citydlg_common.c:350 client/citydlg_common.c:462
+#, c-format
+msgid "%d/turn"
+msgstr "%d quenda"
+
+#: client/citydlg_common.c:415 client/citydlg_common.c:425 client/gui-sdl2/wldlg.c:1449
+#: client/gui-sdl3/wldlg.c:1445
+msgid "Obsolete"
+msgstr "Obsoleto"
+
+#: client/citydlg_common.c:417 client/citydlg_common.c:427
+#: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl2/wldlg.c:1452
+#: client/gui-sdl2/wldlg.c:1460 client/gui-sdl3/repodlgs.c:2131
+#: client/gui-sdl3/wldlg.c:1448 client/gui-sdl3/wldlg.c:1456 common/events.c:93
+#: common/events.c:170
+msgid "Built"
+msgstr "Construído"
+
+#: client/citydlg_common.c:419 client/gui-sdl2/wldlg.c:1454
+#: client/gui-sdl3/wldlg.c:1450
+msgid "Destroyed"
+msgstr "Destruído"
+
+#: client/citydlg_common.c:421 client/gui-sdl2/wldlg.c:1456
+#: client/gui-sdl3/wldlg.c:1452
+msgid "Great Wonder"
+msgstr "Gran Marabilla"
+
+#: client/citydlg_common.c:429 client/gui-sdl2/wldlg.c:1462
+#: client/gui-sdl3/wldlg.c:1458
+msgid "Small Wonder"
+msgstr "Pequena marabilla"
+
+#. TRANS: Client cannot explain some aspect of city
+#. * output. Should never happen.
+#: client/citydlg_common.c:724
+msgid "?city_sum:(unknown)"
+msgstr "(descoñecido)"
+
+#. TRANS: format string for a row of the city output sum that adds up
+#. * to "Total surplus"
+#: client/citydlg_common.c:764
+#, c-format
+msgid "?city_surplus:%+4.0f : %s"
+msgstr "%+4.0f : %s"
+
+#: client/citydlg_common.c:769
+msgid "?city_surplus:Citizens"
+msgstr "Cidadáns"
+
+#: client/citydlg_common.c:775
+msgid "?city_surplus:Taxed from trade"
+msgstr "Imposto do comercio"
+
+#. TRANS: unrecognized command
+#: client/citydlg_common.c:786 server/stdinhand.c:344
+msgid "(unknown)"
+msgstr "(descoñecido)"
+
+#: client/citydlg_common.c:792
+#, c-format
+msgid "?city_surplus:Trading %s with %s"
+msgstr "Comerciar %s con %s"
+
+#: client/citydlg_common.c:797
+#, c-format
+msgid "?city_surplus:Trading %s to %s"
+msgstr "Comerciar de %s a %s"
+
+#: client/citydlg_common.c:802
+#, c-format
+msgid "?city_surplus:Trading %s from %s"
+msgstr "Comerciar con %s desde %s"
+
+#: client/citydlg_common.c:815
+msgid "?city_surplus:Building tithes"
+msgstr "Construír décimos"
+
+#: client/citydlg_common.c:854 client/citydlg_common.c:863
+#, c-format
+msgid "?city_surplus:Bonus from %s"
+msgstr "Bonificación de %s"
+
+#: client/citydlg_common.c:855 client/citydlg_common.c:864
+#, c-format
+msgid "?city_surplus:Loss from %s"
+msgstr "Perda de %s"
+
+#. TRANS: percentage city output bonus/loss from
+#. * some source; preserve leading space
+#: client/citydlg_common.c:862
+#, c-format
+msgid "?city_surplus: (%+.0f%%)"
+msgstr " (%+.0f%%)"
+
+#: client/citydlg_common.c:883
+msgid "?city_surplus:Size penalty"
+msgstr "Penalización por tamaño"
+
+#. TRANS: %s is normally empty, but becomes '?' if client is
+#. * uncertain about its accounting (should never happen)
+#: client/citydlg_common.c:899
+#, c-format
+msgid "?city_surplus:Waste%s"
+msgstr "Residuos%s"
+
+#. TRANS: %s is normally empty, but becomes '?' if client is
+#. * uncertain about its accounting (should never happen)
+#: client/citydlg_common.c:904
+#, c-format
+msgid "?city_surplus:Corruption%s"
+msgstr "Corrupción%s"
+
+#: client/citydlg_common.c:912
+msgid "?city_surplus:Disorder"
+msgstr "Desorde"
+
+#: client/citydlg_common.c:916
+msgid "?city_surplus:Used"
+msgstr "Usado"
+
+#: client/citydlg_common.c:920
+#, c-format
+msgid ""
+"?city_surplus:==== : Adds up to\n"
+"%4.0f : Total surplus"
+msgstr ""
+"==== : Suma ata\n"
+"%4.0f : excedente total"
+
+#: client/citydlg_common.c:938
+msgid "Illness deactivated in ruleset."
+msgstr "Enfermidade desactivada nas regras."
+
+#: client/citydlg_common.c:942
+#, c-format
+msgid "?city_plague:%+5.1f%% : %s"
+msgstr "%+5.1f%% : %s"
+
+#: client/citydlg_common.c:948
+msgid "?city_plague:Risk from overcrowding"
+msgstr "Risco de masificación"
+
+#: client/citydlg_common.c:950
+msgid "?city_plague:Risk from trade"
+msgstr "Risco derivado do comercio"
+
+#: client/citydlg_common.c:952
+msgid "?city_plague:Risk from pollution"
+msgstr "Risco pola contaminación"
+
+#: client/citydlg_common.c:980
+#, c-format
+msgid "?city_plague: (%+.0f%%)"
+msgstr " (%+.0f%%)"
+
+#: client/citydlg_common.c:981
+#, c-format
+msgid "?city_plague:Risk from %s"
+msgstr "Risco de %s"
+
+#: client/citydlg_common.c:982
+#, c-format
+msgid "?city_plague:Bonus from %s"
+msgstr "Bonificación de %s"
+
+#: client/citydlg_common.c:991
+#, c-format
+msgid ""
+"?city_plague:====== : Adds up to\n"
+"%5.1f%% : Plague chance per turn"
+msgstr ""
+"====== : Engade ata\n"
+"%5.1f%%: probabilidade de peste por quenda"
+
+#: client/citydlg_common.c:1004
+#, c-format
+msgid "?city_pollution:%+4.0f : %s"
+msgstr "%+4.0f : %s"
+
+#: client/citydlg_common.c:1014
+msgid "?city_pollution:Pollution from shields"
+msgstr "Contaminación dos escudos"
+
+#: client/citydlg_common.c:1015
+msgid "?city_pollution:Pollution from citizens"
+msgstr "Contaminación dos cidadáns"
+
+#: client/citydlg_common.c:1016
+msgid "?city_pollution:Pollution modifier"
+msgstr "Modificador da contaminación"
+
+#: client/citydlg_common.c:1018
+#, c-format
+msgid ""
+"?city_pollution:==== : Adds up to\n"
+"%4.0f : Total surplus"
+msgstr ""
+"==== : Suma ata\n"
+"%4.0f : excedente total"
+
+#: client/citydlg_common.c:1030
+#, c-format
+msgid "?city_culture:%4.0f : %s"
+msgstr "%4.0f : %s"
+
+#: client/citydlg_common.c:1035
+#, c-format
+msgid "?city_culture:History (%+d/turn)"
+msgstr "Historia (%+d/quenda)"
+
+#. TRANS: Text describing source of culture bonus ("Library+Republic")
+#: client/citydlg_common.c:1063
+#, c-format
+msgid "?city_culture:%s"
+msgstr "%s"
+
+#: client/citydlg_common.c:1068
+#, c-format
+msgid ""
+"?city_culture:==== : Adds up to\n"
+"%4.0f : Total culture"
+msgstr ""
+"==== : Engade ata\n"
+"%4.0f: cultura total"
+
+#. TRANS: airlift. Possible take offs text. String is a
+#. * proviso that take offs can't occur if landings spend all the
+#. * remaining airlift when landings are limited and empty when they
+#. * aren't limited.
+#: client/citydlg_common.c:1092
+#, c-format
+msgid "unlimited take offs%s"
+msgstr "despegues ilimitados%s"
+
+#. TRANS: Airlift unlimited take offs proviso used above.
+#. * Plural based on remaining airlift capacity.
+#: client/citydlg_common.c:1096
+msgid " (until the landing has been spent)"
+msgid_plural " (until all landings have been spent)"
+msgstr[0] " (ata que o desembarco se consuma)"
+msgstr[1] " (ata que os desembarcos se consuman)"
+
+#. TRANS: Airlift. Possible take offs text. Number is
+#. * airlift capacity.
+#: client/citydlg_common.c:1103
+#, c-format
+msgid "%d take off"
+msgid_plural "%d take offs"
+msgstr[0] "%d despegue"
+msgstr[1] "%d despegues"
+
+#. TRANS: Airlift. Possible landings text.
+#: client/citydlg_common.c:1113
+msgid "unlimited landings"
+msgstr "desembarcos ilimitados"
+
+#. TRANS: Airlift. Possible landings text.
+#. * Number is airlift capacity.
+#: client/citydlg_common.c:1118
+#, c-format
+msgid "%d landing"
+msgid_plural "%d landings"
+msgstr[0] "%d aterraxe"
+msgstr[1] "%d aterraxes"
+
+#. TRANS: Airlift take offs and landings
+#: client/citydlg_common.c:1125
+msgid "unlimited take offs and landings"
+msgstr "despegues e aterraxes ilimitados"
+
+#. TRANS: Airlift take offs and landings. One is unlimited. The first
+#. * string is the take offs text. The 2nd string is the landings text.
+#: client/citydlg_common.c:1130
+#, c-format
+msgid "%s and %s"
+msgstr "%s e %s"
+
+#. TRANS: Airlift take offs or landings, no unlimited.
+#. * Number is airlift capacity.
+#: client/citydlg_common.c:1136
+#, c-format
+msgid "%d take off or landing"
+msgid_plural "%d take offs or landings"
+msgstr[0] "%d despegue ou aterraxe"
+msgstr[1] "%d despegues ou aterraxes"
+
+#. TRANS: Airlift. Possible take offs text. String is a symbol that
+#. * indicates that terms and conditions apply when landings are limited
+#. * and empty when they aren't limited.
+#: client/citydlg_common.c:1161
+#, c-format
+msgid "   \\342\\210\\236%s"
+msgstr "   \\342\\210\\236%s"
+
+#. TRANS: airlift unlimited take offs may be spent symbol
+#. * used above.
+#: client/citydlg_common.c:1165
+msgid "?landings:*"
+msgstr "*"
+
+#. TRANS: Airlift. Possible take offs text. Number is
+#. * airlift capacity.
+#: client/citydlg_common.c:1169
+#, c-format
+msgid "?takeoffs:%4d"
+msgstr "%4d"
+
+#. TRANS: Airlift. Possible landings text.
+#. TRANS: Unlimited airlift take offs and landings
+#: client/citydlg_common.c:1178 client/citydlg_common.c:1187
+msgid "   \\342\\210\\236"
+msgstr "   \\342\\210\\236"
+
+#. TRANS: Airlift. Possible landings text.
+#: client/citydlg_common.c:1181
+#, c-format
+msgid "?landings:%4d"
+msgstr "%4d"
+
+#. TRANS: Airlift take offs and landings. One is unlimited. The first
+#. * string is the take offs text. The 2nd string is the landings text.
+#. * For English, initials of d)epartures and a)rrivals were chosen.
+#: client/citydlg_common.c:1193
+#, c-format
+msgid "d: %s a: %s"
+msgstr "d: %s a: %s"
+
+#. TRANS: Airlift take offs or landings, no unlimited
+#: client/citydlg_common.c:1197
+#, c-format
+msgid "?airlifts:%s"
+msgstr "%s"
+
+#: client/cityrepdata.c:111
+msgid "?city_state:Celebrating"
+msgstr "Festexando"
+
+#: client/cityrepdata.c:112
+msgid "?city_state:Disorder"
+msgstr "Desorde"
+
+#: client/cityrepdata.c:113
+msgid "?city_state:Peace"
+msgstr "Paz"
+
+#: client/cityrepdata.c:602
+msgid "(worklist)"
+msgstr "(lista de tarefas)"
+
+#: client/cityrepdata.c:745
+msgid "?city:Name"
+msgstr "Nome"
+
+#: client/cityrepdata.c:745 client/gui-sdl2/cityrep.c:209 client/gui-sdl3/cityrep.c:205
+msgid "City Name"
+msgstr "Nome da cidade"
+
+#. TRANS: this and similar literal strings interpreted as (Qt) HTML
+#: client/cityrepdata.c:747 client/gui-gtk-3.22/citizensinfo.c:66
+#: client/gui-gtk-3.22/editprop.c:3682 client/gui-gtk-3.22/editprop.c:4537
+#: client/gui-gtk-3.22/gotodlg.c:219 client/gui-gtk-3.22/pages.c:1414
+#: client/gui-gtk-3.22/pages.c:2758 client/gui-gtk-4.0/citizensinfo.c:65
+#: client/gui-gtk-4.0/editprop.c:3690 client/gui-gtk-4.0/editprop.c:4546
+#: client/gui-gtk-4.0/gotodlg.c:215 client/gui-gtk-4.0/pages.c:1445
+#: client/gui-gtk-4.0/pages.c:2883 client/gui-gtk-5.0/citizensinfo.c:65
+#: client/gui-gtk-5.0/editprop.c:3690 client/gui-gtk-5.0/editprop.c:4546
+#: client/gui-gtk-5.0/gotodlg.c:215 client/gui-gtk-5.0/pages.c:1445
+#: client/gui-gtk-5.0/pages.c:2883 client/gui-qt/citydlg.cpp:2982
+#: client/gui-qt/gotodlg.cpp:49 client/gui-qt/pages.cpp:341 client/gui-qt/pages.cpp:680
+#: client/gui-qt/pages.cpp:1332 client/gui-qt/plrdlg.cpp:588
+#: client/gui-qt/repodlgs.cpp:1582 client/gui-sdl2/repodlgs.c:2164
+#: client/gui-sdl3/repodlgs.c:2164 client/plrdlg_common.c:578
+msgid "Nation"
+msgstr "Nación"
+
+#: client/cityrepdata.c:749
+msgid "?size [short]:Sz"
+msgstr "Tm"
+
+#: client/cityrepdata.c:749 client/gui-gtk-3.22/editgui.c:1273
+#: client/gui-gtk-3.22/editprop.c:4516 client/gui-gtk-4.0/editgui.c:1274
+#: client/gui-gtk-4.0/editprop.c:4525 client/gui-gtk-5.0/editgui.c:1274
+#: client/gui-gtk-5.0/editprop.c:4525 client/gui-qt/gotodlg.cpp:57
+msgid "Size"
+msgstr "Tamaño"
+
+#: client/cityrepdata.c:751 client/plrdlg_common.c:588
+msgid "State"
+msgstr "Estado"
+
+#: client/cityrepdata.c:751
+msgid "Celebrating/Peace/Disorder"
+msgstr "Celebrando/Paz/Desorde"
+
+#: client/cityrepdata.c:753
+msgid "Concise *=Celebrating, X=Disorder"
+msgstr "Conciso *=Celebrando, X=Desorde"
+
+#: client/cityrepdata.c:756
+msgid "?Happy workers:H"
+msgstr "L"
+
+#: client/cityrepdata.c:756
+msgid "Workers: Happy"
+msgstr "Traballadores: Ledos"
+
+#: client/cityrepdata.c:758
+msgid "?Content workers:C"
+msgstr "S"
+
+#: client/cityrepdata.c:758
+msgid "Workers: Content"
+msgstr "Traballadores: Satisfeitos"
+
+#: client/cityrepdata.c:760
+msgid "?Unhappy workers:U"
+msgstr "I"
+
+#: client/cityrepdata.c:760
+msgid "Workers: Unhappy"
+msgstr "Traballadores: Infelices"
+
+#: client/cityrepdata.c:762
+msgid "?Angry workers:A"
+msgstr "E"
+
+#: client/cityrepdata.c:762
+msgid "Workers: Angry"
+msgstr "Traballadores: Enfadados"
+
+#: client/cityrepdata.c:764
+msgid "?city:Workers"
+msgstr "Traballadores"
+
+#: client/cityrepdata.c:765
+msgid "?happy/content/unhappy/angry:H/C/U/A"
+msgstr "L/S/I/E"
+
+#: client/cityrepdata.c:766
+msgid "Workers: Happy, Content, Unhappy, Angry"
+msgstr "Traballadores: Ledo, Satisfeito, Infeliz, Enfadado"
+
+#: client/cityrepdata.c:769 client/cityrepdata.c:771
+msgid "Best"
+msgstr "Mellor"
+
+#: client/cityrepdata.c:769
+msgid "attack"
+msgstr "ataque"
+
+#: client/cityrepdata.c:770
+msgid "Best attacking units"
+msgstr "Mellores unidades de ataque"
+
+#: client/cityrepdata.c:771
+msgid "defense"
+msgstr "defensa"
+
+#: client/cityrepdata.c:772
+msgid "Best defending units"
+msgstr "Mellores unidades de defensa"
+
+#: client/cityrepdata.c:773 client/cityrepdata.c:777 client/gui-gtk-3.22/cityrep.c:1516
+#: client/gui-gtk-3.22/cityrep.c:1535 client/gui-gtk-3.22/cityrep.c:1554
+#: client/gui-gtk-3.22/cityrep.c:1573 client/gui-gtk-3.22/cityrep.c:1593
+#: client/gui-gtk-3.22/menu.c:391 client/gui-gtk-3.22/repodlgs.c:1665
+#: client/gui-gtk-4.0/menu.c:951 client/gui-gtk-4.0/repodlgs.c:1696
+#: client/gui-gtk-5.0/menu.c:951 client/gui-gtk-5.0/repodlgs.c:1696
+#: client/gui-qt/cityrep.cpp:740 client/gui-qt/menu.cpp:1543
+#: client/gui-qt/pages.cpp:759 client/gui-qt/pages.cpp:1344
+#: client/gui-sdl2/helpdlg.c:768 client/gui-sdl2/mapctrl.c:1732
+#: client/gui-sdl2/repodlgs.c:394 client/gui-sdl3/helpdlg.c:766
+#: client/gui-sdl3/mapctrl.c:1728 client/gui-sdl3/repodlgs.c:394
+#: client/include/helpdlg_g.h:48 data/helpdata.txt:1039
+#: gen_headers/enums/manual_enums.def:14
+msgid "Units"
+msgstr "Unidades"
+
+#. TRANS: Header "Number of units inside city"
+#: client/cityrepdata.c:775
+msgid "?Present (units):Here"
+msgstr "Aquí"
+
+#: client/cityrepdata.c:776
+msgid "Number of units present"
+msgstr "Número de unidades presentes"
+
+#. TRANS: Header "Number of units supported by given city"
+#: client/cityrepdata.c:779
+msgid "?Supported (units):Owned"
+msgstr "Propias"
+
+#: client/cityrepdata.c:780
+msgid "Number of units supported"
+msgstr "Número de unidades apoiadas"
+
+#. TRANS: Header "It will take this many turns before city grows"
+#: client/cityrepdata.c:783
+msgid "?food (population):Grow"
+msgstr "Medra"
+
+#: client/cityrepdata.c:784 client/cityrepdata.c:840
+msgid "?Stock/Target:(Have/Need)"
+msgstr "(Ten/Precisa)"
+
+#: client/cityrepdata.c:785
+msgid "Turns until growth/famine"
+msgstr "Quendas ata o crecemento/fame"
+
+#: client/cityrepdata.c:788
+msgid "Surplus"
+msgstr "Excedente"
+
+#: client/cityrepdata.c:788
+msgid "?food/production/trade:F/P/T"
+msgstr "A/P/C"
+
+#: client/cityrepdata.c:789
+msgid "Surplus: Food, Production, Trade"
+msgstr "Excedentes: Alimentación, Produción, Comercio"
+
+#: client/cityrepdata.c:791
+msgid "?Food surplus [short]:+F"
+msgstr "+A"
+
+#: client/cityrepdata.c:791
+msgid "Surplus: Food"
+msgstr "Excedente: Alimento"
+
+#: client/cityrepdata.c:793
+msgid "?Production surplus [short]:+P"
+msgstr "+P"
+
+#: client/cityrepdata.c:794
+msgid "Surplus: Production"
+msgstr "Excedente: Produción"
+
+#: client/cityrepdata.c:795
+msgid "?Production loss (waste) [short]:-P"
+msgstr "-P"
+
+#: client/cityrepdata.c:796
+msgid "Waste"
+msgstr "Residuos"
+
+#: client/cityrepdata.c:797
+msgid "?Trade surplus [short]:+T"
+msgstr "+C"
+
+#: client/cityrepdata.c:797
+msgid "Surplus: Trade"
+msgstr "Excedente: Comercio"
+
+#: client/cityrepdata.c:799
+msgid "?Trade loss (corruption) [short]:-T"
+msgstr "-C"
+
+#: client/cityrepdata.c:800
+msgid "Corruption"
+msgstr "Corrupción"
+
+#: client/cityrepdata.c:802 client/gui-gtk-3.22/menu.c:383
+#: client/gui-gtk-3.22/repodlgs.c:1129 client/gui-gtk-4.0/menu.c:939
+#: client/gui-gtk-4.0/repodlgs.c:1163 client/gui-gtk-5.0/menu.c:939
+#: client/gui-gtk-5.0/repodlgs.c:1163 client/gui-qt/menu.cpp:1555
+#: client/gui-qt/pages.cpp:774 client/gui-sdl2/mapctrl.c:1498
+#: client/gui-sdl3/mapctrl.c:1494 client/include/helpdlg_g.h:45 data/helpdata.txt:453
+msgid "Economy"
+msgstr "Economía"
+
+#: client/cityrepdata.c:802
+msgid "?gold/luxury/science:G/L/S"
+msgstr "O/L/C"
+
+#: client/cityrepdata.c:803
+msgid "Economy: Gold, Luxuries, Science"
+msgstr "Economía: Ouro, Luxos, Ciencia"
+
+#: client/cityrepdata.c:805
+msgid "?Gold:G"
+msgstr "O"
+
+#: client/cityrepdata.c:805
+msgid "Economy: Gold"
+msgstr "Economía: Ouro"
+
+#: client/cityrepdata.c:807
+msgid "?Luxury:L"
+msgstr "L"
+
+#: client/cityrepdata.c:807
+msgid "Economy: Luxury"
+msgstr "Economía: Luxo"
+
+#: client/cityrepdata.c:809
+msgid "?Science:S"
+msgstr "C"
+
+#: client/cityrepdata.c:809
+msgid "Economy: Science"
+msgstr "Economía: Ciencia"
+
+#: client/cityrepdata.c:811
+msgid "?Culture:Clt"
+msgstr "Cltra"
+
+#: client/cityrepdata.c:811
+msgid "Culture (History+Performance)"
+msgstr "Cultura (Historia+Rendemento)"
+
+#: client/cityrepdata.c:813
+msgid "?History:Hst"
+msgstr "Hist"
+
+#: client/cityrepdata.c:814
+msgid "Culture: History (and gain per turn)"
+msgstr "Cultura: Historia (e ganancia por quenda)"
+
+#: client/cityrepdata.c:816
+msgid "?Performance:Prf"
+msgstr "Rend"
+
+#: client/cityrepdata.c:816
+msgid "Culture: Performance"
+msgstr "Cultura: Rendemento"
+
+#: client/cityrepdata.c:818
+msgid "?Continent:C"
+msgstr "C"
+
+#: client/cityrepdata.c:818
+msgid "Continent number"
+msgstr "Número de continente"
+
+#: client/cityrepdata.c:820
+msgid "?number_trade_routes:n"
+msgstr "n"
+
+#: client/cityrepdata.c:821
+msgid "?number_trade_routes:R"
+msgstr "C"
+
+#: client/cityrepdata.c:822
+msgid "Number (and total value) of trade routes"
+msgstr "Número (e valor total) de rutas comerciais"
+
+#: client/cityrepdata.c:824
+msgid "?pollution [short]:Pol"
+msgstr "Cont"
+
+#: client/cityrepdata.c:824 server/report.c:180
+msgid "?stats:Pollution"
+msgstr "Contaminación"
+
+#: client/cityrepdata.c:826
+msgid "?plague risk [short]:Pla"
+msgstr "Pra"
+
+#: client/cityrepdata.c:826
+msgid "(%)"
+msgstr "(%)"
+
+#: client/cityrepdata.c:827
+msgid "Plague risk per turn"
+msgstr "Risco de praga por quenda"
+
+#: client/cityrepdata.c:829
+msgid "?cma:Governor"
+msgstr "Gobernador"
+
+#: client/cityrepdata.c:829 client/gui-gtk-3.22/cityrep.c:1882
+#: client/gui-gtk-3.22/menu.c:417 client/gui-gtk-4.0/cityrep.c:1856
+#: client/gui-gtk-4.0/menu.c:990 client/gui-gtk-5.0/cityrep.c:1877
+#: client/gui-gtk-5.0/menu.c:990 client/gui-sdl2/citydlg.c:3727
+#: client/gui-sdl2/cma_fe.c:921 client/gui-sdl3/citydlg.c:3723
+#: client/gui-sdl3/cma_fe.c:917 client/include/helpdlg_g.h:39 data/helpdata.txt:1829
+msgid "Citizen Governor"
+msgstr "Gobernador Cidadán"
+
+#. TRANS: "BS" = "build slots"
+#: client/cityrepdata.c:833
+msgid "BS"
+msgstr "EC"
+
+#: client/cityrepdata.c:833
+msgid "Maximum units buildable per turn"
+msgstr "Número máximo de unidades construíbles por quenda"
+
+#: client/cityrepdata.c:835 client/cityrepdata.c:837 client/gui-qt/cityrep.cpp:485
+#: client/gui-sdl2/cityrep.c:214 client/gui-sdl3/cityrep.c:210 server/report.c:177
+msgid "Production"
+msgstr "Produción"
+
+#: client/cityrepdata.c:835
+msgid "Turns/Buy"
+msgstr "Quendas/Comprar"
+
+#: client/cityrepdata.c:839 client/cityrepdata.c:841
+msgid "Currently Building"
+msgstr "Construindo"
+
+#: client/cityrepdata.c:892
+msgid "Specialists: "
+msgstr "Especialistas: "
+
+#: client/cityrepdata.c:898
+msgid "?specialist:S"
+msgstr "E"
+
+#: client/cityrepdata.c:901
+#, c-format
+msgid "Specialists: %s"
+msgstr "Especialistas: %s"
+
+#: client/cityrepdata.c:918
+msgid "Special"
+msgstr "Especial"
+
+#: client/client_main.c:332
+#, c-format
+msgid "Can't load requested tileset %s!"
+msgstr "Non se pode cargar o conxunto de celas solicitado %s!"
+
+#. TRANS: "Announce" is exactly what user must type, do not translate.
+#: client/client_main.c:418 server/srv_entrypoint.c:239
+msgid "Announce PROTO"
+msgstr "Anuncia PROTO"
+
+#: client/client_main.c:419 server/srv_entrypoint.c:240
+msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
+msgstr "Anunciar xogo na LAN usando o protocolo PROTO (IPv4/IPv6/none)"
+
+#: client/client_main.c:422
+msgid "Skip connect dialog"
+msgstr "Omitir o diálogo de conexión"
+
+#. TRANS: "debug" is exactly what user must type, do not translate.
+#: client/client_main.c:426 client/client_main.c:432 tools/fcmp/mpcmdline.c:77
+#: tools/fcmp/mpcmdline.c:83 tools/manual/fc_manual.c:453 tools/manual/fc_manual.c:459
+#: server/srv_entrypoint.c:264 server/srv_entrypoint.c:270
+msgid "debug LEVEL"
+msgstr "nIVEL de depuración"
+
+#: client/client_main.c:427 tools/fcmp/mpcmdline.c:78 tools/manual/fc_manual.c:454
+#: server/srv_entrypoint.c:265
+msgid "Set debug log level (one of f,e,w,n,v,d, or d:file1,min,max:...)"
+msgstr ""
+"Establecer o nivel de rexistro de depuración (un dos f,e,w,n,v,d ou d:file1,min,"
+"max:...)"
+
+#: client/client_main.c:433 tools/fcmp/mpcmdline.c:84 tools/manual/fc_manual.c:460
+#: server/srv_entrypoint.c:271
+msgid "Set debug log level (one of f,e,w,n,v)"
+msgstr "Establecer o nivel de rexistro de depuración (un de f,e,w,n,v)"
+
+#. TRANS: "Fatal" is exactly what user must type, do not translate.
+#: client/client_main.c:438 tools/ruleup.c:69 tools/manual/fc_manual.c:465
+#: server/srv_entrypoint.c:276
+msgid "Fatal [SIGNAL]"
+msgstr "Fatal [SINAL]"
+
+#: client/client_main.c:439 tools/manual/fc_manual.c:466 server/srv_entrypoint.c:277
+msgid "Raise a signal on failed assertion"
+msgstr "Lanzar un sinal en caso de afirmación errada"
+
+#. TRANS: "file" is exactly what user must type, do not translate.
+#: client/client_main.c:443 server/srv_entrypoint.c:281
+msgid "file FILE"
+msgstr "arquivo FICHEIRO"
+
+#: client/client_main.c:444 server/srv_entrypoint.c:282
+msgid "Load saved game FILE"
+msgstr "Cargar o xogo gardado no FICHEIRO"
+
+#: client/client_main.c:446 tools/ruleup.c:65 tools/fcmp/mpcmdline.c:61
+#: tools/manual/fc_manual.c:469 server/srv_entrypoint.c:284
+msgid "Print a summary of the options"
+msgstr "Imprime un resumo das opcións"
+
+#: client/client_main.c:449
+msgid "Do not request hack access to local server"
+msgstr "Non solicite acceso de pirateo ao servidor local"
+
+#. TRANS: "log" is exactly what user must type, do not translate.
+#: client/client_main.c:453 tools/manual/fc_manual.c:472 server/srv_entrypoint.c:291
+msgid "log FILE"
+msgstr "rexistro FICHEIRO"
+
+#: client/client_main.c:454
+msgid "Use FILE as logfile (spawned server also uses this)"
+msgstr "Use FICHEIRO como ficheiro de rexistro (o servidor xerado tamén usa isto)"
+
+#. TRANS: "Meta" is exactly what user must type, do not translate.
+#: client/client_main.c:457
+msgid "Meta HOST"
+msgstr "Meta HOST"
+
+#: client/client_main.c:458
+msgid "Connect to the metaserver at HOST"
+msgstr "Conéctate ao metaservidor en HOST"
+
+#. TRANS: "name" is exactly what user must type, do not translate.
+#: client/client_main.c:461
+msgid "name NAME"
+msgstr "nome NOME"
+
+#: client/client_main.c:462
+msgid "Use NAME as username on server"
+msgstr "Usa NAME como nome de usuario no servidor"
+
+#. TRANS: "port" is exactly what user must type, do not translate.
+#: client/client_main.c:465 server/srv_entrypoint.c:310
+msgid "port PORT"
+msgstr "porto PORTO"
+
+#: client/client_main.c:466
+msgid "Connect to server port PORT (usually with -a)"
+msgstr "Conéctese ao porto do servidor PORTO (normalmente con -a)"
+
+#. TRANS: "Plugin" is exactly what user must type, do not translate.
+#: client/client_main.c:469
+msgid "Plugin PLUGIN"
+msgstr "Complemento COMPLEMENTO"
+
+#: client/client_main.c:470
+#, c-format
+msgid "Use PLUGIN for sound output %s"
+msgstr "Usa COMPLEMENTO para a saída de son %s"
+
+#. TRANS: "read" is exactly what user must type, do not translate.
+#: client/client_main.c:474 server/srv_entrypoint.c:332
+msgid "read FILE"
+msgstr "ler FICHEIRO"
+
+#: client/client_main.c:475
+msgid "Read startup script FILE (for spawned server only)"
+msgstr "Ler o script de inicio FICHEIRO (só para o servidor xerado)"
+
+#. TRANS: "server" is exactly what user must type, do not translate.
+#: client/client_main.c:478
+msgid "server HOST"
+msgstr "servidor HOST"
+
+#: client/client_main.c:479
+msgid "Connect to the server at HOST (usually with -a)"
+msgstr "Conéctese ao servidor no HOST (normalmente con -a)"
+
+#. TRANS: "Sound" is exactly what user must type, do not translate.
+#: client/client_main.c:482
+msgid "Sound FILE"
+msgstr "FICHEIRO de son"
+
+#: client/client_main.c:483
+msgid "Read sound tags from FILE"
+msgstr "Ler etiquetas de son de FICHEIRO"
+
+#. TRANS: "music" is exactly what user must type, do not translate.
+#: client/client_main.c:486
+msgid "music FILE"
+msgstr "música FICHEIRO"
+
+#: client/client_main.c:487
+msgid "Read music tags from FILE"
+msgstr "Ler etiquetas de música de FICHEIRO"
+
+#. TRANS: "tiles" is exactly what user must type, do not translate.
+#: client/client_main.c:490
+msgid "tiles FILE"
+msgstr "celas FICHEIRO"
+
+#: client/client_main.c:491
+msgid "Use data file FILE.tilespec for tiles"
+msgstr "Use o ficheiro de datos FILE.tilespec para celas"
+
+#: client/client_main.c:493 tools/fcmp/mpcmdline.c:87 tools/manual/fc_manual.c:479
+#: server/srv_entrypoint.c:349
+msgid "Print the version number"
+msgstr "Imprime o número de versión"
+
+#: client/client_main.c:495 server/srv_entrypoint.c:351
+msgid "Warn about deprecated modpack constructs"
+msgstr "Avisar sobre construcións modpack obsoletas"
+
+#: client/client_main.c:519 tools/ruleup.c:112 tools/manual/fc_manual.c:404
+#: server/srv_entrypoint.c:113
+#, c-format
+msgid "Invalid signal number \"%s\".\n"
+msgstr "O número de sinal \"%s\" non é válido.\n"
+
+#: client/client_main.c:521 client/client_main.c:550 client/client_main.c:564
+#: tools/ruleup.c:114 tools/fcmp/mpcmdline.c:105
+msgid "Try using --help.\n"
+msgstr "Proba a usar --help.\n"
+
+#: client/client_main.c:548
+#, c-format
+msgid "Invalid port \"%s\" specified with --port option.\n"
+msgstr "O porto \"%s\" especificado coa opción --port non é válido.\n"
+
+#: client/client_main.c:562 tools/fcmp/mpcmdline.c:103
+#, c-format
+msgid "Invalid debug level \"%s\" specified with --debug option.\n"
+msgstr "O nivel de depuración \"%s\" especificado coa opción --debug non é válido.\n"
+
+#: client/client_main.c:581
+#, c-format
+msgid "Invalid announce protocol \"%s\".\n"
+msgstr "Protocolo de anuncio \"%s\" non válido.\n"
+
+#: client/client_main.c:590 client/gui-sdl2/gui_main.c:219
+#: client/gui-sdl3/gui_main.c:215 tools/ruleup.c:121 tools/fcmp/mpcmdline.c:116
+#: tools/manual/fc_manual.c:417
+#, c-format
+msgid "Unrecognized option: \"%s\"\n"
+msgstr "Opción non recoñecida: \"%s\"\n"
+
+#. TRANS: don't translate option names
+#: client/client_main.c:598
+msgid "-f/--file and -a/--autoconnect options are incompatible\n"
+msgstr "As opcións -f/--file e -a/--autoconnect son incompatibles\n"
+
+#: client/client_main.c:861
+msgid "Failed to start local server; aborting."
+msgstr "Produciuse un erro ao iniciar o servidor local; abortando."
+
+#: client/client_main.c:868
+msgid "There was an error while auto connecting; aborting."
+msgstr "Produciuse un erro ao conectarse automaticamente; abortando."
+
+#: client/client_main.c:954
+msgid "Game started."
+msgstr "A partida comezou."
+
+#: client/climisc.c:172
+#, c-format
+msgid "Changing production of every %s into %s."
+msgstr "Cambiando a produción de cada %s a %s."
+
+#: client/climisc.c:205
+msgid "?embassy:Both"
+msgstr "Ambos"
+
+#: client/climisc.c:207
+msgid "?embassy:Yes"
+msgstr "Si"
+
+#: client/climisc.c:210
+msgid "?embassy:With Us"
+msgstr "Connosco"
+
+#: client/climisc.c:213
+msgid "?embassy:Contact"
+msgstr "Contacto"
+
+#: client/climisc.c:215
+msgid "?embassy:No Contact"
+msgstr "Sen contacto"
+
+#: client/climisc.c:227
+msgid "?vision:Both"
+msgstr "Ambos"
+
+#: client/climisc.c:229
+msgid "?vision:To Them"
+msgstr "Para Eles"
+
+#: client/climisc.c:232
+msgid "?vision:To Us"
+msgstr "Para nós"
+
+#: client/climisc.c:248 client/climisc.c:255
+#, c-format
+msgid "The %s give %s"
+msgstr "Os %s dan %s"
+
+#: client/climisc.c:259
+#, c-format
+msgid "The %s give an unknown city"
+msgstr "Os %s dan unha cidade descoñecida"
+
+#: client/climisc.c:264
+#, c-format
+msgid "The %s give %d gold"
+msgid_plural "The %s give %d gold"
+msgstr[0] "O %s dálle ouro a %d"
+msgstr[1] "Os %s dánlle ouro a %d"
+
+#: client/climisc.c:270
+#, c-format
+msgid "The %s give their worldmap"
+msgstr "Os %s dan o seu mapamundi"
+
+#: client/climisc.c:274
+#, c-format
+msgid "The %s give their seamap"
+msgstr "Os %s dan o seu mapa do mar"
+
+#: client/climisc.c:278
+msgid "The parties agree on a cease-fire"
+msgstr "As partes acordan un alto o fogo"
+
+#: client/climisc.c:281
+msgid "The parties agree on a peace"
+msgstr "As partes acordan unha paz"
+
+#: client/climisc.c:284
+msgid "The parties create an alliance"
+msgstr "Os partidos crean unha alianza"
+
+#: client/climisc.c:287
+#, c-format
+msgid "The %s give shared vision"
+msgstr "Os %s dan unha visión compartida"
+
+#: client/climisc.c:291
+#, c-format
+msgid "The %s give an embassy"
+msgstr "Os %s dan unha embaixada"
+
+#: client/climisc.c:295
+#, c-format
+msgid "The %s share tiles"
+msgstr "Os %s comparten celas"
+
+#: client/climisc.c:1045
+msgid "Popup Request"
+msgstr "Solicitude xanela emerxente"
+
+#: client/climisc.c:1152
+#, c-format
+msgid "You can't buy %s in %s!"
+msgstr "Non podes mercar %s en %s!"
+
+#. TRANS: %s is a production type; this whole string is a sentence
+#. * fragment that is only ever included in one other string
+#. * (search comments for this string to find it)
+#: client/climisc.c:1168
+#, c-format
+msgid "%s costs %d gold"
+msgid_plural "%s costs %d gold"
+msgstr[0] "%s custa %d ouro"
+msgstr[1] "%s custan %d ouro"
+
+#. TRANS: %s is a pre-pluralised sentence fragment:
+#. * "%s costs %d gold"
+#: client/climisc.c:1175
+#, c-format
+msgid "%s and you only have %d gold."
+msgid_plural "%s and you only have %d gold."
+msgstr[0] "%s e só tes %d ouro."
+msgstr[1] "%s e só tes %d ouro."
+
+#: client/clinet.c:129
+msgid "unknown reason"
+msgstr "motivo descoñecido"
+
+#: client/clinet.c:136
+#, c-format
+msgid "Lost connection to server (%s)!"
+msgstr "Perdeuse a conexión co servidor (%s)!"
+
+#: client/clinet.c:176
+msgid "Failed looking up host."
+msgstr "Produciuse un erro ao buscar o host."
+
+#: client/clinet.c:203
+msgid "Connection in progress."
+msgstr "Conexión en curso."
+
+#: client/clinet.c:323
+msgid "Disconnected from server."
+msgstr "Desconectado do servidor."
+
+#: client/clinet.c:435 client/clinet.c:484
+msgid "server disconnected"
+msgstr "servidor desconectado"
+
+#: client/clinet.c:437 client/clinet.c:487 server/sernet.c:901
+msgid "read error"
+msgstr "erro de lectura"
+
+#: client/clinet.c:513
+#, c-format
+msgid "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
+msgstr ""
+"Non se puido contactar co servidor \"%s\" no porto %d como \"%s\" despois de %d "
+"intentos"
+
+#: client/clinet.c:529
+msgid "Connection to server refused. Please start the server."
+msgstr "Rexeitouse a conexión co servidor. Inicia o servidor."
+
+#: client/clinet.c:537 client/clinet.c:565
+#, c-format
+msgid ""
+"Error contacting server \"%s\" at port %d as \"%s\":\n"
+" %s\n"
+msgstr ""
+"Erro ao contactar co servidor \"%s\" no porto %d como \"%s\":\n"
+" %s\n"
+
+#: client/clinet.c:558
+#, c-format
+msgid ""
+"Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) for %d times"
+msgstr ""
+"Conexión automática ao servidor \"%s\" no porto %d como \"%s\" cada %f segundo(s) "
+"durante %d veces"
+
+#: client/connectdlg_common.c:271
+msgid "Starting local server..."
+msgstr "Iniciando servidor local..."
+
+#: client/connectdlg_common.c:282 client/connectdlg_common.c:564
+msgid "Couldn't start the server."
+msgstr "Non se puido iniciar o servidor."
+
+#: client/connectdlg_common.c:284 client/connectdlg_common.c:566
+#: client/connectdlg_common.c:605
+msgid "You'll have to start one manually. Sorry..."
+msgstr "Terás que iniciar un manualmente. Sentímolo..."
+
+#: client/connectdlg_common.c:290 client/options.c:5562 client/options.c:5611
+msgid "Cannot find freeciv storage directory"
+msgstr "Non se pode atopar o directorio de almacenamento de freeciv"
+
+#: client/connectdlg_common.c:292
+msgid "You'll have to start server manually. Sorry..."
+msgstr "Terá que iniciar o servidor manualmente. Sentímolo..."
+
+#: client/connectdlg_common.c:601
+msgid "Couldn't connect to the server."
+msgstr "Non se puido conectar ao servidor."
+
+#: client/connectdlg_common.c:603
+msgid "We probably couldn't start it from here."
+msgstr "Probablemente non puidemos comezalo dende aquí."
+
+#: client/connectdlg_common.c:735
+msgid "Established control over the server. You have command access level 'hack'."
+msgstr "Control establecido sobre o servidor. Tes o nivel de acceso a comandos 'hack'."
+
+#: client/connectdlg_common.c:741
+msgid ""
+"Failed to obtain the required access level to take control of the server. Attempting "
+"to shut down server."
+msgstr ""
+"Non se puido obter o nivel de acceso necesario para tomar o control do servidor. "
+"Tentando pechar o servidor."
+
+#. TRANS: Only Nuclear or ICBM can do Explode
+#. * Nuclear.
+#. TRANS: Only Diplomat or Spy can do Steal Gold.
+#: client/control.c:1153 server/unithand.c:2539
+#, c-format
+msgid "Only %s can do %s."
+msgstr "Só %s pode facer %s."
+
+#. TRANS: Spy can't do Explode Nuclear.
+#. TRANS: Spy can't do Capture Units.
+#: client/control.c:1161 server/unithand.c:2547
+#, c-format
+msgid "%s can't do %s."
+msgstr "%s non pode facer %s."
+
+#: client/control.c:1510
+msgid "Only transporter units can be unloaded."
+msgstr "Só se poden descargar unidades de transporte."
+
+#: client/control.c:1702
+msgid "Joining a city uses the unit"
+msgstr "Unirse a unha cidade emprega a unidade"
+
+#. TRANS: Unable to get rid of Leader.
+#: client/control.c:1986
+#, c-format
+msgid "Unable to get rid of %s."
+msgstr "Non foi posíbel desfacerse de %s."
+
+#: client/control.c:2139
+msgid "Only worker units can be put into auto working mode."
+msgstr "Só as unidades de traballadores poden poñerse en modo de traballo automático."
+
+#. TRANS: paradrop target tile.
+#: client/control.c:2259
+msgid "Click on a tile to paradrop to it."
+msgstr "Fai clic nunha cela para lanzalo en paracaídas."
+
+#: client/control.c:2266
+msgid "Only paratrooper units can do this."
+msgstr "Só as unidades de paracaidistas poden facelo."
+
+#. TRANS: teleport target tile.
+#: client/control.c:2297
+msgid "Click on a tile to teleport to it."
+msgstr "Fai clic nunha cela para teletransportarse a ela."
+
+#: client/control.c:2304
+msgid "Only teleporting units can do this."
+msgstr "Só as unidades que se teletransportan poden facer isto."
+
+#: client/control.c:3131 client/control.c:3224 client/control.c:3241
+msgid "Didn't find a route to the destination!"
+msgstr "Non se atopou unha ruta ao destino!"
+
+#: client/control.c:3297
+msgid "Oh my! You seem to have no capital!"
+msgstr "Ai meu! Parece que non tes capital!"
+
+#. TRANS: Perform action inside a goto.
+#: client/control.c:3431
+#, c-format
+msgid "Click on a tile to do %s against it."
+msgstr "Fai clic nunha cela para facer %s contra ela."
+
+#. TRANS: "Do..." action selection dialog target.
+#: client/control.c:3445
+msgid "Click on a tile to act against it. Press 'd' again to act against own tile."
+msgstr ""
+"Fai clic nunha cela para actuar contra ela. Preme 'd' de novo para actuar contra a "
+"cela propia."
+
+#: client/editor.c:199 client/gui-gtk-3.22/editprop.c:4415
+#: client/gui-gtk-3.22/menu.c:381 client/gui-gtk-4.0/editprop.c:4424
+#: client/gui-gtk-4.0/menu.c:936 client/gui-gtk-5.0/editprop.c:4424
+#: client/gui-gtk-5.0/menu.c:936 client/include/helpdlg_g.h:53 data/helpdata.txt:291
+#: gen_headers/enums/manual_enums.def:9 tools/manual/manual_terrain.c:47
+msgid "Terrain"
+msgstr "Terreo"
+
+#: client/editor.c:201
+msgid ""
+"Change tile terrain.\n"
+"Shortcut: t\n"
+"Select terrain type: shift+t or right-click here."
+msgstr ""
+"Cambiar o terreo da cela.\n"
+"Atallo: t\n"
+"Escolla o tipo de terreo: Maiús+t ou fai clic co botón dereito aquí."
+
+#: client/editor.c:203
+msgid "Terrain Resource"
+msgstr "Recursos do terreo"
+
+#: client/editor.c:205
+msgid ""
+"Change tile terrain resources.\n"
+"Shortcut: r\n"
+"Select resource type: shift+r or right-click here."
+msgstr ""
+"Cambiar os recursos do terreo da cela.\n"
+"Atallo: r\n"
+"Escolle o tipo de recurso: maius+r ou prema co botón dereito aquí."
+
+#: client/editor.c:207
+msgid "Terrain Special"
+msgstr "Especial do Terreo"
+
+#: client/editor.c:209
+msgid ""
+"Modify tile specials.\n"
+"Shortcut: s\n"
+"Select special type: shift+s or right-click here."
+msgstr ""
+"Modificar os especiais da cela.\n"
+"Atallo: s\n"
+"Escolla un tipo especial: Maius+s ou fai clic co botón dereito aquí."
+
+#: client/editor.c:211 client/gui-gtk-3.22/citydlg.c:3093
+#: client/gui-gtk-4.0/citydlg.c:3085 client/gui-gtk-5.0/citydlg.c:3085
+#: client/gui-qt/citydlg.cpp:1398 common/fc_types.h:177 common/unit.c:672
+#: data/civ1/terrain.ruleset:1162 data/civ2/terrain.ruleset:1301
+#: data/classic/terrain.ruleset:1605 data/sandbox/terrain.ruleset:1874
+#: data/civ2civ3/terrain.ruleset:1768 data/alien/terrain.ruleset:1059
+#: data/multiplayer/terrain.ruleset:1577 data/granularity/terrain.ruleset:804
+msgid "Road"
+msgstr "Estrada"
+
+#: client/editor.c:213
+msgid ""
+"Modify roads on tile.\n"
+"Shortcut: p\n"
+"Select road type: shift+p or right-click here."
+msgstr ""
+"Modificar estradas da cela.\n"
+"Atallo: p\n"
+"Seleccione o tipo de estrada: maius+p ou prema co botón dereito aquí."
+
+#: client/editor.c:215
+msgid "Military Base"
+msgstr "Base Militar"
+
+#: client/editor.c:217
+msgid ""
+"Create a military base.\n"
+"Shortcut: m\n"
+"Select base type: shift+m or right-click here."
+msgstr ""
+"Crear unha base militar.\n"
+"Atallo: m\n"
+"Seleccione o tipo de base: maius+m ou prema co botón dereito aquí."
+
+#: client/editor.c:219 client/gui-gtk-3.22/editprop.c:674
+#: client/gui-gtk-3.22/unitselect.c:95 client/gui-gtk-4.0/cityrep.c:1569
+#: client/gui-gtk-4.0/cityrep.c:1766 client/gui-gtk-4.0/cityrep.c:1804
+#: client/gui-gtk-4.0/cityrep.c:1812 client/gui-gtk-4.0/cityrep.c:1836
+#: client/gui-gtk-4.0/editprop.c:674 client/gui-gtk-4.0/unitselect.c:95
+#: client/gui-gtk-5.0/cityrep.c:1590 client/gui-gtk-5.0/cityrep.c:1787
+#: client/gui-gtk-5.0/cityrep.c:1825 client/gui-gtk-5.0/cityrep.c:1833
+#: client/gui-gtk-5.0/cityrep.c:1857 client/gui-gtk-5.0/editprop.c:674
+#: client/gui-gtk-5.0/unitselect.c:95 client/gui-qt/menu.cpp:1186
+msgid "Unit"
+msgstr "Unidade"
+
+#: client/editor.c:221
+msgid ""
+"Create unit.\n"
+"Shortcut: u\n"
+"Select unit type: shift+u or right-click here."
+msgstr ""
+"Crear unidade.\n"
+"Atallo: u\n"
+"Escolla o tipo de unidade: maius+u ou fai clic co botón dereito aquí."
+
+#: client/editor.c:223 client/gui-gtk-3.22/citydlg.c:1590
+#: client/gui-gtk-3.22/editprop.c:676 client/gui-gtk-3.22/gotodlg.c:208
+#: client/gui-gtk-4.0/citydlg.c:1471 client/gui-gtk-4.0/editprop.c:676
+#: client/gui-gtk-4.0/gotodlg.c:204 client/gui-gtk-5.0/citydlg.c:1471
+#: client/gui-gtk-5.0/editprop.c:676 client/gui-gtk-5.0/gotodlg.c:204
+#: client/gui-qt/gotodlg.cpp:47
+msgid "City"
+msgstr "Cidade"
+
+#: client/editor.c:224
+msgid ""
+"Create city.\n"
+"Shortcut: c"
+msgstr ""
+"Crear cidade.\n"
+"Atallo: c"
+
+#: client/editor.c:225 client/gui-gtk-3.22/editprop.c:4453
+#: client/gui-gtk-4.0/editprop.c:4462 client/gui-gtk-5.0/editprop.c:4462
+#: client/plrdlg_common.c:587
+msgid "Vision"
+msgstr "Visión"
+
+#: client/editor.c:226
+msgid ""
+"Modify player's tile knowledge.\n"
+"Shortcut: v"
+msgstr ""
+"Modificar o coñecemento sobre a cela do xogador.\n"
+"Atallo: v"
+
+#: client/editor.c:227 client/gui-gtk-3.22/editprop.c:672
+#: client/gui-gtk-4.0/editprop.c:672 client/gui-gtk-5.0/editprop.c:672
+msgid "Start Position"
+msgstr "Posición inicial"
+
+#: client/editor.c:228
+msgid ""
+"Place a start position which allows any nation to start at the tile. To allow only "
+"certain nations to start there, middle click on the start position on the map and "
+"use the property editor.\n"
+"Shortcut: b"
+msgstr ""
+"Coloca unha posición inicial que permita a calquera nación comezar nunha cela. Para "
+"permitir que só determinadas nacións comecen alí, fai clic central sobre a posición "
+"de inicio no mapa e usa o editor de propiedades.\n"
+"Atallo: b"
+
+#: client/editor.c:233
+msgid "Copy/Paste"
+msgstr "Copiar/Pegar"
+
+#: client/editor.c:234
+msgid ""
+"Copy and paste tiles.\n"
+"Shortcut for copy mode: shift-c\n"
+"Shoftcut for paste mode: shift-v"
+msgstr ""
+"Copiar e pegar celas.\n"
+"Atallo para o modo de copia: maius-c\n"
+"Selección rápida para o modo pegar: maius-v"
+
+#: client/editor.c:1787
+msgid "Paint"
+msgstr "Pintar"
+
+#: client/editor.c:1791
+msgid "Erase Value"
+msgstr "Borrar valor"
+
+#: client/editor.c:1793
+msgid "Erase"
+msgstr "Borrar"
+
+#: client/editor.c:1797
+msgid "Copy"
+msgstr "Copiar"
+
+#: client/editor.c:1800
+msgid "Paste"
+msgstr "Pegar"
+
+#: client/editor.c:1819
+msgid ""
+"Toggle erase mode.\n"
+"Shortcut: shift-d"
+msgstr ""
+"Alternar o modo de borrado.\n"
+"Atallo: Maiús-d"
+
+#: client/editor.c:1822
+msgid ""
+"Toggle copy mode.\n"
+"Shortcut: shift-c"
+msgstr ""
+"Alternar o modo de copia.\n"
+"Atallo: Maiúsculas-c"
+
+#: client/editor.c:1825
+msgid ""
+"Toggle paste mode.\n"
+"Shortcut: shift-v"
+msgstr ""
+"Alternar o modo de pegar.\n"
+"Atallo: maiúsculas-v"
+
+#: client/editor.c:1880
+msgid "Buffer empty."
+msgstr "Buffer baleiro."
+
+#: client/editor.c:1887
+#, c-format
+msgid "%d tile copied."
+msgid_plural "%d tiles copied."
+msgstr[0] "Copiouse %d cela."
+msgstr[1] "Copiouse %d celas."
+
+#: client/global_worklist.c:357
+msgid "(noname)"
+msgstr "(sen nome)"
+
+#. TRANS: Used below. Separate so treasury content too can determine
+#. * if this is plural.
+#: client/gui-gtk-3.22/action_dialog.c:483 client/gui-gtk-3.22/action_dialog.c:972
+#: client/gui-gtk-3.22/citydlg.c:3197 client/gui-gtk-3.22/repodlgs.c:1620
+#: client/gui-gtk-4.0/action_dialog.c:482 client/gui-gtk-4.0/action_dialog.c:969
+#: client/gui-gtk-4.0/citydlg.c:3212 client/gui-gtk-4.0/repodlgs.c:1652
+#: client/gui-gtk-5.0/action_dialog.c:482 client/gui-gtk-5.0/action_dialog.c:969
+#: client/gui-gtk-5.0/citydlg.c:3214 client/gui-gtk-5.0/repodlgs.c:1652
+#: client/gui-qt/citydlg.cpp:3384 client/gui-qt/dialogs.cpp:3667
+#: client/gui-qt/dialogs.cpp:3730 client/gui-qt/repodlgs.cpp:214
+#: client/gui-sdl2/action_dialog.c:1640 client/gui-sdl2/action_dialog.c:1903
+#: client/gui-sdl2/citydlg.c:1189 client/gui-sdl2/repodlgs.c:211
+#: client/gui-sdl3/action_dialog.c:1640 client/gui-sdl3/action_dialog.c:1903
+#: client/gui-sdl3/citydlg.c:1185 client/gui-sdl3/repodlgs.c:211 client/text.c:1342
+#: common/unit.c:2098 server/unithand.c:2182 server/unithand.c:2892
+#, c-format
+msgid "Treasury contains %d gold."
+msgid_plural "Treasury contains %d gold."
+msgstr[0] "O Tesouro contén %d ouro."
+msgstr[1] "O Tesouro contén %d ouro."
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.22/action_dialog.c:492 client/gui-gtk-4.0/action_dialog.c:491
+#: client/gui-gtk-5.0/action_dialog.c:491 client/gui-qt/dialogs.cpp:3736
+#: client/gui-sdl2/action_dialog.c:1928 client/gui-sdl3/action_dialog.c:1928
+#, c-format
+msgid ""
+"Bribe unit for %d gold?\n"
+"%s"
+msgid_plural ""
+"Bribe unit for %d gold?\n"
+"%s"
+msgstr[0] ""
+"Subornar unidade por %d ouro?\n"
+"%s"
+msgstr[1] ""
+"Subornar unidade por %d ouro?\n"
+"%s"
+
+#: client/gui-gtk-3.22/action_dialog.c:494 client/gui-gtk-4.0/action_dialog.c:493
+#: client/gui-gtk-5.0/action_dialog.c:493 client/gui-qt/dialogs.cpp:3739
+#: client/gui-sdl2/action_dialog.c:1909 client/gui-sdl3/action_dialog.c:1909
+msgid "Bribe Enemy Unit"
+msgstr "Subornar Unidade Inimiga"
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.22/action_dialog.c:500 client/gui-gtk-4.0/action_dialog.c:499
+#: client/gui-gtk-5.0/action_dialog.c:499 client/gui-qt/dialogs.cpp:3751
+#: client/gui-sdl2/action_dialog.c:1978 client/gui-sdl3/action_dialog.c:1978
+#, c-format
+msgid ""
+"Bribing the unit costs %d gold.\n"
+"%s"
+msgid_plural ""
+"Bribing the unit costs %d gold.\n"
+"%s"
+msgstr[0] ""
+"Subornar a unidade custa %d ouro.\n"
+"%s"
+msgstr[1] ""
+"Subornar a unidade custa %d ouro.\n"
+"%s"
+
+#: client/gui-gtk-3.22/action_dialog.c:502 client/gui-gtk-3.22/action_dialog.c:999
+#: client/gui-gtk-4.0/action_dialog.c:501 client/gui-gtk-4.0/action_dialog.c:996
+#: client/gui-gtk-5.0/action_dialog.c:501 client/gui-gtk-5.0/action_dialog.c:996
+#: client/gui-qt/dialogs.cpp:3753 client/gui-sdl2/action_dialog.c:1762
+#: client/gui-sdl2/action_dialog.c:1990 client/gui-sdl3/action_dialog.c:1762
+#: client/gui-sdl3/action_dialog.c:1990
+msgid "Traitors Demand Too Much!"
+msgstr "Os traidores esixen moito!"
+
+#: client/gui-gtk-3.22/action_dialog.c:584 client/gui-gtk-4.0/action_dialog.c:583
+#: client/gui-gtk-5.0/action_dialog.c:583 client/gui-qt/dialogs.cpp:3180
+msgid "Steal Technology"
+msgstr "Roubar tecnoloxía"
+
+#: client/gui-gtk-3.22/action_dialog.c:586 client/gui-gtk-3.22/action_dialog.c:774
+#: client/gui-gtk-3.22/action_dialog.c:1552 client/gui-gtk-3.22/chatline.c:1134
+#: client/gui-gtk-3.22/citydlg.c:3111 client/gui-gtk-3.22/dialogs.c:869
+#: client/gui-gtk-3.22/editgui.c:1011 client/gui-gtk-3.22/finddlg.c:77
+#: client/gui-gtk-3.22/gamedlgs.c:317 client/gui-gtk-3.22/gamedlgs.c:412
+#: client/gui-gtk-3.22/gotodlg.c:144 client/gui-gtk-3.22/inputdlg.c:80
+#: client/gui-gtk-3.22/luaconsole.c:317 client/gui-gtk-3.22/messagedlg.c:74
+#: client/gui-gtk-3.22/optiondlg.c:328 client/gui-gtk-3.22/optiondlg.c:360
+#: client/gui-gtk-3.22/pages.c:470 client/gui-gtk-3.22/pages.c:600
+#: client/gui-gtk-3.22/pages.c:1438 client/gui-gtk-3.22/pages.c:2812
+#: client/gui-gtk-3.22/pages.c:2969 client/gui-gtk-3.22/pages.c:3327
+#: client/gui-gtk-4.0/action_dialog.c:585 client/gui-gtk-4.0/action_dialog.c:772
+#: client/gui-gtk-4.0/action_dialog.c:1547 client/gui-gtk-4.0/chatline.c:1177
+#: client/gui-gtk-4.0/citydlg.c:3103 client/gui-gtk-4.0/dialogs.c:876
+#: client/gui-gtk-4.0/editgui.c:1003 client/gui-gtk-4.0/finddlg.c:77
+#: client/gui-gtk-4.0/gamedlgs.c:308 client/gui-gtk-4.0/gamedlgs.c:400
+#: client/gui-gtk-4.0/gotodlg.c:143 client/gui-gtk-4.0/inputdlg.c:81
+#: client/gui-gtk-4.0/luaconsole.c:319 client/gui-gtk-4.0/messagedlg.c:75
+#: client/gui-gtk-4.0/optiondlg.c:357 client/gui-gtk-4.0/optiondlg.c:388
+#: client/gui-gtk-4.0/pages.c:484 client/gui-gtk-4.0/pages.c:614
+#: client/gui-gtk-4.0/pages.c:1468 client/gui-gtk-4.0/pages.c:2946
+#: client/gui-gtk-4.0/pages.c:3105 client/gui-gtk-4.0/pages.c:3475
+#: client/gui-gtk-5.0/action_dialog.c:585 client/gui-gtk-5.0/action_dialog.c:772
+#: client/gui-gtk-5.0/action_dialog.c:1547 client/gui-gtk-5.0/chatline.c:1177
+#: client/gui-gtk-5.0/citydlg.c:3103 client/gui-gtk-5.0/dialogs.c:876
+#: client/gui-gtk-5.0/editgui.c:1003 client/gui-gtk-5.0/finddlg.c:77
+#: client/gui-gtk-5.0/gamedlgs.c:308 client/gui-gtk-5.0/gamedlgs.c:400
+#: client/gui-gtk-5.0/gotodlg.c:143 client/gui-gtk-5.0/inputdlg.c:81
+#: client/gui-gtk-5.0/luaconsole.c:319 client/gui-gtk-5.0/messagedlg.c:75
+#: client/gui-gtk-5.0/optiondlg.c:357 client/gui-gtk-5.0/optiondlg.c:388
+#: client/gui-gtk-5.0/pages.c:484 client/gui-gtk-5.0/pages.c:614
+#: client/gui-gtk-5.0/pages.c:1468 client/gui-gtk-5.0/pages.c:2946
+#: client/gui-gtk-5.0/pages.c:3105 client/gui-gtk-5.0/pages.c:3475
+msgid "_Cancel"
+msgstr "_Cancelar"
+
+#: client/gui-gtk-3.22/action_dialog.c:587 client/gui-gtk-4.0/action_dialog.c:586
+#: client/gui-gtk-5.0/action_dialog.c:586
+msgid "_Steal"
+msgstr "_Roubar"
+
+#: client/gui-gtk-3.22/action_dialog.c:595 client/gui-gtk-4.0/action_dialog.c:593
+#: client/gui-gtk-5.0/action_dialog.c:593 client/gui-sdl2/action_dialog.c:397
+#: client/gui-sdl3/action_dialog.c:397
+msgid "Select Advance to Steal"
+msgstr "Escolle Avanzar para roubar"
+
+#: client/gui-gtk-3.22/action_dialog.c:620 client/gui-gtk-4.0/action_dialog.c:618
+#: client/gui-gtk-5.0/action_dialog.c:618
+msgid "_Advances:"
+msgstr "_Avances:"
+
+#. TRANS: %s is a unit name, e.g., Spy
+#: client/gui-gtk-3.22/action_dialog.c:668 client/gui-gtk-3.22/action_dialog.c:850
+#: client/gui-gtk-4.0/action_dialog.c:665 client/gui-gtk-4.0/action_dialog.c:846
+#: client/gui-gtk-5.0/action_dialog.c:665 client/gui-gtk-5.0/action_dialog.c:846
+#: client/gui-qt/dialogs.cpp:3209 client/gui-qt/dialogs.cpp:3860
+#: client/gui-sdl2/action_dialog.c:493 client/gui-sdl2/action_dialog.c:1429
+#: client/gui-sdl3/action_dialog.c:493 client/gui-sdl3/action_dialog.c:1429
+#, c-format
+msgid "At %s's Discretion"
+msgstr "A criterio de %s"
+
+#: client/gui-gtk-3.22/action_dialog.c:772 client/gui-gtk-4.0/action_dialog.c:770
+#: client/gui-gtk-5.0/action_dialog.c:770
+msgid "Sabotage Improvements"
+msgstr "Sabotear Melloras"
+
+#: client/gui-gtk-3.22/action_dialog.c:775 client/gui-gtk-4.0/action_dialog.c:773
+#: client/gui-gtk-5.0/action_dialog.c:773
+msgid "_Sabotage"
+msgstr "_Sabotaxe"
+
+#: client/gui-gtk-3.22/action_dialog.c:783 client/gui-gtk-4.0/action_dialog.c:780
+#: client/gui-gtk-5.0/action_dialog.c:780 client/gui-qt/dialogs.cpp:3823
+#: client/gui-sdl2/action_dialog.c:1336 client/gui-sdl3/action_dialog.c:1336
+msgid "Select Improvement to Sabotage"
+msgstr "Escolle Mellora para a sabotaxe"
+
+#: client/gui-gtk-3.22/action_dialog.c:808 client/gui-gtk-4.0/action_dialog.c:805
+#: client/gui-gtk-5.0/action_dialog.c:805
+msgid "_Improvements:"
+msgstr "_Melloras:"
+
+#: client/gui-gtk-3.22/action_dialog.c:830 client/gui-gtk-4.0/action_dialog.c:826
+#: client/gui-gtk-5.0/action_dialog.c:826 client/gui-qt/dialogs.cpp:3843
+#: client/gui-qt/menu.cpp:1120 client/gui-sdl2/action_dialog.c:1369
+#: client/gui-sdl3/action_dialog.c:1369
+msgid "City Production"
+msgstr "Produción da cidade"
+
+#: client/gui-gtk-3.22/action_dialog.c:980 client/gui-gtk-4.0/action_dialog.c:977
+#: client/gui-gtk-5.0/action_dialog.c:977 client/gui-qt/dialogs.cpp:3676
+#: client/gui-sdl2/action_dialog.c:1678 client/gui-sdl3/action_dialog.c:1678
+#, c-format
+msgid "You can't incite a revolt in %s."
+msgstr "Non podes incitar a unha revolta en %s."
+
+#: client/gui-gtk-3.22/action_dialog.c:982 client/gui-gtk-4.0/action_dialog.c:979
+#: client/gui-gtk-5.0/action_dialog.c:979 client/gui-sdl2/action_dialog.c:1689
+#: client/gui-sdl3/action_dialog.c:1689
+msgid "City can't be incited!"
+msgstr "Non se pode incitar á cidade!"
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.22/action_dialog.c:988 client/gui-gtk-4.0/action_dialog.c:985
+#: client/gui-gtk-5.0/action_dialog.c:985 client/gui-qt/dialogs.cpp:3685
+#: client/gui-sdl2/action_dialog.c:1699 client/gui-sdl3/action_dialog.c:1699
+#, c-format
+msgid ""
+"Incite a revolt for %d gold?\n"
+"%s"
+msgid_plural ""
+"Incite a revolt for %d gold?\n"
+"%s"
+msgstr[0] ""
+"Incitar a unha revolta por %d ouro?\n"
+"%s"
+msgstr[1] ""
+"Incitar a unha revolta por %d ouro?\n"
+"%s"
+
+#: client/gui-gtk-3.22/action_dialog.c:990 client/gui-gtk-4.0/action_dialog.c:987
+#: client/gui-gtk-5.0/action_dialog.c:987 client/gui-qt/dialogs.cpp:3689
+#: client/gui-sdl2/action_dialog.c:1646 client/gui-sdl3/action_dialog.c:1646
+msgid "Incite a Revolt!"
+msgstr "¡Incita a unha revolta!"
+
+#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.22/action_dialog.c:997 client/gui-gtk-4.0/action_dialog.c:994
+#: client/gui-gtk-5.0/action_dialog.c:994 client/gui-qt/dialogs.cpp:3701
+#: client/gui-sdl2/action_dialog.c:1750 client/gui-sdl3/action_dialog.c:1750
+#, c-format
+msgid ""
+"Inciting a revolt costs %d gold.\n"
+"%s"
+msgid_plural ""
+"Inciting a revolt costs %d gold.\n"
+"%s"
+msgstr[0] ""
+"Incitar a unha revolta custa %d ouro.\n"
+"%s"
+msgstr[1] ""
+"Incitar a unha revolta custa %d ouro.\n"
+"%s"
+
+#: client/gui-gtk-3.22/action_dialog.c:1068 client/gui-gtk-4.0/action_dialog.c:1065
+#: client/gui-gtk-5.0/action_dialog.c:1065
+msgid "Target unit selection"
+msgstr "Selección de unidade obxectivo"
+
+#: client/gui-gtk-3.22/action_dialog.c:1069 client/gui-gtk-4.0/action_dialog.c:1066
+#: client/gui-gtk-5.0/action_dialog.c:1066
+msgid "Looking for target unit:"
+msgstr "Buscando unidade obxetivo:"
+
+#: client/gui-gtk-3.22/action_dialog.c:1070 client/gui-gtk-4.0/action_dialog.c:1067
+#: client/gui-gtk-5.0/action_dialog.c:1067
+msgid "Units at tile:"
+msgstr "Unidades na cela:"
+
+#: client/gui-gtk-3.22/action_dialog.c:1071 client/gui-gtk-3.22/action_dialog.c:1169
+#: client/gui-gtk-4.0/action_dialog.c:1068 client/gui-gtk-4.0/action_dialog.c:1166
+#: client/gui-gtk-5.0/action_dialog.c:1068 client/gui-gtk-5.0/action_dialog.c:1166
+#: client/gui-qt/cityrep.cpp:523 client/gui-qt/hudwidget.cpp:1417
+#: client/gui-qt/menu.cpp:1144
+msgid "Select"
+msgstr "Escolle"
+
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog title.
+#: client/gui-gtk-3.22/action_dialog.c:1162 client/gui-gtk-4.0/action_dialog.c:1159
+#: client/gui-gtk-5.0/action_dialog.c:1159
+msgid "Target extra selection"
+msgstr "Selección de extra obxectivo"
+
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog actor unit label.
+#. TRANS: Pillage dialog actor text.
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog actor unit label.
+#. TRANS: Pillage dialog actor text.
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog actor unit label.
+#. TRANS: Pillage dialog actor text.
+#: client/gui-gtk-3.22/action_dialog.c:1165 client/gui-gtk-3.22/dialogs.c:365
+#: client/gui-gtk-4.0/action_dialog.c:1162 client/gui-gtk-4.0/dialogs.c:365
+#: client/gui-gtk-5.0/action_dialog.c:1162 client/gui-gtk-5.0/dialogs.c:365
+msgid "Looking for target extra:"
+msgstr "Buscando extra obxectivo:"
+
+#. TRANS: GTK action selection dialog extra target
+#. * selection dialog extra list label.
+#: client/gui-gtk-3.22/action_dialog.c:1168 client/gui-gtk-4.0/action_dialog.c:1165
+#: client/gui-gtk-5.0/action_dialog.c:1165
+msgid "Extra targets:"
+msgstr "Obxectivos adicionais:"
+
+#. TRANS: %s is a unit name, e.g., Spy
+#: client/gui-gtk-3.22/action_dialog.c:1402 client/gui-gtk-4.0/action_dialog.c:1397
+#: client/gui-gtk-5.0/action_dialog.c:1397 client/gui-qt/dialogs.cpp:2066
+#: client/gui-sdl2/action_dialog.c:972 client/gui-sdl3/action_dialog.c:972
+#, c-format
+msgid "Choose Your %s's Strategy"
+msgstr "Escolla a estratexia de %s"
+
+#: client/gui-gtk-3.22/action_dialog.c:1407 client/gui-gtk-4.0/action_dialog.c:1402
+#: client/gui-gtk-5.0/action_dialog.c:1402 client/gui-qt/dialogs.cpp:2071
+#, c-format
+msgid ""
+"Your %s from %s reaches the city of %s.\n"
+"What now?"
+msgstr ""
+"O teu %s de %s chegou á cidade de %s.\n"
+"E agora que?"
+
+#: client/gui-gtk-3.22/action_dialog.c:1413 client/gui-gtk-4.0/action_dialog.c:1408
+#: client/gui-gtk-5.0/action_dialog.c:1408 client/gui-qt/dialogs.cpp:2077
+#, c-format
+msgid ""
+"Your %s has arrived at %s.\n"
+"What is your command?"
+msgstr ""
+"O teu %s chegou á %s.\n"
+"Cal é o túa orde?"
+
+#. TRANS: Your Spy is ready to act against Roman Freight.
+#: client/gui-gtk-3.22/action_dialog.c:1419 client/gui-gtk-4.0/action_dialog.c:1414
+#: client/gui-gtk-5.0/action_dialog.c:1414 client/gui-qt/dialogs.cpp:2083
+#, c-format
+msgid "Your %s is ready to act against %s %s."
+msgstr "O teu %s está preparado para actuar contra %s %s."
+
+#. TRANS: %s is a unit name, e.g., Diplomat, Spy
+#: client/gui-gtk-3.22/action_dialog.c:1428 client/gui-gtk-4.0/action_dialog.c:1423
+#: client/gui-gtk-5.0/action_dialog.c:1423 client/gui-qt/dialogs.cpp:2095
+#, c-format
+msgid "Your %s is waiting for your command."
+msgstr "O teu %s está esperando as tuas ordes."
+
+#: client/gui-gtk-3.22/action_dialog.c:1523 client/gui-gtk-4.0/action_dialog.c:1518
+#: client/gui-gtk-5.0/action_dialog.c:1518
+msgid "Change unit target"
+msgstr "Trocar a unidade obxectivo"
+
+#: client/gui-gtk-3.22/action_dialog.c:1531 client/gui-gtk-4.0/action_dialog.c:1526
+#: client/gui-gtk-5.0/action_dialog.c:1526
+msgid "Change extra target"
+msgstr "Cambiar obxectivo extra"
+
+#: client/gui-gtk-3.22/action_dialog.c:1538 client/gui-gtk-4.0/action_dialog.c:1533
+#: client/gui-gtk-5.0/action_dialog.c:1533
+msgid "Show Location"
+msgstr "Amosar localización"
+
+#: client/gui-gtk-3.22/action_dialog.c:1545 client/gui-gtk-3.22/menu.c:536
+#: client/gui-gtk-4.0/action_dialog.c:1540 client/gui-gtk-4.0/menu.c:773
+#: client/gui-gtk-5.0/action_dialog.c:1540 client/gui-gtk-5.0/menu.c:773
+msgid "_Wait"
+msgstr "_Agarda"
+
+#. TRANS: comma-separated list of player/user names for completion
+#: client/gui-gtk-3.22/chatline.c:336 client/gui-gtk-4.0/chatline.c:361
+#: client/gui-gtk-5.0/chatline.c:361
+#, c-format
+msgid "Suggestions: %s."
+msgstr "Suxestións: %s."
+
+#: client/gui-gtk-3.22/chatline.c:488 client/gui-gtk-4.0/chatline.c:525
+#: client/gui-gtk-5.0/chatline.c:525
+msgid "No visible unit on this tile."
+msgstr "Non hai ningunha unidade visible nesta cela."
+
+#: client/gui-gtk-3.22/chatline.c:634 client/gui-gtk-4.0/chatline.c:669
+#: client/gui-gtk-5.0/chatline.c:669 client/gui-qt/chatline.cpp:408
+msgid "This city isn't known!"
+msgstr "Esta cidade non é coñecida!"
+
+#: client/gui-gtk-3.22/chatline.c:643 client/gui-gtk-4.0/chatline.c:678
+#: client/gui-gtk-5.0/chatline.c:678 client/gui-qt/chatline.cpp:417
+msgid "This tile doesn't exist in this game!"
+msgstr "Esta cela non existe nesta partida!"
+
+#: client/gui-gtk-3.22/chatline.c:653 client/gui-gtk-4.0/chatline.c:688
+#: client/gui-gtk-5.0/chatline.c:688 client/gui-qt/chatline.cpp:426
+msgid "This unit isn't known!"
+msgstr "Esta unidade non e coñecida!"
+
+#: client/gui-gtk-3.22/chatline.c:946 client/gui-gtk-4.0/chatline.c:986
+#: client/gui-gtk-5.0/chatline.c:986 client/gui-qt/chatline.cpp:822
+msgid "Cleared output window."
+msgstr "Borrouse a xanela de saída."
+
+#. TRANS: "text" or "background".
+#: client/gui-gtk-3.22/chatline.c:1130 client/gui-gtk-4.0/chatline.c:1173
+#: client/gui-gtk-5.0/chatline.c:1173
+#, c-format
+msgid "Select the %s color"
+msgstr "Escolla a cor %s"
+
+#: client/gui-gtk-3.22/chatline.c:1135 client/gui-gtk-3.22/optiondlg.c:329
+#: client/gui-gtk-4.0/chatline.c:1178 client/gui-gtk-4.0/optiondlg.c:358
+#: client/gui-gtk-5.0/chatline.c:1178 client/gui-gtk-5.0/optiondlg.c:358
+msgid "C_lear"
+msgstr "_Limpar"
+
+#: client/gui-gtk-3.22/chatline.c:1136 client/gui-gtk-3.22/dialogs.c:873
+#: client/gui-gtk-3.22/editgui.c:1010 client/gui-gtk-3.22/gamedlgs.c:319
+#: client/gui-gtk-3.22/gamedlgs.c:414 client/gui-gtk-3.22/inputdlg.c:81
+#: client/gui-gtk-3.22/messagedlg.c:73 client/gui-gtk-3.22/optiondlg.c:330
+#: client/gui-gtk-3.22/optiondlg.c:365 client/gui-gtk-3.22/pages.c:2974
+#: client/gui-gtk-3.22/pages.c:3332 client/gui-gtk-4.0/chatline.c:1179
+#: client/gui-gtk-4.0/dialogs.c:880 client/gui-gtk-4.0/editgui.c:1002
+#: client/gui-gtk-4.0/gamedlgs.c:310 client/gui-gtk-4.0/gamedlgs.c:402
+#: client/gui-gtk-4.0/inputdlg.c:82 client/gui-gtk-4.0/messagedlg.c:74
+#: client/gui-gtk-4.0/optiondlg.c:359 client/gui-gtk-4.0/optiondlg.c:393
+#: client/gui-gtk-4.0/pages.c:3110 client/gui-gtk-4.0/pages.c:3480
+#: client/gui-gtk-5.0/chatline.c:1179 client/gui-gtk-5.0/dialogs.c:880
+#: client/gui-gtk-5.0/editgui.c:1002 client/gui-gtk-5.0/gamedlgs.c:310
+#: client/gui-gtk-5.0/gamedlgs.c:402 client/gui-gtk-5.0/inputdlg.c:82
+#: client/gui-gtk-5.0/messagedlg.c:74 client/gui-gtk-5.0/optiondlg.c:359
+#: client/gui-gtk-5.0/optiondlg.c:393 client/gui-gtk-5.0/pages.c:3110
+#: client/gui-gtk-5.0/pages.c:3480
+msgid "_OK"
+msgstr "_DACORDO"
+
+#: client/gui-gtk-3.22/chatline.c:1343
+msgid "Bold"
+msgstr "Negriña"
+
+#: client/gui-gtk-3.22/chatline.c:1349 client/gui-gtk-4.0/chatline.c:1397
+#: client/gui-gtk-5.0/chatline.c:1397
+msgid "Bold (Ctrl-B)"
+msgstr "Negriña (Ctrl-B)"
+
+#: client/gui-gtk-3.22/chatline.c:1353
+msgid "Italic"
+msgstr "Cursiva"
+
+#: client/gui-gtk-3.22/chatline.c:1358 client/gui-gtk-4.0/chatline.c:1408
+#: client/gui-gtk-5.0/chatline.c:1408
+msgid "Italic (Ctrl-I)"
+msgstr "Cursiva (Ctrl-I)"
+
+#: client/gui-gtk-3.22/chatline.c:1362
+msgid "Strikethrough"
+msgstr "Tachado"
+
+#: client/gui-gtk-3.22/chatline.c:1367 client/gui-gtk-4.0/chatline.c:1418
+#: client/gui-gtk-5.0/chatline.c:1418
+msgid "Strikethrough (Ctrl-S)"
+msgstr "Tachado (Ctrl-S)"
+
+#: client/gui-gtk-3.22/chatline.c:1371
+msgid "Underline"
+msgstr "Subliñado"
+
+#: client/gui-gtk-3.22/chatline.c:1376 client/gui-gtk-4.0/chatline.c:1428
+#: client/gui-gtk-5.0/chatline.c:1428
+msgid "Underline (Ctrl-U)"
+msgstr "Subliñado (Ctrl-U)"
+
+#: client/gui-gtk-3.22/chatline.c:1379 client/gui-gtk-4.0/chatline.c:1433
+#: client/gui-gtk-5.0/chatline.c:1433
+msgid "Color"
+msgstr "Cor"
+
+#: client/gui-gtk-3.22/chatline.c:1384 client/gui-gtk-4.0/chatline.c:1439
+#: client/gui-gtk-5.0/chatline.c:1439
+msgid "Color (Ctrl-C)"
+msgstr "Cor (Ctrl-C)"
+
+#: client/gui-gtk-3.22/chatline.c:1394 client/gui-gtk-4.0/chatline.c:1448
+#: client/gui-gtk-5.0/chatline.c:1448
+msgid "foreground"
+msgstr "primeiro plano"
+
+#: client/gui-gtk-3.22/chatline.c:1397 client/gui-gtk-3.22/optiondlg.c:621
+#: client/gui-gtk-4.0/chatline.c:1451 client/gui-gtk-4.0/optiondlg.c:659
+#: client/gui-gtk-5.0/chatline.c:1451 client/gui-gtk-5.0/optiondlg.c:659
+#: client/gui-qt/optiondlg.cpp:723
+msgid "Select the text color"
+msgstr "Escolle a cor do texto"
+
+#: client/gui-gtk-3.22/chatline.c:1410 client/gui-gtk-4.0/chatline.c:1464
+#: client/gui-gtk-5.0/chatline.c:1464
+msgid "background"
+msgstr "fondo"
+
+#: client/gui-gtk-3.22/chatline.c:1414 client/gui-gtk-3.22/optiondlg.c:630
+#: client/gui-gtk-4.0/chatline.c:1468 client/gui-gtk-4.0/optiondlg.c:668
+#: client/gui-gtk-5.0/chatline.c:1468 client/gui-gtk-5.0/optiondlg.c:668
+#: client/gui-qt/optiondlg.cpp:739
+msgid "Select the background color"
+msgstr "Escolle a cor de fondo"
+
+#: client/gui-gtk-3.22/chatline.c:1426 client/gui-gtk-4.0/chatline.c:1479
+#: client/gui-gtk-5.0/chatline.c:1479 client/gui-sdl2/dialogs.c:2937
+#: client/gui-sdl2/dialogs.c:3385 client/gui-sdl2/mapctrl.c:2798
+#: client/gui-sdl3/dialogs.c:2934 client/gui-sdl3/dialogs.c:3383
+#: client/gui-sdl3/mapctrl.c:2794 common/mapimg.c:304
+msgid "OK"
+msgstr "DACORDO"
+
+#. TRANS: "Return" means the return key.
+#: client/gui-gtk-3.22/chatline.c:1432 client/gui-gtk-4.0/chatline.c:1485
+#: client/gui-gtk-5.0/chatline.c:1485
+msgid "Send the chat (Return)"
+msgstr "Enviar o chat (Voltar)"
+
+#: client/gui-gtk-3.22/chatline.c:1446 client/gui-gtk-4.0/chatline.c:1499
+#: client/gui-gtk-5.0/chatline.c:1499
+msgid "Chat tools"
+msgstr "Ferramentas do chat"
+
+#: client/gui-gtk-3.22/citizensinfo.c:64 client/gui-gtk-4.0/citizensinfo.c:63
+#: client/gui-gtk-5.0/citizensinfo.c:63 client/gui-qt/citydlg.cpp:2982
+msgid "#"
+msgstr "#"
+
+#: client/gui-gtk-3.22/citizensinfo.c:65 client/gui-gtk-3.22/editprop.c:3713
+#: client/gui-gtk-3.22/editprop.c:3727 client/gui-gtk-3.22/pages.c:2754
+#: client/gui-gtk-4.0/citizensinfo.c:64 client/gui-gtk-4.0/editprop.c:3721
+#: client/gui-gtk-4.0/editprop.c:3735 client/gui-gtk-4.0/pages.c:2879
+#: client/gui-gtk-5.0/citizensinfo.c:64 client/gui-gtk-5.0/editprop.c:3721
+#: client/gui-gtk-5.0/editprop.c:3735 client/gui-gtk-5.0/pages.c:2879
+#: client/gui-qt/citydlg.cpp:2982 client/gui-qt/pages.cpp:680
+#: client/plrdlg_common.c:577
+msgid "Flag"
+msgstr "Bandeira"
+
+#: client/gui-gtk-3.22/citizensinfo.c:254 client/gui-gtk-4.0/citizensinfo.c:251
+#: client/gui-gtk-5.0/citizensinfo.c:251 client/gui-sdl2/citydlg.c:2485
+#: client/gui-sdl3/citydlg.c:2481
+msgid "Citizens"
+msgstr "Cidadáns"
+
+#: client/gui-gtk-3.22/citydlg.c:672 client/gui-gtk-4.0/citydlg.c:669
+#: client/gui-gtk-5.0/citydlg.c:669 client/gui-qt/citydlg.cpp:3059
+#, c-format
+msgid "Population: %d, Specialists: %d"
+msgstr "Poboación: %d, Especialistas: %d"
+
+#: client/gui-gtk-3.22/citydlg.c:753 client/gui-gtk-4.0/citydlg.c:738
+#: client/gui-gtk-5.0/citydlg.c:738 client/gui-qt/citydlg.h:53
+msgid "Size:"
+msgstr "Tamaño:"
+
+#: client/gui-gtk-3.22/citydlg.c:754 client/gui-gtk-4.0/citydlg.c:739
+#: client/gui-gtk-5.0/citydlg.c:739 client/gui-qt/citydlg.h:55
+#: client/gui-qt/helpdlg.cpp:1321
+msgid "Food:"
+msgstr "Alimento:"
+
+#: client/gui-gtk-3.22/citydlg.c:755 client/gui-gtk-4.0/citydlg.c:740
+#: client/gui-gtk-5.0/citydlg.c:740 client/gui-qt/citydlg.h:57
+msgid "Prod:"
+msgstr "Produto:"
+
+#: client/gui-gtk-3.22/citydlg.c:756 client/gui-gtk-4.0/citydlg.c:741
+#: client/gui-gtk-5.0/citydlg.c:741 client/gui-qt/citydlg.h:59
+#: client/gui-qt/helpdlg.cpp:1325
+msgid "Trade:"
+msgstr "Comercio:"
+
+#: client/gui-gtk-3.22/citydlg.c:757 client/gui-gtk-3.22/diplodlg.c:827
+#: client/gui-gtk-3.22/diplodlg.c:909 client/gui-gtk-3.22/inteldlg.c:52
+#: client/gui-gtk-4.0/citydlg.c:742 client/gui-gtk-4.0/diplodlg.c:891
+#: client/gui-gtk-4.0/diplodlg.c:970 client/gui-gtk-4.0/inteldlg.c:52
+#: client/gui-gtk-5.0/citydlg.c:742 client/gui-gtk-5.0/diplodlg.c:891
+#: client/gui-gtk-5.0/diplodlg.c:970 client/gui-gtk-5.0/inteldlg.c:52
+#: client/gui-qt/citydlg.h:61 client/gui-qt/diplodlg.cpp:180
+#: client/gui-qt/diplodlg.cpp:182 client/gui-qt/plrdlg.cpp:599
+msgid "Gold:"
+msgstr "Ouro:"
+
+#: client/gui-gtk-3.22/citydlg.c:758 client/gui-gtk-3.22/inteldlg.c:56
+#: client/gui-gtk-4.0/citydlg.c:743 client/gui-gtk-4.0/inteldlg.c:56
+#: client/gui-gtk-5.0/citydlg.c:743 client/gui-gtk-5.0/inteldlg.c:56
+#: client/gui-qt/citydlg.h:63 client/gui-qt/plrdlg.cpp:605
+msgid "Luxury:"
+msgstr "Luxo:"
+
+#: client/gui-gtk-3.22/citydlg.c:759 client/gui-gtk-3.22/inteldlg.c:55
+#: client/gui-gtk-4.0/citydlg.c:744 client/gui-gtk-4.0/inteldlg.c:55
+#: client/gui-gtk-5.0/citydlg.c:744 client/gui-gtk-5.0/inteldlg.c:55
+#: client/gui-qt/citydlg.h:65 client/gui-qt/plrdlg.cpp:603
+msgid "Science:"
+msgstr "Ciencia:"
+
+#: client/gui-gtk-3.22/citydlg.c:760 client/gui-gtk-4.0/citydlg.c:745
+#: client/gui-gtk-5.0/citydlg.c:745 client/gui-qt/citydlg.h:67
+msgid "Granary:"
+msgstr "Hórreo:"
+
+#: client/gui-gtk-3.22/citydlg.c:761 client/gui-gtk-4.0/citydlg.c:746
+#: client/gui-gtk-5.0/citydlg.c:746 client/gui-qt/citydlg.h:69
+msgid "Change in:"
+msgstr "Troco en:"
+
+#: client/gui-gtk-3.22/citydlg.c:762 client/gui-gtk-4.0/citydlg.c:747
+#: client/gui-gtk-5.0/citydlg.c:747 client/gui-qt/citydlg.h:71
+msgid "Corruption:"
+msgstr "Corrupción:"
+
+#: client/gui-gtk-3.22/citydlg.c:763 client/gui-gtk-4.0/citydlg.c:748
+#: client/gui-gtk-5.0/citydlg.c:748 client/gui-qt/citydlg.h:73
+msgid "Waste:"
+msgstr "Residuos:"
+
+#: client/gui-gtk-3.22/citydlg.c:764 client/gui-gtk-3.22/inteldlg.c:59
+#: client/gui-gtk-4.0/citydlg.c:749 client/gui-gtk-4.0/inteldlg.c:59
+#: client/gui-gtk-5.0/citydlg.c:749 client/gui-gtk-5.0/inteldlg.c:59
+#: client/gui-qt/citydlg.h:75 client/gui-qt/plrdlg.cpp:609
+msgid "Culture:"
+msgstr "Cultura:"
+
+#: client/gui-gtk-3.22/citydlg.c:765 client/gui-gtk-4.0/citydlg.c:750
+#: client/gui-gtk-5.0/citydlg.c:750 client/gui-qt/citydlg.h:77
+msgid "Pollution:"
+msgstr "Contaminación:"
+
+#: client/gui-gtk-3.22/citydlg.c:766 client/gui-gtk-4.0/citydlg.c:751
+#: client/gui-gtk-5.0/citydlg.c:751 client/gui-qt/citydlg.h:79
+msgid "Plague risk:"
+msgstr "Risco de praga:"
+
+#: client/gui-gtk-3.22/citydlg.c:767 client/gui-gtk-4.0/citydlg.c:752
+#: client/gui-gtk-5.0/citydlg.c:752 client/gui-qt/citydlg.h:81
+msgid "Tech Stolen:"
+msgstr "Roubo de tecnoloxía:"
+
+#: client/gui-gtk-3.22/citydlg.c:768 client/gui-gtk-4.0/citydlg.c:753
+#: client/gui-gtk-5.0/citydlg.c:753 client/gui-qt/citydlg.h:83
+msgid "Airlift:"
+msgstr "Transporte aéreo:"
+
+#: client/gui-gtk-3.22/citydlg.c:885 client/gui-gtk-3.22/citydlg.c:1365
+#: client/gui-gtk-4.0/citydlg.c:863 client/gui-gtk-4.0/citydlg.c:1329
+#: client/gui-gtk-5.0/citydlg.c:863 client/gui-gtk-5.0/citydlg.c:1329
+#: client/gui-qt/citydlg.cpp:1597 client/gui-sdl2/citydlg.c:2470
+#: client/gui-sdl3/citydlg.c:2466
+msgid "City map"
+msgstr "Mapa da cidade"
+
+#. TRANS: Overview tab in city dialog
+#. TRANS: Overview tab of foreign intelligence report dialog
+#. TRANS: Overview tab in city dialog
+#. TRANS: Overview tab of foreign intelligence report dialog
+#. TRANS: Overview tab in city dialog
+#. TRANS: Overview tab of foreign intelligence report dialog
+#: client/gui-gtk-3.22/citydlg.c:964 client/gui-gtk-3.22/inteldlg.c:284
+#: client/gui-gtk-4.0/citydlg.c:941 client/gui-gtk-4.0/inteldlg.c:287
+#: client/gui-gtk-5.0/citydlg.c:941 client/gui-gtk-5.0/inteldlg.c:287
+msgid "_Overview"
+msgstr "_Vista xeral"
+
+#: client/gui-gtk-3.22/citydlg.c:994 client/gui-gtk-3.22/citydlg.c:1287
+#: client/gui-gtk-3.22/citydlg.c:2106 client/gui-gtk-4.0/citydlg.c:976
+#: client/gui-gtk-4.0/citydlg.c:1248 client/gui-gtk-4.0/citydlg.c:1986
+#: client/gui-gtk-5.0/citydlg.c:976 client/gui-gtk-5.0/citydlg.c:1248
+#: client/gui-gtk-5.0/citydlg.c:1986 client/gui-qt/helpdlg.cpp:1323
+msgid "Production:"
+msgstr "Produción:"
+
+#: client/gui-gtk-3.22/citydlg.c:1033 client/gui-gtk-3.22/citydlg.c:1220
+#: client/gui-gtk-4.0/citydlg.c:992 client/gui-gtk-4.0/citydlg.c:1175
+#: client/gui-gtk-5.0/citydlg.c:992 client/gui-gtk-5.0/citydlg.c:1175
+#, c-format
+msgid "%d/%d %d turns"
+msgstr "%d/%d %d quendas"
+
+#: client/gui-gtk-3.22/citydlg.c:1036 client/gui-gtk-3.22/citydlg.c:1228
+#: client/gui-gtk-3.22/cityrep.c:1167 client/gui-gtk-4.0/citydlg.c:1016
+#: client/gui-gtk-4.0/citydlg.c:1180 client/gui-gtk-4.0/cityrep.c:1196
+#: client/gui-gtk-5.0/citydlg.c:1016 client/gui-gtk-5.0/citydlg.c:1180
+#: client/gui-gtk-5.0/cityrep.c:1217
+msgid "_Buy"
+msgstr "_Comprar"
+
+#: client/gui-gtk-3.22/citydlg.c:1043 client/gui-gtk-4.0/citydlg.c:1023
+#: client/gui-gtk-5.0/citydlg.c:1023
+msgid "I_mprovements:"
+msgstr "_melloras:"
+
+#: client/gui-gtk-3.22/citydlg.c:1068 client/gui-gtk-3.22/citydlg.c:1336
+#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/citydlg.c:1046
+#: client/gui-gtk-4.0/citydlg.c:1305 client/gui-gtk-4.0/wldlg.c:1017
+#: client/gui-gtk-5.0/citydlg.c:1046 client/gui-gtk-5.0/citydlg.c:1305
+#: client/gui-gtk-5.0/wldlg.c:1017
+msgid "Info"
+msgstr "Información"
+
+#: client/gui-gtk-3.22/citydlg.c:1149 client/gui-gtk-4.0/citydlg.c:1108
+#: client/gui-gtk-5.0/citydlg.c:1108
+msgid "Citymap"
+msgstr "Mapa da cidade"
+
+#: client/gui-gtk-3.22/citydlg.c:1245 client/gui-gtk-3.22/editprop.c:4520
+#: client/gui-gtk-4.0/citydlg.c:1200 client/gui-gtk-4.0/editprop.c:4529
+#: client/gui-gtk-5.0/citydlg.c:1200 client/gui-gtk-5.0/editprop.c:4529
+#: client/gui-qt/cityrep.cpp:739 gen_headers/enums/manual_enums.def:11
+msgid "Buildings"
+msgstr "Edificios"
+
+#: client/gui-gtk-3.22/citydlg.c:1274 client/gui-gtk-4.0/citydlg.c:1231
+#: client/gui-gtk-5.0/citydlg.c:1231
+msgid "P_roduction"
+msgstr "P_rodución"
+
+#: client/gui-gtk-3.22/citydlg.c:1319 client/gui-gtk-4.0/citydlg.c:1283
+#: client/gui-gtk-5.0/citydlg.c:1283
+msgid "Happ_iness"
+msgstr "Fel_icidade"
+
+#: client/gui-gtk-3.22/citydlg.c:1396 client/include/helpdlg_g.h:61
+msgid "Counters"
+msgstr "Contadores"
+
+#: client/gui-gtk-3.22/citydlg.c:1438
+msgid "Current value is: "
+msgstr "O valor actual é: "
+
+#: client/gui-gtk-3.22/citydlg.c:1446
+msgid "Activated once value equal or higher than: "
+msgstr "Activado unha vez que o valor sexa igual ou superior a: "
+
+#: client/gui-gtk-3.22/citydlg.c:1483 client/gui-gtk-4.0/citydlg.c:1355
+#: client/gui-gtk-5.0/citydlg.c:1355
+msgid "_Governor"
+msgstr "_Gobernador"
+
+#: client/gui-gtk-3.22/citydlg.c:1506 client/gui-gtk-4.0/citydlg.c:1378
+#: client/gui-gtk-5.0/citydlg.c:1378
+msgid "_Settings"
+msgstr "_Configuración"
+
+#: client/gui-gtk-3.22/citydlg.c:1509 client/gui-gtk-3.22/gamedlgs.c:450
+#: client/gui-gtk-4.0/citydlg.c:1382 client/gui-gtk-4.0/gamedlgs.c:436
+#: client/gui-gtk-5.0/citydlg.c:1382 client/gui-gtk-5.0/gamedlgs.c:436
+#: client/gui-qt/citydlg.cpp:1906 client/plrdlg_common.c:597 common/city.c:93
+#: server/plrhand.c:312
+msgid "Luxury"
+msgstr "Luxo"
+
+#: client/gui-gtk-3.22/citydlg.c:1510 client/gui-gtk-3.22/editprop.c:4554
+#: client/gui-gtk-3.22/gamedlgs.c:475 client/gui-gtk-4.0/citydlg.c:1383
+#: client/gui-gtk-4.0/editprop.c:4563 client/gui-gtk-4.0/gamedlgs.c:460
+#: client/gui-gtk-5.0/citydlg.c:1383 client/gui-gtk-5.0/editprop.c:4563
+#: client/gui-gtk-5.0/gamedlgs.c:460 client/gui-qt/citydlg.cpp:1906
+#: client/plrdlg_common.c:596 common/city.c:94 data/granularity/techs.ruleset:535
+#: server/plrhand.c:314
+msgid "Science"
+msgstr "Ciencia"
+
+#: client/gui-gtk-3.22/citydlg.c:1511 client/gui-gtk-3.22/editprop.c:4556
+#: client/gui-gtk-3.22/repodlgs.c:1334 client/gui-gtk-4.0/citydlg.c:1384
+#: client/gui-gtk-4.0/editprop.c:4565 client/gui-gtk-4.0/repodlgs.c:1366
+#: client/gui-gtk-5.0/citydlg.c:1384 client/gui-gtk-5.0/editprop.c:4565
+#: client/gui-gtk-5.0/repodlgs.c:1366 client/gui-qt/citydlg.cpp:1905
+#: client/gui-qt/pages.cpp:1350 client/plrdlg_common.c:594 common/city.c:92
+#: data/civ1/terrain.ruleset:1257 data/civ2/terrain.ruleset:1400
+#: data/classic/terrain.ruleset:1703 data/sandbox/terrain.ruleset:2028
+#: data/civ2civ3/terrain.ruleset:1918 data/multiplayer/terrain.ruleset:1675
+msgid "Gold"
+msgstr "Ouro"
+
+#: client/gui-gtk-3.22/citydlg.c:1515 client/gui-gtk-4.0/citydlg.c:1388
+#: client/gui-gtk-5.0/citydlg.c:1388
+msgid "Allow unit production to disband city"
+msgstr "Permitir que a produción de unidades disolva a cidade"
+
+#: client/gui-gtk-3.22/citydlg.c:1518 client/gui-gtk-4.0/citydlg.c:1391
+#: client/gui-gtk-5.0/citydlg.c:1391
+msgid "Overview page"
+msgstr "Páxina de visión xeral"
+
+#: client/gui-gtk-3.22/citydlg.c:1519 client/gui-gtk-4.0/citydlg.c:1392
+#: client/gui-gtk-5.0/citydlg.c:1392
+msgid "Production page"
+msgstr "Páxina de produción"
+
+#: client/gui-gtk-3.22/citydlg.c:1520 client/gui-gtk-4.0/citydlg.c:1393
+#: client/gui-gtk-5.0/citydlg.c:1393
+msgid "Happiness page"
+msgstr "Páxina da ledicia"
+
+#: client/gui-gtk-3.22/citydlg.c:1521 client/gui-gtk-4.0/citydlg.c:1394
+#: client/gui-gtk-5.0/citydlg.c:1394
+msgid "Governor page"
+msgstr "Páxina do gobernador"
+
+#: client/gui-gtk-3.22/citydlg.c:1522 client/gui-gtk-4.0/citydlg.c:1395
+#: client/gui-gtk-5.0/citydlg.c:1395
+msgid "This Settings page"
+msgstr "Esta páxina de configuración"
+
+#: client/gui-gtk-3.22/citydlg.c:1523 client/gui-gtk-4.0/citydlg.c:1396
+#: client/gui-gtk-5.0/citydlg.c:1396
+msgid "Last active page"
+msgstr "Última páxina activa"
+
+#: client/gui-gtk-3.22/citydlg.c:1544 client/gui-gtk-4.0/citydlg.c:1420
+#: client/gui-gtk-5.0/citydlg.c:1420 client/gui-sdl2/citydlg.c:1004
+#: client/gui-sdl3/citydlg.c:1000
+msgid "New citizens produce"
+msgstr "Os novos cidadáns producen"
+
+#: client/gui-gtk-3.22/citydlg.c:1567 client/gui-gtk-4.0/citydlg.c:1445
+#: client/gui-gtk-5.0/citydlg.c:1445
+msgid "Next time open"
+msgstr "A próxima vez aberto"
+
+#: client/gui-gtk-3.22/citydlg.c:1600 client/gui-gtk-4.0/citydlg.c:1482
+#: client/gui-gtk-5.0/citydlg.c:1482
+msgid "R_ename..."
+msgstr "R_enomear..."
+
+#: client/gui-gtk-3.22/citydlg.c:1774 client/gui-gtk-4.0/citydlg.c:1650
+#: client/gui-gtk-5.0/citydlg.c:1650
+msgid "_List present units..."
+msgstr "_Listar unidades presentes..."
+
+#: client/gui-gtk-3.22/citydlg.c:1793 client/gui-gtk-3.22/dialogs.c:112
+#: client/gui-gtk-3.22/dialogs.c:204 client/gui-gtk-3.22/dialogs.c:213
+#: client/gui-gtk-3.22/dialogs.c:218 client/gui-gtk-3.22/dialogs.c:255
+#: client/gui-gtk-3.22/editprop.c:4940 client/gui-gtk-3.22/gamedlgs.c:326
+#: client/gui-gtk-3.22/helpdlg.c:531 client/gui-gtk-3.22/inteldlg.c:259
+#: client/gui-gtk-3.22/inteldlg.c:391 client/gui-gtk-3.22/luaconsole.c:242
+#: client/gui-gtk-3.22/messagewin.c:379 client/gui-gtk-3.22/plrdlg.c:439
+#: client/gui-gtk-3.22/repodlgs.c:594 client/gui-gtk-3.22/repodlgs.c:1200
+#: client/gui-gtk-3.22/repodlgs.c:1730 client/gui-gtk-3.22/spaceshipdlg.c:230
+#: client/gui-gtk-3.22/unitselect.c:281 client/gui-gtk-3.22/wldlg.c:228
+#: client/gui-gtk-3.22/wldlg.c:395 client/gui-gtk-4.0/citydlg.c:1669
+#: client/gui-gtk-4.0/dialogs.c:113 client/gui-gtk-4.0/dialogs.c:204
+#: client/gui-gtk-4.0/dialogs.c:213 client/gui-gtk-4.0/dialogs.c:218
+#: client/gui-gtk-4.0/dialogs.c:255 client/gui-gtk-4.0/editprop.c:4956
+#: client/gui-gtk-4.0/gamedlgs.c:317 client/gui-gtk-4.0/helpdlg.c:552
+#: client/gui-gtk-4.0/inteldlg.c:259 client/gui-gtk-4.0/inteldlg.c:405
+#: client/gui-gtk-4.0/luaconsole.c:242 client/gui-gtk-4.0/messagewin.c:382
+#: client/gui-gtk-4.0/plrdlg.c:595 client/gui-gtk-4.0/repodlgs.c:628
+#: client/gui-gtk-4.0/repodlgs.c:1233 client/gui-gtk-4.0/repodlgs.c:1760
+#: client/gui-gtk-4.0/spaceshipdlg.c:229 client/gui-gtk-4.0/unitselect.c:280
+#: client/gui-gtk-4.0/wldlg.c:232 client/gui-gtk-4.0/wldlg.c:393
+#: client/gui-gtk-5.0/citydlg.c:1669 client/gui-gtk-5.0/dialogs.c:113
+#: client/gui-gtk-5.0/dialogs.c:204 client/gui-gtk-5.0/dialogs.c:213
+#: client/gui-gtk-5.0/dialogs.c:218 client/gui-gtk-5.0/dialogs.c:255
+#: client/gui-gtk-5.0/editprop.c:4956 client/gui-gtk-5.0/gamedlgs.c:317
+#: client/gui-gtk-5.0/helpdlg.c:552 client/gui-gtk-5.0/inteldlg.c:259
+#: client/gui-gtk-5.0/inteldlg.c:405 client/gui-gtk-5.0/luaconsole.c:242
+#: client/gui-gtk-5.0/messagewin.c:382 client/gui-gtk-5.0/plrdlg.c:595
+#: client/gui-gtk-5.0/repodlgs.c:628 client/gui-gtk-5.0/repodlgs.c:1233
+#: client/gui-gtk-5.0/repodlgs.c:1760 client/gui-gtk-5.0/spaceshipdlg.c:229
+#: client/gui-gtk-5.0/unitselect.c:280 client/gui-gtk-5.0/wldlg.c:232
+#: client/gui-gtk-5.0/wldlg.c:393
+msgid "_Close"
+msgstr "_Pechar"
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.22/citydlg.c:1837 client/gui-gtk-4.0/citydlg.c:1716
+#: client/gui-gtk-5.0/citydlg.c:1716
+#, c-format
+msgid "<b>%s</b> - %s citizens - DISORDER"
+msgstr "<b>%s</b> - %s cidadáns - DISTURBIO"
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.22/citydlg.c:1842 client/gui-gtk-4.0/citydlg.c:1721
+#: client/gui-gtk-5.0/citydlg.c:1721
+#, c-format
+msgid "<b>%s</b> - %s citizens - celebrating"
+msgstr "<b>%s</b> - %s cidadáns - festexando"
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.22/citydlg.c:1847 client/gui-gtk-4.0/citydlg.c:1726
+#: client/gui-gtk-5.0/citydlg.c:1726
+#, c-format
+msgid "<b>%s</b> - %s citizens - happy"
+msgstr "<b>%s</b> - %s cidadáns - ledos"
+
+#. TRANS: city dialog title
+#: client/gui-gtk-3.22/citydlg.c:1852 client/gui-gtk-4.0/citydlg.c:1731
+#: client/gui-gtk-5.0/citydlg.c:1731
+#, c-format
+msgid "<b>%s</b> - %s citizens"
+msgstr "<b>%s</b> - %s cidadáns"
+
+#. TRANS: city growth is blocked.  Keep short.
+#. TRANS: city growth is blocked. Keep short.
+#: client/gui-gtk-3.22/citydlg.c:1969 client/gui-gtk-4.0/citydlg.c:1850
+#: client/gui-gtk-5.0/citydlg.c:1850 client/gui-qt/citydlg.cpp:3102
+#: client/gui-sdl2/citydlg.c:3253 client/gui-sdl3/citydlg.c:3249
+msgid "blocked"
+msgstr "bloqueado"
+
+#: client/gui-gtk-3.22/citydlg.c:1998 client/gui-gtk-4.0/citydlg.c:1879
+#: client/gui-gtk-5.0/citydlg.c:1879 client/gui-qt/citydlg.cpp:3135
+#, c-format
+msgid "%d time"
+msgid_plural "%d times"
+msgstr[0] "%d vez"
+msgstr[1] "%d veces"
+
+#: client/gui-gtk-3.22/citydlg.c:2001 client/gui-gtk-4.0/citydlg.c:1882
+#: client/gui-gtk-5.0/citydlg.c:1882 client/gui-qt/citydlg.cpp:3138
+msgid "Not stolen"
+msgstr "Non roubado"
+
+#. TRANS: never actually used with built_slots <= 1
+#: client/gui-gtk-3.22/citydlg.c:2099 client/gui-gtk-4.0/citydlg.c:1979
+#: client/gui-gtk-5.0/citydlg.c:1979
+#, c-format
+msgid "Production (up to %d unit per turn):"
+msgid_plural "Production (up to %d units per turn):"
+msgstr[0] "Produción (ata %d unidade por quenda):"
+msgstr[1] "Produción (ata %d unidades por quenda):"
+
+#: client/gui-gtk-3.22/citydlg.c:2200 client/gui-gtk-4.0/citydlg.c:2085
+#: client/gui-gtk-5.0/citydlg.c:2085
+msgid "Press <b>ENTER</b> or double-click to sell an improvement."
+msgstr "Preme <b>ENTER</b> ou fai dobre clic para vender unha mellora."
+
+#: client/gui-gtk-3.22/citydlg.c:2202 client/gui-gtk-4.0/citydlg.c:2087
+#: client/gui-gtk-5.0/citydlg.c:2087
+msgid "Great Wonder - cannot be sold."
+msgstr "Gran Marabilla - non se pode vender."
+
+#: client/gui-gtk-3.22/citydlg.c:2203 client/gui-gtk-4.0/citydlg.c:2088
+#: client/gui-gtk-5.0/citydlg.c:2088
+msgid "Small Wonder - cannot be sold."
+msgstr "Pequena Marabilla: non se pode vender."
+
+#: client/gui-gtk-3.22/citydlg.c:2347 client/gui-gtk-4.0/citydlg.c:2251
+#: client/gui-gtk-5.0/citydlg.c:2251 client/gui-qt/citydlg.cpp:3221
+#, c-format
+msgid "Supported units %d"
+msgstr "Unidades mantidas %d"
+
+#: client/gui-gtk-3.22/citydlg.c:2450 client/gui-gtk-4.0/citydlg.c:2373
+#: client/gui-gtk-5.0/citydlg.c:2373 client/gui-qt/citydlg.cpp:3242
+#, c-format
+msgid "Present units %d"
+msgstr "Unidades actuais %d"
+
+#: client/gui-gtk-3.22/citydlg.c:2558 client/gui-gtk-3.22/cityrep.c:1175
+#: client/gui-gtk-4.0/citydlg.c:2478 client/gui-gtk-4.0/cityrep.c:1204
+#: client/gui-gtk-5.0/citydlg.c:2478 client/gui-gtk-5.0/cityrep.c:1225
+msgid "Cen_ter"
+msgstr "Cen_trar"
+
+#: client/gui-gtk-3.22/citydlg.c:2564 client/gui-gtk-3.22/citydlg.c:2620
+#: client/gui-gtk-4.0/citydlg.c:2486 client/gui-gtk-5.0/citydlg.c:2486
+msgid "_Activate unit"
+msgstr "_Activar unidade"
+
+#: client/gui-gtk-3.22/citydlg.c:2570 client/gui-gtk-3.22/citydlg.c:2626
+#: client/gui-gtk-4.0/citydlg.c:2504 client/gui-gtk-5.0/citydlg.c:2504
+msgid "Activate unit, _close dialog"
+msgstr "Activar a unidade, _pechar o diálogo"
+
+#: client/gui-gtk-3.22/citydlg.c:2576 client/gui-gtk-3.22/citydlg.c:2675
+#: client/gui-gtk-4.0/citydlg.c:2561 client/gui-gtk-5.0/citydlg.c:2561
+msgid "_Disband unit"
+msgstr "_Disolver a unidade"
+
+#: client/gui-gtk-3.22/citydlg.c:2632 client/gui-gtk-4.0/citydlg.c:2514
+#: client/gui-gtk-5.0/citydlg.c:2514
+msgid "_Load unit"
+msgstr "_Cargar unidade"
+
+#: client/gui-gtk-3.22/citydlg.c:2642 client/gui-gtk-4.0/citydlg.c:2526
+#: client/gui-gtk-5.0/citydlg.c:2526
+msgid "_Unload unit"
+msgstr "_Descargar unidade"
+
+#: client/gui-gtk-3.22/citydlg.c:2653 client/gui-gtk-4.0/citydlg.c:2538
+#: client/gui-gtk-5.0/citydlg.c:2538
+msgid "_Sentry unit"
+msgstr "_Unidade de vixía"
+
+#: client/gui-gtk-3.22/citydlg.c:2664 client/gui-gtk-4.0/citydlg.c:2550
+#: client/gui-gtk-5.0/citydlg.c:2550
+msgid "_Fortify unit"
+msgstr "_Fortalecer a unidade"
+
+#: client/gui-gtk-3.22/citydlg.c:2693 client/gui-gtk-4.0/citydlg.c:2588
+#: client/gui-gtk-5.0/citydlg.c:2588
+msgid "U_pgrade unit"
+msgstr "Mellorar unidade (_p)"
+
+#: client/gui-gtk-3.22/citydlg.c:3014 client/gui-gtk-4.0/citydlg.c:3006
+#: client/gui-gtk-5.0/citydlg.c:3006
+msgid "There's no suitable extra to order."
+msgstr "Non hai ningún extra axeitado para pedir."
+
+#: client/gui-gtk-3.22/citydlg.c:3058 client/gui-gtk-4.0/citydlg.c:3050
+#: client/gui-gtk-5.0/citydlg.c:3050
+msgid "What Action to Request"
+msgstr "Que acción solicitar"
+
+#: client/gui-gtk-3.22/citydlg.c:3059 client/gui-gtk-4.0/citydlg.c:3051
+#: client/gui-gtk-5.0/citydlg.c:3051
+msgid "Select autoworker activity:"
+msgstr "Selecciona a actividade do traballador automático:"
+
+#: client/gui-gtk-3.22/citydlg.c:3063 client/gui-gtk-4.0/citydlg.c:3055
+#: client/gui-gtk-5.0/citydlg.c:3055
+msgid "Clear request"
+msgstr "Limpar a solicitude"
+
+#. TRANS: Activity name, verb in English
+#: client/gui-gtk-3.22/citydlg.c:3069 client/gui-gtk-4.0/citydlg.c:3061
+#: client/gui-gtk-5.0/citydlg.c:3061 client/gui-qt/citydlg.cpp:1380
+#: common/fc_types.h:144 common/unit.c:647
+msgid "?act:Mine"
+msgstr "Minar"
+
+#. TRANS: Activity name, verb in English
+#: client/gui-gtk-3.22/citydlg.c:3076 client/gui-gtk-3.22/menu.c:582
+#: client/gui-gtk-4.0/citydlg.c:3068 client/gui-gtk-4.0/menu.c:799
+#: client/gui-gtk-5.0/citydlg.c:3068 client/gui-gtk-5.0/menu.c:799
+#: client/gui-qt/citydlg.cpp:1377 client/gui-qt/menu.cpp:1336
+#: client/gui-qt/menu.cpp:2321 client/gui-qt/menu.cpp:2324
+#: client/gui-qt/shortcuts.cpp:120 common/fc_types.h:183 common/unit.c:650
+#: tools/manual/manual_terrain.c:51
+msgid "Plant"
+msgstr "Planta"
+
+#: client/gui-gtk-3.22/citydlg.c:3081 client/gui-gtk-4.0/citydlg.c:3073
+#: client/gui-gtk-5.0/citydlg.c:3073 client/gui-qt/citydlg.cpp:1388
+#: common/fc_types.h:147 common/unit.c:652
+msgid "Irrigate"
+msgstr "Regar"
+
+#: client/gui-gtk-3.22/citydlg.c:3088 client/gui-gtk-3.22/menu.c:578
+#: client/gui-gtk-4.0/citydlg.c:3080 client/gui-gtk-4.0/menu.c:796
+#: client/gui-gtk-5.0/citydlg.c:3080 client/gui-gtk-5.0/menu.c:796
+#: client/gui-qt/citydlg.cpp:1385 client/gui-qt/menu.cpp:1326
+#: client/gui-qt/menu.cpp:2298 client/gui-qt/menu.cpp:2301
+#: client/gui-qt/shortcuts.cpp:124 common/fc_types.h:141 common/unit.c:654
+#: tools/manual/manual_terrain.c:51
+msgid "Cultivate"
+msgstr "Cultivar"
+
+#: client/gui-gtk-3.22/citydlg.c:3100 client/gui-gtk-4.0/citydlg.c:3092
+#: client/gui-gtk-5.0/citydlg.c:3092 client/gui-qt/citydlg.cpp:1394
+#: client/gui-qt/shortcuts.cpp:138 common/fc_types.h:165 common/unit.c:668
+#: data/civ2/units.ruleset:25 data/classic/units.ruleset:31
+#: data/sandbox/units.ruleset:31 data/civ2civ3/units.ruleset:31
+#: data/multiplayer/units.ruleset:31 tools/manual/manual_terrain.c:51
+msgid "Transform"
+msgstr "Transformar"
+
+#: client/gui-gtk-3.22/citydlg.c:3106 client/gui-gtk-4.0/citydlg.c:3098
+#: client/gui-gtk-5.0/citydlg.c:3098 client/gui-qt/citydlg.cpp:1403
+#: client/gui-qt/menu.cpp:1364 client/gui-qt/shortcuts.cpp:152 common/fc_types.h:171
+#: common/unit.c:644
+msgid "Clean"
+msgstr "Limpar"
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.22/citydlg.c:3207 client/gui-gtk-4.0/citydlg.c:3222
+#: client/gui-gtk-5.0/citydlg.c:3224 client/gui-sdl2/citydlg.c:1200
+#: client/gui-sdl3/citydlg.c:1196
+#, c-format
+msgid ""
+"Buy %s for %d gold?\n"
+"%s"
+msgid_plural ""
+"Buy %s for %d gold?\n"
+"%s"
+msgstr[0] ""
+"Mercar %s por %d ouro?\n"
+"%s"
+msgstr[1] ""
+"Mercar %s por %d ouro?\n"
+"%s"
+
+#: client/gui-gtk-3.22/citydlg.c:3211 client/gui-gtk-3.22/citydlg.c:3225
+#: client/gui-gtk-4.0/citydlg.c:3226 client/gui-gtk-4.0/citydlg.c:3240
+#: client/gui-gtk-5.0/citydlg.c:3228 client/gui-gtk-5.0/citydlg.c:3242
+msgid "Buy It!"
+msgstr "Cómprao!"
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.22/citydlg.c:3221 client/gui-gtk-4.0/citydlg.c:3236
+#: client/gui-gtk-5.0/citydlg.c:3238 client/gui-sdl2/citydlg.c:1206
+#: client/gui-sdl3/citydlg.c:1202
+#, c-format
+msgid ""
+"%s costs %d gold.\n"
+"%s"
+msgid_plural ""
+"%s costs %d gold.\n"
+"%s"
+msgstr[0] ""
+"%s custa %d ouro.\n"
+"%s"
+msgstr[1] ""
+"%s custa %d ouro.\n"
+"%s"
+
+#: client/gui-gtk-3.22/citydlg.c:3275 client/gui-gtk-4.0/citydlg.c:3290
+#: client/gui-gtk-5.0/citydlg.c:3291 client/gui-qt/citydlg.cpp:628
+#: client/gui-sdl2/citydlg.c:1451 client/gui-sdl3/citydlg.c:1447
+#, c-format
+msgid "Sell %s for %d gold?"
+msgid_plural "Sell %s for %d gold?"
+msgstr[0] "Vender %s por %d ouro?"
+msgstr[1] "Vender %s por %d ouro?"
+
+#: client/gui-gtk-3.22/citydlg.c:3281 client/gui-gtk-4.0/citydlg.c:3296
+#: client/gui-gtk-5.0/citydlg.c:3297
+msgid "Sell It!"
+msgstr "Vendelo!"
+
+#: client/gui-gtk-3.22/citydlg.c:3355 client/gui-gtk-4.0/citydlg.c:3366
+#: client/gui-gtk-5.0/citydlg.c:3367 client/gui-qt/citydlg.cpp:2321
+msgid "Rename City"
+msgstr "Cambiar o nome da cidade"
+
+#: client/gui-gtk-3.22/citydlg.c:3356 client/gui-gtk-4.0/citydlg.c:3367
+#: client/gui-gtk-5.0/citydlg.c:3368 client/gui-qt/citydlg.cpp:2320
+msgid "What should we rename the city to?"
+msgstr "A que debemos renomear a cidade?"
+
+#: client/gui-gtk-3.22/cityrep.c:629 client/gui-gtk-4.0/cityrep.c:635
+#: client/gui-gtk-5.0/cityrep.c:682 client/gui-qt/cityrep.cpp:667
+#, c-format
+msgid "Are you sure you want to sell those %s?"
+msgstr "Estás seguro de que queres vender eses %s?"
+
+#. TRANS: "Sold 3 Harbor for 90 gold." (Pluralisation is in gold --
+#. * second %d -- not in buildings.)
+#: client/gui-gtk-3.22/cityrep.c:648 client/gui-gtk-4.0/cityrep.c:654
+#: client/gui-gtk-5.0/cityrep.c:595 client/repodlgs_common.c:184
+#, c-format
+msgid "Sold %d %s for %d gold."
+msgid_plural "Sold %d %s for %d gold."
+msgstr[0] "Vendido %d %s por %d ouro."
+msgstr[1] "Vendido %d %s por %d ouro."
+
+#: client/gui-gtk-3.22/cityrep.c:655 client/gui-gtk-4.0/cityrep.c:661
+#: client/gui-gtk-5.0/cityrep.c:602 client/repodlgs_common.c:188
+#, c-format
+msgid "No %s could be sold."
+msgstr "Non se puido vender ningún %s."
+
+#: client/gui-gtk-3.22/cityrep.c:976 client/gui-gtk-4.0/cityrep.c:1018
+#: client/gui-gtk-5.0/cityrep.c:1039 client/gui-qt/citydlg.cpp:2751
+#: client/gui-qt/cityrep.cpp:477
+msgid "(no worklists defined)"
+msgstr "(sen listas de traballo definidas)"
+
+#: client/gui-gtk-3.22/cityrep.c:1053 client/gui-gtk-4.0/cityrep.c:1128
+#: client/gui-gtk-4.0/cityrep.c:1691 client/gui-gtk-5.0/cityrep.c:1149
+#: client/gui-gtk-5.0/cityrep.c:1712
+msgid "_Production"
+msgstr "_Produción"
+
+#: client/gui-gtk-3.22/cityrep.c:1060 client/gui-gtk-4.0/cityrep.c:1623
+#: client/gui-gtk-5.0/cityrep.c:1644
+msgid "Chan_ge"
+msgstr "Cam_biar"
+
+#: client/gui-gtk-3.22/cityrep.c:1064 client/gui-gtk-4.0/cityrep.c:1630
+#: client/gui-gtk-5.0/cityrep.c:1651
+msgid "Add _First"
+msgstr "Engadir _Primeiro"
+
+#: client/gui-gtk-3.22/cityrep.c:1068 client/gui-gtk-4.0/cityrep.c:1646
+#: client/gui-gtk-5.0/cityrep.c:1667
+msgid "Add _Next"
+msgstr "E_ngadir Seguinte"
+
+#: client/gui-gtk-3.22/cityrep.c:1072 client/gui-gtk-4.0/cityrep.c:1654
+#: client/gui-gtk-5.0/cityrep.c:1675
+msgid "Add _2nd Last"
+msgstr "Engadir _2º último"
+
+#: client/gui-gtk-3.22/cityrep.c:1076 client/gui-gtk-4.0/cityrep.c:1638
+#: client/gui-gtk-5.0/cityrep.c:1659
+msgid "Add _Last"
+msgstr "Engadir Ú_ltimo"
+
+#: client/gui-gtk-3.22/cityrep.c:1083 client/gui-gtk-4.0/cityrep.c:1658
+#: client/gui-gtk-5.0/cityrep.c:1679
+msgid "Set Worklist"
+msgstr "Establecer lista de traballo"
+
+#: client/gui-gtk-3.22/cityrep.c:1089 client/gui-gtk-4.0/cityrep.c:1662
+#: client/gui-gtk-5.0/cityrep.c:1683
+msgid "Append Worklist"
+msgstr "Engadir lista de traballo"
+
+#: client/gui-gtk-3.22/cityrep.c:1095 client/gui-gtk-4.0/cityrep.c:1669
+#: client/gui-gtk-5.0/cityrep.c:1690
+msgid "Clear _Worklist"
+msgstr "Borrar a lista de _traballo"
+
+#: client/gui-gtk-3.22/cityrep.c:1100 client/gui-gtk-4.0/cityrep.c:894
+#: client/gui-gtk-4.0/cityrep.c:1131 client/gui-gtk-5.0/cityrep.c:915
+#: client/gui-gtk-5.0/cityrep.c:1152
+msgid "Gover_nor"
+msgstr "Gober_nador"
+
+#: client/gui-gtk-3.22/cityrep.c:1105 client/gui-gtk-4.0/cityrep.c:1135
+#: client/gui-gtk-4.0/cityrep.c:1608 client/gui-gtk-5.0/cityrep.c:1156
+#: client/gui-gtk-5.0/cityrep.c:1629
+msgid "S_ell"
+msgstr "S_ell"
+
+#: client/gui-gtk-3.22/cityrep.c:1110 client/gui-gtk-3.22/menu.c:515
+#: client/gui-gtk-3.22/unitselect.c:497 client/gui-gtk-4.0/cityrep.c:1136
+#: client/gui-gtk-4.0/cityrep.c:1882 client/gui-gtk-4.0/menu.c:3122
+#: client/gui-gtk-4.0/unitselect.c:504 client/gui-gtk-5.0/cityrep.c:1157
+#: client/gui-gtk-5.0/cityrep.c:1903 client/gui-gtk-5.0/menu.c:3126
+#: client/gui-gtk-5.0/unitselect.c:504
+msgid "_Select"
+msgstr "_Seleccionar"
+
+#: client/gui-gtk-3.22/cityrep.c:1114 client/gui-gtk-3.22/plrdlg.c:554
+#: client/gui-gtk-4.0/cityrep.c:1139 client/gui-gtk-4.0/plrdlg.c:717
+#: client/gui-gtk-5.0/cityrep.c:1160 client/gui-gtk-5.0/plrdlg.c:717
+msgid "_Display"
+msgstr "_Mostrar"
+
+#: client/gui-gtk-3.22/cityrep.c:1147 client/gui-gtk-3.22/menu.c:385
+#: client/gui-gtk-4.0/cityrep.c:1176 client/gui-gtk-4.0/menu.c:942
+#: client/gui-gtk-5.0/cityrep.c:1197 client/gui-gtk-5.0/menu.c:942
+#: client/gui-qt/diplodlg.cpp:414 client/gui-qt/menu.cpp:1551
+#: client/gui-qt/pages.cpp:762 client/gui-qt/pages.cpp:1338
+#: client/gui-sdl2/diplodlg.c:821 client/gui-sdl3/diplodlg.c:817
+#: client/include/helpdlg_g.h:46 data/civ1/units.ruleset:26 data/civ2/units.ruleset:31
+#: data/classic/units.ruleset:38 data/sandbox/units.ruleset:44
+#: data/civ2civ3/units.ruleset:40 data/alien/units.ruleset:32 data/helpdata.txt:659
+#: data/multiplayer/units.ruleset:37 data/granularity/units.ruleset:30
+msgid "Cities"
+msgstr "Cidades"
+
+#: client/gui-gtk-3.22/cityrep.c:1171 client/gui-gtk-4.0/cityrep.c:1200
+#: client/gui-gtk-5.0/cityrep.c:1221
+msgid "_Inspect"
+msgstr "_Inspeccionar"
+
+#: client/gui-gtk-3.22/cityrep.c:1518 client/gui-gtk-3.22/cityrep.c:1537
+#: client/gui-gtk-3.22/cityrep.c:1556 client/gui-gtk-3.22/cityrep.c:1575
+#: client/gui-gtk-3.22/cityrep.c:1597 client/gui-sdl2/helpdlg.c:339
+#: client/gui-sdl3/helpdlg.c:336
+msgid "Improvements"
+msgstr "Melloras"
+
+#: client/gui-gtk-3.22/cityrep.c:1520 client/gui-gtk-3.22/cityrep.c:1539
+#: client/gui-gtk-3.22/cityrep.c:1558 client/gui-gtk-3.22/cityrep.c:1577
+#: client/gui-gtk-3.22/cityrep.c:1601 client/gui-qt/cityrep.cpp:741
+#: gen_headers/enums/manual_enums.def:12
+msgid "Wonders"
+msgstr "Marabillas"
+
+#: client/gui-gtk-3.22/cityrep.c:1778 client/gui-gtk-4.0/cityrep.c:1723
+#: client/gui-gtk-5.0/cityrep.c:1744 client/gui-qt/cityrep.cpp:960
+msgid "All Cities"
+msgstr "Todas as cidades"
+
+#: client/gui-gtk-3.22/cityrep.c:1783 client/gui-gtk-4.0/cityrep.c:1730
+#: client/gui-gtk-5.0/cityrep.c:1751 client/gui-qt/cityrep.cpp:962
+msgid "No Cities"
+msgstr "Non hai cidades"
+
+#: client/gui-gtk-3.22/cityrep.c:1788 client/gui-gtk-4.0/cityrep.c:1737
+#: client/gui-gtk-5.0/cityrep.c:1758 client/gui-qt/cityrep.cpp:964
+msgid "Invert Selection"
+msgstr "Inverter selección"
+
+#: client/gui-gtk-3.22/cityrep.c:1798 client/gui-gtk-4.0/cityrep.c:1744
+#: client/gui-gtk-5.0/cityrep.c:1765 client/gui-qt/cityrep.cpp:975
+msgid "Building Units"
+msgstr "Construindo Unidades"
+
+#: client/gui-gtk-3.22/cityrep.c:1804 client/gui-gtk-4.0/cityrep.c:1751
+#: client/gui-gtk-5.0/cityrep.c:1772 client/gui-qt/cityrep.cpp:978
+msgid "Building Improvements"
+msgstr "Construindo Melloras"
+
+#: client/gui-gtk-3.22/cityrep.c:1810 client/gui-gtk-4.0/cityrep.c:1758
+#: client/gui-gtk-5.0/cityrep.c:1779 client/gui-qt/cityrep.cpp:981
+msgid "Building Wonders"
+msgstr "Construíndo Marabillas"
+
+#: client/gui-gtk-3.22/cityrep.c:1822
+msgid "Building Unit"
+msgstr "Construindo Unidade"
+
+#: client/gui-gtk-3.22/cityrep.c:1826
+msgid "Building Improvement"
+msgstr "Construindo Mellora"
+
+#: client/gui-gtk-3.22/cityrep.c:1830
+msgid "Building Wonder"
+msgstr "Construíndo Marabilla"
+
+#: client/gui-gtk-3.22/cityrep.c:1838 client/gui-gtk-4.0/cityrep.c:1789
+#: client/gui-gtk-5.0/cityrep.c:1810 client/gui-qt/cityrep.cpp:967
+msgid "Coastal Cities"
+msgstr "Cidades Costeiras"
+
+#: client/gui-gtk-3.22/cityrep.c:1843 client/gui-gtk-4.0/cityrep.c:1796
+#: client/gui-gtk-5.0/cityrep.c:1817 client/gui-qt/cityrep.cpp:969
+msgid "Same Island"
+msgstr "Na mesma illa"
+
+#: client/gui-gtk-3.22/cityrep.c:1853 client/gui-qt/cityrep.cpp:994
+msgid "Supported Units"
+msgstr "Unidades Soportadas"
+
+#: client/gui-gtk-3.22/cityrep.c:1856 client/gui-qt/cityrep.cpp:998
+msgid "Units Present"
+msgstr "Unidades presentes"
+
+#: client/gui-gtk-3.22/cityrep.c:1860 client/gui-qt/cityrep.cpp:985
+msgid "Improvements in City"
+msgstr "Melloras na cidade"
+
+#: client/gui-gtk-3.22/cityrep.c:1864 client/gui-qt/cityrep.cpp:989
+msgid "Wonders in City"
+msgstr "Marabillas na cidade"
+
+#: client/gui-gtk-3.22/cityrep.c:1873 client/gui-qt/cityrep.cpp:1003
+msgid "Available Units"
+msgstr "Unidades Dispoñibles"
+
+#: client/gui-gtk-3.22/cityrep.c:1876 client/gui-qt/cityrep.cpp:1007
+msgid "Available Improvements"
+msgstr "Melloras dispoñibles"
+
+#: client/gui-gtk-3.22/cityrep.c:1879 client/gui-qt/cityrep.cpp:1011
+msgid "Available Wonders"
+msgstr "Marabillas dispoñibles"
+
+#: client/gui-gtk-3.22/cityrep.c:1992 client/gui-gtk-4.0/cityrep.c:1923
+#: client/gui-gtk-5.0/cityrep.c:1944
+#, c-format
+msgid "Total Buy Cost: %d"
+msgstr "Custo total de compra: %d"
+
+#: client/gui-gtk-3.22/cma_fe.c:268 client/gui-gtk-4.0/cma_fe.c:279
+#: client/gui-gtk-5.0/cma_fe.c:279
+msgid ""
+"For information on\n"
+"the citizen governor and governor presets,\n"
+"including sample presets,\n"
+"see README.governor."
+msgstr ""
+"Para información sobre\n"
+"os preestablecidos de gobernador e gobernador cidadán,\n"
+"incluíndo presets de mostra,\n"
+"ver README.governor."
+
+#: client/gui-gtk-3.22/cma_fe.c:283 client/gui-gtk-4.0/cma_fe.c:294
+#: client/gui-gtk-5.0/cma_fe.c:294
+msgid "Prese_ts:"
+msgstr "Configuración_predeterminada:"
+
+#: client/gui-gtk-3.22/cma_fe.c:299 client/gui-gtk-4.0/cma_fe.c:311
+#: client/gui-gtk-5.0/cma_fe.c:311
+msgid "Ne_w"
+msgstr "No_vo"
+
+#: client/gui-gtk-3.22/cma_fe.c:306 client/gui-gtk-3.22/pages.c:599
+#: client/gui-gtk-3.22/wldlg.c:224 client/gui-gtk-4.0/cma_fe.c:318
+#: client/gui-gtk-4.0/pages.c:613 client/gui-gtk-4.0/wldlg.c:228
+#: client/gui-gtk-5.0/cma_fe.c:318 client/gui-gtk-5.0/pages.c:613
+#: client/gui-gtk-5.0/wldlg.c:228
+msgid "_Delete"
+msgstr "_Eliminar"
+
+#: client/gui-gtk-3.22/cma_fe.c:321 client/gui-gtk-4.0/cma_fe.c:333
+#: client/gui-gtk-5.0/cma_fe.c:333
+msgid "Results"
+msgstr "Resultados"
+
+#: client/gui-gtk-3.22/cma_fe.c:341 client/gui-gtk-4.0/cma_fe.c:355
+#: client/gui-gtk-5.0/cma_fe.c:355 client/gui-qt/citydlg.cpp:1908
+#: client/gui-sdl2/cma_fe.c:951 client/gui-sdl3/cma_fe.c:947
+msgid "Minimal Surplus"
+msgstr "Excedente mínimo"
+
+#: client/gui-gtk-3.22/cma_fe.c:345 client/gui-gtk-4.0/cma_fe.c:359
+#: client/gui-gtk-5.0/cma_fe.c:359 client/gui-sdl2/cma_fe.c:954
+#: client/gui-sdl3/cma_fe.c:950
+msgid "Factor"
+msgstr "Factor"
+
+#: client/gui-gtk-3.22/cma_fe.c:391 client/gui-gtk-4.0/cma_fe.c:411
+#: client/gui-gtk-5.0/cma_fe.c:411 client/gui-qt/citydlg.cpp:1906
+#: client/gui-sdl2/cma_fe.c:1000 client/gui-sdl3/cma_fe.c:996
+msgid "Celebrate"
+msgstr "Celebralo"
+
+#: client/gui-gtk-3.22/cma_fe.c:422 client/gui-gtk-4.0/cma_fe.c:444
+#: client/gui-gtk-5.0/cma_fe.c:444 client/gui-qt/citydlg.cpp:1907
+msgid "Maximize growth"
+msgstr "Maximizar o crecemento"
+
+#: client/gui-gtk-3.22/cma_fe.c:441 client/gui-gtk-3.22/repodlgs.c:613
+#: client/gui-gtk-3.22/wldlg.c:1229 client/gui-gtk-4.0/cma_fe.c:462
+#: client/gui-gtk-4.0/repodlgs.c:645 client/gui-gtk-4.0/wldlg.c:1310
+#: client/gui-gtk-5.0/cma_fe.c:462 client/gui-gtk-5.0/repodlgs.c:645
+#: client/gui-gtk-5.0/wldlg.c:1310 client/gui-qt/menu.cpp:1639
+msgid "Help"
+msgstr "Axuda"
+
+#: client/gui-gtk-3.22/cma_fe.c:506 client/gui-gtk-4.0/cma_fe.c:523
+#: client/gui-gtk-5.0/cma_fe.c:523
+msgid "Governor Enabl_ed"
+msgstr "Gobernador Activa_do"
+
+#: client/gui-gtk-3.22/cma_fe.c:509 client/gui-gtk-4.0/cma_fe.c:526
+#: client/gui-gtk-5.0/cma_fe.c:526
+msgid "Governor Disabl_ed"
+msgstr "Gobernador desactiva_do"
+
+#: client/gui-gtk-3.22/cma_fe.c:578 client/gui-gtk-4.0/cma_fe.c:595
+#: client/gui-gtk-5.0/cma_fe.c:595 client/gui-qt/citydlg.cpp:2372
+#: client/gui-sdl2/cma_fe.c:269 client/gui-sdl2/cma_fe.c:348
+#: client/gui-sdl3/cma_fe.c:265 client/gui-sdl3/cma_fe.c:344
+msgid "new preset"
+msgstr "novo predefinido"
+
+#: client/gui-gtk-3.22/cma_fe.c:582 client/gui-gtk-4.0/cma_fe.c:599
+#: client/gui-gtk-5.0/cma_fe.c:599 client/gui-qt/citydlg.cpp:2371
+#: client/gui-sdl2/cma_fe.c:319 client/gui-sdl3/cma_fe.c:315
+msgid "Name new preset"
+msgstr "Nomea o novo predefinido"
+
+#: client/gui-gtk-3.22/cma_fe.c:583 client/gui-gtk-4.0/cma_fe.c:600
+#: client/gui-gtk-5.0/cma_fe.c:600 client/gui-qt/citydlg.cpp:2370
+#: client/gui-sdl2/cma_fe.c:336 client/gui-sdl3/cma_fe.c:332
+msgid "What should we name the preset?"
+msgstr "Como debemos nomear o predefinido?"
+
+#: client/gui-gtk-3.22/cma_fe.c:668 client/gui-gtk-4.0/cma_fe.c:685
+#: client/gui-gtk-5.0/cma_fe.c:685 client/gui-qt/citydlg.cpp:2618
+msgid "Remove this preset?"
+msgstr "Queres eliminar esta predefinido?"
+
+#: client/gui-gtk-3.22/dialogs.c:211 client/gui-gtk-3.22/dialogs.c:217
+#: client/gui-gtk-3.22/messagewin.c:389 client/gui-gtk-4.0/dialogs.c:211
+#: client/gui-gtk-4.0/dialogs.c:217 client/gui-gtk-4.0/messagewin.c:392
+#: client/gui-gtk-5.0/dialogs.c:211 client/gui-gtk-5.0/dialogs.c:217
+#: client/gui-gtk-5.0/messagewin.c:392
+msgid "Goto _Location"
+msgstr "Ir a _Localización"
+
+#: client/gui-gtk-3.22/dialogs.c:212 client/gui-gtk-3.22/messagewin.c:384
+#: client/gui-gtk-4.0/dialogs.c:212 client/gui-gtk-4.0/messagewin.c:387
+#: client/gui-gtk-5.0/dialogs.c:212 client/gui-gtk-5.0/messagewin.c:387
+msgid "I_nspect City"
+msgstr "I_nspeccionar a cidade"
+
+#: client/gui-gtk-3.22/dialogs.c:294 client/gui-gtk-4.0/dialogs.c:294
+#: client/gui-gtk-5.0/dialogs.c:294 client/gui-qt/dialogs.cpp:1315
+msgid "You say you wanna revolution?"
+msgstr "Vostede di que quere unha revolución?"
+
+#: client/gui-gtk-3.22/dialogs.c:295 client/gui-gtk-4.0/dialogs.c:295
+#: client/gui-gtk-5.0/dialogs.c:295 client/gui-qt/dialogs.cpp:1316
+msgid "Revolution!"
+msgstr "Revolución!"
+
+#. TRANS: Pillage dialog title.
+#: client/gui-gtk-3.22/dialogs.c:363 client/gui-gtk-4.0/dialogs.c:363
+#: client/gui-gtk-5.0/dialogs.c:363 client/gui-qt/dialogs.cpp:3887
+#: client/gui-sdl2/dialogs.c:2301 client/gui-sdl3/dialogs.c:2298
+msgid "What To Pillage"
+msgstr "Que Saquear"
+
+#. TRANS: Pillage dialog target text.
+#: client/gui-gtk-3.22/dialogs.c:367 client/gui-gtk-4.0/dialogs.c:367
+#: client/gui-gtk-5.0/dialogs.c:367 client/gui-qt/dialogs.cpp:3887
+msgid "Select what to pillage:"
+msgstr "Selecciona o que queres pillar:"
+
+#. TRANS: Pillage dialog do button text.
+#: client/gui-gtk-3.22/dialogs.c:369 client/gui-gtk-4.0/dialogs.c:369
+#: client/gui-gtk-5.0/dialogs.c:369 client/gui-qt/menu.cpp:1290
+#: client/gui-sdl2/menu.c:705 client/gui-sdl3/menu.c:701 common/fc_types.h:156
+#: common/unit.c:662
+msgid "Pillage"
+msgstr "Pillaxe"
+
+#: client/gui-gtk-3.22/dialogs.c:721 client/gui-gtk-4.0/dialogs.c:724
+#: client/gui-gtk-5.0/dialogs.c:724 server/settings.h:61
+msgid "All"
+msgstr "Todo"
+
+#: client/gui-gtk-3.22/dialogs.c:859 client/gui-gtk-4.0/dialogs.c:866
+#: client/gui-gtk-5.0/dialogs.c:866 client/gui-qt/dialogs.cpp:590
+msgid "Edit Nation"
+msgstr "Editar Nación"
+
+#: client/gui-gtk-3.22/dialogs.c:861 client/gui-gtk-4.0/dialogs.c:868
+#: client/gui-gtk-5.0/dialogs.c:868 client/gui-qt/dialogs.cpp:592
+msgid "What Nation Will You Be?"
+msgstr "Que nación serás?"
+
+#: client/gui-gtk-3.22/dialogs.c:863 client/gui-gtk-4.0/dialogs.c:870
+#: client/gui-gtk-5.0/dialogs.c:870 client/gui-qt/dialogs.cpp:594
+#: client/gui-qt/pages.cpp:702 client/gui-sdl2/chatline.c:818
+#: client/gui-sdl3/chatline.c:814
+msgid "Pick Nation"
+msgstr "Escolle Nación"
+
+#: client/gui-gtk-3.22/dialogs.c:871 client/gui-gtk-4.0/dialogs.c:878
+#: client/gui-gtk-5.0/dialogs.c:878
+msgid "_Random Nation"
+msgstr "Nación aleato_ria"
+
+#: client/gui-gtk-3.22/dialogs.c:883 client/gui-gtk-4.0/dialogs.c:889
+#: client/gui-gtk-5.0/dialogs.c:889
+msgid "Select a nation"
+msgstr "Escolle unha nación"
+
+#. TRANS: nation set name followed by number of playable nations;
+#. * <b> and </b> are Pango markup and should be left alone
+#: client/gui-gtk-3.22/dialogs.c:922 client/gui-gtk-4.0/dialogs.c:933
+#: client/gui-gtk-5.0/dialogs.c:933
+#, c-format
+msgid "<b>%s</b> (%d nation)"
+msgid_plural "<b>%s</b> (%d nations)"
+msgstr[0] "<b>%s</b> (%d nación)"
+msgstr[1] "<b>%s</b> (%d nacións)"
+
+#: client/gui-gtk-3.22/dialogs.c:995 client/gui-gtk-4.0/dialogs.c:1006
+#: client/gui-gtk-5.0/dialogs.c:1006
+msgid "_Nation Set:"
+msgstr "Conxunto de _Nacións:"
+
+#: client/gui-gtk-3.22/dialogs.c:1028 client/gui-gtk-4.0/dialogs.c:1039
+#: client/gui-gtk-5.0/dialogs.c:1039
+msgid "Nation _Groups:"
+msgstr "_Grupos de nacións:"
+
+#: client/gui-gtk-3.22/dialogs.c:1051 client/gui-gtk-3.22/wldlg.c:226
+#: client/gui-gtk-4.0/dialogs.c:1062 client/gui-gtk-4.0/wldlg.c:230
+#: client/gui-gtk-5.0/dialogs.c:1062 client/gui-gtk-5.0/wldlg.c:230
+msgid "_Properties"
+msgstr "_Propiedades"
+
+#: client/gui-gtk-3.22/dialogs.c:1072 client/gui-gtk-4.0/dialogs.c:1086
+#: client/gui-gtk-5.0/dialogs.c:1086
+msgid "_Leader:"
+msgstr "_Líder:"
+
+#: client/gui-gtk-3.22/dialogs.c:1119 client/gui-gtk-4.0/dialogs.c:1134
+#: client/gui-gtk-5.0/dialogs.c:1134
+msgid "City _Styles:"
+msgstr "E_stilos de cidade:"
+
+#: client/gui-gtk-3.22/dialogs.c:1157 client/gui-gtk-4.0/dialogs.c:1172
+#: client/gui-gtk-5.0/dialogs.c:1172
+msgid "_Description"
+msgstr "_Descrición"
+
+#: client/gui-gtk-3.22/dialogs.c:1391 client/gui-gtk-4.0/dialogs.c:1410
+#: client/gui-gtk-5.0/dialogs.c:1410
+msgid "You must select your sex."
+msgstr "Debes seleccionar o teu sexo."
+
+#: client/gui-gtk-3.22/dialogs.c:1396 client/gui-gtk-4.0/dialogs.c:1415
+#: client/gui-gtk-5.0/dialogs.c:1415 client/gui-qt/dialogs.cpp:851
+msgid "You must select your style."
+msgstr "Debes seleccionar o teu estilo."
+
+#: client/gui-gtk-3.22/dialogs.c:1405 client/gui-gtk-4.0/dialogs.c:1425
+#: client/gui-gtk-5.0/dialogs.c:1425 client/gui-qt/dialogs.cpp:856
+#: client/gui-sdl2/dialogs.c:2613 client/gui-sdl3/dialogs.c:2610
+msgid "You must type a legal name."
+msgstr "Debes escribir un nome legal."
+
+#: client/gui-gtk-3.22/dialogs.c:1448 client/gui-gtk-4.0/dialogs.c:1486
+#: client/gui-gtk-5.0/dialogs.c:1486 client/gui-qt/dialogs.cpp:4396
+msgid "Upgrade Unit!"
+msgstr "Actualiza a unidade!"
+
+#: client/gui-gtk-3.22/dialogs.c:1457 client/gui-gtk-3.22/repodlgs.c:1640
+#: client/gui-gtk-4.0/dialogs.c:1495 client/gui-gtk-4.0/repodlgs.c:1672
+#: client/gui-gtk-5.0/dialogs.c:1495 client/gui-gtk-5.0/repodlgs.c:1672
+#: client/gui-qt/dialogs.cpp:4399 client/gui-qt/repodlgs.cpp:226
+#: client/gui-sdl2/dialogs.c:704 client/gui-sdl2/repodlgs.c:225
+#: client/gui-sdl3/dialogs.c:700 client/gui-sdl3/repodlgs.c:225
+msgid "Upgrade Obsolete Units"
+msgstr "Actualizar unidades obsoletas"
+
+#: client/gui-gtk-3.22/dialogs.c:1486 client/gui-gtk-3.22/dialogs.c:1495
+#: client/gui-gtk-3.22/repodlgs.c:1040 client/gui-gtk-4.0/dialogs.c:1525
+#: client/gui-gtk-4.0/dialogs.c:1534 client/gui-gtk-4.0/repodlgs.c:1074
+#: client/gui-gtk-5.0/dialogs.c:1525 client/gui-gtk-5.0/dialogs.c:1534
+#: client/gui-gtk-5.0/repodlgs.c:1074 client/gui-qt/repodlgs.cpp:1462
+#: client/gui-sdl2/dialogs.c:905 client/gui-sdl3/dialogs.c:901
+msgid "Disband Units"
+msgstr "Dissolver unidades"
+
+#: client/gui-gtk-3.22/dialogs.c:1548 client/gui-gtk-4.0/dialogs.c:1588
+#: client/gui-gtk-5.0/dialogs.c:1588 client/gui-qt/dialogs.cpp:4353
+#, c-format
+msgid ""
+"Tileset \"%s\" problem, it's probably incompatible with the ruleset:\n"
+"%s"
+msgstr ""
+"Problema do conxunto de celas \"%s\", probablemente sexa incompatible co conxunto de "
+"regras:\n"
+"%s"
+
+#: client/gui-gtk-3.22/dialogs.c:1555 client/gui-gtk-4.0/dialogs.c:1595
+#: client/gui-gtk-5.0/dialogs.c:1595 client/gui-qt/dialogs.cpp:4357
+#, c-format
+msgid ""
+"Tileset problem, it's probably incompatible with the ruleset:\n"
+"%s"
+msgstr ""
+"Problema de conxunto de celas, probablemente sexa incompatible co conxunto de "
+"regras:\n"
+"%s"
+
+#: client/gui-gtk-3.22/dialogs.c:1614 client/gui-gtk-4.0/dialogs.c:1654
+#: client/gui-gtk-5.0/dialogs.c:1654
+#, c-format
+msgid ""
+"Are you sure you want to do %s?\n"
+"%s"
+msgstr ""
+"Estás seguro de que queres facer %s?\n"
+"%s"
+
+#: client/gui-gtk-3.22/dialogs.c:1617 client/gui-gtk-4.0/dialogs.c:1657
+#: client/gui-gtk-5.0/dialogs.c:1657
+#, c-format
+msgid "Are you sure you want to do %s?"
+msgstr "Estás seguro de que queres facer %s?"
+
+#: client/gui-gtk-3.22/dialogs.c:1651 client/gui-gtk-4.0/dialogs.c:1692
+#: client/gui-gtk-5.0/dialogs.c:1692 client/gui-qt/dialogs.cpp:4993
+#: client/gui-sdl2/dialogs.c:3806 client/gui-sdl3/dialogs.c:3804
+#, c-format
+msgid "No image for tag \"%s\", requested by the server."
+msgstr "Non hai imaxe para a etiqueta \"%s\", solicitada polo servidor."
+
+#: client/gui-gtk-3.22/diplodlg.c:269 client/gui-gtk-4.0/diplodlg.c:302
+#: client/gui-gtk-5.0/diplodlg.c:302 client/gui-qt/diplodlg.cpp:352
+msgid "World-map"
+msgstr "Mapa do mundo"
+
+#: client/gui-gtk-3.22/diplodlg.c:282 client/gui-gtk-4.0/diplodlg.c:320
+#: client/gui-gtk-5.0/diplodlg.c:320 client/gui-qt/diplodlg.cpp:364
+msgid "Sea-map"
+msgstr "Mapa do mar"
+
+#: client/gui-gtk-3.22/diplodlg.c:291 client/gui-gtk-4.0/diplodlg.c:326
+#: client/gui-gtk-5.0/diplodlg.c:326
+msgid "_Maps"
+msgstr "_Mapas"
+
+#: client/gui-gtk-3.22/diplodlg.c:305 client/gui-gtk-4.0/diplodlg.c:402
+#: client/gui-gtk-5.0/diplodlg.c:402
+msgid "_Advances"
+msgstr "_Avances"
+
+#. TRANS: All technologies menu item in the diplomatic dialog.
+#: client/gui-gtk-3.22/diplodlg.c:333 client/gui-gtk-4.0/diplodlg.c:373
+#: client/gui-gtk-5.0/diplodlg.c:373 client/gui-qt/diplodlg.cpp:389
+msgid "All advances"
+msgstr "Todos os avances"
+
+#: client/gui-gtk-3.22/diplodlg.c:417 client/gui-gtk-3.22/menu.c:325
+#: client/gui-gtk-4.0/diplodlg.c:463 client/gui-gtk-4.0/menu.c:848
+#: client/gui-gtk-5.0/diplodlg.c:463 client/gui-gtk-5.0/menu.c:848
+msgid "_Cities"
+msgstr "_Cidades"
+
+#: client/gui-gtk-3.22/diplodlg.c:427 client/gui-gtk-4.0/diplodlg.c:476
+#: client/gui-gtk-5.0/diplodlg.c:476
+msgid "_Give shared vision"
+msgstr "_Dar visión compartida"
+
+#: client/gui-gtk-3.22/diplodlg.c:441 client/gui-gtk-4.0/diplodlg.c:492
+#: client/gui-gtk-5.0/diplodlg.c:492
+msgid "Give _embassy"
+msgstr "Dar _embaixada"
+
+#: client/gui-gtk-3.22/diplodlg.c:456 client/gui-gtk-4.0/diplodlg.c:509
+#: client/gui-gtk-5.0/diplodlg.c:509
+msgid "_Share tiles"
+msgstr "_Compartir celas"
+
+#: client/gui-gtk-3.22/diplodlg.c:475 client/gui-gtk-4.0/diplodlg.c:530
+#: client/gui-gtk-5.0/diplodlg.c:530 client/gui-qt/diplodlg.cpp:462
+#: client/gui-sdl2/diplodlg.c:542 client/gui-sdl3/diplodlg.c:538 common/player.h:142
+msgid "?diplomatic_state:Cease-fire"
+msgstr "Alto o fogo"
+
+#: client/gui-gtk-3.22/diplodlg.c:484 client/gui-gtk-4.0/diplodlg.c:546
+#: client/gui-gtk-5.0/diplodlg.c:546 client/gui-qt/diplodlg.cpp:471
+#: client/gui-sdl2/diplodlg.c:557 client/gui-sdl3/diplodlg.c:553 common/player.h:144
+msgid "?diplomatic_state:Peace"
+msgstr "Paz"
+
+#: client/gui-gtk-3.22/diplodlg.c:493 client/gui-gtk-4.0/diplodlg.c:563
+#: client/gui-gtk-5.0/diplodlg.c:563 client/gui-qt/diplodlg.cpp:480
+#: client/gui-sdl2/diplodlg.c:573 client/gui-sdl3/diplodlg.c:569 common/player.h:146
+msgid "?diplomatic_state:Alliance"
+msgstr "Alianza"
+
+#: client/gui-gtk-3.22/diplodlg.c:502 client/gui-gtk-4.0/diplodlg.c:572
+#: client/gui-gtk-5.0/diplodlg.c:572
+msgid "_Pacts"
+msgstr "_Pactos"
+
+#: client/gui-gtk-3.22/diplodlg.c:564 client/gui-gtk-4.0/diplodlg.c:637
+#: client/gui-gtk-5.0/diplodlg.c:637
+msgid "Cancel _all meetings"
+msgstr "Cancelar _todas as reunións"
+
+#: client/gui-gtk-3.22/diplodlg.c:642 client/gui-gtk-3.22/diplodlg.c:712
+#: client/gui-gtk-4.0/diplodlg.c:712 client/gui-gtk-4.0/diplodlg.c:785
+#: client/gui-gtk-5.0/diplodlg.c:712 client/gui-gtk-5.0/diplodlg.c:785
+#, c-format
+msgid "Diplomacy [%d]"
+msgstr "Diplomacia [%d]"
+
+#: client/gui-gtk-3.22/diplodlg.c:722 client/gui-gtk-4.0/diplodlg.c:795
+#: client/gui-gtk-5.0/diplodlg.c:795 client/gui-qt/diplodlg.cpp:232
+#: client/gui-sdl2/diplodlg.c:1028 client/gui-sdl3/diplodlg.c:1024
+msgid "Accept treaty"
+msgstr "Aceptar tratado"
+
+#: client/gui-gtk-3.22/diplodlg.c:724 client/gui-gtk-4.0/diplodlg.c:797
+#: client/gui-gtk-5.0/diplodlg.c:797 client/gui-qt/diplodlg.cpp:235
+#: client/gui-sdl2/diplodlg.c:1017 client/gui-sdl3/diplodlg.c:1013
+msgid "Cancel meeting"
+msgstr "Cancelar reunión"
+
+#: client/gui-gtk-3.22/diplodlg.c:803 client/gui-gtk-3.22/diplodlg.c:885
+#: client/gui-qt/diplodlg.cpp:204 client/gui-qt/diplodlg.cpp:206
+msgid "Add Clause..."
+msgstr "Engadir cláusula..."
+
+#: client/gui-gtk-3.22/diplodlg.c:949 client/gui-gtk-4.0/diplodlg.c:1013
+#: client/gui-gtk-5.0/diplodlg.c:1013
+msgid "C_lauses:"
+msgstr "C_lausulas:"
+
+#: client/gui-gtk-3.22/diplodlg.c:997 client/gui-gtk-4.0/diplodlg.c:1060
+#: client/gui-gtk-5.0/diplodlg.c:1060 client/gui-qt/diplodlg.cpp:726
+msgid "--- This treaty is blank. Please add some clauses. ---"
+msgstr "--- Este tratado está en branco. Engade algunhas cláusulas. ---"
+
+#: client/gui-gtk-3.22/diplodlg.c:1251 client/gui-gtk-4.0/diplodlg.c:1333
+#: client/gui-gtk-5.0/diplodlg.c:1333 client/gui-sdl2/diplodlg.c:435
+#: client/gui-sdl3/diplodlg.c:431
+msgid "Invalid amount of gold specified."
+msgstr "Cantidade de ouro especificada non válida."
+
+#: client/gui-gtk-3.22/editgui.c:188 client/gui-gtk-4.0/editgui.c:189
+#: client/gui-gtk-5.0/editgui.c:189
+msgid ""
+"The current ruleset does not define any objects corresponding to this editor tool."
+msgstr ""
+"O conxunto de regras actual non define ningún obxecto correspondente a esta "
+"ferramenta editor."
+
+#: client/gui-gtk-3.22/editgui.c:239 client/gui-gtk-4.0/editgui.c:240
+#: client/gui-gtk-5.0/editgui.c:240
+msgid "Global Observer"
+msgstr "Observador global"
+
+#: client/gui-gtk-3.22/editgui.c:585 client/gui-gtk-4.0/editgui.c:591
+#: client/gui-gtk-5.0/editgui.c:591
+msgid ""
+"Switch player point-of-view. Use this to edit from the perspective of different "
+"players, or even as a global observer."
+msgstr ""
+"Cambia o punto de vista do xogador. Use isto para editar desde a perspectiva de "
+"diferentes xogadores, ou incluso como observador global."
+
+#: client/gui-gtk-3.22/editgui.c:597 client/gui-gtk-4.0/editgui.c:603
+#: client/gui-gtk-5.0/editgui.c:603
+msgid "Show the property editor."
+msgstr "Mostra o editor de propiedades."
+
+#: client/gui-gtk-3.22/editgui.c:1008 client/gui-gtk-4.0/editgui.c:999
+#: client/gui-gtk-5.0/editgui.c:999
+msgid "Select Tool Value"
+msgstr "Seleccione o valor da ferramenta"
+
+#: client/gui-gtk-3.22/editgui.c:1178 client/gui-gtk-4.0/editgui.c:1176
+#: client/gui-gtk-5.0/editgui.c:1176
+msgid "Editor Tool"
+msgstr "Ferramenta Editor"
+
+#: client/gui-gtk-3.22/editgui.c:1195 client/gui-gtk-4.0/editgui.c:1196
+#: client/gui-gtk-5.0/editgui.c:1196
+msgid "Click to change value if applicable."
+msgstr "Fai clic para cambiar o valor se procede."
+
+#: client/gui-gtk-3.22/editgui.c:1228 client/gui-gtk-4.0/editgui.c:1229
+#: client/gui-gtk-5.0/editgui.c:1229
+msgid "Click to change tool mode."
+msgstr "Fai clic para cambiar o modo da ferramenta."
+
+#: client/gui-gtk-3.22/editgui.c:1245 client/gui-gtk-4.0/editgui.c:1245
+#: client/gui-gtk-5.0/editgui.c:1245
+msgid "Mode"
+msgstr "Modo"
+
+#: client/gui-gtk-3.22/editgui.c:1264 client/gui-gtk-4.0/editgui.c:1265
+#: client/gui-gtk-5.0/editgui.c:1265
+msgid ""
+"Use this to change the \"size\" parameter for the tool. This parameter controls for "
+"example the half-width of the square of tiles that will be affected by the tool, or "
+"the size of a created city."
+msgstr ""
+"Use isto para cambiar o parámetro \"tamaño\" da ferramenta. Este parámetro controla, "
+"por exemplo, a metade do ancho do cadrado de celas que se verán afectados pola "
+"ferramenta ou o tamaño dunha cidade creada."
+
+#: client/gui-gtk-3.22/editgui.c:1282 client/gui-gtk-4.0/editgui.c:1284
+#: client/gui-gtk-5.0/editgui.c:1284
+msgid ""
+"Use this to change the tool's \"count\" parameter. This controls for example how "
+"many units are placed at once with the unit tool."
+msgstr ""
+"Use isto para cambiar o parámetro \"contar\" da ferramenta. Isto controla, por "
+"exemplo, cantas unidades se colocan á vez coa ferramenta de unidades."
+
+#: client/gui-gtk-3.22/editgui.c:1290 client/gui-gtk-3.22/repodlgs.c:837
+#: client/gui-gtk-3.22/unitselect.c:97 client/gui-gtk-4.0/editgui.c:1292
+#: client/gui-gtk-4.0/repodlgs.c:869 client/gui-gtk-4.0/unitselect.c:97
+#: client/gui-gtk-5.0/editgui.c:1292 client/gui-gtk-5.0/repodlgs.c:869
+#: client/gui-gtk-5.0/unitselect.c:97 client/gui-qt/repodlgs.cpp:1222
+msgid "Count"
+msgstr "Conta"
+
+#: client/gui-gtk-3.22/editgui.c:1316 client/gui-gtk-4.0/editgui.c:1318
+#: client/gui-gtk-5.0/editgui.c:1318
+msgid ""
+"Use this to change the \"applied player\" tool parameter. This controls for example "
+"under which player units and cities are created."
+msgstr ""
+"Use isto para cambiar o parámetro da ferramenta \"reprodutor aplicado\". Isto "
+"controla, por exemplo, en que unidades de xogadores e cidades se crean."
+
+#: client/gui-gtk-3.22/editprop.c:670 client/gui-gtk-4.0/editprop.c:670
+#: client/gui-gtk-5.0/editprop.c:670
+msgid "Tile"
+msgstr "Cela"
+
+#: client/gui-gtk-3.22/editprop.c:678 client/gui-gtk-4.0/editprop.c:678
+#: client/gui-gtk-5.0/editprop.c:678 client/gui-qt/repodlgs.cpp:1582
+msgid "Player"
+msgstr "Xogador"
+
+#: client/gui-gtk-3.22/editprop.c:680 client/gui-gtk-4.0/editprop.c:680
+#: client/gui-gtk-5.0/editprop.c:680
+msgid "?play:Game"
+msgstr "Partida"
+
+#: client/gui-gtk-3.22/editprop.c:875 client/gui-gtk-4.0/editprop.c:875
+#: client/gui-gtk-5.0/editprop.c:875 utility/shared.c:2269
+msgid "TRUE"
+msgstr "VERDADEIRO"
+
+#: client/gui-gtk-3.22/editprop.c:875 client/gui-gtk-4.0/editprop.c:875
+#: client/gui-gtk-5.0/editprop.c:875 utility/shared.c:2269
+msgid "FALSE"
+msgstr "FALSO"
+
+#. TRANS: "Number of buildings, number of small
+#. * wonders (e.g. palace), number of great wonders."
+#: client/gui-gtk-3.22/editprop.c:903 client/gui-gtk-4.0/editprop.c:903
+#: client/gui-gtk-5.0/editprop.c:903
+#, c-format
+msgid "%db %ds %dW"
+msgstr "%db %ds %dW"
+
+#. TRANS: "Number of technologies known".
+#: client/gui-gtk-3.22/editprop.c:915 client/gui-gtk-4.0/editprop.c:915
+#: client/gui-gtk-5.0/editprop.c:915
+#, c-format
+msgid "%d known"
+msgstr "%d coñecido"
+
+#. TRANS: "The number of terrain specials (e.g. hut,
+#. * river, pollution, etc.) present on a tile."
+#: client/gui-gtk-3.22/editprop.c:925 client/gui-gtk-3.22/editprop.c:935
+#: client/gui-gtk-3.22/editprop.c:945 client/gui-gtk-4.0/editprop.c:925
+#: client/gui-gtk-4.0/editprop.c:935 client/gui-gtk-4.0/editprop.c:945
+#: client/gui-gtk-5.0/editprop.c:925 client/gui-gtk-5.0/editprop.c:935
+#: client/gui-gtk-5.0/editprop.c:945
+#, c-format
+msgid "%d present"
+msgstr "%d presente"
+
+#: client/gui-gtk-3.22/editprop.c:950 client/gui-gtk-3.22/editprop.c:3915
+#: client/gui-gtk-4.0/editprop.c:950 client/gui-gtk-4.0/editprop.c:3924
+#: client/gui-gtk-5.0/editprop.c:950 client/gui-gtk-5.0/editprop.c:3924
+#: client/gui-qt/dialogs.cpp:624 data/civ1/nations.ruleset:87
+#: data/civ2/nations.ruleset:89 data/alien/nations.ruleset:89
+msgid "All nations"
+msgstr "Todas as nacións"
+
+#: client/gui-gtk-3.22/editprop.c:952 client/gui-gtk-4.0/editprop.c:952
+#: client/gui-gtk-5.0/editprop.c:952
+#, c-format
+msgid "%d nation"
+msgid_plural "%d nations"
+msgstr[0] "%d nación"
+msgstr[1] "%d nacións"
+
+#: client/gui-gtk-3.22/editprop.c:959 client/gui-gtk-4.0/editprop.c:959
+#: client/gui-gtk-5.0/editprop.c:959
+#, c-format
+msgid "%d byte"
+msgid_plural "%d bytes"
+msgstr[0] "%d byte"
+msgstr[1] "%d bytes"
+
+#. TRANS: Improvement never built.
+#: client/gui-gtk-3.22/editprop.c:984 client/gui-gtk-4.0/editprop.c:984
+#: client/gui-gtk-5.0/editprop.c:984
+msgid "(never)"
+msgstr "(nunca)"
+
+#. TRANS: Improvement was destroyed.
+#: client/gui-gtk-3.22/editprop.c:987 client/gui-gtk-4.0/editprop.c:987
+#: client/gui-gtk-5.0/editprop.c:987
+msgid "(destroyed)"
+msgstr "(destruído)"
+
+#: client/gui-gtk-3.22/editprop.c:3568 client/gui-gtk-4.0/editprop.c:3579
+#: client/gui-gtk-5.0/editprop.c:3579 client/gui-qt/menu.cpp:1021
+msgid "?verb:View"
+msgstr "Ver"
+
+#: client/gui-gtk-3.22/editprop.c:3570 client/gui-gtk-4.0/editprop.c:3581
+#: client/gui-gtk-5.0/editprop.c:3581
+msgid "Edit"
+msgstr "Editar"
+
+#. TRANS: As in "this tile special is present".
+#. TRANS: As in "this building is present".
+#. TRANS: As in "this tile special is present".
+#. TRANS: As in "this building is present".
+#. TRANS: As in "this tile special is present".
+#. TRANS: As in "this building is present".
+#: client/gui-gtk-3.22/editprop.c:3671 client/gui-gtk-3.22/editprop.c:3696
+#: client/gui-gtk-4.0/editprop.c:3679 client/gui-gtk-4.0/editprop.c:3704
+#: client/gui-gtk-5.0/editprop.c:3679 client/gui-gtk-5.0/editprop.c:3704
+msgid "Present"
+msgstr "Presente"
+
+#: client/gui-gtk-3.22/editprop.c:3673 client/gui-gtk-3.22/editprop.c:3680
+#: client/gui-gtk-3.22/editprop.c:3698 client/gui-gtk-3.22/editprop.c:3711
+#: client/gui-gtk-3.22/editprop.c:3724 client/gui-gtk-3.22/editprop.c:3738
+#: client/gui-gtk-3.22/editprop.c:4482 client/gui-gtk-3.22/editprop.c:4512
+#: client/gui-gtk-4.0/editprop.c:3681 client/gui-gtk-4.0/editprop.c:3688
+#: client/gui-gtk-4.0/editprop.c:3706 client/gui-gtk-4.0/editprop.c:3719
+#: client/gui-gtk-4.0/editprop.c:3732 client/gui-gtk-4.0/editprop.c:3746
+#: client/gui-gtk-4.0/editprop.c:4491 client/gui-gtk-4.0/editprop.c:4521
+#: client/gui-gtk-5.0/editprop.c:3681 client/gui-gtk-5.0/editprop.c:3688
+#: client/gui-gtk-5.0/editprop.c:3706 client/gui-gtk-5.0/editprop.c:3719
+#: client/gui-gtk-5.0/editprop.c:3732 client/gui-gtk-5.0/editprop.c:3746
+#: client/gui-gtk-5.0/editprop.c:4491 client/gui-gtk-5.0/editprop.c:4521
+msgid "ID"
+msgstr "ID"
+
+#: client/gui-gtk-3.22/editprop.c:3675 client/gui-gtk-3.22/editprop.c:3684
+#: client/gui-gtk-3.22/editprop.c:3700 client/gui-gtk-3.22/editprop.c:3715
+#: client/gui-gtk-3.22/editprop.c:3730 client/gui-gtk-3.22/editprop.c:3740
+#: client/gui-gtk-3.22/editprop.c:4506 client/gui-gtk-3.22/editprop.c:4530
+#: client/gui-gtk-3.22/pages.c:1411 client/gui-gtk-3.22/pages.c:2748
+#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/editprop.c:3683
+#: client/gui-gtk-4.0/editprop.c:3692 client/gui-gtk-4.0/editprop.c:3708
+#: client/gui-gtk-4.0/editprop.c:3723 client/gui-gtk-4.0/editprop.c:3738
+#: client/gui-gtk-4.0/editprop.c:3748 client/gui-gtk-4.0/editprop.c:4515
+#: client/gui-gtk-4.0/editprop.c:4539 client/gui-gtk-4.0/pages.c:1442
+#: client/gui-gtk-4.0/pages.c:2873 client/gui-gtk-4.0/wldlg.c:1017
+#: client/gui-gtk-5.0/editprop.c:3683 client/gui-gtk-5.0/editprop.c:3692
+#: client/gui-gtk-5.0/editprop.c:3708 client/gui-gtk-5.0/editprop.c:3723
+#: client/gui-gtk-5.0/editprop.c:3738 client/gui-gtk-5.0/editprop.c:3748
+#: client/gui-gtk-5.0/editprop.c:4515 client/gui-gtk-5.0/editprop.c:4539
+#: client/gui-gtk-5.0/pages.c:1442 client/gui-gtk-5.0/pages.c:2873
+#: client/gui-gtk-5.0/wldlg.c:1017 client/gui-qt/pages.cpp:341
+#: client/gui-qt/pages.cpp:679 tools/fcmp/mpgui_gtk3.c:460 tools/fcmp/mpgui_gtk4.c:476
+#: tools/fcmp/mpgui_gtk5.c:468 tools/fcmp/mpgui_qt.cpp:231
+#: tools/manual/manual_buildings.c:60
+msgid "Name"
+msgstr "Nome"
+
+#. TRANS: As in "this invention is known".
+#: client/gui-gtk-3.22/editprop.c:3686 client/gui-gtk-3.22/editprop.c:3736
+#: client/gui-gtk-4.0/editprop.c:3694 client/gui-gtk-4.0/editprop.c:3744
+#: client/gui-gtk-5.0/editprop.c:3694 client/gui-gtk-5.0/editprop.c:3744
+msgid "Known"
+msgstr "Coñecido"
+
+#. TRANS: As in "the turn when this building was built".
+#: client/gui-gtk-3.22/editprop.c:3703 client/gui-gtk-4.0/editprop.c:3711
+#: client/gui-gtk-5.0/editprop.c:3711
+msgid "Turn Built"
+msgstr "Turn Construído"
+
+#. TRANS: As in "the player has set this nation".
+#: client/gui-gtk-3.22/editprop.c:3709 client/gui-gtk-3.22/editprop.c:3722
+#: client/gui-gtk-4.0/editprop.c:3717 client/gui-gtk-4.0/editprop.c:3730
+#: client/gui-gtk-5.0/editprop.c:3717 client/gui-gtk-5.0/editprop.c:3730
+msgid "Set"
+msgstr "Establecer"
+
+#: client/gui-gtk-3.22/editprop.c:3727 client/gui-gtk-4.0/editprop.c:3735
+#: client/gui-gtk-5.0/editprop.c:3735
+msgid "Icon"
+msgstr "Icona"
+
+#: client/gui-gtk-3.22/editprop.c:4413 client/gui-gtk-3.22/editprop.c:4462
+#: client/gui-gtk-3.22/editprop.c:4474 client/gui-gtk-3.22/editprop.c:4504
+#: client/gui-gtk-4.0/editprop.c:4422 client/gui-gtk-4.0/editprop.c:4471
+#: client/gui-gtk-4.0/editprop.c:4483 client/gui-gtk-4.0/editprop.c:4513
+#: client/gui-gtk-5.0/editprop.c:4422 client/gui-gtk-5.0/editprop.c:4471
+#: client/gui-gtk-5.0/editprop.c:4483 client/gui-gtk-5.0/editprop.c:4513
+msgid "Image"
+msgstr "Imaxe"
+
+#: client/gui-gtk-3.22/editprop.c:4417 client/gui-gtk-4.0/editprop.c:4426
+#: client/gui-gtk-5.0/editprop.c:4426
+msgid "Resource"
+msgstr "Recurso"
+
+#: client/gui-gtk-3.22/editprop.c:4419 client/gui-gtk-4.0/editprop.c:4428
+#: client/gui-gtk-5.0/editprop.c:4428
+msgid "Index"
+msgstr "Índice"
+
+#: client/gui-gtk-3.22/editprop.c:4421 client/gui-gtk-4.0/editprop.c:4430
+#: client/gui-gtk-5.0/editprop.c:4430
+msgid "?coordinate:X"
+msgstr "X"
+
+#: client/gui-gtk-3.22/editprop.c:4423 client/gui-gtk-4.0/editprop.c:4432
+#: client/gui-gtk-5.0/editprop.c:4432
+msgid "?coordinate:Y"
+msgstr "Y"
+
+#. TRANS: The coordinate X in native coordinates.
+#. * The freeciv coordinate system is described in doc/HACKING.
+#: client/gui-gtk-3.22/editprop.c:4427 client/gui-gtk-4.0/editprop.c:4436
+#: client/gui-gtk-5.0/editprop.c:4436
+msgid "NAT X"
+msgstr "NAT X"
+
+#. TRANS: The coordinate Y in native coordinates.
+#. * The freeciv coordinate system is described in doc/HACKING.
+#: client/gui-gtk-3.22/editprop.c:4431 client/gui-gtk-4.0/editprop.c:4440
+#: client/gui-gtk-5.0/editprop.c:4440
+msgid "NAT Y"
+msgstr "NAT Y"
+
+#: client/gui-gtk-3.22/editprop.c:4433 client/gui-gtk-4.0/editprop.c:4442
+#: client/gui-gtk-5.0/editprop.c:4442 client/gui-qt/gotodlg.cpp:51
+msgid "Continent"
+msgstr "Continente"
+
+#: client/gui-gtk-3.22/editprop.c:4435 client/gui-gtk-3.22/editprop.c:4464
+#: client/gui-gtk-3.22/editprop.c:4484 client/gui-gtk-3.22/editprop.c:4514
+#: client/gui-gtk-4.0/editprop.c:4444 client/gui-gtk-4.0/editprop.c:4473
+#: client/gui-gtk-4.0/editprop.c:4493 client/gui-gtk-4.0/editprop.c:4523
+#: client/gui-gtk-5.0/editprop.c:4444 client/gui-gtk-5.0/editprop.c:4473
+#: client/gui-gtk-5.0/editprop.c:4493 client/gui-gtk-5.0/editprop.c:4523
+msgid "?coordinates:X,Y"
+msgstr "X, Y"
+
+#: client/gui-gtk-3.22/editprop.c:4437 client/gui-gtk-4.0/editprop.c:4446
+#: client/gui-gtk-5.0/editprop.c:4446
+msgid "Specials"
+msgstr "Especiais"
+
+#: client/gui-gtk-3.22/editprop.c:4440 client/gui-gtk-4.0/editprop.c:4449
+#: client/gui-gtk-5.0/editprop.c:4449
+msgid "Roads"
+msgstr "Estradas"
+
+#: client/gui-gtk-3.22/editprop.c:4443 client/gui-gtk-4.0/editprop.c:4452
+#: client/gui-gtk-5.0/editprop.c:4452
+msgid "Bases"
+msgstr "Bases"
+
+#: client/gui-gtk-3.22/editprop.c:4447 client/gui-gtk-3.22/editprop.c:4477
+#: client/gui-gtk-3.22/editprop.c:4509 client/gui-gtk-3.22/editprop.c:4534
+#: client/gui-gtk-4.0/editprop.c:4456 client/gui-gtk-4.0/editprop.c:4486
+#: client/gui-gtk-4.0/editprop.c:4518 client/gui-gtk-4.0/editprop.c:4543
+#: client/gui-gtk-5.0/editprop.c:4456 client/gui-gtk-5.0/editprop.c:4486
+#: client/gui-gtk-5.0/editprop.c:4518 client/gui-gtk-5.0/editprop.c:4543
+msgid "Address"
+msgstr "Enderezo"
+
+#. TRANS: Tile property "Label" label in editor
+#: client/gui-gtk-3.22/editprop.c:4457 client/gui-gtk-4.0/editprop.c:4466
+#: client/gui-gtk-5.0/editprop.c:4466
+msgid "?property:Label"
+msgstr "Etiqueta"
+
+#: client/gui-gtk-3.22/editprop.c:4466 client/gui-gtk-4.0/editprop.c:4475
+#: client/gui-gtk-5.0/editprop.c:4475
+msgid "Exclude Nations"
+msgstr "Excluír nacións"
+
+#. TRANS: Nations report title
+#. TRANS: Nations report action
+#. TRANS: Nations report title
+#. TRANS: Nations report action
+#. TRANS: Nations report title
+#: client/gui-gtk-3.22/editprop.c:4468 client/gui-gtk-3.22/plrdlg.c:437
+#: client/gui-gtk-4.0/editprop.c:4477 client/gui-gtk-4.0/plrdlg.c:593
+#: client/gui-gtk-5.0/editprop.c:4477 client/gui-gtk-5.0/plrdlg.c:593
+#: client/gui-qt/menu.cpp:1547 client/gui-qt/pages.cpp:767
+#: client/gui-sdl2/mapctrl.c:1705 client/gui-sdl2/plrdlg.c:684
+#: client/gui-sdl3/mapctrl.c:1701 client/gui-sdl3/plrdlg.c:680
+msgid "Nations"
+msgstr "Nacións"
+
+#. TRANS: Image header
+#: client/gui-gtk-3.22/editprop.c:4480 client/gui-gtk-3.22/pages.c:1412
+#: client/gui-gtk-3.22/repodlgs.c:831 client/gui-gtk-3.22/wldlg.c:996
+#: client/gui-gtk-4.0/editprop.c:4489 client/gui-gtk-4.0/pages.c:1443
+#: client/gui-gtk-4.0/repodlgs.c:863 client/gui-gtk-4.0/wldlg.c:1017
+#: client/gui-gtk-5.0/editprop.c:4489 client/gui-gtk-5.0/pages.c:1443
+#: client/gui-gtk-5.0/repodlgs.c:863 client/gui-gtk-5.0/wldlg.c:1017
+#: client/gui-qt/pages.cpp:341 client/gui-qt/repodlgs.cpp:1221
+msgid "Type"
+msgstr "Tipo"
+
+#: client/gui-gtk-3.22/editprop.c:4486 client/gui-gtk-4.0/editprop.c:4495
+#: client/gui-gtk-5.0/editprop.c:4495
+msgid "Moves Left"
+msgstr "Móvese á esquerda"
+
+#: client/gui-gtk-3.22/editprop.c:4488 client/gui-gtk-4.0/editprop.c:4497
+#: client/gui-gtk-5.0/editprop.c:4497
+msgid "Fuel"
+msgstr "Combustible"
+
+#: client/gui-gtk-3.22/editprop.c:4490 client/gui-gtk-4.0/editprop.c:4499
+#: client/gui-gtk-5.0/editprop.c:4499
+msgid "Moved"
+msgstr "Movido"
+
+#: client/gui-gtk-3.22/editprop.c:4492 client/gui-gtk-4.0/editprop.c:4501
+#: client/gui-gtk-5.0/editprop.c:4501 client/gui-qt/shortcuts.cpp:103
+msgid "Done Moving"
+msgstr "Movéndose feito"
+
+#. TRANS: HP = Hit Points of a unit.
+#: client/gui-gtk-3.22/editprop.c:4495 client/gui-gtk-4.0/editprop.c:4504
+#: client/gui-gtk-5.0/editprop.c:4504
+msgid "HP"
+msgstr "HP"
+
+#: client/gui-gtk-3.22/editprop.c:4497 client/gui-gtk-4.0/editprop.c:4506
+#: client/gui-gtk-5.0/editprop.c:4506
+msgid "Veteran"
+msgstr "Veterano"
+
+#: client/gui-gtk-3.22/editprop.c:4499 client/gui-gtk-4.0/editprop.c:4508
+#: client/gui-gtk-5.0/editprop.c:4508
+msgid "Stay put"
+msgstr "Quédese posto"
+
+#: client/gui-gtk-3.22/editprop.c:4518 client/gui-gtk-4.0/editprop.c:4527
+#: client/gui-gtk-5.0/editprop.c:4527
+msgid "History"
+msgstr "Historial"
+
+#: client/gui-gtk-3.22/editprop.c:4523 client/gui-gtk-4.0/editprop.c:4532
+#: client/gui-gtk-5.0/editprop.c:4532
+msgid "Food Stock"
+msgstr "Stock de alimentos"
+
+#: client/gui-gtk-3.22/editprop.c:4525 client/gui-gtk-4.0/editprop.c:4534
+#: client/gui-gtk-5.0/editprop.c:4534
+msgid "Shield Stock"
+msgstr "Stock de escudo"
+
+#: client/gui-gtk-3.22/editprop.c:4540 client/gui-gtk-3.22/menu.c:397
+#: client/gui-gtk-4.0/editprop.c:4549 client/gui-gtk-4.0/menu.c:960
+#: client/gui-gtk-5.0/editprop.c:4549 client/gui-gtk-5.0/menu.c:960
+#: client/gui-qt/menu.cpp:570 client/include/helpdlg_g.h:55 client/plrdlg_common.c:592
+#: data/helpdata.txt:1402 data/granularity/techs.ruleset:349
+msgid "Government"
+msgstr "Goberno"
+
+#: client/gui-gtk-3.22/editprop.c:4543 client/gui-gtk-4.0/editprop.c:4552
+#: client/gui-gtk-5.0/editprop.c:4552
+msgid "Age"
+msgstr "Idade"
+
+#: client/gui-gtk-3.22/editprop.c:4545 client/gui-gtk-4.0/editprop.c:4554
+#: client/gui-gtk-5.0/editprop.c:4554
+msgid "Inventions"
+msgstr "Invencións"
+
+#: client/gui-gtk-3.22/editprop.c:4548 client/gui-gtk-4.0/editprop.c:4557
+#: client/gui-gtk-5.0/editprop.c:4557
+msgid "Reserved"
+msgstr "Reservado"
+
+#: client/gui-gtk-3.22/editprop.c:4550 client/gui-gtk-4.0/editprop.c:4559
+#: client/gui-gtk-5.0/editprop.c:4559
+msgid "Select Weight"
+msgstr "Seleccione Peso"
+
+#: client/gui-gtk-3.22/editprop.c:4551 client/gui-gtk-4.0/editprop.c:4560
+#: client/gui-gtk-5.0/editprop.c:4560
+msgid "How likely user is to get this player by autoselect. '-1' for default behavior."
+msgstr ""
+"Probabilidade de que o usuario obteña este xogador mediante a selección automática. "
+"'-1' para o comportamento predeterminado."
+
+#: client/gui-gtk-3.22/editprop.c:4562 client/gui-gtk-4.0/editprop.c:4571
+#: client/gui-gtk-5.0/editprop.c:4571 tools/fcmp/modinst.h:45
+msgid "Scenario"
+msgstr "Escenario"
+
+#: client/gui-gtk-3.22/editprop.c:4566 client/gui-gtk-4.0/editprop.c:4575
+#: client/gui-gtk-5.0/editprop.c:4575
+msgid "Scenario Name"
+msgstr "Nome do escenario"
+
+#: client/gui-gtk-3.22/editprop.c:4570 client/gui-gtk-4.0/editprop.c:4579
+#: client/gui-gtk-5.0/editprop.c:4579
+msgid "Scenario Authors"
+msgstr "Autores de escenarios"
+
+#: client/gui-gtk-3.22/editprop.c:4574 client/gui-gtk-4.0/editprop.c:4583
+#: client/gui-gtk-5.0/editprop.c:4583
+msgid "Scenario Description"
+msgstr "Descrición do escenario"
+
+#: client/gui-gtk-3.22/editprop.c:4578 client/gui-gtk-4.0/editprop.c:4587
+#: client/gui-gtk-5.0/editprop.c:4587
+msgid "Save Random Number State"
+msgstr "Gardar o estado do número aleatorio"
+
+#: client/gui-gtk-3.22/editprop.c:4581 client/gui-gtk-4.0/editprop.c:4590
+#: client/gui-gtk-5.0/editprop.c:4590
+msgid "Save Players"
+msgstr "Garda xogadores"
+
+#: client/gui-gtk-3.22/editprop.c:4584 client/gui-gtk-4.0/editprop.c:4593
+#: client/gui-gtk-5.0/editprop.c:4593
+msgid "Nation Start Positions"
+msgstr "Posicións de inicio nación"
+
+#: client/gui-gtk-3.22/editprop.c:4587 client/gui-gtk-4.0/editprop.c:4596
+#: client/gui-gtk-5.0/editprop.c:4596
+msgid "Prevent New Cities"
+msgstr "Previr cidades novas"
+
+#: client/gui-gtk-3.22/editprop.c:4590 client/gui-gtk-4.0/editprop.c:4599
+#: client/gui-gtk-5.0/editprop.c:4599
+msgid "Saltwater Flooding Lakes"
+msgstr "Lagos de auga salgada inundadas"
+
+#: client/gui-gtk-3.22/editprop.c:4593 client/gui-gtk-4.0/editprop.c:4602
+#: client/gui-gtk-5.0/editprop.c:4602
+msgid "Lock to current Ruleset"
+msgstr "Bloquear ao conxunto de regras actual"
+
+#: client/gui-gtk-3.22/editprop.c:4872 client/gui-gtk-4.0/editprop.c:4883
+#: client/gui-gtk-5.0/editprop.c:4883
+msgid "Create"
+msgstr "Crear"
+
+#: client/gui-gtk-3.22/editprop.c:4875 client/gui-gtk-4.0/editprop.c:4886
+#: client/gui-gtk-5.0/editprop.c:4886
+msgid ""
+"Pressing this button will create a new object of the same type as the current "
+"property page and add it to the page. The specific type and count of the objects is "
+"taken from the editor tool state. So for example, the \"tool value\" of the unit "
+"tool and its \"count\" parameter affect unit creation."
+msgstr ""
+"Premendo este botón crearase un novo obxecto do mesmo tipo que a páxina de "
+"propiedade actual e engadirase á páxina. O tipo específico e o reconto dos obxectos "
+"tómase do estado da ferramenta editor. Así, por exemplo, o \"valor da ferramenta\" "
+"da ferramenta da unidade e o seu parámetro \"conto\" afectan á creación da unidade."
+
+#: client/gui-gtk-3.22/editprop.c:4889 client/gui-gtk-4.0/editprop.c:4898
+#: client/gui-gtk-5.0/editprop.c:4898
+msgid "Destroy"
+msgstr "Destruír"
+
+#: client/gui-gtk-3.22/editprop.c:4892 client/gui-gtk-4.0/editprop.c:4901
+#: client/gui-gtk-5.0/editprop.c:4901
+msgid ""
+"Pressing this button will send a request to the server to destroy (i.e. erase) the "
+"objects selected in the object list."
+msgstr ""
+"Ao premer este botón enviarase unha solicitude ao servidor para destruír (é dicir, "
+"borrar) os obxectos seleccionados na lista de obxectos."
+
+#. TRANS: %s is a type of object that can be edited, such as "Tile",
+#. * "Unit", "Start Position", etc.
+#: client/gui-gtk-3.22/editprop.c:4950 client/gui-gtk-4.0/editprop.c:4966
+#: client/gui-gtk-5.0/editprop.c:4966
+#, c-format
+msgid "%s Properties"
+msgstr "%s Propiedades"
+
+#: client/gui-gtk-3.22/editprop.c:4994 client/gui-gtk-4.0/editprop.c:5015
+#: client/gui-gtk-5.0/editprop.c:5015
+msgid "Filter:"
+msgstr "Filtro:"
+
+#: client/gui-gtk-3.22/editprop.c:4999 client/gui-gtk-4.0/editprop.c:5020
+#: client/gui-gtk-5.0/editprop.c:5020
+msgid ""
+"Enter a filter string to limit which properties are shown. The filter is one or more "
+"text patterns separated by | (\"or\") or & (\"and\"). The symbol & has higher "
+"precedence than |. A pattern may also be negated by prefixing it with !."
+msgstr ""
+"Introduza unha cadea de filtro para limitar as propiedades que se mostran. O filtro "
+"é un ou máis patróns de texto separados por | (\"ou\") ou & (\"e\"). O símbolo & ten "
+"maior precedencia que |. Tamén se pode negar un patrón prefixándoo con !."
+
+#: client/gui-gtk-3.22/editprop.c:5011 client/gui-gtk-3.22/optiondlg.c:362
+#: client/gui-gtk-4.0/editprop.c:5033 client/gui-gtk-4.0/optiondlg.c:390
+#: client/gui-gtk-5.0/editprop.c:5033 client/gui-gtk-5.0/optiondlg.c:390
+msgid "_Refresh"
+msgstr "_Refrescar"
+
+#: client/gui-gtk-3.22/editprop.c:5014 client/gui-gtk-4.0/editprop.c:5036
+#: client/gui-gtk-5.0/editprop.c:5036
+msgid ""
+"Pressing this button will reset all modified properties of the selected objects to "
+"their current values (the values they have on the server)."
+msgstr ""
+"Premer este botón restablecerá todas as propiedades modificadas dos obxectos "
+"seleccionados aos seus valores actuais (os valores que teñen no servidor)."
+
+#: client/gui-gtk-3.22/editprop.c:5021 client/gui-gtk-3.22/optiondlg.c:364
+#: client/gui-gtk-4.0/editprop.c:5043 client/gui-gtk-4.0/optiondlg.c:392
+#: client/gui-gtk-5.0/editprop.c:5043 client/gui-gtk-5.0/optiondlg.c:392
+msgid "_Apply"
+msgstr "_Aplicar"
+
+#: client/gui-gtk-3.22/editprop.c:5024 client/gui-gtk-4.0/editprop.c:5046
+#: client/gui-gtk-5.0/editprop.c:5046
+msgid ""
+"Pressing this button will send all modified properties of the objects selected in "
+"the object list to the server. Modified properties' names are shown in red in the "
+"properties panel."
+msgstr ""
+"Premendo este botón enviaranse ao servidor todas as propiedades modificadas dos "
+"obxectos seleccionados na lista de obxectos. Os nomes das propiedades modificadas "
+"móstranse en vermello no panel de propiedades."
+
+#: client/gui-gtk-3.22/editprop.c:6172 client/gui-gtk-4.0/editprop.c:6197
+#: client/gui-gtk-5.0/editprop.c:6197
+msgid "Property Editor"
+msgstr "Editor de propiedades"
+
+#. TRANS: Vision layer name. Feel free to leave untranslated.
+#: client/gui-gtk-3.22/editprop.c:6550 client/gui-gtk-4.0/editprop.c:6576
+#: client/gui-gtk-5.0/editprop.c:6576
+msgid "Seen (Main)"
+msgstr "Visto (principal)"
+
+#. TRANS: Vision layer name. Feel free to leave untranslated.
+#: client/gui-gtk-3.22/editprop.c:6553 client/gui-gtk-4.0/editprop.c:6579
+#: client/gui-gtk-5.0/editprop.c:6579
+msgid "Seen (Invis)"
+msgstr "Visto (Invis)"
+
+#. TRANS: Vision layer name. Feel free to leave untranslated.
+#: client/gui-gtk-3.22/editprop.c:6556 client/gui-gtk-4.0/editprop.c:6582
+#: client/gui-gtk-5.0/editprop.c:6582
+msgid "Seen (Subsurface)"
+msgstr "Visto (subsuperficie)"
+
+#: client/gui-gtk-3.22/editprop.c:6562 client/gui-gtk-3.22/pages.c:745
+#: client/gui-gtk-4.0/editprop.c:6588 client/gui-gtk-4.0/pages.c:756
+#: client/gui-gtk-5.0/editprop.c:6588 client/gui-gtk-5.0/pages.c:756
+#: client/gui-qt/pages.cpp:961 client/gui-sdl2/citydlg.c:2044
+#: client/gui-sdl3/citydlg.c:2040 client/text.c:216 common/unit.c:680
+msgid "Unknown"
+msgstr "Descoñecido"
+
+#: client/gui-gtk-3.22/finddlg.c:72 client/gui-gtk-4.0/finddlg.c:72
+#: client/gui-gtk-5.0/finddlg.c:72 client/gui-sdl2/finddlg.c:153
+#: client/gui-sdl2/mapctrl.c:1717 client/gui-sdl3/finddlg.c:149
+#: client/gui-sdl3/mapctrl.c:1713
+msgid "Find City"
+msgstr "Atopar a cidade"
+
+#: client/gui-gtk-3.22/finddlg.c:75 client/gui-gtk-4.0/finddlg.c:75
+#: client/gui-gtk-5.0/finddlg.c:75
+msgid "_Find"
+msgstr "_Atopar"
+
+#: client/gui-gtk-3.22/finddlg.c:117 client/gui-gtk-4.0/finddlg.c:117
+#: client/gui-gtk-5.0/finddlg.c:117
+msgid "Ci_ties:"
+msgstr "Ci_dades:"
+
+#. TRANS: current value of policy in force
+#: client/gui-gtk-3.22/gamedlgs.c:281 client/gui-gtk-4.0/gamedlgs.c:272
+#: client/gui-gtk-5.0/gamedlgs.c:272
+msgid "?multiplier:Now"
+msgstr "Agora"
+
+#: client/gui-gtk-3.22/gamedlgs.c:314 client/gui-gtk-4.0/gamedlgs.c:305
+#: client/gui-gtk-5.0/gamedlgs.c:305 client/gui-qt/ratesdlg.cpp:143
+msgid "Change policies"
+msgstr "Cambiar as políticas"
+
+#: client/gui-gtk-3.22/gamedlgs.c:323 client/gui-gtk-3.22/menu.c:379
+#: client/gui-gtk-4.0/gamedlgs.c:314 client/gui-gtk-4.0/menu.c:933
+#: client/gui-gtk-5.0/gamedlgs.c:314 client/gui-gtk-5.0/menu.c:933
+#: client/include/helpdlg_g.h:60 data/helpdata.txt:1461
+msgid "Policies"
+msgstr "Políticas"
+
+#: client/gui-gtk-3.22/gamedlgs.c:336 client/gui-gtk-4.0/gamedlgs.c:326
+#: client/gui-gtk-5.0/gamedlgs.c:326
+msgid "Changes will not take effect until next turn."
+msgstr "Os cambios non terán efecto ata a próxima quenda."
+
+#: client/gui-gtk-3.22/gamedlgs.c:409 client/gui-gtk-4.0/gamedlgs.c:397
+#: client/gui-gtk-5.0/gamedlgs.c:397 client/gui-qt/ratesdlg.cpp:70
+msgid "Select tax, luxury and science rates"
+msgstr "Seleccione taxas de impostos, de luxo e de ciencia"
+
+#: client/gui-gtk-3.22/gamedlgs.c:425 client/gui-gtk-4.0/gamedlgs.c:412
+#: client/gui-gtk-5.0/gamedlgs.c:412 client/plrdlg_common.c:595 server/plrhand.c:310
+msgid "Tax"
+msgstr "Imposto"
+
+#: client/gui-gtk-3.22/gamedlgs.c:447 client/gui-gtk-3.22/gamedlgs.c:472
+#: client/gui-gtk-3.22/gamedlgs.c:497 client/gui-gtk-4.0/gamedlgs.c:433
+#: client/gui-gtk-4.0/gamedlgs.c:457 client/gui-gtk-4.0/gamedlgs.c:481
+#: client/gui-gtk-5.0/gamedlgs.c:433 client/gui-gtk-5.0/gamedlgs.c:457
+#: client/gui-gtk-5.0/gamedlgs.c:481 client/gui-sdl2/repodlgs.c:1987
+#: client/gui-sdl2/repodlgs.c:2034 client/gui-sdl3/repodlgs.c:1987
+#: client/gui-sdl3/repodlgs.c:2034
+msgid "Lock"
+msgstr "Bloqueo"
+
+#: client/gui-gtk-3.22/gamedlgs.c:546 client/gui-gtk-4.0/gamedlgs.c:530
+#: client/gui-gtk-5.0/gamedlgs.c:530
+#, c-format
+msgid "%s max rate: %d%%"
+msgstr "Taxa máxima de %s: %d%%"
+
+#: client/gui-gtk-3.22/gotodlg.c:141 client/gui-gtk-4.0/gotodlg.c:140
+#: client/gui-gtk-5.0/gotodlg.c:140
+msgid "Goto/Airlift Unit"
+msgstr "Ir a/Unidade de transporte aéreo"
+
+#: client/gui-gtk-3.22/gotodlg.c:146 client/gui-gtk-4.0/gotodlg.c:145
+#: client/gui-gtk-5.0/gotodlg.c:145
+msgid "Air_lift"
+msgstr "Ascensor_aéreo"
+
+#: client/gui-gtk-3.22/gotodlg.c:148 client/gui-gtk-4.0/gotodlg.c:147
+#: client/gui-gtk-5.0/gotodlg.c:147
+msgid "_Goto"
+msgstr "_Ir a"
+
+#: client/gui-gtk-3.22/gotodlg.c:167 client/gui-gtk-4.0/gotodlg.c:165
+#: client/gui-gtk-5.0/gotodlg.c:165
+msgid "Select destination ci_ty"
+msgstr "Seleccione cidade de des_tino"
+
+#: client/gui-gtk-3.22/gotodlg.c:201 client/gui-gtk-4.0/gotodlg.c:197
+#: client/gui-gtk-5.0/gotodlg.c:197
+msgid "Id"
+msgstr "Id"
+
+#: client/gui-gtk-3.22/gotodlg.c:225 client/gui-gtk-4.0/gotodlg.c:222
+#: client/gui-gtk-5.0/gotodlg.c:222 client/gui-qt/gotodlg.cpp:55
+msgid "Airlift"
+msgstr "Transporte aéreo"
+
+#: client/gui-gtk-3.22/gotodlg.c:238 client/gui-gtk-4.0/gotodlg.c:236
+#: client/gui-gtk-5.0/gotodlg.c:236
+msgid "Show _All Cities"
+msgstr "Mostrar _todas as cidades"
+
+#: client/gui-gtk-3.22/gotodlg.c:346 client/gui-gtk-4.0/gotodlg.c:345
+#: client/gui-gtk-5.0/gotodlg.c:345 client/text.c:1169
+msgid "No units selected."
+msgstr "Non se seleccionaron unidades."
+
+#. TRANS: goto/airlift dialog. "Paris (airlift: 2/4)".
+#. * A set of these appear in an "and"-separated list.
+#: client/gui-gtk-3.22/gotodlg.c:386 client/gui-gtk-4.0/gotodlg.c:385
+#: client/gui-gtk-5.0/gotodlg.c:385
+#, c-format
+msgid "%s (airlift: %s)"
+msgstr "%s (ponte aéreo: %s)"
+
+#. TRANS: goto/airlift dialog. Too many cities to list, some omitted.
+#. * Appears at the end of an "and"-separated list.
+#: client/gui-gtk-3.22/gotodlg.c:397 client/gui-gtk-4.0/gotodlg.c:396
+#: client/gui-gtk-5.0/gotodlg.c:396
+msgid "?gotodlg:more"
+msgstr "máis"
+
+#. TRANS: goto/airlift dialog. For units not currently in a city.
+#. * Appears at the end of an "and"-separated list.
+#: client/gui-gtk-3.22/gotodlg.c:402 client/gui-gtk-4.0/gotodlg.c:401
+#: client/gui-gtk-5.0/gotodlg.c:401
+msgid "?gotodlg:no city"
+msgstr "sen cidade"
+
+#. TRANS: goto/airlift dialog. Current location of units; %s is an
+#. * "and"-separated list of cities and associated info
+#: client/gui-gtk-3.22/gotodlg.c:415 client/gui-gtk-4.0/gotodlg.c:414
+#: client/gui-gtk-5.0/gotodlg.c:414
+#, c-format
+msgid "Currently in: %s"
+msgstr "Actualmente en: %s"
+
+#: client/gui-gtk-3.22/gui_main.c:269
+msgid ""
+"This client accepts the standard Gtk command-line options\n"
+"after '--'. See the Gtk documentation.\n"
+"\n"
+msgstr ""
+"Este cliente acepta as opcións estándar da liña de comandos de Gtk\n"
+"despois de '--'. Consulte a documentación de Gtk.\n"
+"\n"
+
+#: client/gui-gtk-3.22/gui_main.c:273 client/gui-qt/gui_main.cpp:114
+msgid "Other gui-specific options are:\n"
+msgstr "Outras opcións específicas de gui son:\n"
+
+#: client/gui-gtk-3.22/gui_main.c:276 client/gui-gtk-4.0/gui_main.c:276
+#: client/gui-gtk-5.0/gui_main.c:277
+msgid "-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n"
+msgstr "-r, --resolution WIDTHxHEIGHT Asume unha pantalla de resolución dada\n"
+
+#. TRANS: Keep word 'default' untranslated
+#: client/gui-gtk-3.22/gui_main.c:282 client/gui-gtk-4.0/gui_main.c:282
+#: client/gui-gtk-5.0/gui_main.c:283
+msgid ""
+"-z, --zoom LEVEL\tSet zoom level; use value 'default' to reset\n"
+"\n"
+msgstr ""
+"-z, --zoom LEVEL Establecer o nivel de zoom; use o valor 'predeterminado' para "
+"restablecer\n"
+"\n"
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: client/gui-gtk-3.22/gui_main.c:289 client/gui-gtk-4.0/gui_main.c:289
+#: client/gui-gtk-5.0/gui_main.c:290 client/gui-qt/gui_main.cpp:123
+#: client/gui-sdl2/gui_main.c:189 client/gui-sdl3/gui_main.c:185 tools/fcmp/mpcli.c:115
+#: tools/fcmp/mpgui_gtk3.c:579 tools/fcmp/mpgui_gtk4.c:626 tools/fcmp/mpgui_gtk5.c:618
+#: tools/fcmp/mpgui_qt.cpp:102 utility/fc_cmdhelp.c:136
+#, c-format
+msgid "Report bugs at %s\n"
+msgstr "Informar de erros en %s\n"
+
+#: client/gui-gtk-3.22/gui_main.c:322 client/gui-gtk-4.0/gui_main.c:322
+#: client/gui-gtk-5.0/gui_main.c:323
+#, c-format
+msgid "Illegal video mode '%s'\n"
+msgstr "Modo de vídeo ilegal '%s'\n"
+
+#: client/gui-gtk-3.22/gui_main.c:825 client/gui-gtk-4.0/gui_main.c:811
+#: client/gui-gtk-5.0/gui_main.c:812
+msgid "Freeciv"
+msgstr "Freeciv"
+
+#: client/gui-gtk-3.22/gui_main.c:892 client/gui-gtk-4.0/gui_main.c:871
+#: client/gui-gtk-5.0/gui_main.c:872
+msgid "Detach/Attach the pane."
+msgstr "Separar/Anexar o panel."
+
+#: client/gui-gtk-3.22/gui_main.c:1137 client/gui-gtk-4.0/gui_main.c:1066
+#: client/gui-gtk-5.0/gui_main.c:1067 client/gui-qt/sidebar.cpp:663
+msgid "Fixed length turns"
+msgstr "Xiros de lonxitude fixa"
+
+#: client/gui-gtk-3.22/gui_main.c:1142 client/gui-gtk-3.22/gui_main.c:1431
+#: client/gui-gtk-4.0/gui_main.c:1071 client/gui-gtk-4.0/gui_main.c:1360
+#: client/gui-gtk-5.0/gui_main.c:1072 client/gui-gtk-5.0/gui_main.c:1361
+#: client/gui-qt/pages.cpp:777 client/gui-qt/sidebar.cpp:668
+#: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl3/mapctrl.c:1686
+msgid "Turn Done"
+msgstr "Turn Feito"
+
+#: client/gui-gtk-3.22/gui_main.c:1142 client/gui-gtk-4.0/gui_main.c:1071
+#: client/gui-gtk-5.0/gui_main.c:1072 client/gui-qt/sidebar.cpp:668
+#: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl2/mapview.c:947
+#: client/gui-sdl3/mapctrl.c:1686 client/gui-sdl3/mapview.c:943
+msgid "Shift+Return"
+msgstr "Maiús + Retorno"
+
+#: client/gui-gtk-3.22/gui_main.c:1519 client/gui-gtk-4.0/gui_main.c:1453
+#: client/gui-gtk-5.0/gui_main.c:1454 client/gui-qt/menu.cpp:1539
+#: client/gui-qt/pages.cpp:753
+msgid "?noun:View"
+msgstr "Visión xeral"
+
+#: client/gui-gtk-3.22/gui_main.c:1642 client/gui-gtk-4.0/gui_main.c:1584
+#: client/gui-gtk-5.0/gui_main.c:1585
+msgid "Chat"
+msgstr "Chat"
+
+#: client/gui-gtk-3.22/gui_main.c:1672 client/gui-gtk-4.0/gui_main.c:1615
+#: client/gui-gtk-5.0/gui_main.c:1616
+msgid "Allies Only"
+msgstr "Só aliados"
+
+#: client/gui-gtk-3.22/gui_main.c:1681 client/gui-gtk-4.0/gui_main.c:1624
+#: client/gui-gtk-5.0/gui_main.c:1625 client/gui-qt/chatline.cpp:282
+msgid "Clear links"
+msgstr "Limpar ligazóns"
+
+#: client/gui-gtk-3.22/gui_main.c:1798 client/gui-gtk-4.0/gui_main.c:1744
+#: client/gui-gtk-5.0/gui_main.c:1745
+msgid "Migrating options from gtk2 to gtk3 client"
+msgstr "Migrando as opcións do cliente gtk2 ao cliente gtk3"
+
+#: client/gui-gtk-3.22/gui_main.c:1853 client/gui-gtk-4.0/gui_main.c:1799
+#: client/gui-gtk-5.0/gui_main.c:1800
+msgid "Migrating options from gtk3 to gtk3.22 client"
+msgstr "Migrando opcións do cliente gtk3 ao cliente gtk3.22"
+
+#: client/gui-gtk-3.22/gui_main.c:1864 client/gui-gtk-4.0/gui_main.c:1810
+#: client/gui-gtk-5.0/gui_main.c:1811
+msgid "Migrating gtk3-client options from freeciv-2.5 options."
+msgstr "Migrando as opcións do cliente gtk3 desde as opcións freeciv-2.5."
+
+#: client/gui-gtk-3.22/gui_main.c:1924 client/gui-gtk-4.0/gui_main.c:1915
+#: client/gui-gtk-5.0/gui_main.c:1967 tools/fcmp/mpgui_gtk3.c:626
+#: tools/fcmp/mpgui_gtk4.c:643 tools/fcmp/mpgui_gtk5.c:636
+msgid "Failed to open graphical mode."
+msgstr "Produciuse un erro ao abrir o modo gráfico."
+
+#: client/gui-gtk-3.22/gui_main.c:1976 client/gui-gtk-4.0/gui_main.c:2014
+#: client/gui-gtk-5.0/gui_main.c:2069
+#, c-format
+msgid "Freeciv (%s)"
+msgstr "Freeciv (%s)"
+
+#: client/gui-gtk-3.22/gui_main.c:2381 client/gui-gtk-4.0/gui_main.c:2380
+#: client/gui-gtk-5.0/gui_main.c:2436 client/gui-qt/gui_main.cpp:568
+msgid "Are you sure you want to quit?"
+msgstr "Estás seguro de que queres saír?"
+
+#: client/gui-gtk-3.22/gui_main.c:2564
+#, c-format
+msgid ""
+"\n"
+"Built against gtk+ %d.%d.%d, using %d.%d.%d\n"
+"Built against glib %d.%d.%d, using %d.%d.%d"
+msgstr ""
+"\n"
+"Creado contra gtk+ %d.%d.%d, usando %d.%d.%d\n"
+"Creado contra glib %d.%d.%d, usando %d.%d.%d"
+
+#: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589
+#: client/gui-gtk-5.0/gui_stuff.c:590
+#, c-format
+msgid ""
+"Close Tab:\n"
+"%s"
+msgstr ""
+"Pechar pestana:\n"
+"%s"
+
+#: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589
+#: client/gui-gtk-5.0/gui_stuff.c:590
+msgid "Ctrl+W"
+msgstr "Ctrl+W"
+
+#: client/gui-gtk-3.22/happiness.c:208 client/gui-gtk-4.0/happiness.c:178
+#: client/gui-gtk-5.0/happiness.c:178 client/gui-qt/citydlg.cpp:1840
+msgid "Cities:"
+msgstr "Cidades:"
+
+#: client/gui-gtk-3.22/happiness.c:209 client/gui-gtk-4.0/happiness.c:179
+#: client/gui-gtk-5.0/happiness.c:179 client/gui-qt/citydlg.cpp:1840
+msgid "Luxuries:"
+msgstr "Luxos:"
+
+#: client/gui-gtk-3.22/happiness.c:210 client/gui-gtk-4.0/happiness.c:180
+#: client/gui-gtk-5.0/happiness.c:180 client/gui-qt/citydlg.cpp:1840
+msgid "Buildings:"
+msgstr "Edificios:"
+
+#: client/gui-gtk-3.22/happiness.c:211 client/gui-gtk-4.0/happiness.c:181
+#: client/gui-gtk-5.0/happiness.c:181 client/gui-qt/citydlg.cpp:1841
+msgid "Nationality:"
+msgstr "Nacionalidade:"
+
+#: client/gui-gtk-3.22/happiness.c:212 client/gui-gtk-4.0/happiness.c:182
+#: client/gui-gtk-5.0/happiness.c:182 client/gui-qt/citydlg.cpp:1841
+msgid "Units:"
+msgstr "Unidades:"
+
+#: client/gui-gtk-3.22/happiness.c:213 client/gui-gtk-4.0/happiness.c:183
+#: client/gui-gtk-5.0/happiness.c:183 client/gui-qt/citydlg.cpp:1841
+msgid "Wonders:"
+msgstr "Marabillas:"
+
+#: client/gui-gtk-3.22/happiness.c:224 client/gui-gtk-4.0/happiness.c:194
+#: client/gui-gtk-5.0/happiness.c:194 client/gui-qt/citydlg.cpp:1828
+#: client/gui-sdl2/citydlg.c:2111 client/gui-sdl2/citydlg.c:3639
+#: client/gui-sdl3/citydlg.c:2107 client/gui-sdl3/citydlg.c:3635
+#: data/alien/techs.ruleset:410
+msgid "Happiness"
+msgstr "Felicidade"
+
+#: client/gui-gtk-3.22/happiness.c:272 client/gui-gtk-4.0/happiness.c:247
+#: client/gui-gtk-5.0/happiness.c:247
+#, c-format
+msgid "Additional information is available%svia left click on the citizens."
+msgstr ""
+"Hai información adicional dispoñible%sfai clic co botón esquerdo sobre os cidadáns."
+
+#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112
+#: client/gui-gtk-4.0/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:112
+#: client/gui-gtk-5.0/helpdlg.c:108 client/gui-gtk-5.0/helpdlg.c:112
+#: client/gui-qt/helpdlg.cpp:1022 client/gui-sdl2/helpdlg.c:387
+#: client/gui-sdl3/helpdlg.c:384
+msgid "Base Cost:"
+msgstr "Custo base:"
+
+#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:108
+#: client/gui-gtk-5.0/helpdlg.c:108 client/gui-qt/helpdlg.cpp:1028
+#: client/gui-sdl2/helpdlg.c:397 client/gui-sdl2/helpdlg.c:825
+#: client/gui-sdl3/helpdlg.c:394 client/gui-sdl3/helpdlg.c:823
+msgid "Upkeep:"
+msgstr "Mantemento:"
+
+#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112
+#: client/gui-gtk-3.22/helpdlg.c:123 client/gui-gtk-4.0/helpdlg.c:108
+#: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123
+#: client/gui-gtk-5.0/helpdlg.c:108 client/gui-gtk-5.0/helpdlg.c:112
+#: client/gui-gtk-5.0/helpdlg.c:123 client/gui-qt/helpdlg.cpp:1054
+#: client/gui-sdl2/helpdlg.c:409 client/gui-sdl2/helpdlg.c:865
+#: client/gui-sdl3/helpdlg.c:406 client/gui-sdl3/helpdlg.c:863
+msgid "Requirement:"
+msgstr "Requisito:"
+
+#: client/gui-gtk-3.22/helpdlg.c:112 client/gui-gtk-3.22/helpdlg.c:123
+#: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123
+#: client/gui-gtk-5.0/helpdlg.c:112 client/gui-gtk-5.0/helpdlg.c:123
+#: client/gui-qt/citydlg.cpp:3915 client/gui-qt/helpdlg.cpp:1073
+#: client/gui-sdl2/helpdlg.c:450 client/gui-sdl2/helpdlg.c:897
+#: client/gui-sdl3/helpdlg.c:447 client/gui-sdl3/helpdlg.c:895
+msgid "Obsolete by:"
+msgstr "Obsoleto por:"
+
+#: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119
+#: client/gui-gtk-5.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:3988
+#: client/gui-qt/helpdlg.cpp:919 client/gui-sdl2/helpdlg.c:816
+#: client/gui-sdl3/helpdlg.c:814
+msgid "Cost:"
+msgstr "Custo:"
+
+#: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119
+#: client/gui-gtk-5.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:3981
+#: client/gui-qt/helpdlg.cpp:909 client/gui-sdl2/helpdlg.c:849
+#: client/gui-sdl3/helpdlg.c:847
+msgid "Attack:"
+msgstr "Ataque:"
+
+#: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120
+#: client/gui-gtk-5.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:3983
+#: client/gui-qt/helpdlg.cpp:911 client/gui-sdl2/helpdlg.c:850
+#: client/gui-sdl3/helpdlg.c:848
+msgid "Defense:"
+msgstr "Defensa:"
+
+#: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120
+#: client/gui-gtk-5.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:3985
+#: client/gui-sdl2/helpdlg.c:851 client/gui-sdl3/helpdlg.c:849
+msgid "Move:"
+msgstr "Mover:"
+
+#: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121
+#: client/gui-gtk-5.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:3997
+#: client/gui-qt/helpdlg.cpp:921 client/gui-sdl2/helpdlg.c:853
+#: client/gui-sdl3/helpdlg.c:851
+msgid "Firepower:"
+msgstr "Potencia de lume:"
+
+#: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121
+#: client/gui-gtk-5.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:3995
+#: client/gui-qt/helpdlg.cpp:918 client/gui-sdl2/helpdlg.c:854
+#: client/gui-sdl3/helpdlg.c:852
+msgid "Hitpoints:"
+msgstr "Puntos de impacto:"
+
+#: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122
+#: client/gui-gtk-5.0/helpdlg.c:122 client/gui-qt/citydlg.cpp:3992
+msgid "Basic Upkeep:"
+msgstr "Mantemento básico:"
+
+#: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122
+#: client/gui-gtk-5.0/helpdlg.c:122 client/gui-qt/citydlg.cpp:3999
+#: client/gui-sdl2/helpdlg.c:852 client/gui-sdl3/helpdlg.c:850
+msgid "Vision:"
+msgstr "Visión:"
+
+#: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128
+#: client/gui-gtk-5.0/helpdlg.c:128
+msgid "Move/Defense:"
+msgstr "Movemento/Defensa:"
+
+#: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128
+#: client/gui-gtk-5.0/helpdlg.c:128
+msgid "Food/Res/Trade:"
+msgstr "Alimentos/Res/Comercio:"
+
+#: client/gui-gtk-3.22/helpdlg.c:129 client/gui-gtk-4.0/helpdlg.c:129
+#: client/gui-gtk-5.0/helpdlg.c:129
+msgid "Resources:"
+msgstr "Recursos:"
+
+#. TRANS: Label for build cost for extras in help. Will be followed by
+#. * something like "3 MP" (where MP = Movement Points)
+#: client/gui-gtk-3.22/helpdlg.c:135 client/gui-gtk-4.0/helpdlg.c:135
+#: client/gui-gtk-5.0/helpdlg.c:135
+msgid "Build:"
+msgstr "Construír:"
+
+#. TRANS: Extra conflicts in help. Will be followed by a list of extras
+#. * that can't be built on the same tile as this one.
+#: client/gui-gtk-3.22/helpdlg.c:138 client/gui-gtk-4.0/helpdlg.c:138
+#: client/gui-gtk-5.0/helpdlg.c:138
+msgid "Conflicts with:"
+msgstr "Conflitos con:"
+
+#. TRANS: Extra bonus in help. Will be followed by food/production/trade
+#. * stats like "0/0/+1", "0/+50%/0"
+#: client/gui-gtk-3.22/helpdlg.c:141 client/gui-gtk-4.0/helpdlg.c:141
+#: client/gui-gtk-5.0/helpdlg.c:141
+msgid "Bonus (F/P/T):"
+msgstr "Bonificación (F/P/T):"
+
+#. TRANS: "None" tech
+#: client/gui-gtk-3.22/helpdlg.c:143 client/gui-gtk-4.0/helpdlg.c:143
+#: client/gui-gtk-5.0/helpdlg.c:143 client/gui-qt/citydlg.cpp:3900
+#: client/gui-qt/helpdlg.cpp:55 client/gui-qt/plrdlg.cpp:690
+#: client/gui-qt/plrdlg.cpp:696 client/gui-qt/repodlgs.cpp:1091
+#: client/gui-qt/repodlgs.cpp:1173 client/gui-sdl2/gui_tilespec.c:383
+#: client/gui-sdl2/helpdlg.c:875 client/gui-sdl2/mapview.c:346
+#: client/gui-sdl3/gui_tilespec.c:379 client/gui-sdl3/helpdlg.c:873
+#: client/gui-sdl3/mapview.c:342 common/research.c:88 common/tech.c:488
+msgid "?tech:None"
+msgstr "Ningunha"
+
+#: client/gui-gtk-3.22/helpdlg.c:144 client/gui-gtk-4.0/helpdlg.c:144
+#: client/gui-gtk-5.0/helpdlg.c:144 client/gui-qt/helpdlg.cpp:54
+msgid "(Never)"
+msgstr "(Nunca)"
+
+#: client/gui-gtk-3.22/helpdlg.c:244 client/gui-gtk-4.0/helpdlg.c:241
+#: client/gui-gtk-5.0/helpdlg.c:241
+msgid "Removed"
+msgstr "Eliminado"
+
+#: client/gui-gtk-3.22/helpdlg.c:524 client/gui-gtk-4.0/helpdlg.c:545
+#: client/gui-gtk-5.0/helpdlg.c:545 client/gui-qt/helpdlg.cpp:131
+msgid "Freeciv Help Browser"
+msgstr "Navegador de axuda de Freeciv"
+
+#: client/gui-gtk-3.22/helpdlg.c:527 client/gui-gtk-4.0/helpdlg.c:548
+#: client/gui-gtk-5.0/helpdlg.c:548
+msgid "_Back"
+msgstr "_Atrás"
+
+#: client/gui-gtk-3.22/helpdlg.c:529 client/gui-gtk-4.0/helpdlg.c:550
+#: client/gui-gtk-5.0/helpdlg.c:550
+msgid "_Forward"
+msgstr "_Adiante"
+
+#: client/gui-gtk-3.22/helpdlg.c:786 client/gui-gtk-4.0/helpdlg.c:814
+#: client/gui-gtk-5.0/helpdlg.c:814
+msgid "Expand All"
+msgstr "Expande todo"
+
+#: client/gui-gtk-3.22/helpdlg.c:787 client/gui-gtk-4.0/helpdlg.c:815
+#: client/gui-gtk-5.0/helpdlg.c:815
+msgid "Collapse All"
+msgstr "Contraer Todo"
+
+#: client/gui-gtk-3.22/helpdlg.c:1130 client/gui-gtk-3.22/helpdlg.c:1147
+#: client/gui-gtk-3.22/helpdlg.c:1184 client/gui-gtk-3.22/helpdlg.c:1196
+#: client/gui-gtk-3.22/helpdlg.c:1204 client/gui-gtk-3.22/helpdlg.c:1222
+#: client/gui-gtk-4.0/helpdlg.c:1174 client/gui-gtk-4.0/helpdlg.c:1191
+#: client/gui-gtk-4.0/helpdlg.c:1227 client/gui-gtk-4.0/helpdlg.c:1239
+#: client/gui-gtk-4.0/helpdlg.c:1247 client/gui-gtk-4.0/helpdlg.c:1265
+#: client/gui-gtk-5.0/helpdlg.c:1174 client/gui-gtk-5.0/helpdlg.c:1191
+#: client/gui-gtk-5.0/helpdlg.c:1227 client/gui-gtk-5.0/helpdlg.c:1239
+#: client/gui-gtk-5.0/helpdlg.c:1247 client/gui-gtk-5.0/helpdlg.c:1265
+#: client/gui-qt/helpdlg.cpp:1120 client/gui-qt/helpdlg.cpp:1136
+#: client/gui-qt/helpdlg.cpp:1179 client/gui-sdl2/helpdlg.c:1082
+#: client/gui-sdl3/helpdlg.c:1080
+msgid "Allows"
+msgstr "Permite"
+
+#: client/gui-gtk-3.22/helpdlg.c:1163 client/gui-gtk-4.0/helpdlg.c:1207
+#: client/gui-gtk-5.0/helpdlg.c:1207 client/gui-qt/helpdlg.cpp:1155
+msgid "Obsoletes"
+msgstr "Obsoletos"
+
+#: client/gui-gtk-3.22/helpdlg.c:1208 client/gui-gtk-3.22/helpdlg.c:1226
+#: client/gui-gtk-4.0/helpdlg.c:1251 client/gui-gtk-4.0/helpdlg.c:1269
+#: client/gui-gtk-5.0/helpdlg.c:1251 client/gui-gtk-5.0/helpdlg.c:1269
+msgid "with"
+msgstr "con"
+
+#: client/gui-gtk-3.22/helpdlg.c:1214 client/gui-gtk-3.22/helpdlg.c:1231
+#: client/gui-gtk-4.0/helpdlg.c:1257 client/gui-gtk-4.0/helpdlg.c:1275
+#: client/gui-gtk-5.0/helpdlg.c:1257 client/gui-gtk-5.0/helpdlg.c:1275
+msgid "?techhelp:"
+msgstr "?axuda técnica:"
+
+#. TRANS: "Resources: (none)"
+#. TRANS: "Conflicts with: (none)" (extras)
+#. TRANS: missing value
+#. TRANS: "Resources: (none)"
+#. TRANS: "Conflicts with: (none)" (extras)
+#. TRANS: Missing value
+#. TRANS: "Resources: (none)"
+#. TRANS: "Conflicts with: (none)" (extras)
+#. TRANS: Missing value
+#. TRANS: missing value
+#: client/gui-gtk-3.22/helpdlg.c:1332 client/gui-gtk-3.22/helpdlg.c:1444
+#: client/gui-gtk-3.22/inteldlg.c:597 client/gui-gtk-4.0/helpdlg.c:1377
+#: client/gui-gtk-4.0/helpdlg.c:1489 client/gui-gtk-4.0/inteldlg.c:616
+#: client/gui-gtk-5.0/helpdlg.c:1377 client/gui-gtk-5.0/helpdlg.c:1489
+#: client/gui-gtk-5.0/inteldlg.c:616 client/gui-qt/plrdlg.cpp:552
+#: client/gui-sdl2/inteldlg.c:343 client/gui-sdl3/inteldlg.c:339
+#: common/requirements.c:7641
+#, c-format
+msgid "(none)"
+msgstr "(ningunha)"
+
+#: client/gui-gtk-3.22/helpdlg.c:1344 client/gui-gtk-4.0/helpdlg.c:1389
+#: client/gui-gtk-5.0/helpdlg.c:1389
+msgid "Cultivate Rslt/Time"
+msgstr "Cultiva Rslt/Tempo"
+
+#: client/gui-gtk-3.22/helpdlg.c:1354 client/gui-gtk-4.0/helpdlg.c:1399
+#: client/gui-gtk-5.0/helpdlg.c:1399
+msgid "Plant Rslt/Time"
+msgstr "Planta Rslt/Hora"
+
+#: client/gui-gtk-3.22/helpdlg.c:1365 client/gui-gtk-4.0/helpdlg.c:1410
+#: client/gui-gtk-5.0/helpdlg.c:1410
+msgid "Trans. Rslt/Time"
+msgstr "Trans. Rslt/Hora"
+
+#: client/gui-gtk-3.22/helpdlg.c:1372 client/gui-gtk-4.0/helpdlg.c:1417
+#: client/gui-gtk-5.0/helpdlg.c:1417 client/gui-qt/helpdlg.cpp:1410
+msgid "Build as irrigation"
+msgstr "Construír como rego"
+
+#: client/gui-gtk-3.22/helpdlg.c:1376 client/gui-gtk-4.0/helpdlg.c:1421
+#: client/gui-gtk-5.0/helpdlg.c:1421 client/gui-qt/helpdlg.cpp:1414
+msgid "Build as mine"
+msgstr "Construír como o meu"
+
+#: client/gui-gtk-3.22/helpdlg.c:1380 client/gui-gtk-4.0/helpdlg.c:1425
+#: client/gui-gtk-5.0/helpdlg.c:1425 client/gui-qt/helpdlg.cpp:1418
+msgid "Build as road"
+msgstr "Construír como estrada"
+
+#: client/gui-gtk-3.22/helpdlg.c:1384 client/gui-gtk-4.0/helpdlg.c:1429
+#: client/gui-gtk-5.0/helpdlg.c:1429 client/gui-qt/helpdlg.cpp:1422
+msgid "Build as base"
+msgstr "Construír como base"
+
+#. TRANS: "MP" = movement points
+#: client/gui-gtk-3.22/helpdlg.c:1419 client/gui-gtk-4.0/helpdlg.c:1464
+#: client/gui-gtk-5.0/helpdlg.c:1464
+#, c-format
+msgid "%d MP"
+msgstr "%d MP"
+
+#. TRANS: Build time depends on terrain.
+#. TRANS: Road bonus depends on terrain.
+#. TRANS: Build time depends on terrain.
+#. TRANS: Road bonus depends on terrain.
+#. TRANS: Build time depends on terrain.
+#. TRANS: Road bonus depends on terrain.
+#: client/gui-gtk-3.22/helpdlg.c:1422 client/gui-gtk-3.22/helpdlg.c:1453
+#: client/gui-gtk-4.0/helpdlg.c:1467 client/gui-gtk-4.0/helpdlg.c:1498
+#: client/gui-gtk-5.0/helpdlg.c:1467 client/gui-gtk-5.0/helpdlg.c:1498
+#, c-format
+msgid "Terrain specific"
+msgstr "Terreno específico"
+
+#. TRANS: (Resource extra) Conflicts with:
+#: client/gui-gtk-3.22/helpdlg.c:1432 client/gui-gtk-4.0/helpdlg.c:1477
+#: client/gui-gtk-5.0/helpdlg.c:1477
+msgid "Other Resources"
+msgstr "Outros Recursos"
+
+#. TRANS: No output bonus from a road
+#: client/gui-gtk-3.22/helpdlg.c:1462 client/gui-gtk-3.22/helpdlg.c:1466
+#: client/gui-gtk-4.0/helpdlg.c:1507 client/gui-gtk-4.0/helpdlg.c:1512
+#: client/gui-gtk-5.0/helpdlg.c:1507 client/gui-gtk-5.0/helpdlg.c:1512
+msgid "?bonus:None"
+msgstr "Ningunha"
+
+#: client/gui-gtk-3.22/infradlg.c:96 client/gui-gtk-4.0/infradlg.c:97
+#: client/gui-gtk-5.0/infradlg.c:97
+msgid "Place infrastructure"
+msgstr "Lugar infraestrutura"
+
+#: client/gui-gtk-3.22/infradlg.c:97 client/gui-gtk-3.22/rallypointdlg.c:78
+#: client/gui-gtk-3.22/unitselextradlg.c:131 client/gui-gtk-3.22/unitselunitdlg.c:94
+#: client/gui-gtk-4.0/infradlg.c:98 client/gui-gtk-4.0/rallypointdlg.c:78
+#: client/gui-gtk-4.0/unitselextradlg.c:135 client/gui-gtk-4.0/unitselunitdlg.c:96
+#: client/gui-gtk-5.0/citydlg.c:3234 client/gui-gtk-5.0/infradlg.c:98
+#: client/gui-gtk-5.0/rallypointdlg.c:78 client/gui-gtk-5.0/unitselextradlg.c:135
+#: client/gui-gtk-5.0/unitselunitdlg.c:96 client/gui-qt/helpdlg.cpp:171
+msgid "Close"
+msgstr "Pechar"
+
+#: client/gui-gtk-3.22/infradlg.c:108 client/gui-gtk-4.0/infradlg.c:109
+#: client/gui-gtk-5.0/infradlg.c:109
+msgid "First click a tile."
+msgstr "Primeiro fai clic nunha cela."
+
+#: client/gui-gtk-3.22/infradlg.c:114 client/gui-gtk-4.0/infradlg.c:115
+#: client/gui-gtk-5.0/infradlg.c:115
+msgid "- infrapoints"
+msgstr "- infrapuntos"
+
+#: client/gui-gtk-3.22/infradlg.c:144 client/gui-gtk-4.0/infradlg.c:145
+#: client/gui-gtk-5.0/infradlg.c:145
+#, c-format
+msgid "%d infrapoint"
+msgid_plural "%d infrapoints"
+msgstr[0] "%d infrapunto"
+msgstr[1] "%d infrapuntos"
+
+#: client/gui-gtk-3.22/infradlg.c:191 client/gui-gtk-4.0/infradlg.c:199
+#: client/gui-gtk-5.0/infradlg.c:199
+msgid "No infra possible. Select another tile."
+msgstr "Non hai infra posible. Seleccione outra cela."
+
+#: client/gui-gtk-3.22/infradlg.c:194 client/gui-gtk-4.0/infradlg.c:202
+#: client/gui-gtk-5.0/infradlg.c:202
+msgid "Select infra for the tile, or another tile."
+msgstr "Seleccione infra para a cela ou outra cela."
+
+#: client/gui-gtk-3.22/inteldlg.c:49 client/gui-gtk-4.0/inteldlg.c:49
+#: client/gui-gtk-5.0/inteldlg.c:49 client/gui-qt/plrdlg.cpp:590
+msgid "Ruler:"
+msgstr "Regra:"
+
+#: client/gui-gtk-3.22/inteldlg.c:50 client/gui-gtk-4.0/inteldlg.c:50
+#: client/gui-gtk-5.0/inteldlg.c:50 client/gui-qt/plrdlg.cpp:593
+msgid "Government:"
+msgstr "Goberno:"
+
+#: client/gui-gtk-3.22/inteldlg.c:51 client/gui-gtk-4.0/inteldlg.c:51
+#: client/gui-gtk-5.0/inteldlg.c:51 client/gui-qt/plrdlg.cpp:595
+msgid "Capital:"
+msgstr "Capital:"
+
+#: client/gui-gtk-3.22/inteldlg.c:54 client/gui-gtk-4.0/inteldlg.c:54
+#: client/gui-gtk-5.0/inteldlg.c:54 client/gui-qt/plrdlg.cpp:601
+msgid "Tax:"
+msgstr "Imposto:"
+
+#: client/gui-gtk-3.22/inteldlg.c:58 client/gui-gtk-4.0/inteldlg.c:58
+#: client/gui-gtk-5.0/inteldlg.c:58 client/gui-qt/plrdlg.cpp:607
+msgid "Researching:"
+msgstr "Investigando:"
+
+#: client/gui-gtk-3.22/inteldlg.c:330 client/gui-gtk-4.0/inteldlg.c:338
+#: client/gui-gtk-5.0/inteldlg.c:338
+msgid "_Diplomacy"
+msgstr "_Diplomacia"
+
+#: client/gui-gtk-3.22/inteldlg.c:364 client/gui-gtk-4.0/inteldlg.c:377
+#: client/gui-gtk-5.0/inteldlg.c:377
+msgid "_Techs"
+msgstr "_Técnicos"
+
+#: client/gui-gtk-3.22/inteldlg.c:476 client/gui-gtk-4.0/inteldlg.c:495
+#: client/gui-gtk-5.0/inteldlg.c:495
+#, c-format
+msgid "Foreign Intelligence: %s Empire"
+msgstr "Intelixencia estranxeira: %s Imperio"
+
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#. TRANS: "unknown" location
+#. TRANS: "Unknown" advance/technology
+#: client/gui-gtk-3.22/inteldlg.c:549 client/gui-gtk-3.22/inteldlg.c:555
+#: client/gui-gtk-3.22/inteldlg.c:561 client/gui-gtk-3.22/inteldlg.c:568
+#: client/gui-gtk-3.22/inteldlg.c:575 client/gui-gtk-3.22/inteldlg.c:582
+#: client/gui-gtk-3.22/inteldlg.c:592 client/gui-gtk-3.22/inteldlg.c:599
+#: client/gui-gtk-3.22/inteldlg.c:616 client/gui-gtk-4.0/inteldlg.c:568
+#: client/gui-gtk-4.0/inteldlg.c:574 client/gui-gtk-4.0/inteldlg.c:580
+#: client/gui-gtk-4.0/inteldlg.c:587 client/gui-gtk-4.0/inteldlg.c:594
+#: client/gui-gtk-4.0/inteldlg.c:601 client/gui-gtk-4.0/inteldlg.c:611
+#: client/gui-gtk-4.0/inteldlg.c:618 client/gui-gtk-4.0/inteldlg.c:635
+#: client/gui-gtk-5.0/inteldlg.c:568 client/gui-gtk-5.0/inteldlg.c:574
+#: client/gui-gtk-5.0/inteldlg.c:580 client/gui-gtk-5.0/inteldlg.c:587
+#: client/gui-gtk-5.0/inteldlg.c:594 client/gui-gtk-5.0/inteldlg.c:601
+#: client/gui-gtk-5.0/inteldlg.c:611 client/gui-gtk-5.0/inteldlg.c:618
+#: client/gui-gtk-5.0/inteldlg.c:635 client/gui-qt/plrdlg.cpp:548
+#: client/gui-qt/plrdlg.cpp:554 client/gui-qt/plrdlg.cpp:570
+#: client/gui-qt/plrdlg.cpp:571 client/gui-qt/plrdlg.cpp:572
+#: client/gui-qt/plrdlg.cpp:573 client/gui-qt/plrdlg.cpp:582
+#: client/gui-qt/plrdlg.cpp:583 client/gui-qt/plrdlg.cpp:597
+#: client/gui-sdl2/inteldlg.c:340 client/gui-sdl2/inteldlg.c:343
+#: client/gui-sdl2/inteldlg.c:356 client/gui-sdl2/inteldlg.c:375
+#: client/gui-sdl3/inteldlg.c:336 client/gui-sdl3/inteldlg.c:339
+#: client/gui-sdl3/inteldlg.c:352 client/gui-sdl3/inteldlg.c:371 common/research.c:91
+msgid "(Unknown)"
+msgstr "(Descoñecido)"
+
+#: client/gui-gtk-3.22/inteldlg.c:641 client/gui-gtk-4.0/inteldlg.c:660
+#: client/gui-gtk-5.0/inteldlg.c:660
+#, c-format
+msgid "Wonders of %s Empire"
+msgstr "Marabillas do Imperio %s"
+
+#: client/gui-gtk-3.22/inteldlg.c:650 client/gui-gtk-4.0/inteldlg.c:669
+#: client/gui-gtk-5.0/inteldlg.c:669 client/gui-qt/plrdlg.cpp:720
+msgid "All Wonders are known"
+msgstr "Todas as Marabillas son coñecidas"
+
+#: client/gui-gtk-3.22/inteldlg.c:653 client/gui-gtk-4.0/inteldlg.c:672
+#: client/gui-gtk-5.0/inteldlg.c:672 client/gui-qt/plrdlg.cpp:723
+msgid "Small Wonders not known"
+msgstr "Pequenas marabillas descoñecidas"
+
+#: client/gui-gtk-3.22/inteldlg.c:656 client/gui-gtk-4.0/inteldlg.c:675
+#: client/gui-gtk-5.0/inteldlg.c:675 client/gui-qt/plrdlg.cpp:726
+msgid "Small Wonders visible if we have an embassy"
+msgstr "Pequenas Marabillas visibles se temos unha embaixada"
+
+#: client/gui-gtk-3.22/inteldlg.c:675 client/gui-gtk-4.0/inteldlg.c:695
+#: client/gui-gtk-5.0/inteldlg.c:695 client/gui-qt/plrdlg.cpp:746
+#: client/gui-sdl2/inteldlg.c:455 client/gui-sdl3/inteldlg.c:451
+msgid "(unknown city)"
+msgstr "(cidade descoñecida)"
+
+#: client/gui-gtk-3.22/inteldlg.c:681 client/gui-gtk-4.0/inteldlg.c:701
+#: client/gui-gtk-5.0/inteldlg.c:701 client/gui-qt/plrdlg.cpp:752
+#: client/gui-sdl2/inteldlg.c:461 client/gui-sdl3/inteldlg.c:457
+msgid "(lost)"
+msgstr "(perdido)"
+
+#: client/gui-gtk-3.22/luaconsole.c:196 client/gui-gtk-4.0/luaconsole.c:196
+#: client/gui-gtk-5.0/luaconsole.c:196
+msgid "Client Lua Console"
+msgstr "Cliente Lua Console"
+
+#: client/gui-gtk-3.22/luaconsole.c:246 client/gui-gtk-4.0/luaconsole.c:246
+#: client/gui-gtk-5.0/luaconsole.c:246
+msgid "Load Lua Script"
+msgstr "Cargar o script Lua"
+
+#: client/gui-gtk-3.22/luaconsole.c:318 client/gui-gtk-3.22/pages.c:472
+#: client/gui-gtk-4.0/luaconsole.c:320 client/gui-gtk-4.0/pages.c:486
+#: client/gui-gtk-5.0/luaconsole.c:320 client/gui-gtk-5.0/pages.c:486
+msgid "_Open"
+msgstr "_Aberto"
+
+#: client/gui-gtk-3.22/mapctrl.c:200 client/gui-gtk-4.0/mapctrl.c:143
+#: client/gui-gtk-5.0/mapctrl.c:143 client/gui-qt/mapctrl.cpp:60
+msgid "Build New City"
+msgstr "Construír unha cidade nova"
+
+#: client/gui-gtk-3.22/mapctrl.c:201 client/gui-gtk-4.0/mapctrl.c:144
+#: client/gui-gtk-5.0/mapctrl.c:144 client/gui-qt/mapctrl.cpp:59
+#: client/gui-sdl2/mapctrl.c:2819 client/gui-sdl3/mapctrl.c:2815
+msgid "What should we call our new city?"
+msgstr "Como debemos chamar a nosa nova cidade?"
+
+#: client/gui-gtk-3.22/mapview.c:124 client/gui-gtk-4.0/mapview.c:127
+#: client/gui-gtk-5.0/mapview.c:127
+msgid ""
+"Time to forced turn change,\n"
+"or estimated time to finish turn change processing."
+msgstr ""
+"É hora de cambiar de turno forzado,\n"
+"ou tempo estimado para rematar o procesamento do cambio de quenda."
+
+#: client/gui-gtk-3.22/mapview.c:129 client/gui-gtk-4.0/mapview.c:132
+#: client/gui-gtk-5.0/mapview.c:132
+msgid ""
+"Turn timeout disabled.\n"
+"Between turns this shows estimated time to finish turn change processing."
+msgstr ""
+"Desactivar o tempo de espera.\n"
+"Entre quendas, isto mostra o tempo estimado para rematar o procesamento do cambio de "
+"quenda."
+
+#. TRANS: preserve leading space.
+#: client/gui-gtk-3.22/mapview.c:157 client/gui-gtk-4.0/mapview.c:160
+#: client/gui-gtk-5.0/mapview.c:160 client/gui-qt/hudwidget.cpp:1684
+#: common/networking/connection.c:502
+msgid " (observer)"
+msgstr " (observador)"
+
+#: client/gui-gtk-3.22/mapview.c:219 client/gui-gtk-4.0/mapview.c:222
+#: client/gui-gtk-5.0/mapview.c:222
+msgid "Shows your current luxury/science/tax rates; click to toggle them."
+msgstr "Mostra as túas taxas actuais de luxo/ciencia/impostos; prema para alternalos."
+
+#: client/gui-gtk-3.22/menu.c:269 client/gui-gtk-4.0/menu.c:3061
+#: client/gui-gtk-5.0/menu.c:3065
+msgid "_Game"
+msgstr "_Xogo"
+
+#: client/gui-gtk-3.22/menu.c:270 client/gui-gtk-4.0/menu.c:3048
+#: client/gui-gtk-5.0/menu.c:3052
+msgid "_Options"
+msgstr "_Opcións"
+
+#: client/gui-gtk-3.22/menu.c:271 client/gui-gtk-4.0/menu.c:3075
+#: client/gui-gtk-5.0/menu.c:3079
+msgid "_Edit"
+msgstr "_Editar"
+
+#: client/gui-gtk-3.22/menu.c:272 client/gui-gtk-4.0/menu.c:3111
+#: client/gui-gtk-5.0/menu.c:3115
+msgid "?verb:_View"
+msgstr "_Ver"
+
+#: client/gui-gtk-3.22/menu.c:273
+msgid "_Improvements"
+msgstr "_Melloras"
+
+#: client/gui-gtk-3.22/menu.c:275 client/gui-gtk-4.0/menu.c:3216
+#: client/gui-gtk-5.0/menu.c:3220
+msgid "C_ivilization"
+msgstr "c_ivilización"
+
+#: client/gui-gtk-3.22/menu.c:277 client/gui-gtk-4.0/menu.c:3237
+#: client/gui-gtk-5.0/menu.c:3241
+msgid "_Battle Groups"
+msgstr "Grupos de _batalla"
+
+#: client/gui-gtk-3.22/menu.c:279 client/gui-gtk-4.0/menu.c:3269
+#: client/gui-gtk-5.0/menu.c:3273
+msgid "_Help"
+msgstr "_Axuda"
+
+#: client/gui-gtk-3.22/menu.c:280 client/gui-gtk-4.0/menu.c:537
+#: client/gui-gtk-5.0/menu.c:537
+msgid "_Clear Chat Log"
+msgstr "_Borrar o rexistro do chat"
+
+#: client/gui-gtk-3.22/menu.c:282 client/gui-gtk-4.0/menu.c:540
+#: client/gui-gtk-5.0/menu.c:540
+msgid "Save Chat _Log"
+msgstr "Gardar _Registro de conversa"
+
+#: client/gui-gtk-3.22/menu.c:284 client/gui-gtk-4.0/menu.c:544
+#: client/gui-gtk-5.0/menu.c:544
+msgid "_Local Client"
+msgstr "_Cliente local"
+
+#: client/gui-gtk-3.22/menu.c:286 client/gui-gtk-4.0/menu.c:547
+#: client/gui-gtk-5.0/menu.c:547
+msgid "_Message"
+msgstr "_Mensaxe"
+
+#: client/gui-gtk-3.22/menu.c:288 client/gui-gtk-4.0/menu.c:550
+#: client/gui-gtk-5.0/menu.c:550
+msgid "_Remote Server"
+msgstr "Servidor _Remoto"
+
+#: client/gui-gtk-3.22/menu.c:290 client/gui-gtk-4.0/menu.c:553
+#: client/gui-gtk-5.0/menu.c:553
+msgid "Save Options _Now"
+msgstr "Gardar opcións _Agora"
+
+#: client/gui-gtk-3.22/menu.c:292 client/gui-gtk-4.0/menu.c:561
+#: client/gui-gtk-5.0/menu.c:561
+msgid "_Reload Tileset"
+msgstr "_Recargar conxunto de celas"
+
+#: client/gui-gtk-3.22/menu.c:295 client/gui-gtk-4.0/menu.c:566
+#: client/gui-gtk-5.0/menu.c:566
+msgid "_Save Game"
+msgstr "_Gardar partida"
+
+#: client/gui-gtk-3.22/menu.c:297 client/gui-gtk-4.0/menu.c:569
+#: client/gui-gtk-5.0/menu.c:569
+msgid "Save Game _As..."
+msgstr "Gardar partida _como..."
+
+#: client/gui-gtk-3.22/menu.c:299 client/gui-gtk-4.0/menu.c:572
+#: client/gui-gtk-5.0/menu.c:572
+msgid "Save Map _Image"
+msgstr "Gardar _Imaxe do mapa"
+
+#: client/gui-gtk-3.22/menu.c:301 client/gui-gtk-4.0/menu.c:575
+#: client/gui-gtk-5.0/menu.c:575
+msgid "Save _Map Image As..."
+msgstr "Gardar a imaxe do _mapa como..."
+
+#: client/gui-gtk-3.22/menu.c:303 client/gui-gtk-4.0/menu.c:578
+#: client/gui-gtk-5.0/menu.c:578
+msgid "_Leave"
+msgstr "_Deixar partida"
+
+#: client/gui-gtk-3.22/menu.c:304 client/gui-gtk-4.0/menu.c:581
+#: client/gui-gtk-5.0/menu.c:581
+msgid "_Quit"
+msgstr "_Saír"
+
+#: client/gui-gtk-3.22/menu.c:306 client/gui-gtk-4.0/menu.c:586
+#: client/gui-gtk-5.0/menu.c:586
+msgid "_Find City"
+msgstr "_Buscar cidade"
+
+#: client/gui-gtk-3.22/menu.c:308 client/gui-gtk-4.0/menu.c:589
+#: client/gui-gtk-5.0/menu.c:589
+msgid "Work_lists"
+msgstr "_listas de traballos"
+
+#: client/gui-gtk-3.22/menu.c:311 client/gui-gtk-4.0/menu.c:592
+#: client/gui-gtk-5.0/menu.c:592
+msgid "Rally point dialog"
+msgstr "Diálogo do punto de reunión"
+
+#: client/gui-gtk-3.22/menu.c:314 client/gui-gtk-4.0/menu.c:595
+#: client/gui-gtk-5.0/menu.c:595
+msgid "Infra dialog"
+msgstr "Diálogo infra"
+
+#: client/gui-gtk-3.22/menu.c:317 client/gui-gtk-4.0/menu.c:610
+#: client/gui-gtk-5.0/menu.c:610
+msgid "Client _Lua Script"
+msgstr "Script del Cliente _Lua"
+
+#: client/gui-gtk-3.22/menu.c:319 client/gui-gtk-4.0/menu.c:839
+#: client/gui-gtk-5.0/menu.c:839
+msgid "?noun:_View"
+msgstr "_Vista xeral"
+
+#: client/gui-gtk-3.22/menu.c:321 client/gui-gtk-3.22/menu.c:475
+#: client/gui-gtk-3.22/unitselect.c:271 client/gui-gtk-4.0/menu.c:678
+#: client/gui-gtk-4.0/menu.c:842 client/gui-gtk-4.0/unitselect.c:270
+#: client/gui-gtk-5.0/menu.c:678 client/gui-gtk-5.0/menu.c:842
+#: client/gui-gtk-5.0/unitselect.c:270
+msgid "_Units"
+msgstr "_Unidades"
+
+#: client/gui-gtk-3.22/menu.c:323 client/gui-gtk-4.0/menu.c:845
+#: client/gui-gtk-5.0/menu.c:845
+msgid "_Nations"
+msgstr "_Nacións"
+
+#: client/gui-gtk-3.22/menu.c:327 client/gui-gtk-4.0/menu.c:868
+#: client/gui-gtk-5.0/menu.c:868
+msgid "_Wonders of the World"
+msgstr "_Marabillas do mundo"
+
+#: client/gui-gtk-3.22/menu.c:329 client/gui-gtk-3.22/menu.c:2440
+#: client/gui-gtk-4.0/menu.c:871 client/gui-gtk-5.0/menu.c:871
+#: client/gui-qt/menu.cpp:1567 client/gui-qt/menu.cpp:2136
+msgid "Top Cities"
+msgstr "Cidades principais"
+
+#: client/gui-gtk-3.22/menu.c:331 client/gui-gtk-4.0/menu.c:874
+#: client/gui-gtk-5.0/menu.c:874
+msgid "_Messages"
+msgstr "_Mensaxes"
+
+#: client/gui-gtk-3.22/menu.c:333 client/gui-gtk-4.0/menu.c:877
+#: client/gui-gtk-5.0/menu.c:877
+msgid "_Demographics"
+msgstr "_Demografía"
+
+#: client/gui-gtk-3.22/menu.c:338 client/gui-gtk-4.0/menu.c:889
+#: client/gui-gtk-5.0/menu.c:889 client/gui-qt/menu.cpp:1590
+msgid "Select Battle Group 1"
+msgstr "Seleccione o grupo de batalla 1"
+
+#: client/gui-gtk-3.22/menu.c:341 client/gui-gtk-4.0/menu.c:892
+#: client/gui-gtk-5.0/menu.c:892 client/gui-qt/menu.cpp:1594
+msgid "Assign Battle Group 1"
+msgstr "Asignar o grupo de batalla 1"
+
+#: client/gui-gtk-3.22/menu.c:344 client/gui-gtk-4.0/menu.c:895
+#: client/gui-gtk-5.0/menu.c:895 client/gui-qt/menu.cpp:1598
+msgid "Append to Battle Group 1"
+msgstr "Anexo ao grupo de batalla 1"
+
+#: client/gui-gtk-3.22/menu.c:347 client/gui-gtk-4.0/menu.c:898
+#: client/gui-gtk-5.0/menu.c:898 client/gui-qt/menu.cpp:1602
+msgid "Select Battle Group 2"
+msgstr "Seleccione o grupo de batalla 2"
+
+#: client/gui-gtk-3.22/menu.c:350 client/gui-gtk-4.0/menu.c:901
+#: client/gui-gtk-5.0/menu.c:901 client/gui-qt/menu.cpp:1606
+msgid "Assign Battle Group 2"
+msgstr "Asignar grupo de batalla 2"
+
+#: client/gui-gtk-3.22/menu.c:353 client/gui-gtk-4.0/menu.c:904
+#: client/gui-gtk-5.0/menu.c:904 client/gui-qt/menu.cpp:1610
+msgid "Append to Battle Group 2"
+msgstr "Anexo ao grupo de batalla 2"
+
+#: client/gui-gtk-3.22/menu.c:356 client/gui-gtk-4.0/menu.c:907
+#: client/gui-gtk-5.0/menu.c:907 client/gui-qt/menu.cpp:1614
+msgid "Select Battle Group 3"
+msgstr "Seleccione o grupo de batalla 3"
+
+#: client/gui-gtk-3.22/menu.c:359 client/gui-gtk-4.0/menu.c:910
+#: client/gui-gtk-5.0/menu.c:910 client/gui-qt/menu.cpp:1618
+msgid "Assign Battle Group 3"
+msgstr "Asignar grupo de batalla 3"
+
+#: client/gui-gtk-3.22/menu.c:362 client/gui-gtk-4.0/menu.c:913
+#: client/gui-gtk-5.0/menu.c:913 client/gui-qt/menu.cpp:1622
+msgid "Append to Battle Group 3"
+msgstr "Anexo ao grupo de batalla 3"
+
+#: client/gui-gtk-3.22/menu.c:365 client/gui-gtk-4.0/menu.c:916
+#: client/gui-gtk-5.0/menu.c:916 client/gui-qt/menu.cpp:1626
+msgid "Select Battle Group 4"
+msgstr "Seleccione o grupo de batalla 4"
+
+#: client/gui-gtk-3.22/menu.c:368 client/gui-gtk-4.0/menu.c:919
+#: client/gui-gtk-5.0/menu.c:919 client/gui-qt/menu.cpp:1630
+msgid "Assign Battle Group 4"
+msgstr "Asignar grupo de batalla 4"
+
+#: client/gui-gtk-3.22/menu.c:371 client/gui-gtk-4.0/menu.c:922
+#: client/gui-gtk-5.0/menu.c:922 client/gui-qt/menu.cpp:1634
+msgid "Append to Battle Group 4"
+msgstr "Engadir ao Grupo de Batalla 4"
+
+#. TRANS: "Overview" topic in built-in help
+#: client/gui-gtk-3.22/menu.c:375 client/gui-gtk-4.0/menu.c:927
+#: client/gui-gtk-5.0/menu.c:927 client/include/helpdlg_g.h:33 data/helpdata.txt:43
+msgid "?help:Overview"
+msgstr "Visión xeral"
+
+#: client/gui-gtk-3.22/menu.c:377 client/gui-gtk-4.0/menu.c:930
+#: client/gui-gtk-5.0/menu.c:930 client/include/helpdlg_g.h:34 data/helpdata.txt:82
+msgid "Strategy and Tactics"
+msgstr "Estratexia e tácticas"
+
+#: client/gui-gtk-3.22/menu.c:387 client/gui-gtk-4.0/menu.c:945
+#: client/gui-gtk-5.0/menu.c:945 client/include/helpdlg_g.h:47 data/helpdata.txt:991
+msgid "City Improvements"
+msgstr "Melloras da cidade"
+
+#: client/gui-gtk-3.22/menu.c:389 client/gui-gtk-4.0/menu.c:948
+#: client/gui-gtk-5.0/menu.c:948 client/gui-qt/menu.cpp:1563
+#: client/include/helpdlg_g.h:54 data/helpdata.txt:1016 server/report.c:518
+#: server/report.c:592
+msgid "Wonders of the World"
+msgstr "Marabillas do mundo"
+
+#: client/gui-gtk-3.22/menu.c:393 client/gui-gtk-4.0/menu.c:954
+#: client/gui-gtk-5.0/menu.c:954 client/gui-qt/menu.cpp:1267
+#: client/include/helpdlg_g.h:49 data/helpdata.txt:1114
+msgid "Combat"
+msgstr "Combate"
+
+#: client/gui-gtk-3.22/menu.c:395 client/gui-gtk-4.0/menu.c:957
+#: client/gui-gtk-5.0/menu.c:957 client/include/helpdlg_g.h:50 data/helpdata.txt:1358
+msgid "Zones of Control"
+msgstr "Zonas de Control"
+
+#: client/gui-gtk-3.22/menu.c:399 client/gui-gtk-4.0/menu.c:963
+#: client/gui-gtk-5.0/menu.c:963 client/include/helpdlg_g.h:56 data/helpdata.txt:1475
+#: data/granularity/techs.ruleset:281
+msgid "Diplomacy"
+msgstr "Diplomacia"
+
+#: client/gui-gtk-3.22/menu.c:401 client/gui-gtk-4.0/menu.c:966
+#: client/gui-gtk-5.0/menu.c:966 client/include/helpdlg_g.h:51 data/helpdata.txt:1518
+msgid "Technology"
+msgstr "Tecnoloxía"
+
+#: client/gui-gtk-3.22/menu.c:403 client/gui-gtk-4.0/menu.c:969
+#: client/gui-gtk-5.0/menu.c:969 client/include/helpdlg_g.h:57 data/helpdata.txt:1557
+msgid "Space Race"
+msgstr "Carreira Espacial"
+
+#: client/gui-gtk-3.22/menu.c:405 client/gui-gtk-4.0/menu.c:972
+#: client/gui-gtk-5.0/menu.c:972 client/include/helpdlg_g.h:41
+msgid "About Current Ruleset"
+msgstr "Sobre o conxunto de regras actual"
+
+#: client/gui-gtk-3.22/menu.c:407 client/gui-gtk-4.0/menu.c:975
+#: client/gui-gtk-5.0/menu.c:975 client/include/helpdlg_g.h:42
+msgid "About Current Tileset"
+msgstr "Acerca do Tileset actual"
+
+#: client/gui-gtk-3.22/menu.c:409 client/gui-gtk-4.0/menu.c:978
+#: client/gui-gtk-5.0/menu.c:978 client/include/helpdlg_g.h:43
+msgid "About Current Musicset"
+msgstr "Acerca de Musicset actual"
+
+#: client/gui-gtk-3.22/menu.c:411 client/gui-gtk-4.0/menu.c:981
+#: client/gui-gtk-5.0/menu.c:981 client/include/helpdlg_g.h:44 data/helpdata.txt:1600
+msgid "About Nations"
+msgstr "Sobre Nacións"
+
+#: client/gui-gtk-3.22/menu.c:413 client/gui-gtk-4.0/menu.c:984
+#: client/gui-gtk-5.0/menu.c:984 client/include/helpdlg_g.h:36 data/helpdata.txt:1615
+msgid "Connecting"
+msgstr "Conectando"
+
+#: client/gui-gtk-3.22/menu.c:415 client/gui-gtk-4.0/menu.c:987
+#: client/gui-gtk-5.0/menu.c:987 client/include/helpdlg_g.h:40 data/helpdata.txt:1642
+msgid "Controls"
+msgstr "Controis"
+
+#: client/gui-gtk-3.22/menu.c:419 client/gui-gtk-4.0/menu.c:993
+#: client/gui-gtk-5.0/menu.c:993 client/include/helpdlg_g.h:37 data/helpdata.txt:1878
+msgid "Chatline"
+msgstr "Liña de chat"
+
+#: client/gui-gtk-3.22/menu.c:421 client/gui-gtk-4.0/menu.c:996
+#: client/gui-gtk-5.0/menu.c:996 client/include/helpdlg_g.h:38 data/helpdata.txt:1996
+msgid "Worklist Editor"
+msgstr "Editor de listas de traballo"
+
+#: client/gui-gtk-3.22/menu.c:423 client/gui-gtk-4.0/menu.c:999
+#: client/gui-gtk-5.0/menu.c:999 client/include/helpdlg_g.h:35 data/helpdata.txt:2020
+msgid "Languages"
+msgstr "Linguas"
+
+#: client/gui-gtk-3.22/menu.c:425 client/gui-gtk-4.0/menu.c:1002
+#: client/gui-gtk-5.0/menu.c:1002 client/include/helpdlg_g.h:58 data/helpdata.txt:2050
+msgid "Copying"
+msgstr "Copiando"
+
+#: client/gui-gtk-3.22/menu.c:427 client/gui-gtk-4.0/menu.c:1005
+#: client/gui-gtk-5.0/menu.c:1005 client/include/helpdlg_g.h:59 data/helpdata.txt:2355
+msgid "About Freeciv"
+msgstr "Sobre Freeciv"
+
+#: client/gui-gtk-3.22/menu.c:429 client/gui-gtk-4.0/menu.c:556
+#: client/gui-gtk-5.0/menu.c:556
+msgid "Save Options on _Exit"
+msgstr "Gardar opcións ao _Saír"
+
+#: client/gui-gtk-3.22/menu.c:431 client/gui-gtk-4.0/menu.c:598
+#: client/gui-gtk-5.0/menu.c:598
+msgid "_Editing Mode"
+msgstr "Modo de _edición"
+
+#: client/gui-gtk-3.22/menu.c:433 client/gui-gtk-4.0/menu.c:615
+#: client/gui-gtk-5.0/menu.c:615
+msgid "Cit_y Outlines"
+msgstr "Contornos da cidade (_Y)"
+
+#: client/gui-gtk-3.22/menu.c:435 client/gui-gtk-4.0/menu.c:618
+#: client/gui-gtk-5.0/menu.c:618 client/gui-qt/menu.cpp:1080
+#: client/gui-qt/shortcuts.cpp:67
+msgid "City Output"
+msgstr "Saída da cidade"
+
+#: client/gui-gtk-3.22/menu.c:437 client/gui-gtk-4.0/menu.c:621
+#: client/gui-gtk-5.0/menu.c:621
+msgid "Map _Grid"
+msgstr "_Reixa do mapa"
+
+#: client/gui-gtk-3.22/menu.c:439 client/gui-gtk-4.0/menu.c:624
+#: client/gui-gtk-5.0/menu.c:624
+msgid "National _Borders"
+msgstr "_Fronteiras nacionais"
+
+#: client/gui-gtk-3.22/menu.c:441 client/gui-gtk-4.0/menu.c:627
+#: client/gui-gtk-5.0/menu.c:627 client/gui-qt/menu.cpp:1098
+msgid "Native Tiles"
+msgstr "Celas nativas"
+
+#: client/gui-gtk-3.22/menu.c:443 client/gui-gtk-4.0/menu.c:630
+#: client/gui-gtk-5.0/menu.c:630 client/gui-qt/menu.cpp:1103
+msgid "City Full Bar"
+msgstr "Bar City Full"
+
+#: client/gui-gtk-3.22/menu.c:445 client/gui-gtk-4.0/menu.c:633
+#: client/gui-gtk-5.0/menu.c:633
+msgid "City _Names"
+msgstr "_Nomes da cidade"
+
+#: client/gui-gtk-3.22/menu.c:447 client/gui-gtk-4.0/menu.c:636
+#: client/gui-gtk-5.0/menu.c:636
+msgid "City G_rowth"
+msgstr "Cidade C_recemento"
+
+#: client/gui-gtk-3.22/menu.c:449 client/gui-gtk-4.0/menu.c:639
+#: client/gui-gtk-5.0/menu.c:639
+msgid "City _Production"
+msgstr "Cidade _Produción"
+
+#: client/gui-gtk-3.22/menu.c:451 client/gui-gtk-4.0/menu.c:642
+#: client/gui-gtk-5.0/menu.c:642 client/gui-qt/menu.cpp:1126
+msgid "City Buy Cost"
+msgstr "Custo de compra da cidade"
+
+#: client/gui-gtk-3.22/menu.c:453 client/gui-gtk-4.0/menu.c:645
+#: client/gui-gtk-5.0/menu.c:645
+msgid "City Tra_deroutes"
+msgstr "Rutas comerciais da ci_dade"
+
+#: client/gui-gtk-3.22/menu.c:455 client/gui-gtk-4.0/menu.c:648
+#: client/gui-gtk-5.0/menu.c:648
+msgid "_Terrain"
+msgstr "_Terreo"
+
+#: client/gui-gtk-3.22/menu.c:457 client/gui-gtk-4.0/menu.c:651
+#: client/gui-gtk-5.0/menu.c:651
+msgid "C_oastline"
+msgstr "Liña c_osteira"
+
+#: client/gui-gtk-3.22/menu.c:459 client/gui-gtk-4.0/menu.c:654
+#: client/gui-gtk-5.0/menu.c:654
+msgid "_Paths"
+msgstr "_Camiños"
+
+#: client/gui-gtk-3.22/menu.c:461 client/gui-gtk-4.0/menu.c:657
+#: client/gui-gtk-5.0/menu.c:657
+msgid "_Irrigation"
+msgstr "_Rego"
+
+#: client/gui-gtk-3.22/menu.c:463 client/gui-gtk-4.0/menu.c:660
+#: client/gui-gtk-5.0/menu.c:660
+msgid "_Mines"
+msgstr "_Minas"
+
+#: client/gui-gtk-3.22/menu.c:465 client/gui-gtk-4.0/menu.c:663
+#: client/gui-gtk-5.0/menu.c:663
+msgid "_Bases"
+msgstr "_Bases"
+
+#: client/gui-gtk-3.22/menu.c:467 client/gui-gtk-4.0/menu.c:666
+#: client/gui-gtk-5.0/menu.c:666
+msgid "_Resources"
+msgstr "_Recursos"
+
+#: client/gui-gtk-3.22/menu.c:469 client/gui-gtk-4.0/menu.c:669
+#: client/gui-gtk-5.0/menu.c:669
+msgid "_Huts"
+msgstr "_Cabanas"
+
+#: client/gui-gtk-3.22/menu.c:471 client/gui-gtk-4.0/menu.c:672
+#: client/gui-gtk-5.0/menu.c:672
+msgid "Po_llution & Fallout"
+msgstr "Contaminación e Radiación (_L)"
+
+#: client/gui-gtk-3.22/menu.c:473 client/gui-gtk-4.0/menu.c:675
+#: client/gui-gtk-5.0/menu.c:675
+msgid "Citi_es"
+msgstr "Cidad_es"
+
+#: client/gui-gtk-3.22/menu.c:477 client/gui-gtk-4.0/menu.c:681
+#: client/gui-gtk-5.0/menu.c:681
+msgid "Unit Solid Background"
+msgstr "Fondo sólido de Unidades"
+
+#: client/gui-gtk-3.22/menu.c:479 client/gui-gtk-4.0/menu.c:684
+#: client/gui-gtk-5.0/menu.c:684
+msgid "Unit shields"
+msgstr "Escudos de unidades"
+
+#: client/gui-gtk-3.22/menu.c:481 client/gui-gtk-4.0/menu.c:687
+#: client/gui-gtk-5.0/menu.c:687 client/gui-qt/menu.cpp:1136
+#: client/gui-qt/shortcuts.cpp:176
+msgid "Unit Stack Size"
+msgstr "Tamaño do grupo de unidades"
+
+#: client/gui-gtk-3.22/menu.c:484 client/gui-gtk-4.0/menu.c:690
+#: client/gui-gtk-5.0/menu.c:690
+msgid "Focu_s Unit"
+msgstr "Unidade de Foco_s"
+
+#: client/gui-gtk-3.22/menu.c:486 client/gui-gtk-4.0/menu.c:693
+#: client/gui-gtk-5.0/menu.c:693
+msgid "Fog of _War"
+msgstr "Néboa de _Guerra"
+
+#: client/gui-gtk-3.22/menu.c:488 client/gui-gtk-4.0/menu.c:697
+#: client/gui-gtk-5.0/menu.c:697
+msgid "_Fullscreen"
+msgstr "_Pantalla completa"
+
+#: client/gui-gtk-3.22/menu.c:491
+msgid "Recalculate _Borders"
+msgstr "Volver calcular _Bordes"
+
+#: client/gui-gtk-3.22/menu.c:493 client/gui-gtk-4.0/menu.c:601
+#: client/gui-gtk-5.0/menu.c:601
+msgid "Toggle Fog of _War"
+msgstr "Alternar Néboa de _guerra"
+
+#: client/gui-gtk-3.22/menu.c:496 client/gui-gtk-4.0/menu.c:604
+#: client/gui-gtk-5.0/menu.c:604
+msgid "Game/Scenario Properties"
+msgstr "Propiedades do xogo/escenario"
+
+#: client/gui-gtk-3.22/menu.c:498 client/gui-gtk-3.22/pages.c:3528
+#: client/gui-gtk-4.0/menu.c:607 client/gui-gtk-4.0/pages.c:3674
+#: client/gui-gtk-5.0/menu.c:607 client/gui-gtk-5.0/pages.c:3674
+msgid "Save Scenario"
+msgstr "Gardar escenario"
+
+#: client/gui-gtk-3.22/menu.c:501 client/gui-gtk-4.0/menu.c:700
+#: client/gui-gtk-5.0/menu.c:700
+msgid "_Center View"
+msgstr "_Vista central"
+
+#: client/gui-gtk-3.22/menu.c:503 client/gui-gtk-4.0/menu.c:851
+#: client/gui-gtk-5.0/menu.c:851
+msgid "_Economy"
+msgstr "_Economía"
+
+#: client/gui-gtk-3.22/menu.c:505 client/gui-gtk-4.0/menu.c:854
+#: client/gui-gtk-5.0/menu.c:854
+msgid "_Research"
+msgstr "_Investigación"
+
+#: client/gui-gtk-3.22/menu.c:507 client/gui-gtk-4.0/menu.c:861
+#: client/gui-gtk-5.0/menu.c:861
+msgid "_Policies..."
+msgstr "_Políticas..."
+
+#: client/gui-gtk-3.22/menu.c:510 client/gui-gtk-3.22/plrdlg.c:383
+#: client/gui-gtk-4.0/menu.c:880 client/gui-gtk-4.0/plrdlg.c:490
+#: client/gui-gtk-5.0/menu.c:880 client/gui-gtk-5.0/plrdlg.c:490
+msgid "_Spaceship"
+msgstr "_Nave espacial"
+
+#: client/gui-gtk-3.22/menu.c:512 client/gui-gtk-4.0/menu.c:883
+#: client/gui-gtk-5.0/menu.c:883
+msgid "_Achievements"
+msgstr "_Logros"
+
+#: client/gui-gtk-3.22/menu.c:516 client/gui-gtk-4.0/menu.c:3150
+#: client/gui-gtk-5.0/menu.c:3154
+msgid "_Unit"
+msgstr "_Unidade"
+
+#: client/gui-gtk-3.22/menu.c:517 client/gui-gtk-4.0/menu.c:3178
+#: client/gui-gtk-5.0/menu.c:3182
+msgid "_Work"
+msgstr "_Traballo"
+
+#: client/gui-gtk-3.22/menu.c:518 client/gui-gtk-4.0/menu.c:3189
+#: client/gui-gtk-5.0/menu.c:3193
+msgid "_Combat"
+msgstr "_Combate"
+
+#: client/gui-gtk-3.22/menu.c:519 client/gui-gtk-4.0/menu.c:3187
+#: client/gui-gtk-4.0/menu.c:3680 client/gui-gtk-5.0/menu.c:3191
+#: client/gui-gtk-5.0/menu.c:3684
+msgid "Build _Base"
+msgstr "Construír _base"
+
+#: client/gui-gtk-3.22/menu.c:520 client/gui-gtk-4.0/menu.c:3158
+#: client/gui-gtk-4.0/menu.c:3581 client/gui-gtk-5.0/menu.c:3162
+#: client/gui-gtk-5.0/menu.c:3585
+msgid "Build _Path"
+msgstr "Construír _Camiño"
+
+#: client/gui-gtk-3.22/menu.c:521 client/gui-gtk-4.0/menu.c:3164
+#: client/gui-gtk-4.0/menu.c:3654 client/gui-gtk-5.0/menu.c:3168
+#: client/gui-gtk-5.0/menu.c:3658
+msgid "_Clean Nuisance"
+msgstr "_Limpar molestias"
+
+#: client/gui-gtk-3.22/menu.c:522 client/gui-gtk-4.0/menu.c:705
+#: client/gui-gtk-5.0/menu.c:705
+msgid "_Single Unit (Unselect Others)"
+msgstr "_Unidade única (desmarcar outras)"
+
+#: client/gui-gtk-3.22/menu.c:524 client/gui-gtk-4.0/menu.c:708
+#: client/gui-gtk-5.0/menu.c:708
+msgid "_All On Tile"
+msgstr "Tod_as na cela"
+
+#: client/gui-gtk-3.22/menu.c:526 client/gui-gtk-4.0/menu.c:711
+#: client/gui-gtk-5.0/menu.c:711
+msgid "Same Type on _Tile"
+msgstr "O mesmo tipo na _cela"
+
+#: client/gui-gtk-3.22/menu.c:529 client/gui-gtk-4.0/menu.c:714
+#: client/gui-gtk-5.0/menu.c:714
+msgid "Same Type on _Continent"
+msgstr "O mesmo tipo no _Continente"
+
+#: client/gui-gtk-3.22/menu.c:532 client/gui-gtk-4.0/menu.c:717
+#: client/gui-gtk-5.0/menu.c:717
+msgid "Same Type _Everywhere"
+msgstr "O mesmo tipo _en todas partes"
+
+#: client/gui-gtk-3.22/menu.c:534 client/gui-gtk-4.0/menu.c:720
+#: client/gui-gtk-5.0/menu.c:720
+msgid "Unit Selection Dialog"
+msgstr "Diálogo de selección de unidades"
+
+#: client/gui-gtk-3.22/menu.c:538 client/gui-gtk-4.0/menu.c:776
+#: client/gui-gtk-5.0/menu.c:776
+msgid "_Done"
+msgstr "_Feito"
+
+#: client/gui-gtk-3.22/menu.c:540 client/gui-gtk-4.0/menu.c:725
+#: client/gui-gtk-5.0/menu.c:725
+msgid "_Go to"
+msgstr "_Vai a"
+
+#: client/gui-gtk-3.22/menu.c:542 client/gui-gtk-4.0/menu.c:3130
+#: client/gui-gtk-4.0/menu.c:3527 client/gui-gtk-5.0/menu.c:3134
+#: client/gui-gtk-5.0/menu.c:3531
+msgid "Go to a_nd..."
+msgstr "Ir a _e..."
+
+#: client/gui-gtk-3.22/menu.c:543 client/gui-gtk-4.0/menu.c:728
+#: client/gui-gtk-5.0/menu.c:728
+msgid "Go _to/Airlift to City..."
+msgstr "Ir _a/Transporte aéreo á cidade..."
+
+#: client/gui-gtk-3.22/menu.c:545 client/gui-gtk-4.0/menu.c:731
+#: client/gui-gtk-5.0/menu.c:731
+msgid "_Return to Nearest City"
+msgstr "Volta_r á cidade máis próxima"
+
+#: client/gui-gtk-3.22/menu.c:547 client/gui-gtk-4.0/menu.c:734
+#: client/gui-gtk-5.0/menu.c:734
+msgid "Auto E_xplore"
+msgstr "E_xploración automática"
+
+#: client/gui-gtk-3.22/menu.c:549 client/gui-gtk-4.0/menu.c:737
+#: client/gui-gtk-5.0/menu.c:737
+msgid "_Patrol"
+msgstr "_Patrulla"
+
+#: client/gui-gtk-3.22/menu.c:551 client/gui-gtk-4.0/menu.c:743
+#: client/gui-gtk-5.0/menu.c:743
+msgid "_Sentry"
+msgstr "_ Centinela"
+
+#: client/gui-gtk-3.22/menu.c:553 client/gui-gtk-4.0/menu.c:746
+#: client/gui-gtk-5.0/menu.c:746
+msgid "Uns_entry All On Tile"
+msgstr "Uns_entry Todo na cela"
+
+#: client/gui-gtk-3.22/menu.c:555 client/gui-gtk-4.0/menu.c:749
+#: client/gui-gtk-5.0/menu.c:749
+msgid "_Load"
+msgstr "_Cargar"
+
+#: client/gui-gtk-3.22/menu.c:557 client/gui-gtk-4.0/menu.c:752
+#: client/gui-gtk-5.0/menu.c:752
+msgid "_Unload"
+msgstr "_Descargar"
+
+#: client/gui-gtk-3.22/menu.c:559 client/gui-gtk-4.0/menu.c:755
+#: client/gui-gtk-5.0/menu.c:755
+msgid "U_nload All From Transporter"
+msgstr "Descargar todo desde Tra_nsportador"
+
+#: client/gui-gtk-3.22/menu.c:562 client/gui-gtk-4.0/menu.c:758
+#: client/gui-gtk-5.0/menu.c:758
+msgid "Set _Home City"
+msgstr "Establecer _cidade natal"
+
+#: client/gui-gtk-3.22/menu.c:564 client/gui-gtk-3.22/menu.c:2745
+#: client/gui-gtk-4.0/menu.c:761 client/gui-gtk-4.0/menu.c:3967
+#: client/gui-gtk-5.0/menu.c:761 client/gui-gtk-5.0/menu.c:3971
+msgid "Upgr_ade"
+msgstr "Actualiza_ción"
+
+#: client/gui-gtk-3.22/menu.c:566 client/gui-gtk-3.22/menu.c:2766
+#: client/gui-gtk-4.0/menu.c:764 client/gui-gtk-4.0/menu.c:3987
+#: client/gui-gtk-5.0/menu.c:764 client/gui-gtk-5.0/menu.c:3991
+msgid "C_onvert"
+msgstr "C_onverter"
+
+#: client/gui-gtk-3.22/menu.c:568 client/gui-gtk-3.22/repodlgs.c:1203
+#: client/gui-gtk-4.0/menu.c:767 client/gui-gtk-4.0/repodlgs.c:1236
+#: client/gui-gtk-5.0/menu.c:767 client/gui-gtk-5.0/repodlgs.c:1236
+msgid "_Disband"
+msgstr "_Disolver"
+
+#: client/gui-gtk-3.22/menu.c:570 client/gui-gtk-4.0/menu.c:781
+#: client/gui-gtk-5.0/menu.c:781
+msgid "_Build City"
+msgstr "_Construír Cidade"
+
+#: client/gui-gtk-3.22/menu.c:572 client/gui-gtk-4.0/menu.c:784
+#: client/gui-gtk-5.0/menu.c:784
+msgid "_Auto Worker"
+msgstr "_Traballador automático"
+
+#: client/gui-gtk-3.22/menu.c:574 client/gui-gtk-3.22/menu.c:2723
+#: client/gui-gtk-4.0/menu.c:787 client/gui-gtk-4.0/menu.c:3944
+#: client/gui-gtk-5.0/menu.c:787 client/gui-gtk-5.0/menu.c:3948
+msgid "Build _Road"
+msgstr "Construír _estrada"
+
+#: client/gui-gtk-3.22/menu.c:576 client/gui-gtk-3.22/menu.c:2792
+#: client/gui-gtk-3.22/menu.c:2795 client/gui-gtk-3.22/menu.c:2846
+#: client/gui-gtk-4.0/menu.c:790 client/gui-gtk-4.0/menu.c:3160
+#: client/gui-gtk-4.0/menu.c:3606 client/gui-gtk-4.0/menu.c:4013
+#: client/gui-gtk-4.0/menu.c:4016 client/gui-gtk-4.0/menu.c:4067
+#: client/gui-gtk-5.0/menu.c:790 client/gui-gtk-5.0/menu.c:3164
+#: client/gui-gtk-5.0/menu.c:3610 client/gui-gtk-5.0/menu.c:4017
+#: client/gui-gtk-5.0/menu.c:4020 client/gui-gtk-5.0/menu.c:4071
+msgid "Build _Irrigation"
+msgstr "Construír _Rego"
+
+#: client/gui-gtk-3.22/menu.c:580 client/gui-gtk-3.22/menu.c:2824
+#: client/gui-gtk-3.22/menu.c:2827 client/gui-gtk-3.22/menu.c:2848
+#: client/gui-gtk-4.0/menu.c:793 client/gui-gtk-4.0/menu.c:3162
+#: client/gui-gtk-4.0/menu.c:3631 client/gui-gtk-4.0/menu.c:4045
+#: client/gui-gtk-4.0/menu.c:4048 client/gui-gtk-4.0/menu.c:4069
+#: client/gui-gtk-5.0/menu.c:793 client/gui-gtk-5.0/menu.c:3166
+#: client/gui-gtk-5.0/menu.c:3635 client/gui-gtk-5.0/menu.c:4049
+#: client/gui-gtk-5.0/menu.c:4052 client/gui-gtk-5.0/menu.c:4073
+msgid "Build _Mine"
+msgstr "Construír _Miña"
+
+#: client/gui-gtk-3.22/menu.c:584 client/gui-gtk-4.0/menu.c:805
+#: client/gui-gtk-5.0/menu.c:805
+msgid "Connect With Roa_d"
+msgstr "Conecta con estra_da"
+
+#: client/gui-gtk-3.22/menu.c:586 client/gui-gtk-4.0/menu.c:808
+#: client/gui-gtk-5.0/menu.c:808
+msgid "Connect With Rai_l"
+msgstr "Conecta con Ferrocarri_l"
+
+#: client/gui-gtk-3.22/menu.c:588 client/gui-gtk-4.0/menu.c:811
+#: client/gui-gtk-5.0/menu.c:811
+msgid "Connect With _Maglev"
+msgstr "Conecta co _Maglev"
+
+#: client/gui-gtk-3.22/menu.c:590 client/gui-gtk-4.0/menu.c:814
+#: client/gui-gtk-5.0/menu.c:814
+msgid "Connect With Irri_gation"
+msgstr "Conectar con irri_gación"
+
+#: client/gui-gtk-3.22/menu.c:593 client/gui-gtk-3.22/menu.c:2843
+#: client/gui-gtk-3.22/menu.c:2850 client/gui-gtk-4.0/menu.c:802
+#: client/gui-gtk-4.0/menu.c:4064 client/gui-gtk-4.0/menu.c:4071
+#: client/gui-gtk-5.0/menu.c:802 client/gui-gtk-5.0/menu.c:4068
+#: client/gui-gtk-5.0/menu.c:4075
+msgid "Transf_orm Terrain"
+msgstr "Transf_ormar Terreo"
+
+#: client/gui-gtk-3.22/menu.c:595 client/gui-gtk-4.0/menu.c:817
+#: client/gui-gtk-5.0/menu.c:817
+msgid "_Clean"
+msgstr "_Limpar"
+
+#: client/gui-gtk-3.22/menu.c:597 client/gui-gtk-4.0/menu.c:822
+#: client/gui-gtk-5.0/menu.c:822 client/gui-qt/shortcuts.cpp:132
+msgid "Fortify"
+msgstr "Fortificar"
+
+#: client/gui-gtk-3.22/menu.c:599 client/gui-gtk-4.0/menu.c:825
+#: client/gui-gtk-5.0/menu.c:825
+msgid "Build Fortress"
+msgstr "Construír fortaleza"
+
+#: client/gui-gtk-3.22/menu.c:601 client/gui-gtk-4.0/menu.c:828
+#: client/gui-gtk-5.0/menu.c:828
+msgid "Build Airbase"
+msgstr "Construír base aérea"
+
+#: client/gui-gtk-3.22/menu.c:603 client/gui-gtk-4.0/menu.c:831
+#: client/gui-gtk-5.0/menu.c:831
+msgid "P_aradrop"
+msgstr "Desemb_arco aéreo"
+
+#: client/gui-gtk-3.22/menu.c:605 client/gui-gtk-4.0/menu.c:834
+#: client/gui-gtk-5.0/menu.c:834
+msgid "_Pillage"
+msgstr "_Pillaxe"
+
+#: client/gui-gtk-3.22/menu.c:607 client/gui-gtk-4.0/menu.c:770
+#: client/gui-gtk-5.0/menu.c:770
+msgid "_Do..."
+msgstr "_Fai..."
+
+#: client/gui-gtk-3.22/menu.c:610 client/gui-gtk-4.0/menu.c:3207
+#: client/gui-gtk-4.0/menu.c:3556 client/gui-gtk-5.0/menu.c:3211
+#: client/gui-gtk-5.0/menu.c:3560
+msgid "_Government"
+msgstr "_Goberno"
+
+#: client/gui-gtk-3.22/menu.c:612 client/gui-gtk-4.0/menu.c:858
+#: client/gui-gtk-5.0/menu.c:858
+msgid "_Tax Rates..."
+msgstr "_Taxas impositivas..."
+
+#: client/gui-gtk-3.22/menu.c:614 client/gui-gtk-4.0/menu.c:864
+#: client/gui-gtk-5.0/menu.c:864
+msgid "_Revolution..."
+msgstr "_Revolución..."
+
+#: client/gui-gtk-3.22/menu.c:643 client/gui-gtk-3.22/pages.c:143
+#: client/gui-gtk-4.0/menu.c:1192 client/gui-gtk-4.0/pages.c:147
+#: client/gui-gtk-5.0/menu.c:1192 client/gui-gtk-5.0/pages.c:147
+#: client/gui-qt/fc_client.cpp:886 client/gui-qt/menu.cpp:984
+msgid "Set local options"
+msgstr "Establece opcións locais"
+
+#: client/gui-gtk-3.22/menu.c:659 client/gui-gtk-3.22/pages.c:1581
+#: client/gui-gtk-4.0/menu.c:1212 client/gui-gtk-4.0/pages.c:1610
+#: client/gui-gtk-5.0/menu.c:1212 client/gui-gtk-5.0/pages.c:1610
+msgid "Game Settings"
+msgstr "Configuración da partida"
+
+#: client/gui-gtk-3.22/menu.c:735 client/gui-gtk-4.0/menu.c:1318
+#: client/gui-gtk-5.0/menu.c:1320 client/gui-qt/menu.cpp:3883
+msgid "Leaving a local game will end it!"
+msgstr "Deixar un xogo local finalizaráo!"
+
+#. TRANS: Connect with some road type (Road/Railroad)
+#: client/gui-gtk-3.22/menu.c:2410 client/gui-gtk-3.22/menu.c:2417
+#: client/gui-gtk-3.22/menu.c:2424 client/gui-gtk-4.0/menu.c:3756
+#: client/gui-gtk-4.0/menu.c:3763 client/gui-gtk-5.0/menu.c:3760
+#: client/gui-gtk-5.0/menu.c:3767
+#, c-format
+msgid "Connect With %s"
+msgstr "Conectar con %s"
+
+#: client/gui-gtk-3.22/menu.c:2435
+#, c-format
+msgid "Top %d City"
+msgid_plural "Top %d Cities"
+msgstr[0] "%d Cidade principal"
+msgstr[1] "%d Cidades principais"
+
+#. TRANS: Build road of specific type (Road/Railroad/Maglev)
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build mine of specific type
+#. TRANS: Build road of specific type (Road/Railroad)
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build mine of specific type
+#. TRANS: Build road of specific type (Road/Railroad)
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build mine of specific type
+#: client/gui-gtk-3.22/menu.c:2718 client/gui-gtk-3.22/menu.c:2789
+#: client/gui-gtk-3.22/menu.c:2821 client/gui-gtk-4.0/menu.c:3939
+#: client/gui-gtk-4.0/menu.c:4010 client/gui-gtk-4.0/menu.c:4042
+#: client/gui-gtk-5.0/menu.c:3943 client/gui-gtk-5.0/menu.c:4014
+#: client/gui-gtk-5.0/menu.c:4046
+#, c-format
+msgid "Build %s"
+msgstr "Construír %s"
+
+#. TRANS: %s is a unit type.
+#: client/gui-gtk-3.22/menu.c:2732 client/gui-gtk-4.0/menu.c:3954
+#: client/gui-gtk-5.0/menu.c:3958
+#, c-format
+msgid "Upgr_ade to %s"
+msgstr "Actua_lizar a %s"
+
+#. TRANS: %s is a unit type.
+#: client/gui-gtk-3.22/menu.c:2754 client/gui-gtk-4.0/menu.c:3975
+#: client/gui-gtk-5.0/menu.c:3979
+#, c-format
+msgid "C_onvert to %s"
+msgstr "C_onverter a %s"
+
+#. TRANS: Menu name part to be used like "Change to Improvement"
+#. *        This is about changing current production.
+#: client/gui-gtk-3.22/menu.c:2799 client/gui-gtk-3.22/menu.c:2831
+#: client/gui-gtk-4.0/cityrep.c:1622 client/gui-gtk-4.0/menu.c:4020
+#: client/gui-gtk-4.0/menu.c:4052 client/gui-gtk-5.0/cityrep.c:1643
+#: client/gui-gtk-5.0/menu.c:4024 client/gui-gtk-5.0/menu.c:4056
+#, c-format
+msgid "Change to %s"
+msgstr "Cambiar a %s"
+
+#: client/gui-gtk-3.22/menu.c:2803 client/gui-gtk-3.22/menu.c:2847
+#: client/gui-gtk-4.0/menu.c:4024 client/gui-gtk-4.0/menu.c:4068
+#: client/gui-gtk-5.0/menu.c:4028 client/gui-gtk-5.0/menu.c:4072
+msgid "_Cultivate"
+msgstr "_Cultivar"
+
+#: client/gui-gtk-3.22/menu.c:2834 client/gui-gtk-3.22/menu.c:2849
+#: client/gui-gtk-4.0/menu.c:4055 client/gui-gtk-4.0/menu.c:4070
+#: client/gui-gtk-5.0/menu.c:4059 client/gui-gtk-5.0/menu.c:4074
+msgid "_Plant"
+msgstr "_Plantar"
+
+#: client/gui-gtk-3.22/menu.c:2839 client/gui-gtk-4.0/menu.c:4060
+#: client/gui-gtk-5.0/menu.c:4064
+#, c-format
+msgid "Transf_orm to %s"
+msgstr "Transf_ormar a %s"
+
+#. TRANS: %s is a government name
+#: client/gui-gtk-3.22/menu.c:2964 client/gui-gtk-4.0/menu.c:3549
+#: client/gui-gtk-5.0/menu.c:3553
+#, c-format
+msgid "%s..."
+msgstr "%s..."
+
+#: client/gui-gtk-3.22/messagedlg.c:69 client/gui-gtk-4.0/messagedlg.c:70
+#: client/gui-gtk-5.0/messagedlg.c:70
+msgid "Message Options"
+msgstr "Opcións de mensaxes"
+
+#: client/gui-gtk-3.22/messagedlg.c:79 client/gui-gtk-4.0/messagedlg.c:83
+#: client/gui-gtk-5.0/messagedlg.c:83
+msgid ""
+"Where to display messages?\n"
+"<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual window"
+msgstr ""
+"Onde mostrar as mensaxes?\n"
+"<b>Fora</b>En xanela; </b> <b>Mes</b>xanela de mensaxes ; <b>Pop</b>a xanela "
+"individual"
+
+#: client/gui-gtk-3.22/messagedlg.c:126 client/gui-gtk-4.0/messagedlg.c:130
+#: client/gui-gtk-5.0/messagedlg.c:130 client/gui-qt/messagedlg.cpp:53
+msgid "Event"
+msgstr "Evento"
+
+#: client/gui-gtk-3.22/messagedlg.c:136 client/gui-gtk-4.0/messagedlg.c:140
+#: client/gui-gtk-5.0/messagedlg.c:140 client/gui-qt/messagedlg.cpp:53
+msgid "Out"
+msgstr "Fóra"
+
+#: client/gui-gtk-3.22/messagedlg.c:144 client/gui-gtk-4.0/messagedlg.c:148
+#: client/gui-gtk-5.0/messagedlg.c:148 client/gui-qt/messagedlg.cpp:53
+msgid "Mes"
+msgstr "Mes"
+
+#: client/gui-gtk-3.22/messagedlg.c:152 client/gui-gtk-4.0/messagedlg.c:156
+#: client/gui-gtk-5.0/messagedlg.c:156 client/gui-qt/messagedlg.cpp:53
+msgid "Pop"
+msgstr "Pop"
+
+#: client/gui-gtk-3.22/messagewin.c:337 client/gui-gtk-4.0/messagewin.c:336
+#: client/gui-gtk-5.0/messagewin.c:336 client/gui-qt/menu.cpp:988
+#: client/gui-sdl2/messagewin.c:257 client/gui-sdl3/messagewin.c:253
+msgid "Messages"
+msgstr "Mensaxes"
+
+#: client/gui-gtk-3.22/optiondlg.c:196 client/gui-gtk-4.0/optiondlg.c:220
+#: client/gui-gtk-5.0/optiondlg.c:220
+msgid "Refresh this option"
+msgstr "Actualiza esta opción"
+
+#: client/gui-gtk-3.22/optiondlg.c:201 client/gui-gtk-4.0/optiondlg.c:226
+#: client/gui-gtk-5.0/optiondlg.c:226
+msgid "Reset this option"
+msgstr "Restablece esta opción"
+
+#: client/gui-gtk-3.22/optiondlg.c:206 client/gui-gtk-4.0/optiondlg.c:233
+#: client/gui-gtk-5.0/optiondlg.c:233
+msgid "Apply the changes for this option"
+msgstr "Aplique os cambios para esta opción"
+
+#: client/gui-gtk-3.22/optiondlg.c:326 client/gui-gtk-4.0/optiondlg.c:355
+#: client/gui-gtk-5.0/optiondlg.c:355
+msgid "Select a color"
+msgstr "Seleccione unha cor"
+
+#: client/gui-gtk-3.22/optiondlg.c:361 client/gui-gtk-3.22/pages.c:472
+#: client/gui-gtk-3.22/pages.c:601 client/gui-gtk-4.0/optiondlg.c:389
+#: client/gui-gtk-4.0/pages.c:486 client/gui-gtk-4.0/pages.c:615
+#: client/gui-gtk-5.0/optiondlg.c:389 client/gui-gtk-5.0/pages.c:486
+#: client/gui-gtk-5.0/pages.c:615
+msgid "_Save"
+msgstr "_Gardar"
+
+#: client/gui-gtk-3.22/optiondlg.c:363 client/gui-gtk-4.0/optiondlg.c:391
+#: client/gui-gtk-5.0/optiondlg.c:391 client/gui-qt/optiondlg.cpp:147
+#: client/gui-qt/shortcuts.cpp:631
+msgid "Reset"
+msgstr "Restablecer"
+
+#: client/gui-gtk-3.22/pages.c:117 client/gui-gtk-4.0/pages.c:121
+#: client/gui-gtk-5.0/pages.c:121
+msgid "Compiling scenario list."
+msgstr "Compilación da lista de escenarios."
+
+#. TRANS: "version 2.6.0, gui-gtk-3.22 client"
+#: client/gui-gtk-3.22/pages.c:187 client/gui-gtk-4.0/pages.c:192
+#: client/gui-gtk-5.0/pages.c:192
+#, c-format
+msgid "%s%s, %s client"
+msgstr "%s%s, %s cliente"
+
+#. TRANS: "version 2.6.0
+#. *         commit: [modified] <git commit id>
+#. *         gui-gtk-3.22 client"
+#: client/gui-gtk-3.22/pages.c:193 client/gui-gtk-4.0/pages.c:198
+#: client/gui-gtk-5.0/pages.c:198
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s\n"
+"%s client"
+msgstr ""
+"%s%s\n"
+"commit: %s\n"
+"%s cliente"
+
+#: client/gui-gtk-3.22/pages.c:314 client/gui-gtk-4.0/pages.c:323
+#: client/gui-gtk-5.0/pages.c:323
+msgid "Start _New Game"
+msgstr "Comeza _Nova Partida"
+
+#: client/gui-gtk-3.22/pages.c:318 client/gui-gtk-4.0/pages.c:327
+#: client/gui-gtk-5.0/pages.c:327 client/gui-qt/pages.cpp:222
+msgid "Launches local server, and connects to it for a single-player game."
+msgstr "Inicia o servidor local e conéctase a el para unha partida para un só xogador."
+
+#: client/gui-gtk-3.22/pages.c:322 client/gui-gtk-4.0/pages.c:331
+#: client/gui-gtk-5.0/pages.c:331
+msgid "Start _Scenario Game"
+msgstr "Inicia un e_scenario"
+
+#: client/gui-gtk-3.22/pages.c:326 client/gui-gtk-4.0/pages.c:335
+#: client/gui-gtk-5.0/pages.c:335 client/gui-qt/pages.cpp:228
+msgid ""
+"Loads one of the scenarios for a single-player game. Tutorial is one of the "
+"scenarios."
+msgstr ""
+"Carga un dos escenarios para unha partida para un só xogador. O titorial é un dos "
+"escenarios."
+
+#: client/gui-gtk-3.22/pages.c:331 client/gui-gtk-4.0/pages.c:340
+#: client/gui-gtk-5.0/pages.c:340
+msgid "_Load Saved Game"
+msgstr "_Cargar partida gardada"
+
+#: client/gui-gtk-3.22/pages.c:335 client/gui-gtk-4.0/pages.c:344
+#: client/gui-gtk-5.0/pages.c:344 client/gui-qt/pages.cpp:237
+msgid "Continues previously saved single-player game."
+msgstr "Continúa a partida para un só xogador gardada anteriormente."
+
+#: client/gui-gtk-3.22/pages.c:339 client/gui-gtk-4.0/pages.c:348
+#: client/gui-gtk-5.0/pages.c:348
+msgid "C_onnect to Network Game"
+msgstr "C_onectar a partida en rede"
+
+#: client/gui-gtk-3.22/pages.c:343 client/gui-gtk-4.0/pages.c:352
+#: client/gui-gtk-5.0/pages.c:352 client/gui-qt/pages.cpp:245
+msgid ""
+"Connects to outside server. Sometimes you want to launch a separate server even for "
+"local games."
+msgstr ""
+"Conéctase a un servidor externo. Ás veces queres lanzar un servidor separado incluso "
+"para xogos locais."
+
+#: client/gui-gtk-3.22/pages.c:348 client/gui-gtk-4.0/pages.c:357
+#: client/gui-gtk-5.0/pages.c:357
+msgid "Client Settings"
+msgstr "Configuración do cliente"
+
+#: client/gui-gtk-3.22/pages.c:352 client/gui-gtk-4.0/pages.c:361
+#: client/gui-gtk-5.0/pages.c:361 client/gui-qt/pages.cpp:253
+msgid "Adjusting client-side options."
+msgstr "Axuste das opcións do cliente."
+
+#: client/gui-gtk-3.22/pages.c:355 client/gui-gtk-4.0/pages.c:364
+#: client/gui-gtk-5.0/pages.c:364
+msgid "E_xit"
+msgstr "S_aír"
+
+#: client/gui-gtk-3.22/pages.c:360 client/gui-gtk-4.0/pages.c:369
+#: client/gui-gtk-5.0/pages.c:369 client/gui-qt/pages.cpp:258
+msgid "Gives you a break from playing freeciv."
+msgstr "Dáche un descanso para xogar ao freeciv."
+
+#: client/gui-gtk-3.22/pages.c:494 client/gui-gtk-4.0/pages.c:507
+#: client/gui-gtk-5.0/pages.c:507
+msgid "Select Location to Save"
+msgstr "Seleccione Localización para gardar"
+
+#: client/gui-gtk-3.22/pages.c:598 client/gui-gtk-3.22/pages.c:2963
+#: client/gui-gtk-3.22/pages.c:3321 client/gui-gtk-4.0/pages.c:612
+#: client/gui-gtk-4.0/pages.c:3100 client/gui-gtk-4.0/pages.c:3470
+#: client/gui-gtk-5.0/pages.c:612 client/gui-gtk-5.0/pages.c:3100
+#: client/gui-gtk-5.0/pages.c:3470
+msgid "_Browse..."
+msgstr "_Examinar..."
+
+#: client/gui-gtk-3.22/pages.c:941 client/gui-gtk-3.22/pages.c:971
+#: client/gui-gtk-3.22/pages.c:983 client/gui-gtk-3.22/pages.c:1379
+#: client/gui-gtk-4.0/pages.c:954 client/gui-gtk-4.0/pages.c:986
+#: client/gui-gtk-4.0/pages.c:998 client/gui-gtk-4.0/pages.c:1410
+#: client/gui-gtk-5.0/pages.c:954 client/gui-gtk-5.0/pages.c:986
+#: client/gui-gtk-5.0/pages.c:998 client/gui-gtk-5.0/pages.c:1410
+msgid "Pass_word:"
+msgstr "Contra_sinal:"
+
+#: client/gui-gtk-3.22/pages.c:955 client/gui-gtk-4.0/pages.c:969
+#: client/gui-gtk-5.0/pages.c:969
+msgid "New Pass_word:"
+msgstr "Contra_sinal novo:"
+
+#: client/gui-gtk-3.22/pages.c:1072 client/gui-gtk-4.0/pages.c:1089
+#: client/gui-gtk-5.0/pages.c:1089 client/gui-qt/pages.cpp:1684
+#: client/gui-sdl2/connectdlg.c:942 client/gui-sdl3/connectdlg.c:938
+msgid "Passwords don't match, enter password."
+msgstr "Os contrasinais non coinciden, introduce o contrasinal."
+
+#: client/gui-gtk-3.22/pages.c:1239 client/gui-gtk-3.22/pages.c:1284
+#: client/gui-gtk-4.0/pages.c:1262 client/gui-gtk-4.0/pages.c:1313
+#: client/gui-gtk-5.0/pages.c:1262 client/gui-gtk-5.0/pages.c:1313
+#: client/gui-qt/pages.cpp:338
+msgid "Server Name"
+msgstr "Nome do servidor"
+
+#: client/gui-gtk-3.22/pages.c:1240 client/gui-gtk-3.22/pages.c:1285
+#: client/gui-gtk-4.0/pages.c:1263 client/gui-gtk-4.0/pages.c:1314
+#: client/gui-gtk-5.0/pages.c:1263 client/gui-gtk-5.0/pages.c:1314
+#: client/gui-qt/pages.cpp:338 client/gui-qt/pages.cpp:399
+#: client/gui-sdl2/mapview.c:668 client/gui-sdl3/mapview.c:664
+msgid "Port"
+msgstr "Porto"
+
+#: client/gui-gtk-3.22/pages.c:1241 client/gui-gtk-3.22/pages.c:1286
+#: client/gui-gtk-4.0/pages.c:1264 client/gui-gtk-4.0/pages.c:1315
+#: client/gui-gtk-5.0/pages.c:1264 client/gui-gtk-5.0/pages.c:1315
+#: client/gui-qt/pages.cpp:338 tools/fcmp/mpgui_gtk3.c:465 tools/fcmp/mpgui_gtk4.c:481
+#: tools/fcmp/mpgui_gtk5.c:473 tools/fcmp/mpgui_qt.cpp:231
+msgid "Version"
+msgstr "Versión"
+
+#: client/gui-gtk-3.22/pages.c:1242 client/gui-gtk-3.22/pages.c:1287
+#: client/gui-gtk-4.0/pages.c:1265 client/gui-gtk-4.0/pages.c:1316
+#: client/gui-gtk-5.0/pages.c:1265 client/gui-gtk-5.0/pages.c:1316
+#: client/gui-qt/pages.cpp:339
+msgid "Status"
+msgstr "Estado"
+
+#: client/gui-gtk-3.22/pages.c:1243 client/gui-gtk-3.22/pages.c:1288
+#: client/gui-gtk-4.0/pages.c:1266 client/gui-gtk-4.0/pages.c:1317
+#: client/gui-gtk-5.0/pages.c:1266 client/gui-gtk-5.0/pages.c:1317
+#: client/gui-qt/pages.cpp:1301
+msgid "Players"
+msgstr "Xogadores"
+
+#: client/gui-gtk-3.22/pages.c:1244 client/gui-gtk-3.22/pages.c:1289
+#: client/gui-gtk-4.0/pages.c:1267 client/gui-gtk-4.0/pages.c:1318
+#: client/gui-gtk-5.0/pages.c:1267 client/gui-gtk-5.0/pages.c:1318
+msgid "Humans"
+msgstr "Humanos"
+
+#: client/gui-gtk-3.22/pages.c:1245 client/gui-gtk-3.22/pages.c:1290
+#: client/gui-gtk-4.0/pages.c:1268 client/gui-gtk-4.0/pages.c:1319
+#: client/gui-gtk-5.0/pages.c:1268 client/gui-gtk-5.0/pages.c:1319
+#: client/gui-qt/pages.cpp:339
+msgid "Comment"
+msgstr "Comentario"
+
+#: client/gui-gtk-3.22/pages.c:1247 client/gui-gtk-4.0/pages.c:1270
+#: client/gui-gtk-5.0/pages.c:1270
+msgid "Local _Area Network"
+msgstr "Rede de _área local"
+
+#: client/gui-gtk-3.22/pages.c:1292 client/gui-gtk-4.0/pages.c:1321
+#: client/gui-gtk-5.0/pages.c:1321
+msgid "Internet _Metaserver"
+msgstr "_Metaservidor de Internet"
+
+#: client/gui-gtk-3.22/pages.c:1331 client/gui-gtk-4.0/pages.c:1362
+#: client/gui-gtk-5.0/pages.c:1362
+msgid "_Host:"
+msgstr "_Servidor:"
+
+#: client/gui-gtk-3.22/pages.c:1346 client/gui-gtk-4.0/pages.c:1377
+#: client/gui-gtk-5.0/pages.c:1377
+msgid "_Port:"
+msgstr "_Porto:"
+
+#: client/gui-gtk-3.22/pages.c:1362 client/gui-gtk-4.0/pages.c:1393
+#: client/gui-gtk-5.0/pages.c:1393
+msgid "_Login:"
+msgstr "_Iniciar sesión:"
+
+#: client/gui-gtk-3.22/pages.c:1395 client/gui-gtk-4.0/pages.c:1426
+#: client/gui-gtk-5.0/pages.c:1426
+msgid "Conf_irm Password:"
+msgstr "Conf_irmar contrasinal:"
+
+#: client/gui-gtk-3.22/pages.c:1413 client/gui-gtk-4.0/pages.c:1444
+#: client/gui-gtk-5.0/pages.c:1444 client/gui-qt/pages.cpp:341
+#: client/gui-qt/pages.cpp:681
+msgid "Host"
+msgstr "Anfitrión"
+
+#: client/gui-gtk-3.22/pages.c:1443 client/gui-gtk-4.0/pages.c:1473
+#: client/gui-gtk-5.0/pages.c:1473
+msgid "C_onnect"
+msgstr "C_onectar"
+
+#: client/gui-gtk-3.22/pages.c:1771 client/gui-gtk-4.0/pages.c:1836
+#: client/gui-gtk-5.0/pages.c:1836
+#, c-format
+msgid "Connection name: %s"
+msgstr "Nome da conexión: %s"
+
+#: client/gui-gtk-3.22/pages.c:1774 client/gui-gtk-4.0/pages.c:1839
+#: client/gui-gtk-5.0/pages.c:1839
+#, c-format
+msgid "Player name: %s"
+msgstr "Nome do xogador: %s"
+
+#: client/gui-gtk-3.22/pages.c:1779 client/gui-gtk-4.0/pages.c:1844
+#: client/gui-gtk-5.0/pages.c:1844
+#, c-format
+msgid "Host: %s"
+msgstr "Anfitrión: %s"
+
+#: client/gui-gtk-3.22/pages.c:1787 client/gui-gtk-4.0/pages.c:1852
+#: client/gui-gtk-5.0/pages.c:1852
+msgid "Player/conn info"
+msgstr "Información do xogador/conexión"
+
+#: client/gui-gtk-3.22/pages.c:1820 client/gui-gtk-4.0/pages.c:1893
+#: client/gui-gtk-5.0/pages.c:1893
+#, c-format
+msgid "%s info"
+msgstr "%s info"
+
+#: client/gui-gtk-3.22/pages.c:1829 client/gui-gtk-4.0/pages.c:1906
+#: client/gui-gtk-5.0/pages.c:1906
+msgid "Toggle player ready"
+msgstr "Alterna o reprodutor listo"
+
+#: client/gui-gtk-3.22/pages.c:1835 client/gui-gtk-4.0/pages.c:1915
+#: client/gui-gtk-5.0/pages.c:1915 client/gui-qt/pages.cpp:2061
+msgid "Pick nation"
+msgstr "Escolle nación"
+
+#: client/gui-gtk-3.22/pages.c:1843 client/gui-gtk-4.0/pages.c:1922
+#: client/gui-gtk-5.0/pages.c:1922
+msgid "Observe this player"
+msgstr "Observa este xogador"
+
+#: client/gui-gtk-3.22/pages.c:1850 client/gui-gtk-4.0/pages.c:1928
+#: client/gui-gtk-5.0/pages.c:1928 client/gui-qt/pages.cpp:2051
+msgid "Take this player"
+msgstr "Colle este xogador"
+
+#: client/gui-gtk-3.22/pages.c:1862 client/gui-gtk-4.0/pages.c:1939
+#: client/gui-gtk-5.0/pages.c:1939
+msgid "Cut connection"
+msgstr "Cortar a conexión"
+
+#: client/gui-gtk-3.22/pages.c:1873 client/gui-gtk-4.0/pages.c:1948
+#: client/gui-gtk-5.0/pages.c:1948 client/gui-qt/pages.cpp:2118
+msgid "Aitoggle player"
+msgstr "Xogador de Aitoggle"
+
+#: client/gui-gtk-3.22/pages.c:1881 client/gui-gtk-4.0/pages.c:1956
+#: client/gui-gtk-5.0/pages.c:1956 client/gui-qt/pages.cpp:2043
+msgid "Remove player"
+msgstr "Eliminar xogador"
+
+#. TRANS: Give access level to a connection.
+#: client/gui-gtk-3.22/pages.c:1897 client/gui-gtk-4.0/pages.c:1968
+#: client/gui-gtk-5.0/pages.c:1968
+#, c-format
+msgid "Give %s access"
+msgstr "Dá acceso a %s"
+
+#. TRANS: e.g., "Put on Team 5"
+#: client/gui-gtk-3.22/pages.c:1952 client/gui-gtk-4.0/pages.c:2028
+#: client/gui-gtk-5.0/pages.c:2028
+#, c-format
+msgid "Put on %s"
+msgstr "Poñer %s"
+
+#: client/gui-gtk-3.22/pages.c:2209 client/gui-gtk-4.0/pages.c:2319
+#: client/gui-gtk-5.0/pages.c:2319
+msgid "Not _ready"
+msgstr "Non _preparado"
+
+#: client/gui-gtk-3.22/pages.c:2220 client/gui-gtk-3.22/pages.c:2827
+#: client/gui-gtk-4.0/pages.c:2330 client/gui-gtk-4.0/pages.c:2961
+#: client/gui-gtk-5.0/pages.c:2330 client/gui-gtk-5.0/pages.c:2961
+msgid "_Ready"
+msgstr "_Listo"
+
+#: client/gui-gtk-3.22/pages.c:2224 client/gui-gtk-3.22/pages.c:2228
+#: client/gui-gtk-4.0/pages.c:2334 client/gui-gtk-4.0/pages.c:2338
+#: client/gui-gtk-5.0/pages.c:2334 client/gui-gtk-5.0/pages.c:2338
+msgid "_Start"
+msgstr "_Comezar"
+
+#: client/gui-gtk-3.22/pages.c:2248 client/gui-gtk-4.0/pages.c:2358
+#: client/gui-gtk-5.0/pages.c:2358
+#, c-format
+msgid "_Take %s"
+msgstr "_Toma %s"
+
+#: client/gui-gtk-3.22/pages.c:2252 client/gui-gtk-3.22/pages.c:2817
+#: client/gui-gtk-4.0/pages.c:2362 client/gui-gtk-4.0/pages.c:2951
+#: client/gui-gtk-5.0/pages.c:2362 client/gui-gtk-5.0/pages.c:2951
+msgid "Pick _Nation"
+msgstr "Escolle _Nación"
+
+#: client/gui-gtk-3.22/pages.c:2255 client/gui-gtk-4.0/pages.c:2365
+#: client/gui-gtk-5.0/pages.c:2365
+msgid "_Take a Player"
+msgstr "_Colle un xogador"
+
+#: client/gui-gtk-3.22/pages.c:2263 client/gui-gtk-4.0/pages.c:2373
+#: client/gui-gtk-5.0/pages.c:2373
+#, c-format
+msgid "_Observe %s"
+msgstr "_Observa %s"
+
+#: client/gui-gtk-3.22/pages.c:2268 client/gui-gtk-3.22/pages.c:2822
+#: client/gui-gtk-4.0/pages.c:2378 client/gui-gtk-4.0/pages.c:2956
+#: client/gui-gtk-5.0/pages.c:2378 client/gui-gtk-5.0/pages.c:2956
+msgid "_Observe"
+msgstr "_Observar"
+
+#: client/gui-gtk-3.22/pages.c:2271 client/gui-gtk-4.0/pages.c:2381
+#: client/gui-gtk-5.0/pages.c:2381
+msgid "Do not _observe"
+msgstr "Non _observar"
+
+#. TRANS: "<Novice AI>"
+#: client/gui-gtk-3.22/pages.c:2404 client/gui-gtk-4.0/pages.c:2514
+#: client/gui-gtk-5.0/pages.c:2514
+#, c-format
+msgid "<%s AI>"
+msgstr "<%s IA>"
+
+#: client/gui-gtk-3.22/pages.c:2416 client/gui-gtk-4.0/pages.c:2526
+#: client/gui-gtk-5.0/pages.c:2526 client/gui-qt/dialogs.cpp:567
+#: client/gui-qt/fc_client.cpp:1281 client/gui-qt/pages.cpp:1765
+msgid "Random"
+msgstr "Aleatorio"
+
+#: client/gui-gtk-3.22/pages.c:2465 client/gui-gtk-3.22/pages.c:2526
+#: client/gui-gtk-4.0/pages.c:2575 client/gui-gtk-4.0/pages.c:2636
+#: client/gui-gtk-5.0/pages.c:2575 client/gui-gtk-5.0/pages.c:2636
+#: client/gui-qt/pages.cpp:1858 client/gui-qt/pages.cpp:1888
+msgid "Observer"
+msgstr "Observador"
+
+#: client/gui-gtk-3.22/pages.c:2551 client/gui-gtk-4.0/pages.c:2661
+#: client/gui-gtk-5.0/pages.c:2661 client/gui-qt/pages.cpp:1906
+msgid "Detached"
+msgstr "Separado"
+
+#. TRANS: Keep individual lines short
+#: client/gui-gtk-3.22/pages.c:2680 client/gui-gtk-4.0/pages.c:2802
+#: client/gui-gtk-5.0/pages.c:2802
+msgid ""
+"Number of _Players\n"
+"(including AI):"
+msgstr ""
+"Número de _xogadores\n"
+"(incluída IA):"
+
+#: client/gui-gtk-3.22/pages.c:2706 client/gui-gtk-4.0/pages.c:2828
+#: client/gui-gtk-5.0/pages.c:2828
+msgid "AI Skill _Level:"
+msgstr "_Nivel de habilidade de IA:"
+
+#: client/gui-gtk-3.22/pages.c:2721 client/gui-gtk-4.0/pages.c:2843
+#: client/gui-gtk-5.0/pages.c:2843
+msgid "Ruleset:"
+msgstr "Conxunto de regras:"
+
+#: client/gui-gtk-3.22/pages.c:2728 client/gui-gtk-4.0/pages.c:2850
+#: client/gui-gtk-5.0/pages.c:2850
+msgid "_More Game Options..."
+msgstr "_Máis opcións de xogo..."
+
+#: client/gui-gtk-3.22/pages.c:2750 client/gui-gtk-3.22/unitselect.c:475
+#: client/gui-gtk-4.0/pages.c:2875 client/gui-gtk-4.0/unitselect.c:480
+#: client/gui-gtk-5.0/pages.c:2875 client/gui-gtk-5.0/unitselect.c:480
+#: client/gui-qt/pages.cpp:679 client/gui-qt/pages.cpp:1957 tools/fcmp/mpgui_gtk3.c:262
+#: tools/fcmp/mpgui_gtk4.c:274 tools/fcmp/mpgui_gtk5.c:266
+#: tools/fcmp/mpgui_qt_worker.cpp:54
+msgid "Ready"
+msgstr "Listo"
+
+#: client/gui-gtk-3.22/pages.c:2752 client/gui-gtk-4.0/pages.c:2877
+#: client/gui-gtk-5.0/pages.c:2877 client/gui-qt/pages.cpp:679
+msgid "?player:Leader"
+msgstr "Líder"
+
+#: client/gui-gtk-3.22/pages.c:2756 client/gui-gtk-4.0/pages.c:2881
+#: client/gui-gtk-5.0/pages.c:2881 client/gui-qt/pages.cpp:680
+#: client/plrdlg_common.c:579
+msgid "Border"
+msgstr "Borde"
+
+#: client/gui-gtk-3.22/pages.c:2760 client/gui-gtk-4.0/pages.c:2885
+#: client/gui-gtk-5.0/pages.c:2885 client/gui-qt/pages.cpp:680
+#: client/plrdlg_common.c:581
+msgid "Team"
+msgstr "Equipo"
+
+#: client/gui-gtk-3.22/pages.c:2881 client/gui-gtk-4.0/pages.c:3015
+#: client/gui-gtk-5.0/pages.c:3015 client/gui-qt/pages.cpp:513
+#: client/gui-sdl2/chatline.c:204 client/gui-sdl3/chatline.c:200
+msgid "Choose Saved Game to Load"
+msgstr "Escolla o xogo gardado para cargar"
+
+#: client/gui-gtk-3.22/pages.c:2942 client/gui-gtk-4.0/pages.c:3081
+#: client/gui-gtk-5.0/pages.c:3081
+msgid "Choose Saved Game to _Load:"
+msgstr "Escolla o xogo gardado para _cargar:"
+
+#. TRANS: Old scenario format version
+#. TRANS: Unknown scenario format
+#: client/gui-gtk-3.22/pages.c:3021 client/gui-gtk-4.0/pages.c:3157
+#: client/gui-gtk-5.0/pages.c:3157 client/gui-qt/pages.cpp:1549
+msgid "pre-2.6"
+msgstr "pre-2.6"
+
+#: client/gui-gtk-3.22/pages.c:3059 client/gui-gtk-4.0/pages.c:3195
+#: client/gui-gtk-5.0/pages.c:3195 client/gui-qt/pages.cpp:602
+msgid "Choose a Scenario"
+msgstr "Escolle un escenario"
+
+#: client/gui-gtk-3.22/pages.c:3223 client/gui-gtk-4.0/pages.c:3366
+#: client/gui-gtk-5.0/pages.c:3366
+msgid "Choose a _Scenario:"
+msgstr "Escolle un e_scenario:"
+
+#: client/gui-gtk-3.22/pages.c:3279 client/gui-gtk-4.0/pages.c:3419
+#: client/gui-gtk-5.0/pages.c:3419
+msgid "Filename:"
+msgstr "Nome de arquivo:"
+
+#. TRANS: Scenario format version
+#: client/gui-gtk-3.22/pages.c:3293 client/gui-gtk-4.0/pages.c:3437
+#: client/gui-gtk-5.0/pages.c:3437 client/gui-qt/pages.cpp:1575
+msgid "Format:"
+msgstr "Formato:"
+
+#: client/gui-gtk-3.22/pages.c:3493 client/gui-gtk-4.0/pages.c:3639
+#: client/gui-gtk-5.0/pages.c:3639 client/gui-qt/menu.cpp:1001
+#: client/gui-sdl2/optiondlg.c:862 client/gui-sdl3/optiondlg.c:876
+msgid "Save Game"
+msgstr "Gardar partida"
+
+#: client/gui-gtk-3.22/pages.c:3493 client/gui-gtk-4.0/pages.c:3639
+#: client/gui-gtk-5.0/pages.c:3639
+msgid "Saved _Games:"
+msgstr "Partidas _Gardadas:"
+
+#: client/gui-gtk-3.22/pages.c:3494 client/gui-gtk-4.0/pages.c:3640
+#: client/gui-gtk-5.0/pages.c:3640
+msgid "Save _Filename:"
+msgstr "Gardar nome do _Ficheiro:"
+
+#: client/gui-gtk-3.22/pages.c:3528 client/gui-gtk-4.0/pages.c:3674
+#: client/gui-gtk-5.0/pages.c:3674
+msgid "Saved Sce_narios:"
+msgstr "Esce_narios gardados:"
+
+#: client/gui-gtk-3.22/pages.c:3529 client/gui-gtk-4.0/pages.c:3675
+#: client/gui-gtk-5.0/pages.c:3675
+msgid "Save Sc_enario:"
+msgstr "Gardar Sc_enario:"
+
+#: client/gui-gtk-3.22/pages.c:3557 client/gui-gtk-4.0/pages.c:3703
+#: client/gui-gtk-5.0/pages.c:3703
+msgid "Save Map Image"
+msgstr "Garda a imaxe do mapa"
+
+#: client/gui-gtk-3.22/pages.c:3557 client/gui-gtk-4.0/pages.c:3703
+#: client/gui-gtk-5.0/pages.c:3703
+msgid "Saved Map _Images:"
+msgstr "Mapa gardado _Imaxes:"
+
+#: client/gui-gtk-3.22/pages.c:3558 client/gui-gtk-4.0/pages.c:3704
+#: client/gui-gtk-5.0/pages.c:3704
+msgid "Save _Map Images:"
+msgstr "Gardar imaxes do _mapa:"
+
+#: client/gui-gtk-3.22/pages.c:3574 client/gui-gtk-4.0/pages.c:3720
+#: client/gui-gtk-5.0/pages.c:3720 client/gui-qt/menu.cpp:3834
+msgid "Error"
+msgstr "Erro"
+
+#: client/gui-gtk-3.22/pages.c:3575 client/gui-gtk-4.0/pages.c:3721
+#: client/gui-gtk-5.0/pages.c:3721
+msgid "Error Creating the Map Image!"
+msgstr "Erro ao crear a imaxe do mapa!"
+
+#: client/gui-gtk-3.22/plrdlg.c:341 client/gui-gtk-4.0/plrdlg.c:445
+#: client/gui-gtk-5.0/plrdlg.c:445
+msgid "_Meet"
+msgstr "_Coñecer"
+
+#: client/gui-gtk-3.22/plrdlg.c:347 client/gui-gtk-4.0/plrdlg.c:451
+#: client/gui-gtk-5.0/plrdlg.c:451
+msgid "Cancel _Treaty"
+msgstr "Cancelar _Tratado"
+
+#: client/gui-gtk-3.22/plrdlg.c:353 client/gui-gtk-4.0/plrdlg.c:458
+#: client/gui-gtk-5.0/plrdlg.c:458
+msgid "_Withdraw Vision"
+msgstr "_Retirar a visión"
+
+#: client/gui-gtk-3.22/plrdlg.c:372 client/gui-gtk-4.0/plrdlg.c:479
+#: client/gui-gtk-5.0/plrdlg.c:479
+msgid "_Report"
+msgstr "_Informe"
+
+#: client/gui-gtk-3.22/plrdlg.c:378 client/gui-gtk-4.0/plrdlg.c:485
+#: client/gui-gtk-5.0/plrdlg.c:485
+msgid "_Wonders"
+msgstr "_Marabillas"
+
+#: client/gui-gtk-3.22/plrdlg.c:415 client/gui-gtk-4.0/plrdlg.c:387
+#: client/gui-gtk-5.0/plrdlg.c:387
+msgid "?show:Dead Players"
+msgstr "Xogadores mortos"
+
+#: client/gui-gtk-3.22/plrdlg.c:544 client/gui-gtk-4.0/plrdlg.c:711
+#: client/gui-gtk-5.0/plrdlg.c:711
+msgid "Di_plomacy"
+msgstr "Di_plomacia"
+
+#: client/gui-gtk-3.22/plrdlg.c:549 client/gui-gtk-4.0/plrdlg.c:714
+#: client/gui-gtk-5.0/plrdlg.c:714
+msgid "_Intelligence"
+msgstr "_Intelixencia"
+
+#: client/gui-gtk-3.22/plrdlg.c:559 client/gui-gtk-4.0/plrdlg.c:720
+#: client/gui-gtk-5.0/plrdlg.c:720
+msgid "_AI"
+msgstr "_IA"
+
+#: client/gui-gtk-3.22/plrdlg.c:565 client/gui-gtk-4.0/plrdlg.c:551
+#: client/gui-gtk-5.0/plrdlg.c:551
+msgid "_Toggle AI Mode"
+msgstr "_Activar o modo IA"
+
+#. TRANS: %s is a diplomatic state: "Cancel Cease-fire"
+#: client/gui-gtk-3.22/plrdlg.c:827 client/gui-gtk-4.0/plrdlg.c:964
+#: client/gui-gtk-5.0/plrdlg.c:964
+#, c-format
+msgid "Cancel %s"
+msgstr "Cancelar %s"
+
+#: client/gui-gtk-3.22/plrdlg.c:830 client/gui-gtk-4.0/plrdlg.c:967
+#: client/gui-gtk-5.0/plrdlg.c:967
+#, c-format
+msgid "Really declare war on the %s?"
+msgstr "De verdade declararlle a guerra aos %s?"
+
+#. TRANS: "Cancel Belgian Alliance? ... will be Armistice."
+#: client/gui-gtk-3.22/plrdlg.c:834 client/gui-gtk-4.0/plrdlg.c:971
+#: client/gui-gtk-5.0/plrdlg.c:971
+#, c-format
+msgid "Cancel %s %s? New diplomatic state will be %s."
+msgstr "Cancelar %s %s? O novo estado diplomático será %s."
+
+#. TRANS: "...from the Belgians?"
+#: client/gui-gtk-3.22/plrdlg.c:864 client/gui-gtk-4.0/plrdlg.c:1002
+#: client/gui-gtk-5.0/plrdlg.c:1002
+#, c-format
+msgid "Withdraw shared vision from the %s?"
+msgstr "Queres retirar a visión compartida do %s?"
+
+#: client/gui-gtk-3.22/plrdlg.c:868 client/gui-gtk-4.0/plrdlg.c:1006
+#: client/gui-gtk-5.0/plrdlg.c:1006
+msgid "Withdraw Shared Vision"
+msgstr "Retirar a visión compartida"
+
+#: client/gui-gtk-3.22/rallypointdlg.c:77 client/gui-gtk-4.0/rallypointdlg.c:77
+#: client/gui-gtk-5.0/rallypointdlg.c:77
+msgid "Place Rally Point"
+msgstr "Retírese a unha visión compartida"
+
+#: client/gui-gtk-3.22/rallypointdlg.c:89 client/gui-gtk-4.0/rallypointdlg.c:87
+#: client/gui-gtk-5.0/rallypointdlg.c:87
+msgid "First click a city."
+msgstr "Primeiro fai clic nunha cidade."
+
+#: client/gui-gtk-3.22/rallypointdlg.c:95 client/gui-gtk-4.0/rallypointdlg.c:93
+#: client/gui-gtk-5.0/rallypointdlg.c:93
+msgid "Persistent rallypoint"
+msgstr "Punto de reunión persistente"
+
+#: client/gui-gtk-3.22/rallypointdlg.c:156 client/gui-gtk-4.0/rallypointdlg.c:157
+#: client/gui-gtk-5.0/rallypointdlg.c:157
+msgid "Select another city."
+msgstr "Seleccione outra cidade."
+
+#: client/gui-gtk-3.22/rallypointdlg.c:171 client/gui-gtk-4.0/rallypointdlg.c:172
+#: client/gui-gtk-5.0/rallypointdlg.c:172
+#, c-format
+msgid "Now select rally point for %s"
+msgstr "Agora selecciona o punto de reunión para %s"
+
+#: client/gui-gtk-3.22/rallypointdlg.c:184 client/gui-gtk-4.0/rallypointdlg.c:185
+#: client/gui-gtk-5.0/rallypointdlg.c:185
+#, c-format
+msgid "%s rally point set. Select another city."
+msgstr "%s puntos de reunión definidos. Seleccione outra cidade."
+
+#: client/gui-gtk-3.22/rallypointdlg.c:188 client/gui-gtk-4.0/rallypointdlg.c:189
+#: client/gui-gtk-5.0/rallypointdlg.c:189
+#, c-format
+msgid "%s rally point setting failed. Select next city."
+msgstr "Fallou a configuración do punto de reunión %s. Selecciona a seguinte cidade."
+
+#. TRANS: Research report title
+#. TRANS: Research report action
+#. TRANS: Research report title
+#. TRANS: Research report action
+#. TRANS: Research report title
+#: client/gui-gtk-3.22/repodlgs.c:592 client/gui-gtk-4.0/repodlgs.c:626
+#: client/gui-gtk-5.0/repodlgs.c:626 client/gui-qt/menu.cpp:1559
+#: client/gui-qt/pages.cpp:771 client/gui-sdl2/mapctrl.c:1513
+#: client/gui-sdl2/mapview.c:345 client/gui-sdl2/mapview.c:353
+#: client/gui-sdl2/mapview.c:361 client/gui-sdl2/repodlgs.c:3393
+#: client/gui-sdl3/mapctrl.c:1509 client/gui-sdl3/mapview.c:341
+#: client/gui-sdl3/mapview.c:349 client/gui-sdl3/mapview.c:357
+#: client/gui-sdl3/repodlgs.c:3393 client/plrdlg_common.c:598
+msgid "Research"
+msgstr "Investigación"
+
+#: client/gui-gtk-3.22/repodlgs.c:606 client/gui-gtk-4.0/repodlgs.c:638
+#: client/gui-gtk-5.0/repodlgs.c:638 client/gui-qt/pages.cpp:1427
+msgid "Researching"
+msgstr "Investigando"
+
+#: client/gui-gtk-3.22/repodlgs.c:638 client/gui-gtk-4.0/repodlgs.c:670
+#: client/gui-gtk-5.0/repodlgs.c:670
+msgid "Goal"
+msgstr "Gol"
+
+#. TRANS: As in 'Show all (even not reachable) techs'.
+#: client/gui-gtk-3.22/repodlgs.c:671 client/gui-gtk-4.0/repodlgs.c:703
+#: client/gui-gtk-5.0/repodlgs.c:703
+msgid "Show all"
+msgstr "Mostrar todo"
+
+#: client/gui-gtk-3.22/repodlgs.c:833 client/gui-gtk-4.0/repodlgs.c:865
+#: client/gui-gtk-5.0/repodlgs.c:865 client/gui-qt/repodlgs.cpp:1221
+msgid "?Building or Unit type:Name"
+msgstr "Nome"
+
+#: client/gui-gtk-3.22/repodlgs.c:835 client/gui-gtk-4.0/repodlgs.c:867
+#: client/gui-gtk-5.0/repodlgs.c:867 client/gui-qt/repodlgs.cpp:1221
+msgid "Redundant"
+msgstr "Redundante"
+
+#: client/gui-gtk-3.22/repodlgs.c:839 client/gui-gtk-3.22/wldlg.c:996
+#: client/gui-gtk-4.0/repodlgs.c:871 client/gui-gtk-4.0/wldlg.c:1017
+#: client/gui-gtk-5.0/repodlgs.c:871 client/gui-gtk-5.0/wldlg.c:1017
+#: client/gui-qt/repodlgs.cpp:1222 tools/manual/manual_buildings.c:60
+msgid "Cost"
+msgstr "Custo"
+
+#. TRANS: Upkeep total, count*cost.
+#: client/gui-gtk-3.22/repodlgs.c:842 client/gui-gtk-4.0/repodlgs.c:874
+#: client/gui-gtk-5.0/repodlgs.c:874 client/gui-qt/repodlgs.cpp:1222
+#: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl3/repodlgs.c:2131
+msgid "U Total"
+msgstr "En Total"
+
+#: client/gui-gtk-3.22/repodlgs.c:945 client/gui-gtk-4.0/repodlgs.c:977
+#: client/gui-gtk-5.0/repodlgs.c:977 client/gui-qt/pages.cpp:2196
+#: client/gui-qt/repodlgs.cpp:1393
+#, c-format
+msgid "Income: %d    Total Costs: %d"
+msgstr "Ingresos: %d Custos totais: %d"
+
+#. TRANS: %s is an improvement
+#: client/gui-gtk-3.22/repodlgs.c:1006 client/gui-gtk-4.0/repodlgs.c:1039
+#: client/gui-gtk-5.0/repodlgs.c:1039 client/gui-qt/repodlgs.cpp:1542
+#, c-format
+msgid "Do you really wish to sell every redundant %s (%d total)?"
+msgstr "Realmente queres vender cada %s redundante (%d total)?"
+
+#. TRANS: %s is an improvement
+#: client/gui-gtk-3.22/repodlgs.c:1009 client/gui-gtk-4.0/repodlgs.c:1042
+#: client/gui-gtk-5.0/repodlgs.c:1042 client/gui-qt/repodlgs.cpp:1499
+#, c-format
+msgid "Do you really wish to sell every %s (%d total)?"
+msgstr "Realmente queres vender cada %s (%d total)?"
+
+#: client/gui-gtk-3.22/repodlgs.c:1014 client/gui-gtk-4.0/repodlgs.c:1047
+#: client/gui-gtk-5.0/repodlgs.c:1047 client/gui-qt/repodlgs.cpp:1503
+#: client/gui-qt/repodlgs.cpp:1546
+msgid "Sell Improvements"
+msgstr "Vender melloras"
+
+#. TRANS: %s is a unit
+#: client/gui-gtk-3.22/repodlgs.c:1035 client/gui-gtk-4.0/repodlgs.c:1069
+#: client/gui-gtk-5.0/repodlgs.c:1069 client/gui-qt/repodlgs.cpp:1459
+#, c-format
+msgid "Do you really wish to disband every %s (%d total)?"
+msgstr "Realmente queres disolver cada %s (%d total)?"
+
+#: client/gui-gtk-3.22/repodlgs.c:1060 client/gui-gtk-4.0/repodlgs.c:1094
+#: client/gui-gtk-5.0/repodlgs.c:1094 client/gui-qt/repodlgs.cpp:1519
+#: client/gui-qt/repodlgs.cpp:1562
+msgid "Sell-Off: Results"
+msgstr "Sell-Off: resultados"
+
+#: client/gui-gtk-3.22/repodlgs.c:1207 client/gui-gtk-4.0/repodlgs.c:1240
+#: client/gui-gtk-5.0/repodlgs.c:1240
+msgid "Sell _All"
+msgstr "Vender _todo"
+
+#: client/gui-gtk-3.22/repodlgs.c:1211 client/gui-gtk-4.0/repodlgs.c:1244
+#: client/gui-gtk-5.0/repodlgs.c:1244
+msgid "Sell _Redundant"
+msgstr "Vender _Redundante"
+
+#: client/gui-gtk-3.22/repodlgs.c:1319 client/gui-gtk-4.0/repodlgs.c:1351
+#: client/gui-gtk-5.0/repodlgs.c:1351
+msgid "Unit Type"
+msgstr "Tipo de Unidade"
+
+#: client/gui-gtk-3.22/repodlgs.c:1321 client/gui-gtk-4.0/repodlgs.c:1353
+#: client/gui-gtk-5.0/repodlgs.c:1353
+msgid "?Upgradable unit [short]:U"
+msgstr "U"
+
+#: client/gui-gtk-3.22/repodlgs.c:1322 client/gui-gtk-4.0/repodlgs.c:1354
+#: client/gui-gtk-5.0/repodlgs.c:1354
+msgid "Upgradable"
+msgstr "Actualizable"
+
+#. TRANS: "In progress" abbreviation.
+#. URD_COL_IN_PROGRESS
+#: client/gui-gtk-3.22/repodlgs.c:1326 client/gui-gtk-4.0/repodlgs.c:1358
+#: client/gui-gtk-5.0/repodlgs.c:1358
+msgid "In-Prog"
+msgstr "En Prog"
+
+#: client/gui-gtk-3.22/repodlgs.c:1327 client/gui-gtk-4.0/repodlgs.c:1359
+#: client/gui-gtk-5.0/repodlgs.c:1359
+msgid "In progress"
+msgstr "En proceso"
+
+#: client/gui-gtk-3.22/repodlgs.c:1328 client/gui-gtk-4.0/repodlgs.c:1360
+#: client/gui-gtk-5.0/repodlgs.c:1360
+msgid "Active"
+msgstr "Activo"
+
+#: client/gui-gtk-3.22/repodlgs.c:1330 client/gui-gtk-4.0/repodlgs.c:1362
+#: client/gui-gtk-5.0/repodlgs.c:1362 client/gui-qt/citydlg.cpp:1905 common/city.c:90
+msgid "Shield"
+msgstr "Escudo"
+
+#: client/gui-gtk-3.22/repodlgs.c:1331 client/gui-gtk-4.0/repodlgs.c:1363
+#: client/gui-gtk-5.0/repodlgs.c:1363
+msgid "Total shield upkeep"
+msgstr "Mantemento total do escudo"
+
+#: client/gui-gtk-3.22/repodlgs.c:1332 client/gui-gtk-4.0/repodlgs.c:1364
+#: client/gui-gtk-5.0/repodlgs.c:1364 client/gui-qt/citydlg.cpp:1905 common/city.c:89
+msgid "Food"
+msgstr "Alimento"
+
+#: client/gui-gtk-3.22/repodlgs.c:1333 client/gui-gtk-4.0/repodlgs.c:1365
+#: client/gui-gtk-5.0/repodlgs.c:1365
+msgid "Total food upkeep"
+msgstr "Mantemento total dos alimentos"
+
+#: client/gui-gtk-3.22/repodlgs.c:1335 client/gui-gtk-4.0/repodlgs.c:1367
+#: client/gui-gtk-5.0/repodlgs.c:1367
+msgid "Total gold upkeep"
+msgstr "Mantemento total do ouro"
+
+#: client/gui-gtk-3.22/repodlgs.c:1478 client/gui-gtk-4.0/repodlgs.c:1510
+#: client/gui-gtk-5.0/repodlgs.c:1510
+msgid "Totals:"
+msgstr "Totais:"
+
+#. TRANS: Last %s is pre-pluralised
+#. * "Treasury contains %d gold."
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: client/gui-gtk-3.22/repodlgs.c:1631 client/gui-gtk-4.0/repodlgs.c:1663
+#: client/gui-gtk-5.0/repodlgs.c:1663 client/gui-qt/repodlgs.cpp:219
+#: client/gui-sdl2/repodlgs.c:218 client/gui-sdl3/repodlgs.c:218
+#, c-format
+msgid ""
+"Upgrade as many %s to %s as possible for %d gold each?\n"
+"%s"
+msgid_plural ""
+"Upgrade as many %s to %s as possible for %d gold each?\n"
+"%s"
+msgstr[0] ""
+"Actualizar tantos %s a %s como sexa posible para %d ouro cada un?\n"
+"%s"
+msgstr[1] ""
+"Actualizar tantos %s a %s como sexa posible para %d ouro cada un?\n"
+"%s"
+
+#: client/gui-gtk-3.22/repodlgs.c:1733 client/gui-gtk-4.0/repodlgs.c:1763
+#: client/gui-gtk-5.0/repodlgs.c:1763
+msgid "_Upgrade"
+msgstr "_Actualizar"
+
+#: client/gui-gtk-3.22/repodlgs.c:1738 client/gui-gtk-4.0/repodlgs.c:1768
+#: client/gui-gtk-5.0/repodlgs.c:1768
+msgid "Find _Nearest"
+msgstr "Atopar o _máis próximo"
+
+#: client/gui-gtk-3.22/repodlgs.c:1832 client/gui-gtk-4.0/repodlgs.c:1861
+#: client/gui-gtk-5.0/repodlgs.c:1861
+msgid "Player\n"
+msgstr "Xogador\n"
+
+#: client/gui-gtk-3.22/repodlgs.c:1834 client/gui-gtk-4.0/repodlgs.c:1863
+#: client/gui-gtk-5.0/repodlgs.c:1863
+msgid "Nation\n"
+msgstr "Nación\n"
+
+#: client/gui-gtk-3.22/repodlgs.c:1836 client/gui-gtk-4.0/repodlgs.c:1865
+#: client/gui-gtk-5.0/repodlgs.c:1865
+msgid "Score\n"
+msgstr "Puntuación\n"
+
+#: client/gui-gtk-3.22/repodlgs.c:1955 client/gui-gtk-4.0/repodlgs.c:1984
+#: client/gui-gtk-5.0/repodlgs.c:1984 client/gui-qt/repodlgs.cpp:1582
+#: client/plrdlg_common.c:580
+msgid "Score"
+msgstr "Puntuación"
+
+#: client/gui-gtk-3.22/soundset_dlg.c:60 client/gui-gtk-4.0/soundset_dlg.c:57
+#: client/gui-gtk-5.0/soundset_dlg.c:57
+msgid "Preferred soundset"
+msgstr "Conxunto de sons preferido"
+
+#: client/gui-gtk-3.22/soundset_dlg.c:63 client/gui-gtk-4.0/soundset_dlg.c:60
+#: client/gui-gtk-5.0/soundset_dlg.c:60
+msgid "_Load soundset"
+msgstr "_Cargar conxunto de sons"
+
+#: client/gui-gtk-3.22/soundset_dlg.c:65 client/gui-gtk-4.0/soundset_dlg.c:62
+#: client/gui-gtk-5.0/soundset_dlg.c:62
+msgid "_Keep current soundset"
+msgstr "_Manter o conxunto de sons actual"
+
+#: client/gui-gtk-3.22/soundset_dlg.c:73 client/gui-gtk-4.0/soundset_dlg.c:70
+#: client/gui-gtk-5.0/soundset_dlg.c:70
+#, c-format
+msgid ""
+"Modpack suggests using %s soundset.\n"
+"It might not work with other soundsets.\n"
+"You are currently using soundset %s."
+msgstr ""
+"Modpack suxire usar %s soundset.\n"
+"É posible que non funcione con outros conxuntos de sons.\n"
+"Estás usando o conxunto de sons %s."
+
+#: client/gui-gtk-3.22/soundset_dlg.c:114 client/gui-gtk-4.0/soundset_dlg.c:109
+#: client/gui-gtk-5.0/soundset_dlg.c:109
+msgid "Preferred musicset"
+msgstr "Conxunto de música preferido"
+
+#: client/gui-gtk-3.22/soundset_dlg.c:117 client/gui-gtk-4.0/soundset_dlg.c:112
+#: client/gui-gtk-5.0/soundset_dlg.c:112
+msgid "_Load musicset"
+msgstr "_Cargar conxunto de música"
+
+#: client/gui-gtk-3.22/soundset_dlg.c:119 client/gui-gtk-4.0/soundset_dlg.c:114
+#: client/gui-gtk-5.0/soundset_dlg.c:114
+msgid "_Keep current musicset"
+msgstr "_Manter o conxunto de música actual"
+
+#: client/gui-gtk-3.22/soundset_dlg.c:126 client/gui-gtk-4.0/soundset_dlg.c:121
+#: client/gui-gtk-5.0/soundset_dlg.c:121
+#, c-format
+msgid ""
+"Modpack suggests using %s musicset.\n"
+"It might not work with other musicsets.\n"
+"You are currently using musicset %s."
+msgstr ""
+"Modpack suxire usar %s musicset.\n"
+"É posible que non funcione con outros conxuntos de música.\n"
+"Estás usando o conxunto de música %s."
+
+#: client/gui-gtk-3.22/spaceshipdlg.c:232 client/gui-gtk-4.0/spaceshipdlg.c:231
+#: client/gui-gtk-5.0/spaceshipdlg.c:231
+msgid "_Launch"
+msgstr "_Lanzamento"
+
+#: client/gui-gtk-3.22/sprite.c:187 client/gui-gtk-4.0/sprite.c:187
+#: client/gui-gtk-5.0/sprite.c:187
+#, c-format
+msgid "Can't load %s: %s"
+msgstr "Non se pode cargar %s: %s"
+
+#: client/gui-gtk-3.22/theme_dlg.c:59 client/gui-gtk-4.0/theme_dlg.c:58
+#: client/gui-gtk-5.0/theme_dlg.c:58
+msgid "Theme suggested"
+msgstr "Tema suxerido"
+
+#: client/gui-gtk-3.22/theme_dlg.c:62 client/gui-gtk-4.0/theme_dlg.c:61
+#: client/gui-gtk-5.0/theme_dlg.c:61
+msgid "Load theme"
+msgstr "Cargar tema"
+
+#: client/gui-gtk-3.22/theme_dlg.c:64 client/gui-gtk-4.0/theme_dlg.c:63
+#: client/gui-gtk-5.0/theme_dlg.c:63
+msgid "Keep current theme"
+msgstr "Mantén o tema actual"
+
+#: client/gui-gtk-3.22/theme_dlg.c:71 client/gui-gtk-4.0/theme_dlg.c:70
+#: client/gui-gtk-5.0/theme_dlg.c:70
+#, c-format
+msgid ""
+"Tileset suggests using %s theme.\n"
+"You are currently using %s."
+msgstr ""
+"O conxunto de celas suxire usar o tema %s.\n"
+"Actualmente estás usando %s."
+
+#: client/gui-gtk-3.22/tileset_dlg.c:49 client/gui-gtk-4.0/tileset_dlg.c:48
+#: client/gui-gtk-5.0/tileset_dlg.c:48 client/gui-qt/dialogs.cpp:3986
+msgid "Can't load requested tileset."
+msgstr "Non se pode cargar o conxunto de celas solicitado."
+
+#: client/gui-gtk-3.22/tileset_dlg.c:63 client/gui-gtk-4.0/tileset_dlg.c:62
+#: client/gui-gtk-5.0/tileset_dlg.c:62
+msgid "Preferred tileset"
+msgstr "Conxunto de celas preferido"
+
+#: client/gui-gtk-3.22/tileset_dlg.c:66 client/gui-gtk-4.0/tileset_dlg.c:65
+#: client/gui-gtk-5.0/tileset_dlg.c:65
+msgid "_Load tileset"
+msgstr "_Cargar conxunto de cela"
+
+#: client/gui-gtk-3.22/tileset_dlg.c:68 client/gui-gtk-4.0/tileset_dlg.c:67
+#: client/gui-gtk-5.0/tileset_dlg.c:67
+msgid "_Keep current tileset"
+msgstr "_Manter o conxunto de celas actual"
+
+#: client/gui-gtk-3.22/tileset_dlg.c:76 client/gui-gtk-4.0/tileset_dlg.c:75
+#: client/gui-gtk-5.0/tileset_dlg.c:75
+#, c-format
+msgid ""
+"Modpack suggests using %s tileset.\n"
+"It might not work with other tilesets.\n"
+"You are currently using tileset %s."
+msgstr ""
+"Modpack suxire usar %s conxunto de cela.\n"
+"É posible que non funcione con outros conxuntos de celas.\n"
+"Estás usando o conxunto de celas %s."
+
+#: client/gui-gtk-3.22/transportdlg.c:112 client/gui-gtk-4.0/transportdlg.c:112
+#: client/gui-gtk-5.0/transportdlg.c:112
+msgid "Transport selection"
+msgstr "Selección de transporte"
+
+#: client/gui-gtk-3.22/transportdlg.c:113 client/gui-gtk-4.0/transportdlg.c:113
+#: client/gui-gtk-5.0/transportdlg.c:113
+msgid "Looking for transport:"
+msgstr "Busco transporte:"
+
+#: client/gui-gtk-3.22/transportdlg.c:114 client/gui-gtk-4.0/transportdlg.c:114
+#: client/gui-gtk-5.0/transportdlg.c:114
+msgid "Transports available:"
+msgstr "Transportes dispoñibles:"
+
+#: client/gui-gtk-3.22/transportdlg.c:115 client/gui-gtk-4.0/transportdlg.c:115
+#: client/gui-gtk-5.0/transportdlg.c:115 client/gui-qt/citydlg.cpp:836
+#: client/gui-qt/menu.cpp:1229 client/gui-qt/pages.cpp:574
+#: client/gui-qt/shortcuts.cpp:142
+msgid "Load"
+msgstr "Carga"
+
+#: client/gui-gtk-3.22/unitselect.c:96 client/gui-gtk-4.0/unitselect.c:96
+#: client/gui-gtk-5.0/unitselect.c:96
+msgid "Description"
+msgstr "Descrición"
+
+#: client/gui-gtk-3.22/unitselect.c:255 client/gui-gtk-4.0/unitselect.c:255
+#: client/gui-gtk-5.0/unitselect.c:255 client/gui-sdl2/dialogs.c:1113
+#: client/gui-sdl3/dialogs.c:1109
+msgid "Unit selection"
+msgstr "Selección de unidades"
+
+#: client/gui-gtk-3.22/unitselect.c:272 client/gui-gtk-4.0/unitselect.c:271
+#: client/gui-gtk-5.0/unitselect.c:271
+msgid "_Tile"
+msgstr "_Cela"
+
+#: client/gui-gtk-3.22/unitselect.c:273 client/gui-gtk-4.0/unitselect.c:272
+#: client/gui-gtk-5.0/unitselect.c:272
+msgid "C_ontinent"
+msgstr "C_ontinente"
+
+#: client/gui-gtk-3.22/unitselect.c:274 client/gui-gtk-4.0/unitselect.c:273
+#: client/gui-gtk-5.0/unitselect.c:273
+msgid "_Land"
+msgstr "_Terra"
+
+#: client/gui-gtk-3.22/unitselect.c:275 client/gui-gtk-4.0/unitselect.c:274
+#: client/gui-gtk-5.0/unitselect.c:274
+msgid "_Sea"
+msgstr "_Mar"
+
+#: client/gui-gtk-3.22/unitselect.c:276 client/gui-gtk-4.0/unitselect.c:275
+#: client/gui-gtk-5.0/unitselect.c:275
+msgid "_Both"
+msgstr "_Ambos"
+
+#: client/gui-gtk-3.22/unitselect.c:277 client/gui-gtk-4.0/unitselect.c:276
+#: client/gui-gtk-5.0/unitselect.c:276
+msgid "_World"
+msgstr "_Mundo"
+
+#: client/gui-gtk-3.22/unitselect.c:484 client/gui-gtk-4.0/unitselect.c:490
+#: client/gui-gtk-5.0/unitselect.c:490 client/gui-qt/menu.cpp:1218
+#: client/gui-qt/shortcuts.cpp:130 common/unit.c:660
+msgid "Sentry"
+msgstr "Centinela"
+
+#: client/gui-gtk-3.22/unitselect.c:506 client/gui-gtk-4.0/unitselect.c:514
+#: client/gui-gtk-5.0/unitselect.c:514
+msgid "_Deselect"
+msgstr "_Deseleccionar"
+
+#: client/gui-gtk-3.22/unitselect.c:519 client/gui-gtk-4.0/unitselect.c:528
+#: client/gui-gtk-5.0/unitselect.c:528
+msgid "C_enter"
+msgstr "C_introducir"
+
+#: client/gui-gtk-3.22/unitselect.c:528 client/gui-gtk-4.0/unitselect.c:538
+#: client/gui-gtk-5.0/unitselect.c:538
+msgid "_Focus"
+msgstr "_Enfoque"
+
+#. TRANS: used in place of unit home city name
+#: client/gui-gtk-3.22/unitselect.c:798 client/gui-gtk-4.0/unitselect.c:809
+#: client/gui-gtk-5.0/unitselect.c:809
+msgid "no home city"
+msgstr "non cidade natal"
+
+#. TRANS: used in place of unit home city name
+#: client/gui-gtk-3.22/unitselect.c:801 client/gui-gtk-4.0/unitselect.c:812
+#: client/gui-gtk-5.0/unitselect.c:812
+msgid "unknown"
+msgstr "descoñecido"
+
+#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
+#. TRANS: extra name ... one of the above strings depending on if the
+#. * target extra currently exists at the target tile and if it has an
+#. * owner.
+#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
+#. TRANS: extra name ... one of the above strings depending on if the
+#. * target extra currently exists at the target tile and if it has an
+#. * owner.
+#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
+#. TRANS: extra name ... one of the above strings depending on if the
+#. * target extra currently exists at the target tile and if it has an
+#. * owner.
+#: client/gui-gtk-3.22/unitselect.c:818 client/gui-gtk-3.22/unitselextradlg.c:76
+#: client/gui-gtk-4.0/unitselect.c:829 client/gui-gtk-4.0/unitselextradlg.c:76
+#: client/gui-gtk-5.0/unitselect.c:829 client/gui-gtk-5.0/unitselextradlg.c:76
+#, c-format
+msgid ""
+"%s\n"
+"(%s)"
+msgstr ""
+"%s\n"
+"(%s)"
+
+#. TRANS: nation adjective for extra owner used below if the target
+#. * tile has the target extra and it has an owner.
+#: client/gui-gtk-3.22/unitselextradlg.c:60 client/gui-gtk-4.0/unitselextradlg.c:60
+#: client/gui-gtk-5.0/unitselextradlg.c:60
+#, c-format
+msgid "?eowner:%s"
+msgstr "?propietario: %s"
+
+#. TRANS: used below if the target tile has the target extra but it
+#. * doesn't have an owner.
+#: client/gui-gtk-3.22/unitselextradlg.c:65 client/gui-gtk-4.0/unitselextradlg.c:65
+#: client/gui-gtk-5.0/unitselextradlg.c:65
+msgid "target"
+msgstr "obxectivo"
+
+#. TRANS: used below if the target tile doesn't have the target
+#. * extra (so it is assumed that it will be created).
+#: client/gui-gtk-3.22/unitselextradlg.c:70 client/gui-gtk-4.0/unitselextradlg.c:70
+#: client/gui-gtk-5.0/unitselextradlg.c:70
+msgid "create"
+msgstr "crear"
+
+#: client/gui-gtk-3.22/voteinfo_bar.c:156 client/gui-gtk-4.0/voteinfo_bar.c:154
+#: client/gui-gtk-5.0/voteinfo_bar.c:154
+msgid "_YES"
+msgstr "_SI"
+
+#: client/gui-gtk-3.22/voteinfo_bar.c:171 client/gui-gtk-4.0/voteinfo_bar.c:169
+#: client/gui-gtk-5.0/voteinfo_bar.c:169
+msgid "_NO"
+msgstr "_NON"
+
+#: client/gui-gtk-3.22/voteinfo_bar.c:186 client/gui-gtk-4.0/voteinfo_bar.c:184
+#: client/gui-gtk-5.0/voteinfo_bar.c:184
+msgid "_ABSTAIN"
+msgstr "_ABSTÉNSE"
+
+#. TRANS: Describing a vote that passed.
+#: client/gui-gtk-3.22/voteinfo_bar.c:243 client/gui-gtk-4.0/voteinfo_bar.c:241
+#: client/gui-gtk-5.0/voteinfo_bar.c:241 client/gui-qt/voteinfo_bar.cpp:123
+msgid "[passed]"
+msgstr "[aprobado]"
+
+#. TRANS: Describing a vote that failed.
+#: client/gui-gtk-3.22/voteinfo_bar.c:247 client/gui-gtk-4.0/voteinfo_bar.c:245
+#: client/gui-gtk-5.0/voteinfo_bar.c:245 client/gui-qt/voteinfo_bar.cpp:127
+msgid "[failed]"
+msgstr "[fallou]"
+
+#. TRANS: Describing a vote that was removed.
+#: client/gui-gtk-3.22/voteinfo_bar.c:251 client/gui-gtk-4.0/voteinfo_bar.c:249
+#: client/gui-gtk-5.0/voteinfo_bar.c:249 client/gui-qt/voteinfo_bar.cpp:131
+msgid "[removed]"
+msgstr "[eliminado]"
+
+#. TRANS: "Vote" as a process
+#: client/gui-gtk-3.22/voteinfo_bar.c:276 client/gui-gtk-4.0/voteinfo_bar.c:274
+#: client/gui-gtk-5.0/voteinfo_bar.c:274
+#, c-format
+msgid "%sVote %d by %s: %s%s"
+msgstr "%sVota %d por %s: %s%s"
+
+#: client/gui-gtk-3.22/wldlg.c:154 client/gui-gtk-4.0/wldlg.c:156
+#: client/gui-gtk-5.0/wldlg.c:156
+msgid "new"
+msgstr "novo"
+
+#: client/gui-gtk-3.22/wldlg.c:219 client/gui-gtk-4.0/wldlg.c:223
+#: client/gui-gtk-5.0/wldlg.c:223
+msgid "Edit worklists"
+msgstr "Editar listas de traballo"
+
+#: client/gui-gtk-3.22/wldlg.c:222 client/gui-gtk-4.0/wldlg.c:226
+#: client/gui-gtk-5.0/wldlg.c:226
+msgid "_New"
+msgstr "_Novo"
+
+#: client/gui-gtk-3.22/wldlg.c:274 client/gui-gtk-4.0/wldlg.c:274
+#: client/gui-gtk-5.0/wldlg.c:274
+msgid "_Worklists:"
+msgstr "_Listas de traballo:"
+
+#: client/gui-gtk-3.22/wldlg.c:510 client/gui-gtk-4.0/wldlg.c:527
+#: client/gui-gtk-5.0/wldlg.c:527
+msgid "Edit Global _Worklists"
+msgstr "Editar _listas de traballo globais"
+
+#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/wldlg.c:1017
+#: client/gui-gtk-5.0/wldlg.c:1017
+msgid "Turns"
+msgstr "Quendas"
+
+#: client/gui-gtk-3.22/wldlg.c:1112 client/gui-gtk-4.0/wldlg.c:1193
+#: client/gui-gtk-5.0/wldlg.c:1193
+msgid "Source _Tasks:"
+msgstr "Fonte _Tarefas:"
+
+#: client/gui-gtk-3.22/wldlg.c:1116 client/gui-gtk-4.0/wldlg.c:1197
+#: client/gui-gtk-5.0/wldlg.c:1197
+msgid "Show _Future Targets"
+msgstr "Mostrar _obxectivos futuros"
+
+#: client/gui-gtk-3.22/wldlg.c:1205 client/gui-gtk-4.0/wldlg.c:1292
+#: client/gui-gtk-5.0/wldlg.c:1292
+msgid "Target _Worklist:"
+msgstr "_Lista de traballo de destino:"
+
+#: client/gui-gtk-3.22/wldlg.c:1221
+msgid "_Add Global Worklist"
+msgstr "_Engadir lista de traballo global"
+
+#: client/gui-gtk-3.22/wldlg.c:1236 client/gui-gtk-4.0/wldlg.c:1317
+#: client/gui-gtk-5.0/wldlg.c:1317
+msgid "Change Prod_uction"
+msgstr "Cambiar Prod_ución"
+
+#: client/gui-gtk-4.0/cityrep.c:1577 client/gui-gtk-4.0/cityrep.c:1774
+#: client/gui-gtk-4.0/cityrep.c:1820 client/gui-gtk-4.0/cityrep.c:1844
+#: client/gui-gtk-5.0/cityrep.c:1598 client/gui-gtk-5.0/cityrep.c:1795
+#: client/gui-gtk-5.0/cityrep.c:1841 client/gui-gtk-5.0/cityrep.c:1865
+msgid "Improvement"
+msgstr "Mellora"
+
+#: client/gui-gtk-4.0/cityrep.c:1585 client/gui-gtk-4.0/cityrep.c:1782
+#: client/gui-gtk-4.0/cityrep.c:1828 client/gui-gtk-4.0/cityrep.c:1852
+#: client/gui-gtk-5.0/cityrep.c:1606 client/gui-gtk-5.0/cityrep.c:1803
+#: client/gui-gtk-5.0/cityrep.c:1849 client/gui-gtk-5.0/cityrep.c:1873
+#: client/gui-sdl2/repodlgs.c:2166 client/gui-sdl3/repodlgs.c:2166
+msgid "Wonder"
+msgstr "Marabilla"
+
+#. TRANS: Menu name to be used like "Set Improvement first"
+#. *        This is about adding item to the beginning of the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1629 client/gui-gtk-5.0/cityrep.c:1650
+#, c-format
+msgid "Set %s first"
+msgstr "Establece %s primeiro"
+
+#. TRANS: Menu name to be used like "Set Improvement last"
+#. *        This is about adding item to the end of the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1637 client/gui-gtk-5.0/cityrep.c:1658
+#, c-format
+msgid "Set %s last"
+msgstr "Definir %s último"
+
+#. TRANS: Menu name to be used like "Set Improvement next"
+#. *        This is about adding item after current one on the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1645 client/gui-gtk-5.0/cityrep.c:1666
+#, c-format
+msgid "Set %s next"
+msgstr "Establece %s a continuación"
+
+#. TRANS: Menu name to be used like "Set Improvement 2nd last"
+#. *        This is about adding item as second last on the worklist.
+#: client/gui-gtk-4.0/cityrep.c:1653 client/gui-gtk-5.0/cityrep.c:1674
+#, c-format
+msgid "Set %s 2nd last"
+msgstr "Establece %s segundo o último"
+
+#: client/gui-gtk-4.0/cityrep.c:1766 client/gui-gtk-4.0/cityrep.c:1774
+#: client/gui-gtk-4.0/cityrep.c:1782 client/gui-gtk-5.0/cityrep.c:1787
+#: client/gui-gtk-5.0/cityrep.c:1795 client/gui-gtk-5.0/cityrep.c:1803
+#, c-format
+msgid "Building %s"
+msgstr "Construíndo %s"
+
+#: client/gui-gtk-4.0/cityrep.c:1804 client/gui-gtk-5.0/cityrep.c:1825
+#, c-format
+msgid "Supported %s"
+msgstr "Admite %s"
+
+#: client/gui-gtk-4.0/cityrep.c:1812 client/gui-gtk-4.0/cityrep.c:1820
+#: client/gui-gtk-4.0/cityrep.c:1828 client/gui-gtk-5.0/cityrep.c:1833
+#: client/gui-gtk-5.0/cityrep.c:1841 client/gui-gtk-5.0/cityrep.c:1849
+#, c-format
+msgid "Present %s"
+msgstr "Presente %s"
+
+#: client/gui-gtk-4.0/cityrep.c:1836 client/gui-gtk-4.0/cityrep.c:1844
+#: client/gui-gtk-4.0/cityrep.c:1852 client/gui-gtk-5.0/cityrep.c:1857
+#: client/gui-gtk-5.0/cityrep.c:1865 client/gui-gtk-5.0/cityrep.c:1873
+#, c-format
+msgid "Available %s"
+msgstr "Dispoñible %s"
+
+#: client/gui-gtk-4.0/gui_main.c:273
+msgid "gtk4-client gui-specific options are:\n"
+msgstr "as opcións específicas de gui de gtk4-client son:\n"
+
+#: client/gui-gtk-4.0/gui_main.c:327 client/gui-gtk-5.0/gui_main.c:328
+#, c-format
+msgid "Unknown command-line option \"%s\".\n"
+msgstr "Opción de liña de comandos descoñecida \"%s\".\n"
+
+#: client/gui-gtk-4.0/gui_main.c:1858 client/gui-gtk-5.0/gui_main.c:1859
+msgid "Migrating options from gtk3.22 to gtk4 client"
+msgstr "Migrando opcións do cliente gtk3.22 ao cliente gtk4"
+
+#: client/gui-gtk-4.0/gui_main.c:2572 client/gui-gtk-5.0/gui_main.c:2625
+#, c-format
+msgid ""
+"\n"
+"Built against gtk %d.%d.%d, using %d.%d.%d\n"
+"Built against glib %d.%d.%d, using %d.%d.%d"
+msgstr ""
+"\n"
+"Creado contra gtk %d.%d.%d, usando %d.%d.%d\n"
+"Creado contra glib %d.%d.%d, usando %d.%d.%d"
+
+#: client/gui-gtk-4.0/menu.c:740 client/gui-gtk-5.0/menu.c:740
+msgid "_Teleport"
+msgstr "_Teletransportarse"
+
+#: client/gui-gtk-4.0/pages.c:1992 client/gui-gtk-5.0/pages.c:1992
+#, c-format
+msgid "Difficulty: %s"
+msgstr "Dificultade: %s"
+
+#: client/gui-gtk-5.0/citydlg.c:3220 client/gui-gtk-5.0/cityrep.c:676
+#: client/gui-gtk-5.0/gui_main.c:2434 client/gui-qt/dialogs.cpp:3925
+#: client/gui-qt/pages.cpp:1805 client/gui-qt/voteinfo_bar.cpp:39
+#: client/gui-sdl2/action_dialog.c:1711 client/gui-sdl2/action_dialog.c:1940
+#: client/gui-sdl2/citydlg.c:1259 client/gui-sdl2/cma_fe.c:361
+#: client/gui-sdl2/diplodlg.c:1504 client/gui-sdl2/plrdlg.c:251
+#: client/gui-sdl2/repodlgs.c:268 client/gui-sdl3/action_dialog.c:1711
+#: client/gui-sdl3/action_dialog.c:1940 client/gui-sdl3/citydlg.c:1255
+#: client/gui-sdl3/cma_fe.c:357 client/gui-sdl3/diplodlg.c:1500
+#: client/gui-sdl3/plrdlg.c:247 client/gui-sdl3/repodlgs.c:268 client/text.c:686
+msgid "Yes"
+msgstr "Si"
+
+#: client/gui-gtk-5.0/citydlg.c:3220 client/gui-gtk-5.0/cityrep.c:676
+#: client/gui-gtk-5.0/gui_main.c:2434 client/gui-qt/dialogs.cpp:3926
+#: client/gui-qt/pages.cpp:1807 client/gui-qt/voteinfo_bar.cpp:40
+#: client/gui-sdl2/action_dialog.c:1722 client/gui-sdl2/action_dialog.c:1950
+#: client/gui-sdl2/citydlg.c:1246 client/gui-sdl2/cma_fe.c:371
+#: client/gui-sdl2/diplodlg.c:1492 client/gui-sdl2/plrdlg.c:251
+#: client/gui-sdl2/repodlgs.c:255 client/gui-sdl2/repodlgs.c:1668
+#: client/gui-sdl3/action_dialog.c:1722 client/gui-sdl3/action_dialog.c:1950
+#: client/gui-sdl3/citydlg.c:1242 client/gui-sdl3/cma_fe.c:367
+#: client/gui-sdl3/diplodlg.c:1488 client/gui-sdl3/plrdlg.c:247
+#: client/gui-sdl3/repodlgs.c:255 client/gui-sdl3/repodlgs.c:1668
+msgid "No"
+msgstr "Non"
+
+#: client/gui-gtk-5.0/gui_main.c:274
+msgid "gtk4x-client gui-specific options are:\n"
+msgstr "as opcións específicas da gui de gtk4x-client son:\n"
+
+#: client/gui-gtk-5.0/gui_main.c:1910
+msgid "Migrating options from gtk4 to gtk4x client"
+msgstr "Migrando as opcións do cliente gtk4 ao cliente gtk4x"
+
+#: client/gui-gtk-5.0/menu.c:1318
+msgid "Leave"
+msgstr "Saír"
+
+#: client/gui-gtk-5.0/menu.c:1318 client/gui-qt/citydlg.cpp:4116
+#: client/gui-qt/dialogs.cpp:563 client/gui-qt/hudwidget.cpp:1418
+#: client/gui-qt/messagedlg.cpp:65 client/gui-qt/optiondlg.cpp:140
+#: client/gui-qt/pages.cpp:420 client/gui-qt/pages.cpp:567 client/gui-qt/pages.cpp:634
+#: client/gui-qt/ratesdlg.cpp:78 client/gui-qt/ratesdlg.cpp:168
+#: client/gui-qt/shortcuts.cpp:624 client/gui-sdl2/action_dialog.c:1108
+#: client/gui-sdl2/citydlg.c:548 client/gui-sdl2/citydlg.c:1465
+#: client/gui-sdl2/connectdlg.c:314 client/gui-sdl2/connectdlg.c:633
+#: client/gui-sdl2/connectdlg.c:833 client/gui-sdl2/connectdlg.c:1010
+#: client/gui-sdl2/dialogs.c:734 client/gui-sdl2/dialogs.c:934
+#: client/gui-sdl2/dialogs.c:3374 client/gui-sdl2/mapctrl.c:2808
+#: client/gui-sdl3/action_dialog.c:1108 client/gui-sdl3/citydlg.c:544
+#: client/gui-sdl3/citydlg.c:1461 client/gui-sdl3/connectdlg.c:310
+#: client/gui-sdl3/connectdlg.c:629 client/gui-sdl3/connectdlg.c:829
+#: client/gui-sdl3/connectdlg.c:1006 client/gui-sdl3/dialogs.c:730
+#: client/gui-sdl3/dialogs.c:930 client/gui-sdl3/dialogs.c:3372
+#: client/gui-sdl3/mapctrl.c:2804 tools/fcmp/mpgui_gtk5.c:106
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: client/gui-qt/chatline.cpp:274
+msgid "Allies only"
+msgstr "Só aliados"
+
+#: client/gui-qt/citydlg.cpp:632
+msgid "Sell improvement?"
+msgstr "Vender melloras?"
+
+#: client/gui-qt/citydlg.cpp:801 client/gui-sdl2/citydlg.c:444
+#: client/gui-sdl3/citydlg.c:440
+msgid "Activate unit"
+msgstr "Activar a unidade"
+
+#: client/gui-qt/citydlg.cpp:803
+msgid "Activate and close dialog"
+msgstr "Activar e pechar o diálogo"
+
+#: client/gui-qt/citydlg.cpp:808 client/gui-sdl2/citydlg.c:470
+#: client/gui-sdl3/citydlg.c:466
+msgid "Sentry unit"
+msgstr "Unidade de centinela"
+
+#: client/gui-qt/citydlg.cpp:815 client/gui-sdl2/citydlg.c:486
+#: client/gui-sdl3/citydlg.c:482
+msgid "Fortify unit"
+msgstr "Fortalece a unidade"
+
+#: client/gui-qt/citydlg.cpp:821 client/gui-sdl2/citydlg.c:503
+#: client/gui-sdl3/citydlg.c:499
+msgid "Disband unit"
+msgstr "Dissolver a unidade"
+
+#: client/gui-qt/citydlg.cpp:843 client/gui-qt/menu.cpp:1234
+#: client/gui-qt/shortcuts.cpp:144
+msgid "Unload"
+msgstr "Descarga"
+
+#: client/gui-qt/citydlg.cpp:850 client/gui-qt/menu.cpp:1239 client/gui-sdl2/menu.c:655
+#: client/gui-sdl3/menu.c:651
+msgid "Unload All From Transporter"
+msgstr "Descargar todo de Transporter"
+
+#: client/gui-qt/citydlg.cpp:857 client/gui-sdl2/menu.c:474 client/gui-sdl3/menu.c:470
+msgid "Upgrade Unit"
+msgstr "Unidade de actualización"
+
+#. TRANS: %1 is a custom string chosen by player.
+#: client/gui-qt/citydlg.cpp:1246
+msgid "Governor %1"
+msgstr "Gobernador %1"
+
+#: client/gui-qt/citydlg.cpp:1370
+msgid "Autoworker activity:"
+msgstr "Actividade do automóbil:"
+
+#: client/gui-qt/citydlg.cpp:1407 client/gui-qt/citydlg.cpp:2742
+#: client/gui-qt/cityrep.cpp:476
+msgid "Clear"
+msgstr "Limpar"
+
+#: client/gui-qt/citydlg.cpp:1521
+msgid "Click to change city name"
+msgstr "Fai clic para cambiar o nome da cidade"
+
+#: client/gui-qt/citydlg.cpp:1576 client/gui-qt/menu.cpp:1058
+msgid "Zoom in"
+msgstr "Achega o zoom"
+
+#: client/gui-qt/citydlg.cpp:1582 client/gui-qt/menu.cpp:1066
+msgid "Zoom out"
+msgstr "Reducir o zoom"
+
+#: client/gui-qt/citydlg.cpp:1643 client/gui-qt/citydlg.cpp:1647
+msgid "Show buildings"
+msgstr "Mostrar edificios"
+
+#: client/gui-qt/citydlg.cpp:1653 client/gui-qt/citydlg.cpp:1655 client/options.c:2523
+msgid "Show units"
+msgstr "Mostrar unidades"
+
+#: client/gui-qt/citydlg.cpp:1662 client/gui-qt/citydlg.cpp:1664
+msgid "Show wonders"
+msgstr "Mostra marabillas"
+
+#: client/gui-qt/citydlg.cpp:1671 client/gui-qt/citydlg.cpp:1673
+msgid "Show future targets"
+msgstr "Mostrar obxectivos futuros"
+
+#: client/gui-qt/citydlg.cpp:1685
+msgid "Close city dialog"
+msgstr "Pechar o diálogo da cidade"
+
+#: client/gui-qt/citydlg.cpp:1691
+msgid "Show next city"
+msgstr "Mostra a seguinte cidade"
+
+#: client/gui-qt/citydlg.cpp:1698
+msgid "Show previous city"
+msgstr "Mostrar a cidade anterior"
+
+#: client/gui-qt/citydlg.cpp:1759
+msgid "Worklist Option"
+msgstr "Opción de lista de traballo"
+
+#: client/gui-qt/citydlg.cpp:1774
+msgid "Click to change current production"
+msgstr "Fai clic para cambiar a produción actual"
+
+#: client/gui-qt/citydlg.cpp:1777 client/gui-qt/cityrep.cpp:486
+#: client/gui-qt/cityrep.cpp:509
+msgid "Change"
+msgstr "Cambiar"
+
+#: client/gui-qt/citydlg.cpp:1778
+msgid "Insert Before"
+msgstr "Inserir antes"
+
+#: client/gui-qt/citydlg.cpp:1779
+msgid "Insert After"
+msgstr "Inserir Despois"
+
+#: client/gui-qt/citydlg.cpp:1780
+msgid "Add Last"
+msgstr "Engadir o último"
+
+#: client/gui-qt/citydlg.cpp:1800 client/gui-qt/cityrep.cpp:499
+msgid "Worklist"
+msgstr "Lista de traballo"
+
+#: client/gui-qt/citydlg.cpp:1864
+msgid "Presets:"
+msgstr "Presets:"
+
+#: client/gui-qt/citydlg.cpp:1865
+msgid "Governor settings"
+msgstr "Configuración do gobernador"
+
+#: client/gui-qt/citydlg.cpp:1866
+msgid "Results:"
+msgstr "Resultados:"
+
+#: client/gui-qt/citydlg.cpp:1873 client/gui-qt/optiondlg.cpp:167
+#: client/gui-qt/shortcuts.cpp:645
+msgid "Save"
+msgstr "Gardar"
+
+#: client/gui-qt/citydlg.cpp:1905 client/gui-qt/gotodlg.cpp:61 common/city.c:91
+#: data/civ1/techs.ruleset:637 data/civ2/techs.ruleset:805
+#: data/classic/techs.ruleset:808 data/sandbox/techs.ruleset:859
+#: data/civ2civ3/techs.ruleset:834 data/multiplayer/techs.ruleset:813
+msgid "Trade"
+msgstr "Comercio"
+
+#: client/gui-qt/citydlg.cpp:1912
+msgid "Priority"
+msgstr "Prioridade"
+
+#: client/gui-qt/citydlg.cpp:2103
+msgid "Show city production"
+msgstr "Mostra a produción da cidade"
+
+#: client/gui-qt/citydlg.cpp:2105
+msgid "Show happiness information"
+msgstr "Mostrar información sobre a felicidade"
+
+#: client/gui-qt/citydlg.cpp:2560
+msgid "No governor defined"
+msgstr "Non hai gobernador definido"
+
+#. TRANS: %1 is custom string chosen by player
+#: client/gui-qt/citydlg.cpp:2573
+msgid "<h3>Governor Enabled<br>(%1)</h3>"
+msgstr "<h3>Gobernador activado<br>(%1)</h3>"
+
+#: client/gui-qt/citydlg.cpp:2582
+msgid "<h3>Governor Disabled</h3>"
+msgstr "<h3>Gobernador desactivado</h3>"
+
+#: client/gui-qt/citydlg.cpp:2596
+msgid "Disable"
+msgstr "Desactivar"
+
+#: client/gui-qt/citydlg.cpp:2598
+msgid "Enable"
+msgstr "Activar"
+
+#: client/gui-qt/citydlg.cpp:2707
+msgid "Remove Governor"
+msgstr "Quitar gobernador"
+
+#: client/gui-qt/citydlg.cpp:2740
+msgid "Change worklist"
+msgstr "Cambiar lista de traballo"
+
+#: client/gui-qt/citydlg.cpp:2741
+msgid "Insert worklist"
+msgstr "Inserir lista de traballo"
+
+#: client/gui-qt/citydlg.cpp:2767
+msgid "Save worklist"
+msgstr "Gardar lista de traballo"
+
+#: client/gui-qt/citydlg.cpp:2769 client/gui-qt/menu.cpp:979 client/gui-qt/menu.cpp:981
+#: client/gui-qt/pages.cpp:211 client/gui-sdl2/mapctrl.c:1756
+#: client/gui-sdl2/optiondlg.c:797 client/gui-sdl2/optiondlg.c:1390
+#: client/gui-sdl2/pages.c:273 client/gui-sdl3/mapctrl.c:1752
+#: client/gui-sdl3/optiondlg.c:811 client/gui-sdl3/optiondlg.c:1404
+#: client/gui-sdl3/pages.c:273
+msgid "Options"
+msgstr "Opcións"
+
+#: client/gui-qt/citydlg.cpp:2770
+msgid "Allow disbanding city"
+msgstr "Permitir a disolución da cidade"
+
+#: client/gui-qt/citydlg.cpp:2831
+msgid "Buy (%1 gold)"
+msgid_plural "Buy (%1 gold)"
+msgstr[0] "Comprar (%1 ouro)"
+msgstr[1] "Comprar (%1 ouro)"
+
+#: client/gui-qt/citydlg.cpp:2838
+msgid "Buy"
+msgstr "Mercar"
+
+#: client/gui-qt/citydlg.cpp:3388
+#, c-format
+msgid "Buy %s for %d gold?"
+msgid_plural "Buy %s for %d gold?"
+msgstr[0] "Mercar %s por %d ouro?"
+msgstr[1] "Mercar %s por %d ouro?"
+
+#: client/gui-qt/citydlg.cpp:3521
+msgid "Improvements - upkeep %1"
+msgstr "Melloras: mantemento %1"
+
+#: client/gui-qt/citydlg.cpp:3662
+msgid "What should we name new worklist?"
+msgstr "Como chamamos a nova lista de traballo?"
+
+#: client/gui-qt/citydlg.cpp:3663
+msgid "Save current worklist"
+msgstr "Garda a lista de traballo actual"
+
+#: client/gui-qt/citydlg.cpp:3664
+msgid "New worklist"
+msgstr "Nova lista de traballo"
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3698
+msgid "%1 - %2 citizens - DISORDER"
+msgstr "%1 - %2 cidadáns - DESORDE"
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3702
+msgid "%1 - %2 citizens - celebrating"
+msgstr "%1 - %2 cidadáns - celebrando"
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3706
+msgid "%1 - %2 citizens - happy"
+msgstr "%1 - %2 cidadáns - ledos"
+
+#. TRANS: city dialog title
+#: client/gui-qt/citydlg.cpp:3710
+msgid "%1 - %2 citizens"
+msgstr "%1 - %2 cidadáns"
+
+#: client/gui-qt/citydlg.cpp:3921
+msgid "Cost: %1, Upkeep: %2\n"
+msgstr "Custo: %1, mantemento: %2\n"
+
+#: client/gui-qt/citydlg.cpp:3928
+msgid "Cost Estimate: %1, Upkeep: %2\n"
+msgstr "Custo estimado: %1, mantemento: %2\n"
+
+#. TRANS: this and nearby literal strings are interpreted
+#. * as (Qt) HTML
+#: client/gui-qt/citydlg.cpp:3972
+msgid "Obsoleted by %1 (%2)."
+msgstr "Obsoleto por %1 (%2)."
+
+#. TRANS: Current unit obsoleted by other unit
+#: client/gui-qt/citydlg.cpp:3976 client/gui-qt/helpdlg.cpp:983
+msgid "Obsoleted by %1."
+msgstr "Obsoleto por %1."
+
+#: client/gui-qt/cityrep.cpp:489
+msgid "Add next"
+msgstr "Engadir a continuación"
+
+#: client/gui-qt/cityrep.cpp:492
+msgid "Add before last"
+msgstr "Engadir antes do último"
+
+#: client/gui-qt/cityrep.cpp:495
+msgid "Add last"
+msgstr "Engadir o último"
+
+#: client/gui-qt/cityrep.cpp:502
+msgid "Add"
+msgstr "Engadir"
+
+#: client/gui-qt/cityrep.cpp:515
+msgid "Governor"
+msgstr "Gobernador"
+
+#: client/gui-qt/cityrep.cpp:518 client/gui-sdl2/citydlg.c:1474
+#: client/gui-sdl2/repodlgs.c:1681 client/gui-sdl3/citydlg.c:1470
+#: client/gui-sdl3/repodlgs.c:1681
+msgid "Sell"
+msgstr "Vender"
+
+#: client/gui-qt/cityrep.cpp:529
+msgid "City/Buy"
+msgstr "Cidade/Comprar"
+
+#: client/gui-qt/cityrep.cpp:531
+msgid "View"
+msgstr "Ver"
+
+#: client/gui-qt/cityrep.cpp:533
+msgid "Center"
+msgstr "Centro"
+
+#: client/gui-qt/cityrep.cpp:541
+#, c-format
+msgid "Buy ( Cost: %d )"
+msgstr "Comprar (Custo: %d)"
+
+#: client/gui-qt/cityrep.cpp:672
+msgid "Sell?"
+msgstr "Vender?"
+
+#: client/gui-qt/cityrep.cpp:1133 client/gui-qt/plrdlg.cpp:430
+msgid "Column visibility"
+msgstr "Visibilidade da columna"
+
+#: client/gui-qt/dialogs.cpp:455
+msgid "Select Nation"
+msgstr "Seleccione Nación"
+
+#: client/gui-qt/dialogs.cpp:474
+msgid "Nation Set:"
+msgstr "Conxunto nación:"
+
+#: client/gui-qt/dialogs.cpp:504
+msgid "Choose nation"
+msgstr "Escolle nación"
+
+#: client/gui-qt/dialogs.cpp:505
+msgid "Your leader name"
+msgstr "O teu nome de líder"
+
+#: client/gui-qt/dialogs.cpp:571 client/gui-qt/messagedlg.cpp:69
+#: client/gui-qt/optiondlg.cpp:174 client/gui-qt/ratesdlg.cpp:79
+#: client/gui-qt/ratesdlg.cpp:169 client/gui-qt/shortcuts.cpp:652
+msgid "Ok"
+msgstr "Dacordo"
+
+#: client/gui-qt/dialogs.cpp:863
+msgid "Nation has been chosen by other player"
+msgstr "A nación foi escollida por outro xogador"
+
+#: client/gui-qt/dialogs.cpp:1120
+msgid "Goto Location"
+msgstr "Ir á localización"
+
+#: client/gui-qt/dialogs.cpp:1122
+msgid "Inspect City"
+msgstr "Inspeccionar a cidade"
+
+#: client/gui-qt/dialogs.cpp:2258
+msgid "&Wait"
+msgstr "&Agarda"
+
+#: client/gui-qt/dialogs.cpp:2262
+msgid "Do nothing"
+msgstr "Non facer nada"
+
+#: client/gui-qt/dialogs.cpp:3180
+msgid "Steal"
+msgstr "Roubar"
+
+#: client/gui-qt/dialogs.cpp:3822 client/gui-qt/menu.cpp:1432 common/events.c:125
+#: common/events.c:135
+msgid "Sabotage"
+msgstr "Sabotaxe"
+
+#: client/gui-qt/dialogs.cpp:3922
+msgid "Are you sure you want to disband that %1 unit?"
+msgid_plural "Are you sure you want to disband those %1 units?"
+msgstr[0] "Estás seguro de que queres disolver esa unidade %1?"
+msgstr[1] "Estás seguro de que queres disolver esas %1 unidades?"
+
+#: client/gui-qt/dialogs.cpp:3927
+msgid "Disband units"
+msgstr "Disolver unidades"
+
+#: client/gui-qt/dialogs.cpp:3971
+msgid "Modpack suggests using %1 tileset."
+msgstr "Modpack suxire usar %1 conxunto de celas."
+
+#: client/gui-qt/dialogs.cpp:3976
+msgid "Keep current tileset"
+msgstr "Mantén o conxunto de celas actual"
+
+#: client/gui-qt/dialogs.cpp:3977
+msgid "Load tileset"
+msgstr "Cargar conxunto de celas"
+
+#: client/gui-qt/dialogs.cpp:4002
+msgid "Modpack suggests using %1 soundset."
+msgstr "Modpack suxire usar %1 conxunto de sons."
+
+#: client/gui-qt/dialogs.cpp:4007
+msgid "Keep current soundset"
+msgstr "Mantén o conxunto de sons actual"
+
+#: client/gui-qt/dialogs.cpp:4008
+msgid "Load soundset"
+msgstr "Cargar conxunto de sons"
+
+#: client/gui-qt/dialogs.cpp:4027
+msgid "Modpack suggests using %1 musicset."
+msgstr "Modpack suxire usar %1 conxunto de música."
+
+#: client/gui-qt/dialogs.cpp:4032
+msgid "Keep current musicset"
+msgstr "Mantén o conxunto de música actual"
+
+#: client/gui-qt/dialogs.cpp:4033
+msgid "Load musicset"
+msgstr "Cargar conxunto de música"
+
+#: client/gui-qt/dialogs.cpp:4363
+msgid "Tileset error"
+msgstr "Erro de conxunto de celas"
+
+#. TRANS: MP = Movement points
+#: client/gui-qt/dialogs.cpp:4585
+msgid "MP:"
+msgstr "PM:"
+
+#. TRANS: HP - hit points
+#: client/gui-qt/dialogs.cpp:4690
+msgid "%1 HP:%2/%3"
+msgstr "%1 HP:%2/%3"
+
+#: client/gui-qt/dialogs.cpp:4695 client/gui-qt/hudwidget.cpp:1503
+msgid "%1 unit"
+msgid_plural "%1 units"
+msgstr[0] "%1 unidade"
+msgstr[1] "%1 unidades"
+
+#: client/gui-qt/dialogs.cpp:4961
+msgid "Are you sure you want to do %1?"
+msgstr "Estás seguro de que queres facer %1?"
+
+#: client/gui-qt/diplodlg.cpp:101
+msgid "%1 turn left"
+msgid_plural "%1 turns left"
+msgstr[0] "%1 xira á esquerda"
+msgstr[1] "%1 xiran á esquerda"
+
+#: client/gui-qt/diplodlg.cpp:351 client/gui-qt/diplodlg.cpp:361
+#: client/gui-sdl2/diplodlg.c:614 client/gui-sdl3/diplodlg.c:610
+#: data/granularity/techs.ruleset:403
+msgid "Maps"
+msgstr "Mapas"
+
+#: client/gui-qt/diplodlg.cpp:374 client/gui-sdl2/diplodlg.c:737
+#: client/gui-sdl2/helpdlg.c:2035 client/gui-sdl3/diplodlg.c:733
+#: client/gui-sdl3/helpdlg.c:2033
+msgid "Advances"
+msgstr "Avances"
+
+#: client/gui-qt/diplodlg.cpp:438 client/gui-sdl2/diplodlg.c:596
+#: client/gui-sdl3/diplodlg.c:592
+msgid "Give shared vision"
+msgstr "Dar visión compartida"
+
+#: client/gui-qt/diplodlg.cpp:448 client/gui-sdl2/diplodlg.c:663
+#: client/gui-sdl3/diplodlg.c:659
+msgid "Give embassy"
+msgstr "Dar embaixada"
+
+#: client/gui-qt/diplodlg.cpp:458 client/gui-sdl2/diplodlg.c:532
+#: client/gui-sdl3/diplodlg.c:528
+msgid "Pacts"
+msgstr "Pactos"
+
+#: client/gui-qt/fc_client.cpp:136
+msgid "Freeciv (%1)"
+msgstr "Freeciv (%1)"
+
+#: client/gui-qt/fc_client.cpp:175
+msgid "Welcome to Freeciv"
+msgstr "Benvido a Freeciv"
+
+#: client/gui-qt/fc_client.cpp:267
+msgid "This is Qt-client for Freeciv."
+msgstr "Este é o cliente Qt para Freeciv."
+
+#: client/gui-qt/fc_client.cpp:559 client/gui-qt/pages.cpp:1937
+msgid "Don't Observe"
+msgstr "Non Observe"
+
+#: client/gui-qt/fc_client.cpp:562 client/gui-qt/pages.cpp:709
+#: client/gui-qt/pages.cpp:1939 client/gui-qt/pages.cpp:2034
+msgid "Observe"
+msgstr "Observa"
+
+#: client/gui-qt/fc_client.cpp:1180
+msgid "Client Options"
+msgstr "Opcións do cliente"
+
+#: client/gui-qt/fc_client.cpp:1208
+msgid "More Game Options"
+msgstr "Máis opcións de xogo"
+
+#: client/gui-qt/fc_client.cpp:1214
+msgid "Nation:"
+msgstr "Nación:"
+
+#: client/gui-qt/fc_client.cpp:1215
+msgid "Rules:"
+msgstr "Regras:"
+
+#: client/gui-qt/fc_client.cpp:1220
+msgid "Players:"
+msgstr "Xogadores:"
+
+#: client/gui-qt/fc_client.cpp:1356
+msgid "Set server options"
+msgstr "Establecer as opcións do servidor"
+
+#: client/gui-qt/fonts.cpp:141
+#, c-format
+msgid "Failed to setup font for role %s."
+msgstr "Produciuse un erro ao configurar o tipo de letra para o rol %s."
+
+#: client/gui-qt/gotodlg.cpp:53
+msgid "Building"
+msgstr "Edificio"
+
+#: client/gui-qt/gotodlg.cpp:59
+msgid "Distance"
+msgstr "Distancia"
+
+#: client/gui-qt/gotodlg.cpp:86
+msgid "&Goto"
+msgstr "&Ir a"
+
+#: client/gui-qt/gotodlg.cpp:87
+msgid "&Airlift"
+msgstr "&Ponte aéreo"
+
+#: client/gui-qt/gotodlg.cpp:88
+msgid "&Close"
+msgstr "&Pechar"
+
+#: client/gui-qt/gotodlg.cpp:93
+msgid "Show All Cities"
+msgstr "Mostrar todas as cidades"
+
+#: client/gui-qt/gui_main.cpp:110
+msgid ""
+"This client accepts the standard Qt command-line options\n"
+"after '--'. See the Qt documentation.\n"
+"\n"
+msgstr ""
+"Este cliente acepta as opcións estándar de liña de comandos de Qt\n"
+"despois de '--'. Consulte a documentación de Qt.\n"
+"\n"
+
+#: client/gui-qt/gui_main.cpp:117
+msgid "-s, --shortcutreset\tReset shortcut keys to default values\n"
+msgstr ""
+"-s, --shortcutreset Restablece as teclas de atallo aos valores predeterminados\n"
+
+#: client/gui-qt/gui_main.cpp:156
+msgid "Migrating Qt-client options from freeciv-2.5 options."
+msgstr "Migrando as opcións Qt-client das opcións freeciv-2.5."
+
+#: client/gui-qt/gui_main.cpp:184
+msgid "svg flags not enabled in this freeciv build."
+msgstr "as marcas svg non están habilitadas nesta compilación freeciv."
+
+#: client/gui-qt/gui_main.cpp:568 tools/fcmp/mpgui_qt.cpp:500
+msgid "Quit?"
+msgstr "Saír?"
+
+#: client/gui-qt/gui_main.cpp:590
+#, c-format
+msgid ""
+"\n"
+"Built against Qt %s, using %s"
+msgstr ""
+"\n"
+"Creado contra Qt %s, usando %s"
+
+#: client/gui-qt/gui_main.cpp:594
+msgid ""
+"\n"
+"Built in Qt5 mode."
+msgstr ""
+"\n"
+"Construído en modo Qt5."
+
+#: client/gui-qt/gui_main.cpp:596
+msgid ""
+"\n"
+"Built in Qt6x mode."
+msgstr ""
+"\n"
+"Construído en modo Qt6x."
+
+#: client/gui-qt/gui_main.cpp:598
+msgid ""
+"\n"
+"Built in Qt6 mode."
+msgstr ""
+"\n"
+"Construído en modo Qt6."
+
+#: client/gui-qt/helpdlg.cpp:167
+msgid "About Qt"
+msgstr "Acerca de Qt"
+
+#: client/gui-qt/helpdlg.cpp:913
+msgid "Moves:"
+msgstr "Movementos:"
+
+#: client/gui-qt/helpdlg.cpp:933
+msgid "Basic upkeep:"
+msgstr "Mantemento básico:"
+
+#. TRANS: this and similar literal strings interpreted as (Qt) HTML
+#: client/gui-qt/helpdlg.cpp:945
+msgid "Requires"
+msgstr "Requírese"
+
+#: client/gui-qt/helpdlg.cpp:957
+msgid "No technology required."
+msgstr "Non se precisa tecnoloxía."
+
+#: client/gui-qt/helpdlg.cpp:968
+msgid "Obsoleted by"
+msgstr "Obsoleto por"
+
+#: client/gui-qt/helpdlg.cpp:988
+msgid "Never obsolete."
+msgstr "Nunca obsoleto."
+
+#: client/gui-qt/helpdlg.cpp:1330
+msgid "Move cost:"
+msgstr "Custo de mudanza:"
+
+#: client/gui-qt/helpdlg.cpp:1332
+msgid "Defense bonus:"
+msgstr "Bonificación de defensa:"
+
+#. TRANS: Display a percentage, eg "50%".
+#: client/gui-qt/helpdlg.cpp:1335
+msgid "%1%"
+msgstr "%1%"
+
+#: client/gui-qt/helpdlg.cpp:1348
+msgid "Cultiv. Rslt/Time:"
+msgstr "Cultivo. Res/Hora:"
+
+#: client/gui-qt/helpdlg.cpp:1370
+msgid "Plant Rslt/Time:"
+msgstr "Plant Res/hora:"
+
+#: client/gui-qt/helpdlg.cpp:1393
+msgid "Trans. Rslt/Time:"
+msgstr "Trans. Rslt/Hora:"
+
+#. TRANS: %1 food, %2 shields, %3 trade
+#: client/gui-qt/helpdlg.cpp:1441
+msgid "Tile output becomes %1, %2, %3."
+msgstr "A saída da cela pasa a ser %1, %2, %3."
+
+#. TRANS: Tooltip decorating strings like "1, 2, 3".
+#: client/gui-qt/helpdlg.cpp:1446
+msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
+msgstr "Saída (Alimento, Escudos, Comercio) dunha cela onde está presente o recurso."
+
+#. TRANS: MP = Movement points
+#: client/gui-qt/hudwidget.cpp:641
+msgid "MP: "
+msgstr "MP: "
+
+#: client/gui-qt/hudwidget.cpp:643
+msgid "HP:%1/%2"
+msgstr "HP:%1/%2"
+
+#. TRANS: preserve leading space; always at least 2
+#: client/gui-qt/hudwidget.cpp:652
+msgid " (Selected %1 unit)"
+msgid_plural " (Selected %1 units)"
+msgstr[0] " (Seleccionouse %1 unidade)"
+msgstr[1] " (Seleccionaaronse %1 unidades)"
+
+#. TRANS: preserve leading space
+#: client/gui-qt/hudwidget.cpp:660
+msgid " +%1 unit"
+msgid_plural " +%1 units"
+msgstr[0] " +%1 unidade"
+msgstr[1] " +%1 unidades"
+
+#: client/gui-qt/hudwidget.cpp:1262
+msgid "MP"
+msgstr "PM"
+
+#: client/gui-qt/hudwidget.cpp:1336
+msgid "Unit type"
+msgstr "Tipo de unidade"
+
+#: client/gui-qt/hudwidget.cpp:1337
+msgid "Selected type"
+msgstr "Tipo seleccionado"
+
+#: client/gui-qt/hudwidget.cpp:1339
+msgid "All types"
+msgstr "Todo tipo"
+
+#: client/gui-qt/hudwidget.cpp:1353
+msgid "Unit activity"
+msgstr "Actividade da unidade"
+
+#: client/gui-qt/hudwidget.cpp:1354
+msgid "Any activity"
+msgstr "Calquera actividade"
+
+#: client/gui-qt/hudwidget.cpp:1356 common/fc_types.h:150 common/unit.c:658
+msgid "Fortified"
+msgstr "Fortificado"
+
+#: client/gui-qt/hudwidget.cpp:1357 common/fc_types.h:138 common/unit.c:642
+msgid "Idle"
+msgstr "Inactivo"
+
+#: client/gui-qt/hudwidget.cpp:1358
+msgid "Sentried"
+msgstr "Centinela"
+
+#: client/gui-qt/hudwidget.cpp:1373
+msgid "Unit HP and MP"
+msgstr "Unidade HP e MP"
+
+#: client/gui-qt/hudwidget.cpp:1374
+msgid "Any unit"
+msgstr "Calquera unidade"
+
+#: client/gui-qt/hudwidget.cpp:1375
+msgid "Full HP"
+msgstr "HP completo"
+
+#: client/gui-qt/hudwidget.cpp:1376
+msgid "Full MP"
+msgstr "MP pleno"
+
+#: client/gui-qt/hudwidget.cpp:1377
+msgid "Full HP and MP"
+msgstr "HP e MP completos"
+
+#: client/gui-qt/hudwidget.cpp:1393
+msgid "Location"
+msgstr "Localización"
+
+#: client/gui-qt/hudwidget.cpp:1394
+msgid "Anywhere"
+msgstr "En calquera lugar"
+
+#: client/gui-qt/hudwidget.cpp:1395
+msgid "Current tile"
+msgstr "Cela actual"
+
+#: client/gui-qt/hudwidget.cpp:1396
+msgid "Current continent"
+msgstr "Continente actual"
+
+#: client/gui-qt/hudwidget.cpp:1397
+msgid "Main continent"
+msgstr "Continente principal"
+
+#: client/gui-qt/hudwidget.cpp:1627
+msgid "Terrain: %1\n"
+msgstr "Terreo: %1\n"
+
+#: client/gui-qt/hudwidget.cpp:1628
+msgid "Food/Prod/Trade: %1\n"
+msgstr "Alimentos/Produción/Comercio: %1\n"
+
+#: client/gui-qt/hudwidget.cpp:1632
+msgid "Infrastructure: %1\n"
+msgstr "Infraestrutura: %1\n"
+
+#: client/gui-qt/hudwidget.cpp:1634
+msgid "Defense bonus: %1%\n"
+msgstr "Bonificación de defensa: %1%\n"
+
+#: client/gui-qt/hudwidget.cpp:1650 client/gui-qt/hudwidget.cpp:1652
+msgid "Movement cost: %1"
+msgstr "Custo de movemento: %1"
+
+#: client/gui-qt/hudwidget.cpp:1680
+msgid "Year: %1 (Turn: %2)"
+msgstr "Ano: %1 (Quenda: %2)"
+
+#: client/gui-qt/hudwidget.cpp:1686
+msgid "Population: %1"
+msgstr "Poboación: %1"
+
+#. TRANS: current gold, then loss/gain per turn
+#: client/gui-qt/hudwidget.cpp:1702
+msgid "Gold: %1 (%2)"
+msgstr "Ouro: %1 (%2)"
+
+#: client/gui-qt/luaconsole.cpp:77
+msgid "Lua scripts"
+msgstr "Guións Lua"
+
+#: client/gui-qt/luaconsole.cpp:79
+msgid "Load lua script"
+msgstr "Cargar script lua"
+
+#: client/gui-qt/mapctrl.cpp:260
+#, c-format
+msgid "Selected city %s. Now choose rally point."
+msgstr "Cidade seleccionada %s. Agora escolle o punto de reunión."
+
+#: client/gui-qt/mapctrl.cpp:264
+msgid "No city selected. Aborted"
+msgstr "Non seleccionou ningunha cidade. Abortado"
+
+#: client/gui-qt/mapctrl.cpp:279
+#, c-format
+msgid "Tile %s set as rally point from city %s."
+msgstr "A cela %s definido como punto de reunión da cidade %s."
+
+#: client/gui-qt/mapctrl.cpp:284
+#, c-format
+msgid "Could not set rally point for city %s."
+msgstr "Non se puido establecer o punto de reunión para a cidade %s."
+
+#. TRANS: T is shortcut from Turn
+#: client/gui-qt/mapview.cpp:1023
+msgid ""
+"%1 \n"
+"T:%2"
+msgstr ""
+"%1\n"
+"T:%2"
+
+#: client/gui-qt/mapview.cpp:1035
+msgid "%1 (+%2)"
+msgstr "%1 (+%2)"
+
+#: client/gui-qt/mapview.cpp:1039
+msgid "%1 (%2)"
+msgstr "%1 (%2)"
+
+#: client/gui-qt/menu.cpp:132
+msgid "Adding city %1 to trade planning"
+msgstr "Engadindo a cidade %1 á planificación comercial"
+
+#: client/gui-qt/menu.cpp:180 client/gui-qt/menu.cpp:199
+msgid "Removing city %1 from trade planning"
+msgstr "Eliminando a cidade %1 da planificación comercial"
+
+#: client/gui-qt/menu.cpp:292
+#, c-format
+msgid "City %s - 1 free trade route."
+msgid_plural "City %s - %d free trade routes."
+msgstr[0] "Cidade %s - 1 ruta de libre comercio."
+msgstr[1] "Cidade %s - %d rutas de libre comercio."
+
+#: client/gui-qt/menu.cpp:603
+msgid "Revolution..."
+msgstr "Revolución..."
+
+#: client/gui-qt/menu.cpp:700
+msgid "Go to and..."
+msgstr "Vaia e..."
+
+#: client/gui-qt/menu.cpp:971
+msgid "Game"
+msgstr "Xogo"
+
+#: client/gui-qt/menu.cpp:986
+msgid "Server Options"
+msgstr "Opcións do servidor"
+
+#: client/gui-qt/menu.cpp:990
+msgid "Shortcuts"
+msgstr "Atallos"
+
+#: client/gui-qt/menu.cpp:992
+msgid "Load another tileset"
+msgstr "Carga outro conxunto de fichas"
+
+#: client/gui-qt/menu.cpp:994
+msgid "Save Options Now"
+msgstr "Gardar opcións agora"
+
+#: client/gui-qt/menu.cpp:997
+msgid "Save Options on Exit"
+msgstr "Gardar opcións na saída"
+
+#: client/gui-qt/menu.cpp:1006 client/gui-qt/menu.cpp:3864
+msgid "Save Game As..."
+msgstr "Gardar partida como..."
+
+#: client/gui-qt/menu.cpp:1010
+msgid "Save Map to Image"
+msgstr "Gardar o mapa na imaxe"
+
+#: client/gui-qt/menu.cpp:1013
+msgid "Leave game"
+msgstr "Deixa o xogo"
+
+#: client/gui-qt/menu.cpp:1016 client/gui-qt/pages.cpp:211
+#: client/gui-sdl2/optiondlg.c:897 client/gui-sdl2/pages.c:289
+#: client/gui-sdl3/optiondlg.c:911 client/gui-sdl3/pages.c:289
+#: tools/fcmp/mpgui_gtk5.c:106
+msgid "Quit"
+msgstr "Saír"
+
+#: client/gui-qt/menu.cpp:1022 client/gui-qt/shortcuts.cpp:61
+msgid "Center View"
+msgstr "Vista central"
+
+#: client/gui-qt/menu.cpp:1027 client/gui-qt/shortcuts.cpp:63 client/options.c:2733
+#: client/options.c:2954 client/options.c:3175 client/options.c:3407
+#: client/options.c:3450 client/options.c:3493
+msgid "Fullscreen"
+msgstr "Pantalla completa"
+
+#: client/gui-qt/menu.cpp:1034
+msgid "Minimap"
+msgstr "Minimapa"
+
+#: client/gui-qt/menu.cpp:1041
+msgid "Show new turn information"
+msgstr "Mostrar información de nova quenda"
+
+#: client/gui-qt/menu.cpp:1046
+msgid "Show combat detailed information"
+msgstr "Mostra información detallada de combate"
+
+#: client/gui-qt/menu.cpp:1050
+msgid "Lock interface"
+msgstr "Bloquear a interface"
+
+#: client/gui-qt/menu.cpp:1062
+msgid "Zoom default"
+msgstr "Zoom predeterminado"
+
+#: client/gui-qt/menu.cpp:1070
+msgid "Scale fonts"
+msgstr "Escalar fontes"
+
+#: client/gui-qt/menu.cpp:1076
+msgid "City Outlines"
+msgstr "Esquemas da cidade"
+
+#: client/gui-qt/menu.cpp:1086 client/gui-qt/shortcuts.cpp:69
+msgid "Map Grid"
+msgstr "Reixa do mapa"
+
+#: client/gui-qt/menu.cpp:1092 client/gui-qt/shortcuts.cpp:71
+msgid "National Borders"
+msgstr "Fronteiras nacionais"
+
+#: client/gui-qt/menu.cpp:1109 client/gui-qt/shortcuts.cpp:101 client/options.c:2935
+#: client/options.c:3156 client/options.c:3377 client/options.c:3428
+#: client/options.c:3471 client/options.c:3533
+msgid "City Names"
+msgstr "Nomes de cidades"
+
+#: client/gui-qt/menu.cpp:1115
+msgid "City Growth"
+msgstr "Crecemento da cidade"
+
+#: client/gui-qt/menu.cpp:1130 client/gui-qt/shortcuts.cpp:97
+msgid "City Trade Routes"
+msgstr "Rutas comerciais da cidade"
+
+#: client/gui-qt/menu.cpp:1145
+msgid "Single Unit (Unselect Others)"
+msgstr "Unidade única (desmarcar outras)"
+
+#: client/gui-qt/menu.cpp:1149
+msgid "All On Tile"
+msgstr "Todo Na Cela"
+
+#: client/gui-qt/menu.cpp:1154
+msgid "Same Type on Tile"
+msgstr "O mesmo tipo na cela"
+
+#: client/gui-qt/menu.cpp:1158
+msgid "Same Type on Continent"
+msgstr "O mesmo tipo no continente"
+
+#: client/gui-qt/menu.cpp:1163
+msgid "Same Type Everywhere"
+msgstr "O mesmo tipo en todas partes"
+
+#: client/gui-qt/menu.cpp:1169 client/gui-qt/shortcuts.cpp:136
+#: client/gui-sdl2/action_dialog.c:1095 client/gui-sdl2/menu.c:422
+#: client/gui-sdl3/action_dialog.c:1095 client/gui-sdl3/menu.c:418
+msgid "Wait"
+msgstr "Agarda"
+
+#: client/gui-qt/menu.cpp:1174
+msgid "Done"
+msgstr "Feito"
+
+#: client/gui-qt/menu.cpp:1180
+msgid "Advanced unit selection"
+msgstr "Selección avanzada de unidades"
+
+#: client/gui-qt/menu.cpp:1187 client/gui-qt/shortcuts.cpp:134
+#: client/gui-sdl2/menu.c:538 client/gui-sdl3/menu.c:534
+msgid "Go to Tile"
+msgstr "Vaia a cela"
+
+#: client/gui-qt/menu.cpp:1196
+msgid "Go to Nearest City"
+msgstr "Ir á cidade máis próxima"
+
+#: client/gui-qt/menu.cpp:1200 client/gui-qt/shortcuts.cpp:105
+msgid "Go to/Airlift to City..."
+msgstr "Ir a/Transporte aéreo á cidade..."
+
+#: client/gui-qt/menu.cpp:1206 client/gui-qt/shortcuts.cpp:107
+#: client/gui-sdl2/menu.c:615 client/gui-sdl3/menu.c:611
+msgid "Auto Explore"
+msgstr "Exploración automática"
+
+#: client/gui-qt/menu.cpp:1211 client/gui-qt/shortcuts.cpp:109
+#: client/gui-sdl2/menu.c:550 client/gui-sdl3/menu.c:546
+msgid "Patrol"
+msgstr "Patrulla"
+
+#: client/gui-qt/menu.cpp:1223 client/gui-qt/shortcuts.cpp:111
+#: client/gui-sdl2/menu.c:641 client/gui-sdl3/menu.c:637
+msgid "Unsentry All On Tile"
+msgstr "Unsentry Todo Sobre Cela"
+
+#: client/gui-qt/menu.cpp:1252 client/gui-qt/shortcuts.cpp:114
+#: client/gui-sdl2/dialogs.c:747 client/gui-sdl3/dialogs.c:743
+msgid "Upgrade"
+msgstr "Actualizar"
+
+#: client/gui-qt/menu.cpp:1257 common/fc_types.h:180 common/unit.c:674
+msgid "Convert"
+msgstr "Converter"
+
+#: client/gui-qt/menu.cpp:1261 client/gui-qt/repodlgs.cpp:1235
+#: client/gui-sdl2/dialogs.c:947 client/gui-sdl3/dialogs.c:943
+msgid "Disband"
+msgstr "Disolver"
+
+#: client/gui-qt/menu.cpp:1268 client/gui-sdl2/menu.c:772 client/gui-sdl3/menu.c:768
+msgid "Fortify Unit"
+msgstr "Unidade de fortalecemento"
+
+#: client/gui-qt/menu.cpp:1283
+msgid "Build Base"
+msgstr "Construír Base"
+
+#: client/gui-qt/menu.cpp:1285 client/gui-qt/shortcuts.cpp:178
+#: data/alien/techs.ruleset:546
+msgid "Paradrop"
+msgstr "Paradrop"
+
+#. TRANS: Menu item to bring up the action selection dialog.
+#. TRANS: Button to bring up the action selection dialog.
+#: client/gui-qt/menu.cpp:1295 client/gui-qt/shortcuts.cpp:112
+#: client/gui-sdl2/menu.c:449 client/gui-sdl3/menu.c:445
+msgid "Do..."
+msgstr "Fai..."
+
+#: client/gui-qt/menu.cpp:1302
+msgid "Work"
+msgstr "Traballo"
+
+#: client/gui-qt/menu.cpp:1309 client/gui-qt/menu.cpp:2456 client/gui-sdl2/menu.c:627
+#: client/gui-sdl3/menu.c:623
+msgid "Auto Worker"
+msgstr "Traballador de Automóbiles"
+
+#: client/gui-qt/menu.cpp:1315 client/gui-qt/shortcuts.cpp:126
+msgid "Build Road"
+msgstr "Construír Estrada"
+
+#: client/gui-qt/menu.cpp:1320
+msgid "Build Path"
+msgstr "Construír o camiño"
+
+#: client/gui-qt/menu.cpp:1321 client/gui-qt/menu.cpp:2274 client/gui-qt/menu.cpp:2277
+#: client/gui-qt/shortcuts.cpp:122
+msgid "Build Irrigation"
+msgstr "Construír Rego"
+
+#: client/gui-qt/menu.cpp:1331 client/gui-qt/menu.cpp:2241 client/gui-qt/menu.cpp:2244
+#: client/gui-qt/shortcuts.cpp:118
+msgid "Build Mine"
+msgstr "Construír a Mina"
+
+#: client/gui-qt/menu.cpp:1342
+msgid "Connect With Road"
+msgstr "Conectar coa estrada"
+
+#: client/gui-qt/menu.cpp:1346
+msgid "Connect With Railroad"
+msgstr "Conecta co ferrocarril"
+
+#: client/gui-qt/menu.cpp:1350
+msgid "Connect With Maglev"
+msgstr "Conecta con Maglev"
+
+#: client/gui-qt/menu.cpp:1354 client/gui-sdl2/menu.c:563 client/gui-sdl3/menu.c:559
+msgid "Connect With Irrigation"
+msgstr "Conecta co rego"
+
+#: client/gui-qt/menu.cpp:1359 client/gui-qt/menu.cpp:2347
+msgid "Transform Terrain"
+msgstr "Transformar o terreo"
+
+#: client/gui-qt/menu.cpp:1381
+msgid "Multiplayer"
+msgstr "Multixogador"
+
+#: client/gui-qt/menu.cpp:1382
+msgid "Delayed Goto"
+msgstr "Goto atrasado"
+
+#: client/gui-qt/menu.cpp:1385
+msgid "Delayed Orders Execute"
+msgstr "Execución de pedidos atrasadas"
+
+#: client/gui-qt/menu.cpp:1388
+msgid "Clear Orders"
+msgstr "Borrar pedidos"
+
+#: client/gui-qt/menu.cpp:1391
+msgid "Add all cities to trade planning"
+msgstr "Engade todas as cidades á planificación comercial"
+
+#: client/gui-qt/menu.cpp:1393
+msgid "Calculate trade planning"
+msgstr "Calcular a planificación comercial"
+
+#: client/gui-qt/menu.cpp:1395
+msgid "Add/Remove City"
+msgstr "Engadir/Eliminar cidade"
+
+#: client/gui-qt/menu.cpp:1398
+msgid "Clear Trade Planning"
+msgstr "Planificación comercial clara"
+
+#: client/gui-qt/menu.cpp:1400
+msgid "Automatic caravan"
+msgstr "Caravana automática"
+
+#: client/gui-qt/menu.cpp:1404
+msgid "Set/Unset rally point"
+msgstr "Establecer/Desactivar o punto de reunión"
+
+#: client/gui-qt/menu.cpp:1407
+msgid "Quick Airlift"
+msgstr "Transporte aéreo rápido"
+
+#: client/gui-qt/menu.cpp:1411
+msgid "Unit type for quickairlifting"
+msgstr "Tipo de unidade para quickairlifting"
+
+#: client/gui-qt/menu.cpp:1416
+msgid "Default action vs unit"
+msgstr "Acción predeterminada vs unidade"
+
+#: client/gui-qt/menu.cpp:1418 client/gui-qt/menu.cpp:1447
+msgid "Ask"
+msgstr "Pregunta"
+
+#: client/gui-qt/menu.cpp:1425 common/events.c:118 common/events.c:130
+msgid "Bribe"
+msgstr "Suborno"
+
+#: client/gui-qt/menu.cpp:1439
+msgid "Sabotage Unit Escape"
+msgstr "Fuga da Unidade de Sabotaxe"
+
+#: client/gui-qt/menu.cpp:1446
+msgid "Default action vs city"
+msgstr "Acción predeterminada vs cidade"
+
+#: client/gui-qt/menu.cpp:1454
+msgid "Investigate city"
+msgstr "Investiga a cidade"
+
+#: client/gui-qt/menu.cpp:1461
+msgid "Investigate city (spends the unit)"
+msgstr "Investigar a cidade (gasta a unidade)"
+
+#: client/gui-qt/menu.cpp:1468
+msgid "Establish embassy"
+msgstr "Establecer embaixada"
+
+#: client/gui-qt/menu.cpp:1475
+msgid "Become Ambassador"
+msgstr "Convértete en embaixador"
+
+#: client/gui-qt/menu.cpp:1482
+msgid "Steal technology"
+msgstr "Roubar tecnoloxía"
+
+#: client/gui-qt/menu.cpp:1489
+msgid "Steal technology and escape"
+msgstr "Rouba tecnoloxía e escapa"
+
+#: client/gui-qt/menu.cpp:1496
+msgid "Incite a revolt"
+msgstr "Incitar a unha revolta"
+
+#: client/gui-qt/menu.cpp:1503
+msgid "Incite a Revolt and Escape"
+msgstr "Incitar á revolta e á fuga"
+
+#: client/gui-qt/menu.cpp:1510
+msgid "Poison city"
+msgstr "Cidade do veleno"
+
+#: client/gui-qt/menu.cpp:1517
+msgid "Poison City Escape"
+msgstr "Poison City Escape"
+
+#: client/gui-qt/menu.cpp:1525
+msgid "Civilization"
+msgstr "Civilización"
+
+#: client/gui-qt/menu.cpp:1526
+msgid "Tax Rates..."
+msgstr "Tipos de impostos..."
+
+#: client/gui-qt/menu.cpp:1531
+msgid "Policies..."
+msgstr "Políticas..."
+
+#: client/gui-qt/menu.cpp:1572
+msgid "Demographics"
+msgstr "Demografía"
+
+#: client/gui-qt/menu.cpp:1576
+msgid "Spaceship"
+msgstr "Nave espacial"
+
+#: client/gui-qt/menu.cpp:1580 common/events.c:150
+msgid "Achievements"
+msgstr "Logros"
+
+#: client/gui-qt/menu.cpp:1583
+msgid "Endgame report"
+msgstr "Informe final do xogo"
+
+#: client/gui-qt/menu.cpp:1588
+msgid "Battle Groups"
+msgstr "Grupos de batalla"
+
+#: client/gui-qt/menu.cpp:2132
+msgid "Top %1 City"
+msgid_plural "Top %1 Cities"
+msgstr[0] "Cidade %1 principal"
+msgstr[1] "Cidades %1 principais"
+
+#. TRANS: Build mine of specific type
+#. TRANS: Build irrigation of specific type
+#. TRANS: Build road of specific type
+#: client/gui-qt/menu.cpp:2237 client/gui-qt/menu.cpp:2270 client/gui-qt/menu.cpp:2386
+msgid "Build %1"
+msgstr "Construír %1"
+
+#. TRANS: Transform terrain to specific type
+#: client/gui-qt/menu.cpp:2294
+msgid "Cultivate to %1"
+msgstr "Cultivar ata %1"
+
+#. TRANS: Transform terrain to specific type
+#: client/gui-qt/menu.cpp:2317
+msgid "Plant to %1"
+msgstr "Planta en %1"
+
+#. TRANS: Transform terrain to specific type
+#: client/gui-qt/menu.cpp:2343
+msgid "Transform to %1"
+msgstr "Transformar a %1"
+
+#: client/gui-qt/menu.cpp:2454
+msgid "Auto Settler"
+msgstr "Colocador automático"
+
+#: client/gui-qt/menu.cpp:2965
+msgid "Didn't find any trade route to establish"
+msgstr "Non atopou ningunha ruta comercial que establecer"
+
+#: client/gui-qt/menu.cpp:3637
+msgid "Available tilesets"
+msgstr "Conxunto de celas dispoñibles"
+
+#: client/gui-qt/menu.cpp:3639
+msgid "Some tilesets might not be compatible with current map topology!"
+msgstr ""
+"É posible que algúns conxuntos de celas non sexan compatibles coa topoloxía do mapa "
+"actual!"
+
+#: client/gui-qt/menu.cpp:3832
+msgid "Success"
+msgstr "Éxito"
+
+#: client/gui-qt/menu.cpp:3834
+msgid "Failed to save image of the map"
+msgstr "Produciuse un erro ao gardar a imaxe do mapa"
+
+#: client/gui-qt/menu.cpp:3861
+msgid "Save Games"
+msgstr "Gardar partidas"
+
+#: client/gui-qt/menu.cpp:3910
+msgid "Selection will cancel current assignments!"
+msgstr "A selección cancelará as tarefas actuais!"
+
+#: client/gui-qt/menu.cpp:3911
+msgid "Confirm Disruptive Selection"
+msgstr "Confirme a selección disruptiva"
+
+#: client/gui-qt/optiondlg.cpp:93
+msgid "... read more in help"
+msgstr "... ler máis na axuda"
+
+#: client/gui-qt/optiondlg.cpp:153 client/gui-qt/pages.cpp:415
+msgid "Refresh"
+msgstr "Actualizar"
+
+#: client/gui-qt/optiondlg.cpp:160 client/gui-qt/ratesdlg.cpp:80
+#: client/gui-qt/shortcuts.cpp:638
+msgid "Apply"
+msgstr "Solicitar"
+
+#: client/gui-qt/optiondlg.cpp:818
+msgid "Select Font"
+msgstr "Seleccione Fonte"
+
+#: client/gui-qt/optiondlg.cpp:864
+msgid "Select Color"
+msgstr "Seleccione Cor"
+
+#: client/gui-qt/pages.cpp:163
+#, c-format
+msgid "%s%s, Qt5 client"
+msgstr "%s%s, cliente Qt5"
+
+#: client/gui-qt/pages.cpp:166
+#, c-format
+msgid "%s%s, Qt6x client"
+msgstr "%s%s, cliente Qt6x"
+
+#: client/gui-qt/pages.cpp:169
+#, c-format
+msgid "%s%s, Qt6 client"
+msgstr "%s%s, cliente Qt6"
+
+#. TRANS: "commit: [modified] <git commit id>"
+#: client/gui-qt/pages.cpp:180 tools/fcmp/mpcli.c:136
+#, c-format
+msgid "commit: %s"
+msgstr "commit: %s"
+
+#: client/gui-qt/pages.cpp:186
+msgid "Qt5 client"
+msgstr "Cliente Qt5"
+
+#: client/gui-qt/pages.cpp:188
+msgid "Qt6x client"
+msgstr "Cliente Qt6x"
+
+#: client/gui-qt/pages.cpp:190
+msgid "Qt6 client"
+msgstr "Cliente Qt6"
+
+#: client/gui-qt/pages.cpp:209
+msgid "Start new game"
+msgstr "Comeza un novo xogo"
+
+#: client/gui-qt/pages.cpp:209
+msgid "Start scenario game"
+msgstr "Comeza o xogo de escenarios"
+
+#: client/gui-qt/pages.cpp:210
+msgid "Load saved game"
+msgstr "Cargar o xogo gardado"
+
+#: client/gui-qt/pages.cpp:210
+msgid "Connect to network game"
+msgstr "Conectar ao xogo en rede"
+
+#: client/gui-qt/pages.cpp:339
+msgid "?count:Players"
+msgstr "Xogadores"
+
+#: client/gui-qt/pages.cpp:399 client/gui-qt/pages.cpp:426
+#: client/gui-sdl2/connectdlg.c:624 client/gui-sdl3/connectdlg.c:620
+msgid "Connect"
+msgstr "Conectar"
+
+#: client/gui-qt/pages.cpp:399
+msgid "Login"
+msgstr "Iniciar sesión"
+
+#: client/gui-qt/pages.cpp:400
+msgid "Password"
+msgstr "CONTRASINAL"
+
+#: client/gui-qt/pages.cpp:400
+msgid "Confirm Password"
+msgstr "Confirme o contrasinal"
+
+#: client/gui-qt/pages.cpp:440
+msgid "Internet servers:"
+msgstr "Servidores de Internet:"
+
+#: client/gui-qt/pages.cpp:443
+msgid "Local servers:"
+msgstr "Servidores locais:"
+
+#: client/gui-qt/pages.cpp:489
+msgid "Loading..."
+msgstr "Cargando..."
+
+#: client/gui-qt/pages.cpp:512
+msgid "Show preview"
+msgstr "Mostrar vista previa"
+
+#: client/gui-qt/pages.cpp:513
+msgid "Date"
+msgstr "Data"
+
+#: client/gui-qt/pages.cpp:561 client/gui-qt/pages.cpp:628
+msgid "Browse..."
+msgstr "Explorar..."
+
+#: client/gui-qt/pages.cpp:645
+msgid "Load Scenario"
+msgstr "Cargar escenario"
+
+#: client/gui-qt/pages.cpp:697
+msgid "Disconnect"
+msgstr "Desconectar"
+
+#: client/gui-qt/pages.cpp:715 client/gui-qt/pages.cpp:1961
+#: client/gui-qt/pages.cpp:1965 client/gui-sdl2/chatline.c:807
+#: client/gui-sdl3/chatline.c:803
+msgid "Start"
+msgstr "Comeza"
+
+#: client/gui-qt/pages.cpp:848
+msgid "Save Files"
+msgstr "Gardar ficheiros"
+
+#: client/gui-qt/pages.cpp:851
+msgid "Open Save File"
+msgstr "Abre Gardar ficheiro"
+
+#: client/gui-qt/pages.cpp:902
+msgid "Scenarios Files"
+msgstr "Ficheiros de escenarios"
+
+#: client/gui-qt/pages.cpp:905
+msgid "Open Scenario File"
+msgstr "Abre o ficheiro de escenarios"
+
+#: client/gui-qt/pages.cpp:1294
+msgid "Turn"
+msgstr "Xire"
+
+#: client/gui-qt/pages.cpp:1578
+msgid "Authors: "
+msgstr "Autores: "
+
+#: client/gui-qt/pages.cpp:1734 client/gui-sdl2/connectdlg.c:327
+#: client/gui-sdl2/plrdlg.c:365 client/gui-sdl3/connectdlg.c:323
+#: client/gui-sdl3/plrdlg.c:361
+msgid "?header:Players"
+msgstr "Xogadores"
+
+#: client/gui-qt/pages.cpp:1873
+msgid "Global observers"
+msgstr "Observadores globais"
+
+#: client/gui-qt/pages.cpp:1946
+msgid "Not ready"
+msgstr "Non está listo"
+
+#: client/gui-qt/pages.cpp:2073
+msgid "Set difficulty"
+msgstr "Establece a dificultade"
+
+#: client/gui-qt/pages.cpp:2094
+msgid "Put on team"
+msgstr "Ponte en equipo"
+
+#: client/gui-qt/pages.cpp:2184
+msgid "Tax: %1% Science: %2% Luxury: %3%\n"
+msgstr "Impostos: %1% Ciencia: %2% Luxo: %3%\n"
+
+#. TRANS: Government - max rate (of taxes) x%
+#: client/gui-qt/pages.cpp:2189 client/gui-qt/ratesdlg.cpp:66
+msgid "%1 - max rate: %2%"
+msgstr "%1 - taxa máxima: %2%"
+
+#: client/gui-qt/plrdlg.cpp:655
+msgid "<b>Techs unknown by %1:</b>"
+msgstr "<b>Técnicas descoñecidas por %1:</b>"
+
+#: client/gui-qt/plrdlg.cpp:658
+msgid "<b>Techs unknown by you :</b>"
+msgstr "<b>Técnicas descoñecidas por ti :</b>"
+
+#: client/gui-qt/plrdlg.cpp:703
+msgid "<b>Techs known by %1:</b>"
+msgstr "<b>Técnicas coñecidas por %1:</b>"
+
+#: client/gui-qt/plrdlg.cpp:731
+msgid "Wonders of %1 Empire"
+msgstr "Marabillas de %1 Empire"
+
+#: client/gui-qt/plrdlg.cpp:732
+msgid "Rule: "
+msgstr "Regra: "
+
+#: client/gui-qt/plrdlg.cpp:749 client/gui-sdl2/inteldlg.c:458
+#: client/gui-sdl3/inteldlg.c:454
+msgid " (obsolete)"
+msgstr " (obsoleto)"
+
+#: client/gui-qt/plrdlg.cpp:823
+msgid "Meet"
+msgstr "Coñece"
+
+#: client/gui-qt/plrdlg.cpp:825 client/gui-sdl2/diplodlg.c:1639
+#: client/gui-sdl3/diplodlg.c:1635
+msgid "Cancel Treaty"
+msgstr "Cancelar o Tratado"
+
+#: client/gui-qt/plrdlg.cpp:827
+msgid "Withdraw Vision"
+msgstr "Retirar a visión"
+
+#: client/gui-qt/plrdlg.cpp:829 client/gui-qt/plrdlg.cpp:1123
+#: client/gui-qt/plrdlg.cpp:1128
+msgid "AI Mode"
+msgstr "Modo IA"
+
+#: client/gui-qt/plrdlg.cpp:833 client/gui-qt/plrdlg.cpp:1016
+msgid "Hide Relations"
+msgstr "Ocultar as relacións"
+
+#: client/gui-qt/plrdlg.cpp:835 client/gui-qt/plrdlg.cpp:1012
+msgid "Show Relations"
+msgstr "Mostrar Relacións"
+
+#: client/gui-qt/plrdlg.cpp:840 client/gui-qt/plrdlg.cpp:1032
+msgid "Hide Techs"
+msgstr "Ocultar técnicas"
+
+#: client/gui-qt/plrdlg.cpp:842 client/gui-qt/plrdlg.cpp:1028
+msgid "Show Techs"
+msgstr "Mostrar técnicos"
+
+#: client/gui-qt/plrdlg.cpp:847 client/gui-qt/plrdlg.cpp:1048
+msgid "Hide Wonders"
+msgstr "Ocultar marabillas"
+
+#: client/gui-qt/plrdlg.cpp:849 client/gui-qt/plrdlg.cpp:1044
+msgid "Show Wonders"
+msgstr "Mostrar Marabillas"
+
+#: client/gui-qt/plrdlg.cpp:964
+msgid "Toggle AI Mode"
+msgstr "Activa o modo AI"
+
+#: client/gui-qt/plrdlg.cpp:1125
+msgid "Away Mode"
+msgstr "Modo Ausente"
+
+#: client/gui-qt/ratesdlg.cpp:56
+msgid "Tax rates"
+msgstr "Tipos impositivos"
+
+#: client/gui-qt/repodlgs.cpp:1237
+msgid "Sell All"
+msgstr "Vender Todo"
+
+#: client/gui-qt/repodlgs.cpp:1239
+msgid "Sell Redundant"
+msgstr "Vendo Redundante"
+
+#: client/gui-qt/repodlgs.cpp:1476
+msgid "Disband Results"
+msgstr "Disolver os resultados"
+
+#: client/gui-qt/shortcuts.cpp:65
+msgid "Show minimap"
+msgstr "Mostrar minimapa"
+
+#: client/gui-qt/shortcuts.cpp:73
+msgid "Quick buy from map"
+msgstr "Compra rápida desde o mapa"
+
+#: client/gui-qt/shortcuts.cpp:75
+msgid "Quick production select from map"
+msgstr "Selección rápida de produción do mapa"
+
+#: client/gui-qt/shortcuts.cpp:77
+msgid "Select button"
+msgstr "Botón Seleccionar"
+
+#: client/gui-qt/shortcuts.cpp:79
+msgid "Adjust workers"
+msgstr "Axustar os traballadores"
+
+#: client/gui-qt/shortcuts.cpp:81
+msgid "Append focus"
+msgstr "Engadir foco"
+
+#: client/gui-qt/shortcuts.cpp:83
+msgid "Popup tile info"
+msgstr "Información da cela emerxente"
+
+#: client/gui-qt/shortcuts.cpp:85
+msgid "Wakeup sentries"
+msgstr "Centinelas de espertar"
+
+#: client/gui-qt/shortcuts.cpp:87
+msgid "Show link to tile"
+msgstr "Mostrar a ligazón a cela"
+
+#: client/gui-qt/shortcuts.cpp:89
+msgid "Paste production"
+msgstr "Produción de pasta"
+
+#: client/gui-qt/shortcuts.cpp:91
+msgid "Copy production"
+msgstr "Produción de copias"
+
+#: client/gui-qt/shortcuts.cpp:93
+msgid "Show/hide workers"
+msgstr "Produción de copias"
+
+#: client/gui-qt/shortcuts.cpp:95
+msgid "Units selection (for tile under mouse position)"
+msgstr "Selección de unidades (para cela debaixo da posición do rato)"
+
+#: client/gui-qt/shortcuts.cpp:99
+msgid "City Production Levels"
+msgstr "Niveis de produción da cidade"
+
+#: client/gui-qt/shortcuts.cpp:116
+msgid "Set Home City"
+msgstr "Establecer a cidade de orixe"
+
+#: client/gui-qt/shortcuts.cpp:128
+msgid "Build City"
+msgstr "Construír cidade"
+
+#: client/gui-qt/shortcuts.cpp:140
+msgid "Explode Nuclear"
+msgstr "Explotar Nuclear"
+
+#: client/gui-qt/shortcuts.cpp:146
+msgid "Quick buy current production from map"
+msgstr "Compra rápida produción actual do mapa"
+
+#: client/gui-qt/shortcuts.cpp:148
+msgid "Lock/unlock interface"
+msgstr "Bloquear/desbloquear a interface"
+
+#: client/gui-qt/shortcuts.cpp:150
+msgid "Auto worker"
+msgstr "Traballador de automóbiles"
+
+#: client/gui-qt/shortcuts.cpp:154
+msgid "Popup combat information"
+msgstr "Información de combate emerxente"
+
+#: client/gui-qt/shortcuts.cpp:156
+msgid "Reload theme"
+msgstr "Recargar o tema"
+
+#: client/gui-qt/shortcuts.cpp:158
+msgid "Reload tileset"
+msgstr "Volver cargar tileset"
+
+#: client/gui-qt/shortcuts.cpp:160
+msgid "Toggle city full bar visibility"
+msgstr "Alterna a visibilidade da barra completa da cidade"
+
+#: client/gui-qt/shortcuts.cpp:162
+msgid "Reload zoomed in tileset"
+msgstr "Volve cargar o conxunto de celas ampliado"
+
+#: client/gui-qt/shortcuts.cpp:164
+msgid "Reload zoomed out tileset"
+msgstr "Volve cargar o conxunto de celas ampliado"
+
+#: client/gui-qt/shortcuts.cpp:166
+msgid "Load Lua script"
+msgstr "Cargar o script Lua"
+
+#: client/gui-qt/shortcuts.cpp:168
+msgid "Load last loaded Lua script"
+msgstr "Cargar o último script Lua cargado"
+
+#: client/gui-qt/shortcuts.cpp:170
+msgid "Reload tileset with default scale"
+msgstr "Recarga o conxunto de celas coa escala predeterminada"
+
+#: client/gui-qt/shortcuts.cpp:172
+msgid "Go And Build City"
+msgstr "Ir e construír a cidade"
+
+#: client/gui-qt/shortcuts.cpp:174
+msgid "Go And Join City"
+msgstr "Ir e únete á cidade"
+
+#: client/gui-qt/shortcuts.cpp:457
+msgid "NoButton"
+msgstr "Sen botón"
+
+#: client/gui-qt/shortcuts.cpp:459
+msgid "LeftButton"
+msgstr "Botón Esquerdo"
+
+#: client/gui-qt/shortcuts.cpp:461
+msgid "RightButton"
+msgstr "Botón dereito"
+
+#: client/gui-qt/shortcuts.cpp:463
+msgid "MiddleButton"
+msgstr "MiddleButton"
+
+#: client/gui-qt/shortcuts.cpp:465
+msgid "BackButton"
+msgstr "Botón Atrás"
+
+#: client/gui-qt/shortcuts.cpp:467
+msgid "ForwardButton"
+msgstr "Botón de avance"
+
+#: client/gui-qt/shortcuts.cpp:469
+msgid "TaskButton"
+msgstr "Botón de tarefa"
+
+#: client/gui-qt/shortcuts.cpp:471
+msgid "ExtraButton4"
+msgstr "Botón extra 4"
+
+#: client/gui-qt/shortcuts.cpp:473
+msgid "ExtraButton5"
+msgstr "Botón extra 5"
+
+#: client/gui-qt/shortcuts.cpp:475
+msgid "ExtraButton6"
+msgstr "Botón extra 6"
+
+#: client/gui-qt/shortcuts.cpp:477
+msgid "ExtraButton7"
+msgstr "Botón extra 7"
+
+#: client/gui-qt/shortcuts.cpp:479
+msgid "ExtraButton8"
+msgstr "Botón extra 8"
+
+#: client/gui-qt/shortcuts.cpp:481
+msgid "ExtraButton9"
+msgstr "Botón extra 9"
+
+#: client/gui-qt/shortcuts.cpp:483
+msgid "ExtraButton10"
+msgstr "Botón extra 10"
+
+#: client/gui-qt/shortcuts.cpp:485
+msgid "ExtraButton11"
+msgstr "Botón extra 11"
+
+#: client/gui-qt/shortcuts.cpp:487
+msgid "ExtraButton12"
+msgstr "Botón extra 12"
+
+#: client/gui-qt/shortcuts.cpp:489
+msgid "ExtraButton13"
+msgstr "Botón extra 13"
+
+#: client/gui-qt/shortcuts.cpp:491
+msgid "ExtraButton14"
+msgstr "Botón extra 14"
+
+#: client/gui-qt/shortcuts.cpp:493
+msgid "ExtraButton15"
+msgstr "Botón extra 15"
+
+#: client/gui-qt/shortcuts.cpp:495
+msgid "ExtraButton16"
+msgstr "Botón extra 16"
+
+#: client/gui-qt/shortcuts.cpp:497
+msgid "ExtraButton17"
+msgstr "Botón extra 17"
+
+#: client/gui-qt/shortcuts.cpp:499
+msgid "ExtraButton18"
+msgstr "Botón extra 18"
+
+#: client/gui-qt/shortcuts.cpp:501
+msgid "ExtraButton19"
+msgstr "Botón extra 19"
+
+#: client/gui-qt/shortcuts.cpp:503
+msgid "ExtraButton20"
+msgstr "Botón extra 20"
+
+#: client/gui-qt/shortcuts.cpp:505
+msgid "ExtraButton21"
+msgstr "Botón extra 21"
+
+#: client/gui-qt/shortcuts.cpp:507
+msgid "ExtraButton22"
+msgstr "Botón extra 22"
+
+#: client/gui-qt/shortcuts.cpp:509
+msgid "ExtraButton23"
+msgstr "Botón extra 23"
+
+#: client/gui-qt/shortcuts.cpp:511
+msgid "ExtraButton24"
+msgstr "Botón extra 24"
+
+#. TRANS: Given shortcut(%1) is already assigned
+#: client/gui-qt/shortcuts.cpp:566
+msgid "%1 is already assigned to"
+msgstr "%1 xa está asignado a"
+
+#: client/gui-qt/shortcuts.cpp:582
+msgid "Shortcuts options"
+msgstr "Opcións de atallos"
+
+#: client/gui-qt/sidebar.cpp:726
+msgid "Observe %1"
+msgstr "Observe %1"
+
+#: client/gui-qt/sidebar.cpp:737
+msgid "Observe globally"
+msgstr "Observa globalmente"
+
+#: client/gui-qt/spaceshipdlg.cpp:56 client/gui-sdl2/spaceshipdlg.c:191
+#: client/gui-sdl3/spaceshipdlg.c:191
+msgid "Launch"
+msgstr "Lanzamento"
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: client/gui-qt/themes.cpp:108
+#, c-format
+msgid ""
+"No Qt-client theme was found. For instructions on how to get one, please visit %s"
+msgstr ""
+"Non se atopou ningún tema de cliente Qt. Para obter instrucións sobre como conseguir "
+"un, visita %s"
+
+#: client/gui-qt/voteinfo_bar.cpp:41
+msgid "Abstain"
+msgstr "Absterse"
+
+#: client/gui-qt/voteinfo_bar.cpp:151
+msgid "<b>%1 called a vote for:</b>"
+msgstr "<b>%1 fixo unha votación para:</b>"
+
+#: client/gui-sdl2/action_dialog.c:416 client/gui-sdl2/action_dialog.c:1355
+#: client/gui-sdl2/action_dialog.c:1667 client/gui-sdl2/action_dialog.c:1737
+#: client/gui-sdl2/action_dialog.c:1965 client/gui-sdl2/chatline.c:224
+#: client/gui-sdl2/citydlg.c:3602 client/gui-sdl2/cma_fe.c:523
+#: client/gui-sdl2/cma_fe.c:939 client/gui-sdl2/dialogs.c:339
+#: client/gui-sdl2/dialogs.c:543 client/gui-sdl2/dialogs.c:1131
+#: client/gui-sdl2/dialogs.c:1390 client/gui-sdl2/dialogs.c:1750
+#: client/gui-sdl2/dialogs.c:2320 client/gui-sdl2/dialogs.c:3778
+#: client/gui-sdl2/finddlg.c:171 client/gui-sdl2/gotodlg.c:280
+#: client/gui-sdl2/helpdlg.c:267 client/gui-sdl2/helpdlg.c:695
+#: client/gui-sdl2/helpdlg.c:1986 client/gui-sdl2/inteldlg.c:272
+#: client/gui-sdl2/optiondlg.c:813 client/gui-sdl2/plrdlg.c:380
+#: client/gui-sdl2/plrdlg.c:701 client/gui-sdl2/repodlgs.c:418
+#: client/gui-sdl2/repodlgs.c:2087 client/gui-sdl2/repodlgs.c:2980
+#: client/gui-sdl2/repodlgs.c:3169 client/gui-sdl2/repodlgs.c:3458
+#: client/gui-sdl2/spaceshipdlg.c:179 client/gui-sdl3/action_dialog.c:416
+#: client/gui-sdl3/action_dialog.c:1355 client/gui-sdl3/action_dialog.c:1667
+#: client/gui-sdl3/action_dialog.c:1737 client/gui-sdl3/action_dialog.c:1965
+#: client/gui-sdl3/chatline.c:220 client/gui-sdl3/citydlg.c:3598
+#: client/gui-sdl3/cma_fe.c:519 client/gui-sdl3/cma_fe.c:935
+#: client/gui-sdl3/dialogs.c:335 client/gui-sdl3/dialogs.c:539
+#: client/gui-sdl3/dialogs.c:1127 client/gui-sdl3/dialogs.c:1386
+#: client/gui-sdl3/dialogs.c:1746 client/gui-sdl3/dialogs.c:2317
+#: client/gui-sdl3/dialogs.c:3776 client/gui-sdl3/finddlg.c:167
+#: client/gui-sdl3/gotodlg.c:276 client/gui-sdl3/helpdlg.c:263
+#: client/gui-sdl3/helpdlg.c:692 client/gui-sdl3/helpdlg.c:1984
+#: client/gui-sdl3/inteldlg.c:268 client/gui-sdl3/optiondlg.c:827
+#: client/gui-sdl3/plrdlg.c:376 client/gui-sdl3/plrdlg.c:697
+#: client/gui-sdl3/repodlgs.c:418 client/gui-sdl3/repodlgs.c:2087
+#: client/gui-sdl3/repodlgs.c:2980 client/gui-sdl3/repodlgs.c:3169
+#: client/gui-sdl3/repodlgs.c:3458 client/gui-sdl3/spaceshipdlg.c:179
+msgid "Close Dialog (Esc)"
+msgstr "Pechar o diálogo (Esc)"
+
+#: client/gui-sdl2/action_dialog.c:977 client/gui-sdl3/action_dialog.c:977
+msgid "Subvert Enemy Unit"
+msgstr "Subverter a Unidade Inimiga"
+
+#: client/gui-sdl2/chatline.c:745 client/gui-sdl3/chatline.c:741
+#, c-format
+msgid "Total users logged in : %d"
+msgstr "Total de usuarios rexistrados: %d"
+
+#: client/gui-sdl2/chatline.c:795 client/gui-sdl3/chatline.c:791
+msgid "Back"
+msgstr "De volta"
+
+#: client/gui-sdl2/chatline.c:830 client/gui-sdl2/pages.c:209
+#: client/gui-sdl3/chatline.c:826 client/gui-sdl3/pages.c:209
+msgid "Load Game"
+msgstr "Cargar xogo"
+
+#: client/gui-sdl2/chatline.c:843 client/gui-sdl3/chatline.c:839
+msgid "Server Settings"
+msgstr "Configuración do servidor"
+
+#: client/gui-sdl2/citydlg.c:421 client/gui-sdl3/citydlg.c:417
+msgid "Unit commands"
+msgstr "Comandos da unidade"
+
+#: client/gui-sdl2/citydlg.c:456 client/gui-sdl3/citydlg.c:452
+msgid "Activate unit, close dialog"
+msgstr "Activar a unidade, pechar o diálogo"
+
+#: client/gui-sdl2/citydlg.c:533 client/gui-sdl3/citydlg.c:529
+msgid "Upgrade unit"
+msgstr "Actualizar unidade"
+
+#: client/gui-sdl2/citydlg.c:753 client/gui-sdl2/mapview.c:827
+#: client/gui-sdl3/citydlg.c:749 client/gui-sdl3/mapview.c:823
+msgid "?homecity:None"
+msgstr "?cidade natal:Ningún"
+
+#: client/gui-sdl2/citydlg.c:983 client/gui-sdl3/citydlg.c:979
+msgid ""
+"Allow unit production\n"
+"to disband city"
+msgstr ""
+"Permitir a produción unitaria\n"
+"para disolver a cidade"
+
+#: client/gui-sdl2/citydlg.c:1213 client/gui-sdl3/citydlg.c:1209
+msgid "Sorry, you have already bought here in this turn."
+msgstr "Sentímolo, xa compraches aquí nesta quenda."
+
+#: client/gui-sdl2/citydlg.c:1216 client/gui-sdl3/citydlg.c:1212
+msgid "Sorry, you can't buy here in this turn."
+msgstr "Sentímolo, non podes mercar aquí nesta quenda."
+
+#: client/gui-sdl2/citydlg.c:1220 client/gui-sdl3/citydlg.c:1216
+msgid "Buy it?"
+msgstr "Mercar?"
+
+#: client/gui-sdl2/citydlg.c:1437 client/gui-sdl3/citydlg.c:1433
+msgid "Sell it?"
+msgstr "Vendelo?"
+
+#: client/gui-sdl2/citydlg.c:1793 client/gui-sdl2/citydlg.c:3684
+#: client/gui-sdl3/citydlg.c:1789 client/gui-sdl3/citydlg.c:3680
+msgid "City options"
+msgstr "Opcións da cidade"
+
+#: client/gui-sdl2/citydlg.c:1838 client/gui-sdl3/citydlg.c:1834
+#, c-format
+msgid "Supported units: %d"
+msgstr "Unidades admitidas: %d"
+
+#: client/gui-sdl2/citydlg.c:1895 client/gui-sdl3/citydlg.c:1891
+#, c-format
+msgid "Present units: %d"
+msgstr "Unidades actuais: %d"
+
+#: client/gui-sdl2/citydlg.c:1944 client/gui-sdl2/citydlg.c:3651
+#: client/gui-sdl3/citydlg.c:1940 client/gui-sdl3/citydlg.c:3647
+msgid "City info"
+msgstr "Información da cidade"
+
+#: client/gui-sdl2/citydlg.c:1965 client/gui-sdl3/citydlg.c:1961
+#, c-format
+msgid "Pollution: %d"
+msgstr "Contaminación: %d"
+
+#: client/gui-sdl2/citydlg.c:1993 client/gui-sdl3/citydlg.c:1989
+msgid "Pollution: none"
+msgstr "Contaminación: ningunha"
+
+#: client/gui-sdl2/citydlg.c:2009 client/gui-sdl3/citydlg.c:2005
+#, c-format
+msgid "Plague risk: %.1f%%"
+msgstr "Risco de peste: %.1f%%"
+
+#: client/gui-sdl2/citydlg.c:2012 client/gui-sdl3/citydlg.c:2008
+msgid "Plague risk: none"
+msgstr "Risco de peste: ningún"
+
+#: client/gui-sdl2/citydlg.c:2021 client/gui-sdl3/citydlg.c:2017
+msgid "Trade routes: "
+msgstr "Rutas comerciais: "
+
+#: client/gui-sdl2/citydlg.c:2067 client/gui-sdl3/citydlg.c:2063
+#, c-format
+msgid "Trade: +%d"
+msgstr "Comercio: +%d"
+
+#: client/gui-sdl2/citydlg.c:2079 client/gui-sdl3/citydlg.c:2075
+msgid "?trade:None"
+msgstr "ningún"
+
+#: client/gui-sdl2/citydlg.c:2499 client/gui-sdl3/citydlg.c:2495
+msgid "City improvements"
+msgstr "Melloras da cidade"
+
+#: client/gui-sdl2/citydlg.c:2515 client/gui-sdl3/citydlg.c:2511
+#, c-format
+msgid "Food: %d per turn"
+msgstr "Alimento: %d por quenda"
+
+#: client/gui-sdl2/citydlg.c:2552 client/gui-sdl3/citydlg.c:2548
+#, c-format
+msgid "?food:Surplus: %d"
+msgstr " %d"
+
+#: client/gui-sdl2/citydlg.c:2599 client/gui-sdl3/citydlg.c:2595
+#, c-format
+msgid "Production: %d (%d) per turn"
+msgstr "Produción: %d (%d) por quenda"
+
+#: client/gui-sdl2/citydlg.c:2645 client/gui-sdl3/citydlg.c:2641
+#, c-format
+msgid "?production:Support: %d"
+msgstr " %d"
+
+#: client/gui-sdl2/citydlg.c:2684 client/gui-sdl3/citydlg.c:2680
+#, c-format
+msgid "Trade: %d per turn"
+msgstr "Comercio: %d por quenda"
+
+#: client/gui-sdl2/citydlg.c:2718 client/gui-sdl3/citydlg.c:2714
+#, c-format
+msgid "Corruption: %d"
+msgstr "Corrupción: %d"
+
+#: client/gui-sdl2/citydlg.c:2755 client/gui-sdl3/citydlg.c:2751
+#, c-format
+msgid "Gold: %d (%d) per turn"
+msgstr "Ouro: %d (%d) por quenda"
+
+#: client/gui-sdl2/citydlg.c:2802 client/gui-sdl3/citydlg.c:2798
+#, c-format
+msgid "Upkeep: %d"
+msgstr "Mantemento: %d"
+
+#: client/gui-sdl2/citydlg.c:2842 client/gui-sdl3/citydlg.c:2838
+#, c-format
+msgid "Science: %d per turn"
+msgstr "Ciencia: %d por quenda"
+
+#: client/gui-sdl2/citydlg.c:2883 client/gui-sdl3/citydlg.c:2879
+#, c-format
+msgid "Luxury: %d per turn"
+msgstr "Luxo: %d por quenda"
+
+#: client/gui-sdl2/citydlg.c:2922 client/gui-sdl3/citydlg.c:2918
+msgid "City growth: blocked"
+msgstr "Crecemento da cidade: bloqueado"
+
+#: client/gui-sdl2/citydlg.c:2924 client/gui-sdl3/citydlg.c:2920
+msgid "City growth: never"
+msgstr "Crecemento da cidade: nunca"
+
+#: client/gui-sdl2/citydlg.c:2928 client/gui-sdl3/citydlg.c:2924
+#, c-format
+msgid "City shrinks: %d %s"
+msgstr "A cidade encolle: %d %s"
+
+#: client/gui-sdl2/citydlg.c:2929 client/gui-sdl2/citydlg.c:2933
+#: client/gui-sdl2/citydlg.c:3256 client/gui-sdl2/cityrep.c:575
+#: client/gui-sdl2/cityrep.c:1117 client/gui-sdl2/menu.c:1119
+#: client/gui-sdl2/menu.c:1173 client/gui-sdl2/menu.c:1190 client/gui-sdl2/menu.c:1205
+#: client/gui-sdl2/menu.c:1218 client/gui-sdl2/menu.c:1231 client/gui-sdl2/menu.c:1246
+#: client/gui-sdl2/menu.c:1267 client/gui-sdl2/menu.c:1290 client/gui-sdl2/plrdlg.c:739
+#: client/gui-sdl2/repodlgs.c:594 client/gui-sdl2/repodlgs.c:993
+#: client/gui-sdl2/wldlg.c:973 client/gui-sdl2/wldlg.c:1187
+#: client/gui-sdl2/wldlg.c:1492 client/gui-sdl2/wldlg.c:1497
+#: client/gui-sdl2/wldlg.c:1636 client/gui-sdl3/citydlg.c:2925
+#: client/gui-sdl3/citydlg.c:2929 client/gui-sdl3/citydlg.c:3252
+#: client/gui-sdl3/cityrep.c:571 client/gui-sdl3/cityrep.c:1113
+#: client/gui-sdl3/menu.c:1115 client/gui-sdl3/menu.c:1169 client/gui-sdl3/menu.c:1186
+#: client/gui-sdl3/menu.c:1201 client/gui-sdl3/menu.c:1214 client/gui-sdl3/menu.c:1227
+#: client/gui-sdl3/menu.c:1242 client/gui-sdl3/menu.c:1263 client/gui-sdl3/menu.c:1286
+#: client/gui-sdl3/plrdlg.c:735 client/gui-sdl3/repodlgs.c:594
+#: client/gui-sdl3/repodlgs.c:993 client/gui-sdl3/wldlg.c:969
+#: client/gui-sdl3/wldlg.c:1183 client/gui-sdl3/wldlg.c:1488
+#: client/gui-sdl3/wldlg.c:1493 client/gui-sdl3/wldlg.c:1632
+msgid "turn"
+msgid_plural "turns"
+msgstr[0] "quenda"
+msgstr[1] "quendas"
+
+#: client/gui-sdl2/citydlg.c:2932 client/gui-sdl3/citydlg.c:2928
+#, c-format
+msgid "City growth: %d %s"
+msgstr "Crecemento da cidade: %d %s"
+
+#: client/gui-sdl2/citydlg.c:2963 client/gui-sdl2/citydlg.c:3077
+#: client/gui-sdl3/citydlg.c:2959 client/gui-sdl3/citydlg.c:3073
+msgid "Stock"
+msgstr "Stock"
+
+#: client/gui-sdl2/citydlg.c:2974 client/gui-sdl3/citydlg.c:2970
+#: data/civ1/buildings.ruleset:358 data/civ2/buildings.ruleset:420
+#: data/classic/buildings.ruleset:427 data/sandbox/buildings.ruleset:530
+#: data/civ2civ3/buildings.ruleset:527 data/multiplayer/buildings.ruleset:428
+#: data/granularity/buildings.ruleset:160
+msgid "Granary"
+msgstr "Hórreo"
+
+#: client/gui-sdl2/citydlg.c:3260 client/gui-sdl3/citydlg.c:3256
+msgid "finished"
+msgstr "rematado"
+
+#: client/gui-sdl2/citydlg.c:3516 client/gui-sdl3/citydlg.c:3512
+#, c-format
+msgid "City of %s (Population %s citizens)"
+msgstr "Cidade de %s (poboación %s cidadáns)"
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3522 client/gui-sdl3/citydlg.c:3518
+msgid " - DISORDER"
+msgstr " - DISTURBIOS"
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3526 client/gui-sdl3/citydlg.c:3522
+msgid " - celebrating"
+msgstr " - celebrando"
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3530 client/gui-sdl3/citydlg.c:3526
+msgid " - happy"
+msgstr " - feliz"
+
+#. TRANS: preserve leading space
+#: client/gui-sdl2/citydlg.c:3537 client/gui-sdl3/citydlg.c:3533
+msgid " - under Citizen Governor control."
+msgstr " - baixo o control do Gobernador Cidadán."
+
+#: client/gui-sdl2/citydlg.c:3615 client/gui-sdl3/citydlg.c:3611
+msgid "Present units"
+msgstr "Unidades presentes"
+
+#: client/gui-sdl2/citydlg.c:3626 client/gui-sdl3/citydlg.c:3622
+msgid "Supported units"
+msgstr "Unidades soportadas"
+
+#: client/gui-sdl2/citydlg.c:3698 client/gui-sdl3/citydlg.c:3694
+msgid "Change production"
+msgstr "Cambiar a produción"
+
+#: client/gui-sdl2/citydlg.c:3712 client/gui-sdl2/dialogs.c:1813
+#: client/gui-sdl3/citydlg.c:3708 client/gui-sdl3/dialogs.c:1809
+msgid "Hurry production"
+msgstr "Apurar a produción"
+
+#: client/gui-sdl2/citydlg.c:3742 client/gui-sdl3/citydlg.c:3738
+msgid "Previous city"
+msgstr "Cidade anterior"
+
+#: client/gui-sdl2/citydlg.c:3757 client/gui-sdl3/citydlg.c:3753
+msgid "Next city"
+msgstr "Próxima cidade"
+
+#: client/gui-sdl2/cityrep.c:200 client/gui-sdl3/cityrep.c:196
+msgid "size"
+msgstr "tamaño"
+
+#: client/gui-sdl2/cityrep.c:205 client/gui-sdl3/cityrep.c:201
+msgid ""
+"time\n"
+"to grow"
+msgstr ""
+"tempo\n"
+"a medrar"
+
+#: client/gui-sdl2/cityrep.c:225 client/gui-sdl2/mapctrl.c:1716
+#: client/gui-sdl3/cityrep.c:221 client/gui-sdl3/mapctrl.c:1712
+msgid "Cities Report"
+msgstr "Informe Cidades"
+
+#: client/gui-sdl2/cityrep.c:241 client/gui-sdl3/cityrep.c:237
+msgid "Close Dialog"
+msgstr "Pechar o diálogo"
+
+#: client/gui-sdl2/cityrep.c:254 client/gui-sdl3/cityrep.c:250
+msgid "Information Report"
+msgstr "Informe informativo"
+
+#: client/gui-sdl2/cityrep.c:264 client/gui-sdl3/cityrep.c:260
+msgid "Happiness Report"
+msgstr "Informe de felicidade"
+
+#: client/gui-sdl2/cityrep.c:275 client/gui-sdl3/cityrep.c:271
+msgid "Garrison Report"
+msgstr "Informe de guarnición"
+
+#: client/gui-sdl2/cityrep.c:285 client/gui-sdl3/cityrep.c:281
+msgid "Maintenance Report"
+msgstr "Informe de mantemento"
+
+#: client/gui-sdl2/cityrep.c:559 client/gui-sdl2/cityrep.c:1099
+#: client/gui-sdl3/cityrep.c:555 client/gui-sdl3/cityrep.c:1095
+msgid "worklist"
+msgstr "lista de traballo"
+
+#: client/gui-sdl2/cityrep.c:563 client/gui-sdl3/cityrep.c:559
+msgid ""
+"\n"
+"finished"
+msgstr ""
+"\n"
+"rematado"
+
+#: client/gui-sdl2/cma_fe.c:506 client/gui-sdl3/cma_fe.c:502
+msgid "Presets"
+msgstr "Preconfiguracións"
+
+#: client/gui-sdl2/cma_fe.c:918 client/gui-sdl3/cma_fe.c:914
+#, c-format
+msgid "City of %s (Population %s citizens) : %s"
+msgstr "Cidade de %s (poboación %s cidadáns): %s"
+
+#: client/gui-sdl2/cma_fe.c:1035 client/gui-sdl3/cma_fe.c:1031
+msgid "Save settings as..."
+msgstr "Gardar a configuración como..."
+
+#: client/gui-sdl2/cma_fe.c:1044 client/gui-sdl3/cma_fe.c:1040
+msgid "Load settings"
+msgstr "Cargar axustes"
+
+#: client/gui-sdl2/cma_fe.c:1053 client/gui-sdl3/cma_fe.c:1049
+msgid "Delete settings"
+msgstr "Eliminar axustes"
+
+#: client/gui-sdl2/cma_fe.c:1062 client/gui-sdl3/cma_fe.c:1058
+msgid "Control city"
+msgstr "Control da cidade"
+
+#: client/gui-sdl2/cma_fe.c:1070 client/gui-sdl3/cma_fe.c:1066
+msgid "Apply once"
+msgstr "Aplicar unha vez"
+
+#: client/gui-sdl2/cma_fe.c:1078 client/gui-sdl3/cma_fe.c:1074
+msgid "Release city"
+msgstr "Cidade de liberación"
+
+#: client/gui-sdl2/connectdlg.c:240 client/gui-sdl3/connectdlg.c:236
+msgid "Creating Server List..."
+msgstr "Creando lista de servidores..."
+
+#: client/gui-sdl2/connectdlg.c:289 client/gui-sdl2/connectdlg.c:354
+#: client/gui-sdl3/connectdlg.c:285 client/gui-sdl3/connectdlg.c:350
+msgid "No LAN servers found"
+msgstr "Non se atoparon servidores LAN"
+
+#: client/gui-sdl2/connectdlg.c:291 client/gui-sdl2/connectdlg.c:356
+#: client/gui-sdl3/connectdlg.c:287 client/gui-sdl3/connectdlg.c:352
+msgid "No public servers found"
+msgstr "Non se atoparon servidores públicos"
+
+#. TRANS: "host.example.com Port 5556 Ver: 3.1.0 Running Players 3\n
+#. * [server message]"
+#: client/gui-sdl2/connectdlg.c:325 client/gui-sdl3/connectdlg.c:321
+#, c-format
+msgid ""
+"%s Port %d Ver: %s %s %s %d\n"
+"%s"
+msgstr ""
+"%s Porto %d Ver: %s %s %s %d\n"
+"%s"
+
+#: client/gui-sdl2/connectdlg.c:565 client/gui-sdl3/connectdlg.c:561
+msgid "Player Name :"
+msgstr "Nome do xogador:"
+
+#: client/gui-sdl2/connectdlg.c:583 client/gui-sdl3/connectdlg.c:579
+msgid "Freeciv Server :"
+msgstr "Servidor Freeciv:"
+
+#: client/gui-sdl2/connectdlg.c:601 client/gui-sdl3/connectdlg.c:597
+msgid "Port :"
+msgstr "Porto:"
+
+#: client/gui-sdl2/connectdlg.c:823 client/gui-sdl2/connectdlg.c:1002
+#: client/gui-sdl3/connectdlg.c:819 client/gui-sdl3/connectdlg.c:998
+msgid "Next"
+msgstr "A continuación"
+
+#: client/gui-sdl2/dialogs.c:1153 client/gui-sdl3/dialogs.c:1149
+#, c-format
+msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
+msgstr "Contacta con %s (%d/%d) %s(%d,%d,%s) %s"
+
+#: client/gui-sdl2/dialogs.c:1165 client/gui-sdl3/dialogs.c:1161
+#, c-format
+msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
+msgstr "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
+
+#. TRANS: "CtW" = "Chance to Win"; preserve leading space
+#: client/gui-sdl2/dialogs.c:1178 client/gui-sdl2/dialogs.c:1976
+#: client/gui-sdl2/dialogs.c:2102 client/gui-sdl3/dialogs.c:1174
+#: client/gui-sdl3/dialogs.c:1972 client/gui-sdl3/dialogs.c:2098
+#, c-format
+msgid " CtW: Att:%d%% Def:%d%%"
+msgstr " CtW: Att:%d%% Def:%d%%"
+
+#: client/gui-sdl2/dialogs.c:1318 client/gui-sdl3/dialogs.c:1314
+#, c-format
+msgid "Terrain Defense Bonus: +%d%% "
+msgstr "Bonificación de defensa do terreo: +%d%% "
+
+#: client/gui-sdl2/dialogs.c:1343 client/gui-sdl2/dialogs.c:1760
+#: client/gui-sdl3/dialogs.c:1339 client/gui-sdl3/dialogs.c:1756
+msgid "Terrain Info"
+msgstr "Información do terreo"
+
+#: client/gui-sdl2/dialogs.c:1733 client/gui-sdl3/dialogs.c:1729
+msgid "Advanced Menu"
+msgstr "Menú Avanzado"
+
+#: client/gui-sdl2/dialogs.c:1787 client/gui-sdl3/dialogs.c:1783
+#, c-format
+msgid "Zoom to : %s"
+msgstr "Zoom a: %s"
+
+#: client/gui-sdl2/dialogs.c:1801 client/gui-sdl3/dialogs.c:1797
+msgid "Change Production"
+msgstr "Cambio de Produción"
+
+#: client/gui-sdl2/dialogs.c:1825 client/gui-sdl3/dialogs.c:1821
+msgid "Change City Governor settings"
+msgstr "Cambiar a configuración do gobernador da cidade"
+
+#: client/gui-sdl2/dialogs.c:1846 client/gui-sdl3/dialogs.c:1842
+msgid "Goto here"
+msgstr "Vaia aquí"
+
+#: client/gui-sdl2/dialogs.c:1857 client/gui-sdl3/dialogs.c:1853
+msgid "Patrol here"
+msgstr "Patrulla aquí"
+
+#: client/gui-sdl2/dialogs.c:1870 client/gui-sdl3/dialogs.c:1866
+msgid "Connect here"
+msgstr "Conéctate aquí"
+
+#: client/gui-sdl2/dialogs.c:1889 client/gui-sdl3/dialogs.c:1885
+msgid "Paradrop here"
+msgstr "Paradrop aquí"
+
+#: client/gui-sdl2/dialogs.c:1943 client/gui-sdl2/dialogs.c:2060
+#: client/gui-sdl3/dialogs.c:1939 client/gui-sdl3/dialogs.c:2056
+#, c-format
+msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
+msgstr "Activar %s (%d/%d) %s (%d,%d,%s) %s"
+
+#: client/gui-sdl2/dialogs.c:1962 client/gui-sdl2/dialogs.c:2088
+#: client/gui-sdl3/dialogs.c:1958 client/gui-sdl3/dialogs.c:2084
+#, c-format
+msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
+msgstr "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
+
+#: client/gui-sdl2/dialogs.c:2021 client/gui-sdl3/dialogs.c:2017
+msgid "Ready all"
+msgstr "Todo listo"
+
+#: client/gui-sdl2/dialogs.c:2030 client/gui-sdl3/dialogs.c:2026
+msgid "Sentry idle"
+msgstr "Centinela inactivo"
+
+#: client/gui-sdl2/dialogs.c:2121 client/gui-sdl3/dialogs.c:2117
+#, c-format
+msgid "Look up \"%s\" in the Help Browser"
+msgstr "Busque \"%s\" no navegador de axuda"
+
+#: client/gui-sdl2/dialogs.c:2468 client/gui-sdl3/dialogs.c:2465
+msgid "Choose Your New Government"
+msgstr "Escolla o seu novo goberno"
+
+#: client/gui-sdl2/dialogs.c:3144 client/gui-sdl3/dialogs.c:3141
+msgid "What nation will you be?"
+msgstr "Que nación serás?"
+
+#: client/gui-sdl2/dialogs.c:3238 client/gui-sdl3/dialogs.c:3236
+msgid "Nation set"
+msgstr "Conxunto nación"
+
+#: client/gui-sdl2/diplodlg.c:625 client/gui-sdl3/diplodlg.c:621
+msgid "World map"
+msgstr "Mapa do mundo"
+
+#: client/gui-sdl2/diplodlg.c:642 client/gui-sdl3/diplodlg.c:638
+msgid "Sea map"
+msgstr "Mapa do mar"
+
+#: client/gui-sdl2/diplodlg.c:678 client/gui-sdl3/diplodlg.c:674
+msgid "Share tiles"
+msgstr "Compartir fichas"
+
+#: client/gui-sdl2/diplodlg.c:696 client/gui-sdl3/diplodlg.c:692
+#, c-format
+msgid "Gold(max %d)"
+msgstr "Ouro (máx. %d)"
+
+#: client/gui-sdl2/diplodlg.c:965 client/gui-sdl3/diplodlg.c:961
+msgid "Diplomacy meeting"
+msgstr "Reunión de diplomacia"
+
+#. TRANS: "Polish incident !" FIXME!!!
+#: client/gui-sdl2/diplodlg.c:1462 client/gui-sdl3/diplodlg.c:1458
+#, c-format
+msgid "%s incident !"
+msgstr "%s incidente!"
+
+#: client/gui-sdl2/diplodlg.c:1480 client/gui-sdl3/diplodlg.c:1476
+msgid "Shall we declare WAR on them?"
+msgstr "Decláralles a GUERRA?"
+
+#: client/gui-sdl2/diplodlg.c:1597 client/gui-sdl3/diplodlg.c:1593
+msgid "Foreign Minister"
+msgstr "Ministro de Asuntos Exteriores"
+
+#: client/gui-sdl2/diplodlg.c:1614 client/gui-sdl3/diplodlg.c:1610
+#, c-format
+msgid ""
+"Sir!, the %s ambassador has arrived\n"
+"What are your wishes?"
+msgstr ""
+"Señor!, chegou o embaixador de %s\n"
+"Cales son os teus desexos?"
+
+#: client/gui-sdl2/diplodlg.c:1618 client/gui-sdl3/diplodlg.c:1614
+#, c-format
+msgid ""
+"Ma'am!, the %s ambassador has arrived\n"
+"What are your wishes?"
+msgstr ""
+"Señora!, chegou o embaixador de %s\n"
+"Cales son os teus desexos?"
+
+#: client/gui-sdl2/diplodlg.c:1637 client/gui-sdl3/diplodlg.c:1633
+msgid "Declare WAR"
+msgstr "Declarar a GUERRA"
+
+#: client/gui-sdl2/diplodlg.c:1667 client/gui-sdl3/diplodlg.c:1663
+msgid "Withdraw vision"
+msgstr "Retirar a visión"
+
+#: client/gui-sdl2/diplodlg.c:1687 client/gui-sdl3/diplodlg.c:1683
+msgid "Call Diplomatic Meeting"
+msgstr "Convocar Xunta Diplomática"
+
+#: client/gui-sdl2/diplodlg.c:1704 client/gui-sdl3/diplodlg.c:1700
+msgid "Send them back"
+msgstr "Envíaos de volta"
+
+#: client/gui-sdl2/gotodlg.c:262 client/gui-sdl3/gotodlg.c:258
+msgid "Select destination"
+msgstr "Seleccione o destino"
+
+#: client/gui-sdl2/graphics.c:316 client/gui-sdl3/graphics.c:308
+#, c-format
+msgid "load_surf: Failed to load graphic file %s!"
+msgstr "load_surf: fallo ao cargar o ficheiro gráfico %s!"
+
+#: client/gui-sdl2/graphics.c:339
+#, c-format
+msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
+msgstr "Non se pode crear Sprite (Superficie) de tamaño %d x %d %d Bits en formato %d"
+
+#: client/gui-sdl2/graphics.c:525
+#, c-format
+msgid "Unable to initialize SDL2 library: %s"
+msgstr "Non foi posíbel inicializar a biblioteca SDL2: %s"
+
+#: client/gui-sdl2/graphics.c:533
+#, c-format
+msgid "Unable to initialize SDL2_ttf library: %s"
+msgstr "Non foi posíbel inicializar a biblioteca SDL2_ttf: %s"
+
+#: client/gui-sdl2/graphics.c:579 client/gui-sdl3/graphics.c:555
+#, c-format
+msgid "Failed to create RGB surface: %s"
+msgstr "Produciuse un erro ao crear a superficie RGB: %s"
+
+#: client/gui-sdl2/graphics.c:593 client/gui-sdl3/graphics.c:569
+#, c-format
+msgid "Failed to create renderer: %s"
+msgstr "Produciuse un erro ao crear o renderizador: %s"
+
+#: client/gui-sdl2/graphics.c:603 client/gui-sdl3/graphics.c:579
+#, c-format
+msgid "Failed to create texture: %s"
+msgstr "Produciuse un erro ao crear textura: %s"
+
+#: client/gui-sdl2/graphics.c:638
+msgid "SDL2 Client for Freeciv"
+msgstr "Cliente SDL2 para Freeciv"
+
+#: client/gui-sdl2/graphics.c:645 client/gui-sdl3/graphics.c:618
+#, c-format
+msgid "Failed to create main window: %s"
+msgstr "Produciuse un erro ao crear a xanela principal: %s"
+
+#: client/gui-sdl2/gui_main.c:182 client/gui-sdl3/gui_main.c:178
+msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
+msgstr "  -f, --fullscreen Inicie o cliente no modo de pantalla completa\n"
+
+#: client/gui-sdl2/gui_main.c:184 client/gui-sdl3/gui_main.c:180
+msgid "  -F,  --Font SIZE\tUse SIZE as the base font size\n"
+msgstr "  -F, --Font SIZE Use SIZE como tamaño de letra base\n"
+
+#: client/gui-sdl2/gui_main.c:185 client/gui-sdl3/gui_main.c:181
+msgid "  -s,  --swrenderer\tUse SW renderer\n"
+msgstr "  -s, --swrenderer Usa o renderizador SW\n"
+
+#: client/gui-sdl2/gui_main.c:186 client/gui-sdl3/gui_main.c:182
+msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
+msgstr "  -t,  --theme TEMA\t Use o tema da GUI TEMA\n"
+
+#: client/gui-sdl2/gui_main.c:211 client/gui-sdl3/gui_main.c:207
+#, c-format
+msgid "Invalid font size %s"
+msgstr "Tamaño de letra non válido %s"
+
+#: client/gui-sdl2/gui_main.c:771 client/gui-sdl3/gui_main.c:767
+#, c-format
+msgid "Making screenshot %s"
+msgstr "Facendo captura de pantalla %s"
+
+#: client/gui-sdl2/gui_main.c:1016
+msgid "Migrating options from sdl to sdl2 client"
+msgstr "Migración de opcións de cliente sdl a sdl2"
+
+#: client/gui-sdl2/gui_main.c:1058 client/gui-sdl3/gui_main.c:1062
+#, c-format
+msgid "Using Video Output: %s"
+msgstr "Usando a saída de vídeo: %s"
+
+#. TRANS: Future Technology
+#: client/gui-sdl2/gui_tilespec.c:406 client/gui-sdl3/gui_tilespec.c:402
+msgid "FT"
+msgstr "TF"
+
+#: client/gui-sdl2/helpdlg.c:246 client/gui-sdl3/helpdlg.c:242
+msgid "Help : Improvements"
+msgstr "Axuda: Melloras"
+
+#: client/gui-sdl2/helpdlg.c:439 client/gui-sdl3/helpdlg.c:436
+#: tools/manual/manual_buildings.c:83 tools/manual/manual_buildings.c:103
+msgid "?req:None"
+msgstr "Ningún"
+
+#: client/gui-sdl2/helpdlg.c:465 client/gui-sdl3/helpdlg.c:462
+msgid "Never"
+msgstr "Xamais"
+
+#: client/gui-sdl2/helpdlg.c:674 client/gui-sdl3/helpdlg.c:671
+msgid "Help : Units"
+msgstr "Axuda: Unidades"
+
+#: client/gui-sdl2/helpdlg.c:817 client/gui-sdl2/helpdlg.c:829
+#: client/gui-sdl2/wldlg.c:1480 client/gui-sdl2/wldlg.c:1485
+#: client/gui-sdl2/wldlg.c:1491 client/gui-sdl2/wldlg.c:1496
+#: client/gui-sdl2/wldlg.c:1524 client/gui-sdl2/wldlg.c:1528
+#: client/gui-sdl2/wldlg.c:1627 client/gui-sdl2/wldlg.c:1635
+#: client/gui-sdl2/wldlg.c:1647 client/gui-sdl3/helpdlg.c:815
+#: client/gui-sdl3/helpdlg.c:827 client/gui-sdl3/wldlg.c:1476
+#: client/gui-sdl3/wldlg.c:1481 client/gui-sdl3/wldlg.c:1487
+#: client/gui-sdl3/wldlg.c:1492 client/gui-sdl3/wldlg.c:1520
+#: client/gui-sdl3/wldlg.c:1524 client/gui-sdl3/wldlg.c:1623
+#: client/gui-sdl3/wldlg.c:1631 client/gui-sdl3/wldlg.c:1643
+msgid "shield"
+msgid_plural "shields"
+msgstr[0] "escudo"
+msgstr[1] "escudos"
+
+#: client/gui-sdl2/helpdlg.c:821 client/gui-sdl2/helpdlg.c:844
+#: client/gui-sdl3/helpdlg.c:819 client/gui-sdl3/helpdlg.c:842
+msgid "citizen"
+msgid_plural "citizens"
+msgstr[0] "cidadán"
+msgstr[1] "cidadáns"
+
+#: client/gui-sdl2/helpdlg.c:834 client/gui-sdl3/helpdlg.c:832
+msgid "food"
+msgid_plural "foods"
+msgstr[0] "alimento"
+msgstr[1] "alimentos"
+
+#: client/gui-sdl2/helpdlg.c:839 client/gui-sdl3/helpdlg.c:837
+msgid "gold"
+msgid_plural "golds"
+msgstr[0] "ouro"
+msgstr[1] "ouro"
+
+#: client/gui-sdl2/helpdlg.c:905 client/gui-sdl3/helpdlg.c:903
+#: tools/manual/manual_units.c:98
+msgid "?utype:None"
+msgstr "Ningún"
+
+#: client/gui-sdl2/helpdlg.c:1102 client/gui-sdl3/helpdlg.c:1100
+msgid "( with "
+msgstr "(con "
+
+#: client/gui-sdl2/helpdlg.c:1105 client/gui-sdl3/helpdlg.c:1103
+msgid " )"
+msgstr " )"
+
+#: client/gui-sdl2/helpdlg.c:1966 client/gui-sdl3/helpdlg.c:1964
+msgid "Help : Advances Tree"
+msgstr "Axuda: Árbore de avances"
+
+#: client/gui-sdl2/inteldlg.c:252 client/gui-sdl3/inteldlg.c:248
+msgid "Foreign Intelligence Report"
+msgstr "Informe de Intelixencia Exterior"
+
+#: client/gui-sdl2/inteldlg.c:300 client/gui-sdl3/inteldlg.c:296
+#, c-format
+msgid "Intelligence Information about the %s Spaceship"
+msgstr "Información de intelixencia sobre a nave espacial %s"
+
+#: client/gui-sdl2/inteldlg.c:308 client/gui-sdl3/inteldlg.c:304
+#, c-format
+msgid "Intelligence Information for the %s Empire"
+msgstr "Información de intelixencia para o Imperio %s"
+
+#: client/gui-sdl2/inteldlg.c:332 client/gui-sdl3/inteldlg.c:328
+#, c-format
+msgid ""
+"Ruler: %s  Government: %s\n"
+"Capital: %s  Gold: %d\n"
+"Tax: %d%% Science: %d%% Luxury: %d%%\n"
+"Researching: %s\n"
+"Culture: %d"
+msgstr ""
+"Gobernante: %s  Goberno: %s\n"
+"Capital: %s  Ouro: %d\n"
+"Impostos: %d%% Ciencia: %d%% Luxo: %d%%\n"
+"Investigando: %s\n"
+"Cultura: %d"
+
+#: client/gui-sdl2/inteldlg.c:348 client/gui-sdl3/inteldlg.c:344
+#, c-format
+msgid ""
+"Ruler: %s  Government: %s\n"
+"Capital: %s  Gold: %d\n"
+"Tax: %d%% Science: %d%% Luxury: %d%%\n"
+"Researching: %s(%d/%d)\n"
+"Culture: %d"
+msgstr ""
+"Gobernante: %s  Goberno: %s\n"
+"Capital: %s  Ouro: %d\n"
+"Impostos: %d%% Ciencia: %d%% Luxo: %d%%\n"
+"Investigando: %s(%d/%d)\n"
+"Cultura: %d"
+
+#: client/gui-sdl2/inteldlg.c:367 client/gui-sdl3/inteldlg.c:363
+#, c-format
+msgid ""
+"Ruler: %s  Government: %s\n"
+"Capital: %s  Gold: %d\n"
+"Tax rates unknown\n"
+"Researching: (Unknown)\n"
+"Culture: (Unknown)"
+msgstr ""
+"Gobernante: %s Goberno: %s\n"
+"Capital: %s Ouro: %d\n"
+"Tipos impositivos descoñecidos\n"
+"Investigando: (Descoñecido)\n"
+"Cultura: (Descoñecido)"
+
+#: client/gui-sdl2/inteldlg.c:436 client/gui-sdl3/inteldlg.c:432
+msgid "Their techs that we don't have :"
+msgstr "As súas tecnoloxías que non temos:"
+
+#: client/gui-sdl2/mapctrl.c:298 client/gui-sdl3/mapctrl.c:294
+msgid "Show Unit Info Window"
+msgstr "Mostrar a ventá de información da unidade"
+
+#: client/gui-sdl2/mapctrl.c:358 client/gui-sdl2/mapctrl.c:1550
+#: client/gui-sdl3/mapctrl.c:354 client/gui-sdl3/mapctrl.c:1546
+msgid "Hide Unit Info Window"
+msgstr "Ocultar a xanela de información da unidade"
+
+#: client/gui-sdl2/mapctrl.c:415 client/gui-sdl3/mapctrl.c:411
+msgid "Show Mini Map"
+msgstr "Mostrar mini mapa"
+
+#: client/gui-sdl2/mapctrl.c:491 client/gui-sdl2/mapctrl.c:1780
+#: client/gui-sdl3/mapctrl.c:487 client/gui-sdl3/mapctrl.c:1776
+msgid "Hide Mini Map"
+msgstr "Ocultar mini mapa"
+
+#: client/gui-sdl2/mapctrl.c:534 client/gui-sdl3/mapctrl.c:530
+msgid "Show Messages (F9)"
+msgstr "Mostrar mensaxes (F9)"
+
+#: client/gui-sdl2/mapctrl.c:537 client/gui-sdl3/mapctrl.c:533
+msgid "Hide Messages (F9)"
+msgstr "Ocultar mensaxes (F9)"
+
+#: client/gui-sdl2/mapctrl.c:727 client/gui-sdl3/mapctrl.c:723
+msgid "Scale Mini Map"
+msgstr "Minimapa a escala"
+
+#: client/gui-sdl2/mapctrl.c:738 client/gui-sdl3/mapctrl.c:734
+msgid "Single Tile Width"
+msgstr "Ancho de cela única"
+
+#: client/gui-sdl2/mapctrl.c:742 client/gui-sdl3/mapctrl.c:738
+msgid "Single Tile Height"
+msgstr "Altura de cela única"
+
+#: client/gui-sdl2/mapctrl.c:790 client/gui-sdl2/mapctrl.c:1168
+#: client/gui-sdl3/mapctrl.c:786 client/gui-sdl3/mapctrl.c:1164
+msgid "Exit"
+msgstr "Sair"
+
+#: client/gui-sdl2/mapctrl.c:1118 client/gui-sdl3/mapctrl.c:1114
+msgid "Scale Unit Info"
+msgstr "Información da unidade de escala"
+
+#: client/gui-sdl2/mapctrl.c:1128 client/gui-sdl3/mapctrl.c:1124
+msgid "Width"
+msgstr "Anchura"
+
+#: client/gui-sdl2/mapctrl.c:1132 client/gui-sdl3/mapctrl.c:1128
+msgid "Height"
+msgstr "Altura"
+
+#: client/gui-sdl2/mapctrl.c:1527 client/gui-sdl2/mapview.c:324
+#: client/gui-sdl2/mapview.c:328 client/gui-sdl3/mapctrl.c:1523
+#: client/gui-sdl3/mapview.c:320 client/gui-sdl3/mapview.c:324
+msgid "Revolution"
+msgstr "Revolución"
+
+#: client/gui-sdl2/mapctrl.c:1717 client/gui-sdl3/mapctrl.c:1713
+msgid "or"
+msgstr "ou"
+
+#: client/gui-sdl2/mapctrl.c:1743 client/gui-sdl3/mapctrl.c:1739
+msgid "Hide Messages"
+msgstr "Ocultar mensaxes"
+
+#: client/gui-sdl2/mapview.c:161
+#, c-format
+msgid "Failed to add events to SDL2 event buffer: %s"
+msgstr "Produciuse un erro ao engadir eventos ao búfer de eventos SDL2: %s"
+
+#: client/gui-sdl2/mapview.c:329 client/gui-sdl3/mapview.c:325
+msgid "?gov:None"
+msgstr "Ningún"
+
+#: client/gui-sdl2/mapview.c:427 client/gui-sdl3/mapview.c:423
+#, c-format
+msgid "%s Population: %s  Year: %s  Gold %d "
+msgstr "%s Poboación: %s  Ano: %s  Ouro %d "
+
+#: client/gui-sdl2/mapview.c:435 client/gui-sdl3/mapview.c:431
+#, c-format
+msgid "%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
+msgstr "%s Poboación: %s  Ano: %s  Ouro %d Impostos: %d Lux: %d Ciencia: %d "
+
+#: client/gui-sdl2/mapview.c:596 client/gui-sdl3/mapview.c:592 client/text.c:153
+msgid "?nation:Hostile"
+msgstr "Hostil"
+
+#: client/gui-sdl2/mapview.c:598 client/gui-sdl3/mapview.c:594 client/text.c:155
+msgid "?nation:Peaceful"
+msgstr "Pacífico"
+
+#: client/gui-sdl2/mapview.c:598 client/gui-sdl3/mapview.c:594 client/text.c:155
+msgid "?nation:Friendly"
+msgstr "Amigable"
+
+#: client/gui-sdl2/mapview.c:599 client/gui-sdl3/mapview.c:595 client/text.c:156
+msgid "?nation:Mysterious"
+msgstr "Misteriosa"
+
+#: client/gui-sdl2/mapview.c:602 client/gui-sdl3/mapview.c:598
+msgid ""
+"\n"
+"Our Territory"
+msgstr ""
+"\n"
+"O noso Territorio"
+
+#: client/gui-sdl2/mapview.c:613 client/gui-sdl3/mapview.c:609
+#, c-format
+msgid ""
+"\n"
+"%s territory (%d turn ceasefire)"
+msgid_plural ""
+"\n"
+"%s territory (%d turn ceasefire)"
+msgstr[0] ""
+"\n"
+"%s territorio (%d turno de cesamento do fogo)"
+msgstr[1] ""
+"\n"
+"%s territorio (%d turnos de cesamento do fogo)"
+
+#: client/gui-sdl2/mapview.c:621 client/gui-sdl3/mapview.c:617
+#, c-format
+msgid ""
+"\n"
+"%s territory (%d turn armistice)"
+msgid_plural ""
+"\n"
+"%s territory (%d turn armistice)"
+msgstr[0] ""
+"\n"
+"%s territorio (%d turno de armisticio)"
+msgstr[1] ""
+"\n"
+"%s territorio (%d turnos de armisticio)"
+
+#: client/gui-sdl2/mapview.c:626 client/gui-sdl3/mapview.c:622
+#, c-format
+msgid ""
+"\n"
+"Territory of the %s %s"
+msgstr ""
+"\n"
+"Territorio dos %s %s"
+
+#: client/gui-sdl2/mapview.c:631 client/gui-sdl3/mapview.c:627
+msgid ""
+"\n"
+"Unclaimed territory"
+msgstr ""
+"\n"
+"Territorio non reclamado"
+
+#: client/gui-sdl2/mapview.c:641 client/gui-sdl2/mapview.c:642
+#: client/gui-sdl3/mapview.c:637 client/gui-sdl3/mapview.c:638
+msgid "?city:Neutral"
+msgstr "Neutral"
+
+#: client/gui-sdl2/mapview.c:641 client/gui-sdl3/mapview.c:637 client/text.c:158
+msgid "?city:Hostile"
+msgstr "Hostil"
+
+#: client/gui-sdl2/mapview.c:642 client/gui-sdl3/mapview.c:638 client/text.c:160
+msgid "?city:Peaceful"
+msgstr "Pacífica"
+
+#: client/gui-sdl2/mapview.c:643 client/gui-sdl3/mapview.c:639 client/text.c:160
+msgid "?city:Friendly"
+msgstr "Amigable"
+
+#: client/gui-sdl2/mapview.c:643 client/gui-sdl3/mapview.c:639 client/text.c:160
+msgid "?city:Mysterious"
+msgstr "Misteriosa"
+
+#: client/gui-sdl2/mapview.c:646 client/gui-sdl3/mapview.c:642
+#, c-format
+msgid ""
+"\n"
+"City of %s"
+msgstr ""
+"\n"
+"Cidade de %s"
+
+#: client/gui-sdl2/mapview.c:660 client/gui-sdl3/mapview.c:656
+msgid "?blistbegin: with "
+msgstr " con "
+
+#: client/gui-sdl2/mapview.c:662 client/gui-sdl3/mapview.c:658
+#: data/civ1/buildings.ruleset:136 data/civ2/buildings.ruleset:167
+#: data/classic/buildings.ruleset:169 data/sandbox/buildings.ruleset:264
+#: data/sandbox/units.ruleset:75 data/civ2civ3/buildings.ruleset:261
+#: data/civ2civ3/units.ruleset:65 data/multiplayer/buildings.ruleset:197
+#: data/granularity/buildings.ruleset:85
+msgid "Barracks"
+msgstr "Cuartel"
+
+#: client/gui-sdl2/mapview.c:664 client/gui-sdl2/mapview.c:670
+#: client/gui-sdl2/mapview.c:676 client/gui-sdl3/mapview.c:660
+#: client/gui-sdl3/mapview.c:666 client/gui-sdl3/mapview.c:672 client/helpdata.c:5012
+#: client/helpdata.c:5020
+msgid "?blistmore:, "
+msgstr ", "
+
+#: client/gui-sdl2/mapview.c:674 client/gui-sdl3/mapview.c:670
+#: data/civ2/buildings.ruleset:86 data/classic/buildings.ruleset:86
+#: data/sandbox/buildings.ruleset:86 data/civ2civ3/buildings.ruleset:86
+#: data/multiplayer/buildings.ruleset:85
+msgid "Airport"
+msgstr "Aeroporto"
+
+#: client/gui-sdl2/mapview.c:680 client/gui-sdl3/mapview.c:676
+#: data/civ1/buildings.ruleset:253 data/civ2/buildings.ruleset:288
+#: data/classic/buildings.ruleset:293 data/sandbox/buildings.ruleset:386
+#: data/civ2civ3/buildings.ruleset:383 data/multiplayer/buildings.ruleset:321
+#: data/granularity/buildings.ruleset:111
+msgid "City Walls"
+msgstr "Murallas da cidade"
+
+#: client/gui-sdl2/mapview.c:683 client/gui-sdl3/mapview.c:679
+msgid "?blistend:"
+msgstr ""
+
+#. TRANS: (<nation>,<diplomatic_state>)"
+#: client/gui-sdl2/mapview.c:692 client/gui-sdl3/mapview.c:688
+#, c-format
+msgid ""
+"\n"
+"(%s,%s)"
+msgstr ""
+"\n"
+"(%s,%s)"
+
+#: client/gui-sdl2/mapview.c:701 client/gui-sdl3/mapview.c:697
+#, c-format
+msgid ""
+"\n"
+"Food/Prod/Trade: %s"
+msgstr ""
+"\n"
+"Alimentos/Produción/Comercio: %s"
+
+#: client/gui-sdl2/mapview.c:947 client/gui-sdl3/mapview.c:943
+msgid "End of Turn"
+msgstr "Fin da quenda"
+
+#: client/gui-sdl2/mapview.c:947 client/gui-sdl3/mapview.c:943
+msgid "Press"
+msgstr "Preme"
+
+#: client/gui-sdl2/menu.c:406 client/gui-sdl3/menu.c:402
+msgid "No Orders"
+msgstr "Sen Pedidos"
+
+#. TRANS: "Space" refers to the space bar on a keyboard.
+#: client/gui-sdl2/menu.c:408 client/gui-sdl3/menu.c:404
+msgid "Space"
+msgstr "Espazo"
+
+#: client/gui-sdl2/menu.c:461 client/gui-sdl3/menu.c:457
+msgid "Disband Unit"
+msgstr "Unidade de disolución"
+
+#: client/gui-sdl2/menu.c:487 client/gui-sdl3/menu.c:483
+msgid "Convert Unit"
+msgstr "Converter unidade"
+
+#: client/gui-sdl2/menu.c:501 client/gui-sdl3/menu.c:497
+msgid "Return to Nearest City"
+msgstr "Volver á cidade máis próxima"
+
+#: client/gui-sdl2/menu.c:514 client/gui-sdl3/menu.c:510
+msgid "Go to City"
+msgstr "Ir á cidade"
+
+#: client/gui-sdl2/menu.c:526 client/gui-sdl3/menu.c:522
+msgid "Airlift to City"
+msgstr "Transporte aéreo á cidade"
+
+#: client/gui-sdl2/menu.c:580 client/gui-sdl2/menu.c:599 client/gui-sdl3/menu.c:576
+#: client/gui-sdl3/menu.c:595
+#, c-format
+msgid "Connect With %s (%s)"
+msgstr "Conectar con %s (%s)"
+
+#: client/gui-sdl2/menu.c:668 client/gui-sdl3/menu.c:664
+msgid "Load Unit"
+msgstr "Unidade de carga"
+
+#: client/gui-sdl2/menu.c:680 client/gui-sdl3/menu.c:676
+msgid "Unload Unit"
+msgstr "Unidade de descarga"
+
+#: client/gui-sdl2/menu.c:718 client/gui-sdl3/menu.c:714
+msgid "Sentry Unit"
+msgstr "Unidade de centinela"
+
+#. TRANS: "Build Railroad (R) 3 turns"
+#. TRANS: "Build Irrigation (I) 5 turns"
+#. TRANS: "Build Mine (M) 5 turns"
+#. TRANS: "Build Fortress (Shift+F) 5 turns"
+#. TRANS: "Build Airbase (Shift+E) 5 turns"
+#. TRANS: "Build Railroad (R) 3 turns"
+#. TRANS: "Build Irrigation (I) 5 turns"
+#. TRANS: "Build Mine (M) 5 turns"
+#. TRANS: "Build Fortress (Shift+F) 5 turns"
+#. TRANS: "Build Airbase (Shift+E) 5 turns"
+#: client/gui-sdl2/menu.c:1116 client/gui-sdl2/menu.c:1171 client/gui-sdl2/menu.c:1188
+#: client/gui-sdl2/menu.c:1244 client/gui-sdl2/menu.c:1265 client/gui-sdl3/menu.c:1112
+#: client/gui-sdl3/menu.c:1167 client/gui-sdl3/menu.c:1184 client/gui-sdl3/menu.c:1240
+#: client/gui-sdl3/menu.c:1261
+#, c-format
+msgid "Build %s (%s) %d %s"
+msgstr "Compilación %s (%s) %d %s"
+
+#: client/gui-sdl2/menu.c:1145 client/gui-sdl3/menu.c:1141
+#, c-format
+msgid "%s With %s ( %d one time bonus + %d trade ) (R)"
+msgstr "%s Con %s (%d bonificación única + %d intercambio) (R)"
+
+#: client/gui-sdl2/menu.c:1153 client/gui-sdl3/menu.c:1149
+#, c-format
+msgid "%s Of %s ( %d one time bonus ) (R)"
+msgstr "%s de %s ( %d bonificación única ) (R)"
+
+#: client/gui-sdl2/menu.c:1203 client/gui-sdl3/menu.c:1199
+msgid "Cultivate to"
+msgstr "Cultivar para"
+
+#: client/gui-sdl2/menu.c:1216 client/gui-sdl3/menu.c:1212
+msgid "Plant to"
+msgstr "Plantar a"
+
+#: client/gui-sdl2/menu.c:1229 client/gui-sdl3/menu.c:1225
+msgid "Transform to"
+msgstr "Transformar a"
+
+#. TRANS: "Clean Pollution (P) 3 turns"
+#: client/gui-sdl2/menu.c:1288 client/gui-sdl3/menu.c:1284
+#, c-format
+msgid "Clean %s (%s) %d %s"
+msgstr "Limpar %s (%s) %d %s"
+
+#: client/gui-sdl2/optiondlg.c:318 client/gui-sdl3/optiondlg.c:314
+msgid "Local Options"
+msgstr "Opcións locais"
+
+#: client/gui-sdl2/optiondlg.c:330 client/gui-sdl2/optiondlg.c:831
+#: client/gui-sdl3/optiondlg.c:326 client/gui-sdl3/optiondlg.c:845
+msgid "Server options"
+msgstr "Opcións do servidor"
+
+#: client/gui-sdl2/optiondlg.c:822 client/gui-sdl3/optiondlg.c:836
+msgid "Local options"
+msgstr "Opcións locais"
+
+#: client/gui-sdl2/optiondlg.c:842 client/gui-sdl3/optiondlg.c:856
+msgid "Worklists"
+msgstr "Listas de traballo"
+
+#: client/gui-sdl2/optiondlg.c:853 client/gui-sdl3/optiondlg.c:867
+msgid "Save Local Options"
+msgstr "Gardar opcións locais"
+
+#: client/gui-sdl2/optiondlg.c:873 client/gui-sdl3/optiondlg.c:887
+msgid "Help Browser"
+msgstr "Navegador de axuda"
+
+#: client/gui-sdl2/optiondlg.c:885 client/gui-sdl3/optiondlg.c:899
+msgid "Leave Game"
+msgstr "Deixa o xogo"
+
+#: client/gui-sdl2/optiondlg.c:1038 client/gui-sdl3/optiondlg.c:1052
+msgid "Apply changes"
+msgstr "Aplicar cambios"
+
+#: client/gui-sdl2/optiondlg.c:1155 client/gui-sdl3/optiondlg.c:1169
+msgid "empty worklist"
+msgstr "lista de traballo baleira"
+
+#: client/gui-sdl2/optiondlg.c:1261 client/gui-sdl3/optiondlg.c:1275
+msgid "Add new worklist"
+msgstr "Engadir unha nova lista de traballo"
+
+#. TRANS: Freeciv 3.2.0
+#: client/gui-sdl2/pages.c:164 client/gui-sdl3/pages.c:164
+#, c-format
+msgid "Freeciv %s"
+msgstr "Freeciv %s"
+
+#. TRANS: gui-sdl2 client
+#. TRANS: gui-sdl3 client
+#: client/gui-sdl2/pages.c:178 client/gui-sdl3/pages.c:178
+#, c-format
+msgid "%s client"
+msgstr "%s cliente"
+
+#: client/gui-sdl2/pages.c:193 client/gui-sdl3/pages.c:193
+msgid "Start New Game"
+msgstr "Comeza un novo xogo"
+
+#: client/gui-sdl2/pages.c:225 client/gui-sdl3/pages.c:225
+msgid "Join Game"
+msgstr "Únete ao xogo"
+
+#: client/gui-sdl2/pages.c:241 client/gui-sdl3/pages.c:241
+msgid "Join Pubserver"
+msgstr "Únete a Pubserver"
+
+#: client/gui-sdl2/pages.c:257 client/gui-sdl3/pages.c:257
+msgid "Join LAN Server"
+msgstr "Únete ao servidor LAN"
+
+#: client/gui-sdl2/pages.c:343
+msgid "SDL2-client welcomes you..."
+msgstr "O cliente SDL2 dálle a benvida..."
+
+#: client/gui-sdl2/pages.c:353 client/gui-sdl3/pages.c:353
+#, c-format
+msgid "Commit: %s"
+msgstr "Commit: %s"
+
+#. TRANS: Dead -- Rest In Peace -- Reqia In Pace
+#: client/gui-sdl2/plrdlg.c:459 client/gui-sdl3/plrdlg.c:455 client/plrdlg_common.c:234
+msgid "R.I.P."
+msgstr "R.I.P."
+
+#: client/gui-sdl2/plrdlg.c:649 client/gui-sdl3/plrdlg.c:645
+msgid ""
+"You cannot interact with that player with your current contact state - Try right "
+"mouse button for intelligence."
+msgstr ""
+"Non podes interactuar con ese xogador co teu estado de contacto actual. Proba co "
+"botón dereito do rato para obter intelixencia."
+
+#: client/gui-sdl2/plrdlg.c:722 client/gui-sdl3/plrdlg.c:718 client/plrdlg_common.c:582
+#: server/stdinhand.c:3657 server/stdinhand.c:6813
+msgid "AI"
+msgstr "IA"
+
+#: client/gui-sdl2/plrdlg.c:726 client/gui-sdl3/plrdlg.c:722 client/plrdlg_common.c:256
+#: client/plrdlg_common.c:265
+msgid "done"
+msgstr "feito"
+
+#: client/gui-sdl2/plrdlg.c:728 client/gui-sdl3/plrdlg.c:724 client/plrdlg_common.c:267
+msgid "moving"
+msgstr "movendo"
+
+#: client/gui-sdl2/plrdlg.c:731 client/gui-sdl3/plrdlg.c:727
+msgid "disconnected"
+msgstr "desconectado"
+
+#: client/gui-sdl2/repodlgs.c:377 client/gui-sdl3/repodlgs.c:377 common/fc_types.h:1051
+msgid "active"
+msgstr "activo"
+
+#: client/gui-sdl2/repodlgs.c:382 client/gui-sdl3/repodlgs.c:382
+msgid ""
+"under\n"
+"construction"
+msgstr ""
+"en \n"
+"construcción"
+
+#: client/gui-sdl2/repodlgs.c:386 client/gui-sdl3/repodlgs.c:386
+msgid ""
+"soonest\n"
+"completion"
+msgstr ""
+"máis pronto\n"
+"finalización"
+
+#: client/gui-sdl2/repodlgs.c:390 client/gui-sdl3/repodlgs.c:390
+msgid "Total"
+msgstr "Total"
+
+#: client/gui-sdl2/repodlgs.c:401 client/gui-sdl3/repodlgs.c:401
+msgid "Units Report"
+msgstr "Informe de unidades"
+
+#: client/gui-sdl2/repodlgs.c:1628 client/gui-sdl3/repodlgs.c:1628
+#, c-format
+msgid ""
+"We have %d of %s\n"
+"(total value is : %d)\n"
+"We can sell %d of them for %d gold."
+msgstr ""
+"Temos %d de %s\n"
+"(o valor total é: %d)\n"
+"Podemos vender %d deles por %d ouro."
+
+#: client/gui-sdl2/repodlgs.c:1635 client/gui-sdl3/repodlgs.c:1635
+#, c-format
+msgid "We can't sell any %s in this turn."
+msgstr "Non podemos vender ningún %s nesta quenda."
+
+#: client/gui-sdl2/repodlgs.c:1639 client/gui-sdl3/repodlgs.c:1639
+msgid "Sell It?"
+msgstr "Vendelo?"
+
+#: client/gui-sdl2/repodlgs.c:1864 client/gui-sdl3/repodlgs.c:1864
+msgid "Economy Report"
+msgstr "Informe de economía"
+
+#: client/gui-sdl2/repodlgs.c:1879 client/gui-sdl3/repodlgs.c:1879
+msgid "Treasury: "
+msgstr "Tesourería: "
+
+#: client/gui-sdl2/repodlgs.c:1899 client/gui-sdl3/repodlgs.c:1899
+msgid "Tax Rate: "
+msgstr "Tipo impositivo: "
+
+#: client/gui-sdl2/repodlgs.c:1918 client/gui-sdl3/repodlgs.c:1918
+msgid "Total Income: "
+msgstr "Ingresos totais: "
+
+#: client/gui-sdl2/repodlgs.c:1936 client/gui-sdl3/repodlgs.c:1936
+msgid "Total Cost: "
+msgstr "Custo total: "
+
+#: client/gui-sdl2/repodlgs.c:1953 client/gui-sdl3/repodlgs.c:1953
+msgid "Net Income: "
+msgstr "Ingresos netos: "
+
+#: client/gui-sdl2/repodlgs.c:1975 client/gui-sdl3/repodlgs.c:1975
+#, c-format
+msgid "%s max rate : %d%%"
+msgstr "%s taxa máxima: %d%%"
+
+#: client/gui-sdl2/repodlgs.c:2076 client/gui-sdl3/repodlgs.c:2076
+msgid "Update"
+msgstr "Actualizar"
+
+#: client/gui-sdl2/repodlgs.c:2963 client/gui-sdl3/repodlgs.c:2963
+msgid "What should we focus on now?"
+msgstr "En que debemos centrarnos agora?"
+
+#: client/gui-sdl2/repodlgs.c:3153 client/gui-sdl3/repodlgs.c:3153
+msgid "Select target :"
+msgstr "Seleccionar destino:"
+
+#: client/gui-sdl2/repodlgs.c:3222 client/gui-sdl3/repodlgs.c:3222
+msgid "step"
+msgid_plural "steps"
+msgstr[0] "paso"
+msgstr[1] "pasos"
+
+#: client/gui-sdl2/repodlgs.c:3534 client/gui-sdl3/repodlgs.c:3534
+#, c-format
+msgid "%2d: The %s ruler %s scored %d point\n"
+msgid_plural "%2d: The %s ruler %s scored %d points\n"
+msgstr[0] "%2d: o %s gobernante %s anotou %d punto\n"
+msgstr[1] "%2d: o %s gobernante %s anotou %d puntos\n"
+
+#: client/gui-sdl2/repodlgs.c:3541 client/gui-sdl3/repodlgs.c:3541
+msgid "Final Report:"
+msgstr "Informe final:"
+
+#: client/gui-sdl2/repodlgs.c:3542 client/gui-sdl3/repodlgs.c:3542
+msgid "The Greatest Civilizations in the world."
+msgstr "As maiores civilizacións do mundo."
+
+#: client/gui-sdl2/spaceshipdlg.c:158 client/gui-sdl3/spaceshipdlg.c:158
+#, c-format
+msgid "The %s Spaceship"
+msgstr "A nave espacial %s"
+
+#: client/gui-sdl2/sprite.c:78 client/gui-sdl3/sprite.c:73
+#, c-format
+msgid "load_gfxfile: Unable to load graphic file %s!"
+msgstr "load_gfxfile: Non foi posíbel cargar o ficheiro gráfico %s!"
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: client/gui-sdl2/themes.c:70
+#, c-format
+msgid ""
+"No Sdl2-client theme was found. For instructions on how to get one, please visit %s"
+msgstr ""
+"Non se atopou ningún tema de cliente Sdl2. Para obter instrucións sobre como "
+"conseguir un, visita %s"
+
+#: client/gui-sdl2/themespec.c:353 client/gui-sdl3/themespec.c:353
+msgid "No usable default theme found, aborting!"
+msgstr "Non se atopou ningún tema predeterminado utilizable, abortando!"
+
+#: client/gui-sdl2/themespec.c:387 client/gui-sdl3/themespec.c:387
+#, c-format
+msgid "Loading theme \"%s\"."
+msgstr "Cargando tema \"%s\"."
+
+#: client/gui-sdl2/themespec.c:499 client/gui-sdl2/themespec.c:538
+#: client/gui-sdl3/themespec.c:499 client/gui-sdl3/themespec.c:538
+#: client/tilespec.c:1629 client/tilespec.c:1664
+#, c-format
+msgid ""
+"Could not open '%s':\n"
+"%s"
+msgstr ""
+"Non se puido abrir '%s':\n"
+"%s"
+
+#: client/gui-sdl2/wldlg.c:953 client/gui-sdl2/wldlg.c:1169 client/gui-sdl3/wldlg.c:949
+#: client/gui-sdl3/wldlg.c:1165
+#, c-format
+msgid ""
+"%s\n"
+"%d gold per turn"
+msgid_plural ""
+"%s\n"
+"%d gold per turn"
+msgstr[0] ""
+"%s\n"
+"%d ouro por quenda"
+msgstr[1] ""
+"%s\n"
+"%d ouro por quendas"
+
+#: client/gui-sdl2/wldlg.c:959 client/gui-sdl2/wldlg.c:1174 client/gui-sdl3/wldlg.c:955
+#: client/gui-sdl3/wldlg.c:1170
+#, c-format
+msgid ""
+"%s\n"
+"%d infrapoint per turn"
+msgid_plural ""
+"%s\n"
+"%d infrapoints per turn"
+msgstr[0] ""
+"%s\n"
+"%d infrapunto por volta"
+msgstr[1] ""
+"%s\n"
+"%d infrapuntos por volta"
+
+#: client/gui-sdl2/wldlg.c:970 client/gui-sdl2/wldlg.c:1184 client/gui-sdl3/wldlg.c:966
+#: client/gui-sdl3/wldlg.c:1180
+#, c-format
+msgid ""
+"%s\n"
+"blocked!"
+msgstr ""
+"%s\n"
+"bloqueado!"
+
+#: client/gui-sdl2/wldlg.c:972 client/gui-sdl2/wldlg.c:1186 client/gui-sdl3/wldlg.c:968
+#: client/gui-sdl3/wldlg.c:1182
+#, c-format
+msgid ""
+"%s\n"
+"%d %s"
+msgstr ""
+"%s\n"
+"%d %s"
+
+#: client/gui-sdl2/wldlg.c:976 client/gui-sdl2/wldlg.c:1190 client/gui-sdl3/wldlg.c:972
+#: client/gui-sdl3/wldlg.c:1186
+#, c-format
+msgid ""
+"%s\n"
+"finished!"
+msgstr ""
+"%s\n"
+"rematado!"
+
+#. TRANS: length of worklist
+#. TRANS: Length of worklist
+#. TRANS: length of worklist
+#. TRANS: Length of worklist
+#: client/gui-sdl2/wldlg.c:1030 client/gui-sdl2/wldlg.c:1147
+#: client/gui-sdl3/wldlg.c:1026 client/gui-sdl3/wldlg.c:1143
+#, c-format
+msgid "( %d entry )"
+msgid_plural "( %d entries )"
+msgstr[0] "( %d entrada )"
+msgstr[1] "( %d entradas )"
+
+#: client/gui-sdl2/wldlg.c:1131 client/gui-sdl3/wldlg.c:1127
+#, c-format
+msgid ""
+"Worklist of\n"
+"%s"
+msgstr ""
+"Lista de traballo de\n"
+"%s"
+
+#: client/gui-sdl2/wldlg.c:1478 client/gui-sdl3/wldlg.c:1474
+#, c-format
+msgid ""
+"(%s)\n"
+"%d/%d %s\n"
+"%s"
+msgstr ""
+"(%s)\n"
+"%d/%d %s\n"
+"%s"
+
+#: client/gui-sdl2/wldlg.c:1483 client/gui-sdl3/wldlg.c:1479
+#, c-format
+msgid ""
+"%d/%d %s\n"
+"%s"
+msgstr ""
+"%d/%d %s\n"
+"%s"
+
+#: client/gui-sdl2/wldlg.c:1489 client/gui-sdl3/wldlg.c:1485
+#, c-format
+msgid ""
+"(%s)\n"
+"%d/%d %s\n"
+"%d %s"
+msgstr ""
+"(%s)\n"
+"%d/%d %s\n"
+"%d %s"
+
+#: client/gui-sdl2/wldlg.c:1494 client/gui-sdl3/wldlg.c:1490
+#, c-format
+msgid ""
+"%d/%d %s\n"
+"%d %s"
+msgstr ""
+"%d/%d %s\n"
+"%d %s"
+
+#: client/gui-sdl2/wldlg.c:1505 client/gui-sdl3/wldlg.c:1501
+#, c-format
+msgid "%d gold per turn"
+msgid_plural "%d gold per turn"
+msgstr[0] "%d ouro por quenda"
+msgstr[1] "%d ouro por quenda"
+
+#: client/gui-sdl2/wldlg.c:1509 client/gui-sdl3/wldlg.c:1505
+#, c-format
+msgid "%d infrapoint per turn"
+msgid_plural "%d infrapoints per turn"
+msgstr[0] "%d infrapunto por volta"
+msgstr[1] "%d infrapuntos por volta"
+
+#: client/gui-sdl2/wldlg.c:1522 client/gui-sdl3/wldlg.c:1518
+#, c-format
+msgid ""
+"(%s)\n"
+"%d %s"
+msgstr ""
+"(%s)\n"
+"%d %s"
+
+#. TRANS: <year> <label> -> "1000 BC"
+#. TRANS: <year> <label> -> "1000 AD"
+#: client/gui-sdl2/wldlg.c:1526 client/gui-sdl3/wldlg.c:1522 common/calendar.c:126
+#: common/calendar.c:130
+#, c-format
+msgid "%d %s"
+msgstr "%d %s"
+
+#: client/gui-sdl2/wldlg.c:1532 client/gui-sdl3/wldlg.c:1528
+msgid "shields into gold"
+msgstr "shields into gold"
+
+#: client/gui-sdl2/wldlg.c:1534 client/gui-sdl3/wldlg.c:1530
+msgid "shields into infrapoints"
+msgstr "escudos en infrapuntos"
+
+#: client/gui-sdl2/wldlg.c:1622 client/gui-sdl3/wldlg.c:1618
+#, c-format
+msgid ""
+"(%d/%d/%s)\n"
+"%d/%d %s\n"
+"never"
+msgstr ""
+"(%d/%d/%s)\n"
+"%d/%d %s\n"
+"nunca"
+
+#: client/gui-sdl2/wldlg.c:1630 client/gui-sdl3/wldlg.c:1626
+#, c-format
+msgid ""
+"(%d/%d/%s)\n"
+"%d/%d %s\n"
+"%d %s"
+msgstr ""
+"(%d/%d/%s)\n"
+"%d/%d %s\n"
+"%d %s"
+
+#: client/gui-sdl2/wldlg.c:1642 client/gui-sdl3/wldlg.c:1638
+#, c-format
+msgid ""
+"(%d/%d/%s)\n"
+"%d %s"
+msgstr ""
+"(%d/%d/%s)\n"
+"%d %s"
+
+#: client/gui-sdl3/graphics.c:325
+#, c-format
+msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits"
+msgstr "Non se puido crear Sprite (Superficie) de tamaño %d x %d %d Bits"
+
+#: client/gui-sdl3/graphics.c:514
+#, c-format
+msgid "Unable to initialize SDL3 library: %s"
+msgstr "Non foi posíbel inicializar a biblioteca SDL3: %s"
+
+#: client/gui-sdl3/graphics.c:522
+#, c-format
+msgid "Unable to initialize SDL3_ttf library: %s"
+msgstr "Non foi posíbel inicializar a biblioteca SDL3_ttf: %s"
+
+#: client/gui-sdl3/graphics.c:614
+msgid "SDL3 Client for Freeciv"
+msgstr "Cliente SDL3 para Freeciv"
+
+#: client/gui-sdl3/gui_main.c:1012
+msgid "Migrating options from sdl2 to sdl3 client"
+msgstr "Migración de opcións de cliente sdl2 a sdl3"
+
+#: client/gui-sdl3/mapview.c:157
+#, c-format
+msgid "Failed to add events to SDL3 event buffer: %s"
+msgstr "Produciuse un erro ao engadir eventos ao búfer de eventos SDL3: %s"
+
+#: client/gui-sdl3/optiondlg.c:463
+#, c-format
+msgid "Failed to get display count: %s"
+msgstr "Produciuse un erro ao obter o reconto de visualización: %s"
+
+#: client/gui-sdl3/optiondlg.c:471
+#, c-format
+msgid "Failed to get display modes for display %d: %s"
+msgstr "Produciuse un erro ao obter os modos de visualización para a pantalla %d: %s"
+
+#: client/gui-sdl3/pages.c:343
+msgid "SDL3-client welcomes you..."
+msgstr "O cliente SDL3 dálle a benvida..."
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: client/gui-sdl3/themes.c:70
+#, c-format
+msgid ""
+"No Sdl3-client theme was found. For instructions on how to get one, please visit %s"
+msgstr ""
+"Non se atopou ningún tema de cliente Sdl3. Para obter instrucións sobre como "
+"conseguir un, visita %s"
+
+#. TRANS: Character appearing in the beginning of each helptext point
+#: client/helpdata.c:63
+msgid "?bullet:*"
+msgstr "*"
+
+#. TRANS: bullet point with trailing space
+#: client/helpdata.c:65
+msgid "?bullet:* "
+msgstr "* "
+
+#. TRANS: Header for fixed-width veteran level table.
+#. * TRANS: Translators cannot change column widths :(
+#. * TRANS: "Level name" left-justified, other two right-justified
+#: client/helpdata.c:181
+msgid "Veteran level      Power factor   Move bonus\n"
+msgstr "Nivel de veterano   Factor de potencia  Bonificación de movemento\n"
+
+#. TRANS: Part of header for veteran level table.
+#: client/helpdata.c:184
+msgid "--------------------------------------------"
+msgstr "--------------------------------------------"
+
+#. TRANS: Header for fixed-width terrain alteration table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:221
+msgid "Terrain       Cultivate        Plant            Transform\n"
+msgstr "Terreno       Cultivar       Planta            Transformar\n"
+
+#: client/helpdata.c:408
+msgid "Time taken for the following activities is independent of terrain:\n"
+msgstr "O tempo necesario para as seguintes actividades é independente do terreo:\n"
+
+#. TRANS: Header for fixed-width terrain alteration table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:414
+msgid "Activity            Time\n"
+msgstr "Actividade            Tempo\n"
+
+#: client/helpdata.c:419
+#, c-format
+msgid ""
+"\n"
+"Clean              %3d"
+msgstr ""
+"\n"
+"Limpar              %3d"
+
+#: client/helpdata.c:423
+#, c-format
+msgid ""
+"\n"
+"Pillage            %3d"
+msgstr ""
+"\n"
+"Saqueo            %3d"
+
+#: client/helpdata.c:456
+msgid "In this ruleset, the following veteran levels are defined:"
+msgstr "Neste conxunto de regras defínense os seguintes niveis de veteranos:"
+
+#: client/helpdata.c:457
+msgid "This ruleset has no default veteran levels defined."
+msgstr "Este conxunto de regras non ten niveis de veteranos predeterminados definidos."
+
+#. TRANS: First %s is version string, e.g.,
+#. * "Freeciv version 3.2.0-beta1 (beta version)" (translated).
+#. * Second %s is client_string, e.g., "gui-gtk-4.0".
+#: client/helpdata.c:465
+#, c-format
+msgid "This is %s, %s client."
+msgstr "Este é %s, %s cliente."
+
+#. TRANS: First %s is a government name.
+#: client/helpdata.c:579
+#, c-format
+msgid "?gov:Allows %s (with %s but no %s)."
+msgstr "Permite %s (con %s pero sen %s)."
+
+#. TRANS: First %s is a government name.
+#: client/helpdata.c:581
+#, c-format
+msgid "?gov:Allows %s (with %s)."
+msgstr "Permite %s (con %s)."
+
+#. TRANS: First %s is a government name.
+#: client/helpdata.c:583
+#, c-format
+msgid "?gov:Allows %s (absent %s)."
+msgstr "Permite %s (ausente %s)."
+
+#. TRANS: %s is a government name.
+#: client/helpdata.c:585
+#, c-format
+msgid "?gov:Allows %s."
+msgstr "Permite %s."
+
+#. TRANS: %s is a government name.
+#: client/helpdata.c:587
+#, c-format
+msgid "?gov:Prevents %s."
+msgstr "Evita que %s."
+
+#. TRANS: First %s is a building name.
+#: client/helpdata.c:598
+#, c-format
+msgid "?improvement:Allows %s (with %s but no %s)."
+msgstr "Permite %s (con %s pero sen %s)."
+
+#. TRANS: First %s is a building name.
+#: client/helpdata.c:600
+#, c-format
+msgid "?improvement:Allows %s (with %s)."
+msgstr "Permite %s (con %s)."
+
+#. TRANS: First %s is a building name.
+#: client/helpdata.c:602
+#, c-format
+msgid "?improvement:Allows %s (absent %s)."
+msgstr "Permite %s (ausente %s)."
+
+#. TRANS: %s is a building name.
+#: client/helpdata.c:604
+#, c-format
+msgid "?improvement:Allows %s."
+msgstr "Permite que %s."
+
+#. TRANS: %s is a building name.
+#: client/helpdata.c:606
+#, c-format
+msgid "?improvement:Prevents %s."
+msgstr "Impide que %s."
+
+#. TRANS: First %s is a unit type name.
+#: client/helpdata.c:617
+#, c-format
+msgid "?unittype:Allows %s (with %s but no %s)."
+msgstr "Permite %s (con %s pero sen %s)."
+
+#. TRANS: First %s is a unit type name.
+#: client/helpdata.c:619
+#, c-format
+msgid "?unittype:Allows %s (with %s)."
+msgstr "Permite %s (con %s)."
+
+#. TRANS: First %s is a unit type name.
+#: client/helpdata.c:621
+#, c-format
+msgid "?unittype:Allows %s (absent %s)."
+msgstr "Permite %s (ausente %s)."
+
+#. TRANS: %s is a unit type name.
+#: client/helpdata.c:623
+#, c-format
+msgid "?unittype:Allows %s."
+msgstr "Permite %s."
+
+#. TRANS: %s is a unit type name.
+#: client/helpdata.c:625
+#, c-format
+msgid "?unittype:Prevents %s."
+msgstr "Evita que %s."
+
+#. TRANS: First %s is an extra name.
+#: client/helpdata.c:635
+#, c-format
+msgid "?extra:Allows %s (with %s but no %s)."
+msgstr "Permite %s (con %s pero sen %s)."
+
+#. TRANS: First %s is an extra name.
+#: client/helpdata.c:637
+#, c-format
+msgid "?extra:Allows %s (with %s)."
+msgstr "Permite %s (con %s)."
+
+#. TRANS: First %s is an extra name.
+#: client/helpdata.c:639
+#, c-format
+msgid "?extra:Allows %s (absent %s)."
+msgstr "Permite %s (ausente %s)."
+
+#. TRANS: %s is an extra name.
+#: client/helpdata.c:641
+#, c-format
+msgid "?extra:Allows %s."
+msgstr "Permite %s."
+
+#. TRANS: %s is an extra name.
+#: client/helpdata.c:643
+#, c-format
+msgid "?extra:Prevents %s."
+msgstr "Evita que %s."
+
+#. TRANS: First %s is a good name.
+#: client/helpdata.c:653
+#, c-format
+msgid "?good:Allows %s (with %s but no %s)."
+msgstr "Permite %s (con %s pero sen %s)."
+
+#. TRANS: First %s is a good name.
+#: client/helpdata.c:655
+#, c-format
+msgid "?good:Allows %s (with %s)."
+msgstr "Permite %s (con %s)."
+
+#. TRANS: First %s is a good name.
+#: client/helpdata.c:657
+#, c-format
+msgid "?good:Allows %s (absent %s)."
+msgstr "Permite %s (ausente %s)."
+
+#. TRANS: %s is a good name.
+#: client/helpdata.c:659
+#, c-format
+msgid "?good:Allows %s."
+msgstr "Permite %s."
+
+#. TRANS: %s is a good name.
+#: client/helpdata.c:661
+#, c-format
+msgid "?good:Prevents %s."
+msgstr "Impide que %s."
+
+#: client/helpdata.c:957
+msgid "Current ruleset contains no summary."
+msgstr "O conxunto de regras actual non contén un resumo."
+
+#: client/helpdata.c:1031
+msgid "Current tileset contains no summary."
+msgstr "O conxunto de celas actual non contén un resumo."
+
+#: client/helpdata.c:1105
+msgid "Current musicset contains no summary."
+msgstr "O conxunto de música actual non contén un resumo."
+
+#: client/helpdata.c:1319
+#, c-format
+msgid "Sorry, no help topic for %s.\n"
+msgstr "Sentímolo, non hai ningún tema de axuda para %s.\n"
+
+#: client/helpdata.c:1323
+#, c-format
+msgid ""
+"Sorry, no help topic for %s.\n"
+"This page was auto-generated.\n"
+"\n"
+msgstr ""
+"Sentímolo, non hai ningún tema de axuda para %s.\n"
+"Esta páxina foi xerada automaticamente.\n"
+"\n"
+
+#: client/helpdata.c:1416
+#, c-format
+msgid "%s The discovery of %s will make %s obsolete.\n"
+msgstr "%s O descubrimento de %s fará que %s estea obsoleto.\n"
+
+#. TRANS: both %s are improvement names
+#: client/helpdata.c:1424
+#, c-format
+msgid "%s The presence of %s in the city will make %s obsolete.\n"
+msgstr "%s A presenza de %s na cidade fará que %s estea obsoleto.\n"
+
+#: client/helpdata.c:1434
+#, c-format
+msgid "%s A 'small wonder': at most one of your cities may possess this improvement.\n"
+msgstr ""
+"%s Unha \"pequena marabilla\": como máximo unha das túas cidades pode posuír esta "
+"mellora.\n"
+
+#. TRANS: 'Allows all players with knowledge of atomic
+#. * power to build nuclear units.'
+#: client/helpdata.c:1475
+#, c-format
+msgid "%s Allows all players with knowledge of %s to build %s units.\n"
+msgstr ""
+"%s Permítelle a todos os xogadores con coñecemento de %s construír %s unidades.\n"
+
+#. TRANS: 'Allows all players with knowledge of required
+#. * techs to build nuclear units.'
+#: client/helpdata.c:1484
+#, c-format
+msgid "%s Allows all players with knowledge of required techs to build %s units.\n"
+msgstr ""
+"%s Permítelle a todos os xogadores con coñecementos das técnicas necesarias "
+"construír %s unidades.\n"
+
+#. TRANS: 'Allows all players to build nuclear units.'
+#: client/helpdata.c:1491
+#, c-format
+msgid "%s Allows all players to build %s units.\n"
+msgstr "%s Permite a todos os xogadores construír %s unidades.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1553
+#, c-format
+msgid "%s Makes it possible to target the city building it with the action '%s'.\n"
+msgstr "%s Permite apuntar á cidade que o construíu coa acción '%s'.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1562
+#, c-format
+msgid "%s Makes it possible to target its city with the action '%s'.\n"
+msgstr "%s Permite orientar a súa cidade coa acción '%s'.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1571
+#, c-format
+msgid ""
+"%s Makes it possible to target its city and its trade partners with the action "
+"'%s'.\n"
+msgstr ""
+"%s Permite apuntar á súa cidade e aos seus socios comerciais coa acción '%s'.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1581
+#, c-format
+msgid ""
+"%s Makes it possible to target all cities with its owner on its continent with the "
+"action '%s'.\n"
+msgstr ""
+"%s Permite apuntar a todas as cidades co seu propietario no seu continente coa "
+"acción '%s'.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1591
+#, c-format
+msgid ""
+"%s Makes it possible to target all cities with its owner with the action '%s'.\n"
+msgstr "%s Permite apuntar a todas as cidades co seu propietario coa acción '%s'.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1601
+#, c-format
+msgid ""
+"%s Makes it possible to target all cities on the same team with the action '%s'.\n"
+msgstr "%s Permite apuntar a todas as cidades do mesmo equipo coa acción '%s'.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1611
+#, c-format
+msgid ""
+"%s Makes it possible to target all cities owned by or allied to its owner with the "
+"action '%s'.\n"
+msgstr ""
+"%s Permite apuntar a todas as cidades propiedade ou aliadas do seu propietario coa "
+"acción '%s'.\n"
+
+#. TRANS: Help build Wonder
+#: client/helpdata.c:1621
+#, c-format
+msgid "%s Makes it possible to target all cities with the action '%s'.\n"
+msgstr "%s Permite apuntar a todas as cidades coa acción '%s'.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1697
+#, c-format
+msgid "%s Makes it impossible to do the action '%s' to the city building it.\n"
+msgstr "%s Fai imposible facer a acción '%s' á cidade que o construíu.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1705
+#, c-format
+msgid "%s Makes it impossible to do the action '%s' to its city.\n"
+msgstr "%s Fai imposible facer a acción '%s' na súa cidade.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1713
+#, c-format
+msgid ""
+"%s Makes it impossible to do the action '%s' to its city or to its city's trade "
+"partners.\n"
+msgstr ""
+"%s Fai imposible facer a acción '%s' á súa cidade ou aos socios comerciais da súa "
+"cidade.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1721
+#, c-format
+msgid ""
+"%s Makes it impossible to do the action '%s' to any city with its owner on its "
+"continent.\n"
+msgstr ""
+"%s Fai imposible facer a acción '%s' a calquera cidade co seu propietario no seu "
+"continente.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1729
+#, c-format
+msgid "%s Makes it impossible to do the action '%s' to any city with its owner.\n"
+msgstr "%s Fai imposible facer a acción '%s' a calquera cidade co seu propietario.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1737
+#, c-format
+msgid "%s Makes it impossible to do the action '%s' to any city on the same team.\n"
+msgstr "%s Fai imposible facer a acción '%s' a calquera cidade do mesmo equipo.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1745
+#, c-format
+msgid ""
+"%s Makes it impossible to do the action '%s' to any city allied to or owned by its "
+"owner.\n"
+msgstr ""
+"%s Fai imposible facer a acción '%s' a calquera cidade aliada ou propiedade do seu "
+"propietario.\n"
+
+#. TRANS: Incite City
+#: client/helpdata.c:1753
+#, c-format
+msgid "%s Makes it impossible to do the action '%s' to any city in the game.\n"
+msgstr "%s Fai imposible facer a acción '%s' a calquera cidade do xogo.\n"
+
+#: client/helpdata.c:1778
+#, c-format
+msgid "%s All players start with this improvement in their first city.\n"
+msgstr "%s Todos os xogadores comezan con esta mellora na súa primeira cidade.\n"
+
+#. TRANS: %s is a nation plural
+#: client/helpdata.c:1801
+#, c-format
+msgid "%s The %s start with this improvement in their first city.\n"
+msgstr "%s Os %s comezan con esta mellora na súa primeira cidade.\n"
+
+#. TRANS: don't translate 'savepalace'
+#: client/helpdata.c:1812
+#, c-format
+msgid ""
+"%s If you lose the city containing this improvement, it will be rebuilt for free in "
+"another of your cities (if the 'savepalace' server setting is enabled).\n"
+msgstr ""
+"%s Se perde a cidade que contén esta mellora, reconstruirase gratuitamente noutra "
+"das súas cidades (se a configuración do servidor 'savepalace' está activada).\n"
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1880
+#, c-format
+msgid "  %s Speed is not affected by terrain.\n"
+msgstr "  %s A velocidade non se ve afectada polo terreo.\n"
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1885
+#, c-format
+msgid "  %s Does not get defense bonuses from terrain.\n"
+msgstr "  %s Non obtén bonos de defensa do terreo.\n"
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1891
+#, c-format
+msgid "  %s Not subject to zones of control.\n"
+msgstr "  %s Non suxeito a zonas de control.\n"
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1897
+#, c-format
+msgid "  %s Slowed down while damaged.\n"
+msgstr "  %s Ralentouse mentres estaba danado.\n"
+
+#. TRANS: indented unit class property, preserve leading spaces
+#: client/helpdata.c:1903
+#, c-format
+msgid "  %s Is unreachable. Most units cannot attack this one.\n"
+msgstr "  %s é inalcanzable. A maioría das unidades non poden atacar este.\n"
+
+#. TRANS: Indented unit class property, preserve leading spaces
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:1910 client/helpdata.c:2408
+#, c-format
+msgid "  %s Doesn't prevent enemy cities from working the tile it's on.\n"
+msgstr "  %s Non impide que as cidades inimigas traballen a ficha na que está.\n"
+
+#: client/helpdata.c:1955
+#, c-format
+msgid "%s Belongs to %s unit class."
+msgstr "%s Pertence á clase de unidades %s."
+
+#. TRANS: Indented unit class property, preserve leading spaces
+#: client/helpdata.c:1968
+#, c-format
+msgid "  %s Subject to zones of control.\n"
+msgstr "  %s Suxeito a zonas de control.\n"
+
+#. TRANS: Indented unit class property, preserve leading
+#. * spaces
+#: client/helpdata.c:1985
+#, c-format
+msgid "  %s Gets a %d%% defensive bonus while in cities.\n"
+msgstr "  %s Obtén unha bonificación defensiva %d%% mentres está nas cidades.\n"
+
+#. TRANS: Indented twice; preserve leading spaces
+#: client/helpdata.c:1993
+#, c-format
+msgid "    %s Doesn't prevent enemy units from attacking other units on its tile.\n"
+msgstr ""
+"    %s Non impide que as unidades inimigas ataquen a outras unidades na súa ficha.\n"
+
+#. TRANS: Indented unit class property, preserve leading spaces
+#: client/helpdata.c:2000
+#, c-format
+msgid "  %s Can attack units on non-native tiles.\n"
+msgstr "  %s Pode atacar unidades en fichas non nativas.\n"
+
+#. TRANS: percentage ... or-list of unit types
+#: client/helpdata.c:2029 client/helpdata.c:2052
+#, c-format
+msgid "%s %d%% defense bonus if attacked by %s.\n"
+msgstr "%s %d%% bonificación de defensa se é atacado por %s.\n"
+
+#. TRANS: defense divider ... or-list of unit types
+#: client/helpdata.c:2037
+#, c-format
+msgid "%s Reduces target's defense to 1 / %d when attacking %s.\n"
+msgstr "%s Reduce a defensa do obxectivo a 1 / %d ao atacar a %s.\n"
+
+#. TRANS: or-list of unit types
+#: client/helpdata.c:2045
+#, c-format
+msgid "%s Reduces target's firepower to 1 when attacking %s.\n"
+msgstr "%s Reduce a potencia de lume do obxectivo a 1 ao atacar a %s.\n"
+
+#. TRANS: defense divider ... or-list of unit types
+#: client/helpdata.c:2059
+#, c-format
+msgid "%s Reduces target's defense to 1 / %.2f when attacking %s.\n"
+msgstr "%s Reduce a defensa do obxectivo a 1 / %.2f ao atacar a %s.\n"
+
+#. TRANS: percentage ... or-list of unit types
+#: client/helpdata.c:2067
+#, c-format
+msgid ""
+"%s %d%% defense bonus instead of any bonuses from city improvements if attacked by "
+"%s in a city.\n"
+msgstr ""
+"%s %d%% bonificación de defensa en lugar de calquera bonificación das melloras da "
+"cidade se é atacado por %s nunha cidade.\n"
+
+#: client/helpdata.c:2086
+#, c-format
+msgid "%s Can pursue escaping units and kill them.\n"
+msgstr "%s Pode perseguir as unidades que escapan e matalas.\n"
+
+#: client/helpdata.c:2091
+#, c-format
+msgid "%s May not be built in cities.\n"
+msgstr "Non se pode construír %s nas cidades.\n"
+
+#: client/helpdata.c:2094
+#, c-format
+msgid "%s Only barbarians may build this.\n"
+msgstr "%s Só os bárbaros poden construír isto.\n"
+
+#: client/helpdata.c:2097
+#, c-format
+msgid "%s Can only be built in games where new cities are allowed.\n"
+msgstr "%s Só se pode construír en xogos nos que se permitan novas cidades.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2101
+#, c-format
+msgid "  %s New cities are not allowed in the current game.\n"
+msgstr "  Non se permiten %s novas cidades no xogo actual.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2105
+#, c-format
+msgid "  %s New cities are allowed in the current game.\n"
+msgstr "  %s Permítense cidades novas no xogo actual.\n"
+
+#. TRANS: %s is a nation plural
+#: client/helpdata.c:2126
+#, c-format
+msgid "%s The %s start the game with %d of these units.\n"
+msgid_plural "%s The %s start the game with %d of these units.\n"
+msgstr[0] "%s Os %s comezan o xogo con %d destas unidades.\n"
+msgstr[1] "%s Os %s comezan o xogo con %d destas unidades.\n"
+
+#. TRANS: %s is a list of unit types separated by "or".
+#: client/helpdata.c:2148
+#, c-format
+msgid "%s May be obtained by conversion of %s.\n"
+msgstr "%s Pódese obter mediante a conversión de %s.\n"
+
+#: client/helpdata.c:2155
+#, c-format
+msgid "%s Built without a home city.\n"
+msgstr "%s Construído sen cidade natal.\n"
+
+#: client/helpdata.c:2157
+#, c-format
+msgid "%s Never has a home city.\n"
+msgstr "%s nunca ten unha cidade natal.\n"
+
+#: client/helpdata.c:2161
+#, c-format
+msgid "%s Losing this unit will lose you the game!\n"
+msgstr "%s Se perdes esta unidade perderás a partida!\n"
+
+#: client/helpdata.c:2166
+#, c-format
+msgid "%s Each player may only have one of this type of unit.\n"
+msgstr "%s Cada xogador só pode ter unha unidade deste tipo.\n"
+
+#: client/helpdata.c:2180
+#, c-format
+msgid "%s Costs %d population to build.\n"
+msgid_plural "%s Costs %d population to build.\n"
+msgstr[0] "%s Custa a construción de %d poboación.\n"
+msgstr[1] "%s Custa a construción de %d poboación.\n"
+
+#. TRANS: %s is a list of unit classes separated by "or".
+#: client/helpdata.c:2198
+#, c-format
+msgid "%s Can carry and refuel %d %s unit.\n"
+msgid_plural "%s Can carry and refuel up to %d %s units.\n"
+msgstr[0] "%s Pode transportar e repostar %d %s unidade.\n"
+msgstr[1] "%s Pode transportar e repostar ata %d %s unidades.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2227
+#, c-format
+msgid ""
+"  %s Some cargo cannot be loaded except in a city or a base native to this "
+"transport.\n"
+msgstr ""
+"  %s Algunha carga non se pode cargar excepto nunha cidade ou nunha base nativa "
+"deste transporte.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2233
+#, c-format
+msgid ""
+"  %s Cargo cannot be loaded except in a city or a base native to this transport.\n"
+msgstr ""
+"  %s Non se pode cargar a carga excepto nunha cidade ou unha base nativa deste "
+"transporte.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2242
+#, c-format
+msgid ""
+"  %s Some cargo cannot be unloaded except in a city or a base native to this "
+"transport.\n"
+msgstr ""
+"  %s Algunha carga non se pode descargar excepto nunha cidade ou unha base nativa "
+"deste transporte.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2248
+#, c-format
+msgid ""
+"  %s Cargo cannot be unloaded except in a city or a base native to this transport.\n"
+msgstr ""
+"  %s Non se pode descargar a carga excepto nunha cidade ou unha base nativa deste "
+"transporte.\n"
+
+#: client/helpdata.c:2255
+#, c-format
+msgid "%s Must stay next to safe coast.\n"
+msgstr "%s debe permanecer xunto á costa segura.\n"
+
+#. TRANS: %s is a list of unit classes separated
+#. * by "or".
+#: client/helpdata.c:2313
+#, c-format
+msgid "%s May load onto and unload from %s transports even when underway.\n"
+msgstr "%s pode cargar e descargar de %s transportes mesmo cando estea en marcha.\n"
+
+#. TRANS: %s is a list of unit classes separated
+#. * by "or".
+#: client/helpdata.c:2320
+#, c-format
+msgid "%s May load onto %s transports even when underway.\n"
+msgstr "%s pode cargarse en %s transportes mesmo cando está en marcha.\n"
+
+#. TRANS: %s is a list of unit classes separated
+#. * by "or".
+#: client/helpdata.c:2340
+#, c-format
+msgid "%s May unload from %s transports even when underway.\n"
+msgstr "%s pode descargar de %s transportes aínda que estea en marcha.\n"
+
+#: client/helpdata.c:2347
+#, c-format
+msgid "%s Strong in diplomatic battles.\n"
+msgstr "%s Forte nas batallas diplomáticas.\n"
+
+#: client/helpdata.c:2351
+#, c-format
+msgid "%s Defends cities against diplomatic actions.\n"
+msgstr "%s Defende as cidades contra accións diplomáticas.\n"
+
+#: client/helpdata.c:2355
+#, c-format
+msgid "%s Will never lose a diplomat-versus-diplomat fight.\n"
+msgstr "%s nunca perderá unha loita diplomático contra diplomático.\n"
+
+#: client/helpdata.c:2360
+#, c-format
+msgid "%s Will always survive a spy mission.\n"
+msgstr "%s sempre sobrevivirá a unha misión de espionaxe.\n"
+
+#: client/helpdata.c:2364
+#, c-format
+msgid "%s Is invisible except when next to an enemy unit or city.\n"
+msgstr "%s É invisible excepto cando está ao lado dunha unidade ou cidade inimiga.\n"
+
+#: client/helpdata.c:2369
+#, c-format
+msgid "%s Can only attack units on native tiles.\n"
+msgstr "%s Só pode atacar unidades en fichas nativas.\n"
+
+#: client/helpdata.c:2373
+#, c-format
+msgid "%s Gets double firepower when attacking cities.\n"
+msgstr "%s Obtén a dobre potencia de lume ao atacar cidades.\n"
+
+#. TRANS: "MP" = movement points. %s may have a
+#. * fractional part.
+#: client/helpdata.c:2379
+#, c-format
+msgid "%s Ignores terrain effects (moving costs at most %s MP per tile).\n"
+msgstr ""
+"%s Ignora os efectos do terreo (custos de movemento como máximo %s MP por ficha).\n"
+
+#: client/helpdata.c:2384
+#, c-format
+msgid "%s Never imposes a zone of control.\n"
+msgstr "%s Nunca impón unha zona de control.\n"
+
+#: client/helpdata.c:2386
+#, c-format
+msgid "%s May impose a zone of control on its adjacent tiles.\n"
+msgstr "%s pode impoñer unha zona de control nas súas fichas adxacentes.\n"
+
+#: client/helpdata.c:2390
+#, c-format
+msgid "%s Not subject to zones of control imposed by other units.\n"
+msgstr "%s Non está suxeito a zonas de control impostas por outras unidades.\n"
+
+#: client/helpdata.c:2395
+#, c-format
+msgid "%s A non-military unit:\n"
+msgstr "%s Unha unidade non militar:\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2398
+#, c-format
+msgid "  %s Cannot attack.\n"
+msgstr "  %s Non pode atacar.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2401
+#, c-format
+msgid "  %s Doesn't impose martial law.\n"
+msgstr "  %s Non impón a lei marcial.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:2404
+#, c-format
+msgid "  %s Can enter foreign territory regardless of peace treaty.\n"
+msgstr ""
+"  %s Pode entrar en territorio estranxeiro independentemente do tratado de paz.\n"
+
+#: client/helpdata.c:2413
+#, c-format
+msgid "%s A field unit: one unhappiness applies even when non-aggressive.\n"
+msgstr ""
+"%s Unha unidade de campo: unha infelicidade aplícase aínda que non sexa agresiva.\n"
+
+#: client/helpdata.c:2420
+#, c-format
+msgid ""
+"%s An enemy unit considering to auto attack this unit will choose to do so even if "
+"it has better odds when defending against it than when attacking it.\n"
+msgstr ""
+"%s Unha unidade inimiga que estea considerando atacar automaticamente esta unidade "
+"optará por facelo aínda que teña mellores probabilidades ao defenderse contra ela "
+"que ao atacala.\n"
+
+#: client/helpdata.c:2429
+#, c-format
+msgid ""
+"%s Under certain conditions the shield upkeep of this unit can be converted to gold "
+"upkeep.\n"
+msgstr ""
+"%s Baixo certas condicións, o mantemento do escudo desta unidade pódese converter en "
+"mantemento de ouro.\n"
+
+#: client/helpdata.c:2437
+#, c-format
+msgid "%s Can attack against %s units, which are usually not reachable.\n"
+msgstr "%s pode atacar contra %s unidades, que normalmente non son accesibles.\n"
+
+#: client/helpdata.c:2458
+#, c-format
+msgid "%s Unit has to end each turn next to safe coast or in a city or a base.\n"
+msgstr ""
+"A unidade %s ten que rematar cada turno xunto á costa segura ou nunha cidade ou "
+"base.\n"
+
+#. TRANS: Never called for 'turns = 1' case
+#: client/helpdata.c:2465
+#, c-format
+msgid "%s Unit has to be next to safe coast, in a city or a base after %d turn.\n"
+msgid_plural ""
+"%s Unit has to be next to safe coast, in a city or a base after %d turns.\n"
+msgstr[0] ""
+"A unidade %s ten que estar á beira da costa segura, nunha cidade ou nunha base "
+"despois de %d turno.\n"
+msgstr[1] ""
+"A unidade %s ten que estar á beira da costa segura, nunha cidade ou nunha base "
+"despois de %d voltas.\n"
+
+#: client/helpdata.c:2474
+#, c-format
+msgid "%s Unit has to be in a city or a base after %d turn.\n"
+msgid_plural "%s Unit has to be in a city or a base after %d turns.\n"
+msgstr[0] ""
+"%s A unidade ten que estar nunha cidade ou nunha base despois de %d turno.\n"
+msgstr[1] ""
+"A unidade %s ten que estar nunha cidade ou nunha base despois de %d quendas.\n"
+
+#. TRANS: %s is a list of unit types separated by "or"
+#: client/helpdata.c:2487
+#, c-format
+msgid ""
+"%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d turn.\n"
+msgid_plural ""
+"%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d turns.\n"
+msgstr[0] ""
+"A unidade %s ten que estar á beira da costa segura, nunha cidade, nunha base ou nun "
+"%s despois de %d turno.\n"
+msgstr[1] ""
+"A unidade %s ten que estar á beira da costa segura, nunha cidade, nunha base ou nun "
+"%s despois de %d voltas.\n"
+
+#. TRANS: %s is a list of unit types separated by "or"
+#: client/helpdata.c:2496
+#, c-format
+msgid "%s Unit has to be in a city, a base, or on a %s after %d turn.\n"
+msgid_plural "%s Unit has to be in a city, a base, or on a %s after %d turns.\n"
+msgstr[0] ""
+"A unidade %s ten que estar nunha cidade, unha base ou nun %s despois de %d turno.\n"
+msgstr[1] ""
+"A unidade %s ten que estar nunha cidade, unha base ou nun %s despois de %d quendas.\n"
+
+#: client/helpdata.c:2527
+#, c-format
+msgid ""
+"%s Will never be forced (by the autoattack server setting) to attack units moving to "
+"an adjacent tile.\n"
+msgstr ""
+"%s nunca será obrigado (pola configuración do servidor de ataque automático) a "
+"atacar as unidades que se moven a unha ficha adxacente.\n"
+
+#. TRANS: %s is the action's ruleset defined ui name
+#: client/helpdata.c:2549
+#, c-format
+msgid "%s Can do the action '%s'.\n"
+msgstr "%s Pode facer a acción '%s'.\n"
+
+#. TRANS: describes the target of an action.
+#: client/helpdata.c:2560
+msgid "domestic "
+msgstr "doméstico "
+
+#. TRANS: describes the target of an action.
+#: client/helpdata.c:2564
+msgid "foreign "
+msgstr "estranxeira "
+
+#. TRANS: action sub target extras with tile
+#. * extras target.
+#: client/helpdata.c:2577
+msgid "extras among "
+msgstr "extras entre "
+
+#. TRANS: action sub target kind.
+#: client/helpdata.c:2581
+#, c-format
+msgid "%s "
+msgstr "%s "
+
+#. TRANS: First %s in %s%s%s is the sub target kind.
+#. * The next may be an adjective (that includes a space).
+#. * The next is the name of the target kind.
+#. * Example: "* is done to extras on foreign tiles."
+#: client/helpdata.c:2592
+#, c-format
+msgid "  %s is done to %s%s%s.\n"
+msgstr "  %s faise para %s%s%s.\n"
+
+#. TRANS: said about an action. %s is a unit type
+#. * name.
+#: client/helpdata.c:2602
+#, c-format
+msgid "  %s uses up the %s.\n"
+msgstr "  %s usa o %s.\n"
+
+#. TRANS: The %s is a kind of battle defined in
+#. * actions.h. Example: "diplomatic battle".
+#: client/helpdata.c:2610
+#, c-format
+msgid "  %s can lead to a %s against a defender.\n"
+msgstr "  %s pode levar a un %s contra un defensor.\n"
+
+#: client/helpdata.c:2630
+#, c-format
+msgid "  %s may fail because of a dice throw.\n"
+msgstr "  %s pode fallar por mor dun lanzamento de dados.\n"
+
+#. TRANS: said about an action. %s is a unit type
+#. * name.
+#: client/helpdata.c:2640
+#, c-format
+msgid ""
+"  %s the %s may be captured while trying to escape after completing the mission.\n"
+msgstr ""
+"  %s o %s pode ser capturado mentres tenta escapar despois de completar a misión.\n"
+
+#. TRANS: Indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:2652
+#, c-format
+msgid "  %s ends this unit's turn.\n"
+msgstr "  %s remata a quenda desta unidade.\n"
+
+#. TRANS: Indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:2662
+#, c-format
+msgid ""
+"  %s ending up on a native tile after this action has been performed ends this "
+"unit's turn.\n"
+msgstr ""
+"  %s que remata nunha ficha nativa despois de realizar esta acción remata a quenda "
+"desta unidade.\n"
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2685
+#, c-format
+msgid "  %s target must be at the same tile.\n"
+msgstr "  %s obxectivo debe estar na mesmo cela.\n"
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2691
+#, c-format
+msgid "  %s target must be exactly %d tile away.\n"
+msgid_plural "  %s target must be exactly %d tiles away.\n"
+msgstr[0] "  %s obxectivo debe estar exactamente a %d cela de distancia.\n"
+msgstr[1] "  %s obxectivo debe estar exactamente a %d celas de distancia.\n"
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2703
+#, c-format
+msgid "  %s target can be anywhere.\n"
+msgstr "  %s obxectivo pode estar en calquera lugar.\n"
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2708
+#, c-format
+msgid "  %s target must be at least %d tile away.\n"
+msgid_plural "  %s target must be at least %d tiles away.\n"
+msgstr[0] "  %s obxectivo debe estar polo menos a %d cela.\n"
+msgstr[1] "  %s obxectivo debe estar polo menos a %d celas.\n"
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2719
+#, c-format
+msgid "  %s target can be max %d tile away.\n"
+msgid_plural "  %s target can be max %d tiles away.\n"
+msgstr[0] "  O obxectivo de %s pode estar ao máximo de %d cela.\n"
+msgstr[1] "  O obxectivo de %s pode estar como máximo a %d fichas de distancia.\n"
+
+#. TRANS: distance between an actor unit and its
+#. * target when performing a specific action.
+#: client/helpdata.c:2729
+#, c-format
+msgid "  %s target must be between %d and %d tile away.\n"
+msgid_plural "  %s target must be between %d and %d tiles away.\n"
+msgstr[0] "  %s obxectivo debe estar entre %d e %d cela de distancia.\n"
+msgstr[1] "  %s obxectivo debe estar entre %d e %d celas de distancia.\n"
+
+#. TRANS: ...performing this action ... Casus Belli
+#: client/helpdata.c:2743
+msgid "successfully"
+msgstr "con éxito"
+
+#. TRANS: ...performing this action ... Casus Belli
+#: client/helpdata.c:2745
+msgid "getting caught before"
+msgstr "ser atrapado antes"
+
+#. TRANS: successfully ... Peace, or Alliance
+#: client/helpdata.c:2794
+#, c-format
+msgid ""
+"  %s %s performing this action during %s causes international outrage: the whole "
+"world gets Casus Belli against you.\n"
+msgstr ""
+"  %s %s realiza esta acción durante %s provoca indignación internacional: o mundo "
+"enteiro pon a Casus Belli contra ti.\n"
+
+#. TRANS: successfully ... Peace, or Alliance
+#: client/helpdata.c:2806
+#, c-format
+msgid ""
+"  %s %s performing this action during %s gives the victim Casus Belli against you.\n"
+msgstr ""
+"  %s %s ao realizar esta acción durante %s dálle á vítima Casus Belli contra ti.\n"
+
+#. TRANS: the %d is the number of shields the unit can
+#. * contribute.
+#: client/helpdata.c:2823
+#, c-format
+msgid "  %s adds %d production.\n"
+msgstr "  %s engade %d produción.\n"
+
+#: client/helpdata.c:2834
+#, c-format
+msgid "  %s restores up to %d%% of the target unit's hit points.\n"
+msgstr "  %s restaura ata %d%% dos puntos de vida da unidade obxectivo.\n"
+
+#. TRANS: is talking about an action.
+#: client/helpdata.c:2846
+#, c-format
+msgid "  %s is disabled in the current game.\n"
+msgstr "  %s está desactivado no xogo actual.\n"
+
+#. TRANS: the %d is initial population.
+#: client/helpdata.c:2851
+#, c-format
+msgid "  %s initial population: %d.\n"
+msgid_plural "  %s initial population: %d.\n"
+msgstr[0] "  %s poboación inicial: %d.\n"
+msgstr[1] "  %s poboación inicial: %d.\n"
+
+#. TRANS: the %d is population.
+#: client/helpdata.c:2859
+#, c-format
+msgid "  %s max target size: %d.\n"
+msgid_plural "  %s max target size: %d.\n"
+msgstr[0] "  Tamaño de destino máximo de %s: %d.\n"
+msgstr[1] "  Tamaño de destino máximo de %s: %d.\n"
+
+#. TRANS: the %d is the population added.
+#: client/helpdata.c:2865
+#, c-format
+msgid "  %s adds %d population.\n"
+msgid_plural "  %s adds %d population.\n"
+msgstr[0] "  %s engade %d poboación.\n"
+msgstr[1] "  %s engade %d poboación.\n"
+
+#. TRANS: %d is bombard rate.
+#: client/helpdata.c:2873
+#, c-format
+msgid "  %s %d per turn.\n"
+msgstr "  %s %d por quenda.\n"
+
+#. TRANS: talking about bombard
+#: client/helpdata.c:2877
+#, c-format
+msgid "  %s Will damage all defenders on a tile, and have no risk for the attacker.\n"
+msgstr ""
+"  %s Danará a todos os defensores dunha ficha e non terá risco para o atacante.\n"
+
+#. TRANS: %s is a unit type.
+#: client/helpdata.c:2884
+#, c-format
+msgid "  %s upgraded to %s or, when possible, to the unit type it upgrades to.\n"
+msgstr ""
+"  %s actualizouse a %s ou, cando sexa posible, ao tipo de unidade ao que se "
+"actualiza.\n"
+
+#: client/helpdata.c:2891
+#, c-format
+msgid ""
+"  %s weaker when tired. If performed with less than a single move point left the "
+"attack power is reduced accordingly.\n"
+msgstr ""
+"  %s máis débil cando está canso. Se se realiza con menos dun só punto de movemento, "
+"o poder de ataque redúcese en consecuencia.\n"
+
+#: client/helpdata.c:2898
+#, c-format
+msgid "  %s can wipe stack of units with zero defense.\n"
+msgstr "  %s pode borrar a pila de unidades sen defensa.\n"
+
+#. TRANS: %s is a unit type. "MP" = movement points.
+#: client/helpdata.c:2904
+#, c-format
+msgid "  %s is converted into %s (takes %d MP).\n"
+msgid_plural "  %s is converted into %s (takes %d MP).\n"
+msgstr[0] "  %s convértese en %s (leva %d MP).\n"
+msgstr[1] "  %s convértese en %s (leva %d MP).\n"
+
+#. TRANS: percentage
+#: client/helpdata.c:2917
+#, c-format
+msgid "  %s %d%% of the population of each city inside the nuclear blast dies.\n"
+msgstr "  %s %d%% da poboación de cada cidade dentro da explosión nuclear morre.\n"
+
+#: client/helpdata.c:2922
+#, c-format
+msgid "  %s can never destroy city completely (%d%% of size 1 rounds down to 0).\n"
+msgstr ""
+"  %s nunca pode destruír a cidade por completo (%d%% do tamaño 1 redondea a 0).\n"
+
+#: client/helpdata.c:2927
+#, c-format
+msgid "  %s can even destroy city completely (%d%% of size 1 rounds up to 1).\n"
+msgstr ""
+"  %s pode incluso destruír a cidade por completo (%d%% do tamaño 1 redondea a 1).\n"
+
+#: client/helpdata.c:2934
+#, c-format
+msgid "  %s all units caught in the open by the nuclear blast die.\n"
+msgstr ""
+"  %s morren todas as unidades atrapadas ao descuberto pola explosión nuclear.\n"
+
+#. TRANS: percentage
+#: client/helpdata.c:2938
+#, c-format
+msgid ""
+"  %s a unit caught in the nuclear blast while inside a city has a %d%% chance of "
+"survival.\n"
+msgstr ""
+"  %s unha unidade atrapada na explosión nuclear mentres está dentro dunha cidade ten "
+"un %d%% de posibilidades de supervivencia.\n"
+
+#: client/helpdata.c:2944
+#, c-format
+msgid "  %s all units caught in the nuclear blast die.\n"
+msgstr "  %s morren todas as unidades atrapadas na explosión nuclear.\n"
+
+#: client/helpdata.c:2959
+#, c-format
+msgid "  %s has a squared blast radius of %d.\n"
+msgstr "  %s ten un raio de explosión cadrado de %d.\n"
+
+#: client/helpdata.c:2968
+#, c-format
+msgid "  %s converts target tile terrain to another type.\n"
+msgstr "  %s converte o terreo de baldosa obxectivo a outro tipo.\n"
+
+#. TRANS: %s is list of extra types separated by ',' and 'and'
+#: client/helpdata.c:2988
+#, c-format
+msgid "  %s builds %s on tiles.\n"
+msgstr ""
+"  %s constrúe %s en celas.\n"
+"\n"
+
+#. TRANS: list of extras separated by "and"
+#: client/helpdata.c:3010
+#, c-format
+msgid "  %s cleans %s from tiles.\n"
+msgstr "  %s limpa %s das celas.\n"
+
+#. TRANS: list of extras separated by "and"
+#: client/helpdata.c:3032
+#, c-format
+msgid "  %s pillages %s from tiles.\n"
+msgstr "  %s saquea a %s das fichas.\n"
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces
+#: client/helpdata.c:3061
+#, c-format
+msgid "  %s to stay put. No defensive bonus.\n"
+msgstr "  %s para quedarse. Sen bonos defensivos.\n"
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces
+#: client/helpdata.c:3067
+#, c-format
+msgid "  %s granting a %d%% defensive bonus.\n"
+msgstr "  %s concede un bono defensivo %d%%.\n"
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#. * %s is a list of extra types separated by "and".
+#: client/helpdata.c:3100
+#, c-format
+msgid "  %s done to %s.\n"
+msgstr "  %s feito para %s.\n"
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:3117
+#, c-format
+msgid "  %s if a suitable hut is at the targetet tile it will be entered.\n"
+msgstr "  %s se hai unha cabana axeitada na ficha de destino, introducirase nela.\n"
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#: client/helpdata.c:3124
+#, c-format
+msgid "  %s if a suitable hut is at the targetet tile it will be frightened.\n"
+msgstr "  %s se hai unha cabana axeitada na ficha de destino terá medo.\n"
+
+#. TRANS: indented unit action property, preserve
+#. * leading spaces.
+#. * The %s is the unit type name
+#: client/helpdata.c:3132
+#, c-format
+msgid ""
+"  %s the %s may end up loaded into a transport if it can't survive on its own at the "
+"target tile.\n"
+msgstr ""
+"  %s o %s pode acabar cargado nun transporte se non pode sobrevivir por si só no "
+"cela de destino.\n"
+
+#. TRANS: talking about non lethal attacks
+#: client/helpdata.c:3139
+#, c-format
+msgid "  %s These attacks will only damage (never kill) defenders.\n"
+msgstr "  %s Estes ataques só danarán (nunca matarán) aos defensores.\n"
+
+#. TRANS: %s is an action that can block another.
+#: client/helpdata.c:3160
+#, c-format
+msgid "'%s'"
+msgstr "'%s'"
+
+#. TRANS: %s is a list of actions separated by "or".
+#: client/helpdata.c:3172
+#, c-format
+msgid "  %s can't be done if %s is legal.\n"
+msgstr "  %s non se pode facer se %s é legal.\n"
+
+#: client/helpdata.c:3217
+#, c-format
+msgid "%s Doing the action '%s' to this unit is impossible.\n"
+msgstr "%s É imposible realizar a acción '%s' nesta unidade.\n"
+
+#: client/helpdata.c:3225
+#, c-format
+msgid "%s Will never achieve veteran status.\n"
+msgstr "%s nunca acadará o status de veterano.\n"
+
+#: client/helpdata.c:3238
+#, c-format
+msgid "%s May acquire veteran status.\n"
+msgstr "%s pode adquirir o status de veterano.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3244
+#, c-format
+msgid "  %s Veterans have increased strength in combat.\n"
+msgstr "  %s Veteranos aumentaron a súa forza no combate.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3252
+#, c-format
+msgid "  %s Veterans have improved chances in diplomatic contests.\n"
+msgstr "  %s Veteranos melloraron as posibilidades nos concursos diplomáticos.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3257
+#, c-format
+msgid "  %s Veterans are more likely to survive missions.\n"
+msgstr "  %s Os veteranos teñen máis probabilidades de sobrevivir ás misións.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:3264
+#, c-format
+msgid "  %s Veterans work faster.\n"
+msgstr "  %s Veteranos traballan máis rápido.\n"
+
+#: client/helpdata.c:3275
+msgid "This type of unit has its own veteran levels:"
+msgstr "Este tipo de unidade ten os seus propios niveis de veteranos:"
+
+#: client/helpdata.c:3315
+msgid ""
+"Belongs to the default tech class.\n"
+"\n"
+msgstr ""
+"Pertence á clase de tecnoloxía predeterminada.\n"
+"\n"
+
+#: client/helpdata.c:3317
+#, c-format
+msgid ""
+"Belongs to tech class %s.\n"
+"\n"
+msgstr ""
+"Pertence á clase de tecnoloxía %s.\n"
+"\n"
+
+#: client/helpdata.c:3330
+#, c-format
+msgid "Starting now, researching %s would need %d bulb."
+msgid_plural "Starting now, researching %s would need %d bulbs."
+msgstr[0] "A partir de agora, a investigación de %s necesitaría %d bulbo."
+msgstr[1] "A partir de agora, a investigación de %s necesitaría %d lámpadas."
+
+#. TRANS: appended to another sentence. Preserve the
+#. * leading space.
+#: client/helpdata.c:3342
+#, c-format
+msgid " The whole project will require %d bulb to complete."
+msgid_plural " The whole project will require %d bulbs to complete."
+msgstr[0] " Todo o proxecto necesitará %d bulbo para completar."
+msgstr[1] " Todo o proxecto precisará de %d lámpadas para completar."
+
+#. TRANS: last %s is a sentence pluralized separately.
+#: client/helpdata.c:3348
+#, c-format
+msgid "To research %s you need to research %d other technology first.%s"
+msgid_plural "To research %s you need to research %d other technologies first.%s"
+msgstr[0] ""
+"Para investigar en %s, primeiro necesitas investigar en %d outras tecnoloxías.%s"
+msgstr[1] "Para investigar %s, primeiro necesitas investigar outras %d tecnoloxías.%s"
+
+#: client/helpdata.c:3357
+msgid "You cannot research this technology."
+msgstr "Non podes investigar esta tecnoloxía."
+
+#. TRANS: preserve leading space
+#: client/helpdata.c:3363
+msgid " This number may vary depending on what other players research.\n"
+msgstr " Este número pode variar dependendo do que investiguen outros xogadores.\n"
+
+#: client/helpdata.c:3374
+msgid "Requirements to research:\n"
+msgstr "Requisitos para investigar:\n"
+
+#: client/helpdata.c:3392
+#, c-format
+msgid "%s All players start the game with knowledge of this technology.\n"
+msgstr "%s Todos os xogadores comezan o xogo co coñecemento desta tecnoloxía.\n"
+
+#. TRANS: %s is a nation plural
+#: client/helpdata.c:3414
+#, c-format
+msgid "%s The %s start the game with knowledge of this technology.\n"
+msgstr "%s Os %s comezan o xogo co coñecemento desta tecnoloxía.\n"
+
+#. TRANS: 'and'-separated list of techs
+#: client/helpdata.c:3469
+#, c-format
+msgid "%s Only those who know %s can acquire this technology (by any means).\n"
+msgstr ""
+"%s Só os que coñezan a %s poden adquirir esta tecnoloxía (por calquera medio).\n"
+
+#: client/helpdata.c:3479
+#, c-format
+msgid "%s The first player to learn %s gets an immediate advance.\n"
+msgstr "%s O primeiro xogador en aprender %s recibe un avance inmediato.\n"
+
+#: client/helpdata.c:3496
+#, c-format
+msgid ""
+"%s To preserve this technology for our nation some bulbs are needed each turn.\n"
+msgstr ""
+"%s Para preservar esta tecnoloxía para a nosa nación necesítanse algunhas lámpadas "
+"cada volta.\n"
+
+#: client/helpdata.c:3536
+#, c-format
+msgid "%s You cannot build cities on this terrain.\n"
+msgstr "%s Non podes construír cidades neste terreo.\n"
+
+#: client/helpdata.c:3544
+#, c-format
+msgid "%s Paths cannot be built on this terrain.\n"
+msgstr "Non se poden construír %s camiños neste terreo.\n"
+
+#: client/helpdata.c:3555
+#, c-format
+msgid "%s Bases cannot be built on this terrain.\n"
+msgstr "Non se poden construír %s bases neste terreo.\n"
+
+#: client/helpdata.c:3564
+#, c-format
+msgid "%s The coastline of this terrain is unsafe.\n"
+msgstr "%s O litoral deste terreo non é seguro.\n"
+
+#. TRANS: %s is a list of unit classes separated by "and".
+#: client/helpdata.c:3581 client/helpdata.c:4053
+#, c-format
+msgid "%s Can be traveled by %s units.\n"
+msgstr "%s Pódese percorrer %s unidades.\n"
+
+#: client/helpdata.c:3588
+#, c-format
+msgid ""
+"%s Units on this terrain neither impose zones of control nor are restricted by "
+"them.\n"
+msgstr ""
+"%s As unidades neste terreo non impoñen zonas de control nin están restrinxidas por "
+"elas.\n"
+
+#: client/helpdata.c:3592
+#, c-format
+msgid ""
+"%s Units on this terrain may impose a zone of control, or be restricted by one.\n"
+msgstr ""
+"%s As unidades neste terreo poden impoñer unha zona de control ou estar restrinxidas "
+"por unha.\n"
+
+#: client/helpdata.c:3769
+#, c-format
+msgid ", +%d food"
+msgid_plural ", +%d food"
+msgstr[0] ", +%d alimento"
+msgstr[1] ", +%d alimentos"
+
+#: client/helpdata.c:3773
+#, c-format
+msgid ", +%d shield"
+msgid_plural ", +%d shields"
+msgstr[0] ", +%d escudo"
+msgstr[1] ", +%d escudos"
+
+#: client/helpdata.c:3777
+#, c-format
+msgid ", +%d trade"
+msgid_plural ", +%d trade"
+msgstr[0] ", +%d comercio"
+msgstr[1] ", +%d comercio"
+
+#: client/helpdata.c:3835
+msgid "Build by issuing an \"irrigate\" order.\n"
+msgstr "Construír emitindo unha orde de \"rego\".\n"
+
+#: client/helpdata.c:3839
+msgid "Build by issuing a \"mine\" order.\n"
+msgstr "Constrúe emitindo unha orde \"mina\".\n"
+
+#: client/helpdata.c:3843
+msgid "Build by issuing a \"road\" order.\n"
+msgstr "Construír mediante a emisión dunha orde de \"estrada\".\n"
+
+#: client/helpdata.c:3850
+msgid "Build by issuing a \"build base\" order.\n"
+msgstr "Construír mediante a emisión dunha orde de \"construción base\".\n"
+
+#. TRANS: %s is a gui_type base string from a ruleset
+#: client/helpdata.c:3867
+#, c-format
+msgid "Build by issuing a \"%s\" order.\n"
+msgstr "Construír emitindo unha orde \"%s\".\n"
+
+#: client/helpdata.c:3874
+msgid "May randomly appear around polluting city.\n"
+msgstr "Pode aparecer ao azar arredor da cidade contaminante.\n"
+
+#: client/helpdata.c:3879
+msgid "May randomly appear around nuclear blast.\n"
+msgstr "Pode aparecer ao azar arredor da explosión nuclear.\n"
+
+#: client/helpdata.c:3887
+msgid "Placed by map generator.\n"
+msgstr "Colocado polo xerador de mapas.\n"
+
+#: client/helpdata.c:3892
+msgid "Can be explored by certain units.\n"
+msgstr "Pode ser explorado por determinadas unidades.\n"
+
+#: client/helpdata.c:3897
+msgid "May appear spontaneously.\n"
+msgstr "Pode aparecer espontáneamente.\n"
+
+#: client/helpdata.c:3912
+msgid "Requirements to build:\n"
+msgstr "Requisitos para construír:\n"
+
+#: client/helpdata.c:3919
+#, c-format
+msgid "Cost: %d\n"
+msgstr "Custo: %d\n"
+
+#: client/helpdata.c:3951
+msgid "Can be pillaged by units (time is terrain-dependent).\n"
+msgstr "Pode ser saqueado por unidades (o tempo depende do terreo).\n"
+
+#: client/helpdata.c:3954
+#, c-format
+msgid "Can be pillaged by units (takes %d turn).\n"
+msgid_plural "Can be pillaged by units (takes %d turns).\n"
+msgstr[0] "Pode ser saqueado por unidades (leva %d quenda).\n"
+msgstr[1] "Pode ser saqueado por unidades (leva %d quendas).\n"
+
+#: client/helpdata.c:3985
+msgid "Can be cleaned by units (time is terrain-dependent).\n"
+msgstr "Pódese limpar por unidades (o tempo depende do terreo).\n"
+
+#: client/helpdata.c:3988
+#, c-format
+msgid "Can be cleaned by units (takes %d turn).\n"
+msgid_plural "Can be cleaned by units (takes %d turns).\n"
+msgstr[0] "Pódese limpar por unidades (leva %d quenda).\n"
+msgstr[1] "Pódese limpar por unidades (leva %d quendas).\n"
+
+#: client/helpdata.c:4002
+msgid "Requirements to remove:\n"
+msgstr "Requisitos para eliminar:\n"
+
+#: client/helpdata.c:4027
+#, c-format
+msgid "%s Visible only if %s known.\n"
+msgstr "%s Visible só se se coñece %s.\n"
+
+#: client/helpdata.c:4034
+#, c-format
+msgid "%s Units inside are hidden from non-allied players.\n"
+msgstr "%s As unidades dentro están ocultas para os xogadores non aliados.\n"
+
+#. TRANS: %s is a list of unit classes separated by "and".
+#: client/helpdata.c:4058
+#, c-format
+msgid "%s Native to %s units.\n"
+msgstr "%s Nativo de %s unidades.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:4067
+#, c-format
+msgid ""
+"  %s Such units can move onto this tile even if it would not normally be suitable "
+"terrain.\n"
+msgstr ""
+"  %s Tales unidades poden moverse a esta ficha aínda que normalmente non fose un "
+"terreo axeitado.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:4074
+#, c-format
+msgid ""
+"  %s Such units situated here are not considered aggressive if this tile is within "
+"%d tile of a friendly city.\n"
+msgid_plural ""
+"  %s Such units situated here are not considered aggressive if this tile is within "
+"%d tiles of a friendly city.\n"
+msgstr[0] ""
+"  %s Estas unidades situadas aquí non se consideran agresivas se esta ficha está "
+"dentro de %d ficha dunha cidade amiga.\n"
+msgstr[1] ""
+"  %s Estas unidades situadas aquí non se consideran agresivas se esta ficha está "
+"dentro de %d fichas dunha cidade amiga.\n"
+
+#. TRANS: indented; preserve leading spaces
+#: client/helpdata.c:4085
+#, c-format
+msgid "  %s Such units get a %d%% defense bonus on this tile.\n"
+msgstr "  %s Estas unidades obteñen unha bonificación de defensa %d%% nesta ficha.\n"
+
+#. TRANS: %s is a list of unit types separated by "and".
+#: client/helpdata.c:4107
+#, c-format
+msgid "%s Can be conquered by %s.\n"
+msgstr "%s pode ser conquistado por %s.\n"
+
+#: client/helpdata.c:4115
+#, c-format
+msgid "%s Allows infinite movement.\n"
+msgstr "%s Permite movementos infinitos.\n"
+
+#. TRANS: "MP" = movement points. Second %s may have a
+#. * fractional part.
+#: client/helpdata.c:4120
+#, c-format
+msgid "%s Movement cost along %s is %s MP.\n"
+msgstr "%s O custo de movemento ao longo de %s é de %s MP.\n"
+
+#: client/helpdata.c:4130
+#, c-format
+msgid "%s Defeat of one unit does not cause death of all other units on this tile.\n"
+msgstr ""
+"%s A derrota dunha unidade non causa a morte de todas as outras unidades desta "
+"ficha.\n"
+
+#: client/helpdata.c:4136
+#, c-format
+msgid "%s Extends national borders of the building nation.\n"
+msgstr "%s Estende as fronteiras nacionais da nación construída.\n"
+
+#: client/helpdata.c:4141
+#, c-format
+msgid "%s Grants permanent vision of an area around the tile to its owner.\n"
+msgstr ""
+"%s Concede ao seu propietario unha visión permanente dunha área arredor da cela.\n"
+
+#: client/helpdata.c:4146
+#, c-format
+msgid ""
+"%s Allows the owner to see normally invisible stealth units in an area around the "
+"tile.\n"
+msgstr ""
+"%s Permítelle ao propietario ver unidades furtivas normalmente invisibles nunha zona "
+"arredor da cela.\n"
+
+#: client/helpdata.c:4151
+#, c-format
+msgid ""
+"%s Allows the owner to see normally invisible subsurface units in an area around the "
+"tile.\n"
+msgstr ""
+"%s Permítelle ao propietario ver unidades subterráneas normalmente invisibles nunha "
+"zona arredor da cela.\n"
+
+#: client/helpdata.c:4189
+msgid ""
+"\n"
+"Time to build and output bonus depends on terrain:\n"
+"\n"
+msgstr ""
+"\n"
+"O tempo de construción e a bonificación de saída depende do terreo:\n"
+"\n"
+
+#. TRANS: Header for fixed-width road properties table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:4193
+msgid ""
+"Terrain       Time     Bonus F/P/T\n"
+"----------------------------------\n"
+msgstr ""
+"Bonificación de tempo de terreo F/P/T\n"
+"----------------------------------\n"
+
+#: client/helpdata.c:4197
+msgid ""
+"\n"
+"Time to build depends on terrain:\n"
+"\n"
+msgstr ""
+"\n"
+"O tempo de construción depende do terreo:\n"
+"\n"
+
+#. TRANS: Header for fixed-width extra properties table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:4201
+msgid ""
+"Terrain       Time\n"
+"------------------\n"
+msgstr ""
+"Tempo do terreo\n"
+"------------------\n"
+
+#. TRANS: Header for fixed-width road properties table.
+#. * TRANS: Translators cannot change column widths :(
+#: client/helpdata.c:4208
+msgid ""
+"\n"
+"Yields an output bonus with some terrains:\n"
+"\n"
+msgstr ""
+"\n"
+"Produce unha bonificación de saída con algúns terreos:\n"
+"\n"
+
+#: client/helpdata.c:4210
+msgid ""
+"Terrain       Bonus F/P/T\n"
+"-------------------------\n"
+msgstr ""
+"Bonificación de terreo F/P/T\n"
+"-------------------------\n"
+
+#: client/helpdata.c:4270
+msgid ""
+"There's no bonuses paid when trade route gets established.\n"
+"\n"
+msgstr ""
+"Non se pagan bonos cando se establece a ruta comercial.\n"
+"\n"
+
+#: client/helpdata.c:4273
+#, c-format
+msgid "When trade route gets established, %d%% of the normal bonus is paid.\n"
+msgstr "Cando se establece a ruta comercial, págase o %d%% da bonificación normal.\n"
+
+#: client/helpdata.c:4276
+#, c-format
+msgid "Sending city enjoys %d%% income from the route.\n"
+msgstr "A cidade emisora ​​goza dun %d%% de ingresos pola ruta.\n"
+
+#: client/helpdata.c:4278
+#, c-format
+msgid ""
+"Receiving city enjoys %d%% income from the route.\n"
+"\n"
+msgstr ""
+"A cidade receptora goza dun %d%% de ingresos pola ruta.\n"
+"\n"
+
+#: client/helpdata.c:4364
+msgid "Features:\n"
+msgstr "Características:\n"
+
+#. TRANS: Empty output type list, should never happen.
+#: client/helpdata.c:4491 client/helpdata.c:4492
+msgid "?outputlist: Nothing "
+msgstr "?lista de saída: nada "
+
+#: client/helpdata.c:4504
+#, c-format
+msgid ""
+"%s Military units away from home and field units will each cause %d citizen to "
+"become unhappy.\n"
+msgid_plural ""
+"%s Military units away from home and field units will each cause %d citizens to "
+"become unhappy.\n"
+msgstr[0] ""
+"%s As unidades militares fóra da casa e as unidades de campo farán que %d cidadán se "
+"volva infeliz.\n"
+msgstr[1] ""
+"%s As unidades militares afastadas da casa e as unidades de campo farán que %d "
+"cidadáns non sexan felices.\n"
+"\n"
+
+#: client/helpdata.c:4517
+#, c-format
+msgid ""
+"%s Unhappiness from foreign citizens due to war with their home state is %d%% the "
+"usual value.\n"
+msgstr ""
+"%s A infelicidade dos cidadáns estranxeiros debido á guerra co seu estado de orixe é "
+"%d%% o valor habitual.\n"
+
+#: client/helpdata.c:4523
+#, c-format
+msgid ""
+"%s No unhappiness from foreign citizens even when at war with their home state.\n"
+msgstr ""
+"%s Non hai infelicidade dos cidadáns estranxeiros aínda que estean en guerra co seu "
+"estado de orixe.\n"
+
+#. TRANS: not pluralised as gettext doesn't support
+#. * fractional numbers, which this might be
+#: client/helpdata.c:4530
+#, c-format
+msgid ""
+"%s Each foreign citizen causes %.2g unhappiness in their city while you are at war "
+"with their home state.\n"
+msgstr ""
+"%s Cada cidadán estranxeiro causa %.2g infelicidade na súa cidade mentres estás en "
+"guerra co seu estado de orixe.\n"
+
+#: client/helpdata.c:4540
+#, c-format
+msgid "%s Each of your cities will avoid %d unhappiness caused by units.\n"
+msgid_plural "%s Each of your cities will avoid %d unhappiness caused by units.\n"
+msgstr[0] ""
+"%s Cada unha das túas cidades evitará %d infelicidade causada polas unidades.\n"
+msgstr[1] ""
+"%s Cada unha das túas cidades evitará %d infelicidade causada polas unidades.\n"
+
+#: client/helpdata.c:4551
+#, c-format
+msgid ""
+"%s Each of your cities will avoid %d unhappiness, not including that caused by "
+"aggression.\n"
+msgid_plural ""
+"%s Each of your cities will avoid %d unhappiness, not including that caused by "
+"aggression.\n"
+msgstr[0] ""
+"%s Cada unha das túas cidades evitará %d infelicidade, sen incluír a causada pola "
+"agresión.\n"
+msgstr[1] ""
+"%s Cada unha das túas cidades evitará %d infelicidade, sen incluír a causada pola "
+"agresión.\n"
+
+#: client/helpdata.c:4562
+#, c-format
+msgid ""
+"%s Each of your cities will avoid %d unhappiness, including that caused by "
+"aggression.\n"
+msgid_plural ""
+"%s Each of your cities will avoid %d unhappiness, including that caused by "
+"aggression.\n"
+msgstr[0] ""
+"%s Cada unha das túas cidades evitará %d infelicidade, incluída a causada pola "
+"agresión.\n"
+msgstr[1] ""
+"%s Cada unha das túas cidades evitará %d infelicidade, incluída a causada pola "
+"agresión.\n"
+
+#. TRANS: %s is the output type, like 'shield'
+#. * or 'gold'.
+#: client/helpdata.c:4577
+#, c-format
+msgid "%s You pay no %s upkeep for your units.\n"
+msgstr "%s Non pagas %s mantemento das túas unidades.\n"
+
+#: client/helpdata.c:4581
+#, c-format
+msgid "%s You pay no upkeep for your units.\n"
+msgstr "%s Non pagas mantemento polas túas unidades.\n"
+
+#. TRANS: %s is the output type, like 'shield'
+#. * or 'gold'.
+#: client/helpdata.c:4590
+#, c-format
+msgid "%s You pay %.2g times normal %s upkeep for your units.\n"
+msgstr "%s Pagas %.2g veces o mantemento normal de %s das túas unidades.\n"
+
+#: client/helpdata.c:4595
+#, c-format
+msgid "%s You pay %.2g times normal upkeep for your units.\n"
+msgstr "%s Pagas %.2g veces o mantemento normal das túas unidades.\n"
+
+#. TRANS: %s is the output type, like 'shield' or
+#. * 'gold'; pluralised in %d but there is currently
+#. * no way to control the singular/plural name of the
+#. * output type; sorry
+#: client/helpdata.c:4610
+#, c-format
+msgid "%s Each of your cities will avoid paying %d %s upkeep for your units.\n"
+msgid_plural "%s Each of your cities will avoid paying %d %s upkeep for your units.\n"
+msgstr[0] ""
+"%s Cada unha das túas cidades evitará pagar %d %s mantemento das túas unidades.\n"
+msgstr[1] ""
+"%s Cada unha das túas cidades evitará pagar %d %s mantemento das túas unidades.\n"
+
+#. TRANS: Amount is subtracted from upkeep cost
+#. * for each upkeep type.
+#: client/helpdata.c:4620
+#, c-format
+msgid "%s Each of your cities will avoid paying %d upkeep for your units.\n"
+msgid_plural "%s Each of your cities will avoid paying %d upkeep for your units.\n"
+msgstr[0] ""
+"%s Cada unha das túas cidades evitará pagar %d mantemento polas túas unidades.\n"
+msgstr[1] ""
+"%s Cada unha das túas cidades evitará pagar %d mantemento polas túas unidades.\n"
+
+#: client/helpdata.c:4631
+#, c-format
+msgid "%s If you lose your capital, the base chance of civil war is %d%%.\n"
+msgstr "%s Se perde o seu capital, a probabilidade básica de guerra civil é %d%%.\n"
+
+#: client/helpdata.c:4639
+#, c-format
+msgid ""
+"%s You can have %d city before an additional unhappy citizen appears in each city "
+"due to civilization size.\n"
+msgid_plural ""
+"%s You can have up to %d cities before an additional unhappy citizen appears in each "
+"city due to civilization size.\n"
+msgstr[0] ""
+"%s Podes ter %d cidade antes de que apareza un cidadán infeliz adicional en cada "
+"cidade debido ao tamaño da civilización.\n"
+msgstr[1] ""
+"%s Podes ter ata %d cidades antes de que apareza un cidadán infeliz adicional en "
+"cada cidade debido ao tamaño da civilización.\n"
+
+#: client/helpdata.c:4651
+#, c-format
+msgid ""
+"%s After the first unhappy citizen due to civilization size, for each %d additional "
+"city another unhappy citizen will appear.\n"
+msgid_plural ""
+"%s After the first unhappy citizen due to civilization size, for each %d additional "
+"cities another unhappy citizen will appear.\n"
+msgstr[0] ""
+"%s Despois do primeiro cidadán infeliz debido ao tamaño da civilización, por cada %d "
+"cidade adicional aparecerá outro cidadán infeliz.\n"
+msgstr[1] ""
+"%s Despois do primeiro cidadán infeliz debido ao tamaño da civilización, por cada %d "
+"cidades adicionais aparecerá outro cidadán infeliz.\n"
+
+#: client/helpdata.c:4665
+#, c-format
+msgid "%s The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
+msgstr "%s A taxa máxima que pode establecer para ciencia, ouro ou luxos é %d%%.\n"
+
+#: client/helpdata.c:4670
+#, c-format
+msgid "%s Has unlimited science/gold/luxuries rates.\n"
+msgstr "%s ten tarifas ilimitadas de ciencia/ouro/luxos.\n"
+
+#: client/helpdata.c:4678
+#, c-format
+msgid ""
+"%s Your units may impose martial law. Each military unit inside a city will force %d "
+"unhappy citizen to become content.\n"
+msgid_plural ""
+"%s Your units may impose martial law. Each military unit inside a city will force %d "
+"unhappy citizens to become content.\n"
+msgstr[0] ""
+"%s As túas unidades poden impoñer a lei marcial. Cada unidade militar dentro dunha "
+"cidade obrigará a %d cidadán infeliz a contentarse.\n"
+msgstr[1] ""
+"%s As túas unidades poden impoñer a lei marcial. Cada unidade militar dentro dunha "
+"cidade obrigará a %d cidadáns infelices a contentarse.\n"
+
+#: client/helpdata.c:4691
+#, c-format
+msgid "%s A maximum of %d unit in each city can enforce martial law.\n"
+msgid_plural "%s A maximum of %d units in each city can enforce martial law.\n"
+msgstr[0] ""
+"%s Un máximo de %d unidade en cada cidade pode facer cumprir a lei marcial.\n"
+msgstr[1] ""
+"%s Un máximo de %d unidades en cada cidade poden facer cumprir a lei marcial.\n"
+
+#: client/helpdata.c:4702
+#, c-format
+msgid "%s You may grow your cities by means of celebrations."
+msgstr "%s Podes facer crecer as túas cidades mediante celebracións."
+
+#. TRANS: Preserve leading space. %d should always be
+#. * 2 or greater.
+#: client/helpdata.c:4708
+#, c-format
+msgid " (Cities below size %d cannot grow in this way.)"
+msgstr " (As cidades por debaixo do tamaño %d non poden crecer deste xeito)."
+
+#: client/helpdata.c:4717
+#, c-format
+msgid ""
+"%s If a city is in disorder for more than %d turn in a row, government will fall "
+"into anarchy.\n"
+msgid_plural ""
+"%s If a city is in disorder for more than %d turns in a row, government will fall "
+"into anarchy.\n"
+msgstr[0] ""
+"%s Se unha cidade está en desorde durante máis de %d turno seguido, o goberno caerá "
+"na anarquía.\n"
+msgstr[1] ""
+"%s Se unha cidade está en desorde durante máis de %d voltas seguidas, o goberno "
+"caerá na anarquía.\n"
+
+#: client/helpdata.c:4728
+#, c-format
+msgid "%s Has a senate that may prevent declaration of war.\n"
+msgstr "%s Ten un Senado que pode impedir a declaración de guerra.\n"
+
+#: client/helpdata.c:4735
+#, c-format
+msgid "%s Allows partisans when cities are taken by the enemy.\n"
+msgstr "%s Permite partidarios cando as cidades son tomadas polo inimigo.\n"
+
+#: client/helpdata.c:4742
+#, c-format
+msgid ""
+"%s Buildings that normally confer bonuses against unhappiness will instead give "
+"gold.\n"
+msgstr ""
+"%s Os edificios que normalmente ofrecen bonificacións contra a infelicidade darán "
+"ouro.\n"
+
+#. TRANS: %s is list of unit types separated by 'or'
+#: client/helpdata.c:4758
+#, c-format
+msgid "%s Pays no upkeep for %s.\n"
+msgstr "%s non paga mantemento por %s.\n"
+
+#: client/helpdata.c:4766
+#, c-format
+msgid "%s Has no unhappy citizens.\n"
+msgstr "%s non ten cidadáns descontentos.\n"
+
+#. TRANS: %s is a unit class
+#: client/helpdata.c:4791
+#, c-format
+msgid "?unitclass:* New %s units will be veteran.\n"
+msgstr "?unitclass:* As novas %s unidades serán veteranas.\n"
+
+#. TRANS: %s is a (translatable) unit type flag
+#: client/helpdata.c:4797
+#, c-format
+msgid "?unitflag:* New %s units will be veteran.\n"
+msgstr "?unitflag:* As novas %s unidades serán veteranas.\n"
+
+#. TRANS: "* New Partisan units will have the rank
+#. * of elite."
+#: client/helpdata.c:4809
+#, c-format
+msgid "?unittype:%s New %s units will have the rank of %s.\n"
+msgstr "?unittype:%s As novas %s unidades terán o rango de %s.\n"
+
+#: client/helpdata.c:4818
+#, c-format
+msgid "%s New units will be veteran.\n"
+msgstr "%s As novas unidades serán veteranas.\n"
+
+#. TRANS: %s is list of output types, with 'or';
+#. * pluralised in %d but of course the output types
+#. * can't be pluralised; sorry
+#: client/helpdata.c:4828
+#, c-format
+msgid ""
+"%s Each worked tile that gives more than %d %s will suffer a -1 penalty, unless the "
+"city working it is celebrating."
+msgid_plural ""
+"%s Each worked tile that gives more than %d %s will suffer a -1 penalty, unless the "
+"city working it is celebrating."
+msgstr[0] ""
+"%s Cada ficha traballada que dea máis de %d %s sufrirá unha penalización de -1, a "
+"non ser que a cidade que a traballa estea celebrando."
+msgstr[1] ""
+"%s Cada ficha traballada que dea máis de %d %s sufrirá unha penalización de -1, a "
+"non ser que a cidade que a traballa estea celebrando."
+
+#. TRANS: Preserve leading space. %d should always be
+#. * 2 or greater.
+#: client/helpdata.c:4839 client/helpdata.c:4859
+#, c-format
+msgid " (Cities below size %d will not celebrate.)"
+msgstr " (As cidades por debaixo do tamaño %d non celebrarán.)"
+
+#. TRANS: %s is list of output types, with 'or'
+#: client/helpdata.c:4848
+#, c-format
+msgid ""
+"%s Each worked tile with at least 1 %s will yield %d more of it while the city "
+"working it is celebrating."
+msgid_plural ""
+"%s Each worked tile with at least 1 %s will yield %d more of it while the city "
+"working it is celebrating."
+msgstr[0] ""
+"%s Cada ficha traballada con polo menos 1 %s dará %d máis mentres a cidade que a "
+"traballa está a celebrar."
+msgstr[1] ""
+"%s Cada ficha traballada con polo menos 1 %s dará %d máis mentres a cidade que a "
+"traballa está a celebrar."
+
+#. TRANS: %s is list of output types, with 'or'
+#: client/helpdata.c:4867
+#, c-format
+msgid "%s Each worked tile with at least 1 %s will yield %d more of it.\n"
+msgid_plural "%s Each worked tile with at least 1 %s will yield %d more of it.\n"
+msgstr[0] "%s Cada cela traballada con polo menos 1 %s dará %d máis.\n"
+msgstr[1] "%s Cada cela traballada con polo menos 1 %s dará %d máis.\n"
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4878
+#, c-format
+msgid "%s %s production is increased %d%%.\n"
+msgstr "%s %s a produción increméntase %d%%.\n"
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4886
+#, c-format
+msgid "%s %s production will suffer massive losses.\n"
+msgstr "A produción de %s %s sufrirá perdas masivas.\n"
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4891
+#, c-format
+msgid "%s %s production will suffer some losses.\n"
+msgstr "A produción de %s %s sufrirá algunhas perdas.\n"
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4896
+#, c-format
+msgid "%s %s production will suffer a small amount of losses.\n"
+msgstr "%s %s a produción sufrirá unha pequena cantidade de perdas.\n"
+
+#: client/helpdata.c:4905
+#, c-format
+msgid "%s Increases the chance of plague within your cities.\n"
+msgstr "%s Aumenta as posibilidades de plaga nas túas cidades.\n"
+
+#: client/helpdata.c:4908
+#, c-format
+msgid "%s Decreases the chance of plague within your cities.\n"
+msgstr "%s Diminúe a probabilidade de peste nas túas cidades.\n"
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4924
+#, c-format
+msgid "%s %s losses will increase quickly with distance from capital.\n"
+msgstr "%s %s as perdas aumentarán rapidamente coa distancia do capital.\n"
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4930
+#, c-format
+msgid "%s %s losses will increase with distance from capital.\n"
+msgstr "%s %s perdas aumentarán coa distancia do capital.\n"
+
+#. TRANS: %s is list of output types, with 'and'
+#: client/helpdata.c:4936
+#, c-format
+msgid "%s %s losses will increase slowly with distance from capital.\n"
+msgstr "%s %s perdas aumentarán lentamente coa distancia do capital.\n"
+
+#: client/helpdata.c:4945
+#, c-format
+msgid "%s Increases the chance of migration into your cities.\n"
+msgstr "%s Aumenta a posibilidade de migrar ás túas cidades.\n"
+
+#: client/helpdata.c:4948
+#, c-format
+msgid "%s Decreases the chance of migration into your cities.\n"
+msgstr "%s Diminúe a posibilidade de migrar ás túas cidades.\n"
+
+#: client/helpdata.c:4956
+#, c-format
+msgid "%s All tiles inside your borders are monitored.\n"
+msgstr "%s Todas as celas dentro dos teus bordos son monitorizados.\n"
+
+#. TRANS: action name ... action target
+#. * ("individual units", etc)
+#: client/helpdata.c:4982
+#, c-format
+msgid "%s Makes it impossible to do the action '%s' to your %s.\n"
+msgstr "%s Fai imposible facer a acción '%s' co teu %s.\n"
+
+#. TRANS: "2 Food" or ", 1 Shield"
+#: client/helpdata.c:5011
+#, c-format
+msgid "%s%d %s"
+msgstr "%s%d %s"
+
+#. TRANS: "2 Unhappy" or ", 1 Unhappy"
+#: client/helpdata.c:5019
+#, c-format
+msgid "%s%d Unhappy"
+msgstr "%s%d Infeliz"
+
+#: client/helpdata.c:5063
+#, c-format
+msgid "Initial government is %s.\n"
+msgstr "O goberno inicial é %s.\n"
+
+#. TRANS: %s is an and-separated list of techs
+#: client/helpdata.c:5083
+#, c-format
+msgid ""
+"Starts with knowledge of %s in addition to the standard starting technologies.\n"
+msgstr "Comeza co coñecemento de %s ademais das tecnoloxías de inicio estándar.\n"
+
+#. TRANS: %s is an and-separated list of techs
+#: client/helpdata.c:5088
+#, c-format
+msgid "Starts with knowledge of %s.\n"
+msgstr "Comeza co coñecemento de %s.\n"
+
+#. TRANS: a unit type followed by a count. For instance,
+#. * "Fighter (2)" means two Fighters. Count is never 1.
+#. * Used in a list.
+#: client/helpdata.c:5127
+#, c-format
+msgid "%s (%d)"
+msgstr "%s (%d)"
+
+#. TRANS: %s is an and-separated list of unit types
+#. * possibly with counts. Plurality is in total number of
+#. * units represented.
+#: client/helpdata.c:5149
+#, c-format
+msgid "Starts with the following additional unit: %s.\n"
+msgid_plural "Starts with the following additional units: %s.\n"
+msgstr[0] "Comeza coa seguinte unidade adicional: %s.\n"
+msgstr[1] "Comeza coas seguintes unidades adicionais: %s.\n"
+
+#. TRANS: %s is an and-separated list of improvements
+#: client/helpdata.c:5173
+#, c-format
+msgid "First city will get %s for free in addition to the standard improvements.\n"
+msgstr "A primeira cidade obterá %s de balde ademais das melloras estándar.\n"
+
+#. TRANS: %s is an and-separated list of improvements
+#: client/helpdata.c:5178
+#, c-format
+msgid "First city will get %s for free.\n"
+msgstr "A primeira cidade obterá %s de balde.\n"
+
+#: client/include/helpdlg_g.h:52 gen_headers/enums/manual_enums.def:10
+msgid "Extras"
+msgstr "Extras"
+
+#: client/luaconsole_common.c:111
+msgid "This is the Client Lua Console."
+msgstr "Esta é a Consola Client Lua."
+
+#: client/mapctrl_common.c:404
+#, c-format
+msgid "You don't know how to build %s!"
+msgstr "Non sabes como construír %s!"
+
+#: client/mapctrl_common.c:415
+#, c-format
+msgid "Copy %s to clipboard."
+msgstr "Copiar %s no portapapeis."
+
+#: client/mapctrl_common.c:431
+msgid "Clipboard is empty."
+msgstr "O portapapeis está baleiro."
+
+#: client/mapview_common.c:4049
+msgid "ISO|Hex"
+msgstr "ISO|Hex"
+
+#: client/mapview_common.c:4051 common/fc_types.h:620
+msgid "ISO"
+msgstr "ISO"
+
+#: client/mapview_common.c:4054 common/fc_types.h:622
+msgid "Hex"
+msgstr "Hex"
+
+#: client/mapview_common.c:4057 client/tilespec.h:50
+msgid "Overhead"
+msgstr "Sobrecarga"
+
+#: client/music.c:158
+#, c-format
+msgid "Musicset from %s has no name defined!"
+msgstr "O conxunto de música de %s non ten nome definido!"
+
+#. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location'
+#: client/options.c:1879
+msgid "Split"
+msgstr "Dividir"
+
+#. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location'
+#: client/options.c:1881
+msgid "Separate"
+msgstr "Separar"
+
+#. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location'
+#: client/options.c:1883
+msgid "Merged"
+msgstr "Fusionado"
+
+#. TRANS: enum value for 'gui_popup_tech_help'
+#: client/options.c:1899 server/settings.c:408
+msgid "Enabled"
+msgstr "Activado"
+
+#. TRANS: enum value for 'gui_popup_tech_help'
+#: client/options.c:1901 server/settings.c:342 server/settings.c:362
+#: server/settings.c:407
+msgid "Disabled"
+msgstr "Desactivado"
+
+#. TRANS: enum value for 'gui_popup_tech_help'
+#: client/options.c:1903 tools/fcmp/modinst.h:39
+msgid "Ruleset"
+msgstr "Conxunto de regras"
+
+#: client/options.c:1923
+msgid "Login name"
+msgstr "Nome de inicio de sesión"
+
+#: client/options.c:1924
+msgid ""
+"This is the default login username that will be used in the connection dialogs or "
+"with the -a command-line parameter."
+msgstr ""
+"Este é o nome de usuario de inicio de sesión predeterminado que se utilizará nos "
+"diálogos de conexión ou co parámetro de liña de comandos -a."
+
+#: client/options.c:1928
+msgid "Default to previously used server"
+msgstr "Predeterminado para o servidor usado anteriormente"
+
+#: client/options.c:1929
+msgid ""
+"Automatically update \"Server\" and \"Server port\" options to match your latest "
+"connection, so by default you connect to the same server you used on the previous "
+"run. You should enable saving options on exit too, so that the automatic updates to "
+"the options get saved too."
+msgstr ""
+"Actualiza automaticamente as opcións \"Servidor\" e \"Porto do servidor\" para que "
+"coincidan coa túa última conexión, polo que, por defecto, conéctate ao mesmo "
+"servidor que utilizaches na execución anterior. Tamén deberías activar as opcións de "
+"gardar á saída, para que tamén se garde as actualizacións automáticas das opcións."
+
+#: client/options.c:1937
+msgid "Server"
+msgstr "Servidor"
+
+#: client/options.c:1938
+msgid ""
+"This is the default server hostname that will be used in the connection dialogs or "
+"with the -a command-line parameter."
+msgstr ""
+"Este é o nome de host do servidor predeterminado que se utilizará nos diálogos de "
+"conexión ou co parámetro de liña de comandos -a."
+
+#: client/options.c:1943
+msgid "Server port"
+msgstr "Porto do servidor"
+
+#: client/options.c:1944
+msgid ""
+"This is the default server port that will be used in the connection dialogs or with "
+"the -a command-line parameter."
+msgstr ""
+"Este é o porto de servidor predeterminado que se utilizará nos diálogos de conexión "
+"ou co parámetro de liña de comandos -a."
+
+#: client/options.c:1949
+msgid "Metaserver"
+msgstr "Metaservidor"
+
+#: client/options.c:1950
+msgid ""
+"The metaserver is a host that the client contacts to find out about games on the "
+"internet.  Don't change this from its default value unless you know what you're "
+"doing."
+msgstr ""
+"O metaservidor é un servidor co que o cliente contacta para coñecer os xogos en "
+"Internet. Non cambies isto do seu valor predeterminado a menos que saibas o que "
+"estás facendo."
+
+#: client/options.c:1956
+msgid "Send heartbeat messages to the server"
+msgstr "Envía mensaxes de latexos ao servidor"
+
+#: client/options.c:1957
+msgid ""
+"Periodically send an empty heartbeat message to the server to probe whether the "
+"connection is still up. This can help to make it obvious when the server has cut the "
+"connection due to a connectivity outage, if the client would otherwise sit idle for "
+"a long period."
+msgstr ""
+"Envía periodicamente unha mensaxe de latido baleiro ao servidor para comprobar se a "
+"conexión aínda está activa. Isto pode axudar a que sexa obvio cando o servidor corte "
+"a conexión debido a unha interrupción da conectividade, se o cliente permanecería "
+"inactivo durante un longo período."
+
+#: client/options.c:1964
+msgid "Followtag override"
+msgstr "Anulación da etiqueta de seguimento"
+
+#. TRANS: Leave 'builtin' untranslated
+#: client/options.c:1966
+msgid ""
+"Followtag determines which kind of new freeciv versions' availability gets checked "
+"from the metaserver. Special value 'builtin' means that value builtin to the client "
+"gets used."
+msgstr ""
+"Followtag determina que tipo de novas versións freeciv se verifica a dispoñibilidade "
+"do metaservidor. O valor especial \"integrado\" significa que se utiliza o valor "
+"incorporado ao cliente."
+
+#: client/options.c:1972
+msgid "Send desired settings to the server"
+msgstr "Envía a configuración desexada ao servidor"
+
+#: client/options.c:1973
+msgid ""
+"In single-player mode client usually sends user's desired server settings to the "
+"server it has launched internally. By disabling this option one can prevent such "
+"override of server settings from other sources, such as settings balanced for a "
+"custom ruleset."
+msgstr ""
+"No modo dun só xogador, o cliente adoita enviar a configuración do servidor desexada "
+"do usuario ao servidor que iniciou internamente. Ao desactivar esta opción pódese "
+"evitar que se anule a configuración do servidor doutras fontes, como a configuración "
+"equilibrada para un conxunto de regras personalizados."
+
+#: client/options.c:1981 tools/fcmp/modinst.h:47
+msgid "Soundset"
+msgstr "Conxunto de sons"
+
+#: client/options.c:1982
+msgid ""
+"This is the soundset that will be used. Changing this is the same as using the -S "
+"command-line parameter. Use modpack installer utility to install additional "
+"soundsets."
+msgstr ""
+"Este é o conxunto de sons que se utilizará. Cambiar isto é o mesmo que usar o "
+"parámetro da liña de comandos -S. Use a utilidade de instalación de modpack para "
+"instalar conxuntos de sons adicionais."
+
+#: client/options.c:1988 tools/fcmp/modinst.h:49
+msgid "Musicset"
+msgstr "Conxunto de música"
+
+#: client/options.c:1989
+msgid ""
+"This is the musicset that will be used. Changing this is the same as using the -m "
+"command-line parameter. Use modpack installer utility to install additional "
+"musicsets."
+msgstr ""
+"Este é o conxunto de música que se utilizará. Cambiar isto é o mesmo que usar o "
+"parámetro da liña de comandos -m. Use a utilidade de instalación de modpack para "
+"instalar conxuntos de música adicionais."
+
+#: client/options.c:1996
+msgid "Sound plugin"
+msgstr "Complemento de son"
+
+#: client/options.c:1997
+msgid ""
+"If you have a problem with sound, try changing the sound plugin.  The new plugin "
+"won't take effect until you restart Freeciv.  Changing this is the same as using the "
+"-P command-line option."
+msgstr ""
+"Se tes algún problema co son, proba a cambiar o complemento de son. O novo "
+"complemento non terá efecto ata que reinicies Freeciv. Cambiar isto é o mesmo que "
+"usar a opción de liña de comandos -P."
+
+#: client/options.c:2003
+msgid "The chat log file"
+msgstr "O ficheiro de rexistro do chat"
+
+#: client/options.c:2004
+msgid "The name of the chat log file."
+msgstr "O nome do ficheiro de rexistro do chat."
+
+#: client/options.c:2009 client/options.c:2014 client/options.c:2019
+#: client/options.c:2024 client/options.c:2029 client/options.c:2034
+msgid "Theme"
+msgstr "Tema"
+
+#: client/options.c:2010 client/options.c:2015 client/options.c:2020
+#: client/options.c:2025 client/options.c:2030 client/options.c:2035
+msgid "By changing this option you change the active theme."
+msgstr "Ao cambiar esta opción, cambia o tema activo."
+
+#: client/options.c:2045
+msgid "Tileset (Square)"
+msgstr "Conxunto de celas (cadrado)"
+
+#: client/options.c:2046
+msgid ""
+"Select the tileset used with Square based maps. This may change the currently active "
+"tileset, if you are playing on such a map, in which case this is the same as using "
+"the -t command-line parameter. Use modpack installer utility to install additional "
+"tilesets."
+msgstr ""
+"Seleccione o conxunto de celas usado cos mapas baseados en cadrados. Isto pode "
+"cambiar o conxunto de celass activo actualmente, se estás xogando nun mapa deste "
+"tipo, nese caso é o mesmo que usar o parámetro da liña de comandos -t. Use a "
+"utilidade de instalación de modpack para instalar conxuntos de celas adicionais."
+
+#: client/options.c:2055
+msgid "Tileset (Hex)"
+msgstr "Conxunto de celas (hexadecimal)"
+
+#: client/options.c:2056
+msgid ""
+"Select the tileset used with Hex maps. This may change the currently active tileset, "
+"if you are playing on such a map, in which case this is the same as using the -t "
+"command-line parameter. Use modpack installer utility to install additional tilesets."
+msgstr ""
+"Seleccione o conxunto de celas usado cos mapas hexadecimales. Isto pode cambiar o "
+"conxunto de celas activo actualmente, se estás xogando nun mapa deste tipo, nese "
+"caso é o mesmo que usar o parámetro da liña de comandos -t. Use a utilidade de "
+"instalación de modpack para instalar tilesets adicionais."
+
+#: client/options.c:2065
+msgid "Tileset (Iso-Hex)"
+msgstr "Tileset (Iso-Hex)"
+
+#: client/options.c:2066
+msgid ""
+"Select the tileset used with Iso-Hex maps. This may change the currently active "
+"tileset, if you are playing on such a map, in which case this is the same as using "
+"the -t command-line parameter.Use modpack installer utility to install additional "
+"tilesets."
+msgstr ""
+"Seleccione o conxunto de celas usado cos mapas Iso-Hex. Isto pode cambiar o conxunto "
+"de celas activo actualmente, se estás xogando nun mapa deste tipo, nese caso é o "
+"mesmo que usar o parámetro da liña de comandos -t. Usa a utilidade de instalación de "
+"modpack para instalar conxuntos de celas adicionais."
+
+#: client/options.c:2076
+msgid "Draw city outlines"
+msgstr "Debuxa contornos da cidade"
+
+#: client/options.c:2077
+msgid "Setting this option will draw a line at the city workable limit."
+msgstr "Establecer esta opción debuxará unha liña no límite viable da cidade."
+
+#: client/options.c:2081
+msgid "Draw city output"
+msgstr "Debuxa a saída da cidade"
+
+#: client/options.c:2082
+msgid "Setting this option will draw city output for every citizen."
+msgstr "Establecer esta opción debuxará a saída da cidade para cada cidadán."
+
+#: client/options.c:2086
+msgid "Draw the map grid"
+msgstr "Debuxa a cuadrícula do mapa"
+
+#: client/options.c:2087
+msgid "Setting this option will draw a grid over the map."
+msgstr "Establecer esta opción debuxará unha cuadrícula sobre o mapa."
+
+#: client/options.c:2090
+msgid "Draw the city bar"
+msgstr "Debuxa o bar da cidade"
+
+#: client/options.c:2091
+msgid ""
+"Setting this option will display a 'city bar' containing useful information beneath "
+"each city. Disabling this option will display only the city's name and, optionally, "
+"production."
+msgstr ""
+"Establecer esta opción mostrará unha \"barra da cidade\" que contén información útil "
+"debaixo de cada cidade. Ao desactivar esta opción, só se mostrará o nome da cidade "
+"e, opcionalmente, a produción."
+
+#: client/options.c:2097
+msgid "Draw the city names"
+msgstr "Debuxa os nomes das cidades"
+
+#: client/options.c:2098
+msgid "Setting this option will draw the names of the cities on the map."
+msgstr "Ao configurar esta opción debuxaranse os nomes das cidades no mapa."
+
+#: client/options.c:2102
+msgid "Draw the city growth"
+msgstr "Debuxa o crecemento da cidade"
+
+#: client/options.c:2103
+msgid "Setting this option will draw in how many turns the cities will grow or shrink."
+msgstr ""
+"Establecer esta opción marcará cantas voltas crecerán ou encollerán as cidades."
+
+#: client/options.c:2107
+msgid "Draw the city productions"
+msgstr "Debuxa as producións da cidade"
+
+#: client/options.c:2108
+msgid ""
+"Setting this option will draw what the cities are currently building on the map."
+msgstr ""
+"Establecer esta opción debuxará o que as cidades están construíndo actualmente no "
+"mapa."
+
+#: client/options.c:2112
+msgid "Draw the city buy costs"
+msgstr "Debuxa os custos de compra da cidade"
+
+#: client/options.c:2113
+msgid ""
+"Setting this option will draw how much gold is needed to buy the production of the "
+"cities."
+msgstr ""
+"Establecer esta opción debuxará canto ouro se necesita para comprar a produción das "
+"cidades."
+
+#: client/options.c:2117
+msgid "Draw the city trade routes"
+msgstr "Debuxa as rutas comerciais da cidade"
+
+#: client/options.c:2118
+msgid ""
+"Setting this option will draw trade route lines between cities which have trade "
+"routes."
+msgstr ""
+"Establecer esta opción debuxaranse liñas de rutas comerciais entre cidades que teñan "
+"rutas comerciais."
+
+#: client/options.c:2122
+msgid "Draw the terrain"
+msgstr "Debuxa o terreo"
+
+#: client/options.c:2123
+msgid "Setting this option will draw the terrain."
+msgstr "Establecer esta opción debuxará o terreo."
+
+#: client/options.c:2126
+msgid "Draw the coast line"
+msgstr "Debuxa a liña da costa"
+
+#: client/options.c:2127
+msgid "Setting this option will draw a line to separate the land from the ocean."
+msgstr "Establecer esta opción debuxará unha liña para separar a terra do océano."
+
+#: client/options.c:2131
+msgid "Draw the paths"
+msgstr "Debuxa os camiños"
+
+#: client/options.c:2132
+msgid "Setting this option will draw all kind of paths on the map."
+msgstr "Establecer esta opción debuxará todo tipo de camiños no mapa."
+
+#: client/options.c:2136
+msgid "Draw the irrigation"
+msgstr "Debuxa o rego"
+
+#: client/options.c:2137
+msgid "Setting this option will draw the irrigation systems on the map."
+msgstr "Establecer esta opción debuxará os sistemas de rega no mapa."
+
+#: client/options.c:2141
+msgid "Draw the mines"
+msgstr "Debuxa as minas"
+
+#: client/options.c:2142
+msgid "Setting this option will draw the mines on the map."
+msgstr "Establecer esta opción debuxaranse as minas no mapa."
+
+#: client/options.c:2145
+msgid "Draw the bases"
+msgstr "Debuxa as bases"
+
+#: client/options.c:2146
+msgid "Setting this option will draw the bases on the map."
+msgstr "Establecendo esta opción debuxaranse as bases no mapa."
+
+#: client/options.c:2149
+msgid "Draw the resources"
+msgstr "Debuxa os recursos"
+
+#: client/options.c:2150
+msgid "Setting this option will draw the resources on the map."
+msgstr "Establecer esta opción debuxaranse os recursos no mapa."
+
+#: client/options.c:2154
+msgid "Draw the huts"
+msgstr "Debuxa as cabanas"
+
+#: client/options.c:2155
+msgid "Setting this option will draw the huts on the map."
+msgstr "Establecer esta opción debuxaranse as cabanas no mapa."
+
+#: client/options.c:2159
+msgid "Draw the pollution/nuclear fallout"
+msgstr "Debuxa a contaminación/derivación nuclear"
+
+#: client/options.c:2160
+msgid "Setting this option will draw pollution and nuclear fallout on the map."
+msgstr ""
+"Establecer esta opción debuxará no mapa a contaminación e a precipitación nuclear."
+
+#: client/options.c:2164
+msgid "Draw the cities"
+msgstr "Debuxa as cidades"
+
+#: client/options.c:2165
+msgid "Setting this option will draw the cities on the map."
+msgstr "Establecer esta opción debuxaranse as cidades no mapa."
+
+#: client/options.c:2168
+msgid "Draw the units"
+msgstr "Debuxa as unidades"
+
+#: client/options.c:2169
+msgid "Setting this option will draw the units on the map."
+msgstr "Establecer esta opción debuxaranse as unidades no mapa."
+
+#: client/options.c:2173
+msgid "Solid unit background color"
+msgstr "Cor de fondo sólida da unidade"
+
+#: client/options.c:2174
+msgid ""
+"Setting this option will cause units on the map view to be drawn with a solid "
+"background color instead of the flag backdrop."
+msgstr ""
+"Establecer esta opción fará que as unidades da vista do mapa sexan debuxadas cunha "
+"cor de fondo sólida en lugar do pano de fondo da bandeira."
+
+#: client/options.c:2179
+msgid "Draw shield graphics for units"
+msgstr "Debuxa gráficos de escudo para unidades"
+
+#: client/options.c:2180
+msgid ""
+"Setting this option will draw a shield icon as the flags on units.  If unset, the "
+"full flag will be drawn."
+msgstr ""
+"Establecer esta opción debuxará unha icona de escudo como bandeiras nas unidades. Se "
+"non se configura, sortearase a bandeira completa."
+
+#: client/options.c:2184
+msgid "Draw size of the unit stacks"
+msgstr "Debuxa o tamaño das pilas de unidades"
+
+#: client/options.c:2185
+msgid ""
+"Setting this option will draw a numbers indicating size of the unit stacks. Not all "
+"clients support this."
+msgstr ""
+"Establecer esta opción debuxará uns números que indican o tamaño das pilas de "
+"unidades. Non todos os clientes admiten isto."
+
+#: client/options.c:2189
+msgid "Draw the units in focus"
+msgstr "Debuxa as unidades enfocadas"
+
+#: client/options.c:2190
+msgid ""
+"Setting this option will cause the currently focused unit(s) to always be drawn, "
+"even if units are not otherwise being drawn (for instance if 'Draw the units' is "
+"unset)."
+msgstr ""
+"Establecer esta opción fará que as unidades enfocadas actualmente sexan sempre "
+"debuxadas, aínda que non se debuxen doutro xeito (por exemplo, se \"Debuxa as "
+"unidades\" non está configurada)."
+
+#: client/options.c:2196
+msgid "Draw the fog of war"
+msgstr "Debuxa a néboa da guerra"
+
+#: client/options.c:2197
+msgid "Setting this option will draw the fog of war."
+msgstr "Establecer esta opción debuxará a néboa da guerra."
+
+#: client/options.c:2200
+msgid "Draw the borders"
+msgstr "Debuxa as fronteiras"
+
+#: client/options.c:2201
+msgid "Setting this option will draw the national borders."
+msgstr "Establecer esta opción debuxaranse as fronteiras nacionais."
+
+#: client/options.c:2204
+msgid "Draw whether tiles are native to selected unit"
+msgstr "Debuxa se as fichas son nativas da unidade seleccionada"
+
+#: client/options.c:2206
+msgid ""
+"Setting this option will highlight tiles that the currently selected unit cannot "
+"enter unaided due to non-native terrain. (If multiple units are selected, only tiles "
+"that all of them can enter are indicated.)"
+msgstr ""
+"Establecer esta opción destacará as fichas nas que a unidade seleccionada "
+"actualmente non pode entrar sen axuda debido a un terreo non nativo. (Se se "
+"seleccionan varias unidades, só se indican as pezas nas que todas elas poden "
+"introducir)."
+
+#: client/options.c:2213
+msgid "Show dead players in Nations report"
+msgstr "Mostra os xogadores mortos no informe Nations"
+
+#: client/options.c:2214
+msgid ""
+"This option controls whether defeated nations are shown on the Nations report page."
+msgstr ""
+"Esta opción controla se as nacións derrotadas se mostran na páxina do informe de "
+"Nacións."
+
+#: client/options.c:2218
+msgid "Sound bell at new turn"
+msgstr "O timbre de son no novo turno"
+
+#: client/options.c:2219
+msgid ""
+"Set this option to have a \"bell\" event be generated at the start of a new turn.  "
+"You can control the behavior of the \"bell\" event by editing the message options."
+msgstr ""
+"Establece esta opción para que se xere un evento de \"campá\" ao comezo dunha nova "
+"quenda. Podes controlar o comportamento do evento \"campá\" editando as opcións da "
+"mensaxe."
+
+#: client/options.c:2225
+msgid "Unit movement animation time (milliseconds)"
+msgstr "Tempo de animación de movemento da unidade (milisegundos)"
+
+#: client/options.c:2226
+msgid ""
+"This option controls how long unit \"animation\" takes when a unit moves on the map "
+"view.  Set it to 0 to disable animation entirely."
+msgstr ""
+"Esta opción controla canto tempo leva a \"animación\" da unidade cando unha unidade "
+"se move na vista do mapa. Estableceo en 0 para desactivar a animación por completo."
+
+#: client/options.c:2231
+msgid "Mapview recentering time (milliseconds)"
+msgstr "Tempo de centrado da vista de mapa (milisegundos)"
+
+#: client/options.c:2232
+msgid ""
+"When the map view is recentered, it will slide smoothly over the map to its new "
+"position.  This option controls how long this slide lasts.  Set it to 0 to disable "
+"mapview sliding entirely."
+msgstr ""
+"Cando a vista do mapa se centre de novo, deslizarase suavemente sobre o mapa ata a "
+"súa nova posición. Esta opción controla o tempo que dura esta diapositiva. "
+"Establéceo en 0 para desactivar completamente o desprazamento da vista de mapa."
+
+#: client/options.c:2238
+msgid "Combat animation step time (milliseconds)"
+msgstr "Tempo de paso da animación de combate (milisegundos)"
+
+#: client/options.c:2239
+msgid ""
+"This option controls the speed of combat animation between units on the mapview.  "
+"Set it to 0 to disable animation entirely."
+msgstr ""
+"Esta opción controla a velocidade da animación do combate entre as unidades na vista "
+"do mapa. Estableceo en 0 para desactivar a animación por completo."
+
+#: client/options.c:2244
+msgid "Show icons in the technology tree"
+msgstr "Mostrar iconas na árbore tecnolóxica"
+
+#: client/options.c:2245
+msgid ""
+"Setting this option will display icons on the technology tree diagram. Turning this "
+"option off makes the technology tree more compact."
+msgstr ""
+"Establecer esta opción mostrarán iconas no diagrama da árbore tecnolóxica. "
+"Desactivar esta opción fai que a árbore tecnolóxica sexa máis compacta."
+
+#: client/options.c:2251
+msgid "Use curved lines in the technology tree"
+msgstr "Usa liñas curvas na árbore tecnolóxica"
+
+#: client/options.c:2252
+msgid ""
+"Setting this option make the technology tree diagram use curved lines to show "
+"technology relations. Turning this option off causes the lines to be drawn straight."
+msgstr ""
+"Establecer esta opción fai que o diagrama da árbore tecnolóxica use liñas curvas "
+"para mostrar as relacións tecnolóxicas. Desactivar esta opción fai que as liñas "
+"sexan debuxadas rectas."
+
+#: client/options.c:2259
+msgid "Color to highlight your player/user name"
+msgstr "Cor para resaltar o teu nome de xogador/usuario"
+
+#: client/options.c:2260
+msgid ""
+"If set, your player and user name in the new chat messages will be highlighted using "
+"this color as background.  If not set, it will just not highlight anything."
+msgstr ""
+"Se se define, o teu xogador e o teu nome de usuario nas novas mensaxes de chat "
+"resaltaranse usando esta cor como fondo. Se non se define, simplemente non destacará "
+"nada."
+
+#: client/options.c:2265
+msgid "Manual Turn Done in AI mode"
+msgstr "Xiro manual feito no modo AI"
+
+#: client/options.c:2266
+msgid ""
+"Disable this option if you do not want to press the Turn Done button manually when "
+"watching an AI player."
+msgstr ""
+"Desactiva esta opción se non queres premer o botón Turn Done manualmente ao ver un "
+"reprodutor de IA."
+
+#: client/options.c:2270
+msgid "Auto center on units"
+msgstr "Auto centrado en unidades"
+
+#: client/options.c:2271
+msgid ""
+"Set this option to have the active unit centered automatically when the unit focus "
+"changes."
+msgstr ""
+"Establece esta opción para que a unidade activa se centre automaticamente cando "
+"cambie o foco da unidade."
+
+#: client/options.c:2274
+msgid "Show automated units"
+msgstr "Mostrar unidades automatizadas"
+
+#: client/options.c:2275
+msgid ""
+"Disable this option if you do not want to see automated units autocentered and "
+"animated."
+msgstr ""
+"Desactive esta opción se non quere ver as unidades automatizadas autocentradas e "
+"animadas."
+
+#: client/options.c:2278
+msgid "Auto center on combat"
+msgstr "Centro automático no combate"
+
+#: client/options.c:2279
+msgid ""
+"Set this option to have any combat be centered automatically.  Disabling this will "
+"speed up the time between turns but may cause you to miss combat entirely."
+msgstr ""
+"Establece esta opción para que calquera combate se centre automaticamente. "
+"Desactivar isto acelerará o tempo entre quendas pero pode facer que perdas o combate "
+"por completo."
+
+#: client/options.c:2284
+msgid "Auto center on new turn"
+msgstr "Centrado automático no novo turno"
+
+#: client/options.c:2285
+msgid ""
+"Set this option to have the client automatically recenter the map on a suitable "
+"location at the start of each turn."
+msgstr ""
+"Establece esta opción para que o cliente centre automaticamente o mapa nun lugar "
+"axeitado ao comezo de cada quenda."
+
+#: client/options.c:2289
+msgid "Focus on awakened units"
+msgstr "Concéntrase nas unidades espertas"
+
+#: client/options.c:2290
+msgid "Set this option to have newly awoken units be focused automatically."
+msgstr ""
+"Establece esta opción para que as unidades recentemente espertadas se centren "
+"automaticamente."
+
+#: client/options.c:2293
+msgid "Keyboardless goto"
+msgstr "Goto sen teclado"
+
+#: client/options.c:2294
+msgid ""
+"If this option is set then a goto may be initiated by left-clicking and then holding "
+"down the mouse button while dragging the mouse onto a different tile."
+msgstr ""
+"Se se define esta opción, pódese iniciar un goto facendo clic co botón esquerdo e "
+"despois mantendo premido o botón do rato mentres arrastra o rato a unha cela "
+"diferente."
+
+#: client/options.c:2299
+msgid "Allow goto into the unknown"
+msgstr "Permite ir ao descoñecido"
+
+#: client/options.c:2300
+msgid ""
+"Setting this option will make the game consider moving into unknown tiles.  If not, "
+"then goto routes will detour around or be blocked by unknown tiles."
+msgstr ""
+"Establecer esta opción fará que o xogo considere moverse a fichas descoñecidas. Se "
+"non é así, as rutas goto desviaranse ou serán bloqueadas por fichas descoñecidas."
+
+#: client/options.c:2304
+msgid "Center map when popup city"
+msgstr "Centrar o mapa cando aparece a cidade emerxente"
+
+#: client/options.c:2305
+msgid ""
+"Setting this option makes the mapview center on a city when its city dialog is "
+"popped up."
+msgstr ""
+"Establecer esta opción fai que a vista do mapa se centre nunha cidade cando aparece "
+"o diálogo da súa cidade."
+
+#: client/options.c:2308
+msgid "Show messages from previous turn"
+msgstr "Mostra mensaxes da quenda anterior"
+
+#: client/options.c:2309
+msgid ""
+"Message Window shows messages also from previous turn. This makes sure you don't "
+"miss messages received in the end of the turn, just before the window gets cleared."
+msgstr ""
+"A xanela de mensaxes mostra tamén as mensaxes da quenda anterior. Isto asegúrate de "
+"non perder as mensaxes recibidas ao final da quenda, xusto antes de que se limpe a "
+"xanela."
+
+#: client/options.c:2313
+msgid "Concise city production"
+msgstr "Produción concisa da cidade"
+
+#: client/options.c:2314
+msgid ""
+"Set this option to make the city production (as shown in the city dialog) to be more "
+"compact."
+msgstr ""
+"Establece esta opción para que a produción da cidade (como se mostra no diálogo da "
+"cidade) sexa máis compacta."
+
+#: client/options.c:2317
+msgid "End turn when done moving"
+msgstr "Finaliza a quenda cando remate o movemento"
+
+#: client/options.c:2318
+msgid ""
+"Setting this option makes your turn end automatically when all your units are done "
+"moving."
+msgstr ""
+"Establecer esta opción fai que a túa quenda remate automaticamente cando todas as "
+"túas unidades rematen de moverse."
+
+#: client/options.c:2321
+msgid "Prompt for city names"
+msgstr "Solicitude de nomes de cidades"
+
+#: client/options.c:2322
+msgid ""
+"Disabling this option will make the names of newly founded cities be chosen "
+"automatically by the server."
+msgstr ""
+"A desactivación desta opción fará que os nomes das cidades recentemente fundadas "
+"sexan elixidos automaticamente polo servidor."
+
+#: client/options.c:2325
+msgid "Pop up city dialog for new cities"
+msgstr "Diálogo emerxente da cidade para novas cidades"
+
+#: client/options.c:2326
+msgid ""
+"Setting this option will pop up a newly-founded city's city dialog automatically."
+msgstr ""
+"Ao configurar esta opción aparecerá automaticamente o diálogo de cidade dunha cidade "
+"recentemente fundada."
+
+#: client/options.c:2329
+msgid "Pop up caravan and spy actions"
+msgstr "Aparece caravana e accións de espionaxe"
+
+#: client/options.c:2330
+msgid ""
+"If this option is enabled, when a unit arrives at a city where it can perform an "
+"action like establishing a trade route, helping build a wonder, or establishing an "
+"embassy, a window will pop up asking which action should be performed. Disabling "
+"this option means you will have to do the action manually by pressing either 'r' "
+"(for a trade route), 'b' (for building a wonder) or 'd' (for a spy action) when the "
+"unit is in the city."
+msgstr ""
+"Se esta opción está activada, cando unha unidade chega a unha cidade onde pode "
+"realizar unha acción como establecer unha ruta comercial, axudar a construír unha "
+"marabilla ou establecer unha embaixada, aparecerá unha xanela na que se pregunta que "
+"acción debe realizarse. Desactivar esta opción significa que terás que facer a "
+"acción manualmente premendo \"r\" (para unha ruta comercial), \"b\" (para construír "
+"unha marabilla) ou \"d\" (para unha acción de espionaxe) cando a unidade estea no "
+"cidade."
+
+#: client/options.c:2340
+msgid "Pop up attack questions"
+msgstr "As preguntas de ataque emerxentes"
+
+#: client/options.c:2341
+msgid ""
+"If this option is enabled, when a unit arrives at a target it can attack, a window "
+"will pop up asking which action should be performed even if an attack action is "
+"legal and no other interesting action are. This allows you to change your mind or to "
+"select an uninteresting action."
+msgstr ""
+"Se esta opción está activada, cando unha unidade chega a un obxectivo que pode "
+"atacar, aparecerá unha xanela na que se pregunta que acción debe realizarse aínda "
+"que unha acción de ataque sexa legal e non o sexa ningunha outra interesante. Isto "
+"permítelle cambiar de opinión ou seleccionar unha acción non interesante."
+
+#: client/options.c:2353
+msgid "Pop up actions when final move to allied tile"
+msgstr "Accións emerxentes cando o movemento final á ficha aliada"
+
+#: client/options.c:2354
+msgid ""
+"If this option is enabled the final move in a unit's orders to a tile with allied "
+"units or cities it can perform an action to is interpreted as an attempted action. "
+"This makes the action selection dialog pop up while the unit is at the adjacent "
+"tile. This can, in cases where the action requires that the actor unit has moves "
+"left, save a turn. The down side is that the unit remains adjacent to rather than "
+"inside the protection of an allied city or unit stack."
+msgstr ""
+"Se esta opción está activada, o movemento final das ordes dunha unidade a unha ficha "
+"con unidades ou cidades aliadas pode realizar unha acción para interpretarse como un "
+"intento de acción. Isto fai que o diálogo de selección de accións apareza mentres a "
+"unidade está na cela adxacente. Isto pode, nos casos en que a acción require que a "
+"unidade do actor teña movementos á esquerda, gardar unha quenda. O inconveniente é "
+"que a unidade permanece adxacente e non dentro da protección dunha cidade ou pila de "
+"unidades aliadas."
+
+#: client/options.c:2365
+msgid "Enable cursor changing"
+msgstr "Activa o cambio de cursor"
+
+#: client/options.c:2366
+msgid ""
+"This option controls whether the client should try to change the mouse cursor "
+"depending on what is being pointed at, as well as to indicate changes in the client "
+"or server state."
+msgstr ""
+"Esta opción controla se o cliente debe tentar cambiar o cursor do rato dependendo do "
+"que se apunte, así como indicar cambios no estado do cliente ou do servidor."
+
+#: client/options.c:2371
+msgid "Select cities before units"
+msgstr "Selecciona as cidades antes que as unidades"
+
+#: client/options.c:2372
+msgid ""
+"If this option is enabled, when both cities and units are present in the selection "
+"rectangle, only cities will be selected. See the help on Controls."
+msgstr ""
+"Se esta opción está activada, cando as cidades e as unidades estean presentes no "
+"rectángulo de selección, só se seleccionarán as cidades. Consulta a axuda sobre "
+"Controis."
+
+#: client/options.c:2377
+msgid "Clear unit orders on selection"
+msgstr "Borrar as ordes de unidades na selección"
+
+#: client/options.c:2378
+msgid ""
+"Enabling this option will cause unit orders to be cleared as soon as one or more "
+"units are selected. If this option is disabled, busy units will not stop their "
+"current activity when selected. Giving them new orders will clear their current "
+"ones; pressing <space> once will clear their orders and leave them selected, and "
+"pressing <space> a second time will dismiss them."
+msgstr ""
+"Ao activar esta opción, as ordes de unidades serán borradas en canto se seleccionen "
+"unha ou máis unidades. Se esta opción está desactivada, as unidades ocupadas non "
+"deterán a súa actividade actual cando se seleccionen. Darlles novas ordes limpará as "
+"actuais; premendo <espazo> unha vez borraranse as súas ordes e deixarases "
+"seleccionadas, e premendo <espazo> unha segunda vez desestimaranse."
+
+#: client/options.c:2387
+msgid "Enable vote bar"
+msgstr "Activar a barra de votos"
+
+#: client/options.c:2388
+msgid ""
+"If this option is turned on, the vote bar will be displayed to show vote information."
+msgstr ""
+"Se esta opción está activada, aparecerá a barra de votación para mostrar a "
+"información do voto."
+
+#: client/options.c:2392
+msgid "Always display the vote bar"
+msgstr "Mostra sempre a barra de votos"
+
+#: client/options.c:2393
+msgid ""
+"If this option is turned on, the vote bar will never be hidden, even if there is no "
+"running vote."
+msgstr ""
+"Se esta opción está activada, a barra de votos nunca se ocultará, aínda que non haxa "
+"votación en curso."
+
+#: client/options.c:2397
+msgid "Do not show vote bar if not a player"
+msgstr "Non mostrar a barra de votos se non é un xogador"
+
+#: client/options.c:2398
+msgid ""
+"If this option is enabled, the client won't show the vote bar if you are not a "
+"player."
+msgstr ""
+"Se esta opción está activada, o cliente non mostrará a barra de votos se non es un "
+"xogador."
+
+#: client/options.c:2401
+msgid "Set new votes at front"
+msgstr "Establece novos votos á fronte"
+
+#: client/options.c:2402
+msgid ""
+"If this option is enabled, then new votes will go to the front of the vote list."
+msgstr ""
+"Se esta opción está activada, os novos votos pasarán á fronte da lista de votos."
+
+#: client/options.c:2406
+msgid "Autoaccept tileset suggestions"
+msgstr "Acepta automaticamente as suxestións de conxuntos de celas"
+
+#: client/options.c:2407
+msgid ""
+"If this option is enabled, any tileset suggested by the ruleset is automatically "
+"used; otherwise you are prompted to change tileset."
+msgstr ""
+"Se esta opción está activada, calquera conxunto de celas suxerido polo conxunto de "
+"regras utilízase automaticamente; se non, solicitarase que cambie o conxunto de "
+"celas."
+
+#: client/options.c:2413
+msgid "Enable sound effects"
+msgstr "Activa os efectos de son"
+
+#: client/options.c:2414
+msgid ""
+"Play sound effects, assuming there's suitable sound plugin and soundset with the "
+"sounds."
+msgstr ""
+"Reproduce efectos de son, asumindo que hai un complemento de son adecuado e un "
+"conxunto de sons cos sons."
+
+#: client/options.c:2418
+msgid "Enable in-game music"
+msgstr "Activa a música no xogo"
+
+#: client/options.c:2419
+msgid ""
+"Play music during the game, assuming there's suitable sound plugin and musicset with "
+"in-game tracks."
+msgstr ""
+"Reproduce música durante o xogo, asumindo que hai un complemento de son adecuado e "
+"un conxunto de música con pistas no xogo."
+
+#: client/options.c:2423
+msgid "Enable menu music"
+msgstr "Activa a música do menú"
+
+#: client/options.c:2424
+msgid ""
+"Play music while not in actual game, assuming there's suitable sound plugin and "
+"musicset with menu music tracks."
+msgstr ""
+"Reproduce música mentres non estás no xogo real, asumindo que hai un complemento de "
+"son adecuado e un conxunto de música con pistas de música de menú."
+
+#: client/options.c:2429
+msgid "Silent when not in focus"
+msgstr "Silencioso cando non está enfocado"
+
+#: client/options.c:2430
+msgid ""
+"Fade all sound out when the client is not in focus. Not all clients support this."
+msgstr ""
+"Elimina todo o son cando o cliente non está enfocado. Non todos os clientes admiten "
+"isto."
+
+#: client/options.c:2434
+msgid "Sound volume"
+msgstr "Volume do son"
+
+#: client/options.c:2435
+msgid "Volume scale from 0-100"
+msgstr "Escala de volume de 0 a 100"
+
+#: client/options.c:2441
+msgid "Autoaccept soundset suggestions"
+msgstr "Acepta automaticamente as suxestións de conxunto de sons"
+
+#: client/options.c:2442
+msgid ""
+"If this option is enabled, any soundset suggested by the ruleset is automatically "
+"used."
+msgstr ""
+"Se esta opción está activada, calquera conxunto de sons suxerido polo conxunto de "
+"regras utilízase automaticamente."
+
+#: client/options.c:2446
+msgid "Autoaccept musicset suggestions"
+msgstr "Acepta automaticamente as suxestións de conxuntos de música"
+
+#: client/options.c:2447
+msgid ""
+"If this option is enabled, any musicset suggested by the ruleset is automatically "
+"used."
+msgstr ""
+"Se esta opción está activada, utilízase automaticamente calquera conxunto de música "
+"suxerido polo conxunto de regras."
+
+#: client/options.c:2452
+msgid "Background layer"
+msgstr "Capa de fondo"
+
+#: client/options.c:2453
+msgid "The background layer of the overview shows just ocean and land."
+msgstr "A capa de fondo da vista xeral mostra só o océano e a terra."
+
+#: client/options.c:2457
+msgid "Terrain relief map layer"
+msgstr "Capa do mapa de relevo do terreo"
+
+#: client/options.c:2458
+msgid "The relief layer shows all terrains on the map."
+msgstr "A capa de relevo mostra todos os terreos do mapa."
+
+#: client/options.c:2461
+msgid "Borders layer"
+msgstr "Capa de bordes"
+
+#: client/options.c:2462
+msgid "The borders layer of the overview shows which tiles are owned by each player."
+msgstr ""
+"A capa de bordos da vista xeral mostra que pezas son propiedade de cada xogador."
+
+#: client/options.c:2466
+msgid "Borders layer on ocean tiles"
+msgstr "Capa de bordes en azulexos oceánicos"
+
+#: client/options.c:2467
+msgid ""
+"The borders layer of the overview are drawn on ocean tiles as well (this may look "
+"ugly with many islands). This option is only of interest if you have set the option "
+"\"Borders layer\" already."
+msgstr ""
+"A capa de bordos da vista xeral tamén está debuxada nas celas do océano (isto pode "
+"parecer feo con moitas illas). Esta opción só é de interese se xa definiches a "
+"opción \"Capa de bordes\"."
+
+#: client/options.c:2473
+msgid "Units layer"
+msgstr "Capa de unidades"
+
+#: client/options.c:2474
+msgid "Enabling this will draw units on the overview."
+msgstr "Ao activar isto, debuxaranse unidades na vista xeral."
+
+#: client/options.c:2477
+msgid "Cities layer"
+msgstr "Capa de cidades"
+
+#: client/options.c:2478
+msgid "Enabling this will draw cities on the overview."
+msgstr "Ao activar isto, as cidades aparecerán na vista xeral."
+
+#: client/options.c:2481
+msgid "Overview fog of war"
+msgstr "Visión xeral néboa de guerra"
+
+#: client/options.c:2482
+msgid "Enabling this will show fog of war on the overview."
+msgstr "Activar isto mostrará a néboa de guerra na vista xeral."
+
+#: client/options.c:2488
+msgid "Image format"
+msgstr "Formato de imaxe"
+
+#: client/options.c:2489
+msgid "The image toolkit and file format used for map images."
+msgstr ""
+"O conxunto de ferramentas de imaxe e o formato de ficheiro utilizados para as imaxes "
+"do mapa."
+
+#: client/options.c:2494
+msgid "Zoom factor for map images"
+msgstr "Factor de zoom para imaxes de mapas"
+
+#: client/options.c:2495
+msgid "The magnification used for map images."
+msgstr "A ampliación utilizada para as imaxes do mapa."
+
+#: client/options.c:2498
+msgid "Show area within borders"
+msgstr "Mostrar área dentro das fronteiras"
+
+#: client/options.c:2499
+msgid "If set, the territory of each nation is shown on the saved image."
+msgstr "Se se define, o territorio de cada nación móstrase na imaxe gardada."
+
+#: client/options.c:2503
+msgid "Show borders"
+msgstr "Mostrar bordos"
+
+#: client/options.c:2504
+msgid "If set, the border of each nation is shown on the saved image."
+msgstr "Se se establece, a fronteira de cada nación móstrase na imaxe gardada."
+
+#: client/options.c:2508
+msgid "Show cities"
+msgstr "Show cities"
+
+#: client/options.c:2509
+msgid "If set, cities are shown on the saved image."
+msgstr "Se se define, as cidades móstranse na imaxe gardada."
+
+#: client/options.c:2512
+msgid "Show fog of war"
+msgstr "Mostra néboa de guerra"
+
+#: client/options.c:2513
+msgid "If set, the extent of fog of war is shown on the saved image."
+msgstr "Se se establece, a extensión da néboa da guerra móstrase na imaxe gardada."
+
+#: client/options.c:2517
+msgid "Show full terrain"
+msgstr "Mostra o terreo completo"
+
+#: client/options.c:2518
+msgid ""
+"If set, terrain relief is shown with different colors in the saved image; otherwise, "
+"only land and water are distinguished."
+msgstr ""
+"Se se establece, o relevo do terreo móstrase con cores diferentes na imaxe gardada; "
+"en caso contrario, só se distinguen terra e auga."
+
+#: client/options.c:2524
+msgid "If set, units are shown in the saved image."
+msgstr "Se se define, as unidades móstranse na imaxe gardada."
+
+#: client/options.c:2527
+msgid "Map image file name"
+msgstr "Nome do ficheiro da imaxe do mapa"
+
+#: client/options.c:2528
+msgid ""
+"The base part of the filename for saved map images. A string identifying the game "
+"turn and map options will be appended."
+msgstr ""
+"A parte base do nome do ficheiro para as imaxes de mapa gardadas. Engadirase unha "
+"cadea que identifica o turno de xogo e as opcións do mapa."
+
+#: client/options.c:2629 client/options.c:2737 client/options.c:2958
+#: client/options.c:3179
+msgid "Show map scrollbars"
+msgstr "Mostrar barras de desprazamento do mapa"
+
+#: client/options.c:2630 client/options.c:2738 client/options.c:2959
+#: client/options.c:3180
+msgid "Disable this option to hide the scrollbars on the map view."
+msgstr ""
+"Desactive esta opción para ocultar as barras de desprazamento na vista do mapa."
+
+#: client/options.c:2734 client/options.c:2955 client/options.c:3176
+#: client/options.c:3408 client/options.c:3451 client/options.c:3494
+msgid "If this option is set the client will use the whole screen area for drawing."
+msgstr ""
+"Se esta opción está definida, o cliente usará toda a área da pantalla para debuxar."
+
+#: client/options.c:2741 client/options.c:2962 client/options.c:3183
+msgid "Keep dialogs on top"
+msgstr "Mantén os diálogos enriba"
+
+#: client/options.c:2742 client/options.c:2963 client/options.c:3184
+msgid ""
+"If this option is set then dialog windows will always remain in front of the main "
+"Freeciv window. Disabling this has no effect in fullscreen mode."
+msgstr ""
+"Se se define esta opción, as fiestras de diálogo permanecerán sempre diante da "
+"xanela principal de Freeciv. Desactivar isto non ten efecto no modo de pantalla "
+"completa."
+
+#: client/options.c:2746 client/options.c:2967 client/options.c:3188
+msgid "Show worklist task icons"
+msgstr "Mostrar iconas de tarefas da lista de traballo"
+
+#: client/options.c:2747 client/options.c:2968 client/options.c:3189
+msgid ""
+"Disabling this will turn off the unit and building icons in the worklist dialog and "
+"the production tab of the city dialog."
+msgstr ""
+"Ao desactivar isto, desactivaranse as iconas da unidade e do edificio no diálogo da "
+"lista de traballo e na pestana de produción do diálogo da cidade."
+
+#: client/options.c:2751 client/options.c:2972 client/options.c:3193
+msgid "Enable status report tabs"
+msgstr "Activa as pestanas de informes de estado"
+
+#: client/options.c:2752 client/options.c:2973 client/options.c:3194
+msgid ""
+"If this option is enabled then report dialogs will be shown as separate tabs rather "
+"than in popup dialogs."
+msgstr ""
+"Se esta opción está activada, os diálogos de informes mostraranse como pestanas "
+"separadas e non en diálogos emerxentes."
+
+#: client/options.c:2757 client/options.c:2978 client/options.c:3199
+msgid "Show time for each chat message"
+msgstr "Mostra o tempo de cada mensaxe de chat"
+
+#: client/options.c:2758 client/options.c:2979 client/options.c:3200
+msgid ""
+"If this option is enabled then all chat messages will be prefixed by a time string "
+"of the form [hour:minute:second]."
+msgstr ""
+"Se esta opción está activada, todas as mensaxes de chat terán o prefixo dunha cadea "
+"de tempo do formulario [hora:minuto:segundo]."
+
+#: client/options.c:2763 client/options.c:2984 client/options.c:3205
+msgid "New message events go to top of list"
+msgstr "Os eventos de mensaxes novas van ao principio da lista"
+
+#: client/options.c:2764 client/options.c:2985 client/options.c:3206
+msgid ""
+"If this option is enabled, new events in the message window will appear at the top "
+"of the list, rather than being appended at the bottom."
+msgstr ""
+"Se esta opción está activada, aparecerán novos eventos na xanela de mensaxes na "
+"parte superior da lista, en lugar de engadirse na parte inferior."
+
+#: client/options.c:2769 client/options.c:2990 client/options.c:3211
+msgid "Show extra message window buttons"
+msgstr "Mostrar botóns adicionais da ventá de mensaxes"
+
+#: client/options.c:2770 client/options.c:2991 client/options.c:3212
+msgid ""
+"If this option is enabled, there will be two buttons displayed in the message window "
+"for inspecting a city and going to a location. If this option is disabled, these "
+"buttons will not appear (you can still double-click with the left mouse button or "
+"right-click on a row to inspect or goto respectively). This option will only take "
+"effect once the message window is closed and reopened."
+msgstr ""
+"Se esta opción está activada, aparecerán dous botóns na xanela de mensaxes para "
+"inspeccionar unha cidade e ir a unha localización. Se esta opción está desactivada, "
+"estes botóns non aparecerán (aínda pode facer dobre clic co botón esquerdo do rato "
+"ou facer clic co botón dereito nunha fila para inspeccionar ou ir a, "
+"respectivamente). Esta opción só terá efecto unha vez que se peche e volva abrir a "
+"xanela da mensaxe."
+
+#: client/options.c:2780 client/options.c:3001 client/options.c:3222
+msgid "Metaserver tab first in network page"
+msgstr "Primeira pestana do metaservidor na páxina de rede"
+
+#: client/options.c:2781 client/options.c:3002 client/options.c:3223
+msgid ""
+"If this option is enabled, the metaserver tab will be the first notebook tab in the "
+"network page. This option requires a restart in order to take effect."
+msgstr ""
+"Se esta opción está activada, a pestana do metaservidor será a primeira pestana do "
+"caderno da páxina de rede. Esta opción require un reinicio para que teña efecto."
+
+#: client/options.c:2786 client/options.c:3007 client/options.c:3228
+msgid "Plain chat messages are sent to allies only"
+msgstr "As mensaxes de chat simples só se envían aos aliados"
+
+#: client/options.c:2787 client/options.c:3008 client/options.c:3229
+msgid ""
+"If this option is enabled, then plain messages typed into the chat entry while the "
+"game is running will only be sent to your allies. Otherwise plain messages will be "
+"sent as public chat messages. To send a public chat message with this option "
+"enabled, prefix the message with a single colon ':'. This option can also be set "
+"using a toggle button beside the chat entry (only visible in multiplayer games)."
+msgstr ""
+"Se esta opción está activada, as mensaxes simples que se escriban na entrada do chat "
+"mentres o xogo está en execución só se enviarán aos teus aliados. En caso contrario, "
+"as mensaxes simples enviaranse como mensaxes de chat público. Para enviar unha "
+"mensaxe de chat público con esta opción activada, prefixa a mensaxe cun só dous "
+"puntos \":\". Esta opción tamén se pode configurar usando un botón de alternancia ao "
+"lado da entrada de chat (só visible nos xogos multixogador)."
+
+#: client/options.c:2799 client/options.c:3020 client/options.c:3241
+msgid "Messages and Chat reports location"
+msgstr "Localización dos informes de mensaxes e chat"
+
+#. TRANS: The strings used in the UI for 'Split' etc are
+#. * tagged 'gui_gtk3_22/gtk4/gtk4_message_chat_location'
+#. TRANS: The strings used in the UI for 'Split' etc are
+#. * tagged 'gui_gtk3_22/gtk4/gtk5_message_chat_location'
+#: client/options.c:2802 client/options.c:3023 client/options.c:3244
+msgid ""
+"Controls where the Messages and Chat reports appear relative to the main view "
+"containing the map.\n"
+"'Split' allows all three to be seen simultaneously, which is best for multiplayer, "
+"but requires a large window to be usable.\n"
+"'Separate' puts Messages and Chat in a notebook separate from the main view, so that "
+"one of them can always be seen alongside the main view.\n"
+"'Merged' makes the Messages and Chat reports into tabs alongside the map and other "
+"reports; this allows a larger map view on small screens.\n"
+"This option requires a restart in order to take effect."
+msgstr ""
+"Controla onde aparecen os informes Mensaxes e Chat en relación coa vista principal "
+"que contén o mapa.\n"
+"'Split' permite ver os tres ao mesmo tempo, o que é o mellor para o modo "
+"multixogador, pero require unha fiestra grande para poder usar.\n"
+"\"Separar\" coloca Mensaxes e chat nun caderno separado da vista principal, de xeito "
+"que un deles sempre se pode ver xunto á vista principal.\n"
+"\"Fusionado\" converte os informes de Mensaxes e Chat en pestanas xunto co mapa e "
+"outros informes; isto permite unha vista do mapa máis grande en pantallas pequenas.\n"
+"Esta opción require un reinicio para que teña efecto."
+
+#: client/options.c:2818 client/options.c:3039 client/options.c:3260
+msgid "Arrange widgets for small displays"
+msgstr "Organiza widgets para pantallas pequenas"
+
+#: client/options.c:2819 client/options.c:3040 client/options.c:3261
+msgid ""
+"If this option is enabled, widgets in the main window will be arranged so that they "
+"take up the least amount of total screen space. Specifically, the left panel "
+"containing the overview, player status, and the unit information box will be "
+"extended over the entire left side of the window. This option requires a restart in "
+"order to take effect."
+msgstr ""
+"Se esta opción está activada, os widgets da xanela principal organizaranse de forma "
+"que ocupen o mínimo de espazo total na pantalla. En concreto, o panel esquerdo que "
+"contén a visión xeral, o estado do xogador e a caixa de información da unidade "
+"estenderase por todo o lado esquerdo da xanela. Esta opción require un reinicio para "
+"que teña efecto."
+
+#: client/options.c:2828 client/options.c:3049 client/options.c:3270
+msgid "Mouse over the map widget selects it automatically"
+msgstr "Pase o rato sobre o widget do mapa selecciónao automaticamente"
+
+#: client/options.c:2829 client/options.c:3050 client/options.c:3271
+msgid ""
+"If this option is enabled, then the map will be focused when the mouse hovers over "
+"it."
+msgstr "Se esta opción está activada, o mapa enfocarase cando o rato pase sobre el."
+
+#: client/options.c:2833 client/options.c:3054 client/options.c:3275
+msgid "Player or user name autocompletion"
+msgstr "Autocompletado do nome de usuario ou xogador"
+
+#: client/options.c:2834 client/options.c:3055 client/options.c:3276
+msgid ""
+"If this option is turned on, the tabulation key will be used in the chatline to "
+"complete the word you are typing with the name of a player or a user."
+msgstr ""
+"Se esta opción está activada, a tecla de tabulación empregarase na liña de chat para "
+"completar a palabra que está a escribir co nome dun xogador ou usuario."
+
+#: client/options.c:2839 client/options.c:3060 client/options.c:3281
+msgid "Width of the city dialog"
+msgstr "Ancho do diálogo da cidade"
+
+#: client/options.c:2840 client/options.c:3061 client/options.c:3282
+msgid "This value is only used if the width of the city dialog is saved."
+msgstr "Este valor só se usa se se garda o ancho do diálogo da cidade."
+
+#: client/options.c:2846 client/options.c:3067 client/options.c:3288
+msgid "Height of the city dialog"
+msgstr "Altura do diálogo da cidade"
+
+#: client/options.c:2847 client/options.c:3068 client/options.c:3289
+msgid "This value is only used if the height of the city dialog is saved."
+msgstr "Este valor só se usa se se garda a altura do diálogo da cidade."
+
+#: client/options.c:2853 client/options.c:3074 client/options.c:3295
+msgid "Popup tech help when gained"
+msgstr "Axuda técnica emerxente cando se obtén"
+
+#: client/options.c:2854 client/options.c:3075 client/options.c:3296
+msgid ""
+"Controls if tech help should be opened when new tech has been gained.\n"
+"'Ruleset' means that behavior suggested by current ruleset is used."
+msgstr ""
+"Controla se se debe abrir a axuda técnica cando se conseguiu tecnoloxía nova.\n"
+"\"Conxunto de regras\" significa que se usa o comportamento suxerido polo conxunto "
+"de regras actual."
+
+#: client/options.c:2861 client/options.c:3082 client/options.c:3303
+msgid "Minimum surplus for a governor"
+msgstr "Excedente mínimo para un gobernador"
+
+#: client/options.c:2862 client/options.c:3083 client/options.c:3304
+msgid "The lower limit of the range for requesting surpluses from the governor."
+msgstr "O límite inferior do rango para solicitar excedentes ao rexedor."
+
+#: client/options.c:2868 client/options.c:3089 client/options.c:3310
+msgid "Maximum surplus for a governor"
+msgstr "Excedente máximo para un gobernador"
+
+#: client/options.c:2869 client/options.c:3090 client/options.c:3311
+msgid "The higher limit of the range for requesting surpluses from the governor."
+msgstr "O límite superior do rango para solicitar excedentes ao rexedor."
+
+#: client/options.c:2875 client/options.c:3096 client/options.c:3317
+msgid "City Label"
+msgstr "Etiqueta da cidade"
+
+#: client/options.c:2876 client/options.c:3097 client/options.c:3318
+msgid "This font is used to display the city labels on city dialogs."
+msgstr ""
+"Este tipo de letra úsase para mostrar as etiquetas das cidades nos diálogos da "
+"cidade."
+
+#: client/options.c:2881 client/options.c:3102 client/options.c:3323
+#: client/options.c:3509
+msgid "Notify Label"
+msgstr "Etiqueta de notificación"
+
+#: client/options.c:2882 client/options.c:3103 client/options.c:3324
+#: client/options.c:3510
+msgid ""
+"This font is used to display server reports such as the demographic report or "
+"historian publications."
+msgstr ""
+"Este tipo de letra úsase para mostrar informes do servidor como o informe "
+"demográfico ou as publicacións do historiador."
+
+#: client/options.c:2887 client/options.c:3108 client/options.c:3329
+msgid "Spaceship Label"
+msgstr "Etiqueta de nave espacial"
+
+#: client/options.c:2888 client/options.c:3109 client/options.c:3330
+msgid "This font is used to display the spaceship widgets."
+msgstr "Este tipo de letra úsase para mostrar os widgets da nave espacial."
+
+#: client/options.c:2892 client/options.c:3113 client/options.c:3334
+#: client/options.c:3515
+msgid "Help Label"
+msgstr "Etiqueta de axuda"
+
+#: client/options.c:2893 client/options.c:3114 client/options.c:3335
+msgid "This font is used to display the help headers in the help window."
+msgstr ""
+"Este tipo de letra úsase para mostrar as cabeceiras da axuda na xanela de axuda."
+
+#: client/options.c:2898 client/options.c:3119 client/options.c:3340
+msgid "Help Link"
+msgstr "Ligazón de axuda"
+
+#: client/options.c:2899 client/options.c:3120 client/options.c:3341
+msgid "This font is used to display the help links in the help window."
+msgstr "Este tipo de letra úsase para mostrar as ligazóns de axuda na xanela de axuda."
+
+#: client/options.c:2904 client/options.c:3125 client/options.c:3346
+#: client/options.c:3521
+msgid "Help Text"
+msgstr "Texto de axuda"
+
+#: client/options.c:2905 client/options.c:3126 client/options.c:3347
+#: client/options.c:3522
+msgid "This font is used to display the help body text in the help window."
+msgstr ""
+"Este tipo de letra úsase para mostrar o texto do corpo da axuda na xanela de axuda."
+
+#: client/options.c:2910 client/options.c:3131 client/options.c:3352
+#: client/options.c:3527
+msgid "Chatline Area"
+msgstr "Área de chat"
+
+#: client/options.c:2911 client/options.c:3132 client/options.c:3353
+#: client/options.c:3528
+msgid "This font is used to display the text in the chatline area."
+msgstr "Este tipo de letra úsase para mostrar o texto na área de chat."
+
+#: client/options.c:2916 client/options.c:3137 client/options.c:3358
+msgid "Beta Label"
+msgstr "Etiqueta beta"
+
+#: client/options.c:2917 client/options.c:3138 client/options.c:3359
+msgid "This font is used to display the beta label."
+msgstr "Este tipo de letra úsase para mostrar a etiqueta beta."
+
+#: client/options.c:2921 client/options.c:3142 client/options.c:3363
+msgid "Small Font"
+msgstr "Fonte pequena"
+
+#: client/options.c:2922 client/options.c:3143 client/options.c:3364
+msgid ""
+"This font is used for any small font request. For example, it is used for display "
+"the building lists in the city dialog, the Economy report or the Units report."
+msgstr ""
+"Este tipo de letra úsase para calquera solicitude de letra pequena. Por exemplo, "
+"úsase para mostrar as listas de edificios no diálogo da cidade, o informe de "
+"Economía ou o de Unidades."
+
+#: client/options.c:2929 client/options.c:3150 client/options.c:3371
+msgid "Comment Label"
+msgstr "Etiqueta de comentario"
+
+#: client/options.c:2930 client/options.c:3151 client/options.c:3372
+msgid ""
+"This font is used to display comment labels, such as in the governor page of the "
+"city dialogs."
+msgstr ""
+"Este tipo de letra úsase para mostrar etiquetas de comentarios, como na páxina do "
+"gobernador dos diálogos da cidade."
+
+#: client/options.c:2936 client/options.c:3157 client/options.c:3378
+#: client/options.c:3534
+msgid "This font is used to the display the city names on the map."
+msgstr "Este tipo de letra úsase para mostrar os nomes das cidades no mapa."
+
+#: client/options.c:2941 client/options.c:3162 client/options.c:3383
+#: client/options.c:3434 client/options.c:3477 client/options.c:3539
+msgid "City Productions"
+msgstr "City Productions"
+
+#: client/options.c:2942 client/options.c:3163 client/options.c:3384
+#: client/options.c:3540
+msgid "This font is used to display the city production on the map."
+msgstr "Este tipo de letra úsase para mostrar a produción da cidade no mapa."
+
+#: client/options.c:2947 client/options.c:3168 client/options.c:3389
+#: client/options.c:3545
+msgid "Requirement Tree"
+msgstr "Árbore de requisitos"
+
+#: client/options.c:2948 client/options.c:3169 client/options.c:3390
+#: client/options.c:3546
+msgid "This font is used to the display the requirement tree in the Research report."
+msgstr ""
+"Este tipo de letra úsase para mostrar a árbore de requisitos no informe de "
+"investigación."
+
+#: client/options.c:3411 client/options.c:3454
+msgid "Screen resolution"
+msgstr "Resolución de pantalla"
+
+#: client/options.c:3412 client/options.c:3455
+msgid "This option controls the resolution of the selected screen."
+msgstr "Esta opción controla a resolución da pantalla seleccionada."
+
+#: client/options.c:3415 client/options.c:3458
+msgid "Use software rendering"
+msgstr "Use o renderizado de software"
+
+#: client/options.c:3416 client/options.c:3459
+msgid ""
+"Usually hardware rendering is used when possible. With this option set, software "
+"rendering is always used."
+msgstr ""
+"Normalmente úsase a renderización de hardware cando é posible. Con esta opción "
+"definida, sempre se utiliza o renderizado de software."
+
+#: client/options.c:3419 client/options.c:3462
+msgid "Do cursor animation"
+msgstr "Facer animación do cursor"
+
+#: client/options.c:3420 client/options.c:3463
+msgid "If this option is disabled, the cursor will always be displayed as static."
+msgstr "Se esta opción está desactivada, o cursor sempre se mostrará como estático."
+
+#: client/options.c:3423 client/options.c:3466
+msgid "Use color cursors"
+msgstr "Use cursores de cores"
+
+#: client/options.c:3424 client/options.c:3467
+msgid ""
+"If this option is disabled, the cursor will always be displayed in black and white."
+msgstr "Se esta opción está desactivada, o cursor sempre aparecerá en branco e negro."
+
+#: client/options.c:3429 client/options.c:3472
+msgid "The size of font used to the display the city names on the map."
+msgstr "O tamaño da fonte utilizada para mostrar os nomes das cidades no mapa."
+
+#: client/options.c:3435 client/options.c:3478
+msgid "The size of font used to the display the city production names on the map."
+msgstr ""
+"O tamaño da fonte utilizada para mostrar os nomes de produción da cidade no mapa."
+
+#: client/options.c:3439 client/options.c:3482
+msgid "Use theme defined font size"
+msgstr "Usa o tamaño de letra definido por tema"
+
+#: client/options.c:3440 client/options.c:3483
+msgid "Disable this to override base font size set by theme by the setting below."
+msgstr ""
+"Desactive esta opción para anular o tamaño da fonte base definido polo tema mediante "
+"a seguinte configuración."
+
+#: client/options.c:3443 client/options.c:3486
+msgid "Base Font Size"
+msgstr "Tamaño base da fonte"
+
+#: client/options.c:3444 client/options.c:3487
+msgid ""
+"Base Font Size. All the fonts' sizes are defined relative to this. This option has "
+"effect only if theme font sizes option is disabled."
+msgstr ""
+"Tamaño base da fonte. Todos os tamaños de fontes están definidos en relación a isto. "
+"Esta opción só ten efecto se a opción de tamaños de fonte do tema está desactivada."
+
+#: client/options.c:3497
+msgid "Show titlebar"
+msgstr "Mostrar a barra de título"
+
+#: client/options.c:3498
+msgid ""
+"If this option is set the client will show a titlebar. If disabled, then no titlebar "
+"will be shown, and minimize/maximize/etc buttons will be placed on the menu bar."
+msgstr ""
+"Se se establece esta opción, o cliente mostrará unha barra de título. Se está "
+"desactivado, non se mostrará ningunha barra de título e os botóns de minimizar/"
+"maximizar/etc colocaranse na barra de menú."
+
+#: client/options.c:3504
+msgid "Default font"
+msgstr "Tipo de letra predeterminado"
+
+#: client/options.c:3505
+msgid "This is default font"
+msgstr "Este é o tipo de letra predeterminado"
+
+#: client/options.c:3516
+msgid "This font is used to display the help labels in the help window."
+msgstr ""
+"Este tipo de letra úsase para mostrar as etiquetas de axuda na xanela de axuda."
+
+#: client/options.c:3550
+msgid "Show savegame information"
+msgstr "Mostrar información do xogo gardado"
+
+#: client/options.c:3551
+msgid ""
+"If this option is set the client will show information and map preview of current "
+"savegame."
+msgstr ""
+"Se se define esta opción, o cliente mostrará información e vista previa do mapa da "
+"partida gardada actual."
+
+#: client/options.c:3554
+msgid "Sidebar position"
+msgstr "Posición da barra lateral"
+
+#: client/options.c:3555
+msgid ""
+"If this option is set, the sidebar will be to the left of the map, otherwise to the "
+"right."
+msgstr ""
+"Se se define esta opción, a barra lateral estará á esquerda do mapa, noutro caso á "
+"dereita."
+
+#: client/options.c:3559
+msgid "Wake up sequence"
+msgstr "Secuencia de espertar"
+
+#: client/options.c:3560
+msgid "String which will trigger sound in pregame page; %1 stands for username."
+msgstr ""
+"Cadea que activará o son na páxina previa ao xogo; %1 significa nome de usuario."
+
+#: client/options.c:3563
+msgid "SVG flags features"
+msgstr "Características das bandeiras SVG"
+
+#: client/options.c:3565
+msgid ""
+"Enable svgflags features, such as bigger flags on the diplomacy dialog. Change to "
+"this comes to an effect on next client start."
+msgstr ""
+"Activa as funcións de svgflags, como bandeiras máis grandes no diálogo de "
+"diplomacia. O cambio a isto terá efecto no seguinte inicio do cliente."
+
+#: client/options.c:3569
+msgid ""
+"Enable svgflags features, such as bigger flags on the diplomacy dialog. This has no "
+"effect on this freeciv build, as the svg support has not been built in."
+msgstr ""
+"Activa as funcións de svgflags, como bandeiras máis grandes no diálogo de "
+"diplomacia. Isto non ten ningún efecto nesta compilación freeciv, xa que o soporte "
+"svg non foi incorporado."
+
+#: client/options.c:3646
+msgid "Graphics"
+msgstr "Gráficos"
+
+#. TRANS: Options section for overview map (mini-map)
+#: client/options.c:3649
+msgid "?map:Overview"
+msgstr "Descrición xeral"
+
+#: client/options.c:3651
+msgid "Sound"
+msgstr "Son"
+
+#: client/options.c:3653
+msgid "Interface"
+msgstr "Interface"
+
+#: client/options.c:3655
+msgid "Map Image"
+msgstr "Imaxe do mapa"
+
+#: client/options.c:3657
+msgid "Network"
+msgstr "Rede"
+
+#: client/options.c:3659
+msgid "Font"
+msgstr "Fonte"
+
+#: client/options.c:5419
+msgid "Deprecated event type E_UNIT_WIN in client options."
+msgstr "Tipo de evento obsoleto E_UNIT_WIN nas opcións do cliente."
+
+#: client/options.c:5518
+msgid "If you add a preset by hand, also update \"number_of_presets\""
+msgstr "Se engades un predefinido a man, tamén actualiza \"number_of_presets\""
+
+#: client/options.c:5627 client/options.c:5657
+#, c-format
+msgid "Didn't find '%s' option file, loading from '%s' instead."
+msgstr "Non se atopou o ficheiro de opcións '%s', cargando desde '%s'."
+
+#: client/options.c:5642
+msgid "Cannot find your home directory"
+msgstr "Non se pode atopar o seu directorio de inicio"
+
+#: client/options.c:6175
+msgid "Didn't find the option file. Creating a new one."
+msgstr "Non se atopou o ficheiro de opcións. Creando un novo."
+
+#: client/options.c:6193
+#, c-format
+msgid "Save failed, cannot write to file %s"
+msgstr "Produciuse un erro ao gardar, non se pode escribir no ficheiro %s"
+
+#: client/options.c:6195
+#, c-format
+msgid "Saved settings to file %s"
+msgstr "Gardouse a configuración no ficheiro %s"
+
+#: client/options.c:6359
+msgid "Save failed, cannot find a filename."
+msgstr "Produciuse un erro ao gardar, non se pode atopar un nome de ficheiro."
+
+#: client/options.c:6449
+#, c-format
+msgid "Saving options failed, cannot create directory %s"
+msgstr "Produciuse un erro ao gardar as opcións, non se pode crear o directorio %s"
+
+#: client/options.c:6458
+#, c-format
+msgid "Saving options failed, cannot write to file %s"
+msgstr "Produciuse un erro ao gardar as opcións, non se pode escribir no ficheiro %s"
+
+#: client/options.c:6460
+#, c-format
+msgid "Saved options to file %s"
+msgstr "Opcións gardadas no ficheiro %s"
+
+#: client/packhand.c:453 client/packhand.c:457
+#, c-format
+msgid "You were rejected from the game: %s"
+msgstr "Rexeitáronseche do xogo: %s"
+
+#: client/packhand.c:466
+#, c-format
+msgid "Client capability string: %s"
+msgstr "Cadea de capacidade do cliente: %s"
+
+#: client/packhand.c:468
+#, c-format
+msgid "Server capability string: %s"
+msgstr "Cadea de capacidade do servidor: %s"
+
+#: client/packhand.c:1392
+#, c-format
+msgid "Start of turn %d"
+msgstr "Inicio da quenda %d"
+
+#: client/packhand.c:1511
+#, c-format
+msgid "Beginning turn %d"
+msgstr "Quenda inicial %d"
+
+#: client/packhand.c:1568
+msgid "Welcome"
+msgstr "Benvido"
+
+#: client/packhand.c:2255 client/tilespec.c:1468
+#, c-format
+msgid "Map topology (%s) and tileset (%s) incompatible."
+msgstr "A topoloxía do mapa (%s) e o conxunto de celas (%s) son incompatibles."
+
+#: client/packhand.c:2302
+msgid "This scenario may have manually set properties the editor cannot handle."
+msgstr ""
+"Este escenario pode ter propiedades definidas manualmente que o editor non pode "
+"xestionar."
+
+#: client/packhand.c:2305
+msgid "They won't be saved when scenario is saved from the editor."
+msgstr "Non se gardarán cando se garde o escenario desde o editor."
+
+#: client/packhand.c:2584
+msgid "AI mode is now ON."
+msgstr "O modo AI agora está activado."
+
+#: client/packhand.c:2590
+msgid "AI mode is now OFF."
+msgstr "O modo AI agora está DESACTIVADO."
+
+#. TRANS: No connection
+#: client/plrdlg_common.c:250
+msgid "noconn"
+msgstr "nonconn"
+
+#: client/plrdlg_common.c:254 client/plrdlg_common.c:263
+msgid "waiting"
+msgstr "agardando"
+
+#. TRANS: Turnblocking & player not connected
+#: client/plrdlg_common.c:259
+msgid "blocking"
+msgstr "bloqueo"
+
+#: client/plrdlg_common.c:575
+msgid "?Player:Name"
+msgstr "Nome"
+
+#: client/plrdlg_common.c:576
+msgid "Username"
+msgstr "None de usuario"
+
+#: client/plrdlg_common.c:583
+msgid "Attitude"
+msgstr "Actitude"
+
+#: client/plrdlg_common.c:584 common/events.c:121 common/events.c:131
+#: common/events.c:164
+msgid "Embassy"
+msgstr "Dar embaixada"
+
+#: client/plrdlg_common.c:585
+msgid "Dipl.State"
+msgstr "Dipl.Estado"
+
+#: client/plrdlg_common.c:589
+msgid "?Player_dlg:Host"
+msgstr "Anfitrión"
+
+#: client/plrdlg_common.c:590
+msgid "?Player_dlg:Idle"
+msgstr "Inactivo"
+
+#: client/plrdlg_common.c:591
+msgid "Ping"
+msgstr "Ping"
+
+#: client/plrdlg_common.c:593 data/granularity/techs.ruleset:249 server/report.c:181
+msgid "Culture"
+msgstr "Cultura"
+
+#: client/repodlgs_common.c:166
+msgid "You cannot sell improvements."
+msgstr "Non podes vender melloras."
+
+#. TRANS: Obscure observer error.
+#: client/repodlgs_common.c:207
+msgid "You cannot disband units."
+msgstr "Non podes disolver unidades."
+
+#: client/repodlgs_common.c:212
+#, c-format
+msgid "%s cannot be disbanded."
+msgstr "%s non se pode disolver."
+
+#: client/repodlgs_common.c:233
+#, c-format
+msgid "Disbanded %d %s."
+msgstr "Disoltouse %d %s."
+
+#: client/repodlgs_common.c:236
+#, c-format
+msgid "No %s could be disbanded."
+msgstr "Non se puido disolver ningún %s."
+
+#. TRANS: Type is version tag name like "stable", "S3_2",
+#. * "windows" (which can also be localised -- msgids start
+#. * '?vertag:')
+#: client/servers.c:153
+#, c-format
+msgid "There's no %s release yet."
+msgstr "Aínda non hai ningunha versión de %s."
+
+#. TRANS: Type is version tag name like "stable", "S3_2",
+#. * "windows" (which can also be localised -- msgids start
+#. * '?vertag:')
+#: client/servers.c:169
+#, c-format
+msgid "Latest %s release of Freeciv is %s, this is %s."
+msgstr "A última versión %s de Freeciv é %s, esta é %s."
+
+#: client/servers.c:175
+#, c-format
+msgid "There is no newer %s release of Freeciv available."
+msgstr "Non hai unha versión máis recente de Freeciv %s dispoñible."
+
+#: client/servers.c:265
+#, c-format
+msgid "Failed to read the metaserver data from %s."
+msgstr "Produciuse un erro ao ler os datos do metaservidor de %s."
+
+#: client/servers.c:283
+#, c-format
+msgid ""
+"Failed to parse the metaserver data from %s:\n"
+"%s."
+msgstr ""
+"Produciuse un erro ao analizar os datos do metaservidor de %s:\n"
+"%s."
+
+#: client/servers.c:334 server/meta.c:257
+msgid "Error connecting to metaserver"
+msgstr "Produciuse un erro ao conectarse ao metaservidor"
+
+#: client/servers.c:434
+#, c-format
+msgid ""
+"Opening socket to listen LAN announcements failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao abrir o socket para escoitar os anuncios da LAN:\n"
+"%s"
+
+#: client/servers.c:474
+#, c-format
+msgid ""
+"Binding socket to listen LAN announcements failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao conectar o socket para escoitar os anuncios da LAN:\n"
+"%s"
+
+#: client/servers.c:491
+#, c-format
+msgid ""
+"Adding membership for IPv6 LAN announcement group failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao engadir a pertenza ao grupo de anuncios da LAN IPv6:\n"
+"%s"
+
+#: client/servers.c:511
+#, c-format
+msgid ""
+"Adding membership for IPv4 LAN announcement group failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao engadir a pertenza ao grupo de anuncios da LAN IPv4:\n"
+"%s"
+
+#: client/servers.c:524
+#, c-format
+msgid ""
+"Opening socket for sending LAN announcement request failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao abrir o socket para enviar a solicitude de anuncio da LAN:\n"
+"%s"
+
+#: client/servers.c:562
+#, c-format
+msgid ""
+"Setting Time-to-Live failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao configurar o tempo de vida:\n"
+"%s"
+
+#: client/servers.c:577
+#, c-format
+msgid ""
+"Setting Broadcast option failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao configurar a opción de difusión:\n"
+"%s"
+
+#: client/servers.c:595
+#, c-format
+msgid ""
+"Sending LAN announcement request failed:\n"
+"%s"
+msgstr ""
+"Produciuse un erro ao enviar a solicitude de anuncio da LAN:\n"
+"%s"
+
+#: client/svgflag.c:78
+msgid "Client has no required support for svg. Disabled use of svg flags."
+msgstr ""
+"O cliente non ten soporte necesario para svg. Desactivouse o uso das bandeiras svg."
+
+#: client/svgflag.c:83
+msgid "Client is capable of using svg flags."
+msgstr "O cliente é capaz de usar bandeiras svg."
+
+#. TRANS: "AI <player name>"
+#: client/text.c:110
+#, c-format
+msgid "AI %s"
+msgstr "AI %s"
+
+#. TRANS: "<nation adjective>, team <team name>"
+#: client/text.c:134
+#, c-format
+msgid "%s, team %s"
+msgstr "%s, equipo %s"
+
+#: client/text.c:156
+msgid "?nation:Friendly(team)"
+msgstr "?nación:Amigable (equipo)"
+
+#: client/text.c:161
+msgid "?city:Friendly(team)"
+msgstr "Amigable (equipo)"
+
+#: client/text.c:174
+#, c-format
+msgid "Location: (%d, %d) [%d]"
+msgstr "Localización: (%d, %d) [%d]"
+
+#: client/text.c:177
+#, c-format
+msgid "Native coordinates: (%d, %d)"
+msgstr "Coordenadas nativas: (%d, %d)"
+
+#: client/text.c:185
+#, c-format
+msgid "Continent size: %d"
+msgstr "Tamaño do continente: %d"
+
+#: client/text.c:187
+#, c-format
+msgid "Surrounded by ocean %d"
+msgstr "Rodeado polo océano %d"
+
+#: client/text.c:190
+#, c-format
+msgid "Continent size: at least %d"
+msgstr "Tamaño do continente: polo menos %d"
+
+#: client/text.c:192
+#, c-format
+msgid "Maybe surrounded by ocean %d"
+msgstr "Quizais rodeado polo océano %d"
+
+#: client/text.c:200
+#, c-format
+msgid "Ocean size: %d"
+msgstr "Tamaño do océano: %d"
+
+#: client/text.c:202
+#, c-format
+msgid "Surrounded by continent %d"
+msgstr "Rodeado polo continente %d"
+
+#: client/text.c:205
+#, c-format
+msgid "Ocean size: at least %d"
+msgstr "Rodeado polo polo continente %d"
+
+#: client/text.c:207
+#, c-format
+msgid "Maybe surrounded by continent %d"
+msgstr "Maybe surrounded by continent %d"
+
+#: client/text.c:212
+#, c-format
+msgid "Latitude: %d"
+msgstr "Latitude: %d"
+
+#: client/text.c:219
+#, c-format
+msgid "Terrain: %s"
+msgstr "Terreo: %s"
+
+#: client/text.c:220
+#, c-format
+msgid "Food/Prod/Trade: %s"
+msgstr "Alimentos/Produción/Comercio: %s"
+
+#: client/text.c:241
+msgid "Our territory"
+msgstr "Our territory"
+
+#. TRANS: "Territory of <username> (<nation + team>)"
+#: client/text.c:244
+#, c-format
+msgid "Territory of %s (%s)"
+msgstr "Territorio de %s (%s)"
+
+#. TRANS: "Territory of <username> (<nation + team>)
+#. * (<number> turn cease-fire)"
+#: client/text.c:254
+#, c-format
+msgid "Territory of %s (%s) (%d turn cease-fire)"
+msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
+msgstr[0] "Territory of %s (%s) (%d turn cease-fire)"
+msgstr[1] "Territorio de %s (%s) (%d quenda de cesamento do fogo)"
+
+#. TRANS: "Territory of <username> (<nation + team>)
+#. * (<number> turn armistice)"
+#: client/text.c:264
+#, c-format
+msgid "Territory of %s (%s) (%d turn armistice)"
+msgid_plural "Territory of %s (%s) (%d turn armistice)"
+msgstr[0] "Territorio de %s (%s) (%d turno de armisticio)"
+msgstr[1] "Territorio de %s (%s) (%d turno de armisticio)"
+
+#. TRANS: "Territory of <username>
+#. * (<nation + team> | <diplomatic state>)"
+#: client/text.c:273
+#, c-format
+msgid "Territory of %s (%s | %s)"
+msgstr "Territorio de %s (%s | %s)"
+
+#: client/text.c:278
+msgid "Unclaimed territory"
+msgstr "Unclaimed territory"
+
+#. TRANS: "City: <city name> | <username> (<nation + team>)"
+#: client/text.c:294
+#, c-format
+msgid "City: %s | %s (%s)"
+msgstr "Cidade: %s | %s (%s)"
+
+#. TRANS:  "City: <city name> | <username>
+#. * (<nation + team>, <number> turn cease-fire)"
+#: client/text.c:304
+#, c-format
+msgid "City: %s | %s (%s, %d turn cease-fire)"
+msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
+msgstr[0] "Cidade: %s | %s (%s, %d quenda de cesamento do fogo)"
+msgstr[1] "Cidade: %s | %s (%s, %d quenda de cesamento do fogo)"
+
+#. TRANS:  "City: <city name> | <username>
+#. * (<nation + team>, <number> turn armistice)"
+#: client/text.c:313
+#, c-format
+msgid "City: %s | %s (%s, %d turn armistice)"
+msgid_plural "City: %s | %s (%s, %d turn armistice)"
+msgstr[0] "Cidade: %s | %s (%s, %d turno de armisticio)"
+msgstr[1] "Cidade: %s | %s (%s, %d turno de armisticio)"
+
+#. TRANS: "City: <city name> | <username>
+#. * (<nation + team>, <diplomatic state>)"
+#: client/text.c:320
+#, c-format
+msgid "City: %s | %s (%s, %s)"
+msgstr "Cidade: %s | %s (%s, %s)"
+
+#. TRANS: preserve leading space
+#: client/text.c:331
+#, c-format
+msgid " | Occupied with %d unit."
+msgid_plural " | Occupied with %d units."
+msgstr[0] " | Ocupado con %d unidade."
+msgstr[1] " | Ocupado con %d unidades."
+
+#. TRANS: preserve leading space
+#: client/text.c:335 client/text.c:343
+msgid " | Not occupied."
+msgstr " | Non ocupado."
+
+#. TRANS: preserve leading space
+#: client/text.c:340
+msgid " | Occupied."
+msgstr " | Ocupado."
+
+#. TRANS: %s is a list of "and"-separated improvements.
+#: client/text.c:360
+#, c-format
+msgid "   with %s."
+msgstr "   con %s."
+
+#. TRANS: "Trade from Warsaw: 5"
+#: client/text.c:373
+#, c-format
+msgid "Trade from %s: %d"
+msgstr "Comercio desde %s: %d"
+
+#: client/text.c:383
+#, c-format
+msgid "Infrastructure: %s"
+msgstr "Infraestrutura: %s"
+
+#: client/text.c:388
+#, c-format
+msgid "Activity: %s"
+msgstr "Actividade: %s"
+
+#. TRANS: "Unit: <unit type> | <username> (<nation + team>)"
+#: client/text.c:403
+#, c-format
+msgid "Unit: %s | %s (%s)"
+msgstr "Unidade: %s | %s (%s)"
+
+#. TRANS: on own line immediately following \n, "from <city> |
+#. * <nationality> people"
+#: client/text.c:411
+#, c-format
+msgid "from %s | %s people"
+msgstr "dende %s | %s persoas"
+
+#. TRANS: Nationality of the people comprising a unit, if
+#. * different from owner.
+#: client/text.c:416 client/text.c:563 client/text.c:1203
+#, c-format
+msgid "%s people"
+msgstr "%s persoas"
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:421 client/text.c:555
+#, c-format
+msgid "from %s"
+msgstr "de %s"
+
+#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
+#. * <number> turn cease-fire)"
+#: client/text.c:431
+#, c-format
+msgid "Unit: %s | %s (%s, %d turn cease-fire)"
+msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
+msgstr[0] "Unidade: %s | %s (%s, %d quenda de cesamento do fogo)"
+msgstr[1] "Unidade: %s | %s (%s, %d quenda de cesamento do fogo)"
+
+#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
+#. * <number> turn armistice)"
+#: client/text.c:441
+#, c-format
+msgid "Unit: %s | %s (%s, %d turn armistice)"
+msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
+msgstr[0] "Unidade: %s | %s (%s, %d turno de armisticio)"
+msgstr[1] "Unidade: %s | %s (%s, %d turno de armisticio)"
+
+#. TRANS: "Unit: <unit type> | <username> (<nation + team>,
+#. * <diplomatic state>)"
+#: client/text.c:449
+#, c-format
+msgid "Unit: %s | %s (%s, %s)"
+msgstr "Unidade: %s | %s (%s, %s)"
+
+#: client/text.c:455 common/events.c:61
+#, c-format
+msgid "Unit: %s"
+msgstr "Unidade: %s"
+
+#: client/text.c:462
+#, c-format
+msgid "Probable bribe cost: %d"
+msgstr "Custo probable de subornos: %d"
+
+#: client/text.c:466
+#, c-format
+msgid "Estimated bribe cost: > %d"
+msgstr "Estimated bribe cost: > %d"
+
+#. TRANS: "5 more" units on this tile
+#: client/text.c:473
+#, c-format
+msgid "  (%d more)"
+msgstr "  (%d máis)"
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:501
+#, c-format
+msgid "far from %s"
+msgstr "lonxe de %s"
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:504
+#, c-format
+msgid "near %s"
+msgstr "near %s"
+
+#. TRANS: on own line immediately following \n, ... <city>
+#: client/text.c:507
+#, c-format
+msgid "in %s"
+msgstr "en %s"
+
+#: client/text.c:805 client/text.c:809
+msgid "Progress: no research"
+msgstr "Progreso: sen investigación"
+
+#: client/text.c:814
+#, c-format
+msgid "Progress: %d turn/advance"
+msgid_plural "Progress: %d turns/advance"
+msgstr[0] "Progreso: %d quenda/avanzamento"
+msgstr[1] "Progreso: %d voltas/avanzado"
+
+#: client/text.c:820
+#, c-format
+msgid "Progress: %d turn/advance loss"
+msgid_plural "Progress: %d turns/advance loss"
+msgstr[0] "Progreso: %d perda de volta/avanzado"
+msgstr[1] "Progreso: %d voltas/perda de avance"
+
+#: client/text.c:826
+msgid "Progress: decreasing!"
+msgstr "Progreso: decrecente!"
+
+#: client/text.c:828
+msgid "Progress: none"
+msgstr "Progress: none"
+
+#. TRANS: <perturn> bulbs/turn
+#: client/text.c:832 client/text.c:1447
+#, c-format
+msgid "%d bulb/turn"
+msgid_plural "%d bulbs/turn"
+msgstr[0] "%d lámpada/volta"
+msgstr[1] "%d lámpadas/volta"
+
+#. TRANS: This is appended to "%d bulb/turn" text
+#: client/text.c:837
+#, c-format
+msgid ", %d bulb/turn from team"
+msgid_plural ", %d bulbs/turn from team"
+msgstr[0] ", %d bulbo/volta do equipo"
+msgstr[1] ", %d lámpadas/volta do equipo"
+
+#: client/text.c:848
+#, c-format
+msgid "Bulbs produced per turn: %d"
+msgstr "Lámpadas producidas por volta: %d"
+
+#. TRANS: keep leading space; appended to "Bulbs produced per turn: %d"
+#: client/text.c:850
+#, c-format
+msgid " (needed for technology upkeep: %d)"
+msgstr " (necesario para o mantemento da tecnoloxía: %d)"
+
+#: client/text.c:878
+#, c-format
+msgid "%d/- (never)"
+msgstr "%d/- (nunca)"
+
+#: client/text.c:889
+#, c-format
+msgid "%d/%d (%d turn)"
+msgid_plural "%d/%d (%d turns)"
+msgstr[0] "%d/%d (%d quenda)"
+msgstr[1] "%d/%d (%d voltas)"
+
+#: client/text.c:892
+#, c-format
+msgid "%d/%d (%d turn to loss)"
+msgid_plural "%d/%d (%d turns to loss)"
+msgstr[0] "%d/%d (%d converteuse en perda)"
+msgstr[1] "%d/%d (%d se transforma en perda)"
+
+#: client/text.c:897
+#, c-format
+msgid "%d/%d (never)"
+msgstr "%d/%d (nunca)"
+
+#: client/text.c:937
+#, c-format
+msgid "%d step"
+msgid_plural "%d steps"
+msgstr[0] "%d paso"
+msgstr[1] "%d pasos"
+
+#: client/text.c:939
+#, c-format
+msgid "%d bulb"
+msgid_plural "%d bulbs"
+msgstr[0] "%d lámpada"
+msgstr[1] "%d lámpadas"
+
+#: client/text.c:971
+#, c-format
+msgid "Population: %s"
+msgstr "Poboación: %s"
+
+#: client/text.c:974
+#, c-format
+msgid "Year: %s (T%d)"
+msgstr "Ano: %s (T%d)"
+
+#: client/text.c:978
+#, c-format
+msgid "Gold: %d (%+d)"
+msgstr "Ouro: %d (%+d)"
+
+#: client/text.c:981
+#, c-format
+msgid "Tax: %d Lux: %d Sci: %d"
+msgstr "Impostos: %d Lux: %d Sci: %d"
+
+#: client/text.c:988 client/text.c:995
+msgid "Moving: Nobody"
+msgstr "Movendo: ninguén"
+
+#: client/text.c:990 client/text.c:997
+#, c-format
+msgid "Moving: %s"
+msgstr "Movéndose: %s"
+
+#: client/text.c:1003
+msgid "(Click for more info)"
+msgstr "(Click para máis info)"
+
+#: client/text.c:1023
+#, c-format
+msgid "%s People"
+msgstr "%s persoas"
+
+#: client/text.c:1026 server/gamehand.c:899
+#, c-format
+msgid "Year: %s"
+msgstr "Ano: %s"
+
+#: client/text.c:1027
+#, c-format
+msgid "Turn: %d"
+msgstr "Quenda: %d"
+
+#: client/text.c:1034
+#, c-format
+msgid "Gold: %d"
+msgstr "Ouro: %d"
+
+#: client/text.c:1036
+#, c-format
+msgid "Net Income: %d"
+msgstr "Ingresos netos: %d"
+
+#. TRANS: Gold, luxury, and science rates are in percentage values.
+#: client/text.c:1039
+#, c-format
+msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
+msgstr "Tipos impositivos: Ouro:%d%% Luxo:%d%% Ciencia:%d%%"
+
+#: client/text.c:1043
+#, c-format
+msgid "Researching %s: %s"
+msgstr "Investigando %s: %s"
+
+#: client/text.c:1049
+#, c-format
+msgid "Bulbs per turn: %d - %d = %d"
+msgstr "Lámpadas por volta: %d - %d = %d"
+
+#: client/text.c:1053
+#, c-format
+msgid "Bulbs per turn: %d"
+msgstr "Lámpadas por volta: %d"
+
+#: client/text.c:1061
+#, c-format
+msgid "Culture: %d (%+d/turn)"
+msgstr "Cultura: %d (%+d/volta)"
+
+#: client/text.c:1071
+#, c-format
+msgid "Global warming chance: %d%% (%+d%%/turn)"
+msgstr "Probabilidade de quecemento global: %d%% (%+d%%/turno)"
+
+#: client/text.c:1074 client/text.c:1478
+msgid "Global warming deactivated."
+msgstr "Quentamento global desactivado."
+
+#: client/text.c:1080
+#, c-format
+msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
+msgstr "Probabilidade de inverno nuclear: %d%% (%+d%%/quenda)"
+
+#: client/text.c:1083 client/text.c:1505
+msgid "Nuclear winter deactivated."
+msgstr "Inverno nuclear desactivado."
+
+#: client/text.c:1087
+#, c-format
+msgid "Government: %s"
+msgstr "Goberno: %s"
+
+#: client/text.c:1113
+#, c-format
+msgid "%d unit"
+msgid_plural "%d units"
+msgstr[0] "%d unidade"
+msgstr[1] "%d unidades"
+
+#. TRANS: Impossible to reach goto target tile
+#: client/text.c:1151
+msgid "?goto:Unreachable"
+msgstr "?goto:Inalcanzable"
+
+#: client/text.c:1153
+#, c-format
+msgid "Turns to target: %d"
+msgstr "Vira ao destino: %d"
+
+#: client/text.c:1155
+#, c-format
+msgid "Turns to target: %d to %d"
+msgstr "Vira ao destino: %d a %d"
+
+#: client/text.c:1164
+#, c-format
+msgid "%d unit selected"
+msgid_plural "%d units selected"
+msgstr[0] "%d unidade seleccionada"
+msgstr[1] "%d unidades seleccionadas"
+
+#: client/text.c:1265
+#, c-format
+msgid "Others: %d civil; %d military"
+msgstr "Outros: %d civil; %d militares"
+
+#: client/text.c:1267
+#, c-format
+msgid "Others: %d civilian"
+msgstr "Outros: %d civís"
+
+#: client/text.c:1269
+#, c-format
+msgid "Others: %d military"
+msgstr "Outros: %d militares"
+
+#: client/text.c:1308
+msgid "No units to upgrade!"
+msgstr "Non hai unidades para actualizar!"
+
+#: client/text.c:1332
+msgid "None of these units may be upgraded."
+msgstr "Non se pode actualizar ningunha destas unidades."
+
+#. TRANS: this whole string is a sentence fragment that is only ever
+#. * used by including it in another string (search comments for this
+#. * string to find it)
+#: client/text.c:1349
+#, c-format
+msgid "Upgrade %d unit"
+msgid_plural "Upgrade %d units"
+msgstr[0] "Actualiza %d unidade"
+msgstr[1] "Actualiza %d unidades"
+
+#. TRANS: This is complicated. The first %s is a pre-pluralised
+#. * sentence fragment "Upgrade %d unit(s)"; the second is pre-pluralised
+#. * "Treasury contains %d gold." So the whole thing reads
+#. * "Upgrade 13 units for 1000 gold?\nTreasury contains 2000 gold."
+#: client/text.c:1357
+#, c-format
+msgid ""
+"%s for %d gold?\n"
+"%s"
+msgid_plural ""
+"%s for %d gold?\n"
+"%s"
+msgstr[0] ""
+"%s por %d ouro?\n"
+"%s"
+msgstr[1] ""
+"%s por %d ouro?\n"
+"%s"
+
+#: client/text.c:1374
+msgid "No units to disband!"
+msgstr "Non hai unidades que disolver!"
+
+#: client/text.c:1379
+#, c-format
+msgid "%s refuses to disband!"
+msgstr "%s négase a disolverse!"
+
+#. TRANS: %s is a unit type
+#: client/text.c:1384
+#, c-format
+msgid "Disband %s?"
+msgstr "Desfacer %s?"
+
+#: client/text.c:1397
+msgid "None of these units may be disbanded."
+msgstr "Ningunha destas unidades pode ser disolta."
+
+#. TRANS: %d is never 0 or 1
+#: client/text.c:1401
+#, c-format
+msgid "Disband %d unit?"
+msgid_plural "Disband %d units?"
+msgstr[0] "Desactivar %d unidade?"
+msgstr[1] "Desactivar %d unidades?"
+
+#: client/text.c:1420
+msgid "Shows your progress in researching the current technology."
+msgstr "Mostra o teu progreso na investigación da tecnoloxía actual."
+
+#: client/text.c:1427
+msgid "No research target."
+msgstr "Sen obxectivo de investigación."
+
+#: client/text.c:1436
+#, c-format
+msgid "%d turn to loss"
+msgid_plural "%d turns to loss"
+msgstr[0] "%d converteuse en perda"
+msgstr[1] "%d converteuse en perdas"
+
+#: client/text.c:1440
+msgid "Decreasing"
+msgstr "Decrecente"
+
+#: client/text.c:1442
+msgid "No progress"
+msgstr "Sen progreso"
+
+#. TRANS: <tech>: <amount>/<total bulbs>
+#: client/text.c:1450
+#, c-format
+msgid "%s: %d/%d (%s, %s)."
+msgstr "%s: %d/%d (%s, %s)."
+
+#: client/text.c:1483
+msgid "Shows the progress of global warming:"
+msgstr "Mostra o progreso do quecemento global:"
+
+#: client/text.c:1484
+#, c-format
+msgid "Pollution rate: %d%%"
+msgstr "Taxa de contaminación: %d%%"
+
+#: client/text.c:1485
+#, c-format
+msgid "Chance of catastrophic warming each turn: %d%%"
+msgstr "Posibilidade de quecemento catastrófico cada volta: %d%%"
+
+#: client/text.c:1510
+msgid "Shows the progress of nuclear winter:"
+msgstr "Mostra o progreso do inverno nuclear:"
+
+#: client/text.c:1511
+#, c-format
+msgid "Fallout rate: %d%%"
+msgstr "Taxa de caída: %d%%"
+
+#: client/text.c:1512
+#, c-format
+msgid "Chance of catastrophic winter each turn: %d%%"
+msgstr "Probabilidade de inverno catastrófico cada quenda: %d%%"
+
+#: client/text.c:1531
+msgid "Shows your current government:"
+msgstr "Mostra o teu goberno actual:"
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1560
+#, c-format
+msgid "Population:      %5d"
+msgstr "Poboación:      %5d"
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1563
+#, c-format
+msgid "Support:         %5d %%"
+msgstr "Soporte:         %5d %%"
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1567
+#, c-format
+msgid "Energy:          %5d %%"
+msgstr "Enerxía:          %5d %%"
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1571
+#, c-format
+msgid "Mass:            %5d ton"
+msgid_plural "Mass:            %5d tons"
+msgstr[0] "Masa:            %5d ton"
+msgstr[1] "Masa:            %5d tons"
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1577
+#, c-format
+msgid "Travel time:     %5.1f years"
+msgstr "Tempo de viaxe:     %5.1f anos"
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1581
+msgid "Travel time:        N/A     "
+msgstr "Tempo de viaxe:        N/A     "
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1585
+#, c-format
+msgid "Success prob.:   %5d %%"
+msgstr "Prob. de éxito: %5d %%"
+
+#. TRANS: spaceship text; should have constant width.
+#: client/text.c:1589
+#, c-format
+msgid "Year of arrival: %8s"
+msgstr "Ano de chegada: %8s"
+
+#: client/text.c:1614
+msgid "?timeout:wait"
+msgstr "agarda"
+
+#: client/text.c:1616
+msgid "?timeout:eta"
+msgstr "eta"
+
+#: client/text.c:1620
+msgid "?timeout:off"
+msgstr "inactivo"
+
+#: client/text.c:1647
+#, c-format
+msgid "?seconds:%02ds"
+msgstr "%02ds"
+
+#: client/text.c:1649
+#, c-format
+msgid "?mins/secs:%02dm %02ds"
+msgstr "%02dm %02ds"
+
+#: client/text.c:1651
+#, c-format
+msgid "?hrs/mns:%02dh %02dm"
+msgstr "%02dh %02dm"
+
+#: client/text.c:1653
+#, c-format
+msgid "?dys/hrs:%02dd %02dh"
+msgstr "%02dd %02dh"
+
+#: client/text.c:1656
+msgid "?duration:overflow"
+msgstr "desbordamento"
+
+#: client/text.c:1681
+#, c-format
+msgid "%6d.%02d ms"
+msgstr "%6d.%02d ms"
+
+#. TRANS: <nation adjective> <government name>.
+#. * E.g. "Polish Republic".
+#: client/text.c:1733
+#, c-format
+msgid "?nationgovernment:%s %s"
+msgstr "%s %s"
+
+#. TRANS: Just appending 2 strings, using the correct localized
+#. * syntax.
+#: client/text.c:1739
+#, c-format
+msgid "%s - %s"
+msgstr "%s - %s"
+
+#. TRANS: "Observer - 1985 AD"
+#: client/text.c:1744
+#, c-format
+msgid "Observer - %s"
+msgstr "Observador - %s"
+
+#. TRANS: Estimated one time bonus and recurring revenue for
+#. * the Establish Trade _Route action.
+#: client/text.c:1786
+#, c-format
+msgid "%d one time bonus + %d trade"
+msgstr "%d bonificación única + %d intercambio"
+
+#. TRANS: Estimated recurring revenue for
+#. * the Establish Trade _Route action.
+#: client/text.c:1793
+#, c-format
+msgid "%d trade"
+msgstr "%d comercio"
+
+#. TRANS: Estimated one time bonus for the Enter Marketplace
+#. * action.
+#: client/text.c:1807
+#, c-format
+msgid "%d one time bonus"
+msgstr "%d bonificación única"
+
+#: client/text.c:1819
+#, c-format
+msgid "%d remaining"
+msgstr "%d restante"
+
+#: client/text.c:1857
+#, c-format
+msgid "Buildings: %s."
+msgstr "Edificios: %s."
+
+#: client/text.c:1860
+msgid "Buildings: None."
+msgstr "Edificios: Ningún."
+
+#: client/text.c:1882
+msgid "Nationality: "
+msgstr "Nacionalidade: "
+
+#: client/text.c:1895
+#, c-format
+msgid "%d enemy nationalist"
+msgid_plural "%d enemy nationalists"
+msgstr[0] "%d inimigo nacionalista"
+msgstr[1] "%d inimigos nacionalistas"
+
+#. TRANS: No enemy nationalities, as there's no enemies present.
+#: client/text.c:1902
+msgid "None."
+msgstr "Ningún."
+
+#. TRANS: No nationalities present.
+#: client/text.c:1906
+msgid "Disabled."
+msgstr "Desactivado."
+
+#: client/text.c:1929
+#, c-format
+msgid "Wonders: %s."
+msgstr "Marabillas: %s."
+
+#: client/text.c:1932
+msgid "Wonders: None."
+msgstr "Marabillas: ningunha."
+
+#: client/text.c:1962
+#, c-format
+msgid "Cities: %d total, but no penalty for empire size."
+msgid_plural "Cities: %d total, but no penalty for empire size."
+msgstr[0] "Cidades: %d en total, pero sen penalización polo tamaño do imperio."
+msgstr[1] "Cidades: %d en total, pero sen penalización polo tamaño do imperio."
+
+#. TRANS: %d is number of citizens
+#: client/text.c:1968 client/text.c:2042
+#, c-format
+msgid "%d content per city."
+msgid_plural "%d content per city."
+msgstr[0] "%d contido por cidade."
+msgstr[1] "%d contido por cidades."
+
+#. TRANS: sentence fragment, will have text appended
+#: client/text.c:2008
+#, c-format
+msgid "Cities: %d total:"
+msgid_plural "Cities: %d total:"
+msgstr[0] "Cidades: %d total:"
+msgstr[1] "Cidades: %d total:"
+
+#. TRANS: appended to "Cities: %d total:"; preserve leading
+#. * space. Pluralized in "nearest threshold of %d cities".
+#: client/text.c:2015
+#, c-format
+msgid " %d over nearest threshold of %d city."
+msgid_plural " %d over nearest threshold of %d cities."
+msgstr[0] " %d sobre o limiar máis próximo de %d cidade."
+msgstr[1] " %d sobre o limiar máis próximo de %d cidades."
+
+#. TRANS: Number of content [citizen(s)] ...
+#: client/text.c:2020
+#, c-format
+msgid "%d content before penalty."
+msgid_plural "%d content before penalty."
+msgstr[0] "%d contido antes da penalización."
+msgstr[1] "%d contido antes da penalización."
+
+#: client/text.c:2024
+#, c-format
+msgid "%d additional unhappy citizen."
+msgid_plural "%d additional unhappy citizens."
+msgstr[0] "%d cidadán infeliz máis."
+msgstr[1] "%d cidadáns infelices máis."
+
+#: client/text.c:2029
+#, c-format
+msgid "%d angry citizen."
+msgid_plural "%d angry citizens."
+msgstr[0] "%d cidadán enfadado."
+msgstr[1] "%d cidadáns enfadados."
+
+#. TRANS: appended to "Cities: %d total:"; preserve leading
+#. * space.
+#: client/text.c:2037
+#, c-format
+msgid " not more than %d, so no empire size penalty."
+msgid_plural " not more than %d, so no empire size penalty."
+msgstr[0] " non máis de %d, polo que non hai penalización de tamaño do imperio."
+msgstr[1] " non máis de %d, polo que non hai penalización de tamaño do imperio."
+
+#: client/text.c:2048
+#, c-format
+msgid "With %d more city, another citizen will become unhappy."
+msgid_plural "With %d more cities, another citizen will become unhappy."
+msgstr[0] "Con %d cidade máis, outro cidadán quedará infeliz."
+msgstr[1] "Con %d cidades máis, outro cidadán quedará infeliz."
+
+#: client/text.c:2059
+#, c-format
+msgid "With %d more city, another citizen will become angry."
+msgid_plural "With %d more cities, another citizen will become angry."
+msgstr[0] "Con %d cidade máis, outro cidadán enfadarase."
+msgstr[1] "Con %d cidades máis, outro cidadán enfadarase."
+
+#: client/text.c:2069
+msgid "More cities will not cause more unhappy citizens."
+msgstr "Máis cidades non provocarán máis cidadáns infelices."
+
+#: client/text.c:2092
+msgid "Unlimited martial law in effect."
+msgstr "Lei marcial ilimitada en vigor."
+
+#: client/text.c:2094
+#, c-format
+msgid "%d military unit may impose martial law."
+msgid_plural "Up to %d military units may impose martial law."
+msgstr[0] "%d unidade militar pode impoñer a lei marcial."
+msgstr[1] "Ata %d unidades militares poden impoñer a lei marcial."
+
+#: client/text.c:2098
+#, c-format
+msgid "Each military unit makes %d unhappy citizen content."
+msgid_plural "Each military unit makes %d unhappy citizens content."
+msgstr[0] "Cada unidade militar fai %d contido cidadán descontento."
+msgstr[1] "Cada unidade militar fai contido de %d cidadáns infelices."
+
+#: client/text.c:2105
+msgid "Military units in the field may cause unhappiness. "
+msgstr "As unidades militares no campo poden causar infelicidade. "
+
+#: client/text.c:2108
+msgid "Military units have no happiness effect. "
+msgstr "As unidades militares non teñen ningún efecto de felicidade. "
+
+#: client/text.c:2126
+#, c-format
+msgid "Luxury: %d total."
+msgstr "Luxo: %d en total."
+
+#: client/text.c:2180
+msgid " (us)"
+msgstr " (eua)"
+
+#: client/text.c:2182
+msgid " (an ally)"
+msgstr " (un aliado)"
+
+#: client/text.c:2186
+msgid " (an enemy)"
+msgstr " (un inimigo)"
+
+#. TRANS: %s is a Nation
+#: client/text.c:2196
+#, c-format
+msgid "%s%s: score %d"
+msgstr "%s%s: puntuación %d"
+
+#: client/tilespec.c:1347
+msgid "No usable default tileset found, aborting!"
+msgstr "Non se atopou ningún conxunto de celas predeterminado utilizable, abortando!"
+
+#: client/tilespec.c:1391
+#, c-format
+msgid "Loading tileset \"%s\"."
+msgstr "Cargando conxunto de celas \"%s\"."
+
+#: client/tilespec.c:1635 client/tilespec.c:1669
+#, c-format
+msgid "Specfile %s has incompatible capabilities"
+msgstr "O ficheiro especificado %s ten capacidades incompatibles"
+
+#: client/tilespec.c:1644
+#, c-format
+msgid "Could not load gfx file for the spec file \"%s\"."
+msgstr "Non se puido cargar o ficheiro gfx para o ficheiro de especificacións \"%s\"."
+
+#: client/tilespec.c:1842
+#, c-format
+msgid "Couldn't find a supported gfx file extension for \"%s\"."
+msgstr "Non se puido atopar unha extensión de ficheiro gfx compatible para \"%s\"."
+
+#. TRANS: "Overhead" or "Isometric"
+#: client/tilespec.c:2073
+#, c-format
+msgid "Client does not support %s tilesets."
+msgstr "O cliente non admite %s conxuntos de celas."
+
+#: client/tilespec.c:2075
+msgid "Using default tileset instead."
+msgstr "Usando o conxunto de celas predeterminado."
+
+#: client/tilespec.c:2278
+#, c-format
+msgid "Unknown unit_default_orientation \"%s\""
+msgstr "Unit_default_orientation descoñecida \"%s\""
+
+#: client/tilespec.c:2359
+#, c-format
+msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
+msgstr "[layer%d] match_types: \"%s\" inicial ('%c') non é único."
+
+#: client/tilespec.c:2372
+#, c-format
+msgid "No [%s] sections present."
+msgstr "Non hai [%s] seccións presentes."
+
+#: client/tilespec.c:2392
+#, c-format
+msgid "No terrain tag given in section [%s] in %s."
+msgstr "Non se indica ningunha etiqueta de terreo na sección [%s] en %s."
+
+#: client/tilespec.c:2766
+#, c-format
+msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
+msgstr "Non se puido cargar o ficheiro gfx \"%s\" para o sprite \"%s\"."
+
+#: client/tilespec.c:2777
+#, c-format
+msgid "Sprite '%s' in file \"%s\" isn't within the image!"
+msgstr "O sprite \"%s\" no ficheiro \"%s\" non está na imaxe!"
+
+#: client/tilespec.c:2851 client/tilespec.c:2861 client/tilespec.c:2870
+#, c-format
+msgid "Sprite for tag '%s' missing."
+msgstr "Falta o sprite para a etiqueta '%s'."
+
+#: client/tilespec.c:2883 client/tilespec.c:2901
+#, c-format
+msgid "Sprite for tags '%s' and alternate '%s' are both missing."
+msgstr "Faltan os sprites para as etiquetas '%s' e as alternativas '%s'."
+
+#: client/tilespec.c:2895
+#, c-format
+msgid "%s: Using tag \"%s\" deprecated by \"%s\" in %s"
+msgstr "%s: usando a etiqueta \"%s\" obsoleta por \"%s\" en %s"
+
+#: client/tilespec.c:3006
+#, c-format
+msgid "No graphics for specialist \"%s\" in %s."
+msgstr "Non hai gráficos para o especialista \"%s\" en %s."
+
+#: client/tilespec.c:3052
+#, c-format
+msgid "No graphics for citizen \"%s\" in %s."
+msgstr "Non hai gráficos para o cidadán \"%s\" en %s."
+
+#: client/tilespec.c:3354
+msgid "Missing necessary citybar.occupancy_N sprites."
+msgstr "Faltan os sprites citybar.occupancy_N necesarios."
+
+#: client/tilespec.c:3477
+msgid "Missing overlay-color sprite colors.overlay_0."
+msgstr "Faltan cores de sprite de cor de superposición.overlay_0."
+
+#: client/tilespec.c:3552
+msgid "Sprite tx.darkness missing."
+msgstr "Sprite tx.falta a escuridade."
+
+#: client/tilespec.c:3705
+#, c-format
+msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
+msgstr "Non tes etiquetas gráficas \"%s\" ou \"%s\" para %s \"%s\"."
+
+#: client/tilespec.c:3844
+#, c-format
+msgid "Missing %s unit sprite for tags \"%s\" and alternatives \"%s\" and \"%s\"."
+msgstr ""
+"Falta un sprite unitario %s para as etiquetas \"%s\" e as alternativas \"%s\" e "
+"\"%s\"."
+
+#: client/tilespec.c:3853
+#, c-format
+msgid ""
+"Unit type %s has no unoriented sprite and tileset has no unit_default_orientation."
+msgstr ""
+"O tipo de unidade %s non ten sprite sen orientar e o conxunto de celas non ten "
+"orientación_predeterminada_unidade."
+
+#: client/tilespec.c:3922
+#, c-format
+msgid "No extra style for \"%s\" or \"%s\"."
+msgstr "Non hai estilo adicional para \"%s\" ou \"%s\"."
+
+#: client/tilespec.c:3977
+#, c-format
+msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
+msgstr "Non hai gráficos de estilo cardinal \"%s*\" para \"%s\" adicional"
+
+#: client/tilespec.c:4004
+#, c-format
+msgid ""
+"Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" and "
+"\"%s\"."
+msgstr ""
+"Falta %s sprite de actividade de construción para as etiquetas \"%s\" e as "
+"alternativas \"%s\" e \"%s\"."
+
+#: client/tilespec.c:4023
+#, c-format
+msgid ""
+"Missing %s removal activity sprite for tags \"%s\" and alternatives \"%s\" and "
+"\"%s\"."
+msgstr ""
+"Falta un sprite de actividade de eliminación de %s para as etiquetas \"%s\" e as "
+"alternativas \"%s\" e \"%s\"."
+
+#: client/tilespec.c:4115
+#, c-format
+msgid "No river-style graphics \"%s*\" for extra \"%s\""
+msgstr "Non hai gráficos de estilo río \"%s*\" para \"%s\" adicional"
+
+#: client/tilespec.c:4174
+#, c-format
+msgid "No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\""
+msgstr "Non hai gráficos coa etiqueta \"%s_bg/mg/fg\" para \"%s\" adicional"
+
+#: client/tilespec.c:4195
+#, c-format
+msgid "Terrain \"%s\": no graphic tile \"%s\", \"%s\", or \"%s\"."
+msgstr "Terreo \"%s\": non hai cela gráfica \"%s\", \"%s\" ou \"%s\"."
+
+#: client/tilespec.c:4231
+#, c-format
+msgid "Missing base sprite for tag \"%s\"."
+msgstr "Falta o sprite base para a etiqueta \"%s\"."
+
+#: client/tilespec.c:4486
+#, c-format
+msgid "Nation %s: no national flag."
+msgstr "Nación %s: sen bandeira nacional."
+
+#: client/tilespec.c:5763
+#, c-format
+msgid ""
+"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not displayed as "
+"expected."
+msgstr ""
+"O conxunto de celas \"%s\" non admite camiños de acceso longos, como %d. O camiño "
+"non se mostra como se esperaba."
+
+#: client/tilespec.c:6348
+#, c-format
+msgid ""
+"Tileset \"%s\" doesn't support big cities size, such as %d. Size not displayed as "
+"expected."
+msgstr ""
+"O conxunto de celas \"%s\" non admite o tamaño das grandes cidades, como %d. O "
+"tamaño non se mostra como se esperaba."
+
+#: client/tilespec.c:6537
+#, c-format
+msgid "City style \"%s\": no city graphics."
+msgstr "Estilo de cidade \"%s\": sen gráficos de cidade."
+
+#: client/tilespec.c:6542
+#, c-format
+msgid "City style \"%s\": no occupied graphics."
+msgstr "Estilo de cidade \"%s\": non hai gráficos ocupados."
+
+#: client/tilespec.h:52 server/settings.c:265
+msgid "Isometric"
+msgstr "Isométrica"
+
+#: client/tilespec.h:54
+msgid "3D"
+msgstr "3D"
+
+#. TRANS: the probability that an action will succeed. Given in
+#. * percentage. Resolution is 0.5%.
+#: common/actions.c:1265
+#, c-format
+msgid "%.1f%%"
+msgstr "%.1f%%"
+
+#. TRANS: the interval (end points included) where the probability of
+#. * the action's success is. Given in percentage. Resolution is 0.5%.
+#: common/actions.c:1269
+#, c-format
+msgid "[%.1f%%, %.1f%%]"
+msgstr "[%.1f%%, %.1f%%]"
+
+#: common/actions.c:1311
+#, c-format
+msgid "%s%s (name may be wrong)"
+msgstr "%s%s (o nome pode ser incorrecto)"
+
+#. TRANS: action UI name's info part with custom info and probability.
+#. * Hint: you can move the paren handling from this string to the action
+#. * names if you need to add extra information (like a mnemonic letter
+#. * that doesn't appear in the action UI name) to it. In that case you
+#. * must do so for all strings with this comment and for every action
+#. * name. To avoid a `()` when no UI name info part is added you have
+#. * to add the extra information to every action name or remove the
+#. * surrounding parens.
+#: common/actions.c:1330
+#, c-format
+msgid " (%s; %s)"
+msgstr " (%s; %s)"
+
+#. TRANS: action UI name's info part with probability.
+#. * Hint: you can move the paren handling from this string to the action
+#. * names if you need to add extra information (like a mnemonic letter
+#. * that doesn't appear in the action UI name) to it. In that case you
+#. * must do so for all strings with this comment and for every action
+#. * name. To avoid a `()` when no UI name info part is added you have
+#. * to add the extra information to every action name or remove the
+#. * surrounding parens.
+#. TRANS: action UI name's info part with custom info.
+#. * Hint: you can move the paren handling from this string to the action
+#. * names if you need to add extra information (like a mnemonic letter
+#. * that doesn't appear in the action UI name) to it. In that case you
+#. * must do so for all strings with this comment and for every action
+#. * name. To avoid a `()` when no UI name info part is added you have
+#. * to add the extra information to every action name or remove the
+#. * surrounding parens.
+#. TRANS: Appending the reason why a connection has closed.
+#. * Preserve leading space.
+#: common/actions.c:1340 common/actions.c:1350 common/networking/connection.c:489
+#, c-format
+msgid " (%s)"
+msgstr " (%s)"
+
+#. TRANS: action probability of success. Given in percentage.
+#. * Resolution is 0.5%.
+#: common/actions.c:1410
+#, c-format
+msgid "The probability of success is %.1f%%."
+msgstr "A probabilidade de éxito é de %.1f%%."
+
+#. TRANS: action probability interval (min to max). Given in
+#. * percentage. Resolution is 0.5%. The string at the end is
+#. * shown when the interval is wide enough to not be caused by
+#. * rounding. It explains that the interval is imprecise because
+#. * the player doesn't have enough information.
+#: common/actions.c:1419
+#, c-format
+msgid "The probability of success is %.1f%%, %.1f%% or somewhere in between.%s"
+msgstr "A probabilidade de éxito é de %.1f%%, %.1f%% ou nalgún lugar intermedio.%s"
+
+#. TRANS: explanation used in the action probability tooltip
+#. * above. Preserve leading space.
+#: common/actions.c:1426
+msgid ""
+" (This is the most precise interval I can calculate given the information our nation "
+"has access to.)"
+msgstr ""
+" (Este é o intervalo máis preciso que podo calcular dada a información á que ten "
+"acceso a nosa nación)."
+
+#. TRANS: ruledit shows this when an enabler for a tile targeted
+#. * action requires that the actor has a diplomatic relationship to
+#. * the target but doesn't require that the target tile is claimed.
+#. * (DiplRel requirements to an unclaimed tile are never fulfilled
+#. * so this is implicit.)
+#: common/actions.c:1798
+#, c-format
+msgid ""
+"Requirement {%s} of action \"%s\" implies a claimed tile. No diplomatic relation to "
+"Nature."
+msgstr ""
+"O requisito {%s} da acción \"%s\" implica unha cela reclamado. Sen relación "
+"diplomática coa Natureza."
+
+#. TRANS: ruledit shows this when an enabler for a tile targeted
+#. * action requires that the target tile is unclaimed and that the
+#. * actor has a diplomatic relationship to the target. (DiplRel
+#. * requirements to an unclaimed tile are never fulfilled.)
+#: common/actions.c:1862
+#, c-format
+msgid ""
+"In enabler for \"%s\": No diplomatic relation to Nature. Requirements {%s} and {%s} "
+"contradict each other."
+msgstr ""
+"No habilitador para \"%s\": non hai relación diplomática coa Natureza. Os requisitos "
+"{%s} e {%s} contradínse."
+
+#. TRANS: ruledit warns a user about an unused action enabler
+#: common/actions.c:2000
+#, c-format
+msgid "Action enabler for \"%s\" is never used by any unit."
+msgstr "O activador de accións para \"%s\" nunca o utiliza ningunha unidade."
+
+#. TRANS: requirement vector in an action enabler (ruledit)
+#: common/actions.c:2074
+msgid "actor_reqs"
+msgstr "actor_reqs"
+
+#. TRANS: requirement vector in an action enabler (ruledit)
+#: common/actions.c:2077
+msgid "target_reqs"
+msgstr "obxectivo_reqs"
+
+#. TRANS: _Poison City (3% chance of success).
+#: common/actions.c:6057 data/civ2/actions.ruleset:223 data/classic/actions.ruleset:233
+#: data/sandbox/actions.ruleset:256 data/civ2civ3/actions.ruleset:242
+#: data/multiplayer/actions.ruleset:230
+#, c-format
+msgid "%sPoison City%s"
+msgstr "%sPoison City%s"
+
+#. TRANS: _Poison City and Escape (3% chance of success).
+#: common/actions.c:6060
+#, c-format
+msgid "%sPoison City and Escape%s"
+msgstr "%sPoison City e Escape%s"
+
+#. TRANS: S_abotage Enemy Unit (3% chance of success).
+#: common/actions.c:6063
+#, c-format
+msgid "S%sabotage Enemy Unit%s"
+msgstr "S%sabotear a Unidade Inimiga%s"
+
+#. TRANS: S_abotage Enemy Unit and Escape (3% chance of success).
+#: common/actions.c:6066
+#, c-format
+msgid "S%sabotage Enemy Unit and Escape%s"
+msgstr "S%sabotear a unidade inimiga e escapar%s"
+
+#. TRANS: Bribe Enemy _Unit (3% chance of success).
+#: common/actions.c:6069
+#, c-format
+msgid "Bribe Enemy %sUnit%s"
+msgstr "Bribe Enemy %sUnit%s"
+
+#. TRANS: _Sabotage City (3% chance of success).
+#: common/actions.c:6072 data/civ1/actions.ruleset:215 data/civ2/actions.ruleset:235
+#: data/classic/actions.ruleset:242 data/sandbox/actions.ruleset:268
+#: data/civ2civ3/actions.ruleset:251 data/alien/actions.ruleset:224
+#: data/multiplayer/actions.ruleset:239
+#, c-format
+msgid "%sSabotage City%s"
+msgstr "%sSabotaxe da cidade%s"
+
+#. TRANS: _Sabotage City and Escape (3% chance of success).
+#: common/actions.c:6075
+#, c-format
+msgid "%sSabotage City and Escape%s"
+msgstr "%sSabotage City e Escape%s"
+
+#. TRANS: Industria_l Sabotage (3% chance of success).
+#: common/actions.c:6078
+#, c-format
+msgid "Industria%sl Sabotage%s"
+msgstr "Industria%sl Sabotaxe%s"
+
+#. TRANS: Industria_l Sabotage Production (3% chance of success).
+#: common/actions.c:6081
+#, c-format
+msgid "Industria%sl Sabotage Production%s"
+msgstr "Industria%sl Produción de sabotaxe%s"
+
+#. TRANS: Industria_l Sabotage and Escape (3% chance of success).
+#: common/actions.c:6084
+#, c-format
+msgid "Industria%sl Sabotage and Escape%s"
+msgstr "Industria%sl Sabotaxe e Fuga%s"
+
+#. TRANS: Industria_l Sabotage Production and Escape (3% chance of success).
+#: common/actions.c:6087
+#, c-format
+msgid "Industria%sl Sabotage Production and Escape%s"
+msgstr "Industria%sl Produción de sabotaxe e escape%s"
+
+#. TRANS: Incite a Re_volt (3% chance of success).
+#: common/actions.c:6090
+#, c-format
+msgid "Incite a Re%svolt%s"
+msgstr "Incita a un Re%svolt%s"
+
+#. TRANS: Incite a Re_volt and Escape (3% chance of success).
+#. TRANS: Incite a _Revolt and Escape (3% chance of success).
+#: common/actions.c:6093 data/civ2/actions.ruleset:250 data/classic/actions.ruleset:257
+#: data/sandbox/actions.ruleset:283 data/civ2civ3/actions.ruleset:266
+#: data/multiplayer/actions.ruleset:254
+#, c-format
+msgid "Incite a Re%svolt and Escape%s"
+msgstr "Incita a Re%svolt e Escape%s"
+
+#. TRANS: Establish _Embassy (100% chance of success).
+#: common/actions.c:6096 data/civ2/actions.ruleset:253 data/classic/actions.ruleset:260
+#: data/sandbox/actions.ruleset:286 data/civ2civ3/actions.ruleset:269
+#: data/multiplayer/actions.ruleset:257
+#, c-format
+msgid "Establish %sEmbassy%s"
+msgstr "Establecer %sEmbassy%s"
+
+#. TRANS: Becom_e Ambassador (100% chance of success).
+#: common/actions.c:6099 data/civ1/actions.ruleset:221 data/civ2/actions.ruleset:256
+#: data/classic/actions.ruleset:263 data/sandbox/actions.ruleset:289
+#: data/civ2civ3/actions.ruleset:272 data/multiplayer/actions.ruleset:260
+#: data/granularity/actions.ruleset:169
+#, c-format
+msgid "Becom%se Ambassador%s"
+msgstr "Convértet%se en embaixador%s"
+
+#. TRANS: Steal _Technology (3% chance of success).
+#: common/actions.c:6102 data/civ1/actions.ruleset:224 data/civ2/actions.ruleset:259
+#: data/classic/actions.ruleset:266 data/sandbox/actions.ruleset:292
+#: data/civ2civ3/actions.ruleset:275 data/multiplayer/actions.ruleset:263
+#, c-format
+msgid "Steal %sTechnology%s"
+msgstr "Roubar %sTecnoloxía%s"
+
+#. TRANS: Steal _Technology and Escape (3% chance of success).
+#: common/actions.c:6105 data/civ2/actions.ruleset:262 data/classic/actions.ruleset:269
+#: data/sandbox/actions.ruleset:295 data/civ2civ3/actions.ruleset:278
+#: data/multiplayer/actions.ruleset:266
+#, c-format
+msgid "Steal %sTechnology and Escape%s"
+msgstr "Aceiro %s Tecnoloxía e Escape%s"
+
+#. TRANS: In_dustrial Espionage (3% chance of success).
+#: common/actions.c:6108
+#, c-format
+msgid "In%sdustrial Espionage%s"
+msgstr "En%sEspionaxe industrial%s"
+
+#. TRANS: In_dustrial Espionage and Escape (3% chance of success).
+#: common/actions.c:6111
+#, c-format
+msgid "In%sdustrial Espionage and Escape%s"
+msgstr "En%sEspionaxe e Fuxida%sdustrial"
+
+#. TRANS: _Investigate City (100% chance of success).
+#: common/actions.c:6114 data/civ2/actions.ruleset:268 data/classic/actions.ruleset:275
+#: data/sandbox/actions.ruleset:304 data/civ2civ3/actions.ruleset:284
+#: data/multiplayer/actions.ruleset:272
+#, c-format
+msgid "%sInvestigate City%s"
+msgstr "%sInvestiga a cidade%s"
+
+#. TRANS: _Investigate City (spends the unit) (100% chance of
+#. * success).
+#. TRANS: _Investigate City (spends the unit) (100% chance of success).
+#: common/actions.c:6118 data/civ1/actions.ruleset:227 data/civ2/actions.ruleset:271
+#: data/classic/actions.ruleset:278 data/sandbox/actions.ruleset:307
+#: data/civ2civ3/actions.ruleset:287 data/alien/actions.ruleset:233
+#: data/multiplayer/actions.ruleset:275
+#, c-format
+msgid "%sInvestigate City (spends the unit)%s"
+msgstr "%sInvestigar a cidade (gasta a unidade)%s"
+
+#. TRANS: Steal _Gold (100% chance of success).
+#: common/actions.c:6121
+#, c-format
+msgid "Steal %sGold%s"
+msgstr "Rouba %sGold%s"
+
+#. TRANS: Steal _Gold and Escape (100% chance of success).
+#: common/actions.c:6124
+#, c-format
+msgid "Steal %sGold and Escape%s"
+msgstr "Rouba %sGold e escapa%s"
+
+#. TRANS: Spread _Plague (100% chance of success).
+#: common/actions.c:6127
+#, c-format
+msgid "Spread %sPlague%s"
+msgstr "Estender %sPlague%s"
+
+#. TRANS: Steal _Maps (100% chance of success).
+#: common/actions.c:6130
+#, c-format
+msgid "Steal %sMaps%s"
+msgstr "Rouba %sMaps%s"
+
+#. TRANS: Steal _Maps and Escape (100% chance of success).
+#: common/actions.c:6133
+#, c-format
+msgid "Steal %sMaps and Escape%s"
+msgstr "Rouba %sMaps e Escape%s"
+
+#. TRANS: Establish Trade _Route (100% chance of success).
+#: common/actions.c:6136 data/civ1/actions.ruleset:230 data/civ2/actions.ruleset:274
+#: data/classic/actions.ruleset:281 data/sandbox/actions.ruleset:310
+#: data/civ2civ3/actions.ruleset:290 data/alien/actions.ruleset:236
+#, c-format
+msgid "Establish Trade %sRoute%s"
+msgstr "Establecer comercio %sRoute%s"
+
+#. TRANS: Enter _Marketplace (100% chance of success).
+#: common/actions.c:6139 data/civ1/actions.ruleset:233 data/civ2/actions.ruleset:277
+#: data/sandbox/actions.ruleset:313 data/civ2civ3/actions.ruleset:293
+#, c-format
+msgid "Enter %sMarketplace%s"
+msgstr "Introduce %sMarketplace%s"
+
+#. TRANS: Help _build Wonder (100% chance of success).
+#: common/actions.c:6142 data/civ1/actions.ruleset:236 data/civ2/actions.ruleset:280
+#: data/classic/actions.ruleset:287 data/sandbox/actions.ruleset:316
+#: data/civ2civ3/actions.ruleset:296 data/alien/actions.ruleset:242
+#: data/multiplayer/actions.ruleset:278
+#, c-format
+msgid "Help %sbuild Wonder%s"
+msgstr "Axuda a %sconstruír Wonder%s"
+
+#. TRANS: _Capture Units (100% chance of success).
+#: common/actions.c:6145 data/sandbox/actions.ruleset:325
+#: data/civ2civ3/actions.ruleset:305 data/alien/actions.ruleset:251
+#, c-format
+msgid "%sCapture Units%s"
+msgstr "%sUnidades de captura%s"
+
+#. TRANS: _Expel Unit (100% chance of success).
+#: common/actions.c:6148
+#, c-format
+msgid "%sExpel Unit%s"
+msgstr "%sExpulsar a unidade%s"
+
+#. TRANS: _Found City (100% chance of success).
+#: common/actions.c:6151
+#, c-format
+msgid "%sFound City%s"
+msgstr "%sCidade atopada%s"
+
+#. TRANS: _Join City (100% chance of success).
+#: common/actions.c:6154
+#, c-format
+msgid "%sJoin City%s"
+msgstr "%sÚnete á cidade%s"
+
+#. TRANS: B_ombard (100% chance of success).
+#: common/actions.c:6157
+#, c-format
+msgid "B%sombard%s"
+msgstr "B%sombard%s"
+
+#. TRANS: B_ombard 2 (100% chance of success).
+#: common/actions.c:6160
+#, c-format
+msgid "B%sombard 2%s"
+msgstr "B%sombar 2%s"
+
+#. TRANS: B_ombard 3 (100% chance of success).
+#: common/actions.c:6163
+#, c-format
+msgid "B%sombard 3%s"
+msgstr "B%sombardear 3%s"
+
+#. TRANS: B_ombard 4 (100% chance of success).
+#: common/actions.c:6166
+#, c-format
+msgid "B%sombard 4%s"
+msgstr "B%sombardear 4%s"
+
+#. TRANS: Lethal B_ombard (100% chance of success).
+#: common/actions.c:6170
+#, c-format
+msgid "Lethal B%sombard%s"
+msgstr "B%sombard%s letal"
+
+#. TRANS: Suitcase _Nuke (100% chance of success).
+#: common/actions.c:6173
+#, c-format
+msgid "Suitcase %sNuke%s"
+msgstr "Maleta %sNuke%s"
+
+#. TRANS: Suitcase _Nuke and Escape (100% chance of success).
+#: common/actions.c:6176
+#, c-format
+msgid "Suitcase %sNuke and Escape%s"
+msgstr "Maleta %sNuke e Escape%s"
+
+#. TRANS: Explode _Nuclear (100% chance of success).
+#: common/actions.c:6179
+#, c-format
+msgid "Explode %sNuclear%s"
+msgstr "Explotar %sNuclear%s"
+
+#. TRANS: _Nuke City (100% chance of success).
+#: common/actions.c:6182 data/civ1/actions.ruleset:254 data/civ2/actions.ruleset:298
+#: data/classic/actions.ruleset:305 data/civ2civ3/actions.ruleset:320
+#: data/multiplayer/actions.ruleset:296
+#, c-format
+msgid "%sNuke City%s"
+msgstr "%sNuke City%s"
+
+#. TRANS: _Nuke Units (100% chance of success).
+#: common/actions.c:6185 data/civ1/actions.ruleset:257 data/civ2/actions.ruleset:301
+#: data/classic/actions.ruleset:308 data/civ2civ3/actions.ruleset:323
+#: data/multiplayer/actions.ruleset:299
+#, c-format
+msgid "%sNuke Units%s"
+msgstr "%sNuke Units%s"
+
+#. TRANS: Destroy _City (100% chance of success).
+#: common/actions.c:6188 data/sandbox/actions.ruleset:337
+#, c-format
+msgid "Destroy %sCity%s"
+msgstr "Destruír %sCity%s"
+
+#. TRANS: Dis_band recovering production (100% chance of success).
+#: common/actions.c:6191 data/civ1/actions.ruleset:239 data/civ2/actions.ruleset:283
+#: data/classic/actions.ruleset:290 data/sandbox/actions.ruleset:319
+#: data/civ2civ3/actions.ruleset:299 data/alien/actions.ruleset:245
+#: data/multiplayer/actions.ruleset:281
+#, c-format
+msgid "Dis%sband recovering production%s"
+msgstr "Des%sband recuperando a produción%s"
+
+#. TRANS: Dis_band without recovering production (100% chance of success).
+#: common/actions.c:6194 data/civ1/actions.ruleset:242 data/civ2/actions.ruleset:286
+#: data/classic/actions.ruleset:293 data/sandbox/actions.ruleset:322
+#: data/civ2civ3/actions.ruleset:302 data/alien/actions.ruleset:248
+#: data/multiplayer/actions.ruleset:284
+#, c-format
+msgid "Dis%sband without recovering production%s"
+msgstr "Des%sband sen recuperar a produción%s"
+
+#. TRANS: Set _Home City (100% chance of success).
+#: common/actions.c:6197 data/civ1/actions.ruleset:260 data/civ2/actions.ruleset:304
+#: data/classic/actions.ruleset:311 data/sandbox/actions.ruleset:349
+#: data/civ2civ3/actions.ruleset:326 data/alien/actions.ruleset:263
+#: data/multiplayer/actions.ruleset:302
+#, c-format
+msgid "Set %sHome City%s"
+msgstr "Establecer %sCidade de orixe%s"
+
+#. TRANS: Make _Homeless (100% chance of success).
+#: common/actions.c:6200
+#, c-format
+msgid "Make %sHomeless%s"
+msgstr "Fai %sHomeless%s"
+
+#. TRANS: _Upgrade Unit (100% chance of success).
+#: common/actions.c:6203 data/classic/actions.ruleset:314
+#: data/sandbox/actions.ruleset:355 data/civ2civ3/actions.ruleset:329
+#: data/alien/actions.ruleset:266 data/multiplayer/actions.ruleset:305
+#, c-format
+msgid "%sUpgrade Unit%s"
+msgstr "%sActualizar a unidade%s"
+
+#. TRANS: Drop _Paratrooper (100% chance of success).
+#: common/actions.c:6206 common/actions.c:6209 common/actions.c:6212
+#: common/actions.c:6215 common/actions.c:6218 common/actions.c:6221
+#: data/civ2/actions.ruleset:307 data/classic/actions.ruleset:317
+#: data/sandbox/actions.ruleset:358 data/civ2civ3/actions.ruleset:332
+#: data/alien/actions.ruleset:269 data/multiplayer/actions.ruleset:308
+#, c-format
+msgid "Drop %sParatrooper%s"
+msgstr "Soltar %sParatrooper%s"
+
+#. TRANS: _Airlift to City (100% chance of success).
+#: common/actions.c:6224 data/civ2/actions.ruleset:313 data/classic/actions.ruleset:323
+#: data/sandbox/actions.ruleset:364 data/civ2civ3/actions.ruleset:338
+#: data/alien/actions.ruleset:275 data/multiplayer/actions.ruleset:314
+#, c-format
+msgid "%sAirlift to City%s"
+msgstr "%sTransporte aéreo á cidade%s"
+
+#. TRANS: _Attack (100% chance of success).
+#: common/actions.c:6228 data/civ1/actions.ruleset:263 data/civ2/actions.ruleset:316
+#: data/classic/actions.ruleset:326 data/sandbox/actions.ruleset:367
+#: data/civ2civ3/actions.ruleset:341 data/alien/actions.ruleset:278
+#: data/multiplayer/actions.ruleset:317
+#, c-format
+msgid "%sAttack%s"
+msgstr "%sAtaque%s"
+
+#. TRANS: _Suicide Attack (100% chance of success).
+#: common/actions.c:6232
+#, c-format
+msgid "%sSuicide Attack%s"
+msgstr "%s ataques suicidas%s"
+
+#. TRANS: _Wipe Units (100% chance of success).
+#: common/actions.c:6235
+#, c-format
+msgid "%sWipe Units%s"
+msgstr "%sLimpar unidades%s"
+
+#. TRANS: Collect _Ransom (100% chance of success).
+#: common/actions.c:6238
+#, c-format
+msgid "Collect %sRansom%s"
+msgstr "Recoller %sRansom%s"
+
+#. TRANS: Surgical Str_ike Building (100% chance of success).
+#: common/actions.c:6241
+#, c-format
+msgid "Surgical Str%sike Building%s"
+msgstr "Edificio de cir%surxía %s"
+
+#. TRANS: Surgical Str_ike Production (100% chance of success).
+#: common/actions.c:6244
+#, c-format
+msgid "Surgical Str%sike Production%s"
+msgstr "Produción de Str%sike cirúrxicos%s"
+
+#. TRANS: _Conquer City (100% chance of success).
+#: common/actions.c:6249 data/civ1/actions.ruleset:269 data/civ2/actions.ruleset:322
+#: data/classic/actions.ruleset:332 data/sandbox/actions.ruleset:373
+#: data/civ2civ3/actions.ruleset:347 data/alien/actions.ruleset:284
+#: data/multiplayer/actions.ruleset:323 data/granularity/actions.ruleset:208
+#, c-format
+msgid "%sConquer City%s"
+msgstr "%sConquista a cidade%s"
+
+#. TRANS: _Conquer City 2 (100% chance of success).
+#: common/actions.c:6252
+#, c-format
+msgid "%sConquer City 2%s"
+msgstr "%sConquista a cidade 2%s"
+
+#. TRANS: _Conquer Extras (100% chance of success).
+#: common/actions.c:6257
+#, c-format
+msgid "%sConquer Extras%s"
+msgstr "%sConquista Extras%s"
+
+#. TRANS: _Conquer Extras 2 (100% chance of success).
+#: common/actions.c:6260
+#, c-format
+msgid "%sConquer Extras 2%s"
+msgstr "%sConquer Extras 2%s"
+
+#. TRANS: Heal _Unit (3% chance of success).
+#: common/actions.c:6264
+#, c-format
+msgid "Heal %sUnit%s"
+msgstr "Curar %sUnidade%s"
+
+#. TRANS: _Transform Terrain (3% chance of success).
+#: common/actions.c:6268 data/civ1/actions.ruleset:272 data/civ2/actions.ruleset:325
+#: data/classic/actions.ruleset:344 data/sandbox/actions.ruleset:385
+#: data/civ2civ3/actions.ruleset:353 data/alien/actions.ruleset:287
+#: data/multiplayer/actions.ruleset:335
+#, c-format
+msgid "%sTransform Terrain%s"
+msgstr "%sTransformar o terreo%s"
+
+#. TRANS: Transform by _Cultivating (3% chance of success).
+#: common/actions.c:6272 data/civ1/actions.ruleset:275 data/civ2/actions.ruleset:328
+#: data/classic/actions.ruleset:347 data/sandbox/actions.ruleset:388
+#: data/civ2civ3/actions.ruleset:356 data/alien/actions.ruleset:290
+#: data/multiplayer/actions.ruleset:338
+#, c-format
+msgid "Transform by %sCultivating%s"
+msgstr "Transformar por %sCultivando%s"
+
+#. TRANS: Transform by _Planting (3% chance of success).
+#: common/actions.c:6276 data/civ1/actions.ruleset:278 data/civ2/actions.ruleset:331
+#: data/classic/actions.ruleset:350 data/sandbox/actions.ruleset:391
+#: data/civ2civ3/actions.ruleset:359 data/alien/actions.ruleset:293
+#: data/multiplayer/actions.ruleset:341
+#, c-format
+msgid "Transform by %sPlanting%s"
+msgstr "Transformar por %sPlanting%s"
+
+#. TRANS: Pilla_ge (100% chance of success).
+#: common/actions.c:6280 data/civ1/actions.ruleset:281 data/civ2/actions.ruleset:334
+#: data/classic/actions.ruleset:353 data/sandbox/actions.ruleset:394
+#: data/civ2civ3/actions.ruleset:362 data/alien/actions.ruleset:296
+#: data/multiplayer/actions.ruleset:344
+#, c-format
+msgid "Pilla%sge%s"
+msgstr "Pilla%sge%s"
+
+#. TRANS: Clean (100% chance of success).
+#: common/actions.c:6284 data/classic/actions.ruleset:356
+#: data/sandbox/actions.ruleset:397 data/civ2civ3/actions.ruleset:365
+#: data/alien/actions.ruleset:299 data/multiplayer/actions.ruleset:347
+#, c-format
+msgid "%sClean%s"
+msgstr "%sClean%s"
+
+#. TRANS: _Fortify (100% chance of success).
+#: common/actions.c:6288 data/civ1/actions.ruleset:287 data/civ2/actions.ruleset:340
+#: data/classic/actions.ruleset:359 data/sandbox/actions.ruleset:400
+#: data/civ2civ3/actions.ruleset:368 data/alien/actions.ruleset:302
+#: data/multiplayer/actions.ruleset:350 data/granularity/actions.ruleset:202
+#, c-format
+msgid "%sFortify%s"
+msgstr "%sFortify%s"
+
+#. TRANS: Build _Road (100% chance of success).
+#: common/actions.c:6292 data/civ1/actions.ruleset:290 data/civ2/actions.ruleset:343
+#: data/classic/actions.ruleset:362 data/sandbox/actions.ruleset:403
+#: data/civ2civ3/actions.ruleset:371 data/alien/actions.ruleset:305
+#: data/multiplayer/actions.ruleset:353
+#, c-format
+msgid "Build %sRoad%s"
+msgstr "Construír %sRoad%s"
+
+#. TRANS: _Convert Unit (100% chance of success).
+#: common/actions.c:6295
+#, c-format
+msgid "%sConvert Unit%s"
+msgstr "%s Converter unidades%s"
+
+#. TRANS: _Build Base (100% chance of success).
+#: common/actions.c:6299 data/civ1/actions.ruleset:293 data/civ2/actions.ruleset:346
+#: data/classic/actions.ruleset:365 data/sandbox/actions.ruleset:406
+#: data/civ2civ3/actions.ruleset:374 data/alien/actions.ruleset:308
+#: data/multiplayer/actions.ruleset:356
+#, c-format
+msgid "%sBuild Base%s"
+msgstr "%sConstruír a base%s"
+
+#. TRANS: Build _Mine (100% chance of success).
+#: common/actions.c:6303 data/civ1/actions.ruleset:296 data/civ2/actions.ruleset:349
+#: data/classic/actions.ruleset:368 data/sandbox/actions.ruleset:409
+#: data/civ2civ3/actions.ruleset:377 data/alien/actions.ruleset:311
+#: data/multiplayer/actions.ruleset:359
+#, c-format
+msgid "Build %sMine%s"
+msgstr "Construír %sMine%s"
+
+#. TRANS: Build _Irrigation (100% chance of success).
+#: common/actions.c:6307 data/civ1/actions.ruleset:299 data/civ2/actions.ruleset:352
+#: data/classic/actions.ruleset:371 data/sandbox/actions.ruleset:412
+#: data/civ2civ3/actions.ruleset:380 data/alien/actions.ruleset:314
+#: data/multiplayer/actions.ruleset:362
+#, c-format
+msgid "Build %sIrrigation%s"
+msgstr "Construír %sIrrigation%s"
+
+#. TRANS: _Deboard (100% chance of success).
+#: common/actions.c:6310 data/civ1/actions.ruleset:302 data/civ2/actions.ruleset:355
+#: data/classic/actions.ruleset:374 data/sandbox/actions.ruleset:415
+#: data/civ2civ3/actions.ruleset:383 data/alien/actions.ruleset:317
+#: data/multiplayer/actions.ruleset:365 data/granularity/actions.ruleset:178
+#, c-format
+msgid "%sDeboard%s"
+msgstr "%sDesembarque%s"
+
+#. TRANS: _Board (100% chance of success).
+#: common/actions.c:6315 data/civ1/actions.ruleset:305 data/civ2/actions.ruleset:358
+#: data/classic/actions.ruleset:377 data/sandbox/actions.ruleset:418
+#: data/civ2civ3/actions.ruleset:386 data/alien/actions.ruleset:320
+#: data/multiplayer/actions.ruleset:368 data/granularity/actions.ruleset:181
+#, c-format
+msgid "%sBoard%s"
+msgstr "%sTaboleiro%s"
+
+#. TRANS: _Embark (100% chance of success).
+#: common/actions.c:6321 data/civ1/actions.ruleset:314 data/civ2/actions.ruleset:367
+#: data/classic/actions.ruleset:389 data/sandbox/actions.ruleset:430
+#: data/civ2civ3/actions.ruleset:398 data/alien/actions.ruleset:332
+#: data/multiplayer/actions.ruleset:380 data/granularity/actions.ruleset:193
+#, c-format
+msgid "%sEmbark%s"
+msgstr "%sEmbarque%s"
+
+#. TRANS: _Unload (100% chance of success).
+#: common/actions.c:6324 data/civ1/actions.ruleset:308 data/civ2/actions.ruleset:361
+#: data/classic/actions.ruleset:380 data/sandbox/actions.ruleset:421
+#: data/civ2civ3/actions.ruleset:389 data/alien/actions.ruleset:323
+#: data/multiplayer/actions.ruleset:371 data/granularity/actions.ruleset:184
+#, c-format
+msgid "%sUnload%s"
+msgstr "%sDescargar %s"
+
+#. TRANS: _Load (100% chance of success).
+#: common/actions.c:6329
+#, c-format
+msgid "%sLoad%s"
+msgstr "%sCargar %s"
+
+#. TRANS: _Disembark (100% chance of success).
+#: common/actions.c:6334 data/civ1/actions.ruleset:311 data/civ2/actions.ruleset:364
+#: data/classic/actions.ruleset:383 data/sandbox/actions.ruleset:424
+#: data/civ2civ3/actions.ruleset:392 data/alien/actions.ruleset:326
+#: data/multiplayer/actions.ruleset:374 data/granularity/actions.ruleset:187
+#, c-format
+msgid "%sDisembark%s"
+msgstr "%sDesembarcar%s"
+
+#. TRANS: _Disembark 2 (100% chance of success).
+#: common/actions.c:6337
+#, c-format
+msgid "%sDisembark 2%s"
+msgstr "%sDesembarcar 2%s"
+
+#. TRANS: _Eliminate Diplomat (100% chance of success).
+#: common/actions.c:6340
+#, c-format
+msgid "%sEliminate Diplomat%s"
+msgstr "%sEliminar graos%s"
+
+#. TRANS: Enter _Hut (100% chance of success).
+#: common/actions.c:6346 data/civ1/actions.ruleset:317 data/civ2/actions.ruleset:370
+#: data/classic/actions.ruleset:395 data/sandbox/actions.ruleset:443
+#: data/civ2civ3/actions.ruleset:404 data/alien/actions.ruleset:335
+#: data/multiplayer/actions.ruleset:386 data/multiplayer/actions.ruleset:389
+#, c-format
+msgid "Enter %sHut%s"
+msgstr "Introduce %sHut%s"
+
+#. TRANS: Frighten _Hut (100% chance of success).
+#: common/actions.c:6352 data/civ2/actions.ruleset:373 data/classic/actions.ruleset:401
+#: data/sandbox/actions.ruleset:449 data/civ2civ3/actions.ruleset:410
+#: data/multiplayer/actions.ruleset:392 data/multiplayer/actions.ruleset:395
+#, c-format
+msgid "Frighten %sHut%s"
+msgstr "Asustar a %sHut%s"
+
+#. TRANS: Regular _Move (100% chance of success).
+#: common/actions.c:6357
+#, c-format
+msgid "Regular %sMove%s"
+msgstr "%sMove%s normal"
+
+#. TRANS: _Teleport (100% chance of success).
+#: common/actions.c:6362 common/actions.c:6365 common/actions.c:6368
+#: common/actions.c:6371 common/actions.c:6374 common/actions.c:6377
+#, c-format
+msgid "%sTeleport%s"
+msgstr "%sTeletransporte%s"
+
+#. TRANS: _Escape To Nearest City (100% chance of success).
+#: common/actions.c:6380
+#, c-format
+msgid "%sEscape To Nearest City%s"
+msgstr "%sEscapar á cidade máis próxima%s"
+
+#. TRANS: _User Action 1 (100% chance of success).
+#: common/actions.c:6383
+#, c-format
+msgid "%sUser Action 1%s"
+msgstr "%sAcción do usuario 1%s"
+
+#. TRANS: _User Action 2 (100% chance of success).
+#: common/actions.c:6386
+#, c-format
+msgid "%sUser Action 2%s"
+msgstr "%sAcción do usuario 2%s"
+
+#. TRANS: _User Action 3 (100% chance of success).
+#: common/actions.c:6389
+#, c-format
+msgid "%sUser Action 3%s"
+msgstr "%sAcción do usuario 3%s"
+
+#. TRANS: _User Action 4 (100% chance of success).
+#: common/actions.c:6392
+#, c-format
+msgid "%sUser Action 4%s"
+msgstr "%sAcción do usuario 4%s"
+
+#: common/actions.c:6394
+#, c-format
+msgid "%sGain Veterancy%s"
+msgstr "%sObtén veteranía%s"
+
+#: common/actions.c:6396
+#, c-format
+msgid "%sEscape%s"
+msgstr "%sEscape%s"
+
+#: common/actions.c:7500
+msgid "individual cities"
+msgstr "cidades individuais"
+
+#: common/actions.c:7501
+msgid "individual units"
+msgstr "unidades individuais"
+
+#: common/actions.c:7502
+msgid "unit stacks"
+msgstr "pilas de unidades"
+
+#: common/actions.c:7503
+msgid "tiles"
+msgstr "celas"
+
+#: common/actions.c:7504
+msgid "tile extras"
+msgstr "extras de azulexos"
+
+#: common/actions.c:7505
+msgid "itself"
+msgstr "en si"
+
+#: common/actions.h:43
+msgid "a unit"
+msgstr "unha unidade"
+
+#: common/actions.h:64
+msgid "stays"
+msgstr "queda"
+
+#: common/actions.h:66 data/granularity/units.ruleset:52
+msgid "regular"
+msgstr "regular"
+
+#: common/actions.h:68
+msgid "teleport"
+msgstr "teletransportarse"
+
+#: common/actions.h:70
+msgid "escape"
+msgstr "escapar"
+
+#: common/actions.h:72
+msgid "forced"
+msgstr "forzado"
+
+#: common/actions.h:74
+msgid "unrepresentable"
+msgstr "irrepresentable"
+
+#: common/actions.h:81
+msgid "the player"
+msgstr "o xogador"
+
+#: common/actions.h:84
+msgid "the game rules"
+msgstr "as regras do xogo"
+
+#: common/actions.h:87
+msgid "a server agent"
+msgstr "un axente de servidor"
+
+#. TRANS: in place of player name or "global observer"
+#: common/actres.h:63 common/fc_types.h:1045 server/stdinhand.c:5657
+msgid "nothing"
+msgstr "nada"
+
+#: common/actres.h:65
+msgid "buildings in"
+msgstr "edificios en"
+
+#: common/actres.h:67
+msgid "techs from"
+msgstr "técnicos de"
+
+#: common/actres.h:69
+msgid "extras on"
+msgstr "extras activados"
+
+#: common/actres.h:71
+msgid "create extras on"
+msgstr "crear extras en"
+
+#: common/actres.h:80
+msgid "simple"
+msgstr "simple"
+
+#: common/actres.h:87
+msgid "flexible"
+msgstr "flexible"
+
+#: common/actres.h:94
+msgid "mandatory"
+msgstr "obrigatorio"
+
+#: common/actres.h:102
+msgid "no battle"
+msgstr "ningunha batalla"
+
+#: common/actres.h:104
+msgid "battle"
+msgstr "batalla"
+
+#: common/actres.h:106
+msgid "diplomatic battle"
+msgstr "diplomatic battle"
+
+#: common/ai.c:307
+#, c-format
+msgid "Too many AI modules. Max is %d."
+msgstr "Demasiados módulos de IA. O máximo é %d."
+
+#: common/city.c:671
+msgid "?wonder:W"
+msgstr "W"
+
+#: common/city.c:673
+msgid "?destroyed:D"
+msgstr "D"
+
+#: common/city.c:675
+msgid "?built:B"
+msgstr "c"
+
+#: common/city.c:682
+msgid "?obsolete:O"
+msgstr "O"
+
+#: common/city.c:684
+msgid "?redundant:*"
+msgstr "*"
+
+#: common/city.c:1159
+#, c-format
+msgid "City name \"%s\" too long"
+msgstr "O nome da cidade \"%s\" é demasiado longo"
+
+#. TRANS: Worklist Cancelling behavior
+#. * (when something cannot be built right away)
+#: common/city.h:73
+msgid "?wlcb:Smart"
+msgstr "Intelixente"
+
+#: common/city.h:75
+msgid "?wlcb:Always Purge"
+msgstr "Purgar sempre"
+
+#: common/city.h:77
+msgid "?wlcb:Always Postpone"
+msgstr "Sempre aprazar"
+
+#: common/clientutils.c:285
+#, c-format
+msgid "Pillage %s(%d)"
+msgstr "Saqueo %s(%d)"
+
+#: common/clientutils.c:286
+#, c-format
+msgid "Clean %s(%d)"
+msgstr "Limpar %s(%d)"
+
+#. TRANS: "Chance to win: A:95% D:46%" - "%s" are just the percent signs.
+#: common/clientutils.c:339
+#, c-format
+msgid "Chance to win: A:%d%s D:%d%s"
+msgstr "Posibilidade de gañar: A:%d%s D:%d%s"
+
+#. TRANS: A is attack power, D is defense power, FP is firepower,
+#. * HP is hitpoints (current and max).
+#: common/clientutils.c:346
+#, c-format
+msgid "A:%d D:%d FP:%d HP:%d/%d"
+msgstr "A:%d D:%d FP:%d HP:%d/%d"
+
+#: common/effects.c:1289
+msgid "?req-list-separator:+"
+msgstr "+"
+
+#. TRANS: This and following strings are prefixes for event names, which
+#. * replace %s. For instance, "Technology: Selected New Goal".
+#: common/events.c:52
+#, c-format
+msgid "Technology: %s"
+msgstr "Tecnoloxía: %s"
+
+#: common/events.c:53
+#, c-format
+msgid "Improvement: %s"
+msgstr "Mellora: %s"
+
+#: common/events.c:54
+#, c-format
+msgid "City: %s"
+msgstr "Cidade: %s"
+
+#: common/events.c:55
+#, c-format
+msgid "Diplomat Action: %s"
+msgstr "Acción diplomática: %s"
+
+#: common/events.c:56
+#, c-format
+msgid "Enemy Diplomat: %s"
+msgstr "Diplomático inimigo: %s"
+
+#: common/events.c:57
+#, c-format
+msgid "Global: %s"
+msgstr "Global: %s"
+
+#: common/events.c:58
+#, c-format
+msgid "Hut: %s"
+msgstr "Cabana: %s"
+
+#: common/events.c:59
+#, c-format
+msgid "Nation: %s"
+msgstr "Nación: %s"
+
+#: common/events.c:60
+#, c-format
+msgid "Treaty: %s"
+msgstr "Tratado: %s"
+
+#. TRANS: "Vote" as a process
+#: common/events.c:63
+#, c-format
+msgid "Vote: %s"
+msgstr "Votar: %s"
+
+#: common/events.c:64
+#, c-format
+msgid "Wonder: %s"
+msgstr "Wonder: %s"
+
+#. TRANS: This and following strings are names for events which cause the
+#. * server to generate messages. They are used in configuring how the client
+#. * handles the different types of messages. Some of them will be displayed
+#. * with prefixes, such as "Technology: Learned From Great Library".
+#: common/events.c:87
+msgid "Acquired New Tech"
+msgstr "Adquiriuse a nova tecnoloxía"
+
+#: common/events.c:88
+msgid "Learned New Tech"
+msgstr "Aprendeu Novas Tecnoloxías"
+
+#: common/events.c:89
+msgid "Selected New Goal"
+msgstr "Novo obxectivo seleccionado"
+
+#: common/events.c:90
+msgid "Lost a Tech"
+msgstr "Perdín un técnico"
+
+#: common/events.c:91
+msgid "Other Player Gained/Lost a Tech"
+msgstr "Outro xogador gañou/perdeu unha tecnoloxía"
+
+#: common/events.c:92 common/events.c:169
+msgid "Bought"
+msgstr "Mercou"
+
+#: common/events.c:94
+msgid "Forced to Sell"
+msgstr "Obrigado a vender"
+
+#: common/events.c:95
+msgid "New Improvement Selected"
+msgstr "New Improvement Selected"
+
+#: common/events.c:96
+msgid "Sold"
+msgstr "Vendido"
+
+#: common/events.c:97
+msgid "Building Unavailable Item"
+msgstr "Elemento non dispoñible do edificio"
+
+#: common/events.c:98
+msgid "Captured/Destroyed"
+msgstr "Capturado/Destruído"
+
+#: common/events.c:99
+msgid "Celebrating"
+msgstr "Celebrando"
+
+#: common/events.c:100
+msgid "Civil Disorder"
+msgstr "Trastorno Civil"
+
+#: common/events.c:101 data/civ1/game.ruleset:429
+msgid "Famine"
+msgstr "Fame"
+
+#: common/events.c:102
+msgid "Famine Feared"
+msgstr "Fame Temida"
+
+#: common/events.c:103
+msgid "Growth"
+msgstr "Crecemento"
+
+#: common/events.c:104
+msgid "May Soon Grow"
+msgstr "Que Pronto Creza"
+
+#: common/events.c:105
+msgid "Needs Aqueduct"
+msgstr "Necesita Acueducto"
+
+#: common/events.c:106
+msgid "Needs Aqueduct Being Built"
+msgstr "Necesita a construción dun acueducto"
+
+#: common/events.c:107 common/fc_types.h:503
+msgid "Normal"
+msgstr "Normal"
+
+#: common/events.c:108
+msgid "Nuked"
+msgstr "Nuked"
+
+#: common/events.c:109
+msgid "Released from citizen governor"
+msgstr "Liberado do gobernador cidadán"
+
+#: common/events.c:110
+msgid "Suggest Growth Throttling"
+msgstr "Suxerir a limitación do crecemento"
+
+#: common/events.c:111
+msgid "Transfer"
+msgstr "Transferir"
+
+#: common/events.c:112
+msgid "Was Built"
+msgstr "Construído"
+
+#: common/events.c:113
+msgid "Has Plague"
+msgstr "Ten peste"
+
+#: common/events.c:114
+msgid "City Map changed"
+msgstr "City Map changed"
+
+#: common/events.c:115
+msgid "Worklist Events"
+msgstr "Eventos da lista de traballo"
+
+#: common/events.c:116
+msgid "Production changed"
+msgstr "A produción cambiou"
+
+#: common/events.c:117
+msgid "Disaster"
+msgstr "Desastre"
+
+#: common/events.c:119
+msgid "Caused Incident"
+msgstr "Incidente causado"
+
+#: common/events.c:120 data/alien/techs.ruleset:327
+msgid "Escape"
+msgstr "Fuxir"
+
+#: common/events.c:122 common/events.c:132
+msgid "Failed"
+msgstr "Fallou"
+
+#: common/events.c:123 common/events.c:133
+msgid "Incite"
+msgstr "Incitar"
+
+#: common/events.c:124 common/events.c:134
+msgid "Poison"
+msgstr "Veleno"
+
+#: common/events.c:126 common/events.c:136
+msgid "Theft"
+msgstr "Roubo"
+
+#: common/events.c:127 common/events.c:137
+msgid "Gold Theft"
+msgstr "Roubo de ouro"
+
+#: common/events.c:128 common/events.c:138
+msgid "Map Theft"
+msgstr "Roubo de mapas"
+
+#: common/events.c:129 common/events.c:139
+msgid "Suitcase Nuke"
+msgstr "Maleta Nuke"
+
+#: common/events.c:140
+msgid "Eco-Disaster"
+msgstr "Eco-Desastre"
+
+#: common/events.c:141
+msgid "Nuke Detonated"
+msgstr "Detonou unha bomba nuclear"
+
+#: common/events.c:142
+msgid "Barbarians in a Hut Roused"
+msgstr "Bárbaros nunha cabana despertados"
+
+#: common/events.c:143
+msgid "City Founded from Hut"
+msgstr "Cidade fundada desde Hut"
+
+#: common/events.c:144
+msgid "Gold Found in Hut"
+msgstr "Ouro atopado en Hut"
+
+#: common/events.c:145
+msgid "Killed by Barbarians in a Hut"
+msgstr "Asasinado por bárbaros nunha cabana"
+
+#: common/events.c:146
+msgid "Mercenaries Found in Hut"
+msgstr "Mercenarios atopados en Hut"
+
+#: common/events.c:147
+msgid "Settler Found in Hut"
+msgstr "Colono atopado en Hut"
+
+#: common/events.c:148
+msgid "Tech Found in Hut"
+msgstr "Atopouse a tecnoloxía en Hut"
+
+#: common/events.c:149
+msgid "Unit Spared by Barbarians"
+msgstr "Unidade salvada por bárbaros"
+
+#: common/events.c:151
+msgid "Barbarian Uprising"
+msgstr "Sublevación Bárbara"
+
+#: common/events.c:152
+msgid "Civil War"
+msgstr "Guerra Civil"
+
+#: common/events.c:153
+msgid "Collapse to Anarchy"
+msgstr "Colapsar á anarquía"
+
+#: common/events.c:154
+msgid "First Contact"
+msgstr "Primeiro Contacto"
+
+#: common/events.c:155
+msgid "Learned New Government"
+msgstr "Aprendeu Novo Goberno"
+
+#: common/events.c:156
+msgid "Low Funds"
+msgstr "Fondos baixos"
+
+#: common/events.c:157
+msgid "?event:Pollution"
+msgstr "?evento:Contaminación"
+
+#: common/events.c:158
+msgid "Revolution Ended"
+msgstr "Rematou a revolución"
+
+#: common/events.c:159
+msgid "Revolution Started"
+msgstr "Revolution Started"
+
+#: common/events.c:160
+msgid "Spaceship Events"
+msgstr "Eventos na nave espacial"
+
+#: common/events.c:161
+msgid "Alliance"
+msgstr "Alianza"
+
+#: common/events.c:162
+msgid "Broken"
+msgstr "Roto"
+
+#: common/events.c:163
+msgid "Cease-fire"
+msgstr "O alto o lume"
+
+#: common/events.c:165
+msgid "Peace"
+msgstr "Paz"
+
+#: common/events.c:166
+msgid "Shared Vision"
+msgstr "Visión Compartida"
+
+#: common/events.c:167
+msgid "Attack Failed"
+msgstr "Fallou o ataque"
+
+#: common/events.c:168
+msgid "Attack Succeeded"
+msgstr "Ataque con éxito"
+
+#: common/events.c:171
+msgid "Defender Destroyed"
+msgstr "Defensor Destruído"
+
+#: common/events.c:172
+msgid "Defender Survived"
+msgstr "O defensor sobreviviu"
+
+#: common/events.c:173
+msgid "Promoted to Veteran"
+msgstr "Ascendido a Veterano"
+
+#: common/events.c:174
+msgid "Lost outside battle"
+msgstr "Batalla fóra perdida"
+
+#: common/events.c:175
+msgid "Production Upgraded"
+msgstr "Produción actualizada"
+
+#: common/events.c:176
+msgid "Relocated"
+msgstr "Reubicado"
+
+#: common/events.c:177
+msgid "Orders / goto events"
+msgstr "Orders / goto events"
+
+#: common/events.c:178
+msgid "Built unit with population cost"
+msgstr "Unidade construída con custo poboacional"
+
+#: common/events.c:179
+msgid "Was Expelled"
+msgstr "Foi expulsado"
+
+#: common/events.c:180
+msgid "Did Expel"
+msgstr "Expulsou"
+
+#: common/events.c:181
+msgid "Action failed"
+msgstr "Fallou a acción"
+
+#. TRANS: "vote" as a process
+#: common/events.c:183 server/stdinhand.c:4559
+msgid "New vote"
+msgstr "Nova votación"
+
+#. TRANS: "Vote" as a process
+#: common/events.c:185
+msgid "Vote resolved"
+msgstr "Votación resolta"
+
+#. TRANS: "Vote" as a process
+#: common/events.c:187
+msgid "Vote canceled"
+msgstr "Voto cancelado"
+
+#: common/events.c:188
+msgid "Finished"
+msgstr "Rematado"
+
+#: common/events.c:189
+msgid "Made Obsolete"
+msgstr "Obsoleto"
+
+#: common/events.c:190
+msgid "Started"
+msgstr "Comezou"
+
+#: common/events.c:191
+msgid "Stopped"
+msgstr "Detido"
+
+#: common/events.c:192
+msgid "Will Finish Next Turn"
+msgstr "Rematará a próxima quenda"
+
+#: common/events.c:193
+msgid "AI Debug messages"
+msgstr "Mensaxes de depuración de AI"
+
+#: common/events.c:194
+msgid "Broadcast Report"
+msgstr "Informe de emisión"
+
+#: common/events.c:195
+msgid "Caravan actions"
+msgstr "Accións caravanas"
+
+#: common/events.c:196
+msgid "Chat error messages"
+msgstr "Mensaxes de erro de chat"
+
+#: common/events.c:197
+msgid "Chat messages"
+msgstr "Mensaxes de chat"
+
+#: common/events.c:198
+msgid "Connect/disconnect messages"
+msgstr "Conectar/desconectar mensaxes"
+
+#: common/events.c:199
+msgid "Diplomatic Message"
+msgstr "Mensaxe diplomática"
+
+#: common/events.c:200
+msgid "Error message from bad command"
+msgstr "Mensaxe de erro do comando incorrecto"
+
+#: common/events.c:201
+msgid "Game Ended"
+msgstr "Xogo rematou"
+
+#: common/events.c:202
+msgid "Game Started"
+msgstr "Xogo comezou"
+
+#: common/events.c:203
+msgid "Nation Selected"
+msgstr "Nación Seleccionada"
+
+#: common/events.c:204
+msgid "Player Destroyed"
+msgstr "Xogador destruído"
+
+#: common/events.c:205
+msgid "Report"
+msgstr "Informe"
+
+#: common/events.c:206
+msgid "Server Aborting"
+msgstr "Servidor abortado"
+
+#: common/events.c:207
+msgid "Server Problems"
+msgstr "Problemas do servidor"
+
+#: common/events.c:208
+msgid "Message from server operator"
+msgstr "Mensaxe do operador do servidor"
+
+#: common/events.c:209
+msgid "Server settings changed"
+msgstr "Cambiouse a configuración do servidor"
+
+#: common/events.c:210
+msgid "Turn Bell"
+msgstr "Xire Bell"
+
+#: common/events.c:211
+msgid "Scenario/ruleset script message"
+msgstr "Mensaxe de guión de escenario/conxunto de regras"
+
+#. TRANS: Event name for when the game year changes.
+#: common/events.c:213
+msgid "Year Advance"
+msgstr "Ano anticipado"
+
+#: common/events.c:214
+msgid "Deprecated Modpack syntax warnings"
+msgstr "Avisos de sintaxe de Modpack obsoletos"
+
+#: common/events.c:215
+msgid "Extra Appears or Disappears"
+msgstr "Extra Aparece ou Desaparece"
+
+#: common/events.c:216
+msgid "Unit Illegal Action"
+msgstr "Unidade de Acción Ilegal"
+
+#: common/events.c:217
+msgid "Unit escaped"
+msgstr "A unidade escapou"
+
+#: common/events.c:218
+msgid "Help for beginners"
+msgstr "Axuda para principiantes"
+
+#: common/events.c:219
+msgid "Unit did heal"
+msgstr "A unidade sanou"
+
+#: common/events.c:220
+msgid "Unit was healed"
+msgstr "A unidade foi curada"
+
+#: common/events.c:221
+msgid "Multiplier changed"
+msgstr "O multiplicador cambiou"
+
+#: common/events.c:222
+msgid "Your unit did"
+msgstr "A súa unidade fixo"
+
+#: common/events.c:223
+msgid "Your unit failed"
+msgstr "Fallou a túa unidade"
+
+#: common/events.c:224
+msgid "Unit did to you"
+msgstr "Unit did to you"
+
+#: common/events.c:225
+msgid "Unit did"
+msgstr "Unit did"
+
+#: common/events.c:226
+msgid "Infrapoints"
+msgstr "Infrapuntos"
+
+#: common/events.c:227
+msgid "Map found from a hut"
+msgstr "Mapa atopado desde unha cabana"
+
+#: common/events.c:228
+msgid "Tiles shared"
+msgstr "Tiles shared"
+
+#: common/events.c:229
+msgid "Conquered"
+msgstr "Conquistado"
+
+#: common/extras.h:31
+msgid "?extraflag:NativeTile"
+msgstr "Cela nativa"
+
+#: common/extras.h:34
+msgid "?extraflag:Refuel"
+msgstr "Repostaxe"
+
+#: common/extras.h:36
+msgid "?extraflag:TerrChangeRemoves"
+msgstr "Eliminar se cambia terreo"
+
+#: common/extras.h:39
+msgid "?extraflag:AutoOnCityCenter"
+msgstr "Auto No centro da cidade"
+
+#: common/extras.h:42
+msgid "?extraflag:AlwaysOnCityCenter"
+msgstr "Sempre no centro da cidade"
+
+#: common/extras.h:45
+msgid "?extraflag:ConnectLand"
+msgstr "Conectar con terra"
+
+#: common/extras.h:48
+msgid "?extraflag:GlobalWarming"
+msgstr "Quecemento Global"
+
+#: common/extras.h:51
+msgid "?extraflag:NuclearWinter"
+msgstr "Inverno Nuclear"
+
+#: common/extras.h:54
+msgid "?extraflag:ShowFlag"
+msgstr "Amosa Bandeira"
+
+#: common/extras.h:58
+msgid "?extraflag:NaturalDefense"
+msgstr "Defensa Natural"
+
+#: common/extras.h:61
+msgid "NoStackDeath"
+msgstr "Sen morte por pila"
+
+#: common/extras.h:64
+msgid "CauseZoC"
+msgstr "CausaZoC"
+
+#: common/fc_types.h:168 common/unit.c:656
+msgid "Fortifying"
+msgstr "Fortificante"
+
+#: common/fc_types.h:174 common/unit.c:670
+msgid "Base"
+msgstr "Base"
+
+#: common/fc_types.h:366
+msgid "No Casus Belli"
+msgstr "Non Casus Belli"
+
+#: common/fc_types.h:369
+msgid "Victim Casus Belli"
+msgstr "Víctima de guerra"
+
+#: common/fc_types.h:372
+msgid "International Outrage"
+msgstr "Indignación internacional"
+
+#: common/fc_types.h:497
+msgid "Restricted"
+msgstr "Restrinxido"
+
+#: common/fc_types.h:499
+msgid "Novice"
+msgstr "Novato"
+
+#: common/fc_types.h:501
+msgid "Easy"
+msgstr "Fácil"
+
+#: common/fc_types.h:505
+msgid "Hard"
+msgstr "Difícil"
+
+#: common/fc_types.h:507
+msgid "Cheating"
+msgstr "Trampa"
+
+#: common/fc_types.h:511
+msgid "Experimental"
+msgstr "Experimental"
+
+#: common/fc_types.h:515 common/fc_types.h:518
+msgid "Away"
+msgstr "Camiño"
+
+#: common/fc_types.h:624 common/fc_types.h:633
+msgid "WrapX"
+msgstr "EnvolverX"
+
+#: common/fc_types.h:626 common/fc_types.h:635
+msgid "WrapY"
+msgstr "EnvolverY"
+
+#: common/fc_types.h:1048
+msgid "passive"
+msgstr "pasivo"
+
+#. TRANS: year label (Anno Domini)
+#: common/game.h:768 data/civ1/game.ruleset:395 data/civ2/game.ruleset:391
+msgid "AD"
+msgstr "AD"
+
+#. TRANS: year label (Before Christ)
+#: common/game.h:770 data/civ1/game.ruleset:397 data/civ2/game.ruleset:393
+msgid "BC"
+msgstr "BC"
+
+#: common/government.c:430
+#, c-format
+msgid "Mr. %s"
+msgstr "Sr. %s"
+
+#: common/government.c:432
+#, c-format
+msgid "Ms. %s"
+msgstr "Sra %s"
+
+#: common/mapimg.c:302
+msgid "not checked"
+msgstr "non comprobado"
+
+#: common/mapimg.c:306
+msgid "error"
+msgstr "erro"
+
+#: common/mapimg.c:433
+msgid "Standard ppm files"
+msgstr "Ficheiros ppm estándar"
+
+#: common/mapimg.c:438
+msgid "ImageMagick"
+msgstr "ImageMagick"
+
+#: common/mapimg.c:474
+msgid "internal error"
+msgstr "internal error"
+
+#: common/mapimg.c:588
+msgid "no players, only terrain"
+msgstr "sen xogadores, só terreo"
+
+#: common/mapimg.c:589
+msgid "one image per player"
+msgstr "unha imaxe por xogador"
+
+#: common/mapimg.c:590
+msgid "one image per human player"
+msgstr "one image per human player"
+
+#: common/mapimg.c:591
+msgid "all players on a single image"
+msgstr "all players on a single image"
+
+#: common/mapimg.c:592
+msgid "just the player named with 'plrname'"
+msgstr "só o xogador chamado 'plrname'"
+
+#: common/mapimg.c:593
+msgid "just the player specified with 'plrid'"
+msgstr "só o xogador especificado con 'plrid'"
+
+#: common/mapimg.c:594
+msgid "one image per player in 'plrbv'"
+msgstr "unha imaxe por xogador en 'plrbv'"
+
+#. TRANS: This is help for a server command, so keywords like
+#. * "define" in the first column are server keywords that must not
+#. * be translated. Do not translate keywords in single quotes, but
+#. * strings in <angle brackets> should be translated.
+#: common/mapimg.c:693
+#, c-format
+msgid ""
+"This command controls the creation of map images. Supported arguments:\n"
+"  define <mapdef>  - define a map image; returns numeric <id>\n"
+"  show <id>|all    - list map image definitions or show a specific one\n"
+"  create <id>|all  - manually save image(s) for current map state\n"
+"  delete <id>|all  - delete map image definition(s)\n"
+"  colortest        - create test image(s) showing all colors\n"
+"\n"
+"Multiple definitions can be active at once. A definition <mapdef> consists of colon-"
+"separated options:\n"
+"\n"
+"option                 (default)  description\n"
+"\n"
+"format=<[tool|]format> %-10s file format\n"
+"show=<show>            %-10s which players to show\n"
+"  plrname=<name>                    player name\n"
+"  plrid=<id>                        numeric player id\n"
+"  plrbv=<bit vector>                see example; first char = id 0\n"
+"turns=<turns>          %-10s save image each <turns> turns\n"
+"                                  (0=no autosave, save with 'create')\n"
+"zoom=<zoom>            %-10s magnification factor (1-5)\n"
+"map=<map>              %-10s which map layers to draw\n"
+"\n"
+"<[tool|]format> = use image format <format>, optionally specifying toolkit <tool>. "
+"The following toolkits and formats are compiled in:\n"
+"%s\n"
+"\n"
+"<show> determines which players are represented and how many images are saved by "
+"this definition:\n"
+"%s\n"
+"\n"
+"<map> can contain one or more of the following layers:\n"
+" - 'a' show area within borders of specified players\n"
+" - 'b' show borders of specified players\n"
+" - 'c' show cities of specified players\n"
+" - 'f' show fog of war (single-player images only)\n"
+" - 'k' show only player knowledge (single-player images only)\n"
+" - 't' full display of terrain types\n"
+" - 'u' show units of specified players\n"
+"\n"
+"Examples of <mapdef>:\n"
+" 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
+" 'zoom=2:map=tcub:show=each:format=png'\n"
+" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
+" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
+" 'zoom=1:map=t:show=none:format=magick|jpg'"
+msgstr ""
+"Este comando controla a creación de imaxes do mapa. Argumentos apoiados:\n"
+" define <mapdef> - define unha imaxe de mapa; devolve <id> numérico\n"
+" mostrar <id>|todos - lista as definicións das imaxes do mapa ou mostra unha "
+"específica\n"
+" crear <id>|todos - gardar manualmente as imaxes para o estado actual do mapa\n"
+" eliminar <id>|todo - eliminar definición(s) da imaxe do mapa\n"
+" colortest: crea imaxes de proba que mostren todas as cores\n"
+"\n"
+"Poden estar activas varias definicións á vez. Unha definición <mapdef> consta de "
+"opcións separadas por dous puntos:\n"
+"\n"
+"descrición da opción (predeterminada).\n"
+"\n"
+"format=<[ferramenta|]formato> Formato de ficheiro %-10s\n"
+"show=<mostrar> %-10s que xogadores mostrar\n"
+" plrname=<nome> nome do xogador\n"
+" plrid=<id> ID numérico do xogador\n"
+" plrbv=<vector de bits> ver exemplo; primeiro carácter = id 0\n"
+"turns=<turns> %-10s gardan a imaxe cada <turns> turns\n"
+" (0=sen gardar automaticamente, gardar con 'crear')\n"
+"zoom=<zoom> %-10s factor de aumento (1-5)\n"
+"map=<mapa> %-10s cales son as capas do mapa para debuxar\n"
+"\n"
+"<[tool|]format> = usar o formato de imaxe <formato>, especificando opcionalmente o "
+"toolkit <ferramenta>. Os seguintes conxuntos de ferramentas e formatos están "
+"compilados en:\n"
+"%s\n"
+"\n"
+"<show> determina que xogadores están representados e cantas imaxes se gardan con "
+"esta definición:\n"
+"%s\n"
+"\n"
+"<mapa> pode conter unha ou máis das seguintes capas:\n"
+" - Área de mostra \"a\" dentro dos límites dos xogadores especificados\n"
+" - 'b' mostra os bordos dos xogadores especificados\n"
+" - 'c' mostra as cidades de xogadores especificados\n"
+" - 'f' mostra néboa de guerra (só imaxes dun xogador)\n"
+" - 'k' mostra só o coñecemento do xogador (só imaxes dun xogador)\n"
+" - 't' visualización completa dos tipos de terreo\n"
+" - 'u' mostra unidades de xogadores especificados\n"
+"\n"
+"Exemplos de <mapdef>:\n"
+" 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
+" 'zoom=2:map=tcub:show=each:format=png'\n"
+" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
+" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
+" 'zoom=1:map=t:show=none:format=magick|jpg'"
+
+#: common/mapimg.c:780
+msgid "no map definition"
+msgstr "sen definición de mapa"
+
+#: common/mapimg.c:786
+#, c-format
+msgid "map definition string too long (max %d characters)"
+msgstr "cadea de definición do mapa demasiado longa (máximo %d caracteres)"
+
+#: common/mapimg.c:793
+#, c-format
+msgid "maximum number of map definitions reached (%d)"
+msgstr "alcanzouse o número máximo de definicións do mapa (%d)"
+
+#: common/mapimg.c:801
+#, c-format
+msgid "duplicate of map image definition %d ('%s')"
+msgstr "duplicate of map image definition %d ('%s')"
+
+#: common/mapimg.c:823 common/mapimg.c:827
+#, c-format
+msgid "unknown map option: '%s'"
+msgstr "opción de mapa descoñecida: '%s'"
+
+#: common/mapimg.c:843
+#, c-format
+msgid "'show=%s' but no player name 'plrname'"
+msgstr "'show=%s' pero non o nome do xogador 'plrname'"
+
+#: common/mapimg.c:850
+#, c-format
+msgid "'show=%s' but no player id 'plrid'"
+msgstr "'show=%s' pero sen identificador de xogador 'plrid'"
+
+#: common/mapimg.c:857
+#, c-format
+msgid "'show=%s' but no player bitvector 'plrbv'"
+msgstr "'show=%s' pero ningún vector de bits de reprodutor 'plrbv'"
+
+#: common/mapimg.c:1010
+#, c-format
+msgid "invalid character in bitvector: '%c' (%s)"
+msgstr "carácter non válido no vector de bits: '%c' (%s)"
+
+#: common/mapimg.c:1031
+#, c-format
+msgid "'plrid' should be between 0 and %d"
+msgstr "'plrid' debería estar entre 0 e %d"
+
+#: common/mapimg.c:1047
+#, c-format
+msgid "player name too long: '%s' (max: %lu)"
+msgstr "player name too long: '%s' (max: %lu)"
+
+#: common/mapimg.c:1077
+msgid "'turns' should be between 0 and 99"
+msgstr "\"xiros\" debe estar entre 0 e 99"
+
+#: common/mapimg.c:1095
+msgid "'zoom' factor should be between 1 and 5"
+msgstr "O factor de \"zoom\" debe estar entre 1 e 5"
+
+#: common/mapimg.c:1114
+#, c-format
+msgid "invalid value for option '%s': '%s'"
+msgstr "valor non válido para a opción '%s': '%s'"
+
+#: common/mapimg.c:1138
+msgid "map definition not checked (game not started)"
+msgstr "a definición do mapa non se comprobou (o xogo non comezou)"
+
+#: common/mapimg.c:1142
+#, c-format
+msgid "map definition deactivated: %s"
+msgstr "definición do mapa desactivada: %s"
+
+#: common/mapimg.c:1242
+#, c-format
+msgid "Detailed information for map image definition %d\n"
+msgstr "Detailed information for map image definition %d\n"
+
+#: common/mapimg.c:1245
+#, c-format
+msgid "  - status:                   %s (%s)\n"
+msgstr " - estado:                   %s (%s)\n"
+
+#: common/mapimg.c:1248
+#, c-format
+msgid "  - status:                   %s\n"
+msgstr " - estado:                   %s\n"
+
+#: common/mapimg.c:1251
+#, c-format
+msgid "  - file name string:         %s\n"
+msgstr "  - cadea de nome de ficheiro:         %s\n"
+
+#: common/mapimg.c:1253
+#, c-format
+msgid "  - image toolkit:            %s\n"
+msgstr "  - ferramenta de imaxe:            %s\n"
+
+#: common/mapimg.c:1255
+#, c-format
+msgid "  - image format:             %s\n"
+msgstr "  - formato de imaxe:             %s\n"
+
+#: common/mapimg.c:1257
+#, c-format
+msgid "  - zoom factor:              %d\n"
+msgstr "  - Factor de zoom:              %d\n"
+
+#: common/mapimg.c:1259
+#, c-format
+msgid "  - show area within borders: %s\n"
+msgstr "  - mostrar a área dentro das fronteiras: %s\n"
+
+#: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264 common/mapimg.c:1266
+#: common/mapimg.c:1268 common/mapimg.c:1272
+msgid "yes"
+msgstr "si"
+
+#: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264 common/mapimg.c:1266
+#: common/mapimg.c:1268 common/mapimg.c:1272
+msgid "no"
+msgstr "non"
+
+#: common/mapimg.c:1261
+#, c-format
+msgid "  - show borders:             %s\n"
+msgstr "  - mostrar bordos:             %s\n"
+
+#: common/mapimg.c:1263
+#, c-format
+msgid "  - show cities:              %s\n"
+msgstr "  - mostrar cidades:               %s\n"
+
+#: common/mapimg.c:1265
+#, c-format
+msgid "  - show fog of war:          %s\n"
+msgstr "  - mostrar néboa de guerra:          %s\n"
+
+#: common/mapimg.c:1267
+#, c-format
+msgid "  - show player knowledge:    %s\n"
+msgstr "  - mostrar o coñecemento do xogador:    %s\n"
+
+#: common/mapimg.c:1269
+#, c-format
+msgid "  - show terrain:             %s\n"
+msgstr "  - mostrar terreo:              %s\n"
+
+#: common/mapimg.c:1270
+msgid "full"
+msgstr "cheo"
+
+#: common/mapimg.c:1270
+msgid "basic"
+msgstr "básico"
+
+#: common/mapimg.c:1271
+#, c-format
+msgid "  - show units:               %s\n"
+msgstr "  - mostrar unidades:               %s\n"
+
+#: common/mapimg.c:1273
+#, c-format
+msgid "  - players included:         %s"
+msgstr "  - xogadores incluídos:          %s"
+
+#: common/mapimg.c:1283
+#, c-format
+msgid ""
+"\n"
+"  - player name:              %s"
+msgstr ""
+"\n"
+"  - nome do xogador:               %s"
+
+#: common/mapimg.c:1287
+#, c-format
+msgid ""
+"\n"
+"  - player id:                %d"
+msgstr ""
+"\n"
+"  - ID do xogador:            %d"
+
+#: common/mapimg.c:1291
+#, c-format
+msgid ""
+"\n"
+"  - players:                  %s"
+msgstr ""
+"\n"
+"  - xogadores:                 %s"
+
+#: common/mapimg.c:1346
+msgid "map not yet created"
+msgstr "mapa aínda non creado"
+
+#: common/mapimg.c:1354 common/mapimg.c:1589
+msgid "map definition not checked or error"
+msgstr "definición do mapa non verificada ou erro"
+
+#: common/mapimg.c:1572
+#, c-format
+msgid "no map definition with id %d"
+msgstr "sen definición de mapa co id %d"
+
+#: common/mapimg.c:1678
+#, c-format
+msgid "unknown player name: '%s'"
+msgstr "nome do xogador descoñecido: '%s'"
+
+#: common/mapimg.c:1694
+#, c-format
+msgid "invalid player id: %d"
+msgstr "iD de xogador non válido: %d"
+
+#: common/mapimg.c:1886
+#, c-format
+msgid "Turn: %4d - Year: %10s"
+msgstr "Quenda: %4d - Ano: %10s"
+
+#: common/mapimg.c:2056
+msgid "toolkit not defined"
+msgstr "kit de ferramentas non definido"
+
+#: common/mapimg.c:2062
+msgid "can't create directory"
+msgstr "non se pode crear o directorio"
+
+#: common/mapimg.c:2120 common/mapimg.c:2327
+msgid "error generating the file name"
+msgstr "erro ao xerar o nome do ficheiro"
+
+#: common/mapimg.c:2293
+#, c-format
+msgid "error saving map image '%s'"
+msgstr "erro ao gardar a imaxe do mapa '%s'"
+
+#: common/mapimg.c:2321
+msgid "the ppm toolkit can only create images in the ppm format"
+msgstr "o conxunto de ferramentas ppm só pode crear imaxes no formato ppm"
+
+#: common/mapimg.c:2333
+#, c-format
+msgid "could not open file: %s"
+msgstr "non se puido abrir o ficheiro: %s"
+
+#: common/oblig_reqs.c:261
+#, c-format
+msgid "All action enablers for %s must require a foreign target."
+msgstr "All action enablers for %s must require a foreign target."
+
+#. TRANS: error message for ruledit
+#: common/oblig_reqs.c:287 common/oblig_reqs.c:303
+#, c-format
+msgid "All action enablers for %s must require a non domestic target."
+msgstr ""
+"Todos os activadores de accións para %s deben requirir un obxectivo non doméstico."
+
+#: common/oblig_reqs.c:317
+#, c-format
+msgid "All action enablers for %s must require the absence of a real embassy."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir a ausencia dunha embaixada real."
+
+#: common/oblig_reqs.c:328
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor unit isn't already fortified."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que a unidade de actores aínda "
+"non estea fortificada."
+
+#: common/oblig_reqs.c:338
+#, c-format
+msgid "All action enablers for %s must require a domestic target."
+msgstr "Todos os activadores de accións para %s deben requirir un destino doméstico."
+
+#: common/oblig_reqs.c:347 common/oblig_reqs.c:356 common/oblig_reqs.c:365
+#: common/oblig_reqs.c:374 common/oblig_reqs.c:383
+#, c-format
+msgid "All action enablers for %s must require a domestic or allied target."
+msgstr ""
+"Todos os activadores de accións para %s deben requirir un obxectivo doméstico ou "
+"aliado."
+
+#: common/oblig_reqs.c:396
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has the Workers utype flag."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor teña a bandeira de "
+"utipo Workers."
+
+#: common/oblig_reqs.c:414
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target tile's terrain's "
+"irrigation_time is above 0. (See \"TerrainAlter\"'s \"CanIrrigate\")"
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o tempo de irrigación do "
+"terreo da cela de destino sexa superior a 0. (Consulte o \"CanIrrigate\" de "
+"\"TerrainAlter\")."
+
+#: common/oblig_reqs.c:425
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target tile's terrain's mining_time "
+"is above 0. (See \"TerrainAlter\"'s \"CanMine\")"
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o tempo de minado do terreo "
+"da ficha de destino sexa superior a 0. (Consulte o \"CanMine\" de \"TerrainAlter\")."
+
+#: common/oblig_reqs.c:436
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target tile's terrain's road_time "
+"is above 0. (See \"TerrainAlter\"'s \"CanRoad\")"
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o tempo de camiño do terreo "
+"da cela de destino sexa superior a 0. (Consulte o \"CanRoad\" de \"TerrainAlter\")."
+
+#: common/oblig_reqs.c:447
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target tile's terrain's base_time "
+"is above 0. (See \"TerrainAlter\"'s \"CanBase\")"
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o tempo base do terreo da "
+"ficha de destino sexa superior a 0. (Consulte o \"CanBase\" de \"TerrainAlter\")."
+
+#: common/oblig_reqs.c:461
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target doesn't have the NoCities "
+"terrain flag."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o destino non teña a "
+"bandeira de terreo NoCities."
+
+#: common/oblig_reqs.c:474 common/oblig_reqs.c:653
+#, c-format
+msgid "All action enablers for %s must require that the actor has a home city."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor teña unha cidade "
+"natal."
+
+#. TRANS: error message for ruledit
+#: common/oblig_reqs.c:496
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has the NonMil utype flag or "
+"that the target tile is unclaimed or that the diplomatic relation to the target tile "
+"owner isn't peace."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor teña a bandeira de "
+"tipo NonMil ou que a ficha de destino non sexa reclamada ou que a relación "
+"diplomática co propietario da ficha de destino non sexa paz."
+
+#: common/oblig_reqs.c:511
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor doesn't have the NonMil utype "
+"flag."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor non teña a marca de "
+"tipo NonMil."
+
+#. TRANS: error message for ruledit
+#: common/oblig_reqs.c:528
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or that the actor "
+"doesn't have the NonMil utype flag."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir ningunha cidade na cela de "
+"destino ou que o actor non teña a bandeira de tipo NonMil."
+
+#: common/oblig_reqs.c:541
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has the CanOccupyCity uclass "
+"flag."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor teña a bandeira "
+"uclass CanOccupyCity."
+
+#. TRANS: error message for ruledit
+#: common/oblig_reqs.c:557
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or that the actor "
+"has the CanOccupyCity uclass flag."
+msgstr ""
+"Todos os activadores de accións para %s non deben esixir ningunha cidade na cela de "
+"destino ou que o actor teña a bandeira uclass CanOccupyCity."
+
+#: common/oblig_reqs.c:570
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor is at war with the target."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor estea en guerra co "
+"obxectivo."
+
+#. TRANS: error message for ruledit
+#: common/oblig_reqs.c:584
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or that the actor "
+"is at war with the target."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir ningunha cidade na ficha de "
+"destino ou que o actor estea en guerra co obxectivo."
+
+#: common/oblig_reqs.c:597
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor has a movement point left."
+msgstr ""
+"All action enablers for %s must require that the actor has a movement point left."
+
+#: common/oblig_reqs.c:627
+#, c-format
+msgid "All action enablers for %s must require that the target city is empty."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que a cidade de destino estea "
+"baleira."
+
+#: common/oblig_reqs.c:640
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor isn't transporting another "
+"unit."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor non estea "
+"transportando outra unidade."
+
+#: common/oblig_reqs.c:663
+#, c-format
+msgid ""
+"All action enablers for %s must require that the target isn't transporting another "
+"unit."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o obxectivo non estea "
+"transportando outra unidade."
+
+#: common/oblig_reqs.c:673
+#, c-format
+msgid "All action enablers for %s must require that the target is transporting a unit."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o obxectivo estea "
+"transportando unha unidade."
+
+#: common/oblig_reqs.c:680
+#, c-format
+msgid "All action enablers for %s must require that the actor is transported."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor sexa transportado."
+
+#: common/oblig_reqs.c:689
+#, c-format
+msgid "All action enablers for %s must require that the actor is on a livable tile."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor estea nunha cela "
+"habitable."
+
+#: common/oblig_reqs.c:698
+#, c-format
+msgid "All action enablers for %s must require that the actor is transporting a unit."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor estea transportando "
+"unha unidade."
+
+#: common/oblig_reqs.c:705
+#, c-format
+msgid "All action enablers for %s must require that the target is transported."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o destino sexa transportado."
+
+#: common/oblig_reqs.c:712
+#, c-format
+msgid "All action enablers for %s must require that the target is on a livable tile."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o obxectivo estea nunha "
+"cela habitable."
+
+#: common/oblig_reqs.c:722
+#, c-format
+msgid "All action enablers for %s must require that the actor isn't transported."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que o actor non sexa "
+"transportado."
+
+#: common/oblig_reqs.c:733
+#, c-format
+msgid "All action enablers for %s must require that the actor unit is in a city."
+msgstr "All action enablers for %s must require that the actor unit is in a city."
+
+#: common/oblig_reqs.c:748
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor unit doesn't have the "
+"HutFrighten unit class flag."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que a unidade de actor non teña "
+"a marca de clase de unidade HutFrighten."
+
+#: common/oblig_reqs.c:759
+#, c-format
+msgid ""
+"All action enablers for %s must require that the actor unit has the HutFrighten unit "
+"class flag."
+msgstr ""
+"Todos os activadores de accións para %s deben esixir que a unidade de actor teña a "
+"bandeira de clase de unidade HutFrighten."
+
+#: common/oblig_reqs.c:780
+#, c-format
+msgid "All action enablers for %s must require a non animal player actor."
+msgstr ""
+"Todos os activadores de accións para %s deben requirir un actor que non sexa animal."
+
+#. TRANS: error message for ruledit
+#: common/oblig_reqs.c:795
+#, c-format
+msgid ""
+"All action enablers for %s must require no city at the target tile or a non animal "
+"player actor."
+msgstr ""
+"Todos os activadores de accións para %s non deben requirir ningunha cidade na ficha "
+"de destino nin un actor que non sexa animal."
+
+#. TRANS: These words should be adjectives which can fit in the sentence
+#. "The x are y towards us"
+#. "The Babylonians are respectful towards us"
+#: common/player.c:1360
+msgid "?attitude:Genocidal"
+msgstr "Xenocida"
+
+#: common/player.c:1362
+msgid "?attitude:Belligerent"
+msgstr "Belixerante"
+
+#: common/player.c:1364
+msgid "?attitude:Hostile"
+msgstr "Hostil"
+
+#: common/player.c:1366
+msgid "?attitude:Uncooperative"
+msgstr "Non cooperativo"
+
+#: common/player.c:1368
+msgid "?attitude:Uneasy"
+msgstr "Inquieto"
+
+#: common/player.c:1370
+msgid "?attitude:Neutral"
+msgstr "Neutral"
+
+#: common/player.c:1372
+msgid "?attitude:Respectful"
+msgstr "Respectuoso"
+
+#: common/player.c:1374
+msgid "?attitude:Helpful"
+msgstr "Útil"
+
+#: common/player.c:1376
+msgid "?attitude:Enthusiastic"
+msgstr "Entusiasta"
+
+#: common/player.c:1378
+msgid "?attitude:Admiring"
+msgstr "Admirador"
+
+#: common/player.c:1381
+msgid "?attitude:Worshipful"
+msgstr "Adorable"
+
+#: common/player.h:48
+msgid "Unassigned"
+msgstr "Sen asignar"
+
+#: common/player.h:138
+msgid "?diplomatic_state:Armistice"
+msgstr "Armisticio"
+
+#: common/player.h:140
+msgid "?diplomatic_state:War"
+msgstr "Guerra"
+
+#: common/player.h:148
+msgid "?diplomatic_state:Never met"
+msgstr "Nunca coñecín"
+
+#: common/player.h:150
+msgid "?diplomatic_state:Team"
+msgstr "Equipo"
+
+#: common/player.h:164
+msgid "Gives shared vision"
+msgstr "Ofrece visión compartida"
+
+#: common/player.h:166
+msgid "Receives shared vision"
+msgstr "Receives shared vision"
+
+#: common/player.h:168
+msgid "Hosts embassy"
+msgstr "Acollida a embaixada"
+
+#: common/player.h:170
+msgid "Has embassy"
+msgstr "Ten embaixada"
+
+#: common/player.h:172
+msgid "Hosts real embassy"
+msgstr "Alberga unha embaixada real"
+
+#: common/player.h:174
+msgid "Has real embassy"
+msgstr "Ten unha embaixada real"
+
+#: common/player.h:176
+msgid "Has Casus Belli"
+msgstr "Estes son os incidentes da guerra"
+
+#: common/player.h:178
+msgid "Provided Casus Belli"
+msgstr "Forneceu Casus Belli"
+
+#: common/player.h:180
+msgid "Foreign"
+msgstr "Estranxeira"
+
+#: common/player.h:182
+msgid "Has team embassy"
+msgstr "Ten unha embaixada do equipo"
+
+#: common/player.h:184
+msgid "Hosts team embassy"
+msgstr "Acolle a embaixada do equipo"
+
+#: common/reqtext.c:65
+#, c-format
+msgid "Requires counter %s to achieve at minimum %d value."
+msgstr "Require contador %s para acadar o valor mínimo de %d."
+
+#: common/reqtext.c:72
+#, c-format
+msgid "Requires counter %s to be less than %d value."
+msgstr "Require que o contador %s sexa inferior a %d valor."
+
+#: common/reqtext.c:83
+#, c-format
+msgid "Requires knowledge of the technology %s."
+msgstr "Require coñecemento da tecnoloxía %s."
+
+#: common/reqtext.c:87
+#, c-format
+msgid "Prevented by knowledge of the technology %s."
+msgstr "Evitado polo coñecemento da tecnoloxía %s."
+
+#: common/reqtext.c:95
+#, c-format
+msgid "Requires that a player on your team knows the technology %s."
+msgstr "Require que un xogador do teu equipo coñeza a tecnoloxía %s."
+
+#: common/reqtext.c:100
+#, c-format
+msgid "Prevented if any player on your team knows the technology %s."
+msgstr "Evitado se algún xogador do teu equipo coñece a tecnoloxía %s."
+
+#: common/reqtext.c:109
+#, c-format
+msgid "Requires that a player allied to you knows the technology %s."
+msgstr "Require que un xogador aliado coñeza a tecnoloxía %s."
+
+#: common/reqtext.c:114
+#, c-format
+msgid "Prevented if any player allied to you knows the technology %s."
+msgstr "Prevenido se algún xogador aliado contigo coñece a tecnoloxía %s."
+
+#: common/reqtext.c:124
+#, c-format
+msgid "Requires that someone has discovered the technology %s."
+msgstr "Require que alguén descubriu a tecnoloxía %s."
+
+#: common/reqtext.c:129
+#, c-format
+msgid "Requires that no-one has yet discovered the technology %s."
+msgstr "Require que ninguén descubriu aínda a tecnoloxía %s."
+
+#: common/reqtext.c:136
+#, c-format
+msgid "Requires that some player knows the technology %s."
+msgstr "Require que algún xogador coñeza a tecnoloxía %s."
+
+#: common/reqtext.c:141
+#, c-format
+msgid "Requires that no player knows the technology %s."
+msgstr "Require que ningún xogador coñeza a tecnoloxía %s."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:167
+#, c-format
+msgid "Requires knowledge of a technology with the \"%s\" flag."
+msgstr "Require coñecemento dunha tecnoloxía coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:173
+#, c-format
+msgid "Prevented by knowledge of any technology with the \"%s\" flag."
+msgstr "Impedido polo coñecemento de calquera tecnoloxía coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:183
+#, c-format
+msgid "Requires that a player on your team knows a technology with the \"%s\" flag."
+msgstr ""
+"Require que un xogador do teu equipo coñeza unha tecnoloxía coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:189
+#, c-format
+msgid "Prevented if any player on your team knows any technology with the \"%s\" flag."
+msgstr ""
+"Evitado se algún xogador do teu equipo coñece algunha tecnoloxía coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:199
+#, c-format
+msgid "Requires that a player allied to you knows a technology with the \"%s\" flag."
+msgstr "Require que un xogador aliado coñeza unha tecnoloxía coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:205
+#, c-format
+msgid ""
+"Prevented if any player allied to you knows any technology with the \"%s\" flag."
+msgstr ""
+"Prevenido se algún xogador aliado contigo coñece algunha tecnoloxía coa bandeira "
+"\"%s\"."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:215
+#, c-format
+msgid "Requires that some player knows a technology with the \"%s\" flag."
+msgstr "Require que algún xogador coñeza unha tecnoloxía coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) tech flag.
+#: common/reqtext.c:221
+#, c-format
+msgid "Requires that no player knows any technology with the \"%s\" flag."
+msgstr "Require que ningún xogador coñeza ningunha tecnoloxía coa bandeira \"%s\"."
+
+#: common/reqtext.c:245
+#, c-format
+msgid "Requires the %s government."
+msgstr "Require o goberno de %s."
+
+#: common/reqtext.c:248
+#, c-format
+msgid "Not available under the %s government."
+msgstr "Non dispoñible baixo o goberno de %s."
+
+#: common/reqtext.c:258
+#, c-format
+msgid "Requires you to have achieved \"%s\"."
+msgstr "Requírese que conseguise \"%s\"."
+
+#: common/reqtext.c:261
+#, c-format
+msgid "Not available once you have achieved \"%s\"."
+msgstr "Non dispoñible unha vez conseguido \"%s\"."
+
+#: common/reqtext.c:269
+#, c-format
+msgid "Requires that at least one of your team-mates has achieved \"%s\"."
+msgstr "Require que polo menos un dos teus compañeiros de equipo logrou \"%s\"."
+
+#: common/reqtext.c:273
+#, c-format
+msgid "Not available if any of your team-mates has achieved \"%s\"."
+msgstr "Non dispoñible se algún dos teus compañeiros de equipo logrou \"%s\"."
+
+#: common/reqtext.c:281
+#, c-format
+msgid "Requires that at least one of your allies has achieved \"%s\"."
+msgstr "Require que polo menos un dos teus aliados conseguise \"%s\"."
+
+#: common/reqtext.c:285
+#, c-format
+msgid "Not available if any of your allies has achieved \"%s\"."
+msgstr "Non dispoñible se algún dos teus aliados conseguiu \"%s\"."
+
+#: common/reqtext.c:293
+#, c-format
+msgid "Requires that at least one player has achieved \"%s\"."
+msgstr "Require que polo menos un xogador conseguise \"%s\"."
+
+#: common/reqtext.c:297
+#, c-format
+msgid "Not available if any player has achieved \"%s\"."
+msgstr "Non dispoñible se algún xogador conseguiu \"%s\"."
+
+#: common/reqtext.c:320
+#, c-format
+msgid "Applies to the \"%s\" action."
+msgstr "Aplícase á acción \"%s\"."
+
+#: common/reqtext.c:323
+#, c-format
+msgid "Doesn't apply to the \"%s\" action."
+msgstr "Non se aplica á acción \"%s\"."
+
+#: common/reqtext.c:339 common/reqtext.c:359
+#, c-format
+msgid "Applies to \"%s\" buildings."
+msgstr "Aplícase a \"%s\" edificios."
+
+#: common/reqtext.c:343 common/reqtext.c:363
+#, c-format
+msgid "Doesn't apply to \"%s\" buildings."
+msgstr "Doesn't apply to \"%s\" buildings."
+
+#: common/reqtext.c:379
+#, c-format
+msgid "Applies to players with \"%s\" flag."
+msgstr "Aplícase aos xogadores coa bandeira \"%s\"."
+
+#: common/reqtext.c:383
+#, c-format
+msgid "Doesn't apply to players with \"%s\" flag."
+msgstr "Non se aplica aos xogadores coa bandeira \"%s\"."
+
+#: common/reqtext.c:399
+#, c-format
+msgid "Applies to \"%s\" players."
+msgstr "Aplícase a \"%s\" xogadores."
+
+#: common/reqtext.c:402
+#, c-format
+msgid "Doesn't apply to \"%s\" players."
+msgstr "Non se aplica a \"%s\" xogadores."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:424
+#, c-format
+msgid ""
+"Requires that %s was built at some point, and that it has not yet been rendered "
+"obsolete."
+msgstr "Require que %s foi construído nalgún momento e que aínda non quedou obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:432
+#, c-format
+msgid "Requires that %s was built at some point."
+msgstr "Require que %s foi construído nalgún momento."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:441
+#, c-format
+msgid "Prevented if %s has ever been built, unless it would be obsolete."
+msgstr "Evitado se %s foi construído algunha vez, a non ser que estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:448
+#, c-format
+msgid "Prevented if %s has ever been built."
+msgstr "Evitado se %s foi construído algunha vez."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:460
+#, c-format
+msgid "Requires %s to be owned by any player and not yet obsolete."
+msgstr "Require que %s sexa propiedade de calquera xogador e aínda non estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:467
+#, c-format
+msgid "Requires %s to be owned by any player."
+msgstr "Require que %s sexa propiedade de calquera xogador."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:476
+#, c-format
+msgid "Prevented if %s is currently owned by any player, unless it is obsolete."
+msgstr "Evitado se %s é propiedade de calquera xogador, a non ser que estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:483
+#, c-format
+msgid "Prevented if %s is currently owned by any player."
+msgstr "Evitado se %s é actualmente propiedade de calquera xogador."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:503
+#, c-format
+msgid ""
+"Requires someone who is currently allied to you to have built %s at some point, and "
+"for it not to have been rendered obsolete."
+msgstr ""
+"Require que alguén que está actualmente aliado contigo teña construído %s nalgún "
+"momento e que non quede obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:511
+#, c-format
+msgid "Requires someone who is currently allied to you to have built %s at some point."
+msgstr ""
+"Require que alguén que está actualmente aliado contigo teña construído %s nalgún "
+"momento."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:521
+#, c-format
+msgid ""
+"Prevented if someone currently allied to you has ever built %s, unless it would be "
+"obsolete."
+msgstr ""
+"Prevenido se alguén actualmente aliado contigo construíu %s, a non ser que estea "
+"obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:529
+#, c-format
+msgid "Prevented if someone currently allied to you has ever built %s."
+msgstr "Prevenido se alguén actualmente aliado contigo construíu %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:542
+#, c-format
+msgid ""
+"Requires someone allied to you to own %s, and for it not to have been rendered "
+"obsolete."
+msgstr ""
+"Require que alguén alleado a ti sexa propietario de %s e que non quede obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:550
+#, c-format
+msgid "Requires someone allied to you to own %s."
+msgstr "Require que alguén aliado contigo sexa propietario de %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:559
+#, c-format
+msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
+msgstr "Evitado se alguén aliado contigo posúe %s, a non ser que estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:566
+#, c-format
+msgid "Prevented if someone allied to you owns %s."
+msgstr "Evitado se alguén aliado contigo posúe %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:585
+#, c-format
+msgid ""
+"Requires someone on your team to have built %s at some point, and for it not to have "
+"been rendered obsolete."
+msgstr ""
+"Require que alguén do teu equipo teña construído %s nalgún momento e que non quede "
+"obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:593
+#, c-format
+msgid "Requires someone on your team to have built %s at some point."
+msgstr "Requires someone on your team to have built %s at some point."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:603
+#, c-format
+msgid ""
+"Prevented if someone on your team has ever built %s, unless it would be obsolete."
+msgstr "Evitado se alguén do teu equipo construíu %s, a non ser que estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:610
+#, c-format
+msgid "Prevented if someone on your team has ever built %s."
+msgstr "Evitado se alguén do teu equipo construíu %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:623
+#, c-format
+msgid ""
+"Requires someone on your team to own %s, and for it not to have been rendered "
+"obsolete."
+msgstr ""
+"Require que alguén do teu equipo sexa propietario de %s e que non quede obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:631
+#, c-format
+msgid "Requires someone on your team to own %s."
+msgstr "Require que alguén do teu equipo sexa propietario de %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:640
+#, c-format
+msgid "Prevented if someone on your team owns %s, unless it is obsolete."
+msgstr "Evitado se alguén do teu equipo posúe %s, a non ser que estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:647
+#, c-format
+msgid "Prevented if someone on your team owns %s."
+msgstr "Evitado se alguén do teu equipo é propietario de %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:666
+#, c-format
+msgid ""
+"Requires you to have built %s at some point, and for it not to have been rendered "
+"obsolete."
+msgstr "Require que teñas construído %s nalgún momento e que non quede obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:674
+#, c-format
+msgid "Requires you to have built %s at some point."
+msgstr "Require que teñas construído %s nalgún momento."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:683
+#, c-format
+msgid "Prevented if you have ever built %s, unless it would be obsolete."
+msgstr "Prevenido se algunha vez construíu %s, a non ser que estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:690
+#, c-format
+msgid "Prevented if you have ever built %s."
+msgstr "Prevenido se algunha vez construíu %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:702
+#, c-format
+msgid "Requires you to own %s, which must not be obsolete."
+msgstr "Require que teñas %s, que non debe estar obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:709
+#, c-format
+msgid "Requires you to own %s."
+msgstr "Requírese que sexa o propietario de %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:718
+#, c-format
+msgid "Prevented if you own %s, unless it is obsolete."
+msgstr "Evitado se tes %s, a non ser que estea obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:725
+#, c-format
+msgid "Prevented if you own %s."
+msgstr "Prevenido se es propietario de %s."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:743
+#, c-format
+msgid "Requires %s in one of your cities on the same continent, and not yet obsolete."
+msgstr ""
+"Require %s nunha das túas cidades do mesmo continente e aínda non está obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:750
+#, c-format
+msgid "Requires %s in one of your cities on the same continent."
+msgstr "Require %s nunha das túas cidades do mesmo continente."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:760
+#, c-format
+msgid ""
+"Prevented if %s is in one of your cities on the same continent, unless it is "
+"obsolete."
+msgstr ""
+"Evitado se %s está nunha das túas cidades do mesmo continente, a non ser que estea "
+"obsoleto."
+
+#. TRANS: %s is a wonder
+#: common/reqtext.c:767
+#, c-format
+msgid "Prevented if %s is in one of your cities on the same continent."
+msgstr "Evitado se %s está nunha das túas cidades do mesmo continente."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:785
+#, c-format
+msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
+msgstr "Require %s na cidade ou un socio comercial (e aínda non está obsoleto)."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:792
+#, c-format
+msgid "Requires %s in the city or a trade partner."
+msgstr "Require %s na cidade ou un socio comercial."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:802
+#, c-format
+msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
+msgstr "Evitado por %s na cidade ou un socio comercial (a non ser que estea obsoleto)."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:809
+#, c-format
+msgid "Prevented by %s in the city or a trade partner."
+msgstr "Impedido por %s na cidade ou un socio comercial."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:823
+#, c-format
+msgid "Requires %s in the city (and not yet obsolete)."
+msgstr "Require %s na cidade (e aínda non está obsoleto)."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:829
+#, c-format
+msgid "Requires %s in the city."
+msgstr "Require %s na cidade."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:839
+#, c-format
+msgid "Prevented by %s in the city (unless it is obsolete)."
+msgstr "Evitado por %s na cidade (a non ser que estea obsoleto)."
+
+#. TRANS: %s is a building or wonder
+#: common/reqtext.c:846
+#, c-format
+msgid "Prevented by %s in the city."
+msgstr "Evitado por %s na cidade."
+
+#: common/reqtext.c:856
+#, c-format
+msgid "Only applies to \"%s\" buildings."
+msgstr "Só se aplica a \"%s\" edificios."
+
+#: common/reqtext.c:861
+#, c-format
+msgid "Does not apply to \"%s\" buildings."
+msgstr "Non se aplica a \"%s\" edificios."
+
+#: common/reqtext.c:870
+#, c-format
+msgid "Requires \"%s\" building in a city on the tile."
+msgstr "Require o edificio \"%s\" nunha cidade na cela."
+
+#: common/reqtext.c:875
+#, c-format
+msgid "Prevented by \"%s\" building in a city on the tile."
+msgstr "Evitado pola construción de \"%s\" nunha cidade na cela."
+
+#: common/reqtext.c:894
+#, c-format
+msgid "Only applies to \"%s\" extras."
+msgstr "Só se aplica aos extras \"%s\"."
+
+#: common/reqtext.c:898
+#, c-format
+msgid "Does not apply to \"%s\" extras."
+msgstr "Non se aplica aos extras \"%s\"."
+
+#: common/reqtext.c:906
+#, c-format
+msgid "?extra:Requires %s on the tile."
+msgstr "Require %s na cela."
+
+#: common/reqtext.c:910
+#, c-format
+msgid "?extra:Prevented by %s on the tile."
+msgstr "Evitado por %s na cela."
+
+#: common/reqtext.c:918
+#, c-format
+msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
+msgstr "Require %s na cela ou nunha cela cardinalmente adxacente."
+
+#: common/reqtext.c:923
+#, c-format
+msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
+msgstr "Evitado por %s na cela ou calquera cela cardinalmente adxacente."
+
+#: common/reqtext.c:932
+#, c-format
+msgid "?extra:Requires %s on the tile or an adjacent tile."
+msgstr "Require %s na cela ou nunha cela adxacente."
+
+#: common/reqtext.c:937
+#, c-format
+msgid "?extra:Prevented by %s on the tile or any adjacent tile."
+msgstr "Evitado por %s na cela ou calquera cela adxacente."
+
+#: common/reqtext.c:946
+#, c-format
+msgid "?extra:Requires %s on a tile within the city radius."
+msgstr "Require %s nunha cela dentro do radio da cidade."
+
+#: common/reqtext.c:951
+#, c-format
+msgid "?extra:Prevented by %s on any tile within the city radius."
+msgstr "Evitado por %s en calquera cela dentro do radio da cidade."
+
+#: common/reqtext.c:960
+#, c-format
+msgid ""
+"?extra:Requires %s on a tile within the city radius, or the city radius of a trade "
+"partner."
+msgstr ""
+"Require %s nunha cela dentro do radio da cidade, ou do radio da cidade dun socio "
+"comercial."
+
+#: common/reqtext.c:965
+#, c-format
+msgid ""
+"?extra:Prevented by %s on any tile within the city radius or the city radius of a "
+"trade partner."
+msgstr ""
+"Prevenido por %s en calquera cela dentro do radio da cidade ou do radio da cidade "
+"dun socio comercial."
+
+#: common/reqtext.c:986
+#, c-format
+msgid "?good:Requires import of %s ."
+msgstr "Require a importación de %s ."
+
+#: common/reqtext.c:989
+#, c-format
+msgid "?goods:Prevented by import of %s."
+msgstr "Impedido pola importación de %s."
+
+#: common/reqtext.c:1014
+#, c-format
+msgid "?terrain:Requires %s on the tile."
+msgstr "Require %s na cela."
+
+#: common/reqtext.c:1017
+#, c-format
+msgid "?terrain:Prevented by %s on the tile."
+msgstr "Impedido por %s na cela."
+
+#: common/reqtext.c:1025
+#, c-format
+msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
+msgstr "Require %s na cela ou nunha cela cardinalmente adxacente."
+
+#: common/reqtext.c:1030
+#, c-format
+msgid "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
+msgstr "Impedido por %s na cela ou calquera cela cardinalmente adxacente."
+
+#: common/reqtext.c:1039
+#, c-format
+msgid "?terrain:Requires %s on the tile or an adjacent tile."
+msgstr "Require %s na cela ou nunha cela adxacente."
+
+#: common/reqtext.c:1044
+#, c-format
+msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
+msgstr "Impedido por %s na cela ou calquera cela adxacente."
+
+#: common/reqtext.c:1053
+#, c-format
+msgid "?terrain:Requires %s on a tile within the city radius."
+msgstr "Require %s nunha cela dentro do radio da cidade."
+
+#: common/reqtext.c:1058
+#, c-format
+msgid "?terrain:Prevented by %s on any tile within the city radius."
+msgstr "Impedido por %s en calquera cela dentro do radio da cidade."
+
+#: common/reqtext.c:1067
+#, c-format
+msgid ""
+"?terrain:Requires %s on a tile within the city radius, or the city radius of a trade "
+"partner."
+msgstr ""
+"Require %s nunha cela dentro do radio da cidade, ou do radio da cidade dun socio "
+"comercial."
+
+#: common/reqtext.c:1072
+#, c-format
+msgid ""
+"?terrain:Prevented by %s on any tile within the city radius or the city radius of a "
+"trade partner."
+msgstr ""
+"Impedido por %s en calquera cela dentro do radio da cidade ou do radio da cidade dun "
+"socio comercial."
+
+#. TRANS: "... playing as the Swedes."
+#: common/reqtext.c:1096
+#, c-format
+msgid "Requires that you are playing as the %s."
+msgstr "Require que esteas xogando como %s."
+
+#. TRANS: "... playing as the Turks."
+#: common/reqtext.c:1101
+#, c-format
+msgid "Requires that you are not playing as the %s."
+msgstr "Require que non esteas xogando como %s."
+
+#. TRANS: "... same team as the Indonesians."
+#: common/reqtext.c:1110
+#, c-format
+msgid "Requires that you are on the same team as the %s."
+msgstr "Require que esteas no mesmo equipo que %s."
+
+#. TRANS: "... same team as the Greeks."
+#: common/reqtext.c:1116
+#, c-format
+msgid "Requires that you are not on the same team as the %s."
+msgstr "Require que non esteas no mesmo equipo que %s."
+
+#. TRANS: "... allied with the Koreans."
+#: common/reqtext.c:1126
+#, c-format
+msgid "Requires that you are allied with the %s."
+msgstr "Require que estea aliado co %s."
+
+#. TRANS: "... allied with the Danes."
+#: common/reqtext.c:1131
+#, c-format
+msgid "Requires that you are not allied with the %s."
+msgstr "Require que non estea aliado co %s."
+
+#. TRANS: "Requires the Apaches to have ..."
+#: common/reqtext.c:1141
+#, c-format
+msgid "Requires the %s to have been in the game."
+msgstr "Require que %s estivera no xogo."
+
+#. TRANS: "Requires the Celts never to have ..."
+#: common/reqtext.c:1146
+#, c-format
+msgid "Requires the %s never to have been in the game."
+msgstr "Require que %s nunca estivo no xogo."
+
+#. TRANS: "Requires the Belgians in the game."
+#: common/reqtext.c:1154
+#, c-format
+msgid "Requires the %s in the game."
+msgstr "Require o %s no xogo."
+
+#. TRANS: "Requires that the Russians are not ...
+#: common/reqtext.c:1159
+#, c-format
+msgid "Requires that the %s are not in the game."
+msgstr "Require que os %s non estean no xogo."
+
+#. TRANS: nation group: "... playing African nation."
+#: common/reqtext.c:1184
+#, c-format
+msgid "Requires that you are playing %s nation."
+msgstr "Require que esteas xogando a %s nation."
+
+#. TRANS: nation group: "... playing Imaginary nation."
+#: common/reqtext.c:1189
+#, c-format
+msgid "Prevented if you are playing %s nation."
+msgstr "Evitado se estás xogando a %s nation."
+
+#. TRANS: nation group: "Requires Medieval nation ..."
+#: common/reqtext.c:1198
+#, c-format
+msgid "Requires %s nation on your team."
+msgstr "Require %s nación no teu equipo."
+
+#. TRANS: nation group: "Prevented by Medieval nation ..."
+#: common/reqtext.c:1203
+#, c-format
+msgid "Prevented by %s nation on your team."
+msgstr "Evitado por %s nación no teu equipo."
+
+#. TRANS: nation group: "Requires Modern nation ..."
+#: common/reqtext.c:1212
+#, c-format
+msgid "Requires %s nation in alliance with you."
+msgstr "Require %s nación en alianza contigo."
+
+#. TRANS: nation group: "Prevented by Modern nation ..."
+#: common/reqtext.c:1217
+#, c-format
+msgid "Prevented if %s nation is in alliance with you."
+msgstr "Prevenido de %s unha nación está en alianza contigo."
+
+#. TRANS: nation group: "Requires Asian nation ..."
+#: common/reqtext.c:1226
+#, c-format
+msgid "Requires %s nation in the game."
+msgstr "Require %s nación no xogo."
+
+#. TRANS: nation group: "Prevented by Asian nation ..."
+#: common/reqtext.c:1231
+#, c-format
+msgid "Prevented by %s nation in the game."
+msgstr "Evitado por %s nación no xogo."
+
+#. TRANS: "Requires that you are playing Asian style
+#. * nation."
+#: common/reqtext.c:1257
+#, c-format
+msgid "Requires that you are playing %s style nation."
+msgstr "Require que esteas xogando ao estilo %s nation."
+
+#. TRANS: "Requires that you are not playing Classical
+#. * style nation."
+#: common/reqtext.c:1263
+#, c-format
+msgid "Requires that you are not playing %s style nation."
+msgstr "Require que non esteas xogando a %s style nation."
+
+#. TRANS: "Requires at least one Barbarian citizen ..."
+#: common/reqtext.c:1275
+#, c-format
+msgid "Requires at least one %s citizen in the city or a trade partner."
+msgstr "Require polo menos un cidadán %s na cidade ou un socio comercial."
+
+#. TRANS: "... no Pirate citizens ..."
+#: common/reqtext.c:1281
+#, c-format
+msgid "Requires that there are no %s citizens in the city or any trade partners."
+msgstr "Require que non haxa %s cidadáns na cidade nin ningún socio comercial."
+
+#. TRANS: "Requires at least one Barbarian citizen ..."
+#: common/reqtext.c:1291
+#, c-format
+msgid "Requires at least one %s citizen in the city."
+msgstr "Require polo menos un cidadán %s na cidade."
+
+#. TRANS: "... no Pirate citizens ..."
+#: common/reqtext.c:1296
+#, c-format
+msgid "Requires that there are no %s citizens in the city."
+msgstr "Require que non haxa %s cidadáns na cidade."
+
+#: common/reqtext.c:1322
+#, c-format
+msgid "Requires city to be founded by %s."
+msgstr "Require que a cidade sexa fundada por %s."
+
+#: common/reqtext.c:1326
+#, c-format
+msgid "Requires that city was not originally owned by %s."
+msgstr "Require que a cidade non fose propiedade orixinal de %s."
+
+#. TRANS: in this and following strings, '%s' can be one
+#. * of a wide range of relationships; e.g., 'Peace',
+#. * 'Never met', 'Foreign', 'Hosts embassy',
+#. * 'Provided Casus Belli'
+#: common/reqtext.c:1356
+#, c-format
+msgid ""
+"Requires that you have the relationship '%s' with at least one other living player."
+msgstr "Require que teñas a relación '%s' con polo menos outro xogador vivo."
+
+#: common/reqtext.c:1361
+#, c-format
+msgid "Requires that you do not have the relationship '%s' with any living player."
+msgstr "Require que non teñas a relación '%s' con ningún xogador vivo."
+
+#: common/reqtext.c:1370
+#, c-format
+msgid ""
+"Requires that somebody on your team has the relationship '%s' with at least one "
+"other living player."
+msgstr ""
+"Require que alguén do teu equipo teña a relación '%s' con polo menos outro xogador "
+"vivo."
+
+#: common/reqtext.c:1376
+#, c-format
+msgid ""
+"Requires that nobody on your team has the relationship '%s' with any living player."
+msgstr ""
+"Require que ninguén do teu equipo teña a relación '%s' con ningún xogador vivo."
+
+#: common/reqtext.c:1385
+#, c-format
+msgid ""
+"Requires that somebody in your alliance has the relationship '%s' with at least one "
+"other living player."
+msgstr ""
+"Require que alguén da túa alianza teña a relación '%s' con polo menos outro xogador "
+"vivo."
+
+#: common/reqtext.c:1391
+#, c-format
+msgid ""
+"Requires that nobody in your alliance has the relationship '%s' with any living "
+"player."
+msgstr ""
+"Require que ninguén da túa alianza teña a relación '%s' con ningún xogador vivo."
+
+#: common/reqtext.c:1400
+#, c-format
+msgid "Requires the relationship '%s' between two living players."
+msgstr "Require a relación '%s' entre dous xogadores vivos."
+
+#: common/reqtext.c:1405
+#, c-format
+msgid "Requires that no two living players have the relationship '%s'."
+msgstr "Require que non hai dous xogadores vivos que teñan a relación '%s'."
+
+#: common/reqtext.c:1414
+#, c-format
+msgid "Requires that you have the relationship '%s' with the other player."
+msgstr "Require que teñas a relación '%s' co outro xogador."
+
+#: common/reqtext.c:1419
+#, c-format
+msgid "Requires that you do not have the relationship '%s' with the other player."
+msgstr "Require que non teñas a relación '%s' co outro xogador."
+
+#. TRANS: in this and following strings, '%s' can be one
+#. * of a wide range of relationships; e.g., 'Peace',
+#. * 'Never met', 'Foreign', 'Hosts embassy',
+#. * 'Provided Casus Belli'
+#: common/reqtext.c:1446
+#, c-format
+msgid ""
+"Requires that the tile owner has the relationship '%s' with at least one other "
+"living player."
+msgstr ""
+"Require que o propietario da cela teña a relación '%s' con polo menos outro xogador "
+"vivo."
+
+#: common/reqtext.c:1451
+#, c-format
+msgid ""
+"Requires that the tile owner does not have the relationship '%s' with any living "
+"player."
+msgstr ""
+"Require que o propietario da cela non teña a relación '%s' con ningún xogador vivo."
+
+#: common/reqtext.c:1460
+#, c-format
+msgid ""
+"Requires that somebody on the tile owner's team has the relationship '%s' with at "
+"least one other living player."
+msgstr ""
+"Require que alguén do equipo do propietario da ficha teña a relación '%s' con polo "
+"menos outro xogador vivo."
+
+#: common/reqtext.c:1466
+#, c-format
+msgid ""
+"Requires that nobody on the tile owner's team has the relationship '%s' with any "
+"living player."
+msgstr ""
+"Require que ninguén do equipo do propietario da ficha teña a relación '%s' con "
+"ningún xogador vivo."
+
+#: common/reqtext.c:1475
+#, c-format
+msgid ""
+"Requires that somebody in the tile owner's alliance has the relationship '%s' with "
+"at least one other living player."
+msgstr ""
+"Require que alguén da alianza do propietario da ficha teña a relación '%s' con polo "
+"menos outro xogador vivo."
+
+#: common/reqtext.c:1481
+#, c-format
+msgid ""
+"Requires that nobody in the tile owner's alliance has the relationship '%s' with any "
+"living player."
+msgstr ""
+"Require que ninguén na alianza do propietario da ficha teña a relación '%s' con "
+"ningún xogador vivo."
+
+#: common/reqtext.c:1490
+#, c-format
+msgid "Requires that you have the relationship '%s' with the tile owner."
+msgstr "Require que teñas a relación '%s' co propietario da cela."
+
+#: common/reqtext.c:1495
+#, c-format
+msgid "Requires that you do not have the relationship '%s' with the tile owner."
+msgstr "Require que non teña a relación '%s' co propietario da cela."
+
+#: common/reqtext.c:1519
+#, c-format
+msgid "Requires that the tile owner has the relationship '%s' with the other player."
+msgstr "Require que o propietario da cela teña a relación '%s' co outro xogador."
+
+#: common/reqtext.c:1524
+#, c-format
+msgid ""
+"Requires that the tile owner does not have the relationship '%s' with the other "
+"player."
+msgstr "Require que o propietario da cela non teña a relación '%s' co outro xogador."
+
+#. TRANS: in this and following strings, '%s' can be one
+#. * of a wide range of relationships; e.g., 'Peace',
+#. * 'Never met', 'Foreign', 'Hosts embassy',
+#. * 'Provided Casus Belli'
+#: common/reqtext.c:1555
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner has the relationship '%s' "
+"with at least one other living player."
+msgstr ""
+"Requires that the tile has at least one unit whose owner has the relationship '%s' "
+"with at least one other living player."
+
+#: common/reqtext.c:1561
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player who has the relationship '%s' "
+"with any living player."
+msgstr ""
+"Require que ningunha unidade da ficha sexa propiedade dun xogador que teña a "
+"relación '%s' con calquera xogador vivo."
+
+#: common/reqtext.c:1570
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner is on a team where a member "
+"has the relationship '%s' with at least one other living player."
+msgstr ""
+"Require que a ficha teña polo menos unha unidade cuxo propietario estea nun equipo "
+"onde un membro teña a relación '%s' con polo menos outro xogador vivo."
+
+#: common/reqtext.c:1577
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player who is on a team where a "
+"member has the relationship '%s' with at least one other living player."
+msgstr ""
+"Require que ningunha unidade da ficha sexa propiedade dun xogador que estea nun "
+"equipo onde un membro teña a relación '%s' con polo menos outro xogador vivo."
+
+#: common/reqtext.c:1588
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner is allied to someone that "
+"has the relationship '%s' with at least one other living player."
+msgstr ""
+"Require que a ficha teña polo menos unha unidade cuxo propietario estea aliado con "
+"alguén que teña a relación '%s' con polo menos outro xogador vivo."
+
+#: common/reqtext.c:1595
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player allied to someone that has "
+"the relationship '%s' with any living player."
+msgstr ""
+"Require que ningunha unidade da ficha sexa propiedade dun xogador aliado de alguén "
+"que teña a relación '%s' con calquera xogador vivo."
+
+#: common/reqtext.c:1605
+#, c-format
+msgid ""
+"Requires that you have the relationship '%s' with the owner of at least one unit at "
+"the tile."
+msgstr ""
+"Require que teñas a relación '%s' co propietario de polo menos unha unidade na cela."
+
+#: common/reqtext.c:1610
+#, c-format
+msgid ""
+"Requires that you do not have the relationship '%s' with the owner of any unit at "
+"the tile."
+msgstr ""
+"Require que non teña a relación '%s' co propietario de ningunha unidade na cela."
+
+#: common/reqtext.c:1634
+#, c-format
+msgid ""
+"Requires that the tile has at least one unit whose owner has the relationship '%s' "
+"with the other player."
+msgstr ""
+"Require que a ficha teña polo menos unha unidade cuxo propietario teña a relación "
+"'%s' co outro xogador."
+
+#: common/reqtext.c:1639
+#, c-format
+msgid ""
+"Requires that no unit at the tile is owned by a player who has the relationship '%s' "
+"with the other player."
+msgstr ""
+"Require que ningunha unidade da ficha sexa propiedade dun xogador que teña a "
+"relación '%s' co outro xogador."
+
+#. TRANS: %s is a single kind of unit (e.g., "Settlers").
+#: common/reqtext.c:1666
+#, c-format
+msgid "?unit:Requires %s."
+msgstr "Require %s."
+
+#. TRANS: %s is a single kind of unit (e.g., "Settlers").
+#: common/reqtext.c:1670
+#, c-format
+msgid "?unit:Does not apply to %s."
+msgstr "Non se aplica a %s."
+
+#. TRANS: %s is a list of unit types separated by "or".
+#: common/reqtext.c:1703
+#, c-format
+msgid "?ulist:Requires %s."
+msgstr "Require %s."
+
+#. TRANS: %s is a list of unit types separated by "or".
+#: common/reqtext.c:1707
+#, c-format
+msgid "?ulist:Does not apply to %s."
+msgstr "Non se aplica a %s."
+
+#. TRANS: %s is a single unit class (e.g., "Air").
+#: common/reqtext.c:1737
+#, c-format
+msgid "?uclass:Requires %s units."
+msgstr "Require %s unidades."
+
+#. TRANS: %s is a single unit class (e.g., "Air").
+#: common/reqtext.c:1741
+#, c-format
+msgid "?uclass:Does not apply to %s units."
+msgstr "Non se aplica a %s unidades."
+
+#. TRANS: %s is a list of unit classes separated by "or".
+#: common/reqtext.c:1780
+#, c-format
+msgid "?uclasslist:Requires %s units."
+msgstr "Require %s unidades."
+
+#. TRANS: %s is a list of unit classes separated by "or".
+#: common/reqtext.c:1784
+#, c-format
+msgid "?uclasslist:Does not apply to %s units."
+msgstr "Non se aplica a %s unidades."
+
+#: common/reqtext.c:1820
+msgid "Requires that the unit is transported."
+msgstr "Require que a unidade sexa transportada."
+
+#: common/reqtext.c:1823
+msgid "Requires that the unit isn't transported."
+msgstr "Require que a unidade non se transporte."
+
+#: common/reqtext.c:1830
+msgid "Requires that the unit is on livable tile."
+msgstr "Require que a unidade estea nunha cela habitable."
+
+#: common/reqtext.c:1833
+msgid "Requires that the unit isn't on livable tile."
+msgstr "Require que a unidade non estea nunha cela habitable."
+
+#: common/reqtext.c:1840
+msgid "Requires that the unit does transport one or more cargo units."
+msgstr "Require que a unidade transporte unha ou máis unidades de carga."
+
+#: common/reqtext.c:1844
+msgid "Requires that the unit doesn't transport any cargo units."
+msgstr "Require que a unidade non transporte unidades de carga."
+
+#: common/reqtext.c:1852
+msgid "Requires that the unit has a home city."
+msgstr "Require que a unidade teña unha cidade de orixe."
+
+#: common/reqtext.c:1855
+msgid "Requires that the unit is homeless."
+msgstr "Require que a unidade estea sen fogar."
+
+#: common/reqtext.c:1862
+msgid "Requires that the unit is on native tile."
+msgstr "Require que a unidade estea na cela nativa."
+
+#: common/reqtext.c:1865
+msgid "Requires that the unit isn't on native tile."
+msgstr "Require que a unidade non estea na cela nativa."
+
+#: common/reqtext.c:1872
+msgid "Requires that the unit is in a native extra."
+msgstr "Require que a unidade estea nun extra nativo."
+
+#: common/reqtext.c:1875
+msgid "Requires that the unit isn't in a native extra."
+msgstr "Require que a unidade non estea nun extra nativo."
+
+#: common/reqtext.c:1882
+msgid "Requires that the unit has moved this turn."
+msgstr "Require que a unidade se movese nesta quenda."
+
+#: common/reqtext.c:1885
+msgid "Requires that the unit hasn't moved this turn."
+msgstr "Require que a unidade non se moveu nesta quenda."
+
+#: common/reqtext.c:1917
+#, c-format
+msgid "Requires that the unit is performing activity %s."
+msgstr "Require que a unidade estea a realizar a actividade %s."
+
+#: common/reqtext.c:1921
+#, c-format
+msgid "Requires that the unit is not performing activity %s."
+msgstr "Require que a unidade non estea a realizar a actividade %s."
+
+#. TRANS: %s is numeric move points; it may have a
+#. * fractional part ("1 1/3 MP").
+#: common/reqtext.c:1951
+#, c-format
+msgid "Requires that the unit has at least %s MP left."
+msgstr "Require que a unidade quede polo menos %s MP."
+
+#. TRANS: %s is numeric move points; it may have a
+#. * fractional part ("1 1/3 MP").
+#: common/reqtext.c:1957
+#, c-format
+msgid "Requires that the unit has less than %s MP left."
+msgstr "Require que a unidade quede menos de %s MP."
+
+#: common/reqtext.c:1987
+#, c-format
+msgid "Requires a unit with at least %d veteran level."
+msgid_plural "Requires a unit with at least %d veteran levels."
+msgstr[0] "Require unha unidade con polo menos %d nivel de veterano."
+msgstr[1] "Require unha unidade con polo menos %d niveis de veterano."
+
+#: common/reqtext.c:1993
+#, c-format
+msgid "Requires a unit with fewer than %d veteran level."
+msgid_plural "Requires a unit with fewer than %d veteran levels."
+msgstr[0] "Require unha unidade con menos de %d nivel de veterano."
+msgstr[1] "Require unha unidade con menos de %d niveis de veteranos."
+
+#: common/reqtext.c:2008
+#, c-format
+msgid "Requires a unit with at least %d hit point left."
+msgid_plural "Requires a unit with at least %d hit points left."
+msgstr[0] "Require unha unidade con polo menos %d puntos de vida restantes."
+msgstr[1] "Require unha unidade con polo menos %d puntos de vida restantes."
+
+#: common/reqtext.c:2014
+#, c-format
+msgid "Requires a unit with fewer than %d hit point left."
+msgid_plural "Requires a unit with fewer than %d hit points left."
+msgstr[0] "Require unha unidade con menos de %d puntos de vida restantes."
+msgstr[1] "Require unha unidade con menos de %d puntos de vida restantes."
+
+#. TRANS: "Applies only to Food."
+#: common/reqtext.c:2030
+#, c-format
+msgid "?output:Applies only to %s."
+msgstr "?saída: Aplícase só a %s."
+
+#. TRANS: "Does not apply to Food."
+#: common/reqtext.c:2034
+#, c-format
+msgid "?output:Does not apply to %s."
+msgstr "?saída: non se aplica a %s."
+
+#. TRANS: "Applies only to Scientists."
+#: common/reqtext.c:2046
+#, c-format
+msgid "?specialist:Applies only to %s."
+msgstr "?especialista: Aplícase só a %s."
+
+#. TRANS: "Does not apply to Scientists."
+#: common/reqtext.c:2050
+#, c-format
+msgid "?specialist:Does not apply to %s."
+msgstr "?especialista: non se aplica a %s."
+
+#: common/reqtext.c:2061
+#, c-format
+msgid "Requires a minimum city size of %d for this city or a trade partner."
+msgid_plural "Requires a minimum city size of %d for this city or a trade partner."
+msgstr[0] ""
+"Require un tamaño mínimo de cidade de %d para esta cidade ou un socio comercial."
+msgstr[1] ""
+"Require un tamaño mínimo de cidade de %d para esta cidade ou un socio comercial."
+
+#: common/reqtext.c:2069
+#, c-format
+msgid "Requires the city size to be less than %d for this city and all trade partners."
+msgid_plural ""
+"Requires the city size to be less than %d for this city and all trade partners."
+msgstr[0] ""
+"Require que o tamaño da cidade sexa inferior a %d para esta cidade e para todos os "
+"socios comerciais."
+msgstr[1] ""
+"Require que o tamaño da cidade sexa inferior a %d para esta cidade e para todos os "
+"socios comerciais."
+
+#: common/reqtext.c:2081
+#, c-format
+msgid "Requires a minimum city size of %d."
+msgid_plural "Requires a minimum city size of %d."
+msgstr[0] "Require un tamaño mínimo de cidade de %d."
+msgstr[1] "Require un tamaño mínimo de cidade de %d."
+
+#: common/reqtext.c:2087
+#, c-format
+msgid "Requires the city size to be less than %d."
+msgid_plural "Requires the city size to be less than %d."
+msgstr[0] "Require que o tamaño da cidade sexa inferior a %d."
+msgstr[1] "Require que o tamaño da cidade sexa inferior a %d."
+
+#: common/reqtext.c:2114
+#, c-format
+msgid "Requires a minimum culture of %d in the city."
+msgid_plural "Requires a minimum culture of %d in the city."
+msgstr[0] "Require unha cultura mínima de %d na cidade."
+msgstr[1] "Require unha cultura mínima de %d na cidade."
+
+#: common/reqtext.c:2120
+#, c-format
+msgid "Requires the culture in the city to be less than %d."
+msgid_plural "Requires the culture in the city to be less than %d."
+msgstr[0] "Require que a cultura da cidade sexa inferior a %d."
+msgstr[1] "Require que a cultura da cidade sexa inferior a %d."
+
+#: common/reqtext.c:2132
+#, c-format
+msgid "Requires a minimum culture of %d in this city or a trade partner."
+msgid_plural "Requires a minimum culture of %d in this city or a trade partner."
+msgstr[0] "Requires a minimum culture of %d in this city or a trade partner."
+msgstr[1] "Require unha cultura mínima de %d nesta cidade ou nun socio comercial."
+
+#: common/reqtext.c:2140
+#, c-format
+msgid "Requires the culture in this city and all trade partners to be less than %d."
+msgid_plural ""
+"Requires the culture in this city and all trade partners to be less than %d."
+msgstr[0] ""
+"Require que a cultura desta cidade e de todos os socios comerciais sexa inferior a "
+"%d."
+msgstr[1] ""
+"Require que a cultura desta cidade e de todos os socios comerciais sexa inferior a "
+"%d."
+
+#: common/reqtext.c:2152
+#, c-format
+msgid "Requires your nation to have culture of at least %d."
+msgid_plural "Requires your nation to have culture of at least %d."
+msgstr[0] "Require que a túa nación teña unha cultura de polo menos %d."
+msgstr[1] "Require que a túa nación teña unha cultura de polo menos %d."
+
+#: common/reqtext.c:2160
+#, c-format
+msgid "Prevented if your nation has culture of %d or more."
+msgid_plural "Prevented if your nation has culture of %d or more."
+msgstr[0] "Evitado se a túa nación ten unha cultura de %d ou máis."
+msgstr[1] "Evitado se a túa nación ten unha cultura de %d ou máis."
+
+#: common/reqtext.c:2172
+#, c-format
+msgid "Requires someone on your team to have culture of at least %d."
+msgid_plural "Requires someone on your team to have culture of at least %d."
+msgstr[0] "Require que alguén do teu equipo teña unha cultura de polo menos %d."
+msgstr[1] "Require que alguén do teu equipo teña unha cultura de polo menos %d."
+
+#: common/reqtext.c:2180
+#, c-format
+msgid "Prevented if anyone on your team has culture of %d or more."
+msgid_plural "Prevented if anyone on your team has culture of %d or more."
+msgstr[0] "Evitado se alguén do teu equipo ten unha cultura de %d ou máis."
+msgstr[1] "Evitado se alguén do teu equipo ten unha cultura de %d ou máis."
+
+#: common/reqtext.c:2192
+#, c-format
+msgid "Requires someone in your current alliance to have culture of at least %d."
+msgid_plural ""
+"Requires someone in your current alliance to have culture of at least %d."
+msgstr[0] ""
+"Require que alguén da túa alianza actual teña unha cultura de polo menos %d."
+msgstr[1] ""
+"Require que alguén da túa alianza actual teña unha cultura de polo menos %d."
+
+#: common/reqtext.c:2200
+#, c-format
+msgid "Prevented if anyone in your current alliance has culture of %d or more."
+msgid_plural "Prevented if anyone in your current alliance has culture of %d or more."
+msgstr[0] "Evitado se alguén da túa alianza actual ten unha cultura de %d ou máis."
+msgstr[1] "Evitado se alguén da túa alianza actual ten unha cultura de %d ou máis."
+
+#: common/reqtext.c:2212
+#, c-format
+msgid "Requires that some player has culture of at least %d."
+msgid_plural "Requires that some player has culture of at least %d."
+msgstr[0] "Requires that some player has culture of at least %d."
+msgstr[1] "Require que algún xogador teña unha cultura de polo menos %d."
+
+#: common/reqtext.c:2220
+#, c-format
+msgid "Requires that no player has culture of %d or more."
+msgid_plural "Requires that no player has culture of %d or more."
+msgstr[0] "Require que ningún xogador teña unha cultura de %d ou máis."
+msgstr[1] "Require que ningún xogador teña unha cultura de %d ou máis."
+
+#: common/reqtext.c:2244
+#, c-format
+msgid "At least %d%% of the citizens of the city must be foreign."
+msgstr "Polo menos o %d%% dos cidadáns da cidade deben ser estranxeiros."
+
+#: common/reqtext.c:2249
+#, c-format
+msgid "Less than %d%% of the citizens of the city must be foreign."
+msgstr "Menos do %d%% dos cidadáns da cidade deben ser estranxeiros."
+
+#: common/reqtext.c:2258
+#, c-format
+msgid ""
+"At least %d%% of the citizens of the city or some trade partner must be foreign."
+msgstr ""
+"Polo menos o %d%% dos cidadáns da cidade ou algún socio comercial deben ser "
+"estranxeiros."
+
+#: common/reqtext.c:2263
+#, c-format
+msgid ""
+"Less than %d%% of the citizens of the city and each trade partner must be foreign."
+msgstr ""
+"Menos do %d%% dos cidadáns da cidade e de cada socio comercial deben ser "
+"estranxeiros."
+
+#: common/reqtext.c:2288
+#, c-format
+msgid "At most %d unit may be present on the tile."
+msgid_plural "At most %d units may be present on the tile."
+msgstr[0] "Na cela pode estar presente como máximo %d unidades."
+msgstr[1] "Na cela poden estar presentes como máximo %d unidades."
+
+#: common/reqtext.c:2294
+#, c-format
+msgid "There must be more than %d unit present on the tile."
+msgid_plural "There must be more than %d units present on the tile."
+msgstr[0] "Debe haber máis de %d unidades presentes na cela."
+msgstr[1] "There must be more than %d units present on the tile."
+
+#: common/reqtext.c:2306
+#, c-format
+msgid "The tile or at least one cardinally adjacent tile must have %d unit or fewer."
+msgid_plural ""
+"The tile or at least one cardinally adjacent tile must have %d units or fewer."
+msgstr[0] ""
+"A cela ou polo menos unha cela cardinalmente adxacente debe ter %d unidades ou menos."
+msgstr[1] ""
+"A cela ou polo menos unha cela cardinalmente adxacente debe ter %d unidades ou menos."
+
+#: common/reqtext.c:2314
+#, c-format
+msgid "The tile and all cardinally adjacent tiles must have more than %d unit each."
+msgid_plural ""
+"The tile and all cardinally adjacent tiles must have more than %d units each."
+msgstr[0] ""
+"A cela e todas as celas cardinalmente adxacentes deben ter máis de %d unidades cada "
+"unha."
+msgstr[1] ""
+"A cela e todas as celas cardinalmente adxacentes deben ter máis de %d unidades cada "
+"unha."
+
+#: common/reqtext.c:2326
+#, c-format
+msgid "The tile or at least one adjacent tile must have %d unit or fewer."
+msgid_plural "The tile or at least one adjacent tile must have %d units or fewer."
+msgstr[0] "The tile or at least one adjacent tile must have %d unit or fewer."
+msgstr[1] "A cela ou polo menos unha cela adxacente debe ter %d unidades ou menos."
+
+#: common/reqtext.c:2334
+#, c-format
+msgid "The tile and all adjacent tiles must have more than %d unit each."
+msgid_plural "The tile and all adjacent tiles must have more than %d units each."
+msgstr[0] "A cela e todas as celas adxacentes deben ter máis de %d unidades cada unha."
+msgstr[1] "A cela e todas as celas adxacentes deben ter máis de %d unidades cada unha."
+
+#. TRANS: AI level (e.g., "Handicapped")
+#: common/reqtext.c:2364
+#, c-format
+msgid "Applies to %s AI players."
+msgstr "Aplícase a %s xogadores de IA."
+
+#. TRANS: AI level (e.g., "Cheating")
+#: common/reqtext.c:2369
+#, c-format
+msgid "Does not apply to %s AI players."
+msgstr "Non se aplica a %s xogadores de IA."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2381
+#, c-format
+msgid "?terrainclass:Requires %s terrain on the tile."
+msgstr "Require %s terreo na cela."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2387
+#, c-format
+msgid "?terrainclass:Prevented by %s terrain on the tile."
+msgstr "Evitado por %s terreo na cela."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2397
+#, c-format
+msgid "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent tile."
+msgstr "Require %s terreo na cela ou nunha cela cardinalmente adxacente."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2404
+#, c-format
+msgid ""
+"?terrainclass:Prevented by %s terrain on the tile or any cardinally adjacent tile."
+msgstr "Evitado por %s terreo na cela ou calquera cela cardinalmente adxacente."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2415
+#, c-format
+msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
+msgstr "Require %s terreo na cela ou nunha cela adxacente."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2422
+#, c-format
+msgid "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
+msgstr "Evitado por %s terreo na cela ou calquera cela adxacente."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2433
+#, c-format
+msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
+msgstr "Require %s terreo nunha cela dentro do radio da cidade."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2440
+#, c-format
+msgid "?terrainclass:Prevented by %s terrain on any tile within the city radius."
+msgstr "Evitado por %s terreo en calquera cela dentro do radio da cidade."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2451
+#, c-format
+msgid ""
+"?terrainclass:Requires %s terrain on a tile within the city radius or the city "
+"radius of a trade partner."
+msgstr ""
+"Require %s terreo nunha cela dentro do radio da cidade ou do radio da cidade dun "
+"socio comercial."
+
+#. TRANS: %s is a terrain class
+#: common/reqtext.c:2459
+#, c-format
+msgid ""
+"?terrainclass:Prevented by %s terrain on any tile within the city radius or the city "
+"radius of a trade partner."
+msgstr ""
+"Evitado por %s terreo en calquera cela dentro do radio da cidade ou do radio da "
+"cidade dun socio comercial."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2485
+#, c-format
+msgid "Requires terrain with the \"%s\" flag on the tile."
+msgstr "Require terreo coa bandeira \"%s\" na cela."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2490
+#, c-format
+msgid "Prevented by terrain with the \"%s\" flag on the tile."
+msgstr "Evitado polo terreo coa bandeira \"%s\" na cela."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2500
+#, c-format
+msgid ""
+"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent tile."
+msgstr ""
+"Require terreo coa bandeira \"%s\" na cela ou nunha cela cardinalmente adxacente."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2506
+#, c-format
+msgid ""
+"Prevented by terrain with the \"%s\" flag on the tile or any cardinally adjacent "
+"tile."
+msgstr ""
+"Impedido polo terreo coa bandeira \"%s\" na cela ou calquera cela cardinalmente "
+"adxacente."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2516
+#, c-format
+msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
+msgstr "Require terreo coa bandeira \"%s\" na cela ou nunha cela adxacente."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2522
+#, c-format
+msgid "Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
+msgstr "Impedido polo terreo coa bandeira \"%s\" na cela ou calquera cela adxacente."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2532
+#, c-format
+msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
+msgstr "Require terreo coa bandeira \"%s\" nunha cela dentro do radio da cidade."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2538
+#, c-format
+msgid "Prevented by terrain with the \"%s\" flag on any tile within the city radius."
+msgstr ""
+"Impedido polo terreo coa bandeira \"%s\" en calquera cela dentro do radio da cidade."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2548
+#, c-format
+msgid ""
+"Requires terrain with the \"%s\" flag on a tile within the city radius or the city "
+"radius of a trade partner."
+msgstr ""
+"Require terreo coa bandeira \"%s\" nunha ficha dentro do radio da cidade ou do radio "
+"da cidade dun socio comercial."
+
+#. TRANS: %s is a (translatable) terrain flag.
+#: common/reqtext.c:2555
+#, c-format
+msgid ""
+"Prevented by terrain with the \"%s\" flag on any tile within the city radius or the "
+"city radius of a trade partner."
+msgstr ""
+"Impedido polo terreo coa bandeira \"%s\" en calquera ficha dentro do radio da cidade "
+"ou do radio da cidade dun socio comercial."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2580
+#, c-format
+msgid "Only applies to roads with the \"%s\" flag."
+msgstr "Só se aplica ás estradas coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2586
+#, c-format
+msgid "Does not apply to roads with the \"%s\" flag."
+msgstr "Non se aplica ás estradas coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2596
+#, c-format
+msgid "Requires a road with the \"%s\" flag on the tile."
+msgstr "Require unha estrada coa bandeira \"%s\" na cela."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2601
+#, c-format
+msgid "Prevented by a road with the \"%s\" flag on the tile."
+msgstr "Evitado por unha estrada coa bandeira \"%s\" na cela."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2611
+#, c-format
+msgid "Requires a road with the \"%s\" flag on the tile or a cardinally adjacent tile."
+msgstr ""
+"Require unha estrada coa bandeira \"%s\" na cela ou unha cela cardinalmente "
+"adxacente."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2617
+#, c-format
+msgid ""
+"Prevented by a road with the \"%s\" flag on the tile or any cardinally adjacent tile."
+msgstr ""
+"Evitado por unha estrada coa bandeira \"%s\" na cela ou calquera cela cardinalmente "
+"adxacente."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2627
+#, c-format
+msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
+msgstr "Require unha estrada coa bandeira \"%s\" na cela ou nunha cela adxacente."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2633
+#, c-format
+msgid "Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
+msgstr ""
+"Impedido por unha estrada coa bandeira \"%s\" na cela ou calquera cela adxacente."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2643
+#, c-format
+msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
+msgstr "Require unha estrada coa bandeira \"%s\" nunha cela dentro do radio da cidade."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2649
+#, c-format
+msgid "Prevented by a road with the \"%s\" flag on any tile within the city radius."
+msgstr ""
+"Impedido por unha estrada coa bandeira \"%s\" en calquera cela dentro do radio da "
+"cidade."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2659
+#, c-format
+msgid ""
+"Requires a road with the \"%s\" flag on a tile within the city radius or the city "
+"radius of a trade partner."
+msgstr ""
+"Require unha estrada coa bandeira \"%s\" nunha cela dentro do radio da cidade ou do "
+"radio da cidade dun socio comercial."
+
+#. TRANS: %s is a (translatable) road flag.
+#: common/reqtext.c:2666
+#, c-format
+msgid ""
+"Prevented by a road with the \"%s\" flag on any tile within the city radius or the "
+"city radius of a trade partner."
+msgstr ""
+"Impedido por unha estrada coa bandeira \"%s\" en calquera cela dentro do radio da "
+"cidade ou do radio da cidade dun socio comercial."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2690
+#, c-format
+msgid "Only applies to extras with the \"%s\" flag."
+msgstr "Só se aplica aos extras coa marca \"%s\"."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2696
+#, c-format
+msgid "Does not apply to extras with the \"%s\" flag."
+msgstr "Non se aplica aos extras coa bandeira \"%s\"."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2706
+#, c-format
+msgid "Requires an extra with the \"%s\" flag on the tile."
+msgstr "Require un extra coa bandeira \"%s\" na cela."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2711
+#, c-format
+msgid "Prevented by an extra with the \"%s\" flag on the tile."
+msgstr "Evitado por un extra coa bandeira \"%s\" na cela."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2721
+#, c-format
+msgid ""
+"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent tile."
+msgstr ""
+"Require un extra coa bandeira \"%s\" na cela ou unha cela cardinalmente adxacente."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2727
+#, c-format
+msgid ""
+"Prevented by an extra with the \"%s\" flag on the tile or any cardinally adjacent "
+"tile."
+msgstr ""
+"Prevenido por un extra coa bandeira \"%s\" na cela ou calquera cela cardinalmente "
+"adxacente."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2737
+#, c-format
+msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
+msgstr "Require un extra coa bandeira \"%s\" na cela ou nunha cela adxacente."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2743
+#, c-format
+msgid "Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
+msgstr "Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2753
+#, c-format
+msgid "Requires an extra with the \"%s\" flag on a tile within the city radius."
+msgstr "Require un extra coa bandeira \"%s\" nunha cela dentro do radio da cidade."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2759
+#, c-format
+msgid "Prevented by an extra with the \"%s\" flag on any tile within the city radius."
+msgstr "Prevented by an extra with the \"%s\" flag on any tile within the city radius."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2769
+#, c-format
+msgid ""
+"Requires an extra with the \"%s\" flag on a tile within the city radius or the city "
+"radius of a trade partner."
+msgstr ""
+"Require un extra coa bandeira \"%s\" nunha ficha dentro do radio da cidade ou do "
+"radio da cidade dun socio comercial."
+
+#. TRANS: %s is a (translatable) extra flag.
+#: common/reqtext.c:2776
+#, c-format
+msgid ""
+"Prevented by an extra with the \"%s\" flag on any tile within the city radius or the "
+"city radius of a trade partner."
+msgstr ""
+"Evitado por un extra coa bandeira \"%s\" en calquera ficha dentro do radio da cidade "
+"ou do radio da cidade dun socio comercial."
+
+#: common/reqtext.c:2800
+#, c-format
+msgid "Requires the game to have reached the year %s."
+msgstr "Require que o xogo chegue ao ano %s."
+
+#: common/reqtext.c:2804
+#, c-format
+msgid "Requires that the game has not yet reached the year %s."
+msgstr "Require que o xogo aínda non alcanzou o ano %s."
+
+#. TRANS: %s is a representation of a calendar fragment,
+#. * from the ruleset. May be a bare number.
+#: common/reqtext.c:2819
+#, c-format
+msgid "Requires the game to have reached %s."
+msgstr "Require que o xogo chegue a %s."
+
+#. TRANS: %s is a representation of a calendar fragment,
+#. * from the ruleset. May be a bare number.
+#: common/reqtext.c:2825
+#, c-format
+msgid "Requires that the game has not yet reached %s."
+msgstr "Require que o xogo aínda non chegou a %s."
+
+#. TRANS: topology flag name ("Hex", "ISO")
+#. TRANS: wrap flag name ("WrapX", "WrapY")
+#: common/reqtext.c:2838 common/reqtext.c:2856
+#, c-format
+msgid "Requires %s map."
+msgstr "Require %s mapa."
+
+#. TRANS: topology flag name ("Hex", "ISO")
+#. TRANS: wrap flag name ("WrapX", "WrapY")
+#: common/reqtext.c:2843 common/reqtext.c:2861
+#, c-format
+msgid "Prevented on %s map."
+msgstr "Evitado no mapa %s."
+
+#. TRANS: %s is a server setting, its value and if it is
+#. * required to be present or absent. The string's format
+#. * is specified in ssetv_human_readable().
+#. * Example: "killstack is enabled".
+#: common/reqtext.c:2876
+#, c-format
+msgid "Requires that the server setting %s."
+msgstr "Require que a configuración do servidor %s."
+
+#: common/reqtext.c:2885
+#, c-format
+msgid "Requires age of %d turns."
+msgstr "Require idade de %d voltas."
+
+#: common/reqtext.c:2889
+#, c-format
+msgid "Prevented if age is over %d turns."
+msgstr "Evitado se a idade supera os %d quendas."
+
+#: common/reqtext.c:2898
+#, c-format
+msgid "Requires form age of %d turns."
+msgstr "Require a idade do formulario de %d voltas."
+
+#: common/reqtext.c:2902
+#, c-format
+msgid "Prevented if form age is over %d turns."
+msgstr "Evitado se a idade do formulario é superior a %d voltas."
+
+#: common/reqtext.c:2913
+#, c-format
+msgid "Requires %d techs to be known in the world."
+msgstr "Require que %d técnicos sexan coñecidos no mundo."
+
+#: common/reqtext.c:2917
+#, c-format
+msgid "Prevented when %d techs are known in the world."
+msgstr "Evitado cando %d tecnoloxías son coñecidas no mundo."
+
+#: common/reqtext.c:2925
+#, c-format
+msgid "Requires player to know %d techs."
+msgstr "Requírese que o xogador coñeza %d técnicos."
+
+#: common/reqtext.c:2929
+#, c-format
+msgid "Prevented when player knows %d techs."
+msgstr "Evitado cando o xogador coñece %d tecnoloxías."
+
+#: common/reqtext.c:2954
+#, c-format
+msgid "Requires player to have at least %d cities."
+msgstr "Require que o xogador teña polo menos %d cidades."
+
+#: common/reqtext.c:2958
+#, c-format
+msgid "Prevented when player has at least %d cities."
+msgstr "Evitado cando o xogador ten polo menos %d cidades."
+
+#: common/reqtext.c:2984
+#, c-format
+msgid "Requires terrain on which alteration %s is possible."
+msgstr "Require terreo no que é posible a alteración %s."
+
+#: common/reqtext.c:2989
+#, c-format
+msgid "Prevented by terrain on which alteration %s can be made."
+msgstr "Evitado polo terreo no que se pode modificar %s."
+
+#: common/reqtext.c:3018
+msgid "city centers"
+msgstr "centros urbanos"
+
+#: common/reqtext.c:3021
+msgid "claimed tiles"
+msgstr "celas reclamadas"
+
+#: common/reqtext.c:3024
+msgid "owned extras"
+msgstr "extras propios"
+
+#: common/reqtext.c:3027
+msgid "worked tiles"
+msgstr "baldosas traballadas"
+
+#. TRANS: a specific city for each use case
+#: common/reqtext.c:3031
+msgid "tiles on the same continent as the city"
+msgstr "celas no mesmo continente que a cidade"
+
+#. TRANS: a specific city for each use case
+#: common/reqtext.c:3042
+msgid "tiles of a mass of a different terrain class next to the city"
+msgstr "celas dunha masa dunha clase de terreo diferente á beira da cidade"
+
+#. TRANS: a specific city for each use case
+#: common/reqtext.c:3051
+msgid "tiles of a body of water next to the city"
+msgstr "celas dunha masa de auga a carón da cidade"
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:3065
+#, c-format
+msgid "?tileprop:Applies only to %s."
+msgstr "Aplícase só a %s."
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:3069
+#, c-format
+msgid "?tileprop:Does not apply to %s."
+msgstr "Non se aplica a %s."
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:3076
+#, c-format
+msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
+msgstr "Aplícase só a %s e ás pezas cardinalmente adxacentes."
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:3081
+#, c-format
+msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
+msgstr "Non se aplica a %s nin ás pezas cardinalmente adxacentes."
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:3090
+#, c-format
+msgid "?tileprop:Applies only to %s and adjacent tiles."
+msgstr "Aplícase só a %s e celas adxacentes."
+
+#. TRANS: tile property ("city centers", etc)
+#: common/reqtext.c:3094
+#, c-format
+msgid "?tileprop:Does not apply to %s or adjacent tiles."
+msgstr "Non se aplica a %s nin ás pezas adxacentes."
+
+#: common/reqtext.c:3120
+msgid "owned by original"
+msgstr "propiedade do orixinal"
+
+#: common/reqtext.c:3123
+msgid "starved"
+msgstr "morrer de fame"
+
+#: common/reqtext.c:3126
+msgid "disorder"
+msgstr "desorde"
+
+#: common/reqtext.c:3129
+msgid "celebration"
+msgstr "celebración"
+
+#: common/reqtext.c:3132
+msgid "transferred"
+msgstr "transferido"
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:3144
+#, c-format
+msgid "?cityprop:Applies only to %s cities"
+msgstr "Aplícase só a %s cidades"
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:3148
+#, c-format
+msgid "?cityprop:Does not apply to %s cities"
+msgstr "Non se aplica a %s cidades"
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:3156
+#, c-format
+msgid "?cityprop:Applies only to %s cities or their trade partners."
+msgstr "Aplícase só a %s cidades ou aos seus socios comerciais."
+
+#. TRANS: city property ("owned by original", etc)
+#: common/reqtext.c:3160
+#, c-format
+msgid "?cityprop:Does not apply to %s cities or their trade partners."
+msgstr "Non se aplica a %s cidades nin aos seus socios comerciais."
+
+#: common/reqtext.c:3186
+#, c-format
+msgid "Some part of the world must be at latitude %d or further north."
+msgstr "Algunha parte do mundo debe estar á latitude %d ou máis ao norte."
+
+#: common/reqtext.c:3191
+#, c-format
+msgid "The entire world must be at latitude %d or further south."
+msgstr "O mundo enteiro debe estar á latitude %d ou máis ao sur."
+
+#: common/reqtext.c:3200 common/reqtext.c:3273
+#, c-format
+msgid "Tile must be at latitude %d or further north."
+msgstr "A cela debe estar na latitude %d ou máis ao norte."
+
+#: common/reqtext.c:3204 common/reqtext.c:3269
+#, c-format
+msgid "Tile must be at latitude %d or further south."
+msgstr "A cela debe estar na latitude %d ou máis ao sur."
+
+#: common/reqtext.c:3212
+#, c-format
+msgid "A cardinally adjacent tile must be at latitude %d or further north."
+msgstr "Unha cela cardinalmente adxacente debe estar á latitude %d ou máis ao norte."
+
+#: common/reqtext.c:3217
+#, c-format
+msgid "All cardinally adjacent tiles must be at latitude %d or further south."
+msgstr ""
+"Todas as fichas cardinalmente adxacentes deben estar á latitude %d ou máis ao sur."
+
+#: common/reqtext.c:3226
+#, c-format
+msgid "An adjacent tile must be at latitude %d or further north."
+msgstr "Unha cela adxacente debe estar á latitude %d ou máis ao norte."
+
+#: common/reqtext.c:3231
+#, c-format
+msgid "All adjacent tiles must be at latitude %d or further south."
+msgstr "Todas as fichas adxacentes deben estar á latitude %d ou máis ao sur."
+
+#: common/reqtext.c:3255
+#, c-format
+msgid "Some part of the world must be at latitude %d or further south."
+msgstr "Algunha parte do mundo debe estar á latitude %d ou máis ao sur."
+
+#: common/reqtext.c:3260
+#, c-format
+msgid "The entire world must be at latitude %d or further north."
+msgstr "O mundo enteiro debe estar á latitude %d ou máis ao norte."
+
+#: common/reqtext.c:3281
+#, c-format
+msgid "A cardinally adjacent tile must be at latitude %d or further south."
+msgstr "Unha cela cardinalmente adxacente debe estar na latitude %d ou máis ao sur."
+
+#: common/reqtext.c:3286
+#, c-format
+msgid "All cardinally adjacent tiles must be at latitude %d or further north."
+msgstr ""
+"Todas as fichas cardinalmente adxacentes deben estar á latitude %d ou máis ao norte."
+
+#: common/reqtext.c:3295
+#, c-format
+msgid "An adjacent tile must be at latitude %d or further south."
+msgstr "Unha cela adxacente debe estar á latitude %d ou máis ao sur."
+
+#: common/reqtext.c:3300
+#, c-format
+msgid "All adjacent tiles must be at latitude %d or further north."
+msgstr "Todas as fichas adxacentes deben estar á latitude %d ou máis ao norte."
+
+#: common/reqtext.c:3327
+msgid "Must be the same tile."
+msgstr "Debe ser a mesma cela."
+
+#: common/reqtext.c:3329
+msgid "Must not be the same tile."
+msgstr "Non debe ser a mesma cela."
+
+#: common/reqtext.c:3334
+msgid "Must be cardinally adjacent."
+msgstr "Debe ser cardinalmente adxacente."
+
+#: common/reqtext.c:3336
+msgid "Must not be cardinally adjacent."
+msgstr "Non debe ser cardinalmente adxacente."
+
+#: common/reqtext.c:3342
+msgid "Must be adjacent."
+msgstr "Debe ser adxacente."
+
+#: common/reqtext.c:3344
+msgid "Must not be adjacent."
+msgstr "Non debe ser adxacente."
+
+#: common/reqtext.c:3351
+#, c-format
+msgid "The squared distance between the tiles must be at most %d."
+msgstr "A distancia ao cadrado entre as pezas debe ser como máximo %d."
+
+#: common/reqtext.c:3356
+#, c-format
+msgid "The squared distance between the tiles must be at least %d."
+msgstr "A distancia ao cadrado entre as pezas debe ser polo menos %d."
+
+#: common/reqtext.c:3389
+msgid "No other cardinally adjacent tile may be part of the same continent or ocean."
+msgstr ""
+"Ningunha outra ficha cardinalmente adxacente pode formar parte do mesmo continente "
+"ou océano."
+
+#: common/reqtext.c:3394
+#, c-format
+msgid ""
+"No more than %d other cardinally adjacent tile may be part of the same continent or "
+"ocean."
+msgid_plural ""
+"No more than %d other cardinally adjacent tiles may be part of the same continent or "
+"ocean."
+msgstr[0] ""
+"Non máis de %d ficha cardinalmente adxacente pode formar parte do mesmo continente "
+"ou océano."
+msgstr[1] ""
+"Non máis de %d fichas cardinalmente adxacentes poden formar parte do mesmo "
+"continente ou océano."
+
+#: common/reqtext.c:3403
+#, c-format
+msgid ""
+"Requires at least %d other cardinally adjacent tile of the same continent or ocean."
+msgid_plural ""
+"Requires at least %d other cardinally adjacent tiles of the same continent or ocean."
+msgstr[0] ""
+"Require polo menos %d outra ficha cardinalmente adxacente do mesmo continente ou "
+"océano."
+msgstr[1] ""
+"Require polo menos %d outras fichas cardinalmente adxacentes do mesmo continente ou "
+"océano."
+
+#: common/reqtext.c:3420
+msgid "No other adjacent tile may be part of the same continent or ocean."
+msgstr ""
+"Ningunha outra ficha adxacente pode formar parte do mesmo continente ou océano."
+
+#: common/reqtext.c:3425
+#, c-format
+msgid "No more than %d other adjacent tile may be part of the same continent or ocean."
+msgid_plural ""
+"No more than %d other adjacent tiles may be part of the same continent or ocean."
+msgstr[0] ""
+"Non máis de %d ficha adxacente pode formar parte do mesmo continente ou océano."
+msgstr[1] ""
+"Non máis de %d fichas adxacentes poden formar parte do mesmo continente ou océano."
+
+#: common/reqtext.c:3434
+#, c-format
+msgid "Requires at least %d other adjacent tile of the same continent or ocean."
+msgid_plural ""
+"Requires at least %d other adjacent tiles of the same continent or ocean."
+msgstr[0] "Require polo menos %d outra ficha adxacente do mesmo continente ou océano."
+msgstr[1] ""
+"Require polo menos %d outras fichas adxacentes do mesmo continente ou océano."
+
+#: common/reqtext.c:3447
+#, c-format
+msgid "Requires a continent or ocean size of at most %d."
+msgstr "Require un tamaño de continente ou océano de como máximo %d."
+
+#: common/reqtext.c:3451
+#, c-format
+msgid "Requires a continent or ocean size of at least %d."
+msgstr "Require un tamaño de continente ou océano de polo menos %d."
+
+#: common/reqtext.c:3477
+msgid "Must be on the same terrain class."
+msgstr "Debe estar na mesma clase de terreo."
+
+#: common/reqtext.c:3480
+msgid "Must be on a different terrain class."
+msgstr "Debe estar nunha clase de terreo diferente."
+
+#: common/reqtext.c:3487
+msgid "Must be cardinally adjacent to the same terrain class."
+msgstr "Debe ser cardinalmente adxacente á mesma clase de terreo."
+
+#: common/reqtext.c:3491
+msgid "Must not be cardinally adjacent to the same terrain class."
+msgstr "Non debe ser cardinalmente adxacente á mesma clase de terreo."
+
+#: common/reqtext.c:3499
+msgid "Must be adjacent to the same terrain class."
+msgstr "Debe ser adxacente á mesma clase de terreo."
+
+#: common/reqtext.c:3502
+msgid "Must not be adjacent to the same terrain class."
+msgstr "Non debe ser adxacente á mesma clase de terreo."
+
+#: common/reqtext.c:3525
+msgid "Must be on the same continent or ocean."
+msgstr "Debe estar no mesmo continente ou océano."
+
+#: common/reqtext.c:3528
+msgid "Must be on a different continent or ocean."
+msgstr "Debe estar nun continente ou océano diferente."
+
+#: common/reqtext.c:3535
+msgid "Must be cardinally adjacent to the same continent or ocean."
+msgstr "Debe ser cardinalmente adxacente ao mesmo continente ou océano."
+
+#: common/reqtext.c:3539
+msgid "Must not be cardinally adjacent to the same continent or ocean."
+msgstr "Non debe ser cardinalmente adxacente ao mesmo continente ou océano."
+
+#: common/reqtext.c:3547
+msgid "Must be adjacent to the same continent or ocean."
+msgstr "Debe ser adxacente ao mesmo continente ou océano."
+
+#: common/reqtext.c:3551
+msgid "Must not be adjacent to the same continent or ocean."
+msgstr "Non debe estar adxacente ao mesmo continente ou océano."
+
+#: common/reqtext.c:3574
+msgid "May only be cardinally adjacent to this other continent or ocean."
+msgstr "Só pode ser cardinalmente adxacente a este outro continente ou océano."
+
+#: common/reqtext.c:3578
+msgid "Must be cardinally adjacent to more than just this other continent or ocean."
+msgstr ""
+"Debe ser cardinalmente adxacente a algo máis que a este outro continente ou océano."
+
+#: common/reqtext.c:3586
+msgid "May only be adjacent to this other continent or ocean."
+msgstr "Só pode estar adxacente a este outro continente ou océano."
+
+#: common/reqtext.c:3590
+msgid "Must be adjacent to more than just this other continent or ocean."
+msgstr "Debe ser adxacente a algo máis que a este outro continente ou océano."
+
+#: common/reqtext.c:3614
+msgid "Must be on a lake or island surrounded by this continent or ocean."
+msgstr "Debe estar nun lago ou illa rodeado por este continente ou océano."
+
+#: common/reqtext.c:3618
+msgid "Must not be on a lake or island surrounded by this continent or ocean."
+msgstr "Non debe estar nun lago ou illa rodeado por este continente ou océano."
+
+#: common/reqtext.c:3626
+msgid ""
+"Must be on or cardinally adjacent to a lake or island surrounded by this continent "
+"or ocean."
+msgstr ""
+"Debe estar nun lago ou illa rodeado por este continente ou océano ou debe estar "
+"cardinalmente adxacente a este."
+
+#: common/reqtext.c:3631
+msgid ""
+"Must not be on nor cardinally adjacent to a lake or island surrounded by this "
+"continent or ocean."
+msgstr ""
+"Non debe estar nun lago ou illa rodeado por este continente ou océano nin debe estar "
+"cardinalmente adxacente."
+
+#: common/reqtext.c:3640
+msgid ""
+"Must be on or adjacent to a lake or island surrounded by this continent or ocean."
+msgstr ""
+"Debe estar nun lago ou illa rodeado por este continente ou océano ou ao seu carón."
+
+#: common/reqtext.c:3644
+msgid ""
+"Must not be on nor adjacent to a lake or island surrounded by this continent or "
+"ocean."
+msgstr ""
+"Non debe estar nun lago ou illa rodeado por este continente ou océano nin xunto a "
+"este."
+
+#. TRANS: default description of a requirement vector
+#. * (used in ruledit)
+#: common/requirements.c:6884
+msgid "the requirement vector"
+msgstr "o vector de esixencias"
+
+#. TRANS: remove a requirement from a requirement vector
+#. * (in ruledit).
+#. * The first %s is the operation.
+#. * The second %s is the requirement.
+#. * The third %s is a description of the requirement vector,
+#. * like "actor_reqs"
+#: common/requirements.c:6898
+#, c-format
+msgid "%s %s from %s"
+msgstr "%s %s de %s"
+
+#. TRANS: append a requirement to a requirement vector
+#. * (in ruledit).
+#. * The first %s is the operation.
+#. * The second %s is the requirement.
+#. * The third %s is a description of the requirement vector,
+#. * like "actor_reqs"
+#: common/requirements.c:6912
+#, c-format
+msgid "%s %s to %s"
+msgstr "%s %s a %s"
+
+#. TRANS: do nothing to a requirement vector (in ruledit).
+#. * The first %s is a description of the requirement vector,
+#. * like "actor_reqs"
+#: common/requirements.c:6923
+#, c-format
+msgid "Do nothing to %s"
+msgstr "Non facer nada con %s"
+
+#: common/requirements.c:7087
+#, c-format
+msgid "Requirements {%s} and {%s} contradict each other."
+msgstr "Os requisitos {%s} e {%s} contradínse."
+
+#: common/requirements.c:7179
+#, c-format
+msgid "Requirement {%s} requires %s but it will never be there."
+msgstr "O requisito {%s} require %s pero nunca estará alí."
+
+#: common/requirements.c:7196
+#, c-format
+msgid "Requirement {%s} mentions %s but it will never be there."
+msgstr "O requisito {%s} menciona a %s pero nunca estará alí."
+
+#: common/requirements.c:7258
+#, c-format
+msgid "Requirements {%s} and {%s} are the same."
+msgstr "Os requisitos {%s} e {%s} son os mesmos."
+
+#: common/requirements.c:7650
+#, c-format
+msgid "\"%s\" tech"
+msgstr "tecnoloxía \"%s\""
+
+#: common/requirements.c:7673
+#, c-format
+msgid "%s site"
+msgstr "%s sitio"
+
+#: common/requirements.c:7717
+#, c-format
+msgid "%s citizens"
+msgstr "%s cidadáns"
+
+#. TRANS: Keep short. City founding nation.
+#: common/requirements.c:7722
+#, c-format
+msgid "%s original owner"
+msgstr "%s propietario orixinal"
+
+#. TRANS: Unit type flag
+#: common/requirements.c:7739
+#, c-format
+msgid "?utflag:\"%s\" units"
+msgstr "\"%s\" unidades"
+
+#. TRANS: Unit class
+#: common/requirements.c:7746
+#, c-format
+msgid "%s units"
+msgstr "%s unidades"
+
+#. TRANS: Unit class flag
+#: common/requirements.c:7752
+#, c-format
+msgid "?ucflag:\"%s\" units"
+msgstr "\"%s\" unidades"
+
+#: common/requirements.c:7758
+#, c-format
+msgid "Veteran level >=%d"
+msgstr "Nivel de veterano >=%d"
+
+#. TRANS: unit state. (appears in strings like "Missile+Transported")
+#: common/requirements.c:7765
+msgid "Transported"
+msgstr "Transportado"
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+On livable tile")
+#: common/requirements.c:7771
+msgid "On livable tile"
+msgstr "Sobre cela habitable"
+
+#. TRANS: unit state. (appears in strings like "Missile+Transported")
+#: common/requirements.c:7775
+msgid "Transporting"
+msgstr "Transportando"
+
+#. TRANS: unit state. (appears in strings like "Missile+Has a home city")
+#: common/requirements.c:7779
+msgid "Has a home city"
+msgstr "Ten unha cidade natal"
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+On native tile")
+#: common/requirements.c:7785
+msgid "On native tile"
+msgstr "Sobre cela nativa"
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+In native extra")
+#: common/requirements.c:7791
+msgid "In native extra"
+msgstr "En extra nativo"
+
+#. TRANS: unit state. (appears in strings like
+#. * "Missile+Has moved this turn")
+#: common/requirements.c:7796
+msgid "Has moved this turn"
+msgstr "Moveuse esta quenda"
+
+#: common/requirements.c:7805
+#, c-format
+msgid "%s activity"
+msgstr "%s actividade"
+
+#. TRANS: Minimum unit movement points left for requirement to be met
+#. * (%s is a string like "1" or "2 1/3")
+#: common/requirements.c:7811
+#, c-format
+msgid "%s MP"
+msgstr "%s MP"
+
+#. TRANS: HP = hit points
+#: common/requirements.c:7816
+#, c-format
+msgid "%d HP"
+msgstr "%d HP"
+
+#: common/requirements.c:7820
+#, c-format
+msgid "Age %d"
+msgstr "Idade %d"
+
+#: common/requirements.c:7824
+#, c-format
+msgid "Form age %d"
+msgstr "Idade do formulario %d"
+
+#: common/requirements.c:7828
+#, c-format
+msgid "%d Techs"
+msgstr "%d Técnicos"
+
+#: common/requirements.c:7832
+#, c-format
+msgid "%d Cities"
+msgstr "%d cidades"
+
+#: common/requirements.c:7848
+#, c-format
+msgid "Size %d"
+msgstr "Tamaño %d"
+
+#: common/requirements.c:7852
+#, c-format
+msgid "Culture %d"
+msgstr "Cultura %d"
+
+#: common/requirements.c:7856
+#, c-format
+msgid "%d%% Foreigners"
+msgstr "%d%% Estranxeiros"
+
+#. TRANS: "Hard AI"
+#: common/requirements.c:7861
+#, c-format
+msgid "%s AI"
+msgstr "%s AI"
+
+#. TRANS: here <= means 'less than or equal'
+#: common/requirements.c:7866
+#, c-format
+msgid "<=%d unit"
+msgid_plural "<=%d units"
+msgstr[0] "<=%d unidade"
+msgstr[1] "<=%d unidades"
+
+#. TRANS: Terrain class: "Land terrain"
+#: common/requirements.c:7872
+#, c-format
+msgid "%s terrain"
+msgstr "%s terreo"
+
+#. TRANS: Terrain flag
+#: common/requirements.c:7878
+#, c-format
+msgid "?terrflag:\"%s\" terrain"
+msgstr "\"%s\" terreo"
+
+#. TRANS: Road flag
+#: common/requirements.c:7885
+#, c-format
+msgid "?roadflag:\"%s\" road"
+msgstr "estrada \"%s\""
+
+#. TRANS: Extra flag
+#: common/requirements.c:7891
+#, c-format
+msgid "?extraflag:\"%s\" extra"
+msgstr "\"%s\" extra"
+
+#: common/requirements.c:7895
+#, c-format
+msgid "After %s"
+msgstr "Despois de %s"
+
+#. TRANS: here >= means 'greater than or equal'.
+#. * %s identifies a calendar fragment (may be bare number).
+#: common/requirements.c:7901
+#, c-format
+msgid ">=%s"
+msgstr ">=%s"
+
+#. TRANS: topology flag name ("Hex", "ISO")
+#. TRANS: wrap flag name ("WrapX", "WrapY")
+#: common/requirements.c:7906 common/requirements.c:7911
+#, c-format
+msgid "%s map"
+msgstr "%s map"
+
+#. TRANS: "Irrigation possible"
+#: common/requirements.c:7920
+#, c-format
+msgid "%s possible"
+msgstr "%s posible"
+
+#: common/requirements.c:7926
+msgid "City center"
+msgstr "Centro da cidade"
+
+#: common/requirements.c:7929
+msgid "Tile claimed"
+msgstr "Tile reclamado"
+
+#: common/requirements.c:7932
+msgid "Extras owned"
+msgstr "Extras propiedade"
+
+#: common/requirements.c:7935
+msgid "Worked tile"
+msgstr "Baldosa traballada"
+
+#: common/requirements.c:7938
+msgid "Same continent tile"
+msgstr "Mesmo azulexo continente"
+
+#. TRANS: Short for "a tile of other terrain class mass near city"
+#: common/requirements.c:7942
+msgid "Port reachable tile"
+msgstr "Baldosa accesible por porto"
+
+#: common/requirements.c:7953
+msgid "Owned by original"
+msgstr "Propiedade do orixinal"
+
+#: common/requirements.c:7956
+msgid "Starved"
+msgstr "Pasado de fame"
+
+#: common/requirements.c:7959
+msgid "Disorder"
+msgstr "Desorde"
+
+#: common/requirements.c:7962
+msgid "Celebration"
+msgstr "Celebración"
+
+#. TRANS: CityStatus value - city has changed hands
+#: common/requirements.c:7966
+msgid "Transferred"
+msgstr "Transferido"
+
+#: common/requirements.c:7977
+msgid "Same terrain class"
+msgstr "A mesma clase de terreo"
+
+#: common/requirements.c:7980
+msgid "Same continent/ocean"
+msgstr "Mesmo continente/océano"
+
+#: common/requirements.c:7983
+msgid "Only other continent/ocean"
+msgstr "Só outro continente/océano"
+
+#: common/requirements.c:7986
+msgid "Lake/island surrounded"
+msgstr "Lago/illa rodeado"
+
+#. TRANS: here >= means 'greater than or equal'.
+#: common/requirements.c:7996
+#, c-format
+msgid "Latitude >= %d"
+msgstr "Latitude >= %d"
+
+#. TRANS: here <= means 'less than or equal'.
+#: common/requirements.c:8001
+#, c-format
+msgid "Latitude <= %d"
+msgstr "Latitude <= %d"
+
+#. TRANS: here <= means 'less than or equal'.
+#: common/requirements.c:8006
+#, c-format
+msgid "Squared distance <= %d"
+msgstr "Distancia ao cadrado <= %d"
+
+#: common/requirements.c:8010
+#, c-format
+msgid "%d or fewer region tiles"
+msgstr "%d celas de rexión ou menos"
+
+#: common/requirements.h:282
+msgid "Remove"
+msgstr "Quitar"
+
+#: common/requirements.h:284
+msgid "Append"
+msgstr "Anexo"
+
+#: common/research.c:89
+msgid "Future Tech."
+msgstr "Future Tech."
+
+#. TRANS: e.g. "members of team 1", or even "members of team Red".
+#. * Used in many places where a nation plural might be used.
+#: common/research.c:183
+#, c-format
+msgid "members of %s"
+msgstr "membros de %s"
+
+#: common/research.c:285
+#, c-format
+msgid "Future Tech. %d"
+msgstr "Tecnoloxía do Futuro. %d"
+
+#. TRANS: this and following strings are 'road flags', which may rarely
+#. * be presented to the player in ruleset help text
+#: common/road.h:25 data/civ1/terrain.ruleset:1230 data/civ2/terrain.ruleset:1372
+#: data/classic/terrain.ruleset:1676 data/sandbox/terrain.ruleset:1992
+#: data/civ2civ3/terrain.ruleset:1884 data/multiplayer/terrain.ruleset:1648
+#: data/granularity/terrain.ruleset:832
+msgid "River"
+msgstr "Río"
+
+#: common/road.h:27
+msgid "UnrestrictedInfra"
+msgstr "UnrestrictedInfra"
+
+#: common/road.h:29
+msgid "JumpFrom"
+msgstr "Saltar desde"
+
+#: common/road.h:31
+msgid "JumpTo"
+msgstr "Ir a"
+
+#. TRANS: the first %s is a server setting, the second %s is it's value.
+#. * Example: killstack is enabled
+#: common/server_settings.c:191
+#, c-format
+msgid "%s is %s"
+msgstr "%s é %s"
+
+#: common/server_settings.c:193 server/settings.c:634
+msgid "enabled"
+msgstr "activado"
+
+#: common/server_settings.c:193 server/settings.c:633
+msgid "disabled"
+msgstr "desactivado"
+
+#: common/sex.c:47
+msgid "Male"
+msgstr "Masculino"
+
+#: common/sex.c:49
+msgid "Female"
+msgstr "Feminino"
+
+#: common/sex.c:80
+#, c-format
+msgid "%sMale"
+msgstr "%sMasculino"
+
+#: common/sex.c:83
+#, c-format
+msgid "%sFemale"
+msgstr "%s Feminino"
+
+#: common/team.c:221
+#, c-format
+msgid "Team %d"
+msgstr "Equipo %d"
+
+#. TRANS: %s is ruleset-chosen team name (e.g. "Red")
+#: common/team.c:437
+#, c-format
+msgid "team %s"
+msgstr "equipo %s"
+
+#. TRANS: this and following strings are 'tech flags', which may rarely
+#. * be presented to the player in ruleset help text
+#: common/tech.h:80
+msgid "Bonus_Tech"
+msgstr "Bonus_Tech"
+
+#: common/tech.h:83
+msgid "Bridge"
+msgstr "Ponte"
+
+#: common/tech.h:86
+msgid "Build_Airborne"
+msgstr "Build_Airborne"
+
+#: common/traderoutes.h:66
+msgid "?routedir:None"
+msgstr "Ningún"
+
+#: common/traderoutes.h:68
+msgid "?routedir:From"
+msgstr "De"
+
+#: common/traderoutes.h:70
+msgid "?routedir:To"
+msgstr "Para"
+
+#: common/traderoutes.h:72
+msgid "?routedir:Bidirectional"
+msgstr "Bidireccional"
+
+#: common/unit.c:664
+msgid "Goto"
+msgstr "Ir a"
+
+#: common/unit.c:666
+msgid "Explore"
+msgstr "Explora"
+
+#: common/unit.c:1198 common/unit.c:1203
+msgid "Moves"
+msgstr "Móvese"
+
+#: common/unit.c:1264
+msgid "Food/Shield/Gold:"
+msgstr "Alimentos/Escudo/Ouro:"
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: common/unit.c:2108
+#, c-format
+msgid ""
+"Upgrade %s to %s for %d gold?\n"
+"%s"
+msgid_plural ""
+"Upgrade %s to %s for %d gold?\n"
+"%s"
+msgstr[0] ""
+"Actualizar %s a %s para %d ouro?\n"
+"%s"
+msgstr[1] ""
+"Actualizar %s a %s para %d ouro?\n"
+"%s"
+
+#: common/unit.c:2117
+#, c-format
+msgid "Sorry, cannot upgrade %s (yet)."
+msgstr "Sentímolo, non se pode actualizar %s (aínda)."
+
+#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
+#: common/unit.c:2123
+#, c-format
+msgid ""
+"Upgrading %s to %s costs %d gold.\n"
+"%s"
+msgid_plural ""
+"Upgrading %s to %s costs %d gold.\n"
+"%s"
+msgstr[0] ""
+"A actualización de %s a %s custa %d ouro.\n"
+"%s"
+msgstr[1] ""
+"A actualización de %s a %s custa %d ouro.\n"
+"%s"
+
+#: common/unit.c:2133
+msgid "You can only upgrade units in your cities."
+msgstr "Só podes actualizar unidades nas túas cidades."
+
+#: common/unit.c:2137
+#, c-format
+msgid "Upgrading this %s would strand units it transports."
+msgstr "Ao actualizar este %s, quedarían as unidades que transporta."
+
+#: common/unit.c:2142
+#, c-format
+msgid "Upgrading this %s would result in a %s which can not survive at this place."
+msgstr ""
+"A actualización deste %s daría lugar a un %s que non pode sobrevivir neste lugar."
+
+#: common/unit.c:2149
+#, c-format
+msgid ""
+"Upgrading this %s would result in a %s which its current transport, %s, could not "
+"transport."
+msgstr ""
+"A actualización deste %s daría lugar a un %s que o seu transporte actual, %s, non "
+"puido transportar."
+
+#: common/unit.c:2157
+#, c-format
+msgid "Cannot upgrade %s while doing '%s'."
+msgstr "Non se pode actualizar %s mentres se fai '%s'."
+
+#: common/unit.h:129
+msgid "?serveragent:None"
+msgstr "?serveragent:Ningún"
+
+#: common/unit.h:131
+msgid "AutoWorker"
+msgstr "AutoWorker"
+
+#: common/unit.h:133
+msgid "Autoexplore"
+msgstr "Exploración automática"
+
+#: common/unittype.c:1674
+#, c-format
+msgid "%s or similar units"
+msgstr "%s ou unidades similares"
+
+#: common/unittype.c:1677
+#, c-format
+msgid "%s and similar units"
+msgstr "%s e unidades similares"
+
+#: common/unittype.h:61
+msgid "?uclassflag:TerrainSpeed"
+msgstr "Velocidade terreo"
+
+#: common/unittype.h:63
+msgid "?uclassflag:TerrainDefense"
+msgstr "Defensa Terreo"
+
+#: common/unittype.h:65
+msgid "?uclassflag:DamageSlows"
+msgstr "Dano atenuado"
+
+#: common/unittype.h:68
+msgid "?uclassflag:CanOccupyCity"
+msgstr "Pode ocupar Cidade"
+
+#: common/unittype.h:70
+msgid "?uclassflag:BuildAnywhere"
+msgstr "Construido en todos os sitios"
+
+#: common/unittype.h:72
+msgid "?uclassflag:Unreachable"
+msgstr "Inalcanzable"
+
+#: common/unittype.h:75
+msgid "?uclassflag:CollectRansom"
+msgstr "Recolle o rescate"
+
+#: common/unittype.h:78
+msgid "?uclassflag:ZOC"
+msgstr "ZOC"
+
+#: common/unittype.h:81
+msgid "?uclassflag:DoesntOccupyTile"
+msgstr "Non ocupa cela"
+
+#: common/unittype.h:84
+msgid "?uclassflag:AttackNonNative"
+msgstr "AtaqueNonNativo"
+
+#: common/unittype.h:87
+msgid "?uclassflag:KillCitizen"
+msgstr "Mata Cidadáns"
+
+#: common/unittype.h:90
+msgid "?uclassflag:HutFrighten"
+msgstr "Asustar refuxio"
+
+#: common/unittype.h:93
+msgid "?uclassflag:NonNatBombardTgt"
+msgstr "Non bombardear obxectivos nat."
+
+#: common/unittype.h:191
+msgid "?unitflag:HasNoZOC"
+msgstr "Non ten ZOC"
+
+#. TRANS: unit type flag (rarely shown): "ignore zones of control"
+#: common/unittype.h:194
+msgid "?unitflag:IgZOC"
+msgstr "Ignora ZOC"
+
+#: common/unittype.h:196
+msgid "?unitflag:NonMil"
+msgstr "NonMilitar"
+
+#. TRANS: unit type flag (rarely shown): "ignore terrain"
+#: common/unittype.h:199
+msgid "?unitflag:IgTer"
+msgstr "?unitflag:Ignora Terreo"
+
+#: common/unittype.h:201
+msgid "?unitflag:FieldUnit"
+msgstr "unidade de campo"
+
+#: common/unittype.h:205
+msgid "?unitflag:Provoking"
+msgstr "Provocando"
+
+#: common/unittype.h:208
+msgid "?unitflag:NeverProtects"
+msgstr "Nunca protexe"
+
+#: common/unittype.h:211
+msgid "?unitflag:Workers"
+msgstr "Traballadores"
+
+#: common/unittype.h:213
+msgid "?unitflag:Diplomat"
+msgstr "Diplomático"
+
+#: common/unittype.h:216
+msgid "?unitflag:CoastStrict"
+msgstr "Costa estrita"
+
+#: common/unittype.h:219
+msgid "?unitflag:Coast"
+msgstr "Costa"
+
+#: common/unittype.h:222
+msgid "?unitflag:Shield2Gold"
+msgstr "?unitflag:Escudodeouro"
+
+#: common/unittype.h:225
+msgid "?unitflag:Spy"
+msgstr "Espía"
+
+#: common/unittype.h:228
+msgid "?unitflag:Only_Native_Attack"
+msgstr "So_ataque_nativo"
+
+#: common/unittype.h:231
+msgid "?unitflag:Fanatic"
+msgstr "Fanático"
+
+#: common/unittype.h:234
+msgid "?unitflag:GameLoss"
+msgstr "Xogo perdido"
+
+#: common/unittype.h:237
+msgid "?unitflag:Unique"
+msgstr "Único"
+
+#: common/unittype.h:242
+msgid "?unitflag:EvacuateFirst"
+msgstr "EvacuarPrimeiro"
+
+#: common/unittype.h:245
+msgid "?unitflag:SuperSpy"
+msgstr "SuperEspía"
+
+#: common/unittype.h:248
+msgid "?unitflag:NoHome"
+msgstr "SenFogar"
+
+#: common/unittype.h:254
+msgid "?unitflag:CityBuster"
+msgstr "RompedorCidades"
+
+#: common/unittype.h:257
+msgid "?unitflag:NoBuild"
+msgstr "NonConstruir"
+
+#: common/unittype.h:261
+msgid "?unitflag:BadWallAttacker"
+msgstr "MalAtacanteMurallas"
+
+#: common/unittype.h:264
+msgid "?unitflag:BadCityDefender"
+msgstr "MalDefensorCidades"
+
+#: common/unittype.h:267
+msgid "?unitflag:BarbarianOnly"
+msgstr "Só barbaros"
+
+#: common/unittype.h:270
+msgid "?unitflag:NewCityGamesOnly"
+msgstr "So xogos novas cidades"
+
+#: common/unittype.h:273
+msgid "?unitflag:CanKillEscaping"
+msgstr "PodeMatarFuxindo"
+
+#: common/unittype.h:276
+msgid "?unitflag:RandomMovement"
+msgstr "MovementoAleatorio"
+
+#: common/unittype.h:279
+msgid "?unitflag:Flagless"
+msgstr "Sen bandeira"
+
+#: common/unittype.h:281
+msgid "?unitflag:ProvidesRansom"
+msgstr "ProporcionaRescate"
+
+#: common/unittype.h:361
+msgid "?unitflag:FirstBuild"
+msgstr "PrimeiroConstrución"
+
+#: common/unittype.h:364
+msgid "?unitflag:Explorer"
+msgstr "Explorador"
+
+#: common/unittype.h:367
+msgid "?unitflag:Hut"
+msgstr "Cabana"
+
+#: common/unittype.h:370
+msgid "?unitflag:HutTech"
+msgstr "Refuxio tecnolóxico"
+
+#: common/unittype.h:373
+msgid "?unitflag:Partisan"
+msgstr "Partisano"
+
+#: common/unittype.h:376
+msgid "?unitflag:DefendOk"
+msgstr "Defensor correcto"
+
+#: common/unittype.h:379
+msgid "?unitflag:DefendGood"
+msgstr "Defensor bo"
+
+#: common/unittype.h:382
+msgid "?unitflag:FerryBoat"
+msgstr "Transbordador"
+
+#: common/unittype.h:385
+msgid "?unitflag:Barbarian"
+msgstr "Bárbaro"
+
+#: common/unittype.h:388
+msgid "?unitflag:BarbarianTech"
+msgstr "BarbaroTecnoloxico"
+
+#: common/unittype.h:391
+msgid "?unitflag:BarbarianBoat"
+msgstr "Barco Bárbaro"
+
+#: common/unittype.h:394
+msgid "?unitflag:BarbarianBoatTech"
+msgstr "Barco Bárbaro Tecn"
+
+#: common/unittype.h:397
+msgid "?unitflag:BarbarianBuild"
+msgstr "Construción bárbara"
+
+#: common/unittype.h:400
+msgid "?unitflag:BarbarianBuildTech"
+msgstr "Barco Bárbaro tecn"
+
+#: common/unittype.h:403
+msgid "?unitflag:BarbarianLeader"
+msgstr "Xefe Bárbaro"
+
+#: common/unittype.h:406
+msgid "?unitflag:BarbarianSea"
+msgstr "Barbaro de mar"
+
+#: common/unittype.h:409
+msgid "?unitflag:BarbarianSeaTech"
+msgstr "Bñarbaro de mar tecn"
+
+#: common/unittype.h:412
+msgid "?unitflag:CitiesStartUnit"
+msgstr "UnidadeInicialDeCidades"
+
+#: common/unittype.h:415
+msgid "?unitflag:WorkerStartUnit"
+msgstr "UnidadeInicialDeTraballador"
+
+#: common/unittype.h:418
+msgid "?unitflag:ExplorerStartUnit"
+msgstr "UnidadeInicialDeExplorador"
+
+#: common/unittype.h:421
+msgid "?unitflag:KingStartUnit"
+msgstr "UnidadeInicialDeRei"
+
+#: common/unittype.h:424
+msgid "?unitflag:DiplomatStartUnit"
+msgstr "UnidadeInicialDeDiplomático"
+
+#: common/unittype.h:427
+msgid "?unitflag:FerryStartUnit"
+msgstr "UnidadeInicialDeFerry"
+
+#: common/unittype.h:430
+msgid "?unitflag:DefendOkStartUnit"
+msgstr "UnidadeInicialDefenderBen"
+
+#: common/unittype.h:433
+msgid "?unitflag:DefendGoodStartUnit"
+msgstr "UnidadeInicialDefenderBoa"
+
+#: common/unittype.h:436
+msgid "?unitflag:AttackFastStartUnit"
+msgstr "UnidadeInicialAtacarRápido"
+
+#: common/unittype.h:439
+msgid "?unitflag:AttackStrongStartUnit"
+msgstr "UnidadeInicialAtacarForte"
+
+#: common/unittype.h:442
+msgid "?unitflag:Hunter"
+msgstr "Cazador"
+
+#: common/unittype.h:445
+msgid "?unitflag:Settlers"
+msgstr "Colonos"
+
+#: common/version.c:41
+#, c-format
+msgid "Freeciv version %s %s (%s)"
+msgstr "Versión de Freeciv %s %s (%s)"
+
+#: common/version.c:42 common/version.c:46
+msgid "(beta version)"
+msgstr "(versión beta)"
+
+#: common/version.c:45
+#, c-format
+msgid "Freeciv version %s %s"
+msgstr "Versión de Freeciv %s %s"
+
+#: common/version.c:49
+#, c-format
+msgid "Freeciv version %s (%s)"
+msgstr "Versión de Freeciv %s (%s)"
+
+#: common/version.c:52
+#, c-format
+msgid "Freeciv version %s"
+msgstr "Versión de Freeciv %s"
+
+#: common/version.c:65
+msgid "betatest version "
+msgstr "versión betatest "
+
+#: common/version.c:67
+msgid "version "
+msgstr "versión "
+
+#: common/version.c:111
+msgid "January"
+msgstr "Xaneiro"
+
+#: common/version.c:112
+msgid "February"
+msgstr "Febreiro"
+
+#: common/version.c:113
+msgid "March"
+msgstr "Marzo"
+
+#: common/version.c:114
+msgid "April"
+msgstr "Abril"
+
+#: common/version.c:115
+msgid "May"
+msgstr "Maio"
+
+#: common/version.c:116
+msgid "June"
+msgstr "Xuño"
+
+#: common/version.c:117
+msgid "July"
+msgstr "Xullo"
+
+#: common/version.c:118
+msgid "August"
+msgstr "Agosto"
+
+#: common/version.c:119
+msgid "September"
+msgstr "Setembro"
+
+#: common/version.c:120
+msgid "October"
+msgstr "Outubro"
+
+#: common/version.c:121
+msgid "November"
+msgstr "Novembro"
+
+#: common/version.c:122
+msgid "December"
+msgstr "Decembro"
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: common/version.c:128
+#, c-format
+msgid ""
+"THIS IS A BETA VERSION\n"
+"Freeciv %s will be released in %s, at %s"
+msgstr ""
+"ESTA É UNHA VERSIÓN BETA\n"
+"Freeciv %s lanzarase en %s, en %s"
+
+#: common/version.c:133
+#, c-format
+msgid ""
+"THIS IS A BETA VERSION\n"
+"Freeciv %s will be released at %s"
+msgstr ""
+"ESTA É UNHA VERSIÓN BETA\n"
+"Freeciv %s lanzarase en %s"
+
+#: common/version.c:150
+msgid "THIS IS A DEVELOPMENT VERSION"
+msgstr "ESTA É UNHA VERSIÓN DE DESENVOLVEMENTO"
+
+#: common/version.c:179
+msgid "'Cause civilization should be free!"
+msgstr "Porque a civilización debería ser libre!"
+
+#: common/networking/connection.c:195 server/sernet.c:428 server/sernet.c:822
+msgid "network exception"
+msgstr "excepción de rede"
+
+#: common/networking/connection.c:209 server/sernet.c:368
+msgid "lagging connection"
+msgstr "conexión atrasada"
+
+#: common/networking/connection.c:274
+msgid "buffer overflow"
+msgstr "desbordamento do buffer"
+
+#: common/networking/connection.c:481
+#, c-format
+msgid "%s from %s"
+msgstr "%s de %s"
+
+#. TRANS: preserve leading space.
+#: common/networking/connection.c:492
+msgid " (connection incomplete)"
+msgstr " (conexión incompleta)"
+
+#. TRANS: preserve leading space.
+#: common/networking/connection.c:497
+#, c-format
+msgid " (player %s)"
+msgstr " (xogador %s)"
+
+#: common/networking/connection.c:898
+#, c-format
+msgid "\"%s\" is not a valid pattern type"
+msgstr "\"%s\" non é un tipo de patrón válido"
+
+#: common/networking/connection.c:909
+msgid "Missing pattern type"
+msgstr "Falta o tipo de patrón"
+
+#: common/networking/connection.c:922
+msgid "Missing pattern"
+msgstr "Falta o patrón"
+
+#: common/networking/packets.c:437
+msgid "illegal packet size"
+msgstr "tamaño de paquete ilegal"
+
+#: common/networking/packets.c:466 common/networking/packets.c:515
+#: common/networking/packets_json.c:112
+msgid "decoding error"
+msgstr "erro de decodificación"
+
+#: common/networking/packets.c:527 common/networking/packets_json.c:171
+msgid "unsupported packet type"
+msgstr "tipo de paquete non compatible"
+
+#: common/networking/packets.c:588 common/networking/packets_json.c:235
+msgid "incompatible packet contents"
+msgstr "contidos dos paquetes incompatibles"
+
+#: common/scriptcore/api_game_effects.c:148
+#, c-format
+msgid "Unknown output identifier \"%s\""
+msgstr "Identificador de saída descoñecido \"%s\""
+
+#. TRANS: _Bribe Enemy Unit (3% chance of success).
+#: data/civ1/actions.ruleset:212 data/civ2/actions.ruleset:232
+#: data/classic/actions.ruleset:239 data/sandbox/actions.ruleset:262
+#: data/civ2civ3/actions.ruleset:248 data/alien/actions.ruleset:221
+#: data/multiplayer/actions.ruleset:236 data/granularity/actions.ruleset:172
+#, c-format
+msgid "%sBribe Enemy Unit%s"
+msgstr "%sSubornar a Unidade Inimiga%s"
+
+#. TRANS: Incite a _Revolt (3% chance of success).
+#: data/civ1/actions.ruleset:218 data/civ2/actions.ruleset:247
+#: data/classic/actions.ruleset:254 data/sandbox/actions.ruleset:280
+#: data/civ2civ3/actions.ruleset:263 data/alien/actions.ruleset:227
+#: data/multiplayer/actions.ruleset:251
+#, c-format
+msgid "Incite a %sRevolt%s"
+msgstr "Incita a un %sRevolt%s"
+
+#. TRANS: _Build City (100% chance of success).
+#: data/civ1/actions.ruleset:245 data/civ2/actions.ruleset:289
+#: data/classic/actions.ruleset:296 data/sandbox/actions.ruleset:328
+#: data/civ2civ3/actions.ruleset:308 data/alien/actions.ruleset:254
+#: data/multiplayer/actions.ruleset:287 data/granularity/actions.ruleset:175
+#, c-format
+msgid "%sBuild City%s"
+msgstr "%sConstruír a cidade%s"
+
+#. TRANS: _Add to City (100% chance of success).
+#: data/civ1/actions.ruleset:248 data/civ2/actions.ruleset:292
+#: data/classic/actions.ruleset:299 data/sandbox/actions.ruleset:331
+#: data/civ2civ3/actions.ruleset:311 data/alien/actions.ruleset:257
+#: data/multiplayer/actions.ruleset:290
+#, c-format
+msgid "%sAdd to City%s"
+msgstr "%sEngadir á cidade%s"
+
+#. TRANS: Explode _Nuclear In Place (100% chance of success).
+#: data/civ1/actions.ruleset:251 data/civ2/actions.ruleset:295
+#: data/classic/actions.ruleset:302 data/civ2civ3/actions.ruleset:317
+#: data/multiplayer/actions.ruleset:293
+#, c-format
+msgid "Explode %sNuclear In Place%s"
+msgstr "Explotar %sNuclear no lugar%s"
+
+#. TRANS: _Explode Missile (100% chance of success).
+#: data/civ1/actions.ruleset:266 data/civ2/actions.ruleset:319
+#: data/classic/actions.ruleset:329 data/sandbox/actions.ruleset:370
+#: data/civ2civ3/actions.ruleset:344 data/alien/actions.ruleset:281
+#: data/multiplayer/actions.ruleset:320
+#, c-format
+msgid "%sExplode Missile%s"
+msgstr "%sExplore o mísil%s"
+
+#. TRANS: Clean (100% chance of success).
+#: data/civ1/actions.ruleset:284 data/civ2/actions.ruleset:337
+#, c-format
+msgid "Clean %sPollution%s"
+msgstr "Limpar %sPollution%s"
+
+#. TRANS: Enter _Hut from transport (100% chance of success).
+#: data/civ1/actions.ruleset:320
+#, c-format
+msgid "Enter %sHut from transport%s"
+msgstr "Introduce %sHut desde o transporte%s"
+
+#. TRANS: Regular _Move (100% chance of success).
+#: data/civ1/actions.ruleset:323 data/civ2/actions.ruleset:376
+#: data/classic/actions.ruleset:407 data/sandbox/actions.ruleset:455
+#: data/civ2civ3/actions.ruleset:416 data/alien/actions.ruleset:341
+#: data/multiplayer/actions.ruleset:398 data/granularity/actions.ruleset:196
+#, c-format
+msgid "%sKeep moving%s"
+msgstr "%sSegue movendo%s"
+
+#. TRANS: _Disrupt Supply Lines (100% chance of success).
+#: data/civ1/actions.ruleset:328 data/civ2/actions.ruleset:381
+#: data/classic/actions.ruleset:412 data/sandbox/actions.ruleset:473
+#: data/civ2civ3/actions.ruleset:421 data/alien/actions.ruleset:346
+#: data/multiplayer/actions.ruleset:403 data/granularity/actions.ruleset:213
+#, c-format
+msgid "%sDisrupt Supply Lines%s"
+msgstr "%sInterrumpir as liñas de subministración%s"
+
+#: data/civ1/buildings.ruleset:84 data/civ2/buildings.ruleset:117
+#: data/classic/buildings.ruleset:117 data/sandbox/buildings.ruleset:121
+#: data/civ2civ3/buildings.ruleset:118 data/multiplayer/buildings.ruleset:145
+msgid "Aqueduct"
+msgstr "Acueduto"
+
+#: data/civ1/buildings.ruleset:102
+msgid "Allows a city to grow larger than size 10."
+msgstr "Permite que unha cidade medre máis que o tamaño 10."
+
+#: data/civ1/buildings.ruleset:104
+msgid ""
+"An Aqueduct also eliminates a city's risk of plague causing loss of population, and "
+"of fire causing loss of buildings."
+msgstr ""
+"Un acueducto tamén elimina o risco dunha cidade de que a praga cause perda de "
+"poboación e de incendio que cause perda de edificios."
+
+#: data/civ1/buildings.ruleset:110 data/civ2/buildings.ruleset:141
+#: data/classic/buildings.ruleset:143 data/sandbox/buildings.ruleset:238
+#: data/civ2civ3/buildings.ruleset:235 data/multiplayer/buildings.ruleset:171
+msgid "Bank"
+msgstr "Banco"
+
+#: data/civ1/buildings.ruleset:130 data/civ2/buildings.ruleset:161
+#: data/classic/buildings.ruleset:163 data/multiplayer/buildings.ruleset:191
+#, no-c-format
+msgid ""
+"Together with the Marketplace improvement, a Bank increases the luxury and tax "
+"production within a city by 100%."
+msgstr ""
+"Xunto coa mellora do Marketplace, un banco aumenta a produción de luxo e impostos "
+"dentro dunha cidade nun 100%."
+
+#: data/civ1/buildings.ruleset:157 data/civ1/buildings.ruleset:188
+#: data/civ1/buildings.ruleset:218
+#, no-c-format
+msgid ""
+"With a Barracks, each new unit built in a city will automatically have Veteran "
+"status, which means that its attack and defense strengths are increased by 50%."
+msgstr ""
+"Cun cuartel, cada nova unidade construída nunha cidade terá automaticamente o status "
+"de Veterano, o que significa que as súas forzas de ataque e defensa aumentan nun 50%."
+
+#: data/civ1/buildings.ruleset:161 data/civ1/buildings.ruleset:192
+#: data/civ1/buildings.ruleset:222
+msgid ""
+"Barracks also prevent stored food and goods in coastal cities being lost to piracy."
+msgstr ""
+"Os cuarteis tamén evitan que os alimentos e os bens almacenados nas cidades "
+"costeiras se perdan a causa da piratería."
+
+#: data/civ1/buildings.ruleset:167 data/civ2/buildings.ruleset:198
+#: data/classic/buildings.ruleset:201 data/sandbox/buildings.ruleset:296
+#: data/civ2civ3/buildings.ruleset:293 data/multiplayer/buildings.ruleset:229
+msgid "Barracks II"
+msgstr "Cuartel II"
+
+#: data/civ1/buildings.ruleset:198 data/civ2/buildings.ruleset:229
+#: data/classic/buildings.ruleset:233 data/sandbox/buildings.ruleset:328
+#: data/civ2civ3/buildings.ruleset:325 data/multiplayer/buildings.ruleset:261
+msgid "Barracks III"
+msgstr "Cuartel III"
+
+#: data/civ1/buildings.ruleset:228 data/civ2/buildings.ruleset:259
+#: data/classic/buildings.ruleset:263 data/sandbox/buildings.ruleset:358
+#: data/civ2civ3/buildings.ruleset:355 data/multiplayer/buildings.ruleset:291
+msgid "Cathedral"
+msgstr "Catedral"
+
+#: data/civ1/buildings.ruleset:246
+msgid ""
+"A Cathedral makes 4 unhappy citizens content in a city, making it easier to maintain "
+"order in that city; however, it does not affect citizens made unhappy by military "
+"activity."
+msgstr ""
+"Unha Catedral fai que 4 cidadáns infelices se contenten nunha cidade, facilitando o "
+"mantemento da orde nesa cidade; con todo, non afecta aos cidadáns descontentos pola "
+"actividade militar."
+
+#: data/civ1/buildings.ruleset:272
+msgid ""
+"City Walls make it easier to defend a city.  They triple the defense strength of "
+"units within the city. They are ineffective against Artillery and Bombers. City "
+"Walls also prevent the loss of population which occurs when a defending unit is "
+"destroyed by a land unit."
+msgstr ""
+"As murallas facilitan a defensa dunha cidade. Triplican a forza de defensa das "
+"unidades dentro da cidade. Son ineficaces contra a artillería e os bombardeiros. As "
+"murallas tamén evitan a perda de poboación que se produce cando unha unidade "
+"defensora é destruída por unha unidade terrestre."
+
+#: data/civ1/buildings.ruleset:278
+msgid ""
+"For cities near rivers, City Walls also eliminate the risk of population loss from "
+"flooding."
+msgstr ""
+"Para as cidades próximas aos ríos, as murallas tamén eliminan o risco de perda de "
+"poboación por inundacións."
+
+#: data/civ1/buildings.ruleset:284 data/civ2/buildings.ruleset:341
+#: data/classic/buildings.ruleset:346
+msgid "Colosseum"
+msgstr "Coliseo"
+
+#: data/civ1/buildings.ruleset:302
+msgid ""
+"Entertains the citizens of a city, making 3 unhappy citizens content.  However, it "
+"does not affect citizens made unhappy by military activity."
+msgstr ""
+"Diverte aos cidadáns dunha cidade, facendo contentos a 3 cidadáns infelices. Non "
+"obstante, non afecta aos cidadáns descontentos pola actividade militar."
+
+#: data/civ1/buildings.ruleset:308 data/civ2/buildings.ruleset:366
+#: data/classic/buildings.ruleset:373 data/sandbox/buildings.ruleset:470
+#: data/civ2civ3/buildings.ruleset:467 data/multiplayer/buildings.ruleset:374
+#: data/granularity/buildings.ruleset:136
+msgid "Courthouse"
+msgstr "Palacio de Xustiza"
+
+#: data/civ1/buildings.ruleset:327
+#, no-c-format
+msgid "Reduces the corruption in a city by 50%. Has no effect in your capital city."
+msgstr "Reduce a corrupción nunha cidade nun 50%. Non ten efecto na túa capital."
+
+#: data/civ1/buildings.ruleset:333 data/civ2/buildings.ruleset:395
+#: data/classic/buildings.ruleset:402 data/sandbox/buildings.ruleset:501
+#: data/civ2civ3/buildings.ruleset:498 data/alien/buildings.ruleset:233
+#: data/multiplayer/buildings.ruleset:403
+msgid "Factory"
+msgstr "Factory"
+
+#: data/civ1/buildings.ruleset:352 data/civ2/buildings.ruleset:414
+#: data/classic/buildings.ruleset:421 data/multiplayer/buildings.ruleset:422
+#, no-c-format
+msgid ""
+"Increases the shield production in a city by 50%.  This increase may also contribute "
+"significantly to pollution."
+msgstr ""
+"Aumenta a produción de escudos nunha cidade nun 50%. Este aumento tamén pode "
+"contribuír significativamente á contaminación."
+
+#: data/civ1/buildings.ruleset:376 data/civ2/buildings.ruleset:438
+#: data/classic/buildings.ruleset:445 data/multiplayer/buildings.ruleset:446
+msgid ""
+"The amount of stored food will be set to half full whenever a city with a Granary "
+"shrinks or grows. This helps a city to grow faster and more easily withstand famine."
+msgstr ""
+"A cantidade de alimentos almacenados fixarase á metade cando unha cidade cun Hórreo "
+"se encolle ou medre. Isto axuda a unha cidade a crecer máis rápido e a soportar máis "
+"facilmente a fame."
+
+#: data/civ1/buildings.ruleset:384
+msgid ""
+"Famine can occur when food stock reaches zero due to a food deficit (which a Granary "
+"merely delays), in which case it leads to the loss of any Settlers consuming food, "
+"or of city population if there are none. Famine can also occur at any time due to "
+"random crop failure, in which case it causes loss of population and all stored food; "
+"a Granary eliminates this risk."
+msgstr ""
+"A fame pode ocorrer cando as reservas de alimentos chegan a cero debido a un déficit "
+"de alimentos (que un Hórreo simplemente retrasa), nese caso leva á perda de colonos "
+"que consuman alimentos, ou da poboación da cidade se non os hai. A fame tamén pode "
+"ocorrer en calquera momento debido á falla aleatoria da colleita, nese caso provoca "
+"a perda de poboación e de todos os alimentos almacenados; un Hórreo elimina este "
+"risco."
+
+#: data/civ1/buildings.ruleset:394 data/civ2/buildings.ruleset:474
+#: data/classic/buildings.ruleset:481 data/sandbox/buildings.ruleset:590
+#: data/civ2civ3/buildings.ruleset:587 data/multiplayer/buildings.ruleset:479
+msgid "Hydro Plant"
+msgstr "Planta Hidroeléctrica"
+
+#: data/civ1/buildings.ruleset:415 data/civ2/buildings.ruleset:495
+#, no-c-format
+msgid ""
+"Reduces the amount of pollution generated by production in a city by 50%.  It also "
+"increases the shield production of a Factory or Mfg. Plant in the city: a Factory "
+"and a Hydro Plant together give a 100% production bonus, and a Factory, Mfg. Plant "
+"and Hydro Plant together give a 150% production bonus."
+msgstr ""
+"Reduce nun 50% a cantidade de contaminación xerada pola produción nunha cidade. "
+"Tamén aumenta a produción de escudo dunha fábrica ou unha planta de fabricación na "
+"cidade: unha fábrica e unha planta hidráulica xuntas dan un bono de produción do "
+"100 %, e unha fábrica, unha planta de fabricación e unha planta hidráulica xuntas "
+"dan un bono de produción do 150 %."
+
+#: data/civ1/buildings.ruleset:422
+msgid ""
+"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A city can "
+"only build a Hydro Plant if it is next to (or on) a River tile."
+msgstr ""
+"Unha cidade só pode ter unha central hidráulica, unha central eléctrica ou unha "
+"central nuclear. Unha cidade só pode construír unha central hidráulica se está ao "
+"lado (ou sobre) dunha cela de río."
+
+#: data/civ1/buildings.ruleset:431 data/civ2/buildings.ruleset:511
+#: data/classic/buildings.ruleset:521 data/sandbox/buildings.ruleset:635
+#: data/civ2civ3/buildings.ruleset:632 data/multiplayer/buildings.ruleset:516
+#: data/granularity/buildings.ruleset:207
+msgid "Library"
+msgstr "Biblioteca"
+
+#: data/civ1/buildings.ruleset:450 data/civ2/buildings.ruleset:530
+#: data/sandbox/buildings.ruleset:654
+#, no-c-format
+msgid "Increases the science output in a city by 50%."
+msgstr "Aumenta a produción científica nunha cidade nun 50%."
+
+#: data/civ1/buildings.ruleset:455 data/civ2/buildings.ruleset:535
+#: data/classic/buildings.ruleset:545 data/sandbox/buildings.ruleset:659
+#: data/civ2civ3/buildings.ruleset:657 data/multiplayer/buildings.ruleset:540
+#: data/granularity/buildings.ruleset:232
+msgid "Marketplace"
+msgstr "Mercado"
+
+#: data/civ1/buildings.ruleset:474 data/civ2/buildings.ruleset:554
+#: data/classic/buildings.ruleset:564 data/sandbox/buildings.ruleset:678
+#: data/civ2civ3/buildings.ruleset:676 data/multiplayer/buildings.ruleset:559
+#, no-c-format
+msgid "Increases the luxury and tax output in a city by 50%."
+msgstr "Aumenta nun 50% a produción de luxo e impostos nunha cidade."
+
+#: data/civ1/buildings.ruleset:479 data/civ2/buildings.ruleset:559
+#: data/classic/buildings.ruleset:569 data/sandbox/buildings.ruleset:683
+#: data/civ2civ3/buildings.ruleset:681 data/multiplayer/buildings.ruleset:564
+msgid "Mass Transit"
+msgstr "Tránsito masivo"
+
+#: data/civ1/buildings.ruleset:497 data/civ2/buildings.ruleset:577
+#: data/classic/buildings.ruleset:587 data/multiplayer/buildings.ruleset:582
+msgid ""
+"Neutralizes the pollution generated by the population.  The population simply has no "
+"effect on the pollution generated in the city."
+msgstr ""
+"Neutraliza a contaminación xerada pola poboación. A poboación simplemente non ten "
+"ningún efecto sobre a contaminación xerada na cidade."
+
+#: data/civ1/buildings.ruleset:504 data/civ2/buildings.ruleset:584
+#: data/classic/buildings.ruleset:594 data/sandbox/buildings.ruleset:708
+#: data/civ2civ3/buildings.ruleset:706 data/multiplayer/buildings.ruleset:589
+msgid "Mfg. Plant"
+msgstr "Planta de fabricación"
+
+#: data/civ1/buildings.ruleset:524
+#, no-c-format
+msgid ""
+"Together with a Factory, a Manufacturing Plant increases the shield production in a "
+"city by 100%."
+msgstr ""
+"Xunto cunha Fábrica, unha Planta de Manufactura aumenta a produción de escudos nunha "
+"cidade nun 100%."
+
+#: data/civ1/buildings.ruleset:530 data/civ2/buildings.ruleset:611
+#: data/classic/buildings.ruleset:624 data/sandbox/buildings.ruleset:746
+#: data/civ2civ3/buildings.ruleset:744 data/multiplayer/buildings.ruleset:616
+msgid "Nuclear Plant"
+msgstr "Central Nuclear"
+
+#: data/civ1/buildings.ruleset:550 data/civ2/buildings.ruleset:631
+#, no-c-format
+msgid ""
+"Reduces the amount of pollution generated by production in a city by 50%.  It also "
+"increases the shield production of a Factory or Mfg. Plant in the city: a Factory "
+"and a Nuclear Plant together give a 100% production bonus, and a Factory, Mfg. Plant "
+"and Nuclear Plant together give a 150% production bonus."
+msgstr ""
+"Reduce nun 50% a cantidade de contaminación xerada pola produción nunha cidade. "
+"Tamén aumenta a produción de escudo dunha Fábrica ou Planta de fabricación na "
+"cidade: unha Fábrica e unha Planta Nuclear xuntas dan un bono de produción do 100%, "
+"e unha Fábrica, Planta de Fabricación e Planta Nuclear xuntas dan un bono de "
+"produción do 150%."
+
+#: data/civ1/buildings.ruleset:557 data/civ1/buildings.ruleset:634
+msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
+msgstr ""
+"Unha cidade só pode ter unha central hidráulica, unha central eléctrica ou unha "
+"central nuclear."
+
+#: data/civ1/buildings.ruleset:566 data/civ2/buildings.ruleset:672
+#: data/classic/buildings.ruleset:693 data/sandbox/buildings.ruleset:819
+#: data/civ2civ3/buildings.ruleset:817 data/multiplayer/buildings.ruleset:677
+msgid "Palace"
+msgstr "Pazo"
+
+#: data/civ1/buildings.ruleset:585 data/classic/buildings.ruleset:712
+msgid ""
+"Makes a city the capital and the center of your government. Corruption in other "
+"cities is related to how far away from the capital they are, except when the "
+"government is Democracy or Communism. On top of this, corruption in your capital "
+"itself is half of what it would otherwise be (as if it had a Courthouse)."
+msgstr ""
+"Fai dunha cidade a capital e o centro do teu goberno. A corrupción noutras cidades "
+"está relacionada coa distancia que están da capital, agás cando o goberno é "
+"Democracia ou Comunismo. Ademais, a corrupción na súa propia capital é a metade do "
+"que sería doutro xeito (como se tivese un Palacio de Xustiza)."
+
+#: data/civ1/buildings.ruleset:591
+msgid ""
+"The cost to enemy Diplomats of inciting a revolt in a city also depends upon the "
+"city's distance from the capital (under all forms of government). Your capital city "
+"itself cannot be incited to revolt, and enjoys a bonus when enemy agents try to "
+"evade your own agents stationed in the city, or sabotage your buildings."
+msgstr ""
+"O custo para os diplomáticos inimigos de incitar unha revolta nunha cidade tamén "
+"depende da distancia da cidade da capital (en todas as formas de goberno). A túa "
+"capital en si non pode ser incitada a rebelarse e goza dunha bonificación cando os "
+"axentes inimigos intentan evadir os teus propios axentes estacionados na cidade ou "
+"sabotear os teus edificios."
+
+#: data/civ1/buildings.ruleset:597 data/civ2/buildings.ruleset:705
+#: data/classic/buildings.ruleset:725 data/sandbox/buildings.ruleset:851
+#: data/civ2civ3/buildings.ruleset:849 data/multiplayer/buildings.ruleset:710
+msgid ""
+"Take good care of your capital, as its loss may result in your empire plunging into "
+"civil war. Losing your current palace also results in losing whatever spaceship you "
+"might have."
+msgstr ""
+"Coida ben o teu capital, xa que a súa perda pode provocar que o teu imperio se "
+"sumise nunha guerra civil. Perder o teu actual palacio tamén leva a perder calquera "
+"nave espacial que poidas ter."
+
+#: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:709
+#: data/classic/buildings.ruleset:729 data/sandbox/buildings.ruleset:855
+#: data/civ2civ3/buildings.ruleset:853 data/multiplayer/buildings.ruleset:714
+msgid ""
+"If the capital is in a dangerous location, or a more central capital would give a "
+"better corruption distribution, you can move your palace by rebuilding it in another "
+"city."
+msgstr ""
+"Se a capital está nun lugar perigoso, ou unha capital máis céntrica daría unha "
+"mellor distribución da corrupción, podes mover o teu palacio reconstruíndoo noutra "
+"cidade."
+
+#: data/civ1/buildings.ruleset:608 data/civ2/buildings.ruleset:768
+#: data/classic/buildings.ruleset:796 data/sandbox/buildings.ruleset:988
+#: data/civ2civ3/buildings.ruleset:957 data/multiplayer/buildings.ruleset:778
+msgid "Power Plant"
+msgstr "Central eléctrica"
+
+#: data/civ1/buildings.ruleset:628 data/civ2/buildings.ruleset:788
+#, no-c-format
+msgid ""
+"Increases the shield production of a Factory or Mfg. Plant in a city: a Factory and "
+"a Power Plant together give a 100% production bonus, and a Factory, Mfg. Plant and "
+"Power Plant together give a 150% production bonus.  The extra production may lead to "
+"the city generating more pollution."
+msgstr ""
+"Aumenta a produción de escudos dunha Fábrica ou unha Planta de fabricación nunha "
+"cidade: unha Fábrica e unha Planta de enerxía xuntas dan unha bonificación de "
+"produción do 100 %, e unha Fábrica, unha Planta de fabricación e unha Planta de "
+"enerxía xuntas dan un bono de produción do 150 %. A produción extra pode levar a que "
+"a cidade xere máis contaminación."
+
+#: data/civ1/buildings.ruleset:640 data/civ2/buildings.ruleset:800
+#: data/classic/buildings.ruleset:833 data/sandbox/buildings.ruleset:1023
+#: data/civ2civ3/buildings.ruleset:992 data/multiplayer/buildings.ruleset:812
+msgid "Recycling Center"
+msgstr "Centro de reciclaxe"
+
+#: data/civ1/buildings.ruleset:659 data/civ2/buildings.ruleset:819
+#: data/classic/buildings.ruleset:852 data/multiplayer/buildings.ruleset:831
+#, no-c-format
+msgid ""
+"Building a Recycling Center reduces the amount of pollution generated by production "
+"in a city by 66%."
+msgstr ""
+"Construír un Centro de Reciclaxe reduce nun 66% a cantidade de contaminación xerada "
+"pola produción dunha cidade."
+
+#: data/civ1/buildings.ruleset:665 data/civ2/buildings.ruleset:877
+#: data/classic/buildings.ruleset:910 data/sandbox/buildings.ruleset:1107
+#: data/civ2civ3/buildings.ruleset:1076 data/multiplayer/buildings.ruleset:889
+msgid "SDI Defense"
+msgstr "Defensa SDI"
+
+#: data/civ1/buildings.ruleset:683
+msgid ""
+"Protects a city and its environs (up to 2 tiles away) from attacks by other nations' "
+"Nuclear units. A Nuclear unit not owned by you or a teammate which attacks a city "
+"with SDI Defense, or attacks a unit (or is deliberately exploded) within range, is "
+"shot down and simply has no effect."
+msgstr ""
+"Protexe unha cidade e os seus arredores (ata 2 fichas de distancia) dos ataques das "
+"unidades nucleares doutras nacións. Unha unidade nuclear que non é propiedade de ti "
+"nin dun compañeiro de equipo que ataca unha cidade con Defensa SDI, ou ataca unha "
+"unidade (ou fai estoupar deliberadamente) dentro do alcance, é derrubada e "
+"simplemente non ten efecto."
+
+#: data/civ1/buildings.ruleset:691 data/civ2/buildings.ruleset:963
+#: data/classic/buildings.ruleset:1003 data/sandbox/buildings.ruleset:1202
+#: data/civ2civ3/buildings.ruleset:1171 data/alien/buildings.ruleset:614
+#: data/multiplayer/buildings.ruleset:980
+msgid "Space Component"
+msgstr "Compoñente espacial"
+
+#: data/civ1/buildings.ruleset:709 data/civ2/buildings.ruleset:981
+#: data/classic/buildings.ruleset:1022 data/sandbox/buildings.ruleset:1224
+#: data/civ2civ3/buildings.ruleset:1193 data/alien/buildings.ruleset:632
+#: data/multiplayer/buildings.ruleset:999
+msgid ""
+"Space Components can be differentiated into Propulsion and Fuel Components.  Each "
+"pair of them reduces your spaceship's travel time.  You can build up to 8 pairs."
+msgstr ""
+"Os compoñentes espaciais pódense diferenciar en compoñentes de propulsión e de "
+"combustible. Cada par deles reduce o tempo de viaxe da túa nave espacial. Podes "
+"construír ata 8 pares."
+
+#: data/civ1/buildings.ruleset:713 data/civ1/buildings.ruleset:750
+#: data/civ1/buildings.ruleset:778 data/civ2/buildings.ruleset:985
+#: data/civ2/buildings.ruleset:1022 data/civ2/buildings.ruleset:1050
+#: data/classic/buildings.ruleset:1026 data/classic/buildings.ruleset:1064
+#: data/classic/buildings.ruleset:1093 data/sandbox/buildings.ruleset:1228
+#: data/sandbox/buildings.ruleset:1306 data/sandbox/buildings.ruleset:1338
+#: data/civ2civ3/buildings.ruleset:1197 data/civ2civ3/buildings.ruleset:1238
+#: data/civ2civ3/buildings.ruleset:1270
+msgid ""
+"Before you can build any spaceship parts, the Apollo Program wonder must have been "
+"built by any player."
+msgstr ""
+"Antes de que poidas construír calquera peza da nave espacial, a marabilla do "
+"programa Apollo debe ser construída por calquera xogador."
+
+#: data/civ1/buildings.ruleset:719 data/civ2/buildings.ruleset:991
+#: data/classic/buildings.ruleset:1032 data/sandbox/buildings.ruleset:1271
+#: data/civ2civ3/buildings.ruleset:1203 data/alien/buildings.ruleset:639
+#: data/multiplayer/buildings.ruleset:1009
+msgid "Space Module"
+msgstr "Módulo Espacial"
+
+#: data/civ1/buildings.ruleset:737 data/civ2/buildings.ruleset:1009
+#: data/classic/buildings.ruleset:1051 data/sandbox/buildings.ruleset:1293
+#: data/civ2civ3/buildings.ruleset:1225 data/alien/buildings.ruleset:657
+#: data/multiplayer/buildings.ruleset:1028
+msgid ""
+"Space Modules are the most expensive parts of spaceships.  There are three different "
+"types of Space Module:"
+msgstr ""
+"Os módulos espaciais son as partes máis caras das naves espaciais. Hai tres tipos "
+"diferentes de módulo espacial:"
+
+#: data/civ1/buildings.ruleset:740 data/civ2/buildings.ruleset:1012
+#: data/classic/buildings.ruleset:1054 data/sandbox/buildings.ruleset:1296
+#: data/civ2civ3/buildings.ruleset:1228 data/alien/buildings.ruleset:660
+#: data/multiplayer/buildings.ruleset:1031
+msgid "- Habitation Module: provides living space for 10,000 people."
+msgstr "- Módulo de Habitación: ofrece espazo habitable para 10.000 persoas."
+
+#: data/civ1/buildings.ruleset:742 data/civ2/buildings.ruleset:1014
+#: data/classic/buildings.ruleset:1056 data/sandbox/buildings.ruleset:1298
+#: data/civ2civ3/buildings.ruleset:1230 data/alien/buildings.ruleset:662
+#: data/multiplayer/buildings.ruleset:1033
+msgid ""
+"- Life Support Module: provides food and water for the population of one Habitation "
+"Module."
+msgstr ""
+"- Life Support Module: provides food and water for the population of one Habitation "
+"Module."
+
+#: data/civ1/buildings.ruleset:745 data/civ2/buildings.ruleset:1017
+#: data/classic/buildings.ruleset:1059 data/sandbox/buildings.ruleset:1301
+#: data/civ2civ3/buildings.ruleset:1233 data/alien/buildings.ruleset:665
+#: data/multiplayer/buildings.ruleset:1036
+msgid "- Solar Panels: provides the energy needed for any two of the other Modules."
+msgstr ""
+"- Paneis solares: proporciona a enerxía necesaria para dous dos outros módulos."
+
+#: data/civ1/buildings.ruleset:748 data/civ2/buildings.ruleset:1020
+#: data/classic/buildings.ruleset:1062 data/sandbox/buildings.ruleset:1304
+#: data/civ2civ3/buildings.ruleset:1236 data/alien/buildings.ruleset:668
+#: data/multiplayer/buildings.ruleset:1039
+msgid "You can build up to 4 Space Modules of each kind."
+msgstr "Podes construír ata 4 módulos espaciais de cada tipo."
+
+#: data/civ1/buildings.ruleset:756 data/civ2/buildings.ruleset:1028
+#: data/classic/buildings.ruleset:1070 data/sandbox/buildings.ruleset:1312
+#: data/civ2civ3/buildings.ruleset:1244 data/alien/buildings.ruleset:673
+#: data/multiplayer/buildings.ruleset:1047
+msgid "Space Structural"
+msgstr "Espazo Estrutural"
+
+#: data/civ1/buildings.ruleset:774 data/civ2/buildings.ruleset:1046
+#: data/classic/buildings.ruleset:1089 data/sandbox/buildings.ruleset:1334
+#: data/civ2civ3/buildings.ruleset:1266 data/alien/buildings.ruleset:691
+#: data/multiplayer/buildings.ruleset:1066
+msgid ""
+"Space Structurals form the base of your spaceship.  All other spaceship parts need "
+"to be connected to Structurals in order to function.  You can build up to 32 Space "
+"Structurals."
+msgstr ""
+"As estruturas espaciais forman a base da túa nave espacial. Todas as outras pezas da "
+"nave espacial deben estar conectadas a Structurals para poder funcionar. Podes "
+"construír ata 32 estruturas espaciais."
+
+#: data/civ1/buildings.ruleset:784 data/civ2/buildings.ruleset:1135
+#: data/classic/buildings.ruleset:1180 data/sandbox/buildings.ruleset:1432
+#: data/civ2civ3/buildings.ruleset:1364 data/multiplayer/buildings.ruleset:1155
+#: data/granularity/buildings.ruleset:282
+msgid "Temple"
+msgstr "Templo"
+
+#: data/civ1/buildings.ruleset:802
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this effect, as "
+"does the Oracle wonder. With both Mysticism and the Oracle, 4 citizens are made "
+"content. Does not affect citizens made unhappy by military activity."
+msgstr ""
+"Fai que un cidadán sexa infeliz. O avance do Mysticism duplica este efecto, ao igual "
+"que a marabilla do Oracle. Tanto con Mysticism como co Oracle, 4 cidadáns están "
+"contentos. Non afecta aos cidadáns infelices pola actividade militar."
+
+#: data/civ1/buildings.ruleset:807
+msgid ""
+"A Temple in a city near mountains additionally prevents population loss from "
+"volcanic activity."
+msgstr ""
+"Un templo nunha cidade preto das montañas evita ademais a perda de poboación debido "
+"á actividade volcánica."
+
+#: data/civ1/buildings.ruleset:813 data/civ1/techs.ruleset:645
+#: data/civ2/buildings.ruleset:1161 data/civ2/techs.ruleset:813
+#: data/classic/buildings.ruleset:1206 data/classic/techs.ruleset:816
+#: data/sandbox/buildings.ruleset:1458 data/sandbox/techs.ruleset:870
+#: data/civ2civ3/buildings.ruleset:1390 data/civ2civ3/techs.ruleset:845
+#: data/multiplayer/buildings.ruleset:1181 data/multiplayer/techs.ruleset:821
+msgid "University"
+msgstr "Universidade"
+
+#: data/civ1/buildings.ruleset:833 data/civ2/buildings.ruleset:1181
+#, no-c-format
+msgid ""
+"Together with a Library, a University increases the science production of a city by "
+"100%."
+msgstr ""
+"Xunto cunha Biblioteca, unha Universidade aumenta nun 100% a produción científica "
+"dunha cidade."
+
+#: data/civ1/buildings.ruleset:839 data/civ2/buildings.ruleset:1187
+#: data/classic/buildings.ruleset:1232 data/sandbox/buildings.ruleset:1520
+#: data/civ2civ3/buildings.ruleset:1422 data/multiplayer/buildings.ruleset:1207
+msgid "Apollo Program"
+msgstr "Apollo Program"
+
+#: data/civ1/buildings.ruleset:854
+msgid ""
+"All cities on the map become visible for the player who owns it -- the player always "
+"has up-to-date knowledge of all tiles with cities despite fog-of-war. It allows all "
+"players to start building spaceship parts (assuming they have researched the "
+"necessary technologies)."
+msgstr ""
+"Todas as cidades do mapa fanse visibles para o xogador que as posúe; o xogador "
+"sempre ten coñecementos actualizados de todas as fichas con cidades a pesar da néboa "
+"de guerra. Permite que todos os xogadores comecen a construír pezas da nave espacial "
+"(asumindo que investigasen as tecnoloxías necesarias)."
+
+#: data/civ1/buildings.ruleset:863 data/civ2/buildings.ruleset:1238
+#: data/classic/buildings.ruleset:1283 data/sandbox/buildings.ruleset:1607
+#: data/civ2civ3/buildings.ruleset:1484 data/multiplayer/buildings.ruleset:1258
+msgid "Colossus"
+msgstr "Coloso"
+
+#: data/civ1/buildings.ruleset:882 data/civ2/buildings.ruleset:1257
+#: data/classic/buildings.ruleset:1302 data/sandbox/buildings.ruleset:1626
+#: data/civ2civ3/buildings.ruleset:1503 data/multiplayer/buildings.ruleset:1278
+msgid ""
+"Each tile around the city where this wonder is built that is already generating some "
+"trade produces one extra trade resource."
+msgstr ""
+"Cada ficha arredor da cidade onde se constrúe esta marabilla que xa está xerando "
+"algo de comercio produce un recurso comercial extra."
+
+#: data/civ1/buildings.ruleset:888 data/civ2/buildings.ruleset:1263
+#: data/classic/buildings.ruleset:1308 data/sandbox/buildings.ruleset:1632
+#: data/civ2civ3/buildings.ruleset:1509 data/multiplayer/buildings.ruleset:1284
+msgid "Copernicus' Observatory"
+msgstr "Observatorio de Copérnico"
+
+#: data/civ1/buildings.ruleset:908 data/civ2/buildings.ruleset:1282
+#, no-c-format
+msgid "Boosts science production by 50% in the city where it is built."
+msgstr "Aumenta a produción científica nun 50% na cidade onde se constrúe."
+
+#: data/civ1/buildings.ruleset:913 data/civ2/buildings.ruleset:1287
+#: data/classic/buildings.ruleset:1332 data/sandbox/buildings.ruleset:1657
+#: data/civ2civ3/buildings.ruleset:1534 data/multiplayer/buildings.ruleset:1309
+msgid "Cure For Cancer"
+msgstr "Cura Para o Cancro"
+
+#: data/civ1/buildings.ruleset:931 data/civ2/buildings.ruleset:1305
+#: data/classic/buildings.ruleset:1350
+msgid ""
+"This stunning technological achievement makes one unhappy citizen content in each of "
+"your cities (including citizens unhappy about military activity)."
+msgstr ""
+"Este asombroso logro tecnolóxico fai que un cidadán descontento en cada unha das "
+"túas cidades (incluídos os cidadáns descontentos coa actividade militar)."
+
+#: data/civ1/buildings.ruleset:938 data/civ2/buildings.ruleset:1312
+#: data/classic/buildings.ruleset:1360 data/sandbox/buildings.ruleset:1685
+#: data/civ2civ3/buildings.ruleset:1562 data/multiplayer/buildings.ruleset:1337
+msgid "Darwin's Voyage"
+msgstr "Darwin's Voyage"
+
+#: data/civ1/buildings.ruleset:956 data/civ2/buildings.ruleset:1330
+#: data/classic/buildings.ruleset:1378
+msgid ""
+"Charles Darwin's voyage sparked the discovery of the evolution of the species, which "
+"inspired greater confidence in science. Gives two immediate technology advances."
+msgstr ""
+"A viaxe de Charles Darwin provocou o descubrimento da evolución da especie, o que "
+"inspirou unha maior confianza na ciencia. Dá dous avances tecnolóxicos inmediatos."
+
+#: data/civ1/buildings.ruleset:963 data/civ2/buildings.ruleset:1362
+#: data/classic/buildings.ruleset:1410 data/sandbox/buildings.ruleset:1769
+#: data/civ2civ3/buildings.ruleset:1616 data/multiplayer/buildings.ruleset:1388
+msgid "Great Library"
+msgstr "Gran Biblioteca"
+
+#: data/civ1/buildings.ruleset:982 data/civ2/buildings.ruleset:1381
+#: data/classic/buildings.ruleset:1429
+msgid ""
+"The civilization which builds the Great Library gets every advance that at least two "
+"other teams have achieved."
+msgstr ""
+"A civilización que constrúe a Gran Biblioteca obtén todos os avances que acadaron "
+"polo menos outros dous equipos."
+
+#: data/civ1/buildings.ruleset:988 data/civ2/buildings.ruleset:1387
+#: data/classic/buildings.ruleset:1435 data/sandbox/buildings.ruleset:1799
+#: data/civ2civ3/buildings.ruleset:1644 data/multiplayer/buildings.ruleset:1413
+msgid "Great Wall"
+msgstr "Gran Muralla"
+
+#: data/civ1/buildings.ruleset:1007 data/civ2/buildings.ruleset:1406
+#: data/classic/buildings.ruleset:1454
+msgid "Works as a City Wall in all your cities."
+msgstr "Funciona como muro da cidade en todas as túas cidades."
+
+#: data/civ1/buildings.ruleset:1014 data/civ2/buildings.ruleset:1413
+#: data/classic/buildings.ruleset:1462 data/sandbox/buildings.ruleset:1827
+#: data/civ2civ3/buildings.ruleset:1672 data/multiplayer/buildings.ruleset:1438
+msgid "Hanging Gardens"
+msgstr "Xardíns Colgantes"
+
+#: data/civ1/buildings.ruleset:1033
+msgid ""
+"Makes one content citizen happy in every city. In the unlikely event where there are "
+"no content citizens to get the effect of Hanging Gardens, the wonder applies to "
+"unhappy citizens instead (including those unhappy about military activity), making "
+"each content."
+msgstr ""
+"Fai feliz a un cidadán de contido en cada cidade. No caso improbable de que non haxa "
+"cidadáns de contido para obter o efecto de Hanging Gardens, a marabilla aplícase aos "
+"cidadáns descontentos (incluídos aqueles descontentos coa actividade militar), "
+"facendo cada contido."
+
+#: data/civ1/buildings.ruleset:1041 data/civ2/buildings.ruleset:1442
+#: data/classic/buildings.ruleset:1491 data/sandbox/buildings.ruleset:1854
+#: data/civ2civ3/buildings.ruleset:1699 data/multiplayer/buildings.ruleset:1467
+msgid "Hoover Dam"
+msgstr "Presa Hoover"
+
+#: data/civ1/buildings.ruleset:1059
+msgid ""
+"Works as if you had a Hydro Plant in every city on the same continent where the "
+"wonder is built.  (This reduces pollution and increases the effects of Factories and "
+"Mfg. Plants.)"
+msgstr ""
+"Funciona coma se tiveses unha Planta Hidráulica en todas as cidades do mesmo "
+"continente onde se constrúe a marabilla. (Isto reduce a contaminación e aumenta os "
+"efectos das fábricas e das plantas de fabricación)."
+
+#: data/civ1/buildings.ruleset:1067 data/civ2/buildings.ruleset:1466
+#: data/classic/buildings.ruleset:1516 data/sandbox/buildings.ruleset:1882
+#: data/civ2civ3/buildings.ruleset:1727 data/multiplayer/buildings.ruleset:1494
+msgid "Isaac Newton's College"
+msgstr "Facultade de Isaac Newton"
+
+#: data/civ1/buildings.ruleset:1087 data/civ2/buildings.ruleset:1485
+#: data/classic/buildings.ruleset:1327 data/multiplayer/buildings.ruleset:1304
+#, no-c-format
+msgid "Boosts science production by 100% in the city where it is built."
+msgstr "Aumenta a produción científica nun 100% na cidade onde se constrúe."
+
+#: data/civ1/buildings.ruleset:1092 data/civ2/buildings.ruleset:1490
+#: data/classic/buildings.ruleset:1541 data/sandbox/buildings.ruleset:1910
+#: data/civ2civ3/buildings.ruleset:1755 data/multiplayer/buildings.ruleset:1520
+msgid "J.S. Bach's Cathedral"
+msgstr "J.S. Catedral de Bach"
+
+#: data/civ1/buildings.ruleset:1110
+msgid ""
+"Makes two unhappy citizens content in every city of yours on the same continent "
+"where the wonder is built (including citizens unhappy about military activity)."
+msgstr ""
+"Fai que dous cidadáns infelices contemplen todas as túas cidades do mesmo continente "
+"onde se constrúe a marabilla (incluídos os cidadáns descontentos coa actividade "
+"militar)."
+
+#: data/civ1/buildings.ruleset:1117 data/civ2/buildings.ruleset:1563
+#: data/classic/buildings.ruleset:1614 data/sandbox/buildings.ruleset:1987
+#: data/civ2civ3/buildings.ruleset:1832 data/multiplayer/buildings.ruleset:1596
+msgid "Lighthouse"
+msgstr "Faro"
+
+#: data/civ1/buildings.ruleset:1136 data/multiplayer/buildings.ruleset:1617
+msgid "Gives all your sea units 1 additional movement point."
+msgstr "Dálle a todas as túas unidades marítimas 1 punto de movemento adicional."
+
+#: data/civ1/buildings.ruleset:1141 data/civ2/buildings.ruleset:1588
+#: data/classic/buildings.ruleset:1640 data/sandbox/buildings.ruleset:2014
+#: data/civ2civ3/buildings.ruleset:1859 data/multiplayer/buildings.ruleset:1622
+msgid "Magellan's Expedition"
+msgstr "Magellan's Expedition"
+
+#: data/civ1/buildings.ruleset:1159
+msgid "Gives all sea units 1 additional movement point."
+msgstr "Dálle a todas as unidades marítimas 1 punto de movemento adicional."
+
+#: data/civ1/buildings.ruleset:1164 data/civ2/buildings.ruleset:1611
+#: data/classic/buildings.ruleset:1664 data/sandbox/buildings.ruleset:2041
+#: data/civ2civ3/buildings.ruleset:1886 data/multiplayer/buildings.ruleset:1649
+msgid "Manhattan Project"
+msgstr "Proxecto Manhattan"
+
+#: data/civ1/buildings.ruleset:1186 data/civ2/buildings.ruleset:1657
+#: data/classic/buildings.ruleset:1710 data/sandbox/buildings.ruleset:2090
+#: data/civ2civ3/buildings.ruleset:1935 data/multiplayer/buildings.ruleset:1697
+msgid "Michelangelo's Chapel"
+msgstr "Capela de Miguel Anxo"
+
+#: data/civ1/buildings.ruleset:1205
+msgid "Double effects of Cathedrals, in all cities."
+msgstr "Dobres efectos das Catedrais, en todas as cidades."
+
+#: data/civ1/buildings.ruleset:1210 data/civ2/buildings.ruleset:1686
+#: data/classic/buildings.ruleset:1739 data/multiplayer/buildings.ruleset:1727
+msgid "Oracle"
+msgstr "Oráculo"
+
+#: data/civ1/buildings.ruleset:1229 data/civ2/buildings.ruleset:1705
+msgid ""
+"Doubles the effect of a Temple in every city. Does not affect citizens made unhappy "
+"by military activity."
+msgstr ""
+"Duplica o efecto dun templo en cada cidade. Non afecta aos cidadáns infelices pola "
+"actividade militar."
+
+#: data/civ1/buildings.ruleset:1235 data/civ2/buildings.ruleset:1711
+#: data/classic/buildings.ruleset:1765 data/sandbox/buildings.ruleset:2196
+#: data/civ2civ3/buildings.ruleset:2041 data/multiplayer/buildings.ruleset:1754
+msgid "Pyramids"
+msgstr "Pirámides"
+
+#: data/civ1/buildings.ruleset:1254 data/civ1/buildings.ruleset:1329
+#: data/civ2/buildings.ruleset:1802 data/classic/buildings.ruleset:1858
+#: data/multiplayer/buildings.ruleset:1851
+msgid ""
+"Allows you to choose any government, including those that have not yet been "
+"researched by your civilization, and without the transition period of Anarchy."
+msgstr ""
+"Permíteche escoller calquera goberno, incluídos aqueles que aínda non foron "
+"investigados pola túa civilización e sen o período de transición da Anarquía."
+
+#: data/civ1/buildings.ruleset:1261 data/civ2/buildings.ruleset:1734
+#: data/classic/buildings.ruleset:1791
+msgid "SETI Program"
+msgstr "Programa SETI"
+
+#: data/civ1/buildings.ruleset:1280
+#, no-c-format
+msgid "Boosts science production in each city by 50%."
+msgstr "Aumenta a produción científica en cada cidade nun 50%."
+
+#: data/civ1/buildings.ruleset:1285 data/civ2/buildings.ruleset:1759
+#: data/classic/buildings.ruleset:1815 data/sandbox/buildings.ruleset:2253
+#: data/civ2civ3/buildings.ruleset:2098 data/multiplayer/buildings.ruleset:1806
+msgid "Shakespeare's Theater"
+msgstr "Teatro de Shakespeare"
+
+#: data/civ1/buildings.ruleset:1305 data/civ2/buildings.ruleset:1778
+#: data/classic/buildings.ruleset:1834 data/multiplayer/buildings.ruleset:1826
+msgid ""
+"Makes all angry and unhappy citizens content in the city where it is located, "
+"including citizens unhappy about military activity."
+msgstr ""
+"Contén a todos os cidadáns enfadados e descontentos na cidade onde se atopa, "
+"incluídos os cidadáns descontentos coa actividade militar."
+
+#: data/civ1/buildings.ruleset:1311 data/civ2/buildings.ruleset:1836
+#: data/classic/buildings.ruleset:1892 data/sandbox/buildings.ruleset:2420
+#: data/civ2civ3/buildings.ruleset:2179 data/multiplayer/buildings.ruleset:1885
+msgid "United Nations"
+msgstr "Nacións Unidas"
+
+#: data/civ1/buildings.ruleset:1341 data/civ2/buildings.ruleset:1867
+#: data/classic/buildings.ruleset:1915 data/sandbox/buildings.ruleset:2452
+#: data/civ2civ3/buildings.ruleset:2211 data/multiplayer/buildings.ruleset:1910
+msgid "Women's Suffrage"
+msgstr "Sufraxio feminino"
+
+#: data/civ1/buildings.ruleset:1359
+msgid ""
+"In all cities, the unhappiness effect of every unit is reduced by 1. This means that "
+"in a Republic, units do not cause unhappiness, and in a Democracy, aggressive units "
+"cause only 1 unhappy citizen each."
+msgstr ""
+"En todas as cidades, o efecto de infelicidade de cada unidade redúcese en 1. Isto "
+"significa que nunha República, as unidades non causan infelicidade, e nunha "
+"Democracia, as unidades agresivas provocan só 1 cidadán infeliz cada unha."
+
+#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
+#: data/classic/cities.ruleset:48 data/sandbox/cities.ruleset:48
+#: data/civ2civ3/cities.ruleset:48 data/multiplayer/cities.ruleset:47
+msgid "Entertainers"
+msgstr "Animadores"
+
+#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
+#: data/classic/cities.ruleset:52 data/sandbox/cities.ruleset:52
+#: data/civ2civ3/cities.ruleset:52 data/multiplayer/cities.ruleset:51
+msgid "?Elvis:E"
+msgstr "E"
+
+#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
+#: data/classic/cities.ruleset:58 data/multiplayer/cities.ruleset:57
+msgid ""
+"Each entertainer produces two luxury points for their city per turn. See the section "
+"on Happiness for the effects of luxury points."
+msgstr ""
+"Cada animador produce dous puntos de luxo para a súa cidade por turno. Consulta a "
+"sección de Felicidade para coñecer os efectos dos puntos de luxo."
+
+#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
+#: data/classic/cities.ruleset:64 data/sandbox/cities.ruleset:65
+#: data/civ2civ3/cities.ruleset:65 data/alien/cities.ruleset:65
+#: data/multiplayer/cities.ruleset:63
+msgid "Scientists"
+msgstr "Científicos"
+
+#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
+#: data/classic/cities.ruleset:66 data/sandbox/cities.ruleset:67
+#: data/civ2civ3/cities.ruleset:67 data/alien/cities.ruleset:66
+#: data/multiplayer/cities.ruleset:65
+msgid "?Scientist:S"
+msgstr "C"
+
+#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
+msgid "Each scientist adds two points to your empire's research output per turn."
+msgstr ""
+"Cada científico engade dous puntos á produción de investigación do teu imperio por "
+"turno."
+
+#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
+#: data/classic/cities.ruleset:78 data/sandbox/cities.ruleset:80
+#: data/civ2civ3/cities.ruleset:80 data/multiplayer/cities.ruleset:77
+msgid "Taxmen"
+msgstr "Recadador"
+
+#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
+#: data/classic/cities.ruleset:80 data/sandbox/cities.ruleset:82
+#: data/civ2civ3/cities.ruleset:82 data/multiplayer/cities.ruleset:79
+msgid "?Taxman:T"
+msgstr "R"
+
+#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
+msgid "Each tax collector produces two extra gold for your treasury per turn."
+msgstr ""
+"Cada recadador de impostos produce dous ouros adicionais para o teu tesouro por "
+"turno."
+
+#: data/civ1/game.ruleset:26
+msgid "Civ1 ruleset"
+msgstr "Conxunto de regras Civ1"
+
+#: data/civ1/game.ruleset:38
+msgid ""
+"You are playing with civ1 style rules. These rules are much simpler than the Freeciv "
+"default rules. If you know only the default rules, spend some time checking the "
+"differences.\n"
+"\n"
+" * There are fewer technologies, buildings and units.\n"
+" * Hitpoints are meaningless. If unit wins a battle, it remains in full health.\n"
+msgstr ""
+"Estás xogando coas regras de estilo civ1. Estas regras son moito máis sinxelas que "
+"as regras predeterminadas de Freeciv. Se só coñeces as regras predeterminadas, "
+"dedica un tempo a comprobar as diferenzas.\n"
+"\n"
+" * Hai menos tecnoloxías, edificios e unidades.\n"
+" * Os puntos de vida non teñen sentido. Se a unidade gaña unha batalla, permanece en "
+"plena saúde.\n"
+
+#: data/civ1/game.ruleset:389 data/civ2/game.ruleset:385 data/classic/game.ruleset:408
+#: data/sandbox/game.ruleset:411 data/civ2civ3/game.ruleset:413
+#: data/multiplayer/game.ruleset:411 data/granularity/game.ruleset:404
+msgid "Jan"
+msgstr "Xaneiro"
+
+#: data/civ1/game.ruleset:390 data/civ2/game.ruleset:386 data/classic/game.ruleset:409
+#: data/sandbox/game.ruleset:412 data/civ2civ3/game.ruleset:414
+#: data/multiplayer/game.ruleset:412 data/granularity/game.ruleset:405
+msgid "Feb"
+msgstr "Febreiro"
+
+#: data/civ1/game.ruleset:420 data/classic/game.ruleset:439
+#: data/sandbox/game.ruleset:442 data/civ2civ3/game.ruleset:444
+#: data/alien/game.ruleset:437 data/granularity/game.ruleset:436
+msgid "Earthquake"
+msgstr "Terremoto"
+
+#: data/civ1/game.ruleset:438 data/classic/game.ruleset:449
+#: data/sandbox/game.ruleset:460 data/civ2civ3/game.ruleset:462
+#: data/alien/game.ruleset:442 data/granularity/techs.ruleset:301
+msgid "Fire"
+msgstr "Lume"
+
+#: data/civ1/game.ruleset:447 data/sandbox/game.ruleset:451
+#: data/civ2civ3/game.ruleset:453
+msgid "Flood"
+msgstr "Inundación"
+
+#: data/civ1/game.ruleset:457
+msgid "Piracy"
+msgstr "Piratería"
+
+#: data/civ1/game.ruleset:469
+msgid "Plague"
+msgstr "Peste"
+
+#: data/civ1/game.ruleset:479
+msgid "Volcano"
+msgstr "Volcano"
+
+#: data/civ1/game.ruleset:604 data/civ2/game.ruleset:535 data/classic/game.ruleset:587
+#: data/sandbox/game.ruleset:730 data/civ2civ3/game.ruleset:674
+#: data/multiplayer/game.ruleset:554 data/granularity/game.ruleset:559
+msgid "Goods"
+msgstr "Bens"
+
+#: data/civ1/game.ruleset:727 data/civ2/game.ruleset:658 data/classic/game.ruleset:712
+#: data/sandbox/game.ruleset:914 data/civ2civ3/game.ruleset:798
+#: data/alien/game.ruleset:697
+msgid "Team 1"
+msgstr "Equipo 1"
+
+#: data/civ1/game.ruleset:728 data/civ2/game.ruleset:659 data/classic/game.ruleset:713
+#: data/sandbox/game.ruleset:915 data/civ2civ3/game.ruleset:799
+#: data/alien/game.ruleset:698
+msgid "Team 2"
+msgstr "Equipo 2"
+
+#: data/civ1/game.ruleset:729 data/civ2/game.ruleset:660 data/classic/game.ruleset:714
+#: data/sandbox/game.ruleset:916 data/civ2civ3/game.ruleset:800
+#: data/alien/game.ruleset:699
+msgid "Team 3"
+msgstr "Equipo 3"
+
+#: data/civ1/game.ruleset:730 data/civ2/game.ruleset:661 data/classic/game.ruleset:715
+#: data/sandbox/game.ruleset:917 data/civ2civ3/game.ruleset:801
+#: data/alien/game.ruleset:700
+msgid "Team 4"
+msgstr "Equipo 4"
+
+#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
+#: data/classic/governments.ruleset:69 data/sandbox/governments.ruleset:69
+#: data/civ2civ3/governments.ruleset:69 data/alien/governments.ruleset:70
+#: data/multiplayer/governments.ruleset:69 data/granularity/governments.ruleset:69
+msgid "Anarchy"
+msgstr "Anarquía"
+
+#: data/civ1/governments.ruleset:79 data/civ2/governments.ruleset:77
+#: data/classic/governments.ruleset:77 data/sandbox/governments.ruleset:77
+#: data/sandbox/governments.ruleset:119 data/civ2civ3/governments.ruleset:77
+#: data/civ2civ3/governments.ruleset:119 data/multiplayer/governments.ruleset:77
+#: data/granularity/governments.ruleset:99
+#, c-format
+msgid "Warlord %s"
+msgstr "Señor da guerra %s"
+
+#: data/civ1/governments.ruleset:80 data/civ2/governments.ruleset:78
+#: data/classic/governments.ruleset:78 data/sandbox/governments.ruleset:78
+#: data/sandbox/governments.ruleset:120 data/civ2civ3/governments.ruleset:78
+#: data/civ2civ3/governments.ruleset:120 data/multiplayer/governments.ruleset:78
+#: data/granularity/governments.ruleset:100
+#, c-format
+msgid "Warlady %s"
+msgstr "Warlady %s"
+
+#: data/civ1/governments.ruleset:82 data/civ2/governments.ruleset:80
+#: data/classic/governments.ruleset:80 data/sandbox/governments.ruleset:80
+#: data/civ2civ3/governments.ruleset:80 data/multiplayer/governments.ruleset:80
+msgid ""
+"Anarchy is simply the absence of any recognizable government. Citizens are "
+"disorganized and unproductive, and will spend all income as quickly as possible, "
+"rather than paying taxes or conducting research."
+msgstr ""
+"A anarquía é simplemente a ausencia de calquera goberno recoñecible. Os cidadáns "
+"están desorganizados e improdutivos, e gastarán todos os ingresos o máis rápido "
+"posible, en lugar de pagar impostos ou investigar."
+
+#: data/civ1/governments.ruleset:87 data/classic/governments.ruleset:85
+#: data/multiplayer/governments.ruleset:85
+msgid ""
+"Anarchy offers slightly less corruption than Despotism, but slightly more "
+"unhappiness."
+msgstr ""
+"A anarquía ofrece un pouco menos de corrupción que o despotismo, pero algo máis de "
+"infelicidade."
+
+#: data/civ1/governments.ruleset:95 data/civ2/governments.ruleset:93
+#: data/classic/governments.ruleset:93 data/sandbox/governments.ruleset:152
+#: data/civ2civ3/governments.ruleset:152 data/alien/governments.ruleset:88
+#: data/multiplayer/governments.ruleset:93 data/granularity/governments.ruleset:110
+msgid "Despotism"
+msgstr "Despotism"
+
+#: data/civ1/governments.ruleset:104 data/civ2/governments.ruleset:102
+#: data/classic/governments.ruleset:102 data/sandbox/governments.ruleset:161
+#: data/civ2civ3/governments.ruleset:161 data/multiplayer/governments.ruleset:102
+#: data/granularity/governments.ruleset:121
+#, c-format
+msgid "Chief %s"
+msgstr "Xefe %s"
+
+#: data/civ1/governments.ruleset:105 data/civ2/governments.ruleset:103
+#: data/classic/governments.ruleset:103 data/sandbox/governments.ruleset:162
+#: data/civ2civ3/governments.ruleset:162 data/multiplayer/governments.ruleset:103
+#: data/granularity/governments.ruleset:122
+#, c-format
+msgid "?female:Chief %s"
+msgstr "Xefa %s"
+
+#: data/civ1/governments.ruleset:107 data/civ2/governments.ruleset:105
+#: data/classic/governments.ruleset:105 data/sandbox/governments.ruleset:164
+#: data/civ2civ3/governments.ruleset:164 data/multiplayer/governments.ruleset:105
+msgid ""
+"Under Despotism, you are the absolute ruler of your people.  Your control over your "
+"citizens is maintained largely by martial law."
+msgstr ""
+"Baixo o despotismo, es o gobernante absoluto do teu pobo. O teu control sobre os "
+"teus cidadáns mantense en gran parte pola lei marcial."
+
+#: data/civ1/governments.ruleset:110 data/classic/governments.ruleset:108
+#: data/multiplayer/governments.ruleset:108
+msgid "Despotism suffers the highest level of corruption of all forms of government."
+msgstr ""
+"O despotismo sofre o nivel máis alto de corrupción de todas as formas de goberno."
+
+#: data/civ1/governments.ruleset:118 data/civ1/techs.ruleset:447
+#: data/civ2/governments.ruleset:116 data/civ2/techs.ruleset:543
+#: data/classic/governments.ruleset:116 data/classic/techs.ruleset:540
+#: data/sandbox/governments.ruleset:192 data/sandbox/techs.ruleset:556
+#: data/civ2civ3/governments.ruleset:192 data/civ2civ3/techs.ruleset:551
+#: data/multiplayer/governments.ruleset:116 data/multiplayer/techs.ruleset:548
+#: data/granularity/governments.ruleset:132 data/granularity/techs.ruleset:453
+msgid "Monarchy"
+msgstr "Monarchy"
+
+#: data/civ1/governments.ruleset:129 data/civ2/governments.ruleset:127
+#: data/classic/governments.ruleset:127 data/sandbox/governments.ruleset:202
+#: data/civ2civ3/governments.ruleset:202 data/multiplayer/governments.ruleset:127
+#: data/granularity/governments.ruleset:143
+#, c-format
+msgid "King %s"
+msgstr "Rei %s"
+
+#: data/civ1/governments.ruleset:130 data/civ2/governments.ruleset:128
+#: data/classic/governments.ruleset:128 data/sandbox/governments.ruleset:203
+#: data/civ2civ3/governments.ruleset:203 data/multiplayer/governments.ruleset:128
+#, c-format
+msgid "Queen %s"
+msgstr "Raíña %s"
+
+#: data/civ1/governments.ruleset:132 data/civ2/governments.ruleset:130
+#: data/classic/governments.ruleset:130 data/sandbox/governments.ruleset:205
+#: data/civ2civ3/governments.ruleset:205 data/multiplayer/governments.ruleset:130
+msgid ""
+"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
+"government."
+msgstr ""
+"Baixo a monarquía, un rei ou unha raíña serve como figura hereditaria do teu goberno."
+
+#: data/civ1/governments.ruleset:135 data/classic/governments.ruleset:133
+#: data/multiplayer/governments.ruleset:133
+msgid "Monarchy suffers the same small amount of corruption that the Republic does."
+msgstr "A monarquía sofre a mesma pequena corrupción que a República."
+
+#: data/civ1/governments.ruleset:143 data/civ1/techs.ruleset:219
+#: data/civ2/governments.ruleset:141 data/civ2/techs.ruleset:235
+#: data/classic/governments.ruleset:141 data/classic/techs.ruleset:235
+#: data/sandbox/governments.ruleset:232 data/sandbox/techs.ruleset:238
+#: data/civ2civ3/governments.ruleset:232 data/civ2civ3/techs.ruleset:237
+#: data/alien/governments.ruleset:111 data/multiplayer/governments.ruleset:141
+#: data/multiplayer/techs.ruleset:235
+msgid "Communism"
+msgstr "Comunismo"
+
+#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:151
+#: data/classic/governments.ruleset:151 data/sandbox/governments.ruleset:242
+#: data/civ2civ3/governments.ruleset:242 data/alien/governments.ruleset:122
+#: data/alien/governments.ruleset:170 data/multiplayer/governments.ruleset:151
+#, c-format
+msgid "Comrade %s"
+msgstr "Camarada %s"
+
+#: data/civ1/governments.ruleset:154 data/civ2/governments.ruleset:152
+#: data/classic/governments.ruleset:152 data/sandbox/governments.ruleset:243
+#: data/civ2civ3/governments.ruleset:243 data/alien/governments.ruleset:123
+#: data/alien/governments.ruleset:171 data/multiplayer/governments.ruleset:152
+#, c-format
+msgid "?female:Comrade %s"
+msgstr "Camarada %s"
+
+#: data/civ1/governments.ruleset:156 data/civ2/governments.ruleset:154
+#: data/classic/governments.ruleset:154 data/sandbox/governments.ruleset:245
+#: data/civ2civ3/governments.ruleset:245 data/multiplayer/governments.ruleset:154
+msgid ""
+"A Communist government is based on the ideal that all people are equal.  All goods "
+"are owned by the state, rather than by private citizens.  Communism gives a balance "
+"between military and commercial styles of government."
+msgstr ""
+"Un goberno comunista baséase no ideal de que todas as persoas son iguais. Todos os "
+"bens son propiedade do Estado, e non de cidadáns particulares. O comunismo dá un "
+"equilibrio entre os estilos de goberno militar e comercial."
+
+#: data/civ1/governments.ruleset:161 data/classic/governments.ruleset:159
+#: data/multiplayer/governments.ruleset:159
+msgid ""
+"Under Communism, corruption does not vary by distance from the capital; all cities "
+"(including the capital) have a modest amount of corruption."
+msgstr ""
+"Baixo o comunismo, a corrupción non varía pola distancia da capital; todas as "
+"cidades (incluída a capital) teñen unha modesta cantidade de corrupción."
+
+#: data/civ1/governments.ruleset:170 data/civ2/governments.ruleset:199
+#: data/classic/governments.ruleset:168 data/sandbox/governments.ruleset:362
+#: data/civ2civ3/governments.ruleset:361 data/multiplayer/governments.ruleset:168
+msgid "Republic"
+msgstr "República"
+
+#: data/civ1/governments.ruleset:180 data/civ2/governments.ruleset:209
+#: data/sandbox/governments.ruleset:333 data/civ2civ3/governments.ruleset:332
+#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
+#, c-format
+msgid "Consul %s"
+msgstr "Cónsul %s"
+
+#: data/civ1/governments.ruleset:181 data/civ2/governments.ruleset:210
+#: data/sandbox/governments.ruleset:334 data/civ2civ3/governments.ruleset:333
+#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
+#, c-format
+msgid "?female:Consul %s"
+msgstr "Consul %s"
+
+#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:212
+#: data/classic/governments.ruleset:181 data/sandbox/governments.ruleset:375
+#: data/civ2civ3/governments.ruleset:374 data/multiplayer/governments.ruleset:181
+msgid ""
+"Under a Republican government, citizens hold an election to select a representative "
+"who will govern them; since elected leaders must remain popular to remain in "
+"control, citizens are given a greater degree of freedom.  Citizens under the "
+"Republic become unhappy easily, but the self-sufficiency of your citizens allows "
+"high levels of trade."
+msgstr ""
+"Baixo un goberno republicano, os cidadáns celebran eleccións para escoller un "
+"representante que os gobernará; xa que os líderes electos deben seguir sendo "
+"populares para manter o control, os cidadáns reciben un maior grao de liberdade. Os "
+"cidadáns baixo a República vólvense infelices facilmente, pero a autosuficiencia dos "
+"teus cidadáns permite altos niveis de comercio."
+
+#: data/civ1/governments.ruleset:195 data/civ1/techs.ruleset:260
+#: data/civ2/governments.ruleset:224 data/civ2/techs.ruleset:277
+#: data/classic/governments.ruleset:193 data/classic/techs.ruleset:280
+#: data/sandbox/governments.ruleset:404 data/sandbox/techs.ruleset:282
+#: data/civ2civ3/governments.ruleset:402 data/civ2civ3/techs.ruleset:281
+#: data/alien/governments.ruleset:135 data/multiplayer/governments.ruleset:193
+#: data/multiplayer/techs.ruleset:280
+msgid "Democracy"
+msgstr "Democracia"
+
+#: data/civ1/governments.ruleset:205 data/civ2/governments.ruleset:234
+#: data/classic/governments.ruleset:178 data/sandbox/governments.ruleset:372
+#: data/civ2civ3/governments.ruleset:371 data/alien/governments.ruleset:146
+#: data/alien/governments.ruleset:194 data/multiplayer/governments.ruleset:178
+#, c-format
+msgid "President %s"
+msgstr "Presidente %s"
+
+#: data/civ1/governments.ruleset:206 data/civ2/governments.ruleset:235
+#: data/classic/governments.ruleset:179 data/sandbox/governments.ruleset:373
+#: data/civ2civ3/governments.ruleset:372 data/alien/governments.ruleset:147
+#: data/alien/governments.ruleset:195 data/multiplayer/governments.ruleset:179
+#, c-format
+msgid "?female:President %s"
+msgstr "Presidenta %s"
+
+#: data/civ1/governments.ruleset:208 data/classic/governments.ruleset:206
+#: data/multiplayer/governments.ruleset:206
+msgid ""
+"Under Democracy, citizens govern directly by voting on issues. Democracy offers the "
+"highest possible level of trade, but also offers the most potential for "
+"unhappiness.  There is no corruption during Democracy, but citizens become very "
+"upset during wars."
+msgstr ""
+"Baixo a democracia, os cidadáns gobernan directamente votando sobre as cuestións. A "
+"democracia ofrece o maior nivel de comercio posible, pero tamén ofrece o maior "
+"potencial de infelicidade. Non hai corrupción durante a Democracia, pero os cidadáns "
+"están moi molestos durante as guerras."
+
+#: data/civ1/governments.ruleset:213 data/civ2/governments.ruleset:243
+msgid ""
+"Because (happy) citizens of Democracy believe strongly in the government, their "
+"loyalty is unswerving.  Military units of Democratic civilizations cannot be bribed, "
+"and Democratic cities cannot be incited to revolt by enemy Diplomats and Spies."
+msgstr ""
+"Porque os cidadáns (ledos) da Democracia cren firmemente no goberno, a súa lealdade "
+"é inquebrantable. As unidades militares das civilizacións democráticas non poden ser "
+"subornadas e as cidades democráticas non poden ser incitadas a rebelarse polos "
+"diplomáticos e espías inimigos."
+
+#: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104
+#: data/default/nationlist.ruleset:60
+msgid "?nationgroup:Ancient"
+msgstr "Antiguo"
+
+#: data/civ1/nations.ruleset:106 data/civ2/nations.ruleset:108
+#: data/default/nationlist.ruleset:69
+msgid "?nationgroup:Modern"
+msgstr "Moderno"
+
+#: data/civ1/nations.ruleset:110 data/civ2/nations.ruleset:112
+#: data/default/nationlist.ruleset:90 data/alien/nations.ruleset:104
+msgid "?nationgroup:Barbarian"
+msgstr "Bárbaro"
+
+#: data/civ1/nations.ruleset:118 data/civ2/nations.ruleset:120
+#: data/nation/american.ruleset:5
+msgid "American"
+msgstr "Americano"
+
+#: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121
+#: data/nation/american.ruleset:6
+msgid "?plural:Americans"
+msgstr "Americanos"
+
+#: data/civ1/nations.ruleset:121 data/civ2/nations.ruleset:123
+msgid ""
+"Formally named the United States of America. Independent from Great Britain after a "
+"revolution in 1776-1783 AD."
+msgstr ""
+"Formally named the United States of America. Independent from Great Britain after a "
+"revolution in 1776-1783 AD."
+
+#: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245
+#: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250
+#: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49
+#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42
+#, c-format
+msgid "Speaker %s"
+msgstr "Orador %s"
+
+#: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245
+#: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250
+#: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49
+#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42
+#, c-format
+msgid "?female:Speaker %s"
+msgstr "Oradora %s"
+
+#: data/civ1/nations.ruleset:230 data/civ2/nations.ruleset:234
+#: data/nation/aztec.ruleset:5
+msgid "Aztec"
+msgstr "Azteca"
+
+#: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235
+#: data/nation/aztec.ruleset:6
+msgid "?plural:Aztecs"
+msgstr "Aztecas"
+
+#: data/civ1/nations.ruleset:233 data/civ2/nations.ruleset:237
+#: data/nation/aztec.ruleset:8
+msgid ""
+"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized control of the "
+"Toltec-derived civilizations of Central Mexico during the 15th century, reviving the "
+"practice of human sacrifice. They were conquered by the Spanish under "
+"Cort\\303\\251s in 1521."
+msgstr ""
+"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized control of the "
+"Toltec-derived civilizations of Central Mexico during the 15th century, reviving the "
+"practice of human sacrifice. They were conquered by the Spanish under "
+"Cort\\303\\251s in 1521."
+
+#: data/civ1/nations.ruleset:330 data/civ2/nations.ruleset:335
+#: data/nation/babylonian.ruleset:5
+msgid "Babylonian"
+msgstr "Babilónio"
+
+#: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336
+#: data/nation/babylonian.ruleset:6
+msgid "?plural:Babylonians"
+msgstr "Babilonios"
+
+#: data/civ1/nations.ruleset:333 data/civ2/nations.ruleset:338
+msgid ""
+"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries BC under "
+"a succession of peoples including Amorites, Kassites, Assyrians, and Chaldeans."
+msgstr ""
+"Babilonia foi a cidade dominante de Mesopotamia entre os séculos XVIII e VII a. C. "
+"baixo unha sucesión de pobos, incluíndo amorreos, casitas, asirios e caldeos."
+
+#. TRANS: Lugal = Great Man
+#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
+#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
+#, c-format
+msgid "%s Lugal"
+msgstr "Lugal %s"
+
+#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
+#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
+#, c-format
+msgid "?female:%s Lugal"
+msgstr "%s Lugal"
+
+#: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352
+#, c-format
+msgid "%s Ensi"
+msgstr "%s Ensi"
+
+#: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352
+#, c-format
+msgid "?female:%s Ensi"
+msgstr "%s Ensi"
+
+#: data/civ1/nations.ruleset:397 data/civ2/nations.ruleset:530
+#: data/nation/chinese.ruleset:5
+msgid "Chinese"
+msgstr "Chinés"
+
+#: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531
+#: data/nation/chinese.ruleset:6
+msgid "?plural:Chinese"
+msgstr "chineses"
+
+#: data/civ1/nations.ruleset:400 data/civ2/nations.ruleset:533
+msgid ""
+"China is the oldest major civilization that is still in existence today, with "
+"written records dating back over 3,500 years. After first being unified by the Qin "
+"dynasty in 221 BC, China alternated between periods of unity and disunity, and was "
+"occasionally conquered by external ethnicities. Today, the People's Republic of "
+"China, established by the Communists in 1949, occupies the mainland, while the "
+"former Nationalist government of the Republic of China governs the island of Taiwan."
+msgstr ""
+"China é a gran civilización máis antiga que aínda existe na actualidade, con "
+"rexistros escritos que datan de máis de 3.500 anos. Despois de ser unificada por "
+"primeira vez pola dinastía Qin en 221 a. C., China alternou períodos de unidade e "
+"desunión, e ocasionalmente foi conquistada por etnias externas. Hoxe, a República "
+"Popular Chinesa, establecida polos comunistas en 1949, ocupa o continente, mentres "
+"que o antigo goberno nacionalista da República de China goberna a illa de Taiwán."
+
+#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
+#: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30
+#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
+#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
+#: data/nation/japanese.ruleset:23
+#, c-format
+msgid "Emperor %s"
+msgstr "Emperador %s"
+
+#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
+#: data/nation/chinese.ruleset:29
+#, c-format
+msgid "Empress Dowager %s"
+msgstr "Emperatriz viuda %s"
+
+#: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551
+#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
+#, c-format
+msgid "Chairman %s"
+msgstr "Presidente %s"
+
+#: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551
+#, c-format
+msgid "Chairperson %s"
+msgstr "Presidente %s"
+
+#: data/civ1/nations.ruleset:546 data/civ2/nations.ruleset:680
+#: data/nation/egyptian.ruleset:5
+msgid "Egyptian"
+msgstr "Exipcio"
+
+#: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681
+#: data/nation/egyptian.ruleset:6
+msgid "?plural:Egyptians"
+msgstr "Exipcios"
+
+#: data/civ1/nations.ruleset:549 data/civ2/nations.ruleset:683
+msgid ""
+"Egypt was the second-oldest of the world's civilizations. Since ancient times it has "
+"been unusually urbanized, supporting a large population on silt deposited by the "
+"annual floodings of the Nile."
+msgstr ""
+"Exipto foi a segunda civilización máis antiga do mundo. Desde a antigüidade estivo "
+"inusualmente urbanizada, sostindo unha gran poboación sobre limo depositado polas "
+"inundacións anuais do Nilo."
+
+#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
+#: data/nation/egyptian.ruleset:29
+#, c-format
+msgid "Pharaoh %s"
+msgstr "Faraón %s"
+
+#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
+#: data/nation/egyptian.ruleset:29
+#, c-format
+msgid "?female:Pharaoh %s"
+msgstr "Faraona %s"
+
+#: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696
+#: data/nation/egyptian.ruleset:30
+#, c-format
+msgid "Great Pharaoh %s"
+msgstr "Gran faraón %s"
+
+#: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696
+#: data/nation/egyptian.ruleset:30
+#, c-format
+msgid "?female:Great Pharaoh %s"
+msgstr "Gran faraona %s"
+
+#: data/civ1/nations.ruleset:628 data/civ2/nations.ruleset:763
+#: data/nation/english.ruleset:5
+msgid "English"
+msgstr "Inglés"
+
+#: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764
+#: data/nation/english.ruleset:6
+msgid "?plural:English"
+msgstr "Ingleses"
+
+#: data/civ1/nations.ruleset:631 data/civ2/nations.ruleset:766
+#: data/nation/english.ruleset:8
+msgid ""
+"England was unified by Alfred the Great of Wessex in the late 9th century, only to "
+"be conquered by William of Normandy a century later, in the last successful invasion "
+"of the country."
+msgstr ""
+"Inglaterra foi unificada por Alfredo o Grande de Wessex a finais do século IX, só "
+"para ser conquistada por Guillerme de Normandía un século despois, na última "
+"invasión exitosa do país."
+
+#: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035
+#: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177
+#: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943
+#: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:203
+#: data/sandbox/governments.ruleset:414 data/civ2civ3/governments.ruleset:412
+#: data/multiplayer/governments.ruleset:203
+#, c-format
+msgid "Prime Minister %s"
+msgstr "Primeiro ministro %s"
+
+#: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035
+#: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177
+#: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943
+#: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:204
+#: data/sandbox/governments.ruleset:415 data/civ2civ3/governments.ruleset:413
+#: data/multiplayer/governments.ruleset:204
+#, c-format
+msgid "?female:Prime Minister %s"
+msgstr "Primeira ministra %s"
+
+#: data/civ1/nations.ruleset:741 data/civ2/nations.ruleset:878
+#: data/nation/french.ruleset:5
+msgid "French"
+msgstr "Francés"
+
+#: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879
+#: data/nation/french.ruleset:6
+msgid "?plural:French"
+msgstr "Franceses"
+
+#: data/civ1/nations.ruleset:744 data/civ2/nations.ruleset:881
+msgid ""
+"France has long been a major power in Europe. French conquerors like Emperor "
+"Napoleon and King Charlemagne united large parts of Europe under the French flag."
+msgstr ""
+"Francia foi durante moito tempo unha gran potencia en Europa. Conquistadores "
+"franceses como o emperador Napoleón e o rei Carlomagno uniron gran parte de Europa "
+"baixo a bandeira francesa."
+
+#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
+#: data/nation/french.ruleset:42
+#, c-format
+msgid "Chieftain %s"
+msgstr "Xefe %s"
+
+#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
+#: data/nation/french.ruleset:42
+#, c-format
+msgid "?female:Chieftain %s"
+msgstr "Xefa %s"
+
+#: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894
+#: data/nation/french.ruleset:43
+#, c-format
+msgid "Premier %s"
+msgstr "Primeiro Ministro %s"
+
+#: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894
+#, c-format
+msgid "?female:Premier %s"
+msgstr "Primeira Ministra %s"
+
+#: data/civ1/nations.ruleset:866 data/civ2/nations.ruleset:1005
+#: data/nation/german.ruleset:5
+msgid "German"
+msgstr "Alemán"
+
+#: data/civ1/nations.ruleset:867 data/civ2/nations.ruleset:1006
+#: data/nation/german.ruleset:6
+msgid "?plural:Germans"
+msgstr "Alemáns"
+
+#: data/civ1/nations.ruleset:870 data/civ2/nations.ruleset:1009
+#: data/nation/german.ruleset:9
+msgid ""
+"Germany was united in 1871 by the Prussian military force. After World War I it "
+"became a republic, but fell into Nazism in 1933 and started World War II. After the "
+"war it was split into two states, which reunited in 1990 at the end of the Cold War."
+msgstr ""
+"Alemaña foi unida en 1871 pola forza militar prusiana. Despois da Primeira Guerra "
+"Mundial converteuse nunha república, pero caeu no nazismo en 1933 e comezou a "
+"Segunda Guerra Mundial. Despois da guerra dividiuse en dous estados, que se reuniron "
+"en 1990 ao final da Guerra Fría."
+
+#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
+#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
+#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
+#, c-format
+msgid "Chancellor %s"
+msgstr "Canciller %s"
+
+#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
+#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
+#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
+#, c-format
+msgid "?female:Chancellor %s"
+msgstr "Canciller %s"
+
+#: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023
+#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
+#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
+#, c-format
+msgid "First Secretary %s"
+msgstr "Primeiro secretario %s"
+
+#: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023
+#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
+#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
+#, c-format
+msgid "?female:First Secretary %s"
+msgstr "Primeira secretaria %s"
+
+#: data/civ1/nations.ruleset:1022 data/civ2/nations.ruleset:1163
+#: data/nation/greek.ruleset:5
+msgid "Greek"
+msgstr "Grego"
+
+#: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164
+#: data/nation/greek.ruleset:6
+msgid "?plural:Greeks"
+msgstr "Gregos"
+
+#: data/civ1/nations.ruleset:1025 data/civ2/nations.ruleset:1166
+#: data/nation/greek.ruleset:8
+msgid "The ancient Greeks, between Mycenae and the Roman conquest."
+msgstr "Os antigos gregos, entre Micenas e a conquista romana."
+
+#: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176
+#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
+#, c-format
+msgid "Despot %s"
+msgstr "Despota %s"
+
+#: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176
+#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
+#, c-format
+msgid "?female:Despot %s"
+msgstr "Déspota %s"
+
+#: data/civ1/nations.ruleset:1174 data/civ2/nations.ruleset:1316
+#: data/nation/indian.ruleset:5
+msgid "Indian"
+msgstr "Indio"
+
+#: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317
+#: data/nation/indian.ruleset:6
+msgid "?plural:Indians"
+msgstr "Indios"
+
+#: data/civ1/nations.ruleset:1177 data/civ2/nations.ruleset:1319
+msgid ""
+"The cradle of Ancient Indian civilization lay in the Indus river valley in modern-"
+"day Pakistan."
+msgstr ""
+"O berce da antiga civilización india estaba no val do río Indo, no actual Paquistán."
+
+#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
+#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
+#, c-format
+msgid "Raja %s"
+msgstr "Rajá %s"
+
+#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
+#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
+#, c-format
+msgid "Rani %s"
+msgstr "Rani %s"
+
+#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
+#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
+#, c-format
+msgid "Maharaja %s"
+msgstr "Maharaja %s"
+
+#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
+#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
+#, c-format
+msgid "Maharani %s"
+msgstr "Maharani %s"
+
+#: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332
+#: data/nation/indian.ruleset:29
+#, c-format
+msgid "Mahatma %s"
+msgstr "Mahatma %s"
+
+#: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332
+#: data/nation/indian.ruleset:29
+#, c-format
+msgid "?female:Mahatma %s"
+msgstr "Mahatma %s"
+
+#: data/civ1/nations.ruleset:1271 data/civ2/nations.ruleset:1532
+#: data/nation/mongol.ruleset:5
+msgid "Mongol"
+msgstr "Mongol"
+
+#: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533
+#: data/nation/mongol.ruleset:6
+msgid "?plural:Mongols"
+msgstr "Mongois"
+
+#: data/civ1/nations.ruleset:1274 data/civ2/nations.ruleset:1535
+#: data/nation/mongol.ruleset:8
+msgid ""
+"In the centuries after their unification by Chinggis Khan, the Mongols conquered the "
+"largest empire in human history, encompassing most of the continent of Asia. They "
+"became notorious for their utter ruthlessness in warfare."
+msgstr ""
+"Nos séculos posteriores á súa unificación por Chinggis Khan, os mongois conquistaron "
+"o maior imperio da historia da humanidade, que abarcaba a maior parte do continente "
+"asiático. Fixéronse famosos pola súa total crueldade na guerra."
+
+#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
+#: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33
+#, c-format
+msgid "%s Khan"
+msgstr "%s Khan"
+
+#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
+#: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33
+#, c-format
+msgid "%s Khatan"
+msgstr "%s Kathan"
+
+#: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549
+#: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34
+#, c-format
+msgid "%s Khagan"
+msgstr "%s Khagan"
+
+#: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549
+#: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34
+#, c-format
+msgid "?female:%s Khagan"
+msgstr "%s Khagan"
+
+#: data/civ1/nations.ruleset:1338 data/civ2/nations.ruleset:1676
+#: data/nation/roman.ruleset:5
+msgid "Roman"
+msgstr "Romano"
+
+#: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677
+#: data/nation/roman.ruleset:6
+msgid "?plural:Romans"
+msgstr "Romanos"
+
+#: data/civ1/nations.ruleset:1341 data/civ2/nations.ruleset:1679
+msgid ""
+"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome controlled "
+"nearly all of Europe, northern Africa and Mesopotamia."
+msgstr ""
+"Roma foi, segundo a lenda, fundada por Rómulo no 753 a.C. No seu apoxeo, Roma "
+"controlaba case toda Europa, o norte de África e Mesopotamia."
+
+#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
+#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
+#, c-format
+msgid "Dictator %s"
+msgstr "Ditador %s"
+
+#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
+#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
+#, c-format
+msgid "Dictatrix %s"
+msgstr "Ditatriz %s"
+
+#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
+#, c-format
+msgid "Imperator %s"
+msgstr "Imperator %s"
+
+#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
+#, c-format
+msgid "Imperatrix %s"
+msgstr "Emperatriz %s"
+
+#: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693
+#: data/alien/governments.ruleset:78 data/granularity/governments.ruleset:77
+#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22
+#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
+#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41
+#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
+#, c-format
+msgid "Usurper %s"
+msgstr "Usurpador %s"
+
+#: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693
+#: data/alien/governments.ruleset:79 data/granularity/governments.ruleset:78
+#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22
+#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
+#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41
+#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
+#, c-format
+msgid "?female:Usurper %s"
+msgstr "Usurpadora %s"
+
+#: data/civ1/nations.ruleset:1393 data/civ2/nations.ruleset:1731
+#: data/nation/russian.ruleset:5
+msgid "Russian"
+msgstr "Ruso"
+
+#: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732
+#: data/nation/russian.ruleset:6
+msgid "?plural:Russians"
+msgstr "Rusos"
+
+#: data/civ1/nations.ruleset:1396 data/civ2/nations.ruleset:1734
+msgid ""
+"According to legend, Slavic and Finnic tribes of Novgorod invited in the year 862 "
+"the Varangian (Viking) king Rurik to bring order to their land. Rurik established "
+"Kievan Rus' in this realm, the first Russian state. By the 11th century, Kievan Rus' "
+"had disintegrated into lesser princedoms, which were once again united into one "
+"state by Ivan III in the 15th century. After decisive victory over Sweden and large "
+"territorial gains, Peter I pronounced the Russian Empire in 1721. The Russian Empire "
+"lasted until 1917 when a socialist revolution dethroned the last Russian emperor. "
+"After USSR dissolution in 1991 Russia appeared on world map again, now as a "
+"federative republic."
+msgstr ""
+"Segundo a lenda, as tribos eslavas e finlandesas de Novgorod invitaron no ano 862 ao "
+"rei varego (viquingo) Rurik para poñer orde na súa terra. Rurik estableceu a Rus de "
+"Kiev neste reino, o primeiro estado ruso. No século XI, a Rus de Kiev desintegrouse "
+"en principados menores, que foron de novo unidos nun estado por Iván III no século "
+"XV. Despois dunha vitoria decisiva sobre Suecia e de grandes conquistas "
+"territoriais, Pedro I pronunciou o Imperio Ruso en 1721. O Imperio Ruso durou ata "
+"1917 cando unha revolución socialista destronou ao último emperador ruso. Despois da "
+"disolución da URSS en 1991 Rusia apareceu de novo no mapa mundial, agora como "
+"república federativa."
+
+#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
+#, c-format
+msgid "Duke %s"
+msgstr "Duque %s"
+
+#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
+#, c-format
+msgid "Duchess %s"
+msgstr "Duquesa %s"
+
+#: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754
+#: data/nation/russian.ruleset:50
+#, c-format
+msgid "Tsar %s"
+msgstr "Tsar %s"
+
+#: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754
+#: data/nation/russian.ruleset:50
+#, c-format
+msgid "Tsaritsa %s"
+msgstr "Tsaritsa %s"
+
+#: data/civ1/nations.ruleset:1490 data/civ2/nations.ruleset:2084
+#: data/nation/zulu.ruleset:5
+msgid "Zulu"
+msgstr "Zulu"
+
+#: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085
+#: data/nation/zulu.ruleset:6
+msgid "?plural:Zulus"
+msgstr "Zulus"
+
+#: data/civ1/nations.ruleset:1493 data/civ2/nations.ruleset:2087
+#: data/nation/zulu.ruleset:8
+msgid ""
+"The Zulus are a warlike Bantu people who migrated from west-central Africa into "
+"southern Africa beginning in the early 1700s, conquering the native Khoisan peoples "
+"and clashing with European settlers."
+msgstr ""
+"Os zulúes son un pobo bantú guerreiro que emigrou desde o centro-oeste de África "
+"cara ao sur de África a principios do século XVII, conquistando os pobos nativos "
+"khoisan e enfrontándose cos colonos europeos."
+
+#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
+#: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28
+#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
+#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
+#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28 data/nation/zulu.ruleset:40
+#, c-format
+msgid "Great Chief %s"
+msgstr "Gran xefe %s"
+
+#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
+#: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28
+#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
+#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
+#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28 data/nation/zulu.ruleset:40
+#, c-format
+msgid "?female:Great Chief %s"
+msgstr "Gran Xefa %s"
+
+#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460
+#: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100
+#: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25
+#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
+#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
+#, c-format
+msgid "Spokesman %s"
+msgstr "O voceiro %s"
+
+#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460
+#: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100
+#: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25
+#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
+#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
+#, c-format
+msgid "Spokeswoman %s"
+msgstr "A voceira %s"
+
+#: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847
+#: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26
+#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
+#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26 data/nation/zulu.ruleset:42
+#, c-format
+msgid "Principal Chief %s"
+msgstr "Xefe principal %s"
+
+#: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847
+#: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26
+#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
+#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26 data/nation/zulu.ruleset:42
+#, c-format
+msgid "?female:Principal Chief %s"
+msgstr "Xefa principal %s"
+
+#: data/civ1/nations.ruleset:1562 data/civ2/nations.ruleset:2157
+#: data/nation/barbarian.ruleset:5 data/nation/singlebarbarian.ruleset:5
+#: server/stdinhand.c:3655 server/stdinhand.c:6811
+msgid "Barbarian"
+msgstr "Bárbaro"
+
+#: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158
+#: data/nation/barbarian.ruleset:6 data/nation/singlebarbarian.ruleset:6
+msgid "?plural:Barbarians"
+msgstr "Bárbaros"
+
+#: data/civ1/nations.ruleset:1565 data/civ2/nations.ruleset:2160
+#: data/nation/barbarian.ruleset:8 data/nation/singlebarbarian.ruleset:8
+msgid ""
+"Since the dawn of civilization, barbarians have been a threat to cultured peoples "
+"everywhere."
+msgstr ""
+"Desde os albores da civilización, os bárbaros foron unha ameaza para os pobos cultos "
+"de todas partes."
+
+#: data/civ1/nations.ruleset:1603 data/civ2/nations.ruleset:2198
+#: data/nation/pirate.ruleset:5
+msgid "Pirate"
+msgstr "Pirata"
+
+#: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199
+#: data/nation/pirate.ruleset:6
+msgid "?plural:Pirates"
+msgstr "Piratas"
+
+#: data/civ1/nations.ruleset:1606 data/civ2/nations.ruleset:2201
+#: data/nation/pirate.ruleset:8
+msgid ""
+"As long as honest men have sailed the seas, pirates have been a scourge of them and "
+"of all coastal dwelling peoples."
+msgstr ""
+"Mentres os homes honestos navegaron polos mares, os piratas foron unha lacra para "
+"eles e para todos os pobos que habitan na costa."
+
+#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
+#: data/classic/styles.ruleset:29 data/sandbox/styles.ruleset:29
+#: data/civ2civ3/styles.ruleset:29 data/multiplayer/styles.ruleset:29
+msgid "?style:European"
+msgstr "Europeo"
+
+#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
+#: data/classic/styles.ruleset:32 data/sandbox/styles.ruleset:32
+#: data/civ2civ3/styles.ruleset:32 data/multiplayer/styles.ruleset:32
+msgid "?style:Classical"
+msgstr "Clásico"
+
+#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
+#: data/classic/styles.ruleset:35 data/sandbox/styles.ruleset:35
+#: data/civ2civ3/styles.ruleset:35 data/multiplayer/styles.ruleset:35
+msgid "?style:Tropical"
+msgstr "Tropical"
+
+#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
+#: data/classic/styles.ruleset:38 data/sandbox/styles.ruleset:38
+#: data/civ2civ3/styles.ruleset:38 data/multiplayer/styles.ruleset:38
+msgid "?style:Asian"
+msgstr "Asiático"
+
+#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
+#: data/classic/styles.ruleset:41 data/sandbox/styles.ruleset:41
+#: data/civ2civ3/styles.ruleset:41 data/multiplayer/styles.ruleset:41
+msgid "?style:Babylonian"
+msgstr "Babilónico"
+
+#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
+#: data/classic/styles.ruleset:44 data/sandbox/styles.ruleset:44
+#: data/civ2civ3/styles.ruleset:44 data/multiplayer/styles.ruleset:44
+msgid "?style:Celtic"
+msgstr "Celta"
+
+#: data/civ1/styles.ruleset:65 data/civ2/styles.ruleset:65
+#: data/classic/styles.ruleset:65 data/sandbox/styles.ruleset:65
+#: data/civ2civ3/styles.ruleset:65 data/multiplayer/styles.ruleset:65
+msgid "?citystyle:European"
+msgstr "Europeo"
+
+#: data/civ1/styles.ruleset:74 data/civ2/styles.ruleset:74
+#: data/classic/styles.ruleset:74 data/sandbox/styles.ruleset:74
+#: data/civ2civ3/styles.ruleset:74 data/multiplayer/styles.ruleset:74
+msgid "?citystyle:Classical"
+msgstr "Clásico"
+
+#: data/civ1/styles.ruleset:83 data/civ2/styles.ruleset:83
+#: data/classic/styles.ruleset:83 data/sandbox/styles.ruleset:83
+#: data/civ2civ3/styles.ruleset:83 data/multiplayer/styles.ruleset:83
+msgid "?citystyle:Tropical"
+msgstr "Tropical"
+
+#: data/civ1/styles.ruleset:92 data/civ2/styles.ruleset:92
+#: data/classic/styles.ruleset:92 data/sandbox/styles.ruleset:92
+#: data/civ2civ3/styles.ruleset:92 data/multiplayer/styles.ruleset:92
+msgid "?citystyle:Asian"
+msgstr "Asiático"
+
+#: data/civ1/styles.ruleset:101 data/civ2/styles.ruleset:101
+#: data/classic/styles.ruleset:101 data/sandbox/styles.ruleset:101
+#: data/civ2civ3/styles.ruleset:101 data/multiplayer/styles.ruleset:101
+msgid "?citystyle:Babylonian"
+msgstr "Babilónico"
+
+#: data/civ1/styles.ruleset:110 data/civ2/styles.ruleset:110
+#: data/classic/styles.ruleset:110 data/sandbox/styles.ruleset:110
+#: data/civ2civ3/styles.ruleset:110 data/multiplayer/styles.ruleset:110
+msgid "?citystyle:Celtic"
+msgstr "Celta"
+
+#: data/civ1/styles.ruleset:119 data/civ2/styles.ruleset:119
+msgid "?citystyle:Renaissance"
+msgstr "Renacemento"
+
+#: data/civ1/styles.ruleset:128 data/civ2/styles.ruleset:128
+#: data/classic/styles.ruleset:119 data/sandbox/styles.ruleset:119
+#: data/civ2civ3/styles.ruleset:119 data/multiplayer/styles.ruleset:119
+msgid "?citystyle:Industrial"
+msgstr "Industrial"
+
+#: data/civ1/styles.ruleset:137 data/civ2/styles.ruleset:137
+#: data/classic/styles.ruleset:137 data/sandbox/styles.ruleset:137
+#: data/civ2civ3/styles.ruleset:137 data/multiplayer/styles.ruleset:137
+msgid "?citystyle:Modern"
+msgstr "Moderno"
+
+#: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146
+#: data/classic/styles.ruleset:146 data/sandbox/styles.ruleset:146
+#: data/civ2civ3/styles.ruleset:146 data/multiplayer/styles.ruleset:146
+msgid "?citystyle:PostModern"
+msgstr "PostModerno"
+
+#: data/civ1/techs.ruleset:114 data/civ2/techs.ruleset:114
+#: data/classic/techs.ruleset:114 data/sandbox/techs.ruleset:114
+#: data/civ2civ3/techs.ruleset:114 data/multiplayer/techs.ruleset:114
+msgid "Advanced Flight"
+msgstr "Voo Avanzado"
+
+#: data/civ1/techs.ruleset:122 data/civ2/techs.ruleset:122
+#: data/classic/techs.ruleset:122 data/sandbox/techs.ruleset:124
+#: data/civ2civ3/techs.ruleset:123 data/multiplayer/techs.ruleset:122
+#: data/granularity/techs.ruleset:123
+msgid "Alphabet"
+msgstr "Alfabeto"
+
+#: data/civ1/techs.ruleset:130 data/civ2/techs.ruleset:138
+#: data/classic/techs.ruleset:138 data/sandbox/techs.ruleset:140
+#: data/civ2civ3/techs.ruleset:139 data/multiplayer/techs.ruleset:138
+#: data/granularity/techs.ruleset:162
+msgid "Astronomy"
+msgstr "Astronomía"
+
+#: data/civ1/techs.ruleset:138 data/civ2/techs.ruleset:146
+#: data/classic/techs.ruleset:146 data/sandbox/techs.ruleset:149
+#: data/civ2civ3/techs.ruleset:148 data/multiplayer/techs.ruleset:146
+msgid "Atomic Theory"
+msgstr "Teoría atómica"
+
+#: data/civ1/techs.ruleset:146 data/civ2/techs.ruleset:154
+#: data/classic/techs.ruleset:154 data/sandbox/techs.ruleset:157
+#: data/civ2civ3/techs.ruleset:156 data/multiplayer/techs.ruleset:154
+msgid "Automobile"
+msgstr "Automóbil"
+
+#: data/civ1/techs.ruleset:151 data/civ1/techs.ruleset:418 data/civ1/techs.ruleset:509
+#: data/civ2/techs.ruleset:159 data/civ2/techs.ruleset:500 data/civ2/techs.ruleset:616
+#: data/classic/techs.ruleset:159 data/classic/techs.ruleset:497
+#: data/classic/techs.ruleset:613 data/multiplayer/techs.ruleset:159
+#: data/multiplayer/techs.ruleset:505 data/multiplayer/techs.ruleset:621
+msgid "Increases the population's contribution to pollution."
+msgstr "Aumenta a contribución da poboación á contaminación."
+
+#: data/civ1/techs.ruleset:154 data/civ2/techs.ruleset:162
+#: data/classic/techs.ruleset:162 data/sandbox/techs.ruleset:165
+#: data/civ2civ3/techs.ruleset:164 data/multiplayer/techs.ruleset:162
+msgid "Banking"
+msgstr "Banca"
+
+#: data/civ1/techs.ruleset:162 data/civ2/techs.ruleset:170
+#: data/classic/techs.ruleset:170 data/sandbox/techs.ruleset:173
+#: data/civ2civ3/techs.ruleset:172 data/multiplayer/techs.ruleset:170
+msgid "Bridge Building"
+msgstr "Edificio Ponte"
+
+#: data/civ1/techs.ruleset:168 data/civ2/techs.ruleset:176
+#: data/classic/techs.ruleset:176 data/sandbox/techs.ruleset:179
+#: data/civ2civ3/techs.ruleset:178 data/multiplayer/techs.ruleset:176
+msgid "Allows roads to be built on river tiles."
+msgstr "Permite construír estradas sobre baldosas fluviais."
+
+#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179
+#: data/classic/techs.ruleset:179 data/sandbox/techs.ruleset:182
+#: data/civ2civ3/techs.ruleset:181 data/multiplayer/techs.ruleset:179
+msgid "Bronze Working"
+msgstr "Traballando Bronce"
+
+#: data/civ1/techs.ruleset:179 data/civ2/techs.ruleset:187
+#: data/classic/techs.ruleset:187 data/sandbox/techs.ruleset:190
+#: data/civ2civ3/techs.ruleset:189 data/multiplayer/techs.ruleset:187
+msgid "Ceremonial Burial"
+msgstr "Enterro Cerimonial"
+
+#: data/civ1/techs.ruleset:187 data/civ2/techs.ruleset:195
+#: data/classic/techs.ruleset:195 data/sandbox/techs.ruleset:198
+#: data/civ2civ3/techs.ruleset:197 data/multiplayer/techs.ruleset:195
+msgid "Chemistry"
+msgstr "Química"
+
+#: data/civ1/techs.ruleset:195 data/civ2/techs.ruleset:203
+#: data/classic/techs.ruleset:203 data/sandbox/techs.ruleset:206
+#: data/civ2civ3/techs.ruleset:205 data/multiplayer/techs.ruleset:203
+msgid "Chivalry"
+msgstr "Cabalería"
+
+#: data/civ1/techs.ruleset:203 data/civ2/techs.ruleset:211
+#: data/classic/techs.ruleset:211 data/sandbox/techs.ruleset:214
+#: data/civ2civ3/techs.ruleset:213 data/multiplayer/techs.ruleset:211
+#: data/granularity/techs.ruleset:209
+msgid "Code of Laws"
+msgstr "Código de Leis"
+
+#: data/civ1/techs.ruleset:211 data/civ2/techs.ruleset:227
+#: data/classic/techs.ruleset:227 data/sandbox/techs.ruleset:230
+#: data/civ2civ3/techs.ruleset:229 data/multiplayer/techs.ruleset:227
+msgid "Combustion"
+msgstr "Combustión"
+
+#: data/civ1/techs.ruleset:227 data/civ2/techs.ruleset:244
+#: data/classic/techs.ruleset:244 data/sandbox/techs.ruleset:246
+#: data/civ2civ3/techs.ruleset:245 data/multiplayer/techs.ruleset:244
+msgid "Computers"
+msgstr "Computadores"
+
+#: data/civ1/techs.ruleset:235 data/civ2/techs.ruleset:252
+#: data/classic/techs.ruleset:252 data/sandbox/techs.ruleset:254
+#: data/civ2civ3/techs.ruleset:253 data/multiplayer/techs.ruleset:252
+msgid "Conscription"
+msgstr "Reclutamento"
+
+#: data/civ1/techs.ruleset:243 data/civ2/techs.ruleset:260
+#: data/classic/techs.ruleset:260 data/sandbox/techs.ruleset:262
+#: data/civ2civ3/techs.ruleset:261 data/multiplayer/techs.ruleset:260
+#: data/granularity/techs.ruleset:229
+msgid "Construction"
+msgstr "Construcción"
+
+#: data/civ1/techs.ruleset:249
+msgid "Allows Settlers to build fortresses."
+msgstr "Permite aos colonos construír fortalezas."
+
+#: data/civ1/techs.ruleset:252 data/civ2/techs.ruleset:269
+#: data/classic/techs.ruleset:272 data/sandbox/techs.ruleset:274
+#: data/civ2civ3/techs.ruleset:273 data/multiplayer/techs.ruleset:272
+#: data/granularity/techs.ruleset:260
+msgid "Currency"
+msgstr "Moeda"
+
+#: data/civ1/techs.ruleset:268 data/civ2/techs.ruleset:293
+#: data/classic/techs.ruleset:296 data/sandbox/techs.ruleset:298
+#: data/civ2civ3/techs.ruleset:297 data/multiplayer/techs.ruleset:296
+msgid "Electricity"
+msgstr "Electricidade"
+
+#: data/civ1/techs.ruleset:276 data/civ2/techs.ruleset:302
+#: data/classic/techs.ruleset:305 data/sandbox/techs.ruleset:312
+#: data/civ2civ3/techs.ruleset:309 data/multiplayer/techs.ruleset:305
+msgid "Electronics"
+msgstr "Electrónica"
+
+#: data/civ1/techs.ruleset:284 data/civ2/techs.ruleset:310
+#: data/classic/techs.ruleset:313 data/sandbox/techs.ruleset:320
+#: data/civ2civ3/techs.ruleset:317 data/multiplayer/techs.ruleset:313
+#: data/granularity/techs.ruleset:290
+msgid "Engineering"
+msgstr "Enxeñaría"
+
+#: data/civ1/techs.ruleset:292 data/civ2/techs.ruleset:334
+#: data/classic/techs.ruleset:337 data/sandbox/techs.ruleset:344
+#: data/civ2civ3/techs.ruleset:341 data/multiplayer/techs.ruleset:339
+msgid "Explosives"
+msgstr "Explosivos"
+
+#: data/civ1/techs.ruleset:300 data/civ2/techs.ruleset:342
+#: data/classic/techs.ruleset:345 data/sandbox/techs.ruleset:352
+#: data/civ2civ3/techs.ruleset:349 data/multiplayer/techs.ruleset:347
+msgid "Feudalism"
+msgstr "Feudalismo"
+
+#: data/civ1/techs.ruleset:308 data/civ2/techs.ruleset:350
+#: data/classic/techs.ruleset:353 data/sandbox/techs.ruleset:360
+#: data/civ2civ3/techs.ruleset:357 data/multiplayer/techs.ruleset:355
+#: data/granularity/techs.ruleset:322
+msgid "Flight"
+msgstr "Voo"
+
+#: data/civ1/techs.ruleset:314 data/civ1/techs.ruleset:528 data/civ2/techs.ruleset:356
+#: data/civ2/techs.ruleset:652 data/classic/techs.ruleset:359
+#: data/classic/techs.ruleset:649
+msgid "Decreases one-time revenue from new trade routes."
+msgstr "Diminúe os ingresos únicos das novas rutas comerciais."
+
+#: data/civ1/techs.ruleset:317 data/civ2/techs.ruleset:367
+#: data/classic/techs.ruleset:362 data/sandbox/techs.ruleset:369
+#: data/civ2civ3/techs.ruleset:365 data/multiplayer/techs.ruleset:371
+msgid "Fusion Power"
+msgstr "Poder de fusión"
+
+#: data/civ1/techs.ruleset:325 data/civ2/techs.ruleset:375
+#: data/classic/techs.ruleset:370 data/sandbox/techs.ruleset:379
+#: data/civ2civ3/techs.ruleset:374 data/multiplayer/techs.ruleset:379
+msgid "Genetic Engineering"
+msgstr "Enxeñaría xenética"
+
+#: data/civ1/techs.ruleset:333 data/civ2/techs.ruleset:391
+#: data/classic/techs.ruleset:386 data/sandbox/techs.ruleset:395
+#: data/civ2civ3/techs.ruleset:390 data/multiplayer/techs.ruleset:395
+msgid "Gunpowder"
+msgstr "Pólvora"
+
+#: data/civ1/techs.ruleset:341 data/civ2/techs.ruleset:399
+#: data/classic/techs.ruleset:394 data/sandbox/techs.ruleset:402
+#: data/civ2civ3/techs.ruleset:397 data/multiplayer/techs.ruleset:403
+#: data/granularity/techs.ruleset:381
+msgid "Horseback Riding"
+msgstr "Paseos a cabalo"
+
+#: data/civ1/techs.ruleset:349 data/civ2/techs.ruleset:407
+#: data/classic/techs.ruleset:402 data/sandbox/techs.ruleset:410
+#: data/civ2civ3/techs.ruleset:405 data/multiplayer/techs.ruleset:411
+msgid "Industrialization"
+msgstr "Industrialización"
+
+#: data/civ1/techs.ruleset:354 data/civ2/techs.ruleset:412
+#: data/classic/techs.ruleset:407 data/multiplayer/techs.ruleset:416
+msgid "Population will start contributing to pollution."
+msgstr "A poboación comezará a contribuír á contaminación."
+
+#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415
+#: data/classic/techs.ruleset:410 data/sandbox/techs.ruleset:417
+#: data/civ2civ3/techs.ruleset:412 data/multiplayer/techs.ruleset:419
+msgid "Invention"
+msgstr "Invención"
+
+#: data/civ1/techs.ruleset:365 data/civ2/techs.ruleset:423
+#: data/classic/techs.ruleset:419 data/sandbox/techs.ruleset:426
+#: data/civ2civ3/techs.ruleset:421 data/multiplayer/techs.ruleset:428
+#: data/granularity/techs.ruleset:370
+msgid "Iron Working"
+msgstr "Traballo do ferro"
+
+#: data/civ1/techs.ruleset:373 data/civ2/techs.ruleset:431
+#: data/classic/techs.ruleset:427 data/sandbox/techs.ruleset:434
+#: data/civ2civ3/techs.ruleset:429 data/multiplayer/techs.ruleset:436
+msgid "Labor Union"
+msgstr "Sindicato Obrero"
+
+#: data/civ1/techs.ruleset:381 data/civ2/techs.ruleset:455
+#: data/classic/techs.ruleset:451 data/sandbox/techs.ruleset:458
+#: data/civ2civ3/techs.ruleset:453 data/multiplayer/techs.ruleset:460
+msgid "Literacy"
+msgstr "Alfabetización"
+
+#: data/civ1/techs.ruleset:389 data/civ2/techs.ruleset:471
+#: data/classic/techs.ruleset:467 data/sandbox/techs.ruleset:474
+#: data/civ2civ3/techs.ruleset:469 data/multiplayer/techs.ruleset:476
+msgid "Magnetism"
+msgstr "Magnetismo"
+
+#: data/civ1/techs.ruleset:397 data/civ2/techs.ruleset:479
+#: data/classic/techs.ruleset:476 data/sandbox/techs.ruleset:482
+#: data/civ2civ3/techs.ruleset:477 data/multiplayer/techs.ruleset:484
+msgid "Map Making"
+msgstr "Elaboración de mapas"
+
+#: data/civ1/techs.ruleset:405 data/civ2/techs.ruleset:487
+#: data/classic/techs.ruleset:484 data/sandbox/techs.ruleset:490
+#: data/civ2civ3/techs.ruleset:485 data/multiplayer/techs.ruleset:492
+#: data/granularity/techs.ruleset:414
+msgid "Masonry"
+msgstr "Masonry"
+
+#: data/civ1/techs.ruleset:413 data/civ2/techs.ruleset:495
+#: data/classic/techs.ruleset:492 data/sandbox/techs.ruleset:498
+#: data/civ2civ3/techs.ruleset:493 data/multiplayer/techs.ruleset:500
+msgid "Mass Production"
+msgstr "Produción en masa"
+
+#: data/civ1/techs.ruleset:421 data/civ2/techs.ruleset:503
+#: data/classic/techs.ruleset:500 data/sandbox/techs.ruleset:506
+#: data/civ2civ3/techs.ruleset:501 data/multiplayer/techs.ruleset:508
+msgid "Mathematics"
+msgstr "Matemáticas"
+
+#: data/civ1/techs.ruleset:429 data/civ2/techs.ruleset:511
+#: data/classic/techs.ruleset:508 data/sandbox/techs.ruleset:514
+#: data/civ2civ3/techs.ruleset:509 data/multiplayer/techs.ruleset:516
+#: data/granularity/techs.ruleset:423
+msgid "Medicine"
+msgstr "Menciña"
+
+#: data/civ1/techs.ruleset:435
+msgid "Eliminates the risk of population loss from plague in all your cities."
+msgstr "Elimina o risco de perda de poboación por peste en todas as túas cidades."
+
+#: data/civ1/techs.ruleset:439 data/civ2/techs.ruleset:519
+#: data/classic/techs.ruleset:516 data/sandbox/techs.ruleset:527
+#: data/civ2civ3/techs.ruleset:522 data/multiplayer/techs.ruleset:524
+msgid "Metallurgy"
+msgstr "Metalurxia"
+
+#: data/civ1/techs.ruleset:455 data/civ2/techs.ruleset:559
+#: data/classic/techs.ruleset:556 data/sandbox/techs.ruleset:572
+#: data/civ2civ3/techs.ruleset:567 data/multiplayer/techs.ruleset:564
+msgid "Mysticism"
+msgstr "Misticismo"
+
+#: data/civ1/techs.ruleset:461 data/civ2/techs.ruleset:565
+#: data/classic/techs.ruleset:562 data/sandbox/techs.ruleset:578
+#: data/civ2civ3/techs.ruleset:573 data/multiplayer/techs.ruleset:570
+msgid "Improves the effect of Temples."
+msgstr "Mellora o efecto dos templos."
+
+#: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568
+#: data/classic/techs.ruleset:565 data/sandbox/techs.ruleset:589
+#: data/civ2civ3/techs.ruleset:576 data/multiplayer/techs.ruleset:573
+msgid "Navigation"
+msgstr "Navgación"
+
+#: data/civ1/techs.ruleset:472 data/civ2/techs.ruleset:576
+#: data/classic/techs.ruleset:573 data/sandbox/techs.ruleset:597
+#: data/civ2civ3/techs.ruleset:584 data/multiplayer/techs.ruleset:581
+msgid "Nuclear Fission"
+msgstr "Fisión Nuclear"
+
+#: data/civ1/techs.ruleset:480 data/civ2/techs.ruleset:584
+#: data/classic/techs.ruleset:581 data/sandbox/techs.ruleset:605
+#: data/civ2civ3/techs.ruleset:592 data/multiplayer/techs.ruleset:589
+msgid "Nuclear Power"
+msgstr "Enerxía nuclear"
+
+#: data/civ1/techs.ruleset:488 data/civ2/techs.ruleset:593
+#: data/classic/techs.ruleset:590 data/sandbox/techs.ruleset:614
+#: data/civ2civ3/techs.ruleset:601 data/multiplayer/techs.ruleset:598
+msgid "Philosophy"
+msgstr "Filosofía"
+
+#: data/civ1/techs.ruleset:496 data/civ2/techs.ruleset:603
+#: data/classic/techs.ruleset:600 data/sandbox/techs.ruleset:624
+#: data/civ2civ3/techs.ruleset:611 data/multiplayer/techs.ruleset:608
+msgid "Physics"
+msgstr "Física"
+
+#: data/civ1/techs.ruleset:504 data/civ2/techs.ruleset:611
+#: data/classic/techs.ruleset:608 data/sandbox/techs.ruleset:632
+#: data/civ2civ3/techs.ruleset:619 data/multiplayer/techs.ruleset:616
+msgid "Plastics"
+msgstr "Plásticos"
+
+#: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:627
+#: data/classic/techs.ruleset:624 data/sandbox/techs.ruleset:648
+#: data/civ2civ3/techs.ruleset:635 data/multiplayer/techs.ruleset:632
+#: data/granularity/techs.ruleset:482
+msgid "Pottery"
+msgstr "Cerámica"
+
+#: data/civ1/techs.ruleset:520 data/civ2/techs.ruleset:644
+#: data/classic/techs.ruleset:641 data/sandbox/techs.ruleset:668
+#: data/civ2civ3/techs.ruleset:655 data/multiplayer/techs.ruleset:649
+msgid "?tech:Railroad"
+msgstr "Ferrocarril"
+
+#: data/civ1/techs.ruleset:526
+msgid "Allows Settlers to upgrade roads to railroads."
+msgstr "Permite aos colonos actualizar as estradas a ferrocarrís."
+
+#: data/civ1/techs.ruleset:533 data/civ2/techs.ruleset:657
+#: data/classic/techs.ruleset:654 data/sandbox/techs.ruleset:686
+#: data/civ2civ3/techs.ruleset:671 data/multiplayer/techs.ruleset:660
+msgid "Recycling"
+msgstr "Reciclaxe"
+
+#: data/civ1/techs.ruleset:541 data/civ2/techs.ruleset:665
+#: data/classic/techs.ruleset:662 data/sandbox/techs.ruleset:694
+#: data/civ2civ3/techs.ruleset:679 data/multiplayer/techs.ruleset:668
+msgid "Refining"
+msgstr "Refinación"
+
+#: data/civ1/techs.ruleset:549
+msgid "Religion"
+msgstr "Relixión"
+
+#: data/civ1/techs.ruleset:557 data/civ2/techs.ruleset:684
+#: data/classic/techs.ruleset:686 data/sandbox/techs.ruleset:719
+#: data/civ2civ3/techs.ruleset:704 data/multiplayer/techs.ruleset:692
+msgid "Robotics"
+msgstr "Robótica"
+
+#: data/civ1/techs.ruleset:565 data/civ2/techs.ruleset:692
+#: data/classic/techs.ruleset:694 data/sandbox/techs.ruleset:727
+#: data/civ2civ3/techs.ruleset:712 data/multiplayer/techs.ruleset:700
+msgid "Rocketry"
+msgstr "Foguetería"
+
+#: data/civ1/techs.ruleset:573 data/civ2/techs.ruleset:716
+#: data/classic/techs.ruleset:718 data/sandbox/techs.ruleset:762
+#: data/civ2civ3/techs.ruleset:737 data/multiplayer/techs.ruleset:724
+msgid "Space Flight"
+msgstr "Voo Espacial"
+
+#: data/civ1/techs.ruleset:581 data/civ2/techs.ruleset:732
+#: data/classic/techs.ruleset:734 data/sandbox/techs.ruleset:778
+#: data/civ2civ3/techs.ruleset:753 data/multiplayer/techs.ruleset:740
+msgid "Steam Engine"
+msgstr "Máquina de vapor"
+
+#: data/civ1/techs.ruleset:589 data/civ2/techs.ruleset:740
+#: data/classic/techs.ruleset:742 data/sandbox/techs.ruleset:786
+#: data/civ2civ3/techs.ruleset:761 data/multiplayer/techs.ruleset:748
+msgid "Steel"
+msgstr "Aceiro"
+
+#: data/civ1/techs.ruleset:597 data/civ2/techs.ruleset:748
+#: data/classic/techs.ruleset:750 data/sandbox/techs.ruleset:794
+#: data/civ2civ3/techs.ruleset:769 data/multiplayer/techs.ruleset:756
+msgid "Superconductors"
+msgstr "Supercondutores"
+
+#: data/civ1/techs.ruleset:605 data/civ2/techs.ruleset:764
+#: data/classic/techs.ruleset:766 data/sandbox/techs.ruleset:814
+#: data/civ2civ3/techs.ruleset:789 data/multiplayer/techs.ruleset:772
+msgid "The Corporation"
+msgstr "A Corporación"
+
+#: data/civ1/techs.ruleset:613 data/civ2/techs.ruleset:772
+#: data/classic/techs.ruleset:775 data/sandbox/techs.ruleset:826
+#: data/civ2civ3/techs.ruleset:801 data/multiplayer/techs.ruleset:780
+msgid "The Republic"
+msgstr "A República"
+
+#: data/civ1/techs.ruleset:621 data/civ2/techs.ruleset:780
+#: data/classic/techs.ruleset:783 data/sandbox/techs.ruleset:834
+#: data/civ2civ3/techs.ruleset:809 data/multiplayer/techs.ruleset:788
+#: data/granularity/techs.ruleset:587
+msgid "The Wheel"
+msgstr "A Roda"
+
+#: data/civ1/techs.ruleset:629 data/civ2/techs.ruleset:797
+#: data/classic/techs.ruleset:800 data/sandbox/techs.ruleset:851
+#: data/civ2civ3/techs.ruleset:826 data/multiplayer/techs.ruleset:805
+msgid "Theory of Gravity"
+msgstr "Teoría da gravidade"
+
+#: data/civ1/techs.ruleset:653 data/civ2/techs.ruleset:829
+#: data/classic/techs.ruleset:832 data/sandbox/techs.ruleset:886
+#: data/civ2civ3/techs.ruleset:861 data/multiplayer/techs.ruleset:837
+#: data/granularity/techs.ruleset:622
+msgid "Writing"
+msgstr "Escritura"
+
+#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
+#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
+#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
+#: data/multiplayer/terrain.ruleset:28
+msgid "NoFortify"
+msgstr "Non fortificar"
+
+#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
+#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
+#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
+#: data/multiplayer/terrain.ruleset:28
+msgid "No units can fortify on this terrain."
+msgstr "Ningunha unidad pode fortificarse neste terreo."
+
+#: data/civ1/terrain.ruleset:214 data/civ2/terrain.ruleset:214
+#: data/classic/terrain.ruleset:311 data/sandbox/terrain.ruleset:319
+#: data/civ2civ3/terrain.ruleset:318 data/alien/terrain.ruleset:511
+#: data/multiplayer/terrain.ruleset:309
+msgid "Ocean"
+msgstr "Océano"
+
+#: data/civ1/terrain.ruleset:256 data/civ2/terrain.ruleset:256
+msgid "Oceans cover much of the world."
+msgstr "Os océanos cobren gran parte do mundo."
+
+#: data/civ1/terrain.ruleset:258
+msgid ""
+"In cities built on the coast, stored food and work towards the current project are "
+"at risk from piracy, unless there is any kind of Barracks in the city."
+msgstr ""
+"Nas cidades construídas na costa, os alimentos almacenados e os traballos para o "
+"actual proxecto están en risco de piratería, a non ser que exista algún tipo de "
+"Cuartel na cidade."
+
+#: data/civ1/terrain.ruleset:265
+msgid "Arctic"
+msgstr "Ártico"
+
+#: data/civ1/terrain.ruleset:307
+msgid ""
+"Arctic tiles are found only in the most northerly or southerly reaches of the "
+"world.  They are very cold, and hence difficult to work with."
+msgstr ""
+"As celas árticas só se atopan nos extremos máis ao norte ou ao sur do mundo.  Son "
+"moi fríos e, polo tanto, é difícil traballar con eles."
+
+#: data/civ1/terrain.ruleset:314 data/civ2/terrain.ruleset:310
+#: data/classic/terrain.ruleset:467 data/sandbox/terrain.ruleset:473
+#: data/civ2civ3/terrain.ruleset:472 data/multiplayer/terrain.ruleset:459
+msgid "Desert"
+msgstr "Deserto"
+
+#: data/civ1/terrain.ruleset:357 data/civ2/terrain.ruleset:354
+#: data/classic/terrain.ruleset:514 data/sandbox/terrain.ruleset:520
+#: data/civ2civ3/terrain.ruleset:519 data/multiplayer/terrain.ruleset:504
+msgid ""
+"Deserts are regions of extreme dryness, making agriculture and trade very difficult."
+msgstr ""
+"Os desertos son rexións de extrema sequía, o que dificulta moito a agricultura e o "
+"comercio."
+
+#: data/civ1/terrain.ruleset:363 data/civ2/terrain.ruleset:360
+#: data/classic/terrain.ruleset:522 data/sandbox/terrain.ruleset:534
+#: data/civ2civ3/terrain.ruleset:533 data/multiplayer/terrain.ruleset:512
+msgid "Forest"
+msgstr "Bosque"
+
+#: data/civ1/terrain.ruleset:408 data/civ2/terrain.ruleset:405
+#: data/classic/terrain.ruleset:570 data/sandbox/terrain.ruleset:582
+#: data/civ2civ3/terrain.ruleset:581 data/multiplayer/terrain.ruleset:558
+msgid "Forests are densely wooded, making agriculture somewhat problematic."
+msgstr ""
+"Os bosques están densamente arborados, o que fai que a agricultura sexa algo "
+"problemática."
+
+#: data/civ1/terrain.ruleset:414 data/civ2/terrain.ruleset:411
+#: data/classic/terrain.ruleset:576 data/sandbox/terrain.ruleset:588
+#: data/civ2civ3/terrain.ruleset:587 data/multiplayer/terrain.ruleset:564
+msgid "Grassland"
+msgstr "Prado"
+
+#: data/civ1/terrain.ruleset:457 data/civ2/terrain.ruleset:454
+#: data/classic/terrain.ruleset:622 data/sandbox/terrain.ruleset:634
+#: data/civ2civ3/terrain.ruleset:633 data/multiplayer/terrain.ruleset:608
+msgid "Grasslands afford exceptional agricultural opportunities."
+msgstr "Os pastos ofrecen oportunidades agrícolas excepcionais."
+
+#: data/civ1/terrain.ruleset:462 data/civ2/terrain.ruleset:459
+#: data/classic/terrain.ruleset:627 data/sandbox/terrain.ruleset:639
+#: data/civ2civ3/terrain.ruleset:638 data/alien/terrain.ruleset:414
+#: data/multiplayer/terrain.ruleset:613
+msgid "Hills"
+msgstr "Outeiros"
+
+#: data/civ1/terrain.ruleset:505 data/civ2/terrain.ruleset:502
+#: data/classic/terrain.ruleset:673 data/sandbox/terrain.ruleset:685
+#: data/civ2civ3/terrain.ruleset:684 data/multiplayer/terrain.ruleset:657
+msgid ""
+"In addition to being amenable to agriculture, Hills are frequently rich in resources."
+msgstr ""
+"Ademais de ser aptos para a agricultura, os outeiros adoitan ser ricos en recursos."
+
+#: data/civ1/terrain.ruleset:508
+msgid ""
+"A city built in or next to hills is at risk of earthquakes, which can destroy "
+"buildings in that city. There is no technology or improvement which can prevent this "
+"disaster."
+msgstr ""
+"Unha cidade construída dentro ou xunto a outeiros corre o risco de sufrir "
+"terremotos, que poden destruír edificios nesa cidade. Non hai tecnoloxía nin mellora "
+"que poida evitar este desastre."
+
+#: data/civ1/terrain.ruleset:515 data/civ2/terrain.ruleset:508
+#: data/classic/terrain.ruleset:679 data/sandbox/terrain.ruleset:694
+#: data/civ2civ3/terrain.ruleset:693 data/multiplayer/terrain.ruleset:663
+msgid "Jungle"
+msgstr "Xungla"
+
+#: data/civ1/terrain.ruleset:557 data/civ2/terrain.ruleset:552
+#: data/classic/terrain.ruleset:726 data/multiplayer/terrain.ruleset:708
+msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
+msgstr ""
+"As selvas están densamente cubertas, o que fai que a agricultura sexa algo "
+"problemática."
+
+#: data/civ1/terrain.ruleset:563 data/civ2/terrain.ruleset:558
+#: data/classic/terrain.ruleset:732 data/sandbox/terrain.ruleset:748
+#: data/civ2civ3/terrain.ruleset:747 data/multiplayer/terrain.ruleset:714
+msgid "Mountains"
+msgstr "Montañas"
+
+#: data/civ1/terrain.ruleset:604 data/civ2/terrain.ruleset:600
+#: data/classic/terrain.ruleset:777 data/sandbox/terrain.ruleset:793
+#: data/civ2civ3/terrain.ruleset:792 data/multiplayer/terrain.ruleset:757
+msgid ""
+"Mountains are regions of extreme altitude, making agriculture and trade very "
+"difficult."
+msgstr ""
+"As montañas son rexións de altitude extrema, o que dificulta moito a agricultura e o "
+"comercio."
+
+#: data/civ1/terrain.ruleset:607
+msgid ""
+"Cities built in or next to mountains are at risk from volcanic activity. A Temple in "
+"the city instils sufficient respect for the forces of nature to prevent population "
+"loss."
+msgstr ""
+"As cidades construídas nas montañas ou ao seu carón están en perigo de actividade "
+"volcánica. Un templo na cidade infunde o suficiente respecto polas forzas da "
+"natureza para evitar a perda de poboación."
+
+#: data/civ1/terrain.ruleset:614 data/civ2/terrain.ruleset:606
+#: data/classic/terrain.ruleset:783 data/sandbox/terrain.ruleset:804
+#: data/civ2civ3/terrain.ruleset:803 data/multiplayer/terrain.ruleset:763
+msgid "Plains"
+msgstr "Chairas"
+
+#: data/civ1/terrain.ruleset:657 data/civ2/terrain.ruleset:650
+#: data/classic/terrain.ruleset:829 data/sandbox/terrain.ruleset:850
+#: data/civ2civ3/terrain.ruleset:849 data/multiplayer/terrain.ruleset:807
+msgid "Plains are very broad, sparse regions, which makes trade slightly inconvenient."
+msgstr ""
+"As chairas son rexións moi amplas e escasas, o que fai que o comercio sexa un pouco "
+"inconveniente."
+
+#: data/civ1/terrain.ruleset:663 data/civ2/terrain.ruleset:656
+#: data/classic/terrain.ruleset:835 data/sandbox/terrain.ruleset:856
+#: data/civ2civ3/terrain.ruleset:855 data/multiplayer/terrain.ruleset:813
+msgid "Swamp"
+msgstr "Pantano"
+
+#: data/civ1/terrain.ruleset:707 data/civ2/terrain.ruleset:701
+#: data/classic/terrain.ruleset:883 data/multiplayer/terrain.ruleset:859
+msgid ""
+"Swamps suffer from an over-abundance of water, making agriculture somewhat "
+"problematic."
+msgstr ""
+"Os pantanos sofren unha sobreabundancia de auga, o que fai que a agricultura sexa "
+"algo problemática."
+
+#: data/civ1/terrain.ruleset:713 data/civ2/terrain.ruleset:707
+#: data/classic/terrain.ruleset:889 data/sandbox/terrain.ruleset:911
+#: data/civ2civ3/terrain.ruleset:910 data/multiplayer/terrain.ruleset:865
+msgid "Tundra"
+msgstr "Tundra"
+
+#: data/civ1/terrain.ruleset:755 data/civ2/terrain.ruleset:749
+#: data/classic/terrain.ruleset:934 data/sandbox/terrain.ruleset:956
+#: data/civ2civ3/terrain.ruleset:955 data/multiplayer/terrain.ruleset:908
+msgid "Tundra are broad, cold regions, fit for some agriculture and little else."
+msgstr ""
+"As tundras son rexións amplas e frías, aptas para algunha agricultura e pouco máis."
+
+#: data/civ1/terrain.ruleset:846
+msgid "?gui_type:Build Fortress"
+msgstr "Construír fortaleza"
+
+#: data/civ1/terrain.ruleset:849
+msgid "?gui_type:Build None"
+msgstr "Construír ningún"
+
+#: data/civ1/terrain.ruleset:977 data/civ2/terrain.ruleset:1048
+#: data/classic/terrain.ruleset:1235 data/sandbox/terrain.ruleset:1257
+#: data/civ2civ3/terrain.ruleset:1256 data/multiplayer/terrain.ruleset:1209
+#: data/granularity/terrain.ruleset:675 tools/manual/manual_terrain.c:51
+msgid "Irrigation"
+msgstr "Rego"
+
+#: data/civ1/terrain.ruleset:992 data/civ2/terrain.ruleset:1064
+msgid ""
+"Building an irrigation system on a suitable tile causes it to produce one extra food "
+"each turn. This requires a nearby source of water: an ocean or river tile, or "
+"another tile with an irrigation system, must share an edge (not just a corner) with "
+"the target tile. However, once irrigated, land remains so even if the water source "
+"is removed."
+msgstr ""
+"Construír un sistema de irrigación nunha cela adecuada fai que produza un alimento "
+"extra cada volta. Isto require unha fonte de auga próxima: unha cela do océano ou "
+"dun río, ou outra cela cun sistema de rego, debe compartir un bordo (non só unha "
+"esquina) coa cela de destino. Porén, unha vez regada, a terra segue sendo así aínda "
+"que se elimine a fonte de auga."
+
+#: data/civ1/terrain.ruleset:999 data/civ2/terrain.ruleset:1071
+msgid "Building irrigation on a tile with a mine will destroy it."
+msgstr "Construír o rego nunha cela cunha mina destruírao."
+
+#: data/civ1/terrain.ruleset:1001 data/civ2/terrain.ruleset:1073
+msgid ""
+"City center tiles get their terrain's irrigation bonus automatically, if there is no "
+"conflicting mine on the tile; however, this does not make cities count as a water "
+"source for further irrigation. Irrigation can be built on the city tile simply to "
+"allow building further irrigation elsewhere, but will not give the tile any further "
+"bonus."
+msgstr ""
+"As celas do centro da cidade reciben automaticamente a bonificación de rego do seu "
+"terreo, se non hai ningunha mina en conflito na cela; porén, isto non fai que as "
+"cidades conteñan como fonte de auga para o rego. O rego pódese construír na cela da "
+"cidade simplemente para permitir que se faga máis rego noutro lugar, pero non lle "
+"dará ningunha bonificación adicional."
+
+#: data/civ1/terrain.ruleset:1011 data/civ2/terrain.ruleset:1083
+#: data/classic/terrain.ruleset:1270 data/sandbox/terrain.ruleset:1298
+#: data/civ2civ3/terrain.ruleset:1297 data/alien/terrain.ruleset:838
+#: data/multiplayer/terrain.ruleset:1244 data/granularity/terrain.ruleset:727
+msgid "?extra:Mine"
+msgstr "Mina"
+
+#: data/civ1/terrain.ruleset:1026 data/civ2/terrain.ruleset:1098
+#: data/classic/terrain.ruleset:1289 data/multiplayer/terrain.ruleset:1263
+msgid ""
+"Mines can be built on some types of terrain, which increases the number of "
+"production points produced by that tile. Hills get an extra 3 production points per "
+"tile; other terrains get 1 extra production point."
+msgstr ""
+"As minas pódense construír nalgúns tipos de terreo, o que aumenta o número de puntos "
+"de produción que produce esa cela. Hills obtén 3 puntos de produción extra por "
+"ficha; outros terreos obteñen 1 punto de produción extra."
+
+#: data/civ1/terrain.ruleset:1031 data/civ2/terrain.ruleset:1103
+#: data/classic/terrain.ruleset:1294 data/sandbox/terrain.ruleset:1324
+#: data/civ2civ3/terrain.ruleset:1323 data/multiplayer/terrain.ruleset:1268
+msgid "Building a mine on an irrigated tile will destroy the irrigation."
+msgstr "Construír unha mina sobre unha cela regada destruirá o rego."
+
+#: data/civ1/terrain.ruleset:1036 data/civ2/terrain.ruleset:1108
+#: data/classic/terrain.ruleset:1327 data/sandbox/terrain.ruleset:1386
+#: data/civ2civ3/terrain.ruleset:1385 data/alien/terrain.ruleset:859
+#: data/multiplayer/terrain.ruleset:1301
+msgid "?extra:Pollution"
+msgstr "Contaminación"
+
+#: data/civ1/terrain.ruleset:1054 data/civ2/terrain.ruleset:1126
+msgid ""
+"Pollution appears on land tiles around cities with high production or population, or "
+"when a Nuclear unit is detonated. It halves all output from its tile, and "
+"contributes to the risk of global warming."
+msgstr ""
+"A contaminación aparece nas baldosas terrestres arredor das cidades con alta "
+"produción ou poboación, ou cando se fai estoupar unha unidade nuclear. Reduce á "
+"metade toda a produción da súa cela e contribúe ao risco de quecemento global."
+
+#: data/civ1/terrain.ruleset:1059
+msgid ""
+"The pollution can only be cleared by dispatching Settlers with the \"clean "
+"pollution\" order."
+msgstr ""
+"A contaminación só se pode eliminar enviando colonos coa orde de \"contaminación "
+"limpa\"."
+
+#: data/civ1/terrain.ruleset:1062
+msgid ""
+"Pollution from production is likely to start becoming important as your civilization "
+"becomes more industrialized, giving you buildings such as Factory and Power Plant "
+"which boost production. Replacing a Power Plant with cleaner forms of energy -- a "
+"Hydro Plant / Hoover Dam or Nuclear Plant -- will reduce pollution from production, "
+"as will a Recycling Center."
+msgstr ""
+"É probable que a contaminación derivada da produción empece a cobrar importancia a "
+"medida que a túa civilización se industrialice, dándoche edificios como Fábrica e "
+"Central eléctrica que aumentan a produción. A substitución dunha central eléctrica "
+"por formas de enerxía máis limpas (unha central hidráulica/unha presa Hoover ou unha "
+"central nuclear) reducirá a contaminación da produción, ao igual que un centro de "
+"reciclaxe."
+
+#: data/civ1/terrain.ruleset:1069 data/civ2/terrain.ruleset:1141
+#: data/classic/terrain.ruleset:1360 data/multiplayer/terrain.ruleset:1335
+msgid ""
+"The city's population starts adding to pollution with the discovery of "
+"Industrialization, and Automobile, Mass Production, and Plastics make this worse. "
+"Building a Mass Transit in a city eliminates the population's contribution to "
+"pollution."
+msgstr ""
+"A poboación da cidade comeza a aumentar a contaminación co descubrimento da "
+"industrialización, e o automóbil, a produción en masa e os plásticos empeoran isto. "
+"Construír un transporte masivo nunha cidade elimina a contribución da poboación á "
+"contaminación."
+
+#: data/civ1/terrain.ruleset:1074 data/civ2/terrain.ruleset:1146
+#: data/classic/terrain.ruleset:1365 data/sandbox/terrain.ruleset:1426
+#: data/civ2civ3/terrain.ruleset:1425 data/multiplayer/terrain.ruleset:1340
+msgid ""
+"The contribution of these factors can be seen in the city dialog; once it exceeds a "
+"threshold, the excess is the percent chance of pollution appearing each turn."
+msgstr ""
+"A contribución destes factores pódese ver no diálogo da cidade; unha vez que supera "
+"un limiar, o exceso é a porcentaxe de probabilidade de que apareza contaminación en "
+"cada quenda."
+
+#: data/civ1/terrain.ruleset:1078 data/civ2/terrain.ruleset:1150
+msgid ""
+"When an unused tile becomes polluted, there is the temptation to avoid the effort of "
+"cleaning it; but the spread of pollution has far more terrible results than the "
+"immediate economic impact -- every polluted tile increases the chance of global "
+"warming. Each time global warming advances, the entire world loses coastal land to "
+"jungles and swamps, and inland tiles are lost to desert. This tends to devastate "
+"cities and leads to global impoverishment."
+msgstr ""
+"Cando unha cela non utilizada se contamina, existe a tentación de evitar o esforzo "
+"de limpala; pero a propagación da contaminación ten resultados moito máis terribles "
+"que o impacto económico inmediato: cada cela contaminada aumenta as posibilidades de "
+"quecemento global. Cada vez que avanza o quecemento global, o mundo enteiro perde "
+"terras costeiras por selvas e pantanos, e as celas do interior pérdense polo "
+"deserto. Isto tende a devastar as cidades e conduce ao empobrecemento global."
+
+#: data/civ1/terrain.ruleset:1086 data/civ2/terrain.ruleset:1158
+#: data/classic/terrain.ruleset:1377 data/sandbox/terrain.ruleset:1438
+#: data/civ2civ3/terrain.ruleset:1437 data/multiplayer/terrain.ruleset:1352
+msgid ""
+"The risk of global warming is cumulative; the longer polluted tiles are left "
+"uncleaned, the higher the risk becomes, and the risk can linger for some time even "
+"after all pollution has been cleaned. If a long time passes with an elevated risk of "
+"warming, its effects will be all the more severe when it does occur."
+msgstr ""
+"O risco de quecemento global é acumulativo; canto máis tempo queden as baldosas "
+"contaminadas sen limpar, maior será o risco e o risco pode prolongarse durante algún "
+"tempo mesmo despois de limpar toda a contaminación. Se pasa moito tempo cun risco "
+"elevado de quecemento, os seus efectos serán aínda máis graves cando se produza."
+
+#: data/civ1/terrain.ruleset:1095 data/civ2/terrain.ruleset:1167
+#: data/classic/terrain.ruleset:1386 data/sandbox/terrain.ruleset:1447
+#: data/civ2civ3/terrain.ruleset:1446 data/multiplayer/terrain.ruleset:1361
+msgid "Minor Tribe Village"
+msgstr "Aldea da Tribo Menor"
+
+#: data/civ1/terrain.ruleset:1114 data/civ2/terrain.ruleset:1186
+#: data/classic/terrain.ruleset:1405 data/sandbox/terrain.ruleset:1466
+#: data/civ2civ3/terrain.ruleset:1465 data/multiplayer/terrain.ruleset:1380
+msgid ""
+"Villages (also called \"huts\") are primitive communities spread across the world at "
+"the beginning of the game. Any land unit can enter a village, making the village "
+"disappear and deliver a random response. If the village proves hostile, it could "
+"produce barbarians or the unit entering may simply be destroyed. If they are "
+"friendly, the player could receive gold, a new technology, a military unit "
+"(occasionally a settler; and sometimes a unit that the player cannot yet create), or "
+"even a new city."
+msgstr ""
+"As aldeas (tamén chamadas \"cabanas\") son comunidades primitivas espalladas polo "
+"mundo ao comezo do xogo. Calquera unidade terrestre pode entrar nunha aldea, facendo "
+"desaparecer a vila e dar unha resposta aleatoria. Se a aldea se mostra hostil, pode "
+"producir bárbaros ou a unidade que entra pode simplemente ser destruída. Se son "
+"amigos, o xogador pode recibir ouro, unha nova tecnoloxía, unha unidade militar (en "
+"ocasións un colono; e ás veces unha unidade que o xogador aínda non pode crear) ou "
+"incluso unha nova cidade."
+
+#: data/civ1/terrain.ruleset:1123
+msgid "Flying units just fly over the village, leaving it untouched."
+msgstr "As unidades voadoras simplemente sobrevoan a aldea, deixándoa intacta."
+
+#: data/civ1/terrain.ruleset:1128 data/civ2/terrain.ruleset:1233
+#: data/classic/terrain.ruleset:1483 data/sandbox/terrain.ruleset:1613
+#: data/sandbox/units.ruleset:30 data/civ2civ3/terrain.ruleset:1582
+#: data/civ2civ3/units.ruleset:30 data/multiplayer/terrain.ruleset:1455
+msgid "Fortress"
+msgstr "Fortaleza"
+
+#: data/civ1/terrain.ruleset:1153
+msgid "Fortresses improve defense for land units outside cities."
+msgstr "As fortalezas melloran a defensa das unidades terrestres fóra das cidades."
+
+#: data/civ1/terrain.ruleset:1157 data/civ2/terrain.ruleset:1264
+#: data/classic/terrain.ruleset:1515 data/sandbox/terrain.ruleset:44
+#: data/civ2civ3/terrain.ruleset:43 data/multiplayer/terrain.ruleset:1487
+#, no-c-format
+msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
+msgstr ""
+"As unidades diplomáticas reciben unha bonificación de defensa do 25% nas loitas "
+"diplomáticas."
+
+#: data/civ1/terrain.ruleset:1185 data/civ2/terrain.ruleset:1324
+#: data/classic/terrain.ruleset:1628 data/multiplayer/terrain.ruleset:1600
+#: data/granularity/terrain.ruleset:826
+msgid ""
+"Roads allow your land units to move more quickly, and on some terrain, also provide "
+"a trade bonus."
+msgstr ""
+"As estradas permiten que as túas unidades terrestres se movan máis rápido e, nalgúns "
+"terreos, tamén proporcionan unha bonificación comercial."
+
+#: data/civ1/terrain.ruleset:1188 data/civ2/terrain.ruleset:1327
+msgid ""
+"Building roads on river tiles requires knowledge of Bridge Building. City center "
+"tiles automatically get roads, and are an exception to this requirement."
+msgstr ""
+"Construír estradas sobre baldosas fluviais require coñecementos sobre Bridge "
+"Building. As celas do centro da cidade reciben automaticamente estradas e son unha "
+"excepción a este requisito."
+
+#: data/civ1/terrain.ruleset:1195 data/civ2/terrain.ruleset:1334
+#: data/classic/terrain.ruleset:1638 data/sandbox/terrain.ruleset:1912
+#: data/civ2civ3/terrain.ruleset:1804 data/multiplayer/terrain.ruleset:1610
+msgid "Railroad"
+msgstr "Ferrocarril"
+
+#: data/civ1/terrain.ruleset:1219 data/civ2/terrain.ruleset:1358
+#: data/classic/terrain.ruleset:1662 data/multiplayer/terrain.ruleset:1634
+msgid ""
+"Once you learn the Railroad technology, you may upgrade your roads to railroads. "
+"Units expend no movement points when moving along a railroad; you may ride a "
+"railroad indefinitely. (As may your enemies!)"
+msgstr ""
+"Unha vez que aprendas a tecnoloxía do ferrocarril, podes actualizar as túas estradas "
+"a ferrocarrís. As unidades non gastan puntos de movemento cando se moven por un "
+"ferrocarril; podes usar un ferrocarril indefinidamente. (Como os teus inimigos!)"
+
+#: data/civ1/terrain.ruleset:1223
+msgid ""
+"A railroad also increases by half (rounding down) all kinds of resources produced by "
+"a tile. A tile whose road is upgraded to a railroad retains any trade bonus from the "
+"road as well."
+msgstr ""
+"Un ferrocarril tamén aumenta á metade (redondeando cara abaixo) todo tipo de "
+"recursos producidos por unha cela. Unha cela cuxa estrada se actualice a ferrocarril "
+"tamén conserva calquera bonificación comercial da estrada."
+
+#: data/civ1/terrain.ruleset:1245
+msgid "A grassland tile may have a River on it."
+msgstr "Unha cela de prado pode ter un río."
+
+#: data/civ1/terrain.ruleset:1247 data/civ2/terrain.ruleset:1394
+#: data/classic/terrain.ruleset:1697 data/multiplayer/terrain.ruleset:1669
+msgid ""
+"Roads and railroads can only be built on River tiles if your civilization has "
+"learned Bridge Building technology."
+msgstr ""
+"Só se poden construír estradas e ferrocarrís en celas de río se a túa civilización "
+"aprendeu a tecnoloxía Bridge Building."
+
+#: data/civ1/terrain.ruleset:1250
+msgid ""
+"Cities built on or next to rivers are at risk of flooding, which will cause a loss "
+"of population and stored food. City Walls eliminate this risk."
+msgstr ""
+"As cidades construídas sobre ou xunto aos ríos están en risco de inundacións, o que "
+"provocará unha perda de poboación e de alimentos almacenados. As murallas eliminan "
+"este risco."
+
+#: data/civ1/terrain.ruleset:1271 data/civ2/terrain.ruleset:1428
+#: data/classic/terrain.ruleset:1731 data/sandbox/terrain.ruleset:2056
+#: data/civ2civ3/terrain.ruleset:1946 data/multiplayer/terrain.ruleset:1703
+msgid "?animals:Game"
+msgstr "Caza"
+
+#: data/civ1/terrain.ruleset:1285 data/civ2/terrain.ruleset:1456
+#: data/classic/terrain.ruleset:1759 data/sandbox/terrain.ruleset:2084
+#: data/civ2civ3/terrain.ruleset:1974 data/multiplayer/terrain.ruleset:1731
+msgid "Coal"
+msgstr "Carbón"
+
+#: data/civ1/terrain.ruleset:1299 data/civ2/terrain.ruleset:1470
+#: data/classic/terrain.ruleset:1773 data/sandbox/terrain.ruleset:2098
+#: data/civ2civ3/terrain.ruleset:1988 data/alien/terrain.ruleset:1336
+#: data/multiplayer/terrain.ruleset:1745
+msgid "Fish"
+msgstr "Peixe"
+
+#: data/civ1/terrain.ruleset:1313 data/civ2/terrain.ruleset:1498
+#: data/classic/terrain.ruleset:1801 data/sandbox/game.ruleset:688
+#: data/sandbox/terrain.ruleset:2126 data/civ2civ3/terrain.ruleset:2016
+#: data/multiplayer/terrain.ruleset:1773
+msgid "Gems"
+msgstr "Xemas"
+
+#: data/civ1/terrain.ruleset:1327
+msgid "Horses"
+msgstr "Cabalos"
+
+#: data/civ1/terrain.ruleset:1341 data/civ2/terrain.ruleset:1540
+#: data/classic/terrain.ruleset:1843 data/sandbox/terrain.ruleset:2168
+#: data/civ2civ3/terrain.ruleset:2058 data/multiplayer/terrain.ruleset:1815
+msgid "Oasis"
+msgstr "Oasis"
+
+#: data/civ1/terrain.ruleset:1355 data/civ2/terrain.ruleset:1666
+#: data/civ2/terrain.ruleset:1681 data/classic/terrain.ruleset:26
+#: data/classic/terrain.ruleset:1969 data/sandbox/terrain.ruleset:26
+#: data/sandbox/terrain.ruleset:2295 data/civ2civ3/terrain.ruleset:26
+#: data/civ2civ3/terrain.ruleset:2185 data/multiplayer/terrain.ruleset:26
+#: data/multiplayer/terrain.ruleset:1941
+msgid "Oil"
+msgstr "Aceite"
+
+#: data/civ1/terrain.ruleset:1369 data/civ2/terrain.ruleset:1582
+#: data/classic/terrain.ruleset:1885 data/sandbox/terrain.ruleset:2211
+#: data/civ2civ3/terrain.ruleset:2101 data/alien/terrain.ruleset:1260
+#: data/multiplayer/terrain.ruleset:1857 tools/manual/manual_terrain.c:48
+msgid "Resources"
+msgstr "Recursos"
+
+#: data/civ1/terrain.ruleset:1383
+msgid "Seals"
+msgstr "Selos"
+
+#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29 data/classic/units.ruleset:36
+#: data/sandbox/units.ruleset:39 data/civ2civ3/units.ruleset:35
+#: data/alien/units.ruleset:27
+msgid "TradeRoute"
+msgstr "TradeRoute"
+
+#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29 data/classic/units.ruleset:36
+#: data/sandbox/units.ruleset:39 data/civ2civ3/units.ruleset:35
+#: data/alien/units.ruleset:27
+msgid "Can establish trade routes (must travel to target city)."
+msgstr "Pode establecer rutas comerciais (debe viaxar á cidade de destino)."
+
+#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30 data/classic/units.ruleset:37
+#: data/sandbox/units.ruleset:40 data/civ2civ3/units.ruleset:36
+#: data/alien/units.ruleset:28 data/multiplayer/units.ruleset:36
+msgid "HelpWonder"
+msgstr "Axudamarabilla"
+
+#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32 data/classic/units.ruleset:39
+#: data/sandbox/units.ruleset:45 data/civ2civ3/units.ruleset:41
+#: data/multiplayer/units.ruleset:38
+msgid "AddToCity"
+msgstr "EngadirACidade"
+
+#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1350 data/civ2/units.ruleset:33
+#: data/civ2/units.ruleset:2143 data/classic/units.ruleset:40
+#: data/classic/units.ruleset:2101 data/sandbox/units.ruleset:46
+#: data/sandbox/units.ruleset:2441 data/civ2civ3/units.ruleset:42
+#: data/civ2civ3/units.ruleset:2332 data/multiplayer/units.ruleset:39
+#: data/multiplayer/units.ruleset:2212
+msgid "Nuclear"
+msgstr "Nuclear"
+
+#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36 data/classic/units.ruleset:43
+#: data/sandbox/units.ruleset:51 data/civ2civ3/units.ruleset:45
+#: data/alien/units.ruleset:34 data/multiplayer/units.ruleset:43
+#: data/granularity/units.ruleset:31
+msgid "Cant_Fortify"
+msgstr "No se pode _Fortificar"
+
+#: data/civ1/units.ruleset:30 data/civ2/units.ruleset:37 data/classic/units.ruleset:44
+#: data/sandbox/units.ruleset:52 data/civ2civ3/units.ruleset:46
+#: data/multiplayer/units.ruleset:44
+msgid "OneAttack"
+msgstr "UnAtaque"
+
+#: data/civ1/units.ruleset:31 data/civ2/units.ruleset:40 data/sandbox/units.ruleset:53
+#: data/civ2civ3/units.ruleset:47 server/ruleset/rscompat.c:359
+msgid "NoVeteran"
+msgstr "NonVeterano"
+
+#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:51 data/classic/units.ruleset:57
+#: data/sandbox/units.ruleset:70 data/civ2civ3/units.ruleset:60
+#: data/alien/units.ruleset:46 data/multiplayer/units.ruleset:57
+msgid "Missile"
+msgstr "Mísil"
+
+#: data/civ1/units.ruleset:43 data/civ2/units.ruleset:52 data/classic/units.ruleset:58
+#: data/sandbox/units.ruleset:71 data/civ2civ3/units.ruleset:61
+#: data/alien/units.ruleset:47 data/multiplayer/units.ruleset:58
+msgid "CanPillage"
+msgstr "Pode Saquear"
+
+#: data/civ1/units.ruleset:44 data/civ2/units.ruleset:53 data/classic/units.ruleset:59
+#: data/sandbox/units.ruleset:72 data/civ2civ3/units.ruleset:62
+#: data/alien/units.ruleset:48 data/multiplayer/units.ruleset:59
+#: data/granularity/units.ruleset:45
+msgid "CanFortify"
+msgstr "PodeFortificar"
+
+#: data/civ1/units.ruleset:46 data/civ2/units.ruleset:55 data/classic/units.ruleset:61
+#: data/sandbox/units.ruleset:74 data/civ2civ3/units.ruleset:64
+#: data/alien/units.ruleset:50 data/multiplayer/units.ruleset:61
+#: data/granularity/units.ruleset:47
+#, no-c-format
+msgid "Gets a 50% defensive bonus while in cities."
+msgstr "Obtén unha bonificación defensiva do 50% mentres estás nas cidades."
+
+#: data/civ1/units.ruleset:47
+msgid "HutNothing"
+msgstr "Cabana Nada"
+
+#: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1432 data/civ2/units.ruleset:60
+#: data/civ2/units.ruleset:2225 data/civ2/units.ruleset:2324
+#: data/classic/units.ruleset:66 data/classic/units.ruleset:474
+#: data/classic/units.ruleset:523 data/classic/units.ruleset:568
+#: data/classic/units.ruleset:2131 data/classic/units.ruleset:2503
+#: data/classic/units.ruleset:2545 data/sandbox/units.ruleset:82
+#: data/sandbox/units.ruleset:522 data/sandbox/units.ruleset:570
+#: data/sandbox/units.ruleset:614 data/sandbox/units.ruleset:707
+#: data/sandbox/units.ruleset:2382 data/sandbox/units.ruleset:2471
+#: data/sandbox/units.ruleset:2534 data/sandbox/units.ruleset:2944
+#: data/sandbox/units.ruleset:2986 data/civ2civ3/units.ruleset:72
+#: data/civ2civ3/units.ruleset:509 data/civ2civ3/units.ruleset:557
+#: data/civ2civ3/units.ruleset:600 data/civ2civ3/units.ruleset:2274
+#: data/civ2civ3/units.ruleset:2362 data/civ2civ3/units.ruleset:2764
+#: data/civ2civ3/units.ruleset:2805 data/multiplayer/units.ruleset:66
+#: data/multiplayer/units.ruleset:474 data/multiplayer/units.ruleset:524
+#: data/multiplayer/units.ruleset:569 data/multiplayer/units.ruleset:2242
+#: data/multiplayer/units.ruleset:2602 data/multiplayer/units.ruleset:2644
+#: data/granularity/units.ruleset:52
+msgid "green"
+msgstr "verde"
+
+#: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1432 data/civ2/units.ruleset:60
+#: data/civ2/units.ruleset:2225 data/civ2/units.ruleset:2324
+#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:82
+#: data/sandbox/units.ruleset:2382 data/civ2civ3/units.ruleset:72
+#: data/civ2civ3/units.ruleset:2274 data/multiplayer/units.ruleset:66
+msgid "veteran"
+msgstr "veterano"
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:131 data/civ2/units.ruleset:146
+#: data/classic/units.ruleset:152 data/sandbox/units.ruleset:169
+#: data/civ2civ3/units.ruleset:159 data/multiplayer/units.ruleset:152
+msgid "?unitclass:Land"
+msgstr "Terreo"
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:140 data/civ2/units.ruleset:158
+#: data/classic/units.ruleset:164 data/sandbox/units.ruleset:206
+#: data/civ2civ3/units.ruleset:196 data/alien/units.ruleset:151
+#: data/multiplayer/units.ruleset:164
+msgid "?unitclass:Sea"
+msgstr "Mar"
+
+#: data/civ1/units.ruleset:144 data/civ2/units.ruleset:35 data/civ2/units.ruleset:162
+#: data/classic/units.ruleset:42 data/classic/units.ruleset:56
+#: data/sandbox/units.ruleset:50 data/sandbox/units.ruleset:69
+#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:59
+#: data/alien/units.ruleset:155 data/multiplayer/units.ruleset:42
+#: data/multiplayer/units.ruleset:56
+msgid "Can launch attack from non-native tiles."
+msgstr "Pode lanzar ataques desde fichas non nativas."
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:150 data/civ2/units.ruleset:175
+#: data/classic/units.ruleset:185 data/sandbox/units.ruleset:231
+#: data/civ2civ3/units.ruleset:218 data/multiplayer/units.ruleset:185
+msgid "?unitclass:Air"
+msgstr "Aire"
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ1/units.ruleset:157 data/civ2/units.ruleset:139
+#: data/classic/units.ruleset:145 data/sandbox/units.ruleset:161
+#: data/civ2civ3/units.ruleset:151 data/alien/units.ruleset:181
+#: data/multiplayer/units.ruleset:145
+msgid "?unitclass:Missile"
+msgstr "mísil"
+
+#: data/civ1/units.ruleset:428 data/civ2/units.ruleset:437
+#: data/classic/units.ruleset:447 data/sandbox/units.ruleset:494
+#: data/civ2civ3/units.ruleset:481 data/alien/units.ruleset:444
+#: data/multiplayer/units.ruleset:447 data/granularity/units.ruleset:780
+msgid "Settlers"
+msgstr "Colonos"
+
+#: data/civ1/units.ruleset:455 data/civ2/units.ruleset:465
+msgid ""
+"Settlers are one of the key units in the game, as they are your main means of "
+"founding new cities, and can also improve terrain; see the help on Terrain and "
+"Terrain Alterations."
+msgstr ""
+"Os colonos son unha das unidades clave do xogo, xa que son o teu principal medio "
+"para fundar novas cidades e tamén poden mellorar o terreo; consulte a axuda sobre o "
+"terreo e as alteracións do terreo."
+
+#: data/civ1/units.ruleset:459 data/classic/units.ruleset:486
+msgid ""
+"Upkeep for Settlers is in food as well as production, and a Settler can die if its "
+"supporting city runs out of food. Settlers in a Republic or Democracy require twice "
+"as much food per turn."
+msgstr ""
+"O mantemento dos colonos está tanto no alimento como na produción, e un colono pode "
+"morrer se a súa cidade de apoio queda sen alimento. Os colonos nunha República ou "
+"Democracia requiren o dobre de alimento por turno."
+
+#: data/civ1/units.ruleset:466
+msgid "Militia"
+msgstr "Milicia"
+
+#: data/civ1/units.ruleset:493 data/civ2/units.ruleset:551
+#: data/classic/units.ruleset:619 data/sandbox/units.ruleset:744
+#: data/civ2civ3/units.ruleset:689 data/multiplayer/units.ruleset:620
+msgid ""
+"This unit may be built from the start of the game.  It is the weakest offensive unit."
+msgstr ""
+"Esta unidade pódese construír desde o inicio do xogo. É a unidade ofensiva máis "
+"débil."
+
+#: data/civ1/units.ruleset:499 data/civ2/units.ruleset:557
+#: data/classic/units.ruleset:625 data/sandbox/units.ruleset:750
+#: data/civ2civ3/units.ruleset:695 data/multiplayer/units.ruleset:626
+#: data/granularity/units.ruleset:462
+msgid "Phalanx"
+msgstr "Falanxe"
+
+#: data/civ1/units.ruleset:529 data/civ2/units.ruleset:587
+#: data/classic/units.ruleset:655 data/sandbox/units.ruleset:780
+#: data/civ2civ3/units.ruleset:725 data/multiplayer/units.ruleset:656
+msgid "The Phalanx is armored infantry, suitable for defending your cities."
+msgstr "A Phalanx é infantería blindada, adecuada para defender as túas cidades."
+
+#: data/civ1/units.ruleset:534 data/civ2/units.ruleset:628
+#: data/classic/units.ruleset:696 data/sandbox/units.ruleset:821
+#: data/civ2civ3/units.ruleset:766 data/multiplayer/units.ruleset:697
+#: data/granularity/units.ruleset:497
+msgid "Legion"
+msgstr "Lexión"
+
+#: data/civ1/units.ruleset:564 data/civ2/units.ruleset:658
+#: data/classic/units.ruleset:726 data/sandbox/units.ruleset:851
+#: data/civ2civ3/units.ruleset:796 data/multiplayer/units.ruleset:727
+msgid ""
+"Legions are heavily armed and well disciplined infantry units with an excellent "
+"offensive value."
+msgstr ""
+"As lexións son unidades de infantería fortemente armadas e ben disciplinadas cun "
+"excelente valor ofensivo."
+
+#: data/civ1/units.ruleset:570 data/civ2/units.ruleset:704
+#: data/classic/units.ruleset:772 data/sandbox/units.ruleset:893
+#: data/civ2civ3/units.ruleset:838 data/multiplayer/units.ruleset:773
+msgid "Musketeers"
+msgstr "Mosqueteiros"
+
+#: data/civ1/units.ruleset:601
+msgid ""
+"Musketeers are infantry equipped with early firearms and replace Phalanx as the "
+"preferred city defender."
+msgstr ""
+"Os mosqueteiros son infantería equipada coas primeiras armas de fogo e substitúen a "
+"Phalanx como defensor preferido da cidade."
+
+#: data/civ1/units.ruleset:608 data/civ2/units.ruleset:861
+#: data/classic/units.ruleset:890 data/sandbox/units.ruleset:931
+#: data/civ2civ3/units.ruleset:876 data/multiplayer/units.ruleset:930
+msgid "Riflemen"
+msgstr "Fusileros"
+
+#: data/civ1/units.ruleset:638 data/civ2/units.ruleset:891
+#: data/classic/units.ruleset:920 data/sandbox/units.ruleset:961
+#: data/civ2civ3/units.ruleset:906 data/multiplayer/units.ruleset:960
+msgid "Riflemen are World War-era infantry, very good at defending your cities."
+msgstr ""
+"Os fusileiros son infantería da época da Guerra Mundial, moi bos para defender as "
+"túas cidades."
+
+#: data/civ1/units.ruleset:644 data/civ2/units.ruleset:973
+#: data/classic/units.ruleset:1002 data/sandbox/units.ruleset:1174
+#: data/civ2civ3/units.ruleset:1118 data/multiplayer/units.ruleset:1042
+msgid "Mech. Inf."
+msgstr "Eu. Inf."
+
+#: data/civ1/units.ruleset:674
+msgid ""
+"Mechanized Infantry; this unit has the strongest defense strength of any land unit, "
+"but is only available near the end of the technology tree."
+msgstr ""
+"Infantería Mecanizada; esta unidade ten a forza de defensa máis forte de calquera "
+"unidade terrestre, pero só está dispoñible preto do final da árbore tecnolóxica."
+
+#: data/civ1/units.ruleset:681 data/civ2/units.ruleset:1227
+#: data/classic/units.ruleset:1184 data/sandbox/units.ruleset:1433
+#: data/civ2civ3/units.ruleset:1377 data/multiplayer/units.ruleset:1296
+msgid "Cavalry"
+msgstr "Cabalería"
+
+#: data/civ1/units.ruleset:711
+msgid ""
+"Cavalry are mounted warriors and an early shock-troop that can penetrate deep into "
+"enemy territory."
+msgstr ""
+"A cabalería son guerreiros montados e unha primeira tropa de choque que pode "
+"penetrar profundamente no territorio inimigo."
+
+#: data/civ1/units.ruleset:718 data/civ2/units.ruleset:1047
+#: data/classic/units.ruleset:1076 data/sandbox/units.ruleset:1250
+#: data/civ2civ3/units.ruleset:1194 data/multiplayer/units.ruleset:1116
+msgid "Chariot"
+msgstr "Carroza"
+
+#: data/civ1/units.ruleset:748
+msgid "Chariots are horse-pulled war wagons, stronger but more expensive than Cavalry."
+msgstr ""
+"Os carros son carros de guerra tirados por cabalos, máis fortes pero máis caros que "
+"a cabalería."
+
+#: data/civ1/units.ruleset:754 data/civ2/units.ruleset:1155
+#: data/classic/units.ruleset:1112 data/sandbox/units.ruleset:1362
+#: data/civ2civ3/units.ruleset:1306 data/multiplayer/units.ruleset:1224
+msgid "Knights"
+msgstr "Cabaleiros"
+
+#: data/civ1/units.ruleset:785 data/civ2/units.ruleset:1186
+#: data/classic/units.ruleset:1143 data/sandbox/units.ruleset:1393
+#: data/civ2civ3/units.ruleset:1337 data/multiplayer/units.ruleset:1255
+msgid "Knights are mounted and heavily armored warriors."
+msgstr "Os cabaleiros son guerreiros montados e fortemente blindados."
+
+#: data/civ1/units.ruleset:790 data/civ2/units.ruleset:1262
+#: data/classic/units.ruleset:1219 data/sandbox/units.ruleset:1468
+#: data/civ2civ3/units.ruleset:1412 data/multiplayer/units.ruleset:1331
+msgid "Armor"
+msgstr "Armadura"
+
+#: data/civ1/units.ruleset:820 data/civ2/units.ruleset:1292
+#: data/classic/units.ruleset:1249 data/multiplayer/units.ruleset:1361
+msgid ""
+"Armors are motorized war wagons that are faster, stronger, and can take more damage "
+"than any mounted unit."
+msgstr ""
+"As armaduras son vagóns de guerra motorizados que son máis rápidos, máis fortes e "
+"poden sufrir máis danos que calquera unidade montada."
+
+#: data/civ1/units.ruleset:827 data/civ2/units.ruleset:1299
+#: data/classic/units.ruleset:1256 data/sandbox/units.ruleset:1507
+#: data/civ2civ3/units.ruleset:1451 data/multiplayer/units.ruleset:1368
+#: data/granularity/units.ruleset:673
+msgid "Catapult"
+msgstr "Catapulta"
+
+#: data/civ1/units.ruleset:857 data/civ2/units.ruleset:1329
+#: data/classic/units.ruleset:1286 data/sandbox/units.ruleset:1537
+#: data/civ2civ3/units.ruleset:1481 data/multiplayer/units.ruleset:1398
+msgid ""
+"Catapults are large rock-throwing machines of war. They are very strong attackers "
+"but equally weak defenders and will need an escort to be effective."
+msgstr ""
+"As catapultas son grandes máquinas de guerra para lanzar pedras. Son atacantes moi "
+"fortes pero defensores igualmente débiles e necesitarán escolta para ser efectivos."
+
+#: data/civ1/units.ruleset:864 data/civ2/units.ruleset:1336
+#: data/classic/units.ruleset:1293 data/sandbox/units.ruleset:1549
+#: data/civ2civ3/units.ruleset:1493 data/multiplayer/units.ruleset:1405
+msgid "Cannon"
+msgstr "Canón"
+
+#: data/civ1/units.ruleset:894 data/civ2/units.ruleset:1366
+#: data/classic/units.ruleset:1323 data/multiplayer/units.ruleset:1435
+msgid ""
+"Cannons are large firearms that can fire heavy projectiles over long distances. They "
+"are very strong attackers but equally weak defenders and will need an escort to be "
+"effective."
+msgstr ""
+"Os canóns son grandes armas de fogo que poden disparar proxectís pesados ​​a longas "
+"distancias. Son atacantes moi fortes pero defensores igualmente débiles e "
+"necesitarán escolta para ser efectivos."
+
+#: data/civ1/units.ruleset:902 data/civ2/units.ruleset:1374
+#: data/classic/units.ruleset:1331 data/sandbox/units.ruleset:1587
+#: data/civ2civ3/units.ruleset:1531 data/multiplayer/units.ruleset:1443
+msgid "Artillery"
+msgstr "Artillería"
+
+#: data/civ1/units.ruleset:932
+msgid ""
+"The artillery is an upgraded cannon with improved defensive as well as offensive "
+"capabilities. It can shoot over city walls, ignoring their effect."
+msgstr ""
+"A artillería é un canón mellorado con capacidades defensivas e ofensivas melloradas. "
+"Pode disparar sobre as murallas da cidade, ignorando o seu efecto."
+
+#: data/civ1/units.ruleset:939 data/civ2/units.ruleset:38 data/civ2/units.ruleset:1448
+#: data/classic/units.ruleset:1405 data/sandbox/units.ruleset:1661
+#: data/civ2civ3/units.ruleset:1605 data/multiplayer/units.ruleset:1517
+msgid "Fighter"
+msgstr "Loitador"
+
+#: data/civ1/units.ruleset:970 data/civ2/units.ruleset:1486
+#: data/classic/units.ruleset:1442 data/sandbox/units.ruleset:1692
+#: data/civ2civ3/units.ruleset:1636 data/multiplayer/units.ruleset:1554
+msgid ""
+"Fighters are your first airborne units. They can move anywhere and attack any unit."
+msgstr ""
+"Os cazas son as túas primeiras unidades aerotransportadas. Poden moverse a calquera "
+"lugar e atacar calquera unidade."
+
+#: data/civ1/units.ruleset:976 data/civ2/units.ruleset:39 data/civ2/units.ruleset:1492
+#: data/classic/units.ruleset:45 data/classic/units.ruleset:1448
+#: data/sandbox/units.ruleset:1703 data/civ2civ3/units.ruleset:1647
+#: data/multiplayer/units.ruleset:45 data/multiplayer/units.ruleset:1560
+#: data/granularity/units.ruleset:744
+msgid "Bomber"
+msgstr "Bombardero"
+
+#: data/civ1/units.ruleset:1006 data/civ2/units.ruleset:1522
+#: data/classic/units.ruleset:1478 data/sandbox/units.ruleset:1734
+#: data/civ2civ3/units.ruleset:1677 data/multiplayer/units.ruleset:1590
+msgid ""
+"Bombers are specialized airborne units that may only attack ground targets, not "
+"other airborne units."
+msgstr ""
+"Os bombardeiros son unidades aerotransportadas especializadas que só poden atacar "
+"obxectivos terrestres, non outras unidades aerotransportadas."
+
+#. TRANS: unit type
+#: data/civ1/units.ruleset:1014 data/civ2/units.ruleset:1650
+#: data/classic/units.ruleset:1608 data/sandbox/units.ruleset:1876
+#: data/civ2civ3/units.ruleset:1818 data/multiplayer/units.ruleset:1719
+#: data/granularity/units.ruleset:887
+msgid "Trireme"
+msgstr "Trirreme"
+
+#: data/civ1/units.ruleset:1045 data/civ2/units.ruleset:1681
+msgid ""
+"The Trireme is your first boat unit. It can act as a transport ship and has "
+"rudimentary offensive capabilities, but may not stray too far from the shore."
+msgstr ""
+"O Trireme é a túa primeira unidade de barco. Pode actuar como un buque de transporte "
+"e ten capacidades ofensivas rudimentarias, pero non pode afastarse demasiado da "
+"costa."
+
+#: data/civ1/units.ruleset:1052
+msgid "Sail"
+msgstr "Vela"
+
+#: data/civ1/units.ruleset:1083
+msgid "The Sail replaces the Trireme and is much more reliable on the open seas."
+msgstr "O Sail substitúe ao Trirreme e é moito máis fiable en mar aberto."
+
+#: data/civ1/units.ruleset:1089 data/civ2/units.ruleset:1763
+#: data/classic/units.ruleset:1721 data/sandbox/units.ruleset:1994
+#: data/civ2civ3/units.ruleset:1933 data/multiplayer/units.ruleset:1832
+msgid "Frigate"
+msgstr "Fragata"
+
+#: data/civ1/units.ruleset:1120 data/civ2/units.ruleset:1794
+#: data/classic/units.ruleset:1752 data/multiplayer/units.ruleset:1863
+msgid ""
+"The Frigate is a highly versatile boat unit, that is both a strong offensive unit as "
+"well as a decent transport ship."
+msgstr ""
+"A fragata é unha unidade de embarcacións moi versátil, que é tanto unha forte "
+"unidade ofensiva como un buque de transporte decente."
+
+#: data/civ1/units.ruleset:1127 data/civ2/units.ruleset:1801
+#: data/classic/units.ruleset:1759 data/sandbox/units.ruleset:2030
+#: data/civ2civ3/units.ruleset:1969 data/multiplayer/units.ruleset:1870
+msgid "Ironclad"
+msgstr "Acoirazado"
+
+#: data/civ1/units.ruleset:1157 data/civ2/units.ruleset:1831
+#: data/classic/units.ruleset:1789 data/multiplayer/units.ruleset:1900
+msgid ""
+"The Ironclad is an armored ship that is much more sturdy than the Frigate but loses "
+"the latter's transport capability."
+msgstr ""
+"O Ironclad é un barco blindado que é moito máis resistente que a fragata pero perde "
+"a capacidade de transporte deste último."
+
+#: data/civ1/units.ruleset:1164 data/civ2/units.ruleset:1876
+#: data/classic/units.ruleset:1834 data/sandbox/units.ruleset:2109
+#: data/civ2civ3/units.ruleset:2048 data/multiplayer/units.ruleset:1945
+msgid "Cruiser"
+msgstr "Cruceiro"
+
+#: data/civ1/units.ruleset:1194 data/civ2/units.ruleset:1906
+#: data/classic/units.ruleset:1864 data/sandbox/units.ruleset:2139
+#: data/civ2civ3/units.ruleset:2078 data/multiplayer/units.ruleset:1975
+msgid "The Cruiser is a strong offensive boat unit."
+msgstr "O Cruiser é unha forte unidade de barcos ofensivos."
+
+#: data/civ1/units.ruleset:1199 data/civ2/units.ruleset:1951
+#: data/classic/units.ruleset:1909 data/sandbox/units.ruleset:2184
+#: data/civ2civ3/units.ruleset:2123 data/multiplayer/units.ruleset:2020
+msgid "Battleship"
+msgstr "Acorazado"
+
+#: data/civ1/units.ruleset:1229 data/civ2/units.ruleset:1981
+#: data/classic/units.ruleset:1939 data/sandbox/units.ruleset:2218
+#: data/civ2civ3/units.ruleset:2153 data/multiplayer/units.ruleset:2050
+msgid ""
+"The Battleship is the supreme naval unit with excellent offensive and defensive "
+"values."
+msgstr ""
+"O Battleship é a unidade naval suprema con excelentes valores ofensivos e defensivos."
+
+#: data/civ1/units.ruleset:1235 data/civ2/units.ruleset:1987
+#: data/classic/units.ruleset:1945 data/sandbox/units.ruleset:33
+#: data/sandbox/units.ruleset:2224 data/civ2civ3/units.ruleset:33
+#: data/civ2civ3/units.ruleset:2159 data/multiplayer/units.ruleset:2056
+msgid "Submarine"
+msgstr "Submarino"
+
+#: data/civ1/units.ruleset:1266 data/civ2/units.ruleset:2020
+#: data/classic/units.ruleset:1978 data/sandbox/units.ruleset:2257
+#: data/civ2civ3/units.ruleset:2192 data/multiplayer/units.ruleset:2089
+msgid ""
+"Traveling under the surface of the ocean, Submarines have a very high strategic "
+"value, but a weak defense if caught off guard."
+msgstr ""
+"Viaxando baixo a superficie do océano, os submarinos teñen un valor estratéxico moi "
+"alto, pero unha defensa débil se se lles colle desprevenido."
+
+#: data/civ1/units.ruleset:1273 data/civ2/units.ruleset:2027
+#: data/classic/units.ruleset:1985 data/sandbox/units.ruleset:2304
+#: data/civ2civ3/units.ruleset:2199 data/multiplayer/units.ruleset:2096
+msgid "Carrier"
+msgstr "Transportista"
+
+#: data/civ1/units.ruleset:1304 data/civ2/units.ruleset:2058
+#: data/classic/units.ruleset:2016 data/sandbox/units.ruleset:2338
+#: data/civ2civ3/units.ruleset:2230 data/multiplayer/units.ruleset:2127
+msgid "The Carrier is a mobile airport."
+msgstr "The Carrier é un aeroporto móbil."
+
+#: data/civ1/units.ruleset:1306 data/civ2/units.ruleset:2060
+#: data/classic/units.ruleset:2018 data/sandbox/units.ruleset:2344
+#: data/civ2civ3/units.ruleset:2236 data/multiplayer/units.ruleset:2129
+msgid ""
+"TIP:  Guard Carriers with a handful of fast-moving ships and a battleship, as losing "
+"a fully-equipped Carrier is VERY painful and expensive."
+msgstr ""
+"CONSELLO: Transportistas de garda cun puñado de barcos de movemento rápido e un "
+"acoirazado, xa que perder un transportista totalmente equipado é MOI doloroso e caro."
+
+#: data/civ1/units.ruleset:1313 data/civ2/units.ruleset:2067
+#: data/classic/units.ruleset:2025 data/sandbox/units.ruleset:2351
+#: data/civ2civ3/units.ruleset:2243 data/multiplayer/units.ruleset:2136
+msgid "Transport"
+msgstr "Transporte"
+
+#: data/civ1/units.ruleset:1344 data/civ2/units.ruleset:2098
+#: data/classic/units.ruleset:2056 data/sandbox/units.ruleset:2388
+#: data/civ2civ3/units.ruleset:2280 data/multiplayer/units.ruleset:2167
+msgid "The Transport cannot attack on its own but may defend itself when under attack."
+msgstr ""
+"O Transporte non pode atacar por si só, pero pode defenderse cando sexa atacado."
+
+#: data/civ1/units.ruleset:1380 data/civ2/units.ruleset:2173
+#: data/classic/units.ruleset:2137 data/sandbox/units.ruleset:2540
+#: data/multiplayer/units.ruleset:2248
+msgid ""
+"You can build Nuclear units when you have the required advance, and the Manhattan "
+"Project wonder has been built by any player."
+msgstr ""
+"Podes construír unidades nucleares cando teñas o avance necesario e calquera xogador "
+"construíu a marabilla do Proxecto Manhattan."
+
+#: data/civ1/units.ruleset:1383 data/civ2/units.ruleset:2176
+msgid ""
+"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 squares for "
+"rectangular grids), including friendly units. Any city within the blast area loses "
+"half its population, and land tiles within the blast area are subject to nuclear "
+"fallout, which appears as pollution and contributes to global warming."
+msgstr ""
+"No momento do impacto, a explosión destruirá calquera unidade nunha área de 3 fichas "
+"de ancho (3x3 cadrados para cuadrículas rectangulares), incluídas as unidades "
+"amigas. Calquera cidade dentro da zona da explosión perde a metade da súa poboación, "
+"e as baldosas de terra dentro da zona da explosión están suxeitas a precipitacións "
+"nucleares, que aparecen como contaminación e contribúen ao quecemento global."
+
+#: data/civ1/units.ruleset:1389 data/civ2/units.ruleset:2182
+#: data/classic/units.ruleset:2148 data/multiplayer/units.ruleset:2259
+msgid ""
+"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective (but "
+"expensive!!) way of getting rid of enemy ships."
+msgstr ""
+"CONSELLO 1: A explosión do océano non xerará precipitacións e é a forma máis "
+"efectiva (pero cara!!) de desfacerse dos barcos inimigos."
+
+#: data/civ1/units.ruleset:1393
+msgid ""
+"TIP 2:  You may be involved in a situation where you've invaded an enemy country en "
+"masse, but the enemy cities are too strong. Before using a Nuclear unit, assemble a "
+"gang of Settlers next to the city and have them ready to fix the fallout on the same "
+"turn it occurs!  This minimizes the chance of global warming.  Eco-friendly nukes!"
+msgstr ""
+"CONSELLO 2: podes estar involucrado nunha situación na que invadiras un país inimigo "
+"en masa, pero as cidades inimigas son demasiado fortes. Antes de usar unha unidade "
+"nuclear, reúne unha banda de colonos xunto á cidade e prepáraos para arranxar as "
+"consecuencias no mesmo turno que ocorre. Isto minimiza a posibilidade de quecemento "
+"global. Bombas nucleares ecolóxicas!"
+
+#: data/civ1/units.ruleset:1403 data/civ2/units.ruleset:2196
+#: data/classic/units.ruleset:2162 data/sandbox/units.ruleset:2568
+#: data/civ2civ3/units.ruleset:2394 data/multiplayer/units.ruleset:2273
+msgid "Diplomat"
+msgstr "Diplomático"
+
+#: data/civ1/units.ruleset:1438 data/civ2/units.ruleset:2231
+#: data/classic/units.ruleset:2205 data/sandbox/units.ruleset:2613
+#: data/civ2civ3/units.ruleset:2439 data/multiplayer/units.ruleset:2316
+msgid ""
+"A Diplomat is an official that carries your dispatches and is authorized to deal "
+"with foreign dignitaries. He may also undertake various covert operations with the "
+"intent of harming your opponents; Diplomats in your own cities defend them against "
+"such actions."
+msgstr ""
+"Un diplomático é un funcionario que leva os teus despachos e está autorizado para "
+"tratar con dignatarios estranxeiros. Tamén pode emprender varias operacións "
+"encubertas coa intención de danar aos teus opoñentes; Os diplomáticos das túas "
+"propias cidades deféndenos contra tales accións."
+
+#: data/civ1/units.ruleset:1444 data/civ2/units.ruleset:2237
+#: data/classic/units.ruleset:2211 data/multiplayer/units.ruleset:2322
+msgid ""
+"Many covert actions may be attempted even in peacetime, but the more aggressive "
+"actions will be discovered and cause diplomatic incidents, which can allow Republics "
+"and Democracies to break treaties."
+msgstr ""
+"Poderanse tentar moitas accións encubertas incluso en tempo de paz, pero as accións "
+"máis agresivas descubriranse e provocarán incidentes diplomáticos, que poden "
+"permitir que Repúblicas e Democracias rompan os tratados."
+
+#: data/civ1/units.ruleset:1448 data/civ2/units.ruleset:2241
+#: data/classic/units.ruleset:2215 data/multiplayer/units.ruleset:2326
+msgid ""
+"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
+"Diplomat. By paying a sum of gold the unit will immediately become yours; the exact "
+"sum depends on the status of the unit and that of the civilization owning it. "
+"However, units belonging to Democratic governments cannot be bribed. Bribery when "
+"not at war will cause a diplomatic incident."
+msgstr ""
+"Se unha unidade estranxeira está soa nunha ficha, podes tentar subornala co teu "
+"Diplomático. Ao pagar unha suma de ouro a unidade converterase inmediatamente na "
+"túa; a suma exacta depende do estado da unidade e do da civilización que a posúe. "
+"Non obstante, as unidades pertencentes a gobernos demócratas non poden ser "
+"subornadas. O suborno cando non está en guerra provocará un incidente diplomático."
+
+#: data/civ1/units.ruleset:1455 data/civ2/units.ruleset:2248
+msgid ""
+"Diplomats can also perform a number of actions in another player's city, although "
+"each Diplomat may attempt only one action. Most of these actions have a chance of "
+"failure. Also, any enemy Diplomats or Spies in the city will oppose hostile actions; "
+"in this case, either your unit or the defending unit will die. If the defending unit "
+"dies, you lose one movement point and may try again."
+msgstr ""
+"Os diplomáticos tamén poden realizar unha serie de accións na cidade doutro xogador, "
+"aínda que cada diplomático só pode tentar unha acción. A maioría destas accións "
+"teñen posibilidades de fracasar. Ademais, calquera diplomático ou espía inimigo da "
+"cidade oporase ás accións hostís; neste caso, a súa unidade ou a unidade defensora "
+"morrerán. Se a unidade defensora morre, perderás un punto de movemento e podes "
+"tentalo de novo."
+
+#: data/civ1/units.ruleset:1462 data/civ2/units.ruleset:2255
+#: data/classic/units.ruleset:2230 data/sandbox/units.ruleset:2639
+#: data/civ2civ3/units.ruleset:2465 data/multiplayer/units.ruleset:2341
+msgid "The actions available to Diplomats in a city are:"
+msgstr "As accións dispoñibles para os Diplomáticos nunha cidade son:"
+
+#: data/civ1/units.ruleset:1464 data/civ2/units.ruleset:2257
+#: data/classic/units.ruleset:2232 data/multiplayer/units.ruleset:2343
+msgid ""
+" - \"Establish Embassy\": This action always succeeds, and gives permanent contact "
+"with the city's owner, as well as intelligence on their tax rates and technology."
+msgstr ""
+" - \"Establecer embaixada\": esta acción sempre ten éxito, e dá contacto permanente "
+"co propietario da cidade, así como información sobre as súas taxas impositivas e "
+"tecnoloxía."
+
+#: data/civ1/units.ruleset:1468 data/civ2/units.ruleset:2261
+#: data/classic/units.ruleset:2236 data/multiplayer/units.ruleset:2347
+msgid ""
+" - \"Investigate City\": Your unit attempts to report detailed information about the "
+"city: its status, what buildings and units are within, and what it is currently "
+"producing."
+msgstr ""
+" - \"Investigar a cidade\": a túa unidade tenta informar información detallada sobre "
+"a cidade: o seu estado, que edificios e unidades están dentro e que está producindo "
+"actualmente."
+
+#: data/civ1/units.ruleset:1472 data/civ2/units.ruleset:2265
+#: data/classic/units.ruleset:2240 data/sandbox/units.ruleset:2652
+#: data/civ2civ3/units.ruleset:2478 data/multiplayer/units.ruleset:2351
+msgid ""
+" - \"Sabotage City\": Your unit attempts either to disrupt all the city's work so "
+"far towards its current project, or to destroy an existing building in the city, at "
+"random. Once built, Palaces and Wonders cannot be sabotaged, and attempts to "
+"sabotage City Walls or any building in a capital each halve the chance of success. "
+"Sabotage may only be attempted when openly at war."
+msgstr ""
+" - \"Sabotaxe da cidade\": a túa unidade tenta interromper todo o traballo da cidade "
+"ata agora cara ao seu proxecto actual ou destruír un edificio existente na cidade, "
+"ao chou. Unha vez construídos, os palacios e as marabillas non poden ser saboteados, "
+"e os intentos de sabotear as murallas ou calquera edificio dunha capital reducen á "
+"metade as posibilidades de éxito. A sabotaxe só se pode tentar cando estea "
+"abertamente en guerra."
+
+#: data/civ1/units.ruleset:1479 data/civ2/units.ruleset:2272
+#: data/classic/units.ruleset:2247 data/sandbox/units.ruleset:2659
+#: data/civ2civ3/units.ruleset:2485 data/multiplayer/units.ruleset:2358
+msgid ""
+" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
+"technology known to the city's owner but not to you. Technology may only be stolen "
+"once from a given enemy city by Diplomats. This action may be attempted even when "
+"not at war, but will cause a diplomatic incident."
+msgstr ""
+" - \"Steal Technology\": a túa unidade tenta aprender os segredos dunha tecnoloxía "
+"aleatoria coñecida polo propietario da cidade pero ti non. Os diplomáticos só poden "
+"roubar tecnoloxía unha vez dunha determinada cidade inimiga. Esta acción pódese "
+"tentar aínda que non estea en guerra, pero provocará un incidente diplomático."
+
+#: data/civ1/units.ruleset:1485 data/civ2/units.ruleset:2278
+#: data/classic/units.ruleset:2253 data/multiplayer/units.ruleset:2364
+msgid ""
+" - \"Incite a Revolt\": In return for gold a foreign city will change allegiance and "
+"join your empire, bringing along all nearby units that call it home, but reducing "
+"its size by 1. Units in other cities remain in the enemy's control, but units "
+"outside cities are lost to both players. The exact sum depends on the status of the "
+"city and that of the civilization that owns it. It is not possible to incite a "
+"rebellion in a capital, or in any city governed by a democracy. Incitement may be "
+"attempted in peacetime, but will cause a diplomatic incident."
+msgstr ""
+" - \"Incitar a unha revolta\": a cambio de ouro, unha cidade estranxeira cambiará de "
+"lealtad e unirase ao teu imperio, traendo todas as unidades próximas que a chaman "
+"casa, pero reducindo o seu tamaño en 1. As unidades doutras cidades permanecen baixo "
+"o control do inimigo, pero as unidades fóra das cidades pérdense para ambos os "
+"xogadores. A suma exacta depende do estado da cidade e do da civilización que a "
+"posúe. Non é posible incitar a rebelión nunha capital, nin en ningunha cidade "
+"gobernada por unha democracia. A incitación pódese intentar en tempo de paz, pero "
+"provocará un incidente diplomático."
+
+#: data/civ1/units.ruleset:1495 data/civ2/units.ruleset:2288
+#: data/classic/units.ruleset:2263 data/sandbox/units.ruleset:2674
+#: data/civ2civ3/units.ruleset:2500 data/multiplayer/units.ruleset:2374
+msgid ""
+"In some game strategies, hordes of Diplomats can be used to wreak havoc on the "
+"enemy.  Little wonder that Diplomats are often viewed with suspicion and fear!"
+msgstr ""
+"Nalgunhas estratexias de xogo, as hordas de diplomáticos poden usarse para causar "
+"estragos no inimigo. Non é de estrañar que os diplomáticos adoitan ser vistos con "
+"receo e medo!"
+
+#: data/civ1/units.ruleset:1502 data/civ2/units.ruleset:2359
+#: data/classic/units.ruleset:2347 data/sandbox/units.ruleset:2775
+#: data/civ2civ3/units.ruleset:2598 data/alien/units.ruleset:1469
+#: data/multiplayer/units.ruleset:2458
+msgid "Caravan"
+msgstr "Caravana"
+
+#: data/civ1/units.ruleset:1532 data/civ2/units.ruleset:2389
+#: data/classic/units.ruleset:2377
+msgid ""
+"A Caravan carries goods or material for trading with distant cities and foreign "
+"countries, or to help build wonders in your cities."
+msgstr ""
+"Unha caravana leva bens ou material para comerciar con cidades afastadas e países "
+"estranxeiros, ou para axudar a construír marabillas nas túas cidades."
+
+#: data/civ1/units.ruleset:1535 data/civ2/units.ruleset:2392
+msgid ""
+"Caravans can establish trade routes with your own cities or those of other nations "
+"(even enemies) by traveling to them. A route's ongoing revenue is doubled if the two "
+"cities involved are on different continents, and doubled again if the cities are "
+"from different civilizations. This last condition means the net benefit to your "
+"civilization of a trade route is the same regardless of whether you own both cities "
+"or only one of them; if you only own one city, trade in each city is doubled, but "
+"you only get the benefit from one end of the route. Each city can support a maximum "
+"of three trade routes."
+msgstr ""
+"As caravanas poden establecer rutas comerciais coas túas propias cidades ou coas "
+"doutras nacións (incluso con inimigas) viaxando ata elas. Os ingresos continuos "
+"dunha ruta duplícanse se as dúas cidades implicadas están en continentes diferentes "
+"e duplícanse de novo se as cidades son de civilizacións diferentes. Esta última "
+"condición significa que o beneficio neto para a súa civilización dunha ruta "
+"comercial é o mesmo, independentemente de se posúe as dúas cidades ou só unha delas; "
+"se só posúe unha cidade, o comercio en cada cidade duplícase, pero só se beneficia "
+"dun extremo da ruta. Cada cidade pode admitir un máximo de tres rutas comerciais."
+
+#: data/civ1/units.ruleset:1545 data/civ2/units.ruleset:2402
+#: data/classic/units.ruleset:2393
+msgid ""
+"Every Caravan that is used to build a wonder will add 50 shields towards the "
+"production of the wonder."
+msgstr ""
+"Cada caravana que se use para construír unha marabilla engadirá 50 escudos para a "
+"produción da marabilla."
+
+#: data/civ1/units.ruleset:1548 data/civ2/units.ruleset:2405
+#: data/classic/units.ruleset:2396 data/sandbox/units.ruleset:2822
+#: data/civ2civ3/units.ruleset:2643 data/multiplayer/units.ruleset:2494
+msgid ""
+"TIP:  You can stockpile a stack of Caravans in advance and bring them all into a "
+"city where you have started to build a wonder, and finish it in only one turn!"
+msgstr ""
+"CONSELLO: podes almacenar unha pila de caravanas con antelación e levalas todas a "
+"unha cidade na que comezaches a construír unha marabilla e rematala nun só turno!"
+
+#: data/civ1/units.ruleset:1555 data/civ2/units.ruleset:2484
+#: data/classic/units.ruleset:2516 data/sandbox/units.ruleset:2957
+#: data/civ2civ3/units.ruleset:2777 data/multiplayer/units.ruleset:2615
+msgid "Barbarian Leader"
+msgstr "Líder Bárbaro"
+
+#: data/civ1/units.ruleset:1582 data/civ2/units.ruleset:2511
+#: data/classic/units.ruleset:2551 data/sandbox/units.ruleset:2992
+#: data/civ2civ3/units.ruleset:2811 data/multiplayer/units.ruleset:2650
+msgid ""
+"One Barbarian Leader appears every time there is a barbarian uprising somewhere in "
+"the world."
+msgstr ""
+"Un líder bárbaro aparece cada vez que hai un levantamento bárbaro nalgún lugar do "
+"mundo."
+
+#: data/civ1/units.ruleset:1585
+msgid ""
+"When a Barbarian Leader is killed on a tile without any defending units, the ransom "
+"is paid, but only to land units. Usually the ransom is 100 gold, but can be less if "
+"the barbarian has less money."
+msgstr ""
+"Cando un líder bárbaro morre nunha ficha sen unidades defensoras, págase o rescate, "
+"pero só ás unidades terrestres. Normalmente o rescate é de 100 ouros, pero pode ser "
+"menor se o bárbaro ten menos cartos."
+
+#. TRANS: Plant _Nuclear Device (3% chance of success).
+#: data/civ2/actions.ruleset:226
+#, c-format
+msgid "Plant %sNuclear Device%s"
+msgstr "Planta %sDispositivo nuclear%s"
+
+#. TRANS: _Sabotage Enemy Unit (3% chance of success).
+#: data/civ2/actions.ruleset:229 data/classic/actions.ruleset:236
+#: data/sandbox/actions.ruleset:259 data/civ2civ3/actions.ruleset:245
+#: data/multiplayer/actions.ruleset:233
+#, c-format
+msgid "%sSabotage Enemy Unit%s"
+msgstr "%sabotear as unidades inimigas%s"
+
+#. TRANS: _Sabotage City Escape (3% chance of success).
+#: data/civ2/actions.ruleset:238 data/classic/actions.ruleset:245
+#: data/sandbox/actions.ruleset:271 data/civ2civ3/actions.ruleset:254
+#: data/multiplayer/actions.ruleset:242
+#, c-format
+msgid "%sSabotage City Escape%s"
+msgstr "%sSabotage City Escape%s"
+
+#. TRANS: Industrial _Sabotage (3% chance of success).
+#: data/civ2/actions.ruleset:241 data/classic/actions.ruleset:248
+#: data/sandbox/actions.ruleset:274 data/civ2civ3/actions.ruleset:257
+#: data/multiplayer/actions.ruleset:245
+#, c-format
+msgid "Industrial %sSabotage%s"
+msgstr "%sSabotaxe%s industrial"
+
+#. TRANS: Industrial _Sabotage Production (3% chance of success).
+#: data/civ2/actions.ruleset:244 data/classic/actions.ruleset:251
+#: data/sandbox/actions.ruleset:277 data/civ2civ3/actions.ruleset:260
+#: data/multiplayer/actions.ruleset:248
+#, c-format
+msgid "Industrial %sSabotage Production%s"
+msgstr "%sProdución de sabotaxe industrial%s"
+
+#. TRANS: Indus_trial Espionage (3% chance of success).
+#: data/civ2/actions.ruleset:265 data/classic/actions.ruleset:272
+#: data/sandbox/actions.ruleset:298 data/civ2civ3/actions.ruleset:281
+#: data/multiplayer/actions.ruleset:269
+#, c-format
+msgid "Indus%strial Espionage%s"
+msgstr "Espionaxe indus%strial%s"
+
+#. TRANS: _Paradrop to Contested Landing (100% chance of success).
+#: data/civ2/actions.ruleset:310 data/classic/actions.ruleset:320
+#: data/sandbox/actions.ruleset:361 data/civ2civ3/actions.ruleset:335
+#: data/alien/actions.ruleset:272 data/multiplayer/actions.ruleset:311
+#, c-format
+msgid "%sParadrop to Contested Landing%s"
+msgstr "%sParadrop to Contested Landing%s"
+
+#: data/civ2/buildings.ruleset:104 data/classic/buildings.ruleset:104
+#: data/sandbox/buildings.ruleset:104 data/civ2civ3/buildings.ruleset:104
+#: data/multiplayer/buildings.ruleset:103
+msgid ""
+"Allows a city to produce veteran air units (including helicopters and missiles). "
+"Also, damaged air units (again, including helicopters) which stay in town for one "
+"full turn without moving are completely restored."
+msgstr ""
+"Permite que unha cidade produza unidades aéreas veteranas (incluíndo helicópteros e "
+"mísiles). Ademais, as unidades aéreas danadas (de novo, incluídos os helicópteros) "
+"que permanecen na cidade un xiro completo sen moverse son completamente restauradas."
+
+#: data/civ2/buildings.ruleset:109 data/classic/buildings.ruleset:109
+#: data/multiplayer/buildings.ruleset:108
+msgid ""
+"Two cities with Airports can airlift one unit per turn.  Airlifting instantly "
+"transports the unit from one city to another and will use all of the unit's movement "
+"points.  A unit must have some movement points left to be airlifted."
+msgstr ""
+"Dúas cidades con aeroportos poden transportar unha unidade por quenda. O transporte "
+"aéreo transporta instantáneamente a unidade dunha cidade a outra e utilizará todos "
+"os puntos de movemento da unidade. Unha unidade debe ter algúns puntos de movemento "
+"para ser transportada por aire."
+
+#: data/civ2/buildings.ruleset:135 data/classic/buildings.ruleset:135
+#: data/multiplayer/buildings.ruleset:163
+msgid ""
+"Allows a city to grow larger than size 8.  A Sewer System is also required for a "
+"city to grow larger than size 12."
+msgstr ""
+"Permite que unha cidade medre máis que o tamaño 8. Tamén é necesario un sistema de "
+"sumidoiros para que unha cidade medre máis que o tamaño 12."
+
+#: data/civ2/buildings.ruleset:188 data/civ2/buildings.ruleset:219
+#: data/civ2/buildings.ruleset:249 data/classic/buildings.ruleset:191
+#: data/classic/buildings.ruleset:223 data/classic/buildings.ruleset:253
+#: data/multiplayer/buildings.ruleset:219 data/multiplayer/buildings.ruleset:251
+#: data/multiplayer/buildings.ruleset:281
+#, no-c-format
+msgid ""
+"With a Barracks, each new land unit built in a city will automatically have Veteran "
+"status, which means that its attack and defense strengths are increased by 50%."
+msgstr ""
+"Cun cuartel, cada nova unidade de terra construída nunha cidade terá automaticamente "
+"o status de Veterano, o que significa que as súas forzas de ataque e defensa "
+"aumentan nun 50%."
+
+#: data/civ2/buildings.ruleset:192 data/civ2/buildings.ruleset:223
+#: data/civ2/buildings.ruleset:253 data/classic/buildings.ruleset:195
+#: data/classic/buildings.ruleset:227 data/classic/buildings.ruleset:257
+#: data/sandbox/buildings.ruleset:290 data/sandbox/buildings.ruleset:322
+#: data/sandbox/buildings.ruleset:352 data/civ2civ3/buildings.ruleset:287
+#: data/civ2civ3/buildings.ruleset:319 data/civ2civ3/buildings.ruleset:349
+#: data/multiplayer/buildings.ruleset:223 data/multiplayer/buildings.ruleset:255
+#: data/multiplayer/buildings.ruleset:285
+msgid ""
+"Also, damaged land units which stay in town for one full turn without moving are "
+"completely restored."
+msgstr ""
+"Ademais, as unidades de terra danadas que permanecen na cidade durante unha volta "
+"completa sen moverse son completamente restauradas."
+
+#: data/civ2/buildings.ruleset:277 data/classic/buildings.ruleset:282
+#: data/multiplayer/buildings.ruleset:310
+msgid ""
+"A Cathedral makes 3 unhappy citizens content in a city, making it easier to maintain "
+"order in that city; however, it does not affect citizens made unhappy by military "
+"activity.  The discovery of Theology increases the effect of a Cathedral, making an "
+"additional unhappy citizen content.  The discovery of Communism lessens the effect "
+"of a Cathedral, reducing by one the number of unhappy citizens made content."
+msgstr ""
+"Unha Catedral fai que 3 cidadáns infelices se contenten nunha cidade, facilitando o "
+"mantemento da orde nesa cidade; con todo, non afecta aos cidadáns descontentos pola "
+"actividade militar. O descubrimento da Teoloxía aumenta o efecto dunha Catedral, "
+"facendo un contido adicional cidadán infeliz. O descubrimento do comunismo diminúe o "
+"efecto dunha Catedral, reducindo nun un o número de cidadáns infelices feitos "
+"contidos."
+
+#: data/civ2/buildings.ruleset:307 data/classic/buildings.ruleset:312
+#: data/multiplayer/buildings.ruleset:340
+msgid ""
+"City Walls make it easier to defend a city.  They triple the defense strength of "
+"units within the city against land and helicopter units.  They are ineffective "
+"against airborne and sea units as well as Howitzers.  City Walls also prevent the "
+"loss of population which occurs when a defending unit is destroyed by a land unit."
+msgstr ""
+"As murallas facilitan a defensa dunha cidade. Triplican a forza de defensa das "
+"unidades dentro da cidade contra as unidades terrestres e de helicópteros. Son "
+"ineficaces contra as unidades aerotransportadas e marítimas, así como contra os "
+"obuses. As murallas tamén evitan a perda de poboación que se produce cando unha "
+"unidade defensora é destruída por unha unidade terrestre."
+
+#: data/civ2/buildings.ruleset:316 data/classic/buildings.ruleset:321
+#: data/sandbox/buildings.ruleset:416 data/civ2civ3/buildings.ruleset:413
+#: data/multiplayer/buildings.ruleset:349
+msgid "Coastal Defense"
+msgstr "Defensa Costeira"
+
+#: data/civ2/buildings.ruleset:335 data/classic/buildings.ruleset:340
+#: data/multiplayer/buildings.ruleset:368
+msgid ""
+"Increases the defense strength of units within a city by a factor of 2 when "
+"defending against bombardments from enemy ships."
+msgstr ""
+"Aumenta a forza de defensa das unidades dentro dunha cidade nun factor de 2 ao "
+"defenderse dos bombardeos dos barcos inimigos."
+
+#: data/civ2/buildings.ruleset:359
+msgid ""
+"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four after "
+"the discovery of Electronics.)  However, it does not affect citizens made unhappy by "
+"military activity."
+msgstr ""
+"Diverte aos cidadáns dunha cidade, facendo contentos a 3 cidadáns infelices. (Catro "
+"despois do descubrimento da Electrónica.) Non obstante, non afecta aos cidadáns "
+"descontentos pola actividade militar."
+
+#: data/civ2/buildings.ruleset:385 data/multiplayer/buildings.ruleset:393
+#, no-c-format
+msgid ""
+"Reduces the corruption and waste in a city by 50%, and makes the revolt cost of the "
+"city 4 times bigger. (These effects are redundant in your capital city.)"
+msgstr ""
+"Reduce a corrupción e o despilfarro nunha cidade nun 50% e fai que o custo da "
+"revolta sexa 4 veces maior. (Estes efectos son redundantes na súa capital.)"
+
+#: data/civ2/buildings.ruleset:389 data/classic/buildings.ruleset:396
+#: data/multiplayer/buildings.ruleset:397
+msgid ""
+"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless that "
+"citizen is unhappy about military activity)."
+msgstr ""
+"Baixo unha democracia, un tribunal tamén crea 1 contido cidadán descontento (a non "
+"ser que ese cidadán estea descontento coa actividade militar)."
+
+#: data/civ2/buildings.ruleset:448 data/classic/buildings.ruleset:455
+#: data/sandbox/buildings.ruleset:563 data/civ2civ3/buildings.ruleset:560
+#: data/multiplayer/buildings.ruleset:453
+msgid "Harbor"
+msgstr "Porto"
+
+#: data/civ2/buildings.ruleset:468 data/classic/buildings.ruleset:475
+#: data/multiplayer/buildings.ruleset:473
+msgid ""
+"Gives one extra food resource on all Oceanic tiles. The city needs to be coastal to "
+"build this improvement."
+msgstr ""
+"Dá un recurso alimenticio extra en todas as fichas oceánicas. A cidade ten que ser "
+"costeira para construír esta mellora."
+
+#: data/civ2/buildings.ruleset:502
+msgid ""
+"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar Plant.  A "
+"city can only build a Hydro Plant if it is next to (or on) a River tile."
+msgstr ""
+"Unha cidade só pode ter unha central eléctrica, unha central hidráulica, unha "
+"central nuclear ou unha planta solar. Unha cidade só pode construír unha central "
+"hidráulica se está ao lado (ou sobre) dunha cela de río."
+
+#: data/civ2/buildings.ruleset:604 data/classic/buildings.ruleset:614
+#: data/multiplayer/buildings.ruleset:609
+#, no-c-format
+msgid ""
+"Together with a Factory, a Manufacturing Plant increases the shield production in a "
+"city by 100%. A Manufacturing Plant on its own increases shield production by 50%."
+msgstr ""
+"Xunto cunha Fábrica, unha Planta de Manufactura aumenta a produción de escudos nunha "
+"cidade nun 100%. Unha planta de fabricación por si mesma aumenta a produción de "
+"escudos nun 50%."
+
+#: data/civ2/buildings.ruleset:638 data/civ2/buildings.ruleset:794
+#: data/civ2/buildings.ruleset:957
+msgid ""
+"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar Plant."
+msgstr ""
+"Unha cidade só pode ter unha central eléctrica, unha central hidráulica, unha "
+"central nuclear ou unha planta solar."
+
+#: data/civ2/buildings.ruleset:647 data/classic/buildings.ruleset:668
+#: data/sandbox/buildings.ruleset:790 data/civ2civ3/buildings.ruleset:788
+#: data/multiplayer/buildings.ruleset:652
+msgid "Offshore Platform"
+msgstr "Plataforma offshore"
+
+#: data/civ2/buildings.ruleset:666 data/classic/buildings.ruleset:687
+#: data/multiplayer/buildings.ruleset:671
+msgid ""
+"Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The city needs "
+"to be coastal to build this improvement."
+msgstr ""
+"Engade 1 recurso de escudo adicional en todas as fichas oceánicas traballadas por "
+"unha cidade. A cidade ten que ser costeira para construír esta mellora."
+
+#: data/civ2/buildings.ruleset:691 data/multiplayer/buildings.ruleset:696
+msgid ""
+"Makes a city the capital and the center of your government. Corruption and waste in "
+"other cities is related to how far away from the capital they are, except when the "
+"government is Democracy or Communism. On top of this, corruption and waste in your "
+"capital itself is half of what it would otherwise be (as if it had a Courthouse)."
+msgstr ""
+"Fai dunha cidade a capital e o centro do teu goberno. A corrupción e o despilfarro "
+"noutras cidades están relacionados coa distancia da capital que están, agás cando o "
+"goberno é Democracia ou Comunismo. Ademais, a corrupción e o despilfarro no propio "
+"capital son a metade do que sería doutro xeito (como se tivese un Palacio de "
+"Xustiza)."
+
+#: data/civ2/buildings.ruleset:698 data/classic/buildings.ruleset:718
+#: data/sandbox/buildings.ruleset:844 data/civ2civ3/buildings.ruleset:842
+#: data/multiplayer/buildings.ruleset:703
+msgid ""
+"The cost to enemy Diplomats and Spies of inciting a revolt in a city also depends "
+"upon the city's distance from the capital (under all forms of government). Your "
+"capital city itself cannot be incited to revolt, and enjoys a bonus when enemy "
+"agents try to evade your own agents stationed in the city, or sabotage your "
+"buildings."
+msgstr ""
+"O custo para os diplomáticos e espías inimigos de incitar a unha revolta nunha "
+"cidade tamén depende da distancia da cidade da capital (en todas as formas de "
+"goberno). A túa capital en si non pode ser incitada a rebelarse e goza dunha "
+"bonificación cando os axentes inimigos intentan evadir os teus propios axentes "
+"estacionados na cidade ou sabotear os teus edificios."
+
+#: data/civ2/buildings.ruleset:716 data/classic/buildings.ruleset:741
+#: data/sandbox/buildings.ruleset:935 data/civ2civ3/buildings.ruleset:904
+#: data/multiplayer/buildings.ruleset:726
+msgid "Police Station"
+msgstr "Comisaría de Policía"
+
+#: data/civ2/buildings.ruleset:734 data/classic/buildings.ruleset:759
+msgid ""
+"Reduces the unhappiness caused by aggressively deployed military units owned by the "
+"city by 2 under Democracy and 1 under Republic -- in other words, it neutralizes the "
+"unhappiness caused by a single military unit. This improvement has no effect under "
+"other governments."
+msgstr ""
+"Reduce a infelicidade causada polas unidades militares despregadas de xeito agresivo "
+"propiedade da cidade en 2 baixo a democracia e 1 baixo a República; noutras "
+"palabras, neutraliza a infelicidade causada por unha única unidade militar. Esta "
+"mellora non ten efecto noutros gobernos."
+
+#: data/civ2/buildings.ruleset:742 data/classic/buildings.ruleset:770
+#: data/sandbox/buildings.ruleset:960 data/civ2civ3/buildings.ruleset:929
+#: data/multiplayer/buildings.ruleset:752
+msgid "Port Facility"
+msgstr "Instalación Portuaria"
+
+#: data/civ2/buildings.ruleset:761 data/classic/buildings.ruleset:789
+#: data/sandbox/buildings.ruleset:979 data/civ2civ3/buildings.ruleset:948
+#: data/multiplayer/buildings.ruleset:771
+msgid ""
+"Allows a city to build veteran sea units.  Also, damaged sea units which stay in "
+"town for one full turn without moving are completely restored."
+msgstr ""
+"Permite que unha cidade constrúa unidades marítimas veteranas. Ademais, as unidades "
+"marítimas danadas que permanecen na cidade durante unha volta completa sen moverse "
+"son completamente restauradas."
+
+#: data/civ2/buildings.ruleset:825 data/classic/buildings.ruleset:858
+#: data/sandbox/buildings.ruleset:1050 data/civ2civ3/buildings.ruleset:1019
+#: data/multiplayer/buildings.ruleset:837
+msgid "Research Lab"
+msgstr "Laboratorio de Investigación"
+
+#: data/civ2/buildings.ruleset:845
+#, no-c-format
+msgid ""
+"Together with a Library, a Research Lab increases the science production of a city "
+"by 100%. Together with a Library and a University, a Research Lab increases the "
+"science production of a city by 150%."
+msgstr ""
+"Xunto cunha biblioteca, un laboratorio de investigación aumenta nun 100% a produción "
+"científica dunha cidade. Xunto cunha Biblioteca e unha Universidade, un Laboratorio "
+"de Investigación aumenta nun 150% a produción científica dunha cidade."
+
+#: data/civ2/buildings.ruleset:853 data/classic/buildings.ruleset:886
+#: data/sandbox/buildings.ruleset:1083 data/civ2civ3/buildings.ruleset:1052
+#: data/multiplayer/buildings.ruleset:865
+msgid "SAM Battery"
+msgstr "Batería SAM"
+
+#: data/civ2/buildings.ruleset:871 data/classic/buildings.ruleset:904
+#: data/multiplayer/buildings.ruleset:883
+msgid ""
+"Doubles the defense of all units inside the city when attacked by aircraft (not "
+"including helicopters or missiles)."
+msgstr ""
+"Duplica a defensa de todas as unidades dentro da cidade cando son atacadas por "
+"avións (sen incluír helicópteros ou mísiles)."
+
+#: data/civ2/buildings.ruleset:895 data/classic/buildings.ruleset:928
+#: data/multiplayer/buildings.ruleset:907
+msgid ""
+"Protects a city and its environs (up to 2 tiles away) from attacks by other nations' "
+"Nuclear units. A Nuclear unit not owned by you or a teammate which attacks a city "
+"with SDI Defense, or attacks a unit (or is deliberately exploded) within range, is "
+"shot down and simply has no effect. Also, doubles defense for units in the city "
+"against non-nuclear missiles."
+msgstr ""
+"Protexe unha cidade e os seus arredores (ata 2 fichas de distancia) dos ataques das "
+"unidades nucleares doutras nacións. Unha unidade nuclear que non é propiedade de ti "
+"nin dun compañeiro de equipo que ataca unha cidade con Defensa SDI, ou ataca unha "
+"unidade (ou fai estoupar deliberadamente) dentro do alcance, é derrubada e "
+"simplemente non ten efecto. Ademais, duplica a defensa das unidades da cidade contra "
+"os mísiles non nucleares."
+
+#: data/civ2/buildings.ruleset:906 data/classic/buildings.ruleset:939
+#: data/sandbox/buildings.ruleset:1135 data/civ2civ3/buildings.ruleset:1104
+#: data/multiplayer/buildings.ruleset:916
+msgid "Sewer System"
+msgstr "Sistema de sumidoiros"
+
+#: data/civ2/buildings.ruleset:925 data/classic/buildings.ruleset:958
+#: data/multiplayer/buildings.ruleset:935
+msgid ""
+"Allows a city to grow larger than size 12.  An Aqueduct is first required for a city "
+"to grow larger than size 8."
+msgstr ""
+"Permite que unha cidade medre máis que o tamaño 12. Primeiro é necesario un "
+"acueducto para que unha cidade medre máis que o tamaño 8."
+
+#: data/civ2/buildings.ruleset:931 data/classic/buildings.ruleset:966
+#: data/sandbox/buildings.ruleset:1161 data/civ2civ3/buildings.ruleset:1130
+#: data/multiplayer/buildings.ruleset:943
+msgid "Solar Plant"
+msgstr "Planta solar"
+
+#: data/civ2/buildings.ruleset:951
+#, no-c-format
+msgid ""
+"Eliminates all pollution generated by production in a city. It also increases the "
+"shield production of a Factory or Mfg. Plant in the city: a Factory and a Solar "
+"Plant together give a 100% production bonus, and a Factory, Mfg. Plant and Solar "
+"Plant together give a 150% production bonus."
+msgstr ""
+"Elimina toda a contaminación xerada pola produción nunha cidade. Tamén aumenta a "
+"produción de escudo dunha Fábrica ou Planta de fabricación na cidade: unha Fábrica e "
+"unha Planta solar xuntas dan un bono de produción do 100 %, e unha Fábrica, unha "
+"Planta de fabricación e unha Planta solar xuntas dan un bono de produción do 150 %."
+
+#: data/civ2/buildings.ruleset:1056 data/classic/buildings.ruleset:1099
+#: data/sandbox/buildings.ruleset:1344 data/civ2civ3/buildings.ruleset:1276
+#: data/multiplayer/buildings.ruleset:1076
+msgid "Stock Exchange"
+msgstr "Bolsa"
+
+#: data/civ2/buildings.ruleset:1076 data/classic/buildings.ruleset:1119
+#: data/multiplayer/buildings.ruleset:1096
+#, no-c-format
+msgid ""
+"Together with a Bank, a Stock Exchange boosts tax and luxury production in a city by "
+"50%. Together with a Marketplace and a Bank, a Stock Exchange boosts tax and luxury "
+"production in a city by 150%."
+msgstr ""
+"Xunto a un Banco, unha Bolsa impulsa nun 50% a produción de impostos e de luxo nunha "
+"cidade. Xunto cun Marketplace e un Banco, unha Bolsa de Valores aumenta nun 150% a "
+"produción de impostos e de luxo nunha cidade."
+
+#: data/civ2/buildings.ruleset:1084 data/classic/buildings.ruleset:1127
+#: data/sandbox/buildings.ruleset:1372 data/civ2civ3/buildings.ruleset:1304
+#: data/multiplayer/buildings.ruleset:1104
+msgid "Super Highways"
+msgstr "Superestradas"
+
+#: data/civ2/buildings.ruleset:1103 data/classic/buildings.ruleset:1146
+#: data/multiplayer/buildings.ruleset:1123
+#, no-c-format
+msgid "Increases trade resources by 50% on all tiles with roads or railroads."
+msgstr ""
+"Aumenta os recursos comerciais nun 50% en todas as fichas con estradas ou "
+"ferrocarrís."
+
+#: data/civ2/buildings.ruleset:1109 data/classic/buildings.ruleset:1154
+#: data/sandbox/buildings.ruleset:1406 data/civ2civ3/buildings.ruleset:1338
+#: data/multiplayer/buildings.ruleset:1129
+msgid "Supermarket"
+msgstr "Supermercado"
+
+#: data/civ2/buildings.ruleset:1128 data/classic/buildings.ruleset:1173
+#: data/sandbox/buildings.ruleset:1425 data/civ2civ3/buildings.ruleset:1357
+#, no-c-format
+msgid ""
+"Increases the food resources by 50% on each farmland tile which is being used around "
+"the city.  Farmland tiles are those which have been irrigated a second time."
+msgstr ""
+"Aumenta os recursos alimentarios nun 50% en cada cela de terra de cultivo que se "
+"está a utilizar pola cidade. As celas das terras de cultivo son as que foron regadas "
+"por segunda vez."
+
+#: data/civ2/buildings.ruleset:1153
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this effect, as "
+"does Oracle wonder. With both Mysticism and the Oracle, 4 citizens are made content. "
+"Does not affect citizens made unhappy by military activity."
+msgstr ""
+"Fai que un cidadán sexa infeliz. O avance do Mysticism duplica este efecto, como se "
+"pregunta Oracle. Tanto con Mysticism como co Oracle, 4 cidadáns están contentos. Non "
+"afecta aos cidadáns infelices pola actividade militar."
+
+#: data/civ2/buildings.ruleset:1205 data/classic/buildings.ruleset:1250
+msgid ""
+"The entire map becomes permanently visible to the player who owns it -- the player "
+"always has up-to-date knowledge of all terrain and cities (but not units) despite "
+"fog-of-war. It allows all players to start building spaceship parts (assuming they "
+"have researched the necessary technologies)."
+msgstr ""
+"Todo o mapa faise permanentemente visible para o xogador que o posúe: o xogador "
+"sempre ten coñecementos actualizados de todos os terreos e cidades (pero non das "
+"unidades) a pesar da néboa de guerra. Permite que todos os xogadores comecen a "
+"construír pezas da nave espacial (asumindo que investigasen as tecnoloxías "
+"necesarias)."
+
+#: data/civ2/buildings.ruleset:1214 data/classic/buildings.ruleset:1259
+#: data/sandbox/buildings.ruleset:1552 data/civ2civ3/buildings.ruleset:1454
+#: data/multiplayer/buildings.ruleset:1233
+msgid "A.Smith's Trading Co."
+msgstr "A.Smith's Trading Co."
+
+#: data/civ2/buildings.ruleset:1232
+msgid ""
+"City improvements which would normally have an upkeep of 1 are free of upkeep, for "
+"all cities."
+msgstr ""
+"As melloras da cidade que normalmente terían un mantemento de 1 están libres de "
+"mantemento, para todas as cidades."
+
+#: data/civ2/buildings.ruleset:1337 data/classic/buildings.ruleset:1385
+#: data/sandbox/buildings.ruleset:1713 data/civ2civ3/buildings.ruleset:1590
+#: data/multiplayer/buildings.ruleset:1362
+msgid "Eiffel Tower"
+msgstr "Torre Eiffel"
+
+#: data/civ2/buildings.ruleset:1356
+#, no-c-format
+msgid ""
+"Your reputation and goodwill among other nations is recovered four times as fast."
+msgstr ""
+"A túa reputación e boa vontade entre outras nacións son catro veces máis rápidas."
+
+#: data/civ2/buildings.ruleset:1432 data/classic/buildings.ruleset:1481
+msgid ""
+"Makes one content citizen happy in every city. Makes two extra content citizens "
+"happy in the city containing the Hanging Gardens (that is, a total of 3). In the "
+"unlikely event where there are no content citizens to get the effect of Hanging "
+"Gardens, the wonder applies to unhappy citizens (including those unhappy about "
+"military activity), making each content then happy."
+msgstr ""
+"Fai feliz a un cidadán de contido en cada cidade. Fai felices a dous cidadáns de "
+"contido extra na cidade que contén os xardíns colgantes (é dicir, un total de 3). No "
+"caso improbable de que non haxa cidadáns de contido para obter o efecto de Hanging "
+"Gardens, a marabilla aplícase aos cidadáns descontentos (incluídos aqueles "
+"descontentos coa actividade militar), facendo que cada contido sexa feliz."
+
+#: data/civ2/buildings.ruleset:1460 data/classic/buildings.ruleset:1510
+msgid ""
+"Works as if you had a Hydro Plant in every city.  (This reduces pollution and "
+"increases the effects of Factories and Mfg. Plants.)"
+msgstr ""
+"Funciona coma se tiveses unha central hidráulica en todas as cidades. (Isto reduce a "
+"contaminación e aumenta os efectos das fábricas e das plantas de fabricación)."
+
+#: data/civ2/buildings.ruleset:1508 data/classic/buildings.ruleset:1559
+msgid ""
+"Makes two unhappy citizens content in every city (including citizens unhappy about "
+"military activity)."
+msgstr ""
+"Fai que dous cidadáns infelices conteñan en cada cidade (incluídos os cidadáns "
+"descontentos coa actividade militar)."
+
+#: data/civ2/buildings.ruleset:1514 data/classic/buildings.ruleset:1565
+#: data/sandbox/buildings.ruleset:1934 data/civ2civ3/buildings.ruleset:1779
+#: data/multiplayer/buildings.ruleset:1545
+msgid "King Richard's Crusade"
+msgstr "Cruzada do Rei Ricardo"
+
+#: data/civ2/buildings.ruleset:1533 data/classic/buildings.ruleset:1584
+#: data/multiplayer/buildings.ruleset:1565
+msgid "Adds one extra shield resource on every tile around the city where it is built."
+msgstr ""
+"Engade un recurso de escudo adicional en cada ficha da cidade onde está construído."
+
+#: data/civ2/buildings.ruleset:1539 data/classic/buildings.ruleset:1590
+#: data/sandbox/buildings.ruleset:1963 data/civ2civ3/buildings.ruleset:1808
+#: data/multiplayer/buildings.ruleset:1571
+msgid "Leonardo's Workshop"
+msgstr "Obradoiro de Leonardo"
+
+#: data/civ2/buildings.ruleset:1558 data/classic/buildings.ruleset:1609
+#: data/sandbox/buildings.ruleset:1982 data/civ2civ3/buildings.ruleset:1827
+msgid "Upgrades one obsolete unit per game turn."
+msgstr "Actualiza unha unidade obsoleta por turno de xogo."
+
+#: data/civ2/buildings.ruleset:1582
+msgid ""
+"Gives all your sea units 1 additional movement point. Makes all your new military "
+"sea units veterans (for all cities)."
+msgstr ""
+"Dálle a todas as túas unidades naval 1 punto de movemento adicional. Fai que todas "
+"as túas novas unidades militares sexan veteranas (para todas as cidades)."
+
+#: data/civ2/buildings.ruleset:1606
+msgid "Gives all sea units 2 additional movement points."
+msgstr "Dálle a todas as unidades marítimas 2 puntos de movemento adicionais."
+
+#: data/civ2/buildings.ruleset:1633 data/classic/buildings.ruleset:1686
+#: data/sandbox/buildings.ruleset:2063 data/civ2civ3/buildings.ruleset:1908
+#: data/multiplayer/buildings.ruleset:1671
+msgid "Marco Polo's Embassy"
+msgstr "Embaixada de Marco Polo"
+
+#: data/civ2/buildings.ruleset:1652 data/classic/buildings.ruleset:1705
+#: data/sandbox/buildings.ruleset:2082 data/civ2civ3/buildings.ruleset:1927
+msgid "The player who owns it gets an embassy with all players."
+msgstr "O xogador que o posúe recibe unha embaixada con todos os xogadores."
+
+#: data/civ2/buildings.ruleset:1675 data/classic/buildings.ruleset:1728
+msgid ""
+"Counts as having a Cathedral in each of your cities.  This makes 3 unhappy citizens "
+"content in each city; however, it does not affect citizens made unhappy by military "
+"activity.  The discovery of Theology increases the effect of a Cathedral, making an "
+"additional unhappy citizen content.  The discovery of Communism lessens the effect "
+"of a Cathedral, reducing by one the number of unhappy citizens made content."
+msgstr ""
+"Conta como ter unha catedral en cada unha das túas cidades. Isto fai que 3 cidadáns "
+"descontentos se contenten en cada cidade; con todo, non afecta aos cidadáns "
+"descontentos pola actividade militar. O descubrimento da Teoloxía aumenta o efecto "
+"dunha Catedral, facendo un contido adicional cidadán infeliz. O descubrimento do "
+"comunismo diminúe o efecto dunha Catedral, reducindo nun un o número de cidadáns "
+"infelices feitos contidos."
+
+#: data/civ2/buildings.ruleset:1729
+msgid "Counts as having a Granary in every city."
+msgstr "Conta como ter un Hórreo en cada cidade."
+
+#: data/civ2/buildings.ruleset:1753
+#, no-c-format
+msgid ""
+"Boosts science production in each city with a Library by 50%.  (Counts as having a "
+"Research Lab in all of your cities.)"
+msgstr ""
+"Impulsa nun 50% a produción científica en cada cidade cunha Biblioteca. (Conta como "
+"ter un laboratorio de investigación en todas as túas cidades)."
+
+#: data/civ2/buildings.ruleset:1784 data/classic/buildings.ruleset:1840
+#: data/sandbox/buildings.ruleset:2321 data/civ2civ3/buildings.ruleset:2126
+#: data/multiplayer/buildings.ruleset:1832
+msgid "Statue of Liberty"
+msgstr "Estatua da Liberdade"
+
+#: data/civ2/buildings.ruleset:1809 data/classic/buildings.ruleset:1865
+#: data/sandbox/buildings.ruleset:2348 data/civ2civ3/buildings.ruleset:2153
+#: data/multiplayer/buildings.ruleset:1858
+msgid "Sun Tzu's War Academy"
+msgstr "Academia de Guerra de Sun Tzu"
+
+#: data/civ2/buildings.ruleset:1829
+#, no-c-format
+msgid ""
+"All your new military land units become veterans (for all cities).  The chance of a "
+"land unit becoming a veteran after a battle increases from 50% to 100%."
+msgstr ""
+"Todas as túas novas unidades terrestres militares convértense en veteranos (para "
+"todas as cidades). A probabilidade de que unha unidade terrestre se converta nun "
+"veterano despois dunha batalla aumenta do 50% ao 100%."
+
+#: data/civ2/buildings.ruleset:1854 data/classic/buildings.ruleset:1910
+msgid "All your units regain two extra hitpoints per turn."
+msgstr "Todas as túas unidades recuperan dous puntos de vida extra por turno."
+
+#: data/civ2/buildings.ruleset:1885 data/classic/buildings.ruleset:1933
+msgid ""
+"Counts as a Police Station in every city. (That is, for each city, it reduces the "
+"unhappiness caused by aggressively deployed military units owned by that city by 2 "
+"under Democracy and 1 under Republic -- in other words, it neutralizes the "
+"unhappiness caused by a single military unit per city. This wonder has no effect "
+"under other governments.)"
+msgstr ""
+"Conta como comisaría de policía en todas as cidades. (É dicir, para cada cidade, "
+"reduce a infelicidade causada polas unidades militares despregadas de forma agresiva "
+"propiedade desa cidade en 2 baixo a democracia e 1 baixo a República; noutras "
+"palabras, neutraliza a infelicidade causada por unha única unidade militar por "
+"cidade. Isto é. a marabilla non ten efecto baixo outros gobernos)."
+
+#: data/civ2/buildings.ruleset:1895
+msgid "Capitalization"
+msgstr "Capitalización"
+
+#: data/civ2/buildings.ruleset:1911
+msgid ""
+"This is not a normal improvement. Instead, setting a city's production to "
+"Capitalization means its shield production is converted to tax output (money)."
+msgstr ""
+"Esta non é unha mellora normal. Pola contra, establecer a produción dunha cidade en "
+"Capitalización significa que a súa produción de escudo convértese en produción de "
+"impostos (diñeiro)."
+
+#: data/civ2/game.ruleset:26
+msgid "Civ2 ruleset"
+msgstr "Conxunto de regras Civ2"
+
+#: data/civ2/game.ruleset:38
+msgid ""
+"You are playing with civ2 style rules. These are somewhat close to classic (old "
+"default) Freeciv rules, but with some additions, and without certain more recent "
+"changes."
+msgstr ""
+"Estás xogando con regras de estilo civ2. Estas son algo próximas ás regras clásicas "
+"(antigas predeterminadas) de Freeciv, pero con algunhas adicións e sen certos "
+"cambios máis recentes."
+
+#: data/civ2/governments.ruleset:85
+msgid ""
+"Anarchy offers slightly less corruption and waste than Despotism, but slightly more "
+"unhappiness."
+msgstr ""
+"A anarquía ofrece un pouco menos de corrupción e desperdicio que o despotismo, pero "
+"algo máis de infelicidade."
+
+#: data/civ2/governments.ruleset:108
+msgid ""
+"Despotism suffers the highest level of corruption and waste of all forms of "
+"government."
+msgstr ""
+"O despotismo sofre o maior nivel de corrupción e despilfarro de todas as formas de "
+"goberno."
+
+#: data/civ2/governments.ruleset:133
+msgid ""
+"Monarchy suffers the same small amount of corruption and waste that the Republic "
+"does."
+msgstr ""
+"A monarquía sofre a mesma pequena cantidade de corrupción e despilfarro que a "
+"República."
+
+#: data/civ2/governments.ruleset:159
+msgid ""
+"Under Communism, corruption and waste does not vary by distance from the capital; "
+"all cities (including the capital) have a modest amount of corruption."
+msgstr ""
+"Baixo o comunismo, a corrupción e o despilfarro non varían pola distancia da "
+"capital; todas as cidades (incluída a capital) teñen unha modesta cantidade de "
+"corrupción."
+
+#: data/civ2/governments.ruleset:168 data/civ2/techs.ruleset:359
+#: data/sandbox/governments.ruleset:274 data/civ2civ3/governments.ruleset:273
+#: data/multiplayer/governments.ruleset:217 data/multiplayer/techs.ruleset:363
+msgid "Fundamentalism"
+msgstr "Fundamentalismo"
+
+#: data/civ2/governments.ruleset:178 data/sandbox/governments.ruleset:284
+#: data/civ2civ3/governments.ruleset:283 data/multiplayer/governments.ruleset:227
+#, c-format
+msgid "High Priest %s"
+msgstr "Sumo Sacerdote %s"
+
+#: data/civ2/governments.ruleset:179 data/sandbox/governments.ruleset:285
+#: data/civ2civ3/governments.ruleset:284 data/multiplayer/governments.ruleset:228
+#, c-format
+msgid "High Priestess %s"
+msgstr "Suma Sacerdotisa %s"
+
+#: data/civ2/governments.ruleset:181 data/sandbox/governments.ruleset:287
+#: data/civ2civ3/governments.ruleset:286 data/multiplayer/governments.ruleset:230
+msgid ""
+"Fundamentalism is a form of government organized around a central set of beliefs. "
+"The beliefs, usually religious in nature, form a rigid guideline for actions and "
+"reactions of both the rulers and the people."
+msgstr ""
+"O fundamentalismo é unha forma de goberno organizada arredor dun conxunto central de "
+"crenzas. As crenzas, xeralmente de natureza relixiosa, forman unha pauta ríxida para "
+"as accións e reaccións tanto dos gobernantes como do pobo."
+
+#: data/civ2/governments.ruleset:186 data/sandbox/governments.ruleset:292
+#: data/civ2civ3/governments.ruleset:291 data/multiplayer/governments.ruleset:235
+msgid ""
+"In a fundamentalist society, the people and the rulers are entirely devoted to their "
+"beliefs, and are usually willing to die to preserve them."
+msgstr ""
+"Nunha sociedade fundamentalista, o pobo e os gobernantes están totalmente dedicados "
+"ás súas crenzas, e normalmente están dispostos a morrer para preservalas."
+
+#: data/civ2/governments.ruleset:190 data/sandbox/governments.ruleset:296
+#: data/civ2civ3/governments.ruleset:295 data/multiplayer/governments.ruleset:239
+msgid ""
+"Improvements that normally convert unhappy citizens to content citizens, produce "
+"`tithes' (gold) equivalent to the number of people they would convert, and require "
+"no maintenance."
+msgstr ""
+"Melloras que normalmente converten a cidadáns descontentos en cidadáns satisfeitos, "
+"producen \"diezmos\" (ouro) equivalentes ao número de persoas que converterían e non "
+"requiren mantemento."
+
+#: data/civ2/governments.ruleset:237
+msgid ""
+"Under Democracy, citizens govern directly by voting on issues. Democracy offers the "
+"highest possible level of trade, but also offers the most potential for "
+"unhappiness.  There is no corruption or waste during Democracy, but citizens become "
+"very upset during wars."
+msgstr ""
+"Baixo a democracia, os cidadáns gobernan directamente votando sobre as cuestións. A "
+"democracia ofrece o maior nivel de comercio posible, pero tamén ofrece o maior "
+"potencial de infelicidade. Non hai corrupción nin despilfarro durante a Democracia, "
+"pero os cidadáns están moi molestos durante as guerras."
+
+#: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50
+#: data/nation/dutch.ruleset:40
+#, c-format
+msgid "Reverend %s"
+msgstr "Reverendo %s"
+
+#: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50
+#: data/nation/dutch.ruleset:40
+#, c-format
+msgid "?female:Reverend %s"
+msgstr "Reverenda %s"
+
+#: data/civ2/nations.ruleset:403 data/nation/carthaginian.ruleset:5
+msgid "Carthaginian"
+msgstr "Cartaxinés"
+
+#: data/civ2/nations.ruleset:404 data/nation/carthaginian.ruleset:6
+msgid "?plural:Carthaginians"
+msgstr "Cartaxineses"
+
+#: data/civ2/nations.ruleset:406
+msgid ""
+"The Carthaginians, descendants of Phoenician traders, ran a naval empire in the "
+"Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed by Rome in "
+"146 BC."
+msgstr ""
+"Os cartaxineses, descendentes de comerciantes fenicios, dirixiron un imperio naval "
+"no Mediterráneo dende os séculos V ata II a.C. Cartago foi destruída por Roma no 146 "
+"a.C."
+
+#: data/civ2/nations.ruleset:439 data/nation/celtic.ruleset:5
+msgid "Celtic"
+msgstr "Celta"
+
+#: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:6
+msgid "?plural:Celts"
+msgstr "Celtas"
+
+#: data/civ2/nations.ruleset:442 data/nation/celtic.ruleset:8
+msgid ""
+"The Celts were an Indo-European ethno-linguistic complex in Western Europe, probably "
+"originating from the area between the upper Rhine and upper Danube, from the "
+"Urnfield culture and the western group of the Hallstatt culture. The Celts were "
+"known as cruel and savage warriors who terrorized the ancient civilized peoples of "
+"Europe and Asia Minor. The Celts colonized much of Europe and had a large influence "
+"on the development of European civilization."
+msgstr ""
+"Os celtas eran un complexo etnolingüístico indoeuropeo de Europa occidental, "
+"probablemente orixinario da zona comprendida entre o alto Rin e o alto Danubio, da "
+"cultura Urnfield e do grupo occidental da cultura Hallstatt. Os celtas eran "
+"coñecidos como guerreiros crueis e salvaxes que aterrorizaban aos antigos pobos "
+"civilizados de Europa e Asia Menor. Os celtas colonizaron gran parte de Europa e "
+"tiveron unha gran influencia no desenvolvemento da civilización europea."
+
+#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
+#, c-format
+msgid "Great Warrior %s"
+msgstr "Gran guerreiro %s"
+
+#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
+#, c-format
+msgid "?female:Great Warrior %s"
+msgstr "Gran guerreira %s"
+
+#: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40
+#: data/nation/khmer.ruleset:28
+#, c-format
+msgid "Brother %s"
+msgstr "Irmán %s"
+
+#: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40
+#: data/nation/khmer.ruleset:28
+#, c-format
+msgid "Sister %s"
+msgstr "Irmá %s"
+
+#: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43
+#, c-format
+msgid "High Druid %s"
+msgstr "Alto druida %s"
+
+#: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43
+#, c-format
+msgid "?female:High Druid %s"
+msgstr "?feminino:Alto Druida %s"
+
+#: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30
+#, c-format
+msgid "Lord Protector %s"
+msgstr "Lord Protector %s"
+
+#: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30
+#, c-format
+msgid "Lady Protector %s"
+msgstr "Señora Protectora %s"
+
+#: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024
+#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
+#: data/nation/italian.ruleset:44
+#, c-format
+msgid "Archbishop %s"
+msgstr "Arcebispo %s"
+
+#: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024
+#: data/nation/german.ruleset:34
+#, c-format
+msgid "?female:Archbishop %s"
+msgstr "Arcebispa %s"
+
+#: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27
+#, c-format
+msgid "Guru %s"
+msgstr "Guru %s"
+
+#: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27
+#, c-format
+msgid "?female:Guru %s"
+msgstr "Guru %s"
+
+#: data/civ2/nations.ruleset:1415 data/nation/japanese.ruleset:5
+msgid "Japanese"
+msgstr "Xaponés"
+
+#: data/civ2/nations.ruleset:1416 data/nation/japanese.ruleset:6
+msgid "?plural:Japanese"
+msgstr "Xaponeses"
+
+#: data/civ2/nations.ruleset:1418
+msgid ""
+"According to traditional Japanese mythology, Japan was founded in the 7th century BC "
+"by the ancestral Emperor Jimmu."
+msgstr ""
+"Segundo a mitoloxía tradicional xaponesa, Xapón foi fundado no século VII a.C. polo "
+"ancestral emperador Jimmu."
+
+#: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30
+#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
+#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
+#, c-format
+msgid "Empress %s"
+msgstr "Emperatriz %s"
+
+#: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24
+#, c-format
+msgid "Shogun %s"
+msgstr "Shogun %s"
+
+#: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24
+#, c-format
+msgid "?female:Shogun %s"
+msgstr "Shogun %s"
+
+#: data/civ2/nations.ruleset:1600 data/nation/persian.ruleset:5
+msgid "Persian"
+msgstr "Persa"
+
+#: data/civ2/nations.ruleset:1601 data/nation/persian.ruleset:6
+msgid "?plural:Persians"
+msgstr "Persas"
+
+#: data/civ2/nations.ruleset:1603
+msgid ""
+"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the second "
+"(Sassanid) from 226 AD to 642 AD."
+msgstr ""
+"O primeiro imperio persa (aqueménida) durou dende o 550 a.C ata o 330 a.C.; o "
+"segundo (sásánida) do 226 ao 642 d.C."
+
+#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25
+#, c-format
+msgid "%s Shah"
+msgstr "%s Shah"
+
+#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25
+#, c-format
+msgid "%s Shahbanu"
+msgstr "%s Shahbanu"
+
+#: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26
+#, c-format
+msgid "Ayatollah %s"
+msgstr "O aiatolá %s"
+
+#: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26
+#, c-format
+msgid "?female:Ayatollah %s"
+msgstr "?feminino:Aiatolá %s"
+
+#: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30
+#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:32
+#: data/nation/russian.ruleset:51
+#, c-format
+msgid "Patriarch %s"
+msgstr "Patriarca %s"
+
+#: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30
+#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
+#, c-format
+msgid "Matriarch %s"
+msgstr "Matriarca %s"
+
+#: data/civ2/nations.ruleset:1830 data/nation/sioux.ruleset:5
+msgid "Sioux"
+msgstr "Sioux"
+
+#: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:6
+msgid "?plural:Sioux"
+msgstr "Sioux"
+
+#: data/civ2/nations.ruleset:1833 data/nation/sioux.ruleset:8
+msgid ""
+"The Sioux was a North American nation that fought several decisive battles against "
+"the United States. It consisted of three distinct groups of tribes: the Lakota, the "
+"Dakota and the Nakota."
+msgstr ""
+"Os sioux foron unha nación norteamericana que libraron varias batallas decisivas "
+"contra os Estados Unidos. Constaba de tres grupos distintos de tribos: os lakota, os "
+"dacotas e os nakota."
+
+#: data/civ2/nations.ruleset:1924 data/nation/spanish.ruleset:5
+msgid "Spanish"
+msgstr "Español"
+
+#: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:6
+msgid "?plural:Spanish"
+msgstr "españois"
+
+#: data/civ2/nations.ruleset:1927 data/nation/spanish.ruleset:8
+msgid ""
+"The modern Spanish nation was formed when the rulers of the kingdoms of Castile and "
+"Aragon led the recapture of the Iberian peninsula from the Moslems. The Reconquista "
+"was completed in 1492, the same year Columbus sailed. Spain then went on to create "
+"an empire on which the sun never set."
+msgstr ""
+"A moderna nación española formouse cando os gobernantes dos reinos de Castela e "
+"Aragón lideraron a reconquista da península ibérica aos musulmáns. A Reconquista "
+"completouse en 1492, o mesmo ano en que Colón navegou. España pasou entón a crear un "
+"imperio sobre o que nunca se poñía o sol."
+
+#: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42
+#, c-format
+msgid "Caudillo %s"
+msgstr "Xefe %s"
+
+#: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42
+#, c-format
+msgid "Caudilla %s"
+msgstr "Liderado %s"
+
+#: data/civ2/nations.ruleset:1942 data/nation/french.ruleset:44
+#: data/nation/spanish.ruleset:43
+#, c-format
+msgid "Cardinal %s"
+msgstr "Cardeal %s"
+
+#: data/civ2/nations.ruleset:1942
+#, c-format
+msgid "?female:Cardinal %s"
+msgstr "Cardeal %s"
+
+#: data/civ2/nations.ruleset:2001 data/nation/viking.ruleset:5
+msgid "Viking"
+msgstr "Viquingo"
+
+#: data/civ2/nations.ruleset:2002 data/nation/viking.ruleset:6
+msgid "?plural:Vikings"
+msgstr "Viquingos"
+
+#: data/civ2/nations.ruleset:2004
+msgid ""
+"The Vikings raided and traded along the coasts of Europe between 800 AD and 1100 AD. "
+"Viking raiders eventually became the rulers of Normandy, Russia, and a short-lived "
+"kingdom in Sicily."
+msgstr ""
+"Os viquingos atacaron e comerciaron ao longo das costas de Europa entre o 800 e o "
+"1100 d.C. Os asaltantes viquingos convertéronse finalmente nos gobernantes de "
+"Normandía, Rusia e un reino de curta duración en Sicilia."
+
+#: data/civ2/nations.ruleset:2016
+#, c-format
+msgid "%s Jarl"
+msgstr "%s Jarl"
+
+#: data/civ2/nations.ruleset:2016
+#, c-format
+msgid "?female:%s Jarl"
+msgstr "%s Jarl"
+
+#: data/civ2/techs.ruleset:130 data/classic/techs.ruleset:130
+#: data/sandbox/techs.ruleset:132 data/civ2civ3/techs.ruleset:131
+#: data/multiplayer/techs.ruleset:130
+msgid "Amphibious Warfare"
+msgstr "Guerra Anfibia"
+
+#: data/civ2/techs.ruleset:219 data/classic/techs.ruleset:219
+#: data/sandbox/techs.ruleset:222 data/civ2civ3/techs.ruleset:221
+#: data/multiplayer/techs.ruleset:219
+msgid "Combined Arms"
+msgstr "Armas Combinadas"
+
+#: data/civ2/techs.ruleset:241 data/classic/techs.ruleset:241
+#: data/multiplayer/techs.ruleset:241
+msgid "Reduces the effect of Cathedrals."
+msgstr "Reduce o efecto das catedrais."
+
+#: data/civ2/techs.ruleset:266
+msgid "Allows Settlers and Engineers to build fortresses."
+msgstr "Permite aos colonos e enxeñeiros construír fortalezas."
+
+#: data/civ2/techs.ruleset:285 data/classic/techs.ruleset:288
+#: data/sandbox/techs.ruleset:290 data/civ2civ3/techs.ruleset:289
+#: data/multiplayer/techs.ruleset:288 server/report.c:178
+msgid "Economics"
+msgstr "Economía"
+
+#: data/civ2/techs.ruleset:299 data/classic/techs.ruleset:302
+msgid "Improves the effect of Colosseums."
+msgstr "Mellora o efecto dos Coliseos."
+
+#: data/civ2/techs.ruleset:318 data/classic/techs.ruleset:321
+#: data/sandbox/techs.ruleset:328 data/civ2civ3/techs.ruleset:325
+#: data/multiplayer/techs.ruleset:321
+msgid "Environmentalism"
+msgstr "Ambientalismo"
+
+#: data/civ2/techs.ruleset:326 data/classic/techs.ruleset:329
+#: data/sandbox/techs.ruleset:336 data/civ2civ3/techs.ruleset:333
+#: data/multiplayer/techs.ruleset:331
+msgid "Espionage"
+msgstr "Espionaxe"
+
+#: data/civ2/techs.ruleset:383 data/classic/techs.ruleset:378
+#: data/sandbox/techs.ruleset:387 data/civ2civ3/techs.ruleset:382
+#: data/multiplayer/techs.ruleset:387
+msgid "Guerilla Warfare"
+msgstr "Guerra de guerrillas"
+
+#: data/civ2/techs.ruleset:439 data/classic/techs.ruleset:435
+#: data/sandbox/techs.ruleset:442 data/civ2civ3/techs.ruleset:437
+#: data/multiplayer/techs.ruleset:444
+msgid "Laser"
+msgstr "Láser"
+
+#: data/civ2/techs.ruleset:447 data/classic/techs.ruleset:443
+#: data/sandbox/techs.ruleset:450 data/civ2civ3/techs.ruleset:445
+#: data/multiplayer/techs.ruleset:452
+msgid "Leadership"
+msgstr "Liderado"
+
+#: data/civ2/techs.ruleset:463 data/classic/techs.ruleset:459
+#: data/sandbox/techs.ruleset:466 data/civ2civ3/techs.ruleset:461
+#: data/multiplayer/techs.ruleset:468
+msgid "Machine Tools"
+msgstr "Máquinas Ferramentas"
+
+#: data/civ2/techs.ruleset:527 data/classic/techs.ruleset:524
+#: data/sandbox/techs.ruleset:535 data/civ2civ3/techs.ruleset:530
+#: data/multiplayer/techs.ruleset:532
+msgid "Miniaturization"
+msgstr "Miniaturización"
+
+#: data/civ2/techs.ruleset:535 data/classic/techs.ruleset:532
+#: data/sandbox/techs.ruleset:548 data/civ2civ3/techs.ruleset:543
+#: data/multiplayer/techs.ruleset:540
+msgid "Mobile Warfare"
+msgstr "Guerra móbil"
+
+#: data/civ2/techs.ruleset:551 data/classic/techs.ruleset:548
+#: data/sandbox/techs.ruleset:564 data/civ2civ3/techs.ruleset:559
+#: data/multiplayer/techs.ruleset:556
+msgid "Monotheism"
+msgstr "Monotheism"
+
+#: data/civ2/techs.ruleset:590 data/classic/techs.ruleset:587
+#: data/sandbox/techs.ruleset:611 data/civ2civ3/techs.ruleset:598
+#: data/multiplayer/techs.ruleset:595
+msgid "Gives sea units one extra move."
+msgstr "Dálles ás unidades marítimas un movemento extra."
+
+#: data/civ2/techs.ruleset:597 data/classic/techs.ruleset:594
+#: data/sandbox/techs.ruleset:618 data/civ2civ3/techs.ruleset:605
+#, c-format
+msgid ""
+"Great philosophers from all the world join your civilization: you learn %s "
+"immediately."
+msgstr ""
+"Grandes filósofos de todo o mundo únense á túa civilización: aprendes %s "
+"inmediatamente."
+
+#: data/civ2/techs.ruleset:619 data/classic/techs.ruleset:616
+#: data/sandbox/techs.ruleset:640 data/civ2civ3/techs.ruleset:627
+#: data/multiplayer/techs.ruleset:624
+msgid "Polytheism"
+msgstr "Politeísmo"
+
+#: data/civ2/techs.ruleset:635 data/classic/techs.ruleset:632
+#: data/sandbox/techs.ruleset:656 data/civ2civ3/techs.ruleset:643
+#: data/multiplayer/techs.ruleset:640
+msgid "Radio"
+msgstr "Radio"
+
+#: data/civ2/techs.ruleset:641
+msgid "Allows Settlers and Engineers to build airbases."
+msgstr "Allows Settlers and Engineers to build airbases."
+
+#: data/civ2/techs.ruleset:650
+msgid "Allows Settlers and Engineers to upgrade roads to railroads."
+msgstr "Permite aos colonos e enxeñeiros actualizar estradas a ferrocarrís."
+
+#: data/civ2/techs.ruleset:673 data/classic/techs.ruleset:674
+#: data/sandbox/techs.ruleset:707 data/civ2civ3/techs.ruleset:692
+#: data/multiplayer/techs.ruleset:680
+msgid "Refrigeration"
+msgstr "Refrixeración"
+
+#: data/civ2/techs.ruleset:679
+msgid "Allows Settlers and Engineers to upgrade irrigation systems to farmland."
+msgstr ""
+"Permite aos colonos e enxeñeiros actualizar os sistemas de irrigación ás terras de "
+"cultivo."
+
+#: data/civ2/techs.ruleset:700 data/classic/techs.ruleset:702
+#: data/sandbox/techs.ruleset:746 data/civ2civ3/techs.ruleset:721
+#: data/multiplayer/techs.ruleset:708
+msgid "Sanitation"
+msgstr "Saneamento"
+
+#: data/civ2/techs.ruleset:708 data/classic/techs.ruleset:710
+#: data/sandbox/techs.ruleset:754 data/civ2civ3/techs.ruleset:729
+#: data/multiplayer/techs.ruleset:716 data/granularity/techs.ruleset:547
+msgid "Seafaring"
+msgstr "Mariñeiro"
+
+#: data/civ2/techs.ruleset:724 data/classic/techs.ruleset:726
+#: data/sandbox/techs.ruleset:770 data/civ2civ3/techs.ruleset:745
+#: data/multiplayer/techs.ruleset:732
+msgid "Stealth"
+msgstr "Sigilo"
+
+#: data/civ2/techs.ruleset:756 data/classic/techs.ruleset:758
+#: data/sandbox/techs.ruleset:806 data/civ2civ3/techs.ruleset:781
+#: data/multiplayer/techs.ruleset:764
+msgid "Tactics"
+msgstr "Tácticas"
+
+#: data/civ2/techs.ruleset:788 data/classic/techs.ruleset:791
+#: data/sandbox/techs.ruleset:842 data/civ2civ3/techs.ruleset:817
+#: data/multiplayer/techs.ruleset:796
+msgid "Theology"
+msgstr "Teoloxía"
+
+#: data/civ2/techs.ruleset:794 data/classic/techs.ruleset:797
+#: data/sandbox/techs.ruleset:848 data/civ2civ3/techs.ruleset:823
+#: data/multiplayer/techs.ruleset:802
+msgid "Improves the effect of Cathedrals."
+msgstr "Mellora o efecto das catedrais."
+
+#: data/civ2/techs.ruleset:821 data/classic/techs.ruleset:824
+#: data/sandbox/techs.ruleset:878 data/civ2civ3/techs.ruleset:853
+#: data/multiplayer/techs.ruleset:829
+msgid "Warrior Code"
+msgstr "Código Guerreiro"
+
+#: data/civ2/terrain.ruleset:261 data/classic/terrain.ruleset:413
+#: data/sandbox/terrain.ruleset:421 data/civ2civ3/terrain.ruleset:420
+#: data/multiplayer/terrain.ruleset:407
+msgid "Glacier"
+msgstr "Glaciar"
+
+#: data/civ2/terrain.ruleset:303 data/classic/terrain.ruleset:458
+#: data/sandbox/terrain.ruleset:466 data/civ2civ3/terrain.ruleset:465
+#: data/multiplayer/terrain.ruleset:450
+msgid ""
+"Glaciers are found only in the most northerly or southerly reaches of the world.  "
+"They are very cold, and hence difficult to work with."
+msgstr ""
+"Os glaciares só se atopan nos extremos máis ao norte ou ao sur do mundo. Son moi "
+"fríos e, polo tanto, é difícil traballar con eles."
+
+#: data/civ2/terrain.ruleset:917 data/alien/terrain.ruleset:676
+msgid "?gui_type:Build Land base"
+msgstr "Construír unha base terrestre"
+
+#: data/civ2/terrain.ruleset:920 data/alien/terrain.ruleset:679
+msgid "?gui_type:Build Airforce base"
+msgstr "Construír base da forza aérea"
+
+#: data/civ2/terrain.ruleset:1131
+msgid ""
+"The pollution can only be cleared by dispatching Settlers or Engineers with the "
+"\"clean pollution\" order."
+msgstr ""
+"A contaminación só se pode eliminar enviando colonos ou enxeñeiros coa orde de "
+"\"contaminación limpa\"."
+
+#: data/civ2/terrain.ruleset:1134 data/classic/terrain.ruleset:1353
+#: data/sandbox/terrain.ruleset:1412 data/civ2civ3/terrain.ruleset:1411
+msgid ""
+"Pollution from production is likely to start becoming important as your civilization "
+"becomes more industrialized, giving you buildings such as Factory and Power Plant "
+"which boost production. Replacing a Power Plant with cleaner forms of energy -- a "
+"Hydro Plant / Hoover Dam, Nuclear Plant, or Solar Plant -- will reduce pollution "
+"from production, as will a Recycling Center."
+msgstr ""
+"É probable que a contaminación derivada da produción empece a cobrar importancia a "
+"medida que a túa civilización se industrialice, dándoche edificios como Fábrica e "
+"Central eléctrica que aumentan a produción. A substitución dunha central eléctrica "
+"por formas de enerxía máis limpas (unha central hidráulica/encoro Hoover, unha "
+"central nuclear ou unha planta solar) reducirá a contaminación da produción, ao "
+"igual que un centro de reciclaxe."
+
+#: data/civ2/terrain.ruleset:1195 data/classic/terrain.ruleset:1414
+#: data/sandbox/terrain.ruleset:1475 data/civ2civ3/terrain.ruleset:1474
+#: data/multiplayer/terrain.ruleset:1389
+msgid ""
+"Later in the game, helicopters may also enter villages, but overflight by other "
+"aircraft will cause the villagers to take fright and disband."
+msgstr ""
+"Máis tarde no xogo, os helicópteros tamén poden entrar nas aldeas, pero o sobrevoo "
+"doutras aeronaves fará que os veciños se asusten e se disolvan."
+
+#: data/civ2/terrain.ruleset:1201 data/classic/terrain.ruleset:1420
+#: data/sandbox/terrain.ruleset:1511 data/civ2civ3/terrain.ruleset:1480
+#: data/multiplayer/terrain.ruleset:1395
+msgid "Farmland"
+msgstr "Terras de cultivo"
+
+#: data/civ2/terrain.ruleset:1222 data/classic/terrain.ruleset:1441
+#: data/sandbox/terrain.ruleset:1534 data/civ2civ3/terrain.ruleset:1503
+#, no-c-format
+msgid ""
+"Once Refrigeration is known, irrigation systems can be upgraded to farmland by "
+"irrigating them a second time; if the city working the tile has a Supermarket, a "
+"farmland tile provides 50% more food. (Hence, farmland is only useful on tiles which "
+"with irrigation yield 2 or more food.)"
+msgstr ""
+"Unha vez que se coñece a Refrixeración, os sistemas de irrigación pódense actualizar "
+"ás terras de cultivo regándoas unha segunda vez; se a cidade que traballa a cela ten "
+"un supermercado, unha cela de terra de cultivo proporciona un 50% máis de alimentos. "
+"(Polo tanto, as terras de cultivo só son útiles en celas que con rego producen 2 ou "
+"máis alimentos)."
+
+#: data/civ2/terrain.ruleset:1228
+msgid "Like irrigation, farmland is incompatible with mines."
+msgstr "Como o rego, as terras de cultivo son incompatibles coas minas."
+
+#: data/civ2/terrain.ruleset:1258
+msgid ""
+"Fortresses improve defense for land units outside cities. Among other effects, a "
+"land unit remaining in a fortress for a whole turn without moving recovers a quarter "
+"of its hit points."
+msgstr ""
+"As fortalezas melloran a defensa das unidades terrestres fóra das cidades. Entre "
+"outros efectos, unha unidade terrestre que permanece nunha fortaleza durante un "
+"turno enteiro sen moverse recupera a cuarta parte dos seus puntos de vida."
+
+#: data/civ2/terrain.ruleset:1269 data/civ2/units.ruleset:24
+#: data/classic/terrain.ruleset:1520 data/classic/units.ruleset:30
+#: data/sandbox/terrain.ruleset:1744 data/civ2civ3/terrain.ruleset:1670
+#: data/multiplayer/terrain.ruleset:1492 data/multiplayer/units.ruleset:30
+msgid "Airbase"
+msgstr "Base aérea"
+
+#: data/civ2/terrain.ruleset:1293 data/classic/terrain.ruleset:1543
+#: data/multiplayer/terrain.ruleset:1515
+msgid ""
+"Airbases allow your air units to land and refuel outside cities. Air units in an "
+"airbase may be attacked also by land units."
+msgstr ""
+"As bases aéreas permiten que as túas unidades aéreas aterren e reabastezcan fóra das "
+"cidades. As unidades aéreas dunha base aérea tamén poden ser atacadas por unidades "
+"terrestres."
+
+#: data/civ2/terrain.ruleset:1296 data/classic/terrain.ruleset:1546
+#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
+#: data/alien/terrain.ruleset:1054 data/multiplayer/terrain.ruleset:1518
+msgid "Units can paradrop from this tile."
+msgstr "As unidades poden parar desde esta ficha."
+
+#: data/civ2/terrain.ruleset:1362 data/classic/terrain.ruleset:1666
+#: data/sandbox/terrain.ruleset:1942 data/civ2civ3/terrain.ruleset:1834
+#: data/multiplayer/terrain.ruleset:1638
+msgid ""
+"A railroad also increases any shield resources produced by a tile by half. A tile "
+"whose road is upgraded to a railroad retains any trade bonus from the road as well."
+msgstr ""
+"Un ferrocarril tamén aumenta á metade os recursos de escudo producidos por unha "
+"ficha. Unha cela cuxa estrada se actualice a ferrocarril tamén conserva calquera "
+"bonificación comercial da estrada."
+
+#: data/civ2/terrain.ruleset:1366 data/classic/terrain.ruleset:1670
+#: data/sandbox/terrain.ruleset:1946 data/civ2civ3/terrain.ruleset:1838
+#: data/multiplayer/terrain.ruleset:1642
+msgid ""
+"City center tiles with roads are automatically upgraded to railroads when you learn "
+"the Railroad technology."
+msgstr ""
+"As celas do centro da cidade con estradas actualízanse automaticamente a vías "
+"férreas cando aprendes a tecnoloxía do ferrocarril."
+
+#: data/civ2/terrain.ruleset:1389 data/classic/terrain.ruleset:1692
+#: data/multiplayer/terrain.ruleset:1664
+#, no-c-format
+msgid ""
+"Any land terrain type may have a River on it.  A River adds 1 trade to the resources "
+"produced by that tile.  It also increases a tile's defense factor by 50%.  Finally, "
+"land units may move along a River (but not diagonally) for fast travel."
+msgstr ""
+"Calquera tipo de terreo pode ter un río. Un río engade 1 comercio aos recursos "
+"producidos por esa ficha. Tamén aumenta o factor de defensa dunha ficha nun 50%. "
+"Finalmente, as unidades terrestres poden moverse ao longo dun río (pero non en "
+"diagonal) para viaxar rápido."
+
+#: data/civ2/terrain.ruleset:1414 data/classic/terrain.ruleset:1717
+#: data/sandbox/terrain.ruleset:2042 data/civ2civ3/terrain.ruleset:1932
+#: data/multiplayer/terrain.ruleset:1689 data/granularity/terrain.ruleset:852
+msgid "Iron"
+msgstr "Ferro"
+
+#: data/civ2/terrain.ruleset:1442 data/classic/terrain.ruleset:1745
+#: data/sandbox/terrain.ruleset:2070 data/civ2civ3/terrain.ruleset:1960
+#: data/multiplayer/terrain.ruleset:1717
+msgid "Furs"
+msgstr "Peles"
+
+#: data/civ2/terrain.ruleset:1484 data/classic/terrain.ruleset:1787
+#: data/sandbox/terrain.ruleset:2112 data/civ2civ3/terrain.ruleset:2002
+#: data/multiplayer/terrain.ruleset:1759
+msgid "Fruit"
+msgstr "Froita"
+
+#: data/civ2/terrain.ruleset:1512 data/classic/terrain.ruleset:1815
+#: data/sandbox/terrain.ruleset:2140 data/civ2civ3/terrain.ruleset:2030
+#: data/multiplayer/terrain.ruleset:1787
+msgid "Buffalo"
+msgstr "Búfalo"
+
+#: data/civ2/terrain.ruleset:1526 data/classic/terrain.ruleset:1829
+#: data/sandbox/terrain.ruleset:2154 data/civ2civ3/terrain.ruleset:2044
+#: data/multiplayer/terrain.ruleset:1801
+msgid "Wheat"
+msgstr "Trigo"
+
+#: data/civ2/terrain.ruleset:1554 data/classic/terrain.ruleset:1857
+#: data/sandbox/terrain.ruleset:2183 data/civ2civ3/terrain.ruleset:2073
+#: data/multiplayer/terrain.ruleset:1829
+msgid "Peat"
+msgstr "Turba"
+
+#: data/civ2/terrain.ruleset:1568 data/classic/terrain.ruleset:1871
+#: data/sandbox/terrain.ruleset:2197 data/civ2civ3/terrain.ruleset:2087
+#: data/multiplayer/terrain.ruleset:1843
+msgid "Pheasant"
+msgstr "Faisán"
+
+#: data/civ2/terrain.ruleset:1596 data/classic/terrain.ruleset:1899
+#: data/sandbox/terrain.ruleset:2225 data/civ2civ3/terrain.ruleset:2115
+#: data/multiplayer/terrain.ruleset:1871
+msgid "Ivory"
+msgstr "Marfil"
+
+#: data/civ2/terrain.ruleset:1610 data/classic/terrain.ruleset:1913
+#: data/sandbox/terrain.ruleset:2239 data/civ2civ3/terrain.ruleset:2129
+#: data/multiplayer/terrain.ruleset:1885
+msgid "Silk"
+msgstr "Seda"
+
+#: data/civ2/terrain.ruleset:1624 data/classic/terrain.ruleset:1927
+#: data/sandbox/game.ruleset:677 data/sandbox/terrain.ruleset:2253
+#: data/civ2civ3/terrain.ruleset:2143 data/multiplayer/terrain.ruleset:1899
+msgid "Spice"
+msgstr "Especia"
+
+#: data/civ2/terrain.ruleset:1638 data/classic/terrain.ruleset:1941
+#: data/sandbox/terrain.ruleset:2267 data/civ2civ3/terrain.ruleset:2157
+#: data/multiplayer/terrain.ruleset:1913
+msgid "Whales"
+msgstr "Baleas"
+
+#: data/civ2/terrain.ruleset:1652 data/classic/terrain.ruleset:1955
+#: data/sandbox/terrain.ruleset:2281 data/civ2civ3/terrain.ruleset:2171
+#: data/multiplayer/terrain.ruleset:1927
+msgid "Wine"
+msgstr "Viño"
+
+#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
+#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
+#: data/multiplayer/units.ruleset:32
+msgid "AirAttacker"
+msgstr "AirAttacker"
+
+#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
+#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
+#: data/multiplayer/units.ruleset:32
+msgid "Very bad at attacking AEGIS."
+msgstr "Moi mal atacando a AEGIS."
+
+#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
+#: data/multiplayer/units.ruleset:33
+msgid "Horse"
+msgstr "Cabalo"
+
+#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
+#: data/multiplayer/units.ruleset:33
+msgid "Attack value halved when attacking Pikemen."
+msgstr "Valor de ataque reducido á metade ao atacar Pikemen."
+
+#. TRANS: unit type
+#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1530
+#: data/classic/units.ruleset:34 data/classic/units.ruleset:1486
+#: data/sandbox/units.ruleset:1750 data/civ2civ3/units.ruleset:1693
+#: data/multiplayer/units.ruleset:34 data/multiplayer/units.ruleset:1598
+msgid "Helicopter"
+msgstr "Helicóptero"
+
+#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
+#: data/multiplayer/units.ruleset:34
+msgid "Defends very badly against Fighters."
+msgstr "Defende moi mal contra Fighters."
+
+#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:932 data/classic/units.ruleset:41
+#: data/classic/units.ruleset:961 data/sandbox/units.ruleset:49
+#: data/sandbox/units.ruleset:1131 data/civ2civ3/units.ruleset:43
+#: data/civ2civ3/units.ruleset:1075 data/alien/units.ruleset:33
+#: data/multiplayer/units.ruleset:41 data/multiplayer/units.ruleset:1001
+msgid "Paratroopers"
+msgstr "Paracaidistas"
+
+#: data/civ2/units.ruleset:34 data/classic/units.ruleset:41
+#: data/sandbox/units.ruleset:49 data/civ2civ3/units.ruleset:43
+#: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41
+msgid "Can be paradropped from a friendly city or suitable base."
+msgstr "Pódese lanzar desde unha cidade amigable ou desde unha base adecuada."
+
+#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:897 data/classic/units.ruleset:42
+#: data/classic/units.ruleset:926 data/sandbox/units.ruleset:50
+#: data/sandbox/units.ruleset:1094 data/civ2civ3/units.ruleset:44
+#: data/civ2civ3/units.ruleset:1038 data/multiplayer/units.ruleset:42
+#: data/multiplayer/units.ruleset:966
+msgid "Marines"
+msgstr "Mariños"
+
+#: data/civ2/units.ruleset:152 data/classic/units.ruleset:158
+#: data/multiplayer/units.ruleset:158
+msgid "  * Can be airlifted from a suitable city."
+msgstr "  * Pódese transportar desde unha cidade adecuada."
+
+#. TRANS: Unit class: used adjectivally
+#: data/civ2/units.ruleset:168 data/classic/units.ruleset:178
+#: data/sandbox/units.ruleset:223 data/civ2civ3/units.ruleset:210
+#: data/multiplayer/units.ruleset:178
+msgid "?unitclass:Helicopter"
+msgstr "Helicóptero"
+
+#: data/civ2/units.ruleset:469
+msgid ""
+"Upkeep for Settlers is in food as well as production, and a Settler can die if its "
+"supporting city runs out of food. Settlers require twice as much food per turn under "
+"Republic, Democracy, Communism, or Fundamentalism."
+msgstr ""
+"O mantemento dos colonos está tanto no alimento como na produción, e un colono pode "
+"morrer se a súa cidade de apoio queda sen alimento. Os colonos requiren o dobre de "
+"alimentos por turno baixo República, Democracia, Comunismo ou Fundamentalismo."
+
+#: data/civ2/units.ruleset:477 data/classic/units.ruleset:538
+#: data/sandbox/units.ruleset:626 data/civ2civ3/units.ruleset:612
+#: data/multiplayer/units.ruleset:539
+msgid "Engineers"
+msgstr "Enxeñeiros"
+
+#: data/civ2/units.ruleset:508
+msgid ""
+"Engineers are similar to Settlers, but they work twice as fast and move twice as "
+"fast.  Engineers may also perform major terrain transformations (for example, "
+"converting Tundra into Desert) which are beyond the capabilities of Settlers; see "
+"the Terrain Alterations section for more details."
+msgstr ""
+"Os enxeñeiros son semellantes aos colonos, pero traballan o dobre de rápido e "
+"móvense o dobre. Os enxeñeiros tamén poden realizar grandes transformacións do "
+"terreo (por exemplo, converter Tundra en deserto) que están máis aló das capacidades "
+"dos colonos; consulte a sección Alteracións do terreo para obter máis detalles."
+
+#: data/civ2/units.ruleset:514
+msgid ""
+"TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require the same "
+"resources as ordinary Settlers."
+msgstr ""
+"CONSELLO 1: actualiza os colonos a enxeñeiros cando sexa posible, xa que os "
+"enxeñeiros requiren os mesmos recursos que os colonos normais."
+
+#: data/civ2/units.ruleset:517
+msgid ""
+"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives before the "
+"Workshop becomes obsolete.  This way, your Settler units will be upgraded for free."
+msgstr ""
+"CONSELLO 2: Se logras construír o Obradoiro de Leonardo, investiga Explosivos antes "
+"de que o Obradoiro quede obsoleto. Deste xeito, as túas unidades Settler "
+"actualizaranse gratuitamente."
+
+#: data/civ2/units.ruleset:524 data/classic/units.ruleset:592
+#: data/sandbox/units.ruleset:717 data/civ2civ3/units.ruleset:662
+#: data/multiplayer/units.ruleset:593 data/granularity/units.ruleset:427
+msgid "Warriors"
+msgstr "Guerreiros"
+
+#: data/civ2/units.ruleset:592 data/classic/units.ruleset:660
+#: data/sandbox/units.ruleset:785 data/civ2civ3/units.ruleset:730
+#: data/multiplayer/units.ruleset:661 data/granularity/units.ruleset:603
+msgid "Archers"
+msgstr "Arqueiros"
+
+#: data/civ2/units.ruleset:622 data/classic/units.ruleset:690
+#: data/multiplayer/units.ruleset:691
+msgid ""
+"Archers fight with bows and arrows and have a good offensive value as well as decent "
+"defense."
+msgstr ""
+"Os arqueiros loitan con arcos e frechas e teñen un bo valor ofensivo, así como unha "
+"defensa decente."
+
+#: data/civ2/units.ruleset:664 data/classic/units.ruleset:732
+#: data/sandbox/units.ruleset:857 data/civ2civ3/units.ruleset:802
+#: data/multiplayer/units.ruleset:733
+msgid "Pikemen"
+msgstr "Piqueiros"
+
+#: data/civ2/units.ruleset:698 data/classic/units.ruleset:766
+#: data/sandbox/units.ruleset:887 data/civ2civ3/units.ruleset:832
+#: data/multiplayer/units.ruleset:767
+msgid ""
+"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city defender."
+msgstr ""
+"Equipados con picas longas, Pikemen substitúe a Phalanx como defensor preferido da "
+"cidade."
+
+#: data/civ2/units.ruleset:735 data/classic/units.ruleset:803
+#: data/sandbox/units.ruleset:924 data/civ2civ3/units.ruleset:869
+#: data/multiplayer/units.ruleset:804
+msgid ""
+"Musketeers are infantry equipped with early firearms and replace Pikemen as the "
+"preferred city defender."
+msgstr ""
+"Os mosqueteiros son infantería equipada coas primeiras armas de fogo e substitúen "
+"aos Pikemen como defensor preferido da cidade."
+
+#: data/civ2/units.ruleset:742 data/sandbox/units.ruleset:1051
+#: data/civ2civ3/units.ruleset:996 data/multiplayer/units.ruleset:811
+msgid "Fanatics"
+msgstr "Fanáticos"
+
+#: data/civ2/units.ruleset:773 data/sandbox/units.ruleset:1085
+#: data/civ2civ3/units.ruleset:1029 data/multiplayer/units.ruleset:842
+msgid "Fanatics are warriors extremely devoted to a higher cause."
+msgstr "Os fanáticos son guerreiros extremadamente dedicados a unha causa superior."
+
+#: data/civ2/units.ruleset:775 data/multiplayer/units.ruleset:844
+msgid ""
+"Fundamentalist nations can maintain Fanatic units without having to pay any shields "
+"for upkeep."
+msgstr ""
+"As nacións fundamentalistas poden manter as unidades fanáticas sen ter que pagar "
+"ningún escudo polo mantemento."
+
+#: data/civ2/units.ruleset:781 data/classic/units.ruleset:810
+#: data/sandbox/units.ruleset:1005 data/civ2civ3/units.ruleset:950
+#: data/multiplayer/units.ruleset:850
+msgid "Partisan"
+msgstr "Partidista"
+
+#: data/civ2/units.ruleset:811 data/classic/units.ruleset:840
+#: data/sandbox/units.ruleset:1037 data/civ2civ3/units.ruleset:982
+#: data/multiplayer/units.ruleset:880
+msgid ""
+"Partisans are guerilla fighters who are experts at using the terrain to their "
+"advantage."
+msgstr "Os partidarios son guerrilleiros expertos en usar o terreo ao seu favor."
+
+#: data/civ2/units.ruleset:814 data/classic/units.ruleset:843
+#: data/multiplayer/units.ruleset:883
+msgid ""
+"A number of Partisans are granted free when an enemy conquers your city -- they "
+"automatically assume defensive positions in the surrounding countryside -- but only "
+"under these conditions:\n"
+" - Guerilla Warfare must be known by at least one player.\n"
+" - You must be the player who originally built the city.\n"
+" - You must know about Communism and Gunpowder.\n"
+" - You must run either a Democracy or a Communist government."
+msgstr ""
+"Concédese gratuíto a varios partisanos cando un inimigo conquista a túa cidade -- "
+"asumen automaticamente posicións defensivas no campo circundante -- pero só baixo "
+"estas condicións:\n"
+" - Guerilla Warfare debe ser coñecido por polo menos un xogador.\n"
+" - Debes ser o xogador que construíu orixinalmente a cidade.\n"
+" - Debes saber sobre o comunismo e a pólvora.\n"
+" - Debes dirixir un goberno democrático ou comunista."
+
+#: data/civ2/units.ruleset:825 data/classic/units.ruleset:854
+#: data/sandbox/units.ruleset:967 data/civ2civ3/units.ruleset:912
+#: data/multiplayer/units.ruleset:894
+msgid "Alpine Troops"
+msgstr "Tropas alpinas"
+
+#: data/civ2/units.ruleset:855 data/classic/units.ruleset:884
+#: data/sandbox/units.ruleset:999 data/civ2civ3/units.ruleset:944
+#: data/multiplayer/units.ruleset:924
+msgid "Alpine Troops are highly mobile units as well as excellent defenders."
+msgstr "As tropas alpinas son unidades altamente móbiles e excelentes defensores."
+
+#: data/civ2/units.ruleset:927 data/classic/units.ruleset:956
+#: data/sandbox/units.ruleset:1126 data/civ2civ3/units.ruleset:1070
+#: data/multiplayer/units.ruleset:996
+msgid "Marines are infantry who are experts at marine warfare."
+msgstr "Os marines son infantería que son expertos na guerra mariña."
+
+#: data/civ2/units.ruleset:962 data/classic/units.ruleset:991
+#: data/multiplayer/units.ruleset:1031
+msgid ""
+"Paratroopers are experts at airborne attacks. From a friendly city or airbase, "
+"Paratroopers who have not expended any movement points can paradrop directly to any "
+"tile in range, and be immediately ready to act there. (Beware dropping into unseen "
+"territory, as Paratroopers landing on a tile occupied by enemy units are easy "
+"targets!)"
+msgstr ""
+"Os paracaidistas son expertos en ataques aerotransportados. Desde unha cidade ou "
+"base aérea amiga, os paracaidistas que non gastaron ningún punto de movemento poden "
+"parar directamente a calquera ficha ao alcance e estar inmediatamente preparados "
+"para actuar alí. (Coidado con caer en territorios invisibles, xa que os "
+"paracaidistas que aterran nunha ficha ocupada por unidades inimigas son obxectivos "
+"sinxelos!)"
+
+#: data/civ2/units.ruleset:1003 data/classic/units.ruleset:1032
+#: data/multiplayer/units.ruleset:1072
+msgid ""
+"The Mechanized Infantry has the strongest defensive strength of any land unit, but "
+"is only available near the end of the technology tree."
+msgstr ""
+"A Infantería Mecanizada ten a forza defensiva máis forte de calquera unidade "
+"terrestre, pero só está dispoñible preto do final da árbore tecnolóxica."
+
+#: data/civ2/units.ruleset:1010 data/classic/units.ruleset:1039
+#: data/sandbox/units.ruleset:1213 data/civ2civ3/units.ruleset:1157
+#: data/multiplayer/units.ruleset:1079 data/granularity/units.ruleset:638
+msgid "Horsemen"
+msgstr "Cabaleiros"
+
+#: data/civ2/units.ruleset:1040 data/classic/units.ruleset:1069
+#: data/sandbox/units.ruleset:1243 data/civ2civ3/units.ruleset:1187
+#: data/multiplayer/units.ruleset:1109
+msgid ""
+"Horsemen are mounted warriors and an early shock-troop that can penetrate deep into "
+"enemy territory."
+msgstr ""
+"Os cabaleiros son guerreiros montados e unha primeira tropa de choque que pode "
+"penetrar profundamente no territorio inimigo."
+
+#: data/civ2/units.ruleset:1077 data/classic/units.ruleset:1106
+#: data/multiplayer/units.ruleset:1146
+msgid ""
+"Chariots are horse-pulled war wagons, stronger but more expensive than horsemen."
+msgstr ""
+"Os carros son carros de guerra tirados por cabalos, máis fortes pero máis caros que "
+"os cabaleiros."
+
+#: data/civ2/units.ruleset:1083 data/sandbox/units.ruleset:1290
+#: data/civ2civ3/units.ruleset:1234 data/multiplayer/units.ruleset:1152
+msgid "Elephants"
+msgstr "Elefantes"
+
+#: data/civ2/units.ruleset:1113 data/multiplayer/units.ruleset:1182
+msgid ""
+"Elephants are towering animals trained for war that are often used as powerful shock "
+"troops, but defend poorly against most other units."
+msgstr ""
+"Os elefantes son animais altos adestrados para a guerra que adoitan usarse como "
+"poderosas tropas de choque, pero que se defenden mal contra a maioría das outras "
+"unidades."
+
+#: data/civ2/units.ruleset:1119 data/sandbox/units.ruleset:1326
+#: data/civ2civ3/units.ruleset:1270 data/multiplayer/units.ruleset:1188
+msgid "Crusaders"
+msgstr "Cruzados"
+
+#: data/civ2/units.ruleset:1149 data/sandbox/units.ruleset:1356
+#: data/civ2civ3/units.ruleset:1300 data/multiplayer/units.ruleset:1218
+msgid "Crusaders are highly disciplined mounted warriors driven by a higher cause."
+msgstr ""
+"Os cruzados son guerreiros montados moi disciplinados e impulsados ​​por unha causa "
+"superior."
+
+#: data/civ2/units.ruleset:1191 data/classic/units.ruleset:1148
+#: data/sandbox/units.ruleset:1398 data/civ2civ3/units.ruleset:1342
+#: data/multiplayer/units.ruleset:1260
+msgid "Dragoons"
+msgstr "Dragóns"
+
+#: data/civ2/units.ruleset:1222 data/classic/units.ruleset:1179
+#: data/sandbox/units.ruleset:1428 data/civ2civ3/units.ruleset:1372
+#: data/multiplayer/units.ruleset:1291
+msgid "Dragoons are mounted warriors carrying early firearms."
+msgstr "Os dragones son guerreiros montados que portan armas de fogo antigas."
+
+#: data/civ2/units.ruleset:1257 data/classic/units.ruleset:1214
+#: data/sandbox/units.ruleset:1463 data/civ2civ3/units.ruleset:1407
+#: data/multiplayer/units.ruleset:1326
+msgid "Cavalry are mounted and highly trained soldiers."
+msgstr "A cabalería son soldados montados e altamente adestrados."
+
+#: data/civ2/units.ruleset:1404 data/classic/units.ruleset:1361
+#: data/multiplayer/units.ruleset:1473
+msgid ""
+"The artillery is an upgraded cannon. It is a very strong attacker but equally weak "
+"defender and will need an escort to be effective."
+msgstr ""
+"A artillería é un canón mellorado. É un atacante moi forte pero defensor igualmente "
+"débil e necesitará escolta para ser efectivo."
+
+#: data/civ2/units.ruleset:1411 data/classic/units.ruleset:1368
+#: data/sandbox/units.ruleset:1624 data/civ2civ3/units.ruleset:1568
+#: data/multiplayer/units.ruleset:1480
+msgid "Howitzer"
+msgstr "Obús"
+
+#: data/civ2/units.ruleset:1441 data/classic/units.ruleset:1398
+#: data/multiplayer/units.ruleset:1510
+msgid ""
+"Howitzers are upgraded artillery with improved defensive as well as offensive "
+"capabilities. They can shoot over city walls, ignoring their effect."
+msgstr ""
+"Os obuses son artillería mellorada con capacidades defensivas e ofensivas "
+"melloradas. Poden disparar sobre as murallas da cidade, ignorando o seu efecto."
+
+#: data/civ2/units.ruleset:1489 data/civ2/units.ruleset:1610
+msgid "Fighters scramble from cities, repulsing enemy airstrikes."
+msgstr "Os loitadores escapan das cidades, rexeitando os ataques aéreos inimigos."
+
+#: data/civ2/units.ruleset:1560 data/classic/units.ruleset:1516
+msgid ""
+"The Helicopter is a very powerful unit, as it can both fly and conquer cities. Care "
+"must be exercised, because Helicopters lose a small amount of health for every turn "
+"not spent in a city or airbase or on a Carrier, unless you have the United Nations "
+"wonder, and Helicopters may be attacked also by ground units."
+msgstr ""
+"O helicóptero é unha unidade moi poderosa, xa que pode voar e conquistar cidades. "
+"Hai que ter coidado, porque os helicópteros perden unha pequena cantidade de saúde "
+"por cada quenda que non pasen nunha cidade ou base aérea ou nun transportista, a non "
+"ser que teña a marabilla das Nacións Unidas, e os helicópteros tamén poden ser "
+"atacados por unidades terrestres."
+
+#: data/civ2/units.ruleset:1569 data/classic/units.ruleset:1525
+#: data/sandbox/units.ruleset:1799 data/civ2civ3/units.ruleset:1742
+#: data/multiplayer/units.ruleset:1636
+msgid "Stealth Fighter"
+msgstr "Loitador furtivo"
+
+#: data/civ2/units.ruleset:1607 data/classic/units.ruleset:1563
+#: data/sandbox/units.ruleset:1831 data/civ2civ3/units.ruleset:1774
+#: data/multiplayer/units.ruleset:1674
+msgid "An improved Fighter, with improved attack and a higher movement radius."
+msgstr "Un loitador mellorado, cun ataque mellorado e un radio de movemento maior."
+
+#: data/civ2/units.ruleset:1613 data/classic/units.ruleset:1569
+#: data/sandbox/units.ruleset:1837 data/civ2civ3/units.ruleset:1780
+#: data/multiplayer/units.ruleset:1680
+msgid "Stealth Bomber"
+msgstr "Bombardero furtivo"
+
+#: data/civ2/units.ruleset:1643 data/classic/units.ruleset:1601
+#: data/sandbox/units.ruleset:1869 data/civ2civ3/units.ruleset:1811
+#: data/multiplayer/units.ruleset:1712
+msgid "An improved Bomber, with improved attack and a higher movement radius."
+msgstr "Un bombardeiro mellorado, cun ataque mellorado e un radio de movemento maior."
+
+#: data/civ2/units.ruleset:1688 data/classic/units.ruleset:1646
+#: data/sandbox/units.ruleset:1917 data/civ2civ3/units.ruleset:1858
+#: data/multiplayer/units.ruleset:1757
+msgid "Caravel"
+msgstr "Carabela"
+
+#: data/civ2/units.ruleset:1719
+msgid "The Caravel replaces the Trireme and is much more reliable on the open seas."
+msgstr "A Caravel substitúe á Trirreme e é moito máis fiable en mar aberto."
+
+#: data/civ2/units.ruleset:1725 data/classic/units.ruleset:1683
+#: data/sandbox/units.ruleset:1956 data/civ2civ3/units.ruleset:1896
+#: data/multiplayer/units.ruleset:1794
+msgid "Galleon"
+msgstr "Galeón"
+
+#: data/civ2/units.ruleset:1756 data/classic/units.ruleset:1714
+#: data/multiplayer/units.ruleset:1825
+msgid ""
+"The Galleon is a pure transport ship and cannot attack other ships, though it may "
+"still defend itself when attacked."
+msgstr ""
+"The Galleon is a pure transport ship and cannot attack other ships, though it may "
+"still defend itself when attacked."
+
+#: data/civ2/units.ruleset:1838 data/classic/units.ruleset:1796
+#: data/sandbox/units.ruleset:2066 data/civ2civ3/units.ruleset:2005
+#: data/alien/units.ruleset:1325 data/multiplayer/units.ruleset:1907
+msgid "Destroyer"
+msgstr "Destrutor"
+
+#: data/civ2/units.ruleset:1868 data/classic/units.ruleset:1826
+#: data/multiplayer/units.ruleset:1937
+msgid "An improved Ironclad, with better move rate and vision."
+msgstr "Un Ironclad mellorado, con mellor velocidade de movemento e visión."
+
+#: data/civ2/units.ruleset:1870 data/classic/units.ruleset:1828
+#: data/multiplayer/units.ruleset:1939
+msgid "TIP:  A very fast unit, which is very useful for hunting down enemy Transports."
+msgstr ""
+"CONSELLO: Unha unidade moi rápida, que é moi útil para cazar transportes inimigos."
+
+#: data/civ2/units.ruleset:1911 data/classic/units.ruleset:1869
+#: data/sandbox/units.ruleset:2144 data/civ2civ3/units.ruleset:2083
+#: data/multiplayer/units.ruleset:1980
+msgid "AEGIS Cruiser"
+msgstr "Cruceiro AEGIS"
+
+#: data/civ2/units.ruleset:1945 data/classic/units.ruleset:1903
+#: data/sandbox/units.ruleset:2178 data/civ2civ3/units.ruleset:2117
+#: data/multiplayer/units.ruleset:2014
+msgid "The AEGIS Cruiser is equipped with an advanced defensive missile system."
+msgstr "O AEGIS Cruiser está equipado cun avanzado sistema de mísiles defensivos."
+
+#: data/civ2/units.ruleset:2104 data/classic/units.ruleset:2062
+#: data/sandbox/units.ruleset:2400 data/civ2civ3/units.ruleset:2292
+#: data/multiplayer/units.ruleset:2173
+msgid "Cruise Missile"
+msgstr "Mísil de cruceiro"
+
+#: data/civ2/units.ruleset:2134 data/classic/units.ruleset:2092
+#: data/sandbox/units.ruleset:2432 data/civ2civ3/units.ruleset:2323
+#: data/multiplayer/units.ruleset:2203
+msgid ""
+"The Cruise Missile is a long-distance missile that can strike deep into enemy "
+"territory."
+msgstr ""
+"O mísil de cruceiro é un mísil de longa distancia que pode atacar profundamente o "
+"territorio inimigo."
+
+#: data/civ2/units.ruleset:2137 data/classic/units.ruleset:2095
+#: data/sandbox/units.ruleset:2435 data/civ2civ3/units.ruleset:2326
+#: data/multiplayer/units.ruleset:2206
+msgid ""
+"TIP:  A handful of these can successfully keep the waters around your treasured "
+"homeland free of enemy ships."
+msgstr ""
+"CONSELLO: uns poucos destes poden manter as augas arredor da túa atesorada terra "
+"libre de barcos inimigos."
+
+#: data/civ2/units.ruleset:2186
+msgid ""
+"TIP 2:  You may be involved in a situation where you've invaded an enemy country en "
+"masse, but the enemy cities are too strong. Before using a Nuclear unit, assemble a "
+"gang of Settlers and/or Engineers next to the city and have them ready to fix the "
+"fallout on the same turn it occurs!  This minimizes the chance of global warming.  "
+"Eco-friendly nukes!"
+msgstr ""
+"CONSELLO 2: podes estar involucrado nunha situación na que invadiras un país inimigo "
+"en masa, pero as cidades inimigas son demasiado fortes. Antes de usar unha unidade "
+"nuclear, reúne unha banda de colonos e/ou enxeñeiros xunto á cidade e prepáraos para "
+"arranxar as consecuencias no mesmo turno que ocorre. Isto minimiza a posibilidade de "
+"quecemento global. Bombas nucleares ecolóxicas!"
+
+#: data/civ2/units.ruleset:2295 data/classic/units.ruleset:2273
+#: data/sandbox/units.ruleset:2697 data/civ2civ3/units.ruleset:2523
+#: data/multiplayer/units.ruleset:2384
+msgid "Spy"
+msgstr "Espía"
+
+#: data/civ2/units.ruleset:2330 data/classic/units.ruleset:2317
+#: data/sandbox/units.ruleset:2742 data/civ2civ3/units.ruleset:2568
+#: data/multiplayer/units.ruleset:2428
+msgid "A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
+msgstr ""
+"Unha espía é máis hábil nas artes da espionaxe que o seu predecesor diplomático."
+
+#: data/civ2/units.ruleset:2332 data/classic/units.ruleset:2319
+#: data/sandbox/units.ruleset:2744 data/civ2civ3/units.ruleset:2570
+#: data/multiplayer/units.ruleset:2430
+msgid ""
+"She can perform all the functions of the Diplomat; refer to the Diplomat entry for "
+"more details. Unlike a Diplomat, a Spy may also survive an operation in a foreign "
+"city and become more experienced as a result. Spies are also more effective than "
+"Diplomats at defending cities against foreign Diplomats and Spies."
+msgstr ""
+"Pode desempeñar todas as funcións do diplomático; consulte a entrada de Diplomat "
+"para obter máis detalles. A diferenza dun diplomático, un espía tamén pode "
+"sobrevivir a unha operación nunha cidade estranxeira e, como resultado, ter máis "
+"experiencia. Os espías tamén son máis efectivos que os diplomáticos na defensa das "
+"cidades contra os diplomáticos e espías estranxeiros."
+
+#: data/civ2/units.ruleset:2338 data/classic/units.ruleset:2325
+#: data/civ2civ3/units.ruleset:2576 data/multiplayer/units.ruleset:2436
+msgid ""
+"A Spy can also be used to:\n"
+" - sabotage an enemy unit (reducing its hit points to half), if it is alone on a "
+"tile and the players are at war;\n"
+" - poison the water supply of an enemy city (reducing the population by one);\n"
+" - steal specific technology (with a reduced chance of success);\n"
+" - steal further technologies from a city which has already been stolen from "
+"(although cities become more resistant each time they are stolen from);\n"
+" - sabotage predetermined city targets (with a reduced chance of success)."
+msgstr ""
+"Tamén se pode usar un espía para:\n"
+" - sabotear unha unidade inimiga (reducindo os seus puntos de vida á metade), se "
+"está só nunha ficha e os xogadores están en guerra;\n"
+" - envelenar o abastecemento de auga dunha cidade inimiga (reducindo a poboación "
+"nun);\n"
+" - roubar tecnoloxía específica (cunha probabilidade de éxito reducida);\n"
+" - roubar máis tecnoloxías dunha cidade que xa foi roubada (aínda que as cidades se "
+"fan máis resistentes cada vez que as rouban);\n"
+" - sabotear obxectivos da cidade predeterminados (cunha probabilidade de éxito "
+"reducida)."
+
+#: data/civ2/units.ruleset:2350 data/classic/units.ruleset:2337
+#: data/sandbox/units.ruleset:2765 data/civ2civ3/units.ruleset:2588
+#: data/multiplayer/units.ruleset:2448
+msgid ""
+"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
+"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
+msgstr ""
+"Un espía que sobrevive ás accións máis agresivas (sabotaxe, roubo, incitación á "
+"rebelión e envelenamento) escapa á seguridade da cidade amiga máis próxima."
+
+#: data/civ2/units.ruleset:2354
+msgid "Spies built under a Communist government will be built as veteran."
+msgstr ""
+"Os espías construídos baixo un goberno comunista serán construídos como veteranos."
+
+#: data/civ2/units.ruleset:2412 data/classic/units.ruleset:2403
+#: data/sandbox/units.ruleset:2829 data/civ2civ3/units.ruleset:2650
+#: data/alien/units.ruleset:1429 data/multiplayer/units.ruleset:2501
+msgid "Freight"
+msgstr "Frete"
+
+#: data/civ2/units.ruleset:2442
+msgid ""
+"The Freight unit replaces the Caravan, moves at twice the speed and brings you twice "
+"bigger benefit at arrival."
+msgstr ""
+"A unidade de carga substitúe á Caravana, móvese ao dobre da velocidade e ofréceche o "
+"dobre de beneficios á chegada."
+
+#: data/civ2/units.ruleset:2448 data/classic/units.ruleset:2438
+#: data/sandbox/units.ruleset:2866 data/civ2civ3/units.ruleset:2686
+#: data/alien/units.ruleset:1185 data/multiplayer/units.ruleset:2537
+#: data/granularity/units.ruleset:34
+msgid "Explorer"
+msgstr "Explorador"
+
+#: data/civ2/units.ruleset:2478 data/classic/units.ruleset:2468
+#: data/sandbox/units.ruleset:2896 data/civ2civ3/units.ruleset:2716
+#: data/multiplayer/units.ruleset:2567
+msgid ""
+"Explorers are brave individuals that are very useful for mapping unknown territory."
+msgstr ""
+"Os exploradores son individuos valentes que son moi útiles para mapear territorios "
+"descoñecidos."
+
+#: data/civ2/units.ruleset:2514 data/classic/units.ruleset:2554
+#: data/sandbox/units.ruleset:2995 data/civ2civ3/units.ruleset:2814
+#: data/multiplayer/units.ruleset:2653
+msgid ""
+"When a Barbarian Leader is killed on a tile without any defending units, the ransom "
+"is paid, but only to land units and helicopters. Usually the ransom is 100 gold, but "
+"can be less if the barbarian has less money."
+msgstr ""
+"Cando un líder bárbaro morre nunha ficha sen unidades defensoras, págase o rescate, "
+"pero só ás unidades terrestres e aos helicópteros. Normalmente o rescate é de 100 "
+"ouros, pero pode ser menor se o bárbaro ten menos cartos."
+
+#: data/default/default.lua:24
+#, c-format
+msgid "%s found %d gold."
+msgid_plural "%s found %d gold."
+msgstr[0] "%s atopou %d ouro."
+msgstr[1] "%s atopou %d ouro."
+
+#: data/default/default.lua:41
+#, c-format
+msgid "You found %s in ancient scrolls of wisdom."
+msgstr "Atopaches a %s en pergamiños antigos da sabedoría."
+
+#. TRANS: One player got tech for the whole team.
+#: data/default/default.lua:45
+#, c-format
+msgid "The %s found %s in ancient scrolls of wisdom for you."
+msgstr "O %s atopou a %s en antigos pergamiños de sabedoría para ti."
+
+#. TRANS: first %s is nation plural or team name
+#: data/default/default.lua:50
+#, c-format
+msgid "The %s have acquired %s from ancient scrolls of wisdom."
+msgstr "Os %s adquiriron %s dos antigos pergamiños da sabedoría."
+
+#: data/default/default.lua:73
+msgid "A band of friendly mercenaries joins your cause."
+msgstr "Unha banda de mercenarios amigos únese á túa causa."
+
+#: data/default/default.lua:89
+msgid "You found a friendly city."
+msgstr "Atoparás unha cidade amiga."
+
+#: data/default/default.lua:94
+msgid "Friendly nomads are impressed by you, and join you."
+msgstr "Os nómades amigables quedan impresionados contigo e únense a ti."
+
+#: data/default/default.lua:115 server/unittools.c:3316
+msgid "An abandoned village is here."
+msgstr "Aquí está unha aldea abandonada."
+
+#: data/default/default.lua:123
+msgid "You have unleashed a horde of barbarians!"
+msgstr "Desataches unha horda de bárbaros!"
+
+#: data/default/default.lua:126 server/unittools.c:3319
+#, c-format
+msgid "Your %s has been killed by barbarians!"
+msgstr "O teu %s foi asasinado por bárbaros!"
+
+#: data/default/default.lua:137
+#, c-format
+msgid "%s finds a map of the surrounding terrain."
+msgstr "%s atopa un mapa do terreo circundante."
+
+#: data/default/default.lua:181
+msgid "Your overflight frightens the tribe;"
+msgstr "O teu sobrevoo asusta á tribo;"
+
+#: data/default/default.lua:220 data/default/default.lua:222
+#, c-format
+msgid "The loss of %s has inspired partisans!"
+msgstr "A perda de %s inspirou aos partidarios!"
+
+#: data/default/default.lua:233
+msgid "We survived the disaster without serious damage."
+msgstr "Sobrevivimos ao desastre sen danos graves."
+
+#: data/default/default.lua:243
+#, c-format
+msgid "Your %s has run out of supplies."
+msgstr "O teu %s quedou sen subministracións."
+
+#: data/default/default.lua:247
+#, c-format
+msgid "Your %s has run out of fuel."
+msgstr "O teu %s quedou sen combustible."
+
+#: data/default/nationlist.ruleset:23
+msgid "?nationset:Core"
+msgstr "Núcleo"
+
+#. TRANS: Description of 'Core' nation set in default rulesets.
+#. ; If you have translated all of the nations in the extended set, not
+#. ; just these core nations, feel free to discard the words about
+#. ; localization, rather than translating literally.
+#: data/default/nationlist.ruleset:29
+msgid ""
+"A small set of playable nations that should be fully localized into languages other "
+"than English."
+msgstr ""
+"Un pequeno conxunto de nacións xogables que deberían estar totalmente localizadas "
+"noutras linguas distintas do inglés."
+
+#: data/default/nationlist.ruleset:34
+msgid "?nationset:Extended"
+msgstr "Ampliado"
+
+#. TRANS: Description of the 'Extended' nation set in default rulesets,
+#. ; which contains all nations that come with Freeciv.
+#. ; If you have only translated the Core nations, replace this
+#. ; description to say so rather than making it a literal translation.
+#. ; Conversely, if you have translated everything, you can get rid of the
+#. ; caveat about localization.
+#: data/default/nationlist.ruleset:42
+msgid ""
+"The complete set of playable nations; this allows for larger games or more variety, "
+"but not all of these may have been localized into languages other than English."
+msgstr ""
+"O conxunto completo de nacións xogables; isto permite xogos máis grandes ou máis "
+"variedade, pero non todos estes poden estar localizados noutros idiomas que non "
+"sexan o inglés."
+
+#: data/default/nationlist.ruleset:63
+msgid "?nationgroup:Medieval"
+msgstr "Medieval"
+
+#: data/default/nationlist.ruleset:66
+msgid "?nationgroup:Early Modern"
+msgstr "Primeira Modernidade"
+
+#: data/default/nationlist.ruleset:72
+msgid "?nationgroup:African"
+msgstr "Africano"
+
+#: data/default/nationlist.ruleset:75
+msgid "?nationgroup:American"
+msgstr "Americano"
+
+#: data/default/nationlist.ruleset:78
+msgid "?nationgroup:Asian"
+msgstr "Asiático"
+
+#: data/default/nationlist.ruleset:81
+msgid "?nationgroup:European"
+msgstr "Europeo"
+
+#: data/default/nationlist.ruleset:84
+msgid "?nationgroup:Oceanian"
+msgstr "Oceánico"
+
+#: data/default/nationlist.ruleset:87
+msgid "?nationgroup:Imaginary"
+msgstr "Imaxinario"
+
+#. TRANS: Sell _Goods (100% chance of success).
+#: data/classic/actions.ruleset:284
+#, c-format
+msgid "Sell %sGoods%s"
+msgstr "Vender %sGoods%s"
+
+#. TRANS: _Conquer City from non native (100% chance of success).
+#: data/classic/actions.ruleset:335 data/sandbox/actions.ruleset:376
+#: data/civ2civ3/actions.ruleset:350 data/multiplayer/actions.ruleset:326
+#, c-format
+msgid "%sConquer City from non native%s"
+msgstr "%sConquista a cidade de %s non nativo"
+
+#. TRANS: _Conquer Fortress (100% chance of success).
+#: data/classic/actions.ruleset:338 data/multiplayer/actions.ruleset:329
+#, c-format
+msgid "%sConquer Fortress%s"
+msgstr "%sConquista a fortaleza%s"
+
+#. TRANS: _Conquer Fortress from non native (100% chance of success).
+#: data/classic/actions.ruleset:341 data/multiplayer/actions.ruleset:332
+#, c-format
+msgid "%sConquer Fortress from non native%s"
+msgstr "%sConquista a fortaleza de non nativos%s"
+
+#. TRANS: _Disembark from non native (100% chance of success).
+#: data/classic/actions.ruleset:386 data/sandbox/actions.ruleset:427
+#: data/civ2civ3/actions.ruleset:395 data/alien/actions.ruleset:329
+#: data/multiplayer/actions.ruleset:377 data/granularity/actions.ruleset:190
+#, c-format
+msgid "%sDisembark from non native%s"
+msgstr "%sDesembarque dos non nativos%s"
+
+#. TRANS: Eliminate _Spy (100% chance of success).
+#: data/classic/actions.ruleset:392 data/sandbox/actions.ruleset:433
+#: data/civ2civ3/actions.ruleset:401 data/multiplayer/actions.ruleset:383
+#, c-format
+msgid "Eliminate %sSpy%s"
+msgstr "Elimina %sSpy%s"
+
+#. TRANS: Enter _Hut from non native (100% chance of success).
+#: data/classic/actions.ruleset:398 data/sandbox/actions.ruleset:446
+#: data/civ2civ3/actions.ruleset:407 data/alien/actions.ruleset:338
+#, c-format
+msgid "Enter %sHut from non native%s"
+msgstr "Introduce %sHut de %s non nativo"
+
+#. TRANS: Frighten _Hut from non native (100% chance of success).
+#: data/classic/actions.ruleset:404 data/sandbox/actions.ruleset:452
+#: data/civ2civ3/actions.ruleset:413
+#, c-format
+msgid "Frighten %sHut from non native%s"
+msgstr "Asusta a %sHut dos non nativos%s"
+
+#: data/classic/buildings.ruleset:364 data/sandbox/buildings.ruleset:463
+#: data/civ2civ3/buildings.ruleset:460 data/multiplayer/buildings.ruleset:138
+msgid ""
+"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four after "
+"the discovery of Electricity.)  However, it does not affect citizens made unhappy by "
+"military activity."
+msgstr ""
+"Diverte aos cidadáns dunha cidade, facendo contentos a 3 cidadáns infelices. (Catro "
+"despois do descubrimento da Electricidade.) Non obstante, non afecta aos cidadáns "
+"descontentos pola actividade militar."
+
+#: data/classic/buildings.ruleset:392
+#, no-c-format
+msgid ""
+"Reduces the corruption in a city by 50%, and makes the revolt cost of the city 4 "
+"times bigger. (These effects are redundant in your capital city.)"
+msgstr ""
+"Reduce a corrupción nunha cidade nun 50% e fai que o custo da revolta sexa 4 veces "
+"maior. (Estes efectos son redundantes na súa capital.)"
+
+#: data/classic/buildings.ruleset:502 data/multiplayer/buildings.ruleset:500
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a city, "
+"and also reduces the amount of pollution generated by that production.  A Hydro "
+"Plant in combination with either a Factory or Mfg. Plant gives a 75% production "
+"bonus over the level without any of these improvements, while giving pollution only "
+"75% of the equivalent combination with a Power Plant; a Hydro Plant, Factory, and "
+"Mfg. Plant together give a 150% production bonus with pollution only 50% of the "
+"equivalent combination with a Power Plant."
+msgstr ""
+"Aumenta o efecto de Factory e Mfg. Plant na produción de escudos dunha cidade e "
+"tamén reduce a cantidade de contaminación xerada por esa produción. Unha Central "
+"Hidroeléctrica en combinación cunha Fábrica ou unha Planta de Producción proporciona "
+"unha bonificación de produción do 75% sobre o nivel sen ningunha destas melloras, "
+"mentres que a contaminación só supón o 75% da combinación equivalente cunha Central "
+"Eléctrica; unha central hidráulica, unha fábrica e unha planta de fabricación xuntas "
+"dan un bono de produción do 150% con contaminación só o 50% da combinación "
+"equivalente cunha central eléctrica."
+
+#: data/classic/buildings.ruleset:512 data/classic/buildings.ruleset:657
+#: data/classic/buildings.ruleset:824 data/classic/buildings.ruleset:997
+#: data/sandbox/buildings.ruleset:629 data/sandbox/buildings.ruleset:784
+#: data/sandbox/buildings.ruleset:1017 data/sandbox/buildings.ruleset:1196
+#: data/civ2civ3/buildings.ruleset:626 data/civ2civ3/buildings.ruleset:782
+#: data/civ2civ3/buildings.ruleset:986 data/civ2civ3/buildings.ruleset:1165
+#: data/multiplayer/buildings.ruleset:510 data/multiplayer/buildings.ruleset:646
+#: data/multiplayer/buildings.ruleset:806 data/multiplayer/buildings.ruleset:974
+msgid ""
+"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar Plant can "
+"take effect at any one time."
+msgstr ""
+"En cada cidade só pode entrar en vigor unha central eléctrica, unha central "
+"hidráulica, unha central nuclear ou unha central solar."
+
+#: data/classic/buildings.ruleset:540 data/multiplayer/buildings.ruleset:535
+#, no-c-format
+msgid "Increases the science output in a city by 100%."
+msgstr "Aumenta a produción científica nunha cidade nun 100%."
+
+#: data/classic/buildings.ruleset:618 data/sandbox/buildings.ruleset:740
+#: data/civ2civ3/buildings.ruleset:738
+msgid ""
+"A Manufacturing Plant also has a small risk of suffering an industrial accident, "
+"which can lead to pollution and reduce the city's population."
+msgstr ""
+"Unha Planta de Fábrica tamén ten un pequeno risco de sufrir un accidente industrial, "
+"que pode provocar contaminación e reducir a poboación da cidade."
+
+#: data/classic/buildings.ruleset:644 data/multiplayer/buildings.ruleset:636
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a city, "
+"and also reduces the amount of pollution generated by that production.  A Nuclear "
+"Plant in combination with either a Factory or Mfg. Plant gives a 75% production "
+"bonus over the level without any of these improvements, while giving pollution only "
+"75% of the equivalent combination with a Power Plant; a Nuclear Plant, Factory, and "
+"Mfg. Plant together give a 150% production bonus with pollution only 50% of the "
+"equivalent combination with a Power Plant."
+msgstr ""
+"Aumenta o efecto de Factory e Mfg. Plant na produción de escudos dunha cidade e "
+"tamén reduce a cantidade de contaminación xerada por esa produción. Unha Central "
+"Nuclear en combinación cunha Fábrica ou unha Planta de Producción outorga unha "
+"bonificación de produción do 75% sobre o nivel sen ningunha destas melloras, mentres "
+"que da contaminación só o 75% da combinación equivalente cunha Central Eléctrica; "
+"unha central nuclear, unha fábrica e unha planta de fabricación xuntas dan un bono "
+"de produción do 150% con contaminación só o 50% da combinación equivalente cunha "
+"central eléctrica."
+
+#: data/classic/buildings.ruleset:654 data/sandbox/buildings.ruleset:781
+#: data/civ2civ3/buildings.ruleset:779
+msgid ""
+"A Nuclear Plant has a small risk of suffering a nuclear accident, which can lead to "
+"fallout and reduce the city's population."
+msgstr ""
+"Unha Central Nuclear ten un pequeno risco de sufrir un accidente nuclear, o que pode "
+"provocar precipitacións e reducir a poboación da cidade."
+
+#: data/classic/buildings.ruleset:735 data/multiplayer/buildings.ruleset:720
+#, no-c-format
+msgid ""
+"Under Despotism the city containing the palace gains a +75% production bonus, and "
+"under Monarchy a +50% production bonus."
+msgstr ""
+"Baixo o Despotismo, a cidade que contén o palacio gaña unha bonificación de "
+"produción do +75%, e baixo a Monarquía unha bonificación de produción do +50%."
+
+#: data/classic/buildings.ruleset:816 data/multiplayer/buildings.ruleset:798
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a city.  "
+"A Power Plant in combination with either a Factory or Mfg. Plant gives a 75% "
+"production bonus over the level without any of these improvements; a Power Plant, "
+"Factory, and Mfg. Plant together give a 150% production bonus. The extra production "
+"may lead to the city generating more pollution."
+msgstr ""
+"Aumenta o efecto de Factory e Mfg. Plant na produción de escudos dunha cidade. Unha "
+"central eléctrica en combinación cunha fábrica ou unha planta de fabricación "
+"proporciona unha bonificación de produción do 75% sobre o nivel sen ningunha destas "
+"melloras; unha central eléctrica, unha fábrica e unha planta de fabricación xuntas "
+"ofrecen unha bonificación de produción do 150 %. A produción extra pode levar a que "
+"a cidade xere máis contaminación."
+
+#: data/classic/buildings.ruleset:878 data/multiplayer/buildings.ruleset:857
+#, no-c-format
+msgid ""
+"Together with a Library, a Research Lab increases the science production of a city "
+"by 200%. Together with a Library and a University, a Research Lab increases the "
+"science production of a city by 450%."
+msgstr ""
+"Xunto cunha biblioteca, un laboratorio de investigación aumenta nun 200% a produción "
+"científica dunha cidade. Xunto cunha biblioteca e unha universidade, un laboratorio "
+"de investigación aumenta a produción científica dunha cidade nun 450%."
+
+#: data/classic/buildings.ruleset:986 data/multiplayer/buildings.ruleset:963
+#, no-c-format
+msgid ""
+"Increases the effect of Factory and Mfg. Plant on the shield production of a city, "
+"and also greatly reduces the amount of pollution generated by that production; a "
+"Solar Plant leads to less overall pollution than no plant at all. A Solar Plant in "
+"combination with either a Factory or Mfg. Plant gives a 75% production bonus over "
+"the level without any of these improvements, while giving pollution only 50% of the "
+"equivalent combination with a Power Plant; a Solar Plant, Factory, and Mfg. Plant "
+"together give a 150% production bonus, and eliminates all pollution generated by "
+"production in that city."
+msgstr ""
+"Aumenta o efecto da Fábrica e da Planta de fabricación na produción de escudos dunha "
+"cidade, e tamén reduce moito a cantidade de contaminación xerada por esa produción; "
+"unha planta solar leva a menos contaminación xeral que ningunha planta. Unha Planta "
+"Solar en combinación cunha Fábrica ou unha Planta de Producción ofrece unha "
+"bonificación de produción do 75% sobre o nivel sen ningunha destas melloras, mentres "
+"que a contaminación só supón o 50% da combinación equivalente cunha Planta "
+"Eléctrica; unha Planta Solar, unha Fábrica e unha Planta de Producción en conxunto "
+"ofrecen unha bonificación de produción do 150% e eliminan toda a contaminación "
+"xerada pola produción nesa cidade."
+
+#: data/classic/buildings.ruleset:1198 data/multiplayer/buildings.ruleset:1173
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this effect. With "
+"both Mysticism and the Oracle, 4 citizens are made content. Does not affect citizens "
+"made unhappy by military activity."
+msgstr ""
+"Fai que un cidadán sexa infeliz. O avance do Mysticism duplica este efecto. Tanto "
+"con Mysticism como co Oracle, 4 cidadáns están contentos. Non afecta aos cidadáns "
+"infelices pola actividade militar."
+
+#: data/classic/buildings.ruleset:1226 data/multiplayer/buildings.ruleset:1201
+#, no-c-format
+msgid ""
+"Together with a Library, a University increases the science production of a city by "
+"250%."
+msgstr ""
+"Xunto cunha Biblioteca, unha Universidade aumenta nun 250% a produción científica "
+"dunha cidade."
+
+#: data/classic/buildings.ruleset:1277
+msgid ""
+"City improvements which would normally have an upkeep of 1 are free of upkeep, for "
+"all your cities."
+msgstr ""
+"As melloras da cidade que normalmente terían un mantemento de 1 están libres de "
+"mantemento, para todas as túas cidades."
+
+#: data/classic/buildings.ruleset:1404
+#, no-c-format
+msgid "Your reputation and goodwill among other nations is recovered twice as fast."
+msgstr ""
+"A túa reputación e boa vontade entre outras nacións recuperan o dobre de rápido."
+
+#: data/classic/buildings.ruleset:1535
+#, no-c-format
+msgid ""
+"Boosts science production by 100% in every city you control that has a University."
+msgstr ""
+"Aumenta a produción científica nun 100% en todas as cidades que controlas que teñan "
+"unha universidade."
+
+#: data/classic/buildings.ruleset:1634
+msgid ""
+"Gives all your sea units 1 additional movement point. Makes all your new military "
+"sea units veterans (for all your cities)."
+msgstr ""
+"Dálle a todas as túas unidades naval 1 punto de movemento adicional. Fai que todas "
+"as túas novas unidades militares sexan veteranas (para todas as túas cidades)."
+
+#: data/classic/buildings.ruleset:1659
+msgid "Gives all your sea units 2 additional movement points."
+msgstr "Dálle a todas as túas unidades naval 2 puntos de movemento adicionais."
+
+#: data/classic/buildings.ruleset:1758
+msgid ""
+"Makes two additional unhappy citizens content in every city with a Temple.  Does not "
+"affect citizens made unhappy by military activity."
+msgstr ""
+"Contén dous cidadáns infelices adicionais en cada cidade cun templo. Non afecta aos "
+"cidadáns infelices pola actividade militar."
+
+#: data/classic/buildings.ruleset:1784
+#, no-c-format
+msgid ""
+"The amount of stored food lost when one of your cities grows or shrinks is reduced "
+"by 25%.  This helps a city to grow faster and more easily withstand famine.  "
+"Cumulative with Granary."
+msgstr ""
+"A cantidade de alimentos almacenados que se perden cando unha das túas cidades crece "
+"ou encolle redúcese nun 25 %. Isto axuda a unha cidade a crecer máis rápido e a "
+"soportar máis facilmente a fame. Acumulativo con Granary."
+
+#: data/classic/buildings.ruleset:1810
+#, no-c-format
+msgid "Boosts science production in each city with a Research Lab by 100%."
+msgstr ""
+"Aumenta a produción científica en cada cidade cun laboratorio de investigación nun "
+"100 %."
+
+#: data/classic/buildings.ruleset:1884
+msgid ""
+"All your new military land units start with an additional veteran level (this is "
+"cumulative with any Barracks building in a city; with both, units are created as "
+"Hardened). The chance of a land unit getting the next veteran level after a battle "
+"increases by half."
+msgstr ""
+"Todas as túas novas unidades terrestres militares comezan cun nivel de veterano "
+"adicional (isto é acumulativo con calquera edificio de cuarteis nunha cidade; con "
+"ambos, as unidades créanse como Endurecidas). A probabilidade de que unha unidade "
+"terrestre consiga o seguinte nivel de veterano despois dunha batalla aumenta á "
+"metade."
+
+#: data/classic/buildings.ruleset:1946 data/sandbox/buildings.ruleset:2478
+#: data/civ2civ3/buildings.ruleset:2237 data/alien/buildings.ruleset:590
+#: data/multiplayer/buildings.ruleset:1939
+msgid "Coinage"
+msgstr "Acuñación"
+
+#: data/classic/buildings.ruleset:1970 data/sandbox/buildings.ruleset:2502
+#: data/civ2civ3/buildings.ruleset:2261 data/alien/buildings.ruleset:606
+#: data/multiplayer/buildings.ruleset:1955
+msgid ""
+"This is not a normal improvement. Instead, setting a city's production to Coinage "
+"means its shield production is converted to tax output (money, coins!)."
+msgstr ""
+"Esta non é unha mellora normal. Pola contra, establecer a produción dunha cidade en "
+"Coinage significa que a súa produción de escudos convértese en produción de impostos "
+"(diñeiro, moedas!)."
+
+#: data/classic/cities.ruleset:72 data/multiplayer/cities.ruleset:71
+msgid "Each scientist adds three points to your empire's research output per turn."
+msgstr ""
+"Cada científico engade tres puntos á produción de investigación do teu imperio por "
+"turno."
+
+#: data/classic/cities.ruleset:86 data/multiplayer/cities.ruleset:85
+msgid "Each tax collector produces three extra gold for your treasury per turn."
+msgstr ""
+"Cada recadador de impostos produce tres ouros extras para o teu tesouro por turno."
+
+#: data/classic/game.ruleset:26
+msgid "Classic ruleset"
+msgstr "Regras clásicas"
+
+#: data/classic/game.ruleset:38
+msgid ""
+"You are playing with classic Freeciv ruleset for single player games. Note that in "
+"addition to the ruleset, also server settings affect the rules of the game.\n"
+"\n"
+"This was the default ruleset until Freeciv 2.6."
+msgstr ""
+"Estás xogando co clásico conxunto de regras de Freeciv para xogos para un só "
+"xogador. Teña en conta que, ademais do conxunto de regras, tamén a configuración do "
+"servidor afecta ás regras do xogo.\n"
+"\n"
+"Este era o conxunto de regras predeterminado ata Freeciv 2.6."
+
+#. TRANS: year label (Common Era)
+#: data/classic/game.ruleset:414 data/sandbox/game.ruleset:417
+#: data/civ2civ3/game.ruleset:419 data/multiplayer/game.ruleset:417
+#: data/granularity/game.ruleset:410
+msgid "CE"
+msgstr "CE"
+
+#. TRANS: year label (Before Common Era)
+#: data/classic/game.ruleset:416 data/sandbox/game.ruleset:419
+#: data/civ2civ3/game.ruleset:421 data/multiplayer/game.ruleset:419
+#: data/granularity/game.ruleset:412
+msgid "BCE"
+msgstr "BCE"
+
+#: data/classic/game.ruleset:444
+msgid "Pestilence"
+msgstr "Pestilencia"
+
+#: data/classic/game.ruleset:454 data/sandbox/game.ruleset:469
+#: data/civ2civ3/game.ruleset:471
+msgid "Industrial Accident"
+msgstr "Accidente Industrial"
+
+#: data/classic/game.ruleset:463 data/sandbox/game.ruleset:478
+#: data/civ2civ3/game.ruleset:480
+msgid "Nuclear Accident"
+msgstr "Accidente Nuclear"
+
+#: data/classic/game.ruleset:472 data/sandbox/game.ruleset:487
+#: data/civ2civ3/game.ruleset:489
+msgid "Robbery"
+msgstr "Roubo"
+
+#: data/classic/script.lua:75 data/sandbox/script.lua:381 data/civ2civ3/script.lua:345
+msgid "Highest Peak"
+msgstr "Pico máis alto"
+
+#: data/classic/script.lua:80 data/sandbox/script.lua:228 data/civ2civ3/script.lua:192
+msgid "Deep Trench"
+msgstr "Foxo profundo"
+
+#: data/classic/script.lua:85
+msgid "Scorched Spot"
+msgstr "Mancha queimada"
+
+#: data/classic/script.lua:90 data/sandbox/script.lua:282 data/civ2civ3/script.lua:246
+msgid "Frozen Lake"
+msgstr "Lago xeado"
+
+#: data/classic/styles.ruleset:128 data/sandbox/styles.ruleset:128
+#: data/civ2civ3/styles.ruleset:128 data/multiplayer/styles.ruleset:128
+msgid "?citystyle:ElectricAge"
+msgstr "Electricidade"
+
+#: data/classic/techs.ruleset:266 data/multiplayer/techs.ruleset:266
+msgid ""
+"Allows Settlers, Workers and Engineers to build fortresses, and to build oil wells "
+"on Desert tiles."
+msgstr ""
+"Permite que colonos, obreiros e enxeñeiros constrúan fortalezas e pozos de petróleo "
+"en celas do deserto."
+
+#: data/classic/techs.ruleset:416 data/sandbox/techs.ruleset:146
+#: data/civ2civ3/techs.ruleset:145 data/multiplayer/techs.ruleset:425
+msgid "Increases units' vision when in fortresses."
+msgstr "Aumenta a visión das unidades cando están en fortalezas."
+
+#: data/classic/techs.ruleset:473 data/classic/techs.ruleset:772
+msgid "Allows establishing one more trade route from each city."
+msgstr "Permite establecer unha ruta comercial máis desde cada cidade."
+
+#: data/classic/techs.ruleset:638 data/multiplayer/techs.ruleset:646
+msgid "Allows Workers and Engineers to build airbases and buoys."
+msgstr "Permite aos traballadores e enxeñeiros construír bases aéreas e boias."
+
+#: data/classic/techs.ruleset:647 data/multiplayer/techs.ruleset:655
+msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
+msgstr ""
+"Permite aos colonos, traballadores e enxeñeiros actualizar as estradas a ferrocarrís."
+
+#: data/classic/techs.ruleset:668 data/multiplayer/techs.ruleset:674
+msgid "Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
+msgstr ""
+"Permite que colonos, obreiros e enxeñeiros constrúan pozos de petróleo en celas do "
+"glaciar."
+
+#: data/classic/techs.ruleset:680 data/multiplayer/techs.ruleset:686
+msgid ""
+"Allows Settlers, Workers and Engineers to upgrade irrigation systems to farmland."
+msgstr ""
+"Permite aos colonos, traballadores e enxeñeiros actualizar os sistemas de irrigación "
+"ás terras de cultivo."
+
+#: data/classic/terrain.ruleset:26 data/multiplayer/terrain.ruleset:26
+msgid "Has Oil Well instead of Mine."
+msgstr "Ten pozo de petróleo en lugar do meu."
+
+#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
+#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
+#: data/multiplayer/terrain.ruleset:27
+msgid "NoPollution"
+msgstr "Sen contaminación"
+
+#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
+#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
+#: data/multiplayer/terrain.ruleset:27
+msgid "No Pollution nor Fallout appear here."
+msgstr "Aquí non aparece Pollution nin Fallout."
+
+#: data/classic/terrain.ruleset:219 data/sandbox/terrain.ruleset:227
+#: data/civ2civ3/terrain.ruleset:226 data/alien/terrain.ruleset:220
+#: data/multiplayer/terrain.ruleset:219
+msgid "Inaccessible"
+msgstr "Inaccesible"
+
+#: data/classic/terrain.ruleset:256 data/sandbox/terrain.ruleset:264
+#: data/civ2civ3/terrain.ruleset:263 data/multiplayer/terrain.ruleset:256
+msgid "No unit can enter this terrain, nor can any city work its tiles."
+msgstr ""
+"Ningunha unidade pode entrar neste terreo, nin ningunha cidade pode traballar as "
+"súas fichas."
+
+#: data/classic/terrain.ruleset:261 data/sandbox/terrain.ruleset:269
+#: data/civ2civ3/terrain.ruleset:268 data/multiplayer/terrain.ruleset:261
+msgid "Lake"
+msgstr "Lago"
+
+#: data/classic/terrain.ruleset:306 data/sandbox/terrain.ruleset:314
+#: data/civ2civ3/terrain.ruleset:313 data/multiplayer/terrain.ruleset:304
+msgid "Lakes are substantial bodies of fresh water."
+msgstr "Os lagos son masas substanciais de auga doce."
+
+#: data/classic/terrain.ruleset:356 data/sandbox/terrain.ruleset:364
+#: data/civ2civ3/terrain.ruleset:363 data/multiplayer/terrain.ruleset:352
+msgid ""
+"Shallow oceans are mostly found near coastlines, and are often rich sources of food "
+"and other resources."
+msgstr ""
+"Os océanos pouco profundos atópanse na súa maioría preto das costas e adoitan ser "
+"fontes ricas de alimentos e outros recursos."
+
+#: data/classic/terrain.ruleset:362 data/sandbox/terrain.ruleset:370
+#: data/civ2civ3/terrain.ruleset:369 data/multiplayer/terrain.ruleset:358
+msgid "Deep Ocean"
+msgstr "Océano profundo"
+
+#: data/classic/terrain.ruleset:407 data/sandbox/terrain.ruleset:415
+#: data/civ2civ3/terrain.ruleset:414 data/multiplayer/terrain.ruleset:401
+msgid ""
+"Deep oceans cover much of the world away from coastlines, and only seaworthy units "
+"(not including Triremes) can travel on them."
+msgstr ""
+"Os océanos profundos cobren gran parte do mundo lonxe das costas, e só as unidades "
+"navegables (sen incluír as Trirremes) poden viaxar por eles."
+
+#: data/classic/terrain.ruleset:462 data/multiplayer/terrain.ruleset:454
+msgid "Oil wells can be built when Refining is known."
+msgstr "Pódense construír pozos de petróleo cando se coñece a Refinación."
+
+#: data/classic/terrain.ruleset:517 data/multiplayer/terrain.ruleset:507
+msgid "Oil wells can be built when Construction is known."
+msgstr "Os pozos de petróleo pódense construír cando se coñece a construción."
+
+#: data/classic/terrain.ruleset:1104 data/multiplayer/terrain.ruleset:1078
+msgid "?gui_type:Build Fortress/Buoy"
+msgstr "Construír fortaleza/boia"
+
+#: data/classic/terrain.ruleset:1107 data/multiplayer/terrain.ruleset:1081
+msgid "?gui_type:Build Airbase"
+msgstr "Construír base aérea"
+
+#: data/classic/terrain.ruleset:1251 data/multiplayer/terrain.ruleset:1225
+msgid ""
+"Building an irrigation system on a suitable tile causes it to produce one extra food "
+"each turn. This requires a nearby source of water: an ocean, lake, or river tile, or "
+"another tile with an irrigation system, must share an edge (not just a corner) with "
+"the target tile. However, once irrigated, land remains so even if the water source "
+"is removed."
+msgstr ""
+"Construír un sistema de irrigación nunha cela adecuada fai que produza un alimento "
+"extra cada volta. Isto require unha fonte de auga próxima: unha cela de océano, lago "
+"ou río, ou outra cela cun sistema de irrigación, debe compartir un bordo (non só "
+"unha esquina) coa cela de destino. Porén, unha vez regada, a terra segue sendo así "
+"aínda que se elimine a fonte de auga."
+
+#: data/classic/terrain.ruleset:1258 data/sandbox/terrain.ruleset:1286
+#: data/civ2civ3/terrain.ruleset:1285 data/multiplayer/terrain.ruleset:1232
+msgid "Building irrigation on a tile with a mine or oil well will destroy it."
+msgstr "Construír o rego nunha cela cunha mina ou pozo de petróleo destruírao."
+
+#: data/classic/terrain.ruleset:1260 data/sandbox/terrain.ruleset:1288
+#: data/civ2civ3/terrain.ruleset:1287 data/multiplayer/terrain.ruleset:1234
+msgid ""
+"City center tiles get their terrain's irrigation bonus automatically, if there is no "
+"conflicting mine or oil well on the tile; however, this does not make cities count "
+"as a water source for further irrigation. Irrigation can be built on the city tile "
+"simply to allow building further irrigation elsewhere, but will not give the tile "
+"any further bonus."
+msgstr ""
+"As celas do centro da cidade reciben a bonificación de rego do seu terreo "
+"automaticamente, se non hai mina ou pozo de petróleo en conflito na cela; porén, "
+"isto non fai que as cidades conteñan como fonte de auga para o rego. O rego pódese "
+"construír na cela da cidade simplemente para permitir que se faga máis rego noutro "
+"lugar, pero non lle dará ningunha bonificación adicional."
+
+#: data/classic/terrain.ruleset:1299 data/sandbox/terrain.ruleset:1329
+#: data/civ2civ3/terrain.ruleset:1328 data/multiplayer/terrain.ruleset:1273
+msgid "Oil Well"
+msgstr "Pozo de Petróleo"
+
+#: data/classic/terrain.ruleset:1318 data/multiplayer/terrain.ruleset:1292
+msgid ""
+"Oil wells behave like mines (giving an extra production point), but require more "
+"technology. Oil wells can be built on Desert with knowledge of Construction, and on "
+"Glacier with knowledge of Refining."
+msgstr ""
+"Os pozos de petróleo compórtanse como minas (dando un punto extra de produción), "
+"pero requiren máis tecnoloxía. Os pozos de petróleo pódense construír no deserto con "
+"coñecementos de construción e en glaciar con coñecementos de refino."
+
+#: data/classic/terrain.ruleset:1322 data/multiplayer/terrain.ruleset:1296
+msgid "Building an oil well on an irrigated tile will destroy the irrigation."
+msgstr "Construír un pozo de petróleo nunha cela regada destruirá o rego."
+
+#: data/classic/terrain.ruleset:1345
+msgid ""
+"Pollution appears on land tiles around cities with high production or population, or "
+"when a Mfg. Plant suffers an industrial accident. It halves all output from its "
+"tile, and contributes to the risk of global warming."
+msgstr ""
+"A contaminación aparece nas celas dos terreos arredor das cidades con alta produción "
+"ou poboación, ou cando unha Planta de Mfg. sofre un accidente industrial. Reduce á "
+"metade toda a produción da súa cela e contribúe ao risco de quecemento global."
+
+#: data/classic/terrain.ruleset:1350 data/multiplayer/terrain.ruleset:1324
+msgid ""
+"The pollution can only be cleared by dispatching Workers, Settlers, or Engineers "
+"with the \"clean pollution\" order."
+msgstr ""
+"A contaminación só se pode eliminar mediante o envío de Traballadores, Colonos ou "
+"Enxeñeiros coa orde de \"contaminación limpa\"."
+
+#: data/classic/terrain.ruleset:1369 data/sandbox/terrain.ruleset:1430
+#: data/civ2civ3/terrain.ruleset:1429 data/multiplayer/terrain.ruleset:1344
+msgid ""
+"When an unused tile becomes polluted, there is the temptation to avoid the effort of "
+"cleaning it; but the spread of pollution has far more terrible results than the "
+"immediate economic impact -- every polluted tile increases the chance of global "
+"warming. Each time global warming advances, the entire world loses coastal land to "
+"the sea and to jungles and swamps, and inland tiles are lost to desert. This tends "
+"to devastate cities and leads to global impoverishment."
+msgstr ""
+"Cando unha cela non utilizada se contamina, existe a tentación de evitar o esforzo "
+"de limpala; pero a propagación da contaminación ten resultados moito máis terribles "
+"que o impacto económico inmediato: cada cela contaminada aumenta as posibilidades de "
+"quecemento global. Cada vez que avanza o quecemento global, o mundo enteiro perde "
+"terras costeiras ao mar e ás selvas e pantanos, e as celas do interior pérdense no "
+"deserto. Isto tende a devastar as cidades e conduce ao empobrecemento global."
+
+#: data/classic/terrain.ruleset:1447 data/sandbox/terrain.ruleset:1542
+#: data/civ2civ3/terrain.ruleset:1511 data/multiplayer/terrain.ruleset:1420
+msgid "Like irrigation, farmland is incompatible with mines and oil wells."
+msgstr ""
+"Do mesmo xeito que o rego, as terras de cultivo son incompatibles coas minas e os "
+"pozos de petróleo."
+
+#: data/classic/terrain.ruleset:1452 data/sandbox/terrain.ruleset:1547
+#: data/civ2civ3/terrain.ruleset:1516 data/alien/terrain.ruleset:949
+#: data/multiplayer/terrain.ruleset:1425
+msgid "Fallout"
+msgstr "Fallout"
+
+#: data/classic/terrain.ruleset:1470
+msgid ""
+"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, or when a "
+"city's Nuclear Plant has an accident. It halves all output from its tile."
+msgstr ""
+"As precipitacións nucleares poden aparecer nas fichas terrestres cando unha unidade "
+"nuclear é detonada ou cando a central nuclear dunha cidade ten un accidente. Reduce "
+"á metade toda a saída da súa cela."
+
+#: data/classic/terrain.ruleset:1474 data/sandbox/terrain.ruleset:1569
+#: data/civ2civ3/terrain.ruleset:1538 data/multiplayer/terrain.ruleset:1446
+msgid ""
+"Every tile with nuclear fallout also increases the risk of global nuclear winter. If "
+"nuclear winter occurs, land across the globe changes into desert, tundra, and ice, "
+"and lakes and oceans freeze."
+msgstr ""
+"Cada cela con precipitación nuclear tamén aumenta o risco de inverno nuclear global. "
+"Se ocorre o inverno nuclear, as terras de todo o globo transfórmanse en deserto, "
+"tundra e xeo, e os lagos e os océanos conxélanse."
+
+#: data/classic/terrain.ruleset:1478 data/multiplayer/terrain.ruleset:1450
+msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
+msgstr ""
+"Os colonos, os traballadores e os enxeñeiros poden limpar as consecuencias nucleares."
+
+#: data/classic/terrain.ruleset:1508 data/multiplayer/terrain.ruleset:1480
+msgid ""
+"Fortresses improve defense for land units outside cities. Among other effects, a "
+"land unit remaining in a fortress for a whole turn without moving recovers a quarter "
+"of its hit points. With Invention, fortresses gain watchtowers from which land units "
+"can see further afield."
+msgstr ""
+"As fortalezas melloran a defensa das unidades terrestres fóra das cidades. Entre "
+"outros efectos, unha unidade terrestre que permanece nunha fortaleza durante un "
+"turno enteiro sen moverse recupera a cuarta parte dos seus puntos de vida. Con "
+"Invention, as fortalezas gañan torres de vixía desde as que as unidades terrestres "
+"poden ver máis lonxe."
+
+#: data/classic/terrain.ruleset:1551 data/sandbox/terrain.ruleset:1788
+#: data/civ2civ3/terrain.ruleset:1713 data/multiplayer/terrain.ruleset:1523
+msgid "Buoy"
+msgstr "Boia"
+
+#: data/classic/terrain.ruleset:1573 data/multiplayer/terrain.ruleset:1545
+msgid ""
+"Buoys may be built in the ocean (by units on a sea-going vessel) to allow their "
+"owner to see the surrounding tiles."
+msgstr ""
+"Pódense construír boias no océano (por unidades nun buque marítimo) para permitir "
+"que o seu propietario vexa as celas circundantes."
+
+#: data/classic/terrain.ruleset:1579 data/sandbox/terrain.ruleset:1821
+#: data/civ2civ3/terrain.ruleset:1742 data/multiplayer/terrain.ruleset:1551
+msgid "Ruins"
+msgstr "Ruínas"
+
+#: data/classic/terrain.ruleset:1599 data/sandbox/terrain.ruleset:1841
+#: data/civ2civ3/terrain.ruleset:1762 data/multiplayer/terrain.ruleset:1571
+msgid ""
+"Ruins mark the former site of a city that was destroyed or abandoned. They have no "
+"effect on gameplay."
+msgstr ""
+"As ruínas marcan o antigo sitio dunha cidade que foi destruída ou abandonada. Non "
+"teñen ningún efecto no xogo."
+
+#: data/classic/terrain.ruleset:1631 data/multiplayer/terrain.ruleset:1603
+msgid ""
+"Building roads on river tiles requires knowledge of Bridge Building. City center "
+"tiles automatically get roads (unless they are on a river tile and you do not yet "
+"know Bridge Building)."
+msgstr ""
+"Construír estradas sobre baldosas fluviais require coñecementos sobre Bridge "
+"Building. As celas do centro da cidade obteñen automaticamente estradas (a non ser "
+"que estean nunha cela de río e aínda non coñezas Bridge Building)."
+
+#: data/classic/units.ruleset:35 data/sandbox/units.ruleset:38
+#: data/civ2civ3/units.ruleset:34 data/multiplayer/units.ruleset:35
+msgid "Unbribable"
+msgstr "Insubbornable"
+
+#: data/classic/units.ruleset:45 data/multiplayer/units.ruleset:45
+msgid "Bad at attacking Fighters"
+msgstr "Mal atacando aos loitadores"
+
+#: data/classic/units.ruleset:56 data/sandbox/units.ruleset:69
+#: data/civ2civ3/units.ruleset:59 data/multiplayer/units.ruleset:56
+msgid "AttFromNonNative"
+msgstr "AttFromNonNative"
+
+#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:82
+#: data/sandbox/units.ruleset:2382 data/civ2civ3/units.ruleset:72
+#: data/civ2civ3/units.ruleset:2274 data/multiplayer/units.ruleset:66
+msgid "hardened"
+msgstr "endurecido"
+
+#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:82
+#: data/sandbox/units.ruleset:2382 data/civ2civ3/units.ruleset:72
+#: data/civ2civ3/units.ruleset:2274 data/multiplayer/units.ruleset:66
+msgid "elite"
+msgstr "elite"
+
+#. TRANS: Unit class: used adjectivally
+#: data/classic/units.ruleset:171 data/sandbox/units.ruleset:215
+#: data/civ2civ3/units.ruleset:203 data/multiplayer/units.ruleset:171
+msgid "?unitclass:Trireme"
+msgstr "Trirreme"
+
+#: data/classic/units.ruleset:480 data/sandbox/units.ruleset:528
+#: data/civ2civ3/units.ruleset:515 data/multiplayer/units.ruleset:480
+msgid ""
+"Settlers are one of the key units in the game, as they are your main means of "
+"founding new cities."
+msgstr ""
+"Os colonos son unha das unidades clave do xogo, xa que son o teu principal medio "
+"para fundar novas cidades."
+
+#: data/classic/units.ruleset:483 data/multiplayer/units.ruleset:483
+msgid ""
+"Settlers can also perform most of the same terrain alterations as Workers (but "
+"cannot build Airbases or Buoys)."
+msgstr ""
+"Os colonos tamén poden realizar a maioría das mesmas alteracións do terreo que os "
+"traballadores (pero non poden construír bases aéreas ou boias)."
+
+#: data/classic/units.ruleset:493 data/sandbox/units.ruleset:586
+#: data/civ2civ3/units.ruleset:573 data/multiplayer/units.ruleset:494
+#: data/granularity/units.ruleset:814
+msgid "?unit:Workers"
+msgstr "Traballadores"
+
+#: data/classic/units.ruleset:529 data/sandbox/units.ruleset:620
+#: data/civ2civ3/units.ruleset:606 data/multiplayer/units.ruleset:530
+msgid ""
+"Workers have the ability to improve terrain tiles. See the help on Terrain and "
+"Terrain Alterations for the effects of their actions."
+msgstr ""
+"Os traballadores teñen a capacidade de mellorar as celas do terreo. Consulta a axuda "
+"sobre o terreo e as alteracións do terreo para coñecer os efectos das súas accións."
+
+#: data/classic/units.ruleset:532 data/multiplayer/units.ruleset:533
+msgid ""
+"Workers can build airbases and buoys, which Settlers cannot. Workers must be on "
+"board a ship to build buoys."
+msgstr ""
+"Os traballadores poden construír bases aéreas e boias, cousa que os colonos non. Os "
+"traballadores deben estar a bordo dun buque para construír boias."
+
+#: data/classic/units.ruleset:574 data/multiplayer/units.ruleset:575
+msgid ""
+"Engineers are similar to Workers, but they work twice as fast and move twice as "
+"fast. Engineers may also perform major terrain transformations which are beyond the "
+"capabilities of Workers and Settlers, such as converting Tundra into Desert, or even "
+"Ocean into Swamp in some circumstances (when on board an ocean-going vessel, on a "
+"tile surrounded by sufficient existing land). See the Terrain Alterations section "
+"for more details."
+msgstr ""
+"Os enxeñeiros son similares aos Traballadores, pero traballan o dobre de rápido e "
+"móvense o dobre. Os enxeñeiros tamén poden realizar grandes transformacións do "
+"terreo que superan as capacidades dos traballadores e colonos, como converter a "
+"tundra en deserto ou mesmo o océano en pantano nalgunhas circunstancias (cando están "
+"a bordo dunha embarcación oceánica, nunha cela rodeada de suficiente terra "
+"existente). ). Consulte a sección Alteracións do terreo para obter máis detalles."
+
+#: data/classic/units.ruleset:582 data/multiplayer/units.ruleset:583
+msgid ""
+"TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require the same "
+"resources as ordinary Workers."
+msgstr ""
+"CONSELLO 1: Actualice os traballadores a enxeñeiros cando sexa posible, xa que os "
+"enxeñeiros requiren os mesmos recursos que os traballadores normais."
+
+#: data/classic/units.ruleset:585 data/multiplayer/units.ruleset:586
+msgid ""
+"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives before the "
+"Workshop becomes obsolete.  This way, your Workers units will be upgraded for free."
+msgstr ""
+"CONSELLO 2: Se logras construír o Obradoiro de Leonardo, investiga Explosivos antes "
+"de que o Obradoiro quede obsoleto. Deste xeito, as túas unidades de Traballadores "
+"actualizaranse gratuitamente."
+
+#: data/classic/units.ruleset:1639 data/multiplayer/units.ruleset:1750
+msgid ""
+"The Trireme is your first boat unit. It can act as a transport ship and has "
+"rudimentary offensive capabilities, but may not enter deep ocean tiles."
+msgstr ""
+"O Trireme é a túa primeira unidade de barco. Pode actuar como un buque de transporte "
+"e ten capacidades ofensivas rudimentarias, pero pode non entrar nas celas do océano "
+"profundo."
+
+#: data/classic/units.ruleset:1677 data/multiplayer/units.ruleset:1788
+msgid "The Caravel replaces the Trireme and can enter any ocean tile."
+msgstr "A Carabela substitúe á Trirreme e pode entrar en calquera cela do océano."
+
+#: data/classic/units.ruleset:2140 data/sandbox/units.ruleset:2485
+#: data/sandbox/units.ruleset:2547 data/civ2civ3/units.ruleset:2376
+#: data/multiplayer/units.ruleset:2251
+msgid ""
+"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 squares for "
+"rectangular grids), including friendly units. Any city within the blast area loses "
+"half its population, and land tiles within the blast area are subject to nuclear "
+"fallout."
+msgstr ""
+"No momento do impacto, a explosión destruirá calquera unidade nunha área de 3 fichas "
+"de ancho (3x3 cadrados para cuadrículas rectangulares), incluídas as unidades "
+"amigas. Calquera cidade dentro da zona da explosión perde a metade da súa poboación, "
+"e as baldosas de terra dentro da zona de explosión están suxeitas a precipitacións "
+"nucleares."
+
+#: data/classic/units.ruleset:2145 data/sandbox/units.ruleset:2490
+#: data/sandbox/units.ruleset:2552 data/civ2civ3/units.ruleset:2381
+#: data/multiplayer/units.ruleset:2256
+msgid ""
+"Nuclear fallout reduces tile output and increases the risk of global nuclear winter; "
+"see the help on Fallout."
+msgstr ""
+"As precipitacións nucleares reducen a produción de baldosas e aumentan o risco de "
+"inverno nuclear global; consulta a axuda en Fallout."
+
+#: data/classic/units.ruleset:2152 data/multiplayer/units.ruleset:2263
+msgid ""
+"TIP 2:  You may be involved in a situation where you've invaded an enemy country en "
+"masse, but the enemy cities are too strong. Before using a Nuclear unit, assemble a "
+"gang of Settlers, Workers, and/or Engineers next to the city and have them ready to "
+"fix the fallout on the same turn it occurs!  This minimizes the chance of nuclear "
+"winter.  Eco-friendly nukes!"
+msgstr ""
+"CONSELLO 2: podes estar involucrado nunha situación na que invadiras un país inimigo "
+"en masa, pero as cidades inimigas son demasiado fortes. Antes de usar unha unidade "
+"nuclear, reúne unha banda de colonos, traballadores e/ou enxeñeiros xunto á cidade e "
+"prepáraos para solucionar as consecuencias no mesmo turno que ocorre. Isto minimiza "
+"a posibilidade de inverno nuclear. Bombas nucleares ecolóxicas!"
+
+#. TRANS: diplomatic rank.
+#: data/classic/units.ruleset:2193 data/sandbox/units.ruleset:2601
+#: data/civ2civ3/units.ruleset:2427 data/multiplayer/units.ruleset:2304
+msgid "?diplomatic_rank:attach\\303\\251"
+msgstr "anexo\\303\\251"
+
+#. TRANS: diplomatic rank
+#: data/classic/units.ruleset:2195 data/sandbox/units.ruleset:2603
+#: data/civ2civ3/units.ruleset:2429 data/multiplayer/units.ruleset:2306
+msgid "?diplomatic_rank:secretary"
+msgstr "secretario"
+
+#. TRANS: diplomatic rank
+#: data/classic/units.ruleset:2197 data/sandbox/units.ruleset:2605
+#: data/civ2civ3/units.ruleset:2431 data/multiplayer/units.ruleset:2308
+msgid "?diplomatic_rank:envoy"
+msgstr "enviado"
+
+#. TRANS: diplomatic rank
+#: data/classic/units.ruleset:2199 data/sandbox/units.ruleset:2607
+#: data/civ2civ3/units.ruleset:2433 data/multiplayer/units.ruleset:2310
+msgid "?diplomatic_rank:ambassador"
+msgstr "embaixador"
+
+#: data/classic/units.ruleset:2222 data/sandbox/units.ruleset:2631
+#: data/civ2civ3/units.ruleset:2457 data/multiplayer/units.ruleset:2333
+msgid ""
+"Diplomats can also perform a number of actions in another player's city, although "
+"each Diplomat may attempt only one action. Most of these actions have a chance of "
+"failure. Also, any enemy Diplomats or Spies in the city will oppose hostile actions, "
+"as will the enemy Leader in games with leaders; in this case, either your unit or "
+"the defending unit will die (if you go up against the Leader you will always die). "
+"If the defending unit dies, you lose one movement point and may try again."
+msgstr ""
+"Os diplomáticos tamén poden realizar unha serie de accións na cidade doutro xogador, "
+"aínda que cada diplomático só pode tentar unha acción. A maioría destas accións "
+"teñen posibilidades de fracasar. Ademais, calquera diplomático ou espía inimigo da "
+"cidade oporase ás accións hostís, como o fará o líder inimigo nos xogos cos líderes; "
+"neste caso, a túa unidade ou a unidade defensora morrerán (se te enfrontas ao líder "
+"sempre morrerá). Se a unidade defensora morre, perderás un punto de movemento e "
+"podes tentalo de novo."
+
+#: data/classic/units.ruleset:2267 data/multiplayer/units.ruleset:2378
+msgid ""
+"Diplomats built under a Communist government will start at the first veteran level "
+"(secretary)."
+msgstr ""
+"Os diplomáticos construídos baixo un goberno comunista comezarán no primeiro nivel "
+"veterano (secretario)."
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2305 data/sandbox/units.ruleset:2730
+#: data/civ2civ3/units.ruleset:2556 data/multiplayer/units.ruleset:2416
+msgid "?spy_level:informant"
+msgstr "informante"
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2307 data/sandbox/units.ruleset:2732
+#: data/civ2civ3/units.ruleset:2558 data/multiplayer/units.ruleset:2418
+msgid "?spy_level:handler"
+msgstr "manipulador"
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2309 data/sandbox/units.ruleset:2734
+#: data/civ2civ3/units.ruleset:2560 data/multiplayer/units.ruleset:2420
+msgid "?spy_level:agent"
+msgstr "?nivel_espía:axente"
+
+#. TRANS: Spy veteran level
+#: data/classic/units.ruleset:2311 data/sandbox/units.ruleset:2736
+#: data/civ2civ3/units.ruleset:2562 data/multiplayer/units.ruleset:2422
+msgid "?spy_level:spymaster"
+msgstr "mestre espía"
+
+#: data/classic/units.ruleset:2341 data/multiplayer/units.ruleset:2452
+msgid ""
+"Spies built under a Communist government will start at the first veteran level "
+"(handler)."
+msgstr ""
+"Os espías construídos baixo un goberno comunista comezarán no primeiro nivel "
+"veterano (xestor)."
+
+#: data/classic/units.ruleset:2380
+msgid ""
+"Caravans can establish trade routes with your own cities or those of other nations "
+"(even enemies) by traveling to them. A route's ongoing revenue is doubled if the two "
+"cities involved are on different continents, and doubled again if the cities are "
+"from different civilizations. This last condition means the net benefit to your "
+"civilization of a trade route is the same regardless of whether you own both cities "
+"or only one of them; if you only own one city, trade in each city is doubled, but "
+"you only get the benefit from one end of the route."
+msgstr ""
+"As caravanas poden establecer rutas comerciais coas túas propias cidades ou coas "
+"doutras nacións (incluso con inimigas) viaxando ata elas. Os ingresos continuos "
+"dunha ruta duplícanse se as dúas cidades implicadas están en continentes diferentes "
+"e duplícanse de novo se as cidades son de civilizacións diferentes. Esta última "
+"condición significa que o beneficio neto para a súa civilización dunha ruta "
+"comercial é o mesmo, independentemente de se posúe as dúas cidades ou só unha delas; "
+"se só posúe unha cidade, o comercio en cada cidade duplícase, pero só se beneficia "
+"dun extremo da ruta."
+
+#: data/classic/units.ruleset:2389
+msgid ""
+"Initially cities can support a maximum of two trade routes. Knowledge of the "
+"technologies Magnetism and The Corporation each increase this limit by one; knowing "
+"both allows cities to support four trade routes each."
+msgstr ""
+"Inicialmente as cidades poden admitir un máximo de dúas rutas comerciais. O "
+"coñecemento das tecnoloxías Magnetism e The Corporation aumentan cada un este límite "
+"nun; coñecer ambas as dúas permite que as cidades admitan catro rutas comerciais "
+"cada unha."
+
+#: data/classic/units.ruleset:2433
+msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
+msgstr "A unidade de Frete substitúe á Caravana e móvese ao dobre da velocidade."
+
+#: data/classic/units.ruleset:2474 data/sandbox/units.ruleset:2915
+#: data/civ2civ3/units.ruleset:2735 data/multiplayer/units.ruleset:2573
+msgid "?unit:Leader"
+msgstr "Líder"
+
+#: data/classic/units.ruleset:2509 data/sandbox/units.ruleset:2950
+#: data/civ2civ3/units.ruleset:2770 data/multiplayer/units.ruleset:2608
+msgid "This is you. If you lose this unit, you lose the game. So don't."
+msgstr "Este es ti. Se perdes esta unidade, perderás a partida. Entón non."
+
+#: data/classic/units.ruleset:2511 data/sandbox/units.ruleset:2952
+#: data/civ2civ3/units.ruleset:2772 data/multiplayer/units.ruleset:2610
+msgid "Won't unleash barbarians from huts."
+msgstr "Non soltará bárbaros das cabanas."
+
+#: data/classic/units.ruleset:2562 data/sandbox/units.ruleset:3003
+#: data/civ2civ3/units.ruleset:2822 data/multiplayer/units.ruleset:2661
+msgid "AWACS"
+msgstr "AWACS"
+
+#: data/classic/units.ruleset:2592 data/sandbox/units.ruleset:3033
+#: data/civ2civ3/units.ruleset:2852 data/multiplayer/units.ruleset:2691
+msgid ""
+"The AWACS (Airborne Warning and Control System) is an airplane with an advanced "
+"radar that can determine the location of enemy units over a wide area."
+msgstr ""
+"O AWACS (Airborne Warning and Control System) é un avión cun radar avanzado que pode "
+"determinar a localización das unidades inimigas nunha ampla área."
+
+#. TRANS: _Cut Root (3% chance of success).
+#: data/sandbox/actions.ruleset:265
+#, c-format
+msgid "%sCut Root%s"
+msgstr "%sCortar raíz%s"
+
+#. TRANS: Steal _Map Fragments and Escape (3% chance of success).
+#: data/sandbox/actions.ruleset:301
+#, c-format
+msgid "Steal %sMap Fragments and Escape%s"
+msgstr "Rouba %sfragmentos de mapa e escapa%s"
+
+#. TRANS: _Bombard (100% chance of success).
+#: data/sandbox/actions.ruleset:334 data/civ2civ3/actions.ruleset:314
+#: data/alien/actions.ruleset:260 data/granularity/actions.ruleset:205
+#, c-format
+msgid "%sBombard%s"
+msgstr "%sBombard%s"
+
+#. TRANS: _Nuke Target Tile (100% chance of success).
+#: data/sandbox/actions.ruleset:340
+#, c-format
+msgid "%sNuke Target Tile%s"
+msgstr "%sTela de destino de Nuke%s"
+
+#. TRANS: _Nuke (100% chance of success).
+#: data/sandbox/actions.ruleset:343
+#, c-format
+msgid "%sNuke%s"
+msgstr "%sNuke%s"
+
+#. TRANS: Tactical _Nuke (100% chance of success).
+#: data/sandbox/actions.ruleset:346
+#, c-format
+msgid "Tactical %sNuke%s"
+msgstr "Tactical %sNuke%s"
+
+#. TRANS: Make _Sacrifice of Work (100% chance of success).
+#: data/sandbox/actions.ruleset:352
+#, c-format
+msgid "Make %sSacrifice of Work%s"
+msgstr "Fai %ssacrificio do traballo%s"
+
+#. TRANS: _Storm the Castle (100% chance of success).
+#: data/sandbox/actions.ruleset:379
+#, c-format
+msgid "%sStorm the Castle%s"
+msgstr "%sasalta o Castelo%s"
+
+#. TRANS: _Storm the Castle from non native (100% chance of success).
+#: data/sandbox/actions.ruleset:382
+#, c-format
+msgid "%sStorm the Castle from non native%s"
+msgstr "%sasalta o castelo de non nativos%s"
+
+#. TRANS: Release _Plague (100% chance of success).
+#: data/sandbox/actions.ruleset:436
+#, c-format
+msgid "Release %sPlague%s"
+msgstr "Lanza %sPlague%s"
+
+#. TRANS: _Repair (100% chance of success).
+#: data/sandbox/actions.ruleset:440
+#, c-format
+msgid "%sRepair%s"
+msgstr "%sReparar%s"
+
+#. TRANS: _Wipe Defenders (100% chance of success).
+#: data/sandbox/actions.ruleset:458
+#, c-format
+msgid "%sWipe Defenders%s"
+msgstr "%sBorrar Defenders%s"
+
+#. TRANS: _Transfer Cargo (100% chance of success).
+#: data/sandbox/actions.ruleset:461
+#, c-format
+msgid "%sTransfer Cargo%s"
+msgstr "%sCargo de transferencia%s"
+
+#. TRANS: _Switch Transporter (100% chance of success).
+#: data/sandbox/actions.ruleset:464 data/sandbox/actions.ruleset:467
+#, c-format
+msgid "%sSwitch Transporter%s"
+msgstr "%sCambia o transportador%s"
+
+#. TRANS: "Use Ancient Transportation Network"_ (100% chance of success).
+#: data/sandbox/actions.ruleset:480
+#, c-format
+msgid "%sUse Ancient Transportation Network%s"
+msgstr "%sUtiliza a rede de transporte antiga%s"
+
+#: data/sandbox/buildings.ruleset:109
+msgid ""
+"A city with an Airport can airlift an extra unit per turn. Airlifting instantly "
+"transports the unit from one city to another and will use all of the unit's movement "
+"points. A unit must have some movement points left to be airlifted, and cannot carry "
+"cargo."
+msgstr ""
+"Unha cidade cun aeroporto pode transportar por vía aérea unha unidade adicional por "
+"quenda. O transporte aéreo transporta instantáneamente a unidade dunha cidade a "
+"outra e utilizará todos os puntos de movemento da unidade. Unha unidade debe ter "
+"algúns puntos de movemento para ser transportada por aire e non pode transportar "
+"carga."
+
+#: data/sandbox/buildings.ruleset:115
+msgid ""
+"Two cities with Airports can airlift medium and heavy weight units once Advanced "
+"Flight and Fusion Power are discovered."
+msgstr ""
+"Dúas cidades con aeroportos poden transportar por vía aérea unidades de peso medio e "
+"pesado unha vez que se descubran Advanced Flight e Fusion Power."
+
+#: data/sandbox/buildings.ruleset:141 data/sandbox/buildings.ruleset:179
+#: data/sandbox/buildings.ruleset:218 data/civ2civ3/buildings.ruleset:138
+#: data/civ2civ3/buildings.ruleset:176 data/civ2civ3/buildings.ruleset:215
+msgid ""
+"Allows a city to grow larger than size 8. (A Sewer System is required for a city to "
+"grow larger than size 16.)"
+msgstr ""
+"Permite que unha cidade medre máis que o tamaño 8. (Requírese un sistema de "
+"sumidoiros para que unha cidade medre máis que o tamaño 16)."
+
+#: data/sandbox/buildings.ruleset:146 data/sandbox/buildings.ruleset:184
+#: data/sandbox/buildings.ruleset:223 data/civ2civ3/buildings.ruleset:143
+#: data/civ2civ3/buildings.ruleset:181 data/civ2civ3/buildings.ruleset:220
+#, no-c-format
+msgid ""
+"These larger cities enjoy increased defense (+50%) against both land and sea units; "
+"however, such large settlements have a small risk of fire, which can destroy "
+"buildings in the city."
+msgstr ""
+"Estas grandes cidades gozan dunha maior defensa (+50%) contra as unidades terrestres "
+"e marítimas; con todo, asentamentos tan grandes teñen un pequeno risco de incendio, "
+"que pode destruír edificios da cidade."
+
+#: data/sandbox/buildings.ruleset:152 data/sandbox/buildings.ruleset:190
+#: data/sandbox/buildings.ruleset:229 data/civ2civ3/buildings.ruleset:149
+#: data/civ2civ3/buildings.ruleset:187 data/civ2civ3/buildings.ruleset:226
+#, no-c-format
+msgid ""
+"Starting at size 5, growing cities incur an increasing risk of plague due to "
+"overcrowding; an Aqueduct reduces that base chance by 30%."
+msgstr ""
+"A partir do tamaño 5, as cidades en crecemento incorren nun risco crecente de peste "
+"debido á masificación; un Acueducto reduce esa probabilidade base nun 30%."
+
+#: data/sandbox/buildings.ruleset:155 data/civ2civ3/buildings.ruleset:152
+msgid ""
+"Building an Aqueduct in a city without access to a lake or river requires knowledge "
+"of Construction, and it costs more to build and maintain."
+msgstr ""
+"Construír un acueducto nunha cidade sen acceso a un lago ou río require coñecementos "
+"de construción, e custa máis de construír e manter."
+
+#: data/sandbox/buildings.ruleset:161 data/civ2civ3/buildings.ruleset:158
+msgid "Aqueduct, Lake"
+msgstr "Acueducto, Lago"
+
+#: data/sandbox/buildings.ruleset:193 data/civ2civ3/buildings.ruleset:190
+msgid ""
+"Aqueducts in cities with access to a lake require no special technology and are "
+"cheap to build and maintain."
+msgstr ""
+"Os acuedutos das cidades con acceso a un lago non requiren tecnoloxía especial e son "
+"baratos de construír e manter."
+
+#: data/sandbox/buildings.ruleset:199 data/civ2civ3/buildings.ruleset:196
+msgid "Aqueduct, River"
+msgstr "Acueducto, río"
+
+#: data/sandbox/buildings.ruleset:232 data/civ2civ3/buildings.ruleset:229
+msgid ""
+"Aqueducts in cities with access to a river require no special technology and are "
+"cheap to build and maintain."
+msgstr ""
+"Os acuedutos das cidades con acceso a un río non requiren tecnoloxía especial e son "
+"baratos de construír e manter."
+
+#: data/sandbox/buildings.ruleset:258 data/civ2civ3/buildings.ruleset:255
+#, no-c-format
+msgid ""
+"Increases the luxury and tax output in a city by an additional 50%. With both a Bank "
+"and a Marketplace in a city, the total bonus is 100%."
+msgstr ""
+"Aumenta a produción de luxo e impostos nunha cidade nun 50%. Con un banco e un "
+"mercado nunha cidade, a bonificación total é do 100%."
+
+#: data/sandbox/buildings.ruleset:286 data/sandbox/buildings.ruleset:318
+#: data/sandbox/buildings.ruleset:348 data/civ2civ3/buildings.ruleset:283
+#: data/civ2civ3/buildings.ruleset:315 data/civ2civ3/buildings.ruleset:345
+#, no-c-format
+msgid ""
+"With a Barracks, each new military land unit built in a city will automatically have "
+"Veteran status, which means that its attack and defense strengths are increased by "
+"50%."
+msgstr ""
+"Cun cuartel, cada nova unidade militar de terra construída nunha cidade terá "
+"automaticamente o status de veterano, o que significa que as súas forzas de ataque e "
+"defensa aumentan nun 50%."
+
+#: data/sandbox/buildings.ruleset:377 data/civ2civ3/buildings.ruleset:374
+msgid ""
+"A Cathedral makes 3 unhappy citizens content in a city, making it easier to maintain "
+"order in that city; however, it does not affect citizens made unhappy by aggression. "
+"Knowledge of Theology increases the effect of a Cathedral, making an additional "
+"unhappy citizen content, except under Communism."
+msgstr ""
+"Unha Catedral fai que 3 cidadáns infelices se contenten nunha cidade, facilitando o "
+"mantemento da orde nesa cidade; con todo, non afecta aos cidadáns infelices pola "
+"agresión. O coñecemento de teoloxía aumenta o efecto dunha catedral, facendo un "
+"contido adicional cidadán infeliz, excepto baixo o comunismo."
+
+#: data/sandbox/buildings.ruleset:406 data/civ2civ3/buildings.ruleset:403
+#, no-c-format
+msgid ""
+"City Walls make it easier to defend a city. They add a +100% bonus to the intrinsic "
+"defense strength of units within the city against land units (that is a two-thirds "
+"increase for small cities, or a one-half increase for cities larger than size 8), "
+"but are ineffective against airborne and sea units. City Walls also prevent the loss "
+"of population which occurs when a defending unit is defeated by a land unit."
+msgstr ""
+"As murallas facilitan a defensa dunha cidade. Engaden un +100% de bonificación á "
+"fortaleza de defensa intrínseca das unidades dentro da cidade contra as unidades "
+"terrestres (é dicir, un aumento de dous terzos para as cidades pequenas, ou un "
+"aumento da metade para as cidades superiores ao tamaño 8), pero son ineficaces "
+"contra unidades aéreas e marítimas. As murallas tamén evitan a perda de poboación "
+"que se produce cando unha unidade defensora é derrotada por unha unidade terrestre."
+
+#: data/sandbox/buildings.ruleset:436 data/civ2civ3/buildings.ruleset:433
+#, no-c-format
+msgid ""
+"Gives a +100% bonus to the intrinsic defense strength of units within a city when "
+"defending against enemy ships. For small cities the defense strength is doubled by "
+"this improvement; for cities larger than size 8, it is increased by two-thirds."
+msgstr ""
+"Dá unha bonificación do 100% á forza de defensa intrínseca das unidades dentro dunha "
+"cidade ao defenderse contra as naves inimigas. Para as cidades pequenas a fortaleza "
+"da defensa duplícase por esta mellora; para as cidades superiores ao tamaño 8, "
+"increméntase en dous terzos."
+
+#: data/sandbox/buildings.ruleset:444 data/civ2civ3/buildings.ruleset:441
+#: data/multiplayer/buildings.ruleset:119
+msgid "Amphitheater"
+msgstr "Anfiteatro"
+
+#: data/sandbox/buildings.ruleset:488 data/civ2civ3/buildings.ruleset:485
+msgid ""
+"Halves all kinds of waste in a city (corruption, production waste, and food waste). "
+"In your capital, corruption and production waste is eliminated. A Granary together "
+"with a Courthouse in a city will eliminate food waste."
+msgstr ""
+"Reduce á metade todo tipo de residuos nunha cidade (corrupción, residuos de "
+"produción e residuos de alimentos). No teu capital elimínase a corrupción e o "
+"desperdicio de produción. Un hórreo xunto cun xulgado nunha cidade eliminarán o "
+"desperdicio de alimentos."
+
+#: data/sandbox/buildings.ruleset:493 data/civ2civ3/buildings.ruleset:490
+msgid ""
+"Also makes one unhappy citizen content (unless that citizen is unhappy about "
+"military activity)."
+msgstr ""
+"Tamén fai que un cidadán teña contido infeliz (a non ser que ese cidadán estea "
+"descontento coa actividade militar)."
+
+#: data/sandbox/buildings.ruleset:496 data/civ2civ3/buildings.ruleset:493
+msgid "A city with a Courthouse cannot be incited to revolt."
+msgstr "Non se pode incitar á revolta a unha cidade con Palacio de Xustiza."
+
+#: data/sandbox/buildings.ruleset:520 data/civ2civ3/buildings.ruleset:517
+#, no-c-format
+msgid ""
+"Increases the shield production in a city by 25%, or 50% with an electrical plant of "
+"any kind in the same city."
+msgstr ""
+"Aumenta a produción de escudos nunha cidade nun 25%, ou nun 50% cunha planta "
+"eléctrica de calquera tipo na mesma cidade."
+
+#: data/sandbox/buildings.ruleset:523 data/civ2civ3/buildings.ruleset:520
+msgid ""
+"This increase in production may contribute significantly to pollution; a Factory "
+"also increases the pollution caused by the population of the city."
+msgstr ""
+"Este aumento da produción pode contribuír significativamente á contaminación; unha "
+"Fábrica tamén aumenta a contaminación causada pola poboación da cidade."
+
+#: data/sandbox/buildings.ruleset:548 data/civ2civ3/buildings.ruleset:545
+msgid ""
+"When any small city grows or shrinks, 10 food points are saved; this helps cities to "
+"grow faster and more easily withstand famine. With a Granary this is extended to "
+"cities of size 4 and above. (10 food points is half what a small city needs to grow, "
+"but more points are needed for later growth steps.)"
+msgstr ""
+"Cando unha cidade pequena crece ou encolle, gárdanse 10 puntos de alimento; isto "
+"axuda ás cidades a crecer máis rápido e a soportar máis facilmente a fame. Cun "
+"Hórreo estendese ás cidades de tamaño 4 ou superior. (10 puntos de alimento son a "
+"metade do que necesita unha pequena cidade para crecer, pero son necesarios máis "
+"puntos para os pasos de crecemento posteriores)."
+
+#: data/sandbox/buildings.ruleset:554 data/civ2civ3/buildings.ruleset:551
+msgid ""
+"A Granary also halves the food wasted in cities far from your capital. Together with "
+"a Courthouse it eliminates food waste."
+msgstr ""
+"Un Hórreo tamén reduce á metade o alimento desperdiciada en cidades afastadas da túa "
+"capital. Xunto cun xulgado elimina o desperdicio de alimentos."
+
+#: data/sandbox/buildings.ruleset:557 data/civ2civ3/buildings.ruleset:554
+msgid ""
+"TIP: to maximise the speed with which a city grows, you should build a Granary "
+"before it grows larger than size 4."
+msgstr ""
+"CONSELLO: para maximizar a velocidade coa que crece unha cidade, debes construír un "
+"Hórreo antes de que medre máis que o tamaño 4."
+
+#: data/sandbox/buildings.ruleset:583 data/civ2civ3/buildings.ruleset:580
+msgid ""
+"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not Lakes). The "
+"city needs to be coastal (next to one of these tiles) to build this improvement."
+msgstr ""
+"Dá un recurso alimenticio extra en todas as fichas do océano ou do océano profundo "
+"(pero non dos lagos). A cidade ten que ser costeira (a carón dunha destas celas) "
+"para construír esta mellora."
+
+#: data/sandbox/buildings.ruleset:611 data/sandbox/buildings.ruleset:766
+#: data/sandbox/buildings.ruleset:1008 data/sandbox/buildings.ruleset:1181
+#: data/civ2civ3/buildings.ruleset:608 data/civ2civ3/buildings.ruleset:764
+#: data/civ2civ3/buildings.ruleset:977 data/civ2civ3/buildings.ruleset:1150
+#, no-c-format
+msgid ""
+"Any kind of electrical plant increases the shield production effects of any Factory "
+"or Mfg. Plant in its city by 25% each. Thus, an electrical plant in combination with "
+"either a Factory or Mfg. Plant gives a 50% production bonus over the level without "
+"any of these improvements; an electrical plant, Factory, and Mfg. Plant together "
+"give a 100% production bonus. The extra production may lead to the city generating "
+"more pollution."
+msgstr ""
+"Calquera tipo de planta eléctrica aumenta os efectos de produción de escudo de "
+"calquera Fábrica ou Fábrica da súa cidade nun 25% cada unha. Así, unha planta "
+"eléctrica en combinación con Fábrica ou Fábrica de Fábrica dá unha bonificación de "
+"produción do 50% sobre o nivel sen ningunha destas melloras; unha planta eléctrica, "
+"unha fábrica e unha planta de fabricación xuntas ofrecen un bono de produción do "
+"100%. A produción extra pode levar a que a cidade xere máis contaminación."
+
+#: data/sandbox/buildings.ruleset:622 data/civ2civ3/buildings.ruleset:619
+#, no-c-format
+msgid ""
+"However, a Hydro Plant also reduces the pollution associated with shield production "
+"to 50% of its normal value, or 25% in combination with a Recycling Center; pollution "
+"is reduced further for the player who owns the Hoover Dam. (A Hydro Plant's effect "
+"is the same as that of a Nuclear Plant; with the Hoover Dam, its effect is increased "
+"to that of a Solar Plant.)"
+msgstr ""
+"Non obstante, unha Planta Hidroeléctrica tamén reduce a contaminación asociada á "
+"produción de escudos ao 50% do seu valor normal, ou ao 25% en combinación cun Centro "
+"de Reciclaxe; a contaminación redúcese aínda máis para o xogador propietario da "
+"presa Hoover. (O efecto dunha central hidráulica é o mesmo que o dunha central "
+"nuclear; coa presa Hoover, o seu efecto aumenta ao dunha central solar)."
+
+#: data/sandbox/buildings.ruleset:701 data/civ2civ3/buildings.ruleset:699
+msgid ""
+"Reduces the pollution generated by the population in a city; this building "
+"counteracts the additional pollution associated with any two other buildings."
+msgstr ""
+"Reduce a contaminación xerada pola poboación nunha cidade; este edificio "
+"contrarresta a contaminación adicional asociada con outros dous edificios calquera."
+
+#: data/sandbox/buildings.ruleset:728 data/civ2civ3/buildings.ruleset:726
+#, no-c-format
+msgid ""
+"Increases the shield production in a city by an additional 25%, or 50% with an "
+"electrical plant of any kind in the same city; this effect is cumulative with that "
+"of a Factory."
+msgstr ""
+"Incrementa a produción de escudos nunha cidade nun 25% adicional, ou nun 50% cunha "
+"planta eléctrica de calquera tipo na mesma cidade; este efecto é acumulable co dunha "
+"Fábrica."
+
+#: data/sandbox/buildings.ruleset:732 data/civ2civ3/buildings.ruleset:730
+msgid ""
+"With sufficient shield production, cities with a Manufacturing Plant can produce up "
+"to two units each turn (but only single units of types which cost population)."
+msgstr ""
+"Cunha produción de escudo suficiente, as cidades cunha planta de fabricación poden "
+"producir ata dúas unidades por turno (pero só unidades únicas de tipos que custan "
+"poboación)."
+
+#: data/sandbox/buildings.ruleset:736 data/civ2civ3/buildings.ruleset:734
+msgid ""
+"This increase in shield production may contribute significantly to pollution; a "
+"Manufacturing Plant also increases the pollution caused by the population of the "
+"city."
+msgstr ""
+"Este aumento da produción de escudos pode contribuír significativamente á "
+"contaminación; unha Planta de Manufactura tamén aumenta a contaminación causada pola "
+"poboación da cidade."
+
+#: data/sandbox/buildings.ruleset:777 data/civ2civ3/buildings.ruleset:775
+#, no-c-format
+msgid ""
+"However, a Nuclear Plant also reduces the pollution associated with shield "
+"production to 50% of its normal value, or 25% in combination with a Recycling "
+"Center. (Its effect is the same as that of a Hydro Plant.)"
+msgstr ""
+"Non obstante, unha Central Nuclear tamén reduce a contaminación asociada á produción "
+"de escudos ao 50% do seu valor normal, ou ao 25% en combinación cun Centro de "
+"Reciclaxe. (O seu efecto é o mesmo que o dunha central hidráulica)."
+
+#: data/sandbox/buildings.ruleset:809 data/civ2civ3/buildings.ruleset:807
+msgid ""
+"Every Ocean or Lake tile worked by the city yields one extra shield resource, as "
+"well as any Deep Ocean tile containing an oil platform. The city needs to be next to "
+"a water tile to build this improvement."
+msgstr ""
+"Cada ficha de océano ou lago traballada pola cidade proporciona un recurso de escudo "
+"adicional, así como calquera cela de océano profundo que conteña unha plataforma "
+"petrolífera. A cidade ten que estar ao lado dunha baldosa de auga para construír "
+"esta mellora."
+
+#: data/sandbox/buildings.ruleset:813 data/civ2civ3/buildings.ruleset:811
+msgid ""
+"Offshore Platforms also increase the pollution caused by the population of the city."
+msgstr ""
+"As Plataformas Offshore tamén aumentan a contaminación causada pola poboación da "
+"cidade."
+
+#: data/sandbox/buildings.ruleset:837 data/civ2civ3/buildings.ruleset:835
+msgid ""
+"Makes a city the capital and the center of your government. Waste in other cities "
+"(corruption, production waste, and food waste) is often related to how far away from "
+"the capital they are. On top of this, corruption and production waste in your "
+"capital itself is half of what it would otherwise be (and a Courthouse will "
+"eliminate it entirely)."
+msgstr ""
+"Fai dunha cidade a capital e o centro do teu goberno. O desperdicio noutras cidades "
+"(corrupción, desperdicio de produción e desperdicio de alimentos) adoita estar "
+"relacionado coa distancia da capital que se atopan. Ademais, a corrupción e o "
+"desperdicio de produción no seu propio capital é a metade do que sería doutro xeito "
+"(e un xulgado eliminarao por completo)."
+
+#: data/sandbox/buildings.ruleset:861 data/sandbox/buildings.ruleset:900
+#: data/civ2civ3/buildings.ruleset:859 data/civ2civ3/buildings.ruleset:898
+#, no-c-format
+msgid ""
+"Under Despotism the city containing the palace gains a +75% gold bonus, and under "
+"Monarchy a +50% gold bonus."
+msgstr ""
+"Baixo o Despotismo, a cidade que contén o palacio gaña unha bonificación de ouro do "
+"+75%, e baixo a Monarquía unha bonificación de ouro do +50%."
+
+#: data/sandbox/buildings.ruleset:867 data/civ2civ3/buildings.ruleset:865
+msgid "Ecclesiastical Palace"
+msgstr "Palacio Eclesiástico"
+
+#: data/sandbox/buildings.ruleset:885 data/civ2civ3/buildings.ruleset:883
+msgid ""
+"Makes a city the ecclesiastical capital, that acts as a second center of government."
+msgstr ""
+"Fai dunha cidade a capital eclesiástica, que actúa como segundo centro de goberno."
+
+#: data/sandbox/buildings.ruleset:888 data/civ2civ3/buildings.ruleset:886
+msgid ""
+"Waste in other cities (corruption, production waste, and food waste) is related to "
+"how far away from the nearest capital they are. On top of this, corruption and "
+"production waste in the capital itself is half of what it would otherwise be (and a "
+"Courthouse will eliminate it entirely)."
+msgstr ""
+"Os residuos noutras cidades (corrupción, desperdicio de produción e desperdicio de "
+"alimentos) están relacionados coa distancia da capital máis próxima. Ademais, a "
+"corrupción e o desperdicio de produción na propia capital é a metade do que sería "
+"doutro xeito (e un xulgado eliminarao por completo)."
+
+#: data/sandbox/buildings.ruleset:894 data/civ2civ3/buildings.ruleset:892
+msgid ""
+"The city where this palace is located cannot be incited to revolt, and enjoys a "
+"bonus when enemy agents try to evade your own agents stationed in the city, or "
+"sabotage your buildings."
+msgstr ""
+"A cidade onde se atopa este pazo non pode ser incitada a rebelarse e goza dunha "
+"bonificación cando os axentes inimigos intentan evadir os seus propios axentes "
+"estacionados na cidade ou sabotear os seus edificios."
+
+#: data/sandbox/buildings.ruleset:908
+msgid "Am\\303\\252z\\303\\242r\\303\\242kian Mysteries"
+msgstr "Am\\303\\252z\\303\\242r\\303\\242kian Mysteries"
+
+#: data/sandbox/buildings.ruleset:927
+msgid ""
+"Initiates of The School of Am\\303\\252z\\303\\242r\\303\\242k knows how to operate "
+"an Ancient Transport Hub."
+msgstr ""
+"Iniciados da Escola de Am\\303\\252z\\303\\242r\\303\\242k saben como operar un "
+"Antigo Centro de Transporte."
+
+#: data/sandbox/buildings.ruleset:930
+msgid ""
+"Initiates of The School of Am\\303\\252z\\303\\242r\\303\\242k know how to heal "
+"wounded flesh."
+msgstr ""
+"Os iniciados da Escola de Am\\303\\252z\\303\\242r\\303\\242k saben curar carnes "
+"feridas."
+
+#: data/sandbox/buildings.ruleset:953 data/civ2civ3/buildings.ruleset:922
+msgid ""
+"A Police Station neutralizes any unhappiness caused by one military unit in its "
+"city. It also makes up to 2 more unhappy citizens content provided they are not "
+"unhappy about aggression."
+msgstr ""
+"Unha comisaría neutraliza calquera infelicidade causada por unha unidade militar na "
+"súa cidade. Tamén fai contido de ata 2 cidadáns máis descontentos sempre que non "
+"estean descontentos coa agresión."
+
+#: data/sandbox/buildings.ruleset:1042 data/civ2civ3/buildings.ruleset:1011
+#, no-c-format
+msgid ""
+"Building a Recycling Center reduces the amount of pollution generated by shield "
+"production in a city by 50%, or by an additional 25% in cities with another building "
+"which reduces pollution (Nuclear Plant, Hydro Plant, or Solar Plant)."
+msgstr ""
+"A construción dun Centro de Reciclaxe reduce a cantidade de contaminación xerada "
+"pola produción de escudos nunha cidade nun 50 %, ou nun 25% adicional nas cidades "
+"con outro edificio que reduce a contaminación (central nuclear, central hidráulica "
+"ou central solar)."
+
+#: data/sandbox/buildings.ruleset:1070 data/civ2civ3/buildings.ruleset:1039
+#, no-c-format
+msgid ""
+"Increases the science output in a city by an additional 50%, or by 100% once the "
+"Internet wonder has been built by any player."
+msgstr ""
+"Aumenta a produción científica nunha cidade nun 50% adicional ou nun 100% unha vez "
+"que calquera xogador construíu a marabilla de Internet."
+
+#: data/sandbox/buildings.ruleset:1075
+#, no-c-format
+msgid ""
+"The total bonus is 150% if a Library, a University and a Research Lab are all "
+"present in the same city, increasing to 250% once Isaac Newton's College, and the "
+"Internet have both been built."
+msgstr ""
+"A bonificación total é do 150% se unha biblioteca, unha universidade e un "
+"laboratorio de investigación están presentes na mesma cidade, aumentando ata o 250% "
+"unha vez que se constrúen tanto o colexio de Isaac Newton como Internet."
+
+#: data/sandbox/buildings.ruleset:1101 data/civ2civ3/buildings.ruleset:1070
+msgid ""
+"Doubles the intrinsic defense strength of units within a city when defending against "
+"aircraft (including helicopters)."
+msgstr ""
+"Duplica a forza de defensa intrínseca das unidades dentro dunha cidade ao defenderse "
+"contra avións (incluídos helicópteros)."
+
+#: data/sandbox/buildings.ruleset:1125 data/civ2civ3/buildings.ruleset:1094
+msgid ""
+"Protects a city and its environs (up to 2 tiles away) from attacks by other nations' "
+"Nuclear units. A Nuclear unit not owned by you or a teammate which attacks a city "
+"with SDI Defense, or attacks a unit (or is deliberately exploded) within range, is "
+"shot down and simply has no effect. Also, doubles the intrinsic defense strength of "
+"units in the city when defending against conventional missiles."
+msgstr ""
+"Protexe unha cidade e os seus arredores (ata 2 fichas de distancia) dos ataques das "
+"unidades nucleares doutras nacións. Unha unidade nuclear que non é propiedade de ti "
+"nin dun compañeiro de equipo que ataca unha cidade con Defensa SDI, ou ataca unha "
+"unidade (ou fai estoupar deliberadamente) dentro do alcance, é derrubada e "
+"simplemente non ten efecto. Ademais, duplica a forza de defensa intrínseca das "
+"unidades da cidade cando se defenden contra mísiles convencionais."
+
+#: data/sandbox/buildings.ruleset:1155 data/civ2civ3/buildings.ruleset:1124
+#, no-c-format
+msgid ""
+"Together with an Aqueduct, allows a city to grow larger than size 16, and further "
+"reduces the chance of a plague (by 30% of the base chance)."
+msgstr ""
+"Xunto cun acueducto, permite que unha cidade medre máis que o tamaño 16 e reduce "
+"aínda máis a posibilidade dunha praga (un 30% da probabilidade base)."
+
+#: data/sandbox/buildings.ruleset:1192 data/civ2civ3/buildings.ruleset:1161
+#, no-c-format
+msgid ""
+"However, a Solar Plant also reduces the pollution associated with shield production "
+"to 25% of its normal value, or eliminates it entirely in combination with a "
+"Recycling Center."
+msgstr ""
+"Non obstante, unha Planta Solar tamén reduce a contaminación asociada á produción de "
+"escudos ao 25% do seu valor normal, ou elimínaa por completo en combinación cun "
+"Centro de Reciclaxe."
+
+#: data/sandbox/buildings.ruleset:1234
+msgid "Space Elevator Tether"
+msgstr "Tether do ascensor espacial"
+
+#: data/sandbox/buildings.ruleset:1254 data/sandbox/buildings.ruleset:2304
+msgid ""
+"Each tile around the city that is already generating some trade, produces one extra "
+"trade resource."
+msgstr ""
+"Cada ficha da cidade que xa está xerando algo de comercio, produce un recurso "
+"comercial extra."
+
+#: data/sandbox/buildings.ruleset:1257 data/sandbox/buildings.ruleset:2307
+msgid "Adds 3 trade route slots to the city."
+msgstr "Engade 3 espazos de rutas comerciais á cidade."
+
+#: data/sandbox/buildings.ruleset:1259 data/sandbox/buildings.ruleset:2309
+msgid "Increases the radius of the city."
+msgstr "Aumenta o radio da cidade."
+
+#: data/sandbox/buildings.ruleset:1261 data/sandbox/buildings.ruleset:2311
+msgid "Increases the vision radius of the city."
+msgstr "Aumenta o radio de visión da cidade."
+
+#: data/sandbox/buildings.ruleset:1263 data/sandbox/buildings.ruleset:2313
+msgid ""
+"A Space Elevator is too easy for an enemy to destroy to leave operational and fully "
+"assembled during war. It is therefore shut down and without any effect if its owner "
+"is at war with anyone at all."
+msgstr ""
+"Un ascensor espacial é demasiado fácil de destruír para que un inimigo o deixe "
+"operativo e completamente montado durante a guerra. Polo tanto, está pechada e sen "
+"ningún efecto se o seu propietario está en guerra con alguén."
+
+#: data/sandbox/buildings.ruleset:1364 data/civ2civ3/buildings.ruleset:1296
+#, no-c-format
+msgid ""
+"Increases the luxury and tax output in a city by an additional 50%, or 100% if Super "
+"Highways are also in the city. A Marketplace, Bank, and Stock Exchange together in a "
+"city yield a total bonus of 150%; adding Super Highways yields a total of 200%."
+msgstr ""
+"Aumenta a produción de luxos e impostos nunha cidade nun 50% adicional, ou nun 100% "
+"se tamén hai superestradas na cidade. Un mercado, un banco e unha bolsa xuntos nunha "
+"cidade producen unha bonificación total do 150 %; engadindo Super Highways obtén un "
+"total do 200%."
+
+#: data/sandbox/buildings.ruleset:1390 data/civ2civ3/buildings.ruleset:1322
+msgid ""
+"Each tile around the city with roads and without farmland, that is already "
+"generating some trade, produces one extra trade resource. The same applies to the "
+"city center tile (even if it is receiving a farmland bonus)."
+msgstr ""
+"Cada cela arredor da cidade con estradas e sen terras de cultivo, que xa está "
+"xerando algo de comercio, produce un recurso comercial extra. O mesmo aplícase á "
+"cela do centro da cidade (aínda que estea recibindo unha bonificación de terras de "
+"cultivo)."
+
+#: data/sandbox/buildings.ruleset:1397 data/civ2civ3/buildings.ruleset:1329
+#, no-c-format
+msgid ""
+"Also doubles the effect of any Stock Exchange in the city (increasing luxury and tax "
+"output by an additional 50%)."
+msgstr ""
+"Tamén duplica o efecto de calquera Bolsa da cidade (aumentando a produción de luxo e "
+"impostos nun 50%)."
+
+#: data/sandbox/buildings.ruleset:1400 data/civ2civ3/buildings.ruleset:1332
+msgid ""
+"Super Highways also increase the pollution caused by the population of the city."
+msgstr ""
+"As superestradas tamén aumentan a contaminación causada pola poboación da cidade."
+
+#: data/sandbox/buildings.ruleset:1450 data/civ2civ3/buildings.ruleset:1382
+msgid ""
+"Makes one unhappy citizen content. The Mysticism advance doubles this effect (except "
+"under a Communist government). With both Mysticism and the Temple of Artemis, 4 "
+"citizens are made content (3 under Communism). Does not affect citizens made unhappy "
+"by aggression."
+msgstr ""
+"Fai que un cidadán sexa infeliz. O avance do misticismo duplica este efecto (excepto "
+"baixo un goberno comunista). Tanto co Misticismo como co Templo de Artemisa, 4 "
+"cidadáns están contentos (3 baixo o comunismo). Non afecta aos cidadáns infelices "
+"pola agresión."
+
+#: data/sandbox/buildings.ruleset:1478 data/civ2civ3/buildings.ruleset:1410
+#, no-c-format
+msgid ""
+"Increases the science output in a city by an additional 50%, or by 100% once Isaac "
+"Newton's College has been built by any player."
+msgstr ""
+"Aumenta a produción científica nunha cidade nun 50% adicional, ou nun 100% unha vez "
+"que calquera xogador construíu o colexio de Isaac Newton."
+
+#: data/sandbox/buildings.ruleset:1483
+#, no-c-format
+msgid ""
+"The total bonus is 100% if a Library and a University are present together in the "
+"same city, increasing to 150% once Isaac Newton's College has been built."
+msgstr ""
+"A bonificación total é do 100% se unha biblioteca e unha universidade están "
+"presentes xuntas na mesma cidade, aumentando ata o 150% unha vez construído o "
+"colexio de Isaac Newton."
+
+#: data/sandbox/buildings.ruleset:1494
+msgid "Altar to The Divine Ruler"
+msgstr "Altar ao Divino Gobernante"
+
+#: data/sandbox/buildings.ruleset:1513
+msgid ""
+"Makes it possible to receive sacrifices from your subjects. A Sacrifice of Work "
+"makes the unit unhomed and therefore without material or happiness upkeep."
+msgstr ""
+"Permite recibir sacrificios dos teus súbditos. Un sacrificio de traballo fai que a "
+"unidade sexa deshabitada e, polo tanto, sen mantemento material nin de felicidade."
+
+#: data/sandbox/buildings.ruleset:1538 data/civ2civ3/buildings.ruleset:1440
+msgid ""
+"The entire map becomes permanently visible to the player who owns it -- the player "
+"always has up-to-date knowledge of all terrain and cities (but not units) despite "
+"fog-of-war.  It allows all players to start building spaceship parts (assuming they "
+"have researched the necessary technologies)."
+msgstr ""
+"Todo o mapa faise permanentemente visible para o xogador que o posúe: o xogador "
+"sempre ten coñecementos actualizados de todos os terreos e cidades (pero non das "
+"unidades) a pesar da néboa de guerra. Permite que todos os xogadores comecen a "
+"construír pezas da nave espacial (asumindo que investigasen as tecnoloxías "
+"necesarias)."
+
+#: data/sandbox/buildings.ruleset:1544 data/civ2civ3/buildings.ruleset:1446
+msgid ""
+"Completion of the Apollo Program also allows nuclear-armed powers to declare war "
+"without provocation, regardless of the existence of the United Nations, and AI "
+"players will no longer be friendly towards the owner of the United Nations or the "
+"Eiffel Tower."
+msgstr ""
+"A finalización do Programa Apolo tamén permite que as potencias con armas nucleares "
+"declaren a guerra sen provocacións, independentemente da existencia das Nacións "
+"Unidas, e os xogadores de IA deixarán de ser amigos co propietario das Nacións "
+"Unidas ou da Torre Eiffel."
+
+#: data/sandbox/buildings.ruleset:1571 data/civ2civ3/buildings.ruleset:1473
+msgid ""
+"In every city with a Stock Exchange, city improvements which would normally have an "
+"upkeep of 1 become free of upkeep. (Communist governments inherently give this "
+"benefit, so there is no bonus under Communism.)"
+msgstr ""
+"En todas as cidades cunha bolsa de valores, as melloras da cidade que normalmente "
+"terían un mantemento de 1 quedarán libres de mantemento. (Os gobernos comunistas dan "
+"este beneficio inherentemente, polo que non hai bonificación baixo o comunismo)."
+
+#: data/sandbox/buildings.ruleset:1576 data/civ2civ3/buildings.ruleset:1478
+msgid ""
+"Upon completion of this wonder, tax collector specialists' gold output increases to "
+"3 permanently for every nation."
+msgstr ""
+"Despois de completar esta marabilla, a produción de ouro dos especialistas en "
+"recadadores de impostos aumenta a 3 permanentemente por cada nación."
+
+#: data/sandbox/buildings.ruleset:1582
+msgid "Chichen Itza"
+msgstr "Chichén Itzá"
+
+#: data/sandbox/buildings.ruleset:1601
+msgid ""
+"In a city with Chichen Itza, settlers can be built without size of the city "
+"shrinking."
+msgstr ""
+"Nunha cidade con Chichén Itzá, pódense construír colonos sen que o tamaño da cidade "
+"se encolle."
+
+#: data/sandbox/buildings.ruleset:1651 data/civ2civ3/buildings.ruleset:1528
+msgid ""
+"Each tile worked by the city where this wonder is built produces one extra research "
+"point."
+msgstr ""
+"Cada cela traballada pola cidade onde está construída esta marabilla produce un "
+"punto de investigación extra."
+
+#: data/sandbox/buildings.ruleset:1676 data/civ2civ3/buildings.ruleset:1553
+#, no-c-format
+msgid ""
+"This stunning technological achievement makes one content citizen happy in each of "
+"your cities (2 extra luxury per city). It further reduces your risk of plague (by "
+"10% of the base chance); with knowledge of Medicine, any of your cities with an "
+"Aqueduct and a Sewer System will be entirely free of plague."
+msgstr ""
+"Este impresionante logro tecnolóxico fai feliz a un cidadán de contido en cada unha "
+"das túas cidades (2 luxos extra por cidade). Reduce aínda máis o teu risco de peste "
+"(un 10% da probabilidade base); con coñecementos de Medicina, calquera das túas "
+"cidades cun acueducto e un sistema de sumidoiros estará totalmente libre de peste."
+
+#: data/sandbox/buildings.ruleset:1703 data/civ2civ3/buildings.ruleset:1580
+msgid ""
+"Charles Darwin's voyage sparked the discovery of the evolution of the species, which "
+"inspired greater confidence in science. All your cities generate 1 extra science "
+"bulb."
+msgstr ""
+"A viaxe de Charles Darwin provocou o descubrimento da evolución da especie, o que "
+"inspirou unha maior confianza na ciencia. Todas as túas cidades xeran 1 bombilla "
+"científica adicional."
+
+#: data/sandbox/buildings.ruleset:1707 data/civ2civ3/buildings.ruleset:1584
+msgid ""
+"Upon completion of this wonder, scientist specialists' research output increases to "
+"3 permanently for every nation."
+msgstr ""
+"Despois de completar esta marabilla, a produción de investigación dos científicos "
+"especialistas aumenta a 3 permanentemente por cada nación."
+
+#: data/sandbox/buildings.ruleset:1731 data/civ2civ3/buildings.ruleset:1608
+msgid ""
+"AI nations are more inclined to be friendly and forgiving toward the owner of this "
+"wonder (until the Apollo Program is completed). It also reduces the pollution caused "
+"by the population; it counteracts the pollution associated with a single building in "
+"each of your cities."
+msgstr ""
+"As nacións da IA ​​están máis inclinadas a ser amigables e indulgentes co propietario "
+"desta marabilla (ata que se complete o Programa Apolo). Tamén reduce a contaminación "
+"causada pola poboación; contrarresta a contaminación asociada a un só edificio en "
+"cada unha das túas cidades."
+
+#: data/sandbox/buildings.ruleset:1745
+msgid "Guidestones"
+msgstr "Guias"
+
+#: data/sandbox/buildings.ruleset:1763
+msgid ""
+"Allows releasing plague against any city as this helps maintain humanity under "
+"500,000,000."
+msgstr ""
+"Permite liberar a peste contra calquera cidade xa que axuda a manter a humanidade "
+"por debaixo de 500.000.000."
+
+#: data/sandbox/buildings.ruleset:1788 data/civ2civ3/buildings.ruleset:1635
+msgid ""
+"Gives an immediate technology advance to the player that builds it, and thereafter 4 "
+"extra research points every turn to its city."
+msgstr ""
+"Dálle un avance tecnolóxico inmediato ao xogador que o constrúe e, a partir de "
+"entón, 4 puntos de investigación adicionais cada turno á súa cidade."
+
+#: data/sandbox/buildings.ruleset:1793
+#, no-c-format
+msgid ""
+"Completion of this wonder starts permanent tech sharing so that once a tech is known "
+"by 30% of players, also all the others get it."
+msgstr ""
+"Ao completar esta marabilla comeza a compartir tecnoloxía permanente para que, unha "
+"vez que unha tecnoloxía sexa coñecida polo 30% dos xogadores, tamén a obteñan todos "
+"os demais."
+
+#: data/sandbox/buildings.ruleset:1819 data/civ2civ3/buildings.ruleset:1664
+#, no-c-format
+msgid ""
+"Increases the defense of all your cities by adding a +50% bonus to its units' "
+"intrinsic defense strength against land units (this is cumulative with any City "
+"Walls), and preventing the loss of population which occurs when a defending unit is "
+"defeated by a land unit."
+msgstr ""
+"Aumenta a defensa de todas as túas cidades engadindo un +50% de bonificación á forza "
+"de defensa intrínseca das súas unidades contra as unidades terrestres (isto é "
+"acumulativo con calquera Muralla) e evitando a perda de poboación que se produce "
+"cando unha unidade defensora é derrotada por un unidade de terra."
+
+#: data/sandbox/buildings.ruleset:1846 data/civ2civ3/buildings.ruleset:1691
+msgid ""
+"Makes one unhappy citizen content in every city of the player that owns it (not "
+"including citizens unhappy about aggression). This wonder also makes two content "
+"citizens happy in the city where it is located (4 extra luxury points)."
+msgstr ""
+"Fai que un cidadán infeliz teña contido en cada cidade do xogador que o posúe (sen "
+"incluír aos cidadáns descontentos pola agresión). Esta marabilla tamén fai felices a "
+"dous cidadáns de contido na cidade onde se atopa (4 puntos extra de luxo)."
+
+#: data/sandbox/buildings.ruleset:1875 data/civ2civ3/buildings.ruleset:1720
+#, no-c-format
+msgid ""
+"Acts as a Hydro Plant in the city where it is built, and reduces pollution from "
+"shield production by a further 25% in all cities with Hydro Plants, making them "
+"equivalent to Solar Plants."
+msgstr ""
+"Actúa como unha central hidráulica na cidade onde se constrúe e reduce a "
+"contaminación derivada da produción de escudos nun 25% máis en todas as cidades con "
+"centrais hidráulicas, o que as fai equivalentes ás plantas solares."
+
+#: data/sandbox/buildings.ruleset:1901 data/civ2civ3/buildings.ruleset:1746
+msgid ""
+"Gives an immediate technology advance to the player that builds it, and thereafter 6 "
+"extra research points every turn to its city."
+msgstr ""
+"Dálle un avance tecnolóxico inmediato ao xogador que o constrúe e, a partir de "
+"entón, 6 puntos de investigación adicionais cada turno á súa cidade."
+
+#: data/sandbox/buildings.ruleset:1904 data/civ2civ3/buildings.ruleset:1749
+msgid ""
+"Completion of this wonder permanently doubles the effect of Universities for every "
+"player."
+msgstr ""
+"A realización desta marabilla duplica permanentemente o efecto das Universidades "
+"para cada xogador."
+
+#: data/sandbox/buildings.ruleset:1928 data/civ2civ3/buildings.ruleset:1773
+msgid ""
+"Makes one content citizen happy in every city of the player that owns it (2 extra "
+"luxury points per city)."
+msgstr ""
+"Fai feliz a un cidadán de contido en cada cidade do xogador que o posúe (2 puntos "
+"extra de luxo por cidade)."
+
+#: data/sandbox/buildings.ruleset:1953 data/civ2civ3/buildings.ruleset:1798
+msgid ""
+"Reduces the unhappiness caused by aggressively deployed military units owned by the "
+"city by 1 -- in other words, it neutralizes the unhappiness caused by a single "
+"military unit (except under Democracy, where a single unit makes two citizens "
+"unhappy). Under governments where unit upkeep is paid in gold, it gives two free "
+"gold per city towards upkeep every turn."
+msgstr ""
+"Reduce en 1 a infelicidade causada polas unidades militares que son propiedade da "
+"cidade despregadas de forma agresiva, é dicir, neutraliza a infelicidade causada por "
+"unha única unidade militar (excepto baixo a democracia, onde unha única unidade fai "
+"infelices a dous cidadáns). Baixo os gobernos nos que o mantemento da unidade se "
+"paga en ouro, dá dous ouros gratis por cidade para o mantemento en cada turno."
+
+#: data/sandbox/buildings.ruleset:2007 data/civ2civ3/buildings.ruleset:1852
+msgid ""
+"Gives all your sea units 1 additional movement point (except Triremes while moving "
+"on rivers). Makes all your new sea units veterans (for all your cities)."
+msgstr ""
+"Dálle a todas as túas unidades naval 1 punto de movemento adicional (excepto "
+"Trirremes mentres se move por ríos). Fai que todas as túas novas unidades marítimas "
+"sexan veteranas (para todas as túas cidades)."
+
+#: data/sandbox/buildings.ruleset:2034 data/civ2civ3/buildings.ruleset:1879
+msgid ""
+"Gives all your sea units 1 additional movement point. The chance of a sea unit "
+"getting the next veteran level after a battle increases by half."
+msgstr ""
+"Dálle a todas as túas unidades naval 1 punto de movemento adicional. A posibilidade "
+"de que unha unidade marítima consiga o seguinte nivel de veterano despois dunha "
+"batalla aumenta á metade."
+
+#: data/sandbox/buildings.ruleset:2084 data/civ2civ3/buildings.ruleset:1929
+msgid ""
+"TIP: if you're behind in research, this can help you catch up, by reducing the cost "
+"of technologies that other players already know."
+msgstr ""
+"CONSELLO: se estás atrasado na investigación, isto pode axudarche a poñerte ao día, "
+"reducindo o custo das tecnoloxías que outros xogadores xa coñecen."
+
+#: data/sandbox/buildings.ruleset:2109 data/civ2civ3/buildings.ruleset:1954
+msgid ""
+"Doubles the base effect of Cathedrals. This makes 3 additional unhappy citizens "
+"content in each city with a Cathedral; however, it does not affect citizens made "
+"unhappy by aggression."
+msgstr ""
+"Duplica o efecto base das catedrais. Isto fai que 3 cidadáns infelices adicionais "
+"conteñan en cada cidade cunha catedral; con todo, non afecta aos cidadáns infelices "
+"pola agresión."
+
+#: data/sandbox/buildings.ruleset:2116 data/civ2civ3/buildings.ruleset:1961
+msgid "Mausoleum of Mausolos"
+msgstr "Mausoleo de Mausolos"
+
+#: data/sandbox/buildings.ruleset:2135 data/civ2civ3/buildings.ruleset:1980
+msgid ""
+"With this wonder, City Walls and Courthouses each make one unhappy citizen content "
+"in their city, unless that citizen is unhappy about aggression. Also, none of the "
+"owner's cities can be incited to revolt."
+msgstr ""
+"Con esta marabilla, as murallas e os xulgados crean cada un deles un cidadán "
+"descontento na súa cidade, a non ser que ese cidadán estea descontento pola "
+"agresión. Ademais, ningunha das cidades do propietario pode ser incitada á revolta."
+
+#: data/sandbox/buildings.ruleset:2142 data/civ2civ3/buildings.ruleset:1987
+msgid "Statue of Zeus"
+msgstr "Estatua de Zeus"
+
+#: data/sandbox/buildings.ruleset:2161 data/civ2civ3/buildings.ruleset:2006
+msgid ""
+"Reduces by 1 the unhappiness caused by one aggressively deployed military unit per "
+"city -- in other words, in each city it neutralizes the unhappiness caused by a "
+"single military unit (except under Democracy, where it just halves the unhappiness "
+"from that unit). Each city also avoids one shield of upkeep for units."
+msgstr ""
+"Reduce en 1 a infelicidade causada por unha unidade militar despregada agresivamente "
+"por cidade; noutras palabras, en cada cidade neutraliza a infelicidade causada por "
+"unha única unidade militar (excepto baixo a democracia, onde só reduce á metade a "
+"infelicidade desa unidade). Cada cidade tamén evita un escudo de mantemento para as "
+"unidades."
+
+#: data/sandbox/buildings.ruleset:2170 data/civ2civ3/buildings.ruleset:2015
+msgid "Temple of Artemis"
+msgstr "Templo de Artemisa"
+
+#: data/sandbox/buildings.ruleset:2190 data/civ2civ3/buildings.ruleset:2035
+msgid ""
+"Makes 2 additional unhappy citizens content in every city with a Temple. Does not "
+"affect citizens made unhappy by aggression."
+msgstr ""
+"Fai que 2 cidadáns infelices adicionais contemplen cada cidade cun templo. Non "
+"afecta aos cidadáns infelices pola agresión."
+
+#: data/sandbox/buildings.ruleset:2215 data/civ2civ3/buildings.ruleset:2060
+msgid ""
+"Each tile around the city where this wonder is built that is already generating some "
+"shield output produces one extra shield resource. Under Despotism or Tribal "
+"governments, the Pyramids cancel the penalty to worked tiles with output greater "
+"than 2 (for all kinds of output), as if all your cities were always celebrating."
+msgstr ""
+"Cada ficha arredor da cidade onde está construída esta marabilla que xa está a xerar "
+"algunha saída de escudo produce un recurso de escudo adicional. Baixo o Despotismo "
+"ou os gobernos tribais, as Pirámides cancelan a penalización ás fichas traballadas "
+"con saída superior a 2 (para todo tipo de saída), coma se todas as túas cidades "
+"estiveran sempre celebrando."
+
+#: data/sandbox/buildings.ruleset:2224 data/civ2civ3/buildings.ruleset:2069
+msgid "Internet"
+msgstr "Rede"
+
+#: data/sandbox/buildings.ruleset:2243 data/civ2civ3/buildings.ruleset:2088
+msgid ""
+"Gives an immediate technology advance to the player that builds it, and thereafter "
+"all cities on the map are continuously visible to its owner despite fog-of-war."
+msgstr ""
+"Dálle un avance tecnolóxico inmediato ao xogador que o constrúe, e despois todas as "
+"cidades do mapa son continuamente visibles para o seu propietario a pesar da néboa "
+"de guerra."
+
+#: data/sandbox/buildings.ruleset:2247 data/civ2civ3/buildings.ruleset:2092
+msgid ""
+"Completion of this wonder permanently doubles the effect of Research Labs for every "
+"player."
+msgstr ""
+"Ao completar esta marabilla duplica de forma permanente o efecto dos Laboratorios de "
+"Investigación para cada xogador."
+
+#: data/sandbox/buildings.ruleset:2272 data/civ2civ3/buildings.ruleset:2117
+msgid ""
+"Gives 1 additional luxury to every city, and 6 luxuries to the city where it is "
+"located."
+msgstr "Dá 1 luxo adicional a cada cidade e 6 luxos á cidade onde se atopa."
+
+#: data/sandbox/buildings.ruleset:2275 data/civ2civ3/buildings.ruleset:2120
+msgid ""
+"Upon completion of this wonder, entertainer specialists' luxury output increases to "
+"3 permanently for every nation."
+msgstr ""
+"Despois de completar esta marabilla, a produción de luxo dos especialistas en "
+"animación aumenta a 3 permanentemente por cada nación."
+
+#: data/sandbox/buildings.ruleset:2281
+msgid "Space Elevator"
+msgstr "Ascensor Espacial"
+
+#: data/sandbox/buildings.ruleset:2339 data/civ2civ3/buildings.ruleset:2144
+msgid ""
+"Allows you to choose any government, including those that have not yet been "
+"researched by your civilization, and without the transition period of Anarchy. It "
+"also allows unprovoked declaration of war regardless of any senate instituted by a "
+"Democracy or Federation government or by the United Nations."
+msgstr ""
+"Permíteche escoller calquera goberno, incluídos aqueles que aínda non foron "
+"investigados pola túa civilización e sen o período de transición da Anarquía. Tamén "
+"permite a declaración de guerra non provocada independentemente de calquera senado "
+"instituído por un goberno de democracia ou federación ou polas Nacións Unidas."
+
+#: data/sandbox/buildings.ruleset:2367 data/civ2civ3/buildings.ruleset:2172
+msgid ""
+"All your new military land units start with an additional veteran level (this is "
+"cumulative with any Barracks building in a city; with both, units are created as "
+"Hardened)."
+msgstr ""
+"Todas as túas novas unidades terrestres militares comezan cun nivel de veterano "
+"adicional (isto é acumulativo con calquera edificio de cuarteis nunha cidade; con "
+"ambos, as unidades créanse como Endurecidas)."
+
+#: data/sandbox/buildings.ruleset:2391
+msgid "Treuga Dei"
+msgstr "O respiro de Deus"
+
+#: data/sandbox/buildings.ruleset:2409
+msgid ""
+"Historical note: The real Treuga Dei was far less extreme. Fighting was allowed "
+"around 80 days each year. It also both began and ended during the middle ages - long "
+"before communism."
+msgstr ""
+"Nota histórica: o verdadeiro Treuga Dei foi moito menos extremo. A loita permitíase "
+"uns 80 días ao ano. Tamén comezou e rematou durante a Idade Media, moito antes do "
+"comunismo."
+
+#: data/sandbox/buildings.ruleset:2414
+msgid ""
+"Makes violence impossible before Communism is discovered. Makes every violent action "
+"a Casus Belli after Communism is discovered."
+msgstr ""
+"Fai imposible a violencia antes de que se descubra o comunismo. Fai de cada acción "
+"violenta un Casus Belli despois de que se descubra o comunismo."
+
+#: data/sandbox/buildings.ruleset:2438 data/civ2civ3/buildings.ruleset:2197
+msgid ""
+"Creates a world senate that prevents unprovoked declaration of war by any nuclear-"
+"capable nation (that is, any nation with knowledge of Nuclear Fission, once the "
+"Manhattan Project has been built). AI players are more inclined to be friendly and "
+"forgiving toward the owner of this wonder. These effects last until the Apollo "
+"Program is completed."
+msgstr ""
+"Crea un Senado mundial que impide a declaración de guerra non provocada por parte de "
+"calquera nación con capacidade nuclear (é dicir, calquera nación con coñecemento de "
+"Fisión Nuclear, unha vez construído o Proxecto Manhattan). Os xogadores de "
+"intelixencia artificial están máis inclinados a ser amigables e indulgentes co "
+"propietario desta marabilla. Estes efectos duran ata que se completa o Programa "
+"Apolo."
+
+#: data/sandbox/buildings.ruleset:2445 data/civ2civ3/buildings.ruleset:2204
+msgid ""
+"Also, if any player's city is in disorder for more than two turns in a row, that "
+"player's government falls (even for governments other than Republic and Democracy)."
+msgstr ""
+"Ademais, se a cidade dun xogador está en desorde durante máis de dúas quendas "
+"seguidas, o goberno dese xogador cae (incluso para gobernos que non sexan República "
+"e Democracia)."
+
+#: data/sandbox/buildings.ruleset:2470 data/civ2civ3/buildings.ruleset:2229
+msgid ""
+"Neutralizes the unhappiness caused by one aggressively deployed military unit per "
+"city. Under Democracy, it additionally halves the unhappiness caused by military "
+"units (reducing it to the same level as a Republic)."
+msgstr ""
+"Neutraliza a infelicidade causada por unha unidade militar despregada agresivamente "
+"por cidade. Baixo a Democracia, ademais reduce á metade a infelicidade causada polas "
+"unidades militares (reducíndoa ao mesmo nivel que unha República)."
+
+#: data/sandbox/cities.ruleset:58 data/civ2civ3/cities.ruleset:58
+msgid ""
+"Each entertainer produces two luxury points for their city per turn, increasing to "
+"three once any player has built Shakespeare's Theater. See the section on Happiness "
+"for the effects of luxury points."
+msgstr ""
+"Cada animador produce dous puntos de luxo para a súa cidade por turno, aumentando a "
+"tres unha vez que calquera xogador construíu Shakespeare's Theatre. Consulta a "
+"sección de Felicidade para coñecer os efectos dos puntos de luxo."
+
+#: data/sandbox/cities.ruleset:73 data/civ2civ3/cities.ruleset:73
+msgid ""
+"Each scientist adds two points to your empire's research output per turn, increasing "
+"to three once any player has built Darwin's Voyage."
+msgstr ""
+"Cada científico engade dous puntos á produción de investigación do teu imperio por "
+"turno, aumentando a tres unha vez que calquera xogador construíu a Viaxe de Darwin."
+
+#: data/sandbox/cities.ruleset:88 data/civ2civ3/cities.ruleset:88
+msgid ""
+"Each tax collector produces two extra gold for your treasury per turn, increasing to "
+"three once any player has built A.Smith's Trading Co."
+msgstr ""
+"Cada recadador de impostos produce dous ouros extra para a túa tesouraría por turno, "
+"aumentando a tres unha vez que calquera xogador construíu A.Smith's Trading Co."
+
+#: data/sandbox/game.ruleset:26
+msgid "Sandbox ruleset"
+msgstr "Conxunto de regras de Sandbox"
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.sandbox, which are not localized.
+#: data/sandbox/game.ruleset:40
+msgid ""
+"You are playing Freeciv with sandbox ruleset. This showcases new or unusual features "
+"available in Freeciv without regard for strict game balancing, playability, AI "
+"performance, availability of graphics, or savegame compatibility between versions.\n"
+"\n"
+"This ruleset was originally based on current default ruleset, civ2civ3, as it stood "
+"in 2.6."
+msgstr ""
+"Estás xogando a Freeciv cun conxunto de regras sandbox. Isto mostra funcións novas "
+"ou pouco habituais dispoñibles en Freeciv sen ter en conta o estrito equilibrio do "
+"xogo, a xogabilidade, o rendemento da IA, a dispoñibilidade de gráficos ou a "
+"compatibilidade de partidas gardadas entre as versións.\n"
+"\n"
+"Este conxunto de regras baseouse orixinalmente no conxunto de regras predeterminado "
+"actual, civ2civ3, tal e como estaba na versión 2.6."
+
+#: data/sandbox/game.ruleset:516 data/civ2civ3/game.ruleset:518
+msgid "Spaceship Launch"
+msgstr "Lanzamento da nave espacial"
+
+#: data/sandbox/game.ruleset:520 data/civ2civ3/game.ruleset:522
+msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
+msgstr "Vostede é o primeiro en lanzar unha nave espacial cara Alpha Centauri!"
+
+#: data/sandbox/game.ruleset:521 data/civ2civ3/game.ruleset:523
+msgid "You have launched a spaceship towards Alpha Centauri!"
+msgstr "Lanzaches unha nave espacial cara Alpha Centauri!"
+
+#: data/sandbox/game.ruleset:524 data/civ2civ3/game.ruleset:526
+msgid "Entire Map Known"
+msgstr "Mapa completo coñecido"
+
+#: data/sandbox/game.ruleset:529 data/civ2civ3/game.ruleset:531
+msgid "You're the first one to have mapped the entire world!"
+msgstr "Es o primeiro en mapear o mundo enteiro!"
+
+#: data/sandbox/game.ruleset:530 data/civ2civ3/game.ruleset:532
+msgid "You have mapped the entire world!"
+msgstr "Mapaches o mundo enteiro!"
+
+#: data/sandbox/game.ruleset:533 data/civ2civ3/game.ruleset:535
+msgid "Land Ahoy"
+msgstr "País Ahoy"
+
+#: data/sandbox/game.ruleset:538 data/civ2civ3/game.ruleset:540
+msgid "Your people were the first in history to sight a foreign shore!"
+msgstr "O teu pobo foi o primeiro da historia en avistar unha costa estranxeira!"
+
+#: data/sandbox/game.ruleset:539 data/civ2civ3/game.ruleset:541
+msgid "You sighted your first foreign shore!"
+msgstr "Viches a túa primeira costa estranxeira!"
+
+#: data/sandbox/game.ruleset:542 data/civ2civ3/game.ruleset:544
+msgid "Literate"
+msgstr "Alfabetizado"
+
+#: data/sandbox/game.ruleset:548 data/civ2civ3/game.ruleset:550
+#, no-c-format
+msgid "Your nation is the first to reach 100% literacy!"
+msgstr "A túa nación é a primeira en alcanzar o 100% de alfabetización!"
+
+#: data/sandbox/game.ruleset:550 data/civ2civ3/game.ruleset:552
+#, no-c-format
+msgid "Your nation has reached 100% literacy!"
+msgstr "A túa nación alcanzou o 100% de alfabetización!"
+
+#: data/sandbox/game.ruleset:553 data/civ2civ3/game.ruleset:555
+msgid "Multicultural"
+msgstr "Multicultural"
+
+#: data/sandbox/game.ruleset:558 data/civ2civ3/game.ruleset:560
+msgid "You're the first nation to have citizens of multiple nationalities!"
+msgstr "Vostede é a primeira nación que ten cidadáns de varias nacionalidades!"
+
+#: data/sandbox/game.ruleset:559 data/civ2civ3/game.ruleset:561
+msgid "Your nation now has citizens of multiple nationalities!"
+msgstr "A túa nación ten agora cidadáns de varias nacionalidades!"
+
+#: data/sandbox/game.ruleset:562 data/civ2civ3/game.ruleset:564
+msgid "Metropolis"
+msgstr "Metrópole"
+
+#: data/sandbox/game.ruleset:567 data/civ2civ3/game.ruleset:569
+msgid "Your nation is the first with a city of population 20!"
+msgstr "A túa nación é a primeira cunha cidade de 20 habitantes!"
+
+#: data/sandbox/game.ruleset:568 data/civ2civ3/game.ruleset:570
+msgid "One of your cities has reached population 20!"
+msgstr "A túa nación é a primeira cunha cidade de 20 habitantes!"
+
+#: data/sandbox/game.ruleset:571 data/civ2civ3/game.ruleset:573
+msgid "Cultured City"
+msgstr "Cidade Culta"
+
+#: data/sandbox/game.ruleset:576 data/civ2civ3/game.ruleset:578
+msgid "Your nation is the first with a city of 1000 culture points!"
+msgstr "A túa nación é a primeira cunha cidade de 1000 puntos culturais!"
+
+#: data/sandbox/game.ruleset:577 data/civ2civ3/game.ruleset:579
+msgid "One of your cities has 1000 culture points!"
+msgstr "Unha das túas cidades ten 1000 puntos culturais!"
+
+#: data/sandbox/game.ruleset:580 data/civ2civ3/game.ruleset:582
+msgid "Cultured Nation"
+msgstr "Nación Culta"
+
+#: data/sandbox/game.ruleset:584 data/civ2civ3/game.ruleset:586
+msgid "Your nation is the first one to achieve 10000 culture points!"
+msgstr "A túa nación é a primeira en acadar 10.000 puntos culturais!"
+
+#: data/sandbox/game.ruleset:585 data/civ2civ3/game.ruleset:587
+msgid "Your nation has achieved 10000 culture points!"
+msgstr "A túa nación logrou 10.000 puntos culturais!"
+
+#: data/sandbox/game.ruleset:672
+msgid "Wares"
+msgstr "Mercadorías"
+
+#: data/sandbox/game.ruleset:699
+msgid "Jewelry"
+msgstr "Xoias"
+
+#: data/sandbox/game.ruleset:710
+msgid "Ore"
+msgstr "Mineral"
+
+#: data/sandbox/game.ruleset:719
+msgid "Metal"
+msgstr "Metal"
+
+#: data/sandbox/game.ruleset:742
+msgid "Equipment"
+msgstr "Equipos"
+
+#: data/sandbox/game.ruleset:838
+msgid "Turn Owned 1"
+msgstr "Propiedade de quenda 1"
+
+#: data/sandbox/game.ruleset:845
+msgid "Turn Owned 2"
+msgstr "Propiedade de quenda 2"
+
+#: data/sandbox/game.ruleset:852
+msgid "Turn of Celebration"
+msgstr "Quenda de Celebración"
+
+#: data/sandbox/game.ruleset:859
+msgid "Turn of Disorder"
+msgstr "Quenda de desorde"
+
+#: data/sandbox/governments.ruleset:87 data/civ2civ3/governments.ruleset:87
+#, no-c-format
+msgid ""
+"* Buildings and technologies do not require any upkeep.\n"
+"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer a -1 "
+"penalty, unless the city working it is celebrating. (Cities below size 3 will not "
+"celebrate.)\n"
+"* Each city can support up to 2 units for free; further units each cost 1 shield per "
+"turn.\n"
+"* Military units do not cause unhappiness even when deployed aggressively.\n"
+"* Military units impose martial law. Up to 3 military units inside a city will each "
+"force 1 unhappy citizen to become content.\n"
+"* You have no control over tax rates. All trade income is converted to luxuries.\n"
+"* Half of the luxuries, including those converted from other trade income, are "
+"wasted.\n"
+"* Conventional corruption increases with distance from the capital (half as fast "
+"with knowledge of The Corporation).\n"
+"* Base production waste is 30%. This increases with distance from the capital (half "
+"as fast with knowledge of Trade)."
+msgstr ""
+"* Os edificios e as tecnoloxías non requiren mantemento.\n"
+"* Cada ficha traballada que dea máis de 2 alimentos, escudo ou comercio sufrirá unha "
+"penalización de -1, a non ser que a cidade que traballa estea celebrando. (As "
+"cidades por debaixo do tamaño 3 non celebrarán).\n"
+"* Cada cidade pode soportar ata 2 unidades de balde; unidades máis custan cada unha "
+"1 escudo por turno.\n"
+"* As unidades militares non causan infelicidade mesmo cando se despregan de forma "
+"agresiva.\n"
+"* As unidades militares impoñen a lei marcial. Ata 3 unidades militares dentro dunha "
+"cidade obrigarán a 1 cidadán infeliz a contentarse.\n"
+"* Non tes control sobre as taxas impositivas. Todos os ingresos comerciais "
+"convértense en luxos.\n"
+"* A metade dos luxos, incluídos os convertidos doutros ingresos comerciais, son "
+"desperdiciados.\n"
+"* A corrupción convencional aumenta coa distancia da capital (a metade de rápido co "
+"coñecemento da Corporación).\n"
+"* Os residuos de produción base son do 30%. Isto aumenta coa distancia da capital (a "
+"metade máis rápido con coñecementos de Comercio)."
+
+#: data/sandbox/governments.ruleset:110 data/civ2civ3/governments.ruleset:110
+#: data/granularity/governments.ruleset:88
+msgid "Tribal"
+msgstr "Tribal"
+
+#: data/sandbox/governments.ruleset:122 data/civ2civ3/governments.ruleset:122
+msgid ""
+"Under a Tribal government, you are part ruler of your people. Your control over your "
+"citizens is maintained largely by spiritual counsel."
+msgstr ""
+"Baixo un goberno tribal, es parte gobernante do teu pobo. O teu control sobre os "
+"teus cidadáns mantense en gran parte polo consello espiritual."
+
+#: data/sandbox/governments.ruleset:125 data/civ2civ3/governments.ruleset:125
+msgid ""
+"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses to "
+"veterancy can be an advantage in wartime, but it lacks the martial law of other "
+"early governments."
+msgstr ""
+"En comparación co despotismo, unha economía tribal está máis orientada ao escudo. Os "
+"seus bonos á veteranía poden ser unha vantaxe en tempo de guerra, pero carece da lei "
+"marcial doutros primeiros gobernos."
+
+#: data/sandbox/governments.ruleset:131 data/civ2civ3/governments.ruleset:131
+#, no-c-format
+msgid ""
+"* Increases by half the chance of land units getting the next veteran level after a "
+"battle.\n"
+"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer a -1 "
+"penalty, unless the city working it is celebrating. (Cities below size 3 will not "
+"celebrate.)\n"
+"* Each city gets 1 extra content citizen.\n"
+"* Each city can support up to 2 units for free; further units each cost 1 shield per "
+"turn.\n"
+"* Unlike later governments, military units do not cause unhappiness even when "
+"deployed aggressively.\n"
+"* Base corruption is 30% (the highest under any government). This increases with "
+"distance from the capital (half as fast with knowledge of The Corporation).\n"
+"* There is no base level of production waste, but an increasing amount with distance "
+"from the capital (half as fast with knowledge of Trade)."
+msgstr ""
+"* Aumenta á metade a posibilidade de que as unidades terrestres consigan o seguinte "
+"nivel de veterano despois dunha batalla.\n"
+"* Cada ficha traballada que dea máis de 2 alimentos, escudo ou comercio sufrirá unha "
+"penalización de -1, a non ser que a cidade que traballa estea celebrando. (As "
+"cidades por debaixo do tamaño 3 non celebrarán).\n"
+"* Cada cidade recibe 1 cidadán de contido extra.\n"
+"* Cada cidade pode soportar ata 2 unidades de balde; unidades máis custan cada unha "
+"1 escudo por turno.\n"
+"* A diferenza dos gobernos posteriores, as unidades militares non causan "
+"infelicidade mesmo cando se despregan de forma agresiva.\n"
+"* A corrupción base é do 30% (o máis alto baixo calquera goberno). Isto aumenta coa "
+"distancia da capital (a metade máis rápido co coñecemento da Corporación).\n"
+"* Non hai un nivel base de desperdicio de produción, pero si unha cantidade crecente "
+"coa distancia da capital (a metade máis rápido con coñecementos de Comercio)."
+
+#: data/sandbox/governments.ruleset:167 data/civ2civ3/governments.ruleset:167
+msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
+msgstr ""
+"En comparación co tribalismo, unha economía despótica está máis orientada ao "
+"comercio."
+
+#: data/sandbox/governments.ruleset:171 data/civ2civ3/governments.ruleset:171
+#, no-c-format
+msgid ""
+"* Your centers of government (cities with Palace and Ecclesiastical Palace) get a "
+"+75% bonus to gold production.\n"
+"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer a -1 "
+"penalty, unless the city working it is celebrating. (Cities below size 3 will not "
+"celebrate.)\n"
+"* Each city can support up to 2 units for free; further units each cost 1 gold per "
+"turn.\n"
+"* Unlike later governments, military units do not cause unhappiness even when "
+"deployed aggressively.\n"
+"* Military units impose martial law. Up to 3 military units inside a city will each "
+"force 1 unhappy citizen to become content.\n"
+"* Base corruption is 20%. This increases with distance from the capital (half as "
+"fast with knowledge of The Corporation).\n"
+"* Base production waste is 10%. This increases with distance from the capital (half "
+"as fast with knowledge of Trade)."
+msgstr ""
+"* Os teus centros de goberno (cidades con Palacio e Palacio Eclesiástico) obteñen "
+"unha bonificación do 75% á produción de ouro.\n"
+"* Cada ficha traballada que dea máis de 2 alimentos, escudo ou comercio sufrirá unha "
+"penalización de -1, a non ser que a cidade que traballa estea celebrando. (As "
+"cidades por debaixo do tamaño 3 non celebrarán).\n"
+"* Cada cidade pode soportar ata 2 unidades de balde; as unidades máis custan cada "
+"unha 1 ouro por turno.\n"
+"* A diferenza dos gobernos posteriores, as unidades militares non causan "
+"infelicidade mesmo cando se despregan de forma agresiva.\n"
+"* As unidades militares impoñen a lei marcial. Ata 3 unidades militares dentro dunha "
+"cidade obrigarán a 1 cidadán infeliz a contentarse.\n"
+"* A corrupción base é do 20%. Isto aumenta coa distancia da capital (a metade máis "
+"rápido co coñecemento da Corporación).\n"
+"* Os residuos de produción base son do 10%. Isto aumenta coa distancia da capital (a "
+"metade máis rápido con coñecementos de Comercio)."
+
+#: data/sandbox/governments.ruleset:208 data/civ2civ3/governments.ruleset:208
+msgid "Monarchy gives low unit upkeep costs."
+msgstr "A monarquía dá baixos custos de mantemento unitarios."
+
+#: data/sandbox/governments.ruleset:212 data/civ2civ3/governments.ruleset:212
+#, no-c-format
+msgid ""
+"* Your centers of government (cities with Palace and Ecclesiastical Palace) get a "
+"+50% bonus to gold production.\n"
+"* Celebrating cities produce one extra trade point for every tile which is already "
+"producing trade. (Cities below size 3 will not celebrate.)\n"
+"* Each city can support up to 3 units for free (the maximum possible); further units "
+"each cost 1 gold per turn.\n"
+"* Each city tolerates up to 3 aggressively deployed military units; each further "
+"unit causes 1 unhappy citizen.\n"
+"* Military units impose martial law. Up to 3 military units inside a city will each "
+"force 1 unhappy citizen to become content.\n"
+"* Base corruption is 10%. This increases with distance from the capital (half as "
+"fast with knowledge of The Corporation).\n"
+"* Base production waste is 20%. This increases with distance from the capital (half "
+"as fast with knowledge of Trade)."
+msgstr ""
+"* Os teus centros de goberno (cidades con Palacio e Palacio Eclesiástico) obteñen "
+"unha bonificación do 50% á produción de ouro.\n"
+"* As cidades celebradas producen un punto de comercio extra por cada ficha que xa "
+"está producindo comercio. (As cidades por debaixo do tamaño 3 non celebrarán).\n"
+"* Cada cidade pode soportar ata 3 unidades de balde (o máximo posible); as unidades "
+"máis custan cada unha 1 ouro por turno.\n"
+"* Cada cidade tolera ata 3 unidades militares despregadas de forma agresiva; cada "
+"unidade máis fai que 1 cidadán infeliz.\n"
+"* As unidades militares impoñen a lei marcial. Ata 3 unidades militares dentro dunha "
+"cidade obrigarán a 1 cidadán infeliz a contentarse.\n"
+"* A corrupción base é do 10%. Isto aumenta coa distancia da capital (a metade máis "
+"rápido co coñecemento da Corporación).\n"
+"* Os residuos de produción base son do 20%. Isto aumenta coa distancia da capital (a "
+"metade máis rápido con coñecementos de Comercio)."
+
+#: data/sandbox/governments.ruleset:250 data/civ2civ3/governments.ruleset:250
+msgid ""
+"Communism is a good government for maximizing shield production, and for large "
+"empires."
+msgstr ""
+"O comunismo é un bo goberno para maximizar a produción de escudos e para os grandes "
+"imperios."
+
+#: data/sandbox/governments.ruleset:255 data/civ2civ3/governments.ruleset:255
+#, no-c-format
+msgid ""
+"* City improvements which would normally have an upkeep of 1 gold are free of "
+"upkeep.\n"
+"* Cancels the bonus from Mysticism and Theology (to Temples and Cathedrals).\n"
+"* Each city can support up to 3 units for free (the maximum possible); further units "
+"each cost 1 shield per turn.\n"
+"* Each city tolerates up to 3 aggressively deployed military units; each further "
+"unit causes 1 unhappy citizen.\n"
+"* Military units impose martial law. Up to 3 military units inside a city will each "
+"force 2 unhappy citizens to become content (the maximum possible).\n"
+"* Base corruption is 30%, but is not affected by distance to the capital.\n"
+"* There is no production waste."
+msgstr ""
+"* As melloras da cidade que normalmente terían un mantemento de 1 ouro están libres "
+"de mantemento.\n"
+"* Cancela a bonificación de Mística e Teoloxía (para Templos e Catedrais).\n"
+"* Cada cidade pode soportar ata 3 unidades de balde (o máximo posible); unidades "
+"máis custan cada unha 1 escudo por turno.\n"
+"* Cada cidade tolera ata 3 unidades militares despregadas de forma agresiva; cada "
+"unidade máis fai que 1 cidadán infeliz.\n"
+"* As unidades militares impoñen a lei marcial. Ata 3 unidades militares dentro dunha "
+"cidade obrigarán cada unha a 2 cidadáns infelices a contentarse (o máximo posible).\n"
+"* A corrupción base é do 30%, pero non se ve afectada pola distancia á capital.\n"
+"* Non hai residuos de produción."
+
+#: data/sandbox/governments.ruleset:268 data/sandbox/governments.ruleset:398
+#: data/sandbox/governments.ruleset:439
+msgid "* Your bureaucracy can prevent you from disbanding certain units."
+msgstr "* A túa burocracia pode evitar que disoltas determinadas unidades."
+
+#: data/sandbox/governments.ruleset:300 data/civ2civ3/governments.ruleset:299
+msgid ""
+"Fundamentalism is a good government for maximizing gold, and its Fanatics are useful "
+"in wartime, but it has a heavy penalty to technological progress."
+msgstr ""
+"O fundamentalismo é un bo goberno para maximizar o ouro, e os seus fanáticos son "
+"útiles en tempo de guerra, pero ten unha gran penalización para o progreso "
+"tecnolóxico."
+
+#: data/sandbox/governments.ruleset:306 data/civ2civ3/governments.ruleset:305
+#, no-c-format
+msgid ""
+"* Base science production is half that of other governments. (A Fundamentalist city "
+"with a Library produces as much science as a city under another government does "
+"alone.)\n"
+"* Each city can support up to 2 units for free; further units each cost 2 gold per "
+"turn (except for Fanatics).\n"
+"* Each city tolerates up to 2 aggressively deployed military units; each further "
+"unit causes 1 unhappy citizen.\n"
+"* Base corruption is 15%. This increases with distance from the capital (half as "
+"fast with knowledge of The Corporation).\n"
+"* Base production waste is 15%. This increases with distance from the capital (half "
+"as fast with knowledge of Trade)."
+msgstr ""
+"* A produción de ciencia base é a metade da doutros gobernos. (Unha cidade "
+"fundamentalista cunha biblioteca produce tanta ciencia como unha cidade baixo outro "
+"goberno fai soa).\n"
+"* Cada cidade pode soportar ata 2 unidades de balde; as unidades máis custan cada "
+"unha 2 ouros por turno (excepto para os Fanáticos).\n"
+"* Cada cidade tolera ata 2 unidades militares despregadas de forma agresiva; cada "
+"unidade máis fai que 1 cidadán infeliz.\n"
+"* A corrupción base é do 15%. Isto aumenta coa distancia da capital (a metade máis "
+"rápido co coñecemento da Corporación).\n"
+"* Os residuos de produción base son do 15%. Isto aumenta coa distancia da capital (a "
+"metade máis rápido con coñecementos de Comercio)."
+
+#: data/sandbox/governments.ruleset:323 data/civ2civ3/governments.ruleset:322
+msgid "Federation"
+msgstr "Federación"
+
+#: data/sandbox/governments.ruleset:336 data/civ2civ3/governments.ruleset:335
+msgid ""
+"Federalism is a system in which the power to govern is shared between national and "
+"provincial governments.  This decentralization minimizes the corruption and waste "
+"caused by distance to capital, and avoids separatist movements."
+msgstr ""
+"O federalismo é un sistema no que o poder de gobernar é compartido entre os gobernos "
+"nacionais e provinciais. Esta descentralización minimiza a corrupción e o "
+"despilfarro provocados pola distancia ao capital, e evita os movementos separatistas."
+
+#: data/sandbox/governments.ruleset:343 data/civ2civ3/governments.ruleset:342
+#, no-c-format
+msgid ""
+"* Each city gets 2 extra luxury points.\n"
+"* Celebrating cities produce one extra trade point for every tile which is already "
+"producing trade. (Cities below size 3 will not celebrate.)\n"
+"* Each city can support up to 2 units for free; further units each cost 2 gold per "
+"turn.\n"
+"* Each city tolerates up to 2 aggressively deployed military units; each further "
+"unit causes 1 unhappy citizen.\n"
+"* There is no base level of corruption, but an increasing amount with distance from "
+"the capital (half as much as with most other governments). Knowledge of The "
+"Corporation eliminates this corruption.\n"
+"* Base production waste is 30%, but is not affected by distance to the capital.\n"
+"* Has a senate that may prevent declaration of war."
+msgstr ""
+"* Cada cidade recibe 2 puntos extra de luxo.\n"
+"* As cidades celebradas producen un punto de comercio extra por cada ficha que xa "
+"está producindo comercio. (As cidades por debaixo do tamaño 3 non celebrarán).\n"
+"* Cada cidade pode soportar ata 2 unidades de balde; as unidades máis custan cada "
+"unha 2 ouros por turno.\n"
+"* Cada cidade tolera ata 2 unidades militares despregadas de forma agresiva; cada "
+"unidade máis fai que 1 cidadán infeliz.\n"
+"* Non hai un nivel base de corrupción, pero unha cantidade crecente coa distancia da "
+"capital (a metade que coa maioría dos outros gobernos). O coñecemento da Corporación "
+"elimina esta corrupción.\n"
+"* Os residuos de produción base son do 30%, pero non se ven afectados pola distancia "
+"á capital.\n"
+"* Ten un Senado que pode impedir a declaración de guerra."
+
+#: data/sandbox/governments.ruleset:384 data/civ2civ3/governments.ruleset:383
+#, no-c-format
+msgid ""
+"* Cities produce an extra trade point for every worked land tile that is already "
+"producing trade.\n"
+"* Celebrating cities produce a further trade point for every worked tile (land or "
+"water) which is already producing trade. (Cities below size 3 will not celebrate.)\n"
+"* Each city can support one unit for free; further units each cost 1 shield per "
+"turn.\n"
+"* Each city tolerates a single aggressively deployed military unit; each further "
+"unit causes 1 unhappy citizen.\n"
+"* Base corruption is 25%. This increases with distance from the capital (half as "
+"fast with knowledge of The Corporation).\n"
+"* Base production waste is 5%. This increases with distance from the capital (half "
+"as fast with knowledge of Trade)."
+msgstr ""
+"* As cidades producen un punto de comercio extra por cada cela de terra traballada "
+"que xa está a producir comercio.\n"
+"* As cidades de celebración producen un punto de comercio máis por cada cela "
+"traballada (terra ou auga) que xa está a producir comercio. (As cidades por debaixo "
+"do tamaño 3 non celebrarán).\n"
+"* Cada cidade pode soportar unha unidade de balde; unidades máis custan cada unha 1 "
+"escudo por turno.\n"
+"* Cada cidade tolera unha única unidade militar despregada agresivamente; cada "
+"unidade máis fai que 1 cidadán infeliz.\n"
+"* A corrupción base é do 25%. Isto aumenta coa distancia da capital (a metade máis "
+"rápido co coñecemento da Corporación).\n"
+"* Os residuos de produción base son do 5%. Isto aumenta coa distancia da capital (a "
+"metade máis rápido con coñecementos de Comercio)."
+
+#: data/sandbox/governments.ruleset:417 data/civ2civ3/governments.ruleset:415
+msgid ""
+"Under Democracy, citizens govern directly by voting on issues. Democracy offers the "
+"highest possible level of trade, but also offers the most potential for unhappiness; "
+"citizens become very upset during wars."
+msgstr ""
+"Baixo a democracia, os cidadáns gobernan directamente votando sobre as cuestións. A "
+"democracia ofrece o maior nivel de comercio posible, pero tamén ofrece o maior "
+"potencial de infelicidade; os cidadáns están moi molestos durante as guerras."
+
+#: data/sandbox/governments.ruleset:424 data/civ2civ3/governments.ruleset:422
+#, no-c-format
+msgid ""
+"* Cities produce an extra trade point for every worked land tile that is already "
+"producing trade.\n"
+"* Celebrating cities produce a further trade point for every worked tile (land or "
+"water) which is already producing trade. (Cities below size 3 will not celebrate.)\n"
+"* Each city can support one unit for free; further units each cost 2 gold per turn.\n"
+"* Each city tolerates a single aggressively deployed military unit; each further "
+"unit causes 2 unhappy citizens.\n"
+"* Base corruption is 5%. This increases with distance from the capital (half as fast "
+"with knowledge of The Corporation).\n"
+"* Base production waste is 25%. This increases with distance from the capital (half "
+"as fast with knowledge of Trade).\n"
+"* Has a senate that may prevent declaration of war."
+msgstr ""
+"* As cidades producen un punto de comercio extra por cada cela de terra traballada "
+"que xa está a producir comercio.\n"
+"* As cidades de celebración producen un punto de comercio máis por cada cela "
+"traballada (terra ou auga) que xa está a producir comercio. (As cidades por debaixo "
+"do tamaño 3 non celebrarán).\n"
+"* Cada cidade pode soportar unha unidade de balde; as unidades máis custan cada unha "
+"2 ouros por turno.\n"
+"* Cada cidade tolera unha única unidade militar despregada agresivamente; cada "
+"unidade máis provoca 2 cidadáns infelices.\n"
+"* A corrupción base é do 5%. Isto aumenta coa distancia da capital (a metade máis "
+"rápido co coñecemento da Corporación).\n"
+"* Os residuos de produción base son do 25%. Isto aumenta coa distancia da capital (a "
+"metade máis rápido con coñecementos de Comercio).\n"
+"* Ten un Senado que pode impedir a declaración de guerra."
+
+#: data/sandbox/governments.ruleset:471
+msgid "Personal Freedom"
+msgstr "Liberdade Persoal"
+
+#: data/sandbox/governments.ruleset:477
+#, no-c-format
+msgid ""
+"Each step of personal freedom you allow your citizens yields a 10% increase in "
+"science output, but makes an additional citizen unhappy for every aggressively "
+"deployed military unit."
+msgstr ""
+"Cada paso de liberdade persoal que permites aos teus cidadáns produce un aumento do "
+"10% na produción científica, pero fai que un cidadán adicional sexa infeliz por cada "
+"unidade militar despregada de forma agresiva."
+
+#: data/sandbox/governments.ruleset:484
+msgid "Polluting Productivity"
+msgstr "Produtividade contaminante"
+
+#: data/sandbox/governments.ruleset:490
+#, no-c-format
+msgid ""
+"Each step of polluting productivity increases a cities shield production by 1%, but "
+"also increases all pollution related to shields by 5%."
+msgstr ""
+"Cada paso da produtividade contaminante aumenta a produción de escudos dunha cidade "
+"nun 1%, pero tamén aumenta toda a contaminación relacionada cos escudos nun 5%."
+
+#: data/sandbox/governments.ruleset:497
+msgid "Military Training Duration"
+msgstr "Duración do adestramento militar"
+
+#: data/sandbox/governments.ruleset:503
+#, no-c-format
+msgid ""
+"Each step increases newly built military units veterancy level by 1, but also "
+"increases the costs of the unit by 25% due to the additional training."
+msgstr ""
+"Cada paso aumenta o nivel de veteranía das unidades militares de nova construción en "
+"1, pero tamén aumenta os custos da unidade nun 25% debido ao adestramento adicional."
+
+#: data/sandbox/governments.ruleset:510
+msgid "Diplomatic Training Duration"
+msgstr "Diplomatic Training Duration"
+
+#: data/sandbox/governments.ruleset:516
+#, no-c-format
+msgid ""
+"Each step increases newly built diplomatic units veterancy level by 1, but also "
+"increases the costs of the unit by 25% due to the additional training."
+msgstr ""
+"Cada paso aumenta o nivel de veteranía das unidades diplomáticas de nova construción "
+"en 1, pero tamén aumenta os custos da unidade nun 25% debido á formación adicional."
+
+#: data/sandbox/governments.ruleset:523
+msgid "Civil Training Duration"
+msgstr "Duración da Formación Civil"
+
+#: data/sandbox/governments.ruleset:529
+#, no-c-format
+msgid ""
+"Each step increases newly built civil (workers, engineers) units veterancy level by "
+"1, but also increases the costs of the unit by 25% due to the additional training."
+msgstr ""
+"Cada paso aumenta o nivel de veteranía das unidades civís (traballadores, "
+"enxeñeiros) de nova construción en 1, pero tamén aumenta os custos da unidade nun "
+"25% debido á formación adicional."
+
+#: data/sandbox/script.lua:33
+msgid "You found Hermit's Place."
+msgstr "Atopaches o lugar do Ermitaño."
+
+#: data/sandbox/script.lua:38
+#, c-format
+msgid "Secluded studies have led the Hermit to the discovery of %s!"
+msgstr "Estudos illados levaron ao Ermitaño ao descubrimento de %s!"
+
+#: data/sandbox/script.lua:42
+msgid "The Hermit has left nothing useful."
+msgstr "O Ermitaño non deixou nada útil."
+
+#: data/sandbox/script.lua:54
+#, c-format
+msgid "Your %s has overflied a Hermit's Place and destroyed it!"
+msgstr "O teu %s sobrevoou un lugar de ermitaño e destruíuno!"
+
+#: data/sandbox/script.lua:212 data/civ2civ3/script.lua:176
+msgid "Grand Canyon"
+msgstr "Gran Canón"
+
+#: data/sandbox/script.lua:214 data/civ2civ3/script.lua:178
+msgid "Deep Gorge"
+msgstr "Garganta Profunda"
+
+#: data/sandbox/script.lua:216 data/civ2civ3/script.lua:180
+msgid "Fjords"
+msgstr "Fiordos"
+
+#: data/sandbox/script.lua:218 data/civ2civ3/script.lua:182
+msgid "Waterfalls"
+msgstr "Waterfalls"
+
+#: data/sandbox/script.lua:220 data/civ2civ3/script.lua:184
+msgid "Travertine Terraces"
+msgstr "Terrazas de travertino"
+
+#: data/sandbox/script.lua:230 data/civ2civ3/script.lua:194
+#: data/alien/terrain.ruleset:1317
+msgid "Thermal Vent"
+msgstr "Vento térmico"
+
+#: data/sandbox/script.lua:238 data/civ2civ3/script.lua:202
+msgid "Atoll Chain"
+msgstr "Cadea de atols"
+
+#: data/sandbox/script.lua:240 data/civ2civ3/script.lua:204
+msgid "Glacier Bay"
+msgstr "Glacier Bay"
+
+#: data/sandbox/script.lua:242 data/civ2civ3/script.lua:206
+msgid "Great Barrier Reef"
+msgstr "Gran Barreira de Coral"
+
+#: data/sandbox/script.lua:245 data/civ2civ3/script.lua:209
+msgid "Great Blue Hole"
+msgstr "Gran burato azul"
+
+#: data/sandbox/script.lua:253 data/civ2civ3/script.lua:217
+msgid "Great Lakes"
+msgstr "Great Lakes"
+
+#: data/sandbox/script.lua:256 data/civ2civ3/script.lua:220
+msgid "Dead Sea"
+msgstr "Mar Morto"
+
+#: data/sandbox/script.lua:258 data/civ2civ3/script.lua:222
+msgid "Rift Lake"
+msgstr "Lago Rift"
+
+#: data/sandbox/script.lua:266 data/civ2civ3/script.lua:230
+msgid "Grand Prismatic Spring"
+msgstr "Grand Prismatic Spring"
+
+#: data/sandbox/script.lua:269 data/civ2civ3/script.lua:233
+msgid "Mangrove Forest"
+msgstr "Bosque de mangle"
+
+#: data/sandbox/script.lua:271 data/civ2civ3/script.lua:235
+msgid "Cenotes"
+msgstr "Cenotes"
+
+#: data/sandbox/script.lua:279 data/civ2civ3/script.lua:243
+msgid "Ice Sheet"
+msgstr "Capa de xeo"
+
+#: data/sandbox/script.lua:285 data/civ2civ3/script.lua:249
+msgid "Ice Shelf"
+msgstr "Estante de xeo"
+
+#: data/sandbox/script.lua:287 data/civ2civ3/script.lua:251
+msgid "Advancing Glacier"
+msgstr "Avance do glaciar"
+
+#: data/sandbox/script.lua:293 data/civ2civ3/script.lua:257
+msgid "Geothermal Area"
+msgstr "Área Xeotérmica"
+
+#: data/sandbox/script.lua:300 data/civ2civ3/script.lua:264
+msgid "Sand Sea"
+msgstr "Mar de area"
+
+#: data/sandbox/script.lua:303 data/civ2civ3/script.lua:267
+msgid "Salt Flat"
+msgstr "Salar"
+
+#: data/sandbox/script.lua:305 data/civ2civ3/script.lua:269
+msgid "Singing Dunes"
+msgstr "Dunas Cantantes"
+
+#: data/sandbox/script.lua:307 data/civ2civ3/script.lua:271
+msgid "White Desert"
+msgstr "White Desert"
+
+#: data/sandbox/script.lua:315 data/civ2civ3/script.lua:279
+msgid "Long Beach"
+msgstr "Long Beach"
+
+#: data/sandbox/script.lua:317 data/civ2civ3/script.lua:281
+msgid "Valley of Geysers"
+msgstr "Val dos Géiseres"
+
+#: data/sandbox/script.lua:319 data/civ2civ3/script.lua:283
+msgid "Rock Pillars"
+msgstr "Pilares de rocha"
+
+#: data/sandbox/script.lua:327 data/civ2civ3/script.lua:291
+msgid "White Cliffs"
+msgstr "Cantís Brancos"
+
+#: data/sandbox/script.lua:329 data/civ2civ3/script.lua:293
+msgid "Giant Cave"
+msgstr "Cova Xigante"
+
+#: data/sandbox/script.lua:331 data/civ2civ3/script.lua:295
+msgid "Rock Formation"
+msgstr "Formación rocosa"
+
+#: data/sandbox/script.lua:339 data/civ2civ3/script.lua:303
+msgid "Rainforest"
+msgstr "Selva tropical"
+
+#: data/sandbox/script.lua:342 data/civ2civ3/script.lua:306
+msgid "Subterranean River"
+msgstr "Río subterráneo"
+
+#: data/sandbox/script.lua:344 data/civ2civ3/script.lua:308
+msgid "Sinkholes"
+msgstr "Dolinas"
+
+#: data/sandbox/script.lua:351 data/civ2civ3/script.lua:315
+msgid "Stone Forest"
+msgstr "Bosque de pedra"
+
+#: data/sandbox/script.lua:354 data/civ2civ3/script.lua:318
+msgid "Sequoia Forest"
+msgstr "Bosque de Sequoia"
+
+#: data/sandbox/script.lua:356 data/civ2civ3/script.lua:320
+msgid "Millenary Trees"
+msgstr "Árbores milenarias"
+
+#: data/sandbox/script.lua:365 data/civ2civ3/script.lua:329
+msgid "Table Mountain"
+msgstr "Montaña da Mesa"
+
+#: data/sandbox/script.lua:368 data/civ2civ3/script.lua:332
+msgid "Inselberg"
+msgstr "Inselberg"
+
+#: data/sandbox/script.lua:371 data/civ2civ3/script.lua:335
+msgid "Karst Landscape"
+msgstr "Paisaxe kárstica"
+
+#: data/sandbox/script.lua:373 data/civ2civ3/script.lua:337
+msgid "Mud Volcanoes"
+msgstr "Volcáns de barro"
+
+#: data/sandbox/script.lua:384 data/civ2civ3/script.lua:348
+msgid "Sacred Mount"
+msgstr "Monte Sagrado"
+
+#: data/sandbox/script.lua:387 data/civ2civ3/script.lua:351
+msgid "Cliff Coast"
+msgstr "Costa do acantilado"
+
+#: data/sandbox/script.lua:389 data/civ2civ3/script.lua:353
+msgid "Active Volcano"
+msgstr "Volcán Activo"
+
+#: data/sandbox/script.lua:391 data/civ2civ3/script.lua:355
+msgid "High Summit"
+msgstr "Cumio Alto"
+
+#. TRANS: Your Marines does Disrupt Supply Lines to American Armor.
+#: data/sandbox/script.lua:456
+#, c-format
+msgid "Your %s does %s to %s %s."
+msgstr "O teu %s fai %s a %s %s."
+
+#. TRANS: German Paratroopers does Disrupt Supply Lines to your Armor.
+#: data/sandbox/script.lua:466
+#, c-format
+msgid "%s %s does %s to your %s."
+msgstr "%s %s fai %s co teu %s."
+
+#. TRANS: Your Marines didn't survive doing
+#. --  * Use Ancient Transportation Network.
+#: data/sandbox/script.lua:507
+#, c-format
+msgid "Your %s didn't survive doing %s."
+msgstr "O teu %s non sobreviviu facendo %s."
+
+#: data/sandbox/script.lua:512
+msgid "Be more careful the next time you select a target."
+msgstr "Teña máis coidado a próxima vez que seleccione un obxectivo."
+
+#: data/sandbox/techs.ruleset:120 data/civ2civ3/techs.ruleset:120
+msgid "Enables movement of nuclear units."
+msgstr "Permite o movemento de unidades nucleares."
+
+#: data/sandbox/techs.ruleset:121
+msgid "Enables airlift of medium weight units."
+msgstr "Permite o transporte aéreo de unidades de peso medio."
+
+#: data/sandbox/techs.ruleset:268 data/civ2civ3/techs.ruleset:267
+msgid ""
+"Allows Settlers, Migrants, Workers, Engineers, and military infantry units to build "
+"forts and fortresses."
+msgstr ""
+"Permite que colonos, migrantes, obreiros, enxeñeiros e unidades de infantería "
+"militar constrúan fortes e fortalezas."
+
+#: data/sandbox/techs.ruleset:304 data/civ2civ3/techs.ruleset:303
+msgid ""
+"Allows irrigation without an adjacent water source, improves the effect of "
+"Amphitheaters, and increases city vision radius."
+msgstr ""
+"Permite o rego sen unha fonte de auga adxacente, mellora o efecto dos anfiteatros e "
+"aumenta o radio de visión da cidade."
+
+#: data/sandbox/techs.ruleset:307
+msgid "Grants you vision inside your borders."
+msgstr "Ofrécelle visión dentro das túas fronteiras."
+
+#: data/sandbox/techs.ruleset:366
+msgid "Enables airlift of light weight units."
+msgstr "Permite o transporte aéreo de unidades de peso lixeiro."
+
+#: data/sandbox/techs.ruleset:375 data/civ2civ3/techs.ruleset:371
+msgid "Makes it possible for Engineers to transform terrains."
+msgstr "Fai posible que os enxeñeiros transformen terreos."
+
+#: data/sandbox/techs.ruleset:376
+msgid "Enables airlift of heavy weight units."
+msgstr "Permite o transporte aéreo de unidades de peso pesado."
+
+#: data/sandbox/techs.ruleset:423 data/civ2civ3/techs.ruleset:418
+msgid "Halves the upgrade cost of your units."
+msgstr "Reduce á metade o custo de actualización das túas unidades."
+
+#: data/sandbox/techs.ruleset:521 data/civ2civ3/techs.ruleset:516
+#, no-c-format
+msgid ""
+"Reduces the risk of plague in your cities by 30% of the base chance (this is "
+"additive with the benefits of any buildings)."
+msgstr ""
+"Reduce o risco de peste nas túas cidades nun 30% da probabilidade base (isto é "
+"aditivo aos beneficios de calquera edificio)."
+
+#: data/sandbox/techs.ruleset:541 data/civ2civ3/techs.ruleset:536
+msgid ""
+"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil platforms "
+"on Deep Ocean, required to get the bonus from Offshore Platforms."
+msgstr ""
+"Permite aos colonos, migrantes, traballadores, enxeñeiros e transportes construír "
+"plataformas petrolíferas en Deep Ocean, necesarias para obter a bonificación das "
+"plataformas offshore."
+
+#: data/sandbox/techs.ruleset:581
+msgid "Nanomaterials"
+msgstr "Nanomateriais"
+
+#: data/sandbox/techs.ruleset:662 data/civ2civ3/techs.ruleset:649
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to build airstrips, airbases and "
+"buoys. Allows Transports to build buoys."
+msgstr ""
+"Permite a colonos, migrantes, traballadores e enxeñeiros construír pistas de "
+"aterrizaje, bases aéreas e boias. Permite a Transportes construír boias."
+
+#: data/sandbox/techs.ruleset:674 data/civ2civ3/techs.ruleset:661
+msgid "Allows Settlers, Migrants, Workers and Engineers to upgrade roads to railroads."
+msgstr ""
+"Permite aos colonos, migrantes, traballadores e enxeñeiros actualizar estradas a "
+"ferrocarrís."
+
+#: data/sandbox/techs.ruleset:677
+msgid "Halves one-time revenue from new trade routes."
+msgstr "Reduce á metade os ingresos puntuais das novas rutas comerciais."
+
+#: data/sandbox/techs.ruleset:679 data/civ2civ3/techs.ruleset:664
+msgid ""
+"For Despotism or Tribal governments, cancels the penalty to worked tiles with output "
+"greater than 2 (as if all your cities were always celebrating)."
+msgstr ""
+"Para os gobernos Despotismo ou Tribais, cancela a penalización ás fichas traballadas "
+"con saída superior a 2 (como se todas as túas cidades estivesen sempre de festa)."
+
+#: data/sandbox/techs.ruleset:700 data/civ2civ3/techs.ruleset:685
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil wells on "
+"Desert and Glacier tiles, for an extra production point."
+msgstr ""
+"Permite aos colonos, migrantes, traballadores e enxeñeiros actualizar minas a pozos "
+"de petróleo en baldosas do deserto e dos glaciares, para obter un punto de produción "
+"adicional."
+
+#: data/sandbox/techs.ruleset:713 data/civ2civ3/techs.ruleset:698
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation systems to "
+"farmland."
+msgstr ""
+"Permite aos colonos, migrantes, traballadores e enxeñeiros actualizar os sistemas de "
+"irrigación ás terras de cultivo."
+
+#: data/sandbox/techs.ruleset:733 data/civ2civ3/techs.ruleset:718
+msgid "Doubles movement of nuclear units."
+msgstr "Dobra o movemento das unidades nucleares."
+
+#: data/sandbox/techs.ruleset:739
+msgid "Ruler Apotheosis"
+msgstr "Apoteose gobernante"
+
+#: data/sandbox/techs.ruleset:800 data/civ2civ3/techs.ruleset:775
+msgid ""
+"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with maglev."
+msgstr ""
+"Permite aos colonos, migrantes, traballadores e enxeñeiros actualizar os ferrocarrís "
+"con maglev."
+
+#: data/sandbox/techs.ruleset:820 data/civ2civ3/techs.ruleset:795
+msgid ""
+"Halves the corruption of trade related to distance from the capital (or eliminates "
+"it for Federation governments)."
+msgstr ""
+"Reduce á metade a corrupción do comercio relacionada coa distancia da capital (ou "
+"elimínaa para os gobernos da Federación)."
+
+#: data/sandbox/techs.ruleset:865 data/civ2civ3/techs.ruleset:840
+msgid "Halves the waste of production related to distance from the capital."
+msgstr ""
+"Reduce á metade o desperdicio da produción relacionado coa distancia da capital."
+
+#: data/sandbox/terrain.ruleset:26 data/civ2civ3/terrain.ruleset:26
+msgid "Mine can be upgraded to Oil Well."
+msgstr "O meu pódese actualizar a pozo de petróleo."
+
+#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
+msgid "Sea"
+msgstr "Mar"
+
+#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
+msgid "Allows cities to build Harbors and coastal wonders."
+msgstr "Permite ás cidades construír portos e marabillas costeiras."
+
+#: data/sandbox/terrain.ruleset:29
+msgid "DifficultLanding"
+msgstr "DifficultLanding"
+
+#: data/sandbox/terrain.ruleset:29
+msgid "Only veterans can paradrop here."
+msgstr "Só os veteranos poden parar aquí."
+
+#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
+msgid "ParadropFrom"
+msgstr "ParadropFrom"
+
+#: data/sandbox/terrain.ruleset:42 data/civ2civ3/terrain.ruleset:41
+msgid "DiplomatDefense"
+msgstr "Defensa Diplomática"
+
+#: data/sandbox/terrain.ruleset:45 data/civ2civ3/terrain.ruleset:44
+msgid "IrrigationSource"
+msgstr "Fonte de rega"
+
+#: data/sandbox/terrain.ruleset:46 data/civ2civ3/terrain.ruleset:45
+msgid "AllowsFarmlandOnDesert"
+msgstr "PermiteFarmlandOnDesert"
+
+#: data/sandbox/terrain.ruleset:523 data/civ2civ3/terrain.ruleset:522
+msgid ""
+"Deserts can be irrigated for a small amount of extra food, but without an oasis or "
+"river, bare desert cannot be further improved with farmland."
+msgstr ""
+"Os desertos pódense regar por unha pequena cantidade de alimento extra, pero sen un "
+"oasis ou un río, o deserto espido non se pode mellorar aínda máis coas terras de "
+"cultivo."
+
+#: data/sandbox/terrain.ruleset:527 data/civ2civ3/terrain.ruleset:526
+msgid ""
+"Rivers bring fertile soil to deserts; on a desert river not already benefiting from "
+"an oasis, building irrigation will yield two extra food resources rather than the "
+"usual one."
+msgstr ""
+"Os ríos traen terra fértil aos desertos; nun río deserto que aínda non se beneficia "
+"dun oasis, o rego da construción producirá dous recursos alimenticios adicionais en "
+"lugar do habitual."
+
+#: data/sandbox/terrain.ruleset:688 data/civ2civ3/terrain.ruleset:687
+msgid ""
+"Cities built in hills are at risk of earthquakes, which can interrupt a city's "
+"current project."
+msgstr ""
+"As cidades construídas en outeiros están en risco de terremotos, que poden "
+"interromper o proxecto actual dunha cidade."
+
+#: data/sandbox/terrain.ruleset:741 data/civ2civ3/terrain.ruleset:740
+msgid ""
+"Jungles are densely overgrown, making agriculture somewhat problematic. Big Land "
+"units may not move into jungle without a road."
+msgstr ""
+"As selvas están densamente cubertas, o que fai que a agricultura sexa algo "
+"problemática. As unidades Big Land non poden moverse á selva sen estrada."
+
+#: data/sandbox/terrain.ruleset:796 data/civ2civ3/terrain.ruleset:795
+msgid ""
+"Land units that move into mountains can see an extra space, but a fast land unit "
+"ending its turn in mountains without a road will start its next turn with one fewer "
+"movement point. Big Land units may not move into mountains without a road."
+msgstr ""
+"As unidades terrestres que se moven cara ás montañas poden ver un espazo extra, pero "
+"unha unidade terrestre rápida que remate o seu turno en montañas sen estrada "
+"comezará a súa próxima quenda cun punto de movemento menos. As unidades Big Land non "
+"poden moverse ás montañas sen estrada."
+
+#: data/sandbox/terrain.ruleset:904 data/civ2civ3/terrain.ruleset:903
+msgid ""
+"Swamps suffer from an over-abundance of water, making agriculture somewhat "
+"problematic. Big Land units may not move in swamps without a road."
+msgstr ""
+"Os pantanos sofren unha sobreabundancia de auga, o que fai que a agricultura sexa "
+"algo problemática. As unidades Big Land non poden moverse en pantanos sen estrada."
+
+#: data/sandbox/terrain.ruleset:1126 data/civ2civ3/terrain.ruleset:1125
+msgid "?gui_type:Build Fort/Fortress/Buoy"
+msgstr "?gui_type:Construír Fortaleza/Fortaleza/Boia"
+
+#: data/sandbox/terrain.ruleset:1129 data/civ2civ3/terrain.ruleset:1128
+msgid "?gui_type:Build Airstrip/Airbase"
+msgstr "?gui_type:Construír pista/base aérea"
+
+#: data/sandbox/terrain.ruleset:1274 data/civ2civ3/terrain.ruleset:1273
+msgid ""
+"Building an irrigation system on a suitable tile causes it to produce some extra "
+"food each turn. Most tiles yield one extra food; a desert with a river will yield "
+"two, if it is not already benefiting from an oasis."
+msgstr ""
+"Construír un sistema de irrigación nunha cela adecuada fai que produza algún "
+"alimento extra cada volta. A maioría das celas producen un alimento extra; un "
+"deserto cun río dará dous, se non se beneficia xa dun oasis."
+
+#: data/sandbox/terrain.ruleset:1279 data/civ2civ3/terrain.ruleset:1278
+msgid ""
+"Without knowledge of Electricity, irrigation requires a nearby source of water: an "
+"ocean, lake, or river tile, or another tile with an irrigation system, must share an "
+"edge (not just a corner) with the target tile. However, once irrigated, land remains "
+"so even if the water source is removed. Once Electricity is known, any suitable tile "
+"may be irrigated without a water source."
+msgstr ""
+"Sen coñecementos de Electricidade, o rego require unha fonte de auga próxima: unha "
+"cela de océano, lago ou río, ou outra cela cun sistema de rego, debe compartir un "
+"bordo (non só unha esquina) coa cela de destino. Porén, unha vez regada, a terra "
+"segue sendo así aínda que se elimine a fonte de auga. Unha vez que se coñece a "
+"electricidade, pódese regar calquera cela adecuada sen fonte de auga."
+
+#: data/sandbox/terrain.ruleset:1319 data/civ2civ3/terrain.ruleset:1318
+msgid ""
+"Mines can be built on some types of terrain, which increases the number of "
+"production points produced by that tile. Hills and Mountains get an extra 2 "
+"production points per tile; other terrains get 1 extra production point."
+msgstr ""
+"As minas pódense construír nalgúns tipos de terreo, o que aumenta o número de puntos "
+"de produción que produce esa cela. Outeiros e montañas obteñen 2 puntos de produción "
+"extra por ficha; outros terreos obteñen 1 punto de produción extra."
+
+#: data/sandbox/terrain.ruleset:1351 data/civ2civ3/terrain.ruleset:1350
+msgid ""
+"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to oil "
+"wells for an extra production point."
+msgstr ""
+"Unha vez que se coñece a refinación, as minas das celas do deserto e do glaciar "
+"pódense actualizar a pozos de petróleo para obter un punto de produción adicional."
+
+#: data/sandbox/terrain.ruleset:1357 data/civ2civ3/terrain.ruleset:1356
+msgid "Oil Platform"
+msgstr "Plataforma petroleira"
+
+#: data/sandbox/terrain.ruleset:1377 data/civ2civ3/terrain.ruleset:1376
+msgid ""
+"Oil platforms allow cities with Offshore Platforms to get an extra production point "
+"from Deep Ocean tiles."
+msgstr ""
+"As plataformas petrolíferas permiten ás cidades con plataformas offshore obter un "
+"punto de produción extra das celas de Deep Ocean."
+
+#: data/sandbox/terrain.ruleset:1380 data/civ2civ3/terrain.ruleset:1379
+msgid ""
+"Oil platforms can be built by Workers and similar units on board ships, or directly "
+"by Transport units."
+msgstr ""
+"As plataformas petrolíferas poden ser construídas por Traballadores e unidades "
+"similares a bordo dos buques, ou directamente polas unidades de Transporte."
+
+#: data/sandbox/terrain.ruleset:1404 data/civ2civ3/terrain.ruleset:1403
+msgid ""
+"Pollution appears on tiles around cities with high production or population, or when "
+"a Mfg. Plant suffers an industrial accident. It halves all output from its tile, and "
+"contributes to the risk of global warming."
+msgstr ""
+"A contaminación aparece nas celas arredor das cidades con alta produción ou "
+"poboación, ou cando unha Planta de Mfg. sofre un accidente industrial. Reduce á "
+"metade toda a produción da súa cela e contribúe ao risco de quecemento global."
+
+#: data/sandbox/terrain.ruleset:1409 data/civ2civ3/terrain.ruleset:1408
+msgid ""
+"The pollution can only be cleared by dispatching Workers, Migrants, Settlers, "
+"Engineers, or a Transport with the \"clean pollution\" order."
+msgstr ""
+"A contaminación só pode ser eliminada enviando a Traballadores, Migrantes, Colonos, "
+"Enxeñeiros ou un Transporte coa orde de \"contaminación limpa\"."
+
+#: data/sandbox/terrain.ruleset:1419 data/civ2civ3/terrain.ruleset:1418
+msgid ""
+"The city's population starts adding to pollution with the Factory, Super Highways, "
+"Offshore Platform, and Mfg. Plant buildings; each building causes the population to "
+"add more to pollution. A Mass Transit will counteract the pollution from two "
+"buildings in a city, and the Eiffel Tower wonder will counteract the pollution from "
+"one building in all the owner's cities."
+msgstr ""
+"A poboación da cidade comeza a aumentar a contaminación cos edificios Factory, Super "
+"Highways, Offshore Platform e Mfg. Plant; cada edificio fai que a poboación sume "
+"máis contaminación. Un transporte masivo contrarrestará a contaminación de dous "
+"edificios nunha cidade, e a marabilla da Torre Eiffel contrarrestará a contaminación "
+"dun edificio en todas as cidades do propietario."
+
+#: data/sandbox/terrain.ruleset:1481
+msgid "Hermit's Place"
+msgstr "Lugar do Ermitaño"
+
+#: data/sandbox/terrain.ruleset:1502
+#, no-c-format
+msgid ""
+"One can explore Hermit's Places once the philosopher has abandoned them. In most "
+"cases one can learn some of the wisdom of the former inhabitant, with the cost of "
+"20% of the normal price. After year 1000 there's no more such individuals figuring "
+"entire technologies out in the solitude. "
+msgstr ""
+"Pódese explorar os Lugares do Ermitaño unha vez que o filósofo os abandonou. Na "
+"maioría dos casos pódese aprender algo da sabedoría do antigo habitante, co custo do "
+"20% do prezo normal. Despois do ano 1000 xa non hai persoas deste tipo que descubran "
+"tecnoloxías enteiras na soidade. "
+
+#: data/sandbox/terrain.ruleset:1540 data/civ2civ3/terrain.ruleset:1509
+msgid "Farmland on a tile prevents any trade bonus from Super Highways."
+msgstr ""
+"As terras de cultivo nunha cela impide calquera bonificación comercial de Super "
+"Highways."
+
+#: data/sandbox/terrain.ruleset:1565 data/civ2civ3/terrain.ruleset:1534
+msgid ""
+"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or when a "
+"city's Nuclear Plant has an accident. It halves all output from its tile."
+msgstr ""
+"As precipitacións nucleares poden aparecer nas fichas cando unha unidade nuclear é "
+"detonada ou cando a central nuclear dunha cidade ten un accidente. Reduce á metade "
+"toda a saída da súa cela."
+
+#: data/sandbox/terrain.ruleset:1573 data/civ2civ3/terrain.ruleset:1542
+msgid ""
+"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up nuclear "
+"fallout."
+msgstr ""
+"Os colonos, os traballadores, os migrantes, os enxeñeiros e as unidades de "
+"transporte poden limpar as consecuencias nucleares."
+
+#: data/sandbox/terrain.ruleset:1579 data/civ2civ3/terrain.ruleset:1548
+#: data/granularity/terrain.ruleset:753
+msgid "Fort"
+msgstr "Forte"
+
+#: data/sandbox/terrain.ruleset:1606 data/civ2civ3/terrain.ruleset:1575
+#, no-c-format
+msgid ""
+"Forts are rapidly-built fortifications providing some defense (+50%) against land "
+"units and boats. A fort is also necessary to start building a fortress."
+msgstr ""
+"Os fortes son fortificacións de construción rápida que proporcionan algunha defensa "
+"(+50%) contra unidades terrestres e barcos. Tamén é necesario un castro para comezar "
+"a construír unha fortaleza."
+
+#: data/sandbox/terrain.ruleset:1643 data/civ2civ3/terrain.ruleset:1610
+msgid ""
+"Fortresses are more permanent forts; construction on them can only begin once the "
+"underlying fort is complete. Forts on River tiles cannot be upgraded to Fortresses."
+msgstr ""
+"As fortalezas son castros máis permanentes; a construción neles só pode comezar unha "
+"vez que se complete o forte subxacente. Os fortes das fichas de río non se poden "
+"actualizar a Fortalezas."
+
+#: data/sandbox/terrain.ruleset:1649 data/civ2civ3/terrain.ruleset:1616
+#, no-c-format
+msgid ""
+"Compared to a fort, units in a fortress receive extra defense (+50%) against all "
+"units (in total, their defense against land units and boats is doubled), and do not "
+"count as aggressive if near a friendly city. Any kind of land unit remaining in a "
+"fortress for a whole turn without moving recovers a quarter of its hit points."
+msgstr ""
+"En comparación cun forte, as unidades dunha fortaleza reciben unha defensa extra "
+"(+50%) contra todas as unidades (en total, a súa defensa contra as unidades "
+"terrestres e os barcos duplícase), e non se consideran agresivas se están preto "
+"dunha cidade amiga. Calquera tipo de unidade terrestre que permaneza nunha fortaleza "
+"durante un turno enteiro sen moverse recupera a cuarta parte dos seus puntos de vida."
+
+#: data/sandbox/terrain.ruleset:1655 data/civ2civ3/terrain.ruleset:1622
+msgid ""
+"With Astronomy, fortresses gain watchtowers from which units can see further afield."
+msgstr ""
+"Con Astronomy, as fortalezas gañan torres de vixía desde as que as unidades poden "
+"ver máis lonxe."
+
+#: data/sandbox/terrain.ruleset:1661
+msgid "Castle"
+msgstr "Castelo"
+
+#: data/sandbox/terrain.ruleset:1691
+msgid ""
+"Castles are fortresses with an administration center; construction on them can only "
+"begin once the underlying fortress is complete."
+msgstr ""
+"Castles are fortresses with an administration center; construction on them can only "
+"begin once the underlying fortress is complete."
+
+#: data/sandbox/terrain.ruleset:1694
+msgid ""
+"The castle and its surrounding area is ruled by a vassal with a high degree of "
+"autonomy. This makes a castle able to control terrain far from the borders of its "
+"nation's cities."
+msgstr ""
+"O castelo e os seus arredores están gobernados por un vasalo cun alto grao de "
+"autonomía. Isto fai que un castelo poida controlar o terreo lonxe das fronteiras das "
+"cidades da súa nación."
+
+#: data/sandbox/terrain.ruleset:1702 data/civ2civ3/terrain.ruleset:1628
+msgid "Airstrip"
+msgstr "Airstrip"
+
+#: data/sandbox/terrain.ruleset:1728 data/civ2civ3/terrain.ruleset:1654
+msgid ""
+"Airstrips are rapidly-built runways allowing air units to land, refuel, and recover "
+"outside cities; an aircraft remaining on an airstrip for a whole turn without moving "
+"recovers a tenth of its hit points (that is, the same amount it loses each turn "
+"while airborne). However, air units on an airstrip are vulnerable to attack by land "
+"units."
+msgstr ""
+"As pistas de aterrizaje son pistas de construción rápida que permiten ás unidades "
+"aéreas aterrar, repostar e recuperarse fóra das cidades; unha aeronave que permanece "
+"nunha pista de aterrizaje durante un xiro enteiro sen moverse recupera unha décima "
+"parte dos seus puntos de vida (é dicir, a mesma cantidade que perde en cada quenda "
+"mentres está no aire). Non obstante, as unidades aéreas nunha pista de aterrizaje "
+"son vulnerables ao ataque das unidades terrestres."
+
+#: data/sandbox/terrain.ruleset:1736 data/civ2civ3/terrain.ruleset:1662
+#, no-c-format
+msgid "Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
+msgstr ""
+"Calquera unidades nunha pista de aterrizaje reciben defensa adicional (+50%) contra "
+"avións inimigos."
+
+#: data/sandbox/terrain.ruleset:1739 data/civ2civ3/terrain.ruleset:1665
+msgid "An airstrip is necessary to start building an airbase."
+msgstr "É necesaria unha pista de aterrizaje para comezar a construír unha base aérea."
+
+#: data/sandbox/terrain.ruleset:1773 data/civ2civ3/terrain.ruleset:1698
+msgid ""
+"Airbases are more permanent airstrips; construction on them can only begin once the "
+"underlying airstrip is complete. Airstrips on River tiles cannot be upgraded to "
+"Airbases."
+msgstr ""
+"As bases aéreas son pistas de aterrizaje máis permanentes; a construción neles só "
+"pode comezar unha vez que se complete a pista de aterrizaje subxacente. As pistas de "
+"aterrizaje das fichas de río non se poden actualizar ás bases aéreas."
+
+#: data/sandbox/terrain.ruleset:1779 data/civ2civ3/terrain.ruleset:1704
+#, no-c-format
+msgid ""
+"Compared to an airstrip, units in an airbase receive extra defense (+50%) against "
+"all units (in total, their defense against air units and missiles is doubled), do "
+"not count as aggressive if near a friendly city, and can see further afield. Also, "
+"air units recover more hit points (a third per turn, the same as in a city without "
+"an Airport)."
+msgstr ""
+"En comparación cunha pista de aterrizaje, as unidades dunha base aérea reciben unha "
+"defensa adicional (+50 %) contra todas as unidades (en total, a súa defensa contra "
+"as unidades aéreas e os mísiles duplícase), non se consideran agresivas se están "
+"preto dunha cidade amiga e poden ver máis lonxe. lonxe. Ademais, as unidades aéreas "
+"recuperan máis puntos de vida (un terzo por turno, o mesmo que nunha cidade sen "
+"aeroporto)."
+
+#: data/sandbox/terrain.ruleset:1812 data/civ2civ3/terrain.ruleset:1736
+msgid ""
+"Buoys may be built in the ocean by Transports (or by worker units on a sea-going "
+"vessel) to allow their owner to see the surrounding tiles."
+msgstr ""
+"As boias poden ser construídas no océano por Transportes (ou por unidades de "
+"traballadores nun buque marítimo) para permitir que o seu propietario vexa as celas "
+"circundantes."
+
+#: data/sandbox/terrain.ruleset:1815
+msgid "Only those players that already know Radio can see Buoys of any players."
+msgstr ""
+"Só aqueles xogadores que xa coñecen Radio poden ver as Boias de calquera xogador."
+
+#: data/sandbox/terrain.ruleset:1847
+msgid "Ancient Transport Hub"
+msgstr "Centro de transporte antigo"
+
+#: data/sandbox/terrain.ruleset:1864
+msgid ""
+"An Ancient Transport Hub can transport units to any other Ancient Transport Hub on "
+"the map."
+msgstr ""
+"Un centro de transporte antigo pode transportar unidades a calquera outro centro de "
+"transporte antigo do mapa."
+
+#: data/sandbox/terrain.ruleset:1867
+msgid ""
+"Using an Ancient Transport Hub to move to an Ancient Transport Hub known to exist, "
+"to be free from non-allied units and on native terrain should be reasonably safe."
+msgstr ""
+"Usar un centro de transporte antigo para moverse a un centro de transporte antigo "
+"que se sabe que existe, para estar libre de unidades non aliadas e no terreo nativo "
+"debería ser razoablemente seguro."
+
+#: data/sandbox/terrain.ruleset:1898
+msgid ""
+"Roads allow your land units to move more quickly, allow wheeled Big Land units such "
+"as Chariots and Catapults to travel through otherwise difficult terrain (Mountains, "
+"Jungle, and Swamp), and Merchant units (Caravans and Freight) can only travel on "
+"roads, railroads, rivers or ships."
+msgstr ""
+"As estradas permiten que as túas unidades terrestres se movan máis rápido, permiten "
+"que as unidades de grandes terras con rodas, como os carros e as catapultas, viajen "
+"por terreos doutro xeito difíciles (montañas, selva e pantano) e as unidades "
+"mercantes (caravanas e mercadorías) só poden viaxar por estradas e ferrocarrís. , "
+"ríos ou barcos."
+
+#: data/sandbox/terrain.ruleset:1904 data/civ2civ3/terrain.ruleset:1796
+msgid "On some terrains, roads also provide a trade bonus."
+msgstr "Nalgúns terreos, as estradas tamén ofrecen un bono comercial."
+
+#: data/sandbox/terrain.ruleset:1906 data/civ2civ3/terrain.ruleset:1798
+msgid ""
+"Building roads on river tiles requires knowledge of Bridge Building. City center "
+"tiles automatically get roads (even on a river tile)."
+msgstr ""
+"Construír estradas sobre baldosas fluviais require coñecementos sobre Bridge "
+"Building. As celas do centro da cidade obteñen automaticamente estradas (mesmo nunha "
+"cela de río)."
+
+#: data/sandbox/terrain.ruleset:1938 data/civ2civ3/terrain.ruleset:1830
+msgid ""
+"Once you learn the Railroad technology, you may upgrade your roads to railroads. "
+"Units travel considerably faster along railroads than along roads."
+msgstr ""
+"Unha vez que aprendas a tecnoloxía do ferrocarril, podes actualizar as túas estradas "
+"a ferrocarrís. As unidades viaxan moito máis rápido polas vías férreas que polas "
+"estradas."
+
+#: data/sandbox/terrain.ruleset:1952 data/civ2civ3/terrain.ruleset:1844
+#: data/alien/techs.ruleset:432 data/alien/terrain.ruleset:1117
+msgid "Maglev"
+msgstr "Maglev"
+
+#: data/sandbox/terrain.ruleset:1977 data/civ2civ3/terrain.ruleset:1869
+msgid ""
+"With sufficient technology, you may build magnetic levitation systems along your "
+"railroad routes. Land and Small Land units expend no movement points when riding a "
+"maglev; you may ride indefinitely. (As may your enemies!)"
+msgstr ""
+"Con tecnoloxía suficiente, podes construír sistemas de levitación magnética ao longo "
+"das túas rutas ferroviarias. As unidades terrestres e terrestres pequenas non gastan "
+"puntos de movemento cando montan un maglev; podes montar indefinidamente. (Como os "
+"teus inimigos!)"
+
+#: data/sandbox/terrain.ruleset:1982 data/civ2civ3/terrain.ruleset:1874
+msgid ""
+"Your regular railroads are still used to carry heavy Big Land and Merchant units for "
+"which the maglev system is unsuitable, and they continue to provide production and "
+"trade bonuses."
+msgstr ""
+"Os teus ferrocarrís habituais aínda se utilizan para transportar unidades pesadas de "
+"Big Land e Merchant para as que o sistema maglev non é adecuado, e seguen "
+"proporcionando bonos de produción e comercio."
+
+#: data/sandbox/terrain.ruleset:1986 data/civ2civ3/terrain.ruleset:1878
+msgid ""
+"City center tiles with railroads are automatically upgraded to maglev when you learn "
+"about Superconductors."
+msgstr ""
+"As fichas do centro da cidade con vías férreas actualízanse automaticamente a maglev "
+"cando coñeces os supercondutores."
+
+#: data/sandbox/terrain.ruleset:2009 data/civ2civ3/terrain.ruleset:1901
+#, no-c-format
+msgid ""
+"Any land terrain type may have a River on it. A River adds 1 trade to the resources "
+"produced by that tile. It also increases a tile's defense factor by 25%."
+msgstr ""
+"Calquera tipo de terreo pode ter un río. Un río engade 1 comercio aos recursos "
+"producidos por esa ficha. Tamén aumenta o factor de defensa dunha ficha nun 25%."
+
+#: data/sandbox/terrain.ruleset:2013
+msgid ""
+"Land units may move along rivers for faster travel (but not diagonally), and "
+"Merchant units (Caravans and Freight) may require rivers to travel along in the "
+"absence of roads. Triremes may also travel up rivers (although later boats cannot)."
+msgstr ""
+"As unidades terrestres poden moverse ao longo dos ríos para viaxar máis rápido (pero "
+"non en diagonal), e as unidades mercantes (caravanas e mercadorías) poden requirir "
+"que os ríos percorran en ausencia de estradas. Os trirremes tamén poden viaxar ríos "
+"arriba (aínda que os barcos posteriores non poden)."
+
+#: data/sandbox/terrain.ruleset:2018 data/civ2civ3/terrain.ruleset:1908
+msgid ""
+"Roads and railroads can only be built on River tiles if your civilization has "
+"learned Bridge Building technology. Fortresses and Airbases cannot be built on River "
+"tiles."
+msgstr ""
+"Só se poden construír estradas e ferrocarrís en celas de río se a túa civilización "
+"aprendeu a tecnoloxía Bridge Building. Non se poden construír fortalezas e bases "
+"aéreas sobre celas de río."
+
+#: data/sandbox/terrain.ruleset:2022 data/civ2civ3/terrain.ruleset:1912
+msgid ""
+"Cities built on or next to rivers incur a small risk of flooding, which will destroy "
+"stored food."
+msgstr ""
+"As cidades construídas sobre ou xunto aos ríos incorren nun pequeno risco de "
+"inundacións, que destruirán os alimentos almacenados."
+
+#: data/sandbox/units.ruleset:30 data/civ2civ3/units.ruleset:30
+msgid "Can build Forts and Fortresses."
+msgstr "Pode construír fortes e fortalezas."
+
+#: data/sandbox/units.ruleset:33 data/civ2civ3/units.ruleset:33
+msgid "Attack value halved when attacking Destroyer."
+msgstr "Valor de ataque reducido á metade ao atacar Destroyer."
+
+#: data/sandbox/units.ruleset:34
+msgid "SupplyLines"
+msgstr "Liñas de Abastecemento"
+
+#: data/sandbox/units.ruleset:34
+msgid "Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
+msgstr ""
+"Pode ralentizar (tomar 1 MP de) unha unidade inimiga interrompendo as súas liñas de "
+"subministración."
+
+#: data/sandbox/units.ruleset:35
+msgid "Consensus"
+msgstr "Consenso"
+
+#: data/sandbox/units.ruleset:35
+msgid "Undisbandable when your bureaucracy has a veto."
+msgstr "Indissoluble cando a túa burocracia ten veto."
+
+#: data/sandbox/units.ruleset:36
+msgid "FleshBased"
+msgstr "FleshBased"
+
+#: data/sandbox/units.ruleset:37
+msgid "IronBased"
+msgstr "A base de ferro"
+
+#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
+#: data/alien/units.ruleset:29
+msgid "Capturer"
+msgstr "Captura"
+
+#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
+#: data/alien/units.ruleset:29
+msgid "Can capture some enemy units."
+msgstr "Pode capturar algunhas unidades inimigas."
+
+#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
+#: data/alien/units.ruleset:30
+msgid "Capturable"
+msgstr "Capturable"
+
+#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
+#: data/alien/units.ruleset:30
+msgid "Can be captured by some enemy units."
+msgstr "Pode ser capturado por algunhas unidades inimigas."
+
+#: data/sandbox/units.ruleset:43 data/civ2civ3/units.ruleset:39
+#: data/alien/units.ruleset:31 data/granularity/units.ruleset:33
+msgid "Bombarder"
+msgstr "Bomba"
+
+#: data/sandbox/units.ruleset:47
+msgid "NuclearOP"
+msgstr "OP nuclear"
+
+#: data/sandbox/units.ruleset:48
+msgid "TacticalNuke"
+msgstr "TacticalNuke"
+
+#: data/sandbox/units.ruleset:64
+msgid "LightWeight"
+msgstr "Lixeiro"
+
+#: data/sandbox/units.ruleset:64
+msgid "Airliftable once you learn Flight."
+msgstr "Aéreo unha vez que aprendes a voo."
+
+#: data/sandbox/units.ruleset:65
+msgid "MediumWeight"
+msgstr "Peso medio"
+
+#: data/sandbox/units.ruleset:65
+msgid "Airliftable from Airport after you learn Advanced Flight."
+msgstr "Transportable desde o aeroporto despois de aprender a voo avanzado."
+
+#: data/sandbox/units.ruleset:66
+msgid "HeavyWeight"
+msgstr "Pesado"
+
+#: data/sandbox/units.ruleset:66
+msgid "Airliftable from Airport after you learn Fusion Power."
+msgstr "Transportable desde o aeroporto despois de aprender Fusion Power."
+
+#: data/sandbox/units.ruleset:67
+msgid "BorderPolice"
+msgstr "Policía de Fronteiras"
+
+#: data/sandbox/units.ruleset:67
+msgid "Can peacefully expel certain foreign units."
+msgstr "Pode expulsar pacíficamente determinadas unidades estranxeiras."
+
+#: data/sandbox/units.ruleset:68
+msgid "Expellable"
+msgstr "Expulsable"
+
+#: data/sandbox/units.ruleset:68
+msgid "Can be peacefully expelled from foreign tiles."
+msgstr "Pode ser expulsado pacíficamente de celas estranxeiras."
+
+#: data/sandbox/units.ruleset:75 data/civ2civ3/units.ruleset:65
+msgid "Benefits from barracks"
+msgstr "Beneficios do cuartel"
+
+#: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66
+msgid "Ground"
+msgstr "Terra"
+
+#: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66
+msgid "Ground units"
+msgstr "Unidades terrestres"
+
+#: data/sandbox/units.ruleset:77 data/civ2civ3/units.ruleset:67
+msgid "Aerial"
+msgstr "Aéreo"
+
+#: data/sandbox/units.ruleset:77 data/civ2civ3/units.ruleset:67
+msgid "Aerial units"
+msgstr "Unidades aéreas"
+
+#. TRANS: Unit class: used adjectivally
+#: data/sandbox/units.ruleset:179 data/civ2civ3/units.ruleset:169
+msgid "?unitclass:Small Land"
+msgstr "Terrestre pequena"
+
+#. TRANS: Unit class: used adjectivally
+#: data/sandbox/units.ruleset:188 data/civ2civ3/units.ruleset:178
+msgid "?unitclass:Big Land"
+msgstr "Terrestre grande"
+
+#. TRANS: Unit class: used adjectivally
+#: data/sandbox/units.ruleset:197 data/civ2civ3/units.ruleset:187
+msgid "?unitclass:Merchant"
+msgstr "Comerciante"
+
+#: data/sandbox/units.ruleset:531 data/civ2civ3/units.ruleset:518
+msgid "Settlers can also perform the same terrain alterations as Workers."
+msgstr ""
+"Os colonos tamén poden realizar as mesmas alteracións do terreo que os traballadores."
+
+#: data/sandbox/units.ruleset:533 data/civ2civ3/units.ruleset:520
+msgid ""
+"TIP: optimal production of Settlers occurs in cities of at most size 4, or cities "
+"with a Granary of at most size 6."
+msgstr ""
+"CONSELLO: a produción óptima de Colonos prodúcese en cidades de tamaño 4 como máximo "
+"ou cidades cun Hórreo de tamaño 6 como máximo."
+
+#: data/sandbox/units.ruleset:539 data/civ2civ3/units.ruleset:526
+msgid "Migrants"
+msgstr "Migrantes"
+
+#: data/sandbox/units.ruleset:576 data/civ2civ3/units.ruleset:563
+msgid ""
+"Migrants can be used to transfer population to other cities, but may not found new "
+"cities. They can also perform the same terrain alterations as Workers."
+msgstr ""
+"Os migrantes pódense utilizar para trasladar poboación a outras cidades, pero é "
+"posible que non atopen novas cidades. Tamén poden realizar as mesmas alteracións do "
+"terreo que os Traballadores."
+
+#: data/sandbox/units.ruleset:580 data/civ2civ3/units.ruleset:567
+msgid ""
+"TIP: Migrants can be a good alternative to Workers in overpopulated cities, as they "
+"benefit from free food upkeep."
+msgstr ""
+"CONSELLO: os migrantes poden ser unha boa alternativa aos traballadores das cidades "
+"superpoboadas, xa que se benefician do mantemento gratuíto do alimento."
+
+#: data/sandbox/units.ruleset:656 data/civ2civ3/units.ruleset:641
+msgid "beginner"
+msgstr "principiante"
+
+#: data/sandbox/units.ruleset:656 data/civ2civ3/units.ruleset:641
+msgid "seasoned"
+msgstr "aderezado"
+
+#: data/sandbox/units.ruleset:656 data/civ2civ3/units.ruleset:641
+msgid "senior"
+msgstr "senior"
+
+#: data/sandbox/units.ruleset:656 data/civ2civ3/units.ruleset:641
+msgid "expert"
+msgstr "experto"
+
+#: data/sandbox/units.ruleset:662 data/civ2civ3/units.ruleset:647
+msgid ""
+"Engineers are similar to Workers, but they work twice as fast, move twice as fast, "
+"and may gain experience from work enabling them to work even faster."
+msgstr ""
+"Os enxeñeiros son similares aos Traballadores, pero traballan o dobre de rápido, "
+"móvense o dobre e poden adquirir experiencia co traballo que lles permite traballar "
+"aínda máis rápido."
+
+#: data/sandbox/units.ruleset:666 data/civ2civ3/units.ruleset:651
+msgid ""
+"With knowledge of Fusion Power, Engineers may also perform more radical terrain "
+"transformations than Workers, Settlers, or Migrants, with the \"transform\" order. "
+"Examples include conversion of Tundra into Plains, or even Ocean into Swamp in some "
+"circumstances (when on board an ocean-going vessel, on a tile surrounded by "
+"sufficient existing land). See the Terrain Alterations section for more details."
+msgstr ""
+"Con coñecementos de Fusion Power, os Enxeñeiros tamén poden realizar transformacións "
+"do terreo máis radicais que os Traballadores, Colonos ou Migrantes, coa orde de "
+"\"transformación\". Os exemplos inclúen a conversión da tundra en chairas, ou mesmo "
+"do océano en pantano nalgunhas circunstancias (cando está a bordo dun buque "
+"oceánico, nunha cela rodeada de suficiente terra existente). Consulte a sección "
+"Alteracións do terreo para obter máis detalles."
+
+#: data/sandbox/units.ruleset:677
+msgid "Mechanic"
+msgstr "Mecánico"
+
+#: data/sandbox/units.ruleset:712
+msgid "A Mechanic can repair machines in the field."
+msgstr "Un mecánico pode reparar máquinas no campo."
+
+#: data/sandbox/units.ruleset:815 data/civ2civ3/units.ruleset:760
+msgid "Archers fight with bows and arrows and have a good offensive value."
+msgstr "Os arqueiros loitan con arcos e frechas e teñen un bo valor ofensivo."
+
+#: data/sandbox/units.ruleset:1040 data/civ2civ3/units.ruleset:985
+msgid ""
+"A number of Partisans are granted free when an enemy conquers your city -- they "
+"automatically assume defensive positions in the surrounding countryside -- but only "
+"under these conditions:\n"
+" - Guerilla Warfare must be known by at least one player.\n"
+" - At least three quarters of the citizens must have your nationality.\n"
+" - You must know about Communism and Gunpowder.\n"
+" - You must run either a Democracy or a Communist government."
+msgstr ""
+"Concédese gratuíto a varios partisanos cando un inimigo conquista a túa cidade -- "
+"asumen automaticamente posicións defensivas no campo circundante -- pero só baixo "
+"estas condicións:\n"
+" - Guerilla Warfare debe ser coñecido por polo menos un xogador.\n"
+" - Polo menos tres cuartas partes dos cidadáns deben ter a súa nacionalidade.\n"
+" - Debes saber sobre o comunismo e a pólvora.\n"
+" - Debes dirixir un goberno democrático ou comunista."
+
+#: data/sandbox/units.ruleset:1087 data/civ2civ3/units.ruleset:1031
+msgid ""
+"Fundamentalist nations can maintain Fanatic units without having to pay any upkeep "
+"nor causing military unhappiness.  Instead, each unit reduces the population by 1."
+msgstr ""
+"As nacións fundamentalistas poden manter unidades fanáticas sen ter que pagar ningún "
+"mantemento nin causar infelicidade militar. Pola contra, cada unidade reduce a "
+"poboación en 1."
+
+#: data/sandbox/units.ruleset:1163 data/civ2civ3/units.ruleset:1107
+msgid ""
+"Paratroopers are experts at airborne attacks. From a friendly city, airbase, or "
+"airstrip, Paratroopers who have not expended any movement points can paradrop "
+"directly to any tile in range, and be immediately ready to act there. (Beware "
+"dropping into unseen territory, as Paratroopers landing on a tile occupied by enemy "
+"units are easy targets!)"
+msgstr ""
+"Os paracaidistas son expertos en ataques aerotransportados. Desde unha cidade amiga, "
+"unha base aérea ou unha pista de aterrizaje, os paracaidistas que non gastaron "
+"ningún punto de movemento poden parar directamente a calquera ficha ao alcance e "
+"estar inmediatamente preparados para actuar alí. (Coidado con caer en territorios "
+"invisibles, xa que os paracaidistas que aterran nunha ficha ocupada por unidades "
+"inimigas son obxectivos sinxelos!)"
+
+#: data/sandbox/units.ruleset:1170
+msgid "Veteran Paratroopers can land on forest and jungle tiles."
+msgstr "Os paracaidistas veteranos poden aterrar en celas do bosque e da selva."
+
+#: data/sandbox/units.ruleset:1204 data/civ2civ3/units.ruleset:1148
+msgid ""
+"The Mechanized Infantry has the strongest inherent defensive strength of any land "
+"unit, and is very fast on roads and easy terrain, but it is hindered rather than "
+"helped by rough terrain (it cannot move into mountains, swamps, or jungles), and it "
+"is only available near the end of the technology tree."
+msgstr ""
+"A Infantería Mecanizada posúe a forza defensiva inherente máis forte de calquera "
+"unidade terrestre, e é moi rápida en estradas e terreos fáciles, pero é "
+"obstaculizada en lugar de axudada por terreos accidentados (non pode moverse por "
+"montañas, pantanos ou selvas), e é só dispoñible preto do final da árbore "
+"tecnolóxica."
+
+#: data/sandbox/units.ruleset:1280 data/civ2civ3/units.ruleset:1224
+msgid ""
+"Chariots are horse-pulled war wagons. They have a stronger attack than Horsemen, but "
+"their speed comes at a cost: they are more expensive to build, they cannot take "
+"advantage of terrain to defend themselves, they cannot move in rough terrain "
+"(mountains, swamps, and jungles) without roads, and they cannot be transported by "
+"sea using early ships (Triremes and Caravels)."
+msgstr ""
+"Os carros son carros de guerra tirados por cabalos. Teñen un ataque máis forte que "
+"os Caballeros, pero a súa velocidade ten un custo: son máis caros de construír, non "
+"poden aproveitar o terreo para defenderse, non poden moverse en terreos accidentados "
+"(montañas, pantanos e selvas) sen estradas. e non se poden transportar por mar "
+"utilizando os primeiros barcos (Trirremes e Carabelas)."
+
+#: data/sandbox/units.ruleset:1320 data/civ2civ3/units.ruleset:1264
+msgid ""
+"Elephants are towering animals trained for war that are often used as powerful shock "
+"troops."
+msgstr ""
+"Os elefantes son animais altos adestrados para a guerra que adoitan ser usados ​​como "
+"poderosas tropas de choque."
+
+#: data/sandbox/units.ruleset:1498 data/civ2civ3/units.ruleset:1442
+msgid ""
+"Armors are motorized war wagons that are faster, stronger, and can take more damage "
+"than any mounted unit. However, they are less adaptable to very rough terrain (they "
+"cannot move into mountains, swamps, or jungles without roads), and unable to use "
+"less rough terrain to improve their defense."
+msgstr ""
+"As armaduras son vagóns de guerra motorizados que son máis rápidos, máis fortes e "
+"poden sufrir máis danos que calquera unidade montada. Porén, son menos adaptables a "
+"terreos moi accidentados (non poden moverse por montañas, pantanos ou selvas sen "
+"estradas) e non poden utilizar terreos menos accidentados para mellorar a súa "
+"defensa."
+
+#: data/sandbox/units.ruleset:1541 data/civ2civ3/units.ruleset:1485
+msgid ""
+"While powerful, Catapults (and their successors) are bulky and awkward; they require "
+"roads to move in rough terrain (mountains, swamps, and jungles), are difficult to "
+"defend, and are too big for early ships (Triremes and Caravels)."
+msgstr ""
+"Aínda que poderosas, as Catapultas (e os seus sucesores) son voluminosos e torpes; "
+"requiren estradas para moverse en terreos accidentados (montañas, pantanos e "
+"selvas), son difíciles de defender e son demasiado grandes para os primeiros barcos "
+"(Trirremes e Carabelas)."
+
+#: data/sandbox/units.ruleset:1579 data/civ2civ3/units.ruleset:1523
+msgid ""
+"Cannons are large firearms that can fire heavy projectiles over long distances. As "
+"with the catapults they replace, they are very strong attackers but equally weak "
+"defenders and will need an escort to be effective, and have limited mobility."
+msgstr ""
+"Os canóns son grandes armas de fogo que poden disparar proxectís pesados ​​a longas "
+"distancias. Do mesmo xeito que coas catapultas que substitúen, son atacantes moi "
+"fortes pero defensores igualmente débiles e necesitarán unha escolta para ser "
+"eficaces e teñen unha mobilidade limitada."
+
+#: data/sandbox/units.ruleset:1617 data/civ2civ3/units.ruleset:1561
+msgid ""
+"The artillery is an upgraded cannon. As with its predecessors, it is a very strong "
+"attacker but equally weak defender and will need an escort to be effective, and has "
+"limited mobility."
+msgstr ""
+"A artillería é un canón mellorado. Do mesmo xeito que os seus antecesores, é un "
+"atacante moi forte pero un defensor igualmente débil e necesitará unha escolta para "
+"ser eficaz, e ten unha mobilidade limitada."
+
+#: data/sandbox/units.ruleset:1654 data/civ2civ3/units.ruleset:1598
+msgid ""
+"Howitzers are upgraded artillery with improved defensive as well as offensive "
+"capabilities. However, they still have the limited mobility of their predecessors."
+msgstr ""
+"Os obuses son artillería mellorada con capacidades defensivas e ofensivas "
+"melloradas. Non obstante, aínda teñen a limitada mobilidade dos seus predecesores."
+
+#: data/sandbox/units.ruleset:1697 data/civ2civ3/units.ruleset:1641
+#, no-c-format
+msgid ""
+"Fighters and other aircraft lose 10% of their hitpoints for every turn not spent in "
+"a city, airstrip, or airbase, or on a Carrier."
+msgstr ""
+"Os cazas e outras aeronaves perden o 10% dos seus puntos de vida por cada quenda que "
+"non pasen nunha cidade, pista de aterrizaje ou base aérea ou nun transportista."
+
+#: data/sandbox/units.ruleset:1738 data/civ2civ3/units.ruleset:1681
+msgid ""
+"A Bomber's attack against units on land is a bombard attack; against units on water "
+"it has a regular attack."
+msgstr ""
+"O ataque dun bombardeiro contra unidades terrestres é un ataque de bombardeo; contra "
+"as unidades na auga ten un ataque regular."
+
+#: data/sandbox/units.ruleset:1743 data/civ2civ3/units.ruleset:1686
+#, no-c-format
+msgid ""
+"As with other aircraft, Bombers lose 10% of their hitpoints for every turn not spent "
+"in a city, airstrip, or airbase, or on a Carrier."
+msgstr ""
+"Do mesmo xeito que con outras aeronaves, os bombardeiros perden o 10% dos seus "
+"puntos de vida por cada quenda que non pase nunha cidade, pista de aterrizaje ou "
+"base aérea, ou nun transportista."
+
+#: data/sandbox/units.ruleset:1782 data/civ2civ3/units.ruleset:1725
+msgid ""
+"A Helicopter's attack against units on land is a bombard attack; against units on "
+"water it has a regular attack."
+msgstr ""
+"O ataque dun helicóptero contra as unidades terrestres é un ataque de bombardeo; "
+"contra as unidades na auga ten un ataque regular."
+
+#: data/sandbox/units.ruleset:1785 data/civ2civ3/units.ruleset:1728
+msgid ""
+"Helicopters can also transport one military land unit; while most troops must load "
+"or unload in a city, airstrip, or airbase (and not in the field or onboard a "
+"Carrier), units specializing in mobility (Paratroopers, Alpine Troops, Marines, "
+"Partisans, and Fanatics) can embark or disembark at any time."
+msgstr ""
+"Os helicópteros tamén poden transportar unha unidade militar terrestre; mentres que "
+"a maioría das tropas deben cargar ou descargar nunha cidade, pista de aterrizaje ou "
+"base aérea (e non no campo ou a bordo dun transportista), as unidades especializadas "
+"en mobilidade (paracaidistas, tropas alpinas, infantes de marina, partisanos e "
+"fanáticos) poden embarcar ou desembarcar en calquera tempo."
+
+#: data/sandbox/units.ruleset:1791 data/civ2civ3/units.ruleset:1734
+msgid ""
+"Unlike other aircraft, Helicopters are not required to return to a city, base, or "
+"Carrier to refuel after a set number of turns; however, care must be exercised, due "
+"to the health they lose every turn."
+msgstr ""
+"A diferenza doutras aeronaves, os helicópteros non están obrigados a regresar a unha "
+"cidade, base ou transportista para repostar despois dun determinado número de "
+"voltas; non obstante, hai que ter coidado, pola saúde que perden cada quenda."
+
+#: data/sandbox/units.ruleset:1908 data/civ2civ3/units.ruleset:1849
+msgid ""
+"The Trireme is your first boat unit. It can act as a transport ship, and unlike "
+"later boats can travel on rivers, but it may not enter deep ocean tiles. It cannot "
+"attack other ships, though it may still defend itself when attacked."
+msgstr ""
+"O Trireme é a túa primeira unidade de barco. Pode actuar como un buque de transporte "
+"e, a diferenza dos barcos posteriores, pode viaxar polos ríos, pero pode que non "
+"entre nas celas do océano profundo. Non pode atacar outras naves, aínda que aínda "
+"pode defenderse cando é atacada."
+
+#: data/sandbox/units.ruleset:1949
+msgid ""
+"The Caravel is a sailing ship that can enter any ocean tile, but have to spend at "
+"least every third turn change next to land to load supplies for the crew."
+msgstr ""
+"O Caravel é un veleiro que pode entrar en calquera baldosa do océano, pero ten que "
+"pasar polo menos cada terceiro cambio de turno xunto á terra para cargar "
+"subministracións para a tripulación."
+
+#: data/sandbox/units.ruleset:1988 data/civ2civ3/units.ruleset:1927
+msgid ""
+"The Galleon is a big transport ship, the first which can transport large wheeled "
+"units."
+msgstr ""
+"O Galleon é un gran buque de transporte, o primeiro que pode transportar grandes "
+"unidades de rodas."
+
+#: data/sandbox/units.ruleset:2024 data/civ2civ3/units.ruleset:1963
+msgid ""
+"The Frigate is a specialized ship with a strong offensive value, and can attack "
+"units on land, but it cannot transport units."
+msgstr ""
+"A fragata é unha nave especializada cun forte valor ofensivo, e pode atacar unidades "
+"en terra, pero non pode transportar unidades."
+
+#: data/sandbox/units.ruleset:2060 data/civ2civ3/units.ruleset:1999
+msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
+msgstr "O Ironclad é un barco blindado, máis resistente que a fragata."
+
+#: data/sandbox/units.ruleset:2100 data/civ2civ3/units.ruleset:2039
+msgid ""
+"An improved Ironclad, with better move rate and vision. Anti-submarine weapons "
+"double its defense against Submarines."
+msgstr ""
+"Un Ironclad mellorado, con mellor velocidade de movemento e visión. As armas "
+"antisubmarinas duplican a súa defensa contra os submarinos."
+
+#: data/sandbox/units.ruleset:2103 data/civ2civ3/units.ruleset:2042
+msgid ""
+"TIP:  A very fast unit, which is very useful for hunting down enemy Transports and "
+"Submarines."
+msgstr ""
+"CONSELLO: unha unidade moi rápida, que é moi útil para cazar transportes e "
+"submarinos inimigos."
+
+#: data/sandbox/units.ruleset:2264
+msgid "SSBN"
+msgstr "SSBN"
+
+#: data/sandbox/units.ruleset:2297
+msgid "A SSBN is a nuclear submarine."
+msgstr "Un SSBN é un submarino nuclear."
+
+#: data/sandbox/units.ruleset:2299
+msgid "It gets tactical nukes once you discover Rocketry."
+msgstr "Obtén armas nucleares tácticas cando descobres Rocketry."
+
+#: data/sandbox/units.ruleset:2340 data/civ2civ3/units.ruleset:2232
+msgid ""
+"It can transport aircraft and military land units (not wheeled), although land units "
+"cannot always be transferred to and from Helicopters while onboard (see Helicopter "
+"help)."
+msgstr ""
+"Pode transportar aeronaves e unidades militares terrestres (non con rodas), aínda "
+"que non sempre se poden transferir unidades terrestres a e desde helicópteros "
+"mentres está a bordo (consulta Axuda do helicóptero)."
+
+#: data/sandbox/units.ruleset:2391 data/civ2civ3/units.ruleset:2283
+msgid ""
+"Transports can also clean pollution and fallout on water tiles, and with knowledge "
+"of Miniaturization, may build oil platforms on deep ocean tiles (for use by Offshore "
+"Platforms)."
+msgstr ""
+"Os transportes tamén poden limpar a contaminación e as precipitacións nas baldosas "
+"de auga e, con coñecementos de Miniaturización, poden construír plataformas "
+"petrolíferas en baldosas do océano profundo (para as plataformas offshore)."
+
+#: data/sandbox/units.ruleset:2477 data/civ2civ3/units.ruleset:2368
+msgid ""
+"You can build Nuclear units when you have the required advance, and the Manhattan "
+"Project wonder has been built by any player. However, without further technology "
+"they cannot move on their own."
+msgstr ""
+"Podes construír unidades nucleares cando teñas o avance necesario e calquera xogador "
+"construíu a marabilla do Proxecto Manhattan. Non obstante, sen máis tecnoloxía non "
+"poden moverse por si mesmos."
+
+#: data/sandbox/units.ruleset:2481 data/civ2civ3/units.ruleset:2372
+msgid ""
+"With Advanced Flight, all Nuclear units (including those already built) gain a range "
+"of 8 movement points, and Rocketry increases this to 16."
+msgstr ""
+"Con Advanced Flight, todas as unidades nucleares (incluídas as xa construídas) gañan "
+"un rango de 8 puntos de movemento, e Rocketry aumenta este a 16."
+
+#: data/sandbox/units.ruleset:2493 data/sandbox/units.ruleset:2558
+#: data/civ2civ3/units.ruleset:2384
+msgid ""
+"TIP:  You may be involved in a situation where you've invaded an enemy country en "
+"masse, but the enemy cities are too strong. Before using a Nuclear unit, assemble a "
+"gang of cleanup units next to the city and have them ready to fix the fallout on the "
+"same turn it occurs! This minimizes the chance of nuclear winter. Eco-friendly nukes!"
+msgstr ""
+"CONSELLO: Podes estar involucrado nunha situación na que invadiras un país inimigo "
+"en masa, pero as cidades inimigas son demasiado fortes. Antes de usar unha unidade "
+"nuclear, reúne unha banda de unidades de limpeza ao lado da cidade e prepáraas para "
+"arranxar as consecuencias no mesmo turno que ocorre. Isto minimiza a posibilidade de "
+"inverno nuclear. Bombas nucleares ecolóxicas!"
+
+#: data/sandbox/units.ruleset:2503
+msgid "ICBM"
+msgstr "ICBM"
+
+#: data/sandbox/units.ruleset:2543
+msgid ""
+"Has unlimited range but 0 moves. Specify the target tile by selecting the ICBM, "
+"ordering `Do...` (or by pressing `d`) and then clicking at the target tile."
+msgstr ""
+"Ten un alcance ilimitado pero 0 movementos. Especifique a cela de destino "
+"seleccionando o ICBM, ordenando \"Facer...\" (ou premendo \"d\") e, a continuación, "
+"premendo na cela de destino."
+
+#: data/sandbox/units.ruleset:2555
+msgid ""
+"Make sure that the upkeep (gold and shield) of your ICBM is paid. A non maintained "
+"nuke will detonate in place."
+msgstr ""
+"Asegúrate de que o mantemento (ouro e escudo) do teu ICBM estea pagado. Unha arma "
+"nuclear non mantida detonará no lugar."
+
+#: data/sandbox/units.ruleset:2619 data/civ2civ3/units.ruleset:2445
+msgid ""
+"Many covert actions may be attempted even in peacetime, but the more aggressive "
+"actions will be discovered and cause diplomatic incidents, giving an excuse for the "
+"breaking of treaties by a Federation or Democracy, or a nuclear-armed regime "
+"otherwise restrained by the United Nations."
+msgstr ""
+"Poderanse tentar moitas accións encubertas mesmo en tempo de paz, pero as accións "
+"máis agresivas descubriranse e provocarán incidentes diplomáticos, dando unha escusa "
+"para a ruptura de tratados por parte dunha Federación ou Democracia, ou un réxime "
+"con armas nucleares restrinxido polas Nacións Unidas."
+
+#: data/sandbox/units.ruleset:2625 data/civ2civ3/units.ruleset:2451
+msgid ""
+"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
+"Diplomat. By paying a sum of gold the unit will immediately become yours; the exact "
+"sum depends on the status of the unit and that of the civilization owning it. "
+"Bribery when not at war will cause a diplomatic incident. Homeless Diplomats cannot "
+"bribe units."
+msgstr ""
+"Se unha unidade estranxeira está soa nunha ficha, podes tentar subornala co teu "
+"Diplomático. Ao pagar unha suma de ouro a unidade converterase inmediatamente na "
+"túa; a suma exacta depende do estado da unidade e do da civilización que a posúe. O "
+"suborno cando non está en guerra provocará un incidente diplomático. Os diplomáticos "
+"sen fogar non poden subornar unidades."
+
+#: data/sandbox/units.ruleset:2641 data/sandbox/units.ruleset:2901
+#: data/civ2civ3/units.ruleset:2467 data/civ2civ3/units.ruleset:2721
+msgid ""
+" - \"Establish Embassy\": This action always succeeds, and gives permanent contact "
+"with the city's owner, as well as intelligence on their tax rates and technology. "
+"Each player you have an embassy with that knows a technology reduces that "
+"technology's research cost to you."
+msgstr ""
+" - \"Establecer embaixada\": esta acción sempre ten éxito, e dá contacto permanente "
+"co propietario da cidade, así como información sobre as súas taxas impositivas e "
+"tecnoloxía. Cada xogador co que teñas unha embaixada que coñeza unha tecnoloxía "
+"reduce o custo de investigación desta tecnoloxía para ti."
+
+#: data/sandbox/units.ruleset:2647 data/sandbox/units.ruleset:2907
+#: data/civ2civ3/units.ruleset:2473 data/civ2civ3/units.ruleset:2727
+msgid ""
+" - \"Investigate City\": Your unit attempts to report detailed information about the "
+"city: its status, what buildings and units are within, and what it is currently "
+"producing. The unit is not consumed by this action."
+msgstr ""
+" - \"Investigar a cidade\": a túa unidade tenta informar información detallada sobre "
+"a cidade: o seu estado, que edificios e unidades están dentro e que está producindo "
+"actualmente. A unidade non é consumida por esta acción."
+
+#: data/sandbox/units.ruleset:2665 data/civ2civ3/units.ruleset:2491
+msgid ""
+" - \"Incite a Revolt\": In return for gold a foreign city will change allegiance and "
+"join your empire, bringing along all nearby units that call it home, but reducing "
+"its size by 1. Units in other cities remain in the enemy's control, but units "
+"outside cities are lost to both players. The exact sum depends on the status of the "
+"city and that of the civilization that owns it. It is not possible to incite a "
+"rebellion in a capital, or in any city with Courthouse. Incitement may be attempted "
+"in peacetime, but will cause a diplomatic incident."
+msgstr ""
+" - \"Incitar a unha revolta\": a cambio de ouro, unha cidade estranxeira cambiará de "
+"lealtad e unirase ao teu imperio, traendo todas as unidades próximas que a chaman "
+"casa, pero reducindo o seu tamaño en 1. As unidades doutras cidades permanecen baixo "
+"o control do inimigo, pero as unidades fóra das cidades pérdense para ambos os "
+"xogadores. A suma exacta depende do estado da cidade e do da civilización que a "
+"posúe. Non é posible incitar a unha rebelión nunha capital, nin en ningunha cidade "
+"con Palacio de Xustiza. A incitación pódese intentar en tempo de paz, pero provocará "
+"un incidente diplomático."
+
+#: data/sandbox/units.ruleset:2678 data/civ2civ3/units.ruleset:2504
+msgid ""
+"Diplomats built under Communist or Federation governments will start at the first "
+"veteran level (secretary)."
+msgstr ""
+"Os diplomáticos construídos baixo gobernos comunistas ou federados comezarán no "
+"primeiro nivel veterano (secretario)."
+
+#: data/sandbox/units.ruleset:2683 data/civ2civ3/units.ruleset:2509
+#, no-c-format
+msgid ""
+"The cost to bribe units or incite cities increases +50% for each 1000 culture points "
+"accumulated by the target player, up to +500% (as if the distance to the capital was "
+"6 times lower) when the player reaches 10000 culture points."
+msgstr ""
+"O custo de subornar unidades ou incitar cidades aumenta un +50% por cada 1000 puntos "
+"de cultura acumulados polo xogador obxectivo, ata +500% (como se a distancia á "
+"capital fose 6 veces menor) cando o xogador alcanza os 10000 puntos de cultura."
+
+#: data/sandbox/units.ruleset:2690 data/civ2civ3/units.ruleset:2516
+#, no-c-format
+msgid ""
+"A city gets +5% resistance in diplomatic fights against enemy agents for each 100 "
+"culture points, up to +50% when the city reaches 1000 culture points."
+msgstr ""
+"Unha cidade obtén un +5% de resistencia en loitas diplomáticas contra axentes "
+"inimigos por cada 100 puntos culturais, ata +50% cando a cidade alcanza os 1000 "
+"puntos culturais."
+
+#: data/sandbox/units.ruleset:2750
+msgid ""
+"A Spy can also be used to:\n"
+" - sabotage an enemy unit (reducing its hit points to half), if it is alone on a "
+"tile and the players are at war;\n"
+" - poison the water supply of an enemy city (reducing the population by one);\n"
+" - steal specific technology (with a reduced chance of success);\n"
+" - steal further technologies from a city which has already been stolen from "
+"(although cities become more resistant each time they are stolen from);\n"
+" - sabotage predetermined city targets (with a reduced chance of success);\n"
+" - release plague in an enemy city if it has a Research Lab and the Spy's owner "
+"knows Medicine. Be careful! Plague spreads along trade routes."
+msgstr ""
+"Tamén se pode usar un espía para:\n"
+" - sabotear unha unidade inimiga (reducindo os seus puntos de vida á metade), se "
+"está só nunha ficha e os xogadores están en guerra;\n"
+" - envelenar o abastecemento de auga dunha cidade inimiga (reducindo a poboación "
+"nun);\n"
+" - roubar tecnoloxía específica (cunha probabilidade de éxito reducida);\n"
+" - roubar máis tecnoloxías dunha cidade que xa foi roubada (aínda que as cidades se "
+"fan máis resistentes cada vez que as rouban);\n"
+" - sabotear os obxectivos da cidade predeterminados (cunha probabilidade de éxito "
+"reducida);\n"
+" - liberar a peste nunha cidade inimiga se ten un laboratorio de investigación e o "
+"propietario do espía coñece Medicina. Teña coidado! A peste esténdese polas rutas "
+"comerciais."
+
+#: data/sandbox/units.ruleset:2769 data/civ2civ3/units.ruleset:2592
+msgid ""
+"Spies built under Communist or Federation governments will start at the first "
+"veteran level (handler)."
+msgstr ""
+"Os espías construídos baixo gobernos comunistas ou federativos comezarán no primeiro "
+"nivel veterano (xestor)."
+
+#: data/sandbox/units.ruleset:2806 data/civ2civ3/units.ruleset:2628
+msgid ""
+"A Caravan carries goods or material for trading with other nations, or to help build "
+"wonders in your own cities."
+msgstr ""
+"Unha caravana leva bens ou material para comerciar con outras nacións ou para axudar "
+"a construír marabillas nas túas propias cidades."
+
+#: data/sandbox/units.ruleset:2809
+msgid ""
+"Caravans can only travel on roads, railroads, rivers or ships. (Caravans cannot take "
+"advantage of maglevs, but may travel on the railroads that accompany them.)"
+msgstr ""
+"As caravanas só poden circular por estradas, ferrocarrís, ríos ou barcos. (As "
+"caravanas non poden aproveitar os maglevs, pero poden viaxar polas vías férreas que "
+"as acompañan)."
+
+#: data/sandbox/units.ruleset:2813 data/civ2civ3/units.ruleset:2634
+msgid ""
+"A Caravan sent to a foreign city (one not owned by an enemy) can establish a trade "
+"route. The route's ongoing revenue is doubled if the two cities involved are on "
+"different continents. Each city can support a maximum of two trade routes."
+msgstr ""
+"Unha caravana enviada a unha cidade estranxeira (que non sexa propiedade dun "
+"inimigo) pode establecer unha ruta comercial. Os ingresos continuos da ruta "
+"duplícanse se as dúas cidades implicadas están en continentes diferentes. Cada "
+"cidade pode admitir un máximo de dúas rutas comerciais."
+
+#: data/sandbox/units.ruleset:2818 data/civ2civ3/units.ruleset:2639
+msgid ""
+"A Caravan sent to one of your own cities that is building a wonder can add 50 "
+"shields towards its production. If your city is not building a wonder, the Caravan "
+"can take no special action."
+msgstr ""
+"Unha caravana enviada a unha das túas propias cidades que está a construír unha "
+"marabilla pode engadir 50 escudos para a súa produción. Se a túa cidade non está a "
+"construír unha marabilla, a Caravan non pode tomar ningunha medida especial."
+
+#: data/sandbox/units.ruleset:2860 data/civ2civ3/units.ruleset:2680
+msgid ""
+"The Freight unit replaces the Caravan, and moves at twice the speed. It has the same "
+"behavior and movement restrictions."
+msgstr ""
+"A unidade de Frete substitúe á Caravana e móvese ao dobre da velocidade. Ten as "
+"mesmas restricións de comportamento e movemento."
+
+#: data/sandbox/units.ruleset:2899 data/civ2civ3/units.ruleset:2719
+msgid "Explorers can also perform some actions in another player's city:"
+msgstr ""
+"Os exploradores tamén poden realizar algunhas accións na cidade doutro xogador:"
+
+#: data/sandbox/units.ruleset:3040 data/civ2civ3/units.ruleset:2859
+msgid "Storm"
+msgstr "Tempestade"
+
+#: data/sandbox/units.ruleset:3069 data/civ2civ3/units.ruleset:2888
+msgid "Storms move randomly at seas."
+msgstr "As tormentas móvense aleatoriamente nos mares."
+
+#: data/civ2civ3/buildings.ruleset:109
+msgid ""
+"Two cities with Airports can airlift one unit per turn (including aircraft). "
+"Airlifting instantly transports the unit from one city to another and will use all "
+"of the unit's movement points. A unit must have some movement points left to be "
+"airlifted, and cannot carry cargo."
+msgstr ""
+"Dúas cidades con aeroportos poden transportar unha unidade por quenda (incluíndo "
+"avións). O transporte aéreo transporta instantáneamente a unidade dunha cidade a "
+"outra e utilizará todos os puntos de movemento da unidade. Unha unidade debe ter "
+"algúns puntos de movemento para ser transportada por aire e non pode transportar "
+"carga."
+
+#: data/civ2civ3/buildings.ruleset:651
+#, no-c-format
+msgid ""
+"Increases the science output in a city by 50%, or by 100% once the Great Library has "
+"been built by any player."
+msgstr ""
+"Aumenta a produción científica nunha cidade nun 50% ou nun 100% unha vez que "
+"calquera xogador construíu a Gran Biblioteca."
+
+#: data/civ2civ3/buildings.ruleset:1044
+#, no-c-format
+msgid ""
+"The total bonus is 150% if a Library, a University and a Research Lab are all "
+"present in the same city, increasing to 300% once the Great Library, Isaac Newton's "
+"College, and the Internet have all been built."
+msgstr ""
+"A bonificación total é do 150% se unha biblioteca, unha universidade e un "
+"laboratorio de investigación están presentes na mesma cidade, aumentando ata o 300% "
+"unha vez que se constrúen a Gran Biblioteca, o Isaac Newton's College e Internet."
+
+#: data/civ2civ3/buildings.ruleset:1415
+#, no-c-format
+msgid ""
+"The total bonus is 100% if a Library and a University are present together in the "
+"same city, increasing to 200% once the Great Library and Isaac Newton's College have "
+"both been built."
+msgstr ""
+"A bonificación total é do 100% se unha biblioteca e unha universidade están "
+"presentes xuntas na mesma cidade, aumentando ata o 200% unha vez que se constrúen "
+"tanto a Great Library como o Isaac Newton's College."
+
+#: data/civ2civ3/buildings.ruleset:1638
+msgid ""
+"Completion of this wonder permanently doubles the effect of Libraries for every "
+"player."
+msgstr ""
+"Ao completar esta marabilla duplica permanentemente o efecto das bibliotecas para "
+"cada xogador."
+
+#: data/civ2civ3/game.ruleset:26
+msgid "Civ2Civ3 ruleset"
+msgstr "Civ2Civ3 ruleset"
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.civ2civ3, which are not localized.
+#: data/civ2civ3/game.ruleset:40
+msgid ""
+"You are playing Freeciv with civ2civ3 rules:\n"
+"\n"
+"Gameplay more similar to civ3, keeping the combat system from civ2.\n"
+"\n"
+"Adapted for single player, with AI less aggressive at start, but more challenging at "
+"the end.\n"
+"\n"
+"The differences from the former default ruleset, 'classic', are listed in full in "
+"README.civ2civ3."
+msgstr ""
+"Estás xogando a Freeciv coas regras civ2civ3:\n"
+"\n"
+"Un xogo máis semellante ao civ3, mantendo o sistema de combate de civ2.\n"
+"\n"
+"Adaptado para un só xogador, cunha IA menos agresiva ao principio, pero máis "
+"desafiante ao final.\n"
+"\n"
+"As diferenzas co conxunto de regras predeterminado anterior, 'clásico', están "
+"listadas por completo en README.civ2civ3."
+
+#: data/civ2civ3/terrain.ruleset:1792
+msgid ""
+"Roads allow your land units to move more quickly, and allow wheeled Big Land units "
+"such as Chariots and Catapults to travel through otherwise difficult terrain "
+"(Mountains, Jungle, and Swamp)."
+msgstr ""
+"As estradas permiten que as túas unidades terrestres se movan máis rápido e permiten "
+"que as unidades de grandes terras con rodas, como os carros e as catapultas, viajen "
+"por terreos doutro xeito difíciles (montañas, selva e pantano)."
+
+#: data/civ2civ3/terrain.ruleset:1905
+msgid ""
+"Land units may move along rivers for faster travel (but not diagonally). Triremes "
+"may also travel up rivers (although later boats cannot)."
+msgstr ""
+"As unidades terrestres poden moverse ao longo dos ríos para viaxar máis rápido (pero "
+"non en diagonal). Os trirremes tamén poden viaxar ríos arriba (aínda que os barcos "
+"posteriores non poden)."
+
+#: data/civ2civ3/units.ruleset:58 data/alien/units.ruleset:45
+msgid "Airliftable"
+msgstr "Transportable por aire"
+
+#: data/civ2civ3/units.ruleset:58 data/alien/units.ruleset:45
+msgid "Can be airlifted from a suitable city."
+msgstr "Pódese transportar desde unha cidade adecuada."
+
+#: data/civ2civ3/units.ruleset:1890
+msgid "The Caravel is a sailing ship that can enter any ocean tile."
+msgstr "O Caravel é un veleiro que pode entrar en calquera cela do océano."
+
+#: data/civ2civ3/units.ruleset:2631
+msgid ""
+"Caravans cannot take advantage of maglevs, but may travel on the railroads that "
+"accompany them."
+msgstr ""
+"As caravanas non poden aproveitar os maglevs, pero poden viaxar polas vías férreas "
+"que as acompañan."
+
+#. TRANS: Copy Research _Data (3% chance of success).
+#: data/alien/actions.ruleset:230
+#, c-format
+msgid "Copy Research %sData%s"
+msgstr "Copiar a investigación %sData%s"
+
+#. TRANS: Monetize Containers (100% chance of success).
+#: data/alien/actions.ruleset:239
+#, c-format
+msgid "Monetize %sContainers%s"
+msgstr "Monetizar %sContainers%s"
+
+#: data/alien/buildings.ruleset:86
+msgid "Antigrav Port"
+msgstr "Porto Antigravedade"
+
+#: data/alien/buildings.ruleset:105
+#, no-c-format
+msgid ""
+"Allows one unit airlift from and to city, increased to three once Low-Level Orbit is "
+"known."
+msgstr ""
+"Permite unha unidade de transporte aéreo desde e cara á cidade, aumentada a tres "
+"cando se coñece a órbita de baixo nivel."
+
+#: data/alien/buildings.ruleset:110
+msgid "Archive"
+msgstr "Arquivo"
+
+#: data/alien/buildings.ruleset:129
+#, no-c-format
+msgid "Increases the science production of a city by 75%."
+msgstr "Aumenta nun 75% a produción científica dunha cidade."
+
+#: data/alien/buildings.ruleset:133
+msgid "Basic Infrastructure"
+msgstr "Infraestrutura Básica"
+
+#: data/alien/buildings.ruleset:151
+#, no-c-format
+msgid ""
+"Basic Infrastructure to the city. This improvement has no maintenance, and cannot be "
+"sabotaged by enemy Stealth Spy.\n"
+"\n"
+"Without this improvement city cannot grow bigger than size 2."
+msgstr ""
+"Infraestrutura básica para a cidade. Esta mellora non ten mantemento e non pode ser "
+"saboteada polo inimigo Stealth Spy.\n"
+"\n"
+"Sen esta mellora, a cidade non pode crecer máis que o tamaño 2."
+
+#: data/alien/buildings.ruleset:158
+msgid "Bunker"
+msgstr "Búnker"
+
+#: data/alien/buildings.ruleset:179
+#, no-c-format
+msgid "Revolt cannot be incited in a city with bunker."
+msgstr "Non se pode incitar á revolta nunha cidade con búnker."
+
+#: data/alien/buildings.ruleset:184
+msgid "Central Mine"
+msgstr "Mina Central"
+
+#: data/alien/buildings.ruleset:204
+#, no-c-format
+msgid "City center tile produces three extra shields."
+msgstr "A cela do centro da cidade produce tres escudos adicionais."
+
+#: data/alien/buildings.ruleset:209
+msgid "Cyberpart Factory"
+msgstr "Cyberpart Factory"
+
+#: data/alien/buildings.ruleset:228
+#, no-c-format
+msgid "Increases the tax output in a city by 75%."
+msgstr "Aumenta a produción fiscal nunha cidade nun 75%."
+
+#: data/alien/buildings.ruleset:251
+msgid "Factory produces spare parts for two units removing their production upkeep."
+msgstr ""
+"Factory produce recambios para dúas unidades eliminando o seu mantemento de "
+"produción."
+
+#: data/alien/buildings.ruleset:256
+msgid "Filter"
+msgstr "Filtro"
+
+#: data/alien/buildings.ruleset:275
+msgid "Filter System gets 1 extra food and 1 extra production from each oceanic tile."
+msgstr ""
+"Filter System obtén 1 alimento extra e 1 produción extra de cada cela oceánica."
+
+#: data/alien/buildings.ruleset:280
+msgid "Force Walls"
+msgstr "Forza Muros"
+
+#: data/alien/buildings.ruleset:300
+#, no-c-format
+msgid ""
+"Force Walls doubles city defense against all kind of attacks. Bonus is increased to "
+"150% when Strong Force technology is known."
+msgstr ""
+"Force Walls duplica a defensa da cidade contra todo tipo de ataques. A bonificación "
+"aumenta ata o 150% cando se coñece a tecnoloxía Strong Force."
+
+#: data/alien/buildings.ruleset:305
+msgid "Headquarters"
+msgstr "Sede"
+
+#: data/alien/buildings.ruleset:323
+#, no-c-format
+msgid ""
+"Headquarters building marks city as your capital. City with headquarters is also "
+"safe from enemy's incite revolt attacks."
+msgstr ""
+"O edificio da sede marca a cidade como a túa capital. A cidade con sede tamén está a "
+"salvo dos ataques de revolta do inimigo."
+
+#: data/alien/buildings.ruleset:328
+msgid "Hospital"
+msgstr "Hospital"
+
+#: data/alien/buildings.ruleset:347
+#, no-c-format
+msgid ""
+"Damaged units which stay in city without moving, heal 50% of their hitpoints each "
+"turn."
+msgstr ""
+"As unidades danadas que permanecen na cidade sen moverse sanan o 50% dos seus puntos "
+"de vida cada turno."
+
+#: data/alien/buildings.ruleset:352
+msgid "Information Distillery"
+msgstr "Destilería de información"
+
+#: data/alien/buildings.ruleset:371
+#, no-c-format
+msgid ""
+"Improved information gathering. Only 2 other factions needs to know given technology "
+"before we gain access to it."
+msgstr ""
+"Mellora a recollida de información. Só outras 2 faccións precisan coñecer a "
+"tecnoloxía dada antes de acceder a ela."
+
+#: data/alien/buildings.ruleset:376
+msgid "Mood Center"
+msgstr "Centro de ánimo"
+
+#: data/alien/buildings.ruleset:395
+#, no-c-format
+msgid "Makes 3 unhappy citizens content."
+msgstr "Fai contentos a 3 cidadáns infelices."
+
+#: data/alien/buildings.ruleset:400
+msgid "Training Facility"
+msgstr "Instalación de Formación"
+
+#: data/alien/buildings.ruleset:419
+#, no-c-format
+msgid "All new units are built as Elite ones."
+msgstr "Todas as unidades novas están construídas como Elite."
+
+#: data/alien/buildings.ruleset:424
+msgid "Transportation"
+msgstr "Transporte"
+
+#: data/alien/buildings.ruleset:443
+#, no-c-format
+msgid ""
+"City workers can travel further from city center to work and goods can be "
+"transported from further away to city center. On hex maps city radius grows to 2 "
+"tiles. On square based maps increases city area by 8 tiles."
+msgstr ""
+"Os traballadores da cidade poden viaxar máis lonxe do centro da cidade ao traballo e "
+"as mercadorías pódense transportar dende máis lonxe ata o centro da cidade. Nos "
+"mapas hexadecimales o raio da cidade crece ata 2 fichas. Nos mapas cadrados aumenta "
+"a área da cidade en 8 fichas."
+
+#: data/alien/buildings.ruleset:451
+msgid "Radar Tower"
+msgstr "Torre de radar"
+
+#: data/alien/buildings.ruleset:469
+msgid "City with Radar Tower sees much further than one without."
+msgstr "A cidade con torre de radar ve moito máis lonxe que unha sen."
+
+#: data/alien/buildings.ruleset:473
+msgid "Radiation Resistor"
+msgstr "Resistencia de radiación"
+
+#: data/alien/buildings.ruleset:491
+msgid "Radiation Resistor increases maximum city size by 3."
+msgstr "A resistencia de radiación aumenta o tamaño máximo da cidade en 3."
+
+#: data/alien/buildings.ruleset:496
+msgid "Research Nest"
+msgstr "Investigación Nest"
+
+#: data/alien/buildings.ruleset:515
+#, no-c-format
+msgid "Increases the science production of a city by 100%."
+msgstr "Aumenta nun 100% a produción científica dunha cidade."
+
+#: data/alien/buildings.ruleset:519
+msgid "Secret Police"
+msgstr "Policía secreta"
+
+#: data/alien/buildings.ruleset:537
+msgid ""
+"Secret Police is good at leading army.\n"
+"\n"
+"Makes martial law possible. Each military unit in city makes one unhappy citizen "
+"content, to the maximum of 2."
+msgstr ""
+"A policía secreta é boa para dirixir o exército.\n"
+"\n"
+"Fai posible a lei marcial. Cada unidade militar da cidade fai un contido cidadán "
+"infeliz, ata un máximo de 2."
+
+#: data/alien/buildings.ruleset:543
+msgid "Skyscraper"
+msgstr "Rañaceos"
+
+#: data/alien/buildings.ruleset:561
+msgid ""
+"Radiation is weaker miles high. Top levels of really tall buildings can safely house "
+"more people.\n"
+"\n"
+"Cities can grow 5 sizes bigger."
+msgstr ""
+"A radiación é máis débil a millas de altura. Os niveis superiores de edificios moi "
+"altos poden albergar con seguridade a máis persoas.\n"
+"\n"
+"As cidades poden crecer 5 tamaños máis grandes."
+
+#: data/alien/buildings.ruleset:566
+msgid "Virtual Reality Theatre"
+msgstr "Teatro de realidade virtual"
+
+#: data/alien/buildings.ruleset:585
+#, no-c-format
+msgid "Makes two unhappy citizens content."
+msgstr "Fai contentos a dous cidadáns infelices."
+
+#: data/alien/buildings.ruleset:698
+msgid "Earth Monument"
+msgstr "Monumento da Terra"
+
+#: data/alien/buildings.ruleset:715
+msgid ""
+"Monument to celebrate our true home planet, Earth.\n"
+"\n"
+"Each square around the city where this wonder is built that is already generating "
+"some trade produces one extra trade resource."
+msgstr ""
+"Monumento para celebrar o noso verdadeiro planeta natal, a Terra.\n"
+"\n"
+"Cada praza arredor da cidade onde se constrúe esta marabilla que xa está xerando "
+"algo de comercio produce un recurso comercial extra."
+
+#: data/alien/buildings.ruleset:722
+msgid "Great Tunnel"
+msgstr "Gran túnel"
+
+#: data/alien/buildings.ruleset:740
+msgid ""
+"Real deep mining.\n"
+"\n"
+"Each square around the city where this wonder is built that is already generating "
+"some production produces one extra shield resource."
+msgstr ""
+"Minería profunda real.\n"
+"\n"
+"Cada praza arredor da cidade onde se constrúe esta marabilla que xa está xerando "
+"algo de produción produce un recurso de escudo adicional."
+
+#: data/alien/buildings.ruleset:747
+msgid "Antigrav Control Center"
+msgstr "Centro de Control Antigrav"
+
+#: data/alien/buildings.ruleset:766
+#, no-c-format
+msgid ""
+"All player's antigravity units will regenerate 50% of their hitpoints each turn."
+msgstr ""
+"Todas as unidades antigravitativas de todos os xogadores rexeneraranse 50% of os "
+"seus puntos de vida cada turno."
+
+#: data/alien/buildings.ruleset:772
+msgid "Oceanic Downtown"
+msgstr "Centro oceánico"
+
+#: data/alien/buildings.ruleset:791
+msgid "Each oceanic city center generates 3 points more trade and production."
+msgstr "Cada centro urbano oceánico xera 3 puntos máis de comercio e produción."
+
+#: data/alien/buildings.ruleset:796
+msgid "Monument of Co-operation"
+msgstr "Monumento á Cooperación"
+
+#: data/alien/buildings.ruleset:815
+#, no-c-format
+msgid ""
+"All player's native alien units will regenerate 50% of their hitpoints each turn."
+msgstr ""
+"As unidades alieníxenas nativas de todos os xogadores rexeneraranse 50% of os seus "
+"puntos de vida cada turno."
+
+#: data/alien/buildings.ruleset:821
+msgid "Protector"
+msgstr "Protector"
+
+#: data/alien/buildings.ruleset:839
+msgid ""
+"Provides additional protection against radiation making it possible for all cities "
+"player owns to grow 2 sizes bigger, unless growth is blocked by lack of the Basic "
+"Infrastructure."
+msgstr ""
+"Ofrece protección adicional contra a radiación, facendo posible que todas as cidades "
+"que posúen os xogadores crezan 2 tamaños máis grandes, a menos que o crecemento "
+"estea bloqueado pola falta da infraestrutura básica."
+
+#: data/alien/cities.ruleset:52
+msgid "Culturists"
+msgstr "Cultores"
+
+#: data/alien/cities.ruleset:53
+msgid "?Culturists:C"
+msgstr "?Cultores:C"
+
+#: data/alien/cities.ruleset:60
+msgid ""
+"Culturists create works that keep people satisfied. They create two luxury points "
+"per turn, four if Specialist Training tech is known."
+msgstr ""
+"Os cultivadores crean obras que manteñen a xente satisfeita. Crean dous puntos de "
+"luxo por quenda, catro se se coñece a tecnoloxía de Formación especializada."
+
+#: data/alien/cities.ruleset:73
+msgid ""
+"Scientist research two bulbs worth of science each turn, four bulbs when Specialist "
+"Training tech is known."
+msgstr ""
+"Os científicos investigan dúas lámpadas de ciencia cada volta, catro lámpadas cando "
+"se coñece a tecnoloxía de Formación especializada."
+
+#: data/alien/cities.ruleset:78
+msgid "Government Merchants"
+msgstr "Comerciantes do Goberno"
+
+#: data/alien/cities.ruleset:80
+msgid "?Merchant:M"
+msgstr "?Comerciante:M"
+
+#: data/alien/cities.ruleset:87
+msgid ""
+"Government Merchants produce two gold for the government each turn, four once "
+"Specialist Training tech is known."
+msgstr ""
+"Os comerciantes gobernamentais producen dous ouros para o goberno cada turno, catro "
+"unha vez que se coñece a tecnoloxía de Formación especializada."
+
+#: data/alien/game.ruleset:28
+msgid "Alien World"
+msgstr "Mundo alieníxena"
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.alien, which are not localized.
+#: data/alien/game.ruleset:42
+msgid ""
+"One of the design goals of this ruleset was that it has to provide gameplay "
+"different from standard rules. Do not assume that any rules you know from classic "
+"rules apply with this ruleset.\n"
+"\n"
+"See https://www.freeciv.org/wiki/Alien_World and https://www.cazfi.net/freeciv/"
+"alien/ for additional ruleset info."
+msgstr ""
+"Un dos obxectivos de deseño deste conxunto de regras era que tiña que ofrecer un "
+"xogo diferente das regras estándar. Non asumas que as regras que coñezas das regras "
+"clásicas se aplican a este conxunto de regras.\n"
+"\n"
+"Consulte https://www.freeciv.org/wiki/Alien_World e https://www.cazfi.net/freeciv/"
+"alien/ para obter información adicional sobre o conxunto de regras."
+
+#. TRANS: Quarters
+#: data/alien/game.ruleset:407
+msgid "Q1"
+msgstr "Q1"
+
+#: data/alien/game.ruleset:408
+msgid "Q2"
+msgstr "Q2"
+
+#: data/alien/game.ruleset:409
+msgid "Q3"
+msgstr "Q3"
+
+#: data/alien/game.ruleset:410
+msgid "Q4"
+msgstr "Q4"
+
+#: data/alien/game.ruleset:413
+msgid "GE"
+msgstr "GE"
+
+#: data/alien/game.ruleset:414
+msgid "BGE"
+msgstr "BGE"
+
+#: data/alien/game.ruleset:447
+msgid "Radiation Burst"
+msgstr "Explosión de radiación"
+
+#: data/alien/game.ruleset:452
+msgid "Rebels"
+msgstr "Rebeldes"
+
+#: data/alien/game.ruleset:457
+msgid "Alien Microbes"
+msgstr "Microbios alieníxenas"
+
+#: data/alien/game.ruleset:572
+msgid "Commodities"
+msgstr "Mercadorías"
+
+#: data/alien/governments.ruleset:81
+msgid "Anarchy happens between government changes."
+msgstr "A anarquía ocorre entre os cambios de goberno."
+
+#: data/alien/governments.ruleset:99
+#, c-format
+msgid "Leader %s"
+msgstr "Líder %s"
+
+#: data/alien/governments.ruleset:100
+#, c-format
+msgid "?female:Leader %s"
+msgstr "?feminino:Líder %s"
+
+#: data/alien/governments.ruleset:103
+#, no-c-format
+msgid ""
+"This is the only available form of government in the beginning.\n"
+"\n"
+"Max tax/science/lux rate is 40%."
+msgstr ""
+"Esta é a única forma de goberno dispoñible ao principio.\n"
+"\n"
+"A taxa máxima de impostos/ciencia/lux é do 40%."
+
+#: data/alien/governments.ruleset:126
+#, no-c-format
+msgid ""
+"Government type for military might.\n"
+"\n"
+"Max tax/science/lux rate is 60%.\n"
+"\n"
+"Communism gains 20% bonus to production."
+msgstr ""
+"Tipo de goberno para poder militar.\n"
+"\n"
+"A taxa máxima de impostos/ciencia/lux é do 60%.\n"
+"\n"
+"O comunismo gaña un 20% de bonificación á produción."
+
+#: data/alien/governments.ruleset:150
+#, no-c-format
+msgid ""
+"Government type of freedom.\n"
+"\n"
+"Max tax/science/lux rate is 70%.\n"
+"\n"
+"Democracy gains 20% bonus to trade."
+msgstr ""
+"Tipo de liberdade de goberno.\n"
+"\n"
+"A taxa máxima de impostos/ciencia/lux é do 70%.\n"
+"\n"
+"A democracia gaña un 20% de bonificación ao comercio."
+
+#: data/alien/governments.ruleset:159
+msgid "Dual Communism"
+msgstr "Dobre comunismo"
+
+#: data/alien/governments.ruleset:174
+#, no-c-format
+msgid ""
+"Government type for military might for both humans and aliens alike.\n"
+"\n"
+"Max tax/science/lux rate is 80%.\n"
+"\n"
+"Dual Communism gains 40% production bonus, and 20% trade bonus."
+msgstr ""
+"Tipo de goberno para poder militar tanto para humanos como para extraterrestres.\n"
+"\n"
+"A taxa máxima de impostos/ciencia/lux é do 80%.\n"
+"\n"
+"O comunismo dual gaña un 40% de bonificación de produción e un 20% de bonificación "
+"comercial."
+
+#: data/alien/governments.ruleset:183
+msgid "Dual Democracy"
+msgstr "Democracia dual"
+
+#: data/alien/governments.ruleset:198
+#, no-c-format
+msgid ""
+"Government type of freedom for both humans and aliens alike.\n"
+"\n"
+"Max tax/science/lux rate is 90%.\n"
+"\n"
+"Dual Democracy gains 40% trade bonus, and 20% production bonus."
+msgstr ""
+"Tipo de goberno de liberdade tanto para humanos como para extraterrestres.\n"
+"\n"
+"A taxa máxima de impostos/ciencia/lux é do 90%.\n"
+"\n"
+"Dual Democracy gaña un 40% de bonificación comercial e un 20% de bonificación de "
+"produción."
+
+#: data/alien/script.lua:24
+#, c-format
+msgid "It was a safe containing %d gold."
+msgid_plural "It was a safe containing %d gold."
+msgstr[0] "Era unha caixa forte que contiña %d ouro."
+msgstr[1] "Era unha caixa forte que contiña %d ouro."
+
+#: data/alien/script.lua:37
+#, c-format
+msgid "There was a datapod containing research info about %s."
+msgstr "Houbo un datapod que contén información de investigación sobre %s."
+
+#: data/alien/script.lua:40
+#, c-format
+msgid "The %s found datapod containing research info about %s."
+msgstr "O %s atopou un datapod que contén información de investigación sobre %s."
+
+#. TRANS: first %s is nation plural or team name
+#: data/alien/script.lua:45
+#, c-format
+msgid "The %s have acquired %s from Space Capsule they found."
+msgstr "Os %s adquiriron %s de Space Capsule que atoparon."
+
+#: data/alien/script.lua:61
+msgid "You found a base starting kit."
+msgstr "Atopaches un kit de inicio base."
+
+#: data/alien/script.lua:80
+msgid "The Space Capsule was already scavenged by someone."
+msgstr "A cápsula espacial xa foi limpada por alguén."
+
+#: data/alien/script.lua:88
+msgid "It was a trap! Set by the outcasts."
+msgstr "Foi unha trampa! Establecido polos parias."
+
+#: data/alien/script.lua:91
+#, c-format
+msgid "Your %s has been killed by outcasts!"
+msgstr "O teu %s foi asasinado por marginados!"
+
+#: data/alien/script.lua:133
+msgid ""
+"Deneb 7 was known to have strange force field surrounding it\n"
+"that made it impossible to get near planet with year\n"
+"250 Galactic Era Earth technology. However, when you were\n"
+"flying past, that field suddenly reverted and sucked you\n"
+"to the planet.\n"
+"\n"
+"You find yourself in a strange world, probably touched\n"
+"by superior technology, where big portion of Earth science\n"
+"is invalid. You have to learn new rules,\n"
+"rules of this world.\n"
+"\n"
+"There's deadly radiation that no known shielding works against.\n"
+"There's alien life, but more surprisingly also some\n"
+"edible plants just like on Earth.\n"
+"\n"
+"Radio doesn't work,\n"
+"air doesn't allow flying, some basic Physics does\n"
+"not apply here.\n"
+"\n"
+"You struggle to live on this planet, and read\n"
+"Roadside Picnic by Strugatsky brothers once more."
+msgstr ""
+"Sábese que Deneb 7 tiña un estraño campo de forza que o rodeaba\n"
+"que facía imposible achegarse ao planeta co ano\n"
+"250 Tecnoloxía da Terra da Era Galáctica. Porén, cando estabas\n"
+"pasando voando, ese campo de súpeto reverteu e magoute\n"
+"ao planeta.\n"
+"\n"
+"Atópase nun mundo estraño, probablemente tocado\n"
+"por tecnoloxía superior, onde gran parte da ciencia da Terra\n"
+"non é válido. Tes que aprender novas regras,\n"
+"regras deste mundo.\n"
+"\n"
+"Hai radiacións mortales contra as que non funciona ningún blindaxe coñecido.\n"
+"Hai vida extraterrestre, pero máis sorprendentemente tamén algunhas\n"
+"plantas comestibles como na Terra.\n"
+"\n"
+"A radio non funciona,\n"
+"o aire non permite voar, algunhas Físicas básicas si\n"
+"non se aplica aquí.\n"
+"\n"
+"Loita por vivir neste planeta, e le\n"
+"Picnic na estrada dos irmáns Strugatsky unha vez máis."
+
+#: data/alien/styles.ruleset:30
+msgid "?style:Human"
+msgstr "Humano"
+
+#: data/alien/styles.ruleset:51
+msgid "?citystyle:Human"
+msgstr "Human"
+
+#: data/alien/styles.ruleset:60
+msgid "?citystyle:Dual"
+msgstr "Dual"
+
+#: data/alien/styles.ruleset:70
+msgid "?citystyle:Oceanic"
+msgstr "Oceánico"
+
+#: data/alien/techs.ruleset:118
+msgid "Alien Rights"
+msgstr "Dereitos dos Alieníxenas"
+
+#: data/alien/techs.ruleset:124
+msgid ""
+"They're smart. Should they have rights too?\n"
+"\n"
+"Alien Forest tiles produce +1 production."
+msgstr ""
+"Son intelixentes. Tamén deberían ter dereitos?\n"
+"\n"
+"As fichas de Alien Forest producen +1 de produción."
+
+#: data/alien/techs.ruleset:129
+msgid "Alien Taming"
+msgstr "Alien Taming"
+
+#: data/alien/techs.ruleset:135
+msgid "Some of the Alien lifeforms now work for us."
+msgstr "Algunhas das formas de vida alieníxenas agora traballan para nós."
+
+#: data/alien/techs.ruleset:138
+msgid "Alien Training"
+msgstr "Adestramento Alieníxena"
+
+#: data/alien/techs.ruleset:144
+msgid "Trained native lifeforms - deadly."
+msgstr "Formas de vida nativas adestradas - mortais."
+
+#: data/alien/techs.ruleset:147
+msgid "Amphibious Tactics"
+msgstr "Tácticas anfibias"
+
+#: data/alien/techs.ruleset:153
+msgid "Warfare with amphibious units."
+msgstr "Guerra con unidades anfibias."
+
+#: data/alien/techs.ruleset:156
+msgid "Antigravity"
+msgstr "Antigravidade"
+
+#: data/alien/techs.ruleset:162
+msgid ""
+"Even if normal method of flying is impossible in this world antigravity works. We "
+"just need to master it."
+msgstr ""
+"Aínda que o método normal de voar é imposible neste mundo, a antigravidade funciona. "
+"Só necesitamos dominalo."
+
+#: data/alien/techs.ruleset:166
+msgid "Burrowing"
+msgstr "Burro"
+
+#: data/alien/techs.ruleset:172
+msgid ""
+"Since it seems to be impossible to fly in this world, we focus on opposite "
+"direction. Burrowing through earth is possible.\n"
+"\n"
+" In addition to making first burrowing units available, knowledge of this tech "
+"allows mining of Thick Mountains."
+msgstr ""
+"Como parece imposible voar neste mundo, centrámonos en dirección oposta. Cavar a "
+"través da terra é posible.\n"
+"\n"
+" Ademais de facer as primeiras unidades de excavación dispoñibles, o coñecemento "
+"desta tecnoloxía permite a minería de Thick Mountains."
+
+#: data/alien/techs.ruleset:180
+msgid "Brain Development"
+msgstr "Desenvolvemento do cerebro"
+
+#: data/alien/techs.ruleset:188
+msgid "Brute Force"
+msgstr "Forza Bruta"
+
+#: data/alien/techs.ruleset:194
+msgid "It's time to make more powerful weapons than ever before."
+msgstr "É hora de fabricar armas máis poderosas que nunca."
+
+#: data/alien/techs.ruleset:197
+msgid "City Defense"
+msgstr "Defensa da cidade"
+
+#: data/alien/techs.ruleset:203
+msgid ""
+"Advanced form of force channeling allows us to protect city size objects with "
+"channeled radiation energy."
+msgstr ""
+"A forma avanzada de canalización da forza permítenos protexer obxectos do tamaño "
+"dunha cidade con enerxía de radiación canalizada."
+
+#: data/alien/techs.ruleset:207
+msgid "Commercial Antigravity"
+msgstr "Antigravidade comercial"
+
+#: data/alien/techs.ruleset:213
+msgid "Antigravity is not only for military. It has commercial applications as well."
+msgstr "A antigravidade non é só para militares. Tamén ten aplicacións comerciais."
+
+#: data/alien/techs.ruleset:217
+msgid "Communication"
+msgstr "Comunicación"
+
+#: data/alien/techs.ruleset:223
+msgid ""
+"Conventional radio does not work here. Develop working alternative that takes "
+"advantage of the local radiation. You'll get contact to other factions and much more "
+"information about them.\n"
+"\n"
+"Also your own bases can communicate more efficiently with each other, so number of "
+"bases you have is not causing as much unhappiness as before."
+msgstr ""
+"A radio convencional non funciona aquí. Desenvolver alternativas de traballo que "
+"aproveiten a radiación local. Poderás contactar con outras faccións e obter moita "
+"máis información sobre elas.\n"
+"\n"
+"Tamén as túas propias bases poden comunicarse de forma máis eficiente entre elas, "
+"polo que o número de bases que tes non está a causar tanta infelicidade como antes."
+
+#: data/alien/techs.ruleset:230
+msgid "Composites"
+msgstr "Compostos"
+
+#: data/alien/techs.ruleset:236
+msgid "Stronger materials mean stronger armors."
+msgstr "Os materiais máis resistentes significan armaduras máis fortes."
+
+#: data/alien/techs.ruleset:239
+msgid "Controlled Biomass"
+msgstr "Biomasa controlada"
+
+#: data/alien/techs.ruleset:245
+msgid ""
+"Bugs, Slimes, Molds. We can drive masses of them together and then control movement "
+"of that biomass to act like a one being."
+msgstr ""
+"Bichos, Slimes, Moldes. Podemos unir masas deles e despois controlar o movemento "
+"desa biomasa para actuar como un só ser."
+
+#: data/alien/techs.ruleset:249
+msgid "Crust Defense"
+msgstr "Defensa da codia"
+
+#: data/alien/techs.ruleset:255
+msgid "Defense against burrowing units."
+msgstr "Defensa contra as unidades de madriguera."
+
+#: data/alien/techs.ruleset:258
+msgid "Cyber Aliens"
+msgstr "Ciber Extraterrestres"
+
+#: data/alien/techs.ruleset:264
+msgid "Alliance of the machine and alien organisms."
+msgstr "Alianza da máquina e organismos alieníxenas."
+
+#: data/alien/techs.ruleset:267
+msgid "Cybermodules"
+msgstr "Cibermódulos"
+
+#: data/alien/techs.ruleset:273
+msgid "Standardized cyber units save money - or make money to those producing them."
+msgstr ""
+"As unidades cibernéticas estandarizadas aforran cartos ou gañan cartos a quen as "
+"produce."
+
+#: data/alien/techs.ruleset:277
+msgid "Cybernetics"
+msgstr "Cibernética"
+
+#: data/alien/techs.ruleset:283
+msgid ""
+"Making old Earth technology better than before is relatively easy task to do. For "
+"small investment, cybernetics gives us much better attack units."
+msgstr ""
+"Facer que a antiga tecnoloxía terrestre sexa mellor que antes é unha tarefa "
+"relativamente fácil de facer. Para pequenos investimentos, a cibernética ofrécenos "
+"unidades de ataque moito mellores."
+
+#: data/alien/techs.ruleset:287
+msgid "Data Storage"
+msgstr "Almacenamento de datos"
+
+#: data/alien/techs.ruleset:293
+msgid ""
+"Needs to archive all the media produced for and by politics drive development of "
+"better data storage methods."
+msgstr ""
+"A necesidade de arquivar todos os medios producidos para e pola política impulsa o "
+"desenvolvemento de mellores métodos de almacenamento de datos."
+
+#: data/alien/techs.ruleset:297
+msgid "Deep Pumping"
+msgstr "Bombeo profundo"
+
+#: data/alien/techs.ruleset:303
+msgid ""
+"We can pump water from the depths of the crust. We no longer need any of the "
+"adjacent tiles to have water in order to build Greenhouses."
+msgstr ""
+"Podemos bombear auga dende as profundidades da codia. Xa non necesitamos que "
+"ningunha das celas adxacentes teña auga para construír Invernadoiros."
+
+#: data/alien/techs.ruleset:307
+msgid "Deneb Radar"
+msgstr "Deneb Radar"
+
+#: data/alien/techs.ruleset:313
+msgid ""
+"Not really an conventional radar, but named so as it fills similar role. It's based "
+"on Deneb 7 radiation and works on this planet."
+msgstr ""
+"Non é realmente un radar convencional, pero se chama así porque cumpre un papel "
+"similar. Está baseado na radiación Deneb 7 e funciona neste planeta."
+
+#: data/alien/techs.ruleset:317
+msgid "Dual Government"
+msgstr "Goberno dual"
+
+#: data/alien/techs.ruleset:323
+msgid "Government should consider both Humans and Native aliens."
+msgstr "O goberno debería considerar tanto os humanos como os estranxeiros nativos."
+
+#: data/alien/techs.ruleset:333
+msgid ""
+"We are finally able to escape force field surrounding Deneb 7. In addition to "
+"technical insight it requires correct attitude."
+msgstr ""
+"Finalmente somos capaces de escapar do campo de forza que rodea a Deneb 7. Ademais "
+"da visión técnica, require unha actitude correcta."
+
+#: data/alien/techs.ruleset:337
+msgid "Faction Government"
+msgstr "Goberno de facción"
+
+#: data/alien/techs.ruleset:343
+msgid "Familiar government types adjusted to local environment."
+msgstr "Tipos de goberno coñecidos axustados ao contorno local."
+
+#: data/alien/techs.ruleset:346
+msgid "Faction Politics"
+msgstr "Política de Faccións"
+
+#: data/alien/techs.ruleset:352
+msgid ""
+"Human relations in this situation, where various factions have been forced to this "
+"strange planet, are quite unlike anything seen before. It very well deserves small "
+"study. Maybe we then can co-operate with other factions."
+msgstr ""
+"As relacións humanas nesta situación, na que varias faccións víronse obrigadas a ir "
+"a este estraño planeta, son bastante diferentes a todas as vistas antes. Merece moi "
+"ben un pequeno estudo. Quizais entón poidamos cooperar con outras faccións."
+
+#: data/alien/techs.ruleset:358
+msgid "Food Regeneration"
+msgstr "Rexeneración alimentaria"
+
+#: data/alien/techs.ruleset:365
+#, no-c-format
+msgid ""
+"If what we harvest grows back faster, we get more food. It's simple as that.\n"
+"\n"
+"Protein Houses tiles get additional 50% food production bonus."
+msgstr ""
+"Se o que collemos crece máis rápido, obtemos máis alimentos. É sinxelo así.\n"
+"\n"
+"As celas de Protein Houses reciben un bono adicional de produción de alimentos do "
+"50%."
+
+#: data/alien/techs.ruleset:370
+msgid "Force Channeling"
+msgstr "Canalización de forzas"
+
+#: data/alien/techs.ruleset:376
+msgid ""
+"Radiation is obstacle for us, but now also an resource. We know how to channel Deneb "
+"7's power to our own use.\n"
+"\n"
+"Engineers can build Force Fortresses."
+msgstr ""
+"A radiación é un obstáculo para nós, pero agora tamén un recurso. Sabemos como "
+"canalizar o poder de Deneb 7 para o noso propio uso.\n"
+"\n"
+"Os enxeñeiros poden construír fortalezas da forza."
+
+#: data/alien/techs.ruleset:381
+msgid "Gravity Manipulation"
+msgstr "Gravity Manipulation"
+
+#: data/alien/techs.ruleset:387
+msgid ""
+"From inside the crust we gather information required to understand how gravity works "
+"and what one can do with it."
+msgstr ""
+"Desde o interior da codia recollemos a información necesaria para comprender como "
+"funciona a gravidade e que se pode facer con ela."
+
+#: data/alien/techs.ruleset:391
+msgid "Global Knowledge"
+msgstr "Coñecemento global"
+
+#: data/alien/techs.ruleset:397
+msgid "Information flows to us. We learn any tech known by four other factions."
+msgstr ""
+"A información chega a nós. Aprendemos calquera tecnoloxía coñecida por outras catro "
+"faccións."
+
+#: data/alien/techs.ruleset:401
+msgid "High-Tech Filtering"
+msgstr "Filtrado de alta tecnoloxía"
+
+#: data/alien/techs.ruleset:407
+msgid "You can get a lot of things from ocean if you know how."
+msgstr "Podes obter moitas cousas do océano se sabes como."
+
+#: data/alien/techs.ruleset:416
+msgid "Simply knowing this tech makes two content citizens happy in each city."
+msgstr ""
+"Simplemente coñecer esta tecnoloxía fai felices a dous cidadáns de contido en cada "
+"cidade."
+
+#: data/alien/techs.ruleset:420
+msgid "Low-Level Orbit"
+msgstr "Órbita de Baixo Nivel"
+
+#: data/alien/techs.ruleset:426
+msgid ""
+"With further advances in antigravitics we are able to enter orbit even if we still "
+"are prisoners of the force field surrounding Deneb 7.\n"
+"\n"
+"Makes Antigrav Ports more efficient. They can airlift three units instead of just "
+"one."
+msgstr ""
+"Con máis avances na antigravítica podemos entrar en órbita aínda que aínda sexamos "
+"prisioneiros do campo de forza que rodea a Deneb 7.\n"
+"\n"
+"Fai que os portos Antigrav sexan máis eficientes. Poden transportar por vía aérea "
+"tres unidades en lugar de só unha."
+
+#: data/alien/techs.ruleset:438
+msgid ""
+"Using Deneb 7's own power available everywhere land travel speeds can reach levels "
+"never seen before."
+msgstr ""
+"Usando a propia potencia de Deneb 7 dispoñible en todas partes, as velocidades de "
+"viaxe terrestre poden alcanzar niveis nunca antes vistos."
+
+#: data/alien/techs.ruleset:442
+msgid "Manufacturing"
+msgstr "Fabricación"
+
+#: data/alien/techs.ruleset:448
+msgid "It takes some research to even make basic manufacturing in this alien world."
+msgstr ""
+"Cómpre un pouco de investigación incluso para facer fabricación básica neste mundo "
+"alieníxena."
+
+#: data/alien/techs.ruleset:452
+msgid "Martial Law"
+msgstr "Lei Marcial"
+
+#: data/alien/techs.ruleset:458
+msgid ""
+"Effective martial law requires that we can react quickly, to immediately send forces "
+"where they are needed.\n"
+"\n"
+"Maximum martial law for cities with Secret Police is increased from two to five."
+msgstr ""
+"A lei marcial eficaz esixe que poidamos reaccionar rapidamente, para enviar "
+"inmediatamente forzas onde sexan necesarias.\n"
+"\n"
+"A lei marcial máxima para cidades con policía secreta aumenta de dous a cinco."
+
+#: data/alien/techs.ruleset:464
+msgid "Mental Powers"
+msgstr "Poderes mentais"
+
+#: data/alien/techs.ruleset:470
+msgid ""
+"I WANT\n"
+"\n"
+"One way to resist radiation is willpower.\n"
+"\n"
+"Simply knowing this tech allows cities to grow 3 sizes bigger."
+msgstr ""
+"QUERO\n"
+"\n"
+"Unha forma de resistir a radiación é a forza de vontade.\n"
+"\n"
+"O simple feito de coñecer esta tecnoloxía permite que as cidades medren 3 tamaños "
+"máis."
+
+#: data/alien/techs.ruleset:475
+msgid "?tech:Mining"
+msgstr "?tecnoloxía: minería"
+
+#: data/alien/techs.ruleset:481
+msgid ""
+"Earthly mining technologies were not sufficient for heavy scale mining on this "
+"planet."
+msgstr ""
+"As tecnoloxías de minería terrestre non foron suficientes para a minería a gran "
+"escala neste planeta."
+
+#: data/alien/techs.ruleset:485
+msgid "Modified Spitter"
+msgstr "Modified Spitter"
+
+#: data/alien/techs.ruleset:491
+msgid ""
+"We already know how to make modifications to alien lifeforms. Let's improve spitters."
+msgstr ""
+"Xa sabemos como facer modificacións en formas de vida alieníxenas. Melloremos as "
+"salivas."
+
+#: data/alien/techs.ruleset:495
+msgid "Mood Manipulation"
+msgstr "Manipulación do estado de ánimo"
+
+#: data/alien/techs.ruleset:501
+msgid "People are happy if they believe that they are happy."
+msgstr "A xente é feliz se cre que é feliz."
+
+#: data/alien/techs.ruleset:504
+msgid "Naval Superiority"
+msgstr "Superioridade Naval"
+
+#: data/alien/techs.ruleset:510
+msgid "It's no longer enough to replicate old Earth technologies. We want superiority."
+msgstr ""
+"Xa non é suficiente con replicar as vellas tecnoloxías terrestres. Queremos "
+"superioridade."
+
+#: data/alien/techs.ruleset:514
+msgid "New Frontier"
+msgstr "Nova Fronteira"
+
+#: data/alien/techs.ruleset:521
+#, no-c-format
+msgid ""
+"We finally fully realize that we are not limited to what we had as part of Earth "
+"empire.\n"
+"\n"
+"Increases max tax/science/lux rate by 10%."
+msgstr ""
+"Finalmente decatámonos de que non nos limitamos ao que tiñamos como parte do imperio "
+"terrestre.\n"
+"\n"
+"Aumenta a taxa máxima de impostos/ciencia/lux nun 10%."
+
+#: data/alien/techs.ruleset:526
+msgid "Ocean Cities"
+msgstr "Cidades Oceánicas"
+
+#: data/alien/techs.ruleset:532
+msgid "Cities on ocean. Why not?"
+msgstr "Cidades no océano. Por que non?"
+
+#: data/alien/techs.ruleset:535
+msgid "Organic Structures"
+msgstr "Estruturas Orgánicas"
+
+#: data/alien/techs.ruleset:541
+msgid ""
+"The art of making armor from alien organisms resistant to Deneb 7's strange "
+"radiation allows us to enter new areas.\n"
+"\n"
+"Cities can work radiating tiles."
+msgstr ""
+"A arte de fabricar armaduras de organismos alieníxenas resistentes á estraña "
+"radiación de Deneb 7 permítenos entrar en novas áreas.\n"
+"\n"
+"As cidades poden traballar celas radiantes."
+
+#: data/alien/techs.ruleset:551
+msgid ""
+"It's easy to fall all the way from orbit, but to hit small target and to be ready to "
+"act immediately after landing are hard for aliens. They need extra mental powers for "
+"that."
+msgstr ""
+"É fácil caer desde a órbita, pero para os alieníxenas é difícil alcanzar un "
+"obxectivo pequeno e estar preparado para actuar inmediatamente despois do aterraxe. "
+"Necesitan poderes mentais adicionais para iso."
+
+#: data/alien/techs.ruleset:556
+msgid "Personal Contact"
+msgstr "Contacto persoal"
+
+#: data/alien/techs.ruleset:562
+#, no-c-format
+msgid ""
+"With Virtual Reality it's like actor actually was there with you. When you allow "
+"actors to teleport to meet their audience, maybe she is.\n"
+"\n"
+"Stealth Spies protecting your cities against enemy Spies will get 40% bonus. It also "
+"gets 40% harder for enemies to sabotage specific buildings."
+msgstr ""
+"Coa realidade virtual é como se o actor estivese aí contigo. Cando permites que os "
+"actores se teletransporten para coñecer o seu público, quizais o sexa.\n"
+"\n"
+"Os espías furtivos que protexen as túas cidades contra os espías inimigos recibirán "
+"unha bonificación do 40%. Tamén é un 40% máis difícil que os inimigos saboteen "
+"edificios específicos."
+
+#: data/alien/techs.ruleset:569
+msgid "Protein Modifications"
+msgstr "Modificacións de proteínas"
+
+#: data/alien/techs.ruleset:575
+#, no-c-format
+msgid ""
+"Turns out we can make alien lifeforms edible.\n"
+"\n"
+"Engineers can build Protein Houses, which increases tile food production by 50%."
+msgstr ""
+"Resulta que podemos facer que as formas de vida alieníxenas sexan comestibles.\n"
+"\n"
+"Os enxeñeiros poden construír Protein Houses, o que aumenta a produción de alimentos "
+"de baldosas nun 50%."
+
+#: data/alien/techs.ruleset:580
+msgid "Radiation Resistance"
+msgstr "Resistencia á radiación"
+
+#: data/alien/techs.ruleset:586
+msgid ""
+"By closely examining alien lifeform and how they survive the radiation, we are able "
+"to build some radiation resistance to our cities. \n"
+"\n"
+"Simply knowing this tech allows cities to grow 1 size bigger."
+msgstr ""
+"Ao examinar de preto as formas de vida alieníxenas e como sobreviven á radiación, "
+"somos capaces de construír algunha resistencia á radiación nas nosas cidades.\n"
+"\n"
+"O simple feito de coñecer esta tecnoloxía permite que as cidades medren un tamaño "
+"máis."
+
+#: data/alien/techs.ruleset:591
+msgid "Regeneration"
+msgstr "Rexeneración"
+
+#: data/alien/techs.ruleset:597
+msgid ""
+"We know how aliens regenerate, we know how self-repairing machines regenerate, we "
+"know how Earth organisms regenerate."
+msgstr ""
+"Sabemos como se rexeneran os extraterrestres, sabemos como se rexeneran as máquinas "
+"autorreparadoras, sabemos como se rexeneran os organismos terrestres."
+
+#: data/alien/techs.ruleset:601
+msgid "Research Methods"
+msgstr "Métodos de investigación"
+
+#: data/alien/techs.ruleset:608
+#, no-c-format
+msgid ""
+"Research methods suitable for tackling challenges here allow us to gain knowledge "
+"much faster.\n"
+"\n"
+"Simply knowing this tech increases science output by 35%."
+msgstr ""
+"Os métodos de investigación axeitados para afrontar os desafíos aquí permítennos "
+"adquirir coñecementos moito máis rápido.\n"
+"\n"
+"Simplemente coñecer esta tecnoloxía aumenta a produción científica nun 35%."
+
+#: data/alien/techs.ruleset:613
+msgid "Smart Aliens"
+msgstr "Aliens intelixentes"
+
+#: data/alien/techs.ruleset:619
+msgid ""
+"Once we have given some smarts, backed with some remote control, to them, they can "
+"work on more demanding tasks."
+msgstr ""
+"Unha vez que lles demos algo de intelixencia, apoiados con algún control remoto, "
+"poden traballar en tarefas máis esixentes."
+
+#: data/alien/techs.ruleset:623
+msgid "Soul"
+msgstr "Alma"
+
+#: data/alien/techs.ruleset:629
+msgid ""
+"By combining our knowledge about humans and aliens we finally understand universal "
+"concept of soul.\n"
+"\n"
+"We can cause terror in our enemies. Once somebody knows Soul, two content citizens "
+"is converted to unhappy in every city in the world unless owner of the city also "
+"knows Soul."
+msgstr ""
+"Ao combinar o noso coñecemento sobre humanos e extraterrestres, finalmente "
+"entendemos o concepto universal de alma.\n"
+"\n"
+"Podemos causar terror aos nosos inimigos. Unha vez que alguén coñece Soul, dous "
+"cidadáns de contido convértense en infelices en todas as cidades do mundo, a menos "
+"que o propietario da cidade tamén coñeza Soul."
+
+#: data/alien/techs.ruleset:636
+msgid "Specialist Training"
+msgstr "Formación Especialista"
+
+#: data/alien/techs.ruleset:642
+msgid ""
+"Based on our Tactics teaching techniques, we can teach our specialists trick or "
+"two.\n"
+"\n"
+"Output of all specialists doubles."
+msgstr ""
+"Baseándonos nas nosas técnicas de ensino de Tácticas, podemos ensinarlles aos nosos "
+"especialistas trucos ou dous.\n"
+"\n"
+"A saída de todos os especialistas dobre."
+
+#: data/alien/techs.ruleset:647
+msgid "Spitter Control"
+msgstr "Control de saliva"
+
+#: data/alien/techs.ruleset:653
+msgid "Alien lifeforms spitting solid objects are interesting research subject."
+msgstr ""
+"As formas de vida alieníxenas que escupen obxectos sólidos son un tema de "
+"investigación interesante."
+
+#: data/alien/techs.ruleset:657
+msgid "Stealth Module"
+msgstr "Módulo Stealth"
+
+#: data/alien/techs.ruleset:663
+msgid ""
+"Even when we know this technology making our units invisible, it's far too expensive "
+"to be used for armies. It's perfect for individuals in espionage mission."
+msgstr ""
+"Mesmo cando coñecemos esta tecnoloxía que fai que as nosas unidades sexan "
+"invisibles, é demasiado caro para ser usado para exércitos. É perfecto para persoas "
+"en misión de espionaxe."
+
+#: data/alien/techs.ruleset:668
+msgid "Strong Force"
+msgstr "Forza Forte"
+
+#: data/alien/techs.ruleset:674
+msgid ""
+"We are quite capable of making different energy fields out of radiation. We can "
+"still improve, though.\n"
+"\n"
+"Allows Engineers to build Towers instead of Force Fortresses."
+msgstr ""
+"Somos moi capaces de facer diferentes campos de enerxía a partir da radiación. Aínda "
+"podemos mellorar, aínda que.\n"
+"\n"
+"Permite aos enxeñeiros construír torres en lugar de fortalezas da forza."
+
+#: data/alien/techs.ruleset:679
+msgid "Strong Resistance"
+msgstr "Forte resistencia"
+
+#: data/alien/techs.ruleset:685
+msgid ""
+"We get better at building resistance against radiation.\n"
+"\n"
+"Simply knowing this tech allows cities to grow 2 sizes bigger."
+msgstr ""
+"Melloramos a resistencia á radiación.\n"
+"\n"
+"O simple feito de coñecer esta tecnoloxía permite que as cidades medren dous tamaños "
+"máis."
+
+#: data/alien/techs.ruleset:689
+msgid "Supermodule"
+msgstr "Supermódulo"
+
+#: data/alien/techs.ruleset:695
+msgid "Supermodule combines lesser modules in one extremely efficient pack."
+msgstr "Supermodule combina módulos menores nun paquete extremadamente eficiente."
+
+#: data/alien/techs.ruleset:699
+msgid "Synthetic Food"
+msgstr "Alimentos Sintéticos"
+
+#: data/alien/techs.ruleset:705
+msgid ""
+"This is completely new, and extremely efficient, way of making synthetic food.\n"
+"\n"
+"As their food consumption is no longer an problem, we can grow bigger, meaner, "
+"aliens."
+msgstr ""
+"Esta é unha forma completamente nova e extremadamente eficiente de facer alimentos "
+"sintéticos.\n"
+"\n"
+"Como o seu consumo de alimentos xa non é un problema, podemos facernos máis grandes, "
+"máis malos, extraterrestres."
+
+#: data/alien/techs.ruleset:711
+msgid "Teleportation"
+msgstr "Teletransportación"
+
+#: data/alien/techs.ruleset:717
+msgid ""
+"We can teleport relatively small objects relatively short distances. This reduces "
+"problem of not being able to fly."
+msgstr ""
+"Podemos teletransportar obxectos relativamente pequenos a distancias relativamente "
+"curtas. Isto reduce o problema de non poder voar."
+
+#: data/alien/techs.ruleset:721
+msgid "Thermal Module"
+msgstr "Módulo térmico"
+
+#: data/alien/techs.ruleset:727
+msgid ""
+"To be competent in boiling waters requires good control of temperature surrounding "
+"vessels. Also, knowledge about basic module technology allows more advanced modules "
+"in the future.\n"
+"\n"
+"Cities can work Boiling Ocean tiles."
+msgstr ""
+"Ser competente en augas fervendo require un bo control da temperatura que rodea os "
+"vasos. Ademais, o coñecemento sobre a tecnoloxía de módulos básicos permite módulos "
+"máis avanzados no futuro.\n"
+"\n"
+"As cidades poden traballar as celas de Boiling Ocean."
+
+#: data/alien/techs.ruleset:733
+msgid "Underground Habitat"
+msgstr "Hábitat subterráneo"
+
+#: data/alien/techs.ruleset:739
+msgid ""
+"If needed, we can produce everything we need without ever leaving underground bunker."
+msgstr ""
+"Se é necesario, podemos producir todo o que necesitemos sen saír nunca do búnker "
+"subterráneo."
+
+#: data/alien/techs.ruleset:743
+msgid "Travel"
+msgstr "Viaxar"
+
+#: data/alien/techs.ruleset:749
+msgid ""
+"Once we master ship manufacturing, traveling more hospitable seas of Deneb 7 proved "
+"to be no different from other planets."
+msgstr ""
+"Unha vez que dominamos a fabricación de barcos, viaxar os mares máis hospitalarios "
+"de Deneb 7 non se diferenciaba doutros planetas."
+
+#: data/alien/techs.ruleset:754
+msgid "Unified Theory"
+msgstr "Teoría unificada"
+
+#: data/alien/techs.ruleset:760
+msgid ""
+"We now understand that radiation and antigravity are two sides of the same "
+"phenomenon."
+msgstr ""
+"Agora entendemos que a radiación e a antigravidade son dúas caras do mesmo fenómeno."
+
+#: data/alien/techs.ruleset:764
+msgid "Virtual Entertainment"
+msgstr "Entretemento virtual"
+
+#: data/alien/techs.ruleset:770
+msgid "Another tech that Earth has long been close to mastering."
+msgstr "Outra tecnoloxía que a Terra estivo preto de dominar."
+
+#: data/alien/techs.ruleset:773
+msgid "Virtual Reality Training"
+msgstr "Formación en realidade virtual"
+
+#: data/alien/techs.ruleset:779
+msgid ""
+"Virtual Reality provides excellent way to train our forces, both infantry and naval "
+"forces."
+msgstr ""
+"Virtual Reality provides excellent way to train our forces, both infantry and naval "
+"forces."
+
+#: data/alien/techs.ruleset:783
+msgid "War Monsters"
+msgstr "Monstros de guerra"
+
+#: data/alien/techs.ruleset:789
+msgid ""
+"We can tame monsters suitable for war. These might be relatively weak, but they are "
+"the only thing that can wage war on radiating areas for the time being."
+msgstr ""
+"Podemos domar monstros axeitados para a guerra. Estes poden ser relativamente "
+"débiles, pero son o único que pode facer guerra ás zonas radiantes polo momento."
+
+#: data/alien/techs.ruleset:794
+msgid "Water Flow"
+msgstr "Fluxo de auga"
+
+#: data/alien/techs.ruleset:800
+msgid ""
+"We understand Deneb 7 fluid dynamics and can get water to flow where we want. "
+"Building Greenhouses becomes possible in tiles adjacent to cities and rivers."
+msgstr ""
+"Entendemos a dinámica de fluídos de Deneb 7 e podemos facer que a auga flúa onde "
+"queiramos. A construción de invernadoiros faise posible en celas adxacentes a "
+"cidades e ríos."
+
+#: data/alien/terrain.ruleset:27
+msgid "Radiating"
+msgstr "Radiando"
+
+#: data/alien/terrain.ruleset:27
+msgid "Terrain has alien radiation."
+msgstr "O terreo ten radiación allea."
+
+#: data/alien/terrain.ruleset:257
+msgid "No unit can enter this terrain, nor can city work the tile."
+msgstr "Ningunha unidade pode entrar neste terreo, nin a cidade pode traballar a cela."
+
+#: data/alien/terrain.ruleset:262
+msgid "Savannah"
+msgstr "Sabana"
+
+#: data/alien/terrain.ruleset:306
+msgid "For some reason, there is Earth like plants and animals around."
+msgstr "For some reason, there is Earth like plants and animals around."
+
+#: data/alien/terrain.ruleset:311
+msgid "Alien Forest"
+msgstr "Bosque alieníxena"
+
+#: data/alien/terrain.ruleset:355
+msgid ""
+"These forests are filled with strange alien organisms. This planet's radiation makes "
+"it impossible for Earthly organisms to survive here.\n"
+"\n"
+"Cities can work these tiles only when Organic Structures is known. Inventing Alien "
+"Rights gives +1 production bonus to Alien Forest tiles."
+msgstr ""
+"Estes bosques están cheos de estraños organismos alieníxenas. A radiación deste "
+"planeta fai imposible que os organismos terrestres sobrevivan aquí.\n"
+"\n"
+"As cidades só poden traballar estas celas cando se coñecen estruturas orgánicas. "
+"Inventar os dereitos alieníxenas outorga +1 bonificación de produción ás fichas do "
+"bosque alieníxena."
+
+#: data/alien/terrain.ruleset:363
+msgid "Radiating Rocks"
+msgstr "Rochas Radiantes"
+
+#: data/alien/terrain.ruleset:407
+msgid ""
+"Planet's radiation makes it impossible for Earth organisms to survive here.\n"
+"\n"
+"Cities can work these tiles only when Organic Structures is known."
+msgstr ""
+"A radiación do planeta fai imposible que os organismos terrestres sobrevivan aquí.\n"
+"\n"
+"As cidades só poden traballar estas celas cando se coñecen estruturas orgánicas."
+
+#: data/alien/terrain.ruleset:457
+msgid "Hills just like on Earth."
+msgstr "Outeiros como na Terra."
+
+#: data/alien/terrain.ruleset:462
+msgid "Thick Mountains"
+msgstr "Montañas Espesas"
+
+#: data/alien/terrain.ruleset:504
+msgid ""
+"What are these mountains made of?!? Diamond drill makes no scratch on them.\n"
+"\n"
+"Burrowing units are unable to burrow through these mountains, but at least Burrowing "
+"technology makes mining them possible."
+msgstr ""
+"De que están feitas estas montañas?!? O taladro de diamante non lles fai ningún "
+"rasguño.\n"
+"\n"
+"As unidades de madriguera non poden escavar por estas montañas, pero polo menos a "
+"tecnoloxía de madriguera fai posible a minería."
+
+#: data/alien/terrain.ruleset:554
+msgid "This is normal oceanic terrain."
+msgstr "Este é un terreo oceánico normal."
+
+#: data/alien/terrain.ruleset:559
+msgid "Boiling Ocean"
+msgstr "Océano Fervendo"
+
+#: data/alien/terrain.ruleset:602
+msgid ""
+"This ocean is boiling. No ship without special equipment can enter.\n"
+"\n"
+"Cities can work these tiles only when Thermal Module is known, and city can never be "
+"located on Boiling Ocean."
+msgstr ""
+"Este océano está a ferver. Ningún barco sen equipo especial pode entrar.\n"
+"\n"
+"As cidades só poden traballar con estas celas cando se coñece o módulo térmico, e a "
+"cidade nunca pode estar situada no océano fervendo."
+
+#: data/alien/terrain.ruleset:807
+msgid "Greenhouses"
+msgstr "Invernadoiros"
+
+#: data/alien/terrain.ruleset:824
+msgid ""
+"Greenhouses can be built on certain terrain types to give a food bonus. Building "
+"Greenhouses requires the tile to have a water source:\n"
+"- Cities have Greenhouses built in, unless there is a Mine on the tile. They do not "
+"need to be built.\n"
+"- With Manufacturing, Greenhouses can be built outside cities directly on river "
+"tiles, or cardinally adjacent to Oceanic tiles.\n"
+"- With Water Flow, it becomes possible to also build Greenhouses cardinally adjacent "
+"to river tiles or city centers.\n"
+"- Deep Pumping allows water to be drawn from the depths of the crust, allowing "
+"Greenhouses to be built anywhere."
+msgstr ""
+"- As cidades teñen invernadoiros construídos, a non ser que haxa unha mina na cela. "
+"Non necesitan ser construídos.\n"
+"- Con Manufacturing, os invernadoiros pódense construír fóra das cidades "
+"directamente sobre celas dos ríos, ou cardinalmente adxacentes ás celas oceánicas.\n"
+"- Con Water Flow, faise posible tamén construír Invernadoiros cardinalmente "
+"adxacentes ás celas dos ríos ou aos centros urbanos.\n"
+"- O bombeo profundo permite extraer auga das profundidades da codia, permitindo "
+"construír invernadoiros en calquera lugar."
+
+#: data/alien/terrain.ruleset:853
+msgid ""
+"Mines can be built on Hills for an extra production point. Once Burrowing is known, "
+"Thick Mountains can also be mined."
+msgstr ""
+"Pódense construír minas en Hills para obter un punto de produción extra. Unha vez "
+"que se coñece a madriguera, tamén se poden extraer as montañas grosas."
+
+#: data/alien/terrain.ruleset:877
+msgid ""
+"Pollution appears on tiles around cities with high production. It halves all output "
+"from its tile."
+msgstr ""
+"A contaminación aparece nas celas arredor das cidades de alta produción. Reduce á "
+"metade toda a saída da súa cela."
+
+#: data/alien/terrain.ruleset:880
+msgid ""
+"The pollution can only be cleared by dispatching Engineer or Hunter units with the "
+"\"clean pollution\" order."
+msgstr ""
+"A contaminación só se pode eliminar enviando unidades Engineer ou Hunter coa orde de "
+"\"contaminación limpa\"."
+
+#: data/alien/terrain.ruleset:883
+msgid ""
+"The contribution of production to pollution can be seen in the city dialog; once it "
+"exceeds a threshold, the excess is the percent chance of pollution appearing each "
+"turn."
+msgstr ""
+"A contribución da produción á contaminación pódese ver no diálogo da cidade; unha "
+"vez que supera un limiar, o exceso é a porcentaxe de probabilidade de que apareza "
+"contaminación en cada quenda."
+
+#: data/alien/terrain.ruleset:890
+msgid "Space Capsule"
+msgstr "Cápsula Espacial"
+
+#: data/alien/terrain.ruleset:908
+msgid ""
+"Space Capsules have landed to the surface of Deneb Seven. Any unit can enter tile "
+"with a capsule to open it. Capsule disappears from the map in the process. There can "
+"be gold, blueprints of new technologies, equipment for a unit, or it can even "
+"provide starting kit for a new base on the spot. Unfortunately it's also possible "
+"that Madmen or Lunatics have already found the capsule, and are there ready to kill "
+"anybody who enters."
+msgstr ""
+"As cápsulas espaciais aterraron á superficie de Deneb Seven. Calquera unidade pode "
+"entrar nunha cela cunha cápsula para abrila. A cápsula desaparece do mapa no "
+"proceso. Pode haber ouro, planos de novas tecnoloxías, equipos para unha unidade ou "
+"incluso pode proporcionar un kit de inicio para unha nova base no lugar. "
+"Desafortunadamente, tamén é posible que Madmen ou Lunatics xa atoparan a cápsula e "
+"estean alí preparados para matar a quen entre."
+
+#: data/alien/terrain.ruleset:919
+msgid "Protein Houses"
+msgstr "Casas de Proteínas"
+
+#: data/alien/terrain.ruleset:941
+#, no-c-format
+msgid ""
+"Once Protein Modifications are understood, Greenhouses can be upgraded to Protein "
+"Houses, giving 50% more food. Once Food Regeneration is known, Protein Houses give a "
+"further 50% food. City center tiles automatically get Protein Houses as soon as they "
+"are available."
+msgstr ""
+"Unha vez que se entenden as modificacións de proteínas, os invernadoiros pódense "
+"actualizar a Protein Houses, o que proporciona un 50% máis de alimentos. Unha vez "
+"que se coñece a rexeneración dos alimentos, Protein Houses dá un 50% máis de "
+"alimentos. As celas do centro da cidade reciben automaticamente Protein Houses en "
+"canto estean dispoñibles."
+
+#: data/alien/terrain.ruleset:967
+msgid "Fallout appears after Rebels strike a city. It halves all output from its tile."
+msgstr ""
+"Fallout aparece despois de que os rebeldes golpean unha cidade. Reduce á metade toda "
+"a saída da súa cela."
+
+#: data/alien/terrain.ruleset:970
+msgid ""
+"Fallout can only be cleared by dispatching Engineer or Hunter units with the \"clean "
+"fallout\" order."
+msgstr ""
+"Fallout só se pode eliminar enviando unidades de enxeñeiros ou cazadores coa orde de "
+"\"fallout limpo\"."
+
+#: data/alien/terrain.ruleset:976
+msgid "Tower"
+msgstr "Torre"
+
+#: data/alien/terrain.ruleset:1004
+msgid "Force Fortress"
+msgstr "Forza Fortaleza"
+
+#: data/alien/terrain.ruleset:1031
+msgid "Antigrav Base"
+msgstr "Base antigravedad"
+
+#: data/alien/terrain.ruleset:1081
+msgid ""
+"Basic Road is available for building from the beginning of the game.\n"
+"\n"
+"Having Road on Savannah tile provides increase of +1 to trade on that tile."
+msgstr ""
+"Basic Road está dispoñible para construír desde o inicio do xogo.\n"
+"\n"
+"Ter Road na ficha Savannah proporciona un aumento de +1 para intercambiar nesa ficha."
+
+#: data/alien/terrain.ruleset:1088
+msgid "Highway"
+msgstr "Estrada"
+
+#: data/alien/terrain.ruleset:1112
+msgid "You can upgrade Roads to Highways."
+msgstr "Podes actualizar Roads to Highways."
+
+#: data/alien/terrain.ruleset:1141
+#, no-c-format
+msgid ""
+"You can upgrade Highways to Maglevs.\n"
+"\n"
+"Units can move via Maglevs indefinitely, Shield production of any tile with Maglev "
+"is increased by 50%."
+msgstr ""
+"Podes actualizar Highways a Maglevs.\n"
+"\n"
+"As unidades poden moverse a través de Maglev indefinidamente, a produción de escudo "
+"de calquera ficha con Maglev aumenta un 50%."
+
+#: data/alien/terrain.ruleset:1149
+msgid "Tunnel"
+msgstr "Túnel"
+
+#: data/alien/terrain.ruleset:1174
+#, no-c-format
+msgid ""
+"Earthly units can travel on radiating tiles with tunnel built on them. Tunnel "
+"provides no increase to unit speed, but they give 35% defense bonus."
+msgstr ""
+"As unidades terrestres poden viaxar sobre celas radiantes cun túnel construído sobre "
+"elas. O túnel non aumenta a velocidade da unidade, pero dan un bono de defensa do "
+"35%."
+
+#: data/alien/terrain.ruleset:1180
+msgid "Burrow Tube"
+msgstr "Tubo Burrow"
+
+#: data/alien/terrain.ruleset:1202
+msgid ""
+"Burrow Tubes provide the only way for burrowing units to cross oceans. They can be "
+"built on oceanic terrains only, but first part of the tube must be built cardinally "
+"adjacent to land and following parts must be built in order."
+msgstr ""
+"Os tubos de madriguera proporcionan o único xeito de que as unidades de madriguera "
+"atravesen os océanos. Só poden construírse en terreos oceánicos, pero a primeira "
+"parte do tubo debe construírse cardinalmente adxacente á terra e as seguintes partes "
+"deben construírse en orde."
+
+#: data/alien/terrain.ruleset:1210
+msgid "Green River"
+msgstr "Río Verde"
+
+#: data/alien/terrain.ruleset:1227 data/alien/terrain.ruleset:1252
+#, no-c-format
+msgid ""
+"Any river increases a tile's natural defense factor by 50%. Native and Amphibious "
+"units may move along a River (but not diagonally) for fast travel."
+msgstr ""
+"Calquera río aumenta o factor de defensa natural dunha cela nun 50%. As unidades "
+"nativas e anfibias poden moverse ao longo dun río (pero non en diagonal) para viaxar "
+"rápido."
+
+#: data/alien/terrain.ruleset:1230
+msgid "Green River increases also tile's food production by 1."
+msgstr "Green River tamén aumenta nun 1 a produción de alimentos da cela."
+
+#: data/alien/terrain.ruleset:1235
+msgid "Brown River"
+msgstr "Río Brown"
+
+#: data/alien/terrain.ruleset:1255
+msgid "Brown River increases also tile's shield production by 1."
+msgstr "Brown River tamén aumenta en 1 a produción de escudos de celas."
+
+#: data/alien/terrain.ruleset:1273
+#, no-c-format
+msgid "There is more than average amount of various resources, but nothing exciting."
+msgstr "Hai máis que a media de varios recursos, pero nada interesante."
+
+#: data/alien/terrain.ruleset:1279
+msgid "Alien Mine"
+msgstr "Mina alieníxena"
+
+#: data/alien/terrain.ruleset:1292
+#, no-c-format
+msgid ""
+"Mine run by superior alien technology ready to operate. We have no idea who built it "
+"nor where they went."
+msgstr ""
+"Mina dirixida por tecnoloxía alieníxena superior lista para operar. Non temos idea "
+"de quen o construíu nin a onde foron."
+
+#: data/alien/terrain.ruleset:1298
+msgid "Huge Plant"
+msgstr "Planta enorme"
+
+#: data/alien/terrain.ruleset:1311
+#, no-c-format
+msgid ""
+"Entire forest seems to be of the single fast-growing organism with huge central "
+"blooming."
+msgstr ""
+"O bosque enteiro parece ser do único organismo de crecemento rápido con enorme "
+"floración central."
+
+#: data/alien/terrain.ruleset:1330
+#, no-c-format
+msgid "Where the heat from inside the planet escapes, mineral rich hills form."
+msgstr ""
+"Onde escapa a calor do interior do planeta, fórmanse outeiros ricos en minerais."
+
+#: data/alien/terrain.ruleset:1349
+#, no-c-format
+msgid ""
+"Weird alien fish might look like something escaped from nightmares, but are in fact "
+"very tasty."
+msgstr ""
+"Os peixes alieníxenas estraños poden parecer algo escapado dos pesadelos, pero en "
+"realidade son moi saborosos."
+
+#: data/alien/terrain.ruleset:1355
+msgid "Glowing Rocks"
+msgstr "Rochas Brillantes"
+
+#: data/alien/terrain.ruleset:1368
+#, no-c-format
+msgid "Rocks in the area have unusually bright glow."
+msgstr "As rochas da zona teñen un brillo inusualmente brillante."
+
+#: data/alien/units.ruleset:55 data/alien/units.ruleset:1540
+msgid "Regular"
+msgstr "Regular"
+
+#: data/alien/units.ruleset:55 data/alien/units.ruleset:1540
+msgid "Elite"
+msgstr "Elite"
+
+#: data/alien/units.ruleset:55 data/alien/units.ruleset:1540
+msgid "Superb"
+msgstr "Excelente"
+
+#: data/alien/units.ruleset:133
+msgid "?unitclass:Earthly"
+msgstr "Terrestre"
+
+#: data/alien/units.ruleset:142
+msgid "?unitclass:Native"
+msgstr "Nativo"
+
+#: data/alien/units.ruleset:160
+msgid "?unitclass:Amphibious"
+msgstr "Anfibio"
+
+#: data/alien/units.ruleset:169
+msgid "?unitclass:Antigravity"
+msgstr "Antigravidade"
+
+#: data/alien/units.ruleset:175
+msgid "?unitclass:Burrowing"
+msgstr "Escavación"
+
+#: data/alien/units.ruleset:471
+msgid ""
+"This is Earth technology settler. Most military enemy units can capture it instead "
+"of killing it."
+msgstr ""
+"Este é o colonizador da tecnoloxía terrestre. A maioría das unidades militares "
+"inimigas poden capturalo en lugar de matalo."
+
+#: data/alien/units.ruleset:477
+msgid "Native Settlers"
+msgstr "Colonos nativos"
+
+#: data/alien/units.ruleset:506
+msgid ""
+"This is native Settler that can enter radiating areas. Most military enemy units can "
+"capture it instead of killing it."
+msgstr ""
+"Este é un colono nativo que pode entrar en zonas radiantes. A maioría das unidades "
+"militares inimigas poden capturalo en lugar de matalo."
+
+#: data/alien/units.ruleset:512
+msgid "Engineer"
+msgstr "Enxeñeiro"
+
+#: data/alien/units.ruleset:539
+msgid "This is Earth technology engineer."
+msgstr "Este é o enxeñeiro de tecnoloxía da Terra."
+
+#: data/alien/units.ruleset:544
+msgid "Native Engineer"
+msgstr "Enxeñeiro nativo"
+
+#: data/alien/units.ruleset:575
+msgid "Native version of the Engineer unit."
+msgstr "Versión nativa da unidade Engineer."
+
+#: data/alien/units.ruleset:580
+msgid "Water Engineer"
+msgstr "Enxeñeiro de augas"
+
+#: data/alien/units.ruleset:612
+msgid ""
+"Amphibious Engineer that can also establish new cities on Ocean. Cities cannot be "
+"located on Boiling Ocean."
+msgstr ""
+"Enxeñeiro anfibio que tamén pode establecer novas cidades no océano. Non se poden "
+"localizar cidades no océano fervendo."
+
+#: data/alien/units.ruleset:618
+msgid "Star Marines"
+msgstr "Star Marines"
+
+#: data/alien/units.ruleset:645
+msgid ""
+"This unit may be built from the start of the game.  It is the weakest military unit."
+msgstr ""
+"Esta unidade pódese construír desde o inicio do xogo. É a unidade militar máis débil."
+
+#: data/alien/units.ruleset:651
+msgid "Cyborgs"
+msgstr "Cyborgs"
+
+#: data/alien/units.ruleset:681
+msgid "Attack power to the early game."
+msgstr "Poder de ataque ao inicio do xogo."
+
+#: data/alien/units.ruleset:686
+msgid "Tank"
+msgstr "Tanque"
+
+#: data/alien/units.ruleset:717
+msgid "This is the most powerful Earth technology unit."
+msgstr "Esta é a unidade tecnolóxica da Terra máis poderosa."
+
+#: data/alien/units.ruleset:722
+msgid "War Monster"
+msgstr "Monstro de guerra"
+
+#: data/alien/units.ruleset:752
+msgid "As a native unit, this can move and fight on radiating areas too."
+msgstr "Como unidade nativa, esta tamén pode moverse e loitar en áreas radiantes."
+
+#: data/alien/units.ruleset:757
+msgid "Crusher"
+msgstr "Trituradora"
+
+#: data/alien/units.ruleset:787
+msgid "Alien lifeform trained to be fast."
+msgstr "Forma de vida alieníxena adestrada para ser rápida."
+
+#: data/alien/units.ruleset:792
+msgid "Cyber Alien"
+msgstr "Cyber ​​Alien"
+
+#: data/alien/units.ruleset:822
+msgid ""
+"Alien lifeform with cybernetic implants. Good in combat, and has better vision than "
+"any purely organic unit."
+msgstr ""
+"Forma de vida extraterrestre con implantes cibernéticos. Bo en combate e ten mellor "
+"visión que calquera unidade puramente orgánica."
+
+#. TRANS: Alien lifeform. Name refers to Tyrannosaurus Rex, not "King" role
+#: data/alien/units.ruleset:828
+msgid "Rex"
+msgstr "Rex"
+
+#: data/alien/units.ruleset:857
+msgid "Most powerful alien lifeform, like one from Earth's Jurassic period."
+msgstr ""
+"A forma de vida extraterrestre máis poderosa, como unha do período xurásico da Terra."
+
+#: data/alien/units.ruleset:862
+msgid "Paradropper"
+msgstr "Paragoista"
+
+#: data/alien/units.ruleset:892
+msgid "Alien lifeform able to paradrop."
+msgstr "Forma de vida alieníxena capaz de parar."
+
+#: data/alien/units.ruleset:897
+msgid "Turtle Defender"
+msgstr "Defensor da tartaruga"
+
+#: data/alien/units.ruleset:928
+msgid "This is excellent defense vehicle."
+msgstr "Este é un excelente vehículo de defensa."
+
+#: data/alien/units.ruleset:933
+msgid "Earth Sub"
+msgstr "Terra Sub"
+
+#: data/alien/units.ruleset:963
+msgid ""
+"Burrow through earth. Only some special units can attack against Earth Sub. These "
+"can pass ocean tiles only through Burrow Tubes."
+msgstr ""
+"Atravesar a terra. Só algunhas unidades especiais poden atacar contra Earth Sub. "
+"Estes só poden pasar as celas do océano a través de Burrow Tubes."
+
+#: data/alien/units.ruleset:968
+msgid "Hunter"
+msgstr "Cazador"
+
+#: data/alien/units.ruleset:1000
+msgid ""
+"Burrowing unit that also has capability to attack Antigravity units with its own "
+"minimissiles.\n"
+"\n"
+"It's also an settler type unit for hostile areas, well capable of defending itself."
+msgstr ""
+"Unidade excavadora que tamén ten capacidade para atacar unidades antigravedade cos "
+"seus propios minimisiles.\n"
+"\n"
+"Tamén é unha unidade de tipo colonizador para zonas hostís, ben capaz de defenderse."
+
+#: data/alien/units.ruleset:1007
+msgid "Light Saucer"
+msgstr "Prato lixeiro"
+
+#: data/alien/units.ruleset:1037
+msgid ""
+"Nobody, but some of the other Antigravity units and Hunters can attack this unit. "
+"This unit itself can attack other Antigravity units."
+msgstr ""
+"Ninguén, pero algunhas das outras unidades antigravedade e cazadores poden atacar "
+"esta unidade. Esta unidade en si pode atacar outras unidades antigravedade."
+
+#: data/alien/units.ruleset:1042
+msgid "Bomb Saucer"
+msgstr "Plato bomba"
+
+#: data/alien/units.ruleset:1072
+msgid ""
+"Nobody, but some of the other Antigravity and Hunters units can attack this unit."
+msgstr ""
+"Ninguén, pero algúns dos outros unidades de Antigravidade e Cazadores poden atacar "
+"esta unidade."
+
+#: data/alien/units.ruleset:1076
+msgid "Spitter"
+msgstr "Cuspir"
+
+#: data/alien/units.ruleset:1107
+msgid "This alien lifeform is first bombarding unit."
+msgstr "Esta forma de vida alieníxena é a primeira unidade de bombardeo."
+
+#: data/alien/units.ruleset:1112
+msgid "Heavy Spitter"
+msgstr "Cuspidor Pesado"
+
+#: data/alien/units.ruleset:1144
+msgid ""
+"This improved spitter can both make bombard attacks, and transport missiles next to "
+"targets."
+msgstr ""
+"Este escupidor mellorado pode realizar ataques de bombardeo e transportar mísiles "
+"xunto aos obxectivos."
+
+#: data/alien/units.ruleset:1149
+msgid "Biomass"
+msgstr "Biomasa"
+
+#: data/alien/units.ruleset:1180
+msgid ""
+"Just let the biomass to engulf your tank and pick it up, then enjoy the ride in the "
+"radiation-safe inside of the slimy being."
+msgstr ""
+"Simplemente deixa que a biomasa engulle o teu tanque e cólleo, despois goza do paseo "
+"no interior seguro contra as radiacións do ser viscoso."
+
+#: data/alien/units.ruleset:1212
+msgid ""
+"Like all Earthly units, Explorer are unable to enter radiating tiles. They can "
+"maintain themselves, no upkeep cost to homecity."
+msgstr ""
+"Como todas as unidades terrestres, o Explorer non pode entrar en fichas radiantes. "
+"Poden manterse por si mesmos, sen custos de mantemento para a cidade natal."
+
+#: data/alien/units.ruleset:1218
+msgid "Scout Animal"
+msgstr "Animal Scout"
+
+#: data/alien/units.ruleset:1248
+msgid "This is native scout animal that can enter any land terrain."
+msgstr ""
+"Este é un animal explorador nativo que pode entrar en calquera terreo terrestre."
+
+#: data/alien/units.ruleset:1253
+msgid "Raft"
+msgstr "Balsa"
+
+#: data/alien/units.ruleset:1282
+msgid "  This vessel allows coastal travel, but not on Boiling Seas."
+msgstr "  Este barco permite viaxes costeiras, pero non en Boiling Seas."
+
+#: data/alien/units.ruleset:1287
+msgid "Ship"
+msgstr "Nave"
+
+#: data/alien/units.ruleset:1319
+msgid ""
+"  This is basic ship type. It has no any special equipment, so it cannot enter "
+"boiling seas."
+msgstr ""
+"  Este é o tipo de barco básico. Non ten ningún equipamento especial, polo que non "
+"pode entrar en mares fervendos."
+
+#: data/alien/units.ruleset:1354
+msgid "This vessel is for battle! Too bad it cannot enter boiling oceans."
+msgstr ""
+"Este barco é para a batalla! Mágoa que non poida entrar nos océanos en ebulición."
+
+#: data/alien/units.ruleset:1359
+msgid "Battle Unit"
+msgstr "Unidade de batalla"
+
+#: data/alien/units.ruleset:1388
+msgid "Amphibious battle machine."
+msgstr "Máquina de batalla anfibia."
+
+#: data/alien/units.ruleset:1392
+msgid "Amphibious Transport"
+msgstr "Transporte Anfibio"
+
+#: data/alien/units.ruleset:1424
+msgid "This is first unit that can enter boiling oceans - and more."
+msgstr ""
+"Esta é a primeira unidade que pode entrar nos océanos en ebulición e moito máis."
+
+#: data/alien/units.ruleset:1459
+msgid ""
+"Earth technology unit that can establish trade routes and transfer goods to help "
+"build wonders in other cities."
+msgstr ""
+"Unidade de tecnoloxía terrestre que pode establecer rutas comerciais e transferir "
+"mercadorías para axudar a construír marabillas noutras cidades."
+
+#: data/alien/units.ruleset:1462 data/alien/units.ruleset:1502
+msgid ""
+"Trade routes with other factions provide three times as much ongoing trade as routes "
+"within your faction. Each city can support up to four trade routes."
+msgstr ""
+"As rutas comerciais con outras faccións proporcionan tres veces máis comercio "
+"continuo que as rutas dentro da túa facción. Cada cidade pode admitir ata catro "
+"rutas comerciais."
+
+#: data/alien/units.ruleset:1500
+msgid "Native caravan unit, that can move on all land terrains."
+msgstr "Unidade de caravana nativa, que pode moverse por todos os terreos terrestres."
+
+#: data/alien/units.ruleset:1509
+msgid "Stealth Spy"
+msgstr "Espía furtivo"
+
+#: data/alien/units.ruleset:1546
+msgid ""
+"Stealth Spy can make diplomatic actions, and is invisible until next to enemy unit "
+"or city."
+msgstr ""
+"Espía furtivo pode realizar accións diplomáticas e é invisible ata a unidade ou "
+"cidade inimiga."
+
+#: data/alien/units.ruleset:1551
+msgid "Teleporting Missile"
+msgstr "Mísil de teletransporte"
+
+#: data/alien/units.ruleset:1578
+msgid "Teleporting Missile can teleport and attack to neighbor tile."
+msgstr "O mísil de teletransportación pode teletransportarse e atacar á cela veciña."
+
+#: data/alien/units.ruleset:1582
+msgid "Antiburrow Missile"
+msgstr "Mísil antimadriguera"
+
+#: data/alien/units.ruleset:1610
+msgid ""
+"Missile that can attack also against burrowing units. Since more expensive than "
+"normal Teleporting Missile, does not completely replace it."
+msgstr ""
+"Mísil que pode atacar tamén contra unidades excavadoras. Xa que o mísil de "
+"teletransporte é máis caro que o normal, non o substitúe completamente."
+
+#: data/alien/nation/adventurers.ruleset:5
+msgid "Adventurers"
+msgstr "Aventureros"
+
+#: data/alien/nation/adventurers.ruleset:6
+msgid "?plural:Adventurers"
+msgstr "Aventureiros"
+
+#: data/alien/nation/adventurers.ruleset:7
+msgid ""
+"Without any destination, they were just traveling around, looking for trouble.\n"
+"\n"
+"* All units have one extra movement point\n"
+"* City size limits one size bigger than for other factions"
+msgstr ""
+"Sen ningún destino, só estaban viaxando, buscando problemas.\n"
+"\n"
+"* Todas as unidades teñen un punto de movemento extra\n"
+"* O tamaño da cidade limita un tamaño máis grande que para outras faccións"
+
+#: data/alien/nation/galacticsound.ruleset:5
+msgid "Galactic Sound"
+msgstr "Son galáctico"
+
+#: data/alien/nation/galacticsound.ruleset:6
+msgid "?plural:Fans"
+msgstr "Xiareiros"
+
+#: data/alien/nation/galacticsound.ruleset:7
+msgid ""
+"Shipful of music fans originally heading to big concert happening.\n"
+"\n"
+"* Three unhappy citizens in each city becomes content"
+msgstr ""
+"Un montón de afeccionados á música que se dirixían orixinalmente a un gran "
+"concerto.\n"
+"\n"
+"* Tres cidadáns infelices en cada cidade vólvense contentos"
+
+#: data/alien/nation/jw.ruleset:5
+msgid "J&W Corporation"
+msgstr "Corporación J&W"
+
+#: data/alien/nation/jw.ruleset:6
+msgid "?plural:JeeWees"
+msgstr "JeeWees"
+
+#: data/alien/nation/jw.ruleset:8
+#, no-c-format
+msgid ""
+"J&W Corporation ship was heading to establish another branch.\n"
+"\n"
+"* 40% bonus to trade."
+msgstr ""
+"O barco da J&W Corporation dirixíase a establecer outra sucursal.\n"
+"\n"
+"* Bonificación do 40% ao comercio."
+
+#: data/alien/nation/kindergarden.ruleset:5
+msgid "Kindergarden"
+msgstr "Xardín infantil"
+
+#: data/alien/nation/kindergarden.ruleset:6
+msgid "?plural:Children"
+msgstr "Nenos"
+
+#: data/alien/nation/kindergarden.ruleset:8
+#, no-c-format
+msgid ""
+"Deneb 7 ended vacation of children and their parents. Everyone had kids, so "
+"obviously there was nobody supporting zero child policy.\n"
+"\n"
+"* Granary is not emptied when city grows, but set to 25% full"
+msgstr ""
+"Deneb 7 puxo fin ás vacacións dos nenos e dos seus pais. Todo o mundo tiña fillos, "
+"polo que obviamente non había ninguén que apoiase a política de cero fillos.\n"
+"\n"
+"* O hórreo non se baleira cando a cidade crece, senón que se chea ao 25%"
+
+#: data/alien/nation/lunatics.ruleset:5
+msgid "Lunatic"
+msgstr "Lunático"
+
+#: data/alien/nation/lunatics.ruleset:6
+msgid "?plural:Lunatics"
+msgstr "Lunáticos"
+
+#: data/alien/nation/lunatics.ruleset:8
+msgid "Something drove them crazy, made them escape the society to seas."
+msgstr "Algo os volveu tolos, fíxoos escapar da sociedade cara aos mares."
+
+#: data/alien/nation/madmen.ruleset:5
+msgid "Madmen"
+msgstr "Tolos"
+
+#: data/alien/nation/madmen.ruleset:6
+msgid "?plural:Madmen"
+msgstr "Tolos"
+
+#: data/alien/nation/madmen.ruleset:8
+msgid "They have escaped society, and attack it for no sane reason."
+msgstr "Eles escaparon da sociedade, e a atacan sen razón."
+
+#: data/alien/nation/mathclub.ruleset:5
+msgid "Math Club"
+msgstr "Club de Matemáticas"
+
+#: data/alien/nation/mathclub.ruleset:6
+msgid "?plural:Mathematicians"
+msgstr "Matemáticos"
+
+#: data/alien/nation/mathclub.ruleset:8
+#, no-c-format
+msgid ""
+"Math Club was traveling home from Math Competition when Deneb 7 got their ship.\n"
+"\n"
+"* 30% bonus to science output"
+msgstr ""
+"Math Club viaxaba a casa desde Math Competition cando Deneb 7 conseguiu o seu "
+"barco.\n"
+"\n"
+"* Bonificación do 30% á produción científica"
+
+#: data/alien/nation/secretsociety.ruleset:5
+msgid "Secret Society"
+msgstr "Sociedade Secreta"
+
+#: data/alien/nation/secretsociety.ruleset:6
+msgid "?plural:Billionaries"
+msgstr "Millonarios"
+
+#: data/alien/nation/secretsociety.ruleset:8
+#, no-c-format
+msgid ""
+"They are the truly rich of whom nobody knows anything since they socialize only in "
+"their own circles.\n"
+"\n"
+"* Builds veteran Stealth Spies\n"
+"* Has 50% spy resistance bonus\n"
+"* 20% bonus to trade"
+msgstr ""
+"Son os verdadeiramente ricos dos que ninguén sabe nada xa que só socializan nos seus "
+"propios círculos.\n"
+"\n"
+"* Constrúe espías furtivos veteranos\n"
+"* Ten un 50% de bonificación de resistencia de espionaxe\n"
+"* Bonificación do 20% ao comercio"
+
+#: data/alien/nation/teamgladiators.ruleset:5
+msgid "Team Gladiators"
+msgstr "Equipo Gladiadores"
+
+#: data/alien/nation/teamgladiators.ruleset:6
+msgid "?plural:Athletes"
+msgstr "Deportistas"
+
+#: data/alien/nation/teamgladiators.ruleset:7
+msgid ""
+"Spaceball is sport of massive teams. Team Gladiators ship contained enough players "
+"to start entire planetary faction.\n"
+"\n"
+"* Builds elite units, superb units in cities with Training Facility\n"
+"* Each city receives free unit upkeep worth one shield"
+msgstr ""
+"Spaceball é un deporte de equipos masivos. A nave Team Gladiators contiña xogadores "
+"suficientes para comezar a facción planetaria enteira.\n"
+"\n"
+"* Constrúe unidades de elite, unidades excelentes en cidades con instalacións de "
+"adestramento\n"
+"* Cada cidade recibe un mantemento gratuíto de unidades por valor dun escudo"
+
+#: data/helpdata.txt:44
+msgid ""
+"Freeciv is a turn-based strategy game, in which each player becomes the leader of a "
+"civilization. You compete against several opponents to found cities, use them to "
+"support a military and economy, and finally to complete an empire that survives all "
+"encounters with its neighbors to emerge victorious. Each opponent may be either "
+"another human or be controlled by the computer. All players begin at the dawn of "
+"history with a handful of units -- typically with an explorer and a couple of "
+"settlers in 4000 BCE -- and race to expand outward from those humble beginnings."
+msgstr ""
+"Spaceball é un deporte de equipos masivos. A nave Team Gladiators contiña suficiente "
+"Freeciv é un xogo de estratexia por quendas, no que cada xogador convértese no líder "
+"dunha civilización. Compite contra varios opoñentes para fundar cidades, utilízaas "
+"para apoiar un exército e unha economía e, finalmente, para completar un imperio que "
+"sobrevive a todos os encontros cos seus veciños para saír vitorioso. Cada opoñente "
+"pode ser outro humano ou estar controlado pola computadora. Todos os xogadores "
+"comezan no albor da historia cun puñado de unidades, normalmente cun explorador e un "
+"par de colonos no 4000 a. C., e corren para expandirse desde eses humildes comezos."
+
+#: data/helpdata.txt:54
+msgid ""
+"Achieving success requires a balance between economic expansion, military strength, "
+"and technological development. Not only must you develop all three in concert to "
+"both expand and successfully defend your empire, but any of the three may provide "
+"victory over your opponents:"
+msgstr ""
+"Conseguir o éxito require un equilibrio entre a expansión económica, a forza militar "
+"e o desenvolvemento tecnolóxico. Non só debes desenvolver os tres en conxunto para "
+"expandir e defender con éxito o teu imperio, senón que calquera dos tres pode "
+"proporcionar a vitoria sobre os teus opoñentes:"
+
+#: data/helpdata.txt:60
+msgid ""
+" - As in other games of conquest and expansion, you are declared the winner by "
+"default once the last city and unit of every other civilization is destroyed."
+msgstr ""
+" - Do mesmo xeito que noutros xogos de conquista e expansión, declárase vencedor por "
+"defecto unha vez destruída a última cidade e unidade de calquera outra civilización."
+
+#: data/helpdata.txt:64
+msgid ""
+" - Once technological progress has brought you into the space age, you may launch a "
+"spacecraft destined for Alpha Centauri; the first civilization whose craft reaches "
+"the system wins."
+msgstr ""
+" - Unha vez que o progreso tecnolóxico che trouxo á era espacial, podes lanzar unha "
+"nave espacial destinada a Alpha Centauri; gaña a primeira civilización cuxo oficio "
+"chega ao sistema."
+
+#: data/helpdata.txt:68
+msgid ""
+" - In the absence of other means to determine victory, the game will end after 5000 "
+"turns if no spacecraft have yet been launched. The surviving civilizations are then "
+"rated, and the one with the highest score is the winner."
+msgstr ""
+" - A falta doutros medios para determinar a vitoria, o xogo rematará despois de 5000 "
+"voltas se aínda non se lanzou ningunha nave espacial. A continuación, cualificaranse "
+"as civilizacións que sobreviven, e a que teña maior puntuación é a gañadora."
+
+#: data/helpdata.txt:73
+msgid ""
+"A word of warning: Freeciv is highly customizable, both through run-time "
+"configuration and through custom rulesets which can change almost any aspect of the "
+"game rules. This help system tries to adapt to different rules, but may not "
+"completely cover rulesets which are very different from the classic rules."
+msgstr ""
+"Unha palabra de advertencia: Freeciv é altamente personalizable, tanto a través da "
+"configuración en tempo de execución como a través de conxuntos de regras "
+"personalizadas que poden cambiar case calquera aspecto das regras do xogo. Este "
+"sistema de axuda tenta adaptarse a regras diferentes, pero pode non cubrir "
+"completamente conxuntos de regras moi diferentes ás regras clásicas."
+
+#: data/helpdata.txt:83
+msgid ""
+"While every game is different, there's a basic strategy which most players follow, "
+"especially at the start of the game."
+msgstr ""
+"Aínda que cada xogo é diferente, hai unha estratexia básica que seguen a maioría dos "
+"xogadores, especialmente ao comezo do xogo."
+
+#: data/helpdata.txt:86
+msgid ""
+"These steps may vary depending upon the server options, but in general, the steps "
+"are: "
+msgstr ""
+"Estes pasos poden variar dependendo das opcións do servidor, pero en xeral, os pasos "
+"son: "
+
+#: data/helpdata.txt:89
+msgid ""
+" 0. Choosing the first city site.\n"
+" 1. Mapping the countryside.\n"
+" 2. Defending the cities.\n"
+" 3. Deciding which units to build first.\n"
+" 4. Improving the land.\n"
+" 5. Deciding where to build cities.\n"
+" 6. Taking care of the cities.\n"
+" 7. Interacting with other players (diplomacy).\n"
+" 8. Exploring the world.\n"
+" 9. Things to keep in mind.\n"
+"10. Making your own strategy for the game.\n"
+msgstr ""
+" 0. Elixir o primeiro sitio da cidade.\n"
+" 1. Cartografía do rural.\n"
+" 2. Defender as cidades.\n"
+" 3. Decidir que unidades construír primeiro.\n"
+" 4. Mellora do terreo.\n"
+" 5. Decidir onde construír cidades.\n"
+" 6. Coidar das cidades.\n"
+" 7. Interactuar con outros xogadores (diplomacia).\n"
+" 8. Explorando o mundo.\n"
+" 9. Cousas a ter en conta.\n"
+"10. Facendo a túa propia estratexia para o xogo.\n"
+
+#: data/helpdata.txt:101
+msgid ""
+" 0. Choosing the first city site.\n"
+"\n"
+"    Start the game by wandering around BRIEFLY to find a good place to build the "
+"first city.  Don't feel tempted to investigate any yellow-roofed villages yet - they "
+"might contain barbarian tribes.  Build the city close to resources and perhaps close "
+"to the sea.  Keep in mind that the city you build first will be your capital!  The "
+"idea is to balance the quality of the site you find against getting your first city "
+"established as early as possible."
+msgstr ""
+" \n"
+"\n"
+"   Comeza o xogo deambulando BREVEMENTE para atopar un bo lugar para construír a "
+"primeira cidade.  Non te sintas tentado a investigar ningunha vila con tellados "
+"amarelos aínda: poden conter tribos bárbaras.  Construír a cidade preto dos recursos "
+"e quizais preto do mar.  Ten en conta que a cidade que constrúes primeiro será a túa "
+"capital!  A idea é equilibrar a calidade do sitio que atopas coa creación da túa "
+"primeira cidade o antes posible."
+
+#: data/helpdata.txt:112
+msgid ""
+" 1. Mapping the countryside.\n"
+"\n"
+"    After the capital city has been founded, it will start producing a warrior "
+"unit.  These units can be used to rove around exploring the countryside.  Remember, "
+"it is risky to leave a city undefended, so perhaps keep the first warrior in the "
+"city, and use the following one to explore.  If you started the game with an "
+"explorer unit, use that to explore, obviously!"
+msgstr ""
+" 1. Cartografía do rural.\n"
+"\n"
+"    Despois de que a capital fose fundada, comezará a producir unha unidade "
+"guerreira. Estas unidades pódense utilizar para explorar o campo. Lembre, é "
+"arriscado deixar unha cidade sen defender, así que quizais manteña o primeiro "
+"guerreiro na cidade e use o seguinte para explorar. Se comezaches o xogo cunha "
+"unidade de exploración, úsao para explorar, obviamente!"
+
+#: data/helpdata.txt:121
+msgid ""
+" 2. Defending the cities.\n"
+"\n"
+"    At this point, defend your cities by always leaving a warrior unit in them.  As "
+"your civilization develops units with a greater defense strength, replace the "
+"obsolete units with new ones to ensure your cities have maximum defense.  The units "
+"most often used for defense are (in order of strength):  Warrior, Phalanx, Pikemen, "
+"Musketeers, and Riflemen."
+msgstr ""
+" 2. Defender as cidades.\n"
+"\n"
+" Neste punto, defende as túas cidades deixando sempre nelas unha unidade guerreira. "
+"A medida que a túa civilización desenvolve unidades cunha maior forza de defensa, "
+"substitúe as unidades obsoletas por outras novas para garantir que as túas cidades "
+"teñan a máxima defensa. As unidades máis utilizadas para a defensa son (por orde de "
+"forza): Guerreiro, Falanxe, Piqueros, Mosqueteiros e Fusileiros."
+
+#: data/helpdata.txt:131
+#, no-c-format
+msgid ""
+"    Keep in mind that with some types of government, military units inside or "
+"outside cities can reduce or create unhappiness. Also remember that when a land unit "
+"is inside a city, it gets a 50% defensive bonus, as if fortified.  When a new city "
+"is built, the city starts to build the best available defensive unit from the above "
+"list."
+msgstr ""
+"    Teña en conta que con algúns tipos de goberno, as unidades militares dentro ou "
+"fóra das cidades poden reducir ou crear infelicidade. Lembra tamén que cando unha "
+"unidade terrestre está dentro dunha cidade, obtén unha bonificación defensiva do "
+"50%, coma se fose fortificada.  Cando se constrúe unha nova cidade, a cidade comeza "
+"a construír a mellor unidade defensiva dispoñible da lista anterior."
+
+#: data/helpdata.txt:138
+msgid ""
+" 3. Deciding which units to build first.\n"
+"\n"
+"    After building one or two Warrior units, start building Settlers.  Settlers take "
+"city population, but if you picked a good city site, your city should be big enough "
+"by now.  Settlers are best put to use founding new cities; while they can also build "
+"agricultural improvements (see the next section), it is better to use Workers for "
+"this when available, as unlike Settlers, Workers do not consume food from their "
+"parent city.  Keep in mind that a large population increases both the amount of "
+"productivity and your civilization's research rate, not to mention that cities "
+"secure land for your empire, so founding new cities should be a high priority "
+"initially."
+msgstr ""
+" 3. Decidir que unidades construír primeiro.\n"
+"\n"
+" Despois de construír unha ou dúas unidades Warrior, comeza a construír Colonos. Os "
+"colonos toman poboación da cidade, pero se escolleches un bo sitio da cidade, a túa "
+"cidade xa debería ser o suficientemente grande. Os colonos son mellor empregados "
+"para fundar novas cidades; aínda que tamén poden construír melloras agrícolas "
+"(consulta a seguinte sección), é mellor utilizar Traballadores para iso cando estean "
+"dispoñibles, xa que a diferenza dos Colonos, os Traballadores non consumen alimentos "
+"da súa cidade natal. Teña en conta que unha gran poboación aumenta tanto a cantidade "
+"de produtividade como a taxa de investigación da súa civilización, sen esquecer que "
+"as cidades aseguran terras para o seu imperio, polo que fundar novas cidades debería "
+"ser unha alta prioridade inicialmente."
+
+#: data/helpdata.txt:151
+msgid ""
+" 4. Improving the land.\n"
+"\n"
+"    Each city has an area of land around it that can be used for growing food, "
+"producing goods, and generating trade.  This output can be increased by using "
+"Workers (or Settlers) to improve the land close to your cities.  The land can be "
+"improved with irrigation (increasing food), roads (allowing units to move faster and "
+"increasing trade), and mines (increasing production), among other improvements."
+msgstr ""
+" 4. Mellora do terreo.\n"
+"\n"
+" Cada cidade ten ao seu redor unha superficie de terreo que pode usarse para "
+"cultivar alimentos, producir bens e xerar comercio. Esta saída pódese aumentar "
+"usando Traballadores (ou Colonos) para mellorar as terras próximas ás túas cidades. "
+"O terreo pódese mellorar con rego (aumentando os alimentos), estradas (permitindo "
+"que as unidades se movan máis rápido e aumentando o comercio) e minas (aumentando a "
+"produción), entre outras melloras."
+
+#: data/helpdata.txt:161
+msgid ""
+" 5. Deciding where to build cities.\n"
+"\n"
+"    The best location for a city is a matter of taste.  A city which is placed near "
+"the sea is easier to spot by opponents, but can also serve as a port for sea-going "
+"units.  (They also usually need a coastal defense later on.)  The best strategy is "
+"to build a few of both, but keep in mind that your opponents will find it harder to "
+"locate your city if you don't build it by the sea."
+msgstr ""
+" 5. Decidir onde construír cidades.\n"
+"\n"
+" A mellor localización para unha cidade é cuestión de gustos. Unha cidade que está "
+"situada preto do mar é máis fácil de detectar polos opoñentes, pero tamén pode "
+"servir de porto para as unidades marítimas. (Tamén adoitan necesitar unha defensa "
+"costeira máis adiante.) A mellor estratexia é construír algúns dos dous, pero ten en "
+"conta que aos teus opoñentes será máis difícil localizar a túa cidade se non a "
+"constrúes á beira do mar."
+
+#: data/helpdata.txt:170
+msgid ""
+" 6. Taking care of the cities.\n"
+"\n"
+"    Every city has a band of citizens.  The number of citizens depends on the city's "
+"population.  When you click on a city, you can see how the land around the city is "
+"being used.  You can assign your citizens to the land, or they can be specialists "
+"that contribute to your civilization in other ways.  Especially at the start of the "
+"game, care should be taken to ensure that the citizens are employed so that they "
+"maximize growth, trade and production."
+msgstr ""
+" 6. Coidar das cidades.\n"
+"\n"
+" Cada cidade ten unha banda de cidadáns. O número de cidadáns depende da poboación "
+"da cidade. Cando fas clic nunha cidade, podes ver como se está a utilizar o terreo "
+"ao redor da cidade. Podes asignar os teus cidadáns á terra, ou poden ser "
+"especialistas que contribúan á túa civilización doutras maneiras. Especialmente ao "
+"comezo do xogo, débese ter coidado de garantir que os cidadáns estean empregados "
+"para que maximicen o crecemento, o comercio e a produción."
+
+#: data/helpdata.txt:180
+msgid ""
+"    If too much food is being generated, a citizen can be taken off the land by "
+"clicking on the occupied land tile.  This citizen can then be transferred to the "
+"other duties mentioned previously."
+msgstr ""
+"     Se se xera demasiado alimento, pódese sacar a un cidadán da terra facendo clic "
+"na ficha da terra ocupada. Este cidadán poderá ser trasladado aos demais deberes "
+"mencionados anteriormente."
+
+#: data/helpdata.txt:185
+msgid ""
+"    If you move all of your citizens into the city and right-click on the central "
+"tile of the land, the citizens will be rearranged to maximize food production."
+msgstr ""
+"    Se moves a todos os teus cidadáns á cidade e fai clic co botón dereito na cela "
+"central da terra, os cidadáns serán reorganizados para maximizar a produción de "
+"alimentos."
+
+#: data/helpdata.txt:191
+msgid ""
+"    The golden rule of taking care of a city is that there should be at least as "
+"many happy citizens as unhappy citizens.  A city where this is not so falls into "
+"disorder; such cities are labeled with a raised fist or a lightning bolt (depending "
+"on the tileset).  Take care not to let this happen to any of your cities, as cities "
+"in disorder produce nothing, and are prone to revolt."
+msgstr ""
+"    A regra de ouro para coidar unha cidade é que debería haber polo menos tantos "
+"cidadáns felices como cidadáns infelices. Unha cidade onde isto non é así cae en "
+"desorde; tales cidades están etiquetadas cun puño levantado ou un raio (dependendo "
+"do conxunto de celas). Ten coidado de que isto non lle suceda a ningunha das túas "
+"cidades, xa que as cidades en desorde non producen nada e son propensas á revolta."
+
+#: data/helpdata.txt:198
+msgid ""
+" 7. Interacting with other players (diplomacy).\n"
+"\n"
+"    When one of your units first meets a unit of another nation, or finds one of "
+"their cities (or equally if they find you), a basic contact is established between "
+"the two nations.  This provides each with basic intelligence about the other, which "
+"can be accessed from the 'Nations' report."
+msgstr ""
+" 7. Interactuar con outros xogadores (diplomacia).\n"
+"\n"
+" Cando unha das túas unidades se atopa por primeira vez cunha unidade doutra nación, "
+"ou atopa unha das súas cidades (ou igualmente se te atopan a ti), establécese un "
+"contacto básico entre as dúas nacións. Isto proporciona a cada un unha intelixencia "
+"básica sobre o outro, á que se pode acceder desde o informe \"Nacións\"."
+
+#: data/helpdata.txt:206
+msgid ""
+"    This communication will lapse after a set number of turns with no contact.  "
+"Establishing an embassy will give a more permanent communication channel, as well as "
+"more advanced intelligence such as details of technology.  Embassies are one-way - "
+"the nation hosting the embassy receives no benefit - and once established, cannot be "
+"revoked."
+msgstr ""
+"   Esta comunicación caducará despois dun número determinado de voltas sen contacto. "
+"Establecer unha embaixada dará unha canle de comunicación máis permanente, así como "
+"unha intelixencia máis avanzada como detalles da tecnoloxía. As embaixadas son "
+"unidireccionais (a nación que acolle a embaixada non recibe ningún beneficio) e unha "
+"vez establecidas, non se poden revogar."
+
+#: data/helpdata.txt:213
+msgid ""
+"    If you are in contact with another player, then you can arrange a diplomatic "
+"meeting.  From the 'Nations' report, this is done by clicking on the nation with "
+"whom you wish to meet and selecting 'Meet'.  If the entry under the embassy column "
+"is not blank and the other player is connected (or is a server AI) then a treaty "
+"dialog will pop up."
+msgstr ""
+"    Se estás en contacto con outro xogador, podes organizar unha reunión "
+"diplomática. Desde o informe \"Nacións\", faise premendo na nación coa que desexas "
+"atoparte e seleccionando \"Coñece\". Se a entrada da columna da embaixada non está "
+"en branco e o outro xogador está conectado (ou é unha IA do servidor), entón "
+"aparecerá un diálogo de tratado."
+
+#: data/helpdata.txt:220
+msgid ""
+"    In this dialog you can negotiate an exchange of assets (maps, vision, advances, "
+"cities, or gold), embassies, or binding pacts such as a cease-fire or peace.  There "
+"is no need to trade like for like; you can trade, say, an advance or city for gold - "
+"you can consider this buying and selling.  Each player builds a list of offered "
+"items.  To remove an item from the list, double-click on it.  When both players "
+"indicate satisfaction, the pact is concluded."
+msgstr ""
+"    Neste diálogo podes negociar un intercambio de activos (mapas, visión, avances, "
+"cidades ou ouro), embaixadas ou pactos vinculantes como un cesamento do fogo ou a "
+"paz. Non hai necesidade de cambiar como por igual; podes intercambiar, digamos, un "
+"avance ou unha cidade por ouro; podes considerar esta compra e venda. Cada xogador "
+"constrúe unha lista de artigos ofrecidos. Para eliminar un elemento da lista, fai "
+"dobre clic nel. Cando os dous xogadores manifestan satisfacción, o pacto conclúe."
+
+#: data/helpdata.txt:228
+msgid ""
+"    Pacts affect where your units can go and what they can do, and a pact with one "
+"nation can affect your relations with others.  Under authoritarian governments such "
+"as Monarchy you can break a pact at any time, but the representative governments "
+"(Republic and Democracy) have a senate which will block the unprovoked cancelation "
+"of a treaty; unless a foreign Diplomat or Spy sparks a diplomatic incident, the only "
+"way to dissolve a pact in this situation is to dissolve your government.  The "
+"details of pacts are described in the Diplomacy section."
+msgstr ""
+"   Os pactos afectan a onde poden ir as túas unidades e o que poden facer, e un "
+"pacto cunha nación pode afectar as túas relacións coas outras. Baixo gobernos "
+"autoritarios como Monarquía pódese romper un pacto en calquera momento, pero os "
+"gobernos representativos (República e Democracia) teñen un Senado que bloqueará a "
+"cancelación non provocada dun tratado; a menos que un diplomático ou espía "
+"estranxeiro provoque un incidente diplomático, a única forma de disolver un pacto "
+"nesta situación é disolver o seu goberno. Os detalles dos pactos descríbense na "
+"sección de Diplomacia."
+
+#: data/helpdata.txt:238
+msgid "    A couple of notes:"
+msgstr "   Un par de notas:"
+
+#: data/helpdata.txt:240
+msgid "   - You can't give away your capital."
+msgstr "  - Non podes regalar o teu capital."
+
+#: data/helpdata.txt:242
+msgid ""
+"   - You can only request property that you know about; so you can't request "
+"technology unless you have an embassy, and if you can't see a city on your map, then "
+"you can't request it.  Of course, the owner of that city can still offer it to you, "
+"in which case the area around the city is shown on your map before you accept the "
+"treaty."
+msgstr ""
+"  - Só podes solicitar bens que coñezas; polo que non podes solicitar tecnoloxía a "
+"non ser que teñas unha embaixada, e se non podes ver unha cidade no teu mapa, non "
+"podes solicitala. Por suposto, o propietario desa cidade aínda pode ofrecérchelo, "
+"nese caso a zona arredor da cidade móstrase no teu mapa antes de aceptar o tratado."
+
+#: data/helpdata.txt:249
+msgid ""
+"   - One important thing to note: when a city is transferred, any units in the field "
+"and supported by that city are also transferred (but not those sitting in other "
+"cities).  So make sure the other player isn't getting a better deal than you expect."
+msgstr ""
+"  - Unha cousa importante a ter en conta: cando se transfire unha cidade, tamén se "
+"transfiren todas as unidades no campo e apoiadas por esa cidade (pero non as que se "
+"atopan noutras cidades). Así que asegúrate de que o outro xogador non estea a "
+"conseguir un trato mellor do que esperas."
+
+#: data/helpdata.txt:254
+msgid ""
+" 8. Exploring the world.\n"
+"\n"
+"    After you have fortified your cities with troops, build Triremes in the cities "
+"near the sea.  Use the Triremes to map the world in search of opponents and new "
+"lands.  If you are on an island, you should spend less on military and more on "
+"expansion.  Or if you are located close to an opponent, it is truly a good idea to "
+"make a peace treaty and share the advances you have made. Diplomatic units are very "
+"useful here, and WILL pay off later."
+msgstr ""
+" 8. Explorando o mundo.\n"
+"\n"
+" Despois de fortificar as túas cidades con tropas, constrúe trirremes nas cidades "
+"próximas ao mar. Usa os Trirremes para mapear o mundo en busca de opoñentes e novas "
+"terras. Se estás nunha illa, deberías gastar menos en militares e máis en expansión. "
+"Ou se estás preto dun opoñente, é verdadeiramente unha boa idea facer un tratado de "
+"paz e compartir os avances que fixeches. As unidades diplomáticas son moi útiles "
+"aquí, e pagarán máis tarde."
+
+#: data/helpdata.txt:264
+msgid ""
+" 9. Things to keep in mind.\n"
+"\n"
+"  - What the next advance you'll need is.\n"
+"\n"
+"  - What your tax, luxury and research rates are currently set to.\n"
+"\n"
+"  - Treaties are often broken, so don't neglect defense...\n"
+"\n"
+"  - Some wonders can be made obsolete."
+msgstr ""
+" 9. Cousas a ter en conta.\n"
+"\n"
+" - Cal é o seguinte avance que necesitarás.\n"
+"\n"
+" - Cales son as súas taxas de impostos, de luxo e de investigación actualmente.\n"
+"\n"
+" - Os tratados adoitan romperse, así que non descoides a defensa...\n"
+"\n"
+" - Algunhas marabillas poden quedar obsoletas."
+
+#: data/helpdata.txt:274
+msgid ""
+" 10. Making your own strategy for the game.\n"
+"\n"
+"    These basic concepts will allow you to play the game pretty well, especially in "
+"the beginning of the game.  But to improve, you need to study the various units and "
+"advances, and PRACTICE, PRACTICE, PRACTICE!  Freeciv has many twists, so if you "
+"haven't played a similar game before, try consulting the Freeciv WWW pages at:"
+msgstr ""
+" 10. Facendo a túa propia estratexia para o xogo.\n"
+"\n"
+" Estes conceptos básicos permitiranche xogar bastante ben, especialmente ao comezo "
+"do xogo. Pero para mellorar, hai que estudar as distintas unidades e avances, e "
+"PRACTICAR, PRACTICAR, PRACTICAR! Freeciv ten moitos xiros, polo que se non xogaches "
+"a un xogo semellante antes, proba a consultar as páxinas WWW de Freeciv en:"
+
+#: data/helpdata.txt:285
+msgid "You'll find more tips for playing, and details of how to contact other players."
+msgstr ""
+"Atoparás máis consellos para xogar e detalles sobre como contactar con outros "
+"xogadores."
+
+#: data/helpdata.txt:292
+msgid ""
+"Terrain serves three roles: the theater upon which your units battle rival "
+"civilizations, the landscape across which your units travel, and the medium which "
+"your cities work to produce resources. The different types of terrain each have "
+"different strengths and drawbacks; see the sections on each terrain type for details."
+msgstr ""
+"Terrain cumpre tres funcións: o teatro no que as túas unidades loitan contra "
+"civilizacións rivais, a paisaxe pola que viaxan as túas unidades e o medio no que "
+"traballan as túas cidades para producir recursos. Os diferentes tipos de terreo "
+"teñen cada un deles diferentes puntos fortes e inconvenientes; consulte as seccións "
+"sobre cada tipo de terreo para obter máis detalles."
+
+#: data/helpdata.txt:298
+msgid ""
+"Terrain affects combat very simply: when a unit is attacked, its defense strength is "
+"multiplied by the defense factor (\"bonus\") of the terrain beneath it. (However, "
+"some types of units do not enjoy this bonus; in the classic ruleset, only land units "
+"do.) See the help section on Combat for further details."
+msgstr ""
+"O terreo afecta ao combate de forma moi sinxela: cando unha unidade é atacada, a súa "
+"forza de defensa multiplícase polo factor de defensa (\"bonus\") do terreo debaixo "
+"dela. (Non obstante, algúns tipos de unidades non gozan desta bonificación; no "
+"conxunto de regras clásicos, só o fan as unidades terrestres). Consulta a sección de "
+"axuda sobre Combate para obter máis detalles."
+
+#: data/helpdata.txt:304
+msgid ""
+"Terrain can complicate the movement of units. For instance, in the classic ruleset, "
+"moving onto rough terrain such as Mountains can cost land units more than flat "
+"terrain like Plains, although sea and air units always expend one movement point to "
+"move one tile."
+msgstr ""
+"O terreo pode complicar o movemento das unidades. Por exemplo, no conxunto de regras "
+"clásico, moverse a terreos accidentados como as montañas pode custar máis ás "
+"unidades terrestres que a terreos planos como as chairas, aínda que as unidades "
+"marítimas e aéreas sempre gastan un punto de movemento para mover unha ficha."
+
+#: data/helpdata.txt:309
+msgid ""
+"Tiles within range of a city may be worked by that city to produce food, production, "
+"and trade points, and the quantity of each produced depends on the terrain. These "
+"three products are so important that we specify the output of a tile simply by "
+"listing them with slashes in between: for example, \"1/2/0\" describes a tile that "
+"each turn when it is being worked produces one food point, two production points, "
+"and no trade points. In addition to the characteristic output of the terrain, some "
+"tiles have an additional special resource that boosts one or two of the products. "
+"See the Economy section for more information on the use of these products."
+msgstr ""
+"Esta cidade pode traballar celas dentro do alcance dunha cidade para producir "
+"alimentos, produción e puntos de comercio, e a cantidade de cada unha delas "
+"producida depende do terreo. Estes tres produtos son tan importantes que "
+"especificamos a saída dunha cela simplemente enumerándoos con barras inclinadas no "
+"medio: por exemplo, \"1/2/0\" describe unha cela que cada volta cando se traballa "
+"produce un punto de alimento, dous puntos de produción, e ningún punto de comercio. "
+"Ademais da saída característica do terreo, algunhas celas teñen un recurso especial "
+"adicional que potencia un ou dous dos produtos. Consulta a sección de Economía para "
+"obter máis información sobre o uso destes produtos."
+
+#: data/helpdata.txt:320
+msgid ""
+"The net benefit of a tile for your city depends on your government type as well as "
+"city improvements and wonders."
+msgstr ""
+"O beneficio neto dunha cela para a túa cidade depende do teu tipo de goberno, así "
+"como das melloras e marabillas da cidade."
+
+#: data/helpdata.txt:323
+msgid ""
+"It is possible for your units to change the terrain and hence its effects; see the "
+"section on Terrain Alterations for more details."
+msgstr ""
+"É posible que as súas unidades cambien o terreo e, polo tanto, os seus efectos; "
+"consulte a sección sobre alteracións do terreo para obter máis detalles."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:337
+msgid " Resources"
+msgstr " Recursos"
+
+#: data/helpdata.txt:338
+msgid "Tiles can have natural resources in addition to their base terrain."
+msgstr "As celas poden ter recursos naturais ademais do seu terreo base."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:348
+msgid " Terrain Alterations"
+msgstr " Alteracións do terreo"
+
+#: data/helpdata.txt:349
+msgid ""
+"Certain units have the ability to alter terrain tiles in several ways: they may add "
+"or remove tile improvements, remove unwanted features such as pollution, or change "
+"the base terrain type entirely."
+msgstr ""
+"Algunhas unidades teñen a capacidade de alterar as celas do terreo de varias "
+"maneiras: poden engadir ou eliminar melloras de celas, eliminar características non "
+"desexadas como a contaminación ou cambiar o tipo de terreo base por completo."
+
+#: data/helpdata.txt:353
+msgid ""
+"Tile improvements typically provide some lasting bonus for as long as they are "
+"present, such as a production bonus when a city works the tile. Roads or paths "
+"typically ease movement, if they connect to a similar road on an adjacent tile, and "
+"bases often provide protection and refueling. The available tile improvements are "
+"described in the following sections."
+msgstr ""
+"As melloras das celas normalmente proporcionan unha bonificación duradeira mentres "
+"estean presentes, como unha bonificación de produción cando unha cidade traballa a "
+"cela. As estradas ou camiños normalmente facilitan o movemento, se conectan cunha "
+"estrada similar nunha cela adxacente, e as bases adoitan proporcionar protección e "
+"reabastecemento de combustible. As melloras de cela dispoñibles descríbense nas "
+"seguintes seccións."
+
+#: data/helpdata.txt:360
+msgid ""
+"Improvements can be built by issuing one of several orders to a suitable unit while "
+"on a suitable tile: \"mine\", \"irrigate\", \"road\", or \"build base\" (although "
+"whether the order builds an improvement of the same name is up to the ruleset). "
+"Terrain alterations can also be requested from the city map (see the help on Cities)."
+msgstr ""
+"As melloras pódense construír emitindo unha das varias ordes a unha unidade adecuada "
+"mentres está nunha cela adecuada: \"mina\", \"regar\", \"estrada\" ou \"construír a "
+"base\" (aínda que a orde constrúe unha mellora do mesmo nome é ata o conxunto de "
+"normas). Tamén se poden solicitar alteracións do terreo desde o mapa da cidade "
+"(consulta a axuda sobre Cidades)."
+
+#: data/helpdata.txt:366
+msgid ""
+"Terrain can sometimes be permanently converted into a type more suitable to the "
+"player's needs, although this usually takes longer than adding an improvement. "
+"Converting terrain from one type to another in this way may destroy existing "
+"improvements, if the new terrain is unsuitable, and may also remove access to "
+"special resources if they were specific to the original terrain type."
+msgstr ""
+"Ás veces, o terreo pode converterse permanentemente nun tipo máis axeitado ás "
+"necesidades do xogador, aínda que isto normalmente leva máis tempo que engadir unha "
+"mellora. A conversión do terreo dun tipo a outro deste xeito pode destruír as "
+"melloras existentes, se o novo terreo é inadecuado, e tamén pode eliminar o acceso a "
+"recursos especiais se fosen específicos do tipo de terreo orixinal."
+
+#: data/helpdata.txt:373
+msgid ""
+"The requirements for terrain conversion are set by the ruleset. It can be initiated "
+"in several ways:"
+msgstr ""
+"Os requisitos para a conversión do terreo están establecidos polo conxunto de "
+"regras. Pódese iniciar de varias maneiras:"
+
+#: data/helpdata.txt:376
+msgid ""
+" - By issuing \"irrigate\" or \"mine\" orders when on terrain unsuitable for tile "
+"improvements."
+msgstr ""
+" - Mediante a emisión de ordes de \"rego\" ou \"mina\" cando se atopen en terreos "
+"inadecuados para melloras de baldosas."
+
+#: data/helpdata.txt:379
+msgid ""
+" - By issuing the special \"transform\" order. This often causes more radical "
+"transformations."
+msgstr ""
+" - Mediante a expedición da orde especial de \"transformación\". Isto a miúdo "
+"provoca transformacións máis radicais."
+
+#: data/helpdata.txt:382
+msgid ""
+"In some rulesets, units can even reclaim land from water tiles, and similarly land "
+"can be transformed to water, although such radical transformations may require a "
+"certain number of surrounding tiles to already be land or water respectively. "
+"Terrain-altering units that cannot reach the existing terrain may have to be loaded "
+"onto a suitable vessel, and if necessary and possible, they will move to safe "
+"neighboring tiles when the conversion is complete."
+msgstr ""
+"Nalgúns conxuntos de regras, as unidades poden incluso recuperar terra das celas de "
+"auga, e do mesmo xeito a terra pódese transformar en auga, aínda que tales "
+"transformacións radicais poden requirir que un certo número de celas circundantes xa "
+"sexan terra ou auga respectivamente. As unidades que alteran o terreo que non poden "
+"alcanzar o terreo existente poden ter que cargarse nunha embarcación adecuada e, se "
+"é necesario e posible, trasladaranse a baldosas veciñas seguras cando se complete a "
+"conversión."
+
+#: data/helpdata.txt:390
+msgid ""
+"Units may also be able to destroy terrain alterations, by pillaging; typically more "
+"kinds of unit can pillage an improvement than could build it in the first place. "
+"Some tile features can only be removed by specialized units, with the \"clean\" "
+"order."
+msgstr ""
+"As unidades tamén poden ser capaces de destruír alteracións do terreo, mediante o "
+"saqueo; normalmente, máis tipos de unidades poden saquear unha mellora do que "
+"poderían construíla en primeiro lugar. Algunhas características da cela só poden ser "
+"eliminadas por unidades especializadas, coa orde \"limpa\"."
+
+#: data/helpdata.txt:395
+msgid ""
+"Terrain conversions cannot be undone in this way; for example, in the classic "
+"ruleset, if a Forest tile has been irrigated to convert it into Plains, you cannot "
+"convert it back into a Forest by pillaging -- to do so, you would have to convert "
+"the tile again with a suitable unit."
+msgstr ""
+"As conversións do terreo non se poden desfacer deste xeito; por exemplo, no conxunto "
+"de regras clásico, se se regou unha cela do bosque para convertela en chairas, non "
+"podes convertela de novo nun bosque saqueando; para facelo, terías que converter a "
+"cela de novo cunha unidade adecuada."
+
+#: data/helpdata.txt:400
+msgid ""
+"The time it takes a unit to alter terrain depends on its movement rate. The "
+"following table shows the number of turns required for a unit with 1 movement point "
+"to complete an activity; these numbers are reduced for units with faster move rates "
+"(such as Engineers in the classic ruleset). The time taken can be reduced further by "
+"several units working together as a team; if two or more units are working on the "
+"same task on the same tile, their efforts will be added together each turn until the "
+"task is finished. Be careful not to dedicate too many units to one task, though; "
+"excess effort can be wasted, and groups of terrain improving units are often "
+"vulnerable to enemy attacks."
+msgstr ""
+"O tempo que tarda unha unidade en alterar o terreo depende da súa taxa de movemento. "
+"A seguinte táboa mostra o número de voltas necesarias para que unha unidade con 1 "
+"punto de movemento complete unha actividade; estes números redúcense para unidades "
+"con velocidades de movemento máis rápidas (como Enxeñeiros no conxunto de regras "
+"clásico). O tempo necesario pódese reducir aínda máis por varias unidades que "
+"traballen en equipo; se dúas ou máis unidades están traballando na mesma tarefa na "
+"mesma ficha, os seus esforzos sumaranse cada turno ata que remate a tarefa. Non "
+"obstante, teña coidado de non dedicar demasiadas unidades a unha mesma tarefa; O "
+"exceso de esforzo pódese desperdiciar e os grupos de unidades de mellora do terreo "
+"adoitan ser vulnerables aos ataques inimigos."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:425
+msgid " National Borders"
+msgstr " Fronteiras nacionais"
+
+#: data/helpdata.txt:426
+msgid ""
+"If enabled on the server, each nation has borders, which can be seen as dotted lines "
+"on the map. Borders determine what land your citizens can work and where you can "
+"found new cities, and whether your units are considered to be aggressively deployed "
+"by your citizens (see the section on Happiness). Borders also come into play when "
+"there is a diplomatic pact between nations (see the section on Diplomacy)."
+msgstr ""
+"Se está activado no servidor, cada nación ten fronteiras, que poden verse como liñas "
+"de puntos no mapa. As fronteiras determinan que terra poden traballar os teus "
+"cidadáns e onde podes atopar novas cidades, e se as túas unidades son consideradas "
+"como despregadas agresivamente polos teus cidadáns (consulta a sección sobre a "
+"felicidade). As fronteiras tamén entran en xogo cando hai un pacto diplomático entre "
+"as nacións (ver a sección de Diplomacia)."
+
+#: data/helpdata.txt:433
+msgid ""
+"Founding a city establishes a claim on an area of land around the city. In the "
+"classic ruleset, once claimed, a tile that can be directly worked by a city can not "
+"change ownership unless the city does (or is destroyed). However, the ownership of "
+"land that is out of range of any city can change depending on factors such as the "
+"relative size of nearby nations' cities. Other rulesets may differ in which, if any, "
+"tiles are permanently claimed by a city."
+msgstr ""
+"A fundación dunha cidade establece unha reclamación sobre unha área de terreo "
+"arredor da cidade. No conxunto de regras clásico, unha vez reclamado, unha ficha que "
+"pode ser traballada directamente por unha cidade non pode cambiar de propiedade a "
+"menos que a cidade o faga (ou sexa destruída). Non obstante, a propiedade da terra "
+"que está fóra do alcance de calquera cidade pode cambiar dependendo de factores como "
+"o tamaño relativo das cidades das nacións próximas. Outros conxuntos de regras poden "
+"diferir nos que, se hai, as fichas son reclamadas permanentemente por unha cidade."
+
+#: data/helpdata.txt:441
+msgid ""
+"Normally borders extend into water only for tiles adjacent to a city; beyond that, "
+"only narrow inlets and inland lakes can usually be claimed. Some rulesets may allow "
+"water tiles to be claimed as easily as land tiles in some circumstances, although "
+"the classic ruleset does not. Border claims can never extend to remote islands."
+msgstr ""
+"Normalmente as fronteiras esténdense na auga só para as celas adxacentes a unha "
+"cidade; máis aló diso, só se poden reclamar enseadas estreitas e lagos interiores. "
+"Algúns conxuntos de regras poden permitir que as baldosas de auga sexan reclamadas "
+"con tanta facilidade como as de terra nalgunhas circunstancias, aínda que o conxunto "
+"de regras clásico non o fai. As reclamacións fronteirizas nunca poden estenderse a "
+"illas remotas."
+
+#: data/helpdata.txt:447
+msgid ""
+"Bases can also extend national borders. See the help on Terrain Alterations for more "
+"details."
+msgstr ""
+"As bases tamén poden estender as fronteiras nacionais. Consulta a axuda sobre as "
+"alteracións do terreo para obter máis detalles."
+
+#: data/helpdata.txt:454
+msgid ""
+"The products which your cities extract from the surrounding terrain are the fountain "
+"from which your civilization is watered. There are three types of products: food "
+"points, production points, and trade points. The following sections describe each of "
+"these resources along with its properties, uses, and limitations."
+msgstr ""
+"Os produtos que as túas cidades extraen do terreo circundante son a fonte da que se "
+"rega a túa civilización. Hai tres tipos de produtos: puntos de alimentación, puntos "
+"de produción e puntos de comercio. As seguintes seccións describen cada un destes "
+"recursos xunto coas súas propiedades, usos e limitacións."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:464
+msgid " Food"
+msgstr " Alimento"
+
+#: data/helpdata.txt:465
+msgid ""
+"Your population needs food to survive. Each citizen requires two food points per "
+"turn; in addition, some units (such as Settlers in the classic ruleset) may require "
+"food points from the city supporting them."
+msgstr ""
+"A túa poboación necesita alimentos para sobrevivir. Cada cidadán esixe dous puntos "
+"de alimento por quenda; ademais, algunhas unidades (como os colonos no conxunto de "
+"regras clásicos) poden requirir puntos de alimento da cidade que as apoia."
+
+#: data/helpdata.txt:470
+msgid ""
+"Every city has a granary for storing food points (the building called a Granary in "
+"the classic ruleset only enhances this capability). Cities producing more food than "
+"they require accumulate the surplus in their granary, while those producing less "
+"than they require deplete their granary. When food is needed but none remains, the "
+"city population starves, killing food-consuming units first, followed by citizens, "
+"until the food deficit ends."
+msgstr ""
+"Cada cidade ten un hórreo para almacenar puntos de alimento (o edificio chamado "
+"Hórreo no conxunto de regras clásicas só mellora esta capacidade). As cidades que "
+"producen máis alimentos dos que necesitan acumulan o excedente no seu hórreo, "
+"mentres que as que producen menos dos que necesitan esgotan o seu hórreo. Cando se "
+"necesita alimento pero non queda ningunha, a poboación da cidade morre de fame, "
+"matando primeiro as unidades que consumen alimentos, seguidas dos cidadáns, ata que "
+"remate o déficit alimentario."
+
+#: data/helpdata.txt:478
+msgid ""
+"Excess food can increase the population: the city granary has a limited capacity, "
+"and once full the city grows by one citizen and the granary starts again at empty. "
+"But since granary capacity increases with population, each citizen is more costly "
+"than the last, making this mode of growth important only for small cities. (An "
+"alternative way for cities to grow is \"rapture\", described in the section on "
+"Happiness.)"
+msgstr ""
+"O exceso de alimentos pode aumentar a poboación: o hórreo da cidade ten unha "
+"capacidade limitada, e unha vez chea a cidade crece nun cidadán e o hórreo comeza de "
+"novo baleiro. Pero como a capacidade dos hórreos aumenta coa poboación, cada cidadán "
+"é máis caro que o anterior, polo que este modo de crecemento é importante só para as "
+"cidades pequenas. (Unha forma alternativa de crecer as cidades é o \"rapto\", "
+"descrito na sección sobre a felicidade)."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:490
+msgid " Production"
+msgstr " Produción"
+
+#: data/helpdata.txt:491
+msgid ""
+"Production points (also known as \"shields\") represent manufacturing output. In the "
+"classic ruleset, most units require production points as upkeep, and demand them "
+"from their home city, although under autocratic regimes each city supports a few "
+"units for free. If city production drops too low, the units that cannot be supported "
+"are automatically disbanded. You can also disband most types of unit at any time. If "
+"a unit is disbanded while in a city, half of its production cost will usually be put "
+"towards that city's surplus."
+msgstr ""
+"Os puntos de produción (tamén coñecidos como \"escudos\") representan a produción de "
+"produción. No conxunto de regras clásicos, a maioría das unidades requiren puntos de "
+"produción como mantemento e esíxenos da súa cidade natal, aínda que baixo réximes "
+"autocráticos cada cidade admite algunhas unidades gratuitamente. Se a produción da "
+"cidade cae demasiado, as unidades que non poden ser compatibles disóltense "
+"automaticamente. Tamén podes disolver a maioría dos tipos de unidades en calquera "
+"momento. Se unha unidade se disolve mentres está nunha cidade, a metade do seu custo "
+"de produción normalmente destinarase ao excedente desa cidade."
+
+#: data/helpdata.txt:500
+msgid ""
+"Production points in excess of any required by the city's units are put towards "
+"whichever unit, building, or wonder has been selected as the city's current product. "
+"Just as food points accumulate in the city granary and yield a citizen when it "
+"reaches full, so production points accumulate until the cost of the product has been "
+"achieved. Products appear in their city when complete -- units appear on the map "
+"while improvements and wonders are added to their city's list of structures. Any "
+"leftover production points remain available to be applied towards the next project."
+msgstr ""
+"Os puntos de produción que superan os requiridos polas unidades da cidade indícanse "
+"para calquera unidade, edificio ou marabilla que se seleccioneu como produto actual "
+"da cidade. Do mesmo xeito que os puntos de alimento se acumulan no hórreo da cidade "
+"e ceden un cidadán cando chega a cheo, así os puntos de produción se acumulan ata "
+"acadar o custo do produto. Os produtos aparecen na súa cidade cando están completos: "
+"as unidades aparecen no mapa mentres se engaden melloras e marabillas á lista de "
+"estruturas da súa cidade. Os puntos de produción sobrantes permanecen dispoñibles "
+"para ser aplicados no próximo proxecto."
+
+#: data/helpdata.txt:510
+msgid ""
+"Some units, such as Settlers, are built from city population as well as production "
+"points; the city size will reduce when the unit is built. By default, a city will "
+"not finish building a unit that would take all of the city's remaining population; "
+"in this case, production points will continue to accumulate until the city is of "
+"sufficient size. You can allow a city to be disbanded from the city's dialog; "
+"however, you cannot disband your last city this way."
+msgstr ""
+"Algunhas unidades, como Settlers, están construídas a partir da poboación da cidade, "
+"así como dos puntos de produción; o tamaño da cidade reducirase cando se constrúa a "
+"unidade. Por defecto, unha cidade non rematará de construír unha unidade que "
+"ocuparía toda a poboación restante da cidade; neste caso, os puntos de produción "
+"seguirán acumulándose ata que a cidade teña o tamaño suficiente. Podes permitir que "
+"unha cidade se disolva do diálogo da cidade; con todo, non podes disolver a túa "
+"última cidade deste xeito."
+
+#: data/helpdata.txt:518
+msgid ""
+"In the classic ruleset, a city can build at most one product per turn, regardless of "
+"its production surplus. However, in some rulesets, factors such as city size and "
+"technology may enable a single city to produce more than one unit in a single turn "
+"under certain conditions. A city with multiple \"build slots\", ordered to build a "
+"unit, can build as many of that single kind of unit per turn as its production "
+"surplus allows, up to the number of slots. Units which cost city population to build "
+"are an exception to this rule; they can only be built singly, as can buildings."
+msgstr ""
+"No conxunto de regras clásicos, unha cidade pode construír como máximo un produto "
+"por quenda, independentemente do seu excedente de produción. Non obstante, nalgúns "
+"conxuntos de regras, factores como o tamaño da cidade e a tecnoloxía poden permitir "
+"que unha única cidade produza máis dunha unidade nunha soa quenda en determinadas "
+"condicións. Unha cidade con varios \"slots de construción\", encargada de construír "
+"unha unidade, pode construír tantas unidades dese tipo único por turno como o "
+"permita o seu excedente de produción, ata o número de slots. As unidades que custa "
+"construír a poboación da cidade son unha excepción a esta regra; só se poden "
+"construír por separado, igual que os edificios."
+
+#: data/helpdata.txt:528
+msgid ""
+"A city can be given a list of several products to build in its \"worklist\", "
+"avoiding the need to pay attention to it every few turns. Each item on the worklist "
+"represents a single product (such as a unit); the city will work through them in "
+"order. When a city has finished all the work you have given it to do, it will try to "
+"build the last item again if possible, otherwise it will choose a new target itself. "
+"If a city is currently producing gold (building Coinage in the classic rules), an "
+"activity which never completes, putting an item on its worklist will cause it to "
+"stop producing gold and start working on the new item next turn. In rulesets which "
+"permit it, a city may take several units of the same type off its worklist in a "
+"single turn, but if a different kind of item is reached, production pauses until the "
+"following turn. This can be used to limit the number of units produced by highly "
+"productive cities."
+msgstr ""
+"Pódese dar a unha cidade unha lista de varios produtos para construír na súa \"lista "
+"de traballo\", evitando a necesidade de prestarlle atención cada poucas voltas. Cada "
+"elemento da lista de traballo representa un único produto (como unha unidade); a "
+"cidade traballará a través deles en orde. Cando unha cidade remate todo o traballo "
+"que lle deu por facer, tentará construír o último elemento de novo se é posible, se "
+"non, elixirá un novo obxectivo. Se unha cidade está producindo ouro actualmente "
+"(construíndo Coinage nas regras clásicas), unha actividade que nunca se completa, "
+"poñer un artigo na súa lista de traballo fará que deixe de producir ouro e comece a "
+"traballar no novo elemento a próxima vez. Nos conxuntos de regras que o permiten, "
+"unha cidade pode retirar varias unidades do mesmo tipo da súa lista de traballo nun "
+"só turno, pero se se chega a un tipo de elemento diferente, a produción detense ata "
+"o seguinte turno. Isto pódese utilizar para limitar o número de unidades producidas "
+"por cidades altamente produtivas."
+
+#: data/helpdata.txt:543
+msgid ""
+"Each player is free to build any products that their technology has made available, "
+"with a few restrictions; see the sections on Units, City Improvements, and Wonders "
+"of the World for more information. Be careful -- the game even gives you the freedom "
+"to produce units you cannot support and buildings whose upkeep you cannot afford, "
+"both of which will be disbanded immediately after completion."
+msgstr ""
+"Cada xogador é libre de construír calquera produto que a súa tecnoloxía teña "
+"dispoñible, con algunhas restricións; consulte as seccións sobre Unidades, Melloras "
+"da cidade e Marabillas do mundo para obter máis información. Teña coidado: o xogo "
+"incluso dáche a liberdade de producir unidades que non podes soportar e edificios "
+"cuxo mantemento non podes permitirte, que se disolverán inmediatamente despois da "
+"súa finalización."
+
+#: data/helpdata.txt:550
+msgid ""
+"You can always change the product on which a city is working, though you lose half "
+"of the accumulated production points when switching from a building, unit, or wonder "
+"to a product from one of the other two categories. You can spend gold to complete a "
+"project in one turn by hitting the Buy button on the city dialog."
+msgstr ""
+"Sempre podes cambiar o produto no que está a traballar unha cidade, aínda que perdes "
+"a metade dos puntos de produción acumulados ao cambiar dun edificio, unidade ou "
+"marabilla a un produto dunha das outras dúas categorías. Podes gastar ouro para "
+"completar un proxecto nunha quenda premendo o botón Comprar no diálogo da cidade."
+
+#: data/helpdata.txt:556
+msgid ""
+"Some production points may be lost to waste, although there is no waste in the "
+"classic rules. Waste can result in your cities not building anything."
+msgstr ""
+"Algúns puntos de produción poden perderse por desperdicio, aínda que non hai "
+"desperdicio nas regras clásicas. Os residuos poden provocar que as túas cidades non "
+"constrúan nada."
+
+#: data/helpdata.txt:560
+msgid ""
+"Cities with a large production output contribute to pollution, which affects the "
+"tiles around the city. See the Terrain help."
+msgstr ""
+"As cidades cunha gran produción contribúen á contaminación, que afecta ás celas da "
+"cidade. Consulta a axuda de Terrain."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:567
+msgid " Trade"
+msgstr " Comercio"
+
+#: data/helpdata.txt:568
+msgid ""
+"Trade points reflect wealth generated in each city by external commerce. Some trade "
+"points may be lost to corruption, which varies among forms of government, and tends "
+"to increase with distance from your center of government. Each city distributes its "
+"remaining trade points among three uses: gold, in the form of taxes, goes into your "
+"national treasury; luxury points influence citizen morale; and science points "
+"(\"bulbs\") contribute towards the discovery of new technology."
+msgstr ""
+"Os puntos comerciais reflicten a riqueza xerada en cada cidade polo comercio "
+"exterior. Algúns puntos comerciais poden perderse debido á corrupción, que varía "
+"entre as formas de goberno e tende a aumentar coa distancia do teu centro de "
+"goberno. Cada cidade distribúe os seus puntos comerciais restantes entre tres usos: "
+"o ouro, en forma de impostos, vai no teu tesouro nacional; os puntos de luxo inflúen "
+"na moral dos cidadáns; e os puntos científicos (\"bombillas\") contribúen ao "
+"descubrimento de novas tecnoloxías."
+
+#: data/helpdata.txt:577
+msgid ""
+"You must choose a single ratio for your civilization by which trade points are "
+"distributed among these three uses. Though you may alter the tax rates on any turn, "
+"you are constrained to multiples of ten percent, and most forms of government limit "
+"their maximum value."
+msgstr ""
+"Debes escoller unha única proporción para a túa civilización pola que se distribúen "
+"os puntos comerciais entre estes tres usos. Aínda que podes modificar os tipos "
+"impositivos en calquera quenda, estás limitado a múltiplos do dez por cento e a "
+"maioría das formas de goberno limitan o seu valor máximo."
+
+#: data/helpdata.txt:582
+msgid ""
+"Having this single ratio does not impact gold and science, because gold and "
+"technological progress are both empire-wide tallies. Luxury is more problematic, "
+"however, because its effect is local -- it affects only the city producing it. Thus, "
+"while it would be convenient for unhappy cities to invest all their trade in luxury "
+"while others invested in science or taxes instead, you will instead have to "
+"compromise among the needs of all your cities (although there may be ways to make "
+"local adjustments, such as assigning citizens as entertainers in the classic "
+"ruleset). See the section on Happiness for more details on the effect of luxuries."
+msgstr ""
+"Ter esta proporción única non afecta o ouro e a ciencia, porque o ouro e o progreso "
+"tecnolóxico son os dous contas de todo o imperio. Non obstante, o luxo é máis "
+"problemático porque o seu efecto é local: afecta só á cidade que o produce. Así, "
+"aínda que sería conveniente que as cidades infelices investisen todo o seu comercio "
+"en luxo mentres outras investisen en ciencia ou en impostos, terás que comprometer "
+"as necesidades de todas as túas cidades (aínda que pode haber formas de facer "
+"axustes locais, como asignar aos cidadáns como animadores no conxunto de normas "
+"clásicas). Consulte a sección sobre a felicidade para obter máis detalles sobre o "
+"efecto dos luxos."
+
+#: data/helpdata.txt:593
+msgid ""
+"Besides working terrain gifted with rare commodities, or logistical benefits such as "
+"waterways or roads, you can increase trade by using units to establish permanent "
+"trade routes between two cities, if the ruleset allows it."
+msgstr ""
+"Ademais de terreos de traballo dotados de mercadorías raras ou beneficios loxísticos "
+"como vías navegables ou estradas, podes aumentar o comercio usando unidades para "
+"establecer rutas comerciais permanentes entre dúas cidades, se o conxunto de regras "
+"o permite."
+
+#: data/helpdata.txt:598
+msgid ""
+"The ruleset may limit the ability to trade or the yield from doing so depending on "
+"whether the two cities are on different continents and/or in different nations; for "
+"international trade routes, on the diplomatic status of the two trade partners; and "
+"for domestic routes, there must be a minimum distance between the two cities, "
+"controlled by the 'trademindist' server option (default nine tiles)."
+msgstr ""
+"O conxunto de regras pode limitar a capacidade de comerciar ou o rendemento de "
+"facelo dependendo de se as dúas cidades están en continentes diferentes e/ou en "
+"nacións diferentes; para as rutas comerciais internacionais, sobre o estatuto "
+"diplomático dos dous socios comerciais; e para as rutas domésticas, debe haber unha "
+"distancia mínima entre as dúas cidades, controlada pola opción do servidor "
+"'trademindist' (por defecto nove celas)."
+
+#: data/helpdata.txt:605
+msgid ""
+"A trade route is established when a suitable unit (in the classic ruleset, a Caravan "
+"or Freight unit) enters an eligible city. For your own or allied cities, you need to "
+"issue the \"Establish Trade Route\" command. This creates a trade route between the "
+"unit's home city (which might be different from the city that originally produced "
+"it) and the destination."
+msgstr ""
+"Establécese unha ruta comercial cando unha unidade adecuada (no conxunto de regras "
+"clásica, unha unidade de caravana ou de carga) entra nunha cidade elixible. Para as "
+"túas cidades propias ou aliadas, debes emitir o comando \"Establecer ruta "
+"comercial\". Isto crea unha ruta comercial entre a cidade natal da unidade (que pode "
+"ser diferente da cidade que a produciu orixinalmente) e o destino."
+
+#: data/helpdata.txt:612
+msgid ""
+"Depending on the ruleset, the origin civilization of the unit may gain immediate "
+"revenue in gold, science, or both from selling its trade goods at the destination "
+"city. The initial revenue depends on the trade already produced by the two cities "
+"involved and their distance apart. The destination civilization learns about the "
+"location of the origin city, if it is not already known."
+msgstr ""
+"Dependendo do conxunto de regras, a civilización de orixe da unidade pode obter "
+"ingresos inmediatos en ouro, ciencia ou ambos pola venda dos seus produtos "
+"comerciais na cidade de destino. Os ingresos iniciais dependen do comercio xa "
+"producido polas dúas cidades implicadas e da súa distancia. A civilización de "
+"destino aprende sobre a localización da cidade de orixe, se aínda non se coñece."
+
+#: data/helpdata.txt:619
+msgid ""
+"The ongoing trade route that is established benefits both its origin and destination "
+"cities equally by generating trade points for each city every turn. The amount of "
+"ongoing trade increases with the size of each city and the distance between them, "
+"and may also depend on the factors mentioned above. The trade relationship also "
+"gives each civilization limited ongoing intelligence about the partner city. If a "
+"trade route ever becomes unsustainable -- for instance, if war breaks out in a "
+"ruleset where enemies cannot trade -- it may be permanently canceled."
+msgstr ""
+"A ruta comercial en curso que se establece beneficia tanto as súas cidades de orixe "
+"como de destino por igual xerando puntos de comercio para cada cidade a cada paso. A "
+"cantidade de comercio en curso aumenta co tamaño de cada cidade e a distancia entre "
+"elas, e tamén pode depender dos factores mencionados anteriormente. A relación "
+"comercial tamén dá a cada civilización unha información limitada e continua sobre a "
+"cidade socia. Se algunha vez unha ruta comercial se fai insostible, por exemplo, se "
+"estala unha guerra nun conxunto de regras onde os inimigos non poden comerciar, pode "
+"ser cancelada permanentemente."
+
+#: data/helpdata.txt:629
+msgid ""
+"Each city can only support a limited number of trade routes (the exact limit is set "
+"by ruleset and circumstance). If you attempt to establish more, the trade route with "
+"the smallest ongoing revenue is canceled if it would be less than the new route. "
+"(Otherwise, the origin civilization can still gain initial revenue by entering the "
+"marketplace and selling trade goods, but it is reduced to a third.)"
+msgstr ""
+"Cada cidade só pode admitir un número limitado de rutas comerciais (o límite exacto "
+"establécese polo conxunto de regras e as circunstancias). Se tentas establecer máis, "
+"cancelarase a ruta comercial con menores ingresos en curso se fose inferior á nova "
+"ruta. (Se non, a civilización de orixe aínda pode obter ingresos iniciais entrando "
+"no mercado e vendendo bens comerciais, pero redúcese a un terzo)."
+
+#: data/helpdata.txt:636
+msgid ""
+"This limit is enforced only when attempting to establish a new route. If you "
+"temporarily lose the ability to establish as many trade routes as a city already "
+"has, existing ones are not affected."
+msgstr ""
+"Este límite só se aplica cando se intenta establecer unha nova ruta. Se perde "
+"temporalmente a posibilidade de establecer tantas rutas comerciais como xa ten unha "
+"cidade, as existentes non se verán afectadas."
+
+#: data/helpdata.txt:640
+msgid ""
+"Beware: in rulesets where plague is enabled, it can travel along trade routes. See "
+"the section on Plague for more details."
+msgstr ""
+"Coidado: nos conxuntos de regras onde a peste está activada, pode viaxar por rutas "
+"comerciais. Consulte a sección sobre a peste para obter máis detalles."
+
+#: data/helpdata.txt:643
+msgid ""
+"To view the current trade routes of a city, click and hold over the Trade: line in "
+"the Overview tab in the city view."
+msgstr ""
+"Para ver as rutas comerciais actuais dunha cidade, faga clic e manteña premida a "
+"liña Comercio: na pestana Visión xeral da vista da cidade."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:650
+msgid " Goods"
+msgstr " Bens"
+
+#: data/helpdata.txt:651
+msgid "Goods are carried via trade routes."
+msgstr "As mercadorías son transportadas por rutas comerciais."
+
+#: data/helpdata.txt:660
+msgid ""
+"Cities are your sole instrument for developing natural resources and channeling them "
+"toward expansion, technological progress, and warfare."
+msgstr ""
+"As cidades son o teu único instrumento para desenvolver os recursos naturais e "
+"canalizalas cara á expansión, o progreso tecnolóxico e a guerra."
+
+#: data/helpdata.txt:663
+msgid ""
+"A city is created when Settlers are given the \"build city\" command on suitable "
+"terrain, removing the unit from play to provide the city with its first citizens. A "
+"city may grow to include dozens of citizens, some working within the city while "
+"others are dispatched as new settlers. Famine, war, and plague kill citizens and "
+"reduce population; with the loss of its last citizen a city disappears (in the "
+"classic ruleset, this can leave ruins, although these have no effect on gameplay)."
+msgstr ""
+"Unha cidade créase cando os colonos reciben o comando de \"construír cidade\" nun "
+"terreo axeitado, eliminando a unidade do xogo para proporcionar á cidade os seus "
+"primeiros cidadáns. Unha cidade pode crecer ata incluír decenas de cidadáns, algúns "
+"traballando dentro da cidade mentres que outros son enviados como novos colonos. A "
+"fame, a guerra e a peste matan cidadáns e reducen a poboación; coa perda do seu "
+"último cidadán, unha cidade desaparece (no conxunto de regras clásicas, isto pode "
+"deixar ruínas, aínda que estas non teñen ningún efecto no xogo)."
+
+#: data/helpdata.txt:672
+msgid ""
+"While city growth should usually be your aim, it comes with challenges. As cities "
+"grow, managing happiness becomes a problem; this is described in its own section. "
+"Depending on the ruleset, pollution (described in the Terrain help), plague, and "
+"migration can also be issues."
+msgstr ""
+"Aínda que o crecemento da cidade adoita ser o teu obxectivo, vén con desafíos. A "
+"medida que as cidades medran, xestionar a felicidade convértese nun problema; isto "
+"descríbese na súa propia sección. Dependendo do conxunto de regras, a contaminación "
+"(descrita na axuda do terreo), a peste e a migración tamén poden ser problemas."
+
+#: data/helpdata.txt:677
+msgid ""
+"Each city may work the terrain within its reach. In the classic ruleset, this is a "
+"fixed radius of approximately three tiles, giving access to 20 tiles on rectangular "
+"maps, or 18 tiles on hexagonal ones, in addition to the city center tile. In other "
+"rulesets it may be different, and may vary depending on factors such as the size of "
+"the city and known technologies."
+msgstr ""
+"Cada cidade pode traballar o terreo ao seu alcance. No conxunto de regras clásicos, "
+"trátase dun radio fixo de aproximadamente tres fichas, que dá acceso a 20 fichas en "
+"mapas rectangulares ou a 18 fichas en hexagonais, ademais da ficha do centro da "
+"cidade. Noutros conxuntos de regras pode ser diferente e pode variar dependendo de "
+"factores como o tamaño da cidade e as tecnoloxías coñecidas."
+
+#: data/helpdata.txt:684
+msgid ""
+"To extract resources from a tile, you must have a citizen working there. You cannot "
+"begin working a tile which a neighboring city is already working, nor can you work "
+"terrain upon which an enemy unit is standing, or terrain inside another player's "
+"borders. Thus you can simulate conditions of siege by stationing your units atop "
+"valuable resources around an enemy city. Units can also be ordered to pillage, which "
+"damages improvements. Worker units could even transform the terrain to make the tile "
+"less productive."
+msgstr ""
+"Para extraer recursos dunha cela, hai que ter un cidadán traballando alí. Non podes "
+"comezar a traballar unha ficha na que xa está traballando unha cidade veciña, nin "
+"podes traballar en terreos sobre os que se atopa unha unidade inimiga nin en terreos "
+"dentro das fronteiras doutro xogador. Así, pode simular as condicións de asedio "
+"colocando as súas unidades sobre recursos valiosos arredor dunha cidade inimiga. "
+"Tamén se pode pedir ás unidades que saqueen, o que prexudica as melloras. As "
+"unidades de traballadores poderían incluso transformar o terreo para facer a cela "
+"menos produtiva."
+
+#: data/helpdata.txt:693
+msgid ""
+"The section on Terrain describes how the output of each tile is affected by the "
+"terrain, the presence of special resources such as game or minerals, and tile "
+"improvements built by units. Note that the tile on which the city itself rests -- "
+"the city center -- gets worked for free, without being assigned a citizen. The "
+"city's tile may also receive other benefits. In the classic ruleset, it always "
+"produces at least one food and one production point regardless of terrain; gains "
+"whatever advantages the terrain offers with an irrigation system (because cities "
+"come with water systems built-in); and is usually developed with roads. Other "
+"rulesets may differ in detail."
+msgstr ""
+"A sección sobre Terreo describe como a saída de cada ficha se ve afectada polo "
+"terreo, a presenza de recursos especiais como xogos ou minerais e as melloras de "
+"fichas construídas polas unidades. Teña en conta que a cela na que descansa a propia "
+"cidade --o centro da cidade-- trabállase gratuitamente, sen que se lle asignen un "
+"cidadán. A cela da cidade tamén pode recibir outros beneficios. No conxunto de "
+"regras clásicos, sempre produce polo menos un alimento e un punto de produción "
+"independentemente do terreo; obtén todas as vantaxes que ofrece o terreo cun sistema "
+"de rego (porque as cidades veñen con sistemas de auga incorporados); e adoita "
+"desenvolverse con estradas. Outros conxuntos de regras poden diferir nos detalles."
+
+#: data/helpdata.txt:704
+msgid ""
+"The roles of citizens are controlled from the City dialog. Citizens working the land "
+"are represented by three numbers showing their output on the tile they are working. "
+"Clicking on these numbers will remove the citizen from the tile, turning them into a "
+"specialist (see the section on Specialists for more details); this can be seen in "
+"the row of citizen icons. You can click another tile to assign the citizen to work "
+"it, or click on the specialist icon to change their specialist role."
+msgstr ""
+"Os roles dos cidadáns contrólanse desde o diálogo Cidade. Os cidadáns que traballan "
+"na terra están representados por tres números que indican a súa saída na cela que "
+"están a traballar. Facendo clic nestes números, eliminarase o cidadán da ficha, "
+"converténdoo nun especialista (consulta o apartado Especialistas para máis "
+"detalles); isto pódese ver na fila de iconas cidadáns. Podes facer clic noutra cela "
+"para asignarlle ao cidadán o traballo, ou facer clic na icona de especialista para "
+"cambiar a súa función de especialista."
+
+#: data/helpdata.txt:713
+msgid ""
+"Clicking on the city center tile in the city map will automatically choose citizen "
+"roles and tiles to work, with an emphasis on food production and hence growth. "
+"Citizen roles are also automatically assigned when a city grows; you may want to "
+"inspect cities that have just grown and adjust the role in which the new citizen has "
+"been placed. You can set different priorities for a city with the Citizen Governor; "
+"see its help section."
+msgstr ""
+"Ao facer clic na cela do centro da cidade no mapa da cidade escollerá "
+"automaticamente os papeis dos cidadáns e as fichas para traballar, con énfase na "
+"produción de alimentos e, polo tanto, no crecemento. Os roles de cidadáns tamén se "
+"asignan automaticamente cando unha cidade crece; pode querer inspeccionar as cidades "
+"que acaban de crecer e axustar o papel no que foi colocado o novo cidadán. Podes "
+"establecer diferentes prioridades para unha cidade co Gobernador Cidadán; consulte a "
+"súa sección de axuda."
+
+#: data/helpdata.txt:721
+msgid ""
+"You can also request tile alterations from the city map, as an alternative to "
+"explicitly instructing units to make them. In clients which support it, right-"
+"clicking on a city map tile gives a menu of changes which can be made to that tile, "
+"such as irrigation and building roads (see the section on Terrain Alterations); you "
+"can select one improvement per tile at a time. These 'worker tasks' will be carried "
+"out by any units capable of them that are in 'auto settler' mode."
+msgstr ""
+"Tamén podes solicitar modificacións de cela do mapa da cidade, como alternativa a "
+"instruír expresamente ás unidades para que as fagan. Nos clientes que o admiten, ao "
+"facer clic co botón dereito nunha cela do mapa da cidade aparece un menú de cambios "
+"que se poden facer nesa cela, como o rego e a construción de estradas (consulte a "
+"sección sobre Alteracións do terreo); pode seleccionar unha mellora por ficha á vez. "
+"Estas \"tarefas dos traballadores\" serán realizadas por todas as unidades capaces "
+"de facelos que estean en modo \"autocolocante\"."
+
+#: data/helpdata.txt:730
+msgid ""
+"Citizens have a nationality distinct from that of the state they inhabit. When a "
+"city grows due to food surplus, new citizens take the nationality of the city's "
+"current owner, but when a city is conquered or otherwise transferred, its citizens "
+"retain their original nationality, as do any immigrants. Units founding or "
+"contributing citizens to a city can also bring their own nationality."
+msgstr ""
+"Os cidadáns teñen unha nacionalidade distinta á do Estado no que habitan. Cando unha "
+"cidade crece debido ao excedente de alimentos, os novos cidadáns toman a "
+"nacionalidade do actual propietario da cidade, pero cando unha cidade é conquistada "
+"ou traspasada doutro xeito, os seus cidadáns conservan a súa nacionalidade orixinal, "
+"como todos os inmigrantes. As unidades que fundan ou aportan cidadáns a unha cidade "
+"tamén poden traer a súa propia nacionalidade."
+
+#: data/helpdata.txt:737
+msgid ""
+"Citizens of another nationality will work in your cities just the same as your own, "
+"and behave the same in most respects, but they may become unhappy when you are at "
+"war with their associated state; their presence makes it cheaper for their state's "
+"agents to incite revolt in your cities; and if migration is enabled, they have an "
+"increased tendency to migrate to their state's cities. Over time, citizens may be "
+"assimilated into their home city, depending on ruleset settings."
+msgstr ""
+"Os cidadáns doutra nacionalidade traballarán nas túas cidades igual que a túa, e "
+"comportaranse igual na maioría dos aspectos, pero poden quedar infelices cando "
+"esteas en guerra co seu estado asociado; a súa presenza abarata aos axentes do seu "
+"estado incitar á revolta nas vosas cidades; e se a migración está habilitada, teñen "
+"unha maior tendencia a migrar ás cidades do seu estado. Co paso do tempo, os "
+"cidadáns poden ser asimilados á súa cidade de orixe, dependendo da configuración do "
+"conxunto de regras."
+
+#: data/helpdata.txt:745
+msgid ""
+"Some rulesets do not have nationality; in this case, citizens always consider their "
+"nationality to be that of their home city. If nationality is enabled, you can see "
+"the cultural makeup of your cities and any consequent effects on happiness in the "
+"City dialog, on the Happiness tab."
+msgstr ""
+"Algúns conxuntos de regras non teñen nacionalidade; neste caso, os cidadáns sempre "
+"consideran que a súa nacionalidade é a da súa cidade de orixe. Se a nacionalidade "
+"está activada, podes ver a composición cultural das túas cidades e os efectos "
+"consecuentes sobre a felicidade no diálogo Cidade, na pestana Felicidade."
+
+#: data/helpdata.txt:751
+msgid ""
+"Cities may be enhanced with a wide variety of buildings, which can improve their "
+"productivity, their military strength, or give them new abilities. See the sections "
+"on City Improvements and Wonders of the World for more information."
+msgstr ""
+"As cidades pódense mellorar cunha gran variedade de edificios, que poden mellorar a "
+"súa produtividade, a súa forza militar ou darlles novas habilidades. Consulta as "
+"seccións sobre Melloras da cidade e Marabillas do mundo para obter máis información."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:760
+msgid " Specialists"
+msgstr " Especialistas"
+
+#: data/helpdata.txt:761
+msgid ""
+"The first citizens of each city usually work the land, each toiling to yield up the "
+"resources of one terrain tile. However, there may be other specialist roles citizens "
+"can assume; in fact, taking another role is the only way they can stop working. A "
+"city may outgrow the land available for it to work, in which case some citizens must "
+"become specialists."
+msgstr ""
+"Os primeiros cidadáns de cada cidade adoitan traballar a terra, cada un traballando "
+"para obter os recursos dunha cela do terreo. Non obstante, pode haber outros papeis "
+"especializados que os cidadáns poden asumir; de feito, asumir outro papel é o único "
+"xeito de deixar de traballar. Unha cidade pode superar a terra dispoñible para "
+"traballar, nese caso algúns cidadáns deben converterse en especialistas."
+
+#: data/helpdata.txt:768
+msgid ""
+"All specialists enjoy enough privilege to remain perpetually content -- they do not "
+"contribute to unhappiness or to celebration. See the section on Happiness for more "
+"details."
+msgstr ""
+"Todos os especialistas gozan de privilexios suficientes para manterse sempre "
+"contentos: non contribúen á infelicidade nin á celebración. Consulta a sección sobre "
+"a felicidade para obter máis detalles."
+
+#: data/helpdata.txt:772
+msgid ""
+"This section describes the available specialist roles, their effects, and their "
+"requirements, if any."
+msgstr ""
+"Esta sección describe os roles de especialistas dispoñibles, os seus efectos e os "
+"seus requisitos, se os houbese."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:782
+msgid " Happiness"
+msgstr " A ledicia"
+
+#: data/helpdata.txt:783
+msgid ""
+"Keeping your citizens happy (or at least content) is one of the most important "
+"objectives in Freeciv. When your citizens become unhappy, your cities will fall into "
+"disorder, which disrupts production; but when your citizens are happy, your cities "
+"will celebrate, and your production will increase greatly. (If migration is enabled, "
+"happiness also affects the relative desirability of cities; see the section on "
+"Migration for details.)"
+msgstr ""
+"Manter contentos aos teus cidadáns (ou polo menos contentos) é un dos obxectivos "
+"máis importantes de Freeciv. Cando os teus cidadáns sexan infelices, as túas cidades "
+"caerán en desorde, o que perturba a produción; pero cando os teus cidadáns estean "
+"felices, as túas cidades celebraranse e a túa produción aumentará moito. (Se a "
+"migración está activada, a felicidade tamén afecta á conveniencia relativa das "
+"cidades; consulte a sección sobre Migración para obter máis detalles)."
+
+#: data/helpdata.txt:791
+msgid ""
+"Each citizen working the land is either happy, content, unhappy, or angry. The "
+"normal state of a working citizen is contentment. However, as your cities grow "
+"larger, crowding causes citizens to become unhappy. In the classic rules, each "
+"citizen in a city after the fourth will be generated unhappy, instead of content."
+msgstr ""
+"Cada cidadán que traballa na terra está contento, contento, infeliz ou enfadado. O "
+"estado normal dun cidadán traballador é a satisfacción. Non obstante, a medida que "
+"as túas cidades se fan máis grandes, o hacinamiento fai que os cidadáns se volvan "
+"infelices. Nas regras clásicas, cada cidadán dunha cidade despois da cuarta xerarase "
+"infeliz, en lugar de contido."
+
+#: data/helpdata.txt:797
+msgid ""
+"If the number of unhappy citizens in a city exceeds the number of happy citizens, "
+"the city falls into disorder. A city in disorder produces no food or production "
+"surplus, science, or taxes; only luxury production remains. Cities which are in "
+"disorder are also easier for enemy agents to incite to revolt. Prolonged disorder "
+"under certain governments can lead to a spontaneous national revolution, "
+"overthrowing your government."
+msgstr ""
+"Se o número de cidadáns infelices nunha cidade supera o número de cidadáns felices, "
+"a cidade cae en desorde. Unha cidade en desorde non produce alimentos ou excedentes "
+"de produción, ciencia ou impostos; só queda produción de luxo. As cidades que están "
+"en desorde tamén son máis fáciles de incitar á revolta para os axentes inimigos. A "
+"desorde prolongada baixo certos gobernos pode levar a unha revolución nacional "
+"espontánea, derrocando o seu goberno."
+
+#: data/helpdata.txt:805
+msgid ""
+"It should be stressed that only citizens working the land vary in morale -- "
+"specialists enjoy enough privilege to remain perpetually content (see the section on "
+"Specialists). Thus one solution to the problem of an unhappy citizen is simply to "
+"assign that citizen to the role of a specialist. But if cities are ever to work more "
+"than four terrain tiles at once, the problem of morale must be confronted more "
+"directly."
+msgstr ""
+"Cómpre subliñar que só os cidadáns que traballan a terra varían de moral: os "
+"especialistas gozan de privilexios suficientes para permanecer perpetuamente "
+"contentos (ver a sección sobre Especialistas). Así, unha solución ao problema dun "
+"cidadán infeliz é simplemente asignarlle a ese cidadán o papel de especialista. Pero "
+"se algunha vez as cidades traballan máis de catro fichas de terreo á vez, o problema "
+"da moral debe enfrontarse máis directamente."
+
+#: data/helpdata.txt:813
+msgid ""
+"There are many ways of making unhappy citizens content, which does prevent disorder "
+"but is without further benefit. Producing happy citizens can balance the effect of "
+"unhappy citizens and also bring other benefits."
+msgstr ""
+"Hai moitas formas de facer contentos os cidadáns infelices, o que si evita a "
+"desorde, pero sen máis beneficios. Producir cidadáns felices pode equilibrar o "
+"efecto dos cidadáns infelices e tamén traer outros beneficios."
+
+#: data/helpdata.txt:818
+msgid ""
+"Cities that are sufficiently large celebrate when at least half their citizens are "
+"happy and none remain unhappy. The effects of celebration vary; in the classic "
+"ruleset, they depend on your government type:"
+msgstr ""
+"As cidades que son suficientemente grandes celebran cando polo menos a metade dos "
+"seus cidadáns son felices e ningún segue infeliz. Os efectos da celebración varían; "
+"no conxunto de regras clásicos, dependen do teu tipo de goberno:"
+
+#: data/helpdata.txt:822
+msgid ""
+" - Under Anarchy or Despotism, you will not suffer the normal production penalty for "
+"tiles which produce more than 2 points of any resource (food, production, or trade)."
+msgstr ""
+" - Baixo anarquía ou despotismo, non sufrirás a penalización de produción normal "
+"para as fichas que produzan máis de 2 puntos de ningún recurso (alimentos, produción "
+"ou comercio)."
+
+#: data/helpdata.txt:826
+msgid ""
+" - Under Monarchy or Communism, your city will gain the trade bonus of Republican/"
+"Democratic governments: 1 bonus trade point in any tile which already produces at "
+"least 1 trade."
+msgstr ""
+" - Baixo a monarquía ou o comunismo, a túa cidade gañará a bonificación comercial "
+"dos gobernos republicanos/demócratas: 1 punto de intercambio extra en calquera ficha "
+"que xa produza polo menos 1 comercio."
+
+#: data/helpdata.txt:830
+msgid ""
+" - Under a Republic or a Democracy, your city will enter \"rapture\": its population "
+"will increase by 1 each turn until there is no excess food or until the number of "
+"happy citizens is no longer sufficient for celebration. Without rapture, large "
+"cities can grow only by struggling to produce a food surplus -- which can be "
+"difficult enough -- and then waiting dozens of turns for their granary to fill."
+msgstr ""
+" - Baixo unha República ou unha Democracia, a túa cidade entrará en \"rapto\": a súa "
+"poboación aumentará 1 cada quenda ata que non haxa exceso de alimento ou ata que o "
+"número de cidadáns felices xa non sexa suficiente para a celebración. Sen arrebato, "
+"as grandes cidades só poden crecer loitando por producir un excedente de alimentos --"
+"o que pode ser bastante difícil-- e despois esperando decenas de quendas para que se "
+"encha o seu hórreo."
+
+#: data/helpdata.txt:837
+msgid ""
+"In small empires, as already stated, the fifth citizen in each city is the first "
+"unhappy one. As you gain more cities, this limit actually decreases, to simulate the "
+"difficulty of imposing order upon a large empire. The precise thresholds depend on "
+"government type; see the section on Government for details."
+msgstr ""
+"Nos pequenos imperios, como xa se dixo, o quinto cidadán de cada cidade é o primeiro "
+"infeliz. A medida que gañas máis cidades, este límite en realidade diminúe, para "
+"simular a dificultade de impoñer orde a un gran imperio. Os limiares precisos "
+"dependen do tipo de goberno; consulte a sección sobre Goberno para máis detalles."
+
+#: data/helpdata.txt:845
+msgid ""
+"Thus, you may find that founding or conquering a city triggers widespread disorder "
+"across your empire. Continued empire growth may lead to further penalty steps. In "
+"empires that grow beyond the point where no citizens are naturally content, angry "
+"citizens will appear; these must all be made merely unhappy before any unhappy "
+"citizens can be made content, but in all other respects behave as unhappy citizens."
+msgstr ""
+"Así, podes descubrir que fundar ou conquistar unha cidade desencadea un desorde "
+"xeneralizado no teu imperio. O crecemento continuado do imperio pode levar a máis "
+"sancións. Nos imperios que medran máis aló do punto onde ningún cidadán está "
+"naturalmente contento, aparecerán cidadáns enfadados; todos estes deben ser "
+"simplemente infelices antes de que os cidadáns infelices poidan contentarse, pero en "
+"todos os demais aspectos compórtanse como cidadáns infelices."
+
+#: data/helpdata.txt:855
+msgid ""
+"Luxury makes citizens happy. For every two luxury points a city produces, one "
+"content citizen is made happy (if there are no content citizens left, unhappy "
+"citizens become content then happy). Each city receives back some of the trade "
+"points it produces as luxury points according to your empire's tax rates; see the "
+"section on Trade. Luxury points may also be produced by other means, such as "
+"entertainer specialists in the classic ruleset."
+msgstr ""
+"O luxo fai feliz aos cidadáns. Por cada dous puntos de luxo que produce unha cidade, "
+"un cidadán de contido faise feliz (se non quedan cidadáns de contido, os cidadáns "
+"infelices vólvense contentos, entón felices). Cada cidade recibe de volta algúns dos "
+"puntos comerciais que produce como puntos de luxo segundo os tipos impositivos do "
+"teu imperio; ver a sección de Comercio. Os puntos de luxo tamén se poden producir "
+"por outros medios, como especialistas en animadores no conxunto de regras clásicos."
+
+#: data/helpdata.txt:863
+msgid ""
+"There are several city improvements that will make content those remaining citizens "
+"that are unhappy due to crowding, such as Temples and Colosseums in the classic "
+"rules. Some wonders of the world can also have this effect. See the appropriate "
+"sections for details."
+msgstr ""
+"Hai varias melloras na cidade que farán que os cidadáns que queden descontentos pola "
+"aglomeración de persoas sexan contentos, como os templos e os coliseos nas regras "
+"clásicas. Algunhas marabillas do mundo tamén poden ter este efecto. Consulte as "
+"seccións adecuadas para obter máis detalles."
+
+#: data/helpdata.txt:868
+msgid ""
+"Military units can affect city happiness. Under authoritarian regimes this is "
+"helpful, as military units stationed in a city can prevent unhappiness by imposing "
+"martial law. However, under representative governments, citizens become unhappy when "
+"their city is supporting military units which have been deployed into an aggressive "
+"stance. This includes units not inside your national borders, a friendly city "
+"(including the cities of your allies), or a suitable base within three tiles of a "
+"friendly city; however, certain units (\"field units\") are inherently aggressive "
+"and cause unhappiness regardless of location."
+msgstr ""
+"As unidades militares poden afectar á felicidade da cidade. En réximes autoritarios "
+"isto é útil, xa que as unidades militares estacionadas nunha cidade poden evitar a "
+"infelicidade impoñendo a lei marcial. Non obstante, baixo os gobernos "
+"representativos, os cidadáns quedan descontentos cando a súa cidade apoia ás "
+"unidades militares que foron despregadas nunha postura agresiva. Isto inclúe "
+"unidades que non están dentro das túas fronteiras nacionais, unha cidade amiga "
+"(incluídas as cidades dos teus aliados) ou unha base adecuada dentro de tres fichas "
+"dunha cidade amiga; porén, certas unidades (\"unidades de campo\") son "
+"intrínsecamente agresivas e causan infelicidade independentemente da localización."
+
+#: data/helpdata.txt:879
+msgid ""
+"If you are at war with a civilization and some of your citizens are of that "
+"nationality, those citizens may also become unhappy."
+msgstr ""
+"Se estás en guerra cunha civilización e algúns dos teus cidadáns son desa "
+"nacionalidade, eses cidadáns tamén poden volverse infelices."
+
+#: data/helpdata.txt:882
+msgid ""
+"These forms of unhappiness are distinct from that caused by overcrowding, and cannot "
+"be offset by luxuries, or by most city improvements. In the classic ruleset, Police "
+"Stations and the Women's Suffrage wonder can offset unhappiness caused by units, and "
+"only a few wonders -- such as J.S. Bach's Cathedral -- can offset any kind of "
+"unhappiness, even that caused by military or diplomatic tensions."
+msgstr ""
+"Estas formas de infelicidade son distintas da causada pola masificación, e non se "
+"poden compensar con luxos ou con melloras na maioría das cidades. No clásico "
+"conxunto de regras, as comisarías de policía e a marabilla do sufraxio feminino "
+"poden compensar a infelicidade causada polas unidades, e só algunhas marabillas, "
+"como J.S. A Catedral de Bach - pode compensar calquera tipo de infelicidade, incluso "
+"a causada por tensións militares ou diplomáticas."
+
+#: data/helpdata.txt:889
+msgid ""
+"The Happiness tab on the city dialog will give detailed insight into the mood of the "
+"citizenry and its causes."
+msgstr ""
+"A pestana Felicidade do diálogo da cidade ofrecerá información detallada sobre o "
+"estado de ánimo da cidadanía e as súas causas."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:896
+msgid " Plague"
+msgstr " Peste"
+
+#: data/helpdata.txt:897
+msgid "Plague is a ruleset option, and is not enabled in the classic ruleset."
+msgstr ""
+"A peste é unha opción de conxunto de regras e non está habilitada no conxunto de "
+"regras clásico."
+
+#: data/helpdata.txt:900
+msgid ""
+"When plague strikes a city, its population is reduced by one. Unless action is taken "
+"to reduce the risk of plague, this tends to act as a natural limit on city size. "
+"Rulesets which enable plague will typically have city improvements or other means to "
+"reduce the risk of plague."
+msgstr ""
+"Cando a peste golpea unha cidade, a súa poboación redúcese nun. A menos que se tomen "
+"medidas para reducir o risco de peste, isto adoita actuar como un límite natural no "
+"tamaño da cidade. Os conxuntos de regras que permiten a peste normalmente terán "
+"melloras na cidade ou outros medios para reducir o risco de peste."
+
+#: data/helpdata.txt:906
+msgid ""
+"The risk of plague depends on city size (overcrowding leads to insanitary "
+"conditions) and on the pollution generated in a city. Also, plague can spread via "
+"trade routes (without regard for nationality); after a city has been struck by "
+"plague, it will remain infectious to its trade partners for several turns, "
+"increasing the risk of plague in those cities by a factor depending on the size of "
+"both cities."
+msgstr ""
+"O risco de praga depende do tamaño da cidade (a masificación leva a condicións "
+"insalubres) e da contaminación xerada nunha cidade. Ademais, a peste pode estenderse "
+"por rutas comerciais (sen ter en conta a nacionalidade); despois de que unha cidade "
+"foi atacada pola peste, seguirá sendo infecciosa para os seus socios comerciais "
+"durante varias voltas, aumentando o risco de peste nesas cidades nun factor que "
+"depende do tamaño de ambas as cidades."
+
+#: data/helpdata.txt:913
+msgid ""
+"If migration is enabled, citizens will tend to prefer cities with a lower risk of "
+"plague."
+msgstr ""
+"Se se habilita a migración, os cidadáns tenderán a preferir cidades con menor risco "
+"de peste."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:920
+msgid " Migration"
+msgstr " Migración"
+
+#: data/helpdata.txt:921
+msgid ""
+"Migration is the movement of citizens from one city to another based on the relative "
+"attractions of living in each city. Whether migration is enabled is controlled by "
+"the server option 'migration'; it is disabled by default."
+msgstr ""
+"A migración é o movemento dos cidadáns dunha cidade a outra en función dos "
+"atractivos relativos de vivir en cada cidade. Se a migración está activada está "
+"controlada pola opción do servidor \"migración\"; está desactivado por defecto."
+
+#: data/helpdata.txt:926
+msgid ""
+"When migration is enabled, every few turns, a citizen of each city in the game may "
+"migrate to a nearby, more attractive city, either within the same nation or even "
+"across national borders (to a lesser extent, by default)."
+msgstr ""
+"Cando a migración está activada, cada poucos turnos, un cidadán de cada cidade do "
+"xogo pode migrar a unha cidade próxima e máis atractiva, ben dentro da mesma nación "
+"ou incluso a través das fronteiras nacionais (en menor medida, por defecto)."
+
+#: data/helpdata.txt:931
+msgid ""
+"You cannot directly prevent or direct the migration of citizens. However, you can "
+"influence the attractiveness of your cities. The following factors affect the "
+"perceived desirability of each city, in approximately decreasing order of "
+"importance. (Each factor counts for much more in the citizen's current city, as they "
+"prefer not to move without a compelling reason.)"
+msgstr ""
+"Non se pode impedir ou dirixir directamente a migración dos cidadáns. Non obstante, "
+"podes influír no atractivo das túas cidades. Os seguintes factores afectan á "
+"conveniencia percibida de cada cidade, en orde de importancia aproximadamente "
+"decrecente. (Cada factor conta moito máis na cidade actual do cidadán, xa que "
+"prefiren non moverse sen un motivo de peso)."
+
+#: data/helpdata.txt:938
+msgid " - City size."
+msgstr " - Tamaño da cidade."
+
+#: data/helpdata.txt:940
+msgid ""
+" - The number of happy citizens. (To a lesser extent, unhappy and angry citizens "
+"reduce the desirability of a city.)"
+msgstr ""
+" - O número de cidadáns felices. (En menor medida, os cidadáns infelices e enfadados "
+"reducen a conveniencia dunha cidade)."
+
+#: data/helpdata.txt:943
+msgid ""
+" - In rulesets where nationality is enabled, citizens have a strong preference to "
+"move to cities of their own nationality."
+msgstr ""
+" - Nos conxuntos de normas onde a nacionalidade está habilitada, os cidadáns teñen "
+"unha forte preferencia por desprazarse ás cidades da súa propia nacionalidade."
+
+#: data/helpdata.txt:946
+msgid ""
+" - The presence of any wonder in a city will greatly increase its desirability "
+"(further wonders do not contribute except by the lesser effect of their build cost)."
+msgstr ""
+" - A presenza de calquera marabilla nunha cidade aumentará moito a súa conveniencia "
+"(outras marabillas non contribúen excepto polo menor efecto do seu custo de "
+"construción)."
+
+#: data/helpdata.txt:950
+msgid ""
+" - Capital cities are more attractive than other cities, all other factors being "
+"equal; in addition, citizens will never migrate out of a capital city."
+msgstr ""
+" - As cidades capitais son máis atractivas que outras cidades, sendo todos os demais "
+"factores iguais; ademais, os cidadáns nunca migrarán fóra dunha cidade capital."
+
+#: data/helpdata.txt:954
+msgid " - A high risk of plague reduces a city's attractiveness."
+msgstr " - Un alto risco de peste reduce o atractivo dunha cidade."
+
+#: data/helpdata.txt:956
+msgid " - Food surplus. (A food deficit reduces the desirability of a city.)"
+msgstr ""
+" - Excedentes alimentarios. (Un déficit alimentario reduce a conveniencia dunha "
+"cidade)."
+
+#: data/helpdata.txt:958
+msgid ""
+" - Cities that are further away are less desirable. The absolute maximum distance "
+"that a citizen is prepared to migrate is controlled by the server option 'mgr_dist'."
+msgstr ""
+" - As cidades que están máis afastadas son menos desexables. A distancia máxima "
+"absoluta que un cidadán está preparado para migrar está controlada pola opción do "
+"servidor 'mgr_dist'."
+
+#: data/helpdata.txt:962
+msgid " - Trade surplus."
+msgstr " - Excedente comercial."
+
+#: data/helpdata.txt:964
+msgid " - Luxury and science output."
+msgstr " - Produción de luxo e ciencia."
+
+#: data/helpdata.txt:966
+msgid " - The quantity of city improvements (and wonders), measured by build cost."
+msgstr ""
+" - A cantidade de melloras da cidade (e marabillas), medida polo custo de "
+"construción."
+
+#: data/helpdata.txt:969
+msgid ""
+" - Depending on the ruleset, a number of other factors such as government type and "
+"city improvements may increase or decrease the desirability of cities; these are "
+"noted in other sections of the help. (The classic ruleset contains no such effects.)"
+msgstr ""
+" - Dependendo do conxunto de normas, outros factores, como o tipo de goberno e as "
+"melloras da cidade, poden aumentar ou diminuír a conveniencia das cidades; estes "
+"indícanse noutras seccións da axuda. (O conxunto de regras clásico non contén tales "
+"efectos)."
+
+#: data/helpdata.txt:974
+msgid ""
+"Citizens will not migrate to cities which cannot increase in size to support them, "
+"for instance due to lack of a city improvement such as an Aqueduct. If the server "
+"option 'mgr_foodneeded' is set, they will not migrate to cities which would not have "
+"enough food to support them."
+msgstr ""
+"Os cidadáns non migrarán ás cidades que non poden aumentar de tamaño para apoialas, "
+"por exemplo, debido á falta dunha mellora da cidade como un acueducto. Se se "
+"establece a opción do servidor 'mgr_foodneeded', non migrarán a cidades que non "
+"terían suficiente alimento para soportalos."
+
+#: data/helpdata.txt:979
+msgid ""
+"Migration can even cause cities to be completely abandoned (ownership of any units "
+"being transferred to your nearest remaining city). However, cities with wonders will "
+"never be disbanded (so the wonder will not be destroyed), and the last citizen from "
+"your only remaining city will never migrate to another nation."
+msgstr ""
+"A migración pode incluso provocar que as cidades queden completamente abandonadas (a "
+"propiedade de todas as unidades transfírese á cidade restante máis próxima). Non "
+"obstante, as cidades con marabillas nunca se disolverán (polo que a marabilla non "
+"será destruída) e o último cidadán da túa única cidade que quede nunca migrará a "
+"outra nación."
+
+#: data/helpdata.txt:985
+msgid ""
+"Several of the details of migration can be changed with the 'mgr_*' server options."
+msgstr ""
+"Varios dos detalles da migración pódense cambiar coas opcións do servidor 'mgr_*'."
+
+#: data/helpdata.txt:992
+msgid ""
+"Cities may be improved with a wide variety of buildings, each with a different "
+"effect. Each city may have only one of each improvement, and some improvements "
+"require others to have been built first."
+msgstr ""
+"As cidades pódense mellorar cunha gran variedade de edificios, cada un cun efecto "
+"diferente. Cada cidade pode ter só unha de cada mellora, e algunhas melloras "
+"requiren que outras se construíran primeiro."
+
+#: data/helpdata.txt:996
+msgid ""
+"It costs production points to build improvements, and once completed, many "
+"improvements require an upkeep of one or more gold pieces per turn. You may "
+"dismantle and sell an improvement, receiving one gold piece for each production "
+"point used in its construction, although you may only sell one improvement per city "
+"per turn. If a turn comes on which you cannot pay the upkeep on all of your "
+"improvements, some of them will be automatically sold; obviously this should be "
+"avoided as the improvements chosen might not be ones you would have preferred to "
+"sell."
+msgstr ""
+"Construír melloras custa puntos de produción e, unha vez completadas, moitas "
+"melloras requiren un mantemento dunha ou máis pezas de ouro por quenda. Podes "
+"desmontar e vender unha mellora, recibindo unha peza de ouro por cada punto de "
+"produción empregado na súa construción, aínda que só podes vender unha mellora por "
+"cidade por turno. Se chega un turno no que non podes pagar o mantemento de todas as "
+"túas melloras, algunhas delas venderanse automaticamente; obviamente, isto debe "
+"evitarse xa que as melloras escollidas poden non ser as que preferirías vender."
+
+#: data/helpdata.txt:1006
+msgid ""
+"Most improvements become available only when you achieve certain technologies, and "
+"some improvements can become obsolete, at which point they are automatically sold."
+msgstr ""
+"A maioría das melloras están dispoñibles só cando se conseguen certas tecnoloxías, e "
+"algunhas melloras poden quedar obsoletas, momento no que se venden automaticamente."
+
+#: data/helpdata.txt:1017
+msgid ""
+"Wonders are special buildings which can each be completed by only one player each "
+"game, and which often enhance their entire civilization. Unlike ordinary city "
+"improvements, which must be built with local production points, certain special "
+"units built in one city (Caravans and Freight in the classic ruleset) can contribute "
+"their full cost in production points towards the construction of a wonder in another "
+"city."
+msgstr ""
+"As marabillas son edificios especiais que só pode completar un xogador en cada "
+"partida e que moitas veces melloran toda a súa civilización. A diferenza das "
+"melloras ordinarias da cidade, que deben construírse con puntos de produción locais, "
+"certas unidades especiais construídas nunha cidade (caravanas e carga no conxunto de "
+"regras clásicas) poden contribuír co seu custo total en puntos de produción á "
+"construción dunha marabilla noutra cidade."
+
+#: data/helpdata.txt:1025
+msgid ""
+"Once built, a wonder is placed in the city that constructed it, and cannot be sold "
+"or destroyed (unless the entire city is destroyed). However, some wonders are made "
+"obsolete under certain, ruleset dependent, circumstances, and lose their effect. "
+"Note the asymmetry under many rulesets: while you must personally achieve the "
+"advance required by each wonder to build it, it will be disabled when any player "
+"achieves the obsoleting advance."
+msgstr ""
+"Unha vez construída, colócase unha marabilla na cidade que a construíu, e non se "
+"pode vender nin destruír (a non ser que se destrúa toda a cidade). Non obstante, "
+"algunhas marabillas quedan obsoletas en determinadas circunstancias, dependentes do "
+"conxunto de regras, e perden o seu efecto. Teña en conta a asimetría en moitos "
+"conxuntos de regras: aínda que debes conseguir persoalmente o avance que require "
+"cada marabilla para creala, desactivarase cando algún xogador consiga o avance "
+"obsoleto."
+
+#: data/helpdata.txt:1040
+msgid ""
+"Units provide both the mobility your civilization needs, and the violence with which "
+"it will survive and expand. The available units may be classified as military units, "
+"whose talents are those of defense and aggression, and a few noncombatants which "
+"support expansion, diplomacy, and trade."
+msgstr ""
+"As unidades proporcionan tanto a mobilidade que necesita a túa civilización como a "
+"violencia coa que sobrevivirá e se expandirá. As unidades dispoñibles pódense "
+"clasificar como unidades militares, cuxos talentos son os de defensa e agresión, e "
+"algúns non combatentes que apoian a expansión, a diplomacia e o comercio."
+
+#: data/helpdata.txt:1046
+msgid ""
+"Units are usually built in cities using production points. Once built, units are "
+"owned by the city that built them (although they can later be re-homed while "
+"visiting a different city) and demand support from that city; this will be one of "
+"your major expenses. Most units require upkeep such as production points from their "
+"home city every turn, although some autocratic styles of government can force cities "
+"to support several units for free. If the upkeep of a unit outweighs its benefit, "
+"you can disband it; see the section on Production. A few units, particularly those "
+"that you start the game with, have no home city and thus require no upkeep."
+msgstr ""
+"As unidades constrúense normalmente nas cidades utilizando puntos de produción. Unha "
+"vez construídas, as unidades son propiedade da cidade que as construíu (aínda que "
+"posteriormente poden ser reubicadas mentres se visita unha cidade diferente) e "
+"demandan apoio desa cidade; este será un dos teus principais gastos. A maioría das "
+"unidades requiren mantemento, como puntos de produción da súa cidade natal, a cada "
+"paso, aínda que algúns estilos de goberno autocráticos poden obrigar ás cidades a "
+"admitir varias unidades gratuitamente. Se o mantemento dunha unidade supera o seu "
+"beneficio, podes disolvela; ver a sección sobre Produción. Algunhas unidades, "
+"especialmente aquelas coas que comezas o xogo, non teñen cidade natal e, polo tanto, "
+"non requiren mantemento."
+
+#: data/helpdata.txt:1057
+msgid ""
+"Most units begin every turn with one or more movement points. Every action "
+"undertaken by a unit consumes movement points."
+msgstr ""
+"A maioría das unidades comezan cada turno cun ou máis puntos de movemento. Cada "
+"acción realizada por unha unidade consume puntos de movemento."
+
+#: data/helpdata.txt:1060
+msgid ""
+"The most basic action is movement; units can move into any of the tiles surrounding "
+"their current location, subject to restrictions imposed by their physical nature "
+"(the terrain they are 'native' to), by diplomatic obligations (see the section on "
+"Diplomacy), and by enemy units (see the section on Zones of Control). The number of "
+"movement points consumed may depend on the type of terrain; see the Terrain help."
+msgstr ""
+"A acción máis básica é o movemento; as unidades poden moverse a calquera das fichas "
+"que rodean a súa localización actual, suxeitas ás restricións impostas pola súa "
+"natureza física (o terreo do que son \"nativas\"), polas obrigas diplomáticas (ver a "
+"sección sobre Diplomacia) e polas unidades inimigas (ver o sección de Zonas de "
+"Control). O número de puntos de movemento consumidos pode depender do tipo de "
+"terreo; consulta a axuda de Terrain."
+
+#: data/helpdata.txt:1068
+msgid ""
+"A unit cannot move onto a tile occupied by an enemy unit, and when directed to do so "
+"will attack instead (if capable of attack), locking the two units in combat until "
+"one is destroyed. The outcome depends on the attributes of the units in question "
+"(hit points, attack and defense strength, and firepower); the Combat section "
+"describes the process in detail, and the following sections list specific units' "
+"attributes."
+msgstr ""
+"Unha unidade non pode moverse a unha ficha ocupada por unha unidade inimiga, e cando "
+"se lle indique que o faga atacará no seu lugar (se é capaz de atacar), bloqueando as "
+"dúas unidades en combate ata que unha sexa destruída. O resultado depende dos "
+"atributos das unidades en cuestión (puntos de vida, forza de ataque e defensa e "
+"potencia de lume); a sección Combate describe o proceso en detalle, e as seguintes "
+"seccións enumeran os atributos específicos das unidades."
+
+#: data/helpdata.txt:1076
+msgid ""
+"Units' attributes can be further boosted by being veteran. Units may be built as "
+"veteran by means of certain city improvements or other influences; once built, units "
+"can also become veteran through experience (such as surviving combat), which may "
+"provide further levels of bonuses beyond those available from their initial training."
+msgstr ""
+"Os atributos das unidades pódense mellorar aínda máis sendo veteranos. As unidades "
+"poden construírse como veteranas mediante certas melloras da cidade ou outras "
+"influencias; unha vez construídas, as unidades tamén poden converterse en veteranas "
+"grazas á experiencia (como sobrevivir ao combate), o que pode proporcionar máis "
+"niveis de bonificacións máis aló dos dispoñibles no seu adestramento inicial."
+
+#: data/helpdata.txt:1084
+msgid ""
+"Units which have been damaged in combat will regain hit points each turn in which "
+"they are not moved. Normally, a unit which has not moved will regain one hit point "
+"per turn. Units which are fortified gain an extra hit point. A unit which spends a "
+"turn in a city regains one third of its base hit points, and city improvements "
+"appropriate to the unit type can improve this further. In the field, bases on tiles "
+"can improve the recovery rate (for instance, fortresses in the classic ruleset have "
+"this effect); units must stay on the tile for a whole turn to get this recovery "
+"bonus. Wonders can also boost recovery (such as the United Nations in the classic "
+"ruleset). Damaged units in Sentry mode will wake up when they have regained all of "
+"their hit points."
+msgstr ""
+"As unidades que foron danadas no combate recuperarán puntos de golpe cada turno no "
+"que non se movan. Normalmente, unha unidade que non se moveu recuperará un punto de "
+"golpe por turno. As unidades que están fortificadas gañan un punto de vida extra. "
+"Unha unidade que pasa un turno nunha cidade recupera un terzo dos seus puntos de "
+"vida básicos, e as melloras da cidade adecuadas ao tipo de unidade poden mellorar "
+"aínda máis. No campo, as bases en celas poden mellorar a taxa de recuperación (por "
+"exemplo, as fortalezas do conxunto de regras clásicos teñen este efecto); as "
+"unidades deben permanecer na ficha durante un turno enteiro para obter esta "
+"bonificación de recuperación. As marabillas tamén poden aumentar a recuperación "
+"(como as Nacións Unidas no conxunto de regras clásicos). As unidades danadas no modo "
+"Sentry espertaranse cando recuperen todos os seus puntos de vida."
+
+#: data/helpdata.txt:1097
+msgid ""
+"As technology advances, new types of units become available which obsolete existing "
+"types. When you discover such a new technology, your existing units remain intact, "
+"but you can no longer build new units of the obsolete type. While an obsolete unit "
+"is in one of your cities, you can choose to upgrade it to the latest equivalent by "
+"spending gold, with the cost increasing with the difference in production point cost "
+"between the two types. When a unit is upgraded, its hit points and movement points "
+"are preserved as a fraction of the total; however, in some rulesets (but not the "
+"classic rules) it will lose some or all of its veteran levels."
+msgstr ""
+"A medida que avanza a tecnoloxía, están dispoñibles novos tipos de unidades que "
+"obsoleten os existentes. Cando descobres unha tecnoloxía tan nova, as túas unidades "
+"existentes permanecen intactas, pero xa non podes construír novas unidades do tipo "
+"obsoleto. Mentres hai unha unidade obsoleta nunha das túas cidades, podes optar por "
+"actualizala ao último equivalente gastando ouro, co que o custo aumenta coa "
+"diferenza de custo do punto de produción entre os dous tipos. Cando se actualiza "
+"unha unidade, os seus puntos de vida e de movemento consérvanse como unha fracción "
+"do total; porén, nalgúns conxuntos de regras (pero non as regras clásicas) perderá "
+"algúns ou todos os seus niveis de veterano."
+
+#: data/helpdata.txt:1115
+msgid ""
+"In standard combat, when one unit attacks another unit, either the attacker will be "
+"destroyed, or the defender will be destroyed -- never both (unless the attacker was "
+"a missile)."
+msgstr ""
+"No combate estándar, cando unha unidade ataca a outra unidade, ou o atacante será "
+"destruído ou o defensor será destruído, nunca os dous (a menos que o atacante fose "
+"un mísil)."
+
+#: data/helpdata.txt:1119
+msgid ""
+"(In some rulesets, certain units sometimes use a different style of attack called "
+"'bombardment', which works rather differently: the attacker sustains no damage, and "
+"damages every unit in the target tile or city, but defenders are never completely "
+"destroyed.)"
+msgstr ""
+"(Nalgúns conxuntos de regras, certas unidades ás veces usan un estilo de ataque "
+"diferente chamado \"bombardeo\", que funciona de forma bastante diferente: o "
+"atacante non sofre ningún dano e dana todas as unidades da ficha ou da cidade "
+"obxectivo, pero os defensores nunca son completamente destruídos)"
+
+#: data/helpdata.txt:1124
+msgid "The outcome of combat depends on several factors, including chance."
+msgstr "O resultado do combate depende de varios factores, incluíndo o azar."
+
+#: data/helpdata.txt:1126
+msgid ""
+"The description below is for the classic ruleset, and does not match exactly current "
+"default ruleset, civ2civ3. The principles are similar for any ruleset. Notice that "
+"many bonuses are possible for defenders, but few for attackers, aside from veteran "
+"status; an attacking unit can mostly expect circumstance to work against it."
+msgstr ""
+"A descrición a continuación é para o conxunto de regras clásico e non coincide "
+"exactamente con o conxunto de regras predeterminado actual, civ2civ3. Os principios "
+"son similares para calquera conxunto de regras. Teña en conta que son posibles "
+"moitos bonos para os defensores, pero poucos para os atacantes, ademais do status de "
+"veterano; unha unidade atacante pode esperar sobre todo que as circunstancias "
+"funcionen en contra."
+
+#: data/helpdata.txt:1134
+msgid "First, the attacker's strength is modified."
+msgstr "En primeiro lugar, a forza do atacante é modificada."
+
+#: data/helpdata.txt:1136
+msgid ""
+" - If the attacker is a veteran, its strength is multiplied by the bonus associated "
+"with its veteran level."
+msgstr ""
+" - Se o atacante é un veterano, a súa forza multiplícase pola bonificación asociada "
+"ao seu nivel de veterano."
+
+#: data/helpdata.txt:1139
+msgid ""
+" - Some rulesets (but not the classic rules) have 'tired attacks': a unit that "
+"attacks with less than a full movement point will have its strength proportionally "
+"reduced."
+msgstr ""
+" - Algúns conxuntos de regras (pero non as regras clásicas) teñen \"ataques "
+"cansos\": unha unidade que ataca con menos dun punto de movemento completo "
+"reducirase proporcionalmente a súa forza."
+
+#: data/helpdata.txt:1145
+msgid "Next, the defender's strength is modified."
+msgstr "A continuación, modifícase a forza do defensor."
+
+#: data/helpdata.txt:1147
+msgid ""
+" - If the defender is a veteran, then its strength is multiplied by the bonus "
+"associated with its veteran level."
+msgstr ""
+" - Se o defensor é un veterano, entón a súa forza multiplícase pola bonificación "
+"asociada ao seu nivel de veterano."
+
+#: data/helpdata.txt:1152
+msgid ""
+" - Then the defender's strength is multiplied by the defense factor of the terrain "
+"it occupies."
+msgstr ""
+" - Entón a forza do defensor multiplícase polo factor de defensa do terreo que ocupa."
+
+#: data/helpdata.txt:1157
+msgid ""
+" - If the defender is fortified, or is of a type that could fortify and is inside a "
+"city, its strength is multiplied by 1.5."
+msgstr ""
+" - Se o defensor está fortificado, ou é dun tipo que podería fortificar e está "
+"dentro dunha cidade, a súa forza multiplícase por 1,5."
+
+#: data/helpdata.txt:1160
+msgid " - Ruleset-specific bonuses are applied:"
+msgstr " - Aplícanse bonos específicos do conxunto de regras:"
+
+#: data/helpdata.txt:1164
+msgid ""
+"   - The defender's strength is doubled if it is a Pikeman unit defending against a "
+"mounted unit."
+msgstr ""
+" - A forza do defensor duplícase se é unha unidade Pikeman defendendo contra unha "
+"unidade montada."
+
+#: data/helpdata.txt:1169
+msgid ""
+"   - If the defender is an AEGIS Cruiser defending against airborne units (including "
+"missiles and Helicopters), the defense is quintupled."
+msgstr ""
+" - Se o defensor é un cruceiro AEGIS defendendo contra unidades aerotransportadas "
+"(incluíndo mísiles e helicópteros), a defensa quintuplicarase."
+
+#: data/helpdata.txt:1175
+msgid ""
+"   - The defender's strength is doubled again if it is in a city with a SAM Battery "
+"and the attacker is an air unit (other than a Helicopter or a missile)."
+msgstr ""
+" - A forza do defensor duplicarase de novo se está nunha cidade cunha batería SAM e "
+"o atacante é unha unidade aérea (que non sexa un helicóptero ou un mísil)."
+
+#: data/helpdata.txt:1181
+msgid "   - An SDI Defense doubles the defender's strength against missile attacks."
+msgstr " - Unha defensa SDI duplica a forza do defensor contra os ataques con mísiles."
+
+#: data/helpdata.txt:1186
+msgid ""
+"   - If the attacker is a ship and the defender is in a city with a Coastal Defense, "
+"the defender's strength is doubled."
+msgstr ""
+" - Se o atacante é un barco e o defensor está nunha cidade cunha Defensa Costeira, a "
+"forza do defensor duplícase."
+
+#: data/helpdata.txt:1191
+msgid ""
+"   - Against land units (other than Howitzers) and Helicopters, defending units in a "
+"city with City Walls have their strength tripled."
+msgstr ""
+" - Contra unidades terrestres (que non sexan obuses) e helicópteros, as unidades "
+"defensoras nunha cidade con murallas triplican a súa forza."
+
+#: data/helpdata.txt:1197
+msgid ""
+"   - If the defender is in a fortress (and not a city), its strength is doubled."
+msgstr ""
+" - Se o defensor está nunha fortaleza (e non nunha cidade), a súa forza duplícase."
+
+#: data/helpdata.txt:1202
+msgid ""
+"   - Finally, if the attacker is a fighter and the defender is a helicopter, the "
+"defender's strength is halved."
+msgstr ""
+" - Finalmente, se o atacante é un loitador e o defensor é un helicóptero, a forza do "
+"defensor redúcese á metade."
+
+#: data/helpdata.txt:1205
+msgid ""
+"If, after these modifications, the attacker has a strength of 0, it automatically "
+"loses. Otherwise, if the defender has a strength of 0, the defender loses."
+msgstr ""
+"Se, tras estas modificacións, o atacante ten unha forza de 0, perde automaticamente. "
+"En caso contrario, se o defensor ten unha forza de 0, o defensor perde."
+
+#: data/helpdata.txt:1211
+msgid "The firepower of the attacker and defender are also modified."
+msgstr "Tamén se modifica a potencia de lume do atacante e do defensor."
+
+#: data/helpdata.txt:1215
+msgid ""
+" - If the defender is a ship and is inside a city the firepower of the attacker is "
+"doubled and the firepower of the ship is set to 1."
+msgstr ""
+" - Se o defensor é un barco e está dentro dunha cidade, a potencia de fogo do "
+"atacante duplícase e a potencia de fogo do barco establécese en 1."
+
+#: data/helpdata.txt:1220
+msgid ""
+" - If a fighter is attacking a helicopter the firepower of the helicopter is set to "
+"1."
+msgstr ""
+" - Se un caza está atacando un helicóptero, a potencia de fogo do helicóptero "
+"establécese en 1."
+
+#: data/helpdata.txt:1225
+msgid ""
+" - If neither unit could move to where the other is, such as a ship attacking a land "
+"unit on land, the firepower of both is set to 1."
+msgstr ""
+" - Se ningunha unidade pode moverse ata onde está a outra, como un barco que ataca "
+"unha unidade terrestre en terra, a potencia de fogo de ambas fíxase en 1."
+
+#: data/helpdata.txt:1228
+msgid ""
+"After these preliminaries, combat occurs, as long as both units are still alive (i."
+"e., hit points are greater than 0). Each round, a random number between 1 and the "
+"sum of the attacker's and defender's strengths is generated. If this number is "
+"greater than the defender's strength, the defender loses hit points equal to the "
+"attacker's firepower. Otherwise, the attacker loses hit points equal to the "
+"defender's firepower. The first unit to reach 0 hit points (or negative hit points) "
+"loses."
+msgstr ""
+"Despois destes preliminares, prodúcese o combate, sempre que as dúas unidades sigan "
+"vivas (é dicir, os puntos de vida son superiores a 0). En cada rolda, xérase un "
+"número aleatorio entre 1 e a suma das forzas do atacante e do defensor. Se este "
+"número é maior que a forza do defensor, o defensor perde puntos de golpe iguais á "
+"potencia de fogo do atacante. En caso contrario, o atacante perde puntos de golpe "
+"igual á potencia de fogo do defensor. A primeira unidade que alcance 0 puntos de "
+"vida (ou puntos de vida negativos) perde."
+
+#: data/helpdata.txt:1243
+#, no-c-format
+msgid ""
+"Whichever unit survives the fight has a chance of being promoted a veteran level. In "
+"the classic ruleset, if the winner's civilization has the Sun Tzu's War Academy (and "
+"if it isn't obsolete), the chance is increased by half in case of land units."
+msgstr ""
+"Calquera unidade que sobreviva á loita ten posibilidades de ascender a un nivel "
+"veterano. No conxunto de regras clásicas, se a civilización do vencedor ten a "
+"Academia de Guerra de Sun Tzu (e se non está obsoleta), a posibilidade aumenta á "
+"metade no caso das unidades terrestres."
+
+#: data/helpdata.txt:1250
+msgid ""
+"If the attacker is a land unit and wins, and the defender is in a city without City "
+"Walls, the city is reduced in size by 1. (This can be changed with the 'killcitizen' "
+"server option.)"
+msgstr ""
+"Se o atacante é unha unidade terrestre e gaña, e o defensor está nunha cidade sen "
+"Murallas, o tamaño da cidade redúcese en 1. (Isto pódese cambiar coa opción do "
+"servidor 'killcitizen')."
+
+#: data/helpdata.txt:1256
+msgid ""
+"If the defender loses, and is not inside a city, fortress, or airbase, all other "
+"units at the defender's location may be destroyed along with the defender. (This can "
+"be changed with the 'killstack' server option.)"
+msgstr ""
+"Se o defensor perde e non está dentro dunha cidade, fortaleza ou base aérea, todas "
+"as outras unidades na localización do defensor poden ser destruídas xunto co "
+"defensor. (Isto pódese cambiar coa opción do servidor 'killstack')."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:1265
+msgid " Combat example 1"
+msgstr " Exemplo de combate 1"
+
+#: data/helpdata.txt:1266
+msgid ""
+"Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, HP:20, FP:1) "
+"inside a city with City Walls built on a Forest tile.  Neither are veteran."
+msgstr ""
+"Supoñamos que un canón (A:8, D:1, HP:20, FP:1) ataca a un Mosqueteiro (A:3, D:3, "
+"HP:20, FP:1) dentro dunha cidade con murallas construídas nunha cela de bosque. "
+"Tampouco son veteranos."
+
+#: data/helpdata.txt:1270
+msgid ""
+"The defender's base strength is 3.  Because it is on a Forest tile, its strength "
+"becomes 4.5.  It is behind City Walls, so its strength is tripled, to 13.5.  It is a "
+"ground unit inside a city, so its strength is increased to 20.25."
+msgstr ""
+"A forza base do defensor é 3. Como está nunha ficha do bosque, a súa forza pasa a "
+"ser 4,5. Está detrás de Murallas, polo que a súa forza triplica, ata 13,5. É unha "
+"unidade terrestre dentro dunha cidade, polo que a súa forza aumenta a 20,25."
+
+#: data/helpdata.txt:1275
+msgid ""
+"Strength values inside the game are actually multiplied by 10, with fractions "
+"dropped, so the attacker's strength is 80, and the defender's strength is 202."
+msgstr ""
+"Os valores de forza dentro do xogo multiplícanse realmente por 10, con fraccións "
+"baixas, polo que a forza do atacante é 80 e a do defensor é 202."
+
+#: data/helpdata.txt:1279
+msgid "Both units keep their firepower of 1 unchanged."
+msgstr "Ambas unidades manteñen a súa potencia de fogo de 1 sen cambios."
+
+#: data/helpdata.txt:1282
+#, no-c-format
+msgid ""
+"Each round of combat, a random number between 1 and 282 is generated.  If the number "
+"is greater than 202 (about a 28% chance), the defender loses 1 hit point.  Otherwise "
+"(about a 72% chance), the attacker loses 1 point."
+msgstr ""
+"En cada rolda de combate, xérase un número aleatorio entre 1 e 282. Se o número é "
+"maior que 202 (un 28% de posibilidades), o defensor perde 1 punto de golpe. En caso "
+"contrario (un 72% de posibilidades), o atacante perde 1 punto."
+
+#: data/helpdata.txt:1293
+#, no-c-format
+msgid ""
+"Since both units have 20 hit points, the odds favor a victory for the defender.  The "
+"defender will probably lose somewhere around 40% of its hit points during the "
+"fight.  But the outcome is never certain as long as both units have non-zero "
+"strengths; the defender might emerge untouched, or it might lose most of its hit "
+"points, or it might even lose the battle."
+msgstr ""
+"Dado que ambas unidades teñen 20 puntos de vida, as probabilidades favorecen a "
+"vitoria do defensor. O defensor probablemente perderá nalgún lugar ao redor do 40% "
+"dos seus puntos de vida durante a loita. Pero o resultado nunca é seguro sempre que "
+"ambas unidades teñan puntos fortes distintos de cero; o defensor pode saír intacto, "
+"ou perder a maioría dos seus puntos de vida, ou incluso perder a batalla."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:1304
+msgid " Combat example 2"
+msgstr " Exemplo de combate 2"
+
+#: data/helpdata.txt:1305
+msgid ""
+"Values in this example match classic ruleset, not the current default ruleset, "
+"civ2civ3."
+msgstr ""
+"Os valores deste exemplo coinciden co conxunto de regras clásico, non co conxunto de "
+"regras predeterminado actual, civ2civ3."
+
+#: data/helpdata.txt:1308
+msgid ""
+"Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement points "
+"attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a city built on a "
+"Grassland tile, with City Walls and a Coastal Defense."
+msgstr ""
+"Supoñamos que un acoirazado veterano (A:12, D:12, HP:40, FP:2) con 3 puntos de "
+"movemento ataca a unha veterana tropa alpina (A:5, D:5, HP:20, FP:1) dentro dunha "
+"cidade. construído sobre unha cela de prado, con murallas e unha defensa costeira."
+
+#: data/helpdata.txt:1313
+msgid "The attacker's strength is 12, raised to 18 because of veteran status."
+msgstr "A forza do atacante é de 12, aumentada a 18 por ser veterano."
+
+#: data/helpdata.txt:1316
+msgid ""
+"The defender's strength is 5, raised to 7.5 due to veteran status. The terrain's "
+"defense factor is 1 (no effect).  The Coastal Defense doubles the defender's "
+"strength to 15. (The City Walls have no effect against attacking sea units.) The "
+"defender is a ground unit inside a city, so its total strength is 22.5."
+msgstr ""
+"A forza do defensa é de 5, elevada a 7,5 debido á condición de veterano. O factor de "
+"defensa do terreo é 1 (sen efecto). A Defensa Costeira duplica a forza do defensor "
+"ata 15. (As Murallas non teñen ningún efecto contra as unidades marítimas "
+"atacantes). O defensor é unha unidade terrestre dentro dunha cidade, polo que a súa "
+"forza total é de 22,5."
+
+#: data/helpdata.txt:1322
+msgid ""
+"Internally, the values used for attacker and defender strength are 180 and 225, "
+"respectively."
+msgstr ""
+"Internamente, os valores utilizados para a forza do atacante e do defensor son 180 e "
+"225, respectivamente."
+
+#: data/helpdata.txt:1325
+msgid "The firepower of the Battleship is set from 2 to 1."
+msgstr "A potencia de lume do acoirazado establécese de 2 a 1."
+
+#: data/helpdata.txt:1328
+#, no-c-format
+msgid ""
+"Each round, a random number from 1 to 405 is generated.  If it is greater than 225 "
+"(about a 44% chance) the defender loses 1 hit point.  Otherwise, the attacker loses "
+"1 hit point."
+msgstr ""
+"En cada rolda, xérase un número aleatorio do 1 ao 405. Se é superior a 225 "
+"(aproximadamente un 44% de posibilidades) o defensor perde 1 punto de golpe. En caso "
+"contrario, o atacante perde 1 punto de golpe."
+
+#: data/helpdata.txt:1339
+#, no-c-format
+msgid ""
+"In this case, the odds greatly favor the attacker winning.  The Battleship is 25% "
+"less likely to score a hit in any given round, but the Battleship has twice as many "
+"hit points. The Battleship should expect to lose about 60% of its hit points during "
+"the fight, and should expect to have no movement points left."
+msgstr ""
+"Neste caso, as probabilidades favorecen moito a vitoria do atacante. O acoirazado "
+"ten un 25% menos de probabilidades de acadar un golpe nunha rolda determinada, pero "
+"o acoirazado ten o dobre de puntos de golpe. O acoirazado debería esperar perder "
+"preto do 60% dos seus puntos de vida durante a loita e non quedará puntos de "
+"movemento."
+
+#: data/helpdata.txt:1349
+msgid ""
+"Counter are currently hard-coded entity, which value could been tested to fire "
+"various possibilities, like allowing to build unit, or to enabling effect (reduce/"
+"increase production), etc. Currently only city counters are supported."
+msgstr ""
+"Os contadores son actualmente unha entidade codificada, cuxo valor podería ser "
+"probado para disparar varias posibilidades, como permitir a construción da unidade "
+"ou o efecto habilitante (reducir/aumentar a produción), etc. Actualmente só se "
+"admiten os contadores da cidade."
+
+#: data/helpdata.txt:1359
+msgid ""
+"Zones of Control, abbreviated as ZOC, is a game concept which prevents you moving "
+"freely in zones controlled (or partially controlled) by enemy forces."
+msgstr ""
+"Zones of Control, abreviado como ZOC, é un concepto de xogo que impide que te movas "
+"libremente en zonas controladas (ou parcialmente controladas) polas forzas inimigas."
+
+#: data/helpdata.txt:1363
+msgid ""
+"Zones of control are only enforceable on some terrain -- in the classic rules, only "
+"on land tiles. When ZOC applies, the general rule is that a unit which is adjacent "
+"to an enemy occupied tile cannot move directly to another tile which is also "
+"adjacent to an enemy occupied tile. An enemy occupied tile is one with a foreign "
+"unit of a type that imposes ZOC, unless you have an Alliance pact with that nation. "
+"Adjacency means any of the eight tiles surrounding a unit for rectangular grids, or "
+"six tiles for hexagonal grids."
+msgstr ""
+"As zonas de control só son exixibles nalgúns terreos; nas regras clásicas, só nas "
+"fichas de terra. Cando se aplica ZOC, a regra xeral é que unha unidade que está "
+"adxacente a unha cela ocupada por un inimigo non pode moverse directamente a outra "
+"cela que tamén estea adxacente a unha cela ocupada polo inimigo. Unha ficha ocupada "
+"por un inimigo é aquela cunha unidade estranxeira dun tipo que impón ZOC, a non ser "
+"que teñas un pacto de Alianza con esa nación. Adxacencia significa calquera das oito "
+"pezas que rodean unha unidade para cuadrículas rectangulares, ou seis celas para "
+"cuadrículas hexagonais."
+
+#: data/helpdata.txt:1372
+msgid ""
+"In the following special cases, units can move regardless of ZOC:\n"
+"- A unit moving directly into or out of a city.\n"
+"- A unit moving onto a tile already occupied by a friendly unit.\n"
+"- A unit moving to or from a terrain where ZOC cannot be enforced; for instance, in "
+"the classic rules, a land unit disembarking from a boat which is on an ocean tile.\n"
+"- A unit type which explicitly ignores ZOC, such as Diplomats and Spies in the "
+"classic rules."
+msgstr ""
+"Nos seguintes casos especiais, as unidades poden moverse independentemente da ZOC:\n"
+"- Unha unidade que entra ou sae directamente dunha cidade.\n"
+"- Unha unidade que se move a unha ficha xa ocupada por unha unidade amiga.\n"
+"- Unha unidade que se move cara ou desde un terreo onde non se pode aplicar a ZOC; "
+"por exemplo, nas regras clásicas, unha unidade terrestre que desembarca dun barco "
+"que está sobre unha cela oceánica.\n"
+"- Un tipo de unidade que ignora explícitamente a ZOC, como Diplomáticos e Espías nas "
+"regras clásicas."
+
+#: data/helpdata.txt:1381
+msgid "Notes:"
+msgstr "Notas:"
+
+#: data/helpdata.txt:1383
+msgid "- ZOC does not restrict unit attacks, only movement."
+msgstr "- ZOC non restrinxe os ataques de unidades, só o movemento."
+
+#: data/helpdata.txt:1385
+msgid ""
+"- Units may only impose ZOC when they are on terrain that supports it. Thus, units "
+"that are not native to terrain effectively cannot impose ZOC except for the special "
+"case where they are in a city."
+msgstr ""
+"- As unidades só poderán impoñer ZOC cando se atopen en terreos que a apoien. Así, "
+"as unidades que non son orixinarias do terreo efectivamente non poden impoñer ZOC "
+"salvo no caso especial en que se atopen nunha cidade."
+
+#: data/helpdata.txt:1389
+msgid ""
+"- An enemy city counts as an enemy occupied tile if there are any units inside the "
+"city, but not if the city is empty."
+msgstr ""
+"- Unha cidade inimiga conta como ficha ocupada por un inimigo se hai unidades dentro "
+"da cidade, pero non se a cidade está baleira."
+
+#: data/helpdata.txt:1392
+msgid ""
+"TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or some other "
+"unit which ignores ZOC), and then moving regular units onto the tile now occupied by "
+"the Diplomat. By repeating this process (and optionally leaving some units behind to "
+"keep tiles occupied), you can make a path through enemy territory."
+msgstr ""
+"CONSELLO: Podes infiltrarte nas zonas inimigas movendo primeiro nun Diplomático (ou "
+"algunha outra unidade que ignore a ZOC) e despois movendo as unidades normais á "
+"ficha que agora ocupa o Diplomático. Repetindo este proceso (e, opcionalmente, "
+"deixando algunhas unidades atrás para manter as fichas ocupadas), podes facer un "
+"camiño polo territorio inimigo."
+
+#: data/helpdata.txt:1403
+msgid ""
+"Your government type influences your cities' productivity and commerce, your "
+"citizens' happiness, and many other game factors."
+msgstr ""
+"O teu tipo de goberno inflúe na produtividade e no comercio das túas cidades, na "
+"felicidade dos teus cidadáns e en moitos outros factores do xogo."
+
+#: data/helpdata.txt:1406
+msgid ""
+"In the classic rules, your start out ruling your civilization through Despotism. As "
+"your technology improves, you can select other forms of government (listed below). "
+"In order to change your form of government, you must start a revolution. This will "
+"cause your civilization to undergo a period of Anarchy (lasting 1-5 turns); at the "
+"end of this time, you will be able to choose your new government."
+msgstr ""
+"Nas regras clásicas, comezas gobernando a túa civilización a través do despotismo. A "
+"medida que mellora a túa tecnoloxía, podes seleccionar outras formas de goberno (que "
+"se indican a continuación). Para cambiar a túa forma de goberno, debes comezar unha "
+"revolución. Isto fará que a túa civilización sufra un período de anarquía (que dura "
+"1-5 turnos); ao final deste tempo, poderás elixir o teu novo goberno."
+
+#: data/helpdata.txt:1414
+msgid ""
+"TIP 1:  Offensive military campaigns are difficult under Republican and Democratic "
+"governments unless you give your citizens lots of luxuries to keep them happy. When "
+"conquering other civilizations, it may be helpful to switch to one of the more "
+"militant styles of government."
+msgstr ""
+"CONSELLO 1: As campañas militares ofensivas son difíciles baixo os gobernos "
+"republicano e demócrata a menos que lle deas aos teus cidadáns moitos luxos para "
+"mantelos felices. Ao conquistar outras civilizacións, pode ser útil cambiar a un dos "
+"estilos de goberno máis militantes."
+
+#: data/helpdata.txt:1420
+msgid ""
+"TIP 2:  Scientific advancement requires high levels of trade, which are much easier "
+"to achieve under Republican and Democratic governments. Consider switching to the "
+"Republic as soon as you can; gaining advanced technology early in the game puts you "
+"at an advantage."
+msgstr ""
+"CONSELLO 2: O avance científico require altos niveis de comercio, que son moito máis "
+"fáciles de conseguir baixo os gobernos republicano e demócrata. Considera cambiar á "
+"República canto antes; gañar tecnoloxía avanzada no inicio do xogo ponche unha "
+"vantaxe."
+
+#. TRANS: Preserve the leading space: it controls nesting
+#: data/helpdata.txt:1433
+msgid " Civil War"
+msgstr " Guerra Civil"
+
+#: data/helpdata.txt:1434
+msgid ""
+"Civil war is devastating to any empire. In rulesets with civil war, it is triggered "
+"by the loss of your capital. Up to half of your cities will rebel and declare "
+"allegiance to a new (AI) leader, who will loot half of your treasury and retain all "
+"of your scientific advances."
+msgstr ""
+"A guerra civil é devastadora para calquera imperio. En conxuntos de regras con "
+"guerra civil, desenvólvese pola perda do teu capital. Ata a metade das túas cidades "
+"rebelaranse e declararán fidelidade a un novo líder (AI), que saqueará a metade do "
+"teu tesouro e conservará todos os teus avances científicos."
+
+#: data/helpdata.txt:1440
+msgid ""
+"Players remain in the civil war state for just one turn, after which the empire "
+"enters a state of anarchy."
+msgstr ""
+"Os xogadores permanecen no estado de guerra civil só un turno, despois do cal o "
+"imperio entra nun estado de anarquía."
+
+#: data/helpdata.txt:1443
+msgid ""
+"The capture of your capital does not always lead to civil war. If you have treated "
+"your people with kindness, you are more likely to retain their loyalty. Each city "
+"that is celebrating reduces the chance of civil war, while each city in disorder "
+"increases the likelihood."
+msgstr ""
+"A toma da túa capital non sempre leva á guerra civil. Se trataches á túa xente con "
+"amabilidade, é máis probable que conserves a súa lealdade. Cada cidade que está "
+"celebrando reduce as posibilidades de guerra civil, mentres que cada cidade en "
+"desorde aumenta a probabilidade."
+
+#: data/helpdata.txt:1449
+msgid ""
+"In addition, the form of government directly contributes to the chance of civil war. "
+"Governments with universal franchise are far less likely to revolt than those more "
+"despotic in nature."
+msgstr ""
+"Ademais, a forma de goberno contribúe directamente á posibilidade de guerra civil. "
+"Os gobernos con franquía universal teñen moito menos probabilidades de revoltarse "
+"que os de natureza máis despótica."
+
+#: data/helpdata.txt:1453
+msgid ""
+"The number of cities an empire needs before it can erupt into civil war is by "
+"default 10. That is, empires with fewer than 10 cities are immune from civil war. "
+"However, this is a server option ('civilwarsize'), and may vary upwards from a "
+"minimum of 6."
+msgstr ""
+"O número de cidades que necesita un imperio antes de que poida entrar en guerra "
+"civil é por defecto de 10. É dicir, os imperios con menos de 10 cidades son inmunes "
+"á guerra civil. Non obstante, esta é unha opción de servidor (\"civilwarsize\") e "
+"pode variar a partir dun mínimo de 6."
+
+#: data/helpdata.txt:1462
+msgid ""
+"Some rulesets define \"policies\". These are empire-wide settings, usually trade-"
+"offs similar to tax rates. If the current ruleset defines any policies, they are "
+"described in the following sections."
+msgstr ""
+"Algúns conxuntos de regras definen \"políticas\". Trátase de configuracións de todo "
+"o imperio, normalmente compensacións similares ás taxas impositivas. Se o conxunto "
+"de regras actual define algunha política, descríbese nas seguintes seccións."
+
+#: data/helpdata.txt:1466
+msgid ""
+"You may change policy values at any time, but any changes only take effect at the "
+"next turn."
+msgstr ""
+"Podes cambiar os valores da política en calquera momento, pero os cambios só "
+"entrarán en vigor no seguinte turno."
+
+#: data/helpdata.txt:1476
+msgid ""
+"There are five diplomatic states between players: War, Cease-fire, Armistice, Peace, "
+"and Alliance. The first is the natural state, while the others can be achieved by "
+"signing diplomatic treaties."
+msgstr ""
+"Hai cinco estados diplomáticos entre os xogadores: Guerra, Cesamento do fogo, "
+"Armisticio, Paz e Alianza. O primeiro é o estado natural, mentres que os outros "
+"pódense conseguir mediante a sinatura de tratados diplomáticos."
+
+#: data/helpdata.txt:1480
+msgid ""
+"During War, you can freely move your units inside enemy territory and attack their "
+"units and cities at will."
+msgstr ""
+"Durante a guerra, pode mover libremente as súas unidades dentro do territorio "
+"inimigo e atacar as súas unidades e cidades a vontade."
+
+#: data/helpdata.txt:1483
+msgid ""
+"When two players decide to end hostilities between them, they can agree on a Cease-"
+"fire treaty. This prevents each player from attacking the other, but you can still "
+"move your units inside the other player's borders. After a set number of turns, the "
+"Cease-fire will lead back to War. Upon first contact with an AI player, it will "
+"automatically offer you a Cease-fire treaty."
+msgstr ""
+"Cando dous xogadores deciden poñer fin ás hostilidades entre eles, poden acordar un "
+"tratado de cesamento do fogo. Isto impide que cada xogador ataque ao outro, pero "
+"aínda podes mover as túas unidades dentro das fronteiras do outro xogador. Despois "
+"dun número determinado de quendas, o alto o fogo levará de volta á Guerra. No "
+"primeiro contacto cun xogador de IA, ofrecerache automaticamente un tratado de alto "
+"o fogo."
+
+#: data/helpdata.txt:1490
+msgid ""
+"If you wish for a more permanent peaceful coexistence with another player, you may "
+"sign a peace pact. This will enter a transitional Armistice state, which after "
+"another set number of turns will turn into a permanent Peace. Breaking an Armistice "
+"will drop you directly back to War."
+msgstr ""
+"Se desexas unha convivencia pacífica máis permanente con outro xogador, podes asinar "
+"un pacto de paz. Isto entrará nun estado de Armisticio de transición, que despois "
+"doutro número establecido de voltas converterase nunha Paz permanente. Romper un "
+"armisticio devolverache directamente á Guerra."
+
+#: data/helpdata.txt:1496
+msgid ""
+"At the moment two players enter into the diplomatic state of Peace, all military "
+"units belonging to either player that happen to be within the other's borders will "
+"be automatically disbanded according to the treaty. After this, you may not move "
+"military units into the other's territory until you either declare War, or forge an "
+"Alliance. Breaking a Peace treaty will drop you directly back to War."
+msgstr ""
+"No momento en que dous xogadores entran no estado diplomático de Paz, todas as "
+"unidades militares pertencentes a calquera dos xogadores que se atopen dentro das "
+"fronteiras do outro serán automaticamente disueltas segundo o tratado. Despois "
+"disto, non podes mover unidades militares ao territorio do outro ata que declares a "
+"guerra ou forxes unha Alianza. Romper un tratado de paz levarache directamente á "
+"Guerra."
+
+#: data/helpdata.txt:1503
+msgid ""
+"An Alliance is the ultimate diplomatic relationship between two players. In this "
+"state, you may move units into each other's cities and your units may share the same "
+"tile; units no longer impose zones of control. However, alliance treaties come with "
+"obligations; you won't be able to ally with a player that is at war with a current "
+"ally unless you break the first treaty. If one of your allies declares war on "
+"another, the alliance with the aggressor is automatically broken. Breaking an "
+"Alliance will drop you to an Armistice treaty. An allied AI player will freely give "
+"you its world maps and shared vision, and will seriously consider trading "
+"technologies and cities, but in return will expect you to join its wars against "
+"other players."
+msgstr ""
+"Unha Alianza é a relación diplomática definitiva entre dous xogadores. Neste estado, "
+"podes mover unidades ás cidades do outro e as túas unidades poden compartir a mesma "
+"ficha; unidades xa non impoñen zonas de control. Porén, os tratados de alianza veñen "
+"con obrigas; non poderás aliarte cun xogador que estea en guerra cun aliado actual a "
+"menos que rompas o primeiro tratado. Se un dos teus aliados lle declara a guerra a "
+"outro, a alianza co agresor romperase automaticamente. Romper unha Alianza levarache "
+"a un tratado de armisticio. Un xogador de IA aliado darache libremente os seus mapas "
+"mundiais e a visión compartida, e considerará seriamente o intercambio de "
+"tecnoloxías e cidades, pero a cambio esperará que te unas ás súas guerras contra "
+"outros xogadores."
+
+#: data/helpdata.txt:1519
+msgid ""
+"Research into technology is a necessity for improving the ability of your "
+"civilization to develop new military units and city improvements."
+msgstr ""
+"A investigación en tecnoloxía é unha necesidade para mellorar a capacidade da túa "
+"civilización para desenvolver novas unidades militares e mellorar a cidade."
+
+#: data/helpdata.txt:1523
+msgid ""
+"There are a few ways to gain advances from other civilizations: you will sometimes "
+"discover enemy technology when you capture a city; your agents can steal advances; "
+"wonders can provide you with technology; and another player might grant technology "
+"in the terms of a pact. But otherwise advances must be discovered through the "
+"efforts of your own people."
+msgstr ""
+"Hai algunhas formas de conseguir avances doutras civilizacións: ás veces descubrirás "
+"tecnoloxía inimiga cando capturas unha cidade; os teus axentes poden roubar "
+"anticipos; as marabillas poden proporcionarche tecnoloxía; e outro xogador pode "
+"conceder tecnoloxía nos termos dun pacto. Pero se non, os avances deben descubrirse "
+"grazas aos esforzos do teu propio pobo."
+
+#: data/helpdata.txt:1530
+msgid ""
+"Most technology progress comes from trade (see the Trade section) and, in the "
+"classic ruleset, from scientist specialists (see the Specialists section). While it "
+"is possible to change which advance you are currently researching, by default all "
+"progress is lost by doing so."
+msgstr ""
+"A maior parte do progreso tecnolóxico provén do comercio (ver a sección de Comercio) "
+"e, no conxunto de regras clásicas, de especialistas científicos (ver a sección de "
+"Especialistas). Aínda que é posible cambiar o avance que estás investigando, por "
+"defecto todo o progreso pérdese ao facelo."
+
+#: data/helpdata.txt:1535
+msgid ""
+"While the majority of the resulting research output (\"bulbs\") usually goes toward "
+"advancing technology, in some rulesets (but not the classic rules), some of it may "
+"be diverted to maintain expertise in existing technologies; the quantity required "
+"for technology upkeep increases with the total research cost of all advances known "
+"to you. The state of advancement at which you start paying this upkeep may depend on "
+"factors such as your government type. If research output drops below that required "
+"for upkeep, your civilization will forget an advance, requiring it to be researched "
+"again."
+msgstr ""
+"Aínda que a maior parte do resultado da investigación (\"bulbs\") adoita destinarse "
+"ao avance da tecnoloxía, nalgúns conxuntos de regras (pero non as regras clásicas), "
+"parte pode ser desviado para manter a experiencia nas tecnoloxías existentes; a "
+"cantidade necesaria para o mantemento da tecnoloxía aumenta co custo total de "
+"investigación de todos os avances que coñeces. O estado de avance no que comezas a "
+"pagar este mantemento pode depender de factores como o teu tipo de goberno. Se o "
+"resultado da investigación cae por debaixo do necesario para o mantemento, a túa "
+"civilización esquecerá un avance, requirindo que se investigue de novo."
+
+#: data/helpdata.txt:1545
+msgid ""
+"Technological advances can render units, city improvements, and wonders obsolete. "
+"While obsolete units merely become impossible for you to make -- leaving the ones "
+"you have already made intact -- obsolete improvements are immediately sold, and "
+"obsolete wonders lose their effect. See the relevant sections for more information."
+msgstr ""
+"Os avances tecnolóxicos poden facer que as unidades, as melloras da cidade e as "
+"marabillas sexan obsoletas. Aínda que as unidades obsoletas simplemente se fan "
+"imposibles de facer, deixando as que xa fixeches intactas, as melloras obsoletas "
+"véndense inmediatamente e as marabillas obsoletas perden o seu efecto. Consulte as "
+"seccións relevantes para obter máis información."
+
+#: data/helpdata.txt:1558
+msgid ""
+"The Space Race is a second option to win the game, besides eliminating all other "
+"civilizations. If your spaceship arrives first at Alpha Centauri, the game is over "
+"and you have won. (However it is possible for this to be disabled on the server.)"
+msgstr ""
+"A Carreira Espacial é unha segunda opción para gañar a partida, ademais de eliminar "
+"todas as outras civilizacións. Se a túa nave espacial chega primeiro a Alpha "
+"Centauri, o xogo rematou e gañaches. (Non obstante, é posible que isto estea "
+"desactivado no servidor.)"
+
+#: data/helpdata.txt:1563
+msgid ""
+"In the classic rules, before you can build spaceship parts, the Apollo Program "
+"wonder must have been built by any player. You also need specific technologies to "
+"build the different spaceship parts: see the help texts for Space Structural, Space "
+"Component, and Space Module, under City Improvements. (If there are no help texts "
+"for these items, it probably means the 'SPACERACE' victory type is not enabled in "
+"the 'victories' server setting for your game.)"
+msgstr ""
+"Nas regras clásicas, antes de que poidas construír pezas de naves espaciais, a "
+"marabilla do programa Apollo debe ser construída por calquera xogador. Tamén "
+"necesitas tecnoloxías específicas para construír as diferentes pezas da nave "
+"espacial: consulta os textos de axuda para Space Structural, Space Component e Space "
+"Module, en City Improvements. (Se non hai textos de axuda para estes elementos, "
+"probablemente significa que o tipo de vitoria \"ESPAZO\" non está activado na "
+"configuración do servidor de \"vitorias\" para o teu xogo)."
+
+#: data/helpdata.txt:1571
+msgid ""
+"When you have started building your spaceship, you can see it with the \"Spaceship\" "
+"command in the Report menu. To see spaceships of other players, select the player in "
+"the Nations report and click \"Spaceship\"."
+msgstr ""
+"Cando comeces a construír a túa nave espacial, podes vela co comando \"Nave "
+"espacial\" no menú Informe. Para ver as naves espaciais doutros xogadores, "
+"selecciona o xogador no informe Nacións e fai clic en \"Nave espacial\"."
+
+#: data/helpdata.txt:1576
+msgid ""
+"If the success probability is below 100%, some fraction of the people on board may "
+"not survive the journey. This reduces the score bonus from the spaceship, but it "
+"still counts as a win."
+msgstr ""
+"Se a probabilidade de éxito é inferior ao 100 %, é posible que algunha fracción das "
+"persoas a bordo non sobreviva á viaxe. Isto reduce a bonificación de puntuación da "
+"nave espacial, pero aínda conta como unha vitoria."
+
+#: data/helpdata.txt:1580
+msgid ""
+"If the capital of a civilization is captured, a spaceship that has been launched "
+"will be lost, so defend your capital well!"
+msgstr ""
+"Se se captura a capital dunha civilización, perderase unha nave espacial que foi "
+"lanzada, así que defende ben a túa capital!"
+
+#: data/helpdata.txt:1583
+msgid ""
+"TIP:  If an enemy civilization has launched a spaceship, try to quickly build a "
+"light spaceship with many propulsion units that will arrive earlier. The only other "
+"option is to capture their capital."
+msgstr ""
+"CONSELLO: Se unha civilización inimiga lanzou unha nave espacial, tenta construír "
+"rapidamente unha nave espacial lixeira con moitas unidades de propulsión que "
+"chegarán antes. A única outra opción é captar o seu capital."
+
+#: data/helpdata.txt:1601
+msgid ""
+"Each player in the game is represented by a nation. A nation can be a modern-day "
+"nation state, a historical state or empire, an ethnic group, or even a fictional "
+"nation."
+msgstr ""
+"Cada xogador do xogo está representado por unha nación. Unha nación pode ser un "
+"estado nación moderno, un estado ou imperio histórico, un grupo étnico ou mesmo unha "
+"nación ficticia."
+
+#: data/helpdata.txt:1605
+msgid ""
+"Nations are distinguished by their flags, leaders and city names; in the classic "
+"rules they are identical in all other aspects and play by the same rules, but other "
+"rules may have nation-specific behavior."
+msgstr ""
+"As nacións distínguense polas súas bandeiras, líderes e nomes de cidades; nas regras "
+"clásicas son idénticas en todos os demais aspectos e xogan coas mesmas regras, pero "
+"outras regras poden ter un comportamento específico da nación."
+
+#: data/helpdata.txt:1616
+msgid ""
+"Before a game is started, anyone can connect to the server by supplying its hostname "
+"and port number (5556 by default). If the server is started with the -m flag, it "
+"will report to the metaserver,"
+msgstr ""
+"Antes de comezar un xogo, calquera pode conectarse ao servidor introducindo o seu "
+"nome de host e o seu número de porto (5556 por defecto). Se o servidor se inicia coa "
+"marca -m, informará ao metaservidor,"
+
+#: data/helpdata.txt:1623
+msgid ""
+"The client can fetch this page, too: use the Metaserver button in the connection "
+"dialog.  If it never shows any results, check whether your WWW browser is using a "
+"HTTP proxy; to make the client use the same proxy, before starting the client, set "
+"the $http_proxy environment variable to:"
+msgstr ""
+"O cliente tamén pode buscar esta páxina: use o botón Metaserver no diálogo de "
+"conexión. Se nunca mostra ningún resultado, comprobe se o seu navegador WWW está a "
+"usar un proxy HTTP; para que o cliente use o mesmo proxy, antes de iniciar o "
+"cliente, configure a variable de ambiente $http_proxy como:"
+
+#: data/helpdata.txt:1631
+msgid ""
+"When the game has started, everyone can connect as any player who isn't already "
+"connected, including AI players.  Merely connecting to an AI player doesn't make it "
+"human controlled; this is an independent server setting.  If you lose connection "
+"early in the game and reconnect, use the name you chose for your ruler, not your "
+"original nickname!  If the server is reporting on the metaserver, the player names "
+"can be found there."
+msgstr ""
+"Cando o xogo comece, todos poden conectarse como calquera xogador que aínda non "
+"estea conectado, incluídos os xogadores de IA. Só conectarse a un xogador de IA non "
+"o fai controlado por humanos; esta é unha configuración de servidor independente. Se "
+"perdes a conexión no inicio do xogo e volve conectarte, usa o nome que escolleches "
+"para a túa regra, non o teu alcume orixinal. Se o servidor está informando no "
+"metaservidor, os nomes dos xogadores pódense atopar alí."
+
+#. TRANS: This text mentions the names of some client options. These names
+#. ;  * are separately translated elsewhere; they should match!
+#: data/helpdata.txt:1645
+msgid ""
+"Unit Orders:\n"
+"============\n"
+"  a:      (a)uto-settler  (settler/worker units)\n"
+"  b:      (b)uild city  (settler units)\n"
+"  b:      help (b)uild wonder  (caravan units)\n"
+"  B:      go to and (B)uild city on target tile  (settler units)\n"
+"  d:      (d)o an action to the selected tile (press twice to target own tile)\n"
+"  d:      (d)o the action to the selected tile (when in go-to mode)\n"
+"  D:      (D)isband unit\n"
+"  E:      build airbas(e)  (airbase units)\n"
+"  f:      (f)ortify unit  (military units)\n"
+"  F:      build (f)ortress  (settler/worker units)\n"
+"  g:      (g)o to tile  (then left-click mouse to select target tile)\n"
+"  g:      add a (g)o-to waypoint  (when in go-to mode)\n"
+"  G:      return unit to nearest friendly city\n"
+"  h:      set unit's (h)omecity  (to city on current tile)\n"
+"  i:      build (i)rrigation  (settler/worker units)\n"
+"  I:      change terrain by cultivating\n"
+"  Ctrl+I: connect current and target tile with (I)rrigation\n"
+"  Ctrl+I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
+"  j:      drop paratrooper  (paratroop units)\n"
+"  l:      (l)oad unit on transporter\n"
+"  Ctrl+L: connect current and target tile with rai(L)\n"
+"  Ctrl+L: set a rai(L) waypoint  (when connecting with rail)\n"
+"  m:      build (m)ine  (settler/worker units)\n"
+"  M:      change terrain by planting\n"
+"  Ctrl+M: connect current and target tile with M)aglev\n"
+"  N:      explode (N)uclear\n"
+"  o:      transf(o)rm terrain  (engineer unit)\n"
+"  O:      c(O)nvert to another kind of unit\n"
+"  p:      clean (p)ollution  (settler/worker units)\n"
+"  P:      (P)illage  (destroy terrain alteration)\n"
+"  q:      patrol with unit  (then left-click mouse to select other endpoint)\n"
+"  q:      add a patrol waypoint  (when in patrol mode)\n"
+"  r:      build (r)oad/railroad  (settler/worker units)\n"
+"  r:      establish trade (r)oute  (caravan units)\n"
+"  Ctrl+R: connect current and target tile with (R)oad\n"
+"  Ctrl+R: set a (R)oad waypoint  (when connecting with road)\n"
+"  s:      (s)entry unit\n"
+"  S:      un(S)entry all units on tile\n"
+"  t:      unit go (t)o/airlift to city\n"
+"  T:      unload all units from (T)ransporter\n"
+"  u:      (u)nload unit from transporter\n"
+"  U:      (U)pgrade unit\n"
+"  x:      unit auto e(x)plore\n"
+msgstr ""
+"Ordes de unidades:\n"
+"=============\n"
+" a: (a)autocolono (unidades de colonos/traballadores)\n"
+" b: (b) cidade edificada (unidades de colonos)\n"
+" b: axudar (b)construír marabillas (unidades caravanas)\n"
+" B: ir e (B)construír a cidade na ficha de destino (unidades de colonos)\n"
+" d: (d)o unha acción para a ficha seleccionada (preme dúas veces para apuntar a "
+"propia ficha)\n"
+" d: (d)o a acción para a cela seleccionada (cando está en modo ir a)\n"
+" D: (D) unidade de banda\n"
+" E: construír airbas(e) (unidades de base aérea)\n"
+" f: (f)unidade de ortificación (unidades militares)\n"
+" F: construír (f) fortaleza (unidades de colonos/obreiros)\n"
+" g: (g)o para cela (a continuación, prema co botón esquerdo do rato para seleccionar "
+"a cela de destino)\n"
+" g: engade un waypoint (g)o-to (cando está en modo ir a)\n"
+" G: devolver a unidade á cidade amiga máis próxima\n"
+" h: establecer a (h)omecidade da unidade (á cidade na cela actual)\n"
+" i: construír (i)regadío (unidades de colonos/obreiros)\n"
+" I: cambiar terreo cultivando\n"
+" Ctrl+I: conecta a cela de corrente e de destino con irrigación (I).\n"
+" Ctrl+I: establece un waypoint de rego (I) (ao conectar co rego)\n"
+" j: drop paracaidista (unidades de paracaidistas)\n"
+" l: (l)unidade de carga no transportador\n"
+" Ctrl+L: conecta a cela actual e de destino con rai(L)\n"
+" Ctrl+L: establece un waypoint rai(L) (ao conectar co ferrocarril)\n"
+" m: construír (m)ine (unidades de colonos/traballadores)\n"
+" M: cambia de terreo plantando\n"
+" Ctrl+M: conecta a cela actual e de destino con M)aglev\n"
+" N: explotar (N)uclear\n"
+" o: transf(o)rm terrain (unidade de enxeñeiro)\n"
+" O: c(O)nverte a outro tipo de unidade\n"
+" p: limpa (p)olución (unidades de colonos/obreiros)\n"
+" P: (P)illage (destruír a alteración do terreo)\n"
+" q: patrulla coa unidade (a continuación fai clic co botón esquerdo do rato para "
+"seleccionar outro punto final)\n"
+" q: engade un waypoint de patrulla (en modo patrulla)\n"
+" r: construír (r)carga/ferrocarril (unidades de colonos/obreiros)\n"
+" r: establecer comercio (r)oute (unidades caravanas)\n"
+" Ctrl+R: conecta a cela actual e de destino con (R)oad\n"
+" Ctrl+R: establece un waypoint de (R)oad (ao conectar coa estrada)\n"
+" s: (s)unidade de entrada\n"
+" S: desactivar a entrada de todas as unidades da cela\n"
+" t: unidade ir (t)o/transporte aéreo á cidade\n"
+" T: descarga todas as unidades de (T)transporter\n"
+" u: (u)cargar a unidade do transportista\n"
+" U: (U) unidade de actualización\n"
+" x: unidade automática e(x)plore\n"
+
+#: data/helpdata.txt:1691
+msgid ""
+"Unit Selection:\n"
+"==============\n"
+"  z:   select only first unit of selected group\n"
+"  v:   select all units on tile\n"
+"  V:   (on tile) select all units of the same type as the active unit\n"
+"  C:   (on continent) select all units of the same type as the active unit\n"
+"  X:   (everywhere) select all units of the same type as the active unit\n"
+"\n"
+"  w:   (w)ait: focus on next unit\n"
+"  5:   focus on previous unit\n"
+"space: done giving orders  (unit stays put)\n"
+msgstr ""
+"Selección de unidades:\n"
+"===============\n"
+" z: selecciona só a primeira unidade do grupo seleccionado\n"
+" v: seleccione todas as unidades da cela\n"
+" V: (na cela) selecciona todas as unidades do mesmo tipo que a unidade activa\n"
+" C: (no continente) seleccione todas as unidades do mesmo tipo que a unidade activa\n"
+" X: (en todas partes) selecciona todas as unidades do mesmo tipo que a unidade "
+"activa\n"
+"\n"
+" w: (w)ait: centrarse na seguinte unidade\n"
+" 5: centrarse na unidade anterior\n"
+"espazo: rematado de dar ordes (a unidade queda colocada)\n"
+
+#: data/helpdata.txt:1703
+msgid ""
+"Unit Movement:\n"
+"==============\n"
+"  1: move south-west\n"
+"  2: move south\n"
+"  3: move south-east\n"
+"  4: move west\n"
+"  6: move east\n"
+"  7: move north-west\n"
+"  8: move north\n"
+"  9: move north-east\n"
+msgstr ""
+"Movemento da unidade:\n"
+"===============\n"
+" 1: moverse cara ao suroeste\n"
+" 2: moverse cara ao sur\n"
+" 3: moverse cara ao sueste\n"
+" 4: moverse cara ao oeste\n"
+" 6: moverse cara ao leste\n"
+" 7: moverse cara ao noroeste\n"
+" 8: moverse cara ao norte\n"
+" 9: moverse cara ao nordeste\n"
+
+#: data/helpdata.txt:1714
+msgid ""
+"Main Map (Keys):\n"
+"================\n"
+"  Some clients support zooming/scaling the map graphics with the + and - keys.\n"
+"  Some clients support audio volume control with Shift-+ and Shift-- keys.\n"
+"  c:            (c)enter view on active unit\n"
+"  Shift-home:   center view on capital\n"
+"  Shift-arrows: scroll map\n"
+"\n"
+"  Ctrl-B: show/hide national borders\n"
+"  Ctrl-D: show/hide city trade routes\n"
+"  Ctrl-G: show/hide map grid lines\n"
+"  Ctrl-N: show/hide city names\n"
+"  Ctrl-P: show/hide city production\n"
+"  Ctrl-O: show/hide city growth\n"
+"  Ctrl-V: show/hide city output values\n"
+"  Ctrl-Y: show/hide city outlines\n"
+msgstr ""
+"Mapa principal (claves):\n"
+"=================\n"
+" Algúns clientes admiten ampliar/escalar os gráficos do mapa coas teclas + e -.\n"
+" Algúns clientes admiten o control do volume de audio coas teclas Maiúsculas+ e "
+"Maiúsculas--.\n"
+" c: (c) ingresa a vista na unidade activa\n"
+" Cambio de casa: vista central na capital\n"
+" Frechas Shift: desprazamento do mapa\n"
+"\n"
+" Ctrl-B: mostrar/ocultar fronteiras nacionais\n"
+" Ctrl-D: mostrar/ocultar as rutas comerciais da cidade\n"
+" Ctrl-G: mostrar/ocultar liñas de cuadrícula do mapa\n"
+" Ctrl-N: mostrar/ocultar os nomes das cidades\n"
+" Ctrl-P: mostrar/ocultar a produción da cidade\n"
+" Ctrl-O: mostrar/ocultar o crecemento da cidade\n"
+" Ctrl-V: mostrar/ocultar os valores de saída da cidade\n"
+" Ctrl-Y: mostrar/ocultar contornos da cidade\n"
+
+#: data/helpdata.txt:1731
+msgid ""
+"Main Map (Mouse):\n"
+"=================\n"
+"  Left-click on city:            Pop up city dialog\n"
+"  Left-click on unit:            Select a single unit\n"
+"                                 (cancels any current activity if \"clear\n"
+"                                 unit orders on selection\" is set)\n"
+"  Shift-left-click on unit:      Add unit to selection (GTK)\n"
+"  Left-click-and-drag on unit:   Go-to command for unit\n"
+"                                 (if \"keyboardless goto\" enabled in options)\n"
+"  Center-click, Alt-left-click:  Show tile info\n"
+"  Right-click:                   Center tile in view\n"
+"  Ctrl-center-click:             Wake up sentried units"
+msgstr ""
+"Mapa principal (rato):\n"
+"==================\n"
+" Fai clic co botón esquerdo na cidade: aparece o diálogo da cidade\n"
+" Fai clic co botón esquerdo na unidade: selecciona unha única unidade\n"
+" (cancela calquera actividade actual se \"borrar\n"
+" Ordes de unidades na selección\" está configurado)\n"
+" Maiúsculas e clic co botón esquerdo na unidade: Engade unidade á selección (GTK)\n"
+" Fai clic co botón esquerdo e arrastra a unidade: comando Ir a para a unidade\n"
+" (se \"goto sen teclado\" está activado nas opcións)\n"
+" Prema co botón central, Alt-clic esquerdo: amosa a información da cela\n"
+" Fai clic co botón dereito do rato: centra a cela na vista\n"
+" Ctrl+clic+centro: esperta unidades centinelas"
+
+#: data/helpdata.txt:1744
+msgid ""
+"  Quick unit selection:\n"
+"  =====================\n"
+"  Ctrl-left-click on tile:       Select a sea unit (prefers transporters)\n"
+"  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
+"\n"
+"  These combinations choose and select a single unit from those on a tile. All other "
+"things being equal, units which have movement points left are preferred. If "
+"keyboardless goto is enabled, dragging allows the unit to be selected and moved in "
+"one gesture."
+msgstr ""
+"  Selección rápida de unidades:\n"
+" ======================\n"
+" Ctrl+clic co botón esquerdo na cela: selecciona unha unidade marítima (prefire os "
+"transportistas)\n"
+" Ctrl+clic co botón dereito sobre a cela: selecciona unha unidade terrestre (prefire "
+"militar)\n"
+"\n"
+" Estas combinacións elixen e seleccionan unha única unidade entre as dunha cela. "
+"Sendo todas as demais cousas iguais, prefírense as unidades que lles queden puntos "
+"de movemento. Se está activado o goto sen teclado, arrastrar permite seleccionar e "
+"mover a unidade nun só xesto."
+
+#: data/helpdata.txt:1754
+msgid ""
+"  City manipulation (GTK):\n"
+"  ========================\n"
+"  Shift-Ctrl-left-click:         Adjust city workers\n"
+"  Shift-Alt-right-click:         Show city workers (mouse over or near city)\n"
+"  Shift-right-click:             Copy production (from city or unit)\n"
+"  Shift-Ctrl-right-click:        Paste production into city"
+msgstr ""
+"  Manipulación da cidade (GTK):\n"
+" =========================\n"
+" Maiús-Ctrl-clic esquerdo: axusta os traballadores da cidade\n"
+" Maiús+Alt+clic co botón dereito: Mostra os traballadores da cidade (pase o rato por "
+"riba ou preto da cidade)\n"
+" Maiúsculas e clic co botón dereito: copiar a produción (da cidade ou unidade)\n"
+" Maiús+Ctrl+clic co botón dereito: pega a produción na cidade"
+
+#: data/helpdata.txt:1761
+msgid ""
+"  Area Selection mode (GTK):\n"
+"  ==========================\n"
+"  Right-click-and-drag:          Select units/cities by area\n"
+"  Shift-right-click-and-drag:    Append area contents to existing selection\n"
+"\n"
+"  In this mode, multiple units and/or cities are selected. If the selection "
+"rectangle contains any cities, and \"Select cities before units\" is set in the "
+"options, only the cities are selected and the current unit selection is left alone; "
+"otherwise, both cities and units are selected.\n"
+"\n"
+"  Selected cities are highlighted on the map and in the Cities report for further "
+"mass actions. Immediately after selecting, the set of cities can be adjusted by left-"
+"clicking on individual cities; and the production for all the highlighted cities can "
+"be changed with Shift-Ctrl-right-click (see previous section). Right-clicking leaves "
+"this mode."
+msgstr ""
+"  Modo de selección de área (GTK):\n"
+" ===========================\n"
+" Fai clic co botón dereito e arrastra: selecciona unidades/cidades por área\n"
+" Maiúsculas e clic co botón dereito do rato e arrastra: engade o contido da área á "
+"selección existente\n"
+"\n"
+" Neste modo, selecciónanse varias unidades e/ou cidades. Se o rectángulo de "
+"selección contén cidades, e \"Seleccionar cidades antes das unidades\" está definido "
+"nas opcións, só se seleccionan as cidades e queda só a selección de unidades actual; "
+"en caso contrario, selecciónanse tanto as cidades como as unidades.\n"
+"\n"
+" As cidades seleccionadas resáltanse no mapa e no informe Cidades para realizar máis "
+"accións masivas. Inmediatamente despois da selección, pódese axustar o conxunto de "
+"cidades facendo clic co botón esquerdo nas cidades individuais; e a produción de "
+"todas as cidades destacadas pódese cambiar con Maiús+Ctrl+clic co botón dereito (ver "
+"sección anterior). Facendo clic co botón dereito abandona este modo."
+
+#: data/helpdata.txt:1777
+msgid ""
+"  Chatline (GTK):\n"
+"  ===============\n"
+"  ' (apostrophe):                Focus chatline\n"
+"  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
+"  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
+"\n"
+"  These controls allow map elements to be referred to in chat. See the Chatline help "
+"for more details.\n"
+msgstr ""
+"  Liña de chat (GTK):\n"
+" ================\n"
+" ' (apóstrofo): Enfoque a liña de chat\n"
+" Ctrl-Alt-clic co botón dereito: pega a ligazón de cidade ou cela na liña de chat\n"
+" Maiús-Ctrl-Alt-clic co botón dereito: pega a ligazón da unidade na liña de chat\n"
+"\n"
+" Estes controis permiten facer referencia aos elementos do mapa no chat. Consulta a "
+"axuda de Chatline para obter máis detalles.\n"
+
+#: data/helpdata.txt:1786
+msgid ""
+"Overview Map (Mouse):\n"
+"=====================\n"
+"  Left-click, Shift-left-click, and Right-click have the same functions as they do "
+"on the main map.\n"
+msgstr ""
+"Mapa xeral (rato):\n"
+"======================\n"
+" O clic co botón esquerdo, o botón Maiús e o botón dereito do rato teñen as mesmas "
+"funcións que no mapa principal.\n"
+
+#: data/helpdata.txt:1791
+msgid ""
+"Dialogs and Reports:\n"
+"====================\n"
+"     F1: show Map View\n"
+"     F2: open Units Report\n"
+"     F3: open Nations Report\n"
+"     F4: open Cities Report\n"
+"     F5: open Economy Report\n"
+"     F6: open Research Report\n"
+"     F7: open World Wonders\n"
+"     F8: open Top Cities\n"
+"     F9: open Messages dialog\n"
+"    F11: open Demographics\n"
+"    F12: open Spaceship\n"
+"\n"
+"    Ctrl-F:       open Find City dialog\n"
+"    Shift-Ctrl-L: open Worklists dialog\n"
+"    Ctrl-T:       open Tax/Lux/Sci Rates dialog\n"
+"    Shift-Ctrl-G: open Revolution dialog\n"
+"    Shift-Ctrl-I: open Infrapoints dialog\n"
+"    Shift-Ctrl-R: open Rally point dialog\n"
+"\n"
+"Shift-Return: Turn done\n"
+msgstr ""
+"Diálogos e informes:\n"
+"=====================\n"
+" F1: mostrar a vista de mapa\n"
+" F2: Informe de unidades abertas\n"
+" F3: Informe de Nacións abertas\n"
+" F4: Informe Cidades abertas\n"
+" F5: Informe de Economía aberto\n"
+" F6: Informe de investigación aberto\n"
+" F7: abre World Wonders\n"
+" F8: abrir Top Cities\n"
+" F9: abre o diálogo Mensaxes\n"
+" F11: Datos demográficos abertos\n"
+" F12: nave espacial aberta\n"
+"\n"
+" Ctrl-F: abre o diálogo Buscar cidade\n"
+" Shift-Ctrl-L: abre o diálogo Listas de traballo\n"
+" Ctrl-T: abre o diálogo Taxas de impostos/lux/sci\n"
+" Shift-Ctrl-G: abre o diálogo Revolution\n"
+" Shift-Ctrl-I: abre o diálogo Infrapoints\n"
+" Shift-Ctrl-R: abre o diálogo de punto de reunión\n"
+"\n"
+"Maiúsculas-Volver: Xiro feito\n"
+
+#: data/helpdata.txt:1814
+msgid ""
+"Editing Mode (GTK):\n"
+"===================\n"
+"    Ctrl-E:       toggle editing mode\n"
+"    Ctrl-Shift-W: toggle fog of war in editing mode\n"
+msgstr ""
+"Modo de edición (GTK):\n"
+"====================\n"
+" Ctrl-E: alterna o modo de edición\n"
+" Ctrl-Shift-W: alterna a néboa de guerra no modo de edición\n"
+
+#: data/helpdata.txt:1819
+msgid ""
+"Battle Groups (GTK & Qt):\n"
+"====================\n"
+"    Four Battle Groups are supported, controlled by F1, F2, F3, and F4.\n"
+"    Ctrl-F?:       Assign selected units as a Battle Group\n"
+"    Ctrl-Shift-F?: Add selected units to a Battle Group\n"
+"    Shift-F?:      Select a Battle Group\n"
+msgstr ""
+"Grupos de batalla (GTK e Qt):\n"
+"=====================\n"
+" Admítense catro grupos de batalla, controlados por F1, F2, F3 e F4.\n"
+" Ctrl-F?: asigna as unidades seleccionadas como un grupo de batalla\n"
+" Ctrl-Shift-F?: Engade unidades seleccionadas a un grupo de batalla\n"
+" Maiúsculas-F?: Selecciona un grupo de batalla\n"
+
+#: data/helpdata.txt:1830
+msgid ""
+"The Citizen Governor (formerly called the CMA) helps you manage your cities. It "
+"deploys the available workers on the free tiles around the city to achieve maximal "
+"city output. It also changes workers to specialists, if appropriate. And the "
+"governor has another ability: whenever possible, it keeps your cities content."
+msgstr ""
+"O Citizen Governor (anteriormente chamado CMA) axúdache a xestionar as túas cidades. "
+"Desprega os traballadores dispoñibles nas celas gratuítas da cidade para lograr o "
+"máximo rendemento da cidade. Tamén cambia os traballadores por especialistas, se "
+"procede. E o gobernador ten outra capacidade: sempre que sexa posible, mantén o "
+"contido das túas cidades."
+
+#: data/helpdata.txt:1836
+msgid ""
+"There are various means to tell the governor what kind of output you would like. "
+"Open the city window and click on the governor tab. There are two kinds of sliders: "
+"On the left, you can set a Minimal Surplus for each kind of production; e.g. Gold = "
+"+3 means the city earns 3 gold more than it needs to upkeep its improvements. On the "
+"right, the sliders let you define by how much you prefer one kind of production to "
+"another; setting science to 3 means you prefer a single bulb to three shields (or "
+"gold, trade,...). You can set different factors for each kind of production, "
+"according to your needs."
+msgstr ""
+"Hai varios medios para dicirlle ao gobernador que tipo de saída desexa. Abre a "
+"fiestra da cidade e fai clic na pestana do gobernador. Hai dous tipos de controles "
+"deslizantes: á esquerda, pode establecer un Excedente mínimo para cada tipo de "
+"produción; p.ex. Ouro = +3 significa que a cidade gaña 3 ouros máis do que necesita "
+"para manter as súas melloras. Á dereita, os controles deslizantes permítenche "
+"definir en que medida prefires un tipo de produción a outro; establecer a ciencia en "
+"3 significa que prefires unha única bombilla a tres escudos (ou ouro, comercio,...). "
+"Podes establecer diferentes factores para cada tipo de produción, segundo as túas "
+"necesidades."
+
+#: data/helpdata.txt:1847
+msgid ""
+"If you set up some Minimal Surpluses which are impossible to fulfill, the governor "
+"can't be activated. Whenever the governor can't fulfill its task in the ongoing "
+"game, it passes back control to you. So you'd better not define too high a surplus; "
+"instead, use factors to achieve your goals."
+msgstr ""
+"Se configuras uns excedentes mínimos que son imposibles de cumprir, o gobernador non "
+"se pode activar. Sempre que o gobernador non poida cumprir a súa tarefa no xogo en "
+"curso, devolveche o control. Así que é mellor non definir un excedente demasiado "
+"elevado; en vez diso, use factores para acadar os seus obxectivos."
+
+#: data/helpdata.txt:1853
+msgid ""
+"The Celebrate checkbox lets your city - celebrate. This will work only with a high "
+"luxury rate. See help about 'Happiness'."
+msgstr ""
+"A caixa de verificación Celebrar permite que a túa cidade celebre. Isto só "
+"funcionará cunha alta taxa de luxo. Consulta a axuda sobre \"Felicidade\"."
+
+#: data/helpdata.txt:1856
+msgid ""
+"Clicking on 'Control city' puts the city under control of the governor, 'Release "
+"city' passes control back to you."
+msgstr ""
+"Facendo clic en \"Controlar cidade\" pon a cidade baixo o control do gobernador, "
+"\"Liberar cidade\" devolveche o control."
+
+#: data/helpdata.txt:1859
+msgid ""
+"For ease of use, you can save your slider setting as a preset with a name. Click on "
+"'add preset' and enter a name for your setting. You can use this preset in every "
+"city by just clicking on its name. Also, you can control your setting from within "
+"the city report, in the governor column. And you can change it from there (use "
+"'change' --> 'Citizen Governor'), if you have saved it as a preset."
+msgstr ""
+"Para facilitar o seu uso, pode gardar a configuración do control deslizante como "
+"unha configuración predeterminada cun nome. Fai clic en \"engadir preselección\" e "
+"introduce un nome para a túa configuración. Podes usar este preselección en todas as "
+"cidades facendo clic no seu nome. Ademais, podes controlar a túa configuración desde "
+"o informe da cidade, na columna do gobernador. E podes cambialo desde alí (use "
+"'cambiar' --> 'Gobernador cidadán'), se o gardou como predefinido."
+
+#: data/helpdata.txt:1866
+msgid "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets permanently."
+msgstr ""
+"Use 'Xogo' --> 'Opcións' --> 'Gardar configuración' para almacenar os seus presets "
+"permanentemente."
+
+#: data/helpdata.txt:1869
+msgid ""
+"But beware! If you use the governor for some of your cities, you will encounter some "
+"difficulties with managing cities nearby, by hand. It's best to manage all cities on "
+"an island either by hand or by governor. Read more hints, some background "
+"information, and some preset examples in the file README.governor, included with "
+"Freeciv."
+msgstr ""
+"Pero coidado! Se usas o gobernador para algunhas das túas cidades, atoparás algunhas "
+"dificultades para xestionar as cidades próximas a man. É mellor xestionar todas as "
+"cidades dunha illa a man ou polo gobernador. Lea máis suxestións, información de "
+"fondo e algúns exemplos predefinidos no ficheiro README.governor, incluído con "
+"Freeciv."
+
+#: data/helpdata.txt:1879
+msgid ""
+"The client has a primitive chat interface. The lines you type are sent to all "
+"players, or only to your allies if the client is configured for that, except:"
+msgstr ""
+"O cliente ten unha interface de chat primitiva. As liñas que escribes envíanse a "
+"todos os xogadores, ou só aos teus aliados se o cliente está configurado para iso, "
+"excepto:"
+
+#: data/helpdata.txt:1883
+msgid ""
+"  - Messages starting with '/' are interpreted as server commands and executed, if "
+"you have the required access level."
+msgstr ""
+"  - As mensaxes que comezan por '/' interprétanse como ordes do servidor e "
+"execútanse, se ten o nivel de acceso necesario."
+
+#: data/helpdata.txt:1886
+msgid ""
+"  - Messages starting with 'John:' are private messages to 'John'. Names can be "
+"abbreviated, or surrounded with double-quotes if they have spaces. The server looks "
+"for players named 'John' and if that fails tries to match a username beginning with "
+"'John' (like 'Johnathan')."
+msgstr ""
+"  - As mensaxes que comezan por \"Xoán:\" son mensaxes privadas para \"Xoán\". Os "
+"nomes poden ser abreviados ou rodeados de comiñas dobres se teñen espazos. O "
+"servidor busca xogadores chamados 'John' e, se iso falla, tenta facer coincidir un "
+"nome de usuario que comece por 'John' (como 'Johnathan')."
+
+#: data/helpdata.txt:1891
+msgid ""
+"  - Messages starting with 'John::' are private messages as above, but will match "
+"only users (not players) named 'John'. A user name 'Johnathan' will still be matched."
+msgstr ""
+"  - As mensaxes que comezan por \"Xoán::\" son mensaxes privadas como as anteriores, "
+"pero só corresponderán aos usuarios (non aos xogadores) chamados \"Xoán\". O nome de "
+"usuario \"Johnathan\" seguirá coincidindo."
+
+#: data/helpdata.txt:1895
+msgid ""
+"  - Messages starting with ':' will be sent to everyone (even if your client is "
+"configured to send only to allies by default)."
+msgstr ""
+"  - As mensaxes que comezan por ':' enviaranse a todos (aínda que o seu cliente "
+"estea configurado para enviar só aos aliados por defecto)."
+
+#: data/helpdata.txt:1898
+msgid ""
+"  - Messages starting with '.' will be sent only to all your allies (or, if you're a "
+"global observer, only to other global observers)."
+msgstr ""
+"  - Mensaxes que comezan por '.' enviarase só a todos os teus aliados (ou, se es un "
+"observador global, só a outros observadores globais)."
+
+#: data/helpdata.txt:1901
+msgid ""
+"Featured text (GTK):\n"
+"====================\n"
+"\n"
+"Since 2.2, the GTK client has featured text support.  This feature allows users to "
+"format the chat messages they are sending using boldface, italic, colors, links, "
+"etc...  Such changes are performed using escape sequences."
+msgstr ""
+"Texto destacado (GTK):\n"
+"=====================\n"
+"\n"
+"Desde a versión 2.2, o cliente GTK ofrece soporte de texto. Esta función permite aos "
+"usuarios dar formato ás mensaxes de chat que están enviando utilizando negriñas, "
+"cursivas, cores, ligazóns, etc... Estes cambios realízanse mediante secuencias de "
+"escape."
+
+#: data/helpdata.txt:1908
+msgid ""
+"* Getting boldface:\n"
+"Full name sequence: '[bold] ... [/bold]'\n"
+"Abbreviation sequence: '[b] ... [/b]'\n"
+"Short cut in the entry: Ctrl-B\n"
+"Example: '[b]bold[/b]' will display the word 'bold' in bold style."
+msgstr ""
+"* Poñer en negra:\n"
+"Secuencia de nomes completos: \"[negriña] ... [/negriña]\"\n"
+"Secuencia de abreviaturas: '[b] ... [/b]'\n"
+"Atallo na entrada: Ctrl-B\n"
+"Exemplo: \"[b]negriña[/b]\" mostrará a palabra \"negriña\" en negrita."
+
+#: data/helpdata.txt:1914
+msgid ""
+"* Getting colors:\n"
+"Full name sequence: '[color] ... [/color]' \n"
+"Abbreviation sequence: '[c] ... [/c]'\n"
+"Short cut in the entry: Ctrl-C (you also need to select the color in the toolbar "
+"over the entry)\n"
+"The color start sequence always takes at least one of the following parameters:\n"
+"- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex specification "
+"such as #3050b2 or #35b.\n"
+"- 'background' (abbreviation 'bg'): same as above.\n"
+"Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word 'color' in "
+"blue on a yellow background."
+msgstr ""
+"* Obtención de cores:\n"
+"Secuencia de nomes completos: '[cor] ... [/color]'\n"
+"Secuencia de abreviaturas: '[c] ... [/c]'\n"
+"Atallo na entrada: Ctrl-C (tamén cómpre seleccionar a cor na barra de ferramentas "
+"sobre a entrada)\n"
+"A secuencia de inicio de cores sempre toma polo menos un dos seguintes parámetros:\n"
+"- 'primeiro plano' (abreviatura 'fg'): un nome de cor como vermello ou unha "
+"especificación hexadecimal como #3050b2 ou #35b.\n"
+"- 'fondo' (abreviatura 'bg'): igual ao anterior.\n"
+"Exemplo: '[c fg=\"azul\" bg=\"amarelo\"]cor[/c]' mostrará a palabra \"cor\" en azul "
+"sobre un fondo amarelo."
+
+#: data/helpdata.txt:1927
+msgid ""
+"* Getting italic:\n"
+"Full name sequence: '[italic] ... [/italic]'\n"
+"Abbreviation sequence: '[i] ... [/i]'\n"
+"Short cut in the entry: Ctrl-I\n"
+"Example: '[i]italic[/i]' will display the word 'italic' in italic style."
+msgstr ""
+"* Poñer cursiva:\n"
+"Secuencia de nomes completos: '[cursiva] ... [/cursiva]'\n"
+"Secuencia de abreviaturas: '[i] ... [/i]'\n"
+"Atallo na entrada: Ctrl-I\n"
+"Exemplo: '[i]cursiva[/i]' mostrará a palabra 'cursiva' en estilo cursiva."
+
+#: data/helpdata.txt:1933
+msgid ""
+"* Getting strikethrough:\n"
+"Full name sequence: '[strike] ... [/strike]'\n"
+"Abbreviation sequence: '[s] ... [/s]'\n"
+"Short cut in the entry: Ctrl-S\n"
+"Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a strike."
+msgstr ""
+"* Tachado:\n"
+"Secuencia de nomes completos: '[strike] ... [/strike]'\n"
+"Secuencia de abreviaturas: '[s] ... [/s]'\n"
+"Atallo na entrada: Ctrl-S\n"
+"Exemplo: \"[s]tachado[/s]\" mostrará a palabra \"tachado\" cun toque de atención."
+
+#: data/helpdata.txt:1940
+msgid ""
+"* Getting underline:\n"
+"Full name sequence: '[underline] ... [/underline]'\n"
+"Abbreviation sequence: '[u] ... [/u]'\n"
+"Short cut in the entry: Ctrl-U\n"
+"Example: '[u]underlined[/u]' will display the word 'underlined' with an underline."
+msgstr ""
+"* Subliñado:\n"
+"Secuencia de nomes completos: '[subliñar] ... [/subliñar]'\n"
+"Secuencia de abreviaturas: '[u] ... [/u]'\n"
+"Atallo na entrada: Ctrl-U\n"
+"Exemplo: \"[u]subliñado[/u]\" mostrará a palabra \"subliñado\" cun subliñado."
+
+#: data/helpdata.txt:1947
+msgid ""
+"* Getting city links:\n"
+"Full name sequence: '[link target=\"city\"] ... [/link]'\n"
+"Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
+"Short cut: Control-Alt-Right-click on a city on the map.\n"
+"The 'id' parameter must be set to the id of the city you are pointing.\n"
+"An optional 'name' parameter can be set to bind the city name in the case the "
+"destination users don't know this city on their map.\n"
+"This expression can also be started and finished within the same pair of brackets, "
+"like '[link target=\"city\" id=121 /]' (note the slash at the end).\n"
+"Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' clickable and "
+"pointing to the city id 65.\n"
+"'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city id 65 "
+"if known, else, the word 'noname'."
+msgstr ""
+"* Obter ligazóns á cidade:\n"
+"Secuencia de nomes completos: '[link target=\"city\"] ... [/link]'\n"
+"Secuencia de abreviaturas: '[l tgt=\"cidade\"] ... [/l]'\n"
+"Atallo: Control-Alt-Clic co botón dereito sobre unha cidade do mapa.\n"
+"O parámetro 'id' debe establecerse co id da cidade á que estás apuntando.\n"
+"Pódese configurar un parámetro \"nome\" opcional para vincular o nome da cidade no "
+"caso de que os usuarios de destino non coñezan esta cidade no seu mapa.\n"
+"Esta expresión tamén se pode comezar e rematar dentro do mesmo par de corchetes, "
+"como '[link target=\"city\" id=121 /]' (nótase na barra inclinada ao final).\n"
+"Exemplos: '[l tgt=\"cidade\" id=65]cidade[/l]' fará clic na palabra \"cidade\" e "
+"sinalará o ID da cidade 65.\n"
+"'[l tgt=\"city\" id=65 name=\"noname\" /]' mostrará o nome da cidade id 65 se se "
+"coñece, senón, a palabra 'noname'."
+
+#: data/helpdata.txt:1962
+msgid ""
+"* Getting tile links:\n"
+"Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
+"Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
+"Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
+"The 'x' and 'y' parameters must be set to the tile location you are pointing.\n"
+"This expression can also be started and finished within the same pair of brackets, "
+"like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the end).\n"
+"Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this tile' "
+"clickable and pointing to the tile (17, 3)."
+msgstr ""
+"* Obtención de ligazóns de celas:\n"
+"Secuencia de nomes completos: '[link target=\"tile\"] ... [/link]'\n"
+"Secuencia de abreviaturas: '[l tgt=\"tile\"] ... [/l]'\n"
+"Atallo: Control-Alt-Clic co botón dereito sobre unha cela sen cidade no mapa.\n"
+"Os parámetros \"x\" e \"y\" deben establecerse na localización da cela que está a "
+"sinalar.\n"
+"Esta expresión tamén se pode comezar e rematar dentro do mesmo par de corchetes, "
+"como '[link target=\"tile\" x=5 y=36 /]' (nótese na barra inclinada ao final).\n"
+"Exemplo: '[l tgt=\"tile\" x=17 y=3]esta cela[/l]' fará clic na cadea \"esta cela\" e "
+"sinalará a cela (17, 3)."
+
+#: data/helpdata.txt:1974
+msgid ""
+"* Getting unit links:\n"
+"Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
+"Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
+"Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
+"The 'id' parameter must be set to the id of the unit you are pointing to.  An "
+"optional 'name' parameter can be set to bind the unit name in the case the "
+"destination users don't know this unit on their map.\n"
+"This expression can also be started and finished within the same pair of brackets, "
+"like '[link target=\"unit\" id=109 /]' (note the slash at the end).\n"
+"Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' clickable and "
+"pointing to the unit id 235.\n"
+"'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the unit id "
+"235 if known, else, the word 'Warrior'."
+msgstr ""
+"* Obtención de ligazóns de unidades:\n"
+"Secuencia de nomes completos: '[link target=\"unit\"] ... [/link]'\n"
+"Secuencia de abreviaturas: '[l tgt=\"unit\"] ... [/l]'\n"
+"Atallo: Maiús-Control-Alt-Prema co botón dereito nunha unidade do mapa.\n"
+"O parámetro 'id' debe establecerse co id da unidade á que estás apuntando. Pódese "
+"configurar un parámetro \"nome\" opcional para vincular o nome da unidade no caso de "
+"que os usuarios de destino non coñezan esta unidade no seu mapa.\n"
+"Esta expresión tamén se pode comezar e rematar dentro do mesmo par de corchetes, "
+"como '[link target=\"unit\" id=109 /]' (nótase na barra inclinada ao final).\n"
+"Exemplos: '[l tgt=\"unit\" id=235]unit[/l]' fará clic na palabra \"unidade\" e "
+"sinalará o ID da unidade 235.\n"
+"'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' mostrará o nome da unidade id 235 se se "
+"coñece, senón, a palabra 'Warrior'."
+
+#: data/helpdata.txt:1989
+msgid ""
+"Of course, the different escape sequences can be combined in the same sentence, like "
+"'[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/i] test[/b] this[/s] [/"
+"c]new[/u] feature[/c]'."
+msgstr ""
+"Por suposto, as diferentes secuencias de escape pódense combinar nunha mesma frase, "
+"como '[i][c fg=\"azul\"]este [b]é [s]divertido[c bg=\"verde\"] [u]to[ /i] proba[/b] "
+"esta[/s] [/c]nova[/u] función[/c]'."
+
+#: data/helpdata.txt:1997
+msgid ""
+"The worklist editor is used to edit both worklists for each city (from the city "
+"dialog) and global worklists. Using this editor you can create lists specifying what "
+"to build in the turns to come."
+msgstr ""
+"O editor de listas de traballo úsase para editar tanto as listas de traballo para "
+"cada cidade (desde o diálogo da cidade) como as listas de traballo globais. Usando "
+"este editor podes crear listas especificando o que hai que construír nas próximas "
+"quendas."
+
+#: data/helpdata.txt:2001
+msgid ""
+"To add an item to the worklist, double-click the desired item in the list of "
+"available items. You can also press the Help button to get help on the selected "
+"item. Pressing Help with no item selected will display this page."
+msgstr ""
+"Para engadir un elemento á lista de traballo, prema dúas veces no elemento desexado "
+"na lista de elementos dispoñibles. Tamén pode premer o botón Axuda para obter axuda "
+"sobre o elemento seleccionado. Premendo Axuda sen ningún elemento seleccionado, "
+"amosarase esta páxina."
+
+#: data/helpdata.txt:2005
+msgid ""
+"To remove an item from the worklist simply double-click the item to remove. Use the "
+"buttons below the worklist to move items up and/or down in the list."
+msgstr ""
+"Para eliminar un elemento da lista de traballo, só tes que facer dobre clic no "
+"elemento que queres eliminar. Use os botóns debaixo da lista de traballo para mover "
+"elementos cara arriba e/ou abaixo na lista."
+
+#: data/helpdata.txt:2008
+msgid ""
+"Keyboard shortcuts: Home to focus the worklist, End to focus the available list, Up/"
+"Down arrows to select previous/next item in worklist or available list, PageUp/Down "
+"to move items up/down in the worklist, Insert to insert items from the available "
+"list into the worklist and Delete to delete the selected item from the worklist."
+msgstr ""
+"Atallos de teclado: Inicio para enfocar a lista de traballo, Fin para enfocar a "
+"lista dispoñible, Frechas arriba/abaixo para seleccionar o elemento anterior/"
+"seguinte na lista de traballo ou lista dispoñible, Páxina Arriba/Abaixo para mover "
+"os elementos cara arriba/abaixo na lista de traballo, Inserir para inserir elementos "
+"desde a lista dispoñible na lista de traballo e Eliminar para eliminar o elemento "
+"seleccionado da lista de traballo."
+
+#: data/helpdata.txt:2014
+msgid ""
+"If you want to buy the unit that's first on the list, you can do that from the City "
+"Overview window."
+msgstr ""
+"Se queres mercar a unidade que está en primeiro lugar na lista, podes facelo desde a "
+"xanela Visión xeral da cidade."
+
+#: data/helpdata.txt:2021
+msgid ""
+"Freeciv supports several local languages.  See the Native Language Support section "
+"of the README file for instructions on how to use one of these languages.\n"
+"\n"
+"First, check whether a localization is already in progress for your language:"
+msgstr ""
+"Freeciv admite varios idiomas locais. Consulte a sección Soporte de idiomas nativos "
+"do ficheiro README para obter instrucións sobre como usar un destes idiomas.\n"
+"\n"
+"Primeiro, comproba se xa está en curso unha localización para o teu idioma:"
+
+#: data/helpdata.txt:2030
+msgid ""
+"If you would like to add a localization (translation) for your language, please see "
+"the instructions at:"
+msgstr ""
+"Se queres engadir unha localización (tradución) para o teu idioma, consulta as "
+"instrucións en:"
+
+#: data/helpdata.txt:2035
+msgid "You are also welcome to send any questions to the translation mailing list:"
+msgstr "Tamén pode enviar calquera pregunta á lista de correo de tradución:"
+
+#: data/helpdata.txt:2051
+msgid ""
+"Freeciv is released under the GNU General Public License (version 2 or, at your "
+"option, any later version).  In short, you may copy this program (including source) "
+"freely, but see the full license text below for full details."
+msgstr ""
+"Freeciv publícase baixo a Licenza Pública Xeral de GNU (versión 2 ou, na súa opción, "
+"calquera versión posterior). En resumo, pode copiar este programa (incluíndo a "
+"fonte) libremente, pero consulte o texto completo da licenza a continuación para "
+"obter todos os detalles."
+
+#. TRANS: followed by a URL
+#: data/helpdata.txt:2360
+msgid ""
+"If you find any bugs, then please send us a bug report.  This is best done by "
+"visiting the Freeciv Bug Tracking System, at:"
+msgstr ""
+"Se atopas algún erro, envíanos un informe de erros. Isto faise mellor visitando o "
+"sistema de seguimento de erros de Freeciv, en:"
+
+#: data/helpdata.txt:2365
+msgid ""
+"Please quote the above version information. For more information about submitting "
+"bug reports see the file BUGS in the Freeciv distribution."
+msgstr ""
+"Cite a información da versión anterior. Para obter máis información sobre o envío de "
+"informes de erros, consulte o ficheiro BUGS na distribución Freeciv."
+
+#: data/helpdata.txt:2369
+msgid ""
+"To contact the developers about anything else, please email one of the project's "
+"mailing lists:"
+msgstr ""
+"Para contactar cos desenvolvedores sobre calquera outra cousa, envíe un correo "
+"electrónico a unha das listas de correo do proxecto:"
+
+#: data/helpdata.txt:2372
+msgid ""
+"    freeciv-dev_at_freelists.org   - public development mailing\n"
+"                                     list (archives are public)\n"
+"    freeciv-private_at_lists.sourceforge.net\n"
+"                                   - private project administration\n"
+"                                     list (for security issues, etc)"
+msgstr ""
+"   freeciv-dev_at_freelists.org - correo de desenvolvemento público\n"
+" lista (os arquivos son públicos)\n"
+" freeciv-private_at_lists.sourceforge.net\n"
+" - Administración de proxectos privados\n"
+" lista (por cuestións de seguridade, etc.)"
+
+#: data/helpdata.txt:2378
+msgid ""
+"  Original authors:\n"
+"    (they are no longer involved, please don't mail them!)"
+msgstr ""
+"  Autores orixinais:\n"
+" (Xa non están implicados, non os envíes por correo!)"
+
+#: data/helpdata.txt:2385
+msgid "  Present administrators: "
+msgstr "  Administradores actuais: "
+
+#: data/helpdata.txt:2393
+msgid "For more information in general, visit the Freeciv website, at:"
+msgstr "Para obter máis información en xeral, visite o sitio web de Freeciv, en:"
+
+#: data/multiplayer/buildings.ruleset:744
+msgid ""
+"Reduces the unhappiness caused by aggressively deployed military units owned by the "
+"city by 4 under Democracy and 2 under Republic -- in other words, it neutralizes the "
+"unhappiness caused by two military units. This improvement has no effect under other "
+"governments."
+msgstr ""
+"Reduce a infelicidade causada polas unidades militares despregadas de forma agresiva "
+"propiedade da cidade en 4 baixo Democracia e 2 baixo República, é dicir, neutraliza "
+"a infelicidade causada por dúas unidades militares. Esta mellora non ten efecto "
+"noutros gobernos."
+
+#: data/multiplayer/buildings.ruleset:1003 data/multiplayer/buildings.ruleset:1041
+#: data/multiplayer/buildings.ruleset:1070
+msgid "Before you can build any spaceship parts, you must build the Apollo Program."
+msgstr ""
+"Antes de poder construír calquera peza da nave espacial, debes construír o Programa "
+"Apolo."
+
+#: data/multiplayer/buildings.ruleset:1148
+#, no-c-format
+msgid ""
+"Increases the food resources by 100% on each farmland tile which is being used "
+"around the city.  Farmland tiles are those which have been irrigated a second time."
+msgstr ""
+"Aumenta os recursos alimentarios nun 100% en cada cela de terra de cultivo que se "
+"está a utilizar pola cidade. As celas das terras de cultivo son as que foron regadas "
+"por segunda vez."
+
+#: data/multiplayer/buildings.ruleset:1226
+msgid ""
+"Allows you to start building spaceship parts in cities with factories (assuming you "
+"have researched the necessary technologies)."
+msgstr ""
+"Permíteche comezar a construír pezas de naves espaciais en cidades con fábricas "
+"(asumindo que investigaches as tecnoloxías necesarias)."
+
+#: data/multiplayer/buildings.ruleset:1252
+msgid ""
+"City improvements which would normally have an upkeep of 1 are free of upkeep, for "
+"all your cities on the same continent."
+msgstr ""
+"As melloras das cidades que normalmente terían un mantemento de 1 están libres de "
+"mantemento, para todas as túas cidades do mesmo continente."
+
+#: data/multiplayer/buildings.ruleset:1327
+msgid ""
+"This stunning technological achievement makes two content citizens happy in all "
+"cities of all players who have researched Genetic Engineering. In the unlikely event "
+"where there are not enough content citizens to benefit from this effect in a city, "
+"the wonder applies to unhappy citizens (including those unhappy about military "
+"activity), making each content then happy."
+msgstr ""
+"Este impresionante logro tecnolóxico fai felices a dous cidadáns de contido en todas "
+"as cidades de todos os xogadores que investigaron a Enxeñaría Xenética. No caso "
+"improbable de que non haxa suficientes cidadáns de contido para beneficiarse deste "
+"efecto nunha cidade, a marabilla aplícase aos cidadáns descontentos (incluídos "
+"aqueles descontentos coa actividade militar), facendo que cada contido sexa feliz."
+
+#: data/multiplayer/buildings.ruleset:1356
+msgid "Gives immediate technology advance the first time it is built by each player."
+msgstr ""
+"Dá un avance tecnolóxico inmediato a primeira vez que é construído por cada xogador."
+
+#: data/multiplayer/buildings.ruleset:1382
+#, no-c-format
+msgid "Each city on the same continent may support one unit free of shield upkeep."
+msgstr ""
+"Cada cidade do mesmo continente pode soportar unha unidade sen mantemento de escudos."
+
+#: data/multiplayer/buildings.ruleset:1408
+#, no-c-format
+msgid "Reduces corruption by 50% in all cities on the same continent."
+msgstr "Reduce a corrupción nun 50% en todas as cidades do mesmo continente."
+
+#: data/multiplayer/buildings.ruleset:1433
+msgid "Works as a City Wall in all your cities on the same continent."
+msgstr "Funciona como muro da cidade en todas as túas cidades do mesmo continente."
+
+#: data/multiplayer/buildings.ruleset:1458
+msgid ""
+"Makes two content citizens happy in every city on the same continent. In the "
+"unlikely event where there are no content citizens to get the effect of Hanging "
+"Gardens, the wonder applies to unhappy citizens (including those unhappy about "
+"military activity), making each content then happy."
+msgstr ""
+"Fai felices a dous cidadáns de contido en cada cidade do mesmo continente. No caso "
+"improbable de que non haxa cidadáns de contido para obter o efecto de Hanging "
+"Gardens, a marabilla aplícase aos cidadáns descontentos (incluídos aqueles "
+"descontentos coa actividade militar), facendo que cada contido sexa feliz."
+
+#: data/multiplayer/buildings.ruleset:1487
+msgid ""
+"Works as if you had a Hydro Plant in every city on the same continent. (This reduces "
+"pollution and increases the effects of Factories and Mfg. Plants.)"
+msgstr ""
+"Funciona coma se tiveses unha Planta Hidráulica en todas as cidades do mesmo "
+"continente. (Isto reduce a contaminación e aumenta os efectos das fábricas e das "
+"plantas de fabricación)."
+
+#: data/multiplayer/buildings.ruleset:1514
+#, no-c-format
+msgid ""
+"Boosts science production by 100% in every city on the same continent that has a "
+"University."
+msgstr ""
+"Aumenta a produción científica nun 100% en todas as cidades do mesmo continente que "
+"teñan unha universidade."
+
+#: data/multiplayer/buildings.ruleset:1539
+msgid ""
+"Makes two unhappy citizens content in every city on the same continent (including "
+"citizens unhappy about military activity)."
+msgstr ""
+"Fai que dous cidadáns descontentos se contenten en todas as cidades do mesmo "
+"continente (incluídos os cidadáns descontentos coa actividade militar)."
+
+#: data/multiplayer/buildings.ruleset:1591
+msgid "Upgrades two obsolete units per game turn."
+msgstr "Actualiza dúas unidades obsoletas por turno de xogo."
+
+#: data/multiplayer/buildings.ruleset:1642
+msgid ""
+"All your new sea units built in cities on the same continent start with an "
+"additional veteran level (this is cumulative with any Port Facility in a city; with "
+"both, units are created as Hardened)."
+msgstr ""
+"Todas as túas novas unidades marítimas construídas en cidades do mesmo continente "
+"comezan cun nivel de veterano adicional (isto é acumulativo con calquera instalación "
+"portuaria dunha cidade; con ambas as unidades créanse como Endurecidas)."
+
+#: data/multiplayer/buildings.ruleset:1691
+#, no-c-format
+msgid "Increases trade output by 40% in all cities on the same continent."
+msgstr "Aumenta a produción comercial nun 40% en todas as cidades do mesmo continente."
+
+#: data/multiplayer/buildings.ruleset:1716
+msgid ""
+"Counts as having a Cathedral in each of your cities on the same continent. This "
+"makes 3 unhappy citizens content in each city; however, it does not affect citizens "
+"made unhappy by military activity. The discovery of Theology increases the effect of "
+"a Cathedral, making an additional unhappy citizen content. The discovery of "
+"Communism lessens the effect of a Cathedral, reducing by one the number of unhappy "
+"citizens made content."
+msgstr ""
+"Conta como ter unha catedral en cada unha das túas cidades do mesmo continente. Isto "
+"fai que 3 cidadáns descontentos se contenten en cada cidade; con todo, non afecta "
+"aos cidadáns descontentos pola actividade militar. O descubrimento da Teoloxía "
+"aumenta o efecto dunha Catedral, facendo un contido adicional cidadán infeliz. O "
+"descubrimento do comunismo diminúe o efecto dunha Catedral, reducindo nun un o "
+"número de cidadáns infelices feitos contidos."
+
+#: data/multiplayer/buildings.ruleset:1747
+msgid ""
+"Makes two of your unhappy citizens content in every city with a Temple on the same "
+"continent. Does not affect citizens made unhappy by military activity."
+msgstr ""
+"Fai que dous dos teus cidadáns infelices se contenten en todas as cidades cun templo "
+"do mesmo continente. Non afecta aos cidadáns infelices pola actividade militar."
+
+#: data/multiplayer/buildings.ruleset:1774
+#, no-c-format
+msgid ""
+"The city where this wonder is built will experience rapture growth when celebrating."
+msgstr ""
+"A cidade onde se constrúe esta marabilla experimentará un crecemento arrebatado ao "
+"celebrar."
+
+#: data/multiplayer/buildings.ruleset:1780
+msgid "The Internet"
+msgstr "A Rede"
+
+#: data/multiplayer/buildings.ruleset:1800
+#, no-c-format
+msgid ""
+"Boosts science production in each city on the same continent with a Research Lab by "
+"100%."
+msgstr ""
+"Impulsa nun 100% a produción científica en cada cidade do mesmo continente cun "
+"laboratorio de investigación."
+
+#: data/multiplayer/buildings.ruleset:1878
+msgid ""
+"All your new military land units produced in cities on the same continent start with "
+"an additional veteran level (this is cumulative with any Barracks building in a "
+"city; with both, units are created as Hardened)."
+msgstr ""
+"Todas as túas novas unidades terrestres militares producidas en cidades do mesmo "
+"continente comezan cun nivel de veterano adicional (isto é acumulativo con calquera "
+"edificio de cuarteis nunha cidade; con ambos, as unidades créanse como Endurecidas)."
+
+#: data/multiplayer/buildings.ruleset:1903
+msgid ""
+"Creates a world senate that may prevent declarations of war in some circumstances. "
+"If any player's city is in revolt for more than two turns, that player's government "
+"falls."
+msgstr ""
+"Crea un Senado mundial que pode evitar as declaracións de guerra nalgunhas "
+"circunstancias. Se a cidade dun xogador está en revolta durante máis de dúas "
+"quendas, o goberno dese xogador cae."
+
+#: data/multiplayer/buildings.ruleset:1929
+msgid ""
+"Counts as a Police Station in every city on the same continent. (That is, for each "
+"city, it reduces the unhappiness caused by aggressively deployed military units "
+"owned by that city by 4 under Democracy and 2 under Republic -- in other words, it "
+"neutralizes the unhappiness caused by two military units per city. This wonder has "
+"no effect under other governments.)"
+msgstr ""
+"Conta como estación de policía en todas as cidades do mesmo continente. (É dicir, "
+"para cada cidade, reduce a infelicidade causada polas unidades militares despregadas "
+"de forma agresiva propiedade desa cidade en 4 baixo a democracia e 2 baixo a "
+"República; noutras palabras, neutraliza a infelicidade causada por dúas unidades "
+"militares por cidade. Esta marabilla. non ten ningún efecto baixo outros gobernos)."
+
+#: data/multiplayer/game.ruleset:26
+msgid "Multiplayer ruleset"
+msgstr "Regras multixogador"
+
+#. TRANS: In the client, this is displayed alongside the contents of
+#. ;    README.multiplayer, which are not localized.
+#: data/multiplayer/game.ruleset:40
+msgid ""
+"You are playing Freeciv with rules designed for multiplayer gaming. The biggest "
+"differences from the classic ruleset are that trade routes are disabled, and that "
+"most wonders can be built once by each player, and affect only cities on the same "
+"continent. A full description of the differences from the classic ruleset can be "
+"found in README.multiplayer."
+msgstr ""
+"Estás xogando a Freeciv cunhas regras deseñadas para xogos multixogador. As maiores "
+"diferenzas co conxunto de regras clásicos son que as rutas comerciais están "
+"desactivadas e que a maioría das marabillas poden ser construídas unha vez por cada "
+"xogador e afectan só ás cidades do mesmo continente. Pódese atopar unha descrición "
+"completa das diferenzas co conxunto de regras clásicos en README.multiplayer."
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#. TRANS: With this and other color team names, uniqueness is more
+#. TRANS: important than precise translation. To see the colors, start a
+#. TRANS: multiplayer game with 32 players and look at the Nations report.
+#: data/multiplayer/game.ruleset:682
+msgid "?team name:Red"
+msgstr "Vermello"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:684
+msgid "?team name:Yellow"
+msgstr "Amarelo"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:686
+msgid "?team name:Blue"
+msgstr "Azul"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:688
+msgid "?team name:Purple"
+msgstr "Morado"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:690
+msgid "?team name:Orange"
+msgstr "Laranxa"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:692
+msgid "?team name:Magenta"
+msgstr "Maxenta"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:694
+msgid "?team name:Cornflower"
+msgstr "Flor de millo"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:696
+msgid "?team name:Emerald"
+msgstr "Emeralda"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:698
+msgid "?team name:Salmon"
+msgstr "Salmon"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:700
+msgid "?team name:Green"
+msgstr "Verde"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:702
+msgid "?team name:Burgundy"
+msgstr "Borgoña"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:704
+msgid "?team name:Pink"
+msgstr "Rosa"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:706
+msgid "?team name:Silver"
+msgstr "Prata"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:708
+msgid "?team name:Heliotrope"
+msgstr "Heliotropo"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:710
+msgid "?team name:Fuchsia"
+msgstr "Fucsia"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:712
+msgid "?team name:Azure"
+msgstr "Azur"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:714
+msgid "?team name:Gold"
+msgstr "Ouro"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:716
+msgid "?team name:Khaki"
+msgstr "Caqui"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:718
+msgid "?team name:Butter"
+msgstr "Manteiga"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:720
+msgid "?team name:Mint"
+msgstr "Menta"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:722
+msgid "?team name:Lime"
+msgstr "Lima"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:724
+msgid "?team name:Peach"
+msgstr "Pexego"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:726
+msgid "?team name:Vermilion"
+msgstr "Bermellón"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:728
+msgid "?team name:Puce"
+msgstr "Púrpura"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:730
+msgid "?team name:Mustard"
+msgstr "Mostaza"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:732
+msgid "?team name:Aubergine"
+msgstr "berenxena"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:734
+msgid "?team name:Brown"
+msgstr "Marrón"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:736
+msgid "?team name:Pumpkin"
+msgstr "Cabaza"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:738
+msgid "?team name:Turquoise"
+msgstr "Turquesa"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:740
+msgid "?team name:Crimson"
+msgstr "Carmesí"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:742
+msgid "?team name:Lavender"
+msgstr "Lavanda"
+
+#. TRANS: Name of a color; used as unique identifier for a team
+#: data/multiplayer/game.ruleset:744
+msgid "?team name:Cream"
+msgstr "Crema"
+
+#: data/multiplayer/script.lua:48
+#, c-format
+msgid "%s boosts research; you gain the immediate advance %s."
+msgstr "%s aumenta a investigación; obtén o avance inmediato %s."
+
+#: data/multiplayer/script.lua:53
+#, c-format
+msgid "%s boosts %s research; you gain the immediate advance %s."
+msgstr "%s aumenta a investigación de %s; obtén o avance inmediato %s."
+
+#. TRANS: 1st %s is nation or team name
+#: data/multiplayer/script.lua:62
+#, c-format
+msgid "The %s gain %s from %s."
+msgstr "O %s gaña %s de %s."
+
+#: data/multiplayer/script.lua:123
+#, c-format
+msgid ""
+"Great philosophers from all the world join your civilization: you get the immediate "
+"advance %s."
+msgstr ""
+"Grandes filósofos de todo o mundo únense á túa civilización: obtén o avance "
+"inmediato %s."
+
+#: data/multiplayer/script.lua:128
+#, c-format
+msgid ""
+"Great philosophers from all the world join the %s: you get the immediate advance %s."
+msgstr "Grandes filósofos de todo o mundo únense a %s: obtén o avance inmediato %s."
+
+#. TRANS: first %s is nation plural or team name
+#: data/multiplayer/script.lua:136
+#, c-format
+msgid ""
+"Great philosophers from all the world join the %s: they get %s as an immediate "
+"advance."
+msgstr ""
+"Grandes filósofos de todo o mundo únense a %s: obteñen %s como avance inmediato."
+
+#: data/multiplayer/techs.ruleset:302
+msgid "Improves the effect of Amphitheaters."
+msgstr "Mellora o efecto dos anfiteatros."
+
+#: data/multiplayer/techs.ruleset:327
+msgid "Having this advance decreases pollution in all your cities by 50%."
+msgstr ""
+"Contar con este avance diminúe a contaminación en todas as túas cidades nun 50%."
+
+#: data/multiplayer/techs.ruleset:604
+msgid ""
+"When you research this technology, you also get one other immediate technology "
+"advance."
+msgstr ""
+"Cando investigas esta tecnoloxía, tamén obtén outro avance tecnolóxico inmediato."
+
+#: data/multiplayer/techs.ruleset:849
+msgid "Theory of Evolution"
+msgstr "Teoría da Evolución"
+
+#: data/multiplayer/techs.ruleset:856
+msgid "This technology is only acquired the first time you build Darwin's Voyage."
+msgstr "Esta tecnoloxía só se adquire a primeira vez que constrúes Darwin's Voyage."
+
+#: data/multiplayer/terrain.ruleset:1319
+msgid ""
+"Pollution appears on land tiles around cities with high production or population. It "
+"halves all output from its tile, and contributes to the risk of global warming."
+msgstr ""
+"A contaminación aparece nas baldosas dos terreos arredor das cidades con alta "
+"produción ou poboación. Reduce á metade toda a produción da súa cela e contribúe ao "
+"risco de quecemento global."
+
+#: data/multiplayer/terrain.ruleset:1327
+msgid ""
+"Pollution from production is likely to start becoming important as your civilization "
+"becomes more industrialized, giving you buildings such as Factory and Power Plant "
+"which boost production. Replacing a Power Plant with cleaner forms of energy -- a "
+"Hydro Plant / Hoover Dam, Nuclear Plant, or Solar Plant -- will reduce pollution "
+"from production, as will a Recycling Center or knowledge of Environmentalism."
+msgstr ""
+"É probable que a contaminación derivada da produción empece a cobrar importancia a "
+"medida que a túa civilización se industrialice, dándoche edificios como Fábrica e "
+"Central eléctrica que aumentan a produción. A substitución dunha central eléctrica "
+"por formas de enerxía máis limpas (unha central hidráulica/encoro Hoover, unha "
+"central nuclear ou unha planta solar) reducirá a contaminación da produción, do "
+"mesmo xeito que un centro de reciclaxe ou o coñecemento do medioambientalismo."
+
+#: data/multiplayer/terrain.ruleset:1416
+#, no-c-format
+msgid ""
+"Once Refrigeration is known, irrigation systems can be upgraded to farmland by "
+"irrigating them a second time; if the city working the tile has a Supermarket, a "
+"farmland tile provides twice as much food."
+msgstr ""
+"Unha vez que se coñece a Refrixeración, os sistemas de irrigación pódense actualizar "
+"ás terras de cultivo regándoas unha segunda vez; se a cidade que traballa a cela ten "
+"un supermercado, unha cela de terra de cultivo proporciona o dobre de alimento."
+
+#: data/multiplayer/terrain.ruleset:1443
+msgid ""
+"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. It halves "
+"all output from its tile."
+msgstr ""
+"A precipitación nuclear pode aparecer nas fichas terrestres cando unha unidade "
+"nuclear é detonada. Reduce á metade toda a saída da súa cela."
+
+#: data/multiplayer/units.ruleset:40
+msgid "Infra"
+msgstr "Infra"
+
+#: data/multiplayer/units.ruleset:40
+msgid "Can build infrastructure."
+msgstr "Pode construír infraestrutura."
+
+#: data/multiplayer/units.ruleset:486
+msgid ""
+"Upkeep for Settlers is in food as well as production, and a Settler can die if its "
+"supporting city runs out of food. Settlers in a Republic or Democracy require twice "
+"as much food per turn, and in Fundamentalist societies, three times as much."
+msgstr ""
+"O mantemento dos colonos está tanto no alimento como na produción, e un colono pode "
+"morrer se a súa cidade de apoio queda sen alimento. Os colonos nunha República ou "
+"Democracia necesitan o dobre de alimentos por quenda, e nas sociedades "
+"fundamentalistas, o triplo."
+
+#: data/multiplayer/units.ruleset:1628
+msgid ""
+"The Helicopter is a very powerful unit, as it can both fly and conquer cities. Care "
+"must be exercised, because Helicopters lose a small amount of health for every turn "
+"not spent in a city or airbase or on a Carrier, and they may be attacked also by "
+"ground units."
+msgstr ""
+"O helicóptero é unha unidade moi poderosa, xa que pode voar e conquistar cidades. "
+"Hai que ter coidado, porque os helicópteros perden unha pequena cantidade de saúde "
+"por cada quenda que non pasen nunha cidade ou base aérea ou nun transportista, e "
+"tamén poden ser atacados por unidades terrestres."
+
+#: data/multiplayer/units.ruleset:2488
+msgid "A Caravan carries goods or material to help build wonders in your cities."
+msgstr ""
+"Unha caravana leva bens ou material para axudar a construír marabillas nas túas "
+"cidades."
+
+#: data/multiplayer/units.ruleset:2491
+msgid ""
+"Every Caravan that is used to build a wonder will add 30 shields towards the "
+"production of the wonder."
+msgstr ""
+"Cada caravana que se use para construír unha marabilla engadirá 30 escudos para a "
+"produción da marabilla."
+
+#: data/multiplayer/units.ruleset:2531
+msgid ""
+"The Freight unit replaces the Caravan, and moves at twice the speed. Each Freight "
+"used to build a wonder will add 50 shields."
+msgstr ""
+"A unidade de Frete substitúe á Caravana e móvese ao dobre da velocidade. Cada carga "
+"usada para construír unha marabilla engadirá 50 escudos."
+
+#. TRANS: Teleport (100% chance of success).
+#: data/granularity/actions.ruleset:199
+#, c-format
+msgid "%sRelocate%s"
+msgstr "%sReubicar%s"
+
+#: data/granularity/buildings.ruleset:103
+#, c-format
+msgid ""
+"With a Barracks, each new land unit built in a city will automatically have Veteran "
+"status. Units in a city with Barracks heal additional 20% of their maximum hitpoints "
+"each turn."
+msgstr ""
+"Cun cuartel, cada nova unidade de terra construída nunha cidade terá automaticamente "
+"o status de veterano. As unidades dunha cidade con Cuartel curan un 20% oadicional "
+"dos seus puntos de vida máximos cada turno."
+
+#: data/granularity/buildings.ruleset:130
+msgid ""
+"City Walls make it easier to defend a city. They triple the defense strength of "
+"units within the city against land units."
+msgstr ""
+"As murallas facilitan a defensa dunha cidade. Triplican a forza de defensa das "
+"unidades dentro da cidade contra as unidades terrestres."
+
+#: data/granularity/buildings.ruleset:154
+#, c-format
+msgid ""
+"Reduces corruption by 30% - from the computational total, that might be over 100% of "
+"all trade."
+msgstr ""
+"Reduce a corrupción nun 30% - fa partir do total computacional, que podería ser máis "
+"do 100% ode todo o comercio."
+
+#: data/granularity/buildings.ruleset:178
+#, c-format
+msgid ""
+"Granary reduces famine speed by making city food storage half full after city "
+"shrinks, and speeds up city growth by making the food storage 10% full after city "
+"grows."
+msgstr ""
+"Granary reduce a velocidade da fame ao facer que o almacenamento de alimentos da "
+"cidade se chee á metade despois de que a cidade se encolle, e acelera o crecemento "
+"da cidade facendo que o almacenamento de alimentos se chee un 10% fdespois de que a "
+"cidade medre."
+
+#: data/granularity/buildings.ruleset:185
+msgid "Housing"
+msgstr "Vivenda"
+
+#: data/granularity/buildings.ruleset:202
+msgid "Space for people to live allows settlements to grow one size bigger."
+msgstr "O espazo para vivir permite que os asentamentos crezan un tamaño máis."
+
+#: data/granularity/buildings.ruleset:225
+msgid ""
+"Increases science output by 50%, 75% if Science known. Produces two points of "
+"history each turn, three points if Literature known."
+msgstr ""
+"Aumenta a produción científica nun 50%, un 75% se se coñece a ciencia. Produce dous "
+"puntos da historia en cada quenda, tres puntos se se coñece Literatura."
+
+#: data/granularity/buildings.ruleset:250
+msgid "Increases gold output by 50%. Increases luxury output by 30%."
+msgstr "Aumenta a produción de ouro nun 50%. Aumenta a produción de luxo nun 30%."
+
+#: data/granularity/buildings.ruleset:256
+msgid "Sacred Grove"
+msgstr "Souto Sagrado"
+
+#: data/granularity/buildings.ruleset:274 data/granularity/buildings.ruleset:300
+msgid ""
+"Makes one unhappy citizen content. Does not affect citizens made unhappy by military "
+"activity."
+msgstr ""
+"Fai que un cidadán sexa infeliz. Non afecta aos cidadáns infelices pola actividade "
+"militar."
+
+#: data/granularity/buildings.ruleset:277
+msgid "Produces one point of history each turn."
+msgstr "Produce un punto da historia en cada quenda."
+
+#: data/granularity/buildings.ruleset:303
+msgid "Produces two points of history each turn."
+msgstr "Produce dous puntos da historia cada turno."
+
+#: data/granularity/buildings.ruleset:308
+msgid "Central Rock Pile"
+msgstr "Pila Central de Rochas"
+
+#: data/granularity/buildings.ruleset:326
+msgid ""
+"This Rock Pile marks the spot where your people first settled, and found a city. "
+"Increases city center food production by 100. It marks your capital city until you "
+"have more fitting building to do so."
+msgstr ""
+"Esta pila de rochas marca o lugar onde o teu pobo se asentou por primeira vez e "
+"atopou unha cidade. Aumenta en 100 a produción de alimentos do centro da cidade. "
+"Marca a túa capital ata que teñas un edificio máis axeitado para facelo."
+
+#: data/granularity/buildings.ruleset:333
+msgid "Throne"
+msgstr "Trono"
+
+#: data/granularity/buildings.ruleset:351
+msgid "City with your throne is your capital city."
+msgstr "A cidade co teu trono é a túa capital."
+
+#: data/granularity/buildings.ruleset:357
+msgid "Quarry"
+msgstr "Pedreira"
+
+#: data/granularity/buildings.ruleset:375
+msgid "Quarry produces 300 infrapoints per turn."
+msgstr "Quarry produce 300 infrapuntos por turno."
+
+#: data/granularity/buildings.ruleset:380
+msgid "Stone Circle"
+msgstr "Círculo de pedras"
+
+#: data/granularity/buildings.ruleset:398
+msgid ""
+"Stone Circle produces two points of history per turn for each city, five points for "
+"the city its located at."
+msgstr ""
+"Stone Circle produce dous puntos de historia por turno para cada cidade, cinco "
+"puntos para a cidade na que se atopa."
+
+#: data/granularity/buildings.ruleset:404
+msgid "Gather Wood"
+msgstr "Recolle madeira"
+
+#: data/granularity/buildings.ruleset:419
+msgid ""
+"This is not a normal improvement. Instead, setting a city's production to this means "
+"its shield production is converted to infra points."
+msgstr ""
+"Esta non é unha mellora normal. Pola contra, establecer a produción dunha cidade "
+"significa que a súa produción de escudos convértese en puntos infra."
+
+#: data/granularity/cities.ruleset:48
+msgid "Generic"
+msgstr "Xenérico"
+
+#: data/granularity/cities.ruleset:49
+msgid "?gspecialist:G"
+msgstr "G"
+
+#: data/granularity/cities.ruleset:57
+msgid "Philosopher"
+msgstr "Filósofo"
+
+#: data/granularity/cities.ruleset:58
+msgid "?specialist:P"
+msgstr "E"
+
+#: data/granularity/game.ruleset:26
+msgid "Granularity"
+msgstr "Granularidade"
+
+#: data/granularity/game.ruleset:38
+msgid ""
+"Values in this ruleset have a high granularity. Rules are less subject to integer "
+"math pecularities than in standard rulesets.\n"
+"THIS RULESET IS STILL IN DEVELOPMENT, NOT BALANCED NOR COMPLETE."
+msgstr ""
+"Os valores deste conxunto de regras teñen unha granularidade elevada. As regras "
+"están menos suxeitas a particularidades matemáticas enteiras que nos conxuntos de "
+"regras estándar.\n"
+"ESTE CONXUNTO DE NORMAS AÍNDA ESTÁ EN DESENVOLVEMENTO, NON EQUILIBRADO NIN COMPLETO."
+
+#: data/granularity/game.ruleset:470
+msgid "Your explorers are best in the world, and gain a longer vision range."
+msgstr ""
+"Os teus exploradores son os mellores do mundo e obteñen un rango de visión máis "
+"longo."
+
+#: data/granularity/governments.ruleset:80
+msgid ""
+"Anarchy happens between government changes. No new cities can be acquired during "
+"anarchy."
+msgstr ""
+"A anarquía ocorre entre os cambios de goberno. Non se poden adquirir novas cidades "
+"durante a anarquía."
+
+#: data/granularity/governments.ruleset:102
+msgid ""
+"The initial form of government. Under tribalism the maximum nation size is five "
+"cities."
+msgstr ""
+"A forma inicial de goberno. Baixo o tribalismo o tamaño máximo da nación é de cinco "
+"cidades."
+
+#: data/granularity/governments.ruleset:124
+msgid ""
+"Compared to tribalism, despotism gives some more power to the leader. It's possible "
+"acquire up to ten cities."
+msgstr ""
+"En comparación co tribalismo, o despotismo dálle algo máis de poder ao líder. É "
+"posible adquirir ata dez cidades."
+
+#: data/granularity/governments.ruleset:144
+#, c-format
+msgid "?female:Queen %s"
+msgstr "Raíña %s"
+
+#: data/granularity/governments.ruleset:146
+msgid "It's possible to acquire more than ten cities."
+msgstr "É posible adquirir máis de dez cidades."
+
+#: data/granularity/governments.ruleset:179
+msgid "Farming Time"
+msgstr "Tempo de Labranza"
+
+#: data/granularity/governments.ruleset:185
+#, no-c-format
+msgid ""
+"People take time from the production work to the farming work. Each step increases "
+"food output by 10%, and reduces shields output by 10%."
+msgstr ""
+"A xente leva tempo dende o traballo de produción ata o traballo agrícola. Cada paso "
+"aumenta a produción de alimentos nun 10% e reduce a produción de escudos nun 10%."
+
+#: data/granularity/governments.ruleset:191
+msgid "Offensive Strategies"
+msgstr "Estratexias ofensivas"
+
+#: data/granularity/governments.ruleset:202
+#, no-c-format
+msgid ""
+"Gear your military training, and whole nation, towards offensive strategies, at the "
+"cost of defensive ones. Each step gives +5% bonus for attack, and -5% penalty for "
+"defense. Once the policy has been set, it cannot be changed again before five turns "
+"has passed - it takes time to align entire nation with such decisions."
+msgstr ""
+"Orienta o teu adestramento militar, e a nación enteira, cara a estratexias "
+"ofensivas, a costa das defensivas. Cada paso dá +5% de bonificación para o ataque e "
+"-5% de penalización para a defensa. Unha vez que se estableceu a política, non se "
+"pode cambiar de novo antes de que pasen cinco quendas; leva tempo alinear a nación "
+"enteira con tales decisións."
+
+#: data/granularity/styles.ruleset:29
+msgid "?style:Generic"
+msgstr "Xenérico"
+
+#: data/granularity/styles.ruleset:50
+msgid "?citystyle:Generic"
+msgstr "Xenérico"
+
+#: data/granularity/techs.ruleset:114
+msgid "Agriculture"
+msgstr "Agricultura"
+
+#: data/granularity/techs.ruleset:120
+msgid "Agriculture allows placing irrigation."
+msgstr "A agricultura permite colocar rego."
+
+#: data/granularity/techs.ruleset:129
+msgid ""
+"Abstract symbols to mark things make it possible to adjust tax/science/lux rates "
+"more freely."
+msgstr ""
+"Os símbolos abstractos para marcar cousas permiten axustar as taxas de impostos/"
+"ciencia/lux con máis liberdade."
+
+#: data/granularity/techs.ruleset:135
+msgid "Animal Taming"
+msgstr "Doma de animais"
+
+#: data/granularity/techs.ruleset:144
+msgid "Archery"
+msgstr "Tiro con arco"
+
+#: data/granularity/techs.ruleset:153
+msgid "Art"
+msgstr "Arte"
+
+#: data/granularity/techs.ruleset:171
+msgid "Bronze Weapons"
+msgstr "Armas de bronce"
+
+#: data/granularity/techs.ruleset:180
+msgid "Calendar"
+msgstr "Calendario"
+
+#: data/granularity/techs.ruleset:186
+msgid "Allows nations to agree on fixed length ceasefire."
+msgstr "Permite ás nacións acordar un alto o fogo de duración fixa."
+
+#: data/granularity/techs.ruleset:191
+msgid "Carving"
+msgstr "Talla"
+
+#: data/granularity/techs.ruleset:197
+msgid "Boats can be carved from wood."
+msgstr "Os barcos poden ser tallados en madeira."
+
+#: data/granularity/techs.ruleset:200
+msgid "Cave Painting"
+msgstr "Pintura Rupestre"
+
+#: data/granularity/techs.ruleset:206
+msgid "Cave Paintings record hunting and fights."
+msgstr "As Pinturas Rupestres rexistran cazas e loitas."
+
+#: data/granularity/techs.ruleset:218
+msgid "Combat Practice"
+msgstr "Práctica de combate"
+
+#: data/granularity/techs.ruleset:224
+msgid "Also humans can be trained."
+msgstr "Tamén os humanos poden ser adestrados."
+
+#: data/granularity/techs.ruleset:238
+msgid "Counting"
+msgstr "Contando"
+
+#: data/granularity/techs.ruleset:244
+msgid "Allows collecting taxes without miscalculation penalties."
+msgstr "Permite cobrar impostos sen penalizacións por erros de cálculo."
+
+#: data/granularity/techs.ruleset:255
+msgid "Multiplies culture output by 1.5."
+msgstr "Multiplica a produción cultural por 1,5."
+
+#: data/granularity/techs.ruleset:266
+msgid ""
+"Makes it possible for diplomatic units to bribe opponents. Makes it possible to "
+"agree on gold transfer as part of diplomatic treaties."
+msgstr ""
+"Fai posible que as unidades diplomáticas subornan aos opositores. Permite acordar a "
+"transferencia de ouro como parte dos tratados diplomáticos."
+
+#: data/granularity/techs.ruleset:272
+msgid "Deception"
+msgstr "Engano"
+
+#: data/granularity/techs.ruleset:296
+msgid "Makes it possible to upgrade units in cities."
+msgstr "Permite actualizar unidades nas cidades."
+
+#: data/granularity/techs.ruleset:307
+msgid ""
+"With fire, there can be a place to live permanently. Allows settlements to grow two "
+"sizes bigger."
+msgstr ""
+"Co lume, pode haber un lugar onde vivir permanentemente. Permite que os asentamentos "
+"medren dous tamaños máis."
+
+#: data/granularity/techs.ruleset:313
+msgid "Fishing"
+msgstr "Pesca"
+
+#: data/granularity/techs.ruleset:319
+msgid "Makes it possible to use Oceanic tiles."
+msgstr "Permite o uso de celas Oceanic."
+
+#: data/granularity/techs.ruleset:328
+msgid "First flying machines."
+msgstr "Primeiras máquinas voadoras."
+
+#: data/granularity/techs.ruleset:331
+msgid "Food Preservation"
+msgstr "Conservación de alimentos"
+
+#: data/granularity/techs.ruleset:340
+msgid "Geometry"
+msgstr "Xeometría"
+
+#: data/granularity/techs.ruleset:358
+msgid "Herbs"
+msgstr "Herbas"
+
+#: data/granularity/techs.ruleset:364
+#, c-format
+msgid ""
+"Makes units that do not move during the turn to heal additional 10% of their maximum "
+"hitpoints. Outside cities that might be the only healing they do."
+msgstr ""
+"Fai que as unidades que non se movan durante a quenda curen un 10% oadicional dos "
+"seus puntos de vida máximos. Fóra das cidades que poden ser a única curación que fan."
+
+#: data/granularity/techs.ruleset:376
+msgid "Make iron available."
+msgstr "Poñer ferro dispoñible."
+
+#: data/granularity/techs.ruleset:390
+msgid "Literature"
+msgstr "Literatura"
+
+#: data/granularity/techs.ruleset:396
+msgid ""
+"Player knowing the Literature tech get the benegit of Tech Leakage from other "
+"players. If other players know techs that the Tech Leakage receiving player does "
+"not, some bulbs leak per tech per player each turn."
+msgstr ""
+"Os xogadores que coñecen a tecnoloxía de Literatura reciben o beneficio de Tech "
+"Leakage doutros xogadores. Se outros xogadores coñecen tecnoloxías que o xogador "
+"receptor Tech Leakage non coñece, algunhas lámpadas escapan por tecnoloxía por "
+"xogador cada turno."
+
+#: data/granularity/techs.ruleset:409
+msgid ""
+"If both parties know this advance, Maps and Seamaps can be exchanged between players."
+msgstr ""
+"Se ambas as partes coñecen este avance, os mapas e os mapas de mar pódense "
+"intercambiar entre os xogadores."
+
+#: data/granularity/techs.ruleset:429
+msgid ""
+"Advancement of medicine allows people to live in higher density. Allows settlements "
+"to grow two sizes bigger."
+msgstr ""
+"O avance da medicina permite que as persoas vivan en maior densidade. Permite que os "
+"asentamentos medren dous tamaños máis."
+
+#: data/granularity/techs.ruleset:435
+msgid "Military Constructs"
+msgstr "Construcións militares"
+
+#: data/granularity/techs.ruleset:444 tools/manual/manual_terrain.c:51
+msgid "Mining"
+msgstr "Minería"
+
+#: data/granularity/techs.ruleset:462
+msgid "Plow"
+msgstr "Arado"
+
+#: data/granularity/techs.ruleset:468
+msgid "Make Irrigation fully effective."
+msgstr "Facer que o rego sexa totalmente efectivo."
+
+#: data/granularity/techs.ruleset:473
+msgid "Policing"
+msgstr "Policía"
+
+#: data/granularity/techs.ruleset:489
+#, no-c-format
+msgid ""
+"As food can be stored, granary is set to 15% full when city grows or 25% full when "
+"city shrinks."
+msgstr ""
+"Como os alimentos se poden almacenar, o hórreo está cheo nun 15% cando a cidade "
+"crece ou nun 25% cando a cidade se encolle."
+
+#: data/granularity/techs.ruleset:495
+msgid "Road Building"
+msgstr "Construción de estradas"
+
+#: data/granularity/techs.ruleset:501
+msgid "Allows build actual roads."
+msgstr "Permite construír estradas reais."
+
+#: data/granularity/techs.ruleset:504
+msgid "Rituals"
+msgstr "Rituais"
+
+#: data/granularity/techs.ruleset:510
+msgid ""
+"Provides a morale boost increasing both attack and defense values of units by 20%."
+msgstr ""
+"Proporciona un aumento de moral aumentando os valores de ataque e defensa das "
+"unidades nun 20%."
+
+#: data/granularity/techs.ruleset:515
+msgid "Rope"
+msgstr "Corda"
+
+#: data/granularity/techs.ruleset:524
+msgid "Sailing"
+msgstr "Vela"
+
+#: data/granularity/techs.ruleset:530
+msgid "Increases speed of sea-going vessels by 1."
+msgstr "Aumenta a velocidade das embarcacións marítimas nun 1."
+
+#: data/granularity/techs.ruleset:541
+msgid "Enables philosophers specialist type. Libraries provide more science."
+msgstr "Permite filósofos tipo especialista. As bibliotecas ofrecen máis ciencia."
+
+#: data/granularity/techs.ruleset:556
+msgid "Siege Engines"
+msgstr "Máquinas de asedio"
+
+#: data/granularity/techs.ruleset:565
+msgid "Spirits"
+msgstr "Espíritos"
+
+#: data/granularity/techs.ruleset:571
+msgid "Belief in natural spirits is the first step in Religious tech tree branch."
+msgstr ""
+"A crenza nos espíritos naturais é o primeiro paso na rama da árbore tecnolóxica "
+"relixiosa."
+
+#: data/granularity/techs.ruleset:576
+msgid "Strategies"
+msgstr "Estratexias"
+
+#: data/granularity/techs.ruleset:582
+msgid "Makes it possible to adjust Offensive Strategies policy."
+msgstr "Permite axustar a política de estratexias ofensivas."
+
+#: data/granularity/techs.ruleset:593
+msgid ""
+"With carts it's possible to bring produce and resources longer distance away. "
+"Increases city radius."
+msgstr ""
+"Cos carros é posible levar produtos e recursos a máis distancia. Aumenta o radio da "
+"cidade."
+
+#: data/granularity/techs.ruleset:599
+msgid "Tools"
+msgstr "Ferramentas"
+
+#: data/granularity/techs.ruleset:605
+msgid ""
+"Anything can be done with right tools. Allows more efficient use of production "
+"resources."
+msgstr ""
+"Pódese facer calquera cousa coas ferramentas adecuadas. Permite un uso máis "
+"eficiente dos recursos de produción."
+
+#: data/granularity/techs.ruleset:611
+msgid "Trenches"
+msgstr "Foxos"
+
+#: data/granularity/techs.ruleset:617
+msgid "Allows units to fortify."
+msgstr "Permite fortalecer as unidades."
+
+#: data/granularity/terrain.ruleset:544 server/ruleset/ruleload.c:3155
+msgid "?gui_type:Build Type A Base"
+msgstr "Construír Base Tipo A"
+
+#: data/granularity/terrain.ruleset:547 server/ruleset/ruleload.c:3160
+msgid "?gui_type:Build Type B Base"
+msgstr "Construír Base Tipo B"
+
+#: data/granularity/terrain.ruleset:696
+msgid ""
+"Irrigation increases tile food production. Full bonus is achieved only when player "
+"also knows the Plow tech, otherwise only 3/4 of the bonus is effective."
+msgstr ""
+"O rego aumenta a produción de alimentos. A bonificación completa só se consegue "
+"cando o xogador tamén coñece a tecnoloxía Plough, se non, só 3/4 da bonificación é "
+"efectiva."
+
+#: data/granularity/terrain.ruleset:703
+msgid "Nets"
+msgstr "Redes"
+
+#: data/granularity/terrain.ruleset:724
+msgid "Nets increase ocean tile food production."
+msgstr "As redes aumentan a produción de alimentos de cela oceánica."
+
+#: data/granularity/terrain.ruleset:748
+msgid "Mine increases tile shield production."
+msgstr "A mina aumenta a produción de escudos de cela."
+
+#: data/granularity/terrain.ruleset:774
+#, c-format
+msgid "Simplest of military castles, Fort provides just 35% defense bonus."
+msgstr ""
+"O máis sinxelo dos castelos militares, Fort ofrece só un bono de defensa do 35% d."
+
+#: data/granularity/terrain.ruleset:779
+msgid "Path"
+msgstr "Camiño"
+
+#: data/granularity/terrain.ruleset:801
+msgid "Path is the simplest road type, buildable from the beginning."
+msgstr "O camiño é o tipo de estrada máis sinxelo, edificable dende o principio."
+
+#: data/granularity/terrain.ruleset:846
+msgid ""
+"Any land terrain type may have a River on it. Land units may move along a River (but "
+"not diagonally) for fast travel."
+msgstr ""
+"Calquera tipo de terreo pode ter un río. As unidades terrestres poden moverse ao "
+"longo dun río (pero non en diagonal) para viaxar rápido."
+
+#: data/granularity/terrain.ruleset:865
+msgid ""
+"Adds +200 to the tile shield output. Becomes visible and usable by the Iron Working "
+"tech."
+msgstr ""
+"Engade +200 á saída do escudo de cela. Faise visible e utilizable pola tecnoloxía "
+"Iron Working."
+
+#: data/granularity/terrain.ruleset:871
+msgid "Generic Resource"
+msgstr "Recurso xenérico"
+
+#: data/granularity/units.ruleset:32
+msgid "Defenseless"
+msgstr "Indefenso"
+
+#: data/granularity/units.ruleset:32
+msgid "Can be captured by any military unit."
+msgstr "Pode ser capturado por calquera unidade militar."
+
+#: data/granularity/units.ruleset:34
+msgid "Gets explorer unit bonuses."
+msgstr "Obtén bonos de unidades de explorador."
+
+#. TRANS: terrain class: used adjectivally
+#: data/granularity/units.ruleset:129 gen_headers/enums/terrain_enums.def:11
+msgid "Land"
+msgstr "Terra"
+
+#: data/granularity/units.ruleset:135
+msgid "ShallowSea"
+msgstr "Mar pouco profundo"
+
+#: data/granularity/units.ruleset:141
+msgid "Air"
+msgstr "Aire"
+
+#: data/granularity/units.ruleset:394
+msgid "Nomad"
+msgstr "Nómade"
+
+#: data/granularity/units.ruleset:421
+msgid ""
+"Nomads can both fight and found new cities, but unlike specialized units they cost "
+"two population points to build."
+msgstr ""
+"Os nómades poden loitar e atopar novas cidades, pero a diferenza das unidades "
+"especializadas, custa dous puntos de poboación construír."
+
+#: data/granularity/units.ruleset:457
+msgid "Warriors are the first unit specialized in war."
+msgstr "Os guerreiros son a primeira unidade especializada na guerra."
+
+#: data/granularity/units.ruleset:492
+msgid "Phalanx is a good defender for your early cities."
+msgstr "Phalanx é un bo defensor das túas primeiras cidades."
+
+#: data/granularity/units.ruleset:527
+msgid "Legion is fairly good both at defending and attacking. "
+msgstr "Legion é bastante bo tanto para defender como para atacar. "
+
+#: data/granularity/units.ruleset:532
+msgid "Hunters"
+msgstr "Cazadores"
+
+#: data/granularity/units.ruleset:562
+msgid ""
+"Hunters and their dogs can mostly provide upkeep for themselves, not requiring as "
+"much of it from their homecity."
+msgstr ""
+"Os cazadores e os seus cans poden manterse principalmente por si mesmos, sen esixir "
+"tanto da súa cidade natal."
+
+#: data/granularity/units.ruleset:568
+msgid "Mercenaries"
+msgstr "Mercenarios"
+
+#: data/granularity/units.ruleset:598
+msgid ""
+"Mercenaries are not bound to march under specific flag, but can be serving any "
+"master."
+msgstr ""
+"Os mercenarios non están obrigados a marchar baixo unha bandeira específica, pero "
+"poden servir a calquera amo."
+
+#: data/granularity/units.ruleset:633
+msgid "Powerful attack unit."
+msgstr "Poderosa unidade de ataque."
+
+#: data/granularity/units.ruleset:668
+msgid "Horsemen are the first fast unit."
+msgstr "Os cabaleiros son a primeira unidade rápida."
+
+#: data/granularity/units.ruleset:704
+msgid "Catapults are the first bombarding unit and it can also destroy buildings."
+msgstr ""
+"As catapultas son a primeira unidade de bombardeo e tamén poden destruír edificios."
+
+#: data/granularity/units.ruleset:709
+msgid "Bounty Hunter"
+msgstr "Cazador de recompensas"
+
+#: data/granularity/units.ruleset:739
+msgid "Bounty Hunters are able to capture all enemy units."
+msgstr "Os cazarrecompensas son capaces de capturar todas as unidades inimigas."
+
+#: data/granularity/units.ruleset:775
+msgid "Unit capable of bombing enemy cities, and more."
+msgstr "Unidade capaz de bombardear cidades inimigas e moito máis."
+
+#: data/granularity/units.ruleset:809
+msgid "Settlers are specialized in founding new cities."
+msgstr "Os colonos están especializados en fundar novas cidades."
+
+#: data/granularity/units.ruleset:844
+msgid ""
+"Workers have the ability to transform terrain by cutting and planting trees and "
+"plants."
+msgstr ""
+"Os traballadores teñen a capacidade de transformar o terreo cortando e plantando "
+"árbores e plantas."
+
+#: data/granularity/units.ruleset:850
+msgid "Boats"
+msgstr "Barcos"
+
+#: data/granularity/units.ruleset:881
+msgid "Boats carved from logs. They cannot sail off the coast."
+msgstr "Barcos tallados en troncos. Non poden navegar fóra da costa."
+
+#: data/granularity/units.ruleset:918
+msgid ""
+"First boat type able to leave the coastline, but still restricted to sail on shallow "
+"oceans only."
+msgstr ""
+"First boat type able to leave the coastline, but still restricted to sail on shallow "
+"oceans only."
+
+#: data/granularity/units.ruleset:924
+msgid "Emissary"
+msgstr "Emisario"
+
+#: data/granularity/units.ruleset:954
+msgid "Diplomatic unit."
+msgstr "Unidade diplomática."
+
+#: data/nation/american.ruleset:8
+msgid ""
+"The United States of America achieved its independence from Great Britain after a "
+"revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, making the "
+"country one of the first modern representative republics. The United States then "
+"started to expand its territory, first on the North American mainland and later also "
+"overseas. By the 20th century the country had become a world superpower; its "
+"cultural, economic and political influence on the rest of the world is enormous."
+msgstr ""
+"Os Estados Unidos de América lograron a súa independencia de Gran Bretaña despois "
+"dunha revolución en 1776-1783 CE. A súa constitución foi proclamada en 1789, "
+"convertendo o país nunha das primeiras repúblicas representativas modernas. Os "
+"Estados Unidos comezaron entón a expandir o seu territorio, primeiro no continente "
+"norteamericano e máis tarde tamén no exterior. No século XX o país converteuse nunha "
+"superpotencia mundial; a súa influencia cultural, económica e política no resto do "
+"mundo é enorme."
+
+#: data/nation/animals.ruleset:5
+msgid "Animal Kingdom"
+msgstr "Reino Animal"
+
+#: data/nation/animals.ruleset:6
+msgid "?plural:Animals"
+msgstr "Animais"
+
+#: data/nation/animals.ruleset:8
+msgid ""
+"Before civilization claimed the lands, ancient man had to survive the wilderness "
+"with all kinds of dangerous animals."
+msgstr ""
+"Antes de que a civilización reclamase as terras, o home antigo tivo que sobrevivir "
+"ao deserto con todo tipo de animais perigosos."
+
+#: data/nation/apache.ruleset:5
+msgid "Apache"
+msgstr "Apache"
+
+#: data/nation/apache.ruleset:6
+msgid "?plural:Apaches"
+msgstr "Apaches"
+
+#: data/nation/apache.ruleset:8
+msgid ""
+"The Apaches are a group of Athabascan speaking Indian tribes living in Arizona, New "
+"Mexico and Oklahoma. Apache groups include the Western, Chiricahua, Mescalero, "
+"Jicarilla, Lipan and Plains Apache. They came from the Far North around 1000 CE. The "
+"Apache are known as fierce warriors. In the 19th century it took the United States "
+"half a century to subdue them."
+msgstr ""
+"Os apaches son un grupo de tribos indias de fala atabasca que viven en Arizona, Novo "
+"México e Oklahoma. Os grupos Apache inclúen o Western, Chiricahua, Mescalero, "
+"Jicarilla, Lipan e Plains Apache. Viñeron do Extremo Norte ao redor do ano 1000 d.C. "
+"Os apaches son coñecidos como guerreiros feroces. No século XIX os Estados Unidos "
+"tardou medio século en sometelos."
+
+#: data/nation/apache.ruleset:27
+#, c-format
+msgid "Great Shaman %s"
+msgstr "Gran chamán %s"
+
+#: data/nation/apache.ruleset:27
+#, c-format
+msgid "?female:Great Shaman %s"
+msgstr "Gran Chamana %s"
+
+#: data/nation/arab.ruleset:5
+msgid "Arab"
+msgstr "Árabe"
+
+#: data/nation/arab.ruleset:6
+msgid "?plural:Arabs"
+msgstr "Arabes"
+
+#: data/nation/arab.ruleset:8
+msgid "The Arab/Islamic civilization of 622 to 1495 CE."
+msgstr "The Arab/Islamic civilization of 622 to 1495 CE."
+
+#: data/nation/arab.ruleset:23
+#, c-format
+msgid "Sheikh %s"
+msgstr "Sheikh %s"
+
+#: data/nation/arab.ruleset:23
+#, c-format
+msgid "Shaykha %s"
+msgstr "Shaikha%s"
+
+#: data/nation/arab.ruleset:24
+#, c-format
+msgid "Vizier %s"
+msgstr "Visir %s"
+
+#: data/nation/arab.ruleset:24
+#, c-format
+msgid "?female:Vizier %s"
+msgstr "Visir %s"
+
+#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27
+#: data/nation/turk.ruleset:32
+#, c-format
+msgid "Caliph %s"
+msgstr "Califa %s"
+
+#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27
+#: data/nation/turk.ruleset:32
+#, c-format
+msgid "Calipha %s"
+msgstr "Califa %s"
+
+#: data/nation/austrian.ruleset:5
+msgid "Austrian"
+msgstr "Austríaco"
+
+#: data/nation/austrian.ruleset:6
+msgid "?plural:Austrians"
+msgstr "Austriacos"
+
+#. TRANS: Legend for nation in "core" set
+#: data/nation/austrian.ruleset:9
+msgid ""
+"The origins of Austria date back to the time of the Roman Empire when a Celtic "
+"kingdom was conquered by the Romans in approximately 15 BCE, and later became "
+"Noricum, a Roman province, in the mid 1st century CE - an area which mostly encloses "
+"today's Austria. In 788 CE, the Frankish king Charlemagne conquered the area, and "
+"introduced Christianity. Under the native Habsburg dynasty, Austria became one of "
+"the great powers of Europe. In 1867, the Austrian Empire was reformed into Austria-"
+"Hungary. The Austro-Hungarian Empire collapsed in 1918 with the end of World War I. "
+"After establishing the First Austrian Republic in 1919, Austria joined Nazi Germany "
+"in the Anschluss in 1938. This lasted until the end of World War II in 1945, after "
+"which Austria was occupied by the Allies."
+msgstr ""
+"As orixes de Austria remóntanse á época do Imperio Romano, cando un reino celta foi "
+"conquistado polos romanos aproximadamente no ano 15 a. C., e máis tarde converteuse "
+"en Noricum, unha provincia romana, a mediados do século I d.C., unha área que "
+"encerra principalmente a Austria actual . En 788 d.C., o rei franco Carlomagno "
+"conquistou a zona e introduciu o cristianismo. Baixo a dinastía natal dos Habsburgo, "
+"Austria converteuse nunha das grandes potencias de Europa. En 1867, o Imperio "
+"austríaco transformouse en Austria-Hungría. O Imperio Austrohúngaro colapsouse en "
+"1918 co fin da Primeira Guerra Mundial. Despois de establecer a Primeira República "
+"de Austria en 1919, Austria uniuse á Alemaña nazi no Anschluss en 1938. Isto durou "
+"ata o final da Segunda Guerra Mundial en 1945, despois de que Austria. foi ocupada "
+"polos aliados."
+
+#: data/nation/austrian.ruleset:49
+#, c-format
+msgid "Archduke %s"
+msgstr "Archiduque %s"
+
+#: data/nation/austrian.ruleset:49
+#, c-format
+msgid "Archduchess %s"
+msgstr "Arquiduquesa %s"
+
+#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
+#, c-format
+msgid "Kaiser %s"
+msgstr "Kaiser %s"
+
+#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
+#, c-format
+msgid "Kaiserin %s"
+msgstr "Emperatriz %s"
+
+#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
+#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
+#: data/nation/portuguese.ruleset:32 data/nation/spanish.ruleset:43
+#, c-format
+msgid "Mother Superior %s"
+msgstr "Nai Superiora %s"
+
+#: data/nation/babylonian.ruleset:8
+msgid ""
+"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries BCE "
+"under a succession of peoples including Amorites, Kassites, Assyrians, and Chaldeans."
+msgstr ""
+"Babilonia foi a cidade dominante de Mesopotamia entre os séculos XVIII e VII a. C. "
+"baixo unha sucesión de pobos, incluíndo amorreos, casitas, asirios e caldeos."
+
+#: data/nation/brazilian.ruleset:5
+msgid "Brazilian"
+msgstr "Brasileiro"
+
+#: data/nation/brazilian.ruleset:6
+msgid "?plural:Brazilians"
+msgstr "Brasileiros"
+
+#: data/nation/brazilian.ruleset:8
+msgid ""
+"Brazil was founded as a colony of Portugal but became independent in 1822 as a "
+"result of Portugal's occupation by Napoleonic France. The country was first "
+"established as an empire under the exiled Portuguese royal family. The empire lasted "
+"until the establishment of a republican government in 1889."
+msgstr ""
+"O Brasil foi fundado como colonia de Portugal pero independizouse en 1822 como "
+"resultado da ocupación de Portugal pola Francia napoleónica. O país estableceuse por "
+"primeira vez como un imperio baixo a familia real portuguesa exiliada. O imperio "
+"durou ata o establecemento dun goberno republicano en 1889."
+
+#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
+#, c-format
+msgid "Chairwoman %s"
+msgstr "Presidenta %s"
+
+#: data/nation/brazilian.ruleset:32
+#, c-format
+msgid "Director-President %s"
+msgstr "Director-Presidente %s"
+
+#: data/nation/brazilian.ruleset:32
+#, c-format
+msgid "?female:Director-President %s"
+msgstr "Directora-Presidenta %s"
+
+#: data/nation/byzantium.ruleset:5
+msgid "Byzantine"
+msgstr "Bizantino"
+
+#: data/nation/byzantium.ruleset:6
+msgid "?plural:Byzantines"
+msgstr "Bizantinos"
+
+#: data/nation/byzantium.ruleset:8
+msgid ""
+"At the time of the decline of the old Roman empire, the Emperor Constantine moved "
+"the empire's capital to Byzantium and formed a new empire mostly known as the "
+"Eastern Roman empire or the Byzantine empire. This empire lasted until 1453 when its "
+"capital fell to the Ottomans. At the time of Justinian I, the Byzantines controlled "
+"nearly all of the Middle East, northern Africa, Italy, and parts of Spain."
+msgstr ""
+"No momento da decadencia do antigo imperio romano, o emperador Constantino trasladou "
+"a capital do imperio a Bizancio e formou un novo imperio coñecido principalmente "
+"como imperio romano de Oriente ou imperio bizantino. Este imperio durou ata 1453 "
+"cando a súa capital caeu en mans dos otománs. Na época de Xustiniano I, os "
+"bizantinos controlaban case todo Oriente Medio, o norte de África, Italia e partes "
+"de España."
+
+#: data/nation/carthaginian.ruleset:8
+msgid ""
+"The Carthaginians, descendants of Phoenician traders, ran a naval empire in the "
+"Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed by Rome in "
+"146 BCE."
+msgstr ""
+"Os cartaxineses, descendentes de comerciantes fenicios, dirixiron un imperio naval "
+"no Mediterráneo entre os séculos V e II a.C. Cartago foi destruída por Roma no 146 a."
+"C."
+
+#: data/nation/carthaginian.ruleset:23
+#, c-format
+msgid "Judge %s"
+msgstr "Xuíz %s"
+
+#: data/nation/carthaginian.ruleset:23
+#, c-format
+msgid "?female:Judge %s"
+msgstr "Xuiza %s"
+
+#: data/nation/cherokee.ruleset:5
+msgid "Cherokee"
+msgstr "Cherokee"
+
+#: data/nation/cherokee.ruleset:6
+msgid "?plural:Cherokees"
+msgstr "Cheroquis"
+
+#: data/nation/cherokee.ruleset:8
+msgid ""
+"The Cherokee nation is the largest Native American nation in North America today."
+msgstr ""
+"A nación Cherokee é a maior nación nativa americana de Norteamérica na actualidade."
+
+#: data/nation/chinese.ruleset:8
+msgid ""
+"China is the oldest major civilization that is still in existence today, with "
+"written records dating back over 3,500 years. After first being unified by the Qin "
+"dynasty in 221 BCE, China alternated between periods of unity and disunity, and was "
+"occasionally conquered by external ethnicities. Today, the People's Republic of "
+"China, established by the Communists in 1949, occupies the mainland, while the "
+"former Nationalist government of the Republic of China governs the island of Taiwan."
+msgstr ""
+"China é a civilización máis antiga que aínda existe na actualidade, con rexistros "
+"escritos que datan de máis de 3.500 anos. Despois de ser unificada por primeira vez "
+"pola dinastía Qin en 221 a. C., China alternou períodos de unidade e desunión, e "
+"ocasionalmente foi conquistada por etnias externas. Hoxe, a República Popular "
+"Chinesa, establecida polos comunistas en 1949, ocupa o continente, mentres que o "
+"antigo goberno nacionalista da República de China goberna a illa de Taiwán."
+
+#: data/nation/danish.ruleset:5
+msgid "Danish"
+msgstr "Danés"
+
+#: data/nation/danish.ruleset:6
+msgid "?plural:Danes"
+msgstr "Daneses"
+
+#: data/nation/danish.ruleset:8
+msgid ""
+"The founding of the Danish kingdom is generally assigned to the reign of Harald "
+"Bl\\303\\245tand, who unified what is now Denmark between 958 CE and 988 CE."
+msgstr ""
+"A fundación do reino danés atribúese xeralmente ao reinado de Harald "
+"Bl\\303\\245tand, quen unificou o que hoxe é Dinamarca entre os anos 958 e 988 d.C."
+
+#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
+#: data/nation/viking.ruleset:29
+#, c-format
+msgid "Earl %s"
+msgstr "Conde %s"
+
+#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
+#: data/nation/viking.ruleset:29
+#, c-format
+msgid "?female:Earl %s"
+msgstr "Condesa %s"
+
+#: data/nation/dutch.ruleset:5
+msgid "Dutch"
+msgstr "Holandés"
+
+#: data/nation/dutch.ruleset:6
+msgid "?plural:Dutch"
+msgstr "Holandeses"
+
+#: data/nation/dutch.ruleset:8
+msgid ""
+"When the Holy Roman Emperor sentenced the entire population to death, the people of "
+"the Netherlands revolted and declared themselves independent, forming the Union of "
+"Utrecht in 1579. The Netherlands grew to be a dominant maritime and economic power "
+"in the 17th century."
+msgstr ""
+"Cando o emperador do Sacro Imperio Romano Germánico condenou a morte a toda a "
+"poboación, o pobo dos Países Baixos revoltouse e declarouse independente, formando a "
+"Unión de Utrecht en 1579. Os Países Baixos creceron ata ser unha potencia marítima e "
+"económica dominante no século XVII."
+
+#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
+#: data/nation/russian.ruleset:49
+#, c-format
+msgid "Prince %s"
+msgstr "Príncipe %s"
+
+#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
+#: data/nation/russian.ruleset:49
+#, c-format
+msgid "Princess %s"
+msgstr "Princesa %s"
+
+#: data/nation/dutch.ruleset:41
+#, c-format
+msgid "Stadtholder %s"
+msgstr "estadtholder %s"
+
+#: data/nation/dutch.ruleset:41
+#, c-format
+msgid "Stadtholdress %s"
+msgstr "estadtholderesa %s"
+
+#: data/nation/egyptian.ruleset:8
+msgid ""
+"Egypt was the second-oldest of the world's civilizations.  Since ancient times it "
+"has been unusually urbanized, supporting a large population on silt deposited by the "
+"annual floodings of the Nile."
+msgstr ""
+"Exipto foi a segunda civilización máis antiga do mundo. Desde a antigüidade estivo "
+"inusualmente urbanizada, sostindo unha gran poboación sobre limo depositado polas "
+"inundacións anuais do Nilo."
+
+#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
+#: data/nation/spanish.ruleset:41
+#, c-format
+msgid "Pretender %s"
+msgstr "Pretendente %s"
+
+#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
+#: data/nation/spanish.ruleset:41
+#, c-format
+msgid "?female:Pretender %s"
+msgstr "Pretendenta %s"
+
+#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
+#, c-format
+msgid "Lord %s"
+msgstr "Señor %s"
+
+#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
+#, c-format
+msgid "Lady %s"
+msgstr "Señora %s"
+
+#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
+#, c-format
+msgid "Bishop %s"
+msgstr "Bispo %s"
+
+#: data/nation/english.ruleset:29
+#, c-format
+msgid "?female:Bishop %s"
+msgstr "Bispa %s"
+
+#: data/nation/ethiopian.ruleset:5
+msgid "Ethiopian"
+msgstr "Etíope"
+
+#: data/nation/ethiopian.ruleset:6
+msgid "?plural:Ethiopians"
+msgstr "Etiopes"
+
+#: data/nation/ethiopian.ruleset:8
+msgid ""
+"Ethiopia is the oldest nation in Africa and the only one to remain independent "
+"during European colonialism."
+msgstr ""
+"Etiopía é a nación máis antiga de África e a única que permaneceu independente "
+"durante o colonialismo europeo."
+
+#: data/nation/french.ruleset:8
+msgid ""
+"France has long been a major power in Europe. French conquerors like Emperor "
+"Napoleon and King Charlemagne united large parts of Europe under the French flag. "
+"The country also built the world's second largest colonial empire. The French "
+"kingdom first came into existence when it grew out of the western part of the "
+"Frankish empire during the High Middle Ages. France - and indeed the world - was "
+"shaken on its foundations by the French Revolution of 1789."
+msgstr ""
+"Francia foi durante moito tempo unha gran potencia en Europa. Conquistadores "
+"franceses como o emperador Napoleón e o rei Carlomagno uniron gran parte de Europa "
+"baixo a bandeira francesa. O país tamén construíu o segundo imperio colonial máis "
+"grande do mundo. O reino francés xurdiu por primeira vez cando xurdiu na parte "
+"occidental do imperio franco durante a Alta Idade Media. Francia -e de feito o "
+"mundo- foi sacudido nos seus alicerces pola Revolución Francesa de 1789."
+
+#: data/nation/french.ruleset:41
+#, c-format
+msgid "Citizen %s"
+msgstr "Cidadán %s"
+
+#: data/nation/french.ruleset:41
+#, c-format
+msgid "?female:Citizen %s"
+msgstr "Cidadán %s"
+
+#: data/nation/french.ruleset:43
+#, c-format
+msgid "Premiere %s"
+msgstr "Estrea %s"
+
+#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
+#: data/nation/zulu.ruleset:39
+#, c-format
+msgid "Elder %s"
+msgstr "Ancián %s"
+
+#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
+#: data/nation/zulu.ruleset:39
+#, c-format
+msgid "?female:Elder %s"
+msgstr "ancián %s"
+
+#: data/nation/hittite.ruleset:5
+msgid "Hittite"
+msgstr "Hitita"
+
+#: data/nation/hittite.ruleset:6
+msgid "?plural:Hittites"
+msgstr "Hittites"
+
+#: data/nation/hittite.ruleset:8
+msgid ""
+"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were the "
+"first civilization to discover iron working. At its height, they controlled central "
+"Anatolia, north-western Syria and Mesopotamia down to Babylon."
+msgstr ""
+"O reino hitita durou desde 1680 a. C. ata 1180 a.C. aproximadamente. Foron a "
+"primeira civilización en descubrir o traballo do ferro. No seu apoxeo, controlaron o "
+"centro de Anatolia, o noroeste de Siria e Mesopotamia ata Babilonia."
+
+#: data/nation/hunnic.ruleset:5
+msgid "Hunnic"
+msgstr "Huno"
+
+#: data/nation/hunnic.ruleset:6
+msgid "?plural:Huns"
+msgstr "Hunos"
+
+#: data/nation/hunnic.ruleset:8
+msgid ""
+"The European Huns were an ancient tribal confederation who first appeared in the 4th "
+"century. The Huns inhabited the Eurasian steppes and were known as formidable horse "
+"archers. In the fifth century CE they created a powerful military empire under the "
+"leadership of Attila, famous for his campaigns against the Roman Empire. Attila died "
+"in 453, and the empire fell apart one year later. The origins of the Huns are still "
+"a matter of dispute; they have long been associated with the Xiongnu mentioned in "
+"Chinese sources, but that link has still not been unequivocally proven. Hunnic "
+"ethnic relations and language are likewise controversial."
+msgstr ""
+"Os hunos europeos foron unha antiga confederación tribal que apareceu por primeira "
+"vez no século IV. Os hunos habitaban as estepas euroasiáticas e eran coñecidos como "
+"formidables arqueiros a cabalo. No século V d.C. crearon un poderoso imperio militar "
+"baixo o liderado de Atila, famoso polas súas campañas contra o Imperio Romano. Atila "
+"morreu en 453, e o imperio derrubouse un ano despois. As orixes dos hunos aínda son "
+"motivo de disputa; levan moito tempo asociados cos xiongnu mencionados nas fontes "
+"chinesas, pero esa ligazón aínda non foi probada de forma inequívoca. As relacións "
+"étnicas e a lingua dos hunos son tamén controvertidas."
+
+#: data/nation/inca.ruleset:5
+msgid "Inca"
+msgstr "Aínda así"
+
+#: data/nation/inca.ruleset:6
+msgid "?plural:Incas"
+msgstr "Incas"
+
+#: data/nation/inca.ruleset:9
+msgid ""
+"The Inca were an Amerind people of the Northern Andes who conquered an empire "
+"stretching along the west coast of South America from what is now southern Chile "
+"nearly to the Equator. They had the bad timing to do it just a few decades before "
+"the Spanish conquistadors arrived in their part of the world in the 1530s CE. In "
+"that short time frame, the Inca were able to build over 15,000 km of roads "
+"throughout their realm. Their state was the largest in the Americas prior to the "
+"Spanish conquest and was maintained through a complex, hierarchical and pragmatic "
+"administrative system. They were, however, wracked as many kingdoms have been by "
+"crises of succession. When the Spanish arrived, the Inca were in the middle of one "
+"such crisis - the war between Atawallpa and Waskhar. They were the sons of the late "
+"ruler Wayna Qhapaq, who had died from disease - likely smallpox - that was sweeping "
+"through the land."
+msgstr ""
+"Os incas foron un pobo amerindio dos Andes do Norte que conquistaron un imperio que "
+"se estendía pola costa oeste de América do Sur dende o que hoxe é o sur de Chile ata "
+"case o ecuador. Tiveron o mal momento de facelo só unhas décadas antes de que os "
+"conquistadores españois chegasen á súa parte do mundo na década de 1530 d.C. Nese "
+"curto período de tempo, os incas foron capaces de construír máis de 15.000 km de "
+"estradas ao longo do seu reino. O seu estado era o máis grande de América antes da "
+"conquista española e mantívose mediante un sistema administrativo complexo, "
+"xerárquico e pragmático. Non obstante, foron devastados como moitos reinos por "
+"crises de sucesión. Cando chegaron os españois, os incas estaban no medio dunha "
+"desas crises: a guerra entre Atawallpa e Waskhar. Eran os fillos do defunto "
+"gobernante Wayna Qhapaq, que morrera por mor dunha enfermidade -probablemente da "
+"varíola- que estaba arrasando pola terra."
+
+#: data/nation/inca.ruleset:35
+#, c-format
+msgid "Inka %s"
+msgstr "Inka %s"
+
+#: data/nation/inca.ruleset:35
+#, c-format
+msgid "Qoya %s"
+msgstr "Deixe %s"
+
+#: data/nation/inca.ruleset:36
+#, c-format
+msgid "Sapa Inka %s"
+msgstr "Sapa Inka %s"
+
+#: data/nation/inca.ruleset:36
+#, c-format
+msgid "Sapa Qoya %s"
+msgstr "Cada Qoya %s"
+
+#: data/nation/indian.ruleset:8
+msgid ""
+"The Republic of India was created in 1950 following a non-violent independence "
+"movement led by Mahatma Gandhi. With more than a billion inhabitants it is the "
+"world's second most populous country as well as the world's largest democracy."
+msgstr ""
+"A República da India foi creada en 1950 tras un movemento de independencia non "
+"violento liderado por Mahatma Gandhi. Con máis de mil millóns de habitantes é o "
+"segundo país máis poboado do mundo así como a maior democracia do mundo."
+
+#: data/nation/indonesian.ruleset:5
+msgid "Indonesian"
+msgstr "Indonesio"
+
+#: data/nation/indonesian.ruleset:6
+msgid "?plural:Indonesians"
+msgstr "Indonesios"
+
+#: data/nation/indonesian.ruleset:8
+msgid ""
+"Indonesia is a large country on the Malay Archipelago with central government on the "
+"island of Java. The country has a Muslim majority and is one of the most populous in "
+"the world."
+msgstr ""
+"Indonesia é un gran país do arquipélago malaio con goberno central na illa de Xava. "
+"O país ten maioría musulmá e é un dos máis poboados do mundo."
+
+#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
+#, c-format
+msgid "Sultan %s"
+msgstr "Sultán %s"
+
+#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
+#, c-format
+msgid "Sultana %s"
+msgstr "Sultana %s"
+
+#: data/nation/indonesian.ruleset:22
+#, c-format
+msgid "Imam %s"
+msgstr "Imán %s"
+
+#: data/nation/indonesian.ruleset:22
+#, c-format
+msgid "Imama %s"
+msgstr "Imana %s"
+
+#: data/nation/iroquois.ruleset:5
+msgid "Iroquois"
+msgstr "Iroqués"
+
+#: data/nation/iroquois.ruleset:6
+msgid "?plural:Iroquois"
+msgstr "Iroqueses"
+
+#: data/nation/iroquois.ruleset:8
+msgid ""
+"The Iroquois Confederacy - known as Haudenosaunee in their own language - was a "
+"North American group of nations with common language and culture. They were based in "
+"what is now upstate New York and consisted originally of five nations: Seneca, "
+"Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a written constitution and "
+"a currency system making them the most advanced state in North America upon the "
+"arrival of the Europeans."
+msgstr ""
+"A Confederación Iroquesa, coñecida como Haudenosaunee na súa propia lingua, era un "
+"grupo de nacións norteamericanas cunha lingua e cultura comúns. Estaban baseados no "
+"que hoxe é o estado de Nova York e consistían orixinalmente en cinco nacións: "
+"Seneca, Cayuga, Onondaga, Oneida e Mohawk. A confederación tiña unha constitución "
+"escrita e un sistema monetario que os convertía no estado máis avanzado de América "
+"do Norte á chegada dos europeos."
+
+#: data/nation/italian.ruleset:5
+msgid "Italian"
+msgstr "Italiano"
+
+#: data/nation/italian.ruleset:6
+msgid "?plural:Italians"
+msgstr "Italianos"
+
+#: data/nation/italian.ruleset:8
+msgid ""
+"The Italian nation was unified in 1870 CE after decades of campaigning by indigenous "
+"nationalists. It was a monarchy under the House of Savoy until 1922, then a fascist "
+"state until 1945 after which democracy was restored by the World War II victors."
+msgstr ""
+"A nación italiana unificouse en 1870 despois de décadas de campaña de nacionalistas "
+"indíxenas. Foi unha monarquía baixo a Casa de Savoia ata 1922, despois un estado "
+"fascista ata 1945 despois do cal a democracia foi restaurada polos vencedores da "
+"Segunda Guerra Mundial."
+
+#: data/nation/italian.ruleset:43
+#, c-format
+msgid "Duce %s"
+msgstr "Duque %s"
+
+#: data/nation/italian.ruleset:43
+#, c-format
+msgid "Ducezza %s"
+msgstr "Duquesa %s"
+
+#: data/nation/japanese.ruleset:8
+msgid ""
+"According to traditional Japanese mythology, Japan was founded in the 7th century "
+"BCE by the ancestral Emperor Jimmu."
+msgstr ""
+"Segundo a mitoloxía tradicional xaponesa, Xapón foi fundado no século VII a. C. polo "
+"ancestral emperador Jimmu."
+
+#: data/nation/khmer.ruleset:5
+msgid "Khmer"
+msgstr "Khmer"
+
+#: data/nation/khmer.ruleset:6
+msgid "?plural:Khmers"
+msgstr "Khmers"
+
+#: data/nation/khmer.ruleset:8
+msgid ""
+"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many centuries "
+"during the Middle Ages. Heavily influenced by Indian culture, the Khmers were great "
+"builders who erected innumerable stone temples to Hindu deities. The Khmers today "
+"are the majority ethnicity of Cambodia."
+msgstr ""
+"O Imperio Khmer, establecido en 802 CE, dominou o sueste asiático durante moitos "
+"séculos durante a Idade Media. Moi influenciados pola cultura india, os khmers foron "
+"grandes construtores que erixiron innumerables templos de pedra ás divindades "
+"hindús. Os khmers son hoxe a etnia maioritaria de Cambodia."
+
+#: data/nation/korean.ruleset:5
+msgid "Korean"
+msgstr "Coreano"
+
+#: data/nation/korean.ruleset:6
+msgid "?plural:Koreans"
+msgstr "Coreanos"
+
+#: data/nation/korean.ruleset:8
+msgid ""
+"According to legend, the first Korean kingdom was founded in prehistory by the "
+"ancestral Tangun in southern Manchuria. The Korean kingdoms were united in 668 by "
+"king Munmu. Today the Korean peninsula is divided into two states, North and South "
+"Korea, as a result of the stalemate after the Korean war in 1953."
+msgstr ""
+"Segundo a lenda, o primeiro reino coreano foi fundado na prehistoria polo ancestral "
+"Tangun no sur de Manchuria. Os reinos coreanos foron unidos en 668 polo rei Munmu. "
+"Hoxe a península coreana está dividida en dous estados, Corea do Norte e Corea do "
+"Sur, como consecuencia do estancamento posterior á guerra de Corea en 1953."
+
+#: data/nation/mali.ruleset:5
+msgid "Mali"
+msgstr "Tiñan"
+
+#: data/nation/mali.ruleset:6
+msgid "?plural:Malis"
+msgstr "Malis"
+
+#: data/nation/mali.ruleset:8
+msgid ""
+"Sub-Saharan Africa has been a cultural and ethnical melting pot for millennia. In "
+"medieval times, the region was home to a succession of empires called the Sahelian "
+"kingdoms. Of these, the Islamic Mali Empire was the most influential. This empire "
+"reigned from the 14th to the 17th century and was famed for its wealth and "
+"benevolent kings. The modern Republic of Mali derives its name from this empire."
+msgstr ""
+"A África subsahariana foi un crisol cultural e étnico durante milenios. Na época "
+"medieval, a rexión foi o fogar dunha sucesión de imperios chamados reinos "
+"sahelianos. Deles, o Imperio Islámico de Malí foi o máis influente. Este imperio "
+"reinou dende o século XIV ata o XVII e foi famoso pola súa riqueza e os seus reis "
+"benévolos. A moderna República de Malí deriva o seu nome deste imperio."
+
+#. TRANS: Mansa = King of kings
+#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28
+#, c-format
+msgid "Mansa %s"
+msgstr "Mansa %s"
+
+#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28
+#, c-format
+msgid "?female:Mansa %s"
+msgstr "Mansa %s"
+
+#: data/nation/mayan.ruleset:5
+msgid "Mayan"
+msgstr "Maia"
+
+#: data/nation/mayan.ruleset:6
+msgid "?plural:Mayas"
+msgstr "Maias"
+
+#: data/nation/mayan.ruleset:8
+msgid ""
+"The Mayans were a Mesoamerican civilization. They are famous for building great "
+"pyramids and palaces in the jungle."
+msgstr ""
+"Os maias foron unha civilización mesoamericana. Son famosos por construír grandes "
+"pirámides e pazos na selva."
+
+#: data/nation/persian.ruleset:8
+msgid ""
+"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the second "
+"(Sassanid) from 226 CE to 642 CE."
+msgstr ""
+"O primeiro Imperio persa (aqueménida) durou desde o 550 a. C. ata o 330 a. C.; o "
+"segundo (sasánida) desde o 226 ata o 642 d.C."
+
+#: data/nation/persian.ruleset:24
+#, c-format
+msgid "Satrap %s"
+msgstr "Sátrapa %s"
+
+#: data/nation/persian.ruleset:24
+#, c-format
+msgid "?female:Satrap %s"
+msgstr "?feminino: Sátrapa %s"
+
+#: data/nation/polish.ruleset:5
+msgid "Polish"
+msgstr "Polaco"
+
+#: data/nation/polish.ruleset:6
+msgid "?plural:Poles"
+msgstr "polacos"
+
+#: data/nation/polish.ruleset:8
+msgid ""
+"The Polish state was formed about a millennium ago, and reached its Golden Age near "
+"the end of the 16th century."
+msgstr ""
+"O estado polaco formouse hai aproximadamente un milenio e alcanzou a súa Idade de "
+"Ouro cara a finais do século XVI."
+
+#: data/nation/polynesian.ruleset:5
+msgid "Polynesian"
+msgstr "Polinesio"
+
+#: data/nation/polynesian.ruleset:6
+msgid "?plural:Polynesians"
+msgstr "Polinesios"
+
+#: data/nation/polynesian.ruleset:8
+msgid ""
+"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and covers "
+"all the islands in between."
+msgstr ""
+"A cultura polinesia esténdese desde Hawai ata Nova Zelanda ata a illa de Pascua e "
+"abrangue todas as illas intermedias."
+
+#: data/nation/portuguese.ruleset:5
+msgid "Portuguese"
+msgstr "Portugués"
+
+#: data/nation/portuguese.ruleset:6
+msgid "?plural:Portuguese"
+msgstr "Portugueses"
+
+#: data/nation/portuguese.ruleset:8
+msgid ""
+"Portugal was originally a Castillian county that achieved independence. After "
+"finishing it's reconquista in 1249, Portugal founded the first of the great "
+"mercantile empires in the 1400s on the shipbuilding advances funded by Prince Henry "
+"the Navigator."
+msgstr ""
+"Portugal foi orixinalmente un condado castelán que acadou a independencia. Despois "
+"de rematar a súa reconquista en 1249, Portugal fundou o primeiro dos grandes "
+"imperios mercantís no 1400 cos avances na construción naval financiados polo "
+"príncipe Henrique o Navegante."
+
+#: data/nation/portuguese.ruleset:31
+#, c-format
+msgid "Count %s"
+msgstr "Conde%s"
+
+#: data/nation/portuguese.ruleset:31
+#, c-format
+msgid "Countess %s"
+msgstr "Condesa %s"
+
+#: data/nation/roman.ruleset:8
+msgid ""
+"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome controlled "
+"much of Europe, northern Africa and the Near East. Roman culture adopted much of the "
+"civilizations it conquered, such as the Greeks and Etruscans, and forms one of the "
+"bases of the Western culture. Even today, Roman influence in fields such as law, "
+"philosophy and language remains enormous. The Roman civilization spanned more than a "
+"millennium; first as a kingdom, later as a republic and then from 27 BCE onward as "
+"an empire. The empire was split in the 4th century CE. The Western Roman Empire fell "
+"in 476 CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
+"more; its capital Constantinople fell to the Turks in 1453."
+msgstr ""
+"Roma foi, segundo a lenda, fundada por Rómulo no 753 a.C. No seu apoxeo, Roma "
+"controlaba gran parte de Europa, o norte de África e o Próximo Oriente. A cultura "
+"romana adoptou boa parte das civilizacións que conquistou, como os gregos e os "
+"etruscos, e constitúe unha das bases da cultura occidental. Aínda hoxe, a influencia "
+"romana en campos como o dereito, a filosofía e a lingua segue sendo enorme. A "
+"civilización romana abarcou máis dun milenio; primeiro como reino, máis tarde como "
+"república e despois a partir do 27 a. C. como imperio. O imperio dividiuse no século "
+"IV d.C. O Imperio Romano de Occidente caeu no 476 d. C., o Imperio Romano de Oriente "
+"ou Bizantino sobreviviu case mil anos máis; a súa capital Constantinopla caeu en "
+"mans dos turcos en 1453."
+
+#: data/nation/roman.ruleset:50
+#, c-format
+msgid "Tribune %s"
+msgstr "Tribuno %s"
+
+#: data/nation/roman.ruleset:50
+#, c-format
+msgid "?female:Tribune %s"
+msgstr "Tribune %s"
+
+#: data/nation/roman.ruleset:52
+#, c-format
+msgid "%s Augustus"
+msgstr "%s Augusto"
+
+#: data/nation/roman.ruleset:52
+#, c-format
+msgid "%s Augusta"
+msgstr "%s Augusta"
+
+#: data/nation/russian.ruleset:8
+msgid ""
+"Russia is the largest country in the world, occupying a huge part of both Europe and "
+"Asia. According to legend, Slavic tribes of Novgorod invited the Varangian (Viking) "
+"king Oleg to bring order to their land. Oleg established the Kievan Rus' in this "
+"realm, the first Russian state. By the 11th century, the Kievan Rus' had "
+"disintegrated into lesser princedoms, which were once again united into one state by "
+"Ivan III in the 15th century. After a decisive victory over Sweden and large "
+"territorial gains, Peter I pronounced the Russian Empire in 1721. The Russian Empire "
+"lasted until 1917 when a socialist revolution dethroned the last Russian emperor. "
+"After the dissolution of the USSR in 1991 Russia appeared on the world map again, "
+"now as a federal republic."
+msgstr ""
+"Rusia é o país máis grande do mundo, ocupando unha gran parte de Europa e Asia. "
+"Segundo a lenda, as tribos eslavas de Novgorod invitaron ao rei varego (viquingo) "
+"Oleg a poñer orde na súa terra. Oleg estableceu a Rus de Kiev neste reino, o "
+"primeiro estado ruso. No século XI, a Rus de Kiev desintegrárase en principados "
+"menores, que foron de novo unidos nun estado por Iván III no século XV. Despois "
+"dunha vitoria decisiva sobre Suecia e grandes conquistas territoriais, Pedro I "
+"pronunciou o Imperio Ruso en 1721. O Imperio Ruso durou ata 1917 cando unha "
+"revolución socialista destronou ao último emperador ruso. Despois da disolución da "
+"URSS en 1991 Rusia apareceu de novo no mapa mundial, agora como república federal."
+
+#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27
+#, c-format
+msgid "Shaman %s"
+msgstr "Xamán %s"
+
+#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27
+#, c-format
+msgid "?female:Shaman %s"
+msgstr "Shamana %s"
+
+#: data/nation/songhai.ruleset:5
+msgid "Songhai"
+msgstr "Songhai"
+
+#: data/nation/songhai.ruleset:6
+msgid "?plural:Songhai"
+msgstr "Songhais"
+
+#: data/nation/songhai.ruleset:8
+msgid ""
+"The Songhai people established a state in the 11th century CE centered on the city "
+"of Gao. Following the decline of the Mali empire a few hundred years later, the "
+"Songhai established an empire of their own which eventually grew to become one of "
+"the largest in the history of Africa. The rulers of Songhai became known for their "
+"wealth as well as their devotion to the Muslim faith."
+msgstr ""
+"O pobo songhai estableceu no século XI un estado centrado na cidade de Gao. Tras o "
+"declive do imperio de Malí uns centos de anos despois, os Songhai estableceron un "
+"imperio propio que, finalmente, creceu ata converterse nun dos máis grandes da "
+"historia de África. Os gobernantes de Songhai fixéronse coñecidos pola súa riqueza e "
+"pola súa devoción á fe musulmá."
+
+#: data/nation/sumerian.ruleset:5
+msgid "Sumerian"
+msgstr "Sumerio"
+
+#: data/nation/sumerian.ruleset:6
+msgid "?plural:Sumerians"
+msgstr "Sumerios"
+
+#: data/nation/sumerian.ruleset:8
+msgid ""
+"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets of "
+"Sumerian writing some 5500 years old have been found, pre-dating every other writing "
+"in history."
+msgstr ""
+"Sumer controlou o sur de Mesopotamia ata o ascenso de Babilonia. Atopáronse táboas "
+"de escritura sumeria duns 5500 anos de antigüidade, anteriores a todas as outras "
+"escrituras da historia."
+
+#: data/nation/swedish.ruleset:5
+msgid "Swedish"
+msgstr "Sueco"
+
+#: data/nation/swedish.ruleset:6
+msgid "?plural:Swedes"
+msgstr "Suecos"
+
+#: data/nation/swedish.ruleset:8
+msgid ""
+"The Kingdom of Sweden was christianized and consolidated as a political entity by "
+"the 12th century CE. The country rose to prominence as one of the great powers of "
+"Europe in the 17th century, following substantial military conquests by the so "
+"called Warrior Kings. However, due to a worsening economy and several disastrous "
+"defeats to Russia, Sweden soon lost most of its gained territory. The country has "
+"not been involved in an armed conflict since 1814."
+msgstr ""
+"O Reino de Suecia foi cristianizado e consolidado como entidade política no século "
+"XII d.C. O país alcanzou a prominencia como unha das grandes potencias de Europa no "
+"século XVII, tras as importantes conquistas militares dos chamados Reis Guerreiros. "
+"Non obstante, debido ao empeoramento da economía e a varias derrotas desastrosas "
+"ante Rusia, Suecia pronto perdeu a maior parte do seu territorio conquistado. O país "
+"non estivo involucrado nun conflito armado desde 1814."
+
+#: data/nation/taino.ruleset:5
+msgid "Taino"
+msgstr "Taíno"
+
+#: data/nation/taino.ruleset:6
+msgid "?plural:Taino"
+msgstr "Tainos"
+
+#: data/nation/taino.ruleset:8
+msgid ""
+"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, and other "
+"Caribbean islands who gave us the root words for hurricane, tobacco, potato, canoe, "
+"barbeque, hammock, and yucca. They were a matrilineal people, and the first that "
+"Columbus came into contact with in 1492. Though numbering the hundreds of thousands, "
+"if not millions, throughout the Caribbean, the Taino fell victim to slavery and "
+"disease, and their population declined rapidly as a result. Spanish accounts paint "
+"them as a peaceful people compared to their Carib neighbors to the south. Their "
+"dugout canoes, which were often nearly as long as Columbus' ships, ferried traders "
+"between islands. Recent genetic studies show that roughly half of Puerto Ricans have "
+"Taino maternal descent."
+msgstr ""
+"Habitantes nativos das Bahamas, Cuba, Hispaniola, Porto Rico, Xamaica e outras illas "
+"do Caribe que nos deron as palabras raíz para furacán, tabaco, pataca, canoa, "
+"churrasco, hamaca e iuca. Eran un pobo matrilineal, e o primeiro co que Colón entrou "
+"en contacto en 1492. Aínda que contaba con centos de miles, se non millóns, en todo "
+"o Caribe, os taínos foron vítimas da escravitude e das enfermidades, e a súa "
+"poboación diminuíu rapidamente como resultado. . Os relatos españois pintan como un "
+"pobo pacífico en comparación cos seus veciños caribe do sur. As súas canoas, que a "
+"miúdo eran case tan longas como os barcos de Colón, transportaban comerciantes entre "
+"illas. Estudos xenéticos recentes mostran que aproximadamente a metade dos "
+"portorriqueños teñen descendencia materna taína."
+
+#: data/nation/thai.ruleset:5
+msgid "Thai"
+msgstr "Tailandés"
+
+#: data/nation/thai.ruleset:6
+msgid "?plural:Thai"
+msgstr "Tailandeses"
+
+#: data/nation/thai.ruleset:8
+msgid ""
+"The Thai kingdom was the only country in Southeast Asia to preserve its independence "
+"through the colonial era of the 18th and 19th centuries CE."
+msgstr ""
+"O reino tailandés foi o único país do sueste asiático que conservou a súa "
+"independencia durante a época colonial dos séculos XVIII e XIX."
+
+#: data/nation/tupi.ruleset:5
+msgid "Tupi"
+msgstr "Tupi"
+
+#: data/nation/tupi.ruleset:6
+msgid "?plural:Tupi"
+msgstr "Tupíes"
+
+#: data/nation/tupi.ruleset:9
+msgid ""
+"The Tupi are a native Brazilian people related to the Guarani who inhabited the "
+"modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do Norte, Alagoas, "
+"Sergipe and others as well. Their chiefdoms were destroyed through Portuguese slave-"
+"raids, the creation of mission-villages, and disease. The Tupi intermarried with "
+"African slaves and Europeans alike and a great many Brazilian place names are "
+"derived from Tupi words. "
+msgstr ""
+"Os tupí son un pobo brasileiro nativo relacionado cos guaraní que habitou os "
+"modernos estados brasileiros de Paraiba, Pernambuco, Ceará, Rio Grande do Norte, "
+"Alagoas, Sergipe e outros. Os seus xefaturas foron destruídas a través das "
+"incursións de escravos portugueses, a creación de vilas-misións e as enfermidades. "
+"Os tupís casáronse con escravos africanos e europeos por igual e moitos topónimos "
+"brasileiros derivan das palabras tupí. "
+
+#: data/nation/turk.ruleset:5
+msgid "Turkish"
+msgstr "Turco"
+
+#: data/nation/turk.ruleset:6
+msgid "?plural:Turks"
+msgstr "Turcos"
+
+#: data/nation/turk.ruleset:8
+msgid ""
+"Modern Turkey is the successor state of the Ottoman Empire, which collapsed and was "
+"dismembered by the victors in World War I after backing the Central Powers. The "
+"country was subsequently reformed and secularized by Kemal Mustapha, the hero of the "
+"defense of Gallipoli."
+msgstr ""
+"A Turquía moderna é o estado sucesor do Imperio Otomán, que se derrubou e foi "
+"desmembrado polos vencedores da Primeira Guerra Mundial tras apoiar as Potencias "
+"Centrais. O país foi posteriormente reformado e secularizado por Kemal Mustapha, o "
+"heroe da defensa de Gallipoli."
+
+#: data/nation/turk.ruleset:30
+#, c-format
+msgid "%s Pasha"
+msgstr "%s Pasha"
+
+#: data/nation/turk.ruleset:30
+#, c-format
+msgid "?female:%s Pasha"
+msgstr "%s Pasha"
+
+#: data/nation/viking.ruleset:8
+msgid ""
+"The Vikings raided and traded along the coasts of Europe between 800 CE and 1100 CE. "
+"Viking raiders eventually became the rulers of Normandy, Russia, and a short-lived "
+"kingdom in Sicily."
+msgstr ""
+"Os viquingos atacaron e comerciaron ao longo das costas de Europa entre o 800 e o "
+"1100 d.C. Os asaltantes viquingos convertéronse finalmente nos gobernantes de "
+"Normandía, Rusia e un reino de curta duración en Sicilia."
+
+#: data/alio.tilespec:18
+msgid "Tileset containing graphics suitable for playing with alien ruleset."
+msgstr ""
+"Tileset que contén gráficos axeitados para xogar co conxunto de regras alieníxenas."
+
+#: data/amplio2.tilespec:15
+msgid "Large isometric tileset."
+msgstr "Gran conxunto de cela isométrico."
+
+#: data/cimpletoon.tilespec:15
+msgid ""
+"Variant of Amplio2 isometric tileset with unit sprites showing the direction the "
+"unit is facing."
+msgstr ""
+"Variante do conxunto de celas isométricos Amplio2 con sprites unitarios que mostran "
+"a dirección na que se enfronta a unidade."
+
+#: data/hex2t.tilespec:15
+msgid "Small hex tileset."
+msgstr "Pequeno conxunto de cela hexagonal."
+
+#: data/hexemplio.tilespec:17
+msgid "Large iso-hex tileset, similar to Amplio."
+msgstr "Conxunto de celas iso-hex grande, semellante ao ancho."
+
+#: data/isophex.tilespec:15
+msgid "Small iso-hex tileset."
+msgstr "Pequeno conxunto de celas iso-hex."
+
+#: data/isotrident.tilespec:15
+msgid "Isometric tileset based on Trident tileset."
+msgstr "Conxunto de celas isométricos baseado no conxunto de celas Trident."
+
+#: data/toonhex.tilespec:18
+msgid ""
+"Large iso-hex tileset combining Hexemplio's terrains and Cimpletoon's units with "
+"orientation."
+msgstr ""
+"Gran conxunto de fichas iso-hex que combina os terreos de Hexemplio e as unidades de "
+"Cimpletoon con orientación."
+
+#: data/trident.tilespec:14
+msgid "Small overhead tileset."
+msgstr "Pequeno conxunto de azulexos."
+
+#: data/scenarios/british-isles.sav:5
+msgid "British Isles (classic/medium)"
+msgstr "Illas Británicas (clásico/medio)"
+
+#: data/scenarios/british-isles.sav:6
+msgid ""
+"Map: Martin McMahon, Daniel Markstedt\n"
+"Start positions: Mateusz Stefek"
+msgstr ""
+"Mapa: Martin McMahon, Daniel Markstedt\n"
+"Postos de saída: Mateusz Stefek"
+
+#: data/scenarios/british-isles.sav:7
+msgid "Overhead 73x81 map of the British Isles."
+msgstr "Mapa aéreo de 73x81 das Illas Británicas."
+
+#: data/scenarios/earth-large.sav:5
+msgid "Earth (classic/large)"
+msgstr "Terra (clásico/grande)"
+
+#: data/scenarios/earth-large.sav:6
+msgid ""
+"Map: Daniel Gudlat, Daniel Markstedt\n"
+"Start positions: Jason Dorje Short, Mateusz Stefek, Mathieu Roy, David Fernandez, "
+"Rhue"
+msgstr ""
+"Mapa: Daniel Gudlat, Daniel Markstedt\n"
+"Posicións de inicio: Jason Dorje Short, Mateusz Stefek, Mathieu Roy, David "
+"Fernandez, Rhue"
+
+#: data/scenarios/earth-large.sav:7
+msgid "Overhead 160x90 map of the Earth."
+msgstr "Mapa aéreo da Terra de 160 x 90."
+
+#: data/scenarios/earth-small.sav:5
+msgid "Earth (classic/small)"
+msgstr "Terra (clásico/pequeno)"
+
+#: data/scenarios/earth-small.sav:6
+msgid ""
+"Map: Daniel Gudlat, Daniel Markstedt\n"
+"Start positions: Jason Dorje Short, Mateusz Stefek, David Fernandez"
+msgstr ""
+"Mapa: Daniel Gudlat, Daniel Markstedt\n"
+"Postos de saída: Jason Dorje Short, Mateusz Stefek, David Fernández"
+
+#: data/scenarios/earth-small.sav:7
+msgid "Overhead 80x50 map of the Earth."
+msgstr "Mapa de 80 x 50 da Terra."
+
+#: data/scenarios/europe.sav:5
+msgid "Europe (classic/giant)"
+msgstr "Europa (clásico/xigante)"
+
+#: data/scenarios/europe.sav:6
+msgid ""
+"Map: Christian Grothoff, Jerzy Klek, Mateusz Stefek, Daniel Markstedt\n"
+"Start positions: Jason Dorje Short, Mateusz Stefek"
+msgstr ""
+"Mapa: Christian Grothoff, Jerzy Klek, Mateusz Stefek, Daniel Markstedt\n"
+"Posicións de saída: Jason Dorje Short, Mateusz Stefek"
+
+#: data/scenarios/europe.sav:7
+msgid "Overhead 177x100 map of Europe."
+msgstr "Mapa de Europa aéreo de 177 x 100."
+
+#: data/scenarios/france.sav:5
+msgid "France (classic/large)"
+msgstr "Francia (clásico/grande)"
+
+#: data/scenarios/france.sav:6
+msgid "Mathieu Roy"
+msgstr "Mathieu Roy"
+
+#: data/scenarios/france.sav:7
+msgid "Overhead 140x90 map of France."
+msgstr "Mapa de Francia aéreo de 140 x 90."
+
+#: data/scenarios/hagworld.sav:5
+msgid "Earth (classic/medium)"
+msgstr "Terra (clásico/medio)"
+
+#: data/scenarios/hagworld.sav:6
+msgid "Helge Arne Gudmestad, Daniel Markstedt"
+msgstr "Helge Arne Gudmestad, Daniel Markstedt"
+
+#: data/scenarios/hagworld.sav:7
+msgid "Overhead 120x60 map of the Earth."
+msgstr "Mapa de 120 x 60 da Terra."
+
+#: data/scenarios/iberian-peninsula.sav:5
+msgid "Iberian Peninsula (classic/large)"
+msgstr "Península Ibérica (clásica/grande)"
+
+#: data/scenarios/iberian-peninsula.sav:6
+msgid "Miguel Farah, Daniel Markstedt"
+msgstr "Miguel Farah, Daniel Markstedt"
+
+#: data/scenarios/iberian-peninsula.sav:7
+msgid "Overhead 136x100 map of the Iberian Peninsula (modern-day Spain and Portugal)."
+msgstr "Mapa aéreo de 136 x 100 da Península Ibérica (actual España e Portugal)."
+
+#: data/scenarios/italy.sav:5
+msgid "Italy (classic/medium)"
+msgstr "Italia (clásico/medio)"
+
+#: data/scenarios/italy.sav:6
+msgid "Paolo Sammicheli"
+msgstr "Paolo Sammicheli"
+
+#: data/scenarios/italy.sav:7
+msgid "Overhead 114x100 map of Italy."
+msgstr "Mapa de Italia de 114 x 100."
+
+#: data/scenarios/japan.sav:5
+msgid "Japan (classic/medium)"
+msgstr "Xapón (clásico/medio)"
+
+#: data/scenarios/japan.sav:6 data/scenarios/north_america.sav:6
+msgid "Robert Michael Best"
+msgstr "Robert Michael Best"
+
+#: data/scenarios/japan.sav:7
+msgid "Overhead 88x100 map of Japan (Mercator projection)."
+msgstr "Mapa aéreo de 88 x 100 de Xapón (proxección de Mercator)."
+
+#: data/scenarios/north_america.sav:5
+msgid "North America (classic/medium)"
+msgstr "América do Norte (clásico/medio)"
+
+#: data/scenarios/north_america.sav:7
+msgid "Overhead 116x100 map of North America (conical projection)."
+msgstr "Mapa aéreo de 116 x 100 de América do Norte (proxección cónica)."
+
+#: data/scenarios/europe_1900_WWI.sav:5
+msgid "Europe 1900"
+msgstr "Europa 1900"
+
+#: data/scenarios/europe_1900_WWI.sav:6
+msgid "Ferdinand Steinkr\\303\\274ger (a.k.a. XYZ) and Jamie Troini (a.k.a. Nimrod)."
+msgstr ""
+"Ferdinand Steinkr\\303\\274ger (tamén coñecido como XYZ) e Jamie Troini (tamén "
+"coñecido como Nimrod)."
+
+#: data/scenarios/europe_1900_WWI.sav:7
+msgid ""
+"Europe 1900\n"
+"\n"
+"An attempt at an historically accurate recreation of the Great Powers of Europe just "
+"prior to the outbreak of the First World War.\n"
+"\n"
+"WARNING: Each AI controlled player will spend a long time on its moves during turn "
+"change.\n"
+"\n"
+"(update: 28.07.2016) "
+msgstr ""
+"Europa 1900\n"
+"\n"
+"Un intento de recreación históricamente precisa das Grandes Potencias de Europa "
+"xusto antes do estalido da Primeira Guerra Mundial.\n"
+"\n"
+"AVISO: Cada xogador controlado pola IA pasará moito tempo nos seus movementos "
+"durante o cambio de quenda.\n"
+"\n"
+"(actualización: 28.07.2016) "
+
+#: data/scenarios/tutorial.sav:5
+msgid "Tutorial"
+msgstr "Tutorial"
+
+#: data/scenarios/tutorial.sav:6
+msgid ""
+"Play this tutorial scenario to get an introduction to Freeciv. This is intended for "
+"single-player games. It uses the default (civ2civ3) rules."
+msgstr ""
+"Xoga a este tutorial para obter unha introdución a Freeciv. Isto está pensado para "
+"xogos para un só xogador. Usa as regras predeterminadas (civ2civ3)."
+
+#: data/scenarios/tutorial.sav:108
+msgid ""
+"Welcome to Freeciv. You lead a civilization. Your\n"
+"task is to conquer the world! You should start by\n"
+"exploring the land around you with your explorer,\n"
+"and using your settlers to find a good place to build\n"
+"a city. Use the number pad to move units around."
+msgstr ""
+"Welcome to Freeciv. You lead a civilization. Your\n"
+"task is to conquer the world! You should start by\n"
+"exploring the land around you with your explorer,\n"
+"and using your settlers to find a good place to build\n"
+"a city. Use the number pad to move units around."
+
+#: data/scenarios/tutorial.sav:129
+msgid ""
+"Outside of a city, if a 'stack' of units on a single tile is\n"
+"attacked, the strongest unit defends; and if that unit is defeated,\n"
+"ALL of the units on the tile are killed. Therefore, it's often a\n"
+"good idea to spread units out, avoiding 'stacks' of units like this,\n"
+"particularly on land."
+msgstr ""
+"Fóra dunha cidade, se hai unha \"pila\" de unidades nunha única ficha\n"
+"atacado, a unidade máis forte defende; e se esa unidade é derrotada,\n"
+"TODAS as unidades da cela son eliminadas. Polo tanto, adoita ser a\n"
+"boa idea espallar as unidades, evitando \"pilas\" de unidades como esta,\n"
+"particularmente en terra."
+
+#: data/scenarios/tutorial.sav:144
+#, c-format
+msgid ""
+"This looks like a good place to build a city. The next time this\n"
+"%s gets a chance to move, press (b) to found a city.\n"
+"\n"
+"In general you want to build cities on open ground near water. Food\n"
+"is the most important resource for any city. Grassland and plains\n"
+"provide plenty of food."
+msgstr ""
+"Este parece un bo lugar para construír unha cidade. A próxima vez isto\n"
+"%s ten a oportunidade de moverse, preme (b) para fundar unha cidade.\n"
+"\n"
+"En xeral, quere construír cidades en terreo aberto preto da auga. Alimento\n"
+"é o recurso máis importante para calquera cidade. Prados e chairas\n"
+"proporcionar moita alimento."
+
+#: data/scenarios/tutorial.sav:157
+msgid ""
+"Now you have built your first city. The city window should have\n"
+"opened automatically; if not click on the city to open it. Cities are\n"
+"a fundamental concept in Freeciv, so you should familiarize yourself\n"
+"with them by playing around in the window. See the help menu for more.\n"
+"\n"
+"You probably want to build some settlers first, so as to expand your\n"
+"civilization further. Click on the production tab, then click on the\n"
+"settler unit from the list of possible productions, then click on the\n"
+"Change button to begin building it. When you are done, close the city\n"
+"dialog. If all goes well the city should display the settler\n"
+"production on the map view."
+msgstr ""
+"Agora construíches a túa primeira cidade. A fiestra da cidade debería ter\n"
+"abriuse automaticamente; se non fai clic na cidade para abrila. As cidades son\n"
+"un concepto fundamental en Freeciv, polo que deberías familiarizarte\n"
+"con eles xogando na fiestra. Consulta o menú de axuda para obter máis información.\n"
+"\n"
+"Probablemente queiras construír primeiros colonos para ampliar o teu\n"
+"civilización máis aló. Fai clic na pestana de produción e, a continuación, fai clic "
+"na\n"
+"unidade de colonos da lista de posibles producións e, a continuación, fai clic no "
+"botón\n"
+"Cambia o botón para comezar a construílo. Cando remates, pecha a cidade\n"
+"diálogo. Se todo vai ben a cidade debería mostrar o colono\n"
+"produción na vista do mapa."
+
+#: data/scenarios/tutorial.sav:167
+msgid ""
+"Congratulations, you have founded your second city. This city will\n"
+"behave almost exactly like the first one - it will be slightly different\n"
+"because of the terrain around it. You probably want to build\n"
+"settlers here too."
+msgstr ""
+"Parabéns, fundaches a túa segunda cidade. Esta cidade vai\n"
+"comportarse case exactamente como o primeiro: será lixeiramente diferente\n"
+"polo terreo que o rodea. Probablemente queiras construír\n"
+"colonos aquí tamén."
+
+#: data/scenarios/tutorial.sav:177
+msgid ""
+"You have built your third city! Your civilization seems to be\n"
+"thriving. It might be time to think about a military. Pick one of\n"
+"the cities that has a high production, and turn it into a military\n"
+"center. Build a Barracks there first, then start work on a military\n"
+"unit. Pick the best unit you have available - at the beginning of\n"
+"the game, Warriors will be the only choice, but soon you will have\n"
+"plenty of options.\n"
+"\n"
+"This might also be a good time to use the worklist feature of the\n"
+"city dialog production report. Click on Barracks, then click Change\n"
+"to begin building them. Then double-click on a military unit to\n"
+"append it to the worklist. As soon as the Barracks are complete the\n"
+"city will automatically switch over to producing the unit."
+msgstr ""
+"Construíches a túa terceira cidade! A túa civilización parece ser\n"
+"próspera. Quizais sexa o momento de pensar nun exército. Escolle un dos\n"
+"as cidades que ten unha alta produción, e convertelo nun militar\n"
+"centro. Constrúe alí primeiro un cuartel e despois comeza a traballar nun exército\n"
+"unidade. Escolla a mellor unidade que teña dispoñible: ao principio\n"
+"o xogo, Warriors será a única opción, pero pronto terás\n"
+"moitas opcións.\n"
+"\n"
+"Este tamén pode ser un bo momento para usar a función de lista de traballo do\n"
+"informe de produción de diálogos da cidade. Fai clic en Barracks, despois fai clic "
+"en Cambiar\n"
+"para comezar a construílos. A continuación, fai dobre clic nunha unidade militar "
+"para\n"
+"anexalo á lista de traballo. En canto se complete o Cuartel\n"
+"city ​​pasará automaticamente á produción da unidade."
+
+#: data/scenarios/tutorial.sav:187
+msgid ""
+"Another city! You are really getting the hang of this. You\n"
+"probably have a pretty good idea what to do with new cities by\n"
+"now.  Take a moment to look at the bar below the city on the map\n"
+"view. This display shows some useful information about the city.\n"
+"The flag and background color indicate what civilization the city\n"
+"belongs to (this will be useful when you meet other civilizations).\n"
+"The top row of the bar also shows the name and size of the city, and\n"
+"will show one or more stars to indicate if there are units in the\n"
+"city. The bottom row shows what the city is building, and how long it\n"
+"will take; it also shows how long the city will take to grow to the\n"
+"next largest size."
+msgstr ""
+"Outra cidade! Realmente estás a aprender isto. Ti\n"
+"probablemente teña unha idea bastante boa de que facer coas novas cidades\n"
+"agora. Dedica un momento a mirar a barra debaixo da cidade no mapa\n"
+"vista. Esta pantalla mostra información útil sobre a cidade.\n"
+"A bandeira e a cor de fondo indican que civilización é a cidade\n"
+"pertence a (isto será útil cando coñezas outras civilizacións).\n"
+"A fila superior da barra tamén mostra o nome e o tamaño da cidade, e\n"
+"mostrará unha ou máis estrelas para indicar se hai unidades no\n"
+"cidade. A fila inferior mostra o que está construíndo a cidade e canto tempo\n"
+"levará; tamén mostra canto tempo tardará a cidade en crecer ata o\n"
+"seguinte tamaño máis grande."
+
+#: data/scenarios/tutorial.sav:197
+msgid ""
+"As the number of cities in your empire grows, it becomes harder to\n"
+"manage individual cities. This is where the Cities report becomes\n"
+"useful. Press F4 to bring it up. This report shows a list of cities\n"
+"with various statistics about each. Play around with it a bit if you\n"
+"like (return to the map view by pressing F1 or clicking on the View\n"
+"tab). With a bit of practice it is possible to control almost every\n"
+"aspect of the cities from this report. The full power of the Cities\n"
+"report is beyond the scope of this tutorial, however."
+msgstr ""
+"A medida que crece o número de cidades do teu imperio, faise máis difícil facelo\n"
+"xestionar cidades individuais. Aquí é onde se converte o informe Cidades\n"
+"útil. Preme F4 para mostralo. Este informe mostra unha lista de cidades\n"
+"con diversas estatísticas sobre cada un. Xoga con el un pouco se ti\n"
+"como (volve á vista do mapa premendo F1 ou premendo en Ver\n"
+"ficha). Cun pouco de práctica é posible controlar case todos\n"
+"aspectos das cidades deste informe. Todo o poder das Cidades\n"
+"Non obstante, o informe está fóra do alcance deste titorial."
+
+#: data/scenarios/tutorial.sav:228
+#, c-format
+msgid ""
+"%s has grown!  As a city grows, more citizens become\n"
+"available that can be put to work in the fields or dedicated as\n"
+"citizen specialists. A city with two citizens gets to work two\n"
+"different tiles, in addition to its center tile which is worked\n"
+"for free. In the city dialog, the map shows which tiles are worked\n"
+"and how much food, shields, and trade each provides. Food is used\n"
+"to grow your city, shields are used for production of buildings\n"
+"and units, while trade provides taxable revenue that can be\n"
+"turned into science research, gold, or luxuries.\n"
+"\n"
+"Click on a worked tile to remove the citizen from that tile. Then\n"
+"click on an unworked tile to place a citizen there. You may place\n"
+"up to two citizens on tiles, of course. The remaining citizens are\n"
+"all specialists - by default they are all entertainers which provide\n"
+"only luxuries (which will not be useful until later)."
+msgstr ""
+"%s creceu! A medida que unha cidade crece, máis cidadáns fanse\n"
+"dispoñibles que se poden poñer a traballar nos campos ou dedicarse como\n"
+"especialistas cidadáns. Unha cidade con dous cidadáns ponse a traballar dous\n"
+"diferentes celas, ademais da súa cela central que se traballa\n"
+"de balde. No diálogo da cidade, o mapa mostra cales celas se traballan\n"
+"e cantos alimentos, escudos e comercio proporciona cada un. Emprégase alimentos\n"
+"para facer crecer a túa cidade, úsanse escudos para a produción de edificios\n"
+"e unidades, mentres que o comercio proporciona ingresos impoñibles que poden ser\n"
+"convertido en investigación científica, ouro ou luxos.\n"
+"\n"
+"Fai clic nunha cela traballada para eliminar o cidadán desa cela. Entón\n"
+"fai clic nunha ficha sen traballar para colocar alí un cidadán. Podes colocar\n"
+"ata dous cidadáns en azulexos, claro. Os restantes cidadáns son\n"
+"todos os especialistas - por defecto son todos os animadores que ofrecen\n"
+"só luxos (que non serán útiles ata máis tarde)."
+
+#: data/scenarios/tutorial.sav:232
+#, c-format
+msgid ""
+"%s has grown again! Now with three citizens you have\n"
+"a fair amount of choice over where the city should focus its\n"
+"resources. A city of size three or more may also build\n"
+"settlers, which costs two units of population.\n"
+"\n"
+"If your city is building settlers, you should consider buying them\n"
+"now. Open the city dialog and click on the Buy button. This trades\n"
+"in gold (if you have enough of it) to instantly complete the\n"
+"production."
+msgstr ""
+"%s volveu crecer! Agora con tres cidadáns tes\n"
+"unha boa cantidade de opcións sobre onde debe centrar a cidade\n"
+"recursos. Tamén se pode construír unha cidade de tamaño tres ou máis\n"
+"colonos, que custa dúas unidades de poboación.\n"
+"\n"
+"Se a túa cidade está a construír colonos, deberías considerar compralos\n"
+"agora. Abre o diálogo da cidade e fai clic no botón Comprar. Isto comercia\n"
+"en ouro (se tes suficiente) para completar ao instante\n"
+"produción."
+
+#: data/scenarios/tutorial.sav:236
+#, c-format
+msgid ""
+"Now %s has grown to size five. As cities get larger unrest\n"
+"becomes a problem. A city of this size will usually have one unhappy\n"
+"citizen unless pacifying effects are used; meaning one entertainer\n"
+"specialist is required to keep your citizens content. This is basically\n"
+"a wasted citizen.\n"
+"\n"
+"There are several things that can be done about this. One quick fix\n"
+"is to build a temple (or other cultural building) that will make an\n"
+"unhappy citizen content (see the help on City Improvements for specs\n"
+"on each building type). As you get more large cities, it may pay off\n"
+"to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
+"your taxes directly to luxuries (every two luxuries will pacify one\n"
+"citizen). Building a marketplace enhances the benefit from this\n"
+"by providing +50%% luxuries to the city."
+msgstr ""
+"Agora %s chegou ao tamaño cinco. A medida que as cidades aumentan o malestar\n"
+"convértese nun problema. Unha cidade deste tamaño adoita ter unha infeliz\n"
+"cidadán salvo que se utilicen efectos pacificadores; é dicir, un animador\n"
+"é necesario un especialista para manter o contido dos seus cidadáns. Isto é "
+"basicamente\n"
+"un cidadán desperdiciado.\n"
+"\n"
+"Hai varias cousas que se poden facer respecto diso. Unha solución rápida\n"
+"é construír un templo (ou outro edificio cultural) que fará un\n"
+"contido cidadán descontento (consulta a axuda sobre Melloras da cidade para ver as "
+"especificacións\n"
+"en cada tipo de edificio). A medida que teñas máis cidades grandes, pode pagar\n"
+"para cambiar as súas taxas impositivas (premendo ctrl-T) para dedicar parte\n"
+"os teus impostos directamente aos luxos (cada dous luxos pacificarán un\n"
+"cidadán). Construír un mercado mellora o beneficio deste\n"
+"proporcionando un +50%% de luxos á cidade."
+
+#: data/scenarios/tutorial.sav:240
+#, c-format
+msgid ""
+"Finally you have grown %s to size eight. A size eight city can\n"
+"provide substantial output provided you have enough luxuries to keep\n"
+"your population content.\n"
+"\n"
+"To grow a city beyond size eight requires an aqueduct. If your city is\n"
+"going to continue to grow you should start building one soon. Building\n"
+"an aqueduct requires the Construction technology, unless your city is next to lake "
+"or river."
+msgstr ""
+"Finalmente creceu %s ata o tamaño oito. Unha cidade de tamaño oito pode\n"
+"proporcionar unha produción substancial sempre que teñas luxos suficientes para "
+"manter\n"
+"contido da túa poboación.\n"
+"\n"
+"Para facer crecer unha cidade máis aló do tamaño oito é necesario un acueduto. Se a "
+"túa cidade é\n"
+"vai seguir medrando debes comezar a construír un pronto. Edificio\n"
+"un acueduto require a tecnoloxía de construción, a non ser que a túa cidade estea a "
+"carón dun lago ou dun río."
+
+#: data/scenarios/tutorial.sav:244
+#, c-format
+msgid ""
+"You have grown %s to size 16. To grow\n"
+"it larger, however, you will need to build a Sewer System. This\n"
+"requires the Sanitation technology."
+msgstr ""
+"Creceches %s ata o tamaño 16. Para crecer\n"
+"é máis grande, con todo, terás que construír un sistema de sumidoiros. Isto\n"
+"require tecnoloxía de saneamento."
+
+#: data/scenarios/tutorial.sav:248
+#, c-format
+msgid ""
+"Congratulations, you have grown %s to size 17. A city this\n"
+"large can provide a tremendous amount of output if properly upgraded.\n"
+"Make sure you have enough taxes and cultural buildings to keep your\n"
+"citizens content. You should also make sure the city is upgraded\n"
+"with buildings that provide bonuses to its output. Library, Marketplace,\n"
+"Factory, and Offshore Platform are four good buildings that provide a\n"
+"large bonus to big cities. Consider how much benefit each building\n"
+"will provide and weigh this against its cost - for very large cities\n"
+"almost all buildings are worthwhile. Such large cities will also\n"
+"provide enough taxable revenue (gold) to allow you to purchase some\n"
+"buildings to accelerate their productions."
+msgstr ""
+"Parabéns, chegaches a %s ata o tamaño 17. Unha cidade esta\n"
+"grande pode proporcionar unha enorme cantidade de saída se se actualiza "
+"correctamente.\n"
+"Asegúrate de ter impostos e edificios culturais suficientes para manter o teu\n"
+"contido dos cidadáns. Tamén debes asegurarte de que a cidade estea actualizada\n"
+"con edificios que proporcionan bonificacións á súa produción. Biblioteca, Mercado,\n"
+"Factory e Offshore Platform son catro bos edificios que proporcionan un\n"
+"gran bonificación para as grandes cidades. Considere o beneficio de cada edificio\n"
+"proporcionará e ponderará isto contra o seu custo - para cidades moi grandes\n"
+"case todos os edificios valen a pena. As cidades tan grandes tamén o farán\n"
+"proporcionar ingresos impoñibles suficientes (ouro) para permitirche comprar algúns\n"
+"edificios para acelerar as súas producións."
+
+#: data/scenarios/tutorial.sav:268
+msgid ""
+"You have built a settlers unit. Settlers are best used to build \n"
+"new cities, so as to expand your civilization. Move your settler\n"
+"away from your existing cities to find a spot for a new city. When\n"
+"you have picked a spot press B to build the city.\n"
+"\n"
+"Again, cities are best built on open ground near water. Grassland\n"
+"and plains provide food for the city. Forests and hills provide\n"
+"the resources (shields) needed for building things. Rivers and ocean\n"
+"give trade bonuses that provide civilization-wide benefits. Desert\n"
+"and tundra generally provide little output and are not of much\n"
+"use to small cities. See the help on Terrain for more information\n"
+"about terrain specs."
+msgstr ""
+"Construíches unha unidade de colonos. Os colonos úsanse mellor para construír\n"
+"novas cidades, para expandir a súa civilización. Move o teu colono\n"
+"lonxe das túas cidades existentes para atopar un lugar para unha nova cidade. Cando\n"
+"escolleches un punto preme B para construír a cidade.\n"
+"\n"
+"De novo, as cidades constrúense mellor en terreos abertos preto da auga. Prado\n"
+"e as chairas proporcionan alimento á cidade. Os bosques e outeiros proporcionan\n"
+"os recursos (escudos) necesarios para construír cousas. Ríos e océano\n"
+"dar bonos comerciais que proporcionan beneficios para toda a civilización. Deserto\n"
+"e a tundra xeralmente proporcionan pouca saída e non son de moito\n"
+"uso para cidades pequenas. Consulta a axuda de Terrain para obter máis información\n"
+"sobre as especificacións do terreo."
+
+#: data/scenarios/tutorial.sav:271
+msgid ""
+"Your second Settlers should also be used to build a new city.\n"
+"Notice how when you move the Settlers away from your existing cities\n"
+"an outline is drawn around them. This shows the area that would be\n"
+"covered by a city built at this location; it fits in with the outline\n"
+"already on the map view that shows which tiles are covered by your\n"
+"existing cities. Generally when building new cities you want to make\n"
+"sure that all tiles are covered by at least one city, but after that\n"
+"it is best that your cities overlap as little as possible. Spreading\n"
+"out cities properly gives each city access to more resources, allowing\n"
+"them to grow to larger sizes."
+msgstr ""
+"Os teus segundos colonos tamén deberían usarse para construír unha nova cidade.\n"
+"Fíxate como cando afastas os colonos das túas cidades existentes\n"
+"debúxase un contorno ao seu redor. Isto mostra a zona que sería\n"
+"cuberto por unha cidade construída neste lugar; encaixa co contorno\n"
+"xa está na vista de mapa que mostra cales celas están cubertas polo teu\n"
+"cidades existentes. Xeralmente ao construír novas cidades que quere facer\n"
+"seguro de que todas as pezas están cubertas por polo menos unha cidade, pero despois "
+"diso\n"
+"o mellor é que as túas cidades se solapen o menos posible. Estender\n"
+"out cities dá a cada cidade acceso a máis recursos, permitindo\n"
+"para que medren a tamaños maiores."
+
+#: data/scenarios/tutorial.sav:276
+msgid ""
+"You have built your first military unit! Military units have two\n"
+"basic purposes: attack and defense. Each unit has an attack strength\n"
+"and a defense strength. While a Warriors is a measly 1/1, a Phalanx\n"
+"is a much stronger defender with 2 defense (1/2). A Catapult is a good\n"
+"attacking unit because it has 6 attack (6/1).\n"
+"\n"
+"Usually it is a good idea to keep one or two defenders in each city.\n"
+"Important cities like your capital may deserve extra protection. Units\n"
+"built in one city may be sent to another city to defend (press the G\n"
+"key to enter goto mode to move units easily over distances). If you\n"
+"are at war, however, you may wish to move your unit toward an enemy\n"
+"city to attack. Be careful not to lose it though!"
+msgstr ""
+"Construíches a túa primeira unidade militar! As unidades militares teñen dúas\n"
+"finalidades básicas: ataque e defensa. Cada unidade ten unha forza de ataque\n"
+"e unha fortaleza defensiva. Mentres que un Warriors é un mísero 1/1, unha Phalanx\n"
+"é un defensor moito máis forte con 2 defensas (1/2). Unha catapulta é boa\n"
+"unidade atacante porque ten 6 ataques (6/1).\n"
+"\n"
+"Normalmente é unha boa idea manter un ou dous defensores en cada cidade.\n"
+"Cidades importantes como a túa capital poden merecer unha protección adicional. "
+"Unidades\n"
+"construído nunha cidade pode ser enviado a outra cidade para defendelo (preme o "
+"botón G\n"
+"tecla para entrar en modo goto para mover unidades fácilmente por distancias). Se "
+"ti\n"
+"están en guerra, non obstante, pode querer mover a súa unidade cara a un inimigo\n"
+"cidade para atacar. Non obstante, teña coidado de non perdela!"
+
+#: data/scenarios/tutorial.sav:289
+msgid ""
+"You have built your first waterborne unit. These can transport\n"
+"other units across water, allowing you to explore and settle new\n"
+"lands. You can load land units onto your boat in one of two ways.\n"
+"When your boat and the unit you want to transport are in the same\n"
+"city, select the latter and press L to load the unit; or if the boat\n"
+"is adjacent to a land tile, you can move the unit from there onto the\n"
+"boat. When you want to disembark, select the transported unit and\n"
+"press U, or move it onto a land tile."
+msgstr ""
+"Construíches a túa primeira unidade acuática. Estes poden transportar\n"
+"outras unidades a través da auga, o que che permite explorar e establecer novas\n"
+"terras. Podes cargar unidades terrestres no teu barco de dúas formas.\n"
+"Cando o teu barco e a unidade que queres transportar estean no mesmo\n"
+"cidade, seleccione esta última e prema L para cargar a unidade; ou se o barco\n"
+"está adxacente a unha cela de terra, podes mover a unidade desde alí ao\n"
+"barco. Cando queira desembarcar, seleccione a unidade transportada e\n"
+"preme U ou móveo a unha ficha de terra."
+
+#: data/scenarios/tutorial.sav:305
+msgid ""
+"You have built a Barracks. This building will make any military\n"
+"units you build start out as veterans. Veteran units are stronger\n"
+"than inexperienced (green) troops, and will survive longer in\n"
+"combat. See the help on City Improvements for more information\n"
+"about this and other buildings.\n"
+"\n"
+"You probably want to start building a military unit in the city\n"
+"that built the Barracks. A barracks are a significant investment\n"
+"and have a small upkeep as well, so it is not a good idea to let\n"
+"them go to waste."
+msgstr ""
+"Construíches un cuartel. Este edificio fará militar calquera\n"
+"as unidades que constrúes comezan como veteranos. As unidades de veteranos son máis "
+"fortes\n"
+"que as tropas (verdes) inexpertas, e sobrevivirán máis tempo\n"
+"combate. Consulta a axuda sobre Melloras da cidade para obter máis información\n"
+"sobre este e outros edificios.\n"
+"\n"
+"Probablemente queiras comezar a construír unha unidade militar na cidade\n"
+"que construíu o Cuartel. Un cuartel é un investimento importante\n"
+"e ter un pequeno mantemento tamén, polo que non é boa idea deixar\n"
+"vanse a perder."
+
+#: data/scenarios/tutorial.sav:318
+msgid ""
+"Your city cannot build a settler. Settlers take two units of\n"
+"population to build, so a city of size one or two cannot build one without\n"
+"disbanding the city.\n"
+"\n"
+"To remedy this, you need to adjust the citizens in the city to\n"
+"provide more food so as to grow the city faster. Cities that\n"
+"do not have much food should not try to build settlers. When\n"
+"founding a new city, make sure it is built on terrain that provides\n"
+"enough food - grassland is best; plains or hills are almost as good."
+msgstr ""
+"A túa cidade non pode construír un colono. Os colonos levan dúas unidades de\n"
+"poboación para construír, polo que unha cidade de tamaño un ou dous non pode "
+"construír unha sen\n"
+"disolvendo a cidade.\n"
+"\n"
+"Para remediar isto, cómpre axustar os cidadáns da cidade\n"
+"proporcionar máis alimentos para facer crecer a cidade máis rápido. Cidades que\n"
+"non ten moito alimento non debe tratar de construír colonos. Cando\n"
+"fundando unha nova cidade, asegúrate de que está construída nun terreo que "
+"proporciona\n"
+"alimento suficiente - o prado é mellor; as chairas ou os outeiros son case igual de "
+"bos."
+
+#: data/scenarios/tutorial.sav:331
+msgid ""
+"You have gained your first technology! Technological advances\n"
+"are an integral concept in Freeciv. As you increase your technology\n"
+"level new units, buildings, governments, and various free bonuses will\n"
+"become available to you.\n"
+"\n"
+"For now, go over into the Research report and play around a little.\n"
+"Press F6 to open the Research report (or click on the Research tab in\n"
+"the main window area). Find the technology called Republic and click\n"
+"on it. Now Republic has been set as your technology goal; this means\n"
+"the next advance on the path toward this technology will automatically\n"
+"be chosen to research. In the top of the window it shows how much\n"
+"scientific research you are accomplishing each turn - research (bulbs)\n"
+"comes from the taxable trade in your cities. In the bottom of the\n"
+"window is the tech tree; here you may left-click to set the research\n"
+"target or research goal, or right-click to get help about a particular\n"
+"technology. When you are done playing around click on the View tab\n"
+"(F1) to return to the map view."
+msgstr ""
+"Gañaches a túa primeira tecnoloxía! Avances tecnolóxicos\n"
+"son un concepto integral en Freeciv. A medida que aumentas a túa tecnoloxía\n"
+"nivel novas unidades, edificios, gobernos e varios bonos gratuítos\n"
+"estar dispoñible para ti.\n"
+"\n"
+"De momento, vai ao informe de investigación e xoga un pouco.\n"
+"Preme F6 para abrir o informe de investigación (ou fai clic na pestana Investigación "
+"en\n"
+"a zona da xanela principal). Busca a tecnoloxía chamada Republic e fai clic\n"
+"sobre el. Agora Republic foi definida como o teu obxectivo tecnolóxico; isto "
+"significa\n"
+"o seguinte avance no camiño cara a esta tecnoloxía será automaticamente\n"
+"ser elixido para investigar. Na parte superior da xanela móstrase canto\n"
+"investigación científica que estás realizando cada turno - investigación "
+"(bombillas)\n"
+"provén do comercio tributable nas túas cidades. No fondo do\n"
+"a fiestra é a árbore tecnolóxica; aquí pode facer clic co botón esquerdo para "
+"configurar a investigación\n"
+"obxectivo ou obxectivo de investigación, ou fai clic co botón dereito para obter "
+"axuda sobre un determinado\n"
+"tecnoloxía. Cando remates de xogar fai clic na pestana Ver\n"
+"(F1) para volver á vista do mapa."
+
+#: data/scenarios/tutorial.sav:334
+msgid ""
+"Now you have gained your second technology. Go back into the\n"
+"Research report (F6) and take a quick look at your progress. If you\n"
+"set Republic as your technology goal earlier, a new research target\n"
+"should have been chosen for you automatically. If you do not have\n"
+"any goal set, however, there will not be any new target chosen until\n"
+"the end of the turn.\n"
+"\n"
+"In the turn when you complete your research, you can pick a new tech\n"
+"to research. However, switching targets midway through researching a\n"
+"particular technology costs you all of the research done on\n"
+"it so far. Setting your technology goal wisely means you do not have\n"
+"to worry about picking a new research target each time you finish\n"
+"researching a technology."
+msgstr ""
+"Agora conseguiches a túa segunda tecnoloxía. Volve ao\n"
+"Informe de investigación (F6) e bótalle unha ollada rápida ao seu progreso. Se ti\n"
+"Establece a República como o teu obxectivo tecnolóxico antes, un novo obxectivo de "
+"investigación\n"
+"debería ter sido escollido por ti automaticamente. Se non tes\n"
+"calquera obxectivo marcado, con todo, non haberá ningún novo obxectivo elixido ata\n"
+"o final da quenda.\n"
+"\n"
+"Á súa vez, cando completes a túa investigación, podes escoller unha nova tecnoloxía\n"
+"para investigar. Non obstante, cambiar de obxectivo a metade da investigación a\n"
+"unha tecnoloxía particular cústalle toda a investigación realizada\n"
+"ata agora. Establecer o teu obxectivo tecnolóxico con prudencia significa que non "
+"tes\n"
+"para preocuparse por escoller un novo obxectivo de investigación cada vez que "
+"remate\n"
+"investigando unha tecnoloxía."
+
+#: data/scenarios/tutorial.sav:337
+msgid ""
+"You have successfully completed research into The Republic. This\n"
+"technology is particularly useful because it allows a new form of\n"
+"government. The government your civilization follows is very\n"
+"important in determining your development. In the beginning you\n"
+"started as a Despotism, a very inefficient form of government. Later\n"
+"government options will give you some choice of whether your\n"
+"civilization is to be a peaceful trading nation or a conquering\n"
+"juggernaut. Each has advantages.\n"
+"\n"
+"For now, you probably want to switch straight into Republic. In the\n"
+"Civilization menu, go to the Government submenu and choose\n"
+"Republic. Yes you want a revolution! Changing governments means\n"
+"going through a few turns of anarchy, so it is not without cost.\n"
+"However Republic is a substantially better form of government\n"
+"than Despotism so the investment will soon pay off."
+msgstr ""
+"Completaches con éxito a investigación sobre A República. Isto\n"
+"tecnoloxía é especialmente útil porque permite unha nova forma de\n"
+"goberno. O goberno que segue a túa civilización é moi\n"
+"importante para determinar o seu desenvolvemento. Ao principio ti\n"
+"comezou como un despotismo, unha forma de goberno moi ineficiente. Máis tarde\n"
+"As opcións gobernamentais daránlle algunha opción de saber se o seu\n"
+"civilización é ser unha nación comercial pacífica ou unha conquistadora\n"
+"xigantesco. Cada un ten vantaxes.\n"
+"\n"
+"Polo momento, probablemente queiras cambiar directamente á República. No\n"
+"Menú Civilization, vai ao submenú Goberno e escolla\n"
+"República. Si queres unha revolución! Cambiar de goberno significa\n"
+"atravesando algunhas voltas de anarquía, polo que non é sen custo.\n"
+"Non obstante, a República é unha forma de goberno substancialmente mellor\n"
+"que o Despotismo polo que o investimento pronto vaise pagar."
+
+#: data/scenarios/tutorial.sav:350
+#, c-format
+msgid ""
+"%s has found a Hut. These are small villages scattered across\n"
+"the landscape. When a unit enters one, several things may happen. The\n"
+"most likely outcome is that you will find resources worth a small\n"
+"amount of gold. However it is also possible to find technologies or\n"
+"mercenary units inside a hut. Some huts contain native settlers\n"
+"that will join your civilization and bring a new city into your\n"
+"empire. Finally, some huts contain barbarians which will kill your\n"
+"unit instantly. On average, it is beneficial to search out and enter\n"
+"any huts you find as soon as possible."
+msgstr ""
+"%s atopou unha cabana. Son pequenas aldeas espalladas\n"
+"a paisaxe. Cando unha unidade entra nunha, poden ocorrer varias cousas. O\n"
+"resultado máis probable é que vai atopar recursos que valen un pequeno\n"
+"cantidade de ouro. Sen embargo tamén é posible atopar tecnoloxías ou\n"
+"unidades mercenarias dentro dunha cabana. Algunhas cabanas conteñen colonos nativos\n"
+"que se unirá á túa civilización e traerá unha nova cidade á túa\n"
+"imperio. Finalmente, algunhas cabanas conteñen bárbaros que matarán o teu\n"
+"unidade ao instante. De media, é beneficioso buscar e entrar\n"
+"calquera cabana que atope canto antes."
+
+#: data/scenarios/tutorial.sav:357
+msgid "Loading tutorial events."
+msgstr "Cargando eventos de titoriais."
+
+#: gen_headers/enums/manual_enums.def:7
+msgid "Settings"
+msgstr "Axustes"
+
+#: gen_headers/enums/manual_enums.def:8
+msgid "Commands"
+msgstr "Comandos"
+
+#: gen_headers/enums/manual_enums.def:13
+msgid "Governments"
+msgstr "Gobernos"
+
+#: gen_headers/enums/manual_enums.def:15
+msgid "Unit Classes"
+msgstr "Clases de unidades"
+
+#: gen_headers/enums/manual_enums.def:16
+msgid "Techs"
+msgstr "Tecnoloxias"
+
+#. TRANS: terrain class: used adjectivally
+#: gen_headers/enums/terrain_enums.def:13
+msgid "Oceanic"
+msgstr "Oceánico"
+
+#. TRANS: this and following strings may rarely be presented to the player
+#. * in ruleset help text, to denote the set of terrains which can be altered
+#. * in a particular way
+#: gen_headers/enums/terrain_enums.def:30
+msgid "CanBase"
+msgstr "PodeBase"
+
+#: gen_headers/enums/terrain_enums.def:32
+msgid "CanIrrigate"
+msgstr "Poder regar"
+
+#: gen_headers/enums/terrain_enums.def:34
+msgid "CanMine"
+msgstr "PodeMinar"
+
+#: gen_headers/enums/terrain_enums.def:36
+msgid "CanPlace"
+msgstr "PodeLocalizar"
+
+#: gen_headers/enums/terrain_enums.def:38
+msgid "CanRoad"
+msgstr "PodeEstrada"
+
+#. TRANS: this and following strings are 'terrain flags', which may rarely
+#. * be presented to the player in ruleset help text
+#: gen_headers/enums/terrain_enums.def:51
+msgid "CanHaveRiver"
+msgstr "PodeTerRio"
+
+#: gen_headers/enums/terrain_enums.def:53
+msgid "EnterBorders"
+msgstr "Introduce Borders"
+
+#: gen_headers/enums/terrain_enums.def:55
+msgid "FreshWater"
+msgstr "Auga Doce"
+
+#: gen_headers/enums/terrain_enums.def:57
+msgid "Frozen"
+msgstr "Conxelado"
+
+#: gen_headers/enums/terrain_enums.def:59
+msgid "NotGenerated"
+msgstr "Non xerado"
+
+#: gen_headers/enums/terrain_enums.def:61
+msgid "NoBarbs"
+msgstr "SenBarbas"
+
+#: gen_headers/enums/terrain_enums.def:63
+msgid "NoCities"
+msgstr "NonCidades"
+
+#: gen_headers/enums/terrain_enums.def:65
+msgid "NoZoc"
+msgstr "NonZoc"
+
+#: gen_headers/enums/terrain_enums.def:67
+msgid "Starter"
+msgstr "Arrancador"
+
+#: gen_headers/enums/terrain_enums.def:69
+msgid "UnsafeCoast"
+msgstr "Costa insegura"
+
+#. TRANS: Version tag name received from metaserver
+#: translations/Strings.txt:15
+msgid "?vertag:stable"
+msgstr "estable"
+
+#: translations/Strings.txt:16
+msgid "?vertag:windows"
+msgstr "Xanelas"
+
+#: translations/Strings.txt:17
+msgid "?vertag:macos"
+msgstr "macos"
+
+#: translations/Strings.txt:18
+msgid "?vertag:S3_1"
+msgstr "S3_1"
+
+#: translations/Strings.txt:19
+msgid "?vertag:S3_2"
+msgstr "S3_2"
+
+#: translations/Strings.txt:20
+msgid "?vertag:S3_3"
+msgstr "S3_3"
+
+#: translations/Strings.txt:21
+msgid "?vertag:crosser"
+msgstr "Traspasado"
+
+#: translations/Strings.txt:22
+msgid "?vertag:windows-S3_1"
+msgstr "windows-S3_1"
+
+#: translations/Strings.txt:23
+msgid "?vertag:windows-S3_2"
+msgstr "windows-S3_2"
+
+#: translations/Strings.txt:24
+msgid "?vertag:windows-S3_3"
+msgstr "windows-S3_3"
+
+#: translations/Strings.txt:25
+msgid "?vertag:macos-S3_2"
+msgstr "macos-S3_2"
+
+#: translations/Strings.txt:26
+msgid "?vertag:macos-S3_3"
+msgstr "macos-S3_3"
+
+#. TRANS: part of revision based version number string
+#. "(modified 855bfb8e2f)" (the second 'word' is a git hash)
+#. (Preserve the trailing space.)
+#: translations/Strings.txt:34
+msgid "modified "
+msgstr "modificado "
+
+#. TRANS: Modpack subtype, "isometric"
+#: translations/Strings.txt:40
+msgid "iso"
+msgstr "iso"
+
+#. TRANS: Modpack subtype
+#: translations/Strings.txt:42
+msgid "hex"
+msgstr "hex"
+
+#. TRANS: Modpack subtype, isometric hex
+#: translations/Strings.txt:44
+msgid "hex & iso"
+msgstr "hexadecimal e iso"
+
+#. TRANS: Modpack subtype, overhead tileset
+#: translations/Strings.txt:46
+msgid "overhead"
+msgstr "sobrecarga"
+
+#: tools/ruleup.c:70
+msgid "Raise a signal on failed assertion or broken data"
+msgstr "Aumentar un sinal en caso de afirmación fallida ou datos rotos"
+
+#. TRANS: "ruleset" is exactly what user must type, do not translate.
+#: tools/ruleup.c:74 tools/manual/fc_manual.c:476 server/srv_entrypoint.c:340
+msgid "ruleset RULESET"
+msgstr "conxunto de regras CONXUNTO DE REGRAS"
+
+#: tools/ruleup.c:75
+msgid "Update RULESET"
+msgstr "Actualizar Consunto de reglas"
+
+#. TRANS: "output" is exactly what user must type, do not translate.
+#: tools/ruleup.c:78
+msgid "output DIRECTORY"
+msgstr "saida DIRECTORIO"
+
+#: tools/ruleup.c:79
+msgid "Create directory DIRECTORY for output"
+msgstr "Crear directorio DIRECTORIO para a saída"
+
+#: tools/ruleup.c:81
+msgid "Clean up the ruleset before saving it."
+msgstr "Limpar o conxunto de regras antes de gardalo."
+
+#: tools/ruleup.c:94
+msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
+msgstr ""
+"Solicitaron varios conxuntos de regras. Só se admite un conxunto de regras á vez.\n"
+
+#: tools/ruleup.c:101
+msgid "Multiple output directories given.\n"
+msgstr "Múltiples directorios de saída proporcionados.\n"
+
+#: tools/ruleup.c:230
+#, c-format
+msgid "Can't load ruleset %s"
+msgstr "Non se pode cargar o conxunto de regras %s"
+
+#: tools/fcmp/download.c:100
+msgid "Recursive dependencies too deep"
+msgstr "Dependencias recursivas demasiado profundas"
+
+#: tools/fcmp/download.c:104
+msgid "No URL given"
+msgstr "Non se indica ningún URL"
+
+#: tools/fcmp/download.c:110 tools/fcmp/download.c:120
+msgid "This does not look like modpack URL"
+msgstr "Isto non parece URL do modpack"
+
+#: tools/fcmp/download.c:123
+#, c-format
+msgid "Installing modpack %s from %s"
+msgstr "Instalando o modpack %s desde %s"
+
+#: tools/fcmp/download.c:126
+msgid "Cannot install to given directory hierarchy"
+msgstr "Non se pode instalar na xerarquía de directorios dada"
+
+#. TRANS: %s is a filename with suffix '.mpdl'
+#: tools/fcmp/download.c:133
+#, c-format
+msgid "Downloading \"%s\" control file."
+msgstr "Descargando o ficheiro de control \"%s\"."
+
+#: tools/fcmp/download.c:140
+msgid "Failed to get and parse modpack control file"
+msgstr "Produciuse un erro ao obter e analizar o ficheiro de control de modpack"
+
+#: tools/fcmp/download.c:146
+msgid "Modpack control file has no capability string"
+msgstr "O ficheiro de control Modpack non ten ningunha cadea de capacidade"
+
+#: tools/fcmp/download.c:156
+msgid "Modpack control file is incompatible"
+msgstr "O ficheiro de control Modpack é incompatible"
+
+#: tools/fcmp/download.c:161
+msgid "Modpack name not defined in control file"
+msgstr "O nome do modpack non está definido no ficheiro de control"
+
+#: tools/fcmp/download.c:165
+msgid "Modpack version not defined in control file"
+msgstr "A versión Modpack non está definida no ficheiro de control"
+
+#: tools/fcmp/download.c:171
+msgid "Illegal modpack type"
+msgstr "Tipo de modpack ilegal"
+
+#: tools/fcmp/download.c:197
+msgid "Dependency has no download URL"
+msgstr "Dependency non ten URL de descarga"
+
+#: tools/fcmp/download.c:203
+msgid "Illegal dependency modpack type"
+msgstr "Tipo de modpack de dependencia ilegal"
+
+#: tools/fcmp/download.c:226
+msgid "Download dependency modpack"
+msgstr "Descargar modpack de dependencia"
+
+#: tools/fcmp/download.c:338
+#, c-format
+msgid "Illegal path for %s"
+msgstr "Camiño ilegal para %s"
+
+#: tools/fcmp/download.c:371
+msgid "Cannot create required directories"
+msgstr "Non se poden crear os directorios necesarios"
+
+#: tools/fcmp/download.c:377
+#, c-format
+msgid "Downloading %s"
+msgstr "Descargando %s"
+
+#: tools/fcmp/download.c:387
+#, c-format
+msgid "Failed to download %s"
+msgstr "Produciuse un erro ao descargar %s"
+
+#: tools/fcmp/download.c:414
+msgid "Some parts of the modpack failed to install."
+msgstr "Non se puideron instalar algunhas partes do modpack."
+
+#: tools/fcmp/download.c:441
+msgid "Cannot fetch and parse modpack list"
+msgstr "Non se pode buscar e analizar a lista de modpack"
+
+#: tools/fcmp/download.c:451
+msgid "Invalid modpack list URL"
+msgstr "URL da lista de modpack non válido"
+
+#: tools/fcmp/download.c:457
+msgid "Modpack list has no capability string"
+msgstr "A lista Modpack non ten ningunha cadea de capacidade"
+
+#: tools/fcmp/download.c:467
+msgid "Modpack list is incompatible"
+msgstr "A lista Modpack é incompatible"
+
+#: tools/fcmp/modinst.h:41
+msgid "Tileset"
+msgstr "Tileset"
+
+#: tools/fcmp/modinst.h:43
+msgid "Modpack"
+msgstr "Modpack"
+
+#: tools/fcmp/modinst.h:51
+msgid "Group"
+msgstr "Grupo"
+
+#. TRANS: Unknown modpack type
+#: tools/fcmp/mpcli.c:67 tools/fcmp/mpgui_gtk3.c:378 tools/fcmp/mpgui_gtk4.c:392
+#: tools/fcmp/mpgui_gtk5.c:384 tools/fcmp/mpgui_qt.cpp:397
+msgid "?"
+msgstr "?"
+
+#. TRANS: License of modpack is not known
+#: tools/fcmp/mpcli.c:74 tools/fcmp/mpgui_gtk3.c:385 tools/fcmp/mpgui_gtk4.c:399
+#: tools/fcmp/mpgui_gtk5.c:391 tools/fcmp/mpgui_qt.cpp:404
+msgid "?license:Unknown"
+msgstr "?licenza:Descoñecido"
+
+#: tools/fcmp/mpcli.c:79 tools/fcmp/mpgui_gtk3.c:231 tools/fcmp/mpgui_gtk3.c:390
+#: tools/fcmp/mpgui_gtk4.c:243 tools/fcmp/mpgui_gtk4.c:404 tools/fcmp/mpgui_gtk5.c:235
+#: tools/fcmp/mpgui_gtk5.c:396 tools/fcmp/mpgui_qt.cpp:362 tools/fcmp/mpgui_qt.cpp:409
+msgid "Not installed"
+msgstr "Non instalado"
+
+#: tools/fcmp/mpcli.c:83
+#, c-format
+msgid "Name=\"%s\""
+msgstr "Nome=\"%s\""
+
+#: tools/fcmp/mpcli.c:84
+#, c-format
+msgid "Version=\"%s\""
+msgstr "Versión=\"%s\""
+
+#: tools/fcmp/mpcli.c:85
+#, c-format
+msgid "Installed=\"%s\""
+msgstr "Instalado=\"%s\""
+
+#: tools/fcmp/mpcli.c:86
+#, c-format
+msgid "Type=\"%s\" / \"%s\""
+msgstr "Tipo=\"%s\" / \"%s\""
+
+#: tools/fcmp/mpcli.c:87
+#, c-format
+msgid "License=\"%s\""
+msgstr "Licenza= %s"
+
+#: tools/fcmp/mpcli.c:88
+#, c-format
+msgid "URL=\"%s\""
+msgstr "URL=\"%s\""
+
+#: tools/fcmp/mpcli.c:90
+#, c-format
+msgid "Comment=\"%s\""
+msgstr "Comentario=\"%s\""
+
+#: tools/fcmp/mpcli.c:112
+msgid ""
+"This modpack installer does not support any specific options\n"
+"\n"
+msgstr ""
+"Este instalador de modpack non admite ningunha opción específica\n"
+"\n"
+
+#: tools/fcmp/mpcli.c:119
+#, c-format
+msgid "Unknown option '--' '%s'"
+msgstr "Opción descoñecida '--' '%s'"
+
+#: tools/fcmp/mpcli.c:130
+msgid "Freeciv modpack installer (command line version)"
+msgstr "Instalador de modpack Freeciv (versión de liña de comandos)"
+
+#: tools/fcmp/mpcli.c:149
+msgid "Modpack installed successfully"
+msgstr "Modpack instalado correctamente"
+
+#: tools/fcmp/mpcli.c:151
+#, c-format
+msgid "Modpack install failed: %s"
+msgstr "Fallou a instalación de Modpack: %s"
+
+#. TRANS: "List" is exactly what user must type, do not translate.
+#: tools/fcmp/mpcmdline.c:64
+msgid "List URL"
+msgstr "URL da lista"
+
+#: tools/fcmp/mpcmdline.c:65
+msgid "Load modpack list from given URL"
+msgstr "Cargar a lista de modpack desde o URL indicado"
+
+#. TRANS: "prefix" is exactly what user must type, do not translate.
+#: tools/fcmp/mpcmdline.c:68
+msgid "prefix DIR"
+msgstr "prefixo DIR"
+
+#: tools/fcmp/mpcmdline.c:69
+msgid "Install modpacks to given directory hierarchy"
+msgstr "Instalar modpacks na xerarquía de directorios dada"
+
+#. TRANS: "install" is exactly what user must type, do not translate.
+#: tools/fcmp/mpcmdline.c:72
+msgid "install URL"
+msgstr "uRL de instalación"
+
+#: tools/fcmp/mpcmdline.c:73
+msgid "Automatically install modpack from a given URL"
+msgstr "Instala automaticamente o modpack desde un URL determinado"
+
+#: tools/fcmp/mpdb.c:148
+#, c-format
+msgid "Can't create directory \"%s\" for modpack database."
+msgstr "Non se pode crear o directorio \"%s\" para a base de datos modpack."
+
+#: tools/fcmp/mpdb.c:174
+#, c-format
+msgid "Creating \"%s\" failed: %s"
+msgstr "Produciuse un erro ao crear \"%s\": %s"
+
+#: tools/fcmp/mpdb.c:195
+#, c-format
+msgid "Opening \"%s\" failed: %s"
+msgstr "Produciuse un erro ao abrir \"%s\": %s"
+
+#: tools/fcmp/mpdb.c:244
+#, c-format
+msgid "Failed to insert modpack '%s' information"
+msgstr "Produciuse un erro ao inserir a información do modpack '%s'"
+
+#: tools/fcmp/mpgui_gtk3.c:102 tools/fcmp/mpgui_gtk4.c:113 tools/fcmp/mpgui_gtk5.c:108
+#: tools/fcmp/mpgui_qt.cpp:496
+msgid ""
+"Modpack installation in progress.\n"
+"Are you sure you want to quit?"
+msgstr ""
+"Instalación de Modpack en curso.\n"
+"Estás seguro de que queres saír?"
+
+#: tools/fcmp/mpgui_gtk3.c:286 tools/fcmp/mpgui_gtk4.c:298 tools/fcmp/mpgui_gtk5.c:290
+#: tools/fcmp/mpgui_qt.cpp:325
+msgid "Another download already active"
+msgstr "Outra descarga xa activa"
+
+#: tools/fcmp/mpgui_gtk3.c:299 tools/fcmp/mpgui_gtk4.c:311 tools/fcmp/mpgui_gtk5.c:303
+msgid "Failed to start downloader"
+msgstr "Produciuse un erro ao iniciar a descarga"
+
+#: tools/fcmp/mpgui_gtk3.c:450 tools/fcmp/mpgui_gtk4.c:466 tools/fcmp/mpgui_gtk5.c:458
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s"
+msgstr ""
+"%s%s\n"
+"commit: %s"
+
+#: tools/fcmp/mpgui_gtk3.c:470 tools/fcmp/mpgui_gtk4.c:486 tools/fcmp/mpgui_gtk5.c:478
+#: tools/fcmp/mpgui_qt.cpp:232
+msgid "Installed"
+msgstr "Instalado"
+
+#: tools/fcmp/mpgui_gtk3.c:475 tools/fcmp/mpgui_gtk4.c:491 tools/fcmp/mpgui_gtk5.c:483
+#: tools/fcmp/mpgui_qt.cpp:232
+msgid "?modpack:Type"
+msgstr "Tipo"
+
+#: tools/fcmp/mpgui_gtk3.c:481 tools/fcmp/mpgui_gtk4.c:497 tools/fcmp/mpgui_gtk5.c:489
+#: tools/fcmp/mpgui_qt.cpp:233
+msgid "Subtype"
+msgstr "Subtype"
+
+#. TRANS: noun
+#: tools/fcmp/mpgui_gtk3.c:488 tools/fcmp/mpgui_gtk4.c:504 tools/fcmp/mpgui_gtk5.c:496
+#: tools/fcmp/mpgui_qt.cpp:233
+msgid "License"
+msgstr "Licenza"
+
+#: tools/fcmp/mpgui_gtk3.c:493 tools/fcmp/mpgui_gtk4.c:509 tools/fcmp/mpgui_gtk5.c:501
+#: tools/fcmp/mpgui_qt.cpp:234
+msgid "URL"
+msgstr "ENDEREZO"
+
+#: tools/fcmp/mpgui_gtk3.c:499 tools/fcmp/mpgui_gtk4.c:515 tools/fcmp/mpgui_gtk5.c:507
+#: tools/fcmp/mpgui_qt.cpp:196
+msgid "Install modpack"
+msgstr "Instalar modpack"
+
+#: tools/fcmp/mpgui_gtk3.c:507 tools/fcmp/mpgui_gtk4.c:520 tools/fcmp/mpgui_gtk5.c:512
+#: tools/fcmp/mpgui_qt.cpp:193
+msgid "Modpack URL"
+msgstr "URL do modpack"
+
+#: tools/fcmp/mpgui_gtk3.c:524 tools/fcmp/mpgui_gtk4.c:536 tools/fcmp/mpgui_gtk5.c:528
+#: tools/fcmp/mpgui_qt.cpp:273
+msgid "Select modpack to install"
+msgstr "Seleccione modpack para instalar"
+
+#: tools/fcmp/mpgui_gtk3.c:575
+msgid ""
+"This modpack installer accepts the standard Gtk command-line options\n"
+"after '--'. See the Gtk documentation.\n"
+"\n"
+msgstr ""
+"Este instalador de modpack acepta as opcións estándar da liña de comandos de Gtk\n"
+"despois de '--'. Consulte a documentación de Gtk.\n"
+
+#: tools/fcmp/mpgui_gtk3.c:597
+msgid "Freeciv modpack installer (gtk3)"
+msgstr "Instalador de modpack Freeciv (gtk3)"
+
+#: tools/fcmp/mpgui_gtk4.c:580
+msgid "Freeciv modpack installer (gtk4)"
+msgstr "Instalador de modpack Freeciv (gtk4)"
+
+#: tools/fcmp/mpgui_gtk5.c:572
+msgid "Freeciv modpack installer (gtk4x)"
+msgstr "Instalador de modpack Freeciv (gtk4x)"
+
+#: tools/fcmp/mpgui_qt.cpp:98
+msgid ""
+"This modpack installer accepts the standard Qt command-line options\n"
+"after '--'. See the Qt documentation.\n"
+"\n"
+msgstr ""
+"Este instalador de modpack acepta as opcións estándar de liña de comandos de Qt\n"
+"despois de '--'. Consulte a documentación de Qt.\n"
+"\n"
+
+#: tools/fcmp/mpgui_qt.cpp:129
+msgid "Freeciv modpack installer (Qt)"
+msgstr "Instalador de modpack Freeciv (Qt)"
+
+#: tools/fcmp/mpgui_qt.cpp:218
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s\n"
+"%s"
+msgstr ""
+"%s%s\n"
+"commit: %s\n"
+"%s"
+
+#: tools/manual/fc_manual.c:297
+#, c-format
+msgid "Could not write manual file %s."
+msgstr "Non se puido escribir o ficheiro manual %s."
+
+#: tools/manual/fc_manual.c:321
+#, c-format
+msgid "%s (%d) manual successfully written."
+msgstr "%s (%d) manual escrito correctamente."
+
+#: tools/manual/fc_manual.c:383
+msgid "Multiple rulesets requested. Only one ruleset at a time is supported.\n"
+msgstr ""
+"Solicitaron varios conxuntos de regras. Só se admite un conxunto de regras á vez.\n"
+
+#: tools/manual/fc_manual.c:473 server/srv_entrypoint.c:292
+msgid "Use FILE as logfile"
+msgstr "Use FILE como ficheiro de rexistro"
+
+#: tools/manual/fc_manual.c:477
+msgid "Make manual for RULESET"
+msgstr "Fai un manual para CONXUNTO DE REGRAS"
+
+#: tools/manual/fc_manual.c:481
+msgid "Write manual in wiki format"
+msgstr "Escribir manual en formato wiki"
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_buildings.c:50
+#, c-format
+msgid ""
+"%sFreeciv %s buildings help (%s)%s\n"
+"\n"
+msgstr ""
+"%sFreeciv %s edificios axuda (%s)%s\n"
+"\n"
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_buildings.c:54
+#, c-format
+msgid ""
+"%sFreeciv %s wonders help (%s)%s\n"
+"\n"
+msgstr ""
+"%sFreeciv %s marabillas axuda (%s)%s\n"
+"\n"
+
+#: tools/manual/manual_buildings.c:60
+msgid "Upkeep"
+msgstr "Mantemento"
+
+#: tools/manual/manual_buildings.c:61
+msgid "Requirement"
+msgstr "Requisito"
+
+#: tools/manual/manual_buildings.c:61
+msgid "Obsolete by"
+msgstr "Obsoleto por"
+
+#: tools/manual/manual_buildings.c:61
+msgid "More info"
+msgstr "Máis información"
+
+#. TRANS: Feature required to be absent.
+#: tools/manual/manual_buildings.c:91 tools/manual/manual_buildings.c:111
+#, c-format
+msgid "no %s"
+msgstr "non %s"
+
+#. TRANS: markup ... Freeciv version ... markup
+#: tools/manual/manual_commands.c:45
+#, c-format
+msgid ""
+"%sFreeciv %s server commands%s\n"
+"\n"
+msgstr ""
+"%sFreeciv %s comandos do servidor%s\n"
+"\n"
+
+#: tools/manual/manual_commands.c:59
+#, c-format
+msgid ""
+"<table>\n"
+"<tr>\n"
+"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
+"<td>"
+msgstr ""
+"<table>\n"
+"<tr>\n"
+"<td valign=\"top\"><pre>Sinopse:</pre></td>\n"
+"<td>"
+
+#: tools/manual/manual_commands.c:64
+#, c-format
+msgid "<p class=\"level\">Level: %s</p>\n"
+msgstr "<p class=\"level\">Nivel: %s</p>\n"
+
+#: tools/manual/manual_commands.c:75
+#, c-format
+msgid ""
+"<p>Description:</p>\n"
+"\n"
+msgstr ""
+"<p>Description:</p>\n"
+"\n"
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_extras.c:48
+#, c-format
+msgid ""
+"%sFreeciv %s extras help (%s)%s\n"
+"\n"
+msgstr ""
+"%sAxuda gratuíta de %s extras (%s)%s\n"
+"\n"
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_governments.c:51
+#, c-format
+msgid ""
+"%sFreeciv %s governments help (%s)%s\n"
+"\n"
+msgstr ""
+"%sFreeciv %s gobernos axudan (%s)%s\n"
+"\n"
+
+#. TRANS: markup ... Freeciv version ... markup
+#: tools/manual/manual_settings.c:50
+#, c-format
+msgid ""
+"%sFreeciv %s server settings%s\n"
+"\n"
+msgstr ""
+"%sFreeciv %s configuración do servidor%s\n"
+"\n"
+
+#: tools/manual/manual_settings.c:71
+#, c-format
+msgid "Level: %s.<br>"
+msgstr "Level: %s.<br>"
+
+#: tools/manual/manual_settings.c:73
+#, c-format
+msgid "Category: %s.<br>"
+msgstr "Category: %s.<br>"
+
+#: tools/manual/manual_settings.c:79
+#, c-format
+msgid "Is locked by the ruleset."
+msgstr "Está bloqueado polo conxunto de regras."
+
+#: tools/manual/manual_settings.c:81
+#, c-format
+msgid "Can only be used in server console."
+msgstr "Só se pode usar na consola do servidor."
+
+#: tools/manual/manual_settings.c:89 server/stdinhand.c:1810
+msgid "Minimum:"
+msgstr "Mínimo:"
+
+#: tools/manual/manual_settings.c:90 tools/manual/manual_settings.c:128
+#: server/stdinhand.c:1811 server/stdinhand.c:1830 server/stdinhand.c:1846
+msgid "Default:"
+msgstr "Predeterminado:"
+
+#: tools/manual/manual_settings.c:91 server/stdinhand.c:1812
+msgid "Maximum:"
+msgstr "Máximo:"
+
+#: tools/manual/manual_settings.c:98 server/stdinhand.c:1819
+msgid "Possible values:"
+msgstr "Valores posibles:"
+
+#: tools/manual/manual_settings.c:111 server/stdinhand.c:1838
+msgid "Possible values (option can take any number of these):"
+msgstr "Valores posibles (a opción pode tomar calquera número destes):"
+
+#: tools/manual/manual_settings.c:131
+#, c-format
+msgid ""
+"\n"
+"<p class=\"changed\">Value set to %s</p>\n"
+msgstr ""
+"\n"
+"<p class=\"changed\">Value set to %s</p>\n"
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_techs.c:49
+#, c-format
+msgid ""
+"%sFreeciv %s tech help (%s)%s\n"
+"\n"
+msgstr "%sAxuda técnica gratuíta de %s (%s)%s\n"
+
+#. TRANS: Markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_terrain.c:45
+#, c-format
+msgid ""
+"%sFreeciv %s terrain help (%s)%s\n"
+"\n"
+msgstr "%sFreeciv %s axuda de terreo (%s)%s\n"
+
+#: tools/manual/manual_terrain.c:49
+msgid "Move cost"
+msgstr "Custo de desprazamento"
+
+#: tools/manual/manual_terrain.c:49
+msgid "Defense bonus"
+msgstr "Bono de defensa"
+
+#: tools/manual/manual_terrain.c:53
+#, no-c-format
+msgid "% of Road bonus"
+msgstr "% do bono de estrada"
+
+#: tools/manual/manual_terrain.c:53
+msgid "turns"
+msgstr "voltas"
+
+#: tools/manual/manual_terrain.c:112 tools/manual/manual_terrain.c:126
+#: tools/manual/manual_terrain.c:137 tools/manual/manual_terrain.c:151
+msgid "impossible"
+msgstr "imposible"
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_uclass.c:48
+#, c-format
+msgid ""
+"%sFreeciv %s unit classes help (%s)%s\n"
+"\n"
+msgstr "%sFreeciv %s clases de unidades de axuda (%s)%s\n"
+
+#. TRANS: markup ... Freeciv version ... ruleset name ... markup
+#: tools/manual/manual_units.c:51
+#, c-format
+msgid ""
+"%sFreeciv %s unit types help (%s)%s\n"
+"\n"
+msgstr ""
+"%sFreeciv %s tipos de unidades de axuda (%s)%s\n"
+"\n"
+
+#: tools/manual/manual_units.c:62
+#, c-format
+msgid "Cost: %d shield"
+msgid_plural "Cost: %d shields"
+msgstr[0] "Custo: %d escudo"
+msgstr[1] "Custo: %d escudos"
+
+#: tools/manual/manual_units.c:68
+#, c-format
+msgid "Upkeep: %s"
+msgstr "Mantemento: %s"
+
+#: tools/manual/manual_units.c:72
+#, c-format
+msgid "Moves: %s"
+msgstr "Movementos: %s"
+
+#: tools/manual/manual_units.c:76
+#, c-format
+msgid "Vision: %d"
+msgstr "Visión: %d"
+
+#: tools/manual/manual_units.c:80
+#, c-format
+msgid "Attack: %d"
+msgstr "Ataque: %d"
+
+#: tools/manual/manual_units.c:84
+#, c-format
+msgid "Defense: %d"
+msgstr "Defensa: %d"
+
+#: tools/manual/manual_units.c:88
+#, c-format
+msgid "Firepower: %d"
+msgstr "Potencia de lume: %d"
+
+#: tools/manual/manual_units.c:92
+#, c-format
+msgid "Hitpoints: %d"
+msgstr "Puntos de impacto: %d"
+
+#: tools/manual/manual_units.c:96
+#, c-format
+msgid "Obsolete by: %s"
+msgstr "Obsoleto por: %s"
+
+#: tools/ruleutil/rulesave.c:3467
+#, c-format
+msgid "Failed to create directory %s"
+msgstr "Failed to create directory %s"
+
+#. TRANS: Suitcase Nuke ... San Francisco
+#: server/actiontools.c:228
+#, c-format
+msgid "You have caused an diplomatic incident getting caught trying to do %s to %s."
+msgstr "Causaches un incidente diplomático sendo atrapado tentando facer %s a %s."
+
+#. TRANS: Bribe Enemy Unit ... American ... Partisan
+#: server/actiontools.c:238
+#, c-format
+msgid "You have caused an diplomatic incident getting caught trying to do %s to %s %s."
+msgstr ""
+"Causaches un incidente diplomático sendo atrapado tentando facer entre %s e %s %s."
+
+#. TRANS: Explode Nuclear ... (54, 26)
+#: server/actiontools.c:249
+#, c-format
+msgid "You have caused an diplomatic incident getting caught trying to do %s at %s."
+msgstr "Causaches un incidente diplomático sendo atrapado tentando facer %s en %s."
+
+#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
+#: server/actiontools.c:285
+#, c-format
+msgid "The %s have caused an diplomatic incident getting caught trying to do %s to %s."
+msgstr ""
+"Os %s provocaron un incidente diplomático que se atopaban tentando facer entre %s e "
+"%s."
+
+#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
+#: server/actiontools.c:296
+#, c-format
+msgid ""
+"The %s have caused an diplomatic incident getting caught trying to do %s to your %s."
+msgstr ""
+"Os %s provocaron un incidente diplomático que se atopaban tentando facerlle a %s co "
+"teu %s."
+
+#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
+#: server/actiontools.c:307
+#, c-format
+msgid "The %s have caused an diplomatic incident getting caught trying to do %s at %s."
+msgstr ""
+"Os %s provocaron un incidente diplomático sendo atrapados tentando facer %s en %s."
+
+#. TRANS: Suitcase Nuke
+#: server/actiontools.c:337
+#, c-format
+msgid "Getting caught while trying to do %s gives everyone a casus belli against you."
+msgstr "Ser atrapado mentres intentas facer %s dálle a todos un casus belli contra ti."
+
+#. TRANS: Suitcase Nuke ... Europeans
+#: server/actiontools.c:344
+#, c-format
+msgid ""
+"Getting caught while trying to do %s to you gives everyone a casus belli against the "
+"%s."
+msgstr ""
+"Ser atrapado mentres intentas facerche %s dálle a todos un casus belli contra o %s."
+
+#. TRANS: Europeans ... Suitcase Nuke
+#: server/actiontools.c:352
+#, c-format
+msgid "You now have a casus belli against the %s. They got caught trying to do %s."
+msgstr "Agora tes un casus belli contra %s. Pillaron intentando facer %s."
+
+#. TRANS: Europeans ... Suitcase Nuke ... Americans
+#: server/actiontools.c:360
+#, c-format
+msgid ""
+"You now have a casus belli against the %s. They got caught trying to do %s to the %s."
+msgstr "Agora tes un casus belli contra %s. Captáronlles tentando facer %s aos %s."
+
+#. TRANS: Suitcase Nuke ... San Francisco
+#: server/actiontools.c:411
+#, c-format
+msgid "You have caused an diplomatic incident doing %s to %s."
+msgstr "Causou un incidente diplomático facendo %s a %s."
+
+#: server/actiontools.c:420
+#, c-format
+msgid "You have caused an diplomatic incident doing %s to %s %s."
+msgstr "Causou un incidente diplomático facendo %s a %s %s."
+
+#. TRANS: Explode Nuclear ... (54, 26)
+#: server/actiontools.c:430
+#, c-format
+msgid "You have caused an diplomatic incident doing %s at %s."
+msgstr "Causou un incidente diplomático facendo %s en %s."
+
+#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
+#: server/actiontools.c:465
+#, c-format
+msgid "The %s have caused an diplomatic incident doing %s to %s."
+msgstr "Os %s provocaron un incidente diplomático facendo %s a %s."
+
+#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
+#: server/actiontools.c:475
+#, c-format
+msgid "The %s have caused an diplomatic incident doing %s to your %s."
+msgstr "Os %s provocaron un incidente diplomático facendo %s no teu %s."
+
+#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
+#: server/actiontools.c:486
+#, c-format
+msgid "The %s have caused an diplomatic incident doing %s at %s."
+msgstr "Os %s provocaron un incidente diplomático facendo %s en %s."
+
+#. TRANS: Suitcase Nuke
+#: server/actiontools.c:515
+#, c-format
+msgid "Doing %s gives everyone a casus belli against you."
+msgstr "Facer %s dálle a todos un casus belli contra ti."
+
+#. TRANS: Suitcase Nuke ... Europeans
+#: server/actiontools.c:521
+#, c-format
+msgid "Doing %s to you gives everyone a casus belli against the %s."
+msgstr "Facerche %s dálle a todos un casus belli contra o %s."
+
+#. TRANS: Europeans ... Suitcase Nuke
+#: server/actiontools.c:529
+#, c-format
+msgid "You now have a casus belli against the %s. They did %s."
+msgstr "Agora tes un casus belli contra %s. Fixeron %s."
+
+#. TRANS: Europeans ... Suitcase Nuke ... Americans
+#: server/actiontools.c:537
+#, c-format
+msgid "You now have a casus belli against the %s. They did %s to the %s."
+msgstr "Agora tes un casus belli contra %s. Fixéronlle %s ao %s."
+
+#: server/aiiface.c:89
+#, c-format
+msgid "Cannot open AI module %s (%s)"
+msgstr "Non se pode abrir o módulo AI %s (%s)"
+
+#: server/aiiface.c:96
+#, c-format
+msgid "Cannot find capstr function from ai module %s (%s)"
+msgstr "Non se pode atopar a función capstr do módulo ai %s (%s)"
+
+#: server/aiiface.c:103
+#, c-format
+msgid "Incompatible ai module %s:"
+msgstr "Módulo ai %s incompatible:"
+
+#: server/aiiface.c:104
+#, c-format
+msgid "  Module options:    %s"
+msgstr " Opcións do módulo: %s"
+
+#: server/aiiface.c:105
+#, c-format
+msgid "  Supported options: %s"
+msgstr " Opcións admitidas: %s"
+
+#: server/aiiface.c:113
+#, c-format
+msgid "Cannot find setup function from ai module %s (%s)"
+msgstr "Non se pode atopar a función de configuración do módulo ai %s (%s)"
+
+#: server/aiiface.c:120
+#, c-format
+msgid "Setup of ai module %s failed."
+msgstr "Fallou a configuración do módulo ia %s."
+
+#: server/aiiface.c:170 server/aiiface.c:181 server/aiiface.c:192 server/aiiface.c:203
+#, c-format
+msgid "Failed to setup \"%s\" AI module"
+msgstr "Produciuse un erro ao configurar o módulo IA \"%s\""
+
+#: server/aiiface.c:222
+#, c-format
+msgid "Failed to setup default AI module \"%s\", cannot continue."
+msgstr ""
+"Produciuse un erro ao configurar o módulo AI predeterminado \"%s\", non se pode "
+"continuar."
+
+#: server/auth.c:86
+#, c-format
+msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
+msgstr "Aviso: tomouse o nome de convidado '%s', cambiando o nome ao usuario '%s'."
+
+#: server/auth.c:92
+msgid "Guests are not allowed on this server. Sorry."
+msgstr "Non se permiten convidados neste servidor. Sentímolo."
+
+#: server/auth.c:94
+#, c-format
+msgid "%s was rejected: Guests not allowed."
+msgstr "%s foi rexeitado: non se admiten convidados."
+
+#: server/auth.c:113
+#, c-format
+msgid ""
+"There was an error reading the user database, logging in as guest connection '%s'."
+msgstr ""
+"Produciuse un erro ao ler a base de datos do usuario ao iniciar sesión como conexión "
+"de convidado '%s'."
+
+#: server/auth.c:118
+msgid ""
+"There was an error reading the user database and guest logins are not allowed. Sorry"
+msgstr ""
+"Produciuse un erro ao ler a base de datos de usuarios e non se permiten inicios de "
+"sesión de convidados. Sentímolo"
+
+#: server/auth.c:121
+#, c-format
+msgid "%s was rejected: Database error and guests not allowed."
+msgstr "%s foi rexeitado: erro na base de datos e non se permiten invitados."
+
+#: server/auth.c:127
+#, c-format
+msgid "Enter password for %s:"
+msgstr "Introduce o contrasinal para %s:"
+
+#. TRANS: Try not to make the translation much longer than the original.
+#: server/auth.c:136
+msgid "First time login. Set a new password and confirm it."
+msgstr "Inicie sesión por primeira vez. Establece un novo contrasinal e confírmao."
+
+#: server/auth.c:141
+msgid "This server allows only preregistered users. Sorry."
+msgstr "Este servidor só permite usuarios rexistrados previamente. Sentímolo."
+
+#: server/auth.c:143
+#, c-format
+msgid "%s was rejected: Only preregistered users allowed."
+msgstr "%s foi rexeitado: só se permiten os usuarios rexistrados previamente."
+
+#: server/auth.c:165 server/auth.c:221
+msgid "Sorry, too many wrong tries..."
+msgstr "Sentímolo, hai demasiados intentos errados..."
+
+#: server/auth.c:166
+#, c-format
+msgid "%s was rejected: Too many wrong password verifies for new user."
+msgstr ""
+"%s foi rexeitado: demasiadas verificacións de contrasinal incorrectas para o novo "
+"usuario."
+
+#: server/auth.c:178
+msgid ""
+"Warning: There was an error in saving to the database. Continuing, but your stats "
+"will not be saved."
+msgstr ""
+"Warning: There was an error in saving to the database. Continuing, but your stats "
+"will not be saved."
+
+#: server/auth.c:222
+#, c-format
+msgid "%s was rejected: Too many wrong password tries."
+msgstr "%s foi rexeitado: demasiados intentos de contrasinais incorrectos."
+
+#: server/auth.c:224 server/auth.c:244
+msgid "auth failed"
+msgstr "fallou a autenticación"
+
+#: server/auth.c:231
+msgid "Your password is incorrect. Try again."
+msgstr "O teu contrasinal é incorrecto. Téntao de novo."
+
+#: server/auth.c:241
+msgid "Sorry, your connection timed out..."
+msgstr "A túa conexión esgotouse..."
+
+#: server/auth.c:242
+#, c-format
+msgid "%s was rejected: Connection timeout waiting for password."
+msgstr "%s foi rexeitado: tempo de espera de conexión á espera do contrasinal."
+
+#: server/auth.c:308
+#, c-format
+msgid "Your password is too short, the minimum length is %d. Try again."
+msgstr "O teu contrasinal é demasiado curto, a lonxitude mínima é %d. Téntao de novo."
+
+#: server/auth.c:314
+#, c-format
+msgid ""
+"The password must have at least %d capital letters, %d numbers, and be at minimum %d "
+"[printable] characters long. Try again."
+msgstr ""
+"O contrasinal debe ter polo menos %d letras maiúsculas, %d números e ter como mínimo "
+"%d caracteres [imprimibles]. Téntao de novo."
+
+#: server/barbarian.c:191
+#, c-format
+msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
+msgstr "%s gaña un líder co nome %s. Tempos perigosos poden estar por diante."
+
+#: server/barbarian.c:724
+#, c-format
+msgid "Native unrest near %s led by %s."
+msgstr "Malestar nativo preto de %s liderado por %s."
+
+#: server/barbarian.c:729
+#, c-format
+msgid "Sea raiders seen near %s!"
+msgstr "Os asaltantes mariños vistos preto de %s!"
+
+#: server/cityhand.c:251
+msgid "You have already sold something here this turn."
+msgstr "You have already sold something here this turn."
+
+#: server/cityhand.c:262
+#, c-format
+msgid "You sell %s in %s for %d gold."
+msgid_plural "You sell %s in %s for %d gold."
+msgstr[0] "Vendes %s en %s por %d ouro."
+msgstr[1] "Vendes %s en %s por %d ouro."
+
+#: server/cityhand.c:304
+msgid "Cannot buy in city created this turn."
+msgstr "Non se pode comprar na cidade creada nesta quenda."
+
+#: server/cityhand.c:310
+msgid "You have already bought this turn."
+msgstr "Xa compraches este turno."
+
+#: server/cityhand.c:316
+#, c-format
+msgid "You don't buy %s!"
+msgstr "Non compras %s!"
+
+#: server/cityhand.c:323
+msgid "Can't buy units when city is in disorder."
+msgstr "Non se poden comprar unidades cando a cidade está en desorde."
+
+#. TRANS: This whole string is only ever used when included in one
+#. * other string (search for this string to find it).
+#: server/cityhand.c:339
+#, c-format
+msgid "%d gold required."
+msgid_plural "%d gold required."
+msgstr[0] "Requírese %d ouro."
+msgstr[1] "Requírese %d ouro."
+
+#. TRANS: %s is a pre-pluralised string:
+#. * "%d gold required."
+#: server/cityhand.c:345
+#, c-format
+msgid "%s You only have %d gold."
+msgid_plural "%s You only have %d gold."
+msgstr[0] "%s Só tes %d ouro."
+msgstr[1] "%s Só tes %d ouro."
+
+#. TRANS: bought an unit.
+#: server/cityhand.c:364
+#, c-format
+msgid "?unit:You bought %s in %s."
+msgstr "?unidade: compraches %s en %s."
+
+#. TRANS: bought an improvement .
+#: server/cityhand.c:370
+#, c-format
+msgid "?improvement:You bought %s in %s."
+msgstr "?mellora: compraches %s en %s."
+
+#: server/cityhand.c:470
+msgid "You have bought this turn, can't change."
+msgstr "Compraches este turno, non podes cambiar."
+
+#: server/citytools.c:383
+#, c-format
+msgid "You already have a city called %s."
+msgstr "Xa tes unha cidade chamada %s."
+
+#: server/citytools.c:395
+#, c-format
+msgid "A city called %s already exists."
+msgstr "Xa existe unha cidade chamada %s."
+
+#: server/citytools.c:423
+#, c-format
+msgid "Can't use %s as a city name. It is reserved for %s."
+msgstr "Non se pode usar %s como nome de cidade. Está reservado para %s."
+
+#: server/citytools.c:441
+#, c-format
+msgid "%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
+msgstr ""
+"%s non é un nome válido. Só se permiten nomes ASCII ou conxuntos de regras para as "
+"cidades."
+
+#: server/citytools.c:561
+#, c-format
+msgid "City no. %d"
+msgstr "Cidade núm. %d"
+
+#: server/citytools.c:568
+msgid "A poorly-named city"
+msgstr "Unha cidade mal chamada"
+
+#: server/citytools.c:611
+#, c-format
+msgid "Changed homecity of %s to %s."
+msgstr "Cambiouse a cidade natal de %s a %s."
+
+#. TRANS: Americans ... Leader
+#: server/citytools.c:640
+#, c-format
+msgid "The %s already have a %s. Can't transfer yours."
+msgstr "Os %s xa teñen un %s. Non se pode transferir o teu."
+
+#: server/citytools.c:659
+#, c-format
+msgid "Transferred %s in %s from %s to %s."
+msgstr "Transferiuse %s en %s de %s a %s."
+
+#: server/citytools.c:673
+#, c-format
+msgid "Transferred %s from %s to %s."
+msgstr "Transferiuse %s de %s a %s."
+
+#. TRANS: Polish Destroyer ... German <city>
+#: server/citytools.c:687
+#, c-format
+msgid "%s %s lost in transfer to %s %s"
+msgstr "%s %s perdeuse na transferencia a %s %s"
+
+#: server/citytools.c:817 server/unithand.c:452
+#, c-format
+msgid "%s lost along with control of %s."
+msgstr "%s perdeuse xunto co control de %s."
+
+#. TRANS: <building> ... <city>
+#: server/citytools.c:1056
+#, c-format
+msgid "A replacement %s was built in %s."
+msgstr "Construíuse un %s de substitución en %s."
+
+#: server/citytools.c:1185
+#, c-format
+msgid "You already had a city called %s. The city was renamed to %s."
+msgstr "Xa tiñas unha cidade chamada %s. A cidade cambiou o nome a %s."
+
+#: server/citytools.c:1296
+#, c-format
+msgid "Transfer of %s"
+msgstr "Transferencia de %s"
+
+#: server/citytools.c:1314
+#, c-format
+msgid "The people in %s are stunned by your technological insight!"
+msgstr "A xente de %s está abraiada pola túa visión tecnolóxica!"
+
+#: server/citytools.c:1320
+#, c-format
+msgid "Workers spontaneously gather and upgrade %s with %s."
+msgstr "Os traballadores reúnense espontaneamente e actualizan %s con %s."
+
+#: server/citytools.c:1325
+#, c-format
+msgid "Workers spontaneously gather and upgrade %s infrastructure."
+msgstr "Os traballadores reúnen espontaneamente e actualizan a infraestrutura de %s."
+
+#. TRANS: Reason that a building was added to the city.
+#. *        Building is given for free to player's first city.
+#: server/citytools.c:1473 server/citytools.c:1496
+#, c-format
+msgid "?initbldg:Free %s"
+msgstr "?initbldg:%s gratuíto"
+
+#: server/citytools.c:1642
+#, c-format
+msgid "You have founded %s."
+msgstr "Fundaches %s."
+
+#: server/citytools.c:1786
+#, c-format
+msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
+msgstr "Moveuse %s fóra da cidade disolta %s xa que non pode permanecer en %s."
+
+#: server/citytools.c:1798
+#, c-format
+msgid "When %s was disbanded your %s could not get out, and it was therefore lost."
+msgstr "Cando %s foi disolto, o teu %s non puido saír e, polo tanto, perdeuse."
+
+#: server/citytools.c:1832
+#, c-format
+msgid "When %s was disbanded your %s in %s was trapped, and it was therefore lost."
+msgstr "Cando %s foi disolto, o teu %s en %s quedou atrapado e, polo tanto, perdeuse."
+
+#: server/citytools.c:2040 server/unithand.c:4789
+#, c-format
+msgid "You destroy %s completely."
+msgstr "Destrúes %s por completo."
+
+#: server/citytools.c:2043 server/unithand.c:4796
+#, c-format
+msgid "%s has been destroyed by %s."
+msgstr "%s foi destruído por %s."
+
+#: server/citytools.c:2069
+#, c-format
+msgid "You conquer %s; your lootings accumulate to %d gold!"
+msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
+msgstr[0] "Conquistas %s; os teus saqueos acumúlanse a %d ouro!"
+msgstr[1] "Conquistas %s; os teus saqueos acumúlanse a %d ouro!"
+
+#: server/citytools.c:2076
+#, c-format
+msgid "%s conquered %s and looted %d gold from the city."
+msgid_plural "%s conquered %s and looted %d gold from the city."
+msgstr[0] "%s conquistou %s e saqueou %d ouro da cidade."
+msgstr[1] "%s conquistou %s e saqueou %d ouro da cidade."
+
+#: server/citytools.c:2085
+#, c-format
+msgid "You conquer %s."
+msgstr "Conquistas %s."
+
+#: server/citytools.c:2088
+#, c-format
+msgid "%s conquered %s."
+msgstr "%s conquistou a %s."
+
+#: server/citytools.c:2095
+#, c-format
+msgid "You have liberated %s! Lootings accumulate to %d gold."
+msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
+msgstr[0] "Liberaches a %s! Os saqueos acumúlanse a %d ouro."
+msgstr[1] "Liberaches a %s! Os saqueos acumúlanse a %d ouro."
+
+#: server/citytools.c:2102
+#, c-format
+msgid "%s liberated %s and looted %d gold from the city."
+msgid_plural "%s liberated %s and looted %d gold from the city."
+msgstr[0] "%s liberou a %s e saqueou %d ouro da cidade."
+msgstr[1] "%s liberou a %s e saqueou %d ouro da cidade."
+
+#: server/citytools.c:2111
+#, c-format
+msgid "You have liberated %s!"
+msgstr "Liberaches a %s!"
+
+#: server/citytools.c:2114
+#, c-format
+msgid "%s liberated %s."
+msgstr "%s liberou a %s."
+
+#: server/citytools.c:2881
+#, c-format
+msgid "Trade between %s and %s lost along with city."
+msgstr "O comercio entre %s e %s perdeuse xunto coa cidade."
+
+#: server/citytools.c:2886
+#, c-format
+msgid "Trade route between %s and %s canceled."
+msgstr "Cancelouse a ruta comercial entre %s e %s."
+
+#. TRANS: "...between Spanish city Madrid and Paris..."
+#: server/citytools.c:2894
+#, c-format
+msgid "Trade between %s city %s and %s lost along with their city."
+msgstr "O comercio entre %s cidade %s e %s perdeuse xunto coa súa cidade."
+
+#: server/citytools.c:2902
+#, c-format
+msgid "Sorry, the %s canceled the trade route from %s to your city %s."
+msgstr "Sentímolo, %s cancelou a ruta comercial de %s á túa cidade %s."
+
+#. TRANS: "...from Paris to Spanish city Madrid."
+#: server/citytools.c:2908
+#, c-format
+msgid "We canceled the trade route from %s to %s city %s."
+msgstr "Cancelamos a ruta comercial de %s a %s cidade %s."
+
+#: server/citytools.c:2963
+#, c-format
+msgid "%s has been struck by a plague! Population lost!"
+msgstr "%s foi alcanzado por unha praga! Poboación perdida!"
+
+#: server/citytools.c:3028
+#, c-format
+msgid "Moving %s"
+msgstr "Movendo %s"
+
+#: server/citytools.c:3031
+#, c-format
+msgid "Acquiring %s"
+msgstr "Adquirindo %s"
+
+#: server/citytools.c:3190
+#, c-format
+msgid "The %s have stopped building The %s in %s."
+msgstr "Os %s deixaron de construír os %s en %s."
+
+#. TRANS: Possible 'source' of the production change
+#. * (in "<city> is building ..." sentence). Preserve leading space.
+#: server/citytools.c:3212
+msgid " from the worklist"
+msgstr " da lista de traballo"
+
+#. TRANS: Possible 'source' of the production change
+#. * (in "<city> is building ..." sentence). Preserve leading space.
+#: server/citytools.c:3217
+msgid " as suggested by the advisor"
+msgstr " segundo suxeriu o conselleiro"
+
+#. TRANS: "<city> is building <production><source>."
+#. * 'source' might be an empty string, or a clause like
+#. * " from the worklist".
+#: server/citytools.c:3234
+#, c-format
+msgid "%s is building %s%s."
+msgstr "%s está a construír %s%s."
+
+#: server/citytools.c:3243
+#, c-format
+msgid "The %s have started building The %s in %s."
+msgstr "Os %s comezaron a construír os %s en %s."
+
+#: server/citytools.c:3412
+#, c-format
+msgid "You sell %s in %s (now landlocked) for %d gold."
+msgid_plural "You sell %s in %s (now landlocked) for %d gold."
+msgstr[0] "Vendes %s en %s (agora sen mar) por %d ouro."
+msgstr[1] "Vendes %s en %s (agora sen mar) por %d ouro."
+
+#: server/citytools.c:3552
+#, c-format
+msgid "The size of the city map of %s is %s."
+msgstr "O tamaño do mapa da cidade de %s é %s."
+
+#: server/citytools.c:3554
+msgid "increased"
+msgstr "aumentou"
+
+#: server/citytools.c:3555
+msgid "reduced"
+msgstr "reducido"
+
+#: server/cityturn.c:247
+#, c-format
+msgid "%s is selling %s (obsolete) for %d."
+msgid_plural "%s is selling %s (obsolete) for %d."
+msgstr[0] "%s vende %s (obsoleto) por %d."
+msgstr[1] "%s vende %s (obsoleto) por %d."
+
+#: server/cityturn.c:500
+#, c-format
+msgid "Notice: Wonder %s in %s will be finished next turn."
+msgstr "Aviso: a marabilla %s en %s rematará a próxima quenda."
+
+#: server/cityturn.c:535
+#, c-format
+msgid "Suggest throttling growth in %s to use %s (being built) more effectively."
+msgstr ""
+"Suxire un crecemento acelerado en %s para usar %s (en construción) de forma máis "
+"eficaz."
+
+#: server/cityturn.c:550
+#, c-format
+msgid "%s may soon grow to size %i."
+msgstr "%s pode medrar pronto ata o tamaño %i."
+
+#: server/cityturn.c:562
+#, c-format
+msgid "Warning: Famine feared in %s."
+msgstr "Aviso: temía fame en %s."
+
+#: server/cityturn.c:935
+#, c-format
+msgid "%s needs %s (being built) to grow beyond size %d."
+msgstr "%s necesita %s (en construción) para crecer máis alá do tamaño %d."
+
+#: server/cityturn.c:941
+#, c-format
+msgid "%s needs an improvement to grow beyond size %d."
+msgstr "%s necesita unha mellora para crecer máis alá do tamaño %d."
+
+#: server/cityturn.c:1019
+#, c-format
+msgid "%s grows to size %d."
+msgstr "%s medra ata o tamaño %d."
+
+#: server/cityturn.c:1091
+#, c-format
+msgid "A recent plague outbreak prevents growth in %s."
+msgstr "Un brote de peste recente impide o crecemento en %s."
+
+#: server/cityturn.c:1123
+#, c-format
+msgid "Famine feared in %s, %s lost!"
+msgstr "Fame temida en %s, %s perdido!"
+
+#: server/cityturn.c:1137
+#, c-format
+msgid "Famine causes population loss in %s."
+msgstr "A fame causa perda de poboación en %s."
+
+#: server/cityturn.c:1142
+#, c-format
+msgid "Famine destroys %s entirely."
+msgstr "A fame destrúe por completo a %s."
+
+#: server/cityturn.c:1203
+#, c-format
+msgid "%s can't build %s from the worklist. Postponing..."
+msgstr "%s non pode construír %s a partir da lista de traballo. Aplazando..."
+
+#: server/cityturn.c:1218
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; counter %s value's checkpoint do not met "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; Non se cumpriu o punto de "
+"verificación do valor do contador %s Aplazando..."
+
+#: server/cityturn.c:1233 server/cityturn.c:2260
+#, c-format
+msgid "%s can't build %s from the worklist; tech %s not yet available. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a tecnoloxía %s aínda non "
+"está dispoñible. Aplazando..."
+
+#: server/cityturn.c:1250
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; aínda non está dispoñible "
+"ningunha tecnoloxía coa bandeira \"%s\". Aplazando..."
+
+#: server/cityturn.c:1272 server/cityturn.c:1302 server/cityturn.c:1332
+#: server/cityturn.c:1358
+#, c-format
+msgid "%s can't build %s from the worklist; need to have %s first. Postponing..."
+msgstr "%s can't build %s from the worklist; need to have %s first. Postponing..."
+
+#: server/cityturn.c:1283 server/cityturn.c:1313 server/cityturn.c:1343
+#: server/cityturn.c:1369
+#, c-format
+msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; precisa non ter %s. "
+"Aplazando..."
+
+#: server/cityturn.c:1386
+#, c-format
+msgid "%s can't build %s from the worklist; it needs %s government. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; precisa o goberno de %s. "
+"Aplazando..."
+
+#: server/cityturn.c:1396
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; it cannot have %s government. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; non pode ter %s goberno. "
+"Aplazando..."
+
+#: server/cityturn.c:1409
+#, c-format
+msgid "%s can't build %s from the worklist; it needs \"%s\" achievement. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; precisa o logro \"%s\". "
+"Aplazando..."
+
+#: server/cityturn.c:1425 server/cityturn.c:1448
+#, c-format
+msgid "?extra:%s can't build %s from the worklist; %s is required. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; É necesario %s. Aplazando..."
+
+#: server/cityturn.c:1435 server/cityturn.c:1458
+#, c-format
+msgid "?extra:%s can't build %s from the worklist; %s is prohibited. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; %s está prohibido. "
+"Aplazando..."
+
+#: server/cityturn.c:1471
+#, c-format
+msgid ""
+"?terrain:%s can't build %s from the worklist; %s terrain is required. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; Requírese %s terreo. "
+"Aplazando..."
+
+#: server/cityturn.c:1481
+#, c-format
+msgid ""
+"?terrain:%s can't build %s from the worklist; %s terrain is prohibited. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; %s terreo está prohibido. "
+"Aplazando..."
+
+#. TRANS: "%s nation" is adjective
+#: server/cityturn.c:1500
+#, c-format
+msgid ""
+"?nation:%s can't build %s from the worklist; %s nation is required. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; Requírese %s nación. "
+"Aplazando..."
+
+#: server/cityturn.c:1510
+#, c-format
+msgid ""
+"?nation:%s can't build %s from the worklist; %s nation is prohibited. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; %s nación está prohibida. "
+"Aplazando..."
+
+#. TRANS: "%s nation" is adjective
+#: server/cityturn.c:1530
+#, c-format
+msgid ""
+"?ngroup:%s can't build %s from the worklist; %s nation is required. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; Requírese %s nación. "
+"Aplazando..."
+
+#: server/cityturn.c:1540
+#, c-format
+msgid ""
+"?ngroup:%s can't build %s from the worklist; %s nation is prohibited. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; %s nación está prohibida. "
+"Aplazando..."
+
+#: server/cityturn.c:1557
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only %s style cities may build this. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só as cidades de estilo %s "
+"poden construír isto. Aplazando..."
+
+#: server/cityturn.c:1567
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; %s style cities may not build this. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; É posible que as cidades de "
+"estilo %s non constrúan isto. Aplazando..."
+
+#. TRANS: Latter %s is citizen nationality
+#: server/cityturn.c:1583
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only city with %s may build this. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só a cidade con %s pode "
+"construír isto. Aplazando..."
+
+#. TRANS: Latter %s is citizen nationality
+#: server/cityturn.c:1594
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only city without %s may build this. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só a cidade sen %s pode "
+"construír isto. Aplazando..."
+
+#. TRANS: '%s' is a wide range of relationships;
+#. * e.g., 'Peace', 'Never met', 'Foreign',
+#. * 'Hosts embassy', 'Provided Casus Belli'
+#: server/cityturn.c:1619
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; the relationship '%s' is required.  "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a relación '%s' é necesaria. "
+"Aplazando..."
+
+#: server/cityturn.c:1643
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a relación '%s' está "
+"prohibida. Aplazando..."
+
+#. TRANS: '%s' is a wide range of relationships;
+#. * e.g., 'Peace', 'Never met', 'Foreign',
+#. * 'Hosts embassy', 'Provided Casus Belli'
+#: server/cityturn.c:1674
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; unit with the relationship '%s' is required.  "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; é necesaria unha unidade coa "
+"relación '%s'. Aplazando..."
+
+#: server/cityturn.c:1696
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; unit with the relationship '%s' is prohibited.  "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a unidade coa relación '%s' "
+"está prohibida. Aplazando..."
+
+#: server/cityturn.c:1719
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must be of size %d or larger. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a cidade debe ser de %d ou "
+"máis grande. Aplazando..."
+
+#: server/cityturn.c:1730
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must be of size %d or smaller.Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a cidade debe ser de %d ou "
+"inferior.Aprazando..."
+
+#: server/cityturn.c:1744
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must have culture of %d. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a cidade debe ter unha "
+"cultura de %d. Aplazando..."
+
+#: server/cityturn.c:1760
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must have %d%% foreign population. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a cidade debe ter %d%% "
+"poboación estranxeira. Aplazando..."
+
+#: server/cityturn.c:1770
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; city must have %d%% native population. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; a cidade debe ter %d%% "
+"poboación nativa. Aplazando..."
+
+#: server/cityturn.c:1783
+#, c-format
+msgid "%s can't build %s from the worklist; %d techs must be known. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; Hai que coñecer %d técnicos. "
+"Aplazando..."
+
+#: server/cityturn.c:1798
+#, c-format
+msgid "%s can't build %s from the worklist; Must own %d cities. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; Debe posuír %d cidades. "
+"Aplazando..."
+
+#: server/cityturn.c:1813
+#, c-format
+msgid "%s can't build %s from the worklist; more than %d unit on tile.  Postponing..."
+msgid_plural ""
+"%s can't build %s from the worklist; more than %d units on tile.  Postponing..."
+msgstr[0] ""
+"%s non pode construír %s a partir da lista de traballo; máis de %d unidade na cela. "
+"Aplazando..."
+msgstr[1] ""
+"%s non pode construír %s a partir da lista de traballo; máis de %d unidades na cela. "
+"Aplazando..."
+
+#: server/cityturn.c:1828
+#, c-format
+msgid "%s can't build %s from the worklist; fewer than %d unit on tile.  Postponing..."
+msgid_plural ""
+"%s can't build %s from the worklist; fewer than %d units on tile.  Postponing..."
+msgstr[0] ""
+"%s non pode construír %s a partir da lista de traballo; menos de %d unidade na cela. "
+"Aplazando..."
+msgstr[1] ""
+"%s non pode construír %s a partir da lista de traballo; menos de %d unidades na "
+"cela. Aplazando..."
+
+#: server/cityturn.c:1855
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; O terreo coa bandeira \"%s\" "
+"é necesario. Aplazando..."
+
+#: server/cityturn.c:1866
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; o terreo con bandeira \"%s\" "
+"está prohibido. Aplazando..."
+
+#: server/cityturn.c:1885
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; road with \"%s\" flag is required. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; é necesaria a estrada coa "
+"bandeira \"%s\". Aplazando..."
+
+#: server/cityturn.c:1896
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; A estrada coa bandeira "
+"\"%s\" está prohibida. Aplazando..."
+
+#: server/cityturn.c:1910
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; é necesario extra coa marca "
+"\"%s\". Aplazando..."
+
+#: server/cityturn.c:1921
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; extra con \"%s\" está "
+"prohibido. Aplazando..."
+
+#: server/cityturn.c:1943
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; different terrain class nearby is required. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; é necesaria unha clase de "
+"terreo diferente nas proximidades. Aplazando..."
+
+#: server/cityturn.c:1953
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; different terrain class nearby is prohibited. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; Prohíbese unha clase de "
+"terreo diferente nas proximidades. Aplazando..."
+
+#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
+#: server/cityturn.c:1997
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available when city in range %s \"%s\". "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só dispoñible cando a cidade "
+"está no intervalo %s \"%s\". Aplazando..."
+
+#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
+#: server/cityturn.c:2009
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; not available when city in range %s is \"%s\". "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; non dispoñible cando a "
+"cidade do intervalo %s é \"%s\". Aplazando..."
+
+#. TRANS: last %s is a date
+#. TRANS: last %s is a calendar fragment from
+#. * the ruleset; may be a bare number
+#: server/cityturn.c:2029 server/cityturn.c:2049
+#, c-format
+msgid "%s can't build %s from the worklist; only available from %s. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só dispoñible en %s. "
+"Aplazando..."
+
+#. TRANS: last %s is a calendar fragment from
+#. * the ruleset; may be a bare number
+#: server/cityturn.c:2062
+#, c-format
+msgid "%s can't build %s from the worklist; not available after %s. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; non dispoñible despois de "
+"%s. Aplazando..."
+
+#. TRANS: third %s is topology flag name
+#. * ("Hex", "ISO"
+#. TRANS: third %s is wrap flag name
+#. * ("WrapX", "Wrapy")
+#: server/cityturn.c:2077 server/cityturn.c:2093
+#, c-format
+msgid "%s can't build %s from the worklist; only available in worlds with %s map."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só dispoñible en mundos con "
+"mapa %s."
+
+#. TRANS: %s is a server setting, its value and
+#. * if it is required to be present or absent.
+#. * The string's format is specified in
+#. * ssetv_human_readable().
+#. * Example: "killstack is enabled".
+#: server/cityturn.c:2111
+#, c-format
+msgid "%s can't build %s from the worklist; only available when the server setting %s."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só dispoñible cando a "
+"configuración do servidor %s."
+
+#: server/cityturn.c:2127
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available once %d turns old. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só dispoñible unha vez que "
+"%d cumpre idade. Aplazando..."
+
+#: server/cityturn.c:2143
+#, c-format
+msgid ""
+"%s can't build %s from the worklist; only available once %d turns old form. "
+"Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; só dispoñible unha vez que "
+"%d cumpre o formulario antigo. Aplazando..."
+
+#: server/cityturn.c:2267
+#, c-format
+msgid "%s can't build %s from the worklist; multiple techs still needed. Postponing..."
+msgstr ""
+"%s non pode construír %s a partir da lista de traballo; aínda se necesitan varias "
+"técnicas. Aplazando..."
+
+#: server/cityturn.c:2289 server/cityturn.c:2357
+#, c-format
+msgid "%s can't build %s from the worklist. Purging..."
+msgstr "%s non pode construír %s a partir da lista de traballo. Purgando..."
+
+#: server/cityturn.c:2308 server/cityturn.c:2346 server/cityturn.c:2481
+#: server/cityturn.c:2529
+#, c-format
+msgid "Production of %s is upgraded to %s in %s."
+msgstr "A produción de %s actualízase a %s en %s."
+
+#. TRANS: The <city> worklist ....
+#: server/cityturn.c:2395
+#, c-format
+msgid "The %s worklist is now empty."
+msgstr "A lista de traballo %s agora está baleira."
+
+#: server/cityturn.c:2563
+#, c-format
+msgid "%s can't upkeep %s, unit disbanded."
+msgstr "%s non pode manter a %s, a unidade disoltouse."
+
+#: server/cityturn.c:2603
+#, c-format
+msgid "Citizens in %s perish for their failure to upkeep %s!"
+msgstr "Os cidadáns de %s perecen por non manter a %s!"
+
+#: server/cityturn.c:2609
+#, c-format
+msgid "Citizens in %s perish for their failure to upkeep units!"
+msgstr "Os cidadáns de %s perecen por non manter as unidades!"
+
+#: server/cityturn.c:2658 server/cityturn.c:2873
+#, c-format
+msgid "%s is building %s, which is no longer available."
+msgstr "%s está a construír %s, que xa non está dispoñible."
+
+#: server/cityturn.c:2690
+#, c-format
+msgid "Completion of %s"
+msgstr "Finalización de %s"
+
+#: server/cityturn.c:2699
+#, c-format
+msgid "The %s have finished building %s in %s."
+msgstr "Os %s remataron de construír %s en %s."
+
+#: server/cityturn.c:2706
+#, c-format
+msgid "%s has finished building %s."
+msgstr "%s rematou de construír %s."
+
+#: server/cityturn.c:2727
+#, c-format
+msgid "%s boosts research; you gain %d immediate advance."
+msgid_plural "%s boosts research; you gain %d immediate advances."
+msgstr[0] "%s aumenta a investigación; gañas %d avance inmediato."
+msgstr[1] "%s aumenta a investigación; obtén %d avances inmediatos."
+
+#. TRANS: Tech from building (Darwin's Voyage)
+#: server/cityturn.c:2741
+#, c-format
+msgid "?frombldg:Acquired %s from %s."
+msgstr "Adquiriuse %s de %s."
+
+#. TRANS: Tech from building (Darwin's
+#. * Voyage)
+#: server/cityturn.c:2747
+#, c-format
+msgid "?frombldg:The %s have acquired %s from %s."
+msgstr "Os %s adquiriron %s de %s."
+
+#: server/cityturn.c:2754
+#, c-format
+msgid "The %s have started building a spaceship!"
+msgstr "Os %s comezaron a construír unha nave espacial!"
+
+#. TRANS: city ... utype ... size ... pop_cost
+#: server/cityturn.c:2898
+#, c-format
+msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
+msgstr ""
+"%s aínda non pode construír %s. (tamaño da cidade: %d, custo unitario de poboación: "
+"%d)"
+
+#. TRANS: <city> is finished building <unit/building>.
+#: server/cityturn.c:2933
+#, c-format
+msgid "%s is finished building %s."
+msgstr "%s rematou de construír %s."
+
+#. TRANS: "<unit> cost... <city> shrinks..."
+#. * Plural in "%d population", not "size %d".
+#: server/cityturn.c:2970
+#, c-format
+msgid "%s cost %d population. %s shrinks to size %d."
+msgid_plural "%s cost %d population. %s shrinks to size %d."
+msgstr[0] "%s custou %d poboación. %s encolle ao tamaño %d."
+msgstr[1] "%s custou %d poboación. %s encolle ao tamaño %d."
+
+#: server/cityturn.c:3050
+#, c-format
+msgid "Can't afford to maintain %s in %s, building sold!"
+msgstr "Non podo permitirse o luxo de manter %s en %s, edificio vendido!"
+
+#: server/cityturn.c:3201
+#, c-format
+msgid "Not enough gold. %s disbanded."
+msgstr "Non hai ouro suficiente. %s disoltouse."
+
+#: server/cityturn.c:3442 server/cityturn.c:4324
+#, c-format
+msgid "Pollution near %s."
+msgstr "Contaminación preto de %s."
+
+#: server/cityturn.c:3624
+#, c-format
+msgid "Celebrations in your honor in %s."
+msgstr "Celebracións na túa honra en %s."
+
+#: server/cityturn.c:3630
+#, c-format
+msgid "Celebrations canceled in %s."
+msgstr "Celebracións canceladas en %s."
+
+#. TRANS: preserve leading space; this string will be appended to
+#. * another sentence
+#: server/cityturn.c:3734
+msgid " Unrest threatens to spread beyond the city."
+msgstr " O malestar ameaza con estenderse máis aló da cidade."
+
+#. TRANS: second %s is an optional extra sentence
+#: server/cityturn.c:3741
+#, c-format
+msgid "Civil disorder in %s.%s"
+msgstr "Desorde civil en %s.%s"
+
+#. TRANS: second %s is an optional extra sentence
+#: server/cityturn.c:3746
+#, c-format
+msgid "CIVIL DISORDER CONTINUES in %s.%s"
+msgstr "O DESORDE CIVIL CONTINÚA en %s.%s"
+
+#: server/cityturn.c:3752
+#, c-format
+msgid "Order restored in %s."
+msgstr "Orde restablecida en %s."
+
+#. TRANS: %s - government form, e.g., Democracy
+#: server/cityturn.c:3770
+#, c-format
+msgid "The people have overthrown your %s, your country is in turmoil."
+msgstr "O pobo derrocou o teu %s, o teu país está en convulsión."
+
+#: server/cityturn.c:3814
+#, c-format
+msgid "%s can't build %s yet, as we can't disband our only city."
+msgstr ""
+"%s aínda non pode construír %s, xa que non podemos disolver a nosa única cidade."
+
+#. TRANS: "<city> is disbanded into Settler."
+#: server/cityturn.c:3843
+#, c-format
+msgid "%s is disbanded into %s."
+msgstr "%s disólvese en %s."
+
+#. TRANS: From <city1> to <city2>.
+#: server/cityturn.c:4053
+#, c-format
+msgid "Migrants from %s can't go to %s because there is not enough food available!"
+msgstr ""
+"Os migrantes de %s non poden ir a %s porque non hai suficiente alimento dispoñible!"
+
+#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
+#: server/cityturn.c:4060
+#, c-format
+msgid ""
+"Migrants from %s can't go to %s (%s) because there is not enough food available!"
+msgstr ""
+"Os migrantes de %s non poden ir a %s (%s) porque non hai suficiente alimento "
+"dispoñible!"
+
+#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
+#: server/cityturn.c:4065
+#, c-format
+msgid ""
+"Migrants from %s (%s) can't go to %s because there is not enough food available!"
+msgstr ""
+"Os migrantes de %s (%s) non poden ir a %s porque non hai suficiente alimento "
+"dispoñible!"
+
+#. TRANS: From <city1> to <city2>.
+#: server/cityturn.c:4080
+#, c-format
+msgid "Migrants from %s can't go to %s because it needs an improvement to grow!"
+msgstr "Os migrantes de %s non poden ir a %s porque necesita unha mellora para crecer!"
+
+#. TRANS: From <city1> to <city2> of <city2 nation adjective>.
+#: server/cityturn.c:4087
+#, c-format
+msgid "Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
+msgstr ""
+"Os migrantes de %s non poden ir a %s (%s) porque necesita unha mellora para crecer!"
+
+#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
+#: server/cityturn.c:4092
+#, c-format
+msgid "Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
+msgstr ""
+"Os migrantes de %s (%s) non poden ir a %s porque necesita unha mellora para crecer!"
+
+#: server/cityturn.c:4141
+#, c-format
+msgid "%s was disbanded by its citizens."
+msgstr "%s foi disolto polos seus cidadáns."
+
+#. TRANS: From <city1> to <city2>.
+#: server/cityturn.c:4179
+#, c-format
+msgid "Migrants from %s moved to %s in search of a better life."
+msgstr "Os migrantes de %s trasladáronse a %s en busca dunha vida mellor."
+
+#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
+#: server/cityturn.c:4185
+#, c-format
+msgid "Migrants from %s moved to %s (%s) in search of a better life."
+msgstr "Os migrantes de %s trasladáronse a %s (%s) en busca dunha vida mellor."
+
+#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
+#: server/cityturn.c:4190
+#, c-format
+msgid "Migrants from %s (%s) moved to %s in search of a better life."
+msgstr "Os migrantes de %s (%s) trasladáronse a %s en busca dunha vida mellor."
+
+#. TRANS: %s is a city name
+#: server/cityturn.c:4282
+#, c-format
+msgid "All stored food destroyed in %s."
+msgstr "Todos os alimentos almacenados destruíronse en %s."
+
+#. TRANS: Disasters such as Earthquake
+#: server/cityturn.c:4304
+#, c-format
+msgid "%s was hit by %s."
+msgstr "%s foi alcanzado por %s."
+
+#: server/cityturn.c:4314
+#, c-format
+msgid "Robbery in %s. %d gold stolen."
+msgid_plural "Robbery in %s. %d gold stolen."
+msgstr[0] "Roubo en %s. %d ouro roubado."
+msgstr[1] "Roubo en %s. %d ouro roubado."
+
+#: server/cityturn.c:4332
+#, c-format
+msgid "Fallout near %s."
+msgstr "Contaminación nuclear preto de %s."
+
+#. TRANS: "Industrial Accident destroys Bogota entirely."
+#: server/cityturn.c:4343
+#, c-format
+msgid "%s destroys %s entirely."
+msgstr "%s destrúe a %s por completo."
+
+#. TRANS: "Nuclear Accident ... Montreal."
+#: server/cityturn.c:4349
+#, c-format
+msgid "%s causes population loss in %s."
+msgstr "%s provoca a perda de poboación en %s."
+
+#. TRANS: second %s is the name of a city improvement
+#: server/cityturn.c:4374
+#, c-format
+msgid "%s destroys %s in %s."
+msgstr "%s destrúe %s en %s."
+
+#. TRANS: "Production of Colossus in Rhodes destroyed."
+#: server/cityturn.c:4399
+#, c-format
+msgid "Production of %s in %s destroyed."
+msgstr "Produción de %s en %s destruída."
+
+#: server/cityturn.c:4569
+#, c-format
+msgid "Citizens of %s are thinking about migrating to %s for a better life."
+msgstr "Os cidadáns de %s están pensando en migrar a %s para unha vida mellor."
+
+#. TRANS: <city1> to <city2> (<city2 nation adjective>).
+#: server/cityturn.c:4591
+#, c-format
+msgid "Citizens of %s are thinking about migrating to %s (%s) for a better life."
+msgstr "Os cidadáns de %s están pensando en migrar a %s (%s) para unha vida mellor."
+
+#: server/commands.c:56
+msgid "Start the game, or restart after loading a savegame."
+msgstr "Inicia o xogo ou reinicia despois de cargar unha partida gardada."
+
+#: server/commands.c:57
+msgid ""
+"This command starts the game. When starting a new game, it should be used after all "
+"human players have connected, and AI players have been created (if required), and "
+"any desired changes to initial server options have been made. After 'start', each "
+"human player will be able to choose their nation, and then the game will begin. This "
+"command is also required after loading a savegame for the game to recommence. Once "
+"the game is running this command is no longer available, since it would have no "
+"effect."
+msgstr ""
+"Este comando inicia o xogo. Ao iniciar un novo xogo, debería usarse despois de que "
+"todos os xogadores humanos se conectaran e de que se creasen xogadores de IA (se é "
+"necesario) e se fixeran os cambios desexados nas opcións iniciais do servidor. "
+"Despois de 'comezar', cada xogador humano poderá escoller a súa nación e, a "
+"continuación, comezará o xogo. Este comando tamén é necesario despois de cargar unha "
+"partida gardada para que o xogo se reinicie. Unha vez que o xogo está en execución, "
+"este comando xa non está dispoñible, xa que non tería ningún efecto."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:71
+msgid ""
+"help\n"
+"help commands\n"
+"help options\n"
+"help <command-name>\n"
+"help <option-name>"
+msgstr ""
+"axuda\n"
+"comandos de axuda\n"
+"opcións de axuda\n"
+"axuda <nome-comando>\n"
+"axuda <nome-opción>"
+
+#: server/commands.c:76
+msgid "Show help about server commands and server options."
+msgstr "Mostra axuda sobre comandos e opcións do servidor."
+
+#: server/commands.c:77
+msgid ""
+"With no arguments gives some introductory help. With argument \"commands\" or "
+"\"options\" gives respectively a list of all commands or all options. Otherwise the "
+"argument is taken as a command name or option name, and help is given for that "
+"command or option. For options, the help information includes the current and "
+"default values for that option. The argument may be abbreviated where unambiguous."
+msgstr ""
+"Sen argumentos dá algunha axuda introdutoria. Co argumento \"comandos\" ou "
+"\"opcións\" dá respectivamente unha lista de todos os comandos ou todas as opcións. "
+"En caso contrario, o argumento tómase como un nome de comando ou de opción, e dáse "
+"axuda para ese comando ou opción. Para as opcións, a información de axuda inclúe os "
+"valores actuais e predeterminados para esa opción. O argumento pódese abreviar onde "
+"non é ambiguo."
+
+#: server/commands.c:102
+msgid "Show a list of various things."
+msgstr "Mostra unha lista de varias cousas."
+
+#. TRANS: Don't translate text in ''
+#: server/commands.c:104
+msgid ""
+"Show a list of:\n"
+" - AI types,\n"
+" - the player colors,\n"
+" - connections to the server,\n"
+" - all player delegations,\n"
+" - your ignore list,\n"
+" - the list of defined map images,\n"
+" - the list of the players in the game,\n"
+" - the available rulesets (for 'read' command),\n"
+" - the available scenarios,\n"
+" - the available nation sets in this ruleset,\n"
+" - the teams of players or\n"
+" - the running votes.\n"
+"The argument may be abbreviated, and defaults to 'players' if absent."
+msgstr ""
+"Mostrar unha lista de:\n"
+" - Tipos de IA,\n"
+" - as cores do xogador,\n"
+" - conexións ao servidor,\n"
+" - todas as delegacións de xogadores,\n"
+" - a túa lista de ignorados,\n"
+" - a lista de imaxes de mapas definidas,\n"
+" - a lista dos xogadores do xogo,\n"
+" - os conxuntos de regras dispoñibles (para o comando \"ler\"),\n"
+" - os escenarios dispoñibles,\n"
+" - o conxunto de países dispoñibles neste conxunto de regras,\n"
+" - os equipos de xogadores ou\n"
+" - os votos correntes.\n"
+"O argumento pode ser abreviado, e por defecto é \"xogadores\" se está ausente."
+
+#: server/commands.c:124
+msgid "Quit the game and shutdown the server."
+msgstr "Sae do xogo e apague o servidor."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:129
+msgid "cut <connection-name>"
+msgstr "cortar <nome-conexión>"
+
+#: server/commands.c:130
+msgid "Cut a client's connection to server."
+msgstr "Cortar a conexión dun cliente co servidor."
+
+#: server/commands.c:131
+msgid ""
+"Cut specified client's connection to the server, removing that client from the game. "
+"If the game has not yet started that client's player is removed from the game, "
+"otherwise there is no effect on the player. Note that this command now takes "
+"connection names, not player names."
+msgstr ""
+"Corta a conexión do cliente especificado co servidor, eliminando ese cliente do "
+"xogo. Se o xogo aínda non comezou, o xogador do cliente é eliminado do xogo, se non, "
+"non hai ningún efecto sobre o xogador. Teña en conta que este comando agora toma "
+"nomes de conexión, non nomes de xogadores."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:140
+msgid ""
+"explain\n"
+"explain <option-name>"
+msgstr ""
+"explicar\n"
+"explicar <nome-opción>"
+
+#: server/commands.c:142
+msgid "Explain server options."
+msgstr "Explicar as opcións do servidor."
+
+#: server/commands.c:143
+msgid ""
+"The 'explain' command gives a subset of the functionality of 'help', and is included "
+"for backward compatibility. With no arguments it gives a list of options (like 'help "
+"options'), and with an argument it gives help for a particular option (like 'help "
+"<option-name>')."
+msgstr ""
+"O comando 'explicar' dá un subconxunto da funcionalidade de 'axuda', e inclúese para "
+"compatibilidade con versións anteriores. Sen argumentos dá unha lista de opcións "
+"(como 'opcións de axuda'), e cun argumento dá axuda para unha opción en particular "
+"(como 'axuda <nome-opción>')."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:152
+msgid ""
+"show\n"
+"show <option-name>\n"
+"show <option-prefix>\n"
+"show all\n"
+"show vital\n"
+"show situational\n"
+"show rare\n"
+"show changed\n"
+"show locked\n"
+"show rulesetdir"
+msgstr ""
+"mostrar\n"
+"mostrar <nome-opción>\n"
+"mostrar <opción-prefixo>\n"
+"mostrar todo\n"
+"mostrar vital\n"
+"mostrar situación\n"
+"mostrar raro\n"
+"espectáculo cambiou\n"
+"mostrar bloqueado\n"
+"mostrar rulesetdir"
+
+#: server/commands.c:162
+msgid "Show server options."
+msgstr "Mostrar as opcións do servidor."
+
+#: server/commands.c:163
+msgid ""
+"With no arguments, shows vital server options (or available options, when used by "
+"clients). With an option name argument, show only the named option, or options with "
+"that prefix. With \"all\", it shows all options. With \"vital\", \"situational\" or "
+"\"rare\", a set of options with this level. With \"changed\", it shows only the "
+"options which have been modified, while with \"locked\" all settings locked by the "
+"ruleset will be listed. With \"ruleset\", it will show the current ruleset directory "
+"name."
+msgstr ""
+"Sen argumentos, amosa opcións vitais do servidor (ou opcións dispoñibles, cando o "
+"usan os clientes). Cun argumento de nome de opción, mostra só a opción nomeada ou as "
+"opcións con ese prefixo. Con \"todos\", mostra todas as opcións. Con \"vital\", "
+"\"situacional\" ou \"raro\", un conxunto de opcións con este nivel. Con "
+"\"cambiado\", mostra só as opcións que foron modificadas, mentres que con "
+"\"bloqueado\" listaranse todas as opcións bloqueadas polo conxunto de regras. Con "
+"\"ruleset\", mostrará o nome do directorio do conxunto de regras actual."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:175
+msgid "wall <message>"
+msgstr "muro <mensaxe>"
+
+#: server/commands.c:176
+msgid "Send message to all connections."
+msgstr "Enviar mensaxe a todas as conexións."
+
+#: server/commands.c:177
+msgid "For each connected client, pops up a window showing the message entered."
+msgstr ""
+"Para cada cliente conectado, aparece unha ventá que mostra a mensaxe introducida."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:183
+msgid "connectmsg <message>"
+msgstr "connectmsg <mensaxe>"
+
+#: server/commands.c:184
+msgid "Set message to show to connecting players."
+msgstr "Establece a mensaxe para mostrar aos xogadores conectados."
+
+#: server/commands.c:185
+msgid ""
+"Set message to send to clients when they connect.\n"
+"Empty message means that no message is sent."
+msgstr ""
+"Establece a mensaxe para enviar aos clientes cando se conecten.\n"
+"A mensaxe baleira significa que non se envía ningunha mensaxe."
+
+#. TRANS: translate text between [] only; "vote" is as a process
+#: server/commands.c:191
+msgid "vote yes|no|abstain [vote number]"
+msgstr "votar si|non|absterse [número da votación]"
+
+#. TRANS: "vote" as an instance of voting
+#: server/commands.c:193
+msgid "Cast a vote."
+msgstr "Votar."
+
+#: server/commands.c:195
+#, no-c-format
+msgid ""
+"A player with basic level access issuing a control level command starts a new vote "
+"for the command. The /vote command followed by \"yes\", \"no\", or \"abstain\", and "
+"optionally a vote number, gives your vote. If you do not add a vote number, your "
+"vote applies to the latest vote. You can only suggest one vote at a time. The vote "
+"will pass immediately if more than half of the voters who have not abstained vote "
+"for it, or fail immediately if at least half of the voters who have not abstained "
+"vote against it."
+msgstr ""
+"A player with basic level access issuing a control level command starts a new vote "
+"for the command. The /vote command followed by \"yes\", \"no\", or \"abstain\", and "
+"optionally a vote number, gives your vote. If you do not add a vote number, your "
+"vote applies to the latest vote. You can only suggest one vote at a time. The vote "
+"will pass immediately if more than half of the voters who have not abstained vote "
+"for it, or fail immediately if at least half of the voters who have not abstained "
+"vote against it."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:208
+msgid ""
+"debug diplomacy <player>\n"
+"debug ferries\n"
+"debug tech <player>\n"
+"debug city <x> <y>\n"
+"debug units <x> <y>\n"
+"debug unit <id>\n"
+"debug timing\n"
+"debug info"
+msgstr ""
+"depurar diplomacia <xogador>\n"
+"depurar ferries\n"
+"tecnoloxía de depuración <xogador>\n"
+"cidade de depuración <x> <y>\n"
+"unidades de depuración <x> <y>\n"
+"unidade de depuración <id>\n"
+"tempo de depuración\n"
+"información de depuración"
+
+#: server/commands.c:216
+msgid "Turn on or off AI debugging of given entity."
+msgstr "Activa ou desactiva a depuración da IA ​​dunha entidade determinada."
+
+#: server/commands.c:217
+msgid ""
+"Print AI debug information about given entity and turn continuous debugging output "
+"for this entity on or off."
+msgstr ""
+"Imprime a información de depuración da IA ​​sobre unha entidade determinada e activa "
+"ou desactiva a saída de depuración continua para esta entidade."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:223
+msgid "set <option-name> <value>"
+msgstr "establecer <nome-opción> <valor>"
+
+#: server/commands.c:224
+msgid "Set server option."
+msgstr "Establecer a opción do servidor."
+
+#. TRANS: don't translate text in ''
+#: server/commands.c:226
+msgid ""
+"Set an option on the server. The syntax and legal values depend on the option; see "
+"the help for each option. Some options are \"bitwise\", in that they consist of a "
+"choice from a set of values; separate these with |, for instance, '/set topology "
+"wrapx|iso'. For these options, use syntax like '/set topology \"\"' to set no values."
+msgstr ""
+"Establece unha opción no servidor. A sintaxe e os valores legais dependen da opción; "
+"consulte a axuda para cada opción. Algunhas opcións son \"bit a bit\", xa que "
+"consisten nunha elección dun conxunto de valores; separa estes con |, por exemplo, '/"
+"set topology wrapx|iso'. Para estas opcións, use sintaxe como '/set topology \"\"' "
+"para non establecer valores."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:236
+msgid "team <player> <team>"
+msgstr "equipo <xogador> <equipo>"
+
+#: server/commands.c:237
+msgid "Change a player's team affiliation."
+msgstr "Cambiar a afiliación ao equipo dun xogador."
+
+#: server/commands.c:238
+msgid ""
+"A team is a group of players that start out allied, with shared vision and "
+"embassies, and fight together to achieve team victory with averaged individual "
+"scores. Each player is always a member of a team (possibly the only member). This "
+"command changes which team a player is a member of. Use \"\" if names contain "
+"whitespace."
+msgstr ""
+"Un equipo é un grupo de xogadores que comezan aliados, con visión e embaixadas "
+"compartidas, e loitan xuntos para lograr a vitoria do equipo cunha media de "
+"puntuacións individuais. Cada xogador é sempre membro dun equipo (posiblemente o "
+"único membro). Este comando cambia de que equipo é membro un xogador. Use \"\" se os "
+"nomes conteñen espazos en branco."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:248
+msgid "rulesetdir <directory>"
+msgstr "rulesetdir <directorio>"
+
+#: server/commands.c:249
+msgid "Choose new ruleset directory or modpack."
+msgstr "Escolla un novo directorio de conxunto de regras ou modpack."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:255
+msgid "metamessage <meta-line>"
+msgstr "metamensaxe <meta-liña>"
+
+#: server/commands.c:256
+msgid "Set metaserver info line."
+msgstr "Establecer a liña de información do metaservidor."
+
+#: server/commands.c:257
+msgid ""
+"This command is deprecated. Set metamessage setting directly instead. Command sets "
+"user defined metaserver info line. If parameter is omitted, previously set "
+"metamessage will be removed. For most of the time user defined metamessage will be "
+"used instead of automatically generated messages, if it is available."
+msgstr ""
+"Este comando está obsoleto. Establece directamente a configuración da metamensaxe. O "
+"comando define a liña de información do metaservidor definida polo usuario. Se o "
+"parámetro se omite, eliminarase a metamensaxe definida anteriormente. Durante a "
+"maior parte do tempo, empregarase a metamensaxe definida polo usuario en lugar das "
+"mensaxes xeradas automaticamente, se está dispoñible."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:266
+msgid "metapatches <meta-line>"
+msgstr "metaparches <meta-liña>"
+
+#: server/commands.c:267
+msgid "Set metaserver patches line."
+msgstr "Establecer a liña de parches do metaservidor."
+
+#: server/commands.c:276
+msgid "Control metaserver connection."
+msgstr "Controlar a conexión do metaservidor."
+
+#: server/commands.c:277
+msgid ""
+"'metaconnection ?' reports on the status of the connection to metaserver. "
+"'metaconnection down' or 'metac d' brings the metaserver connection down. "
+"'metaconnection up' or 'metac u' brings the metaserver connection up. "
+"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying after "
+"failures. "
+msgstr ""
+"'metaconexión?' informa sobre o estado da conexión ao metaservidor. 'metaconexión "
+"baixa' ou 'metac d' desactiva a conexión do metaservidor. 'metaconnection up' ou "
+"'metac u' activa a conexión do metaservidor. 'metaconexión persistente' ou 'metac p' "
+"é como 'arriba', pero segue intentando despois de fallas. "
+
+#. TRANS: translate text between <> only
+#: server/commands.c:286
+msgid "metaserver <address>"
+msgstr "metaservidor <enderezo>"
+
+#: server/commands.c:287
+msgid "Set address (URL) for metaserver to report to."
+msgstr "Establece o enderezo (URL) para o metaservidor para informar."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:292
+msgid "aitoggle <player-name>"
+msgstr "aitoggle <nome-xogador>"
+
+#: server/commands.c:293
+msgid "Toggle AI status of player."
+msgstr "Cambia o estado da IA ​​do xogador."
+
+#. TRANS: translate text between [] and <> only
+#: server/commands.c:298
+msgid "take [connection-name] <player-name>"
+msgstr "toma [nome-conexión] <nome-xogador>"
+
+#: server/commands.c:299
+msgid "Take over a player's place in the game."
+msgstr "Adquirir o lugar dun xogador no xogo."
+
+#. TRANS: Don't translate text between ''
+#: server/commands.c:301
+msgid ""
+"Only the console and connections with cmdlevel 'hack' can force other connections to "
+"take over a player. If you're not one of these, only the <player-name> argument is "
+"allowed. If '-' is given for the player name and the connection does not already "
+"control a player, one is created and assigned to the connection. The 'allowtake' "
+"option controls which players may be taken and in what circumstances."
+msgstr ""
+"Só a consola e as conexións con 'hack' de nivel cmd poden forzar outras conexións a "
+"facerse cargo dun xogador. Se non es un destes, só se permite o argumento <player-"
+"name>. Se se dá '-' para o nome do xogador e a conexión aínda non controla un "
+"xogador, créase un e asígnase á conexión. A opción \"permitir toma\" controla que "
+"xogadores poden ser capturados e en que circunstancias."
+
+#. TRANS: translate text between [] only
+#: server/commands.c:312
+msgid "observe [connection-name] [player-name]"
+msgstr "observar [nome-conexión] [nome-xogador]"
+
+#: server/commands.c:313
+msgid "Observe a player or the whole game."
+msgstr "Observa un xogador ou todo o xogo."
+
+#. TRANS: Don't translate text between ''
+#: server/commands.c:315
+msgid ""
+"Only the console and connections with cmdlevel 'hack' can force other connections to "
+"observe a player. If you're not one of these, only the [player-name] argument is "
+"allowed. If the console gives no player-name or the connection uses no arguments, "
+"then the connection is attached to a global observer. The 'allowtake' option "
+"controls which players may be observed and in what circumstances."
+msgstr ""
+"Só a consola e as conexións con 'hack' de nivel cmd poden forzar outras conexións a "
+"observar un xogador. Se non es un destes, só se permite o argumento [nome do "
+"xogador]. Se a consola non dá nome de xogador ou a conexión non usa argumentos, "
+"entón a conexión está anexada a un observador global. A opción \"permitir toma\" "
+"controla que xogadores poden ser observados e en que circunstancias."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:325
+msgid "detach <connection-name>"
+msgstr "separar <nome-conexión>"
+
+#: server/commands.c:326
+msgid "Detach from a player."
+msgstr "Separar dun xogador."
+
+#: server/commands.c:327
+msgid ""
+"Only the console and connections with cmdlevel 'hack' can force other connections to "
+"detach from a player."
+msgstr ""
+"Só a consola e as conexións con 'hack' de nivel cmd poden forzar outras conexións a "
+"desvincularse dun xogador."
+
+#. TRANS: translate text between <> and [] only
+#: server/commands.c:333
+msgid "create <player-name> [ai type]"
+msgstr "crear <nome-xogador> [tipo ai]"
+
+#: server/commands.c:334
+msgid "Create an AI player with a given name."
+msgstr "Crea un xogador de IA cun nome dado."
+
+#. TRANS: don't translate text between single quotes
+#: server/commands.c:336
+msgid ""
+"With the 'create' command a new player with the given name is created.\n"
+"If 'player-name' is empty, a random name will be assigned when the game begins. "
+"Until then the player will be known by a name derived from its type.\n"
+"The 'ai type' parameter can be used to select which AI module will be used for the "
+"created player. This requires that the respective module has been loaded or built in "
+"to the server.\n"
+"If the game has already started, the new player will have no units or cities; also, "
+"if no free player slots are available, the slot of a dead player can be reused "
+"(removing all record of that player from the running game)."
+msgstr ""
+"Se \"nome-xogador\" está baleiro, asignarase un nome aleatorio cando comece o xogo. "
+"Ata entón o xogador será coñecido por un nome derivado do seu tipo.\n"
+"O parámetro \"tipo de IA\" pode usarse para seleccionar que módulo de IA se "
+"utilizará para o reprodutor creado. Isto require que o módulo respectivo foi cargado "
+"ou integrado no servidor.\n"
+"Se o xogo xa comezou, o novo xogador non terá unidades nin cidades; ademais, se non "
+"hai espazos para xogadores libres dispoñibles, pódese reutilizar o espazo dun "
+"xogador morto (eliminando todos os rexistros dese xogador do xogo en execución)."
+
+#: server/commands.c:353
+msgid "Set yourself in away mode. The AI will watch your back."
+msgstr "Póñase en modo ausente. A IA vixiará as túas costas."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:359
+msgid ""
+"restricted\n"
+"restricted <player-name>"
+msgstr ""
+"restrinxido\n"
+"restrinxido <nome-xogador>"
+
+#. TRANS: translate 'Restricted' as AI skill level
+#: server/commands.c:362
+msgid "Set one or all AI players to 'Restricted'."
+msgstr "Establece un ou todos os xogadores de IA en \"Restrinxido\"."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:367
+msgid ""
+"novice\n"
+"novice <player-name>"
+msgstr ""
+"novato\n"
+"novato <nome-xogador>"
+
+#. TRANS: translate 'Novice' as AI skill level
+#: server/commands.c:370
+msgid "Set one or all AI players to 'Novice'."
+msgstr "Establece un ou todos os xogadores de IA en \"Novicio\"."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:375
+msgid ""
+"easy\n"
+"easy <player-name>"
+msgstr ""
+"doado\n"
+"fácil <nome-xogador>"
+
+#. TRANS: translate 'Easy' as AI skill level
+#: server/commands.c:378
+msgid "Set one or all AI players to 'Easy'."
+msgstr "Establece un ou todos os xogadores de IA en \"Fácil\"."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:383
+msgid ""
+"normal\n"
+"normal <player-name>"
+msgstr ""
+"normal\n"
+"normal <nome-xogador>"
+
+#. TRANS: translate 'Normal' as AI skill level
+#: server/commands.c:386
+msgid "Set one or all AI players to 'Normal'."
+msgstr "Establece un ou todos os xogadores de IA en \"Normal\"."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:391
+msgid ""
+"hard\n"
+"hard <player-name>"
+msgstr ""
+"duro\n"
+"difícil <nome-xogador>"
+
+#. TRANS: translate 'Hard' as AI skill level
+#: server/commands.c:394
+msgid "Set one or all AI players to 'Hard'."
+msgstr "Establece un ou todos os xogadores de IA en \"Difícil\"."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:399
+msgid ""
+"cheating\n"
+"cheating <player-name>"
+msgstr ""
+"enganar\n"
+"enganar <nome-xogador>"
+
+#. TRANS: translate 'Cheating' as AI skill level
+#: server/commands.c:402
+msgid "Set one or all AI players to 'Cheating'."
+msgstr "Establece un ou todos os xogadores de IA en \"Trampa\"."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:408
+msgid ""
+"experimental\n"
+"experimental <player-name>"
+msgstr ""
+"experimental\n"
+"experimental <nome-xogador>"
+
+#. TRANS: translate 'Experimental' as AI skill level
+#: server/commands.c:411
+msgid "Set one or all AI players to 'Experimental'."
+msgstr "Establece un ou todos os xogadores de IA en \"Experimental\"."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:417
+msgid ""
+"cmdlevel\n"
+"cmdlevel <level>\n"
+"cmdlevel <level> new\n"
+"cmdlevel <level> first\n"
+"cmdlevel <level> <connection-name>"
+msgstr ""
+"nivel cmd\n"
+"cmdlevel <nivel>\n"
+"cmdlevel <nivel> novo\n"
+"cmdlevel <nivel> primeiro\n"
+"cmdlevel <nivel> <nome-conexión>"
+
+#: server/commands.c:422
+msgid "Query or set command access level access."
+msgstr "Consulta ou establece o acceso ao nivel de acceso ao comando."
+
+#: server/commands.c:423
+msgid ""
+"The command access level controls which server commands are available to users via "
+"the client chatline. The available levels are:\n"
+"    none  -  no commands\n"
+"    info  -  informational or observer commands only\n"
+"    basic -  commands available to players in the game\n"
+"    ctrl  -  commands that affect the game and users\n"
+"    admin -  commands that affect server operation\n"
+"    hack  -  *all* commands - dangerous!\n"
+"With no arguments, the current command access levels are reported. With a single "
+"argument, the level is set for all existing connections, and the default is set for "
+"future connections. If 'new' is specified, the level is set for newly connecting "
+"clients. If 'first come' is specified, the 'first come' level is set; it will be "
+"granted to the first client to connect, or if there are connections already, the "
+"first client to issue the 'first' command. If a connection name is specified, the "
+"level is set for that connection only.\n"
+"Command access levels do not persist if a client disconnects, because some untrusted "
+"person could reconnect with the same name. Note that this command now takes "
+"connection names, not player names."
+msgstr ""
+"O nivel de acceso ao comando controla que comandos do servidor están dispoñibles "
+"para os usuarios a través da liña de chat do cliente. Os niveis dispoñibles son:\n"
+" none - sen comandos\n"
+" info: só comandos informativos ou de observador\n"
+" básico: comandos dispoñibles para os xogadores do xogo\n"
+" ctrl - comandos que afectan ao xogo e aos usuarios\n"
+" admin - comandos que afectan o funcionamento do servidor\n"
+" cortar - *todos* os comandos - perigoso!\n"
+"Sen argumentos, infórmanse dos niveis de acceso ao comando actuais. Cun só "
+"argumento, o nivel establécese para todas as conexións existentes e o predeterminado "
+"para conexións futuras. Se se especifica \"novo\", o nivel establécese para os novos "
+"clientes que se conectan. Se se especifica 'primeiro en chegar', establécese o nivel "
+"de 'primeiro en chegar'; concederase ao primeiro cliente que se conecte ou, se xa "
+"hai conexións, ao primeiro cliente que emita o comando \"primeiro\". Se se "
+"especifica un nome de conexión, o nivel establécese só para esa conexión.\n"
+"Os niveis de acceso aos comandos non persisten se un cliente se desconecta, porque "
+"algunha persoa non fiable podería conectarse de novo co mesmo nome. Teña en conta "
+"que este comando agora toma nomes de conexión, non nomes de xogadores."
+
+#: server/commands.c:449
+msgid "If there is none, become the game organizer with increased permissions."
+msgstr "Se non o hai, convértete no organizador do xogo con permisos aumentados."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:455
+msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
+msgstr "timeoutincrease <turn> <turninc> <value> <valuemult>"
+
+#: server/commands.c:456
+msgid "See \"/help timeoutincrease\"."
+msgstr "Consulte \"/help timeoutincrease\"."
+
+#: server/commands.c:457
+msgid ""
+"Every <turn> turns, add <value> to timeout timer, then add <turninc> to <turn> and "
+"multiply <value> by <valuemult>. Use this command in concert with the option "
+"\"timeout\". Defaults are 0 0 0 1"
+msgstr ""
+"Cada volta <turn>, engade <valor> ao temporizador de tempo de espera, despois engade "
+"<turninc> a <turn> e multiplique <valor> por <valuemult>. Use este comando xunto coa "
+"opción \"timeout\". Os valores predeterminados son 0 0 0 1"
+
+#. TRANS: translate text between <> only; "vote" is as a process
+#: server/commands.c:464
+msgid ""
+"cancelvote\n"
+"cancelvote <vote number>\n"
+"cancelvote all\n"
+msgstr ""
+"cancelar voto\n"
+"cancelvote <número de voto>\n"
+"cancela todo\n"
+
+#. TRANS: "vote" as a process
+#: server/commands.c:468
+msgid "Cancel a running vote."
+msgstr "Cancelar unha votación en curso."
+
+#. TRANS: "vote" as a process
+#: server/commands.c:470
+msgid ""
+"With no arguments this command removes your own vote. If you have an admin access "
+"level, you can cancel any vote by vote number, or all votes with the 'all' argument."
+msgstr ""
+"Sen argumentos, este comando elimina o teu propio voto. Se tes un nivel de acceso de "
+"administrador, podes cancelar calquera voto por número de voto ou todos os votos co "
+"argumento \"todos\"."
+
+#. TRANS: translate text between <> and [] only
+#: server/commands.c:477
+msgid "ignore [type=]<pattern>"
+msgstr "ignorar [type=]<patrón>"
+
+#: server/commands.c:478
+msgid "Block all messages from users matching the pattern."
+msgstr "Bloquea todas as mensaxes dos usuarios que coincidan co patrón."
+
+#: server/commands.c:479
+msgid ""
+"The given pattern will be added to your ignore list; you will not receive any "
+"messages from users matching this pattern. The type may be either \"user\", "
+"\"host\", or \"ip\". The default type (if omitted) is to match against the username. "
+"The pattern supports unix glob style wildcards, i.e., * matches zero or more "
+"character, ? exactly one character, [abc] exactly one of 'a' 'b' or 'c', etc. To "
+"access your current ignore list, issue \"/list ignore\"."
+msgstr ""
+"O patrón indicado engadirase á túa lista de ignorados; non recibirá ningunha mensaxe "
+"de usuarios que coincidan con este patrón. O tipo pode ser \"usuario\", "
+"\"anfitrión\" ou \"ip\". O tipo predeterminado (se se omite) é coincidir co nome de "
+"usuario. O patrón admite comodíns de estilo globo Unix, é dicir, * coincide con cero "
+"ou máis caracteres, ? exactamente un carácter, [abc] exactamente un de 'a' 'b' ou "
+"'c', etc. Para acceder á túa lista de ignorados actual, emite \"/list ignore\"."
+
+#. TRANS: translate text between <>
+#: server/commands.c:490
+msgid "unignore <range>"
+msgstr "non ignorar <rango>"
+
+#: server/commands.c:491
+msgid "Remove ignore list entries."
+msgstr "Eliminar as entradas da lista ignorada."
+
+#: server/commands.c:492
+msgid ""
+"The ignore list entries in the given range will be removed; you will be able to "
+"receive messages from the respective users. The range argument may be a single "
+"number or a pair of numbers separated by a dash '-'. If the first number is omitted, "
+"it is assumed to be 1; if the last is omitted, it is assumed to be the last valid "
+"ignore list index. To access your current ignore list, issue \"/list ignore\"."
+msgstr ""
+"Eliminaranse as entradas da lista ignorada no intervalo indicado; poderás recibir "
+"mensaxes dos respectivos usuarios. O argumento do intervalo pode ser un só número ou "
+"un par de números separados por un guión \"-\". Se o primeiro número se omite, "
+"suponse que é 1; se se omite o último, suponse que é o último índice de lista de "
+"ignorados válido. Para acceder á súa lista de ignorados actual, emita \"/list "
+"ignore\"."
+
+#. TRANS: translate text between <>
+#: server/commands.c:503
+msgid ""
+"playercolor <player-name> <color>\n"
+"playercolor <player-name> reset"
+msgstr ""
+"playercolor <player-name> <color>\n"
+"playercolor <player-name> reset"
+
+#: server/commands.c:505
+msgid "Define the color of a player."
+msgstr "Define a cor dun xogador."
+
+#: server/commands.c:506
+msgid ""
+"This command sets the color of a specific player, overriding any color assigned "
+"according to the 'plrcolormode' setting.\n"
+"The color is defined using hexadecimal notation (hex) for the combination of Red, "
+"Green, and Blue color components (RGB), similarly to HTML. For each component, the "
+"lowest (darkest) value is 0 (in hex: 00), and the highest value is 255 (in hex: FF). "
+"The color definition is simply the three hex values concatenated together (RRGGBB). "
+"For example, the following command sets Caesar to pure red:\n"
+"  playercolor Caesar ff0000\n"
+"Before the game starts, this command can only be used if the 'plrcolormode' setting "
+"is set to 'PLR_SET'; a player's color can be unset again by specifying 'reset'.\n"
+"Once the game has started and colors have been assigned, this command changes the "
+"player color in any mode; 'reset' cannot be used.\n"
+"To list the player colors, use 'list colors'."
+msgstr ""
+"Este comando establece a cor dun reprodutor específico, anulando calquera cor "
+"asignada segundo a configuración 'plrcolormode'.\n"
+"A cor defínese mediante a notación hexadecimal (hexadecimal) para a combinación de "
+"compoñentes de cor vermella, verde e azul (RGB), de xeito similar ao HTML. Para cada "
+"compoñente, o valor máis baixo (máis escuro) é 0 (en hexadecimal: 00) e o valor máis "
+"alto é 255 (en hexadecimal: FF). A definición de cor é simplemente os tres valores "
+"hexadecimales concatenados (RRGGBB). Por exemplo, o seguinte comando configura César "
+"en vermello puro:\n"
+" playercolor Caesar ff0000\n"
+"Antes de que comece o xogo, este comando só se pode usar se a configuración "
+"'plrcolormode' está definida en 'PLR_SET'; a cor dun xogador pódese desactivar de "
+"novo especificando \"reiniciar\".\n"
+"Unha vez que o xogo comezou e as cores asignadas, este comando cambia a cor do "
+"xogador en calquera modo; 'reset' non se pode usar.\n"
+"Para listar as cores dos reprodutores, usa \"cores da lista\"."
+
+#. TRANS: translate text between <> and [] only
+#: server/commands.c:525
+msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
+msgstr "playernation <nome-xogador> [nación] [é masculino] [líder] [estilo]"
+
+#: server/commands.c:526
+msgid "Define the nation of a player."
+msgstr "Define a nación dun xogador."
+
+#: server/commands.c:527
+msgid ""
+"This command sets the nation, leader name, style, and gender of a specific player.\n"
+"The gender parameter should be 1 if male, otherwise 0. Omitting any of the player "
+"settings will reset the player to defaults.\n"
+"This command may not be used once the game has started."
+msgstr ""
+"Este comando define a nación, o nome do líder, o estilo e o sexo dun xogador "
+"específico.\n"
+"O parámetro de xénero debe ser 1 se é masculino, en caso contrario, 0. Se omites "
+"calquera das configuracións do xogador, o xogador restablecerá os valores "
+"predeterminados.\n"
+"Este comando non se pode usar unha vez que o xogo comezou."
+
+#: server/commands.c:537
+msgid "End the game immediately in a draw."
+msgstr "Remata o partido inmediatamente en empate."
+
+#: server/commands.c:543
+msgid "Concede the game."
+msgstr "Conceder o partido."
+
+#: server/commands.c:544
+msgid ""
+"This tells everyone else that you concede the game, and if all but one player (or "
+"one team) have conceded the game in this way then the game ends."
+msgstr ""
+"Isto indica a todos os demais que concedes o xogo, e se todos menos un xogador (ou "
+"un equipo) concederon o xogo deste xeito, o xogo remata."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:551
+msgid "remove <player-name>"
+msgstr "eliminar <nome-xogador>"
+
+#: server/commands.c:552
+msgid "Fully remove player from game."
+msgstr "Eliminar completamente o xogador do xogo."
+
+#: server/commands.c:553
+msgid ""
+"This *completely* removes a player from the game, including all cities and units "
+"etc. Use with care!"
+msgstr ""
+"Isto elimina *completamente* un xogador do xogo, incluídas todas as cidades e "
+"unidades, etc. Use con coidado!"
+
+#. TRANS: translate text between <> only
+#: server/commands.c:559
+msgid ""
+"save\n"
+"save <file-name>"
+msgstr ""
+"gardar\n"
+"gardar <nome-ficheiro>"
+
+#: server/commands.c:561
+msgid "Save game to file."
+msgstr "Garda a partida no ficheiro."
+
+#: server/commands.c:562
+msgid ""
+"Save the current game to file <file-name>. If no file-name argument is given saves "
+"to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame created by "
+"'save', start the server with the command-line argument:\n"
+"    '--file <filename>' or '-f <filename>'\n"
+"and use the 'start' command once players have reconnected."
+msgstr ""
+"Garda o xogo actual no ficheiro <nome-ficheiro>. Se non se dá ningún argumento do "
+"nome de ficheiro, gárdase en \"<prefixo de nome de gardado automático><ano>m.sav[."
+"gz]\". Para volver cargar unha partida gardada creada por 'gardar', inicie o "
+"servidor co argumento da liña de comandos:\n"
+" '--file <nome do ficheiro>' ou '-f <nome do ficheiro>'\n"
+"e usa o comando \"iniciar\" unha vez que os xogadores se volveron conectar."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:572
+msgid ""
+"scensave\n"
+"scensave <file-name>"
+msgstr ""
+"scenave\n"
+"scensave <nome-ficheiro>"
+
+#: server/commands.c:574
+msgid "Save game to file as scenario."
+msgstr "Garda a partida para arquivo como escenario."
+
+#: server/commands.c:575
+msgid ""
+"Save the current game to file <file-name> as scenario. If no file-name argument is "
+"given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
+"created by 'scensave', start the server with the command-line argument:\n"
+"    '--file <filename>' or '-f <filename>'\n"
+"and use the 'start' command once players have reconnected."
+msgstr ""
+"Garda o xogo actual no ficheiro <nome-ficheiro> como escenario. Se non se dá ningún "
+"argumento do nome de ficheiro, gárdase en \"<prefixo de nome de gardado "
+"automático><ano>m.sav[.gz]\". Para volver cargar unha partida gardada creada por "
+"'scensave', inicie o servidor co argumento da liña de comandos:\n"
+" '--file <nome do ficheiro>' ou '-f <nome do ficheiro>'\n"
+"e usa o comando \"iniciar\" unha vez que os xogadores se volveron conectar."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:585
+msgid ""
+"load\n"
+"load <file-name>"
+msgstr ""
+"cargar\n"
+"cargar <nome-ficheiro>"
+
+#: server/commands.c:587
+msgid "Load game from file."
+msgstr "Cargar o xogo desde o ficheiro."
+
+#: server/commands.c:588
+msgid ""
+"Load a game from <file-name>. Any current data including players, rulesets and "
+"server options are lost."
+msgstr ""
+"Cargar un xogo desde <file-name>. Perderanse todos os datos actuais, incluídos os "
+"xogadores, as regras e as opcións do servidor."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:594
+msgid "read <file-name>"
+msgstr "ler <nome-ficheiro>"
+
+#: server/commands.c:595
+msgid "Process server commands from file."
+msgstr "Procesar comandos do servidor desde o ficheiro."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:600
+msgid "write <file-name>"
+msgstr "escribir <nome-ficheiro>"
+
+#: server/commands.c:601
+msgid "Write current settings as server commands to file."
+msgstr "Escribe a configuración actual como comandos do servidor no ficheiro."
+
+#: server/commands.c:607
+msgid "Reset all server settings."
+msgstr "Restablece toda a configuración do servidor."
+
+#: server/commands.c:608
+msgid ""
+"Reset all settings if it is possible. The following levels are supported:\n"
+"  game     - using the values defined at the game start\n"
+"  ruleset  - using the values defined in the ruleset\n"
+"  script   - using default values and rereading the start script\n"
+"  default  - using default values\n"
+msgstr ""
+"Restablece todos os axustes se é posible. Admítense os seguintes niveis:\n"
+" xogo - utilizando os valores definidos ao comezo do xogo\n"
+" conxunto de regras - utilizando os valores definidos no conxunto de regras\n"
+" script - usando os valores predeterminados e relendo o script de inicio\n"
+" predeterminado - usando valores predeterminados\n"
+
+#. TRANS: translate text between <> only
+#: server/commands.c:618
+msgid "default <option name>"
+msgstr "default <option name>"
+
+#: server/commands.c:619
+msgid "Set option to its default value"
+msgstr "Establece a opción no seu valor predeterminado"
+
+#: server/commands.c:620
+msgid ""
+"Reset the option to its default value. If the default ever changes in a future "
+"version, the option's value will follow that change."
+msgstr ""
+"Restablece a opción ao seu valor predeterminado. Se o valor predeterminado cambia "
+"algunha vez nunha versión futura, o valor da opción seguirá ese cambio."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:627
+msgid ""
+"lua cmd <script line>\n"
+"lua unsafe-cmd <script line>\n"
+"lua file <script file>\n"
+"lua unsafe-file <script file>\n"
+"lua <script line> (deprecated)"
+msgstr ""
+"lua cmd <liña de guión>\n"
+"lua unsafe-cmd <liña de guión>\n"
+"lua ficheiro <ficheiro de script>\n"
+"lua unsafe-file <ficheiro de script>\n"
+"lua <liña de guión> (obsoleto)"
+
+#: server/commands.c:632
+msgid "Evaluate a line of Freeciv script or a Freeciv script file in the current game."
+msgstr ""
+"Avalía unha liña de script Freeciv ou un ficheiro de script Freeciv no xogo actual."
+
+#: server/commands.c:634
+msgid ""
+"The unsafe prefix runs the script in an instance separate from the ruleset. This "
+"instance doesn't restrict access to Lua functions that can be used to hack the "
+"computer running the Freeciv server. Access to it is therefore limited to the "
+"console and connections with cmdlevel 'hack'"
+msgstr ""
+"O prefixo inseguro executa o script nunha instancia separada do conxunto de regras. "
+"Esta instancia non restrinxe o acceso ás funcións de Lua que se poden usar para "
+"piratear o ordenador que executa o servidor Freeciv. Polo tanto, o acceso a el está "
+"limitado á consola e ás conexións con 'hack' de nivel cmd"
+
+#. TRANS: translate text between <>
+#: server/commands.c:643
+msgid "kick <user>"
+msgstr "patear <usuario>"
+
+#: server/commands.c:644
+msgid "Cut a connection and disallow reconnect."
+msgstr "Corta unha conexión e non permite a nova conexión."
+
+#: server/commands.c:645
+msgid ""
+"The connection given by the 'user' argument will be cut from the server and not "
+"allowed to reconnect. The time the user wouldn't be able to reconnect is controlled "
+"by the 'kicktime' setting."
+msgstr ""
+"A conexión proporcionada polo argumento \"usuario\" cortarase do servidor e non se "
+"permitirá volver conectarse. A hora en que o usuario non se poderá volver conectar "
+"está controlada pola configuración \"kicktime\"."
+
+#. TRANS: translate only text between [] and <>
+#: server/commands.c:652
+msgid ""
+"delegate to <username> [player-name]\n"
+"delegate cancel [player-name]\n"
+"delegate take <player-name>\n"
+"delegate restore\n"
+"delegate show <player-name>"
+msgstr ""
+"delegar en <nome de usuario> [nome-xogador]\n"
+"cancelar delegado [nome-xogador]\n"
+"toma delegada <nome-xogador>\n"
+"delegado de restauración\n"
+"mostrar delegado <nome-xogador>"
+
+#: server/commands.c:657
+msgid "Delegate control to another user."
+msgstr "Delegar o control a outro usuario."
+
+#: server/commands.c:658
+msgid ""
+"Delegation allows a user to nominate another user who can temporarily take over "
+"control of their player while they are away.\n"
+"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
+"'delegate cancel': nominated user can no longer take your player.\n"
+"'delegate take <player-name>': take control of a player who has been delegated to "
+"you. (Behaves like 'take', except that the 'allowtake' restrictions are not "
+"enforced.)\n"
+"'delegate restore': relinquish control of a delegated player (opposite of 'delegate "
+"take') and restore your previous view, if any. (This also happens automatically if "
+"the player's owner reconnects.)\n"
+"'delegate show': show who control of your player is currently delegated to, if "
+"anyone.\n"
+"The [player-name] argument can only be used by connections with cmdlevel 'admin' or "
+"above to force the corresponding change of the delegation status."
+msgstr ""
+"A delegación permite que un usuario nomee outro usuario que poida asumir "
+"temporalmente o control do seu xogador mentres estea ausente.\n"
+"'delegar a <nome de usuario>': permite que <nome de usuario> \"delegue a toma\" do "
+"teu xogador.\n"
+"'delegate cancel': o usuario nomeado xa non pode levar o teu xogador.\n"
+"'delegate take <nome-xogador>': toma o control dun xogador que che foi delegado. "
+"(Compórtase como 'take', excepto que as restricións de 'allowtake' non se aplican).\n"
+"'restauración delegada': renuncia ao control dun xogador delegado (oposto a 'toma "
+"delegada') e restablece a túa vista anterior, se é o caso. (Isto tamén ocorre "
+"automaticamente se o propietario do xogador volve conectarse.)\n"
+"'delegate show': mostra a quen está delegado o control do teu xogador, se hai "
+"alguén.\n"
+"O argumento [nome-xogador] só pode ser usado por conexións co nivel de cmd 'admin' "
+"ou superior para forzar o cambio correspondente do estado da delegación."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:678
+msgid "aicmd <player> <command>"
+msgstr "aicmd <xogador> <comando>"
+
+#: server/commands.c:679
+msgid "Execute AI command"
+msgstr "Executar o comando AI"
+
+#: server/commands.c:680
+msgid "Execute a command in the context of the AI for the given player"
+msgstr "Execute a command in the context of the AI for the given player"
+
+#. TRANS: translate text between <> only
+#: server/commands.c:686
+msgid ""
+"fcdb reload\n"
+"fcdb lua <script>"
+msgstr ""
+"recarga fcdb\n"
+"fcdb lua <script>"
+
+#: server/commands.c:688
+msgid "Manage the authentication database."
+msgstr "Xestionar a base de datos de autenticación."
+
+#: server/commands.c:689
+msgid ""
+"The argument 'reload' causes the database script file to be re-read after a change, "
+"while the argument 'lua' evaluates a line of Lua script in the context of the Lua "
+"instance for the database."
+msgstr ""
+"O argumento 'reload' fai que o ficheiro de script da base de datos se volva ler "
+"despois dun cambio, mentres que o argumento 'lua' avalía unha liña de script Lua no "
+"contexto da instancia Lua para a base de datos."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:696
+msgid ""
+"mapimg define <mapdef>\n"
+"mapimg show <id>|all\n"
+"mapimg create <id>|all\n"
+"mapimg delete <id>|all\n"
+"mapimg colortest"
+msgstr ""
+"mapimg define <mapdef>\n"
+"mapimg mostrar <id>|todos\n"
+"mapimg crear <id>|todos\n"
+"mapimg eliminar <id>|todos\n"
+"test de cores mapimg"
+
+#: server/commands.c:701
+msgid "Create image files of the world/player map."
+msgstr "Crea ficheiros de imaxe do mapa do mundo/xogador."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:707
+msgid "lock <setting>"
+msgstr "bloquear <configuración>"
+
+#: server/commands.c:708
+msgid "Lock setting so that non-admins can't change it."
+msgstr "Bloquear a configuración para que os non administradores non poidan cambiala."
+
+#. TRANS: translate text between <> only
+#: server/commands.c:714
+msgid "unlock <setting>"
+msgstr "desbloquear <configuración>"
+
+#: server/commands.c:715
+msgid "Unlock setting so that non-admins can change it."
+msgstr "Desbloquear a configuración para que os non administradores poidan cambiala."
+
+#: server/commands.c:722
+msgid "Switch server output between 'RFC-style' and normal style."
+msgstr "Cambia a saída do servidor entre \"estilo RFC\" e estilo normal."
+
+#: server/commands.c:728
+msgid "Simply returns the id of the server."
+msgstr "Simplemente devolve o ID do servidor."
+
+#: server/connecthand.c:146
+#, c-format
+msgid "%s Welcome"
+msgstr "%s Benvido"
+
+#: server/connecthand.c:172
+#, c-format
+msgid "Welcome to the %s Server running at %s port %d."
+msgstr "Benvido ao servidor %s que se executa no porto %s %d."
+
+#: server/connecthand.c:176
+#, c-format
+msgid "Welcome to the %s Server at port %d."
+msgstr "Benvido ao servidor %s no porto %d."
+
+#: server/connecthand.c:184 server/connecthand.c:331
+#, c-format
+msgid "%s has connected from %s."
+msgstr "%s conectouse desde %s."
+
+#: server/connecthand.c:213
+#, c-format
+msgid "Your delegate %s was controlling your player '%s'; now detached."
+msgstr "O teu delegado %s controlaba o teu xogador '%s'; agora separado."
+
+#: server/connecthand.c:217
+#, c-format
+msgid "%s reconnected, ending your delegated control of player '%s'."
+msgstr "%s volveu conectarse, rematando o control delegado do xogador '%s'."
+
+#: server/connecthand.c:226
+#, c-format
+msgid "Couldn't get control of '%s' from delegation to %s."
+msgstr "Non se puido controlar '%s' desde a delegación a %s."
+
+#: server/connecthand.c:265
+msgid "Couldn't attach your connection to a scenario player."
+msgstr "Non se puido conectar a túa conexión a un reprodutor de escenarios."
+
+#: server/connecthand.c:278
+msgid "Couldn't attach your connection to new player."
+msgstr "Non se puido conectar a túa conexión ao reprodutor novo."
+
+#: server/connecthand.c:296
+#, c-format
+msgid "You are logged in as '%s' connected to no player."
+msgstr "Iniciaches sesión como '%s' conectado a ningún xogador."
+
+#: server/connecthand.c:300
+#, c-format
+msgid "You are logged in as '%s' connected to %s."
+msgstr "Iniciaches sesión como '%s' conectado a %s."
+
+#: server/connecthand.c:315
+#, c-format
+msgid "%s has connected (player %s)."
+msgstr "%s conectouse (xogador %s)."
+
+#: server/connecthand.c:320
+#, c-format
+msgid "%s has connected from %s (player %s)."
+msgstr "%s conectouse desde %s (xogador %s)."
+
+#: server/connecthand.c:327
+#, c-format
+msgid "%s has connected."
+msgstr "%s conectouse."
+
+#: server/connecthand.c:349
+#, c-format
+msgid "Turn-blocking game play: waiting on %s to finish turn..."
+msgstr "Xogo de bloqueo de quendas: agardando a %s para rematar a quenda..."
+
+#: server/connecthand.c:358
+msgid " *** Server is in edit mode. *** "
+msgstr " *** O servidor está en modo de edición. *** "
+
+#: server/connecthand.c:388
+#, c-format
+msgid "Client rejected: %s."
+msgstr "Cliente rexeitado: %s."
+
+#: server/connecthand.c:408
+#, c-format
+msgid "Connection request from %s from %s"
+msgstr "Solicitude de conexión de %s desde %s"
+
+#: server/connecthand.c:412
+#, c-format
+msgid "%s has client version %d.%d.%d%s"
+msgstr "%s ten a versión de cliente %d.%d.%d%s"
+
+#: server/connecthand.c:422
+#, c-format
+msgid ""
+"The client is missing a capability that this server needs.\n"
+"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
+msgstr ""
+"Falta ao cliente unha capacidade que necesita este servidor.\n"
+"Versión do servidor: %d.%d.%d%s Versión do cliente: %d.%d.%d%s. A actualización pode "
+"axudar!"
+
+#: server/connecthand.c:429 server/connecthand.c:444
+#, c-format
+msgid "%s was rejected: Mismatched capabilities."
+msgstr "%s foi rexeitado: capacidades non coincidentes."
+
+#: server/connecthand.c:437
+#, c-format
+msgid ""
+"The server is missing a capability that the client needs.\n"
+"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
+msgstr ""
+"Falta ao servidor unha capacidade que precisa o cliente.\n"
+"Versión do servidor: %d.%d.%d%s Versión do cliente: %d.%d.%d%s. A actualización pode "
+"axudar!"
+
+#: server/connecthand.c:470
+#, c-format
+msgid "Invalid username '%s'"
+msgstr "Nome de usuario '%s' non válido"
+
+#: server/connecthand.c:472
+#, c-format
+msgid "%s was rejected: Invalid name [%s]."
+msgstr "%s foi rexeitado: nome non válido [%s]."
+
+#: server/connecthand.c:478
+#, c-format
+msgid "You have been kicked from this server and cannot reconnect for %d seconds."
+msgstr ""
+"Foron expulsado deste servidor e non podes volver conectarte durante %d segundos."
+
+#: server/connecthand.c:482
+#, c-format
+msgid "%s was rejected: Connection kicked (%d seconds remaining)."
+msgstr "%s foi rexeitado: conexión inactiva (%d segundos restantes)."
+
+#: server/connecthand.c:491
+#, c-format
+msgid "'%s' already connected."
+msgstr "'%s' xa está conectado."
+
+#: server/connecthand.c:494
+#, c-format
+msgid "%s was rejected: Duplicate login name [%s]."
+msgstr "%s foi rexeitado: nome de inicio de sesión duplicado [%s]."
+
+#: server/connecthand.c:536 server/connecthand.c:541
+#, c-format
+msgid "Lost connection: %s."
+msgstr "Perdeuse a conexión: %s."
+
+#: server/connecthand.c:567
+msgid "?IP:Hidden"
+msgstr "?IP: Oculto"
+
+#: server/connecthand.c:846
+#, c-format
+msgid "Detaching from %s."
+msgstr "Separando de %s."
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: server/console.c:74 utility/bugs.c:42 utility/log.c:564
+#, c-format
+msgid "Please report this message at %s"
+msgstr "Informe esta mensaxe en %s"
+
+#: server/console.c:255
+msgid "Ok. RFC-style set."
+msgstr "Ok. Conxunto de estilo RFC."
+
+#: server/console.c:257
+msgid "Ok. Standard style set."
+msgstr "Ok. Conxunto de estilo estándar."
+
+#: server/console.c:278
+msgid "For introductory help, type 'help'."
+msgstr "Para obter axuda introdutoria, escriba \"axuda\"."
+
+#: server/diplhand.c:216
+#, c-format
+msgid "The %s can't accept %s."
+msgstr "O %s non pode aceptar %s."
+
+#: server/diplhand.c:229
+#, c-format
+msgid "You don't have tech %s, you can't accept treaty."
+msgstr "Non tes a tecnoloxía %s, non podes aceptar o tratado."
+
+#: server/diplhand.c:239
+msgid "City you are trying to give no longer exists, you can't accept treaty."
+msgstr "A cidade que intentas dar xa non existe, non podes aceptar o tratado."
+
+#: server/diplhand.c:245
+#, c-format
+msgid "You are not owner of %s, you can't accept treaty."
+msgstr "Non es propietario de %s, non podes aceptar o tratado."
+
+#: server/diplhand.c:251 server/diplhand.c:390
+#, c-format
+msgid "Your capital (%s) is requested, you can't accept treaty."
+msgstr "Solicítase o teu capital (%s), non podes aceptar o tratado."
+
+#: server/diplhand.c:273
+#, c-format
+msgid "You cannot form an alliance because you are at war with an ally of %s."
+msgstr "Non podes formar unha alianza porque estás en guerra cun aliado de %s."
+
+#: server/diplhand.c:278
+#, c-format
+msgid "You cannot form an alliance because %s is at war with an ally of yours."
+msgstr "Non podes formar unha alianza porque %s está en guerra cun aliado teu."
+
+#: server/diplhand.c:289
+msgid "You don't have enough gold, you can't accept treaty."
+msgstr "Non tes ouro suficiente, non podes aceptar un tratado."
+
+#: server/diplhand.c:325 server/diplhand.c:330
+#, c-format
+msgid "A treaty containing %d clause was agreed upon."
+msgid_plural "A treaty containing %d clauses was agreed upon."
+msgstr[0] "Acordouse un tratado que contén %d cláusula."
+msgstr[1] "Acordouse un tratado que contén %d cláusulas."
+
+#: server/diplhand.c:349 server/diplhand.c:353
+#, c-format
+msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
+msgstr "Xa non se cumpren os requisitos da cláusula. Tratado con %s cancelado!"
+
+#: server/diplhand.c:366 server/diplhand.c:370
+#, c-format
+msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
+msgstr "Unha das cidades que os %s están regalando está destruída! Tratado cancelado!"
+
+#: server/diplhand.c:377 server/diplhand.c:382
+#, c-format
+msgid "The %s no longer control %s! Treaty canceled!"
+msgstr "O %s xa non controla a %s! Tratado cancelado!"
+
+#: server/diplhand.c:420 server/diplhand.c:424
+#, c-format
+msgid "The %s don't have the promised amount of gold! Treaty canceled!"
+msgstr "Os %s non teñen a cantidade de ouro prometida! Tratado cancelado!"
+
+#: server/diplhand.c:454
+#, c-format
+msgid "You gave an embassy to %s."
+msgstr "Deches unha embaixada a %s."
+
+#: server/diplhand.c:457
+#, c-format
+msgid "%s allowed you to create an embassy!"
+msgstr "%s permitiuche crear unha embaixada!"
+
+#: server/diplhand.c:480
+#, c-format
+msgid "You are taught the knowledge of %s."
+msgstr "Ensináronche o coñecemento de %s."
+
+#: server/diplhand.c:489
+#, c-format
+msgid "You have acquired %s thanks to the %s treaty with the %s."
+msgstr "Adquiriches %s grazas ao tratado %s cos %s."
+
+#. TRANS: Tech from another player
+#: server/diplhand.c:497
+#, c-format
+msgid "?fromplr:The %s have acquired %s from the %s."
+msgstr "Os %s adquiriron %s do %s."
+
+#: server/diplhand.c:517
+#, c-format
+msgid "You get %d gold."
+msgid_plural "You get %d gold."
+msgstr[0] "Obtén %d ouro."
+msgstr[1] "Obtén %d ouro."
+
+#. TRANS: ... Polish worldmap.
+#: server/diplhand.c:525
+#, c-format
+msgid "You receive the %s worldmap."
+msgstr "Recibes o mapamundi %s."
+
+#. TRANS: ... Polish seamap.
+#: server/diplhand.c:534
+#, c-format
+msgid "You receive the %s seamap."
+msgstr "Recibes o mapa de %s."
+
+#: server/diplhand.c:550
+#, c-format
+msgid "You receive the city of %s from %s."
+msgstr "Recibes a cidade de %s de %s."
+
+#: server/diplhand.c:554
+#, c-format
+msgid "You give the city of %s to %s."
+msgstr "Dálle a cidade de %s a %s."
+
+#: server/diplhand.c:573 server/diplhand.c:576
+#, c-format
+msgid "You agree on a cease-fire with %s."
+msgstr "Aceptas un alto o fogo con %s."
+
+#. TRANS: ... the Poles ... Polish territory
+#: server/diplhand.c:598 server/diplhand.c:612
+#, c-format
+msgid ""
+"You agree on an armistice with the %s. In %d turn, it will become a peace treaty. "
+"Move your military units out of %s territory to avoid them being disbanded."
+msgid_plural ""
+"You agree on an armistice with the %s. In %d turns, it will become a peace treaty. "
+"Move any military units out of %s territory to avoid them being disbanded."
+msgstr[0] ""
+"Vostede está de acordo nun armisticio cos %s. En %d turno, converterase nun tratado "
+"de paz. Move as túas unidades militares fóra do territorio de %s para evitar que se "
+"disolvan."
+msgstr[1] ""
+"Vostede está de acordo nun armisticio cos %s. En %d quendas, converterase nun "
+"tratado de paz. Move as unidades militares do territorio de %s para evitar a súa "
+"disolución."
+
+#: server/diplhand.c:637 server/diplhand.c:640
+#, c-format
+msgid "You agree on an alliance with %s."
+msgstr "Estás de acordo nunha alianza con %s."
+
+#: server/diplhand.c:650
+#, c-format
+msgid "You give shared vision to %s."
+msgstr "Dálle unha visión compartida a %s."
+
+#: server/diplhand.c:653
+#, c-format
+msgid "%s gives you shared vision."
+msgstr "%s ofrécelle unha visión compartida."
+
+#: server/diplhand.c:663
+#, c-format
+msgid "You share your tiles with %s."
+msgstr "Comparte as túas fichas con %s."
+
+#: server/diplhand.c:666
+#, c-format
+msgid "%s shares their tiles with you."
+msgstr "%s comparte as súas fichas contigo."
+
+#: server/diplhand.c:814
+#, c-format
+msgid "%s canceled the meeting!"
+msgstr "%s cancelou a reunión!"
+
+#: server/diplhand.c:821
+#, c-format
+msgid "Meeting with %s canceled."
+msgstr "Cancelouse a reunión con %s."
+
+#: server/diplhand.c:861
+msgid "Your diplomatic envoy was decapitated!"
+msgstr "O teu enviado diplomático foi decapitado!"
+
+#. TRANS: unit, action
+#: server/diplomats.c:134 server/diplomats.c:257
+#, c-format
+msgid "Your %s was caught attempting to do %s!"
+msgstr "O teu %s foi capturado tentando facer %s!"
+
+#. TRANS: nation, unit, action, city
+#: server/diplomats.c:140 server/diplomats.c:263
+#, c-format
+msgid "You caught %s %s attempting to do %s in %s!"
+msgstr "Capturaches %s %s tentando facer %s en %s!"
+
+#: server/diplomats.c:162
+#, c-format
+msgid "Your %s poisoned the water supply of %s."
+msgstr "O teu %s envelenou o abastecemento de auga de %s."
+
+#: server/diplomats.c:166
+#, c-format
+msgid "%s is suspected of poisoning the water supply of %s."
+msgstr "Sospéitase que %s envelenou o abastecemento de auga de %s."
+
+#: server/diplomats.c:180
+#, c-format
+msgid "Your %s destroyed %s by poisoning its water supply."
+msgstr "O teu %s destruíu a %s envenenando o seu abastecemento de auga."
+
+#: server/diplomats.c:184
+#, c-format
+msgid "%s is suspected of destroying %s by poisoning its water supply."
+msgstr "Sospéitase que %s destruíu a %s envenenando o seu abastecemento de auga."
+
+#. TRANS: unit, action, city
+#: server/diplomats.c:292
+#, c-format
+msgid "Your %s did %s to %s."
+msgstr "O teu %s fixo %s a %s."
+
+#. TRANS: action, city, nation
+#: server/diplomats.c:298
+#, c-format
+msgid "%s done to %s, %s suspected."
+msgstr "%s feito para %s, %s sospeitoso."
+
+#: server/diplomats.c:516
+#, c-format
+msgid "You have established an embassy in %s."
+msgstr "Creaches unha embaixada en %s."
+
+#: server/diplomats.c:520
+#, c-format
+msgid "The %s have established an embassy in %s."
+msgstr "Os %s estableceron unha embaixada en %s."
+
+#: server/diplomats.c:592
+#, c-format
+msgid "Your %s's successful sabotage killed the %s %s."
+msgstr "A sabotaxe exitosa do teu %s matou a %s %s."
+
+#. TRANS: ... the Poles!
+#: server/diplomats.c:599
+#, c-format
+msgid "Your %s was killed by %s sabotage!"
+msgstr "O teu %s foi asasinado por %s sabotaxe!"
+
+#: server/diplomats.c:610
+#, c-format
+msgid "Your %s succeeded in sabotaging the %s %s."
+msgstr "O teu %s conseguiu sabotear o %s %s."
+
+#. TRANS: ... the Poles!
+#: server/diplomats.c:617
+#, c-format
+msgid "Your %s was sabotaged by the %s!"
+msgstr "O teu %s foi saboteado polos %s!"
+
+#: server/diplomats.c:691
+#, c-format
+msgid "You don't have enough gold to bribe the %s %s."
+msgstr "Non tes ouro suficiente para subornar aos %s %s."
+
+#. TRANS: <diplomat> ... <unit>
+#: server/diplomats.c:733
+#, c-format
+msgid "Your %s succeeded in bribing the %s."
+msgstr "O teu %s conseguiu subornar a %s."
+
+#. TRANS: <unit> ... <Poles>
+#: server/diplomats.c:741
+#, c-format
+msgid "Your %s was bribed by the %s."
+msgstr "O teu %s foi subornado polo %s."
+
+#. TRANS: Paris was expecting ... Your Spy was caught
+#: server/diplomats.c:1008
+#, c-format
+msgid ""
+"%s was expecting your attempt to steal technology again. Your %s was caught and "
+"executed."
+msgstr ""
+"%s estaba esperando o teu intento de roubar tecnoloxía de novo. O teu %s foi "
+"capturado e executado."
+
+#. TRANS: The Belgian Spy ... from Paris
+#: server/diplomats.c:1015
+#, c-format
+msgid ""
+"The %s %s failed to steal technology again from %s. We were prepared for the attempt."
+msgstr ""
+"O %s %s non puido roubar tecnoloxía de novo a %s. Estabamos preparados para o "
+"intento."
+
+#. TRANS: Your Spy was caught ... from %s.
+#: server/diplomats.c:1024
+#, c-format
+msgid "Your %s was caught in the attempt of stealing technology from %s."
+msgstr "O teu %s foi atrapado no intento de roubar tecnoloxía a %s."
+
+#. TRANS: The Belgian Spy ... from Paris
+#: server/diplomats.c:1031
+#, c-format
+msgid "The %s %s failed to steal technology from %s."
+msgstr "O %s %s non puido roubar tecnoloxía de %s."
+
+#: server/diplomats.c:1049
+#, c-format
+msgid "No new technology found in %s."
+msgstr "Non se atopou ningunha tecnoloxía nova en %s."
+
+#: server/diplomats.c:1092
+#, c-format
+msgid "Your %d gold prepared to incite the revolt was lost!"
+msgid_plural "Your %d gold prepared to incite the revolt was lost!"
+msgstr[0] "O teu %d ouro preparado para provocar a revolta perdeuse!"
+msgstr[1] "O teu %d ouro preparado para provocar a revolta perdeuse!"
+
+#: server/diplomats.c:1103
+#, c-format
+msgid "Your security service captured %d gold prepared to incite your town!"
+msgid_plural "Your security service captured %d gold prepared to incite your town!"
+msgstr[0] ""
+"O teu servizo de seguridade capturou %d ouro preparado para incitar á túa cidade!"
+msgstr[1] ""
+"O teu servizo de seguridade capturou %d ouro preparado para incitar á túa cidade!"
+
+#: server/diplomats.c:1173
+#, c-format
+msgid "You don't have enough gold to subvert %s."
+msgstr "Non tes ouro suficiente para subverter a %s."
+
+#: server/diplomats.c:1195
+#, c-format
+msgid "Your %s was caught in the attempt of inciting a revolt!"
+msgstr "O teu %s quedou atrapado no intento de incitar a unha revolta!"
+
+#: server/diplomats.c:1199
+#, c-format
+msgid "You caught %s %s attempting to incite a revolt in %s!"
+msgstr "Capturaches a %s %s intentando incitar a unha revolta en %s!"
+
+#: server/diplomats.c:1229
+#, c-format
+msgid "Revolt incited in %s, you now rule the city!"
+msgstr "Revolta incitada en %s, agora gobernas a cidade!"
+
+#: server/diplomats.c:1232
+#, c-format
+msgid "%s has revolted, %s influence suspected."
+msgstr "%s rebelouse, %s sospeitase da influencia."
+
+#: server/diplomats.c:1323
+#, c-format
+msgid "Your %s was caught in the attempt of industrial sabotage!"
+msgstr "O teu %s foi atrapado nun intento de sabotaxe industrial!"
+
+#: server/diplomats.c:1328
+#, c-format
+msgid "You caught %s %s attempting sabotage in %s!"
+msgstr "Capturaches %s %s intentando sabotaxe en %s!"
+
+#: server/diplomats.c:1364
+#, c-format
+msgid "Your %s could not find anything to sabotage in %s."
+msgstr "O teu %s non puido atopar nada que sabotear en %s."
+
+#: server/diplomats.c:1421
+#, c-format
+msgid "You cannot sabotage a %s!"
+msgstr "Non podes sabotear un %s!"
+
+#: server/diplomats.c:1432
+#, c-format
+msgid "Your %s could not find the %s to sabotage in %s."
+msgstr "Your %s could not find the %s to sabotage in %s."
+
+#: server/diplomats.c:1457 server/unithand.c:5382
+#, c-format
+msgid "Your %s succeeded in destroying the production of %s in %s."
+msgstr "O teu %s conseguiu destruír a produción de %s en %s."
+
+#: server/diplomats.c:1464 server/unithand.c:5388
+#, c-format
+msgid "The production of %s was destroyed in %s, %s are suspected."
+msgstr "A produción de %s foi destruída en %s, sospéitase que %s."
+
+#: server/diplomats.c:1488
+#, c-format
+msgid "Your %s was caught in the attempt of sabotage!"
+msgstr "O teu %s foi atrapado nun intento de sabotaxe!"
+
+#: server/diplomats.c:1492
+#, c-format
+msgid "You caught %s %s attempting to sabotage the %s in %s!"
+msgstr "Capturaches %s %s intentando sabotear o %s en %s!"
+
+#: server/diplomats.c:1511 server/unithand.c:5505
+#, c-format
+msgid "Your %s destroyed the %s in %s."
+msgstr "O teu %s destruíu o %s en %s."
+
+#: server/diplomats.c:1517 server/unithand.c:5511
+#, c-format
+msgid "The %s destroyed the %s in %s."
+msgstr "O %s destruíu o %s en %s."
+
+#: server/diplomats.c:1614
+#, c-format
+msgid "Your %s was caught attempting to steal gold!"
+msgstr "O teu %s foi sorprendido tentando roubar ouro!"
+
+#. TRANS: nation, unit, city
+#: server/diplomats.c:1619
+#, c-format
+msgid "You caught %s %s attempting to steal your gold in %s!"
+msgstr "Capturaches a %s %s intentando roubar o teu ouro en %s!"
+
+#. TRANS: unit, gold, city
+#: server/diplomats.c:1665
+#, c-format
+msgid "Your %s stole %d gold from %s."
+msgid_plural "Your %s stole %d gold from %s."
+msgstr[0] "O teu %s roubou %d ouro de %s."
+msgstr[1] "O teu %s roubou %d ouro de %s."
+
+#. TRANS: gold, city, nation
+#: server/diplomats.c:1670
+#, c-format
+msgid "%d gold stolen from %s, %s suspected."
+msgid_plural "%d gold stolen from %s, %s suspected."
+msgstr[0] "%d ouro roubado a %s, %s sospeitoso."
+msgstr[1] "%d ouro roubado a %s, %s sospeitoso."
+
+#: server/diplomats.c:1751
+#, c-format
+msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
+msgstr "O teu %s foi atrapado nun intento de roubar partes do mapa mundial de %s!"
+
+#: server/diplomats.c:1757
+#, c-format
+msgid "You caught %s %s attempting to steal parts of your world map in %s!"
+msgstr "Capturaches a %s %s intentando roubar partes do teu mapa do mundo en %s!"
+
+#: server/diplomats.c:1807
+#, c-format
+msgid "Your %s stole parts of the %s world map in %s."
+msgstr "O teu %s roubou partes do mapa do mundo %s en %s."
+
+#: server/diplomats.c:1812
+#, c-format
+msgid "The %s are suspected of stealing parts of your world map in %s."
+msgstr "Sospéitase que os %s roubaron partes do teu mapa do mundo en %s."
+
+#: server/diplomats.c:1880
+#, c-format
+msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
+msgstr "O teu %s foi atrapado nun intento de ocultar unha arma nuclear en %s!"
+
+#: server/diplomats.c:1886
+#, c-format
+msgid "You caught %s %s attempting to hide a nuke in %s!"
+msgstr "Capturaches a %s %s intentando ocultar unha arma nuclear en %s!"
+
+#: server/diplomats.c:1905
+#, c-format
+msgid "Your %s hid a nuke in %s."
+msgstr "O teu %s agochou unha arma nuclear en %s."
+
+#: server/diplomats.c:1909
+#, c-format
+msgid "The %s are suspected of hiding a nuke in %s."
+msgstr "Sospéitase que os %s ocultan unha arma nuclear en %s."
+
+#. TRANS: <unit> ... <diplomat>
+#: server/diplomats.c:2076
+#, c-format
+msgid "An enemy %s has been eliminated by your %s."
+msgstr "Un inimigo %s foi eliminado polo teu %s."
+
+#. TRANS: <unit> ... <city> ... <diplomat>
+#: server/diplomats.c:2083
+#, c-format
+msgid "Your %s has been eliminated defending %s against a %s."
+msgstr "O teu %s foi eliminado defendendo a %s contra un %s."
+
+#. TRANS: <nation adj> <unit> ... <city>
+#. * TRANS: ... <diplomat>
+#: server/diplomats.c:2090
+#, c-format
+msgid "A %s %s has been eliminated defending %s against a %s."
+msgstr "Un %s %s foi eliminado defendendo a %s contra un %s."
+
+#. TRANS: ... <unit> ... <nation adj> <city>
+#. * TRANS: ... <diplomat>
+#: server/diplomats.c:2097
+#, c-format
+msgid "Your %s has been eliminated defending %s %s against a %s."
+msgstr "O teu %s foi eliminado defendendo a %s %s contra un %s."
+
+#. TRANS: <unit> ... <diplomat>
+#. TRANS: ... <unit> ... <diplomat>
+#: server/diplomats.c:2106 server/diplomats.c:2117
+#, c-format
+msgid "Your %s has been eliminated defending against a %s."
+msgstr "O teu %s foi eliminado defendéndose contra un %s."
+
+#. TRANS: <nation adj> <unit> ... <diplomat>
+#: server/diplomats.c:2111
+#, c-format
+msgid "A %s %s has been eliminated defending against a %s."
+msgstr "Un %s %s foi eliminado defendéndose contra un %s."
+
+#: server/diplomats.c:2142
+#, c-format
+msgid "Your %s was eliminated by a defending %s."
+msgstr "O teu %s foi eliminado por un %s defensor."
+
+#: server/diplomats.c:2148
+#, c-format
+msgid "Eliminated a %s %s while infiltrating %s."
+msgstr "Eliminouse a %s %s mentres se infiltraba en %s."
+
+#: server/diplomats.c:2153
+#, c-format
+msgid "A %s %s eliminated a %s %s while infiltrating %s."
+msgstr "Un %s %s eliminou un %s %s mentres se infiltraba en %s."
+
+#: server/diplomats.c:2158
+#, c-format
+msgid "Your %s eliminated a %s %s while infiltrating %s."
+msgstr "O teu %s eliminou un %s %s mentres se infiltraba en %s."
+
+#: server/diplomats.c:2166
+#, c-format
+msgid "Eliminated a %s %s while infiltrating our troops."
+msgstr "Eliminamos a %s %s mentres se infiltraban nas nosas tropas."
+
+#: server/diplomats.c:2171
+#, c-format
+msgid "A %s %s eliminated a %s %s while infiltrating our troops."
+msgstr "Un %s %s eliminou a un %s %s mentres se infiltraba nas nosas tropas."
+
+#. TRANS: ... <unit> ... <diplomat>
+#: server/diplomats.c:2177
+#, c-format
+msgid "Your %s eliminated a %s %s while infiltrating our troops."
+msgstr "O teu %s eliminou a un %s %s mentres se infiltraba nas nosas tropas."
+
+#: server/diplomats.c:2298
+#, c-format
+msgid "Your %s has successfully completed the mission and returned unharmed to %s."
+msgstr "O teu %s completou con éxito a misión e volveu ileso a %s."
+
+#: server/diplomats.c:2319
+#, c-format
+msgid "Your %s was captured after completing the mission in %s."
+msgstr "O teu %s foi capturado despois de completar a misión en %s."
+
+#: server/diplomats.c:2325
+#, c-format
+msgid "Your %s was captured after completing the mission."
+msgstr "O teu %s foi capturado despois de completar a misión."
+
+#: server/edithand.c:197
+#, c-format
+msgid " *** Server set to edit mode by %s! *** "
+msgstr " *** Servidor configurado para o modo de edición por %s! *** "
+
+#: server/edithand.c:203
+#, c-format
+msgid " *** Edit mode canceled by %s. *** "
+msgstr " *** Modo de edición cancelado por %s. *** "
+
+#: server/edithand.c:307 server/edithand.c:344 server/edithand.c:385
+#, c-format
+msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
+msgstr "Non se pode editar a cela porque %d non é un índice de cela válido neste mapa!"
+
+#. TRANS: ..." the tile <tile-coordinates> because"...
+#: server/edithand.c:316
+#, c-format
+msgid "Cannot modify terrain for the tile %s because %d is not a valid terrain id."
+msgstr ""
+"Non se pode modificar o terreo para a cela %s porque %d non é un ID de terreo válido."
+
+#. TRANS: ..." the tile <tile-coordinates> because"...
+#: server/edithand.c:352
+#, c-format
+msgid "Cannot modify extras for the tile %s because %d is not a valid extra id."
+msgstr ""
+"Non se poden modificar os extras para a cela %s porque %d non é un ID adicional "
+"válido."
+
+#: server/edithand.c:447
+#, c-format
+msgid "Cannot create units because %d is not a valid tile index on this map!"
+msgstr ""
+"Non se poden crear unidades porque %d non é un índice de cela válido neste mapa!"
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:456
+#, c-format
+msgid "Cannot create a unit at %s because the given unit type id %d is invalid."
+msgstr ""
+"Non se pode crear unha unidade en %s porque o ID de tipo de unidade indicado %d non "
+"é válido."
+
+#. TRANS: ..." type <unit-type> at <tile-coordinates>"...
+#: server/edithand.c:466
+#, c-format
+msgid ""
+"Cannot create a unit of type %s at %s because the given owner's player id %d is "
+"invalid."
+msgstr ""
+"Non se pode crear unha unidade de tipo %s en %s porque o ID de xogador do "
+"propietario indicado %d non é válido."
+
+#: server/edithand.c:476
+#, c-format
+msgid ""
+"Cannot create another instance of unique unit type %s. Player already has one such "
+"unit."
+msgstr ""
+"Non se pode crear outra instancia do tipo de unidade único %s. O xogador xa ten unha "
+"unidade deste tipo."
+
+#: server/edithand.c:483
+#, c-format
+msgid "Cannot create multiple instances of unique unit type %s."
+msgstr "Non se poden crear varias instancias do tipo de unidade único %s."
+
+#. TRANS: ..." type <unit-type> on enemy tile
+#. * <tile-coordinates>"...
+#: server/edithand.c:497
+#, c-format
+msgid "Cannot create unit of type %s on enemy tile %s."
+msgstr "Non se pode crear unha unidade do tipo %s na ficha inimiga %s."
+
+#. TRANS: ..." type <unit-type> on the terrain at
+#. * <tile-coordinates>"...
+#: server/edithand.c:507
+#, c-format
+msgid "Cannot create a unit of type %s on the terrain at %s."
+msgstr "Non se pode crear unha unidade de tipo %s no terreo en %s."
+
+#: server/edithand.c:550
+#, c-format
+msgid "Cannot remove units because %d is not a valid tile index on this map!"
+msgstr ""
+"Non se poden eliminar unidades porque %d non é un índice de cela válido neste mapa!"
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:559
+#, c-format
+msgid "Cannot remove a unit at %s because the given unit type id %d is invalid."
+msgstr ""
+"Non se pode eliminar unha unidade en %s porque o ID de tipo de unidade indicado %d "
+"non é válido."
+
+#. TRANS: ..." type <unit-type> at <tile-coordinates>
+#. * because"...
+#: server/edithand.c:570
+#, c-format
+msgid ""
+"Cannot remove a unit of type %s at %s because the given owner's player id %d is "
+"invalid."
+msgstr ""
+"Non se pode eliminar unha unidade do tipo %s en %s porque o ID de xogador do "
+"propietario indicado %d non é válido."
+
+#: server/edithand.c:601 server/edithand.c:624
+#, c-format
+msgid "No such unit (ID %d)."
+msgstr "Non hai tal unidade (ID %d)."
+
+#: server/edithand.c:661
+#, c-format
+msgid "Invalid veteran level %d for unit %d (%s)."
+msgstr "O nivel de veterano %d non é válido para a unidade %d (%s)."
+
+#: server/edithand.c:697
+#, c-format
+msgid "Cannot create a city because %d is not a valid tile index on this map!"
+msgstr ""
+"Non se pode crear unha cidade porque %d non é un índice de cela válido neste mapa!"
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:706
+#, c-format
+msgid "Cannot create a city at %s because the given owner's player id %d is invalid"
+msgstr ""
+"Non se pode crear unha cidade en %s porque o ID de xogador do propietario indicado "
+"%d non é válido"
+
+#. TRANS: ..." at <tile-coordinates>."
+#: server/edithand.c:718
+#, c-format
+msgid "A city may not be built at %s."
+msgstr "Non se pode construír unha cidade en %s."
+
+#: server/edithand.c:758
+#, c-format
+msgid "Cannot edit city with invalid city ID %d."
+msgstr "Non se pode editar a cidade cun ID de cidade non válido %d."
+
+#: server/edithand.c:771
+#, c-format
+msgid "Cannot edit city name: %s"
+msgstr "Non se pode editar o nome da cidade: %s"
+
+#: server/edithand.c:782
+#, c-format
+msgid "Invalid city size %d for city %s."
+msgstr "O tamaño da cidade %d non é válido para a cidade %s."
+
+#: server/edithand.c:804
+#, c-format
+msgid "It is impossible for a city to have %s!"
+msgstr "É imposible que unha cidade teña %s!"
+
+#: server/edithand.c:846
+#, c-format
+msgid "Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
+msgstr ""
+"Cantidade de stock de alimentos da cidade %d non válida para a cidade %s (o "
+"intervalo permitido é de %d a %d)."
+
+#: server/edithand.c:861
+#, c-format
+msgid "Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
+msgstr ""
+"Cantidade de stock %d de City Shield non válida para a cidade %s (o intervalo "
+"permitido é de %d a %d)."
+
+#: server/edithand.c:912
+#, c-format
+msgid ""
+"No more players can be added because the maximum number of players (%d) has been "
+"reached."
+msgstr ""
+"Non se poden engadir máis xogadores porque se alcanzou o número máximo de xogadores "
+"(%d)."
+
+#: server/edithand.c:920
+#, c-format
+msgid ""
+"No more players can be added because there's already maximum number of players "
+"allowed by maxplayers setting (value %d)"
+msgstr ""
+"Non se poden engadir máis xogadores porque xa hai un número máximo de xogadores "
+"permitidos pola configuración de maxplayers (valor %d)"
+
+#: server/edithand.c:928
+#, c-format
+msgid "No more players can be added because there are no available nations (%d used)."
+msgstr ""
+"Non se poden engadir máis xogadores porque non hai países dispoñibles (utilízanse "
+"%d)."
+
+#: server/edithand.c:937
+msgid "Player cannot be created because random nation selection failed."
+msgstr "Non se pode crear o xogador porque fallou a selección aleatoria de países."
+
+#: server/edithand.c:946
+msgid "Player creation failed."
+msgstr "Player creation failed."
+
+#: server/edithand.c:989
+#, c-format
+msgid "No such player (ID %d)."
+msgstr "Non hai ningún xogador deste tipo (ID %d)."
+
+#: server/edithand.c:1019
+#, c-format
+msgid "Cannot edit player with invalid player ID %d."
+msgstr "Non se pode editar o reprodutor cun ID de xogador non válido %d."
+
+#: server/edithand.c:1036
+#, c-format
+msgid "Cannot change name of player (%d) '%s' to '%s': %s"
+msgstr "Non se pode cambiar o nome do xogador (%d) '%s' por '%s': %s"
+
+#: server/edithand.c:1047
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) because the given nation ID %d is invalid."
+msgstr ""
+"Non se pode cambiar a nación para o xogador %d (%s) porque o ID de nación "
+"especificado %d non é válido."
+
+#: server/edithand.c:1053
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) to nation %d (%s) because that nation is "
+"already assigned to player %d (%s)."
+msgstr ""
+"Non se pode cambiar a nación do xogador %d (%s) pola nación %d (%s) porque esa "
+"nación xa está asignada ao xogador %d (%s)."
+
+#: server/edithand.c:1062
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) to nation %d (%s) because that nation is not "
+"in the current nation set."
+msgstr ""
+"Non se pode cambiar a nación do xogador %d (%s) pola nación %d (%s) porque esa "
+"nación non está no conxunto de nacións actual."
+
+#: server/edithand.c:1071
+#, c-format
+msgid ""
+"Cannot change nation for player %d (%s) to nation %d (%s) because that nation is "
+"unsuitable for this player."
+msgstr ""
+"Non se pode cambiar a nación do xogador %d (%s) pola nación %d (%s) porque esa "
+"nación non é adecuada para este xogador."
+
+#: server/edithand.c:1111
+#, c-format
+msgid ""
+"Cannot set gold for player %d (%s) because the value %d is outside the allowed range."
+msgstr ""
+"Non se pode establecer o ouro para o xogador %d (%s) porque o valor %d está fóra do "
+"intervalo permitido."
+
+#: server/edithand.c:1217
+#, c-format
+msgid "Cannot edit vision because %d is not a valid tile index on this map!"
+msgstr ""
+"Non se pode editar a visión porque %d non é un índice de cela válido neste mapa!"
+
+#. TRANS: ..." at <tile-coordinates> because"...
+#: server/edithand.c:1226
+#, c-format
+msgid "Cannot edit vision for the tile at %s because given player id %d is invalid."
+msgstr ""
+"Non se pode editar a visión para a cela en %s porque a identificación do xogador %d "
+"dada non é válida."
+
+#: server/edithand.c:1295
+#, c-format
+msgid "No such city (ID %d)."
+msgstr "Non hai tal cidade (ID %d)."
+
+#: server/edithand.c:1321
+msgid "Cannot toggle fog-of-war when it is already disabled."
+msgstr "Non se pode cambiar a néboa de guerra cando xa está desactivada."
+
+#: server/edithand.c:1329
+#, c-format
+msgid "Cannot toggle fog-of-war for invalid player ID %d."
+msgstr "Non se pode cambiar a néboa de guerra para o ID de xogador non válido %d."
+
+#: server/edithand.c:1357 server/edithand.c:1396
+#, c-format
+msgid "Invalid tile index %d for start position."
+msgstr "Índice de cela %d non válido para a posición inicial."
+
+#: server/edithand.c:1404
+#, c-format
+msgid ""
+"Cannot edit start position nations at (%d, %d) because there is no start position "
+"there."
+msgstr ""
+"Non se poden editar as nacións da posición inicial en (%d, %d) porque non hai "
+"ningunha posición inicial alí."
+
+#: server/edithand.c:1503
+msgid "No permissions to remotely save scenario."
+msgstr "Non hai permisos para gardar o escenario de forma remota."
+
+#: server/edithand.c:1510
+msgid "Scenario information not set. Cannot save scenario."
+msgstr "Non se define a información do escenario. Non se pode gardar o escenario."
+
+#: server/fcdb.c:128
+#, c-format
+msgid ""
+"Cannot load fcdb config file '%s':\n"
+"%s"
+msgstr ""
+"Non se pode cargar o ficheiro de configuración fcdb '%s':\n"
+"%s"
+
+#: server/gamehand.c:441
+#, c-format
+msgid "Didn't find optimal solution for team placement in %d iterations."
+msgstr "Non se atopou a solución óptima para a colocación do equipo en %d iteracións."
+
+#: server/gamehand.c:876
+#, c-format
+msgid "No units placed for %s!"
+msgstr "Non se colocaron unidades para %s!"
+
+#: server/gamehand.c:1004
+msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
+msgstr "O tempo morto de quenda superou o seu valor máximo, fixándose no seu máximo."
+
+#: server/gamehand.c:1012
+msgid "The turn timeout is smaller than zero, fixing at zero."
+msgstr "O tempo de espera do xiro é menor que cero, fixándose en cero."
+
+#: server/generator/mapgen.c:1473
+msgid "The server couldn't allocate starting positions."
+msgstr "O servidor non puido asignar as posicións iniciais."
+
+#: server/generator/mapgen.c:2118
+msgid "High landmass - this may take a few seconds."
+msgstr "Gran masa terrestre: isto pode levar uns segundos."
+
+#: server/generator/mapgen.c:2401
+msgid "Generator 3 didn't place all big islands."
+msgstr "O xerador 3 non colocou todas as illas grandes."
+
+#: server/generator/mapgen.c:2431
+#, c-format
+msgid "Generator 3 left %li landmass unplaced."
+msgstr "O xerador 3 deixou %li masa de terra sen colocar."
+
+#: server/generator/mapgen_topology.c:124
+#, c-format
+msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
+msgstr "Creando un mapa de tamaño %d x %d = %d celas (%d solicitado)."
+
+#: server/generator/mapgen_topology.c:180
+#, c-format
+msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
+msgstr "Creando un mapa de tamaño %d x %d = %d celas (tamaño do mapa: %d)."
+
+#: server/generator/mapgen_topology.c:192
+#, c-format
+msgid ""
+"Map size calculated for %d (land) tiles per player and %d player(s) too small. "
+"Setting map size to the minimal size %d."
+msgstr ""
+"Tamaño do mapa calculado para %d fichas (terreo) por xogador e %d xogador(s) "
+"demasiado pequeno(s). Establecendo o tamaño do mapa ao tamaño mínimo %d."
+
+#: server/generator/mapgen_topology.c:199
+#, c-format
+msgid ""
+"Map size calculated for %d (land) tiles per player and %d player(s) too large. "
+"Setting map size to the maximal size %d."
+msgstr ""
+"Tamaño do mapa calculado para %d fichas (terreo) por xogador e %d xogador(s) "
+"demasiado grandes. Establecendo o tamaño do mapa ao tamaño máximo %d."
+
+#: server/generator/mapgen_topology.c:205
+#, c-format
+msgid "Setting map size to %d (approx. %d (land) tiles for each of the %d player(s))."
+msgstr ""
+"Establecendo o tamaño do mapa en %d (aprox. %d fichas (terreo) para cada un dos %d "
+"xogadores)."
+
+#: server/generator/startpos.c:499
+msgid ""
+"The server appears to have gotten into an infinite loop in the allocation of "
+"starting positions.\n"
+"Maybe the number of players is too high for this map."
+msgstr ""
+"Parece que o servidor entrou nun bucle infinito na asignación das posicións "
+"iniciais.\n"
+"Quizais o número de xogadores sexa demasiado alto para este mapa."
+
+#: server/handchat.c:109
+#, c-format
+msgid "%s is an ambiguous player name-prefix."
+msgstr "%s é un prefixo de nome de xogador ambiguo."
+
+#: server/handchat.c:113
+#, c-format
+msgid "%s is an ambiguous connection name-prefix."
+msgstr "%s é un prefixo de nome de conexión ambiguo."
+
+#: server/handchat.c:117
+#, c-format
+msgid "%s is an anonymous name. Use connection name."
+msgstr "%s é un nome anónimo. Usa o nome da conexión."
+
+#: server/handchat.c:136 server/handchat.c:173
+#, c-format
+msgid "You cannot send messages to %s; you are ignored."
+msgstr "Non pode enviar mensaxes a %s; es ignorado."
+
+#: server/handchat.c:232
+#, c-format
+msgid "%s to allies: %s"
+msgstr "%s aos aliados: %s"
+
+#: server/handchat.c:264
+#, c-format
+msgid "%s to global observers: %s"
+msgstr "%s aos observadores globais: %s"
+
+#: server/handchat.c:360
+msgid "You are not attached to a player."
+msgstr "Non estás ligado a un xogador."
+
+#: server/handchat.c:446
+#, c-format
+msgid "%s is not connected."
+msgstr "%s non está conectado."
+
+#: server/handchat.c:457
+#, c-format
+msgid "There is no connection by the name %s."
+msgstr "Non hai ningunha conexión co nome %s."
+
+#: server/handchat.c:460
+#, c-format
+msgid "There is no player nor connection by the name %s."
+msgstr "Non hai reprodutor nin conexión co nome %s."
+
+#: server/infrapts.c:47
+#, c-format
+msgid "Cannot place %s to unseen tile."
+msgstr "Non se pode colocar %s na cela non visto."
+
+#: server/infrapts.c:54
+#, c-format
+msgid "Cannot place %s for lack of infrapoints."
+msgstr "Non se pode colocar %s por falta de infrapuntos."
+
+#: server/infrapts.c:61
+#, c-format
+msgid "Cannot place unbuildable %s."
+msgstr "Non se pode colocar %s non construíble."
+
+#: server/maphand.c:108
+msgid "Global warming has occurred!"
+msgstr "O quecemento global ocorreu!"
+
+#: server/maphand.c:110
+msgid "Coastlines have been flooded and vast ranges of grassland have become deserts."
+msgstr "As costas inundáronse e vastas zonas de prados convertéronse en desertos."
+
+#: server/maphand.c:121
+msgid "Nuclear winter has occurred!"
+msgstr "O inverno nuclear ocorreu!"
+
+#: server/maphand.c:123
+msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
+msgstr "As zonas húmidas secáronse e amplas zonas de prados convertéronse en tundra."
+
+#: server/maphand.c:313
+msgid ""
+"New hope sweeps like fire through the country as the discovery of new infrastructure "
+"building technology is announced."
+msgstr ""
+"Unha nova esperanza arrasa como lume polo país cando se anuncia o descubrimento "
+"dunha nova tecnoloxía de construción de infraestruturas."
+
+#: server/maphand.c:320
+msgid ""
+"The people are pleased to hear that your scientists finally know about new "
+"infrastructure building technology."
+msgstr ""
+"A xente está satisfeita de saber que os teus científicos por fin coñecen a nova "
+"tecnoloxía de construción de infraestruturas."
+
+#: server/maphand.c:328
+msgid ""
+"Workers spontaneously gather and upgrade all possible cities with better "
+"infrastructure."
+msgstr ""
+"Os traballadores reúnen espontaneamente e actualizan todas as cidades posibles con "
+"mellores infraestruturas."
+
+#: server/maphand.c:332
+#, c-format
+msgid "Workers spontaneously gather and upgrade all possible cities with %s."
+msgstr ""
+"Os traballadores reúnen espontaneamente e actualizan todas as cidades posibles con "
+"%s."
+
+#: server/maphand.c:1849
+#, c-format
+msgid "Moved your %s due to changing terrain."
+msgstr "Moveuse o teu %s debido ao cambio de terreo."
+
+#: server/maphand.c:1907
+#, c-format
+msgid "Disbanded your %s due to changing terrain."
+msgstr "Disolveuse o teu %s debido ao cambio de terreo."
+
+#: server/meta.c:215
+msgid "Not reporting to the metaserver in this game."
+msgstr "Non informar ao metaservidor neste xogo."
+
+#: server/meta.c:220
+msgid "Metaserver connection currently failing."
+msgstr "A conexión ao metaservidor falla actualmente."
+
+#: server/plrhand.c:165
+#, c-format
+msgid "The %s are no more!"
+msgstr "Os %s xa non están!"
+
+#: server/plrhand.c:294
+msgid "Cannot change rates before game start."
+msgstr "Non se poden cambiar as tarifas antes de comezar o xogo."
+
+#: server/plrhand.c:318
+#, c-format
+msgid "%s rate exceeds the max rate for %s."
+msgstr "A taxa de %s supera a taxa máxima de %s."
+
+#: server/plrhand.c:361
+#, c-format
+msgid "%s now governs the %s as a %s."
+msgstr "%s agora goberna o %s como %s."
+
+#: server/plrhand.c:384
+#, c-format
+msgid ""
+"The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/science) to "
+"%3d%%/%3d%%/%3d%%."
+msgstr ""
+"Os tipos impositivos dos %s cámbianse de %3d%%/%3d%%/%3d%% (impostos/luxo/ciencia) a "
+"%3d%%/%3d%%/%3d%%."
+
+#: server/plrhand.c:419
+#, c-format
+msgid "You looted parts of %s map!"
+msgstr "Saqueaches partes do mapa %s!"
+
+#: server/plrhand.c:428
+#, c-format
+msgid "You loot %d gold!"
+msgid_plural "You loot %d gold!"
+msgstr[0] "Saqueas %d ouro!"
+msgstr[1] "Saqueas %d ouro!"
+
+#. TRANS: Getting a city as loot
+#: server/plrhand.c:492
+#, c-format
+msgid "You conquer %s as loot!"
+msgstr "Conquistas %s como botín!"
+
+#: server/plrhand.c:555
+msgid "You can't revolt without selecting target government."
+msgstr "Non se pode revoltar sen seleccionar o goberno obxectivo."
+
+#: server/plrhand.c:610
+msgid "You can't revolt the same turn you finished previous revolution."
+msgstr "Non te podes revoltar na mesma volta que remataches a revolución anterior."
+
+#. TRANS: Switching to a new form of government
+#: server/plrhand.c:631
+#, c-format
+msgid "The %s will switch to %s in the end of the player phase."
+msgstr "O %s cambiará a %s ao final da fase do xogador."
+
+#. TRANS: This is a message event so don't make it
+#. * too long.
+#: server/plrhand.c:640
+#, c-format
+msgid ""
+"The %s have incited a revolt! %d turn of anarchy will ensue! Target government is %s."
+msgid_plural ""
+"The %s have incited a revolt! %d turns of anarchy will ensue! Target government is "
+"%s."
+msgstr[0] ""
+"Os %s provocaron unha revolta! %d quenda de anarquía! O goberno obxectivo é %s."
+msgstr[1] ""
+"Os %s provocaron unha revolta! Daranse %d voltas de anarquía! O goberno obxectivo é "
+"%s."
+
+#: server/plrhand.c:654
+msgid "Revolution: returning to anarchy."
+msgstr "Revolución: volta á anarquía."
+
+#: server/plrhand.c:715
+msgid "You should choose a new government from the government menu."
+msgstr "Debes escoller un novo goberno no menú do goberno."
+
+#: server/plrhand.c:783
+msgid "Tax rate exceeded the max rate; adjusted."
+msgstr "O tipo impositivo superou o tipo máximo; axustado."
+
+#: server/plrhand.c:787
+msgid "Science rate exceeded the max rate; adjusted."
+msgstr "A taxa de ciencia superou a taxa máxima; axustado."
+
+#: server/plrhand.c:791
+msgid "Luxury rate exceeded the max rate; adjusted."
+msgstr "A taxa de luxo superou a taxa máxima; axustado."
+
+#: server/plrhand.c:904
+#, c-format
+msgid "%s no longer gives us shared vision!"
+msgstr "%s xa non nos ofrece unha visión compartida!"
+
+#: server/plrhand.c:924
+#, c-format
+msgid "%s no longer shares tiles with us!"
+msgstr "%s xa non comparte celas connosco!"
+
+#: server/plrhand.c:935
+#, c-format
+msgid ""
+"The senate will not allow you to break treaty with the %s. You must either dissolve "
+"the senate or wait until a more timely moment."
+msgstr ""
+"The senate will not allow you to break treaty with the %s. You must either dissolve "
+"the senate or wait until a more timely moment."
+
+#: server/plrhand.c:999
+#, c-format
+msgid "The senate passes your bill because of the constant provocations of the %s."
+msgstr ""
+"O Senado aproba o seu proxecto de lei por mor das constantes provocacións dos %s."
+
+#: server/plrhand.c:1004
+#, c-format
+msgid ""
+"The senate refuses to break treaty with the %s, but you have no trouble finding a "
+"new senate."
+msgstr ""
+"O Senado négase a romper o tratado cos %s, pero non tes problemas para atopar un "
+"novo Senado."
+
+#: server/plrhand.c:1028
+#, c-format
+msgid "The diplomatic state between the %s and the %s is now %s."
+msgstr "O estado diplomático entre os %s e os %s agora é %s."
+
+#: server/plrhand.c:1034
+#, c-format
+msgid ""
+" %s canceled the diplomatic agreement! The diplomatic state between the %s and the "
+"%s is now %s."
+msgstr ""
+" %s cancelou o acordo diplomático! O estado diplomático entre os %s e os %s agora é "
+"%s."
+
+#: server/plrhand.c:1052
+#, c-format
+msgid "%s has attacked your ally %s! You cancel your alliance to the aggressor."
+msgstr "%s atacou o teu aliado %s! Cancelas a túa alianza co agresor."
+
+#: server/plrhand.c:1065
+#, c-format
+msgid ""
+"Your team mate %s declared war on %s. You are obligated to cancel alliance with %s."
+msgstr ""
+"O teu compañeiro de equipo %s declarou a guerra a %s. Estás obrigado a cancelar a "
+"alianza con %s."
+
+#: server/plrhand.c:1720
+msgid "Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
+msgstr ""
+"Só se pode establecer a cor do xogador antes do comezo do xogo se 'plrcolormode' é "
+"PLR_SET."
+
+#: server/plrhand.c:1860
+msgid "no color"
+msgstr "non cor"
+
+#: server/plrhand.c:1952
+#, c-format
+msgid "Removing player %s."
+msgstr "Eliminando o xogador %s."
+
+#: server/plrhand.c:1955
+msgid "You've been removed from the game!"
+msgstr "Fuches eliminado do xogo!"
+
+#: server/plrhand.c:1958
+#, c-format
+msgid "%s has been removed from the game."
+msgstr "%s foi eliminado do xogo."
+
+#: server/plrhand.c:2114
+msgid "Please choose a non-blank name."
+msgstr "Escolla un nome que non estea en branco."
+
+#: server/plrhand.c:2127
+msgid "That nation is already in use."
+msgstr "Esa nación xa está en uso."
+
+#: server/plrhand.c:2132
+#, c-format
+msgid "Another player already has the name '%s'. Please choose another name."
+msgstr "Outro xogador xa ten o nome '%s'. Escolle outro nome."
+
+#: server/plrhand.c:2156
+msgid "Please choose a name containing only ASCII characters."
+msgstr "Escolla un nome que conteña só caracteres ASCII."
+
+#: server/plrhand.c:2231 server/plrhand.c:2245
+#, c-format
+msgid "Player no. %d"
+msgstr "Xogador no. %d"
+
+#: server/plrhand.c:2260
+msgid "A poorly-named player"
+msgstr "Un xogador mal chamado"
+
+#: server/plrhand.c:2330 server/plrhand.c:2334
+#, c-format
+msgid "You have made contact with the %s, ruled by %s."
+msgstr "Fixeches contacto cos %s, gobernados por %s."
+
+#: server/plrhand.c:3027
+#, c-format
+msgid "Could not throw %s into civil war - too many players"
+msgstr "Non se puido lanzar %s á guerra civil: demasiados xogadores"
+
+#: server/plrhand.c:3034
+#, c-format
+msgid "Could not throw %s into civil war - maxplayers (%d) reached"
+msgstr "Non se puido lanzar %s á guerra civil: alcanzáronse os maxplayers (%d)"
+
+#: server/plrhand.c:3041
+#, c-format
+msgid "Could not throw %s into civil war - no available nations"
+msgstr "Non se puido lanzar %s á guerra civil - non hai nacións dispoñibles"
+
+#: server/plrhand.c:3076
+#, c-format
+msgid "Could not throw %s into civil war - no available cities"
+msgstr "Non se puido lanzar %s á guerra civil - non hai cidades dispoñibles"
+
+#: server/plrhand.c:3099
+msgid "Your nation is thrust into civil war."
+msgstr "A túa nación está metida nunha guerra civil."
+
+#. TRANS: <leader> ... the Poles.
+#: server/plrhand.c:3103
+#, c-format
+msgid "%s is the rebellious leader of the %s."
+msgstr "%s é o líder rebelde dos %s."
+
+#. TRANS: <city> ... the Poles.
+#: server/plrhand.c:3125
+#, c-format
+msgid "%s declares allegiance to the %s."
+msgstr "%s declara fidelidade a %s."
+
+#. TRANS: ... Danes ... Poles ... <7> cities.
+#: server/plrhand.c:3150
+#, c-format
+msgid "Civil war partitions the %s; the %s now hold %d city."
+msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
+msgstr[0] "A guerra civil divide os %s; os %s teñen agora %d cidade."
+msgstr[1] "A guerra civil divide os %s; os %s teñen agora %d cidades."
+
+#. TRANS: '/delegate cancel' is a server command and must not
+#. * be translated
+#: server/plrhand.c:3292
+#, c-format
+msgid ""
+"User '%s' is currently allowed to take control of your player while you are away. "
+"Use '/delegate cancel' to revoke this access."
+msgstr ""
+"O usuario '%s' ten permiso actualmente para tomar o control do teu reprodutor "
+"mentres estás ausente. Use '/delegate cancel' para revogar este acceso."
+
+#: server/plrhand.c:3305
+#, c-format
+msgid "Control of player '%s' is delegated to you."
+msgstr "O control do xogador '%s' está delegado en ti."
+
+#. TRANS: '/delegate take' is a server command and must not
+#. * be translated; but <player> should be translated.
+#: server/plrhand.c:3314
+msgid "Use '/delegate take <player>' to take control of a delegated player."
+msgstr "Use '/delegate take <player>' para tomar o control dun xogador delegado."
+
+#: server/plrhand.c:3523
+#, c-format
+msgid "WARNING, we're LOW on FUNDS %s."
+msgstr "ADVERTENCIA, estamos a BAIXO de FONDOS %s."
+
+#. TRANS: year <name> reports ...
+#: server/report.c:95
+#, c-format
+msgid "%s %s reports on the RICHEST Civilizations in the World."
+msgstr "%s %s informa sobre as civilizacións máis ricas do mundo."
+
+#. TRANS: year <name> reports ...
+#: server/report.c:97
+#, c-format
+msgid "%s %s reports on the most ADVANCED Civilizations in the World."
+msgstr "%s %s informes sobre as civilizacións máis AVANZADAS do mundo."
+
+#. TRANS: year <name> reports ...
+#: server/report.c:99
+#, c-format
+msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
+msgstr "%s %s informa sobre as civilizacións máis MILITARIZADAS do mundo."
+
+#. TRANS: year <name> reports ...
+#: server/report.c:101
+#, c-format
+msgid "%s %s reports on the HAPPIEST Civilizations in the World."
+msgstr "%s %s informa sobre as civilizacións MÁIS FELICES do mundo."
+
+#. TRANS: year <name> reports ...
+#: server/report.c:103
+#, c-format
+msgid "%s %s reports on the LARGEST Civilizations in the World."
+msgstr "%s %s informes sobre as civilizacións MÁIS GRANDES do mundo."
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:108
+msgid "Herodotus"
+msgstr "Heródoto"
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:110
+msgid "Thucydides"
+msgstr "Tucídides"
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:112
+msgid "Pliny the Elder"
+msgstr "Plinio o Vello"
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:114
+msgid "Livy"
+msgstr "Livio"
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:116
+msgid "Toynbee"
+msgstr "Toynbee"
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:118
+msgid "Gibbon"
+msgstr "Gibbon"
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:120
+msgid "Ssu-ma Ch'ien"
+msgstr "Ssu-ma Ch'ien"
+
+#. TRANS: [year] <name> [reports ...]
+#: server/report.c:122
+msgid "Pan Ku"
+msgstr "Pan Ku"
+
+#: server/report.c:171
+msgid "Population"
+msgstr "Poboación"
+
+#: server/report.c:172
+msgid "Land Area"
+msgstr "Área terrestre"
+
+#: server/report.c:173
+msgid "Settled Area"
+msgstr "Zona asentada"
+
+#: server/report.c:174
+msgid "Research Speed"
+msgstr "Velocidade de investigación"
+
+#. TRANS: How literate people are.
+#: server/report.c:176
+msgid "?ability:Literacy"
+msgstr "?capacidade:alfabetización"
+
+#: server/report.c:179
+msgid "Military Service"
+msgstr "Servizo Militar"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:199
+#, c-format
+msgid "%2d: The Supreme %s"
+msgstr "%2d: O Supremo %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:201
+#, c-format
+msgid "%2d: The Magnificent %s"
+msgstr "%2d: O magnífico %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:203
+#, c-format
+msgid "%2d: The Great %s"
+msgstr "%2d: O gran %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:205
+#, c-format
+msgid "%2d: The Glorious %s"
+msgstr "%2d: O glorioso %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:207
+#, c-format
+msgid "%2d: The Excellent %s"
+msgstr "%2d: o excelente %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:209
+#, c-format
+msgid "%2d: The Eminent %s"
+msgstr "%2d: O eminente %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:211
+#, c-format
+msgid "%2d: The Distinguished %s"
+msgstr "%2d: o %s distinguido"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:213
+#, c-format
+msgid "%2d: The Average %s"
+msgstr "%2d: a media %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:215
+#, c-format
+msgid "%2d: The Mediocre %s"
+msgstr "%2d: O mediocre %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:217
+#, c-format
+msgid "%2d: The Ordinary %s"
+msgstr "%2d: o %s ordinario"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:219
+#, c-format
+msgid "%2d: The Pathetic %s"
+msgstr "%2d: o patético %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:221
+#, c-format
+msgid "%2d: The Useless %s"
+msgstr "%2d: O inútil %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:223
+#, c-format
+msgid "%2d: The Valueless %s"
+msgstr "%2d: %s sen valor"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:225
+#, c-format
+msgid "%2d: The Worthless %s"
+msgstr "%2d: O sen valor %s"
+
+#. TRANS: <#>: The <ranking> Poles
+#: server/report.c:227
+#, c-format
+msgid "%2d: The Wretched %s"
+msgstr "%2d: O desgraciado %s"
+
+#: server/report.c:306
+msgid "Historian Publishes!"
+msgstr "Historiador publica!"
+
+#. TRANS:"The French City of Lyon (team 3) of size 18".
+#: server/report.c:379
+#, c-format
+msgid "%2d: The %s City of %s (%s) of size %d, "
+msgstr "%2d: a cidade %s de %s (%s) de tamaño %d, "
+
+#: server/report.c:385
+#, c-format
+msgid "%2d: The %s City of %s of size %d, "
+msgstr "%2d: a cidade %s de %s de tamaño %d, "
+
+#: server/report.c:392
+msgid "with no Great Wonders\n"
+msgstr "sen Grandes Marabillas\n"
+
+#: server/report.c:395
+#, c-format
+msgid "with %d Great Wonder\n"
+msgid_plural "with %d Great Wonders\n"
+msgstr[0] "con %d Great Wonder\n"
+msgstr[1] "con %d Great Wonders\n"
+
+#: server/report.c:402
+#, c-format
+msgid "The %d Greatest City in the World!"
+msgid_plural "The %d Greatest Cities in the World!"
+msgstr[0] "A %d cidade máis grande do mundo!"
+msgstr[1] "As %d cidades máis grandes do mundo!"
+
+#: server/report.c:406 server/report.c:517 server/report.c:591
+msgid "Traveler's Report:"
+msgstr "Informe do viaxeiro:"
+
+#. TRANS: "Colossus in Rhodes (Greek, team 2)".
+#: server/report.c:439 server/report.c:544
+#, c-format
+msgid "%s in %s (%s, %s)\n"
+msgstr "%s en %s (%s, %s)\n"
+
+#: server/report.c:445 server/report.c:550
+#, c-format
+msgid "%s in %s (%s)\n"
+msgstr "%s en %s (%s)\n"
+
+#: server/report.c:465 server/report.c:556
+#, c-format
+msgid "%s has been DESTROYED\n"
+msgstr "%s foi DESTRUÍDO\n"
+
+#. TRANS: "([...] (Roman, team 4))".
+#: server/report.c:493 server/report.c:576
+#, c-format
+msgid "(building %s in %s (%s, %s))\n"
+msgstr "(construción %s en %s (%s, %s))\n"
+
+#: server/report.c:498 server/report.c:581
+#, c-format
+msgid "(building %s in %s (%s))\n"
+msgstr "(construción %s en %s (%s))\n"
+
+#. TRANS: abbreviation of "square miles"
+#: server/report.c:941
+msgid " sq. mi."
+msgid_plural " sq. mi."
+msgstr[0] " sq. meu."
+msgstr[1] " sq. meus."
+
+#. TRANS: "M tons" = million tons, so always plural
+#: server/report.c:962
+msgid " M tons"
+msgid_plural " M tons"
+msgstr[0] " M toneladas"
+msgstr[1] " M toneladas"
+
+#. TRANS: "M goods" = million goods, so always plural
+#: server/report.c:972
+msgid " M goods"
+msgid_plural " M goods"
+msgstr[0] " M ben"
+msgstr[1] " M bens"
+
+#: server/report.c:981
+msgid " bulb"
+msgid_plural " bulbs"
+msgstr[0] " lámpada"
+msgstr[1] " lámpadas"
+
+#: server/report.c:990
+msgid " month"
+msgid_plural " months"
+msgstr[0] " mes"
+msgstr[1] " meses"
+
+#: server/report.c:999
+msgid " ton"
+msgid_plural " tons"
+msgstr[0] " ton"
+msgstr[1] " tons"
+
+#. TRANS: Unit(s) of culture
+#: server/report.c:1009
+msgid " point"
+msgid_plural " points"
+msgstr[0] " punto"
+msgstr[1] " Puntos"
+
+#: server/report.c:1041
+#, c-format
+msgid "(ranked %d)"
+msgstr "(clasificado %d)"
+
+#: server/report.c:1157 server/report.c:1184
+msgid "Demographics Report:"
+msgstr "Informe demográfico:"
+
+#: server/report.c:1158
+msgid "Sorry, the Demographics report is unavailable."
+msgstr "O informe de datos demográficos non está dispoñible."
+
+#: server/report.c:1163 server/report.c:1200
+#, c-format
+msgid "%s %s (%s)"
+msgstr "%s %s (%s)"
+
+#: server/report.c:1214
+msgid "Achievements List:"
+msgstr "Lista de logros:"
+
+#: server/report.c:1696
+msgid "Population\n"
+msgstr "Poboación\n"
+
+#. TRANS: "M goods" = million goods
+#: server/report.c:1698
+msgid ""
+"Trade\n"
+"(M goods)"
+msgstr ""
+"Comercio\n"
+"(M bens)"
+
+#. TRANS: "M tons" = million tons
+#: server/report.c:1700
+msgid ""
+"Production\n"
+"(M tons)"
+msgstr ""
+"Produción\n"
+"(M toneladas)"
+
+#: server/report.c:1701
+msgid "Cities\n"
+msgstr "Cidades\n"
+
+#: server/report.c:1702
+msgid "Technologies\n"
+msgstr "Tecnoloxías\n"
+
+#: server/report.c:1703
+msgid ""
+"Military Service\n"
+"(months)"
+msgstr ""
+"Servizo Militar\n"
+"(meses)"
+
+#: server/report.c:1704
+msgid "Wonders\n"
+msgstr "Marabillas\n"
+
+#: server/report.c:1705
+msgid ""
+"Research Speed\n"
+"(bulbs)"
+msgstr ""
+"Velocidade de investigación\n"
+"(bombillas)"
+
+#. TRANS: "sq. mi." is abbreviation for "square miles"
+#: server/report.c:1707
+msgid ""
+"Land Area\n"
+"(sq. mi.)"
+msgstr ""
+"Área terrestre\n"
+"(mi² cadradas)"
+
+#. TRANS: "sq. mi." is abbreviation for "square miles"
+#: server/report.c:1709
+msgid ""
+"Settled Area\n"
+"(sq. mi.)"
+msgstr ""
+"Zona asentada\n"
+"(mi² cadradas)"
+
+#: server/report.c:1710
+msgid ""
+"Literacy\n"
+"(%)"
+msgstr ""
+"Alfabetización\n"
+"(%)"
+
+#: server/report.c:1711
+msgid "Culture\n"
+msgstr "Cultura\n"
+
+#: server/report.c:1712
+msgid "Spaceship\n"
+msgstr "Nave espacial\n"
+
+#: server/report.c:1713
+msgid "Built Units\n"
+msgstr "Unidades Construídas\n"
+
+#: server/report.c:1714
+msgid "Killed Units\n"
+msgstr "Unidades Mortas\n"
+
+#: server/report.c:1715
+msgid "Unit Losses\n"
+msgstr "Perdas unitarias\n"
+
+#: server/report.c:1716
+msgid "Units Used\n"
+msgstr "Unidades Usadas\n"
+
+#. TRANS: message about an installation error.
+#: server/ruleset/ruleload.c:545
+#, c-format
+msgid "Could not find a readable \"%s.%s\" ruleset file."
+msgstr "Non se puido atopar un ficheiro de conxunto de regras \"%s.%s\" lexible."
+
+#: server/ruleset/ruleload.c:9151
+msgid "Ruleset couldn't be loaded. Keeping previous one."
+msgstr "Non se puido cargar o conxunto de regras. Mantendo o anterior."
+
+#: server/ruleset/ruleload.c:9173
+msgid "Ruleset couldn't be loaded. Switching to default one."
+msgstr "Non se puido cargar o conxunto de regras. Cambiando a un predeterminado."
+
+#: server/ruleset/ruleload.c:9180
+msgid ""
+"Cannot load any ruleset. Freeciv-web ruleset is available from https://github.com/"
+"freeciv/freeciv-web"
+msgstr ""
+"Non se pode cargar ningún conxunto de regras. O conxunto de regras de Freeciv-web "
+"está dispoñible en https://github.com/freeciv/freeciv-web"
+
+#: server/ruleset/ruleload.c:9224
+msgid "Loading rulesets."
+msgstr "Cargando conxuntos de regras."
+
+#: server/ruleset/rscompat.c:359
+msgid "May acquire veteran status."
+msgstr "Pode adquirir a condición de veterano."
+
+#: server/ruleset/rscompat.c:360
+msgid "CanEscape"
+msgstr "CanEscape"
+
+#: server/ruleset/rscompat.c:360
+msgid "Can try to escape stack death."
+msgstr "Pode tentar escapar da morte da pila."
+
+#: server/ruleset/rscompat.c:405
+msgid "Claim_Ocean"
+msgstr "Claim_Océano"
+
+#: server/ruleset/rscompat.c:406
+msgid "National borders expand freely into the ocean."
+msgstr "As fronteiras nacionais se expanden libremente cara ao océano."
+
+#: server/ruleset/rscompat.c:407
+msgid "Claim_Ocean_Limited"
+msgstr "Claim_Ocean_Limited"
+
+#: server/ruleset/rscompat.c:408
+msgid "National borders from oceanic sources expand freely."
+msgstr "As fronteiras nacionais de fontes oceánicas se expanden libremente."
+
+#: server/ruleset/rssanity.c:66
+#, c-format
+msgid ""
+"Too long ruleset summary. It can be only %d bytes long. Put longer explanations to "
+"ruleset description."
+msgstr ""
+"Resumo do conxunto de regras demasiado longo. Só pode ter %d bytes de lonxitude. Pon "
+"explicacións máis longas á descrición do conxunto de regras."
+
+#: server/ruleset/rssanity.c:185
+#, c-format
+msgid ""
+"%s: World-ranged requirement not supported for %s (only great wonders supported)"
+msgstr ""
+"%s: o requisito de alcance mundial non se admite para %s (só se admiten grandes "
+"marabillas)"
+
+#: server/ruleset/rssanity.c:191
+#, c-format
+msgid "%s: %s-ranged requirement not supported for %s (only wonders supported)"
+msgstr ""
+"%s: o requisito de rango %s non é compatible para %s (só se admiten marabillas)"
+
+#: server/ruleset/rssanity.c:204
+#, c-format
+msgid "%s: MinCalFrag requirement used in ruleset without calendar fragments"
+msgstr ""
+"%s: o requisito de MinCalFrag usado no conxunto de regras sen fragmentos de "
+"calendario"
+
+#: server/ruleset/rssanity.c:209
+#, c-format
+msgid "%s: MinCalFrag requirement %d out of range (max %d in this ruleset)"
+msgstr ""
+"%s: requisito de MinCalFrag %d fóra do intervalo (máximo %d neste conxunto de regras)"
+
+#: server/ruleset/rssanity.c:228
+#, c-format
+msgid ""
+"%s: ServerSetting requirement %s isn't visible enough to appear in a requirement. "
+"Everyone should be able to see the value of a server setting that appears in a "
+"requirement."
+msgstr ""
+"%s: o requisito de configuración do servidor %s non é o suficientemente visible como "
+"para aparecer nun requisito. Todo o mundo debería poder ver o valor dunha "
+"configuración do servidor que aparece nun requisito."
+
+#: server/ruleset/rssanity.c:239
+#, c-format
+msgid "%s: ServerSetting requirement setting %s isn't about a game rule."
+msgstr ""
+"%s: a configuración de requisitos de configuración do servidor %s non trata dunha "
+"regra de xogo."
+
+#: server/ruleset/rssanity.c:291
+#, c-format
+msgid ""
+"%s: Requirement list has multiple local-ranged extra requirements (did you mean to "
+"make them tile-ranged?)"
+msgstr ""
+"%s: a lista de requisitos ten varios requisitos adicionais de rango local (quixería "
+"dicir que se agrupaban en celas?)"
+
+#: server/ruleset/rssanity.c:309 server/ruleset/rssanity.c:317
+#, c-format
+msgid "%s: Requirement list has both tile terrain and terrainclass requirement"
+msgstr "%s: a lista de requisitos ten un requisito de terreo e de clase de terreo"
+
+#: server/ruleset/rssanity.c:326
+#, c-format
+msgid "%s: Requirement list has duplicate %s requirement at Tile range"
+msgstr "%s: a lista de requisitos ten o requisito %s duplicado no intervalo de celas"
+
+#: server/ruleset/rssanity.c:365
+#, c-format
+msgid "%s: Requirement list has multiple %s requirements"
+msgstr "%s: a lista de requisitos ten varios requisitos %s"
+
+#: server/ruleset/rssanity.c:374 server/ruleset/rssanity.c:384
+#: server/ruleset/rssanity.c:395 server/ruleset/rssanity.c:406
+#, c-format
+msgid "%s: Requirement list has more %s requirements than can ever be fulfilled."
+msgstr ""
+"%s: a lista de requisitos ten máis %s requisitos dos que nunca se poden cumprir."
+
+#: server/ruleset/rssanity.c:572
+#, c-format
+msgid ""
+"The effect Action_Success_Target_Move_Cost has the requirement {%s} but the action "
+"%s isn't (single) unit targeted."
+msgstr ""
+"O efecto Action_Success_Target_Move_Cost ten o requisito {%s} pero a acción %s non "
+"está dirixida a unha unidade (única)."
+
+#: server/ruleset/rssanity.c:588
+#, c-format
+msgid ""
+"The effect Action_Success_Actor_Move_Cost has the requirement {%s} but the action %s "
+"isn't performed by a unit."
+msgstr ""
+"O efecto Action_Success_Actor_Move_Cost ten o requisito {%s} pero a acción %s non a "
+"realiza unha unidade."
+
+#: server/ruleset/rssanity.c:606
+#, c-format
+msgid ""
+"The effect %s has the requirement {%s} but the action %s doesn't roll the dice to "
+"see if it fails."
+msgstr ""
+"O efecto %s ten o requisito {%s} pero a acción %s non tira os dados para ver se "
+"falla."
+
+#: server/ruleset/rssanity.c:622
+msgid "Effects have conflicting or invalid requirements!"
+msgstr "Os efectos teñen requisitos contradictorios ou non válidos!"
+
+#: server/ruleset/rssanity.c:637
+msgid "No role barbarian leader units"
+msgstr "No role barbarian leader units"
+
+#: server/ruleset/rssanity.c:641
+msgid "No role barbarian build units"
+msgstr "Non hai unidades de construción bárbaras de rol"
+
+#: server/ruleset/rssanity.c:645
+msgid "No role barbarian ship units"
+msgstr "Non hai unidades de barcos bárbaros"
+
+#: server/ruleset/rssanity.c:661
+#, c-format
+msgid "Barbarian boat (%s) needs to be able to move at sea."
+msgstr "O barco bárbaro (%s) debe poder moverse no mar."
+
+#: server/ruleset/rssanity.c:667
+msgid "No role sea raider barbarian units"
+msgstr "Non hai unidades bárbaras de asaltantes mariños"
+
+#: server/ruleset/rssanity.c:675
+#, c-format
+msgid "Barbarian boat %s has no capacity for both leader and at least one man."
+msgstr ""
+"O barco bárbaro %s non ten capacidade tanto para o líder como para polo menos un "
+"home."
+
+#: server/ruleset/rssanity.c:687
+#, c-format
+msgid "Barbarian boat %s cannot transport barbarian cargo %s."
+msgstr "O barco bárbaro %s non pode transportar a carga bárbara %s."
+
+#: server/ruleset/rssanity.c:709
+msgid "No flag Worker units"
+msgstr "Sen bandeira unidades de traballadores"
+
+#: server/ruleset/rssanity.c:713
+msgid "No role Start Explorer units"
+msgstr "Ningunha función Iniciar unidades do explorador"
+
+#: server/ruleset/rssanity.c:717
+msgid "No role Ferryboat units"
+msgstr "Ningunha función de unidades de ferry"
+
+#: server/ruleset/rssanity.c:721
+msgid "No role Firstbuild units"
+msgstr "Non hai unidades Firstbuild de función"
+
+#: server/ruleset/rssanity.c:739
+#, c-format
+msgid "Ferryboat (%s) needs to be able to move at sea."
+msgstr "O ferry (%s) debe poder moverse no mar."
+
+#: server/ruleset/rssanity.c:748
+msgid "Inspire_Partisans effect present, but no units with partisan role."
+msgstr ""
+"Efecto Inspire_Partisans presente, pero non hai unidades con función partidaria."
+
+#: server/ruleset/rssanity.c:766
+#, c-format
+msgid "Gold producing improvement %s with genus other than \"Convert\""
+msgstr "Mellora que produce ouro %s cun xénero que non sexa \"Convert\""
+
+#: server/ruleset/rssanity.c:773
+msgid "The same improvement has both \"Gold\" and \"Infra\" flags"
+msgstr "A mesma mellora ten as bandeiras \"Ouro\" e \"Infra\""
+
+#: server/ruleset/rssanity.c:779
+#, c-format
+msgid "Infrapoints producing improvement %s with genus other than \"Convert\""
+msgstr "Infrapuntos que producen melloras %s cun xénero distinto de \"Convert\""
+
+#: server/ruleset/rssanity.c:786
+#, c-format
+msgid "Improvement %s with no conversion target with genus \"Convert\""
+msgstr "Mellora %s sen obxectivo de conversión co xénero \"Convert\""
+
+#: server/ruleset/rssanity.c:794
+#, c-format
+msgid "Disasterproof improvement %s with genus other than \"Improvement\""
+msgstr "Mellora a proba de desastres %s cun xénero que non sexa \"Mellora\""
+
+#: server/ruleset/rssanity.c:807
+#, c-format
+msgid "Space part %s with genus other than \"Special\""
+msgstr "Espazo parte %s con xénero distinto de \"Especial\""
+
+#: server/ruleset/rssanity.c:814
+#, c-format
+msgid "%s is a nonsellable building with a nonzero upkeep value"
+msgstr "%s é un edificio non vendible cun valor de mantemento distinto de cero"
+
+#: server/ruleset/rssanity.c:861
+#, c-format
+msgid "Boolean effect %s can get disabled, but it can't get enabled before that."
+msgstr "O efecto booleano %s pódese desactivar, pero non se pode activar antes."
+
+#: server/ruleset/rssanity.c:897
+msgid ""
+"Cost based free tech method, but tech cost style \"Civ I|II\" so all techs cost the "
+"same."
+msgstr ""
+"Método de tecnoloxía gratuíto baseado no custo, pero o estilo de custo técnico \"Civ "
+"I|II\" polo que todos os técnicos custan o mesmo."
+
+#: server/ruleset/rssanity.c:917
+#, c-format
+msgid "Tech \"%s\" requires itself."
+msgstr "A tecnoloxía \"%s\" requírese."
+
+#: server/ruleset/rssanity.c:926
+#, c-format
+msgid "Tech \"%s\" requires itself indirectly via \"%s\"."
+msgstr "A tecnoloxía \"%s\" requírese indirectamente a través de \"%s\"."
+
+#: server/ruleset/rssanity.c:940
+#, c-format
+msgid ""
+"Tech \"%s\" requires a tech in its research_reqs. This isn't supported yet. Please "
+"keep using req1 and req2 like before."
+msgstr ""
+"A tecnoloxía \"%s\" require unha tecnoloxía nos seus research_reqs. Isto aínda non é "
+"compatible. Sigue usando req1 e req2 como antes."
+
+#: server/ruleset/rssanity.c:955
+#, c-format
+msgid ""
+"Tech \"%s\" has the requirement %s in its research_reqs. This requirement may change "
+"during the game. Changing requirements aren't supported yet."
+msgstr ""
+"A tecnoloxía \"%s\" ten o requisito %s nos seus research_reqs. Este requisito pode "
+"cambiar durante o xogo. Aínda non se admiten cambios de requisitos."
+
+#: server/ruleset/rssanity.c:969
+#, c-format
+msgid "Tech \"%s\" bonus message is not format with %%s for a bonus tech name."
+msgstr ""
+"A mensaxe extra técnica \"%s\" non está formatada con %%s para un nome técnico "
+"adicional."
+
+#: server/ruleset/rssanity.c:979
+#, c-format
+msgid ""
+"The government form %s reserved for revolution handling has been set as "
+"default_government."
+msgstr ""
+"O formulario de goberno %s reservado para o manexo de revolucións estableceuse como "
+"default_government."
+
+#: server/ruleset/rssanity.c:998
+#, c-format
+msgid "Tech %s does not exist, but is initial tech for everyone."
+msgstr "A tecnoloxía %s non existe, pero é unha tecnoloxía inicial para todos."
+
+#: server/ruleset/rssanity.c:1006
+#, c-format
+msgid "Tech %s is initial for everyone, but %s has no root_req for it."
+msgstr "A tecnoloxía %s é inicial para todos, pero %s non ten root_req para iso."
+
+#: server/ruleset/rssanity.c:1023
+#, c-format
+msgid "Tech %s does not exist, but is tech for %s."
+msgstr "A tecnoloxía %s non existe, pero é tecnoloxía para %s."
+
+#: server/ruleset/rssanity.c:1031
+#, c-format
+msgid "Tech %s is initial for %s, but they have no root_req for it."
+msgstr "A tecnoloxía %s é inicial para %s, pero non teñen root_req para iso."
+
+#: server/ruleset/rssanity.c:1043
+#, c-format
+msgid "Barbarian nation %s has init_buildings set but will never see them"
+msgstr "A nación bárbara %s ten init_buildings configurados pero nunca os verá"
+
+#: server/ruleset/rssanity.c:1049
+#, c-format
+msgid ""
+"The government form %s reserved for revolution handling has been set as initial "
+"government for %s."
+msgstr ""
+"O formulario de goberno %s reservado para o manexo de revolucións estableceuse como "
+"goberno inicial para %s."
+
+#: server/ruleset/rssanity.c:1068
+#, c-format
+msgid "There seems to be obsoleted_by loop in update chain that starts from %s"
+msgstr ""
+"Parece que hai un bucle obsoleted_by na cadea de actualización que comeza en %s"
+
+#: server/ruleset/rssanity.c:1086
+#, c-format
+msgid ""
+"The unit type '%s' has the 'Spy' unit type flag but not the 'Diplomat' unit type "
+"flag."
+msgstr ""
+"O tipo de unidade '%s' ten a marca de tipo de unidade 'Espía' pero non a marca de "
+"tipo de unidade 'Diplomat'."
+
+#: server/ruleset/rssanity.c:1099
+#, c-format
+msgid ""
+"The paratroopers_range of the unit type '%s' is %d. That is out of range. Max range "
+"is %d."
+msgstr ""
+"O rango_paracaidistas do tipo de unidade '%s' é %d. Iso está fóra do alcance. O "
+"intervalo máximo é %d."
+
+#: server/ruleset/rssanity.c:1109
+#, c-format
+msgid "Unit type '%s' would build size %d cities. City sizes must be from 1 to %d."
+msgstr ""
+"O tipo de unidade '%s' construiría o tamaño %d cidades. Os tamaños das cidades deben "
+"ser de 1 a %d."
+
+#: server/ruleset/rssanity.c:1129 server/ruleset/rssanity.c:1148
+#, c-format
+msgid "There is no base %s effect."
+msgstr "Non hai un efecto base %s."
+
+#: server/ruleset/rssanity.c:1143
+#, c-format
+msgid "Missing base %s effect. Please add one."
+msgstr "Falta o efecto base %s. Engade un."
+
+#: server/ruleset/rssanity.c:1165
+msgid "Disasters have conflicting or invalid requirements!"
+msgstr "Os desastres teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1175
+msgid "Goods have conflicting or invalid requirements!"
+msgstr "Os produtos teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1185
+msgid "Buildings have conflicting or invalid requirements!"
+msgstr "Os edificios teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1191
+msgid "Buildings have conflicting or invalid obsolescence req!"
+msgstr "Os edificios teñen requisitos de obsolescencia conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1201
+msgid "Governments have conflicting or invalid requirements!"
+msgstr "Os gobernos teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1211
+msgid "Specialists have conflicting or invalid requirements!"
+msgstr "Os especialistas teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1221
+msgid "Extras have conflicting or invalid requirements!"
+msgstr "Os extras teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1227
+msgid "Extras have conflicting or invalid removal requirements!"
+msgstr "Os extras teñen requisitos de eliminación conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1234
+msgid "Requirements for extra removal defined but not a valid remove cause!"
+msgstr ""
+"Requisitos para a eliminación adicional definidos pero non unha causa de eliminación "
+"válida!"
+
+#: server/ruleset/rssanity.c:1251
+#, c-format
+msgid "Road '%s' integrates with '%s' but not vice versa!"
+msgstr "A estrada '%s' intégrase con '%s' pero non viceversa!"
+
+#: server/ruleset/rssanity.c:1264
+msgid "City styles have conflicting or invalid requirements!"
+msgstr "Os estilos de cidade teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1275
+#, c-format
+msgid "Action \"%s\": unsupported target kind %s."
+msgstr "Acción \"%s\": tipo de destino non compatible %s."
+
+#: server/ruleset/rssanity.c:1283
+#, c-format
+msgid "Action %s: negative min distance (%d)."
+msgstr "Acción %s: distancia mínima negativa (%d)."
+
+#: server/ruleset/rssanity.c:1290
+#, c-format
+msgid "Action %s: min distance (%d) larger than any distance on a map can be (%d)."
+msgstr ""
+"Acción %s: a distancia mínima (%d) maior que calquera distancia nun mapa pode ser "
+"(%d)."
+
+#: server/ruleset/rssanity.c:1299
+#, c-format
+msgid "Action %s: max distance is %d. A map can't be that big."
+msgstr "Acción %s: a distancia máxima é %d. Un mapa non pode ser tan grande."
+
+#: server/ruleset/rssanity.c:1307
+#, c-format
+msgid "Action %s: min distance is %d but max distance is %d."
+msgstr "Acción %s: a distancia mínima é %d pero a distancia máxima é %d."
+
+#: server/ruleset/rssanity.c:1321
+#, c-format
+msgid "The action %s can't block %s."
+msgstr "A acción %s non pode bloquear a %s."
+
+#: server/ruleset/rssanity.c:1334
+#, c-format
+msgid "Action enabler for %s has conflicting or invalid requirements!"
+msgstr "O activador de accións para %s ten requisitos en conflito ou non válidos!"
+
+#: server/ruleset/rssanity.c:1346
+#, c-format
+msgid ""
+"An action enabler for %s has a target requirement vector. %s doesn't have a target."
+msgstr ""
+"Un activador de accións para %s ten un vector de requisitos de destino. %s non ten "
+"un obxectivo."
+
+#: server/ruleset/rssanity.c:1363
+#, c-format
+msgid ""
+"Action enabler for %s has a local DiplRel requirement %s in target_reqs! Please read "
+"the section \"Requirement vector rules\" in doc/README.actions"
+msgstr ""
+"O activador de accións para %s ten un requisito DiplRel local %s en target_reqs! Lea "
+"a sección \"Regras de vectores de requisitos\" en doc/README.actions"
+
+#: server/ruleset/rssanity.c:1378
+#, c-format
+msgid ""
+"Action enabler for %s has a tile MaxDistanceSq requirement %s in target_reqs! Please "
+"read the section \"Requirement vector rules\" in doc/README.actions"
+msgstr ""
+"O habilitador de accións para %s ten un requisito de MaxDistanceSq %s en "
+"target_reqs! Lea a sección \"Regras de vectores de requisitos\" en doc/README.actions"
+
+#: server/ruleset/rssanity.c:1435
+#, c-format
+msgid "diplchance_initial_odds: \"%s\" not supported."
+msgstr "diplchance_initial_odds: \"%s\" non é compatible."
+
+#: server/ruleset/rssanity.c:1443
+#, c-format
+msgid "%s both enters and frightens a hut at the same time."
+msgstr "%s entra e asusta nunha cabana ao mesmo tempo."
+
+#: server/ruleset/rssanity.c:1467
+#, c-format
+msgid "auto_attack: %s not supported in attack_actions."
+msgstr "auto_attack: %s non é compatible en attack_actions."
+
+#: server/ruleset/rssanity.c:1479
+#, c-format
+msgid "There's no basic city style for nation style %s"
+msgstr "Non hai un estilo básico de cidade para o estilo nacional %s"
+
+#: server/ruleset/rssanity.c:1489
+msgid "Music Styles have conflicting or invalid requirements!"
+msgstr "Os estilos musicais teñen requisitos conflitivos ou non válidos!"
+
+#: server/ruleset/rssanity.c:1498
+#, c-format
+msgid "%s has %s as animal to appear, but it's not native to the terrain."
+msgstr "%s ten %s como animal para aparecer, pero non é orixinario do terreo."
+
+#: server/ruleset/rssanity.c:1508
+#, c-format
+msgid "%s has %s as a resource, but it's not a resource extra."
+msgstr "%s ten %s como recurso, pero non é un recurso extra."
+
+#: server/ruleset/rssanity.c:1539
+#, c-format
+msgid "Unit class %s cannot exist anywhere."
+msgstr "A clase de unidade %s non pode existir en ningún lugar."
+
+#: server/ruleset/rssanity.c:1549
+#, c-format
+msgid ""
+"Achievement %s has no message for consecutive gainers though it's possible to be "
+"gained by multiple players"
+msgstr ""
+"O logro %s non ten ningunha mensaxe para os gañadores consecutivos aínda que é "
+"posible que o consigan varios xogadores"
+
+#: server/ruleset/rssanity.c:1565
+#, c-format
+msgid "There's nation %s listed in embedded nations, but there's no such nation."
+msgstr "Hai a nación %s listada nas nacións integradas, pero non existe esa nación."
+
+#: server/ruleset/rssanity.c:1695
+msgid "Disabling 'barbarians' setting for lack of suitable unit types."
+msgstr ""
+"Desactivando a configuración de \"bárbaros\" por falta de tipos de unidades "
+"axeitados."
+
+#: server/savegame/savecompat.c:174
+#, c-format
+msgid "Run compatibility function for version: <%d (save file: %d; server: %d)."
+msgstr ""
+"Executar a función de compatibilidade para a versión: <%d (gardar ficheiro: %d; "
+"servidor: %d)."
+
+#: server/savegame/savecompat.c:209
+#, c-format
+msgid ""
+"Run post load compatibility function for version: <%d (save file: %d; server: %d)."
+msgstr ""
+"Executar a función de compatibilidade posterior á carga para a versión: <%d (gardar "
+"ficheiro: %d; servidor: %d)."
+
+#: server/savegame/savecompat.c:1278
+#, c-format
+msgid ""
+"The save game is wrong about what the closest relationship %s (player %d) and %s "
+"(player %d) have had is. Fixing it..."
+msgstr ""
+"A partida gardada é incorrecta sobre a relación máis próxima que tiveron %s (xogador "
+"%d) e %s (xogador %d). Resolvendo..."
+
+#. TRANS: Minor error message.
+#: server/savegame/savegame2.c:238 server/savegame/savegame3.c:248
+msgid ""
+"Saved game contains incomplete map data. This can happen with old saved games, or it "
+"may indicate an invalid saved game file. Proceed at your own risk."
+msgstr ""
+"A partida gardada contén datos do mapa incompletos. Isto pode ocorrer con xogos "
+"gardados antigos ou pode indicar un ficheiro de xogo gardado non válido. Proceda "
+"baixo o seu propio risco."
+
+#: server/savegame/savegame2.c:752 server/savegame/savegame2.c:763
+#: server/savegame/savegame2.c:775 server/savegame/savegame3.c:928
+#: server/savegame/savegame3.c:939 server/savegame/savegame3.c:951
+msgid "Syntax error in attribute block."
+msgstr "Erro de sintaxe no bloque de atributos."
+
+#: server/savegame/savegame2.c:1428 server/savegame/savegame3.c:1427
+#, c-format
+msgid "Failed to load ruleset '%s' needed for savegame."
+msgstr ""
+"Produciuse un erro ao cargar o conxunto de regras '%s' necesario para gardar a "
+"partida."
+
+#: server/savegame/savegame2.c:2963 server/savegame/savegame3.c:3991
+#: server/srv_main.c:2580 server/srv_main.c:2585
+#, c-format
+msgid "%s has been added as %s level AI-controlled player (%s)."
+msgstr "Engadiuse %s como xogador controlado pola IA de nivel %s (%s)."
+
+#: server/savegame/savegame2.c:2968 server/savegame/savegame3.c:3996
+#, c-format
+msgid "%s has been added as human player."
+msgstr "%s foi engadido como xogador humano."
+
+#. TRANS: Minor error message: <Leader> ... <Poles>.
+#: server/savegame/savegame2.c:2992 server/savegame/savegame3.c:4019
+#, c-format
+msgid "%s had invalid nation; changing to %s."
+msgstr "%s tiña unha nación non válida; cambiando a %s."
+
+#: server/savegame/savegame2.c:3079 server/savegame/savegame2.c:3085
+#: server/savegame/savegame3.c:4110 server/savegame/savegame3.c:4116
+#, c-format
+msgid "%s did not give shared vision to team member %s."
+msgstr "%s non deu unha visión compartida ao membro do equipo %s."
+
+#: server/savegame/savegame2.c:5634 server/savegame/savegame3.c:8103
+#, c-format
+msgid "%s had invalid researching technology."
+msgstr "%s tiña unha tecnoloxía de investigación non válida."
+
+#: server/savegame/savegame2.c:5644 server/savegame/savegame3.c:8113
+#, c-format
+msgid "%s had invalid technology goal."
+msgstr "%s tiña un obxectivo tecnolóxico non válido."
+
+#: server/savegame/savegame2.c:5686 server/savegame/savegame3.c:8133
+#, c-format
+msgid "%s has multiple units of type %s though it should be possible to have only one."
+msgstr "%s ten varias unidades do tipo %s aínda que debería ser posible ter só unha."
+
+#: server/savegame/savegame3.c:1372
+#, c-format
+msgid "Failed to load ruleset '%s'."
+msgstr "Produciuse un erro ao cargar o conxunto de regras '%s'."
+
+#: server/savegame/savegame3.c:1384
+#, c-format
+msgid "Scenario requires ruleset capabilities: %s"
+msgstr "O escenario require capacidades de conxunto de regras: %s"
+
+#: server/savegame/savegame3.c:1385
+#, c-format
+msgid "Ruleset has capabilities: %s"
+msgstr "O conxunto de regras ten capacidades: %s"
+
+#. TRANS: ... ruleset dir ... scenario name ...
+#: server/savegame/savegame3.c:1388
+#, c-format
+msgid ""
+"Current ruleset %s not compatible with the scenario %s. Trying to switch to the "
+"ruleset specified by the scenario."
+msgstr ""
+"O conxunto de regras actual %s non é compatible co escenario %s. Tentando cambiar ao "
+"conxunto de regras especificado polo escenario."
+
+#: server/savegame/savegame3.c:1422
+#, c-format
+msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
+msgstr ""
+"Produciuse un erro ao cargar calquera dos conxuntos de regras '%s' ou '%s' "
+"necesarios para gardar a partida."
+
+#. TRANS: ruleset dir
+#: server/savegame/savegame3.c:1434
+#, c-format
+msgid "Successfully loaded the scenario's ruleset %s."
+msgstr "Cargouse correctamente o conxunto de regras do escenario %s."
+
+#: server/savegame/savegame3.c:1460
+#, c-format
+msgid "Can't find scenario luadata file %s.luadata."
+msgstr "Non se pode atopar o ficheiro luadata do escenario %s.luadata."
+
+#: server/savegame/savegame3.c:1467
+#, c-format
+msgid "Failed to load scenario luadata file %s.luadata"
+msgstr "Produciuse un erro ao cargar o ficheiro luadata do escenario %s.luadata"
+
+#: server/savegame/savemain.c:128
+#, c-format
+msgid "Failed saving game as %s"
+msgstr "Produciuse un erro ao gardar o xogo como %s"
+
+#: server/savegame/savemain.c:131
+msgid "Failed saving game."
+msgstr "Produciuse un erro ao gardar o xogo."
+
+#: server/savegame/savemain.c:133
+#, c-format
+msgid "Game saved as %s"
+msgstr "Xogo gardado como %s"
+
+#: server/savegame/savemain.c:242 server/savegame/savemain.c:245
+#, c-format
+msgid "Unsupported compression type %d."
+msgstr "Tipo de compresión non compatible %d."
+
+#: server/savegame/savemain.c:258
+#, c-format
+msgid "Can't create saves directory %s!"
+msgstr "Non se pode crear o directorio de gardados %s!"
+
+#: server/savegame/savemain.c:262
+msgid "Can't create saves directory!"
+msgstr "Non se pode crear o directorio de gardados!"
+
+#: server/savegame/savemain.c:276
+#, c-format
+msgid "Can't create scenario saves directory %s!"
+msgstr "Non se pode crear o directorio de gardados de escenarios %s!"
+
+#: server/savegame/savemain.c:280
+msgid "Can't create scenario saves directory!"
+msgstr "Non se pode crear o directorio de gardados de escenarios!"
+
+#: server/scripting/api_server_edit.c:893
+#, c-format
+msgid "?fromscript:You acquire %s."
+msgstr "?fromscript:Adquires %s."
+
+#. TRANS: "The Greeks ..." or "The members of
+#. * team Red ..."
+#: server/scripting/api_server_edit.c:897
+#, c-format
+msgid "?fromscript:The %s acquire %s and share this advance with you."
+msgstr "?fromscript:Os %s adquiren %s e comparten este avance contigo."
+
+#. TRANS: "The Greeks ..." or "The members of
+#. * team Red ..."
+#: server/scripting/api_server_edit.c:903
+#, c-format
+msgid "?fromscript:The %s acquire %s."
+msgstr "?fromscript:O %s adquire %s."
+
+#: server/scripting/script_fcdb.c:311
+msgid "Database capabilities not compatible with server"
+msgstr "As capacidades de base de datos non son compatibles co servidor"
+
+#: server/scripting/script_fcdb.c:341
+#, c-format
+msgid "Database not compatible. Freeciv caps: %s, DB caps: %s"
+msgstr ""
+"Base de datos non compatible. Maiúsculas de Freeciv: %s, maiúsculas de base de "
+"datos: %s"
+
+#: server/sernet.c:145
+msgid "Server cannot read standard input. Ignoring input."
+msgstr "O servidor non pode ler a entrada estándar. Ignorando a entrada."
+
+#: server/sernet.c:504
+msgid "rejected"
+msgstr "rexeitado"
+
+#: server/sernet.c:602
+msgid "Shutting down for lack of players."
+msgstr "Pechando por falta de xogadores."
+
+#: server/sernet.c:605
+msgid "Restarting for lack of players."
+msgstr "Reinicio por falta de xogadores."
+
+#: server/sernet.c:625
+#, c-format
+msgid "Shutting down in %d seconds for lack of players."
+msgstr "Apagando en %d segundos por falta de xogadores."
+
+#: server/sernet.c:628
+msgid "shutting down soon for lack of players"
+msgstr "pechando pronto por falta de xogadores"
+
+#: server/sernet.c:630
+#, c-format
+msgid "Restarting in %d seconds for lack of players."
+msgstr "Reiniciarase en %d segundos por falta de xogadores."
+
+#: server/sernet.c:633
+msgid "restarting soon for lack of players"
+msgstr "reiniciarase en breve por falta de xogadores"
+
+#: server/sernet.c:661
+msgid "ping timeout"
+msgstr "tempo de espera de ping"
+
+#: server/sernet.c:898
+msgid "client disconnected"
+msgstr "cliente desconectado"
+
+#: server/sernet.c:1165
+#, c-format
+msgid "Server: bad address: <%s:%d>."
+msgstr "Servidor: enderezo incorrecto: <%s:%d>."
+
+#. TRANS: Game state for local server
+#: server/sernet.c:1632
+msgid "Pregame"
+msgstr "Antes do xogo"
+
+#. TRANS: Game state for local server
+#: server/sernet.c:1636
+msgid "Running"
+msgstr "Correndo"
+
+#. TRANS: Game state for local server
+#: server/sernet.c:1640 server/settings.c:392
+msgid "Game over"
+msgstr "Game over"
+
+#. TRANS: Description of caravan bonus style setting value.
+#. TRANS: Description of trade revenue style setting value.
+#: server/settings.c:238 server/settings.c:292
+msgid "Classic Freeciv"
+msgstr "Freeciv clásico"
+
+#: server/settings.c:239
+msgid "Log^2 N style"
+msgstr "Estilo Log^2 N"
+
+#: server/settings.c:252
+msgid "Number of tiles"
+msgstr "Número de azulexos"
+
+#: server/settings.c:253
+msgid "Tiles per player"
+msgstr "Fichas por xogador"
+
+#: server/settings.c:254
+msgid "Width and height"
+msgstr "Ancho e altura"
+
+#: server/settings.c:266
+msgid "Hexagonal"
+msgstr "Hexagonal"
+
+#: server/settings.c:278
+msgid "Wrap East-West"
+msgstr "Envolver Leste-Oeste"
+
+#: server/settings.c:279
+msgid "Wrap North-South"
+msgstr "Envolver Norte-Sur"
+
+#: server/settings.c:293
+msgid "Proportional to tile trade"
+msgstr "Proporcional ao comercio de azulexos"
+
+#: server/settings.c:305
+msgid "Scenario map"
+msgstr "Mapa de escenarios"
+
+#: server/settings.c:306
+msgid "Fully random height"
+msgstr "Altura totalmente aleatoria"
+
+#: server/settings.c:307
+msgid "Pseudo-fractal height"
+msgstr "Altura pseudo-fractal"
+
+#: server/settings.c:308
+msgid "Island-based"
+msgstr "Baseado na illa"
+
+#: server/settings.c:309
+msgid "Fair islands"
+msgstr "Illas da feira"
+
+#: server/settings.c:310
+msgid "Fracture map"
+msgstr "Mapa de fracturas"
+
+#: server/settings.c:322
+msgid "Generator's choice"
+msgstr "A elección do xerador"
+
+#: server/settings.c:324
+msgid "One player per continent"
+msgstr "Un xogador por continente"
+
+#: server/settings.c:326
+msgid "Two or three players per continent"
+msgstr "Dous ou tres xogadores por continente"
+
+#: server/settings.c:328
+msgid "All players on a single continent"
+msgstr "Todos os xogadores nun só continente"
+
+#: server/settings.c:330
+msgid "Depending on size of continents"
+msgstr "Segundo o tamaño dos continentes"
+
+#: server/settings.c:344
+msgid "As close as possible"
+msgstr "O máis preto posible"
+
+#: server/settings.c:346
+msgid "On the same continent"
+msgstr "No mesmo continente"
+
+#: server/settings.c:348
+msgid "Horizontal placement"
+msgstr "Colocación horizontal"
+
+#: server/settings.c:350
+msgid "Vertical placement"
+msgstr "Colocación vertical"
+
+#: server/settings.c:364
+msgid "As long as connected"
+msgstr "Sempre que conectado"
+
+#: server/settings.c:376
+msgid "Spacerace"
+msgstr "Paseos"
+
+#: server/settings.c:377
+msgid "Allied victory"
+msgstr "Vitoria aliada"
+
+#: server/settings.c:378
+msgid "Culture victory"
+msgstr "Vitoria da cultura"
+
+#: server/settings.c:379
+msgid "World Peace victory"
+msgstr "Vitoria da Paz Mundial"
+
+#: server/settings.c:391
+msgid "New turn"
+msgstr "Novo turno"
+
+#: server/settings.c:393
+msgid "No player connections"
+msgstr "Non hai conexións de xogadores"
+
+#: server/settings.c:394
+msgid "Server interrupted"
+msgstr "Servidor interrompido"
+
+#: server/settings.c:395
+msgid "Timer"
+msgstr "Temporizador"
+
+#: server/settings.c:410
+msgid "See everything inside borders"
+msgstr "Mira todo dentro das fronteiras"
+
+#: server/settings.c:412
+msgid "Borders expand to unknown, revealing tiles"
+msgstr "As fronteiras se expanden a celas descoñecidas e reveladoras"
+
+#: server/settings.c:423
+msgid "Fixed"
+msgstr "Fixo"
+
+#: server/settings.c:424
+msgid "Even"
+msgstr "Mesmo"
+
+#: server/settings.c:435
+msgid "Per-player, in order"
+msgstr "Por xogador, en orde"
+
+#: server/settings.c:436
+msgid "Per-player, random"
+msgstr "Por xogador, aleatorio"
+
+#: server/settings.c:437
+msgid "Set manually"
+msgstr "Establecer manualmente"
+
+#: server/settings.c:438
+msgid "Per-team, in order"
+msgstr "Por equipo, en orde"
+
+#: server/settings.c:439
+msgid "Per-nation, in order"
+msgstr "Por nación, en orde"
+
+#: server/settings.c:450
+msgid "Borders are not helping"
+msgstr "As fronteiras non axudan"
+
+#: server/settings.c:451
+msgid "Happy within own borders"
+msgstr "Feliz dentro das propias fronteiras"
+
+#: server/settings.c:452
+msgid "Happy within allied borders"
+msgstr "Feliz dentro das fronteiras aliadas"
+
+#: server/settings.c:463
+msgid "Enabled for everyone"
+msgstr "Activado para todos"
+
+#: server/settings.c:465
+msgid "Only allowed between human players"
+msgstr "Só se permite entre xogadores humanos"
+
+#: server/settings.c:466
+msgid "Only allowed between AI players"
+msgstr "Só se permite entre xogadores de IA"
+
+#: server/settings.c:467
+msgid "Only allowed when human involved"
+msgstr "Só se permite cando interveñen humanos"
+
+#: server/settings.c:468
+msgid "Only allowed between two humans, or two AI players"
+msgstr "Só se permite entre dous humanos ou dous xogadores de IA"
+
+#: server/settings.c:469
+msgid "Restricted to teams"
+msgstr "Restrinxido a equipos"
+
+#: server/settings.c:470
+msgid "Disabled for everyone"
+msgstr "Discapacitados para todos"
+
+#: server/settings.c:481
+msgid "No restrictions"
+msgstr "Sen restricións"
+
+#: server/settings.c:482
+msgid "Unique to a player"
+msgstr "Único para un xogador"
+
+#: server/settings.c:483
+msgid "Globally unique"
+msgstr "Único a nivel mundial"
+
+#: server/settings.c:484
+msgid "No city name stealing"
+msgstr "Non se roubo o nome da cidade"
+
+#: server/settings.c:495
+msgid "No barbarians"
+msgstr "Sen bárbaros"
+
+#: server/settings.c:496
+msgid "Only in huts"
+msgstr "Só en cabanas"
+
+#: server/settings.c:497
+msgid "Normal rate of appearance"
+msgstr "Taxa normal de aparición"
+
+#: server/settings.c:498
+msgid "Frequent barbarian uprising"
+msgstr "Alzamento bárbaro frecuente"
+
+#: server/settings.c:499
+msgid "Raging hordes"
+msgstr "Hordas furiosas"
+
+#: server/settings.c:510
+msgid "Fixed to 'revolen' turns"
+msgstr "Corrixiuse as quendas de \"revolen\""
+
+#: server/settings.c:511
+msgid "Randomly 1-'revolen' turns"
+msgstr "Aleatoriamente 1-'revolen' voltas"
+
+#: server/settings.c:512
+msgid "First time 'revolen', then always quicker"
+msgstr "Primeira vez \"revolen\", despois sempre máis rápido"
+
+#: server/settings.c:513
+msgid "Random, max always quicker"
+msgstr "Aleatorio, máximo sempre máis rápido"
+
+#: server/settings.c:524
+msgid "Reveal map at game start"
+msgstr "Aleatorio, máximo sempre máis rápido"
+
+#: server/settings.c:525
+msgid "Unfog map for dead players"
+msgstr "Unfog mapa para xogadores mortos"
+
+#: server/settings.c:537
+msgid "Allows units to be airlifted from allied cities"
+msgstr ""
+"Permite que as unidades sexan transportadas por vía aérea desde cidades aliadas"
+
+#: server/settings.c:539
+msgid "Allows units to be airlifted to allied cities"
+msgstr "Permite que as unidades sexan transportadas por vía aérea a cidades aliadas"
+
+#: server/settings.c:541
+msgid "Unlimited units from source city"
+msgstr "Unidades ilimitadas da cidade de orixe"
+
+#: server/settings.c:543
+msgid "Unlimited units to destination city"
+msgstr "Unidades ilimitadas para a cidade de destino"
+
+#: server/settings.c:554
+msgid "All players move concurrently"
+msgstr "Todos os xogadores móvense ao mesmo tempo"
+
+#: server/settings.c:556
+msgid "All players alternate movement"
+msgstr "Todos os xogadores alternan o movemento"
+
+#: server/settings.c:557
+msgid "Team alternate movement"
+msgstr "Movemento alternativo do equipo"
+
+#: server/settings.c:569
+msgid "All players"
+msgstr "Todos os xogadores"
+
+#: server/settings.c:570
+msgid "Human players only"
+msgstr "Só xogadores humanos"
+
+#: server/settings.c:582
+msgid "No compression"
+msgstr "Sen compresión"
+
+#: server/settings.c:584
+msgid "Using zlib (gzip format)"
+msgstr "Usando zlib (formato gzip)"
+
+#: server/settings.c:591
+msgid "Using xz"
+msgstr "Usando xz"
+
+#: server/settings.c:594
+msgid "Using zstd"
+msgstr "Usando zstd"
+
+#: server/settings.c:654
+#, c-format
+msgid ""
+"This setting controls whether players may make moves at the same time during a turn. "
+"Change in setting takes effect next turn. Currently, at least to the end of this "
+"turn, mode is \"%s\"."
+msgstr ""
+"Esta configuración controla se os xogadores poden facer movementos ao mesmo tempo "
+"durante un turno. O cambio na configuración entrará en vigor o seguinte turno. "
+"Actualmente, polo menos ata o final deste turno, o modo é \"%s\"."
+
+#: server/settings.c:673
+#, c-format
+msgid ""
+"%s\n"
+"Currently this setting is being overridden by an old scenario or savegame, which has "
+"set the absolute number of huts to %d. Explicitly set this setting again to make it "
+"take effect instead."
+msgstr ""
+"%s\n"
+"Actualmente esta configuración está a ser anulada por un escenario ou partida "
+"gardada antiga, que estableceu o número absoluto de cabanas en %d. Establece de novo "
+"esta configuración explícitamente para que teña efecto."
+
+#: server/settings.c:709 server/settings.c:711
+#, c-format
+msgid "Warning: aifill not met: %s."
+msgstr "Aviso: non se cumpriu o recheo: %s."
+
+#: server/settings.c:741
+msgid "Warning: not enough nations in this nation set for all current players."
+msgstr ""
+"Aviso: non hai suficientes nacións nesta nación para todos os xogadores actuais."
+
+#: server/settings.c:878
+msgid "Failed to update default AI type."
+msgstr "Produciuse un erro ao actualizar o tipo de IA predeterminado."
+
+#: server/settings.c:898
+#, c-format
+msgid "Invalid save name definition: '%s' (resolves to '%s')."
+msgstr "Definición de nome de gardar non válida: '%s' (resólvese en '%s')."
+
+#: server/settings.c:917
+msgid "You cannot disable the map generator."
+msgstr "Non podes desactivar o xerador de mapas."
+
+#: server/settings.c:924
+msgid "You cannot require a map generator when a map is loaded."
+msgstr "Non podes esixir un xerador de mapas cando se carga un mapa."
+
+#: server/settings.c:941
+#, c-format
+msgid "Invalid score name definition: '%s'."
+msgstr "Definición do nome da puntuación non válida: '%s'."
+
+#: server/settings.c:964
+#, c-format
+msgid ""
+"Demography string validation failed at character: '%c'. Try \"/help demography\"."
+msgstr ""
+"Fallou a validación da cadea demográfica no carácter: '%c'. Proba \"/help "
+"demography\"."
+
+#: server/settings.c:1031
+#, c-format
+msgid ""
+"Allowed take string validation failed at character: '%c'. Try \"/help allowtake\"."
+msgstr ""
+"Fallou a validación da cadea de toma permitida no carácter: '%c'. Proba \"/help "
+"allowtake\"."
+
+#: server/settings.c:1066
+#, c-format
+msgid ""
+"Starting units string validation failed at character '%c'. Try \"/help startunits\"."
+msgstr ""
+"Produciuse un erro ao iniciar a validación da cadea de unidades no carácter '%c'. "
+"Proba \"/help startunits\"."
+
+#: server/settings.c:1086
+msgid ""
+"The first starting unit must be native to at least one \"Starter\" terrain. Try \"/"
+"help startunits\"."
+msgstr ""
+"A primeira unidade de partida debe ser nativa de polo menos un terreo de "
+"\"iniciador\". Proba \"/help startunits\"."
+
+#: server/settings.c:1105
+msgid "Cannot set endturn earlier than current turn."
+msgstr "Non se pode establecer o xiro final antes do quenda actual."
+
+#: server/settings.c:1119
+#, c-format
+msgid "Number of players (%d) is higher than requested value (%d). Keeping old value."
+msgstr ""
+"O número de xogadores (%d) é superior ao valor solicitado (%d). Manter o valor "
+"antigo."
+
+#: server/settings.c:1129
+#, c-format
+msgid ""
+"Requested value (%d) is greater than number of available start positions (%d). "
+"Keeping old value."
+msgstr ""
+"O valor solicitado (%d) é maior que o número de posicións iniciais dispoñibles (%d). "
+"Manter o valor antigo."
+
+#. TRANS: do not translate 'list nationsets'
+#: server/settings.c:1153
+#, c-format
+msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
+msgstr ""
+"Nación descoñecida definida \"%s\". Consulte '%slist nationsets' para ver os "
+"posibles valores."
+
+#: server/settings.c:1169 server/settings.c:1207
+msgid "You are not allowed to set timeout values less than 30 seconds."
+msgstr ""
+"Non tes permiso para establecer valores de tempo de espera inferiores a 30 segundos."
+
+#. TRANS: Do not translate setting names in ''.
+#: server/settings.c:1178 server/settings.c:1224
+msgid "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
+msgstr ""
+"Para xogos automáticos ('timeout' = -1) 'unitwaittime' debería estar desactivado (= "
+"0)."
+
+#. TRANS: Do not translate setting names in ''.
+#: server/settings.c:1188
+#, c-format
+msgid ""
+"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). Please "
+"change 'unitwaittime' first."
+msgstr ""
+"'timeout' non pode ser inferior a 3/2 da configuración 'unitwaittime' (= %d). Por "
+"favor, cambie primeiro \"unitwaittime\"."
+
+#. TRANS: Do not translate setting names in ''.
+#: server/settings.c:1232
+#, c-format
+msgid ""
+"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). Please "
+"change 'timeout' first."
+msgstr ""
+"'unitwaittime' ten que ser inferior a 2/3 da configuración de 'timeout' (= %d). "
+"Cambia o \"tempo de espera\" primeiro."
+
+#: server/settings.c:1252 server/settings.c:1310 server/settings.c:1330
+msgid "For an isometric or hexagonal map the ysize must be even."
+msgstr "Para un mapa isométrico ou hexagonal o tamaño y debe ser par."
+
+#: server/settings.c:1270 server/settings.c:1295
+#, c-format
+msgid "The map size (%d * %d = %d) must be larger than %d tiles."
+msgstr "O tamaño do mapa (%d * %d = %d) debe ser maior que %d celas."
+
+#: server/settings.c:1276 server/settings.c:1301
+#, c-format
+msgid "The map size (%d * %d = %d) must be lower than %d tiles."
+msgstr "O tamaño do mapa (%d * %d = %d) debe ser inferior a %d celas."
+
+#: server/settings.c:1346
+msgid "Freeciv-web doesn't support this topology."
+msgstr "Freeciv-web non admite esta topoloxía."
+
+#: server/settings.c:1362
+msgid "No such AI type loaded."
+msgstr "Non se cargaba ningún tipo de IA."
+
+#: server/settings.c:1382
+msgid "Freeciv-web doesn't support this map wrap."
+msgstr "Freeciv-web non admite este ajuste de mapa."
+
+#: server/settings.c:1405
+msgid "No nations in the currently loaded ruleset have associated colors."
+msgstr "Ningunha nación do conxunto de regras cargado actualmente ten cores asociadas."
+
+#: server/settings.c:1481
+msgid "Map size definition"
+msgstr "Definición do tamaño do mapa"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1487
+msgid ""
+"Chooses the method used to define the map size. Other options specify the parameters "
+"for each method.\n"
+"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
+"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
+"'tilesperplayer').\n"
+"- \"Width and height\" (XYSIZE): Map width and height in tiles (options 'xsize' and "
+"'ysize')."
+msgstr ""
+"Escolle o método utilizado para definir o tamaño do mapa. Outras opcións especifican "
+"os parámetros para cada método.\n"
+"- \"Número de celas\" (FULLSIZE): Área do mapa (opción 'tamaño').\n"
+"- \"Fichas por xogador\" (XOGADOR): Número de fichas (terreo) por xogador (opción "
+"'tilesperplayer').\n"
+"- \"Width and height\" (XYSIZE): anchura e altura do mapa en celas (opcións 'xsize' "
+"e 'ysize')."
+
+#: server/settings.c:1498
+msgid "Map area (in thousands of tiles)"
+msgstr "Área do mapa (en miles de celas)"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1504
+msgid ""
+"This value is used to determine the map area.\n"
+"  size = 4 is a normal map of 4,000 tiles (default)\n"
+"  size = 20 is a huge map of 20,000 tiles\n"
+"For this option to take effect, the \"Map size definition\" option ('mapsize') must "
+"be set to \"Number of tiles\" (FULLSIZE)."
+msgstr ""
+"Este valor úsase para determinar a área do mapa.\n"
+" size = 4 é un mapa normal de 4.000 celas (predeterminado)\n"
+" size = 20 é un enorme mapa de 20.000 fichas\n"
+"Para que esta opción teña efecto, a opción \"Definición do tamaño do mapa\" ('tamaño "
+"do mapa') debe establecerse como \"Número de celas\" (TAMAÑO COMPLETO)."
+
+#: server/settings.c:1514
+msgid "Number of (land) tiles per player"
+msgstr "Número de fichas (terreo) por xogador"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1520
+msgid ""
+"This value is used to determine the map dimensions. It calculates the map size at "
+"game start based on the number of players and the value of the setting 'landmass'.\n"
+"For this option to take effect, the \"Map size definition\" option ('mapsize') must "
+"be set to \"Tiles per player\" (PLAYER)."
+msgstr ""
+"Este valor úsase para determinar as dimensións do mapa. Calcula o tamaño do mapa ao "
+"comezo do xogo en función do número de xogadores e do valor da configuración \"masa "
+"terrestre\".\n"
+"Para que esta opción teña efecto, a opción \"Definición do tamaño do mapa\" ('tamaño "
+"do mapa') debe establecerse en \"Fichas por xogador\" (XOGADOR)."
+
+#: server/settings.c:1531
+msgid "Map width in tiles"
+msgstr "Ancho do mapa en celas"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1537
+msgid ""
+"Defines the map width.\n"
+"For this option to take effect, the \"Map size definition\" option ('mapsize') must "
+"be set to \"Width and height\" (XYSIZE)."
+msgstr ""
+"Define o ancho do mapa.\n"
+"Para que esta opción teña efecto, a opción \"Definición do tamaño do mapa\" "
+"(\"tamaño do mapa\") debe establecerse en \"Ancho e altura\" (XYSIZE)."
+
+#: server/settings.c:1545
+msgid "Map height in tiles"
+msgstr "Altura do mapa en celas"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1551
+msgid ""
+"Defines the map height.\n"
+"For this option to take effect, the \"Map size definition\" option ('mapsize') must "
+"be set to \"Width and height\" (XYSIZE)."
+msgstr ""
+"Defines the map height.\n"
+"For this option to take effect, the \"Map size definition\" option ('mapsize') must "
+"be set to \"Width and height\" (XYSIZE)."
+
+#: server/settings.c:1560
+msgid "Map topology"
+msgstr "Topoloxía do mapa"
+
+#. TRANS: Freeciv-web version of the help text.
+#: server/settings.c:1563
+msgid "Freeciv-web maps are always two-dimensional.\n"
+msgstr "Os mapas web Freeciv son sempre bidimensionais.\n"
+
+#. TRANS: do not edit the ugly ASCII art
+#: server/settings.c:1566
+msgid ""
+"Freeciv maps are always two-dimensional. Individual tiles may be rectangular or "
+"hexagonal, with either an overhead (\"classic\") or isometric alignment.\n"
+"To play with a particular topology, clients will need a matching tileset.\n"
+"Overhead rectangular:      Isometric rectangular:\n"
+"      _________               /\\/\\/\\/\\/\\\n"
+"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
+"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
+"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
+"                             \\/\\/\\/\\/\\/\n"
+"Hex:                       Iso-hex:\n"
+"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
+"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
+"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
+"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
+"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
+msgstr ""
+"Os mapas Freeciv son sempre bidimensionais. As celas individuais poden ser "
+"rectangulares ou hexagonais, con aliñación aérea (\"clásica\") ou isométrica.\n"
+"Para xogar cunha topoloxía determinada, os clientes necesitarán un conxunto de celas "
+"que coincida.\n"
+"Rectangular superior: Rectangular isométrico:\n"
+" _________ /\\/\\/\\/\\/\\\n"
+" |_|_|_|_|_| /\\/\\/\\/\\/\\/\n"
+" |_|_|_|_|_| \\/\\/\\/\\/\\/\\\n"
+" |_|_|_|_|_| /\\/\\/\\/\\/\\/\n"
+" \\/\\/\\/\\/\\/\n"
+"Hex: Iso-hex:\n"
+" /\\/\\/\\/\\/\\/\\ _ _ _ _ _\n"
+" | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n"
+" \\/\\/\\/\\/\\/\\/\\ \\_/ \\_/ \\_/ \\_/ \\_/\n"
+" | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n"
+" \\/\\/\\/\\/\\/\\/ \\_/ \\_/ \\_/ \\_/ \\_/\n"
+
+#: server/settings.c:1591
+msgid "Map wrap"
+msgstr "Envolver mapa"
+
+#. TRANS: Freeciv-web version of the help text.
+#: server/settings.c:1594
+msgid ""
+"Freeciv-web maps may wrap at the east-west directions to form a flat map or a "
+"cylinder.\n"
+msgstr ""
+"Os mapas Freeciv-web poden envolverse nas direccións este-oeste para formar un mapa "
+"plano ou un cilindro.\n"
+
+#. TRANS: do not edit the ugly ASCII art
+#: server/settings.c:1599
+msgid ""
+"Freeciv maps may wrap at the north-south and east-west directions to form a flat "
+"map, a cylinder, or a torus (donut)."
+msgstr ""
+"Os mapas Freeciv poden envolverse nas direccións norte-sur e leste-oeste para formar "
+"un mapa plano, un cilindro ou un toro (rosquilla)."
+
+#: server/settings.c:1607
+msgid "Method used to generate map"
+msgstr "Método utilizado para xerar o mapa"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes (except 'fair') are setting names and shouldn't be
+#. * translated. The strings between parentheses and in uppercase
+#. * must stay as untranslated.
+#: server/settings.c:1613
+msgid ""
+"Specifies the algorithm used to generate the map. If the default value of the "
+"'startpos' option is used, then the chosen generator chooses an appropriate "
+"'startpos' setting; otherwise, the generated map tries to accommodate the chosen "
+"'startpos' setting.\n"
+"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if the "
+"scenario does not specify start positions, they will be allocated depending on the "
+"size of continents.\n"
+"- \"Fully random height\" (RANDOM): generates maps with a number of equally spaced, "
+"relatively small islands. By default, start positions are allocated depending on "
+"continent size.\n"
+"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one or more "
+"large continents and a scattering of smaller islands. By default, players are all "
+"placed on a single continent.\n"
+"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of similarly-sized "
+"and -shaped islands, each with approximately the same ratios of terrain types. By "
+"default, each player gets their own island.\n"
+"- \"Fair islands\" (FAIR): generates the exact copy of the same island for every "
+"player or every team.\n"
+"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends to "
+"place hills and mountains along the edges of the continents.\n"
+"If the requested generator is incompatible with other server settings, the server "
+"may fall back to another generator."
+msgstr ""
+"Especifica o algoritmo utilizado para xerar o mapa. Se se usa o valor predeterminado "
+"da opción 'startpos', entón o xerador escollido escolle unha configuración de "
+"'startpos' adecuada; se non, o mapa xerado tenta acomodar a configuración de "
+"'startpos' escollida.\n"
+"- \"Mapa de escenarios\" (ESCENARIO): indica un mapa xerado previamente. Por "
+"defecto, se o escenario non especifica posicións de inicio, asignaranse dependendo "
+"do tamaño dos continentes.\n"
+"- \"Altura totalmente aleatoria\" (RANDOM): xera mapas cun número de illas "
+"relativamente pequenas e igualmente espaciadas. De forma predeterminada, as "
+"posicións iniciais atribúense dependendo do tamaño do continente.\n"
+"- \"Altura pseudo-fractal\" (FRACTAL): xera mundos terrestres cun ou varios "
+"continentes grandes e unha dispersión de illas máis pequenas. Por defecto, todos os "
+"xogadores colócanse nun mesmo continente.\n"
+"- \"Baseado en illas\" (ISLAND): xera mapas \"xustos\" cunha serie de illas de "
+"tamaño e forma semellantes, cada unha con aproximadamente as mesmas proporcións de "
+"tipos de terreo. Por defecto, cada xogador ten a súa propia illa.\n"
+"- \"Fair islands\" (FAIR): xera a copia exacta da mesma illa para cada xogador ou "
+"equipo.\n"
+"- \"Mapa de fractura\" (FRACTURE): xera mapas a partir dun patrón de fractura. Tende "
+"a colocar outeiros e montañas ao longo dos bordos dos continentes.\n"
+"Se o xerador solicitado é incompatible con outras configuracións do servidor, é "
+"posible que o servidor volva utilizar outro xerador."
+
+#: server/settings.c:1643
+msgid "Method used to choose start positions"
+msgstr "Método empregado para escoller as posicións de partida"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes (except 'best') are setting names and shouldn't be
+#. * translated. The strings between parentheses and in uppercase
+#. * must stay as untranslated.
+#: server/settings.c:1649
+msgid ""
+"The method used to choose where each player's initial units start on the map. (For "
+"scenarios which include pre-set start positions, this setting is ignored.)\n"
+"- \"Generator's choice\" (DEFAULT): the start position placement will depend on the "
+"map generator chosen. See the 'generator' setting.\n"
+"- \"One player per continent\" (SINGLE): one player is placed on each of a set of "
+"continents of approximately equivalent value (if possible).\n"
+"- \"Two or three players per continent\" (2or3): similar to SINGLE except that two "
+"players will be placed on each continent, with three on the 'best' continent if "
+"there is an odd number of players.\n"
+"- \"All players on a single continent\" (ALL): all players will start on the 'best' "
+"available continent.\n"
+"- \"Depending on size of continents\" (VARIABLE): players will be placed on the "
+"'best' available continents such that, as far as possible, the number of players on "
+"each continent is proportional to its value.\n"
+"If the server cannot satisfy the requested setting due to there being too many "
+"players for continents, it may fall back to one of the others. (However, map "
+"generators try to create the right number of continents for the choice of this "
+"'startpos' setting and the number of players, so this is unlikely to occur.)"
+msgstr ""
+"O método utilizado para escoller onde comezan as unidades iniciais de cada xogador "
+"no mapa. (Para escenarios que inclúen posicións de inicio predefinidas, esta "
+"configuración é ignorada).\n"
+"- \"Elección do xerador\" (DEFAULT): a colocación da posición inicial dependerá do "
+"xerador de mapas elixido. Consulte a configuración do \"xerador\".\n"
+"- \"Un xogador por continente\" (SOLO): colócase un xogador en cada un dun conxunto "
+"de continentes de valor aproximadamente equivalente (se é posible).\n"
+"- \"Dous ou tres xogadores por continente\" (2 ou 3): similar a SINGLE excepto que "
+"se colocarán dous xogadores en cada continente, con tres no \"mellor\" continente se "
+"hai un número impar de xogadores.\n"
+"- \"Todos os xogadores nun único continente\" (TODOS): todos os xogadores comezarán "
+"no \"mellor\" continente dispoñible.\n"
+"- \"Segundo o tamaño dos continentes\" (VARIABLE): os xogadores colocaranse nos "
+"\"mellores\" continentes dispoñibles de forma que, na medida do posible, o número de "
+"xogadores de cada continente sexa proporcional ao seu valor.\n"
+"Se o servidor non pode satisfacer a configuración solicitada debido a que hai "
+"demasiados xogadores para os continentes, pode recaer nun dos outros. (Non obstante, "
+"os xeradores de mapas tentan crear o número adecuado de continentes para a elección "
+"desta configuración de 'startpos' e o número de xogadores, polo que é improbable que "
+"isto ocorra)."
+
+#: server/settings.c:1678
+msgid "Method used for placement of team mates"
+msgstr "Método empregado para a colocación dos compañeiros"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:1684
+msgid ""
+"After start positions have been generated thanks to the 'startpos' setting, this "
+"setting controls how the start positions will be assigned to the different players "
+"of the same team.\n"
+"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to players, "
+"regardless of teams.\n"
+"- \"As close as possible\" (CLOSEST): players will be placed as close as possible, "
+"regardless of continents.\n"
+"- \"On the same continent\" (CONTINENT): if possible, place all players of the same "
+"team onto the same island/continent.\n"
+"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be placed "
+"horizontally.\n"
+"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
+"vertically."
+msgstr ""
+"Despois de xerar as posicións de saída grazas á configuración 'startpos', esta "
+"configuración controla como se asignarán as posicións de saída aos diferentes "
+"xogadores do mesmo equipo.\n"
+"- \"Desactivado\" (DISABLED): as posicións de saída asignaranse aleatoriamente aos "
+"xogadores, independentemente dos equipos.\n"
+"- \"O máis preto posible\" (MAIS CERCA): os xogadores colocaranse o máis preto "
+"posible, independentemente dos continentes.\n"
+"- \"No mesmo continente\" (CONTINENTE): se é posible, coloca a todos os xogadores do "
+"mesmo equipo na mesma illa/continente.\n"
+"- \"Colocación horizontal\" (HORIZONTAL): os xogadores dun mesmo equipo colocaranse "
+"horizontalmente.\n"
+"- \"Colocación vertical\" (VERTICAL): os xogadores dun mesmo equipo colocaranse en "
+"vertical."
+
+#: server/settings.c:1703
+msgid "Presence of 1x1 islands"
+msgstr "Presenza de illas 1x1"
+
+#: server/settings.c:1704
+msgid ""
+"This setting controls whether the map generator is allowed to make islands of one "
+"only tile size."
+msgstr ""
+"Esta configuración controla se o xerador de mapas pode facer illas dun só tamaño de "
+"cela."
+
+#: server/settings.c:1711
+msgid "Whether the poles are separate continents"
+msgstr "Se os polos son continentes separados"
+
+#: server/settings.c:1712
+msgid "If this setting is disabled, the continents may attach to poles."
+msgstr "Se esta opción está desactivada, os continentes poden unirse aos polos."
+
+#: server/settings.c:1717
+msgid "How much the land at the poles is flattened"
+msgstr "Canto está aplanada a terra nos polos"
+
+#. TRANS: The strings in quotes shouldn't be translated.
+#: server/settings.c:1719
+msgid ""
+"Controls how much the height of the poles is flattened during map generation, "
+"preventing a diversity of land terrain there. 0 is no flattening, 100 is maximum "
+"flattening. Only affects the 'RANDOM' and 'FRACTAL' map generators."
+msgstr ""
+"Controla canto se aplana a altura dos polos durante a xeración do mapa, evitando "
+"unha diversidade de terreos alí. 0 non é aplanamento, 100 é aplanamento máximo. Só "
+"afecta aos xeradores de mapas \"ALEATORIO\" e \"FRACTAL\"."
+
+#: server/settings.c:1730
+msgid "Northernmost latitude"
+msgstr "Latitude máis ao norte"
+
+#. TRANS: The string between single quotes is a setting name
+#. * and should not be translated.
+#: server/settings.c:1733
+msgid ""
+"Combined with 'southlatitude', controls what climatic zones exist on the map. Higher "
+"values are further north, lower values are further south.\n"
+"\n"
+"1000 and -1000 gives a full planetary map.\n"
+"1000 and     0 gives only a northern hemisphere.\n"
+" 500 and   500 gives a map with the same middle-latitude climate everywhere.\n"
+" 300 and  -300 gives an equatorial map.\n"
+"\n"
+"In rulesets that support it, latitude may also have certain effects during gameplay."
+msgstr ""
+"Combinado con 'southlatitude', controla que zonas climáticas existen no mapa. Os "
+"valores máis altos están máis ao norte, os valores máis baixos están máis ao sur.\n"
+"\n"
+"1000 e -1000 dan un mapa planetario completo.\n"
+"1000 e 0 dan só un hemisferio norte.\n"
+" 500 e 500 dan un mapa co mesmo clima de latitudes medias en todas partes.\n"
+" 300 e -300 dan un mapa ecuatorial.\n"
+"\n"
+"Nos conxuntos de regras que o admiten, a latitude tamén pode ter certos efectos "
+"durante o xogo."
+
+#: server/settings.c:1751
+msgid "Southernmost latitude"
+msgstr "Latitude máis meridional"
+
+#. TRANS: The string between single quotes is a setting name
+#. * and should not be translated.
+#: server/settings.c:1754
+msgid ""
+"Combined with 'northlatitude', controls what climatic zones exist on the map. Higher "
+"values are further north, lower values are further south.\n"
+"\n"
+"1000 and -1000 gives a full planetary map.\n"
+"1000 and     0 gives only a northern hemisphere.\n"
+" 500 and   500 gives a map with the same middle-latitude climate everywhere.\n"
+" 300 and  -300 gives an equatorial map.\n"
+"\n"
+"In rulesets that support it, latitude may also have certain effects during gameplay."
+msgstr ""
+"Combinado con 'northlatitude', controla que zonas climáticas existen no mapa. Os "
+"valores máis altos están máis ao norte, os valores máis baixos están máis ao sur.\n"
+"\n"
+"1000 e -1000 dan un mapa planetario completo.\n"
+"1000 e 0 dan só un hemisferio norte.\n"
+" 500 e 500 dan un mapa co mesmo clima de latitudes medias en todas partes.\n"
+" 300 e -300 dan un mapa ecuatorial.\n"
+"\n"
+"Nos conxuntos de regras que o admiten, a latitude tamén pode ter certos efectos "
+"durante o xogo."
+
+#: server/settings.c:1773
+msgid "Average temperature of the planet"
+msgstr "Temperatura media do planeta"
+
+#: server/settings.c:1774
+msgid ""
+"Small values will give a cold map, while larger values will give a hotter map.\n"
+"\n"
+"100 means a very dry and hot planet with no polar arctic zones, only tropical and "
+"dry zones.\n"
+" 70 means a hot planet with little polar ice.\n"
+" 50 means a temperate planet with normal polar, cold, temperate, and tropical zones; "
+"a desert zone overlaps tropical and temperate zones.\n"
+" 30 means a cold planet with small tropical zones.\n"
+"  0 means a very cold planet with large polar zones and no tropics."
+msgstr ""
+"Os valores pequenos darán un mapa frío, mentres que os valores máis grandes darán un "
+"mapa máis quente.\n"
+"\n"
+"100 significa un planeta moi seco e quente sen zonas árticas polares, só zonas "
+"tropicais e secas.\n"
+" 70 significa un planeta quente con pouco xeo polar.\n"
+" 50 significa un planeta temperado con zonas polares, frías, temperadas e tropicais "
+"normais; unha zona desértica superpón zonas tropicais e temperadas.\n"
+" 30 significa un planeta frío con pequenas zonas tropicais.\n"
+" 0 significa un planeta moi frío con grandes zonas polares e sen trópicos."
+
+#: server/settings.c:1792
+msgid "Percentage of the map that is land"
+msgstr "Porcentaxe do mapa que é terra"
+
+#: server/settings.c:1793
+msgid ""
+"This setting gives the approximate percentage of the map that will be made into land."
+msgstr ""
+"Esta configuración dá a porcentaxe aproximada do mapa que se converterá en terra."
+
+#: server/settings.c:1800
+msgid "Amount of hills/mountains"
+msgstr "Cantidade de outeiros/montañas"
+
+#: server/settings.c:1801
+msgid ""
+"Small values give flat maps, while higher values give a steeper map with more hills "
+"and mountains."
+msgstr ""
+"Os valores pequenos dan mapas planos, mentres que os valores máis altos dan un mapa "
+"máis empinado con máis outeiros e montañas."
+
+#: server/settings.c:1809
+msgid "Amount of water on landmasses"
+msgstr "Cantidade de auga nas masas terrestres"
+
+#: server/settings.c:1810
+msgid ""
+"Small values mean lots of dry, desert-like land; higher values give a wetter map "
+"with more swamps, jungles, and rivers."
+msgstr ""
+"Small values mean lots of dry, desert-like land; higher values give a wetter map "
+"with more swamps, jungles, and rivers."
+
+#: server/settings.c:1817
+msgid "Global warming"
+msgstr "Quentamento global"
+
+#: server/settings.c:1818
+msgid ""
+"If turned off, global warming will not occur as a result of pollution. This setting "
+"does not affect pollution."
+msgstr ""
+"Se está desactivado, o quecemento global non se producirá como resultado da "
+"contaminación. Esta configuración non afecta á contaminación."
+
+#: server/settings.c:1825
+msgid "Global warming percent"
+msgstr "Quecemento global por cento"
+
+#: server/settings.c:1826
+msgid "This is a multiplier for the rate of accumulation of global warming."
+msgstr "Este é un multiplicador da taxa de acumulación do quecemento global."
+
+#: server/settings.c:1834
+msgid "Nuclear winter"
+msgstr "Inverno nuclear"
+
+#: server/settings.c:1835
+msgid "If turned off, nuclear winter will not occur as a result of nuclear war."
+msgstr ""
+"Se está desactivado, o inverno nuclear non ocorrerá como resultado da guerra nuclear."
+
+#: server/settings.c:1841
+msgid "Nuclear winter percent"
+msgstr "Por cento de inverno nuclear"
+
+#: server/settings.c:1842
+msgid "This is a multiplier for the rate of accumulation of nuclear winter."
+msgstr "Este é un multiplicador da taxa de acumulación do inverno nuclear."
+
+#: server/settings.c:1855
+msgid "Map generation random seed"
+msgstr "Xeración de mapas de sementes aleatorias"
+
+#: server/settings.c:1856
+msgid ""
+"The same seed will always produce the same map; for zero (the default) a seed will "
+"be generated randomly, based on gameseed. If also gameseed is zero, the map will be "
+"completely random."
+msgstr ""
+"A mesma semente producirá sempre o mesmo mapa; para cero (o predeterminado) xerarase "
+"unha semente aleatoriamente, baseada na semente de caza. Se tamén gameseed é cero, o "
+"mapa será completamente aleatorio."
+
+#: server/settings.c:1875
+msgid "Game random seed"
+msgstr "Xogo sementes aleatorias"
+
+#: server/settings.c:1876
+msgid ""
+"For zero (the default) a seed will be chosen based on system entropy or, failing "
+"that, the current time."
+msgstr ""
+"Para cero (o predeterminado) escollerase unha semente en función da entropía do "
+"sistema ou, no seu defecto, da hora actual."
+
+#: server/settings.c:1883
+msgid "Amount of \"special\" resource tiles"
+msgstr "Cantidade de celas de recursos \"especiais\""
+
+#: server/settings.c:1884
+msgid ""
+"Special resources improve the basic terrain type they are on. The server variable's "
+"scale is parts per thousand."
+msgstr ""
+"Os recursos especiais melloran o tipo de terreo básico no que se atopan. A escala da "
+"variable do servidor é de partes por mil."
+
+#: server/settings.c:1891
+msgid "Amount of huts (bonus extras)"
+msgstr "Cantidade de cabanas (extras extra)"
+
+#: server/settings.c:1892
+msgid ""
+"Huts are tile extras that usually may be investigated by units. The server "
+"variable's scale is huts per thousand tiles."
+msgstr ""
+"As chozas son pezas extras que normalmente poden ser investigadas polas unidades. A "
+"escala da variable do servidor é cabanas por mil celas."
+
+#: server/settings.c:1900
+msgid "Amount of animals"
+msgstr "Cantidade de animais"
+
+#: server/settings.c:1901
+msgid ""
+"Number of animals initially created on terrains defined for them in the ruleset (if "
+"the ruleset supports it). The server variable's scale is animals per thousand tiles."
+msgstr ""
+"Número de animais creados inicialmente en terreos definidos para eles no conxunto de "
+"regras (se o conxunto de regras o admite). A escala da variable do servidor é "
+"animais por mil celas."
+
+#: server/settings.c:1913
+msgid "Minimum number of players"
+msgstr "Número mínimo de xogadores"
+
+#: server/settings.c:1914
+msgid ""
+"There must be at least this many players (connected human players) before the game "
+"can start."
+msgstr ""
+"Debe haber polo menos tantos xogadores (xogadores humanos conectados) antes de que o "
+"xogo poida comezar."
+
+#: server/settings.c:1921
+msgid "Maximum number of players"
+msgstr "Número máximo de xogadores"
+
+#: server/settings.c:1922
+msgid ""
+"The maximal number of human and AI players who can be in the game. When this number "
+"of players are connected in the pregame state, any new players who try to connect "
+"will be rejected.\n"
+"When playing a scenario which defines player start positions, this setting cannot be "
+"set to greater than the number of defined start positions."
+msgstr ""
+"O número máximo de xogadores humanos e AI que poden estar no xogo. Cando este número "
+"de xogadores estean conectados no estado previo ao xogo, todos os novos xogadores "
+"que intenten conectarse serán rexeitados.\n"
+"Cando se reproduce un escenario que define as posicións de inicio dos xogadores, "
+"esta configuración non se pode establecer a un número superior ao número de "
+"posicións de inicio definidas."
+
+#: server/settings.c:1934
+msgid "Limited number of AI players"
+msgstr "Número limitado de xogadores de IA"
+
+#: server/settings.c:1935
+msgid ""
+"If set to a positive value, then AI players will be automatically created or removed "
+"to keep the total number of players at this amount. As more players join, these AI "
+"players will be replaced. When set to zero, all AI players will be removed."
+msgstr ""
+"Se se establece un valor positivo, os xogadores de IA crearanse ou eliminaranse "
+"automaticamente para manter o número total de xogadores nesta cantidade. A medida "
+"que se unan máis xogadores, estes xogadores de IA serán substituídos. Cando se "
+"axuste a cero, eliminaranse todos os xogadores de IA."
+
+#: server/settings.c:1945
+msgid "When the Readiness of a player gets autotoggled off"
+msgstr "Cando a Preparación dun xogador se desactiva automaticamente"
+
+#: server/settings.c:1946
+msgid ""
+"In pre-game, usually when new players join or old ones leave, those who have already "
+"accepted game to start by toggling \"Ready\" get that autotoggled off in the changed "
+"situation. This setting can be used to make readiness more persistent."
+msgstr ""
+"Na fase previa ao xogo, normalmente cando se unen novos xogadores ou os vellos saen, "
+"aqueles que xa aceptaron o xogo para comezar activando \"Listo\" desactivan esa "
+"opción na situación modificada. Esta configuración pódese usar para facer que a "
+"preparación sexa máis persistente."
+
+#: server/settings.c:1955
+msgid "Set of nations to choose from"
+msgstr "Conxunto de nacións para escoller"
+
+#. TRANS: do not translate '/list nationsets'
+#: server/settings.c:1957
+msgid ""
+"Controls the set of nations allowed in the game. The choices are defined by the "
+"ruleset.\n"
+"Only nations in the set selected here will be allowed in any circumstances, "
+"including new players and civil war; small sets may thus limit the number of players "
+"in a game.\n"
+"If this is left blank, the ruleset's default nation set is used.\n"
+"See '/list nationsets' for possible choices for the currently loaded ruleset."
+msgstr ""
+"Controla o conxunto de nacións permitidas no xogo. As opcións están definidas polo "
+"conxunto de regras.\n"
+"Só se permitirán en calquera circunstancia as nacións do conxunto seleccionado aquí, "
+"incluíndo novos xogadores e guerra civil; conxuntos pequenos poden limitar así o "
+"número de xogadores nun xogo.\n"
+"Se se deixa en branco, utilízase o conxunto de nacións predeterminado do conxunto de "
+"regras.\n"
+"Consulte '/list nationsets' para ver as posibles opcións para o conxunto de regras "
+"cargado actualmente."
+
+#: server/settings.c:1971
+msgid "Event cache for this number of turns"
+msgstr "Caché de eventos para este número de quendas"
+
+#: server/settings.c:1972
+msgid ""
+"Event messages are saved for this number of turns. A value of 0 deactivates the "
+"event cache."
+msgstr ""
+"As mensaxes de eventos gárdanse durante este número de quendas. Un valor de 0 "
+"desactiva a caché de eventos."
+
+#: server/settings.c:1980
+msgid "Size of the event cache"
+msgstr "Tamaño da caché do evento"
+
+#: server/settings.c:1981
+msgid "This defines the maximal number of events in the event cache."
+msgstr "Isto define o número máximo de eventos na caché de eventos."
+
+#: server/settings.c:1988
+msgid "Save chat messages in the event cache"
+msgstr "Garda as mensaxes de chat na caché do evento"
+
+#: server/settings.c:1989
+msgid "If turned on, chat messages will be saved in the event cache."
+msgstr "Se está activada, as mensaxes de chat gardaranse na caché do evento."
+
+#: server/settings.c:1995
+msgid "Print turn and time for each cached event"
+msgstr "Imprime a quenda e a hora de cada evento almacenado na caché"
+
+#. TRANS: Don't translate the text between single quotes.
+#: server/settings.c:1997
+msgid ""
+"If turned on, all cached events will be marked by the turn and time of the event "
+"like '(T2 - 15:29:52)'."
+msgstr ""
+"Se está activado, todos os eventos almacenados na memoria caché marcaranse pola "
+"quenda e a hora do evento, como \"(T2 - 15:29:52)\"."
+
+#: server/settings.c:2007
+msgid "List of players' initial units"
+msgstr "Lista de unidades iniciais dos xogadores"
+
+#: server/settings.c:2008
+msgid ""
+"This should be a string of characters, each of which specifies a unit role. The "
+"first character must be native to at least one \"Starter\" terrain. The characters "
+"and their meanings are:\n"
+"    c   = City founder (eg., Settlers)\n"
+"    w   = Terrain worker (eg., Engineers)\n"
+"    x   = Explorer (eg., Explorer)\n"
+"    k   = Gameloss (eg., King)\n"
+"    s   = Diplomat (eg., Diplomat)\n"
+"    f   = Ferryboat (eg., Trireme)\n"
+"    d   = Ok defense unit (eg., Warriors)\n"
+"    D   = Good defense unit (eg., Phalanx)\n"
+"    a   = Fast attack unit (eg., Horsemen)\n"
+"    A   = Strong attack unit (eg., Catapult)\n"
+msgstr ""
+"Esta debería ser unha cadea de caracteres, cada un dos cales especifica un rol da "
+"unidade. O primeiro personaxe debe ser nativo de polo menos un terreo \"iniciador\". "
+"Os personaxes e os seus significados son:\n"
+" c = fundador da cidade (por exemplo, colonos)\n"
+" w = traballador do terreo (por exemplo, enxeñeiros)\n"
+" x = Explorador (por exemplo, Explorador)\n"
+" k = Gameloss (por exemplo, King)\n"
+" s = Diplomático (por exemplo, Diplomático)\n"
+" f = Ferry (p. ex., Trirreme)\n"
+" d = Ok unidade de defensa (por exemplo, Warriors)\n"
+" D = Boa unidade de defensa (por exemplo, Phalanx)\n"
+" a = Unidade de ataque rápido (por exemplo, cabaleiros)\n"
+" A = Unidade de ataque forte (por exemplo, Catapulta)\n"
+
+#: server/settings.c:2027
+msgid "Whether player starts with a city"
+msgstr "Indica se o xogador comeza cunha cidade"
+
+#: server/settings.c:2028
+msgid ""
+"If this is set, game will start with player's first city already founded to starting "
+"location."
+msgstr ""
+"Se se establece isto, o xogo comezará coa primeira cidade do xogador xa fundada ata "
+"o lugar de partida."
+
+#: server/settings.c:2035
+msgid "Area where initial units are located"
+msgstr "Zona onde se sitúan as unidades iniciais"
+
+#: server/settings.c:2036
+msgid "This is the radius within which the initial units are dispersed."
+msgstr "Este é o radio no que se dispersan as unidades iniciais."
+
+#: server/settings.c:2044
+msgid "Starting gold per player"
+msgstr "Ouro inicial por xogador"
+
+#: server/settings.c:2045
+msgid "At the beginning of the game, each player is given this much gold."
+msgstr "Ao comezo do xogo, cada xogador recibe tanto ouro."
+
+#: server/settings.c:2052
+msgid "Starting infrapoints per player"
+msgstr "Infrapuntos iniciais por xogador"
+
+#: server/settings.c:2053
+msgid "At the beginning of the game, each player is given this many infrapoints."
+msgstr "Ao comezo do xogo, cada xogador recibe estes infrapuntos."
+
+#: server/settings.c:2060
+msgid "Number of initial techs per player"
+msgstr "Número de técnicos iniciais por xogador"
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:2063
+msgid ""
+"At the beginning of the game, each player is given this many technologies. The "
+"technologies chosen are random for each player. Depending on the value of "
+"tech_cost_style in the ruleset, a big value for 'techlevel' can make the next techs "
+"really expensive."
+msgstr ""
+"Ao comezo do xogo, cada xogador recibe tantas tecnoloxías. As tecnoloxías escollidas "
+"son aleatorias para cada xogador. Dependendo do valor de tech_cost_style no conxunto "
+"de regras, un gran valor para \"techlevel\" pode facer que os seguintes técnicos "
+"sexan realmente caros."
+
+#: server/settings.c:2073
+msgid "Technology cost multiplier percentage"
+msgstr "Porcentaxe multiplicadora do custo tecnolóxico"
+
+#: server/settings.c:2074
+msgid ""
+"This affects how quickly players can research new technology. All tech costs are "
+"multiplied by this amount (as a percentage). The base tech costs are determined by "
+"the ruleset or other game settings."
+msgstr ""
+"Isto afecta a rapidez coa que os xogadores poden investigar novas tecnoloxías. Todos "
+"os custos tecnolóxicos multiplícanse por este importe (en porcentaxe). Os custos de "
+"tecnoloxía base ven determinados polo conxunto de regras ou outras configuracións do "
+"xogo."
+
+#: server/settings.c:2083
+msgid "Allow researching multiple technologies"
+msgstr "Permite investigar varias tecnoloxías"
+
+#: server/settings.c:2084
+msgid ""
+"Allows switching to any technology without wasting old research. Bulbs are never "
+"transferred to new technology. Techpenalty options are ineffective after enabling "
+"that option."
+msgstr ""
+"Permite cambiar a calquera tecnoloxía sen desperdiciar investigacións antigas. As "
+"lámpadas nunca se transfiren á nova tecnoloxía. As opcións de penalización técnica "
+"son ineficaces despois de activar esa opción."
+
+#: server/settings.c:2092
+msgid "Percentage penalty when changing tech"
+msgstr "Porcentaxe de penalización ao cambiar de tecnoloxía"
+
+#: server/settings.c:2093
+msgid ""
+"If you change your current research technology, and you have positive research "
+"points, you lose this percentage of those research points. This does not apply when "
+"you have just gained a technology this turn."
+msgstr ""
+"If you change your current research technology, and you have positive research "
+"points, you lose this percentage of those research points. This does not apply when "
+"you have just gained a technology this turn."
+
+#: server/settings.c:2102
+msgid "Chance to lose a technology while receiving it"
+msgstr "Posibilidade de perder unha tecnoloxía mentres a recibe"
+
+#: server/settings.c:2103
+msgid "The chance that learning a technology by treaty or theft will fail."
+msgstr "The chance that learning a technology by treaty or theft will fail."
+
+#: server/settings.c:2110
+msgid "Chance to lose a technology while giving it"
+msgstr "Posibilidade de perder unha tecnoloxía mentres lla dá"
+
+#: server/settings.c:2111
+msgid ""
+"The chance that your civilization will lose a technology if you teach it to someone "
+"else by treaty, or if it is stolen from you."
+msgstr ""
+"A posibilidade de que a túa civilización perda unha tecnoloxía se lla ensinas a "
+"outra persoa mediante un tratado ou se che rouban."
+
+#: server/settings.c:2119
+msgid "Tech leakage percent"
+msgstr "Porcentaxe de fuga de tecnoloxía"
+
+#: server/settings.c:2120
+msgid ""
+"The rate of the tech leakage. This multiplied by the percentage of players who know "
+"the tech tell which percentage of tech's bulb cost gets leaked each turn. This "
+"setting has no effect if the ruleset has disabled tech leakage."
+msgstr ""
+"A taxa de fuga de tecnoloxía. Isto multiplicado pola porcentaxe de xogadores que "
+"coñecen a tecnoloxía din que porcentaxe do custo da lámpada da tecnoloxía se filtra "
+"cada turno. Esta configuración non ten efecto se o conxunto de regras desactivou a "
+"fuga de tecnoloxía."
+
+#: server/settings.c:2130
+msgid "Team pooled research"
+msgstr "Investigación agrupada en equipo"
+
+#: server/settings.c:2131
+msgid ""
+"If this setting is turned on, then the team mates will share the science research. "
+"Else, every player of the team will have to make its own."
+msgstr ""
+"Se esta opción está activada, os compañeiros de equipo compartirán a investigación "
+"científica. En caso contrario, cada xogador do equipo terá que facer o seu."
+
+#: server/settings.c:2138
+msgid "Penalty when getting tech from treaty"
+msgstr "Pena ao obter tecnoloxía do tratado"
+
+#: server/settings.c:2139
+msgid ""
+"For each technology you gain from a diplomatic treaty, you lose research points "
+"equal to this percentage of the cost to research a new technology. If this is non-"
+"zero, you can end up with negative research points."
+msgstr ""
+"Por cada tecnoloxía que gaña cun tratado diplomático, perde puntos de investigación "
+"igual a esta porcentaxe do custo para investigar unha nova tecnoloxía. Se isto é "
+"distinto de cero, podes acabar con puntos de investigación negativos."
+
+#: server/settings.c:2148
+msgid "Penalty when getting gold from treaty"
+msgstr "Pena ao conseguir ouro do tratado"
+
+#: server/settings.c:2149
+msgid ""
+"When transferring gold in diplomatic treaties, this percentage of the agreed sum is "
+"lost to both parties; it is deducted from the donor but not received by the "
+"recipient."
+msgstr ""
+"Ao transferir ouro en tratados diplomáticos, esta porcentaxe da suma pactada pérdese "
+"para ambas as partes; dedúcese ao doador pero non recibe o receptor."
+
+#: server/settings.c:2157
+msgid "Probability of gold loss during inciting revolt"
+msgstr "Probabilidade de perda de ouro durante a incitación á revolta"
+
+#: server/settings.c:2158
+msgid ""
+"When unit trying to incite revolt is eliminated, half of the gold (or quarter, if "
+"unit was caught), prepared to bribe citizens, can be lost or captured by enemy."
+msgstr ""
+"Cando se elimina a unidade que intenta incitar á revolta, a metade do ouro (ou "
+"cuarto, se a unidade foi capturada), preparado para subornar aos cidadáns, pode "
+"perderse ou ser capturado polo inimigo."
+
+#: server/settings.c:2167
+msgid "Probability of gold capture during inciting revolt"
+msgstr "Probabilidade de captura de ouro durante a incitación á revolta"
+
+#: server/settings.c:2168
+msgid ""
+"When unit trying to incite revolt is eliminated and lose its gold, there is chance "
+"that this gold would be captured by city defender. Transfer tax would be applied, "
+"though. This setting is irrevelant, if incite_gold_loss_chance is zero."
+msgstr ""
+"Cando a unidade que intenta incitar á revolta é eliminada e perde o seu ouro, hai "
+"posibilidades de que este ouro sexa capturado polo defensor da cidade. Non obstante, "
+"aplicaríase o imposto sobre transferencias. Esta configuración é irrelevante, se "
+"incite_gold_loss_chance é cero."
+
+#: server/settings.c:2178
+msgid "Penalty when getting tech from conquering"
+msgstr "Penalización ao conseguir tecnoloxía da conquista"
+
+#: server/settings.c:2179
+msgid ""
+"For each technology you gain by conquering an enemy city, you lose research points "
+"equal to this percentage of the cost to research a new technology. If this is non-"
+"zero, you can end up with negative research points."
+msgstr ""
+"Por cada tecnoloxía que gañas ao conquistar unha cidade inimiga, perdes puntos de "
+"investigación igual a esta porcentaxe do custo para investigar unha nova tecnoloxía. "
+"Se isto é distinto de cero, podes acabar con puntos de investigación negativos."
+
+#: server/settings.c:2189
+msgid "Penalty when getting a free tech"
+msgstr "Penalización ao conseguir unha tecnoloxía gratuíta"
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2192
+msgid ""
+"For each technology you gain \"for free\" (other than covered by 'diplcost' or "
+"'conquercost': for instance, from huts or from Great Library effects), you lose "
+"research points equal to this percentage of the cost to research a new technology. "
+"If this is non-zero, you can end up with negative research points."
+msgstr ""
+"Por cada tecnoloxía que gañas \"de balde\" (excepto por \"diplcost\" ou "
+"\"conquercost\": por exemplo, das cabanas ou dos efectos da Gran Biblioteca), "
+"perderás puntos de investigación igual a esta porcentaxe do custo para investigar "
+"unha nova tecnoloxía. . Se isto é distinto de cero, podes acabar con puntos de "
+"investigación negativos."
+
+#: server/settings.c:2203
+msgid "Research point debt threshold for losing tech"
+msgstr "Limiar de débeda do punto de investigación para perder tecnoloxía"
+
+#: server/settings.c:2204
+msgid ""
+"When you have negative research points, and your shortfall is greater than this "
+"percentage of the cost of your current research, you forget a technology you already "
+"knew.\n"
+"The special value -1 prevents loss of technology regardless of research points."
+msgstr ""
+"Cando tes puntos de investigación negativos e o teu déficit é maior que esta "
+"porcentaxe do custo da túa investigación actual, esqueces unha tecnoloxía que xa "
+"coñecías.\n"
+"O valor especial -1 evita a perda de tecnoloxía independentemente dos puntos de "
+"investigación."
+
+#: server/settings.c:2215
+msgid "Research points restored after losing a tech"
+msgstr "Puntos de investigación restaurados tras perder unha tecnoloxía"
+
+#: server/settings.c:2216
+msgid ""
+"When you lose a technology due to a negative research balance (see "
+"'techlossforgiveness'), this percentage of its research cost is credited to your "
+"research balance (this may not be sufficient to make it positive).\n"
+"The special value -1 means that your research balance is always restored to zero, "
+"regardless of your previous shortfall."
+msgstr ""
+"Cando perde unha tecnoloxía debido a un saldo de investigación negativo (consulta "
+"\"perdón de tecnoloxía\"), esta porcentaxe do seu custo de investigación abonarase "
+"no saldo de investigación (pode que non sexa suficiente para que sexa positivo).\n"
+"O valor especial -1 significa que o teu saldo de investigación sempre se restablece "
+"a cero, independentemente do teu déficit anterior."
+
+#: server/settings.c:2229
+msgid "Food required for a city to grow"
+msgstr "Alimentos necesarios para que unha cidade medre"
+
+#: server/settings.c:2230
+msgid ""
+"This is the base amount of food required to grow a city. This value is multiplied by "
+"another factor that comes from the ruleset and is dependent on the size of the city."
+msgstr ""
+"Esta é a cantidade básica de alimentos necesaria para facer crecer unha cidade. Este "
+"valor multiplícase por outro factor que provén do conxunto de regras e que depende "
+"do tamaño da cidade."
+
+#: server/settings.c:2238
+msgid "Percentage food lost when city can't grow"
+msgstr "Porcentaxe de alimentos perdidos cando a cidade non pode crecer"
+
+#: server/settings.c:2239
+msgid ""
+"If a city would expand, but it can't because it lacks some prerequisite "
+"(traditionally an Aqueduct or Sewer System), this is the base percentage of its "
+"foodbox that is lost each turn; the penalty may be reduced by buildings or other "
+"circumstances, depending on the ruleset."
+msgstr ""
+"Se unha cidade se expandise, pero non pode porque carece dalgún requisito previo "
+"(tradicionalmente un acueducto ou un sistema de sumidoiros), esta é a porcentaxe "
+"base da súa caixa de alimentos que se perde cada turno; a sanción poderá ser "
+"reducida por edificacións ou outras circunstancias, dependendo da normativa."
+
+#: server/settings.c:2251
+msgid "Multiplier percentage for production costs"
+msgstr "Porcentaxe multiplicadora dos custos de produción"
+
+#: server/settings.c:2252
+msgid ""
+"This affects how quickly units and buildings can be produced.  The base costs are "
+"multiplied by this value (as a percentage)."
+msgstr ""
+"Isto afecta a rapidez coa que se poden producir unidades e edificios. Os custos base "
+"multiplícanse por este valor (en porcentaxe)."
+
+#: server/settings.c:2266
+msgid "Minimum city size to get full trade"
+msgstr "Tamaño mínimo da cidade para conseguir o comercio completo"
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2269
+msgid ""
+"There is a trade penalty in all cities smaller than this. The penalty is 100% (no "
+"trade at all) for sizes up to 'notradesize', and decreases gradually to 0% (no "
+"penalty except the normal corruption) for size='fulltradesize'. See also "
+"'notradesize'."
+msgstr ""
+"Hai unha sanción comercial en todas as cidades máis pequenas que esta. A "
+"penalización é do 100% (sen ningún intercambio) para tamaños ata 'notradesize', e "
+"diminúe gradualmente ata o 0% (sen penalización excepto a corrupción normal) para "
+"size='fulltradesize'. Vexa tamén 'notradesize'."
+
+#: server/settings.c:2279
+msgid "Maximum size of a city without trade"
+msgstr "Tamaño máximo dunha cidade sen comercio"
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2282
+msgid ""
+"Cities do not produce any trade at all unless their size is larger than this amount. "
+"The produced trade increases gradually for cities larger than 'notradesize' and "
+"smaller than 'fulltradesize'. See also 'fulltradesize'."
+msgstr ""
+"As cidades non producen ningún tipo de comercio a menos que o seu tamaño sexa "
+"superior a esta cantidade. O comercio producido aumenta gradualmente para as cidades "
+"máis grandes que \"non-tradesize\" e máis pequenas que \"fulltradesize\". Vexa tamén "
+"'fulltradesize'."
+
+#: server/settings.c:2292
+msgid "How largely trade distance is relative to world size"
+msgstr "Canto é a distancia comercial en relación ao tamaño do mundo"
+
+#. TRANS: The strings between single quotes are setting names and
+#. * shouldn't be translated.
+#: server/settings.c:2295
+msgid ""
+"When determining trade between cities, the distance factor can be partly or fully "
+"relative to world size. This setting determines how big percentage of the bonus "
+"calculation is relative to world size, and how much only absolute distance matters."
+msgstr ""
+"Ao determinar o comercio entre cidades, o factor de distancia pode ser parcial ou "
+"totalmente relativo ao tamaño do mundo. Esta configuración determina a porcentaxe do "
+"cálculo da bonificación en relación ao tamaño do mundo e canto só importa a "
+"distancia absoluta."
+
+#: server/settings.c:2307
+msgid "Minimum distance between cities"
+msgstr "Distancia mínima entre cidades"
+
+#: server/settings.c:2308
+msgid ""
+"When a player attempts to found a new city, it is prevented if the distance from any "
+"existing city is less than this setting. For example, when this setting is 3, there "
+"must be at least two clear tiles in any direction between all existing cities and "
+"the new city site. A value of 1 removes any such restriction on city placement."
+msgstr ""
+"Cando un xogador intenta fundar unha nova cidade, impídese se a distancia desde "
+"calquera cidade existente é menor que esta configuración. Por exemplo, cando esta "
+"configuración é 3, debe haber polo menos dúas fichas claras en calquera dirección "
+"entre todas as cidades existentes e o novo sitio da cidade. Un valor de 1 elimina "
+"calquera restrición á colocación da cidade."
+
+#: server/settings.c:2320
+msgid "Technology trading"
+msgstr "Comercio de tecnoloxía"
+
+#: server/settings.c:2321
+msgid "If turned off, trading technologies in the diplomacy dialog is not allowed."
+msgstr ""
+"Se está desactivado, non se permite o comercio de tecnoloxías no diálogo de "
+"diplomacia."
+
+#: server/settings.c:2327
+msgid "Gold trading"
+msgstr "Comercio de ouro"
+
+#: server/settings.c:2328
+msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
+msgstr ""
+"Se está desactivado, non se permite o comercio de ouro no diálogo de diplomacia."
+
+#: server/settings.c:2334
+msgid "City trading"
+msgstr "Comercio da cidade"
+
+#: server/settings.c:2335
+msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
+msgstr ""
+"Se está desactivado, non se permite o comercio de cidades no diálogo de diplomacia."
+
+#: server/settings.c:2341
+msgid "Caravan bonus style"
+msgstr "Estilo de bonificación caravana"
+
+#: server/settings.c:2342
+msgid ""
+"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
+"proportional to distance and trade of source and destination with multipliers for "
+"overseas and international destinations. LOGARITHMIC bonuses are proportional to "
+"log^2(distance + trade)."
+msgstr ""
+"A fórmula do bono cando unha caravana entra nunha cidade. As bonificacións CLASSIC "
+"son proporcionais á distancia e ao comercio de orixe e destino con multiplicadores "
+"para destinos estranxeiros e internacionais. As bonificacións LOGARÍTMICAS son "
+"proporcionais ao log^2 (distancia + comercio)."
+
+#: server/settings.c:2352
+msgid "Trade revenue style"
+msgstr "Estilo de ingresos comerciais"
+
+#: server/settings.c:2353
+msgid ""
+"The formula for the trade a city receives from a trade route. CLASSIC revenues are "
+"given by the sum of the two city sizes plus the distance between them, with "
+"multipliers for overseas and international routes. SIMPLE revenues are proportional "
+"to the average trade of the two cities."
+msgstr ""
+"A fórmula do comercio que recibe unha cidade dunha ruta comercial. Os ingresos "
+"CLÁSICOS veñen dados pola suma dos dous tamaños de cidade máis a distancia entre "
+"eles, con multiplicadores para as rutas exteriores e internacionais. Os ingresos "
+"SIMPLES son proporcionais ao comercio medio das dúas cidades."
+
+#: server/settings.c:2364
+msgid "Minimum distance for trade routes"
+msgstr "Distancia mínima para rutas comerciais"
+
+#: server/settings.c:2365
+msgid ""
+"In order for two cities in the same civilization to establish a trade route, they "
+"must be at least this far apart on the map. For square grids, the distance is "
+"calculated as \"Manhattan distance\", that is, the sum of the displacements along "
+"the x and y directions."
+msgstr ""
+"Para que dúas cidades da mesma civilización establezan unha ruta comercial, deben "
+"estar polo menos tan afastadas no mapa. Para as cuadrículas cadradas, a distancia "
+"calcúlase como \"distancia de Manhattan\", é dicir, a suma dos desprazamentos ao "
+"longo das direccións x e y."
+
+#: server/settings.c:2376
+msgid "Number of turns between rapture effect"
+msgstr "Número de voltas entre o efecto rapto"
+
+#: server/settings.c:2377
+msgid ""
+"Sets the number of turns between rapture growth of a city. If set to n a city will "
+"grow after celebrating for n+1 turns."
+msgstr ""
+"Establece o número de voltas entre o crecemento do rapto dunha cidade. Se se define "
+"como n, unha cidade crecerá despois de celebrar n+1 voltas."
+
+#: server/settings.c:2387
+msgid "Frequency of disasters"
+msgstr "Frecuencia de catástrofes"
+
+#: server/settings.c:2388
+msgid ""
+"Affects how often random disasters happen to cities, if any are defined by the "
+"ruleset. The relative frequency of disaster types is set by the ruleset. Zero "
+"prevents any random disasters from occurring."
+msgstr ""
+"Afecta a frecuencia coa que ocorren desastres aleatorios nas cidades, se o define o "
+"conxunto de regras. A frecuencia relativa dos tipos de desastres establécese polo "
+"conxunto de regras. Zero evita que se produzan desastres aleatorios."
+
+#: server/settings.c:2398
+msgid "AI trait distribution method"
+msgstr "Método de distribución de trazos da IA"
+
+#: server/settings.c:2399
+msgid "How trait values are given to AI players."
+msgstr "Como se dan os valores de trazo aos xogadores de IA."
+
+#: server/settings.c:2404
+msgid "Chance for conquered building destruction"
+msgstr "Posibilidade de destrución de edificios conquistados"
+
+#: server/settings.c:2405
+msgid ""
+"When a player conquers a city, each city improvement has this percentage chance to "
+"be destroyed."
+msgstr ""
+"Cando un xogador conquista unha cidade, cada mellora da cidade ten esta porcentaxe "
+"de probabilidade de ser destruída."
+
+#: server/settings.c:2411
+msgid "Chance of moving into tile after attack"
+msgstr "Posibilidade de pasar a ficha despois do ataque"
+
+#: server/settings.c:2412
+msgid ""
+"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). If set "
+"to 100, attacking units will always move into the tile they attacked when they win "
+"the combat (and no enemy units remain in the tile). If set to a value between 0 and "
+"100, this will be used as the percent chance of \"occupying\" territory."
+msgstr ""
+"Se se establece en 0, o combate é ao estilo Civ1/2 (cando atacas, permaneces no "
+"lugar). Se se establece en 100, as unidades atacantes moveranse sempre cara á ficha "
+"que atacaron cando gañen o combate (e non queda ningunha unidad inimiga na ficha). "
+"Se se establece un valor entre 0 e 100, utilizarase como porcentaxe de probabilidade "
+"de \"ocupar\" territorio."
+
+#: server/settings.c:2424
+msgid "Turn on/off server-side autoattack"
+msgstr "Activa/desactiva o ataque automático do servidor"
+
+#: server/settings.c:2425
+msgid ""
+"If set to on, units with moves left will automatically consider attacking enemy "
+"units that move adjacent to them."
+msgstr ""
+"Se se activa, as unidades con movementos restantes considerarán automaticamente "
+"atacar ás unidades inimigas que se movan adxacentes a elas."
+
+#: server/settings.c:2432
+msgid "Do all units in tile die with defender"
+msgstr "Morrer todas as unidades da cela co defensor"
+
+#: server/settings.c:2433
+msgid ""
+"If this is enabled, each time a defender unit loses in combat, and is not inside a "
+"city or suitable base, all units in the same tile are destroyed along with the "
+"defender. If this is disabled, only the defender unit is destroyed."
+msgstr ""
+"Se esta opción está activada, cada vez que unha unidade defensora perde no combate, "
+"e non está dentro dunha cidade ou base adecuada, todas as unidades da mesma ficha "
+"son destruídas xunto co defensor. Se isto está desactivado, só se destrúe a unidade "
+"defensora."
+
+#: server/settings.c:2441
+msgid "Reduce city population after attack"
+msgstr "Reducir a poboación da cidade despois do ataque"
+
+#: server/settings.c:2442
+msgid ""
+"This flag indicates whether a city's population is reduced after a successful attack "
+"by an enemy unit. If this is disabled, population is never reduced. Even when this "
+"is enabled, only some units may kill citizens."
+msgstr ""
+"Esta bandeira indica se a poboación dunha cidade se reduce despois dun ataque "
+"exitoso dunha unidade inimiga. Se está desactivado, a poboación nunca se reduce. "
+"Aínda que estea activado, só algunhas unidades poden matar cidadáns."
+
+#: server/settings.c:2450
+msgid "Slowly kill units without home cities (e.g., starting units)"
+msgstr "Mata lentamente unidades sen cidades de orixe (por exemplo, unidades iniciais)"
+
+#: server/settings.c:2451
+msgid ""
+"If greater than 0, then every unit without a homecity will lose hitpoints each turn. "
+"The number of hitpoints lost is given by 'killunhomed' percent of the hitpoints of "
+"the unit type. At least one hitpoint is lost every turn until the death of the unit."
+msgstr ""
+"Se é maior que 0, toda unidade sen cidade natal perderá puntos de vida cada turno. O "
+"número de puntos de vida perdidos vén dado pola porcentaxe 'killunhomed' dos puntos "
+"de vida do tipo de unidade. Polo menos pérdese un punto de vida en cada turno ata a "
+"morte da unidade."
+
+#: server/settings.c:2462
+msgid "National borders"
+msgstr "Fronteiras nacionais"
+
+#: server/settings.c:2463
+msgid ""
+"If this is not disabled, then any land tiles around a city or border-claiming extra "
+"(like the classic ruleset's Fortress base) will be owned by that nation. SEE_INSIDE "
+"and EXPAND makes everything inside a player's borders visible at once. ENABLED will, "
+"in some rulesets, grant the same visibility if certain conditions are met."
+msgstr ""
+"Se isto non está desactivado, calquera ficha de terra arredor dunha cidade ou extra "
+"que reclame fronteiras (como a base da fortaleza do conxunto de regras clásico) será "
+"propiedade desa nación. SEE_INSIDE e EXPAND fan que todo dentro dos bordos dun "
+"xogador sexa visible á vez. ENABLED, nalgúns conxuntos de regras, concederá a mesma "
+"visibilidade se se cumpren certas condicións."
+
+#: server/settings.c:2474
+msgid "Units inside borders cause no unhappiness"
+msgstr "As unidades dentro das fronteiras non causan infelicidade"
+
+#: server/settings.c:2475
+msgid ""
+"If this is set, units will not cause unhappiness when inside your borders, or even "
+"allies borders, depending on value."
+msgstr ""
+"Se se establece isto, as unidades non causarán infelicidade cando estean dentro das "
+"túas fronteiras, ou incluso nas fronteiras dos aliados, dependendo do valor."
+
+#: server/settings.c:2483
+msgid "Ability to do diplomacy with other players"
+msgstr "Capacidade para facer diplomacia con outros xogadores"
+
+#: server/settings.c:2484
+msgid "This setting controls the ability to do diplomacy with other players."
+msgstr ""
+"Esta configuración controla a capacidade de facer diplomacia con outros xogadores."
+
+#: server/settings.c:2490
+msgid "Allowed city names"
+msgstr "Nomes de cidades permitidos"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between parentheses
+#. * and in uppercase must not be translated.
+#: server/settings.c:2494
+msgid ""
+"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities with the "
+"same names.\n"
+"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple cities with "
+"the same name.\n"
+"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have different "
+"names.\n"
+"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a player "
+"isn't allowed to use a default city name of another nation unless it is a default "
+"for their nation also."
+msgstr ""
+"- \"Sen restricións\" (NO_RESTRICTIONS): os xogadores poden ter varias cidades co "
+"mesmo nome.\n"
+"- \"Único para un xogador\" (PLAYER_UNIQUE): un xogador non pode ter varias cidades "
+"co mesmo nome.\n"
+"- \"Único a nivel mundial\" (GLOBAL_UNIQUE): todas as cidades dun xogo teñen que ter "
+"nomes diferentes.\n"
+"- \"Sen roubo de nome de cidade\" (NO_STEALING): como \"Único mundialmente\", pero "
+"un xogador non pode usar un nome de cidade predeterminado doutra nación a menos que "
+"sexa un predeterminado tamén para a súa nación."
+
+#: server/settings.c:2508
+msgid "How to pick player colors"
+msgstr "Como escoller as cores dos xogadores"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single quotes
+#. * are setting names and shouldn't be translated. The strings
+#. * between parentheses and in uppercase must not be translated.
+#: server/settings.c:2513
+msgid ""
+"This setting determines how player colors are chosen. Player colors are used in the "
+"Nations report, for national borders on the map, and so on.\n"
+"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual players in "
+"order from a list defined by the ruleset.\n"
+"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual players "
+"randomly from the set defined by the ruleset.\n"
+"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' command "
+"before the game starts; these are not restricted to the ruleset colors. Any players "
+"for which no color is set when the game starts get a random color from the ruleset.\n"
+"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the list in "
+"the ruleset. Every player on the same team gets the same color.\n"
+"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color for a "
+"player's nation, the player takes that color. Any players whose nations don't have "
+"associated colors get a random color from the list in the ruleset.\n"
+"Regardless of this setting, individual player colors can be changed after the game "
+"starts with the 'playercolor' command."
+msgstr ""
+"Esta configuración determina como se elixen as cores dos xogadores. As cores dos "
+"xogadores utilízanse no informe Nacións, para as fronteiras nacionais no mapa, etc.\n"
+"- \"Por xogador, en orde\" (PLR_ORDER): as cores son asignadas a xogadores "
+"individuais en orde a partir dunha lista definida polo conxunto de regras.\n"
+"- \"Por xogador, aleatorio\" (PLR_RANDOM): as cores son asignadas aos xogadores "
+"individuais de forma aleatoria a partir do conxunto definido polo conxunto de "
+"regras.\n"
+"- \"Establecer manualmente\" (PLR_SET): as cores pódense configurar co comando "
+"\"playercolor\" antes de que comece o xogo; estes non están restrinxidos ás cores do "
+"conxunto de regras. Todos os xogadores para os que non se establece ningunha cor "
+"cando comeza o xogo reciben unha cor aleatoria do conxunto de regras.\n"
+"- \"Por equipo, en orde\" (TEAM_ORDER): as cores son asignadas aos equipos da lista "
+"do conxunto de regras. Todos os xogadores do mesmo equipo reciben a mesma cor.\n"
+"- \"Por nación, en orde\" (NATION_ORDER): se o conxunto de regras define unha cor "
+"para a nación dun xogador, o xogador toma esa cor. Calquera xogador cuxas nacións "
+"non teñan cores asociadas reciben unha cor aleatoria da lista do conxunto de "
+"regras.\n"
+"Independentemente desta configuración, pódense cambiar as cores dos xogadores "
+"individuais despois de comezar o xogo co comando \"color do xogador\"."
+
+#: server/settings.c:2555
+msgid "Barbarian appearance frequency"
+msgstr "Frecuencia de aparición bárbara"
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:2558
+msgid ""
+"This setting controls how frequently the barbarians appear in the game. See also the "
+"'onsetbarbs' setting."
+msgstr ""
+"Esta configuración controla a frecuencia coa que aparecen os bárbaros no xogo. "
+"Consulte tamén a configuración de 'onsetbarbs'."
+
+#: server/settings.c:2565
+msgid "Barbarian onset turn"
+msgstr "Quenda de inicio bárbaro"
+
+#: server/settings.c:2566
+msgid "Barbarians will not appear before this turn."
+msgstr "Os bárbaros non aparecerán antes desta quenda."
+
+#: server/settings.c:2573
+msgid "Way to determine revolution length"
+msgstr "Forma de determinar a lonxitude da revolución"
+
+#: server/settings.c:2574
+msgid ""
+"Which method is used in determining how long period of anarchy lasts when changing "
+"government. The actual value is set with 'revolen' setting. The 'quickening' methods "
+"depend on how many times any player has changed to this type of government before, "
+"so it becomes easier to establish a new system of government if it has been done "
+"before."
+msgstr ""
+"Que método se utiliza para determinar canto dura o período de anarquía ao cambiar de "
+"goberno. O valor real establécese coa configuración \"revolen\". Os métodos de "
+"\"acelerar\" dependen de cantas veces algún xogador cambiou a este tipo de goberno "
+"antes, polo que resulta máis fácil establecer un novo sistema de goberno se xa se "
+"fixo antes."
+
+#: server/settings.c:2585
+msgid "Length of revolution"
+msgstr "Duración da revolución"
+
+#: server/settings.c:2586
+msgid ""
+"When changing governments, a period of anarchy will occur. Value of this setting, "
+"used the way 'revolentype' setting dictates, defines the length of the anarchy."
+msgstr ""
+"Ao cambiar de goberno, producirase un período de anarquía. O valor deste axuste, "
+"usado como indica a configuración 'revolentype', define a duración da anarquía."
+
+#: server/settings.c:2595
+msgid "Whether to enable fog of war"
+msgstr "Se activar a néboa de guerra"
+
+#: server/settings.c:2596
+msgid ""
+"If this is enabled, only those units and cities within the vision range of your own "
+"units and cities will be revealed to you. You will not see new cities or terrain "
+"changes in tiles not observed."
+msgstr ""
+"Se esta opción está activada, só se che revelarán aquelas unidades e cidades dentro "
+"do alcance de visión das túas propias unidades e cidades. Non verás novas cidades "
+"nin cambios de terreo nas fichas non observadas."
+
+#: server/settings.c:2604
+msgid "Whether fog of war applies to border changes"
+msgstr "Se a néboa de guerra se aplica aos cambios de fronteira"
+
+#: server/settings.c:2605
+msgid ""
+"If this setting is enabled, players will not be able to see changes in tile "
+"ownership if they do not have direct sight of the affected tiles. Otherwise, players "
+"can see any or all changes to borders as long as they have previously seen the tiles."
+msgstr ""
+"Se esta opción está activada, os xogadores non poderán ver os cambios na propiedade "
+"das fichas se non teñen visión directa das pezas afectadas. En caso contrario, os "
+"xogadores poden ver calquera ou todos os cambios nos bordos sempre que teñan visto "
+"previamente as fichas."
+
+#: server/settings.c:2614
+msgid "Airlifting style"
+msgstr "Estilo de transporte aéreo"
+
+#. TRANS: The strings between double quotes are also
+#. * translated separately (they must match!). The strings
+#. * between parenthesis and in uppercase must not be
+#. * translated.
+#: server/settings.c:2619
+msgid ""
+"This setting affects airlifting units between cities. It can be a set of the "
+"following values:\n"
+"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
+"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
+"- \"Unlimited units from source city\" (SRC_UNLIMITED): airlifting from a city "
+"doesn't reduce the airlifted counter. It depends on the ruleset whether this is "
+"possible even with zero airlift capacity.\n"
+"- \"Unlimited units to destination city\" (DEST_UNLIMITED): airlifting to a city "
+"doesn't reduce the airlifted counter. It depends on the ruleset whether this is "
+"possible even with zero airlift capacity."
+msgstr ""
+"Esta configuración afecta ás unidades de transporte aéreo entre cidades. Pode ser un "
+"conxunto dos seguintes valores:\n"
+"- \"Permite que as unidades sexan transportadas por vía aérea desde cidades "
+"aliadas\" (FROM_ALLIES).\n"
+"- \"Permite que as unidades sexan transportadas por vía aérea a cidades aliadas\" "
+"(TO_ALLIES).\n"
+"- \"Unidades ilimitadas da cidade de orixe\" (SRC_UNLIMITED): o transporte aéreo "
+"desde unha cidade non reduce o contador de transporte aéreo. Depende do conxunto de "
+"regras se isto é posible mesmo cunha capacidade de transporte aéreo cero.\n"
+"- \"Unidades ilimitadas ata a cidade de destino\" (DEST_UNLIMITED): o transporte "
+"aéreo a unha cidade non reduce o contador de transporte aéreo. Depende do conxunto "
+"de regras se isto é posible mesmo cunha capacidade de transporte aéreo cero."
+
+#: server/settings.c:2638
+msgid "Base chance for diplomats and spies to succeed"
+msgstr "Oportunidade básica para que os diplomáticos e os espías teñan éxito"
+
+#: server/settings.c:2639
+msgid ""
+"The base chance of a spy returning from a successful mission and the base chance of "
+"success for diplomats and spies for most aggressive mission types. Not all the "
+"mission types use diplchance as a base chance \\342\\200\\223 a ruleset can even say "
+"that no action at all does. Unit Bribing, and Unit Sabotaging never do. Non-"
+"aggressive missions typically have no base chance at all, but always success."
+msgstr ""
+"A posibilidade básica de que un espía volva dunha misión exitosa e a probabilidade "
+"básica de éxito dos diplomáticos e espías para os tipos de misión máis agresivos. "
+"Non todos os tipos de misións usan diplchance como unha oportunidade base "
+"\\342\\200\\223 un conxunto de regras pode dicir que ningunha acción fai. O "
+"subornamento de unidades e o sabotaxe de unidades nunca o fan. As misións non "
+"agresivas normalmente non teñen ningunha posibilidade básica, pero sempre teñen "
+"éxito."
+
+#: server/settings.c:2652
+msgid "What kinds of victories are possible"
+msgstr "Que tipo de vitorias son posibles"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:2658
+msgid ""
+"This setting controls how game can be won. One can always win by conquering entire "
+"planet, but other victory conditions can be enabled or disabled:\n"
+"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha Centauri.\n"
+"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are allied.\n"
+"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination criteria.\n"
+"- \"World Peace\" (WORLDPEACE): There's no wars in the world for the specified "
+"amount of turns.\n"
+msgstr ""
+"Esta configuración controla como se pode gañar o xogo. Sempre se pode gañar "
+"conquistando un planeta enteiro, pero outras condicións de vitoria pódense activar "
+"ou desactivar:\n"
+"- \"Spacerace\" (SPACERACE): a nave espacial constrúese e viaxa a Alpha Centauri.\n"
+"- \"Aliado\" (ALIADO): Despois de derrotar aos inimigos, todos os xogadores "
+"restantes son aliados.\n"
+"- \"Cultura\" (CULTURA): o xogador cumpre os criterios de dominación cultural "
+"definidos por regras.\n"
+"- \"World Peace\" (WORLDPEACE): Non hai guerras no mundo pola cantidade especificada "
+"de quendas.\n"
+
+#: server/settings.c:2673
+msgid "Should the game end if the spaceship arrives?"
+msgstr "O xogo debería rematar se chega a nave espacial?"
+
+#: server/settings.c:2674
+msgid ""
+"If this option is turned on, the game will end with the arrival of a spaceship at "
+"Alpha Centauri."
+msgstr ""
+"Se esta opción está activada, o xogo rematará coa chegada dunha nave espacial a "
+"Alpha Centauri."
+
+#: server/settings.c:2681
+msgid "Percentage to multiply spaceship travel time by"
+msgstr "Porcentaxe para multiplicar o tempo de viaxe da nave espacial"
+
+#: server/settings.c:2682
+msgid ""
+"This percentage is multiplied onto the time it will take for a spaceship to arrive "
+"at Alpha Centauri."
+msgstr ""
+"Esta porcentaxe multiplícase polo tempo que tardará unha nave espacial en chegar a "
+"Alpha Centauri."
+
+#: server/settings.c:2690
+msgid "Minimum number of cities for civil war"
+msgstr "Número mínimo de cidades para a guerra civil"
+
+#: server/settings.c:2691
+msgid ""
+"A civil war is triggered when a player has at least this many cities and the "
+"player's capital is captured. If this option is set to the maximum value, civil wars "
+"are turned off altogether."
+msgstr ""
+"Unha guerra civil desenvólvese cando un xogador ten polo menos tantas cidades e a "
+"capital do xogador é capturada. Se esta opción está definida no valor máximo, as "
+"guerras civís desactivaranse por completo."
+
+#: server/settings.c:2701
+msgid "Restrict the use of the infrastructure for enemy units"
+msgstr "Restrinxir o uso da infraestrutura para as unidades inimigas"
+
+#: server/settings.c:2702
+msgid ""
+"If this option is enabled, the use of roads and rails will be restricted for enemy "
+"units."
+msgstr ""
+"Se esta opción está activada, o uso de estradas e carrís estará restrinxido para as "
+"unidades inimigas."
+
+#: server/settings.c:2709
+msgid "Does unreachable unit protect reachable ones"
+msgstr "A unidade inalcanzable protexe os accesibles"
+
+#: server/settings.c:2710
+msgid ""
+"This option controls whether tiles with both unreachable and reachable units can be "
+"attacked. If disabled, any tile with reachable units can be attacked. If enabled, "
+"tiles with an unreachable unit in them cannot be attacked. Some units in some "
+"rulesets may override this, never protecting reachable units on their tile."
+msgstr ""
+"Esta opción controla se as pezas con unidades inalcanzables e accesibles poden ser "
+"atacadas. Se está desactivado, calquera ficha con unidades alcanzables pode ser "
+"atacada. Se está activado, as fichas con unidade inalcanzable nelas non poden ser "
+"atacadas. Algunhas unidades dalgúns conxuntos de regras poden anular isto, sen "
+"protexer nunca as unidades accesibles na sua cela."
+
+#: server/settings.c:2721
+msgid "Turns until player contact is lost"
+msgstr "Xira ata que se perda o contacto do xogador"
+
+#: server/settings.c:2722
+msgid ""
+"Players may meet for diplomacy this number of turns after their units have last met, "
+"even when they do not have an embassy. If set to zero, then players cannot meet "
+"unless they have an embassy."
+msgstr ""
+"Os xogadores poden reunirse por diplomacia este número de quendas despois de que as "
+"súas unidades se reunisen por última vez, aínda que non teñan unha embaixada. Se se "
+"establece en cero, os xogadores non poden reunirse a menos que teñan unha embaixada."
+
+#: server/settings.c:2733
+msgid "Rebuild palace whenever capital is conquered"
+msgstr "Reconstrúe o palacio sempre que se conquiste a capital"
+
+#: server/settings.c:2734
+msgid ""
+"If this is turned on, when the capital is conquered the palace is automatically "
+"rebuilt for free in another randomly chosen city. This is significant because the "
+"technology requirement for building a palace will be ignored. (In some rulesets, "
+"buildings other than the palace are affected by this setting.)"
+msgstr ""
+"Se se activa esta opción, cando se conquista a capital, o palacio reconstrúese "
+"automaticamente de forma gratuíta noutra cidade escollida ao azar. Isto é "
+"significativo porque se ignorará o requisito tecnolóxico para construír un palacio. "
+"(Nalgúns conxuntos de regras, os edificios distintos do palacio vense afectados por "
+"esta configuración.)"
+
+#: server/settings.c:2745
+msgid "Give caught units a homecity"
+msgstr "Dálle ás unidades capturadas unha cidade natal"
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:2748
+msgid ""
+"If unset, caught units will have no homecity and will be subject to the "
+"'killunhomed' option."
+msgstr ""
+"Se non se configuran, as unidades capturadas non terán cidade natal e estarán "
+"suxeitas á opción 'killunhomed'."
+
+#: server/settings.c:2755
+msgid "Whether to use natural city names"
+msgstr "Indica se se deben usar nomes naturais de cidades"
+
+#: server/settings.c:2756
+msgid ""
+"If enabled, the default city names will be determined based on the surrounding "
+"terrain."
+msgstr ""
+"Se está activado, os nomes predeterminados das cidades determinaranse en función do "
+"terreo circundante."
+
+#: server/settings.c:2763
+msgid "Whether to enable citizen migration"
+msgstr "Se permitir a migración cidadá"
+
+#. TRANS: The strings between single quotes are setting names
+#. * and should not be translated.
+#: server/settings.c:2766
+msgid ""
+"This is the master setting that controls whether citizen migration is active in the "
+"game. If enabled, citizens may automatically move from less desirable cities to more "
+"desirable ones. The \"desirability\" of a given city is calculated from a number of "
+"factors. In general larger cities with more income and improvements will be "
+"preferred. Citizens will never migrate out of the capital, or cause a wonder to be "
+"lost by disbanding a city. A number of other settings control how migration "
+"behaves:\n"
+"  'mgr_turninterval' - How often citizens try to migrate.\n"
+"  'mgr_foodneeded'   - Whether destination food is checked.\n"
+"  'mgr_distance'     - How far citizens will migrate.\n"
+"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
+"  'mgr_nationchance' - Chance for intra-nation migration."
+msgstr ""
+"Esta é a configuración principal que controla se a migración cidadá está activa no "
+"xogo. Se se activa, os cidadáns poden pasar automaticamente de cidades menos "
+"desexables a outras máis desexables. A \"desexabilidade\" dunha determinada cidade "
+"calcúlase a partir dunha serie de factores. En xeral, preferiranse as cidades máis "
+"grandes con máis ingresos e melloras. Os cidadáns nunca migrarán fóra da capital, "
+"nin farán que se perda unha marabilla ao disolver unha cidade. Outras opcións "
+"controlan como se comporta a migración:\n"
+" 'mgr_turninterval' - Cantas veces tentan migrar os cidadáns.\n"
+" 'mgr_foodneeded' - Indica se o alimento de destino está marcada.\n"
+" 'mgr_distance': ata onde migrarán os cidadáns.\n"
+" 'mgr_worldchance' - Posibilidade de migración internacional.\n"
+" 'mgr_nationchance' - Posibilidade de migración intranacional."
+
+#: server/settings.c:2785
+msgid "Number of turns between migrations from a city"
+msgstr "Número de quendas entre migracións desde unha cidade"
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2787
+msgid ""
+"This setting controls the number of turns between migration checks for a given city. "
+"The interval is calculated from the founding turn of the city. So for example if "
+"this setting is 5, citizens will look for a suitable migration destination every "
+"five turns from the founding of their current city. Migration will never occur the "
+"same turn that a city is built. This setting has no effect unless migration is "
+"enabled by the 'migration' setting."
+msgstr ""
+"Esta configuración controla o número de quendas entre comprobacións de migración "
+"para unha determinada cidade. O intervalo calcúlase a partir do xiro fundacional da "
+"cidade. Así, por exemplo, se esta configuración é 5, os cidadáns buscarán un destino "
+"migratorio axeitado cada cinco quendas desde a fundación da súa cidade actual. A "
+"migración nunca ocorrerá no mesmo xiro que se constrúe unha cidade. Esta "
+"configuración non ten ningún efecto a non ser que a migración estea activada pola "
+"configuración \"migración\"."
+
+#: server/settings.c:2802
+msgid "Whether migration is limited by food"
+msgstr "Se a migración está limitada polo alimento"
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2804
+msgid ""
+"If this setting is enabled, citizens will not migrate to cities which would not have "
+"enough food to support them. This setting has no effect unless migration is enabled "
+"by the 'migration' setting."
+msgstr ""
+"Se se activa esta opción, os cidadáns non migrarán a cidades que non disporían de "
+"alimentos suficientes para sustentalos. Esta configuración non ten ningún efecto a "
+"non ser que a migración estea activada pola configuración \"migración\"."
+
+#: server/settings.c:2813
+msgid "Maximum distance citizens may migrate"
+msgstr "Os cidadáns a distancia máxima poden migrar"
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2815
+msgid ""
+"This setting controls how far citizens may look for a suitable migration destination "
+"when deciding which city to migrate to. The value is added to the candidate target "
+"city's radius and compared to the distance between the two cities. If the distance "
+"is lower or equal, migration is possible. (So with a setting of 0, citizens will "
+"only consider migrating if their city's center is within the destination city's "
+"working radius.) This setting has no effect unless migration is enabled by the "
+"'migration' setting."
+msgstr ""
+"Esta configuración controla ata onde poden buscar os cidadáns un destino de "
+"migración axeitado ao decidir a que cidade migrar. O valor engádese ao radio da "
+"cidade de destino candidata e compárase coa distancia entre as dúas cidades. Se a "
+"distancia é menor ou igual, a migración é posible. (Entón, cunha configuración de 0, "
+"os cidadáns só considerarán migrar se o centro da súa cidade está dentro do radio de "
+"traballo da cidade de destino.) Esta configuración non ten ningún efecto a non ser "
+"que a migración estea activada pola configuración \"migración\"."
+
+#: server/settings.c:2831
+msgid "Percent probability for migration within the same nation"
+msgstr "Probabilidade porcentual de migración dentro da mesma nación"
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2833
+msgid ""
+"This setting controls how likely it is for citizens to migrate between cities owned "
+"by the same player. Zero indicates migration will never occur, 100 means that "
+"migration will always occur if the citizens find a suitable destination. This "
+"setting has no effect unless migration is activated by the 'migration' setting."
+msgstr ""
+"Esta configuración controla a probabilidade de que os cidadáns migren entre cidades "
+"propiedade do mesmo xogador. O cero indica que a migración nunca se producirá, 100 "
+"significa que a migración sempre ocorrerá se os cidadáns atopan un destino axeitado. "
+"Esta configuración non ten ningún efecto a non ser que a migración estea activada "
+"pola configuración \"migración\"."
+
+#: server/settings.c:2846
+msgid "Percent probability for migration between foreign cities"
+msgstr "Probabilidade porcentual de migración entre cidades estranxeiras"
+
+#. TRANS: Do not translate 'migration' setting name.
+#: server/settings.c:2848
+msgid ""
+"This setting controls how likely it is for migration to occur between cities owned "
+"by different players. Zero indicates migration will never occur, 100 means that "
+"citizens will always migrate if they find a suitable destination. This setting has "
+"no effect if migration is not enabled by the 'migration' setting."
+msgstr ""
+"Esta configuración controla a probabilidade de que se produza a migración entre "
+"cidades propiedade de diferentes xogadores. O cero indica que nunca se producirá a "
+"migración, 100 significa que os cidadáns sempre migrarán se atopan un destino "
+"axeitado. Esta configuración non ten efecto se a migración non está activada pola "
+"configuración \"migración\"."
+
+#: server/settings.c:2867
+msgid "Players that users are allowed to take"
+msgstr "Xogadores que os usuarios poden levar"
+
+#. TRANS: the strings in double quotes are server command names
+#. * and should not be translated.
+#: server/settings.c:2870
+msgid ""
+"This should be a string of characters, each of which specifies a type or status of a "
+"civilization (player).\n"
+"Clients will only be permitted to take or observe those players which match one of "
+"the specified letters. This only affects future uses of the \"take\" or \"observe\" "
+"commands; it is not retroactive. The characters and their meanings are:\n"
+"    o,O = Global observer\n"
+"    b   = Barbarian players\n"
+"    d   = Dead players\n"
+"    a,A = AI players\n"
+"    h,H = Human players\n"
+"The first description on this list which matches a player is the one which applies. "
+"Thus 'd' does not include dead barbarians, 'a' does not include dead AI players, and "
+"so on. Upper case letters apply before the game has started, lower case letters "
+"afterwards.\n"
+"Each character above may be followed by one of the following numbers to allow or "
+"restrict the manner of connection:\n"
+"(none) = Controller allowed, observers allowed, can displace connections. "
+"(Displacing a connection means that you may take over a player, even when another "
+"user already controls that player.)\n"
+"     1 = Controller allowed, observers allowed, can't displace connections;\n"
+"     2 = Controller allowed, no observers allowed, can displace connections;\n"
+"     3 = Controller allowed, no observers allowed, can't displace connections;\n"
+"     4 = No controller allowed, observers allowed"
+msgstr ""
+"Esta debería ser unha cadea de caracteres, cada un dos cales especifica un tipo ou "
+"estado dunha civilización (xogador).\n"
+"Os clientes só poderán levar ou observar aqueles xogadores que coincidan cunha das "
+"letras especificadas. Isto só afecta aos usos futuros dos comandos \"tomar\" ou "
+"\"observar\"; non ten carácter retroactivo. Os personaxes e os seus significados "
+"son:\n"
+" o,O = Observador global\n"
+" b = Xogadores bárbaros\n"
+" d = Xogadores mortos\n"
+" a,A = xogadores AI\n"
+" h,H = Xogadores humanos\n"
+"A primeira descrición desta lista que coincide cun xogador é a que se aplica. Así, "
+"\"d\" non inclúe bárbaros mortos, \"a\" non inclúe xogadores mortos de IA, etc. As "
+"maiúsculas aplícanse antes de comezar o xogo, as minúsculas despois.\n"
+"Cada carácter anterior pode ir seguido dun dos seguintes números para permitir ou "
+"restrinxir a forma de conexión:\n"
+"(none) = Controlador permitido, observadores permitidos, poden desprazar conexións. "
+"(Desprazar unha conexión significa que podes facerte cargo dun xogador, mesmo cando "
+"outro usuario xa o controla.)\n"
+" 1 = Controlador permitido, observadores permitidos, non poden desprazar conexións;\n"
+" 2 = Controlador permitido, non permitidos observadores, pode desprazar conexións;\n"
+" 3 = Controlador permitido, non se permiten observadores, non pode desprazar "
+"conexións;\n"
+" 4 = Non se permite ningún controlador, se permiten observadores"
+
+#: server/settings.c:2906
+msgid "Whether AI-status toggles with connection"
+msgstr "Indica se o estado da IA ​​cambia coa conexión"
+
+#: server/settings.c:2907
+msgid ""
+"If enabled, AI status is turned off when a player connects, and on when a player "
+"disconnects."
+msgstr ""
+"Se está activado, o estado da IA ​​desactivarase cando se conecta un xogador e "
+"activase cando se desconecta."
+
+#: server/settings.c:2913
+msgid "Turn the game ends"
+msgstr "Xire o final do xogo"
+
+#: server/settings.c:2914
+msgid "The game will end at the end of the given turn."
+msgstr "O xogo rematará ao final da quenda dada."
+
+#: server/settings.c:2920
+msgid "Reveal the map"
+msgstr "Revela o mapa"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must not be
+#. * translated.
+#: server/settings.c:2926
+msgid ""
+"If \"Reveal map at game start\" (START) is set, the initial state of the entire map "
+"will be known to all players from the start of the game, although it may still be "
+"fogged (depending on the 'fogofwar' setting). If \"Unfog map for dead players\" "
+"(DEAD) is set, dead players can see the entire map, if they are alone in their team."
+msgstr ""
+"Se se establece \"Revelar mapa ao comezo do xogo\" (START), todos os xogadores "
+"coñecerán o estado inicial de todo o mapa desde o inicio do xogo, aínda que aínda "
+"pode estar empañado (dependendo da configuración de 'fogofwar'). Se se establece "
+"\"Desfog mapa para xogadores mortos\" (DEAD), os xogadores mortos poderán ver o mapa "
+"completo, se están sós no seu equipo."
+
+#: server/settings.c:2937
+msgid "Maximum seconds per turn"
+msgstr "Segundos máximos por quenda"
+
+#. TRANS: \"Turn Done\" refers to the client button; it is also
+#. * translated separately, the translation should be the same.
+#. * \"timeoutincrease\" is a command name and must not to be
+#. * translated.
+#: server/settings.c:2942
+msgid ""
+"If all players have not hit \"Turn Done\" before this time is up, then the turn ends "
+"automatically. Zero means there is no timeout. In servers compiled with debugging, a "
+"timeout of -1 sets the autogame test mode. Only connections with hack level access "
+"may set the timeout to fewer than 30 seconds. Use this with the command "
+"\"timeoutincrease\" to have a dynamic timer. The first turn is treated as a special "
+"case and is controlled by the 'first_timeout' setting."
+msgstr ""
+"Se todos os xogadores non tocaron \"Turn Done\" antes de que remate este tempo, "
+"entón a quenda remata automaticamente. Cero significa que non hai tempo de espera. "
+"Nos servidores compilados coa depuración, un tempo de espera de -1 establece o modo "
+"de proba do xogo automático. Só as conexións con acceso a nivel de pirateo poden "
+"establecer o tempo de espera en menos de 30 segundos. Use isto co comando "
+"\"timeoutincrease\" para ter un temporizador dinámico. A primeira quenda trátase "
+"como un caso especial e está controlada pola configuración \"first_timeout\"."
+
+#: server/settings.c:2956
+msgid "First turn timeout"
+msgstr "Tempo de espera da primeira quenda"
+
+#. TRANS: The strings between single quotes are setting names and
+#. * should not be translated.
+#: server/settings.c:2959
+msgid ""
+"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
+"If set to 0, T1 will not have a timeout.\n"
+"If set to -1, the special treatment of T1 will be disabled.\n"
+"See also 'timeout'."
+msgstr ""
+"Se é maior que 0, T1 durará segundos \"first_timeout\".\n"
+"Se se establece en 0, T1 non terá tempo de espera.\n"
+"Se se establece en -1, desactivarase o tratamento especial de T1.\n"
+"Vexa tamén \"tempo de espera\"."
+
+#: server/settings.c:2969
+msgid "Timeout at least n seconds when enemy moved"
+msgstr "Tempo de espera polo menos n segundos cando o inimigo se movía"
+
+#: server/settings.c:2970
+msgid ""
+"Any time a unit moves while in sight of an enemy player, the remaining timeout is "
+"increased to this value."
+msgstr ""
+"Cada vez que unha unidade se move mentres está á vista dun xogador inimigo, o tempo "
+"morto restante aumenta ata este valor."
+
+#: server/settings.c:2978
+msgid "Minimum time between unit actions over turn change"
+msgstr "Tempo mínimo entre as accións da unidade durante o cambio de quenda"
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:2981
+msgid ""
+"This setting gives the minimum amount of time in seconds between unit moves and "
+"other significant actions (such as building cities) after a turn change occurs. For "
+"example, if this setting is set to 20 and a unit moves 5 seconds before the turn "
+"change, it will not be able to move or act in the next turn for at least 15 seconds. "
+"This value is limited to a maximum value of 2/3 'timeout'."
+msgstr ""
+"Esta configuración proporciona o tempo mínimo en segundos entre os movementos da "
+"unidade e outras accións importantes (como a construción de cidades) despois de que "
+"se produza un cambio de quenda. Por exemplo, se esta configuración está configurada "
+"en 20 e unha unidade móvese 5 segundos antes do cambio de turno, non poderá moverse "
+"nin actuar na seguinte quenda durante polo menos 15 segundos. Este valor está "
+"limitado a un valor máximo de 2/3 de \"tempo de espera\"."
+
+#: server/settings.c:2997
+msgid "Control of simultaneous player/team phases"
+msgstr "Control de fases simultáneas xogador/equipo"
+
+#: server/settings.c:2998
+msgid ""
+"This setting controls whether players may make moves at the same time during a turn. "
+"Change in setting takes effect next turn."
+msgstr ""
+"Esta configuración controla se os xogadores poden facer movementos ao mesmo tempo "
+"durante un turno. O cambio na configuración entrará en vigor o seguinte turno."
+
+#: server/settings.c:3005
+msgid "Seconds to let a client's network connection block"
+msgstr "Segundos para que a conexión de rede dun cliente se bloquee"
+
+#: server/settings.c:3006
+msgid ""
+"If a network connection is blocking for a time greater than this value, then the "
+"connection is closed. Zero means there is no timeout (although connections will be "
+"automatically disconnected eventually)."
+msgstr ""
+"Se unha conexión de rede está bloqueada durante un tempo superior a este valor, a "
+"conexión pecharase. Cero significa que non hai tempo de espera (aínda que as "
+"conexións desconectaranse automaticamente)."
+
+#: server/settings.c:3015
+msgid "Max seconds for network buffers to drain"
+msgstr "Segundos máximos para que os búfers de rede se esgoten"
+
+#: server/settings.c:3016
+msgid ""
+"The server will wait for up to the value of this parameter in seconds, for all "
+"client connection network buffers to unblock. Zero means the server will not wait at "
+"all."
+msgstr ""
+"O servidor agardará ata o valor deste parámetro en segundos para que se desbloqueen "
+"todos os búfers da rede de conexión do cliente. Cero significa que o servidor non "
+"esperará en absoluto."
+
+#: server/settings.c:3024
+msgid "Seconds between PINGs"
+msgstr "Segundos entre PING"
+
+#: server/settings.c:3025
+msgid ""
+"The server will poll the clients with a PING request each time this period elapses."
+msgstr ""
+"O servidor sondeará aos clientes cunha solicitude PING cada vez que transcorra este "
+"período."
+
+#: server/settings.c:3032
+msgid "Time to cut a client"
+msgstr "É hora de cortar un cliente"
+
+#: server/settings.c:3033
+msgid "If a client doesn't reply to a PING in this time the client is disconnected."
+msgstr "Se un cliente non responde a un PING neste tempo, o cliente está desconectado."
+
+#: server/settings.c:3040
+msgid "Keep client IP hidden"
+msgstr "Mantén a IP do cliente oculta"
+
+#: server/settings.c:3041
+msgid ""
+"Don't tell client IP address to other clients. Server operator can still see it. "
+"Also, changing this setting cannot do anything to the information already sent "
+"before."
+msgstr ""
+"Non diga o enderezo IP do cliente a outros clientes. O operador do servidor aínda "
+"pode velo. Ademais, cambiar esta configuración non pode facer nada coa información "
+"xa enviada antes."
+
+#: server/settings.c:3049
+msgid "Turn-blocking game play mode"
+msgstr "Modo de xogo de bloqueo de quendas"
+
+#: server/settings.c:3050
+msgid ""
+"If this is turned on, the game turn is not advanced until all players have finished "
+"their turn, including disconnected players."
+msgstr ""
+"Se está activado, o turno de xogo non se avanza ata que todos os xogadores rematen a "
+"súa quenda, incluídos os xogadores desconectados."
+
+#: server/settings.c:3058
+msgid "Fixed-length turns play mode"
+msgstr "Modo de reprodución de quendas de lonxitude fixa"
+
+#. TRANS: \"Turn Done\" refers to the client button; it is also
+#. * translated separately, the translation should be the same.
+#: server/settings.c:3061
+msgid ""
+"If this is turned on the game turn will not advance until the timeout has expired, "
+"even after all players have clicked on \"Turn Done\"."
+msgstr ""
+"Se isto está activado, o turno do xogo non avanzará ata que transcorra o tempo de "
+"espera, aínda que todos os xogadores fagan clic en \"Turn Done\"."
+
+#: server/settings.c:3069
+msgid "Number of cities in Top Cities report"
+msgstr "Número de cidades do informe Cidades principais"
+
+#: server/settings.c:3070
+msgid ""
+"How many cities should the Top Cities report contain? If this is zero, Top Cities "
+"report is not available at all."
+msgstr ""
+"Cantas cidades debería conter o informe Cidades principais? Se isto é cero, o "
+"informe das principais cidades non está dispoñible en absoluto."
+
+#: server/settings.c:3079
+msgid "What is in the Demographics report"
+msgstr "O que está no informe demográfico"
+
+#. TRANS: The strings between double quotes should be
+#. * translated.
+#: server/settings.c:3082
+msgid ""
+"This should be a string of characters, each of which specifies the inclusion of a "
+"line of information in the Demographics report.\n"
+"The characters and their meanings are:\n"
+"    N = include Population\n"
+"    P = include Production\n"
+"    A = include Land Area\n"
+"    L = include Literacy\n"
+"    R = include Research Speed\n"
+"    S = include Settled Area\n"
+"    E = include Economics\n"
+"    M = include Military Service\n"
+"    O = include Pollution\n"
+"    C = include Culture\n"
+"Additionally, the following characters control whether or not certain columns are "
+"displayed in the report:\n"
+"    q = display \"quantity\" column\n"
+"    r = display \"rank\" column\n"
+"    b = display \"best nation\" column\n"
+"The order of characters is not significant, but their capitalization is."
+msgstr ""
+"Esta debe ser unha cadea de caracteres, cada un dos cales especifica a inclusión "
+"dunha liña de información no informe Demografía.\n"
+"Os personaxes e os seus significados son:\n"
+" N = incluír a poboación\n"
+" P = Inclúe a produción\n"
+" A = incluír superficie terrestre\n"
+" L = incluír alfabetización\n"
+" R = incluír a velocidade de investigación\n"
+" S = incluír a área habitada\n"
+" E = incluír Economía\n"
+" M = inclúe o servizo militar\n"
+" O = incluír a contaminación\n"
+" C = incluír Cultura\n"
+"Ademais, os seguintes caracteres controlan se se mostran ou non determinadas "
+"columnas no informe:\n"
+" q = mostrar a columna \"cantidade\".\n"
+" r = mostrar a columna \"ranking\".\n"
+" b = mostrar a columna \"mellor nación\".\n"
+"A orde dos personaxes non é significativa, pero si a súa maiúscula."
+
+#: server/settings.c:3107
+msgid "Turns per auto-save"
+msgstr "Quendas por gardado automático"
+
+#. TRANS: The string between double quotes is also translated
+#. * separately (it must match!). The string between single
+#. * quotes is a setting name and shouldn't be translated.
+#: server/settings.c:3111
+msgid ""
+"How many turns elapse between automatic game saves. This setting only has an effect "
+"when the 'autosaves' setting includes \"New turn\"."
+msgstr ""
+"Cantas voltas transcorren entre as partidas gardadas automáticas. Esta configuración "
+"só ten efecto cando a configuración de \"gardados automáticos\" inclúe \"Novo xiro\"."
+
+#: server/settings.c:3118
+msgid "Minutes per auto-save"
+msgstr "Minutos por gardado automático"
+
+#. TRANS: The string between double quotes is also translated
+#. * separately (it must match!). The string between single
+#. * quotes is a setting name and shouldn't be translated.
+#: server/settings.c:3122
+msgid ""
+"How many minutes elapse between automatic game saves. Unlike other save types, this "
+"save is only meant as backup for computer memory, and it always uses the same name, "
+"older saves are not kept. This setting only has an effect when the 'autosaves' "
+"setting includes \"Timer\"."
+msgstr ""
+"Cantos minutos transcorren entre as partidas gardadas automáticas. A diferenza "
+"doutros tipos de gardado, este gardado só se destina a copia de seguridade da "
+"memoria do ordenador, e sempre usa o mesmo nome, os gardados máis antigos non se "
+"gardan. Esta configuración só ten efecto cando a configuración de \"gardados "
+"automáticos\" inclúe \"Timer\"."
+
+#: server/settings.c:3131
+msgid "Which savegames are generated automatically"
+msgstr "Que partidas gardadas se xeran automaticamente"
+
+#. TRANS: The strings between double quotes are also translated
+#. * separately (they must match!). The strings between single
+#. * quotes are setting names and shouldn't be translated. The
+#. * strings between parentheses and in uppercase must stay as
+#. * untranslated.
+#: server/settings.c:3137
+msgid ""
+"This setting controls which autosave types get generated:\n"
+"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
+"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
+"- \"No player connections\" (QUITIDLE): Save before server restarts due to lack of "
+"players.\n"
+"- \"Server interrupted\" (INTERRUPT): Save when server quits due to interrupt.\n"
+"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
+msgstr ""
+"Esta configuración controla que tipos de gardado automático se xeran:\n"
+"- \"Novo turno\" (TURN): Garda cando comeza a quenda, unha vez que cada "
+"\"saveturns\" turna.\n"
+"- \"Game over\" (GAMEOVER): Gardado final cando remate o xogo.\n"
+"- \"Sen conexións de xogadores\" (QUITIDLE): garda antes de que o servidor se "
+"reinicie por falta de xogadores.\n"
+"- \"Servidor interrompido\" (INTERRUPCIÓN): Garda cando o servidor se pecha debido á "
+"interrupción.\n"
+"- \"Timer\" (TIMER): garda cada minuto de \"frecuencia de gardado\"."
+
+#: server/settings.c:3150
+msgid "Whether to do saving in separate thread"
+msgstr "Indica se hai que gardar nun fío separado"
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:3153
+msgid ""
+"If this is turned in, compressing and saving the actual file containing the game "
+"situation takes place in the background while game otherwise continues. This way "
+"users are not required to wait for the save to finish."
+msgstr ""
+"Se se activa, a compresión e o almacenamento do ficheiro real que contén a situación "
+"do xogo terá lugar en segundo plano mentres o xogo continúa. Deste xeito, os "
+"usuarios non están obrigados a esperar a que remate o gardado."
+
+#: server/settings.c:3161
+msgid "Savegame compression level"
+msgstr "Nivel de compresión da partida gardada"
+
+#. TRANS: 'compresstype' setting name should not be translated.
+#: server/settings.c:3163
+msgid ""
+"If non-zero, saved games will be compressed depending on the 'compresstype' setting. "
+"Larger values will give better compression but take longer."
+msgstr ""
+"Se non é cero, os xogos gardados comprimiranse dependendo da configuración de "
+"\"compresstype\". Os valores máis grandes darán unha mellor compresión pero levarán "
+"máis tempo."
+
+#: server/settings.c:3171
+msgid "Savegame compression algorithm"
+msgstr "Algoritmo de compresión de partidas gardadas"
+
+#: server/settings.c:3172
+msgid "Compression library to use for savegames."
+msgstr "Biblioteca de compresión para usar para partidas gardadas."
+
+#: server/settings.c:3177
+msgid "Definition of the save file name"
+msgstr "Definición do nome do ficheiro gardado"
+
+#. TRANS: %R, %S, %T and %Y must not be translated. The
+#. * strings (examples and setting names) between single quotes
+#. * neither. The strings between <> should be translated.
+#: server/settings.c:3182
+#, no-c-format
+msgid ""
+"Within the string the following custom formats are allowed:\n"
+"  %R = <reason>\n"
+"  %S = <suffix>\n"
+"  %T = <turn-number>\n"
+"  %Y = <game-year>\n"
+"\n"
+"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
+"\n"
+"Be careful to use at least one of %T and %Y, else newer savegames will overwrite old "
+"ones. If none of the formats is used '-T%04T-Y%05Y-%R' is appended to the value of "
+"'savename'."
+msgstr ""
+"Dentro da cadea permítense os seguintes formatos personalizados:\n"
+" %R = <razón>\n"
+" %S = <sufixo>\n"
+" %T = <número de quenda>\n"
+" %Y = <ano-xogo>\n"
+"\n"
+"Exemplo: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
+"\n"
+"Teña coidado de usar polo menos un de %T e %Y, se non, as partidas gardadas máis "
+"novas sobrescribirán as antigas. Se non se usa ningún dos formatos '-T%04T-Y%05Y-%R' "
+"engádese ao valor de 'gardar nome'."
+
+#: server/settings.c:3205
+msgid "Whether to log player statistics"
+msgstr "Indica se rexistrar as estatísticas dos xogadores"
+
+#. TRANS: The string between single quotes is a setting name and
+#. * should not be translated.
+#: server/settings.c:3208
+msgid ""
+"If this is turned on, player statistics are appended to the file defined by the "
+"option 'scorefile' every turn. These statistics can be used to create power graphs "
+"after the game."
+msgstr ""
+"Se está activado, as estatísticas do xogador engádense ao ficheiro definido pola "
+"opción \"ficheiro de puntuación\" cada turno. Estas estatísticas pódense usar para "
+"crear gráficos de potencia despois do xogo."
+
+#: server/settings.c:3216
+msgid "Scorelog level"
+msgstr "Nivel de puntuación"
+
+#: server/settings.c:3217
+msgid ""
+"Whether scores are logged for all players including AIs, or only for human players."
+msgstr ""
+"Se as puntuacións se rexistran para todos os xogadores, incluídas as IAs, ou só para "
+"os xogadores humanos."
+
+#: server/settings.c:3225
+msgid "Name for the score log file"
+msgstr "Nome para o ficheiro de rexistro de puntuación"
+
+#. TRANS: Don't translate the string in single quotes.
+#: server/settings.c:3227
+msgid "The default name for the score log file is 'freeciv-score.log'."
+msgstr ""
+"O nome predeterminado para o ficheiro de rexistro de puntuación é 'freeciv-score."
+"log'."
+
+#: server/settings.c:3235
+msgid "Maximum number of connections to the server per host"
+msgstr "Número máximo de conexións ao servidor por host"
+
+#: server/settings.c:3236
+msgid ""
+"New connections from a given host will be rejected if the total number of "
+"connections from the very same host equals or exceeds this value. A value of 0 means "
+"that there is no limit, at least up to the maximum number of connections supported "
+"by the server."
+msgstr ""
+"As novas conexións dun host determinado serán rexeitadas se o número total de "
+"conexións do mesmo host é igual ou superior a este valor. Un valor de 0 significa "
+"que non hai límite, polo menos ata o número máximo de conexións admitidas polo "
+"servidor."
+
+#: server/settings.c:3247
+msgid "Time before a kicked user can reconnect"
+msgstr "Tempo antes de que un usuario expulsado poida volver conectarse"
+
+#. TRANS: the string in double quotes is a server command name and
+#. * should not be translated
+#: server/settings.c:3250
+msgid ""
+"Gives the time in seconds before a user kicked using the \"kick\" command may "
+"reconnect. Changing this setting will affect users kicked in the past."
+msgstr ""
+"Dá o tempo en segundos antes de que un usuario expulsado mediante o comando \"kick\" "
+"poida volver conectarse. Cambiar esta configuración afectará aos usuarios expulsados ​​"
+"no pasado."
+
+#: server/settings.c:3257
+msgid "Lua timeout"
+msgstr "Tempo de espera Lua"
+
+#: server/settings.c:3258
+msgid ""
+"Time in seconds that a single lua script can run before it gets forcibly terminated."
+msgstr ""
+"Tempo en segundos que pode executarse un único script lua antes de que se remate por "
+"forza."
+
+#: server/settings.c:3264
+msgid "Metaserver info line"
+msgstr "Liña de información do metaservidor"
+
+#: server/settings.c:3265
+msgid ""
+"User defined metaserver info line. For most of the time a user defined metamessage "
+"will be used instead of an automatically generated message. Set to empty (\"\", not "
+"\"empty\") to always use an automatically generated meta server message."
+msgstr ""
+"Liña de información do metaservidor definida polo usuario. Na maior parte do tempo "
+"empregarase unha metamensaxe definida polo usuario en lugar dunha mensaxe xerada "
+"automaticamente. Establécese como baleiro (\"\", non \"baleiro\") para utilizar "
+"sempre unha mensaxe de metaservidor xerada automaticamente."
+
+#: server/settings.c:3274
+msgid "Level of new AIs"
+msgstr "Nivel de novas IA"
+
+#: server/settings.c:3275
+msgid ""
+"Difficulty level of any AI players to be created now on. Changing value of this "
+"setting does not affect existing players."
+msgstr ""
+"Nivel de dificultade de calquera xogador de IA que se creará agora. Cambiar o valor "
+"desta configuración non afecta aos xogadores existentes."
+
+#: server/settings.c:3282
+msgid "Default AI type"
+msgstr "Tipo de IA predeterminado"
+
+#: server/settings.c:3283
+msgid ""
+"Name of the default AI type. New AI players will be created with that type by "
+"default. Changing this setting does not affect existing AI players."
+msgstr ""
+"Name of the default AI type. New AI players will be created with that type by "
+"default. Changing this setting does not affect existing AI players."
+
+#: server/settings.c:3401
+#, c-format
+msgid "The setting '%s' can't be modified after the map is fixed."
+msgstr "A configuración '%s' non se pode modificar despois de que se corrixa o mapa."
+
+#: server/settings.c:3437
+#, c-format
+msgid "The setting '%s' can't be modified after the game has started."
+msgstr "A configuración '%s' non se pode modificar despois de que o xogo comezase."
+
+#: server/settings.c:3450
+msgid "Internal error."
+msgstr "Erro interno."
+
+#: server/settings.c:3467
+#, c-format
+msgid "You are not allowed to change the setting '%s'."
+msgstr "Non tes permiso para cambiar a configuración '%s'."
+
+#: server/settings.c:3478
+#, c-format
+msgid "The setting '%s' is locked by the ruleset."
+msgstr "A configuración '%s' está bloqueada polo conxunto de regras."
+
+#: server/settings.c:3484
+#, c-format
+msgid "The setting '%s' is locked by admin."
+msgstr "A configuración '%s' está bloqueada polo administrador."
+
+#: server/settings.c:3584
+#, c-format
+msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
+msgstr "O prefixo \"%s\" é ambiguo. Os candidatos son: %s."
+
+#: server/settings.c:3591
+msgid "Missing value."
+msgstr "Falta valor."
+
+#: server/settings.c:3600
+#, c-format
+msgid "No match for \"%s\"."
+msgstr "Non hai coincidencia para \"%s\"."
+
+#: server/settings.c:3638
+msgid "This setting is not a boolean."
+msgstr "Esta configuración non é booleana."
+
+#: server/settings.c:3769
+msgid "This setting is not an integer."
+msgstr "Esta configuración non é un número enteiro."
+
+#: server/settings.c:3775
+#, c-format
+msgid "Value out of range: %d (min: %d; max: %d)."
+msgstr "Valor fóra do intervalo: %d (mínimo: %d; máximo: %d)."
+
+#: server/settings.c:3840
+msgid "This setting is not a string."
+msgstr "Esta configuración non é unha cadea."
+
+#: server/settings.c:3846
+#, c-format
+msgid "String value too long (max length: %lu)."
+msgstr "O valor da cadea demasiado longo (longitude máxima: %lu)."
+
+#: server/settings.c:3944
+msgid "This setting is not an enumerator."
+msgstr "Esta configuración non é un enumerador."
+
+#. TRANS: only emphasizing a string.
+#: server/settings.c:4124
+#, c-format
+msgid "\"%s\""
+msgstr "\"%s\""
+
+#. TRANS: Bitwise setting has no bits set.
+#: server/settings.c:4133
+msgid "empty value"
+msgstr "valor baleiro"
+
+#: server/settings.c:4185
+msgid "This setting is not a bitwise."
+msgstr "Esta configuración non é un bit."
+
+#: server/settings.c:4492 server/settings.c:4512 server/settings.c:4532
+#: server/settings.c:4556 server/settings.c:4580
+#, c-format
+msgid "Ruleset: '%s' has been set to %s."
+msgstr "Conxunto de regras: '%s' estableceuse en %s."
+
+#: server/settings.c:4604
+#, c-format
+msgid "Ruleset: '%s' has been locked by the ruleset."
+msgstr "Conxunto de regras: '%s' foi bloqueado polo conxunto de regras."
+
+#: server/settings.c:4964 server/settings.c:4996 server/settings.c:5025
+#: server/settings.c:5059 server/settings.c:5093
+#, c-format
+msgid "Savegame: '%s' has been set to %s."
+msgstr "Partida gardada: '%s' estableceuse como %s."
+
+#: server/settings.c:4972 server/settings.c:5004 server/settings.c:5033
+#: server/settings.c:5067 server/settings.c:5101
+#, c-format
+msgid "Savegame: '%s' explicitly set to value same as default."
+msgstr ""
+"Salvar partida: '%s' definiuse explícitamente co mesmo valor que o predeterminado."
+
+#: server/settings.h:39
+msgid "Geological"
+msgstr "Xeolóxico"
+
+#: server/settings.h:41
+msgid "Sociological"
+msgstr "Sociolóxico"
+
+#: server/settings.h:43
+msgid "Economic"
+msgstr "Económico"
+
+#: server/settings.h:45
+msgid "Military"
+msgstr "Militar"
+
+#: server/settings.h:47
+msgid "Scientific"
+msgstr "Científico"
+
+#: server/settings.h:49
+msgid "Internal"
+msgstr "Interno"
+
+#: server/settings.h:51
+msgid "Networking"
+msgstr "Rede"
+
+#: server/settings.h:59
+msgid "?ssetlevel:None"
+msgstr "?setlevel:Ningún"
+
+#: server/settings.h:63
+msgid "Vital"
+msgstr "Vital"
+
+#: server/settings.h:65
+msgid "Situational"
+msgstr "Situacional"
+
+#: server/settings.h:67
+msgid "Rare"
+msgstr "Raro"
+
+#: server/settings.h:69
+msgid "Changed"
+msgstr "Cambiado"
+
+#: server/settings.h:71
+msgid "Locked"
+msgstr "Pechado"
+
+#: server/spacerace.c:174
+msgid "You need to have a capital in order to launch your spaceship."
+msgstr "Necesitas ter un capital para lanzar a túa nave espacial."
+
+#: server/spacerace.c:180
+msgid "Your spaceship is already launched!"
+msgstr "A túa nave espacial xa está lanzada!"
+
+#: server/spacerace.c:186
+msgid "Your spaceship can't be launched yet!"
+msgstr "A túa nave espacial aínda non se pode lanzar!"
+
+#: server/spacerace.c:195
+#, c-format
+msgid ""
+"The %s have launched a spaceship!  It is estimated to arrive at Alpha Centauri in %s."
+msgstr ""
+"Os %s lanzaron unha nave espacial! Estímase que chegará a Alpha Centauri en %s."
+
+#: server/spacerace.c:223
+msgid "Spaceship action received, but you don't have a spaceship!"
+msgstr "Acción da nave espacial recibida, pero non tes unha nave espacial!"
+
+#: server/spacerace.c:233
+msgid "You can't modify your spaceship after launch!"
+msgstr "Non podes modificar a túa nave espacial despois do lanzamento!"
+
+#: server/spacerace.c:247
+msgid "You don't have any unplaced Space Structurals!"
+msgstr "Non tes estruturas espaciais sen colocar!"
+
+#: server/spacerace.c:256
+msgid "That Space Structural would not be connected!"
+msgstr "Ese Space Structural non estaría conectado!"
+
+#: server/spacerace.c:275 server/spacerace.c:303
+msgid "You don't have any unplaced Space Components!"
+msgstr "Non tes ningún compoñentes espaciais sen colocar!"
+
+#: server/spacerace.c:283
+msgid "Your spaceship already has the maximum number of Fuel Components!"
+msgstr "A túa nave espacial xa ten o número máximo de compoñentes de combustible!"
+
+#: server/spacerace.c:312
+msgid "Your spaceship already has the maximum number of Propulsion Components!"
+msgstr "A túa nave espacial xa ten o número máximo de compoñentes de propulsión!"
+
+#: server/spacerace.c:333 server/spacerace.c:362 server/spacerace.c:391
+msgid "You don't have any unplaced Space Modules!"
+msgstr "Non tes ningún módulo espacial sen colocar!"
+
+#: server/spacerace.c:341
+msgid "Your spaceship already has the maximum number of Habitation Modules!"
+msgstr "A túa nave espacial xa ten o número máximo de módulos de habitación!"
+
+#: server/spacerace.c:370
+msgid "Your spaceship already has the maximum number of Life Support Modules!"
+msgstr "A túa nave espacial xa ten o número máximo de módulos de soporte vital!"
+
+#: server/spacerace.c:399
+msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
+msgstr "A túa nave espacial xa ten o número máximo de módulos de paneis solares!"
+
+#: server/spacerace.c:423
+#, c-format
+msgid "The %s spaceship has arrived at Alpha Centauri."
+msgstr "A nave espacial %s chegou a Alpha Centauri."
+
+#: server/spacerace.c:434
+#, c-format
+msgid "Without guidance from the capital, the %s spaceship is lost!"
+msgstr "Sen a guía da capital, a nave espacial %s está perdida!"
+
+#: server/srv_entrypoint.c:126
+#, c-format
+msgid "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
+msgstr "Aviso: a opción %s está obsoleta. Use -m para activar o metaservidor.\n"
+
+#: server/srv_entrypoint.c:204
+#, c-format
+msgid "Illegal value \"%s\" for --Announce"
+msgstr "Valor ilegal \"%s\" para --Announce"
+
+#: server/srv_entrypoint.c:212
+#, c-format
+msgid "Failed to load AI module \"%s\"\n"
+msgstr "Produciuse un erro ao cargar o módulo de AI \"%s\"\n"
+
+#: server/srv_entrypoint.c:218
+#, c-format
+msgid "Error: unknown option '%s'\n"
+msgstr "Erro: opción descoñecida '%s'\n"
+
+#: server/srv_entrypoint.c:229
+#, c-format
+msgid "This is the server for %s"
+msgstr "Este é o servidor de %s"
+
+#. TRANS: No full stop after the URL, could cause confusion.
+#: server/srv_entrypoint.c:231
+#, c-format
+msgid "You can learn a lot about Freeciv at %s"
+msgstr "Podes aprender moito sobre Freeciv en %s"
+
+#. TRANS: "Database" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:245
+msgid "Database FILE"
+msgstr "FICHEIRO da Base de Datos"
+
+#: server/srv_entrypoint.c:246
+msgid "Enable database connection with configuration from FILE."
+msgstr "Habilita a conexión de base de datos coa configuración de FICHEIRO."
+
+#: server/srv_entrypoint.c:249
+msgid "Enable server authentication (requires --Database)."
+msgstr "Activar a autenticación do servidor (require --Base de datos)."
+
+#: server/srv_entrypoint.c:251
+msgid "Allow guests to login if auth is enabled."
+msgstr "Permitir que os convidados inicien sesión se a autenticación está activada."
+
+#: server/srv_entrypoint.c:253
+msgid "Allow new users to login if auth is enabled."
+msgstr ""
+"Permitir que os novos usuarios inicien sesión se a autenticación está activada."
+
+#. TRANS: "bind" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:257
+msgid "bind ADDR"
+msgstr "bind ADDR"
+
+#: server/srv_entrypoint.c:258
+msgid "Listen for clients on ADDR"
+msgstr "Escoita os clientes en ADDR"
+
+#: server/srv_entrypoint.c:260
+msgid "Connect to metaserver from this address"
+msgstr "Conéctate ao metaservidor desde este enderezo"
+
+#. TRANS: "identity" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:287
+msgid "identity ADDR"
+msgstr "identidade ADDR"
+
+#: server/srv_entrypoint.c:288
+msgid "Be known as ADDR at metaserver or LAN client"
+msgstr "Coñécese como ADDR no metaservidor ou cliente LAN"
+
+#: server/srv_entrypoint.c:294
+msgid "Notify metaserver and send server's info"
+msgstr "Notificar ao metaservidor e enviar información do servidor"
+
+#. TRANS: "Metaserver" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:297
+msgid "Metaserver ADDR"
+msgstr "Metaservidor ADDR"
+
+#: server/srv_entrypoint.c:298
+msgid "Set ADDR as metaserver address"
+msgstr "Establece ADDR como enderezo do metaservidor"
+
+#. TRANS: "type" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:302
+msgid "type TYPE"
+msgstr "tipo TIPO"
+
+#: server/srv_entrypoint.c:303
+msgid "Set TYPE as server type in metaserver"
+msgstr "Establece TYPE como tipo de servidor no metaservidor"
+
+#: server/srv_entrypoint.c:306
+msgid "Keep updating game information on metaserver even after failure"
+msgstr ""
+"Continúa actualizando a información do xogo no metaservidor mesmo despois dun fallo"
+
+#: server/srv_entrypoint.c:311
+msgid "Listen for clients on port PORT"
+msgstr "Escoita os clientes no porto PORT"
+
+#. TRANS: "quitidle" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:314
+msgid "quitidle TIME"
+msgstr "quitidle TEMPO"
+
+#: server/srv_entrypoint.c:315
+msgid "Quit if no players for TIME seconds"
+msgstr "Saír se non hai xogadores durante TIME segundos"
+
+#: server/srv_entrypoint.c:317
+msgid "When a game ends, exit instead of restarting"
+msgstr "Cando remate un xogo, sae en lugar de reiniciar"
+
+#. TRANS: "saves" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:320
+msgid "saves DIR"
+msgstr "garda DIR"
+
+#: server/srv_entrypoint.c:321
+msgid "Save games to directory DIR"
+msgstr "Garda os xogos no directorio DIR"
+
+#. TRANS: "scenarios" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:324
+msgid "scenarios DIR"
+msgstr "escenarios DIR"
+
+#: server/srv_entrypoint.c:325
+msgid "Save scenarios to directory DIR"
+msgstr "Garda escenarios no directorio DIR"
+
+#. TRANS: "Serverid" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:328
+msgid "Serverid ID"
+msgstr "ID do servidor"
+
+#: server/srv_entrypoint.c:329
+msgid "Sets the server id to ID"
+msgstr "Establece o ID do servidor como ID"
+
+#: server/srv_entrypoint.c:333
+msgid "Read startup script FILE"
+msgstr "Ler o script de inicio FILE"
+
+#. TRANS: "Ranklog" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:336
+msgid "Ranklog FILE"
+msgstr "Ranklog FICHEIRO"
+
+#: server/srv_entrypoint.c:337
+msgid "Use FILE as ranking logfile"
+msgstr "Use FILE como ficheiro de rexistro de clasificación"
+
+#: server/srv_entrypoint.c:341
+msgid "Load ruleset RULESET"
+msgstr "Cargar o conxunto de regras RULESET"
+
+#. TRANS: "LoadAI" is exactly what user must type, do not translate.
+#: server/srv_entrypoint.c:345
+msgid "LoadAI MODULE"
+msgstr "CARGA MÓDULO AI"
+
+#: server/srv_entrypoint.c:346
+msgid "Load ai module MODULE. Can appear multiple times"
+msgstr "Cargar módulo de ai. Pode aparecer varias veces"
+
+#: server/srv_entrypoint.c:364
+msgid "Requested authentication with --auth, but no --Database given\n"
+msgstr "Autenticación solicitada con --auth, pero non se proporcionou --Database\n"
+
+#. TRANS: Another entry in winners list (", the Tibetans")
+#: server/srv_main.c:382 server/srv_main.c:512 server/srv_main.c:542
+#, c-format
+msgid "?winners:, the %s"
+msgstr ", os %s"
+
+#. TRANS: Beginning of the winners list ("the French")
+#: server/srv_main.c:386 server/srv_main.c:507 server/srv_main.c:537
+#, c-format
+msgid "?winners:the %s"
+msgstr ", os %s"
+
+#. TRANS: There can be several winners listed
+#: server/srv_main.c:396 server/srv_main.c:397
+#, c-format
+msgid "Scenario victory to %s."
+msgstr "Vitoria do escenario a %s."
+
+#: server/srv_main.c:425 server/srv_main.c:426 server/stdinhand.c:4767
+msgid "Game is over."
+msgstr "O xogo rematou."
+
+#: server/srv_main.c:460 server/srv_main.c:462 server/srv_main.c:682
+#, c-format
+msgid "Team victory to %s."
+msgstr "Team victory to %s."
+
+#. TRANS: There can be several winners listed
+#: server/srv_main.c:519 server/srv_main.c:520
+#, c-format
+msgid "Allied victory to %s."
+msgstr "Vitoria aliada a %s."
+
+#. TRANS: There can be several winners listed
+#: server/srv_main.c:552 server/srv_main.c:553
+#, c-format
+msgid "World Peace victory to %s."
+msgstr "Vitoria da paz mundial a %s."
+
+#: server/srv_main.c:579 server/srv_main.c:580
+#, c-format
+msgid "Game ended in conquest victory for %s."
+msgstr "O xogo rematou coa vitoria de %s."
+
+#: server/srv_main.c:610 server/srv_main.c:612
+#, c-format
+msgid "Game ended in cultural domination victory for %s."
+msgstr "O xogo rematou cunha vitoria de dominio cultural de %s."
+
+#: server/srv_main.c:623 server/srv_main.c:624
+msgid "Game ended as the turn limit was exceeded."
+msgstr "O xogo rematou cando se superou o límite de quendas."
+
+#: server/srv_main.c:629
+msgid "Notice: game will end at the end of this turn due to 'endturn' server setting."
+msgstr ""
+"Aviso: o xogo rematará ao final deste turno debido á configuración do servidor "
+"\"endturn\"."
+
+#: server/srv_main.c:690
+#, c-format
+msgid "Game ended in victory for %s."
+msgstr "O partido rematou con vitoria para %s."
+
+#: server/srv_main.c:716
+#, c-format
+msgid "Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
+msgstr ""
+"Aviso: a nave espacial %s probablemente chegue a Alpha Centauri a próxima quenda."
+
+#. TRANS: "... 2 military units in Norwegian territory."
+#: server/srv_main.c:890
+#, c-format
+msgid "Warning: you still have %d military unit in %s territory."
+msgid_plural "Warning: you still have %d military units in %s territory."
+msgstr[0] "Aviso: aínda tes %d unidade militar en %s territorio."
+msgstr[1] "Aviso: aínda tes %d unidades militares en %s territorio."
+
+#. TRANS: %s is another, separately translated sentence,
+#. * ending in a full stop.
+#: server/srv_main.c:899
+#, c-format
+msgid ""
+"%s Any such units will be disbanded in %d turn, in accordance with peace treaty."
+msgid_plural ""
+"%s Any such units will be disbanded in %d turns, in accordance with peace treaty."
+msgstr[0] ""
+"%s As unidades deste tipo disolveranse en %d quendas, de acordo co tratado de paz."
+msgstr[1] ""
+"%s As unidades deste tipo disolveranse en %d quendas, de acordo co tratado de paz."
+
+#: server/srv_main.c:922 server/srv_main.c:937
+#, c-format
+msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
+msgstr "O teu %s foi disolto segundo o teu tratado de paz cos %s."
+
+#: server/srv_main.c:987
+#, c-format
+msgid "Concerned citizens point out that the cease-fire with %s will run out soon."
+msgstr ""
+"Os cidadáns preocupados sinalan que o cesamento do fogo con %s esgotarase en breve."
+
+#: server/srv_main.c:996 server/srv_main.c:1001
+#, c-format
+msgid "The cease-fire with %s has run out. You are now at war with the %s."
+msgstr "Esgotouse o cesamento do fogo con %s. Agora estás en guerra cos %s."
+
+#: server/srv_main.c:1041 server/srv_main.c:1051
+#, c-format
+msgid ""
+"The cease-fire between %s and %s has run out. They are at war. You cancel your "
+"alliance with %s."
+msgstr ""
+"Esgotouse o cesamento do fogo entre %s e %s. Están en guerra. Cancelas a túa alianza "
+"con %s."
+
+#: server/srv_main.c:1061
+#, c-format
+msgid ""
+"The cease-fire between %s and %s has run out. They are at war. You cancel your "
+"alliance with both."
+msgstr ""
+"Esgotouse o cesamento do fogo entre %s e %s. Están en guerra. Cancelas a túa alianza "
+"con ambos."
+
+#. TRANS: %s is a unit type
+#: server/srv_main.c:1213
+#, c-format
+msgid "%s retired!"
+msgstr "%s xubilado!"
+
+#: server/srv_main.c:1471
+#, c-format
+msgid "%s restored to the default value %d"
+msgstr "%s restaurouse ao valor predeterminado %d"
+
+#: server/srv_main.c:1480
+#, c-format
+msgid "%s now at value %d"
+msgstr "%s agora no valor %d"
+
+#: server/srv_main.c:1550
+msgid "Automatically placed spaceship parts that were still not placed."
+msgstr ""
+"As pezas da nave espacial colocadas automaticamente que aínda non estaban colocadas."
+
+#. TRANS: Small Fish disappears from (32, 72).
+#: server/srv_main.c:1761
+#, c-format
+msgid "%s disappears from %s."
+msgstr "%s desaparece de %s."
+
+#. TRANS: Small Fish appears to (32, 72).
+#: server/srv_main.c:1789
+#, c-format
+msgid "%s appears to %s."
+msgstr "%s aparece a %s."
+
+#: server/srv_main.c:1881
+msgid "The game is already running."
+msgstr "O xogo xa está funcionando."
+
+#: server/srv_main.c:1889
+#, c-format
+msgid "%s lost control cmdlevel on game start.  Use voting from now on."
+msgstr ""
+"%s perdeu o control do nivel cmd ao iniciar o xogo. Usa o voto a partir de agora."
+
+#: server/srv_main.c:1897
+msgid "Starting game."
+msgstr "Xogo de partida."
+
+#: server/srv_main.c:2021
+#, c-format
+msgid "request for unknown report (type %d)"
+msgstr "solicitude de informe descoñecido (tipo %d)"
+
+#: server/srv_main.c:2111
+#, c-format
+msgid "Warning: rejecting old client %s"
+msgstr "Aviso: rexeitando o cliente antigo %s"
+
+#: server/srv_main.c:2122
+msgid ""
+"Your client is too old. To use this server, please upgrade your client to a Freeciv "
+"2.2 or later."
+msgstr ""
+"O teu cliente é demasiado vello. Para usar este servidor, actualice o seu cliente a "
+"un Freeciv 2.2 ou posterior."
+
+#: server/srv_main.c:2181
+msgid "You are not allowed to edit."
+msgstr "Non tes permiso para editar."
+
+#: server/srv_main.c:2392 server/stdinhand.c:4339
+#, c-format
+msgid "%s nation is not available for user selection."
+msgstr "%s nación non está dispoñible para a selección do usuario."
+
+#: server/srv_main.c:2398 server/stdinhand.c:4347
+#, c-format
+msgid "%s nation is already in use."
+msgstr "%s nación xa está en uso."
+
+#: server/srv_main.c:2414
+#, c-format
+msgid "%s is the %s ruler %s."
+msgstr "%s é a regra %s %s."
+
+#: server/srv_main.c:2490
+#, c-format
+msgid "Waiting to start game: %d out of %d alive players are ready to start."
+msgstr ""
+"Agardando para comezar o xogo: %d de %d xogadores vivos están listos para comezar."
+
+#: server/srv_main.c:2516
+msgid "requested more than 'maxplayers' setting"
+msgstr "solicitou máis que a configuración de \"maxplayers\""
+
+#: server/srv_main.c:2523
+msgid "not enough playable nations in this nation set (see 'nationset' setting)"
+msgstr ""
+"non hai suficientes nacións xogables neste conxunto de nacións (consulta a "
+"configuración do 'conxunto de nacións')"
+
+#: server/srv_main.c:2526
+msgid "not enough playable nations"
+msgstr "non hai suficientes nacións xogables"
+
+#: server/srv_main.c:2873 server/srv_main.c:2877
+#, c-format
+msgid "%s rules the %s."
+msgstr "%s goberna o %s."
+
+#: server/srv_main.c:3072
+msgid ""
+"This freeciv-server program has player authentication support, but it's currently "
+"not in use."
+msgstr ""
+"Este programa de servidor freeciv ten soporte para a autenticación de xogadores, "
+"pero actualmente non está en uso."
+
+#: server/srv_main.c:3133 server/stdinhand.c:4028
+#, c-format
+msgid "Ruleset directory \"%s\" not found"
+msgstr "Non se atopou o directorio do conxunto de regras \"%s\"."
+
+#: server/srv_main.c:3153
+#, c-format
+msgid "Sending info to metaserver <%s>."
+msgstr "Enviando información ao metaservidor <%s>."
+
+#: server/srv_main.c:3157
+msgid "Not starting without explicitly requested metaserver connection."
+msgstr "Non se inicia sen a conexión ao metaservidor solicitada explícitamente."
+
+#: server/srv_main.c:3180
+msgid "The game is over..."
+msgstr "O xogo rematou..."
+
+#: server/srv_main.c:3315
+msgid "Failed to create suitable map, retrying with another mapseed."
+msgstr "Produciuse un erro ao crear o mapa axeitado. Téntao de novo con outro mapseed."
+
+#: server/srv_main.c:3321
+#, c-format
+msgid "Attempt %d/%d"
+msgstr "Tenta %d/%d"
+
+#: server/srv_main.c:3350
+msgid "Cannot create suitable map with given settings."
+msgstr "Non se pode crear un mapa axeitado coa configuración dada."
+
+#: server/srv_main.c:3373 server/srv_main.c:3377
+#, c-format
+msgid "Setting '%s' has been adjusted from %s to %s."
+msgstr "A configuración '%s' axustouse de %s a %s."
+
+#: server/srv_main.c:3584
+#, c-format
+msgid "Now accepting new client connections on port %d."
+msgstr "Agora aceptándose novas conexións de cliente no porto %d."
+
+#: server/srv_signal.c:67
+msgid "Setting timeout to 0. Autogame will stop."
+msgstr "Establecendo o tempo de espera en 0. O xogo automático deterase."
+
+#: server/srv_signal.c:71
+msgid "You must interrupt Freeciv twice within one second to make it exit."
+msgstr "Debes interromper Freeciv dúas veces nun segundo para que saia."
+
+#: server/srv_signal.c:115
+#, c-format
+msgid "Failed to install SIGINT handler: %s\n"
+msgstr "Produciuse un erro ao instalar o controlador SIGINT: %s\n"
+
+#: server/srv_signal.c:122
+#, c-format
+msgid "Failed to install SIGHUP handler: %s\n"
+msgstr "Produciuse un erro ao instalar o controlador SIGHUP: %s\n"
+
+#: server/srv_signal.c:129
+#, c-format
+msgid "Failed to install SIGTERM handler: %s\n"
+msgstr "Produciuse un erro ao instalar o controlador SIGTERM: %s\n"
+
+#: server/srv_signal.c:138
+#, c-format
+msgid "Failed to ignore SIGPIPE: %s\n"
+msgstr "Produciuse un erro ao ignorar SIGPIPE: %s\n"
+
+#: server/stdinhand.c:198
+msgid "Can't use an empty name."
+msgstr "Non se pode usar un nome baleiro."
+
+#: server/stdinhand.c:201
+#, c-format
+msgid "That name exceeds the maximum of %d chars."
+msgstr "Ese nome supera o máximo de %d caracteres."
+
+#: server/stdinhand.c:206
+msgid "That name is not allowed."
+msgstr "Ese nome non está permitido."
+
+#. TRANS: ambiguous command
+#: server/stdinhand.c:341
+msgid "(ambiguous)"
+msgstr "(ambiguo)"
+
+#: server/stdinhand.c:441
+msgid "Name is empty, so cannot be a player."
+msgstr "O nome está baleiro, polo que non podes ser xogador."
+
+#: server/stdinhand.c:445
+msgid "Name is too long, so cannot be a player."
+msgstr "O nome é demasiado longo, polo que non podes ser xogador."
+
+#: server/stdinhand.c:449
+#, c-format
+msgid "Player name prefix '%s' is ambiguous."
+msgstr "O prefixo do nome do xogador '%s' é ambiguo."
+
+#: server/stdinhand.c:453
+#, c-format
+msgid "No player by the name of '%s'."
+msgstr "Ningún xogador co nome de '%s'."
+
+#: server/stdinhand.c:457 server/stdinhand.c:492
+#, c-format
+msgid "Unexpected match_result %d (%s) for '%s'."
+msgstr "Resultado de coincidencia inesperado %d (%s) para '%s'."
+
+#: server/stdinhand.c:476
+msgid "Name is empty, so cannot be a connection."
+msgstr "O nome está baleiro, polo que non pode ser unha conexión."
+
+#: server/stdinhand.c:480
+msgid "Name is too long, so cannot be a connection."
+msgstr "O nome é demasiado longo, polo que non pode ser unha conexión."
+
+#: server/stdinhand.c:484
+#, c-format
+msgid "Connection name prefix '%s' is ambiguous."
+msgstr "O prefixo do nome de conexión '%s' é ambiguo."
+
+#: server/stdinhand.c:488
+#, c-format
+msgid "No connection by the name of '%s'."
+msgstr "Non hai conexión co nome de '%s'."
+
+#: server/stdinhand.c:508
+#, c-format
+msgid "Open metaserver connection to [%s]."
+msgstr "Abre a conexión do metaservidor a [%s]."
+
+#: server/stdinhand.c:521
+#, c-format
+msgid "Close metaserver connection to [%s]."
+msgstr "Pecha a conexión do metaservidor a [%s]."
+
+#: server/stdinhand.c:538
+msgid "Metaserver connection is open."
+msgstr "A conexión ao metaservidor está aberta."
+
+#: server/stdinhand.c:541
+msgid "Metaserver connection is closed."
+msgstr "A conexión ao metaservidor está pechada."
+
+#: server/stdinhand.c:560
+msgid "Metaserver connection is already open."
+msgstr "A conexión ao metaservidor xa está aberta."
+
+#: server/stdinhand.c:571
+msgid "Metaserver connection is already closed."
+msgstr "A conexión ao metaservidor xa está pechada."
+
+#: server/stdinhand.c:576
+msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
+msgstr ""
+"O argumento debe ser \"u\", \"arriba\", \"d\", \"abaixo\", \"p\", \"persistente\" ou "
+"\"?\"."
+
+#: server/stdinhand.c:597
+#, c-format
+msgid "Metaserver patches string set to '%s'."
+msgstr "A cadea de parches do metaservidor definida como '%s'."
+
+#: server/stdinhand.c:600
+#, c-format
+msgid "Metaserver patches string set to '%s', not reporting to metaserver."
+msgstr ""
+"O metaservidor parchea a cadea definida como '%s', sen informar ao metaservidor."
+
+#: server/stdinhand.c:615
+msgid "/metamessage command is deprecated. Set metamessage setting instead."
+msgstr ""
+"O comando /metamessage está obsoleto. Establece a configuración da metamensaxe no "
+"seu lugar."
+
+#: server/stdinhand.c:626
+#, c-format
+msgid "Metaserver message string set to '%s'."
+msgstr "Cadea de mensaxe do metaservidor definida como '%s'."
+
+#: server/stdinhand.c:629
+#, c-format
+msgid "Metaserver message string set to '%s', not reporting to metaserver."
+msgstr ""
+"A cadea de mensaxes do metaservidor definida como '%s', sen informar ao metaservidor."
+
+#: server/stdinhand.c:655
+#, c-format
+msgid "Metaserver is now [%s]."
+msgstr "O metaservidor é agora [%s]."
+
+#: server/stdinhand.c:664
+#, c-format
+msgid "Server id: %s"
+msgstr "ID do servidor: %s"
+
+#: server/stdinhand.c:677 server/stdinhand.c:694
+msgid "You cannot save games manually on this server."
+msgstr "Non podes gardar xogos manualmente neste servidor."
+
+#: server/stdinhand.c:712
+#, c-format
+msgid "%s is now under AI control."
+msgstr "%s está agora baixo control da IA."
+
+#: server/stdinhand.c:721
+#, c-format
+msgid "%s is now under human control."
+msgstr "%s está agora baixo control humano."
+
+#: server/stdinhand.c:774
+msgid "Wrong number of arguments to create command."
+msgstr "Número incorrecto de argumentos para crear o comando."
+
+#: server/stdinhand.c:833
+msgid "A living user already exists by that name."
+msgstr "Xa existe un usuario vivo con ese nome."
+
+#: server/stdinhand.c:841
+msgid "A living player already exists by that name."
+msgstr "Xa existe un xogador vivo con ese nome."
+
+#: server/stdinhand.c:848
+#, c-format
+msgid "Can't create player, requested nation %s not in current nation set."
+msgstr ""
+"Non se pode crear o xogador, a nación solicitada %s non está no conxunto de nacións "
+"actual."
+
+#: server/stdinhand.c:856
+#, c-format
+msgid "Can't create players, nation %s conflicts with %s."
+msgstr "Non se poden crear xogadores, a nación %s entra en conflito con %s."
+
+#: server/stdinhand.c:867
+msgid "Can't create players, no nations available."
+msgstr "Non se poden crear xogadores, non hai países dispoñibles."
+
+#: server/stdinhand.c:885
+msgid "Can't create players, no slots available."
+msgstr "Non se poden crear xogadores, non hai slots dispoñibles."
+
+#: server/stdinhand.c:890
+msgid "Maxplayers setting prevents creation of more players."
+msgstr "A configuración de Maxplayers impide a creación de máis xogadores."
+
+#: server/stdinhand.c:907 server/stdinhand.c:921
+#, c-format
+msgid "%s is replacing dead player %s as an AI-controlled player."
+msgstr "%s está a substituír ao xogador morto %s como xogador controlado pola IA."
+
+#: server/stdinhand.c:940 server/stdinhand.c:1089
+#, c-format
+msgid "Failed to create new player %s."
+msgstr "Produciuse un erro ao crear o novo xogador %s."
+
+#: server/stdinhand.c:946
+#, c-format
+msgid "New player %s created."
+msgstr "Novo xogador %s creado."
+
+#. TRANS: keep one space at the beginning of the string.
+#: server/stdinhand.c:962
+#, c-format
+msgid " Nation of the new player: %s."
+msgstr " Nación do novo xogador: %s."
+
+#: server/stdinhand.c:1023
+msgid "A player already exists by that name."
+msgstr "Xa existe un xogador con ese nome."
+
+#: server/stdinhand.c:1028
+msgid "A user already exists by that name."
+msgstr "Xa existe un usuario con ese nome."
+
+#: server/stdinhand.c:1039
+msgid "Can't add more players, server is full."
+msgstr "Non se poden engadir máis xogadores, o servidor está cheo."
+
+#: server/stdinhand.c:1046
+msgid ""
+"Can't add more players, not enough playable nations in current nation set (see "
+"'nationset' setting)."
+msgstr ""
+"Non se poden engadir máis xogadores, non hai suficientes nacións xogables no "
+"conxunto de nacións actual (consulta a configuración do \"conxunto de nacións\")."
+
+#: server/stdinhand.c:1050
+msgid "Can't add more players, not enough playable nations."
+msgstr "Non se poden engadir máis xogadores, non hai suficientes países xogables."
+
+#: server/stdinhand.c:1061
+#, c-format
+msgid "There is no AI type %s."
+msgstr "Non hai ningún tipo de IA %s."
+
+#. TRANS: <name> replacing <name> ...
+#: server/stdinhand.c:1078
+#, c-format
+msgid "%s replacing %s as an AI-controlled player."
+msgstr "%s substituíndo a %s como xogador controlado pola IA."
+
+#: server/stdinhand.c:1094
+#, c-format
+msgid "%s has been added as an AI-controlled player (%s)."
+msgstr "%s engadiuse como xogador controlado pola IA (%s)."
+
+#: server/stdinhand.c:1139
+#, c-format
+msgid ""
+"Command level '%s' or greater needed to remove a player once the game has started."
+msgstr ""
+"O nivel de mando \"%s\" ou superior é necesario para eliminar un xogador unha vez "
+"que comeza o xogo."
+
+#: server/stdinhand.c:1151
+#, c-format
+msgid "Removed player %s from the game."
+msgstr "Eliminouse o xogador %s do xogo."
+
+#: server/stdinhand.c:1217 server/stdinhand.c:3809 server/stdinhand.c:4019
+#, c-format
+msgid "Name \"%s\" disallowed for security reasons."
+msgstr "Non se permite o nome \"%s\" por motivos de seguranza."
+
+#: server/stdinhand.c:1230
+#, c-format
+msgid "No command script found by the name \"%s\"."
+msgstr "Non se atopou ningún script de comando co nome \"%s\"."
+
+#: server/stdinhand.c:1238
+#, c-format
+msgid "Loading script file '%s'."
+msgstr "Cargando o ficheiro de script '%s'."
+
+#: server/stdinhand.c:1256
+#, c-format
+msgid "Cannot read command line scriptfile '%s'."
+msgstr "Non se pode ler o ficheiro de script da liña de comandos '%s'."
+
+#: server/stdinhand.c:1258 server/stdinhand.c:4924
+#, c-format
+msgid "Could not read script file '%s'."
+msgstr "Non se puido ler o ficheiro de script '%s'."
+
+#: server/stdinhand.c:1332
+#, c-format
+msgid "Could not write script file '%s'."
+msgstr "Non se puido escribir o ficheiro de script '%s'."
+
+#: server/stdinhand.c:1345
+msgid "You cannot use the write command on this server for security reasons."
+msgstr "Non pode usar o comando de escritura neste servidor por motivos de seguridade."
+
+#. TRANS: Failed to write server script, e.g., 'example.serv'
+#: server/stdinhand.c:1365
+#, c-format
+msgid "Failed to write %s."
+msgstr "Produciuse un erro ao escribir %s."
+
+#. TRANS: Wrote server script, e.g., 'example.serv'
+#: server/stdinhand.c:1371
+#, c-format
+msgid "Wrote %s."
+msgstr "Escribiu %s."
+
+#: server/stdinhand.c:1397
+#, c-format
+msgid ""
+"Cannot decrease command access level '%s' for connection '%s'; you only have '%s'."
+msgstr ""
+"Non se pode diminuír o nivel de acceso ao comando '%s' para a conexión '%s'; só tes "
+"'%s'."
+
+#: server/stdinhand.c:1406
+#, c-format
+msgid "Command access level set to '%s' for connection %s."
+msgstr "O nivel de acceso ao comando definido en \"%s\" para a conexión %s."
+
+#: server/stdinhand.c:1456
+#, c-format
+msgid "Anyone can now become game organizer '%s' by issuing the 'first' command."
+msgstr ""
+"Agora calquera pode converterse en organizador do xogo \"%s\" emitindo o comando "
+"\"primeiro\"."
+
+#: server/stdinhand.c:1480
+msgid "Command access levels in effect:"
+msgstr "Niveis de acceso ao comando en vigor:"
+
+#: server/stdinhand.c:1493
+#, c-format
+msgid "Command access level for new connections: %s"
+msgstr "Nivel de acceso ao comando para novas conexións: %s"
+
+#: server/stdinhand.c:1496
+#, c-format
+msgid "Command access level for first player to take it: %s"
+msgstr "Nivel de acceso de comandos para que o primeiro xogador o tome: %s"
+
+#. TRANS: comma and 'or' separated list of access levels
+#: server/stdinhand.c:1515
+#, c-format
+msgid "Command access level must be one of %s."
+msgstr "O nivel de acceso ao comando debe ser un de %s."
+
+#: server/stdinhand.c:1521
+#, c-format
+msgid "Cannot increase command access level to '%s'; you only have '%s' yourself."
+msgstr ""
+"Non se pode aumentar o nivel de acceso ao comando a '%s'; só tes '%s' ti mesmo."
+
+#: server/stdinhand.c:1548 server/stdinhand.c:1562 server/stdinhand.c:1583
+#, c-format
+msgid "Command access level set to '%s' for new players."
+msgstr "Nivel de acceso ao comando definido en \"%s\" para novos xogadores."
+
+#: server/stdinhand.c:1553 server/stdinhand.c:1567 server/stdinhand.c:1577
+#, c-format
+msgid "Command access level set to '%s' for first player to grab it."
+msgstr ""
+"O nivel de acceso ao comando definido en '%s' para que o primeiro xogador o agarre."
+
+#: server/stdinhand.c:1612
+msgid "The 'first' command makes no sense from the server command line."
+msgstr "O comando \"primeiro\" non ten sentido desde a liña de comandos do servidor."
+
+#: server/stdinhand.c:1616
+#, c-format
+msgid "You already have command access level '%s' or better."
+msgstr "Xa tes o nivel de acceso ao comando \"%s\" ou superior."
+
+#: server/stdinhand.c:1621
+msgid "Someone else is already game organizer."
+msgstr "Alguén máis xa é organizador do xogo."
+
+#: server/stdinhand.c:1626
+#, c-format
+msgid "Connection %s has opted to become the game organizer."
+msgstr "Connection %s optou por converterse no organizador do xogo."
+
+#: server/stdinhand.c:1639
+msgid "Default cmdlevel lowered to 'basic' on game start."
+msgstr "O nivel de cmd predeterminado baixou a \"básico\" ao iniciar o xogo."
+
+#: server/stdinhand.c:1689
+#, c-format
+msgid "Invalid argument %d."
+msgstr "Argumento %d non válido."
+
+#: server/stdinhand.c:1696 server/stdinhand.c:3363 server/stdinhand.c:3511
+#: server/stdinhand.c:3523 server/stdinhand.c:3696 server/stdinhand.c:3798
+#, c-format
+msgid ""
+"Usage:\n"
+"%s"
+msgstr ""
+"Uso:\n"
+"%s"
+
+#: server/stdinhand.c:1703
+#, c-format
+msgid "Dynamic timeout set to %d %d %d %d"
+msgstr "Tempo de espera dinámico definido en %d %d %d %d"
+
+#. TRANS: <untranslated name> - translated short help
+#: server/stdinhand.c:1781
+#, c-format
+msgid "Option: %s  -  %s"
+msgstr "Opción: %s - %s"
+
+#. TRANS: <untranslated name>
+#: server/stdinhand.c:1786
+#, c-format
+msgid "Option: %s"
+msgstr "Opción: %s"
+
+#: server/stdinhand.c:1794 server/stdinhand.c:6479
+msgid "Description:"
+msgstr "Descrición:"
+
+#: server/stdinhand.c:1799
+#, c-format
+msgid "Status: %s"
+msgstr "Estado: %s"
+
+#: server/stdinhand.c:1800
+msgid "changeable"
+msgstr "cambiable"
+
+#: server/stdinhand.c:1800
+msgid "fixed"
+msgstr "fixo"
+
+#: server/stdinhand.c:1809 server/stdinhand.c:1830 server/stdinhand.c:1844
+msgid "Value:"
+msgstr "Valor:"
+
+#: server/stdinhand.c:1866
+msgid "Explanations are available for the following server options:"
+msgstr "Hai explicacións dispoñibles para as seguintes opcións de servidor:"
+
+#: server/stdinhand.c:1911
+msgid "No explanation for that yet."
+msgstr "Aínda non hai explicación para iso."
+
+#: server/stdinhand.c:1914 server/stdinhand.c:2943
+msgid "Ambiguous option name."
+msgstr "Nome da opción ambiguo."
+
+#: server/stdinhand.c:1934
+#, c-format
+msgid "Server Operator: %s"
+msgstr "Operador do servidor: %s"
+
+#: server/stdinhand.c:1973
+#, c-format
+msgid "Connectmsg truncated to %u bytes."
+msgstr "Connectmsg truncado a %u bytes."
+
+#: server/stdinhand.c:2010 server/stdinhand.c:2048 server/stdinhand.c:2066
+#, c-format
+msgid "Player '%s' now has AI skill level '%s'."
+msgstr "O xogador \"%s\" agora ten o nivel de habilidade de IA \"%s\"."
+
+#: server/stdinhand.c:2053
+#, c-format
+msgid "%s is not controlled by the AI."
+msgstr "%s non está controlado pola IA."
+
+#: server/stdinhand.c:2074
+#, c-format
+msgid "Default AI skill level set to '%s'."
+msgstr "O nivel de habilidade de IA predeterminado está definido como \"%s\"."
+
+#: server/stdinhand.c:2091
+msgid "This command is client only."
+msgstr "Este comando é só para o cliente."
+
+#: server/stdinhand.c:2098
+msgid "Only players may use the away command."
+msgstr "Só os xogadores poden usar o comando de visitante."
+
+#: server/stdinhand.c:2109
+#, c-format
+msgid "%s set to away mode."
+msgstr "%s configurado no modo Ausente."
+
+#: server/stdinhand.c:2114
+#, c-format
+msgid "%s returned to game."
+msgstr "%s volveu ao xogo."
+
+#: server/stdinhand.c:2181
+#, c-format
+msgid "Sorry, you do not have access to view option '%s'."
+msgstr "Sentímolo, non tes acceso para ver a opción \"%s\"."
+
+#: server/stdinhand.c:2190
+#, c-format
+msgid "Unknown option '%s'."
+msgstr "Opción descoñecida '%s'."
+
+#: server/stdinhand.c:2203
+#, c-format
+msgid "Current ruleset directory is \"%s\""
+msgstr "O directorio do conxunto de regras actual é \"%s\""
+
+#: server/stdinhand.c:2227
+msgid "All options with non-default values"
+msgstr "Todas as opcións con valores non predeterminados"
+
+#: server/stdinhand.c:2230
+msgid "All options"
+msgstr "Todas as opcións"
+
+#: server/stdinhand.c:2233
+msgid "Vital options"
+msgstr "Opcións vitais"
+
+#: server/stdinhand.c:2236
+msgid "Situational options"
+msgstr "Opcións situacionais"
+
+#: server/stdinhand.c:2239
+msgid "Rarely used options"
+msgstr "Opcións raramente usadas"
+
+#: server/stdinhand.c:2242
+msgid "Options locked by the ruleset"
+msgstr "Opcións bloqueadas polo conxunto de regras"
+
+#: server/stdinhand.c:2254
+msgid "In the column '##' the status of the option is shown:"
+msgstr "Na columna '##' móstrase o estado da opción:"
+
+#: server/stdinhand.c:2255
+msgid " - a '!' means the option is locked by the ruleset."
+msgstr " - un '!' significa que a opción está bloqueada polo conxunto de regras."
+
+#: server/stdinhand.c:2256
+msgid " - a '+' means you may change the option."
+msgstr " - un \"+\" significa que pode cambiar a opción."
+
+#: server/stdinhand.c:2257
+msgid " - a '~' means that option follows default value."
+msgstr " - un '~' significa que a opción segue o valor predeterminado."
+
+#: server/stdinhand.c:2258
+msgid " - a '=' means the value is same as default."
+msgstr " - un '=' significa que o valor é o mesmo que o predeterminado."
+
+#: server/stdinhand.c:2260
+#, c-format
+msgid "%-*s ## value (min, max)"
+msgstr "%-*s ## valor (min, max)"
+
+#: server/stdinhand.c:2261
+msgid "Option"
+msgstr "Opción"
+
+#: server/stdinhand.c:2304
+msgid "A help text for each option is available via 'help <option>'."
+msgstr ""
+"Un texto de axuda para cada opción está dispoñible a través de 'help<option> '."
+
+#: server/stdinhand.c:2308
+msgid ""
+"Try 'show situational' or 'show rare' to show more options.\n"
+"Try 'show changed' to show settings with non-default values.\n"
+"Try 'show locked' to show settings locked by the ruleset."
+msgstr ""
+"Proba \"mostrar situación\" ou \"mostrar raro\" para mostrar máis opcións.\n"
+"Proba a \"mostrar o cambio\" para mostrar a configuración con valores non "
+"predeterminados.\n"
+"Proba a \"mostrar bloqueado\" para mostrar a configuración bloqueada polo conxunto "
+"de regras."
+
+#: server/stdinhand.c:2408
+msgid "Cannot change teams once game has begun."
+msgstr "Non se pode cambiar de equipo unha vez comezado o xogo."
+
+#: server/stdinhand.c:2418 server/stdinhand.c:2560 server/stdinhand.c:2751
+#: server/stdinhand.c:2776 server/stdinhand.c:2818 server/stdinhand.c:2849
+#: server/stdinhand.c:2891 server/stdinhand.c:2916 server/stdinhand.c:2978
+#: server/stdinhand.c:3153 server/stdinhand.c:3181
+#, c-format
+msgid ""
+"Undefined argument. Usage:\n"
+"%s"
+msgstr ""
+"Argumento indefinido. Uso:\n"
+"%s"
+
+#: server/stdinhand.c:2440
+#, c-format
+msgid "No such team %s. Please give a valid team name or number."
+msgstr "Non hai ese equipo %s. Indique un nome ou número de equipo válido."
+
+#: server/stdinhand.c:2447
+msgid "Cannot team a barbarian."
+msgstr "Non se pode facer equipo cun bárbaro."
+
+#: server/stdinhand.c:2455
+#, c-format
+msgid "Player %s set to team %s."
+msgstr "Xogador %s configurados por equipo %s."
+
+#. TRANS: "Vote" or "Teamvote" is voting-as-a-process. Used as
+#. * part of a sentence.
+#. TRANS: "Vote" as a process. Used as part of a sentence.
+#: server/stdinhand.c:2485 server/voting.c:539
+msgid "Teamvote"
+msgstr "Voto de equipo"
+
+#. TRANS: "Vote" as a process. Used as part of a sentence.
+#: server/stdinhand.c:2485 server/voting.c:544
+msgid "Vote"
+msgstr "Votar"
+
+#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" (needs ..."
+#: server/stdinhand.c:2488
+#, c-format
+msgid ""
+"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of %d "
+"players."
+msgstr ""
+"%s %d \"%s\" (necesita %0.0f%%%s): %d a favor, %d en contra e %d abstívose de %d "
+"xogadores."
+
+#. TRANS: preserve leading space
+#: server/stdinhand.c:2493
+msgid " no dissent"
+msgstr " non estou en desacordo"
+
+#: server/stdinhand.c:2501
+msgid "There are no votes going on."
+msgstr "Non hai votacións."
+
+#: server/stdinhand.c:2546 server/stdinhand.c:2671 server/stdinhand.c:4588
+#: server/stdinhand.c:4791
+msgid "You are not allowed to use this command."
+msgstr "Non tes permiso para usar este comando."
+
+#: server/stdinhand.c:2555
+#, c-format
+msgid "The argument \"%s\" is ambiguous."
+msgstr "O argumento \"%s\" é ambiguo."
+
+#: server/stdinhand.c:2572
+msgid "There are no votes running."
+msgstr "Non hai votos en execución."
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2575
+#, c-format
+msgid "No legal last vote (%d %s)."
+msgstr "Última votación non legal (%d %s)."
+
+#: server/stdinhand.c:2576
+msgid "other vote running"
+msgid_plural "other votes running"
+msgstr[0] "outro voto en execución"
+msgstr[1] "outros votos en execución"
+
+#: server/stdinhand.c:2583
+msgid "Value must be an integer."
+msgstr "O valor debe ser un número enteiro."
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2590 server/stdinhand.c:2680
+#, c-format
+msgid "No such vote (%d)."
+msgstr "Non hai ese voto (%d)."
+
+#: server/stdinhand.c:2596
+msgid "You are not allowed to vote on that."
+msgstr "Non tes permiso para votar sobre iso."
+
+#: server/stdinhand.c:2601
+#, c-format
+msgid "You voted for \"%s\""
+msgstr "Votaches por \"%s\""
+
+#: server/stdinhand.c:2605
+#, c-format
+msgid "You voted against \"%s\""
+msgstr "Votaches en contra de \"%s\""
+
+#: server/stdinhand.c:2610
+#, c-format
+msgid "You abstained from voting on \"%s\""
+msgstr "Abstercheste na votación de \"%s\""
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2647
+msgid "Missing argument <vote number> or the string \"all\"."
+msgstr "Falta o argumento <número de voto> ou a cadea \"todos\"."
+
+#: server/stdinhand.c:2654
+msgid "You don't have any vote going on."
+msgstr "Non tes ningunha votación en curso."
+
+#: server/stdinhand.c:2661
+msgid "There isn't any vote going on."
+msgstr "Non hai votación."
+
+#. TRANS: "votes" as a process
+#: server/stdinhand.c:2667
+msgid "All votes have been removed."
+msgstr "Elimináronse todos os votos."
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2686
+#, c-format
+msgid "You are not allowed to cancel this vote (%d)."
+msgstr "Non tes permiso para cancelar esta votación (%d)."
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2693
+msgid "Usage: /cancelvote [<vote number>|all]"
+msgstr "Uso: /cancelvote [<número de voto>|todos]"
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2703
+#, c-format
+msgid "%s has canceled the vote \"%s\" (number %d)."
+msgstr "%s cancelou a votación \"%s\" (número %d)."
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:2710
+#, c-format
+msgid "The vote \"%s\" (number %d) has been canceled."
+msgstr "A votación \"%s\" (número %d) foi cancelada."
+
+#: server/stdinhand.c:2731
+msgid "Can only use this command once game has begun."
+msgstr "Só se pode usar este comando unha vez que comeza o xogo."
+
+#: server/stdinhand.c:2762
+#, c-format
+msgid "%s diplomacy no longer debugged"
+msgstr "%s xa non se depurou"
+
+#: server/stdinhand.c:2766
+#, c-format
+msgid "%s diplomacy debugged"
+msgstr "Depurouse a diplomacia de %s"
+
+#: server/stdinhand.c:2787
+#, c-format
+msgid "%s tech no longer debugged"
+msgstr "%s xa non se depurou"
+
+#: server/stdinhand.c:2791
+#, c-format
+msgid "%s tech debugged"
+msgstr "%s depurouse a tecnoloxía"
+
+#: server/stdinhand.c:2806 server/stdinhand.c:2809
+#, c-format
+msgid "players=%d cities=%d citizens=%d units=%d"
+msgstr "xogadores=%d cidades=%d cidadáns=%d unidades=%d"
+
+#: server/stdinhand.c:2823 server/stdinhand.c:2854
+msgid "Value 2 & 3 must be integer."
+msgstr "Os valores 2 e 3 deben ser enteiros."
+
+#: server/stdinhand.c:2827 server/stdinhand.c:2858
+msgid "Bad map coordinates."
+msgstr "Malas coordenadas do mapa."
+
+#: server/stdinhand.c:2832
+msgid "No city at this coordinate."
+msgstr "Non hai cidade nesta coordenada."
+
+#: server/stdinhand.c:2837
+#, c-format
+msgid "%s no longer debugged"
+msgstr "%s xa non se depurou"
+
+#: server/stdinhand.c:2864 server/stdinhand.c:2905
+#, c-format
+msgid "%s %s no longer debugged."
+msgstr "%s %s xa non se depurou."
+
+#: server/stdinhand.c:2879
+msgid "Ferry system is no longer in debug mode."
+msgstr "O sistema de ferry xa non está en modo de depuración."
+
+#: server/stdinhand.c:2883
+msgid "Ferry system in debug mode."
+msgstr "Sistema de ferry en modo de depuración."
+
+#: server/stdinhand.c:2896
+msgid "Value 2 must be integer."
+msgstr "O valor 2 debe ser enteiro."
+
+#: server/stdinhand.c:2900
+#, c-format
+msgid "Unit %d does not exist."
+msgstr "A unidade %d non existe."
+
+#: server/stdinhand.c:2940
+#, c-format
+msgid "Option '%s' not recognized."
+msgstr "Non se recoñeceu a opción '%s'."
+
+#. TRANS: 'rulesetdir' is the command. Do not translate.
+#: server/stdinhand.c:2948
+#, c-format
+msgid "Use the '%srulesetdir' command to change the ruleset directory."
+msgstr "Use o comando '%srulesetdir' para cambiar o directorio do conxunto de regras."
+
+#: server/stdinhand.c:3020
+#, c-format
+msgid "The parameter %s should only contain +- and 0-9."
+msgstr "O parámetro %s só debería conter +- e 0-9."
+
+#: server/stdinhand.c:3113
+#, c-format
+msgid "Console: '%s' has been set to %s."
+msgstr "Consola: '%s' estableceuse en %s."
+
+#: server/stdinhand.c:3215
+msgid "You cannot take a new player at this time."
+msgstr "Non podes levar un novo xogador neste momento."
+
+#. TRANS: Do not translate "maxplayers".
+#: server/stdinhand.c:3223
+#, c-format
+msgid ""
+"You cannot take a new player because the maximum of %d player has already been "
+"reached (maxplayers setting)."
+msgid_plural ""
+"You cannot take a new player because the maximum of %d players has already been "
+"reached (maxplayers setting)."
+msgstr[0] ""
+"Non podes levar un novo xogador porque xa se alcanzou o máximo de %d xogadores "
+"(configuración maxplayers)."
+msgstr[1] ""
+"Non podes levar un novo xogador porque xa se alcanzou o máximo de %d xogadores "
+"(configuración maxplayers)."
+
+#: server/stdinhand.c:3235
+msgid "You cannot take a new player because there are no free player slots."
+msgstr ""
+"Non podes levar un novo xogador porque non hai espazos para xogadores gratuítos."
+
+#: server/stdinhand.c:3260
+msgid "Sorry, one can't observe globally in this game."
+msgstr "Sentímolo, non se pode observar a nivel mundial neste xogo."
+
+#: server/stdinhand.c:3268
+msgid "Sorry, one can't observe barbarians in this game."
+msgstr "Sentímolo, non se poden observar bárbaros neste xogo."
+
+#: server/stdinhand.c:3271
+msgid "Sorry, one can't take barbarians in this game."
+msgstr "Sentímolo, non se poden levar bárbaros neste xogo."
+
+#: server/stdinhand.c:3280
+msgid "Sorry, one can't observe dead players in this game."
+msgstr "Sentímolo, non se poden observar xogadores mortos neste xogo."
+
+#: server/stdinhand.c:3284
+msgid "Sorry, one can't take dead players in this game."
+msgstr "Sentímolo, non se poden levar xogadores mortos neste xogo."
+
+#: server/stdinhand.c:3294
+msgid "Sorry, one can't observe AI players in this game."
+msgstr "Sentímolo, non se poden observar xogadores de IA neste xogo."
+
+#: server/stdinhand.c:3297
+msgid "Sorry, one can't take AI players in this game."
+msgstr "Non se poden levar xogadores de IA neste xogo."
+
+#: server/stdinhand.c:3307
+msgid "Sorry, one can't observe human players in this game."
+msgstr "Sentímolo, non se poden observar xogadores humanos neste xogo."
+
+#: server/stdinhand.c:3311
+msgid "Sorry, one can't take human players in this game."
+msgstr "Non se poden levar xogadores humanos neste xogo."
+
+#: server/stdinhand.c:3321
+msgid "Sorry, one can't observe in this game."
+msgstr "Sentímolo, non se pode observar neste xogo."
+
+#: server/stdinhand.c:3326
+msgid "Sorry, one can't take players in this game."
+msgstr "Sentímolo, non se poden levar xogadores neste xogo."
+
+#: server/stdinhand.c:3333
+msgid "Sorry, one can't take players already connected in this game."
+msgstr "Sentímolo, non se poden levar a xogadores que xa están conectados neste xogo."
+
+#: server/stdinhand.c:3370 server/stdinhand.c:3518
+msgid "Only the player name form is allowed."
+msgstr "Só se permite o formulario do nome do xogador."
+
+#: server/stdinhand.c:3420
+#, c-format
+msgid "%s already controls %s. Using 'observe' would remove %s"
+msgstr "%s xa controla %s. Usando 'observe' eliminaríase %s"
+
+#: server/stdinhand.c:3431
+#, c-format
+msgid "%s is already observing %s."
+msgstr "%s xa está observando %s."
+
+#: server/stdinhand.c:3436
+#, c-format
+msgid "%s is already observing."
+msgstr "%s xa está observando."
+
+#: server/stdinhand.c:3468
+#, c-format
+msgid "%s now observes %s"
+msgstr "%s agora observa a %s"
+
+#: server/stdinhand.c:3472
+#, c-format
+msgid "%s now observes"
+msgstr "%s agora observa"
+
+#: server/stdinhand.c:3539
+msgid "You cannot issue \"/take -\" when the game has already started."
+msgstr "Non podes emitir \"/take -\" cando o xogo xa comezou."
+
+#: server/stdinhand.c:3563
+#, c-format
+msgid "A delegation is active for player '%s'. /take not possible."
+msgstr "Hai unha delegación activa para o xogador '%s'. /tomar non é posible."
+
+#: server/stdinhand.c:3578
+#, c-format
+msgid "%s already controls %s."
+msgstr "%s xa controla %s."
+
+#: server/stdinhand.c:3592
+#, c-format
+msgid "There is no free player slot for %s."
+msgstr "Non hai ningún espazo de reprodutor gratuíto para %s."
+
+#: server/stdinhand.c:3608
+#, c-format
+msgid "Reassigned nation to %s by server console."
+msgstr "A nación reasignada a %s pola consola do servidor."
+
+#: server/stdinhand.c:3612
+#, c-format
+msgid "Reassigned nation to %s by %s."
+msgstr "A nación reasignada a %s por %s."
+
+#: server/stdinhand.c:3651
+#, c-format
+msgid "%s now controls %s (%s, %s)."
+msgstr "%s agora controla %s (%s, %s)."
+
+#: server/stdinhand.c:3658 server/stdinhand.c:6815
+msgid "Human"
+msgstr "Humano"
+
+#: server/stdinhand.c:3660
+msgid "Alive"
+msgstr "Vivo"
+
+#: server/stdinhand.c:3661
+msgid "Dead"
+msgstr "Morto"
+
+#: server/stdinhand.c:3664
+#, c-format
+msgid "%s failed to attach to any player."
+msgstr "%s non se puido conectar a ningún xogador."
+
+#: server/stdinhand.c:3717
+msgid "You can not detach other users."
+msgstr "Non pode separar outros usuarios."
+
+#: server/stdinhand.c:3726
+#, c-format
+msgid "%s is not attached to any player."
+msgstr "%s non está ligado a ningún xogador."
+
+#: server/stdinhand.c:3736
+#, c-format
+msgid "%s detaching from %s"
+msgstr "%s desvinculando de %s"
+
+#: server/stdinhand.c:3739
+#, c-format
+msgid "%s no longer observing."
+msgstr "%s xa non observa."
+
+#: server/stdinhand.c:3804
+msgid "Cannot load a game while another is running."
+msgstr "Non se pode cargar un xogo mentres outro está en execución."
+
+#: server/stdinhand.c:3852
+#, c-format
+msgid "Cannot find savegame or scenario with the name \"%s\"."
+msgstr "Non se pode atopar o xogo gardado nin o escenario co nome \"%s\"."
+
+#: server/stdinhand.c:3866
+#, c-format
+msgid "Could not load savefile: %s"
+msgstr "Non se puido cargar o ficheiro gardado: %s"
+
+#: server/stdinhand.c:3984
+msgid ""
+"You must provide a ruleset name. Use \"/show ruleset\" to see what is the current "
+"ruleset."
+msgstr ""
+"Debes proporcionar un nome de conxunto de regras. Use \"/mostrar conxunto de "
+"regras\" para ver cal é o conxunto de regras actual."
+
+#: server/stdinhand.c:3991
+msgid "Changing ruleset not allowed. It was locked from the commandline."
+msgstr ""
+"Non se permite cambiar o conxunto de regras. Bloqueouse desde a liña de comandos."
+
+#: server/stdinhand.c:3998
+msgid "This setting can't be modified after the game has started."
+msgstr "Esta configuración non se pode modificar despois de comezar o xogo."
+
+#. TRANS: scenario name
+#: server/stdinhand.c:4003
+#, c-format
+msgid ""
+"The ruleset of \"%s\" can be changed by switching to a compatible ruleset before "
+"loading it."
+msgstr ""
+"O conxunto de regras de \"%s\" pódese cambiar cambiando a un conxunto de regras "
+"compatible antes de cargalo."
+
+#: server/stdinhand.c:4012
+#, c-format
+msgid "Ruleset directory is already \"%s\""
+msgstr "O directorio do conxunto de regras xa é \"%s\""
+
+#: server/stdinhand.c:4061
+#, c-format
+msgid "Ruleset directory set to \"%s\""
+msgstr "O directorio do conxunto de regras definido como \"%s\""
+
+#: server/stdinhand.c:4064
+#, c-format
+msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
+msgstr ""
+"Produciuse un erro ao cargar os conxuntos de regras do directorio \"%s\", usando "
+"\"%s\""
+
+#: server/stdinhand.c:4084 server/stdinhand.c:4120 server/stdinhand.c:6731
+msgid "That would be rather silly, since you are not a player."
+msgstr "Sería unha tontería, xa que non es xogador."
+
+#: server/stdinhand.c:4091
+#, c-format
+msgid "%s. Try /help ignore"
+msgstr "%s. Proba /help ignorar"
+
+#: server/stdinhand.c:4103
+#, c-format
+msgid "Added pattern %s as entry %d to your ignore list."
+msgstr "Engadiuse o patrón %s como entrada %d á túa lista de ignorados."
+
+#: server/stdinhand.c:4129 server/stdinhand.c:6736
+msgid "Your ignore list is empty."
+msgstr "A túa lista de ignorados está baleira."
+
+#: server/stdinhand.c:4136
+msgid "Missing range. Try /help unignore."
+msgstr "Falta intervalo. Proba /help a ignorar."
+
+#: server/stdinhand.c:4145 server/stdinhand.c:4153 server/stdinhand.c:4159
+#, c-format
+msgid "\"%s\" is not a valid range. Try /help unignore."
+msgstr "\"%s\" non é un intervalo válido. Proba /help a ignorar."
+
+#: server/stdinhand.c:4168
+#, c-format
+msgid "Invalid entry number: %d."
+msgstr "Número de entrada non válido: %d."
+
+#: server/stdinhand.c:4171
+#, c-format
+msgid "Invalid range: %d to %d."
+msgstr "Intervalo non válido: %d a %d."
+
+#: server/stdinhand.c:4185
+#, c-format
+msgid "Removed pattern %s (entry %d) from your ignore list."
+msgstr "Eliminouse o patrón %s (entrada %d) da túa lista de ignorados."
+
+#: server/stdinhand.c:4215
+msgid "Two arguments needed. See '/help playercolor'."
+msgstr "Dous argumentos son necesarios. Vexa '/help playercolor'."
+
+#: server/stdinhand.c:4242
+msgid "Can only unset player color before game starts."
+msgstr "Só se pode desactivar a cor do xogador antes de que comece o xogo."
+
+#: server/stdinhand.c:4248
+msgid "Invalid player color definition. See '/help playercolor'."
+msgstr "Definición da cor do xogador non válida. Vexa '/help playercolor'."
+
+#. TRANS: "... [c0ffee] for Caesar ... to Hammurabi."
+#: server/stdinhand.c:4259
+#, c-format
+msgid "Warning: new color [%s] for %s is identical to %s."
+msgstr "Aviso: a nova cor [%s] para %s é idéntica a %s."
+
+#: server/stdinhand.c:4272
+#, c-format
+msgid "Color of player %s set to [%s]."
+msgstr "Cor do xogador %s definida en [%s]."
+
+#: server/stdinhand.c:4301
+msgid "At least one argument needed. See '/help playernation'."
+msgstr "Necesítase polo menos un argumento. Vexa '/help playernation'."
+
+#: server/stdinhand.c:4308
+msgid "Can only set player nation before game starts."
+msgstr "Só se pode establecer a nación do xogador antes de que comece o xogo."
+
+#: server/stdinhand.c:4325
+#, c-format
+msgid "Nation of player %s reset."
+msgstr "Restablece a nación do xogador %s."
+
+#: server/stdinhand.c:4332
+#, c-format
+msgid "Unrecognized nation: %s."
+msgstr "Nación non recoñecida: %s."
+
+#. TRANS: Nation resetting form of /playernation does not require sex
+#: server/stdinhand.c:4355
+msgid "Leader sex must be given when setting nation."
+msgstr "O sexo do líder debe darse ao establecer a nación."
+
+#: server/stdinhand.c:4366
+#, c-format
+msgid "Unrecognized gender: %s, expecting 1 or 0."
+msgstr "Sexo non recoñecido: %s, esperando 1 ou 0."
+
+#: server/stdinhand.c:4375
+#, c-format
+msgid "Unrecognized style: %s."
+msgstr "Estilo non recoñecido: %s."
+
+#: server/stdinhand.c:4399
+#, c-format
+msgid "Nation of player %s set to [%s]."
+msgstr "Nación do xogador %s definida como [%s]."
+
+#: server/stdinhand.c:4416
+msgid "Goodbye."
+msgstr "Adeus."
+
+#: server/stdinhand.c:4490
+msgid "Sorry, you are not allowed to use server commands."
+msgstr "Sentímolo, non tes permiso para usar comandos do servidor."
+
+#: server/stdinhand.c:4515
+#, c-format
+msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
+msgstr "Aviso: '%s' interpretouse como '%s', pero é ambiguo. Proba con '%shelp'."
+
+#: server/stdinhand.c:4519
+#, c-format
+msgid "Unknown command '%s%s'.  Try '%shelp'."
+msgstr "Comando descoñecido '%s%s'. Proba con '%shelp'."
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:4547
+msgid "Your new vote canceled your previous vote."
+msgstr "O teu novo voto cancelou o teu voto anterior."
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:4554
+msgid "New teamvote"
+msgstr "Novo voto de equipo"
+
+#. TRANS: "[New vote|New teamvote] (number 3)
+#. * by fred: proposed change"
+#: server/stdinhand.c:4566
+#, c-format
+msgid "%s (number %d) by %s: %s"
+msgstr "%s (número %d) por %s: %s"
+
+#. TRANS: "vote" as a process
+#: server/stdinhand.c:4576
+#, c-format
+msgid "Your new vote (\"%s\") was not legal or was not recognized."
+msgstr "O teu novo voto (\"%s\") non foi legal ou non foi recoñecido."
+
+#: server/stdinhand.c:4621
+msgid "(server prompt)"
+msgstr "(indicación do servidor)"
+
+#: server/stdinhand.c:4771
+msgid "Ending the game. The server will restart once all clients have disconnected."
+msgstr ""
+"Rematando o xogo. O servidor reiniciarase unha vez que todos os clientes se "
+"desconecten."
+
+#: server/stdinhand.c:4776
+msgid "Cannot end the game: no game running."
+msgstr "Non se pode rematar o xogo: non hai xogo en marcha."
+
+#: server/stdinhand.c:4796
+msgid "You cannot surrender now."
+msgstr "Non te podes render agora."
+
+#: server/stdinhand.c:4803
+msgid "You have already conceded the game."
+msgstr "Xa concedeches o partido."
+
+#: server/stdinhand.c:4812
+#, c-format
+msgid "%s has conceded the game and can no longer win."
+msgstr "%s concedeu o xogo e xa non pode gañar."
+
+#: server/stdinhand.c:4863
+msgid "Guessing argument 'ruleset'."
+msgstr "Argumento adiviñando \"conxunto de regras\"."
+
+#: server/stdinhand.c:4867
+msgid "Guessing argument 'game'."
+msgstr "Argumento de adiviñación 'xogo'."
+
+#: server/stdinhand.c:4875
+msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
+msgstr ""
+"Os argumentos válidos son: 'xogo', 'conxunto de regras', 'script' ou "
+"'predeterminado'."
+
+#: server/stdinhand.c:4890
+msgid "Reset all settings to the values at the game start."
+msgstr "Restablece todos os axustes aos valores ao comezo do xogo."
+
+#: server/stdinhand.c:4893
+msgid "No saved settings from the game start available."
+msgstr "Non hai opcións gardadas desde o inicio do xogo."
+
+#: server/stdinhand.c:4897
+msgid "No game started..."
+msgstr "Non comezou ningún xogo..."
+
+#: server/stdinhand.c:4906
+msgid "Reset all settings to ruleset values."
+msgstr "Restablece toda a configuración aos valores do conxunto de regras."
+
+#: server/stdinhand.c:4909
+msgid "Failed to reset settings to ruleset values."
+msgstr "Produciuse un erro ao restablecer os valores do conxunto de regras."
+
+#: server/stdinhand.c:4915
+msgid "Reset all settings and rereading the server start script."
+msgstr "Restablece todos os axustes e relea o script de inicio do servidor."
+
+#: server/stdinhand.c:4933
+msgid "Reset all settings to default values."
+msgstr "Restablece todos os axustes aos valores predeterminados."
+
+#: server/stdinhand.c:4939
+msgid "Settings re-initialized."
+msgstr "Configuración reinicializada."
+
+#: server/stdinhand.c:4971
+#, c-format
+msgid "Option '%s' reset to default value, and will track any default changes."
+msgstr ""
+"A opción '%s' restablecerá o valor predeterminado e fará un seguimento dos cambios "
+"predeterminados."
+
+#: server/stdinhand.c:5036
+#, c-format
+msgid "Fall back to old syntax '%slua <script command>'."
+msgstr "Volve á sintaxe antiga '%slua <comando de script>'."
+
+#: server/stdinhand.c:5046
+#, c-format
+msgid "No lua command or lua script file. See '%shelp lua'."
+msgstr "Non hai comando lua nin ficheiro de script lua. Vexa '%shelp lua'."
+
+#: server/stdinhand.c:5059 server/stdinhand.c:5072
+msgid "Unsafe Lua code can only be run by explicit command."
+msgstr "O código Lua non seguro só se pode executar mediante un comando explícito."
+
+#: server/stdinhand.c:5064 server/stdinhand.c:5077
+msgid "You aren't allowed to run unsafe Lua code."
+msgstr "Non tes permiso para executar código Lua non seguro."
+
+#: server/stdinhand.c:5096
+#, c-format
+msgid "Freeciv script '%s' disallowed for security reasons."
+msgstr "O script de Freeciv '%s' non está permitido por motivos de seguridade."
+
+#: server/stdinhand.c:5110
+#, c-format
+msgid "No Freeciv script found by the name '%s'."
+msgstr "Non se atopou ningún script Freeciv co nome '%s'."
+
+#: server/stdinhand.c:5135 server/stdinhand.c:5148
+#, c-format
+msgid "Loading Freeciv script file '%s'."
+msgstr "Cargando o ficheiro de script de Freeciv '%s'."
+
+#: server/stdinhand.c:5142 server/stdinhand.c:5155
+#, c-format
+msgid "Cannot read Freeciv script '%s'."
+msgstr "Non se pode ler o script Freeciv '%s'."
+
+#: server/stdinhand.c:5204
+msgid "Game not started - cannot delegate yet."
+msgstr "O xogo non comezou - aínda non pode delegar."
+
+#. TRANS: do not translate the command 'delegate'.
+#: server/stdinhand.c:5260
+#, c-format
+msgid "Valid arguments for 'delegate' are: %s."
+msgstr "Valid arguments for 'delegate' are: %s."
+
+#: server/stdinhand.c:5280
+#, c-format
+msgid "Command level '%s' or greater needed to modify others' delegations."
+msgstr ""
+"O nivel de comando '%s' ou superior é necesario para modificar as delegacións "
+"doutros."
+
+#: server/stdinhand.c:5289
+msgid "Please specify a player for whom delegation should be canceled."
+msgstr "Especifique un xogador para o que se debe cancelar a delegación."
+
+#: server/stdinhand.c:5300 server/stdinhand.c:5330
+msgid "You can't switch players from the console."
+msgstr "Non podes cambiar de xogador desde a consola."
+
+#: server/stdinhand.c:5319
+msgid "Please specify a player for whom the delegation should be shown."
+msgstr "Especifique un xogador para o que se debe mostrar a delegación."
+
+#: server/stdinhand.c:5344
+msgid "Please specify a player to take control of."
+msgstr "Especifique un xogador para tomar o control."
+
+#: server/stdinhand.c:5366
+msgid "Please specify a user to whom control is to be delegated."
+msgstr "Especifique un usuario ao que se lle debe delegar o control."
+
+#: server/stdinhand.c:5387
+#, c-format
+msgid ""
+"Command level '%s' or greater or special permission needed to modify others' "
+"delegations."
+msgstr ""
+"Nivel de comando '%s' ou superior ou permiso especial necesario para modificar as "
+"delegacións doutros."
+
+#: server/stdinhand.c:5397
+msgid "You do not control a player."
+msgstr "Non controlas un xogador."
+
+#: server/stdinhand.c:5422
+#, c-format
+msgid ""
+"Can't delegate control of '%s' belonging to %s while they are controlling another "
+"player."
+msgstr ""
+"Non se pode delegar o control de '%s' pertencente a %s mentres controla outro "
+"xogador."
+
+#: server/stdinhand.c:5428
+#, c-format
+msgid "Can't change delegation of '%s' while controlled by delegate %s."
+msgstr ""
+"Non se pode cambiar a delegación de '%s' mentres está controlada polo delegado %s."
+
+#: server/stdinhand.c:5435
+msgid ""
+"You can't delegate control while you are controlling a delegated player yourself."
+msgstr "Non podes delegar o control mentres controlas un xogador delegado ti mesmo."
+
+#. TRANS: don't translate 'delegate cancel'
+#: server/stdinhand.c:5449
+#, c-format
+msgid ""
+"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to cancel "
+"an existing delegation."
+msgstr ""
+"%s xa posúe '%s', polo que tampouco pode ser delegado. Use '%sdelegate cancel' para "
+"cancelar unha delegación existente."
+
+#. TRANS: don't translate '/delegate cancel'
+#: server/stdinhand.c:5458
+msgid ""
+"You can't delegate control to yourself. Use '/delegate cancel' to cancel an existing "
+"delegation."
+msgstr ""
+"Non podes delegar o control a ti mesmo. Use '/delegate cancel' para cancelar unha "
+"delegación existente."
+
+#: server/stdinhand.c:5471 server/stdinhand.c:5487
+#, c-format
+msgid "Control of player '%s' delegated to user %s."
+msgstr "Control do xogador '%s' delegado ao usuario %s."
+
+#: server/stdinhand.c:5483 server/stdinhand.c:5497
+#, c-format
+msgid "No delegation defined for '%s'."
+msgstr "Non se definiu ningunha delegación para '%s'."
+
+#: server/stdinhand.c:5517 server/stdinhand.c:5592 server/stdinhand.c:5621
+msgid "Unexpected failure."
+msgstr "Fallo inesperado."
+
+#: server/stdinhand.c:5522
+#, c-format
+msgid "Your delegated control of player '%s' was canceled."
+msgstr "Cancelouse o teu control delegado do xogador '%s'."
+
+#: server/stdinhand.c:5527
+#, c-format
+msgid "Delegation of '%s' canceled."
+msgstr "Cancelouse a delegación de '%s'."
+
+#. TRANS: don't translate '/delegate restore'.
+#: server/stdinhand.c:5540
+msgid ""
+"You are already controlling a delegated player. Use '/delegate restore' to "
+"relinquish control of your current player first."
+msgstr ""
+"Xa estás controlando un xogador delegado. Use '/delegate restore' para ceder "
+"primeiro o control do seu xogador actual."
+
+#. TRANS: don't translate '/delegate cancel'.
+#: server/stdinhand.c:5554
+msgid ""
+"Can't take player while you have delegated control yourself. Use '/delegate cancel' "
+"to cancel your own delegation first."
+msgstr ""
+"Non se pode tomar o xogador mentres tes delegado o control. Use '/delegate cancel' "
+"para cancelar primeiro a súa propia delegación."
+
+#: server/stdinhand.c:5564
+#, c-format
+msgid "You already control '%s'."
+msgstr "Xa controlas '%s'."
+
+#: server/stdinhand.c:5573
+#, c-format
+msgid "Control of player '%s' has not been delegated to you."
+msgstr "Non se che delegou o control do xogador '%s'."
+
+#: server/stdinhand.c:5582
+#, c-format
+msgid "Another user already controls player '%s'."
+msgstr "Outro usuario xa controla o xogador '%s'."
+
+#: server/stdinhand.c:5598
+#, c-format
+msgid "%s is now controlling player '%s'."
+msgstr "%s agora controla o xogador '%s'."
+
+#: server/stdinhand.c:5610
+msgid "You are not currently controlling a delegated player."
+msgstr "Actualmente non estás controlando un xogador delegado."
+
+#. TRANS: "<user> is now connected to <player>" where <player>
+#. * can also be "global observer" or "nothing"
+#: server/stdinhand.c:5629
+#, c-format
+msgid "%s is now connected as %s."
+msgstr "%s agora está conectado como %s."
+
+#: server/stdinhand.c:5649
+#, c-format
+msgid "%s (observer)"
+msgstr "%s (observador)"
+
+#: server/stdinhand.c:5654
+msgid "global observer"
+msgstr "observador global"
+
+#: server/stdinhand.c:5712
+msgid "Ambiguous 'mapimg' command."
+msgstr "Comando 'mapimg' ambiguo."
+
+#: server/stdinhand.c:5738 server/stdinhand.c:6068
+#, c-format
+msgid "The valid arguments are: %s."
+msgstr "Os argumentos válidos son: %s."
+
+#: server/stdinhand.c:5753
+msgid "Missing argument for 'mapimg define'."
+msgstr "Falta o argumento para 'mapimg define'."
+
+#: server/stdinhand.c:5759 server/stdinhand.c:5768
+#, c-format
+msgid "Can't use definition: %s."
+msgstr "Non se pode usar a definición: %s."
+
+#: server/stdinhand.c:5776
+#, c-format
+msgid "Defined as map image definition %d: '%s'."
+msgstr "Definido como definición de imaxe de mapa %d: '%s'."
+
+#: server/stdinhand.c:5786
+msgid "Missing argument for 'mapimg delete'."
+msgstr "Falta o argumento para 'mapimg delete'."
+
+#: server/stdinhand.c:5797
+msgid "All map image definitions deleted."
+msgstr "Elimináronse todas as definicións das imaxes do mapa."
+
+#: server/stdinhand.c:5807
+#, c-format
+msgid "Couldn't delete definition: %s."
+msgstr "Non se puido eliminar a definición: %s."
+
+#: server/stdinhand.c:5810
+#, c-format
+msgid "Map image definition %d deleted."
+msgstr "Eliminouse a definición da imaxe do mapa %d."
+
+#: server/stdinhand.c:5815
+#, c-format
+msgid "Bad argument for 'mapimg delete': '%s'."
+msgstr "Argumento incorrecto para 'mapimg delete': '%s'."
+
+#: server/stdinhand.c:5838
+#, c-format
+msgid "Couldn't show definition: %s."
+msgstr "Non se puido mostrar a definición: %s."
+
+#: server/stdinhand.c:5843
+#, c-format
+msgid "Bad argument for 'mapimg show': '%s'."
+msgstr "Mal argumento para 'mapear espectáculos': '%s'."
+
+#: server/stdinhand.c:5854
+msgid "Map color test images saved."
+msgstr "Gardáronse as imaxes da proba de cores do mapa."
+
+#: server/stdinhand.c:5860
+msgid "Missing argument for 'mapimg create'."
+msgstr "Falta o argumento para 'mapimg create'."
+
+#: server/stdinhand.c:5881 server/stdinhand.c:5898
+#, c-format
+msgid "Error saving map image %d: %s."
+msgstr "Erro ao gardar a imaxe do mapa %d: %s."
+
+#: server/stdinhand.c:5903
+#, c-format
+msgid "Bad argument for 'mapimg create': '%s'."
+msgstr "Argumento incorrecto para 'mapimg create': '%s'."
+
+#: server/stdinhand.c:5931
+msgid "No player given for aicmd."
+msgstr "Non se deu ningún xogador para aicmd."
+
+#: server/stdinhand.c:5948
+msgid "No command for the AI console defined."
+msgstr "Non se definiu ningún comando para a consola AI."
+
+#: server/stdinhand.c:5962
+#, c-format
+msgid "AI console for player %s. Command: '%s'."
+msgstr "Consola AI para o xogador %s. Comando: '%s'."
+
+#: server/stdinhand.c:5968
+#, c-format
+msgid "No AI console defined for the AI '%s' of player %s."
+msgstr "Non se definiu ningunha consola de IA para a IA '%s' do xogador %s."
+
+#: server/stdinhand.c:5972
+#, c-format
+msgid "No AI defined for player %s."
+msgstr "Non se definiu ningunha IA para o xogador %s."
+
+#: server/stdinhand.c:6012
+msgid "Freeciv database script deactivated at compile time."
+msgstr "O script da base de datos Freeciv desactivouse no momento da compilación."
+
+#: server/stdinhand.c:6019
+msgid ""
+"Freeciv database script not activated at server start. See the Freeciv server's --"
+"auth command line option."
+msgstr ""
+"O script da base de datos Freeciv non está activado ao iniciar o servidor. Vexa a "
+"opción de liña de comandos --auth do servidor Freeciv."
+
+#: server/stdinhand.c:6038
+msgid "Ambiguous fcdb command."
+msgstr "Comando fcdb ambiguo."
+
+#: server/stdinhand.c:6172
+#, c-format
+msgid ""
+"Not enough human players ('minplayers' server setting has value %d); game will not "
+"start."
+msgstr ""
+"Non hai suficientes xogadores humanos (a configuración do servidor 'minplayers' ten "
+"o valor %d); o xogo non comezará."
+
+#: server/stdinhand.c:6179
+msgid "No players; game will not start."
+msgstr "Sen xogadores; o xogo non comezará."
+
+#: server/stdinhand.c:6184
+msgid ""
+"Not enough nations in the current nation set for all players; game will not start. "
+"(See 'nationset' setting.)"
+msgstr ""
+"Non hai suficientes nacións no conxunto nación actual para todos os xogadores; o "
+"xogo non comezará. (Consulte a configuración \"nationset\")."
+
+#: server/stdinhand.c:6189
+msgid "Not enough nations for all players; game will not start."
+msgstr "Non hai suficientes nacións para todos os xogadores; o xogo non comezará."
+
+#: server/stdinhand.c:6195
+msgid ""
+"Neither 'startcity' nor 'startunits' setting gives players anything to start game "
+"with; game will not start."
+msgstr ""
+"Nin a configuración de 'startcity' nin de 'startunits' ofrece aos xogadores nada co "
+"que comezar o xogo; o xogo non comezará."
+
+#: server/stdinhand.c:6206
+msgid "All players are ready; starting game."
+msgstr "Todos os xogadores están preparados; partida inicial."
+
+#. TRANS: given when /start is invoked during gameover.
+#: server/stdinhand.c:6222
+msgid "Cannot start the game: the game is waiting for all clients to disconnect."
+msgstr ""
+"Non se pode iniciar o xogo: o xogo está esperando a que todos os clientes se "
+"desconecten."
+
+#. TRANS: given when /start is invoked while the game
+#. * is running.
+#: server/stdinhand.c:6229
+msgid "Cannot start the game: it is already running."
+msgstr "Non se pode iniciar o xogo: xa se está a executar."
+
+#: server/stdinhand.c:6261
+#, c-format
+msgid "Cutting connection %s."
+msgstr "Cortando a conexión %s."
+
+#: server/stdinhand.c:6262
+msgid "connection cut"
+msgstr "corte de conexión"
+
+#: server/stdinhand.c:6350
+msgid "You may not kick yourself."
+msgstr "Non podes darte unha patada."
+
+#: server/stdinhand.c:6373
+#, c-format
+msgid ""
+"There must be at least %d unique connections to the server for this command to be "
+"valid."
+msgstr ""
+"Debe haber polo menos %d conexións únicas co servidor para que este comando sexa "
+"válido."
+
+#: server/stdinhand.c:6400
+msgid "kicked"
+msgstr "patada"
+
+#: server/stdinhand.c:6416
+msgid ""
+"Welcome - this is the introductory help text for the Freeciv server.\n"
+"\n"
+"Two important server concepts are Commands and Options. Commands, such as 'help', "
+"are used to interact with the server. Some commands take one or more arguments, "
+"separated by spaces. In many cases commands and command arguments may be "
+"abbreviated. Options are settings which control the server as it is running.\n"
+"\n"
+"To find out how to get more information about commands and options, use 'help "
+"help'.\n"
+"\n"
+"For the impatient, the main commands to get going are:\n"
+"  show   -  to see current options\n"
+"  set    -  to set options\n"
+"  start  -  to start the game once players have connected\n"
+"  save   -  to save the current game\n"
+"  quit   -  to exit"
+msgstr ""
+"Benvido: este é o texto de axuda introdutorio para o servidor Freeciv.\n"
+"\n"
+"Dous conceptos de servidor importantes son Comandos e Opcións. Os comandos, como "
+"\"axuda\", úsanse para interactuar co servidor. Algúns comandos levan un ou máis "
+"argumentos, separados por espazos. En moitos casos, os comandos e os argumentos dos "
+"comandos pódense abreviar. As opcións son axustes que controlan o servidor mentres "
+"se está a executar.\n"
+"\n"
+"Para saber como obter máis información sobre comandos e opcións, use a \"axuda de "
+"axuda\".\n"
+"\n"
+"Para os impacientes, os principais comandos para poñerse en marcha son:\n"
+" mostrar - para ver as opcións actuais\n"
+" set - para establecer opcións\n"
+" start - para comezar o xogo unha vez que os xogadores se conectaron\n"
+" gardar - para gardar o xogo actual\n"
+" saír - para saír"
+
+#. TRANS: <untranslated name> - translated short help
+#: server/stdinhand.c:6453
+#, c-format
+msgid "Command: %s  -  %s"
+msgstr "Comando: %s - %s"
+
+#. TRANS: <untranslated name>
+#: server/stdinhand.c:6459
+#, c-format
+msgid "Command: %s"
+msgstr "Comando: %s"
+
+#: server/stdinhand.c:6464
+msgid "Synopsis: "
+msgstr "Sinopse: "
+
+#: server/stdinhand.c:6473
+#, c-format
+msgid "Level: %s"
+msgstr "Nivel: %s"
+
+#: server/stdinhand.c:6497
+msgid "The following server commands are available:"
+msgstr "Os seguintes comandos do servidor están dispoñibles:"
+
+#: server/stdinhand.c:6559
+#, c-format
+msgid "Possible matches: %s"
+msgstr "Posibles coincidencias: %s"
+
+#: server/stdinhand.c:6621
+#, c-format
+msgid "Help argument '%s' is ambiguous."
+msgstr "O argumento de axuda '%s' é ambiguo."
+
+#: server/stdinhand.c:6628
+#, c-format
+msgid "No match for help argument '%s'."
+msgstr "Non hai coincidencia para o argumento de axuda '%s'."
+
+#: server/stdinhand.c:6669
+msgid "List of connections to server:"
+msgstr "Lista de conexións ao servidor:"
+
+#: server/stdinhand.c:6673
+msgid "<no connections>"
+msgstr "<sen conexións>"
+
+#: server/stdinhand.c:6694
+msgid "List of all delegations:"
+msgstr "Lista de todas as delegacións:"
+
+#. TRANS: last %s is either " (active)" or empty string
+#: server/stdinhand.c:6706
+#, c-format
+msgid "%s delegates control over player '%s' to user %s%s."
+msgstr "%s delega o control do xogador '%s' ao usuario %s%s."
+
+#. TRANS: preserve leading space
+#: server/stdinhand.c:6709
+msgid " (active)"
+msgstr " (activo)"
+
+#: server/stdinhand.c:6715
+msgid "No delegations defined."
+msgstr "Non hai delegacións definidas."
+
+#: server/stdinhand.c:6740
+msgid "Your ignore list:"
+msgstr "A túa lista de ignorados:"
+
+#: server/stdinhand.c:6756
+msgid "List of players:"
+msgstr "Lista de xogadores:"
+
+#: server/stdinhand.c:6760 server/stdinhand.c:7050
+msgid "<no players>"
+msgstr "<sen xogadores>"
+
+#: server/stdinhand.c:6790
+#, c-format
+msgid ", user %s"
+msgstr ", usuario %s"
+
+#: server/stdinhand.c:6794
+msgid ", ready"
+msgstr ", listo"
+
+#: server/stdinhand.c:6798
+msgid ", not ready"
+msgstr ", non está listo"
+
+#: server/stdinhand.c:6804
+msgid ", Dead"
+msgstr ", Morto"
+
+#: server/stdinhand.c:6818
+#, c-format
+msgid ", %s"
+msgstr ", %s"
+
+#: server/stdinhand.c:6819
+#, c-format
+msgid ", difficulty level %s"
+msgstr ", nivel de dificultade %s"
+
+#: server/stdinhand.c:6825
+#, c-format
+msgid ", %d connection:"
+msgid_plural ", %d connections:"
+msgstr[0] ", %d conexión:"
+msgstr[1] ", %d conexións:"
+
+#: server/stdinhand.c:6832
+#, c-format
+msgid "%s from %s (command access level %s), bufsize=%dkb"
+msgstr "%s de %s (nivel de acceso ao comando %s), bufsize=%dkb"
+
+#. TRANS: preserve leading space
+#: server/stdinhand.c:6838
+msgid " (observer mode)"
+msgstr " (modo observador)"
+
+#. TRANS: don't translate text between ''
+#: server/stdinhand.c:6899
+msgid "List of available rulesets, and how to load them:"
+msgstr "Lista de conxuntos de regras dispoñibles e como cargalos:"
+
+#: server/stdinhand.c:6902
+msgid "Ruleset : /rulesetdir <dir> : /read <script>"
+msgstr "Ruleset : /rulesetdir <dir> : /rea <script>"
+
+#: server/stdinhand.c:6921
+msgid "List of scenarios available:"
+msgstr "Lista de escenarios dispoñibles:"
+
+#. TRANS: don't translate text between ''
+#: server/stdinhand.c:6946
+msgid "List of nation sets available for 'nationset' option:"
+msgstr ""
+"Lista de conxuntos de nacións dispoñibles para a opción \"conxunto de nacións\":"
+
+#. TRANS: nation set description; %d refers to number of playable
+#. * nations in set
+#: server/stdinhand.c:6960
+#, c-format
+msgid " %-10s  %s (%d playable)"
+msgid_plural " %-10s  %s (%d playable)"
+msgstr[0] " %-10s %s (%d xogable)"
+msgstr[1] " %-10s %s (%d xogables)"
+
+#: server/stdinhand.c:6983
+msgid "List of teams:"
+msgstr "Lista de equipos:"
+
+#. TRANS: There will always be at least 2 players here.
+#: server/stdinhand.c:6993
+#, c-format
+msgid "%2d : '%s' : %d player :"
+msgid_plural "%2d : '%s' : %d players :"
+msgstr[0] "%2d : '%s' : %d xogador :"
+msgstr[1] "%2d : '%s' : %d xogadores :"
+
+#: server/stdinhand.c:7014
+msgid "No map image definitions."
+msgstr "Non hai definicións de imaxe de mapa."
+
+#: server/stdinhand.c:7016
+msgid "List of map image definitions:"
+msgstr "Lista de definicións de imaxes do mapa:"
+
+#: server/stdinhand.c:7021
+#, c-format
+msgid "[%2d] %s"
+msgstr "[%2d] %s"
+
+#: server/stdinhand.c:7032
+msgid "List of AI types:"
+msgstr "Lista de tipos de IA:"
+
+#: server/stdinhand.c:7047
+msgid "List of player colors:"
+msgstr "Lista de cores dos xogadores:"
+
+#: server/stdinhand.c:7053
+#, c-format
+msgid "%s (user %s): [%s]"
+msgstr "%s (usuario %s): [%s]"
+
+#: server/stdinhand.c:7116
+#, c-format
+msgid "Bad list argument: '%s'. Try '%shelp list'."
+msgstr "Argumento da lista incorrecto: '%s'. Proba a '%shelp list'."
+
+#: server/techtools.c:118
+#, c-format
+msgid "The %s have researched %s."
+msgstr "Os %s investigaron %s."
+
+#. TRANS: Tech from source of an effect
+#. * (Great Library)
+#: server/techtools.c:223
+#, c-format
+msgid "?fromeffect:%s acquired from %s!"
+msgstr "%s adquirido de %s!"
+
+#. TRANS: Tech from source of an effect
+#. * (Great Library)
+#: server/techtools.c:229
+#, c-format
+msgid "?fromeffect:%s acquired from %s's %s!"
+msgstr "%s adquirido do %s de %s!"
+
+#. TRANS: Tech from source of an effect
+#. * (Great Library)
+#: server/techtools.c:236
+#, c-format
+msgid "?fromeffect:The %s have acquired %s from %s."
+msgstr "O %s adquiriu %s de %s."
+
+#: server/techtools.c:384
+#, c-format
+msgid "Discovery of %s OBSOLETES %s in %s!"
+msgstr "Descubrimento de %s OBSOLETOS %s en %s!"
+
+#: server/techtools.c:468
+#, c-format
+msgid "Discovery of %s"
+msgstr "Descubrimento de %s"
+
+#: server/techtools.c:514
+#, c-format
+msgid "Learned %s. Our scientists focus on %s; goal is %s."
+msgstr "Aprendín %s. Os nosos científicos céntranse en %s; o obxectivo é %s."
+
+#: server/techtools.c:558
+#, c-format
+msgid "Learned %s. Scientists do not know what to research next."
+msgstr "Aprendín %s. Os científicos non saben que investigar a continuación."
+
+#: server/techtools.c:563
+#, c-format
+msgid "Learned %s. Scientists choose to research %s."
+msgstr "Aprendín %s. Os científicos optan por investigar %s."
+
+#: server/techtools.c:602
+#, c-format
+msgid ""
+"Great scientists from all the world join your civilization: you learn %s immediately."
+msgstr ""
+"Grandes científicos de todo o mundo únense á túa civilización: aprendes %s "
+"inmediatamente."
+
+#: server/techtools.c:608
+#, c-format
+msgid "%s acquire %s as a result of learning %s."
+msgstr "%s adquire %s como resultado de aprender %s."
+
+#: server/techtools.c:711
+#, c-format
+msgid "Insufficient science output. We lost %s."
+msgstr "Produción científica insuficiente. Perdemos %s."
+
+#. TRANS: technology loss
+#: server/techtools.c:836 server/techtools.c:848
+#, c-format
+msgid "The %s have lost %s."
+msgstr "Os %s perderon a %s."
+
+#: server/techtools.c:870
+#, c-format
+msgid ""
+"The required technology for our government '%s' was lost. The citizens have started "
+"a revolution into '%s'."
+msgstr ""
+"Perdeuse a tecnoloxía necesaria para o noso goberno '%s'. Os cidadáns comezaron unha "
+"revolución en '%s'."
+
+#: server/techtools.c:886
+#, c-format
+msgid ""
+"The required technology for our new government '%s' was lost. The citizens chose "
+"'%s' as new target government."
+msgstr ""
+"Perdeuse a tecnoloxía necesaria para o noso novo goberno '%s'. Os cidadáns "
+"escolleron '%s' como novo goberno obxectivo."
+
+#: server/techtools.c:906 server/techtools.c:919
+#, c-format
+msgid "%s can't build %s. The required technology was lost."
+msgstr "%s non pode construír %s. Perdeuse a tecnoloxía necesaria."
+
+#: server/techtools.c:1087
+#, c-format
+msgid "Technology goal is %s."
+msgstr "O obxectivo tecnolóxico é %s."
+
+#: server/techtools.c:1301
+#, c-format
+msgid "You steal %s from the %s."
+msgstr "Roubas %s do %s."
+
+#: server/techtools.c:1305
+#, c-format
+msgid "The %s stole %s from the %s and shared it with you."
+msgstr "O %s roubou a %s do %s e compartiuno contigo."
+
+#: server/techtools.c:1311
+#, c-format
+msgid "The %s stole %s from you!"
+msgstr "O %s roubouche a %s!"
+
+#: server/techtools.c:1316
+#, c-format
+msgid "The %s have stolen %s from the %s."
+msgstr "Os %s roubaron %s aos %s."
+
+#: server/techtools.c:1424
+#, c-format
+msgid "Too bad! You made a mistake transferring the tech %s and lost it."
+msgstr "Mágoa! Cometeches un erro ao transferir a tecnoloxía %s e perdeuna."
+
+#: server/techtools.c:1428
+#, c-format
+msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
+msgstr "Mágoa! O %s cometeu un erro ao transferir a tecnoloxía %s e perdeuna."
+
+#: server/techtools.c:1470
+#, c-format
+msgid "Too bad! You made a mistake transferring the tech %s and didn't get it."
+msgstr "Mágoa! Cometeches un erro ao transferir a tecnoloxía %s e non a conseguiches."
+
+#: server/techtools.c:1474
+#, c-format
+msgid "Too bad! The %s made a mistake transferring the tech %s and didn't get it."
+msgstr "Mágoa! O %s cometeu un erro ao transferir a tecnoloxía %s e non a conseguiu."
+
+#. TRANS: "Discovery of <tech>"
+#: server/techtools.c:1564
+#, c-format
+msgid ""
+"%s makes several new government forms available. You may want to start a revolution."
+msgstr ""
+"%s ofrece varios formularios gobernamentais novos. Pode querer comezar unha "
+"revolución."
+
+#. TRANS: "Discovery of <tech>"
+#: server/techtools.c:1577
+#, c-format
+msgid "%s makes the government form %s available. You may want to start a revolution."
+msgstr ""
+"%s fai dispoñible o formulario de goberno %s. Pode querer comezar unha revolución."
+
+#: server/unithand.c:204
+#, c-format
+msgid "Illegal packet, can't upgrade %s (yet)."
+msgstr "Paquete ilegal, non se pode actualizar %s (aínda)."
+
+#. TRANS: "2 Musketeers upgraded to Riflemen for 100 gold."
+#. * Plurality is in gold (second %d), not units.
+#: server/unithand.c:237
+#, c-format
+msgid "%d %s upgraded to %s for %d gold."
+msgid_plural "%d %s upgraded to %s for %d gold."
+msgstr[0] "%d %s actualizouse a %s para %d ouro."
+msgstr[1] "%d %s actualizouse a %s para %d ouro."
+
+#: server/unithand.c:247
+msgid "No units could be upgraded."
+msgstr "Non se puido actualizar ningunha unidad."
+
+#: server/unithand.c:272
+#, c-format
+msgid "%s upgraded to %s for %d gold."
+msgid_plural "%s upgraded to %s for %d gold."
+msgstr[0] "%s actualizouse a %s para %d ouro."
+msgstr[1] "%s actualizouse a %s para %d ouro."
+
+#. TRANS: You can only have one Leader.
+#: server/unithand.c:372
+#, c-format
+msgid "You can only have one %s."
+msgstr "Só podes ter un %s."
+
+#. TRANS: <unit> ... <unit>
+#: server/unithand.c:430
+#, c-format
+msgid "Your %s succeeded in capturing the %s %s."
+msgstr "O teu %s conseguiu capturar o %s %s."
+
+#. TRANS: <unit> ... <Poles>
+#: server/unithand.c:439
+#, c-format
+msgid "Your %s was captured by the %s."
+msgstr "O teu %s foi capturado polo %s."
+
+#. TRANS: <unit> ... <unit>
+#: server/unithand.c:572
+#, c-format
+msgid "Your %s wiped the %s %s."
+msgstr "O teu %s limpou o %s %s."
+
+#. TRANS: <unit> ... <Poles>
+#: server/unithand.c:578
+#, c-format
+msgid "Your %s was wiped by the %s."
+msgstr "O teu %s foi borrado polo %s."
+
+#. TRANS: <Poles> <Spy>
+#: server/unithand.c:650
+#, c-format
+msgid "The %s don't have a capital to expel their %s to."
+msgstr "Os %s non teñen un capital ao que expulsar os seus %s."
+
+#. TRANS: <Border Patrol> ... <Spy>
+#: server/unithand.c:664
+#, c-format
+msgid "Your %s succeeded in expelling the %s %s."
+msgstr "O teu %s conseguiu expulsar o %s %s."
+
+#. TRANS: <unit> ... <Poles>
+#: server/unithand.c:669
+#, c-format
+msgid "Your %s was expelled by the %s."
+msgstr "O teu %s foi expulsado polos %s."
+
+#. TRANS: used instead of nation adjective when the nation is
+#. * domestic.
+#: server/unithand.c:805
+msgid "your"
+msgstr "teu"
+
+#. TRANS: If foreign: Your Leader heals Finnish Warrior.
+#. * If domestic: Your Leader heals your Warrior.
+#: server/unithand.c:813
+#, c-format
+msgid "Your %s heals %s %s."
+msgstr "O teu %s cura a %s %s."
+
+#. TRANS: Norwegian ... Leader ... Warrior
+#: server/unithand.c:819
+#, c-format
+msgid "%s %s heals your %s."
+msgstr "%s %s cura o teu %s."
+
+#: server/unithand.c:1974
+msgid "Unit cannot do anything."
+msgstr "A unidade non pode facer nada."
+
+#: server/unithand.c:1978 server/unithand.c:1988
+#, c-format
+msgid "Your %s found no suitable target."
+msgstr "O teu %s non atopou un obxectivo axeitado."
+
+#. TRANS: terrain name
+#. * "Your Diplomat cannot act from Ocean. Only
+#. * Spy or Partisan ...
+#: server/unithand.c:2016
+#, c-format
+msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
+msgstr ""
+"O teu %s non pode actuar desde %s. Só %s pode actuar desde unha cela non habitable."
+
+#. TRANS: terrain name
+#: server/unithand.c:2026
+#, c-format
+msgid "Unit cannot act from %s."
+msgstr "A unidade non pode actuar desde %s."
+
+#. TRANS: terrain name
+#: server/unithand.c:2034
+#, c-format
+msgid "Unit cannot act against %s."
+msgstr "A unidade non pode actuar contra %s."
+
+#: server/unithand.c:2039
+msgid "This unit is being transported, and so cannot act."
+msgstr "Esta unidade está a ser transportada, polo que non pode actuar."
+
+#: server/unithand.c:2044
+msgid "This unit cannot act when it isn't being transported."
+msgstr "Esta unidade non pode actuar cando non está a ser transportada."
+
+#: server/unithand.c:2049
+msgid "This unit is transporting, and so cannot act."
+msgstr "Esta unidade está transportando, polo que non pode actuar."
+
+#: server/unithand.c:2054
+msgid "This unit cannot act when it isn't transporting."
+msgstr "Esta unidade non pode actuar cando non se está transportando."
+
+#: server/unithand.c:2058
+msgid "This unit has a home city, and so cannot act."
+msgstr "Esta unidade ten unha cidade de orixe, polo que non pode actuar."
+
+#: server/unithand.c:2062
+msgid "This unit cannot act unless it has a home city."
+msgstr "Esta unidade non pode actuar a non ser que teña unha cidade de orixe."
+
+#: server/unithand.c:2066
+#, c-format
+msgid "You must declare war on %s first. Try using the Nations report (F3)."
+msgstr "Debes declarar a guerra a %s primeiro. Proba a usar o informe de Nacións (F3)."
+
+#: server/unithand.c:2076
+#, c-format
+msgid ""
+"You must break peace with %s first. Try using the Nations report to declare war (F3)."
+msgstr ""
+"Debes romper a paz con %s primeiro. Proba a usar o informe das Nacións para declarar "
+"a guerra (F3)."
+
+#: server/unithand.c:2086
+msgid "This unit cannot act against domestic targets."
+msgstr "Esta unidade non pode actuar contra obxectivos domésticos."
+
+#: server/unithand.c:2090
+msgid "This unit cannot act against foreign targets."
+msgstr "Esta unidade non pode actuar contra obxectivos estranxeiros."
+
+#. TRANS: Riflemen
+#: server/unithand.c:2095
+#, c-format
+msgid "%s cannot act against tiles with non allied units."
+msgstr "%s non pode actuar contra pezas con unidades non aliadas."
+
+#. TRANS: Swedish ... Riflemen
+#: server/unithand.c:2101
+#, c-format
+msgid "%s %s cannot act."
+msgstr "%s %s non pode actuar."
+
+#. TRANS: ... Pirate ...
+#: server/unithand.c:2108
+#, c-format
+msgid "This unit cannot act against %s targets."
+msgstr "Esta unidade non pode actuar contra %s obxectivos."
+
+#: server/unithand.c:2113
+msgid "This unit has too few moves left to act."
+msgstr "A esta unidade quedan poucos movementos para actuar."
+
+#: server/unithand.c:2117
+msgid "This unit cannot act against city centers."
+msgstr "Esta unidade non pode actuar contra os centros urbanos."
+
+#: server/unithand.c:2121
+msgid "This unit cannot act against non city centers."
+msgstr "Esta unidade non pode actuar contra centros non urbanos."
+
+#: server/unithand.c:2125
+msgid "This unit cannot act against claimed tiles."
+msgstr "Esta unidade non pode actuar contra as fichas reclamadas."
+
+#: server/unithand.c:2129
+msgid "This unit cannot act against unclaimed tiles."
+msgstr "Esta unidade non pode actuar contra as fichas non reclamadas."
+
+#: server/unithand.c:2133
+msgid "This unit is too near its target to act."
+msgstr "Esta unidade está demasiado preto do seu obxectivo para actuar."
+
+#: server/unithand.c:2137
+msgid "This unit is too far away from its target to act."
+msgstr "Esta unidade está demasiado lonxe do seu obxectivo para actuar."
+
+#: server/unithand.c:2141
+msgid "Can't perform any action this scenario permits."
+msgstr "Non se pode realizar ningunha acción que permita este escenario."
+
+#: server/unithand.c:2145
+msgid "Can't perform any action this close to a city."
+msgstr "Non se pode realizar ningunha acción tan preto dunha cidade."
+
+#. TRANS: Settler ... Berlin
+#: server/unithand.c:2150
+#, c-format
+msgid "%s can't do anything to %s. It is too big."
+msgstr "%s non pode facer nada con %s. É demasiado grande."
+
+#. TRANS: London ... Settlers
+#: server/unithand.c:2157
+#, c-format
+msgid "%s needs an improvement to grow, so %s cannot do anything to it."
+msgstr "%s necesita unha mellora para crecer, polo que %s non pode facer nada."
+
+#. TRANS: Paris ... Warriors (think: airlift)
+#: server/unithand.c:2165
+#, c-format
+msgid "%s don't have enough capacity, so %s cannot do anything."
+msgstr "%s non ten capacidade suficiente, polo que %s non pode facer nada."
+
+#. TRANS: Paratroopers ...
+#: server/unithand.c:2173
+#, c-format
+msgid "%s can't do anything to an unknown target tile."
+msgstr "%s non pode facer nada cunha cela de destino descoñecido."
+
+#. TRANS: "Spy can't do anything. 154 gold may help.
+#. * Treasury contains 100 gold."
+#: server/unithand.c:2190
+#, c-format
+msgid "%s can't do anything. %d gold may help. %s"
+msgid_plural "%s can't do anything. %d gold may help. %s"
+msgstr[0] "%s non pode facer nada. %d ouro pode axudar. %s"
+msgstr[1] "%s non pode facer nada. %d ouro pode axudar. %s"
+
+#. TRANS: "Trireme cannot move ..."
+#: server/unithand.c:2199 server/unithand.c:2912 server/unithand.c:5599
+#, c-format
+msgid "%s cannot move that far from the coast line."
+msgstr "%s non pode moverse tan lonxe da liña da costa."
+
+#. TRANS: "Riflemen cannot disembark ... native base
+#. * for Helicopter."
+#: server/unithand.c:2204 server/unithand.c:2919 server/unithand.c:5614
+#, c-format
+msgid "%s cannot disembark outside of a city or a native base for %s."
+msgstr "%s non pode desembarcar fóra dunha cidade ou dunha base nativa para %s."
+
+#: server/unithand.c:2212
+#, c-format
+msgid "%s can't do anything since there is an unreachable unit."
+msgstr "%s non pode facer nada xa que hai unha unidade inalcanzable."
+
+#: server/unithand.c:2218
+#, c-format
+msgid "%s can't do anything since there is unit with a positive defense value."
+msgstr "%s non pode facer nada xa que hai unidade cun valor de defensa positivo."
+
+#: server/unithand.c:2224
+#, c-format
+msgid "%s can't do anything since you already have a %s."
+msgstr "%s non pode facer nada xa que xa tes un %s."
+
+#: server/unithand.c:2235
+msgid "No action possible."
+msgstr "Non é posible ningunha acción."
+
+#: server/unithand.c:2314
+msgid "Target not at target tile."
+msgstr "Obxectivo non na ficha de destino."
+
+#. TRANS: "Your Spy found ... suitable for
+#. * Bribe Enemy Unit."
+#: server/unithand.c:2557
+#, c-format
+msgid "Your %s found no target suitable for %s."
+msgstr "O teu %s non atopou ningún obxectivo axeitado para %s."
+
+#. TRANS: "Having your Spy do Bribe Enemy Unit to
+#. * this target ..."
+#: server/unithand.c:2565
+#, c-format
+msgid "Having your %s do %s to this target is redundant."
+msgstr "Que o teu %s faga %s a este obxectivo é redundante."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Steal Gold from Ocean.
+#. * Only Explorer or Partisan can do Steal Gold ..."
+#: server/unithand.c:2594
+#, c-format
+msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
+msgstr ""
+"O teu %s non pode facer %s desde %s. Só %s pode facer %s desde unha cela non "
+"habitable."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Steal Gold from Ocean."
+#: server/unithand.c:2608
+#, c-format
+msgid "Your %s can't do %s from %s."
+msgstr "O teu %s non pode facer %s desde %s."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage to Mountains."
+#: server/unithand.c:2620
+#, c-format
+msgid "Your %s can't do %s to %s."
+msgstr "O teu %s non pode facer %s a %s."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2630
+#, c-format
+msgid "Your %s can't do %s while being transported."
+msgstr "O teu %s non pode facer %s mentres se transporta."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2639
+#, c-format
+msgid "Your %s can't do %s while not being transported."
+msgstr "O teu %s non pode facer %s mentres non se transporta."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2648
+#, c-format
+msgid "Your %s can't do %s while transporting."
+msgstr "O teu %s non pode facer %s durante o transporte."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while ..."
+#: server/unithand.c:2657
+#, c-format
+msgid "Your %s can't do %s while not transporting."
+msgstr "O teu %s non pode facer %s mentres non o transporta."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage because ..."
+#: server/unithand.c:2666
+#, c-format
+msgid "Your %s can't do %s because it has a home city."
+msgstr "O teu %s non pode facer %s porque ten unha cidade de orixe."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage because ..."
+#: server/unithand.c:2675
+#, c-format
+msgid "Your %s can't do %s because it is homeless."
+msgstr "O teu %s non pode facer %s porque non ten fogar."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while you
+#. * aren't at war with Prester John."
+#: server/unithand.c:2685
+#, c-format
+msgid "Your %s can't do %s while you aren't at war with %s."
+msgstr "O teu %s non pode facer %s mentres non esteas en guerra con %s."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Industrial Sabotage while you
+#. * are at peace with Prester John. Try using the
+#. * Nations report (F3)."
+#: server/unithand.c:2698
+#, c-format
+msgid ""
+"Your %s can't do %s while you are at peace with %s. Try using the Nations report to "
+"declare war (F3)."
+msgstr ""
+"O teu %s non pode facer %s mentres estás en paz con %s. Proba a usar o informe das "
+"Nacións para declarar a guerra (F3)."
+
+#. TRANS: action name.
+#. * "Your Riflemen can't do Expel Unit to domestic
+#. * unit stacks."
+#: server/unithand.c:2715
+#, c-format
+msgid "Your %s can't do %s to domestic %s."
+msgstr "O teu %s non pode facer %s con %s doméstico."
+
+#. TRANS: action name.
+#. * "Your Leader can't do Use Court Physician to foreign
+#. * unit stacks."
+#: server/unithand.c:2727
+#, c-format
+msgid "Your %s can't do %s to foreign %s."
+msgstr "O teu %s non pode facer %s con %s estranxeiro."
+
+#. TRANS: Paratroopers ... Drop Paratrooper
+#: server/unithand.c:2737
+#, c-format
+msgid "Your %s can't do %s to tiles with non allied units."
+msgstr "O teu %s non pode facer %s coas pezas con unidades non aliadas."
+
+#. TRANS: action name.
+#. * "Swedish Riflemen can't do Expel Unit."
+#: server/unithand.c:2746
+#, c-format
+msgid "%s %s can't do %s."
+msgstr "%s %s non pode facer %s."
+
+#. TRANS: action name.
+#. * "Riflemen... Expel Unit... Pirate Migrants."
+#: server/unithand.c:2756
+#, c-format
+msgid "Your %s can't do %s to %s %s."
+msgstr "O teu %s non pode facer %s a %s %s."
+
+#. TRANS: action name.
+#. * "Your Spy has ... to do Bribe Enemy Unit."
+#: server/unithand.c:2768
+#, c-format
+msgid "Your %s has too few moves left to do %s."
+msgstr "O teu %s ten poucos movementos para facer %s."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Bribe Enemy Unit to city centers."
+#: server/unithand.c:2777
+#, c-format
+msgid "Your %s can't do %s to city centers."
+msgstr "O teu %s non pode facer %s nos centros das cidades."
+
+#. TRANS: action name.
+#. * "Your Spy can only do Investigate City to
+#. * city centers."
+#: server/unithand.c:2787
+#, c-format
+msgid "Your %s can only do %s to city centers."
+msgstr "O teu %s só pode facer %s nos centros das cidades."
+
+#. TRANS: action name.
+#. * "Your Settlers can't do Build City to claimed tiles."
+#: server/unithand.c:2796
+#, c-format
+msgid "Your %s can't do %s to claimed tiles."
+msgstr "O teu %s non pode facer %s coas fichas reclamadas."
+
+#. TRANS: action name.
+#. * "Your Spy can't do Bribe Enemy Unit to
+#. * unclaimed tiles."
+#: server/unithand.c:2806
+#, c-format
+msgid "Your %s can't do %s to unclaimed tiles."
+msgstr "O teu %s non pode facer %s coas pezas non reclamadas."
+
+#. TRANS: action name.
+#. * "Your Spy must be at least 2 tiles away to do
+#. * Incite a Revolt and Escape."
+#: server/unithand.c:2816
+#, c-format
+msgid "Your %s must be at least %d tile away to do %s."
+msgid_plural "Your %s must be at least %d tiles away to do %s."
+msgstr[0] "O teu %s debe estar polo menos en %d cela para facer %s."
+msgstr[1] "O teu %s debe estar polo menos a %d fichas de distancia para facer %s."
+
+#. TRANS: action name.
+#. * "Your Diplomat can't be more than 1 tile away to do
+#. * Establish Embassy."
+#: server/unithand.c:2829
+#, c-format
+msgid "Your %s can't be more than %d tile away to do %s."
+msgid_plural "Your %s can't be more than %d tiles away to do %s."
+msgstr[0] "O teu %s non pode estar a máis de %d cela para facer %s."
+msgstr[1] "O teu %s non pode estar a máis de %d fichas para facer %s."
+
+#. TRANS: Can't do Build City in this scenario.
+#: server/unithand.c:2840
+#, c-format
+msgid "Can't do %s in this scenario."
+msgstr "Non se pode facer %s neste escenario."
+
+#. TRANS: Can't do Build City this close to a city.
+#: server/unithand.c:2847
+#, c-format
+msgid "Can't do %s this close to a city."
+msgstr "Non se pode facer %s tan preto dunha cidade."
+
+#. TRANS: Settlers ... Join City ... London
+#: server/unithand.c:2854
+#, c-format
+msgid "%s can't do %s to %s. It is too big."
+msgstr "%s non pode facer %s a %s. É demasiado grande."
+
+#. TRANS: London ... Settlers ... Join City
+#: server/unithand.c:2863
+#, c-format
+msgid "%s needs an improvement to grow, so %s cannot do %s."
+msgstr "%s necesita unha mellora para crecer, polo que %s non pode facer %s."
+
+#. TRANS: Paris ... Airlift to City ... Warriors
+#: server/unithand.c:2873
+#, c-format
+msgid "%s has no capacity to %s %s."
+msgstr "%s non ten capacidade para %s %s."
+
+#. TRANS: Paratroopers ... Drop Paratrooper
+#: server/unithand.c:2882
+#, c-format
+msgid "%s can't do %s to an unknown tile."
+msgstr "%s non pode facer %s cunha cela descoñecida."
+
+#. TRANS: "Spy can't do Bribe Unit for 154 gold.
+#. * Treasury contains 100 gold."
+#: server/unithand.c:2901
+#, c-format
+msgid "%s can't do %s for %d gold. %s"
+msgid_plural "%s can't do %s for %d gold. %s"
+msgstr[0] "%s non pode facer %s por %d ouro. %s"
+msgstr[1] "%s non pode facer %s por %d ouro. %s"
+
+#. TRANS: "Your Spy can't do Bribe Enemy Unit there ..."
+#: server/unithand.c:2929
+#, c-format
+msgid "Your %s can't do %s there since there's an unreachable unit."
+msgstr "O teu %s non pode facer %s alí xa que hai unha unidade inalcanzable."
+
+#. TRANS: "Your Legion can't do Wipe Units there ..."
+#: server/unithand.c:2938
+#, c-format
+msgid "Your %s can't do %s there since there's an unit with positive defense value."
+msgstr ""
+"O teu %s non pode facer %s alí xa que hai unha unidade cun valor de defensa positivo."
+
+#. TRANS: "You already have a Leader."
+#: server/unithand.c:2946
+#, c-format
+msgid "You already have a %s."
+msgstr "Xa tes un %s."
+
+#. TRANS: Freight ... Disband Unit Recover ... Help Wonder ...
+#: server/unithand.c:2956
+#, c-format
+msgid "Your %s can't do %s when %s is legal."
+msgstr "O teu %s non pode facer %s cando %s é legal."
+
+#. TRANS: action name.
+#. * "Your Spy was unable to do Bribe Enemy Unit."
+#: server/unithand.c:2968
+#, c-format
+msgid "Your %s was unable to do %s."
+msgstr "O teu %s non puido facer %s."
+
+#. TRANS: Spy ... 5 ... Drop Paratrooper
+#: server/unithand.c:3055
+#, c-format
+msgid "Your %s lost %d hit points while attempting to do %s."
+msgstr "O teu %s perdeu %d puntos de vida ao tentar facer %s."
+
+#. TRANS: Spy ... Drop Paratrooper
+#: server/unithand.c:3068
+#, c-format
+msgid "Your %s was killed while attempting to do %s."
+msgstr "O teu %s foi eliminado ao tentar facer %s."
+
+#. TRANS: Spy ... movement point text that may include
+#. * fractions.
+#: server/unithand.c:3097
+#, c-format
+msgid "Your %s lost %s MP for attempting an illegal action."
+msgstr "O teu %s perdeu %s MP por tentar unha acción ilegal."
+
+#: server/unithand.c:3158
+#, c-format
+msgid ""
+"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- Sveinung"
+msgstr ""
+"Sen explicación por que non puido facer %s. Este é un erro. Sentímolo. -- Apertura"
+
+#. TRANS: other player ... unit type ... city name.
+#: server/unithand.c:4160
+#, c-format
+msgid "%s transferred control over a %s to you in %s."
+msgstr "%s transferiuche o control dun %s en %s."
+
+#: server/unithand.c:4201
+#, c-format
+msgid "%s added to aid %s in growing."
+msgstr "%s engadiuse para axudar a %s a medrar."
+
+#. TRANS: another player had their unit join your city.
+#: server/unithand.c:4209
+#, c-format
+msgid "%s adds %s to your city %s."
+msgstr "%s engade %s á túa cidade %s."
+
+#. TRANS: Battleship ... Los Angeles ... Bombard
+#: server/unithand.c:4534
+#, c-format
+msgid "Your %s destroyed %s by doing %s."
+msgstr "O teu %s destruíu %s ao facer %s."
+
+#. TRANS: Sigurd I Magnusson ... Alkasse ... Attack
+#: server/unithand.c:4540
+#, c-format
+msgid "%s destroyed %s by doing %s."
+msgstr "%s destruíu %s ao facer %s."
+
+#. TRANS: Your Bomber killed the English Rifleman by
+#. * doing Bombard.
+#: server/unithand.c:4595
+#, c-format
+msgid "Your %s killed the %s %s by doing %s."
+msgstr "O teu %s matou o %s %s facendo %s."
+
+#. TRANS: Your Rifleman was killed by the French
+#. * Bomber doing Bombard.
+#: server/unithand.c:4604
+#, c-format
+msgid "Your %s was killed by the %s %s doing %s."
+msgstr "O teu %s foi eliminado polo %s %s facendo %s."
+
+#. TRANS: Your Bomber bombards the English Rifleman.
+#: server/unithand.c:4613
+#, c-format
+msgid "Your %s bombards the %s %s."
+msgstr "O teu %s bombardea o %s %s."
+
+#. TRANS: Your Rifleman is bombarded by the French
+#. * Bomber.
+#: server/unithand.c:4621
+#, c-format
+msgid "Your %s is bombarded by the %s %s."
+msgstr "O teu %s está bombardeado polo %s %s."
+
+#: server/unithand.c:4692
+#, c-format
+msgid "Your %s was shot down by SDI defenses, what a waste."
+msgstr "O teu %s foi derrubado polas defensas SDI, que desperdicio."
+
+#: server/unithand.c:4695
+#, c-format
+msgid "The nuclear attack on %s was avoided by your SDI defense."
+msgstr "O ataque nuclear a %s foi evitado pola túa defensa SDI."
+
+#. TRANS: " and achieved the rank of <veteran level>";
+#. * preserve leading space
+#: server/unithand.c:4857
+#, c-format
+msgid " and achieved the rank of %s"
+msgstr " e acadou o rango de %s"
+
+#. TRANS: tired; note trailing space
+#: server/unithand.c:4874
+msgid "tired "
+msgstr "canso "
+
+#. TRANS: FP = Firepower of a unit; note trailing space
+#: server/unithand.c:4898
+#, c-format
+msgid "FP:%d "
+msgstr "FP:%d "
+
+#. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP,
+#. * 9 HP remaining] survived the pathetic ...attack from
+#. * green Warriors [id:90 ...A:1.0 HP:10].
+#: server/unithand.c:5072
+#, c-format
+msgid ""
+"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the pathetic "
+"%sattack from %s %s [id:%d %sA:%.1f HP:%d]."
+msgstr ""
+"O teu %s %s [id:%d %sD:%.1f perdeu %d HP, %d HP restante] sobreviviu ao patético "
+"%sataque de %s %s [id:%d %sA:%.1f HP:%d]."
+
+#. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP,
+#. * 9 HP remaining] survived the pathetic ...attack from the
+#. * Greek green Warriors [id:90 ...A:1.0 HP:10].
+#: server/unithand.c:5095
+#, c-format
+msgid ""
+"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the pathetic "
+"%sattack from the %s %s %s [id:%d %sA:%.1f HP:%d]."
+msgstr ""
+"O teu %s %s [id:%d %sD:%.1f perdeu %d HP, %d HP restante] sobreviviu ao patético "
+"%sataque do %s %s %s [id:%d %sA:%.1f HP: %d]."
+
+#. TRANS: "Your attacking green Cannon [id:100 ...A:8.0
+#. * failed against green Destroyer [id:200 lost
+#. * 27 HP, 3 HP remaining%s]!";
+#. * last %s is either "and ..." or empty string
+#: server/unithand.c:5126
+#, c-format
+msgid ""
+"Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against %s %s [id:%d lost %d HP, "
+"%d HP remaining%s]!"
+msgstr ""
+"O teu ataque %s %s [id:%d %sA:%.1f HP:%d] fallou contra %s %s [id:%d perdeu %d HP, "
+"%d HP restantes%s]!"
+
+#. TRANS: "Your attacking green Cannon [id:100 ...A:8.0
+#. * failed against the Polish green Destroyer [id:200 lost
+#. * 27 HP, 3 HP remaining%s]!";
+#. * last %s is either "and ..." or empty string
+#: server/unithand.c:5148
+#, c-format
+msgid ""
+"Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against the %s %s %s [id:%d lost "
+"%d HP, %d HP remaining%s]!"
+msgstr ""
+"O teu atacante %s %s [id:%d %sA:%.1f HP:%d] fallou contra o %s %s %s [id:%d perdeu "
+"%d HP, %d HP restantes%s]!"
+
+#. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10]
+#. * lost to an attack by green Legion
+#. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]."
+#. * last %s is either "and ..." or empty string
+#: server/unithand.c:5184
+#, c-format
+msgid ""
+"Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by %s %s [id:%d %sA:%.1f lost %d "
+"HP, has %d HP remaining%s]."
+msgstr ""
+"O teu %s %s [id:%d %sD:%.1f HP:%d] perdeu nun ataque de %s %s [id:%d %sA:%.1f perdeu "
+"%d HP, ten %d HP %s restantes]."
+
+#. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10]
+#. * lost to an attack by the Greek green Legion
+#. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]."
+#. * last %s is either "and ..." or empty string
+#: server/unithand.c:5208
+#, c-format
+msgid ""
+"Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by the %s %s %s [id:%d %sA:%.1f "
+"lost %d HP, has %d HP remaining%s]."
+msgstr ""
+"O teu %s %s [id:%d %sD:%.1f HP:%d] perdeu por un ataque do %s %s %s [id:%d %sA:%.1f "
+"perdeu %d HP, ten %d HP restantes%s]."
+
+#. TRANS: "Your attacking green Legion [id:200 ...A:4.0
+#. * lost 1 HP, has 9 HP remaining] succeeded against
+#. * green Warriors [id:100 HP:10]."
+#: server/unithand.c:5234
+#, c-format
+msgid ""
+"Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] succeeded "
+"against %s %s [id:%d HP:%d]."
+msgstr ""
+"O teu atacante %s %s [id:%d %s%sA:%.1f perdeu %d HP, ten %d restante] con éxito "
+"contra %s %s [id:%d HP:%d]."
+
+#. TRANS: "Your attacking green Legion [id:200 ...A:4.0
+#. * lost 1 HP, has 9 HP remaining] succeeded against the
+#. * Greek green Warriors [id:100 HP:10]."
+#: server/unithand.c:5255
+#, c-format
+msgid ""
+"Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] succeeded "
+"against the %s %s %s [id:%d HP:%d]."
+msgstr ""
+"O teu atacante %s %s [id:%d %s%sA:%.1f perdeu %d HP, ten %d restante] con éxito "
+"contra o %s %s %s [id:%d HP:%d]."
+
+#. TRANS: unit, action, city
+#: server/unithand.c:5358 server/unithand.c:5446
+#, c-format
+msgid "Your %s failed to do %s in %s."
+msgstr "O teu %s non puido facer %s en %s."
+
+#: server/unithand.c:5464
+#, c-format
+msgid "Your %s didn't find a %s to %s in %s."
+msgstr "O teu %s non atopou un %s a %s en %s."
+
+#: server/unithand.c:5480
+#, c-format
+msgid "Your %s cannot do %s to %s in %s."
+msgstr "O teu %s non pode facer %s a %s en %s."
+
+#: server/unithand.c:5588 server/unittools.c:3189
+msgid "Cannot attack unless you declare war first."
+msgstr "Non podes atacar a menos que declares a guerra primeiro."
+
+#: server/unithand.c:5593
+#, c-format
+msgid "%s can only move into your own zone of control."
+msgstr "%s só pode moverse á túa propia zona de control."
+
+#: server/unithand.c:5606
+#, c-format
+msgid "Cannot invade unless you break peace with %s first."
+msgstr "Non se pode invadir a menos que primeiro rompas a paz con %s."
+
+#: server/unithand.c:5623
+#, c-format
+msgid "Terrain is unsuitable for %s units."
+msgstr "O terreo non é adecuado para %s unidades."
+
+#. TRANS: Your Caravan does "Disband Unit Recover" to help build the
+#. * current production in Bergen (4 surplus).
+#. * "Disband Unit Recover" says "current production" rather than its name.
+#: server/unithand.c:5925
+msgid "current production"
+msgstr "produción actual"
+
+#. TRANS: Your Caravan does "Help Wonder" to help build the
+#. * Pyramids in Bergen (4 remaining).
+#. * You can reorder '4' and 'remaining' in the actual format string.
+#: server/unithand.c:5932
+msgid "remaining"
+msgstr "restante"
+
+#. TRANS: Your Caravan does "Help Wonder" to help build the
+#. * Pyramids in Bergen (4 surplus).
+#. * You can reorder '4' and 'surplus' in the actual format string.
+#: server/unithand.c:5937
+msgid "surplus"
+msgstr "excedente"
+
+#. TRANS: Your Caravan does "Help Wonder" to help build the
+#. * Pyramids in Bergen (4 surplus).
+#: server/unithand.c:5944
+#, c-format
+msgid "Your %s does %s to help build the %s in %s (%d %s)."
+msgstr "O teu %s fai %s para axudar a construír o %s en %s (%d %s)."
+
+#. TRANS: Help building the Pyramids in Bergen received
+#. * from Persian Caravan (4 surplus).
+#: server/unithand.c:5963
+#, c-format
+msgid "Help building the %s in %s received from %s %s (%d %s)."
+msgstr "Axuda a construír o %s en %s recibida de %s %s (%d %s)."
+
+#: server/unithand.c:6019
+#, c-format
+msgid "Sorry, your %s cannot establish a trade route because it has no home city."
+msgstr ""
+"Sentímolo, o teu %s non pode establecer unha ruta comercial porque non ten cidade "
+"natal."
+
+#: server/unithand.c:6029
+#, c-format
+msgid ""
+"Sorry, your %s cannot establish a trade route because it's not carrying any goods."
+msgstr ""
+"Sentímolo, o teu %s non pode establecer unha ruta comercial porque non leva "
+"mercancías."
+
+#: server/unithand.c:6040
+#, c-format
+msgid "Sorry, your %s cannot establish a trade route between %s and %s."
+msgstr "Sentímolo, o teu %s non pode establecer unha ruta comercial entre %s e %s."
+
+#: server/unithand.c:6079 server/unithand.c:6104
+#, c-format
+msgid "Sorry, your %s cannot establish a trade route here!"
+msgstr "Sentímolo, o teu %s non pode establecer unha ruta comercial aquí!"
+
+#: server/unithand.c:6085 server/unithand.c:6110
+#, c-format
+msgid "      The city of %s already has %d better trade route!"
+msgid_plural "      The city of %s already has %d better trade routes!"
+msgstr[0] "      A cidade de %s xa ten %d ruta comercial mellor!"
+msgstr[1] "      A cidade de %s xa ten %d rutas comerciais mellores!"
+
+#. TRANS: ... Caravan ... Paris ... Stockholm ... Goods
+#: server/unithand.c:6143
+#, c-format
+msgid "Your %s from %s has arrived in %s carrying %s."
+msgstr "O teu %s de %s chegou en %s levando %s."
+
+#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
+#: server/unithand.c:6153
+#, c-format
+msgid ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in gold."
+msgid_plural ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in gold."
+msgstr[0] "O teu %s de %s chegou a %s levando %s, e os ingresos ascenden a %d en ouro."
+msgstr[1] "O teu %s de %s chegou a %s levando %s, e os ingresos ascenden a %d en ouro."
+
+#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
+#: server/unithand.c:6168
+#, c-format
+msgid ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in research."
+msgid_plural ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in research."
+msgstr[0] ""
+"O teu %s de %s chegou a %s levando %s, e os ingresos ascenden a %d na investigación."
+msgstr[1] ""
+"O teu %s de %s chegou a %s levando %s, e os ingresos ascenden a %d na investigación."
+
+#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
+#: server/unithand.c:6183
+#, c-format
+msgid ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in gold and "
+"research."
+msgid_plural ""
+"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in gold and "
+"research."
+msgstr[0] ""
+"O teu %s de %s chegou a %s levando %s, e os ingresos ascenden a %d en ouro e "
+"investigación."
+msgstr[1] ""
+"O teu %s de %s chegou a %s levando %s, e os ingresos ascenden a %d en ouro e "
+"investigación."
+
+#: server/unithand.c:6224
+#, c-format
+msgid "New trade route established from %s to %s."
+msgstr "Estableceuse unha nova ruta comercial de %s a %s."
+
+#: server/unithand.c:6230
+#, c-format
+msgid "The %s established a trade route between their city %s and %s."
+msgstr "Os %s estableceron unha ruta comercial entre as súas cidades %s e %s."
+
+#: server/unittools.c:453
+#, c-format
+msgid "%s was upgraded for free to %s."
+msgstr "%s actualizouse gratuitamente a %s."
+
+#: server/unittools.c:498
+#, c-format
+msgid "Your %s has run out of hit points because it was not supported by a city."
+msgstr ""
+"O teu %s quedou sen puntos de vida porque non era compatible con ningunha cidade."
+
+#: server/unittools.c:503
+#, c-format
+msgid "Your %s has run out of hit points."
+msgstr "O teu %s quedou sen puntos de vida."
+
+#: server/unittools.c:578
+#, c-format
+msgid "Your %s has returned to refuel."
+msgstr "O teu %s volveu a repostar."
+
+#. TRANS: Your <unit> became ... rank of <veteran level>.
+#: server/unittools.c:767
+#, c-format
+msgid "Your %s became more experienced and achieved the rank of %s."
+msgstr "O teu %s tivo máis experiencia e alcanzou o rango de %s."
+
+#: server/unittools.c:787
+#, c-format
+msgid "%s converted to %s."
+msgstr "%s convertido en %s."
+
+#: server/unittools.c:793
+#, c-format
+msgid "%s cannot be converted."
+msgstr "Non se pode converter %s."
+
+#: server/unittools.c:806
+#, c-format
+msgid "Orders for %s aborted because activity is no longer available."
+msgstr "Os pedidos de %s abortáronse porque a actividade xa non está dispoñible."
+
+#: server/unittools.c:1200
+#, c-format
+msgid "Teleported your %s to %s."
+msgstr "Teletransportou o teu %s a %s."
+
+#. TRANS: A unit is moved to resolve stack conflicts.
+#: server/unittools.c:1267
+#, c-format
+msgid "Moved your %s."
+msgstr "Moveuse o teu %s."
+
+#. TRANS: A unit is disbanded to resolve stack conflicts.
+#: server/unittools.c:1294
+#, c-format
+msgid "Disbanded your %s."
+msgstr "Disolveuse o teu %s."
+
+#: server/unittools.c:1865
+#, c-format
+msgid "Unable to defend %s, %s has lost the game."
+msgstr "Non se puido defender a %s, %s perdeu a partida."
+
+#: server/unittools.c:1869
+#, c-format
+msgid "Losing %s meant losing the game! Be more careful next time!"
+msgstr "Perder %s significaba perder o xogo! Ten máis coidado a próxima vez!"
+
+#: server/unittools.c:1926
+#, c-format
+msgid "%s lost when %s was lost."
+msgstr "%s perdeuse cando se perdeu %s."
+
+#: server/unittools.c:2180
+#, c-format
+msgid "%s escaped the destruction of %s, and fled to %s."
+msgstr "%s escapou da destrución de %s e fuxiu a %s."
+
+#. TRANS: "... Cannon ... Destroyer ...."
+#: server/unittools.c:2383
+#, c-format
+msgid "Your attacking %s succeeded against %s (and %d other unit)!"
+msgid_plural "Your attacking %s succeeded against %s (and %d other units)!"
+msgstr[0] "O teu atacante %s conseguiu contra %s (e %d unidade máis)!"
+msgstr[1] "O teu atacante %s triunfou contra %s (e outras %d unidades)!"
+
+#. TRANS: "... Cannon ... the Polish Destroyer ...."
+#: server/unittools.c:2393
+#, c-format
+msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
+msgid_plural "Your attacking %s succeeded against the %s %s (and %d other units)!"
+msgstr[0] "O teu atacante %s triunfou contra o %s %s (e %d unidade máis)!"
+msgstr[1] "O teu atacante %s triunfou contra os %s %s (e outras %d unidades)!"
+
+#. TRANS: "Cannon ... Destroyer."
+#: server/unittools.c:2423
+#, c-format
+msgid "%s lost to an attack by %s."
+msgstr "%s perdeu un ataque de %s."
+
+#. TRANS: "Cannon ... the Polish Destroyer."
+#: server/unittools.c:2430
+#, c-format
+msgid "%s lost to an attack by the %s %s."
+msgstr "%s perdeu nun ataque dos %s %s."
+
+#. TRANS: "Cannon lost when Destroyer
+#. * attacked Musketeers."
+#: server/unittools.c:2444
+#, c-format
+msgid "%s lost when %s attacked %s."
+msgstr "%s perdeuse cando %s atacou a %s."
+
+#. TRANS: "Cannon lost when the Polish Destroyer
+#. * attacked Musketeers."
+#: server/unittools.c:2453
+#, c-format
+msgid "%s lost when the %s %s attacked %s."
+msgstr "%s perdeuse cando o %s %s atacou a %s."
+
+#. TRANS: "Cannon lost when Destroyer
+#. * attacked the German Musketeers."
+#: server/unittools.c:2465
+#, c-format
+msgid "%s lost when %s attacked the %s %s."
+msgstr "%s perdeu cando %s atacou a %s %s."
+
+#. TRANS: "Cannon lost when the Polish Destroyer
+#. * attacked the German Musketeers."
+#: server/unittools.c:2475
+#, c-format
+msgid "%s lost when the %s %s attacked the %s %s."
+msgstr "%s perdeuse cando o %s %s atacou o %s %s."
+
+#. TRANS: "Musketeers (and Cannon) lost to an
+#. * attack from Destroyer."
+#: server/unittools.c:2494
+#, c-format
+msgid "%s (and %s) lost to an attack from %s."
+msgstr "%s (e %s) perdeuse por un ataque de %s."
+
+#. TRANS: "Musketeers (and Cannon) lost to an
+#. * attack from the Polish Destroyer."
+#: server/unittools.c:2503
+#, c-format
+msgid "%s (and %s) lost to an attack from the %s %s."
+msgstr "%s (e %s) perdeuse por un ataque do %s %s."
+
+#. TRANS: "Musketeers and 3 other units lost to
+#. * an attack from Destroyer."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2516
+#, c-format
+msgid "%s and %d other unit lost to an attack from %s."
+msgid_plural "%s and %d other units lost to an attack from %s."
+msgstr[0] "%s e %d unidades máis perderon por un ataque de %s."
+msgstr[1] "%s e %d unidades máis perderon por un ataque de %s."
+
+#. TRANS: "Musketeers and 3 other units lost to
+#. * an attack from the Polish Destroyer."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2529
+#, c-format
+msgid "%s and %d other unit lost to an attack from the %s %s."
+msgid_plural "%s and %d other units lost to an attack from the %s %s."
+msgstr[0] "%s e %d unidade máis perderon por un ataque do %s %s."
+msgstr[1] "%s e %d unidades máis perderon por un ataque do %s %s."
+
+#. TRANS: "2 units lost when Destroyer
+#. * attacked Musketeers."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2547
+#, c-format
+msgid "%d unit lost when %s attacked %s."
+msgid_plural "%d units lost when %s attacked %s."
+msgstr[0] "%d unidade perdida cando %s atacou a %s."
+msgstr[1] "%d unidades perdidas cando %s atacou a %s."
+
+#. TRANS: "2 units lost when the Polish Destroyer
+#. * attacked Musketeers."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2559
+#, c-format
+msgid "%d unit lost when the %s %s attacked %s."
+msgid_plural "%d units lost when the %s %s attacked %s."
+msgstr[0] "%d unidade perdida cando o %s %s atacou a %s."
+msgstr[1] "%d unidades perdidas cando o %s %s atacou a %s."
+
+#. TRANS: "2 units lost when Destroyer
+#. * attacked the German Musketeers."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2574
+#, c-format
+msgid "%d unit lost when %s attacked the %s %s."
+msgid_plural "%d units lost when %s attacked the %s %s."
+msgstr[0] "%d unidade perdida cando %s atacou a %s %s."
+msgstr[1] "%d unidades perdidas cando %s atacou a %s %s."
+
+#. TRANS: "2 units lost when the Polish Destroyer
+#. * attacked the German Musketeers."
+#. * (only happens with at least 2 other units)
+#: server/unittools.c:2587
+#, c-format
+msgid "%d unit lost when the %s %s attacked the %s %s."
+msgid_plural "%d units lost when the %s %s attacked the %s %s."
+msgstr[0] "%d unidade perdida cando o %s %s atacou o %s %s."
+msgstr[1] "%d unidades perdidas cando o %s %s atacou o %s %s."
+
+#: server/unittools.c:2610
+#, c-format
+msgid "%d unit escaped from attack by %s"
+msgid_plural "%d units escaped from attack by %s"
+msgstr[0] "%d unidade escapou do ataque de %s"
+msgstr[1] "%d unidades escaparon do ataque de %s"
+
+#: server/unittools.c:2618
+#, c-format
+msgid "%d unit escaped from attack by %s %s"
+msgid_plural "%d units escaped from attack by %s %s"
+msgstr[0] "%d unidade escapou do ataque de %s %s"
+msgstr[1] "%d unidades escaparon do ataque de %s %s"
+
+#: server/unittools.c:2663
+#, c-format
+msgid "%d Barbarian leader captured."
+msgid_plural "%d Barbarian leaders captured."
+msgstr[0] "%d líder bárbaro capturado."
+msgstr[1] "%d líderes bárbaros capturados."
+
+#: server/unittools.c:2668
+#, c-format
+msgid "%d gold ransom paid."
+msgid_plural "%d gold ransom paid."
+msgstr[0] "%d rescate de ouro pago."
+msgstr[1] "%d rescate de ouro pago."
+
+#: server/unittools.c:2708
+#, c-format
+msgid "%s %s collected ransom of %s."
+msgstr "%s %s recolleu o rescate de %s."
+
+#: server/unittools.c:2714
+#, c-format
+msgid "%s %s collected ransom of %s and %d other unit."
+msgid_plural "%s %s collected ransom of %s and %d other units."
+msgstr[0] "%s %s recolleu o rescate de %s e %d unidade máis."
+msgstr[1] "%s %s recolleu o rescate de %s e outras %d unidades."
+
+#: server/unittools.c:2965
+#, c-format
+msgid "Your %s was nuked by %s."
+msgstr "O teu %s foi bombardeado por %s."
+
+#: server/unittools.c:2968 server/unittools.c:2990
+msgid "yourself"
+msgstr "ti mesmo"
+
+#: server/unittools.c:2972
+#, c-format
+msgid "The %s %s was nuked."
+msgstr "O %s %s foi atacado."
+
+#: server/unittools.c:2987
+#, c-format
+msgid "%s was nuked by %s."
+msgstr "%s foi bombardeado por %s."
+
+#: server/unittools.c:2995
+#, c-format
+msgid "You nuked %s."
+msgstr "Tiraches a %s."
+
+#: server/unittools.c:3006
+#, c-format
+msgid "%s was destroyed by the nuke."
+msgstr "%s foi destruído pola arma nuclear."
+
+#: server/unittools.c:3010
+#, c-format
+msgid "Your nuke destroyed %s."
+msgstr "A túa arma nuclear destruíu %s."
+
+#: server/unittools.c:3059
+#, c-format
+msgid "The %s detonated a nuke!"
+msgstr "O %s detonou unha arma nuclear!"
+
+#: server/unittools.c:3074
+#, c-format
+msgid "%s transported successfully."
+msgstr "%s transportouse correctamente."
+
+#: server/unittools.c:3162
+#, c-format
+msgid "This unit cannot paradrop into %s."
+msgstr "Esta unidade non pode caer en %s."
+
+#. TRANS: Paratroopers ... Paradrop Unit
+#: server/unittools.c:3174
+#, c-format
+msgid "%s cannot conquer a city with \"%s\"."
+msgstr "%s non pode conquistar unha cidade con \"%s\"."
+
+#: server/unittools.c:3203
+#, c-format
+msgid "Your %s paradropped into the %s and was lost."
+msgstr "O teu %s caeu no %s e perdeuse."
+
+#: server/unittools.c:3224
+#, c-format
+msgid "Your %s was killed by enemy units at the paradrop destination."
+msgstr "O teu %s foi asasinado por unidades inimigas no destino do paracaídas."
+
+#: server/unittools.c:3309
+#, c-format
+msgid "You found %d gold."
+msgid_plural "You found %d gold."
+msgstr[0] "Atopaches %d ouro."
+msgstr[1] "Atopaches %d ouro."
+
+#: server/unittools.c:3709
+#, c-format
+msgid "Orders for %s aborted after enemy movement was spotted."
+msgstr "As ordes de %s abortáronse despois de detectar o movemento do inimigo."
+
+#: server/unittools.c:4559
+#, c-format
+msgid "Orders for %s aborted as there are units nearby."
+msgstr "Os pedidos de %s abortáronse xa que hai unidades preto."
+
+#: server/unittools.c:4647
+#, c-format
+msgid "Orders for %s aborted since they give an invalid activity."
+msgstr "Os pedidos de %s abortáronse xa que dan unha actividade non válida."
+
+#: server/unittools.c:4657
+#, c-format
+msgid "Orders for %s aborted since they give an invalid location."
+msgstr "Os pedidos de %s abortáronse xa que dan unha localización non válida."
+
+#: server/unittools.c:4668
+#, c-format
+msgid "Orders for %s aborted as there are units in the way."
+msgstr "As ordes de %s abortáronse xa que hai unidades no camiño."
+
+#: server/unittools.c:4713
+#, c-format
+msgid "Orders for %s aborted because of failed move."
+msgstr "As ordes de %s abortáronse por mor dun movemento fallido."
+
+#: server/unittools.c:4854
+#, c-format
+msgid "%s could not do %s to %s."
+msgstr "%s non puido facer %s a %s."
+
+#: server/unittools.c:4892
+#, c-format
+msgid "Orders for %s aborted because doing %s to %s failed."
+msgstr "As ordes de %s abortáronse porque non se puido facer entre %s e %s."
+
+#: server/unittools.c:4916
+#, c-format
+msgid "Your %s has invalid orders."
+msgstr "O teu %s ten pedidos non válidos."
+
+#: server/unittools.c:5050
+#, c-format
+msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
+msgstr ""
+"É posible que a túa unidade non actúe durante máis %s nesta quenda. Consulte /help "
+"unitwaittime."
+
+#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" is ..."
+#: server/voting.c:551
+#, c-format
+msgid "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
+msgstr "%s %d \"%s\" pásase %d a %d con %d abstencións e %d que non votaron."
+
+#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" failed ..."
+#: server/voting.c:558
+#, c-format
+msgid ""
+"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did not vote."
+msgstr ""
+"%s %d \"%s\" fallou con %d en contra, %d a favor, %d abstencións e %d que non "
+"votaron."
+
+#: server/voting.c:578
+#, c-format
+msgid "%s %d: %s voted yes."
+msgstr "%s %d: %s votou si."
+
+#: server/voting.c:583
+#, c-format
+msgid "%s %d: %s voted no."
+msgstr "%s %d: %s votou non."
+
+#: server/voting.c:588
+#, c-format
+msgid "%s %d: %s chose to abstain."
+msgstr "%s %d: %s optou por absterse."
+
+#. TRANS: Describing a new vote that can only pass
+#. * if there are no dissenting votes.
+#: server/voting.c:758
+#, c-format
+msgid "%s (needs %0.0f%% and no dissent)."
+msgstr "%s (necesita %0.0f%% e sen discrepancias)."
+
+#. TRANS: Describing a new vote that can pass only if the
+#. * given percentage of players votes 'yes'.
+#: server/voting.c:764
+#, c-format
+msgid "%s (needs %0.0f%% in favor)."
+msgstr "%s (necesita %0.0f%% a favor)."
+
+#. TRANS: "or"-separated string list with one single item.
+#: utility/astring.c:322
+#, c-format
+msgid "?or-list-single:%s"
+msgstr "%s"
+
+#. TRANS: "or"-separated string list with 2 items.
+#: utility/astring.c:325
+#, c-format
+msgid "?or-list:%s or %s"
+msgstr "%s ou %s"
+
+#. TRANS: start of an "or"-separated string list with more than
+#. * two items.
+#: utility/astring.c:331
+#, c-format
+msgid "?or-list:%s"
+msgstr "%s"
+
+#. TRANS: next elements of an "or"-separated string list with more
+#. * than two items.
+#: utility/astring.c:335
+#, c-format
+msgid "?or-list:, %s"
+msgstr ", %s"
+
+#. TRANS: end of an "or"-separated string list with more than
+#. * two items.
+#: utility/astring.c:339
+#, c-format
+msgid "?or-list:, or %s"
+msgstr ", ou %s"
+
+#. TRANS: "and"-separated string list with one single item.
+#: utility/astring.c:360
+#, c-format
+msgid "?and-list-single:%s"
+msgstr "%s"
+
+#. TRANS: "and"-separated string list with 2 items.
+#: utility/astring.c:363
+#, c-format
+msgid "?and-list:%s and %s"
+msgstr "%s e %s"
+
+#. TRANS: start of an "and"-separated string list with more than
+#. * two items.
+#: utility/astring.c:369
+#, c-format
+msgid "?and-list:%s"
+msgstr "%s"
+
+#. TRANS: next elements of an "and"-separated string list with more
+#. * than two items.
+#: utility/astring.c:373
+#, c-format
+msgid "?and-list:, %s"
+msgstr ", %s"
+
+#. TRANS: end of an "and"-separated string list with more than
+#. * two items.
+#: utility/astring.c:377
+#, c-format
+msgid "?and-list:, and %s"
+msgstr ", e %s"
+
+#: utility/fc_cmdhelp.c:107
+#, c-format
+msgid ""
+"Usage: %s [option ...]\n"
+"Valid option are:\n"
+msgstr ""
+"Uso: %s [opción...]\n"
+"As opcións válidas son:\n"
+
+#: utility/fc_cmdhelp.c:124
+#, c-format
+msgid "Try \"%s -- --help\" for more."
+msgstr "Proba \"%s -- --help\" para obter máis información."
+
+#: utility/fc_cmdhelp.c:130
+msgid "Pass any following options to the UI."
+msgstr "Pasa as seguintes opcións á IU."
+
+#: utility/fc_cmdline.c:73
+#, c-format
+msgid "Empty argument for \"%s\".\n"
+msgstr "Argumento baleiro para \"%s\".\n"
+
+#: utility/fc_cmdline.c:77
+#, c-format
+msgid "Missing argument for \"%s\".\n"
+msgstr "Falta o argumento para \"%s\".\n"
+
+#: utility/fciconv.c:139
+#, c-format
+msgid ""
+"You are running Freeciv without using iconv. Unless\n"
+"you are using the UTF-8 character set, some characters\n"
+"may not be displayed properly. You can download iconv\n"
+"at https://gnu.org/.\n"
+msgstr ""
+"Estás executando Freeciv sen usar iconv. A non ser que\n"
+"está a usar o conxunto de caracteres UTF-8, algúns caracteres\n"
+"pode non mostrarse correctamente. Podes descargar iconv\n"
+"en https://gnu.org/.\n"
+
+#. TRANS: "Could not convert text from <encoding a> to <encoding b>:"
+#. *        <externally translated error string>."
+#: utility/fciconv.c:220
+#, c-format
+msgid "Could not convert text from %s to %s: %s.\n"
+msgstr "Non se puido converter o texto de %s a %s: %s.\n"
+
+#: utility/inputfile.c:508
+msgid "End-of-file not in line of its own"
+msgstr "O fin do ficheiro non está en liña propia"
+
+#: utility/inputfile.c:901
+#, c-format
+msgid "Cannot find stringfile \"%s\"."
+msgstr "Non se pode atopar o ficheiro de cadea \"%s\"."
+
+#: utility/inputfile.c:909
+#, c-format
+msgid "Cannot open stringfile \"%s\"."
+msgstr "Non se pode abrir o ficheiro de cadeas \"%s\"."
+
+#: utility/log.c:119
+#, c-format
+msgid "Bad log level \"%s\".\n"
+msgstr "Nivel de rexistro incorrecto \"%s\".\n"
+
+#. TRANS: Do not translate log level names that user has to provide in English
+#: utility/log.c:124
+msgid ""
+"Do not provide log level with a numerical value. Use one of the levels Fatal, Error, "
+"Warning, Normal, Verbose, Debug"
+msgstr ""
+"Non proporcione o nivel de rexistro cun valor numérico. Use un dos niveis Fatal, "
+"Error, Warning, Normal, Verbose, Debug"
+
+#: utility/log.c:133
+#, c-format
+msgid "Bad log level %d in \"%s\".\n"
+msgstr "Nivel de rexistro incorrecto %d en \"%s\".\n"
+
+#: utility/log.c:138
+#, c-format
+msgid "Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level %d.\n"
+msgstr ""
+"Freeciv debe compilarse coa marca FREECIV_DEBUG para usar o nivel de depuración %d.\n"
+
+#: utility/log.c:160
+#, c-format
+msgid "Bad log level %c in \"%s\".\n"
+msgstr "Nivel de rexistro incorrecto %c en \"%s\".\n"
+
+#: utility/log.c:165 utility/log.c:179 utility/log.c:222
+#, c-format
+msgid "Badly formed log level argument \"%s\".\n"
+msgstr "Argumento de nivel de rexistro mal formado \"%s\".\n"
+
+#: utility/log.c:199 utility/log.c:204
+#, c-format
+msgid "Not an unsigned integer: '%s'\n"
+msgstr "Non é un enteiro sen asinar: '%s'\n"
+
+#: utility/log.c:211
+#, c-format
+msgid "Empty filename in log level argument \"%s\".\n"
+msgstr "O nome de ficheiro baleiro no argumento de nivel de rexistro \"%s\".\n"
+
+#: utility/log.c:233
+msgid ""
+"Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log levels "
+"based on files.\n"
+msgstr ""
+"Freeciv debe compilarse coa marca FREECIV_DEBUG para usar niveis de rexistro "
+"avanzados baseados en ficheiros.\n"
+
+#: utility/log.c:446
+#, c-format
+msgid "Couldn't open logfile: %s for appending \"%s\".\n"
+msgstr "Non se puido abrir o ficheiro de rexistro: %s para engadir \"%s\".\n"
+
+#: utility/log.c:459 utility/log.c:480
+#, c-format
+msgid "last message repeated %d time"
+msgid_plural "last message repeated %d times"
+msgstr[0] "última mensaxe repetida %d vez"
+msgstr[1] "última mensaxe repetida %d veces"
+
+#. TRANS: preserve leading space
+#: utility/log.c:465 utility/log.c:485
+#, c-format
+msgid " (total %d repeat)"
+msgid_plural " (total %d repeats)"
+msgstr[0] " (total %d repetición)"
+msgstr[1] " (total %d repeticións)"
+
+#. TRANS: first %s is URL, second is Curl error message
+#. * (not in Freeciv translation domain)
+#: utility/netfile.c:132
+#, c-format
+msgid "Failed to fetch %s: %s"
+msgstr "Non se puido recuperar %s: %s"
+
+#: utility/netfile.c:181 utility/registry_ini.c:666
+#, c-format
+msgid "Could not open %s for writing"
+msgstr "Non foi posíbel abrir %s para escribir"
+
+#: utility/randseed.c:65
+#, c-format
+msgid "getentropy() failed: %s"
+msgstr "getentropy() fallou: %s"
+
+#: utility/randseed.c:120
+#, c-format
+msgid "Opening %s failed: %s"
+msgstr "Produciuse un erro ao abrir %s: %s"
+
+#: utility/randseed.c:125
+#, c-format
+msgid "Reading %s failed: %s"
+msgstr "Fallou a lectura de %s: %s"
+
+#: utility/randseed.c:127
+#, c-format
+msgid "Reading %s: short read without error"
+msgstr "Lendo %s: lectura curta sen erros"
+
+#: utility/randseed.c:169
+#, c-format
+msgid "clock_gettime(CLOCK_REALTIME) failed: %s"
+msgstr "clock_gettime(CLOCK_REALTIME) fallou: %s"
+
+#: utility/randseed.c:211
+msgid "No good random source usable. Falling back to time-based random seeding."
+msgstr ""
+"Non se pode utilizar ningunha boa fonte aleatoria. Volvendo á sementeira aleatoria "
+"baseada no tempo."
+
+#: utility/randseed.c:220
+msgid "Falling back to predictable random seed from current coarse-granularity time."
+msgstr ""
+"Volvendo á semente aleatoria previsible a partir do tempo actual de granularidade "
+"grosa."
+
+#. TRANS: do not translate <Freeciv>
+#: utility/registry_xml.c:46
+msgid "XML-file has no root node <Freeciv>"
+msgstr "O ficheiro XML non ten nodo raíz <Freeciv>"
+
+#: utility/registry_xml.c:54
+msgid "XML-file has no capabilities defined!"
+msgstr "O ficheiro XML non ten capacidades definidas!"
+
+#: utility/registry_xml.c:60
+msgid "XML-file has incompatible capabilities."
+msgstr "O ficheiro XML ten capacidades incompatibles."
+
+#: utility/registry_xml.c:61
+#, c-format
+msgid "Freeciv capabilities: %s"
+msgstr "Capacidades de Freeciv: %s"
+
+#: utility/registry_xml.c:62
+#, c-format
+msgid "File capabilities: %s"
+msgstr "Capacidades do ficheiro: %s"
+
+#: utility/shared.c:680
+#, c-format
+msgid "Storage dir is \"%s\"."
+msgstr "O directorio de almacenamento é \"%s\"."
+
+#. TRANS: <FREECIV_DATA_PATH> configuration error
+#: utility/shared.c:908
+#, c-format
+msgid "\"%s\" is set but empty; using default \"%s\" data directories instead."
+msgstr ""
+"\"%s\" está definido pero baleiro; empregando no seu lugar os directorios de datos "
+"predeterminados \"%s\"."
+
+#. TRANS: <FREECIV_SAVE_PATH> configuration error
+#: utility/shared.c:944
+#, c-format
+msgid "\"%s\" is set but empty; using default \"%s\" save directories instead."
+msgstr ""
+"\"%s\" está definido pero está baleiro; usando os directorios de gardar "
+"predeterminados \"%s\"."
+
+#. TRANS: <FREECIV_SCENARIO_PATH> configuration error
+#: utility/shared.c:995
+#, c-format
+msgid "\"%s\" is set but empty; using default \"%s\" scenario directories instead."
+msgstr ""
+"\"%s\" está definido pero está baleiro; usando no seu lugar os directorios de "
+"escenarios predeterminados \"%s\"."
+
+#. TRANS: "...: <externally translated error string>."
+#: utility/shared.c:1044
+#, c-format
+msgid "Could not read data directory %s: %s."
+msgstr "Non se puido ler o directorio de datos %s: %s."
+
+#: utility/shared.c:1549
+#, c-format
+msgid "%s: Fatal error: you're trying to run me as superuser!\n"
+msgstr "%s: Erro fatal: estás tentando facerme como superusuario.\n"
+
+#: utility/shared.c:1551
+msgid "Use a non-privileged account instead.\n"
+msgstr "No seu lugar, utiliza unha conta sen privilexios.\n"
+
+#: utility/shared.c:1567
+msgid "exact match"
+msgstr "coincidencia exacta"
+
+#: utility/shared.c:1568
+msgid "only match"
+msgstr "só coinciden"
+
+#: utility/shared.c:1569
+msgid "ambiguous"
+msgstr "ambiguo"
+
+#: utility/shared.c:1570
+msgid "empty"
+msgstr "baleiro"
+
+#: utility/shared.c:1571
+msgid "too long"
+msgstr "demasiado longo"
+
+#: utility/shared.c:1572
+msgid "non-match"
+msgstr "non coinciden"
+
+#: utility/shared.c:1985
+msgid "day"
+msgid_plural "days"
+msgstr[0] "día"
+msgstr[1] "días"
+
+#: utility/shared.c:1990
+msgid "hour"
+msgid_plural "hours"
+msgstr[0] "hora"
+msgstr[1] "horas"
+
+#: utility/shared.c:1996
+msgid "minute"
+msgid_plural "minutes"
+msgstr[0] "minuto"
+msgstr[1] "minutos"
+
+#: utility/shared.c:2002
+msgid "second"
+msgid_plural "seconds"
+msgstr[0] "segundo"
+msgstr[1] "segundos"
+
+#: utility/support.c:617
+#, c-format
+msgid "error %ld (failed FormatMessage)"
+msgstr "erro %ld (FormatMessage fallou)"
+
+#: utility/support.c:630
+#, c-format
+msgid "error %d (compiled without strerror)"
+msgstr "erro %d (compilado sen strerror)"
diff --git a/translations/nations/LINGUAS b/translations/nations/LINGUAS
index e91effa67a..4bac0af122 100644
--- a/translations/nations/LINGUAS
+++ b/translations/nations/LINGUAS
@@ -15,6 +15,7 @@ fi
 fr
 ga
 gd
+gl_ES
 he
 hu
 id
diff --git a/translations/nations/gl_ES.po b/translations/nations/gl_ES.po
new file mode 100644
index 0000000000..b4c58a2148
--- /dev/null
+++ b/translations/nations/gl_ES.po
@@ -0,0 +1,11598 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR Freeciv Project
+# This file is distributed under the same license as the freeciv package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: freeciv 3.2.92.1-dev\n"
+"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
+"POT-Creation-Date: 2024-06-28 06:26+0300\n"
+"PO-Revision-Date: 2024-10-03 18:04+0200\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: gl\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 3.5\n"
+
+#: data/nation/abkhaz.ruleset:3
+msgid "Abkhaz"
+msgstr "abkhazo"
+
+#: data/nation/abkhaz.ruleset:4
+msgid "?plural:Abkhazians"
+msgstr "?plural:abxasios"
+
+#: data/nation/abkhaz.ruleset:7
+msgid ""
+"Ancestors of Abkhazians have lived in the western Caucasus since time "
+"immemorial. Short periods of independence alternated with domination by the "
+"Greeks, Romans, Byzantines, Turks, Russians and Georgians. Nowadays Abkhazia "
+"is a partially recognized republic."
+msgstr ""
+"Os antepasados dos abxasios viviron no Cáucaso occidental desde tempos "
+"inmemoriais. Alternáronse breves períodos de independencia coa dominación de "
+"gregos, romanos, bizantinos, turcos, rusos e xeorxianos. Hoxe en día "
+"Abkhazia é unha república parcialmente recoñecida."
+
+#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
+#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
+#: data/nation/dagestan.ruleset:34 data/nation/emirati.ruleset:25
+#: data/nation/kuwaiti.ruleset:29 data/nation/mauritanian.ruleset:22
+#: data/nation/omani.ruleset:29 data/nation/riffian.ruleset:20
+#: data/nation/southyemeni.ruleset:22 data/nation/yemeni.ruleset:23
+#: data/nation/zanzibari.ruleset:29
+#, c-format
+msgid "Imam %s"
+msgstr "Teño %s"
+
+#: data/nation/abkhaz.ruleset:24 data/nation/acehnese.ruleset:29
+#: data/nation/bashkir.ruleset:27 data/nation/chechen.ruleset:31
+#: data/nation/dagestan.ruleset:34 data/nation/emirati.ruleset:25
+#: data/nation/kuwaiti.ruleset:29 data/nation/mauritanian.ruleset:22
+#: data/nation/omani.ruleset:29 data/nation/riffian.ruleset:20
+#: data/nation/southyemeni.ruleset:22 data/nation/yemeni.ruleset:23
+#: data/nation/zanzibari.ruleset:29
+#, c-format
+msgid "Imama %s"
+msgstr "Ten %s"
+
+#: data/nation/aborigines.ruleset:3
+msgid "Australian Aboriginal"
+msgstr "aborixe australiano"
+
+#: data/nation/aborigines.ruleset:4
+msgid "?plural:Aborigines"
+msgstr "?plural:aborixes"
+
+#: data/nation/aborigines.ruleset:7
+msgid ""
+"Australian Aborigines is a collective term for the original inhabitants of "
+"the Australian continent. Aborigines from different parts of Australia refer "
+"to themselves with different names, including Koori, Yamaji, Nunga, and "
+"Murri."
+msgstr ""
+"Aborixes australianos é un termo colectivo para os habitantes orixinais do "
+"continente australiano. Os aborixes de diferentes partes de Australia "
+"refírense a si mesmos con nomes diferentes, incluíndo Koori, Yamaji, Nunga e "
+"Murri."
+
+#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
+#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:30
+#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
+#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
+#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
+#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:21
+#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:26
+#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:27
+#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
+#: data/nation/shawnee.ruleset:25 data/nation/swazi.ruleset:23
+#, c-format
+msgid "Principal Chief %s"
+msgstr "Xefe principal %s"
+
+#: data/nation/aborigines.ruleset:27 data/nation/akwe.ruleset:25
+#: data/nation/anishinaabe.ruleset:28 data/nation/chickasaw.ruleset:30
+#: data/nation/chinook.ruleset:24 data/nation/choctaw.ruleset:32
+#: data/nation/chumash.ruleset:25 data/nation/hasinay.ruleset:27
+#: data/nation/hopi.ruleset:25 data/nation/inuit.ruleset:24
+#: data/nation/maori.ruleset:25 data/nation/mikmaq.ruleset:21
+#: data/nation/muskogee.ruleset:32 data/nation/navajo.ruleset:26
+#: data/nation/nuu-chah-nulth.ruleset:22 data/nation/ohlone.ruleset:27
+#: data/nation/salishan.ruleset:26 data/nation/seminole.ruleset:36
+#: data/nation/shawnee.ruleset:25 data/nation/swazi.ruleset:23
+#, c-format
+msgid "?female:Principal Chief %s"
+msgstr "?muller: Xefe principal %s"
+
+#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
+#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:28
+#: data/nation/samoan.ruleset:26 data/nation/scottishgaelic.ruleset:36
+#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
+#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
+#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:28
+#, c-format
+msgid "Elder %s"
+msgstr "Ancián %s"
+
+#: data/nation/aborigines.ruleset:28 data/nation/estonian.ruleset:22
+#: data/nation/maori.ruleset:26 data/nation/pelasgian.ruleset:28
+#: data/nation/samoan.ruleset:26 data/nation/scottishgaelic.ruleset:36
+#: data/nation/scottish.ruleset:25 data/nation/somaliland.ruleset:24
+#: data/nation/somali.ruleset:35 data/nation/tongan.ruleset:22
+#: data/nation/tswana.ruleset:29 data/nation/veletian.ruleset:28
+#, c-format
+msgid "?female:Elder %s"
+msgstr "?muller: ancián %s"
+
+#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
+#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:28
+#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
+#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
+#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
+#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:24
+#: data/nation/mikmaq.ruleset:23 data/nation/muskogee.ruleset:30
+#: data/nation/navajo.ruleset:28 data/nation/nimiipuu.ruleset:63
+#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:29
+#: data/nation/otomi.ruleset:28 data/nation/salishan.ruleset:25
+#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:23
+#, c-format
+msgid "Great Chief %s"
+msgstr "Gran xefe %s"
+
+#: data/nation/aborigines.ruleset:29 data/nation/akwe.ruleset:26
+#: data/nation/anishinaabe.ruleset:30 data/nation/chickasaw.ruleset:28
+#: data/nation/chinook.ruleset:23 data/nation/choctaw.ruleset:30
+#: data/nation/chumash.ruleset:23 data/nation/comanche.ruleset:25
+#: data/nation/hasinay.ruleset:29 data/nation/hopi.ruleset:27
+#: data/nation/inuit.ruleset:22 data/nation/kuna.ruleset:24
+#: data/nation/mikmaq.ruleset:23 data/nation/muskogee.ruleset:30
+#: data/nation/navajo.ruleset:28 data/nation/nimiipuu.ruleset:63
+#: data/nation/nuu-chah-nulth.ruleset:24 data/nation/ohlone.ruleset:29
+#: data/nation/otomi.ruleset:28 data/nation/salishan.ruleset:25
+#: data/nation/seminole.ruleset:34 data/nation/shawnee.ruleset:23
+#, c-format
+msgid "?female:Great Chief %s"
+msgstr "?feminino: Gran Xefe %s"
+
+#: data/nation/abyssinian.ruleset:3
+msgid "Abyssinian"
+msgstr "Abisinio"
+
+#: data/nation/abyssinian.ruleset:4
+msgid "?plural:Abyssinians"
+msgstr "?plural:Abisinios"
+
+#: data/nation/abyssinian.ruleset:6
+msgid ""
+"Abyssinians - also known as Habesha or Ethiopians - are a Semitic people who "
+"ruled historical states in the Horn of Africa, the most prominent being the "
+"Aksumite Kingdom and the Ethiopian Empire."
+msgstr ""
+"Os abisinios -tamén coñecidos como Habesha ou etíopes- son un pobo semítico "
+"que gobernou estados históricos no Corno de África, sendo os máis destacados "
+"o Reino Aksumita e o Imperio Etíope."
+
+#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
+#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
+#: data/nation/chuvash.ruleset:31 data/nation/cossack.ruleset:32
+#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
+#: data/nation/donetsk.ruleset:43 data/nation/friulian.ruleset:29
+#: data/nation/georgian.ruleset:23 data/nation/hellenic.ruleset:21
+#: data/nation/karabakhi.ruleset:27 data/nation/luhansk.ruleset:40
+#: data/nation/macedonian.ruleset:25 data/nation/moldovan.ruleset:24
+#: data/nation/muscovite.ruleset:25 data/nation/nestorian.ruleset:29
+#: data/nation/novgorodian.ruleset:45 data/nation/ossetian.ruleset:25
+#: data/nation/rusyn.ruleset:32 data/nation/ruthenian.ruleset:31
+#: data/nation/serbian.ruleset:35 data/nation/siberian.ruleset:23
+#: data/nation/transnistrian.ruleset:23 data/nation/ukrainian.ruleset:40
+#: data/nation/venetian.ruleset:28
+#, c-format
+msgid "Patriarch %s"
+msgstr "Patriarca %s"
+
+#: data/nation/abyssinian.ruleset:23 data/nation/armenian.ruleset:25
+#: data/nation/belarusian.ruleset:34 data/nation/bulgarian.ruleset:31
+#: data/nation/chuvash.ruleset:31 data/nation/cossack.ruleset:32
+#: data/nation/cretan.ruleset:28 data/nation/crusader.ruleset:36
+#: data/nation/cypriot.ruleset:24 data/nation/donetsk.ruleset:43
+#: data/nation/friulian.ruleset:29 data/nation/georgian.ruleset:23
+#: data/nation/hellenic.ruleset:21 data/nation/karabakhi.ruleset:27
+#: data/nation/luhansk.ruleset:40 data/nation/macedonian.ruleset:25
+#: data/nation/moldovan.ruleset:24 data/nation/muscovite.ruleset:25
+#: data/nation/nestorian.ruleset:29 data/nation/novgorodian.ruleset:45
+#: data/nation/ossetian.ruleset:25 data/nation/rusyn.ruleset:32
+#: data/nation/ruthenian.ruleset:31 data/nation/serbian.ruleset:35
+#: data/nation/siberian.ruleset:23 data/nation/transnistrian.ruleset:23
+#: data/nation/ukrainian.ruleset:40 data/nation/venetian.ruleset:28
+#, c-format
+msgid "Matriarch %s"
+msgstr "Matriarca %s"
+
+#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
+#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:23
+#: data/nation/haitian.ruleset:27 data/nation/han.ruleset:26
+#: data/nation/holyroman.ruleset:35 data/nation/latin.ruleset:45
+#: data/nation/manchu.ruleset:26 data/nation/mexican.ruleset:53
+#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
+#: data/nation/taiwanese.ruleset:24 data/nation/toltec.ruleset:34
+#: data/nation/vietnamese.ruleset:22
+#, c-format
+msgid "Emperor %s"
+msgstr "Emperador %s"
+
+#: data/nation/abyssinian.ruleset:24 data/nation/antarctican.ruleset:16
+#: data/nation/californian.ruleset:36 data/nation/centralafrican.ruleset:23
+#: data/nation/haitian.ruleset:27 data/nation/holyroman.ruleset:35
+#: data/nation/latin.ruleset:45 data/nation/mexican.ruleset:53
+#: data/nation/nestorian.ruleset:28 data/nation/southvietnamese.ruleset:25
+#: data/nation/toltec.ruleset:34 data/nation/vietnamese.ruleset:22
+#, c-format
+msgid "Empress %s"
+msgstr "Emperatriz %s"
+
+#: data/nation/acadian.ruleset:3
+msgid "Acadian"
+msgstr ""
+
+#: data/nation/acadian.ruleset:4
+msgid "?plural:Acadians"
+msgstr ""
+
+#: data/nation/acadian.ruleset:6
+msgid ""
+"Acadia was first founded in 1604 as the first French colony in North "
+"America. It was soon caught in the crossfire of French-English wars, leading "
+"Acadia to change hands frequently. This led Acadians to develop a separate "
+"identity and a form of self-government. Their lack of support for any side "
+"in these wars earned them the title of French neutrals, but also the "
+"distrust of British colonial authorities who would forcefully deport them in "
+"1755. Acadians have since returned to their land and rebuilt."
+msgstr ""
+
+#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
+#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
+#, c-format
+msgid "Premier %s"
+msgstr "Premier %s"
+
+#: data/nation/acadian.ruleset:31 data/nation/alander.ruleset:28
+#: data/nation/quebecois.ruleset:20 data/nation/tahitian.ruleset:27
+#, c-format
+msgid "Premiere %s"
+msgstr "Estrea %s"
+
+#: data/nation/acadian.ruleset:32 data/nation/germanbelgian.ruleset:27
+#: data/nation/paraguayan.ruleset:38 data/nation/sammarinese.ruleset:25
+#, c-format
+msgid "Abbot %s"
+msgstr ""
+
+#: data/nation/acadian.ruleset:32 data/nation/aragonese.ruleset:30
+#: data/nation/argentine.ruleset:27 data/nation/asturian.ruleset:30
+#: data/nation/badian.ruleset:24 data/nation/bavarian.ruleset:24
+#: data/nation/belgian.ruleset:25 data/nation/bolivian.ruleset:38
+#: data/nation/brandenburgian.ruleset:29 data/nation/burgundian.ruleset:30
+#: data/nation/canadian.ruleset:25 data/nation/castilian.ruleset:32
+#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
+#: data/nation/centrallithuanian.ruleset:43 data/nation/chiapanec.ruleset:34
+#: data/nation/chilean.ruleset:31 data/nation/colombian.ruleset:29
+#: data/nation/congolesebrazzaville.ruleset:28
+#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:34
+#: data/nation/cuban.ruleset:24 data/nation/curonian.ruleset:30
+#: data/nation/cuyavian.ruleset:29 data/nation/dominicano.ruleset:27
+#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
+#: data/nation/ecuadorian.ruleset:34 data/nation/filipino.ruleset:21
+#: data/nation/flemish.ruleset:31 data/nation/franconian.ruleset:25
+#: data/nation/galician.ruleset:22 data/nation/genoese.ruleset:50
+#: data/nation/germanbelgian.ruleset:27 data/nation/greaterpolish.ruleset:21
+#: data/nation/honduran.ruleset:30 data/nation/irish.ruleset:42
+#: data/nation/langobardic.ruleset:39 data/nation/latin.ruleset:46
+#: data/nation/leonese.ruleset:22 data/nation/liechtensteiner.ruleset:32
+#: data/nation/liege.ruleset:30 data/nation/luxembourgish.ruleset:29
+#: data/nation/maltese.ruleset:26 data/nation/mazovian.ruleset:24
+#: data/nation/milanese.ruleset:27 data/nation/monegasque.ruleset:30
+#: data/nation/norman.ruleset:25 data/nation/northirish.ruleset:38
+#: data/nation/northumbrian.ruleset:39 data/nation/palatinate.ruleset:30
+#: data/nation/panamanian.ruleset:30 data/nation/paraguayan.ruleset:38
+#: data/nation/peruvian.ruleset:27 data/nation/piedmontese.ruleset:33
+#: data/nation/quebecois.ruleset:21 data/nation/riograndense.ruleset:21
+#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
+#: data/nation/salvadoran.ruleset:35 data/nation/sammarinese.ruleset:25
+#: data/nation/sardinian.ruleset:34 data/nation/savoyard.ruleset:32
+#: data/nation/silesian.ruleset:23 data/nation/slovenian.ruleset:20
+#: data/nation/teutonic.ruleset:29 data/nation/uruguayan.ruleset:24
+#: data/nation/venezuelan.ruleset:31 data/nation/yucatecan.ruleset:29
+#, c-format
+msgid "Mother Superior %s"
+msgstr "Nai Superiora %s"
+
+#: data/nation/acehnese.ruleset:3
+msgid "Acehnese"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:4
+msgid "?plural:Acehnese"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:6
+msgid ""
+"The Sultanate of Aceh located on the western tip of the island of Sumatra "
+"was a regional power in the 16th and 17th centuries, controlling much of the "
+"trade through the Strait of Malacca. Aceh was subjugated by the Dutch in the "
+"bloody Aceh War of 1873-1903."
+msgstr ""
+
+#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
+#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
+#: data/nation/fulani.ruleset:35 data/nation/maldivian.ruleset:32
+#: data/nation/mamluk.ruleset:36 data/nation/moluccan.ruleset:32
+#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
+#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
+#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
+#: data/nation/sudanese.ruleset:21 data/nation/swahili.ruleset:32
+#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
+#, c-format
+msgid "Sultan %s"
+msgstr "Sultán %s"
+
+#: data/nation/acehnese.ruleset:27 data/nation/bruneian.ruleset:24
+#: data/nation/comorian.ruleset:26 data/nation/darfuri.ruleset:28
+#: data/nation/fulani.ruleset:35 data/nation/maldivian.ruleset:32
+#: data/nation/mamluk.ruleset:36 data/nation/moluccan.ruleset:32
+#: data/nation/omani.ruleset:28 data/nation/seljuk.ruleset:39
+#: data/nation/singaporean.ruleset:32 data/nation/somaliland.ruleset:23
+#: data/nation/somali.ruleset:34 data/nation/southyemeni.ruleset:23
+#: data/nation/sudanese.ruleset:21 data/nation/swahili.ruleset:32
+#: data/nation/turkmen.ruleset:26 data/nation/zanzibari.ruleset:28
+#, c-format
+msgid "Sultana %s"
+msgstr "Sultana %s"
+
+#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
+#: data/nation/alaskan.ruleset:30 data/nation/californian.ruleset:37
+#: data/nation/chiapanec.ruleset:35 data/nation/filipino.ruleset:22
+#: data/nation/florida.ruleset:33 data/nation/greenlander.ruleset:27
+#: data/nation/kuna.ruleset:25 data/nation/miskito.ruleset:35
+#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
+#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
+#: data/nation/westindian.ruleset:25
+#, c-format
+msgid "Governor %s"
+msgstr ""
+
+#: data/nation/acehnese.ruleset:28 data/nation/alander.ruleset:31
+#: data/nation/alaskan.ruleset:30 data/nation/californian.ruleset:37
+#: data/nation/chiapanec.ruleset:35 data/nation/filipino.ruleset:22
+#: data/nation/florida.ruleset:33 data/nation/greenlander.ruleset:27
+#: data/nation/kuna.ruleset:25 data/nation/miskito.ruleset:35
+#: data/nation/puertorican.ruleset:30 data/nation/quebecois.ruleset:22
+#: data/nation/siberian.ruleset:24 data/nation/vermont.ruleset:26
+#: data/nation/westindian.ruleset:25
+#, c-format
+msgid "?female:Governor %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:3
+msgid "Acrean"
+msgstr ""
+
+#: data/nation/acrean.ruleset:4
+msgid "?plural:Acreans"
+msgstr ""
+
+#: data/nation/acrean.ruleset:6
+msgid ""
+"Acre is the westernmost state of Brazil. The region was part of Bolivia "
+"until 1899, when Brazilian settlers revolted and declared an Independent "
+"State of Acre. Bolivia gave up its claims to the territory in the Treaty of "
+"Petropolis of 1903, after which Acre was annexed to Brazil. Acre is one of "
+"the world's most important rubber producing regions."
+msgstr ""
+
+#: data/nation/acrean.ruleset:31
+#, c-format
+msgid "Baron %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:31
+#, c-format
+msgid "Baroness %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
+#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
+#: data/nation/mexican.ruleset:52 data/nation/nicaraguan.ruleset:33
+#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:26
+#, c-format
+msgid "Padre %s"
+msgstr ""
+
+#: data/nation/acrean.ruleset:32 data/nation/bissauguinean.ruleset:23
+#: data/nation/californian.ruleset:35 data/nation/capeverdean.ruleset:25
+#: data/nation/florentine.ruleset:40 data/nation/mexican.ruleset:52
+#: data/nation/neapolitan.ruleset:26 data/nation/nicaraguan.ruleset:33
+#: data/nation/puertorican.ruleset:29 data/nation/santomean.ruleset:26
+#: data/nation/sicilian.ruleset:30 data/nation/southamerican.ruleset:21
+#, c-format
+msgid "Madre %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:3
+msgid "Afghani"
+msgstr ""
+
+#: data/nation/afghani.ruleset:4
+msgid "?plural:Afghanis"
+msgstr ""
+
+#: data/nation/afghani.ruleset:6
+msgid ""
+"Afghanistan, often called the crossroads of Central Asia, has had a very "
+"turbulent history. Through the ages, the country has been occupied by many "
+"forces including the Persian Empire, Genghis Khan and Alexander the Great. "
+"The Afghanistan nation-state as it is known today came into existence in "
+"1746 when Ahmad Shah founded the Durrani Empire."
+msgstr ""
+
+#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
+#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
+#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:37
+#: data/nation/cyrenaican.ruleset:28 data/nation/dagestan.ruleset:33
+#: data/nation/emirati.ruleset:26 data/nation/ghaznavid.ruleset:33
+#: data/nation/kurd.ruleset:29 data/nation/kuwaiti.ruleset:30
+#: data/nation/lebanese.ruleset:29 data/nation/mauritanian.ruleset:21
+#: data/nation/pashtun.ruleset:23 data/nation/qatari.ruleset:22
+#: data/nation/riffian.ruleset:21 data/nation/syrian.ruleset:22
+#: data/nation/tajik.ruleset:21 data/nation/timurid.ruleset:26
+#: data/nation/tuareg.ruleset:39 data/nation/uzbek.ruleset:24
+#, c-format
+msgid "Emir %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:23 data/nation/alandalus.ruleset:33
+#: data/nation/bahraini.ruleset:27 data/nation/bashkir.ruleset:25
+#: data/nation/chechen.ruleset:30 data/nation/circassian.ruleset:37
+#: data/nation/cyrenaican.ruleset:28 data/nation/dagestan.ruleset:33
+#: data/nation/emirati.ruleset:26 data/nation/ghaznavid.ruleset:33
+#: data/nation/kurd.ruleset:29 data/nation/kuwaiti.ruleset:30
+#: data/nation/lebanese.ruleset:29 data/nation/mauritanian.ruleset:21
+#: data/nation/pashtun.ruleset:23 data/nation/qatari.ruleset:22
+#: data/nation/riffian.ruleset:21 data/nation/syrian.ruleset:22
+#: data/nation/tajik.ruleset:21 data/nation/timurid.ruleset:26
+#: data/nation/tuareg.ruleset:39 data/nation/uzbek.ruleset:24
+#, c-format
+msgid "Emira %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
+#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
+#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
+#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
+#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
+#, c-format
+msgid "General Secretary %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:24 data/nation/bashkir.ruleset:26
+#: data/nation/cypriot.ruleset:22 data/nation/czechoslovak.ruleset:30
+#: data/nation/czech.ruleset:32 data/nation/slovakian.ruleset:25
+#: data/nation/southyemeni.ruleset:21 data/nation/soviet.ruleset:28
+#: data/nation/uzbek.ruleset:25 data/nation/yemeni.ruleset:22
+#, c-format
+msgid "?female:General Secretary %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
+#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
+#: data/nation/pakistani.ruleset:21 data/nation/pashtun.ruleset:24
+#: data/nation/swahili.ruleset:31
+#, c-format
+msgid "Mullah %s"
+msgstr ""
+
+#: data/nation/afghani.ruleset:25 data/nation/bangladeshi.ruleset:24
+#: data/nation/cyrenaican.ruleset:27 data/nation/malaysian.ruleset:21
+#: data/nation/pakistani.ruleset:21 data/nation/pashtun.ruleset:24
+#: data/nation/swahili.ruleset:31
+#, c-format
+msgid "?female:Mullah %s"
+msgstr ""
+
+#: data/nation/african.ruleset:3
+#, fuzzy
+msgid "African"
+msgstr "?grupo nacional: africano"
+
+#: data/nation/african.ruleset:4
+msgid "?plural:Africans"
+msgstr ""
+
+#: data/nation/african.ruleset:6
+msgid ""
+"Africa: the cradle of humanity. It is the world's second largest continent "
+"and also its second most populous."
+msgstr ""
+
+#: data/nation/ainu.ruleset:3
+msgid "Ainu"
+msgstr ""
+
+#: data/nation/ainu.ruleset:4
+msgid "?plural:Ainu"
+msgstr ""
+
+#: data/nation/ainu.ruleset:7
+msgid ""
+"The Ainu are the indigenous people of northern Japan, the Kuril islands, "
+"Sakhalin, and the southern part of the Kamchatka peninsula."
+msgstr ""
+
+#: data/nation/akwe.ruleset:3
+msgid "Akwe"
+msgstr ""
+
+#: data/nation/akwe.ruleset:4
+msgid "?plural:Akwe"
+msgstr ""
+
+#: data/nation/akwe.ruleset:7
+msgid ""
+"The Akwe are also known by three different tribal names in Portuguese, "
+"Xavante, Xakriaba and Xerente. They have a patrilineal clan system and live "
+"in Mato Grosso and Tocantins states of Brazil, though they have been forced "
+"to move by Brazilians several times through their history. Traditionally, "
+"they are ruled by councils of elders who elect a chief and have likely lived "
+"in large ring villages since about the 9th century CE. They are Ge speakers "
+"who farm maize, manioc, sweet potatoes and yams."
+msgstr ""
+
+#: data/nation/alandalus.ruleset:3
+msgid "Andalusi"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:4
+msgid "?plural:Andalusis"
+msgstr ""
+
+#: data/nation/alandalus.ruleset:6
+msgid ""
+"Al-Andalus was the parts of the Iberian peninsula that was under Muslim "
+"control during the Middle Ages. Muslim Andalusians are noted for their "
+"splendid architectural heritage. During the Reconquista the Christian "
+"kingdoms gradually pushed back the Islamic states of Al-Andalus. Their last "
+"city on the Iberian peninsula, Granada, fell in 1492."
+msgstr ""
+
+#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
+#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
+#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
+#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
+#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:28
+#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
+#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
+#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
+#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:38
+#, c-format
+msgid "Sheikh %s"
+msgstr "Sheikh %s"
+
+#: data/nation/alandalus.ruleset:31 data/nation/amazigh.ruleset:71
+#: data/nation/bahraini.ruleset:25 data/nation/cyrenaican.ruleset:26
+#: data/nation/egyptianarab.ruleset:26 data/nation/emirati.ruleset:24
+#: data/nation/himyarite.ruleset:31 data/nation/jordanian.ruleset:27
+#: data/nation/kurd.ruleset:28 data/nation/kuwaiti.ruleset:28
+#: data/nation/moroccan.ruleset:28 data/nation/omani.ruleset:30
+#: data/nation/palestinian.ruleset:22 data/nation/qatari.ruleset:20
+#: data/nation/somaliland.ruleset:25 data/nation/somali.ruleset:36
+#: data/nation/syrian.ruleset:20 data/nation/tuareg.ruleset:38
+#, c-format
+msgid "Shaykha %s"
+msgstr "Shaikha%s"
+
+#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
+#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
+#: data/nation/fulani.ruleset:36 data/nation/iraqi.ruleset:22
+#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
+#: data/nation/mamluk.ruleset:37 data/nation/moroccan.ruleset:29
+#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:22
+#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
+#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
+#: data/nation/tuareg.ruleset:40 data/nation/tunisian.ruleset:29
+#, c-format
+msgid "Caliph %s"
+msgstr "Califa %s"
+
+#: data/nation/alandalus.ruleset:32 data/nation/algerian.ruleset:23
+#: data/nation/amazigh.ruleset:72 data/nation/egyptianarab.ruleset:27
+#: data/nation/fulani.ruleset:36 data/nation/iraqi.ruleset:22
+#: data/nation/jordanian.ruleset:28 data/nation/maldivian.ruleset:31
+#: data/nation/mamluk.ruleset:37 data/nation/moroccan.ruleset:29
+#: data/nation/ottoman.ruleset:28 data/nation/sahrawi.ruleset:22
+#: data/nation/saudi.ruleset:26 data/nation/seljuk.ruleset:40
+#: data/nation/syrian.ruleset:21 data/nation/timurid.ruleset:27
+#: data/nation/tuareg.ruleset:40 data/nation/tunisian.ruleset:29
+#, c-format
+msgid "Calipha %s"
+msgstr "Califa %s"
+
+#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
+#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:37
+#: data/nation/kuwaiti.ruleset:31 data/nation/moroccan.ruleset:30
+#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
+#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
+#, c-format
+msgid "Vizier %s"
+msgstr "Visir %s"
+
+#: data/nation/alandalus.ruleset:34 data/nation/bahraini.ruleset:28
+#: data/nation/emirati.ruleset:27 data/nation/fulani.ruleset:37
+#: data/nation/kuwaiti.ruleset:31 data/nation/moroccan.ruleset:30
+#: data/nation/omani.ruleset:31 data/nation/ottoman.ruleset:30
+#: data/nation/qatari.ruleset:23 data/nation/saudi.ruleset:27
+#, c-format
+msgid "?female:Vizier %s"
+msgstr "?feminino:Visir %s"
+
+#: data/nation/alander.ruleset:3
+msgid "\\303\\205lander"
+msgstr ""
+
+#: data/nation/alander.ruleset:6
+msgid "?plural:\\303\\205landers"
+msgstr ""
+
+#: data/nation/alander.ruleset:8
+msgid ""
+"\\303\\205land is an archipelago in the Baltic Sea, located between Sweden "
+"and Finland. The islands' inhabitants are Swedish speaking, but "
+"\\303\\205land is an autonomous province in Finland, a status that was "
+"reached in 1921 after a long period in which the islands were contested "
+"between Sweden and Finland. \\303\\205land's special and demilitarized "
+"status is protected by international law."
+msgstr ""
+
+#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
+#: data/nation/icelandic.ruleset:23 data/nation/norwegian.ruleset:29
+#: data/nation/scanian.ruleset:26
+#, c-format
+msgid "Earl %s"
+msgstr "Earl %s"
+
+#: data/nation/alander.ruleset:29 data/nation/faroese.ruleset:31
+#: data/nation/icelandic.ruleset:23 data/nation/norwegian.ruleset:29
+#: data/nation/scanian.ruleset:26
+#, c-format
+msgid "?female:Earl %s"
+msgstr "?feminino: Conde %s"
+
+#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
+#, c-format
+msgid "Vicar %s"
+msgstr ""
+
+#: data/nation/alander.ruleset:30 data/nation/faroese.ruleset:32
+#, c-format
+msgid "?female:Vicar %s"
+msgstr ""
+
+#: data/nation/alaskan.ruleset:3
+msgid "Alaska"
+msgstr ""
+
+#: data/nation/alaskan.ruleset:4
+msgid "?plural:Alaskans"
+msgstr ""
+
+#: data/nation/alaskan.ruleset:6
+msgid ""
+"Alaska is a state in the United States of America that was purchased from "
+"the Russian Empire in 1867, it became an organized territory on May 11th, "
+"1912 and eventually gained statehood as the 49th state on January 3rd, 1959. "
+"The question of Alaskan independence became more relevant with the election "
+"of Wally Hickel in 1990."
+msgstr ""
+
+#: data/nation/alaskan.ruleset:29 data/nation/californian.ruleset:34
+#: data/nation/florida.ruleset:31 data/nation/texan.ruleset:31
+#: data/nation/vermont.ruleset:25
+#, c-format
+msgid "Sheriff %s"
+msgstr ""
+
+#: data/nation/alaskan.ruleset:29 data/nation/californian.ruleset:34
+#: data/nation/florida.ruleset:31 data/nation/texan.ruleset:31
+#: data/nation/vermont.ruleset:25
+#, c-format
+msgid "?female:Sheriff %s"
+msgstr ""
+
+#: data/nation/alaskan.ruleset:31 data/nation/boer.ruleset:29
+#: data/nation/confederate.ruleset:36 data/nation/florida.ruleset:32
+#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
+#: data/nation/liberian.ruleset:31 data/nation/louisianian.ruleset:48
+#: data/nation/miskito.ruleset:34 data/nation/moluccan.ruleset:31
+#: data/nation/surinamese.ruleset:29 data/nation/texan.ruleset:32
+#: data/nation/vermont.ruleset:27
+#, c-format
+msgid "Reverend %s"
+msgstr "Reverendo %s"
+
+#: data/nation/alaskan.ruleset:31 data/nation/boer.ruleset:29
+#: data/nation/confederate.ruleset:36 data/nation/florida.ruleset:32
+#: data/nation/guatemalan.ruleset:33 data/nation/guyanese.ruleset:26
+#: data/nation/liberian.ruleset:31 data/nation/louisianian.ruleset:48
+#: data/nation/miskito.ruleset:34 data/nation/moluccan.ruleset:31
+#: data/nation/surinamese.ruleset:29 data/nation/texan.ruleset:32
+#: data/nation/vermont.ruleset:27
+#, c-format
+msgid "?female:Reverend %s"
+msgstr "?feminino:Reverendo %s"
+
+#: data/nation/albanian.ruleset:3
+#, fuzzy
+msgid "Albanian"
+msgstr "Albanés"
+
+#: data/nation/albanian.ruleset:4
+msgid "?plural:Albanians"
+msgstr ""
+
+#: data/nation/albanian.ruleset:6
+msgid ""
+"Inhabitants of the Balkan peninsula, the ethnic origins of the Albanians are "
+"uncertain, though it has been suggested they descend from the Illyrians of "
+"Classical Antiquity. Albania changed hands several times during its history. "
+"It has been an independent state again since 1912. For much of the 20th "
+"century Albania was ruled by communist dictator Env\\303\\253r Hoxha."
+msgstr ""
+
+#: data/nation/albanian.ruleset:27 data/nation/asturian.ruleset:29
+#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:27
+#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
+#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
+#: data/nation/liege.ruleset:28 data/nation/lippe.ruleset:28
+#: data/nation/mazovian.ruleset:23 data/nation/mecklenburgian.ruleset:31
+#: data/nation/mitanni.ruleset:33 data/nation/moldovan.ruleset:23
+#: data/nation/monegasque.ruleset:31 data/nation/montenegrin.ruleset:27
+#: data/nation/mordvin.ruleset:20 data/nation/nepali.ruleset:29
+#: data/nation/novgorodian.ruleset:43 data/nation/romanian.ruleset:31
+#: data/nation/rusyn.ruleset:31 data/nation/ruthenian.ruleset:29
+#: data/nation/silesian.ruleset:22 data/nation/sinhalese.ruleset:25
+#: data/nation/sorbian.ruleset:26 data/nation/transylvanian.ruleset:27
+#: data/nation/ukrainian.ruleset:37 data/nation/urartian.ruleset:34
+#: data/nation/westernpomeranian.ruleset:29
+#, c-format
+msgid "Prince %s"
+msgstr "Príncipe %s"
+
+#: data/nation/albanian.ruleset:27 data/nation/asturian.ruleset:29
+#: data/nation/cossack.ruleset:29 data/nation/cuyavian.ruleset:27
+#: data/nation/greaterpolish.ruleset:20 data/nation/kashubian.ruleset:28
+#: data/nation/lankese.ruleset:21 data/nation/liechtensteiner.ruleset:30
+#: data/nation/lippe.ruleset:28 data/nation/mazovian.ruleset:23
+#: data/nation/mecklenburgian.ruleset:31 data/nation/mitanni.ruleset:33
+#: data/nation/moldovan.ruleset:23 data/nation/monegasque.ruleset:31
+#: data/nation/montenegrin.ruleset:27 data/nation/mordvin.ruleset:20
+#: data/nation/nepali.ruleset:29 data/nation/novgorodian.ruleset:43
+#: data/nation/romanian.ruleset:31 data/nation/rusyn.ruleset:31
+#: data/nation/ruthenian.ruleset:29 data/nation/silesian.ruleset:22
+#: data/nation/sinhalese.ruleset:25 data/nation/sorbian.ruleset:26
+#: data/nation/transylvanian.ruleset:27 data/nation/ukrainian.ruleset:37
+#: data/nation/urartian.ruleset:34 data/nation/westernpomeranian.ruleset:29
+#, c-format
+msgid "Princess %s"
+msgstr "Princesa %s"
+
+#: data/nation/albanian.ruleset:28 data/nation/anhaltian.ruleset:30
+#: data/nation/brandenburgian.ruleset:27 data/nation/catalan.ruleset:31
+#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
+#: data/nation/karabakhi.ruleset:26 data/nation/kazakh.ruleset:26
+#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:30
+#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
+#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:21
+#: data/nation/turkmen.ruleset:27
+#, c-format
+msgid "First Secretary %s"
+msgstr "Primeiro secretario %s"
+
+#: data/nation/albanian.ruleset:28 data/nation/anhaltian.ruleset:30
+#: data/nation/brandenburgian.ruleset:27 data/nation/catalan.ruleset:31
+#: data/nation/eastgerman.ruleset:28 data/nation/greaterpolish.ruleset:23
+#: data/nation/karabakhi.ruleset:26 data/nation/kazakh.ruleset:26
+#: data/nation/mazovian.ruleset:26 data/nation/mecklenburgian.ruleset:30
+#: data/nation/prussian.ruleset:30 data/nation/tajik.ruleset:22
+#: data/nation/thuringian.ruleset:41 data/nation/transnistrian.ruleset:21
+#: data/nation/turkmen.ruleset:27
+#, c-format
+msgid "?female:First Secretary %s"
+msgstr "?muller:primeiro secretario %s"
+
+#: data/nation/aleut.ruleset:3
+msgid "Aleut"
+msgstr ""
+
+#: data/nation/aleut.ruleset:4
+msgid "?plural:Aleuts"
+msgstr ""
+
+#: data/nation/aleut.ruleset:6
+msgid ""
+"The Unangan, or Aleut, lived in permanent subterranean homes in their "
+"hunting and fishing villages. They lived in the Aleutian islands for "
+"thousands of years prior to European contact. Unangan people developed ties "
+"to Russian missionaries and traders many converting to Russian Orthodox "
+"Christianity and intermarrying with Russians, and some even accompanied "
+"Russians to their other colonial entrepots such as Ft. Ross in northern "
+"California and Ft. Elizabeth in Hawai'i."
+msgstr ""
+
+#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
+#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
+#: data/nation/evenki.ruleset:21 data/nation/hasinay.ruleset:28
+#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
+#: data/nation/kuna.ruleset:23 data/nation/mikmaq.ruleset:22
+#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:28
+#: data/nation/otomi.ruleset:29 data/nation/raramuri.ruleset:25
+#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
+#: data/nation/shawnee.ruleset:26 data/nation/yakut.ruleset:31
+#, c-format
+msgid "Shaman %s"
+msgstr "Xamán %s"
+
+#: data/nation/aleut.ruleset:23 data/nation/choctaw.ruleset:33
+#: data/nation/chumash.ruleset:24 data/nation/comanche.ruleset:26
+#: data/nation/evenki.ruleset:21 data/nation/hasinay.ruleset:28
+#: data/nation/hopi.ruleset:26 data/nation/inuit.ruleset:21
+#: data/nation/kuna.ruleset:23 data/nation/mikmaq.ruleset:22
+#: data/nation/nuu-chah-nulth.ruleset:23 data/nation/ohlone.ruleset:28
+#: data/nation/otomi.ruleset:29 data/nation/raramuri.ruleset:25
+#: data/nation/sami.ruleset:22 data/nation/seminole.ruleset:37
+#: data/nation/shawnee.ruleset:26 data/nation/yakut.ruleset:31
+#, c-format
+msgid "?female:Shaman %s"
+msgstr "?feminino: Shaman %s"
+
+#: data/nation/algerian.ruleset:3
+msgid "Algerian"
+msgstr ""
+
+#: data/nation/algerian.ruleset:4
+msgid "?plural:Algerians"
+msgstr ""
+
+#: data/nation/algerian.ruleset:6
+msgid ""
+"Algeria is an Arabic nation in North Africa. It is historically inhabited by "
+"the Berber people."
+msgstr ""
+
+#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
+#: data/nation/santomean.ruleset:24
+#, c-format
+msgid "Secretary General %s"
+msgstr ""
+
+#: data/nation/algerian.ruleset:21 data/nation/lebanese.ruleset:27
+#: data/nation/santomean.ruleset:24
+#, c-format
+msgid "?female:Secretary General %s"
+msgstr ""
+
+#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
+#, c-format
+msgid "%s Dey"
+msgstr ""
+
+#: data/nation/algerian.ruleset:22 data/nation/libyan.ruleset:23
+#, c-format
+msgid "?female:%s Dey"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:3
+msgid "Alsatian"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:4
+msgid "?plural:Alsatians"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:6
+msgid ""
+"Alsace is a region in Europe, on the border of France and Germany. During "
+"the Middle Ages Alsace was part of the Holy Roman Empire, and consisted of "
+"several quite wealthy city-states. In the 17th and 18th century the Alsatian "
+"cities were annexed by France one by one, but after that the region became "
+"one of the most contested parts of Europe, changing hands between Germany "
+"and France 4 times in less than a century. Since 1944 it has been in French "
+"hands."
+msgstr ""
+
+#: data/nation/alsatian.ruleset:26 data/nation/anhaltian.ruleset:31
+#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
+#: data/nation/brandenburgian.ruleset:31 data/nation/germanbelgian.ruleset:26
+#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
+#: data/nation/lippe.ruleset:29 data/nation/mecklenburgian.ruleset:34
+#: data/nation/oldenburgian.ruleset:35 data/nation/palatinate.ruleset:32
+#: data/nation/rhenish.ruleset:33 data/nation/saxon.ruleset:20
+#: data/nation/schleswig-holsteinian.ruleset:30
+#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
+#, c-format
+msgid "Minister-President %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:26 data/nation/anhaltian.ruleset:31
+#: data/nation/badian.ruleset:22 data/nation/bavarian.ruleset:25
+#: data/nation/brandenburgian.ruleset:31 data/nation/germanbelgian.ruleset:26
+#: data/nation/hanoverian.ruleset:24 data/nation/hessian.ruleset:30
+#: data/nation/lippe.ruleset:29 data/nation/mecklenburgian.ruleset:34
+#: data/nation/oldenburgian.ruleset:35 data/nation/palatinate.ruleset:32
+#: data/nation/rhenish.ruleset:33 data/nation/saxon.ruleset:20
+#: data/nation/schleswig-holsteinian.ruleset:30
+#: data/nation/thuringian.ruleset:45 data/nation/wuerttembergian.ruleset:22
+#, c-format
+msgid "?female:Minister-President %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:27 data/nation/romansh.ruleset:28
+#: data/nation/swiss.ruleset:37
+#, c-format
+msgid "Bailiff %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:27 data/nation/romansh.ruleset:28
+#: data/nation/swiss.ruleset:37
+#, c-format
+msgid "?female:Bailiff %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:28 data/nation/andorran.ruleset:25
+#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
+#: data/nation/aragonese.ruleset:30 data/nation/asturian.ruleset:30
+#: data/nation/australian.ruleset:26 data/nation/badian.ruleset:24
+#: data/nation/bahamian.ruleset:27 data/nation/barbadian.ruleset:27
+#: data/nation/bavarian.ruleset:24 data/nation/belgian.ruleset:25
+#: data/nation/belizean.ruleset:26 data/nation/british.ruleset:25
+#: data/nation/burgundian.ruleset:30 data/nation/canadian.ruleset:25
+#: data/nation/chiapanec.ruleset:34 data/nation/congolesebrazzaville.ruleset:28
+#: data/nation/costarican.ruleset:26 data/nation/croatian.ruleset:34
+#: data/nation/curonian.ruleset:30 data/nation/cuyavian.ruleset:29
+#: data/nation/dominican.ruleset:22 data/nation/easttimorese.ruleset:22
+#: data/nation/ecuadorian.ruleset:34 data/nation/flemish.ruleset:31
+#: data/nation/galician.ruleset:22 data/nation/greenlander.ruleset:26
+#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
+#: data/nation/hessian.ruleset:28 data/nation/honduran.ruleset:30
+#: data/nation/icelandic.ruleset:24 data/nation/kittitian.ruleset:22
+#: data/nation/langobardic.ruleset:39 data/nation/leonese.ruleset:22
+#: data/nation/liechtensteiner.ruleset:32 data/nation/lippe.ruleset:30
+#: data/nation/luxembourgish.ruleset:29 data/nation/malawian.ruleset:21
+#: data/nation/maltese.ruleset:26 data/nation/mecklenburgian.ruleset:32
+#: data/nation/monegasque.ruleset:30 data/nation/moravian.ruleset:35
+#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
+#: data/nation/norman.ruleset:25 data/nation/norwegian.ruleset:30
+#: data/nation/occitan.ruleset:30 data/nation/oldenburgian.ruleset:33
+#: data/nation/panamanian.ruleset:30 data/nation/riograndense.ruleset:21
+#: data/nation/romansh.ruleset:29 data/nation/saintlucian.ruleset:24
+#: data/nation/savoyard.ruleset:32 data/nation/saxon.ruleset:22
+#: data/nation/schleswig-holsteinian.ruleset:28 data/nation/silesian.ruleset:23
+#: data/nation/slovenian.ruleset:20 data/nation/thuringian.ruleset:43
+#: data/nation/transylvanian.ruleset:28 data/nation/uruguayan.ruleset:24
+#: data/nation/venezuelan.ruleset:31 data/nation/vincentian.ruleset:25
+#: data/nation/volgagerman.ruleset:36 data/nation/westindian.ruleset:24
+#: data/nation/wuerttembergian.ruleset:24 data/nation/yucatecan.ruleset:29
+#: data/nation/zimbabwean.ruleset:27
+#, c-format
+msgid "Bishop %s"
+msgstr "Bispo %s"
+
+#: data/nation/alsatian.ruleset:28 data/nation/andorran.ruleset:25
+#: data/nation/anhaltian.ruleset:33 data/nation/antiguan.ruleset:22
+#: data/nation/australian.ruleset:26 data/nation/bahamian.ruleset:27
+#: data/nation/barbadian.ruleset:27 data/nation/belizean.ruleset:26
+#: data/nation/british.ruleset:25 data/nation/greenlander.ruleset:26
+#: data/nation/grenadian.ruleset:21 data/nation/hansa.ruleset:28
+#: data/nation/hessian.ruleset:28 data/nation/icelandic.ruleset:24
+#: data/nation/kittitian.ruleset:22 data/nation/lippe.ruleset:30
+#: data/nation/malawian.ruleset:21 data/nation/mecklenburgian.ruleset:32
+#: data/nation/newfoundland.ruleset:32 data/nation/newzealand.ruleset:20
+#: data/nation/norwegian.ruleset:30 data/nation/occitan.ruleset:30
+#: data/nation/oldenburgian.ruleset:33 data/nation/saxon.ruleset:22
+#: data/nation/schleswig-holsteinian.ruleset:28
+#: data/nation/thuringian.ruleset:43 data/nation/transylvanian.ruleset:28
+#: data/nation/vincentian.ruleset:25 data/nation/volgagerman.ruleset:36
+#: data/nation/westindian.ruleset:24 data/nation/wuerttembergian.ruleset:24
+#: data/nation/zimbabwean.ruleset:27
+#, c-format
+msgid "?female:Bishop %s"
+msgstr "?feminino:Bishop %s"
+
+#: data/nation/alsatian.ruleset:29 data/nation/hansa.ruleset:29
+#: data/nation/novgorodian.ruleset:46 data/nation/rhenish.ruleset:37
+#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:30
+#, c-format
+msgid "Burgomaster %s"
+msgstr ""
+
+#: data/nation/alsatian.ruleset:29 data/nation/hansa.ruleset:29
+#: data/nation/novgorodian.ruleset:46 data/nation/rhenish.ruleset:37
+#: data/nation/sorbian.ruleset:27 data/nation/westphalian.ruleset:30
+#, c-format
+msgid "?female:Burgomaster %s"
+msgstr ""
+
+#: data/nation/amazigh.ruleset:3
+msgid "Amazigh"
+msgstr ""
+
+#: data/nation/amazigh.ruleset:4
+msgid "?plural:Imazighen"
+msgstr ""
+
+#: data/nation/amazigh.ruleset:6
+msgid ""
+"The Amazigh civilization is one of the oldest in the Mediterranean Basin, co-"
+"existing with ancient Egypt. The Imazighen people, which means \"free men\", "
+"are sturdy and strong but cheerful and generous with a great consideration "
+"for family and tribe. Every tribe has its own traditions and culture, which "
+"is the reason for the countless diversity of traditions in modern Morocco, "
+"Algeria, and Tunisia. The Imazighen speak old languages such as Tamazirt, "
+"Tachelhit or Tarifit, collectively known as Berber languages, using an age-"
+"old writing system called Tifinagh."
+msgstr ""
+
+#: data/nation/amazonian.ruleset:3
+msgid "Amazonian"
+msgstr ""
+
+#: data/nation/amazonian.ruleset:4
+msgid "?plural:Amazons"
+msgstr ""
+
+#: data/nation/amazonian.ruleset:6
+msgid ""
+"The Amazons are a fictional nation of women warriors which appear in "
+"Classical Greek writing and art. Authors have located them in the Ukraine, "
+"Asia Minor, or Libya. The Amazons were reported to remove their right "
+"breasts in order to better use the bow and other weapons."
+msgstr ""
+
+#: data/nation/andorran.ruleset:3
+msgid "Andorran"
+msgstr ""
+
+#: data/nation/andorran.ruleset:4
+msgid "?plural:Andorrans"
+msgstr ""
+
+#: data/nation/andorran.ruleset:6
+msgid ""
+"Andorra is a small country in the eastern Pyrenees. In 1278, a dispute "
+"between the bishop of Urgell and the Count of Foix ended with an agreement "
+"to share the sovereignty of Andorra. This arrangement is still in effect and "
+"their successors - the current bishop of Urgell and the President of the "
+"French Republic - bear the (mostly honorific) title of co-prince of Andorra."
+msgstr ""
+
+#: data/nation/andorran.ruleset:23 data/nation/palmyrene.ruleset:20
+#: data/nation/paraguayan.ruleset:37 data/nation/ugandan.ruleset:32
+#, c-format
+msgid "Dictator %s"
+msgstr "Ditador %s"
+
+#: data/nation/andorran.ruleset:23 data/nation/ugandan.ruleset:32
+#, c-format
+msgid "?female:Dictator %s"
+msgstr ""
+
+#: data/nation/andorran.ruleset:24
+#, c-format
+msgid "Co-Prince %s"
+msgstr ""
+
+#: data/nation/andorran.ruleset:24
+#, c-format
+msgid "Co-Princess %s"
+msgstr ""
+
+#: data/nation/angolan.ruleset:3
+msgid "Angolan"
+msgstr ""
+
+#: data/nation/angolan.ruleset:4
+msgid "?plural:Angolans"
+msgstr ""
+
+#: data/nation/angolan.ruleset:6
+msgid ""
+"When the Portuguese arrived in Angola in the 15th century the region was "
+"controlled by several Bantu kingdoms. Angola became an important source of "
+"slave traders until well into the 19th century. After two decades of "
+"guerrilla war against the Portuguese colonial authorities Angola finally "
+"achieved independence in 1975. Soon the various guerilla groups started "
+"fighting each other. After half a century of war a peace agreement was "
+"finally reached in 2002."
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:3
+msgid "Anhaltian"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:4
+msgid "?plural:Anhaltians"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:6
+msgid ""
+"Anhalt was a German state. Initially a county, it was split from Saxony in "
+"1212. For most of its history, it was partitioned into several territories "
+"that were ruled by the same family. The counts of Anhalt were raised to "
+"dukes upon the dissolution of the Holy Roman Empire by Napoleon in 1806. "
+"Anhalt was reunited into a single duchy in 1863. Upon the downfall of the "
+"German monarchies in 1918, it became a free state. After World War II, "
+"Anhalt finally ceased to exist when the allies decided to merge it with the "
+"former Prussian Province of Saxony to form the state of Saxony-Anhalt."
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
+#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
+#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
+#: data/nation/latin.ruleset:44 data/nation/luxembourgish.ruleset:28
+#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:32
+#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:34
+#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
+#: data/nation/vampire.ruleset:51 data/nation/walloon.ruleset:27
+#, c-format
+msgid "Count %s"
+msgstr "Conta %s"
+
+#: data/nation/anhaltian.ruleset:32 data/nation/aragonese.ruleset:29
+#: data/nation/castilian.ruleset:31 data/nation/catalan.ruleset:30
+#: data/nation/crusader.ruleset:35 data/nation/flemish.ruleset:30
+#: data/nation/latin.ruleset:44 data/nation/luxembourgish.ruleset:28
+#: data/nation/neapolitan.ruleset:25 data/nation/oldenburgian.ruleset:32
+#: data/nation/piedmontese.ruleset:32 data/nation/rhenish.ruleset:34
+#: data/nation/sicilian.ruleset:29 data/nation/tyrolian.ruleset:22
+#: data/nation/vampire.ruleset:51 data/nation/walloon.ruleset:27
+#, c-format
+msgid "Countess %s"
+msgstr "Condesa %s"
+
+#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
+#: data/nation/carantanian.ruleset:32 data/nation/centrallithuanian.ruleset:42
+#: data/nation/curonian.ruleset:31 data/nation/florentine.ruleset:41
+#: data/nation/lithuanian.ruleset:29 data/nation/luxembourgish.ruleset:30
+#: data/nation/mecklenburgian.ruleset:33 data/nation/milanese.ruleset:28
+#: data/nation/moravian.ruleset:34 data/nation/occitan.ruleset:29
+#: data/nation/oldenburgian.ruleset:34 data/nation/rhenish.ruleset:36
+#: data/nation/schleswig-holsteinian.ruleset:29
+#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:29
+#, c-format
+msgid "Grand Duke %s"
+msgstr ""
+
+#: data/nation/anhaltian.ruleset:34 data/nation/badian.ruleset:25
+#: data/nation/carantanian.ruleset:32 data/nation/centrallithuanian.ruleset:42
+#: data/nation/curonian.ruleset:31 data/nation/florentine.ruleset:41
+#: data/nation/lithuanian.ruleset:29 data/nation/luxembourgish.ruleset:30
+#: data/nation/mecklenburgian.ruleset:33 data/nation/milanese.ruleset:28
+#: data/nation/moravian.ruleset:34 data/nation/occitan.ruleset:29
+#: data/nation/oldenburgian.ruleset:34 data/nation/rhenish.ruleset:36
+#: data/nation/schleswig-holsteinian.ruleset:29
+#: data/nation/thuringian.ruleset:44 data/nation/westphalian.ruleset:29
+#, c-format
+msgid "Grand Duchess %s"
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:3
+msgid "Anishinaabe"
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:4
+msgid "?plural:Anishinaabeg"
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:6
+msgid ""
+"The Anishinaabeg are a group of closely related Native American tribes in "
+"the North American Great Lakes region, including the Ottawa, Ojibwe, "
+"Algonkin and Potawatomi. They speak Algonquian languages. Together they are "
+"one of the most numerous indigenous peoples of North America."
+msgstr ""
+
+#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:42
+#: data/nation/komi.ruleset:27 data/nation/navajo.ruleset:27
+#: data/nation/tuvan.ruleset:33
+#, c-format
+msgid "Great Shaman %s"
+msgstr "Gran chamán %s"
+
+#: data/nation/anishinaabe.ruleset:29 data/nation/gokturk.ruleset:42
+#: data/nation/komi.ruleset:27 data/nation/navajo.ruleset:27
+#: data/nation/tuvan.ruleset:33
+#, c-format
+msgid "?female:Great Shaman %s"
+msgstr "?feminino: Gran Chamán %s"
+
+#: data/nation/antarctican.ruleset:3
+msgid "Antarctican"
+msgstr ""
+
+#: data/nation/antarctican.ruleset:4
+msgid "?plural:Antarcticans"
+msgstr ""
+
+#: data/nation/antarctican.ruleset:6
+msgid "Independent South Pole, land of penguins."
+msgstr ""
+
+#: data/nation/antiguan.ruleset:3
+msgid "Antiguan and Barbudan"
+msgstr ""
+
+#: data/nation/antiguan.ruleset:4
+msgid "?plural:Antiguans and Barbudans"
+msgstr ""
+
+#: data/nation/antiguan.ruleset:6
+msgid ""
+"Antigua and Barbuda is a country in the Eastern Caribbean consisting of the "
+"two eponymous islands as well as a number of smaller islets. The country has "
+"been independent from the United Kingdom since 1981."
+msgstr ""
+
+#: data/nation/antillean.ruleset:3
+msgid "Antillean"
+msgstr ""
+
+#: data/nation/antillean.ruleset:4
+msgid "?plural:Antilleans"
+msgstr ""
+
+#: data/nation/antillean.ruleset:6
+msgid ""
+"The islands of Aruba, Bonaire, Curacao, Saba, Saint Martin and Saint "
+"Eustatius were colonized by the Dutch in the 17th century. Their population "
+"is of mixed European, African and Latin American heritage. The Netherlands "
+"Antilles gained internal self governance in 1954, and were subsequently "
+"dissolved in 2010. Aruba, Curacao and Saint Martin are countries within the "
+"Kingdom of the Netherlands; the other three islands have been directly "
+"integrated into the Netherlands as special municipalities."
+msgstr ""
+
+#: data/nation/aragonese.ruleset:3
+msgid "Aragonese"
+msgstr ""
+
+#: data/nation/aragonese.ruleset:4
+msgid "?plural:Aragonese"
+msgstr ""
+
+#: data/nation/aragonese.ruleset:6
+msgid ""
+"Aragon was formed as a Frankish county and was elevated to a kingdom in the "
+"11th century. It expanded its territory southwards during the reconquista "
+"and subsequently managed to control a large part of the Mediterranean. In "
+"1469 king Fernando II married Isabella of Castile, a union that would form "
+"the base of the Spanish unification. The kingdom was legally dissolved in "
+"1707 but today Aragon continues to exist as an autonomous community of Spain."
+msgstr ""
+
+#: data/nation/aramean.ruleset:3
+msgid "Aramean"
+msgstr ""
+
+#: data/nation/aramean.ruleset:4
+msgid "?plural:Arameans"
+msgstr ""
+
+#: data/nation/aramean.ruleset:6
+msgid ""
+"According to legend, the Aramean people are the descendants of Aram, the "
+"grandson of Noah."
+msgstr ""
+
+#: data/nation/argentine.ruleset:3
+msgid "Argentine"
+msgstr ""
+
+#: data/nation/argentine.ruleset:4
+msgid "?plural:Argentines"
+msgstr ""
+
+#: data/nation/argentine.ruleset:6
+msgid ""
+"Argentina is located on the south-eastern coast of South America. Since "
+"independence from Spain in 1816, it has been plagued by several internal and "
+"external conflicts. In the decades after World War II, the country's "
+"politics was dominated by Juan Per\\303\\263n and his charismatic wife Eva "
+"\"Evita\" Per\\303\\263n."
+msgstr ""
+
+#: data/nation/argentine.ruleset:25 data/nation/bolivian.ruleset:36
+#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
+#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
+#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
+#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
+#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:34
+#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
+#, c-format
+msgid "Comandante %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:25 data/nation/bolivian.ruleset:36
+#: data/nation/chiapanec.ruleset:33 data/nation/colombian.ruleset:27
+#: data/nation/cuban.ruleset:22 data/nation/guatemalan.ruleset:32
+#: data/nation/mexican.ruleset:50 data/nation/miskito.ruleset:32
+#: data/nation/nicaraguan.ruleset:31 data/nation/paraguayan.ruleset:36
+#: data/nation/peruvian.ruleset:24 data/nation/salvadoran.ruleset:34
+#: data/nation/southamerican.ruleset:19 data/nation/uruguayan.ruleset:21
+#, c-format
+msgid "Comandanta %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:26 data/nation/cuban.ruleset:23
+#: data/nation/southamerican.ruleset:20
+#, c-format
+msgid "Caudillo %s"
+msgstr "Xefe %s"
+
+#: data/nation/argentine.ruleset:26 data/nation/cuban.ruleset:23
+#: data/nation/southamerican.ruleset:20
+#, c-format
+msgid "Caudilla %s"
+msgstr "Liderado %s"
+
+#: data/nation/argentine.ruleset:27 data/nation/castilian.ruleset:32
+#: data/nation/cuban.ruleset:24 data/nation/filipino.ruleset:21
+#: data/nation/neapolitan.ruleset:26
+#, c-format
+msgid "Cardinal %s"
+msgstr "Cardeal %s"
+
+#: data/nation/argentine.ruleset:28 data/nation/colombian.ruleset:30
+#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
+#: data/nation/venetian.ruleset:29
+#, c-format
+msgid "Viceroy %s"
+msgstr ""
+
+#: data/nation/argentine.ruleset:28 data/nation/colombian.ruleset:30
+#: data/nation/dominicano.ruleset:28 data/nation/peruvian.ruleset:26
+#: data/nation/venetian.ruleset:29
+#, c-format
+msgid "Vicereine %s"
+msgstr ""
+
+#: data/nation/armenian.ruleset:3
+msgid "Armenian"
+msgstr ""
+
+#: data/nation/armenian.ruleset:4
+msgid "?plural:Armenians"
+msgstr ""
+
+#: data/nation/armenian.ruleset:6
+msgid ""
+"According to legend, the Armenian people are the descendants of Haik - the "
+"great-great-grandson of Noah. The modern Republic of Armenia gained "
+"independence from the Soviet Union in 1991."
+msgstr ""
+
+#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
+#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
+#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
+#: data/nation/elamite.ruleset:33 data/nation/epirote.ruleset:31
+#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
+#: data/nation/gepid.ruleset:43 data/nation/israelite.ruleset:31
+#: data/nation/italiangreek.ruleset:47 data/nation/latin.ruleset:41
+#: data/nation/median.ruleset:32 data/nation/mitanni.ruleset:32
+#: data/nation/nubian.ruleset:32 data/nation/ostrogothic.ruleset:30
+#: data/nation/palatinate.ruleset:28 data/nation/palmyrene.ruleset:19
+#: data/nation/parthian.ruleset:35 data/nation/pelasgian.ruleset:26
+#: data/nation/phoenician.ruleset:27 data/nation/pictish.ruleset:25
+#: data/nation/pontic.ruleset:33 data/nation/sabine.ruleset:28
+#: data/nation/samnite.ruleset:25 data/nation/seleucid.ruleset:28
+#: data/nation/vandalic.ruleset:29 data/nation/visigothic.ruleset:38
+#: data/nation/westernroman.ruleset:29
+#, c-format
+msgid "Usurper %s"
+msgstr "Usurpador %s"
+
+#: data/nation/armenian.ruleset:24 data/nation/assyrian.ruleset:21
+#: data/nation/atlantean.ruleset:22 data/nation/bosporan.ruleset:33
+#: data/nation/crusader.ruleset:32 data/nation/czech.ruleset:31
+#: data/nation/elamite.ruleset:33 data/nation/epirote.ruleset:31
+#: data/nation/etruscan.ruleset:31 data/nation/frankish.ruleset:39
+#: data/nation/gepid.ruleset:43 data/nation/israelite.ruleset:31
+#: data/nation/italiangreek.ruleset:47 data/nation/latin.ruleset:41
+#: data/nation/median.ruleset:32 data/nation/mitanni.ruleset:32
+#: data/nation/nubian.ruleset:32 data/nation/ostrogothic.ruleset:30
+#: data/nation/palatinate.ruleset:28 data/nation/palmyrene.ruleset:19
+#: data/nation/parthian.ruleset:35 data/nation/pelasgian.ruleset:26
+#: data/nation/phoenician.ruleset:27 data/nation/pictish.ruleset:25
+#: data/nation/pontic.ruleset:33 data/nation/sabine.ruleset:28
+#: data/nation/samnite.ruleset:25 data/nation/seleucid.ruleset:28
+#: data/nation/vandalic.ruleset:29 data/nation/visigothic.ruleset:38
+#: data/nation/westernroman.ruleset:29
+#, c-format
+msgid "?female:Usurper %s"
+msgstr "?feminino:Usurpador %s"
+
+#: data/nation/ashanti.ruleset:3
+msgid "Ashanti"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:4
+msgid "?plural:Ashantis"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:6
+msgid ""
+"The Ashanti were an ancient kingdom in a region that is currently a part of "
+"Ghana. The first Ashanti kingdom was founded in the 11th century."
+msgstr ""
+
+#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
+#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:42
+#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
+#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
+#, c-format
+msgid "Councillor %s"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:35 data/nation/benin.ruleset:29
+#: data/nation/hansa.ruleset:26 data/nation/novgorodian.ruleset:42
+#: data/nation/romansh.ruleset:27 data/nation/sammarinese.ruleset:24
+#: data/nation/un.ruleset:23 data/nation/uruguayan.ruleset:22
+#, c-format
+msgid "?female:Councillor %s"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:36
+#, c-format
+msgid "Asantehene %s"
+msgstr ""
+
+#: data/nation/ashanti.ruleset:36
+#, c-format
+msgid "?female:Asantehene %s"
+msgstr ""
+
+#: data/nation/assamese.ruleset:3
+msgid "Assamese"
+msgstr ""
+
+#: data/nation/assamese.ruleset:4
+msgid "?plural:Assamese"
+msgstr ""
+
+#: data/nation/assamese.ruleset:6
+msgid ""
+"The Assam (Ahom) kingdom was founded in 1228 on the southeastern foothills "
+"of the Himalayas by a group of Shan people emigrating from what is today "
+"northeastern Burma. The Assamese kings famously defeated several expeditions "
+"by the mighty Mughal Empire, effectively halting the Mughals' eastward "
+"expansion."
+msgstr ""
+
+#: data/nation/assyrian.ruleset:3
+msgid "Assyrian"
+msgstr ""
+
+#: data/nation/assyrian.ruleset:4
+msgid "?plural:Assyrians"
+msgstr ""
+
+#: data/nation/assyrian.ruleset:6
+msgid ""
+"Assyria was an empire in northern Mesopotamia, named after its capital Ashur."
+msgstr ""
+
+#: data/nation/asturian.ruleset:3
+msgid "Asturian"
+msgstr ""
+
+#: data/nation/asturian.ruleset:4
+msgid "?plural:Asturians"
+msgstr ""
+
+#: data/nation/asturian.ruleset:6
+msgid ""
+"The Astures were a Celtic people which occupied most of the northern coast "
+"of Spain. They battled against the Roman Empire until their defeat by Caesar "
+"Augustus' legions between 29 and 19 BCE. Under the Visigothic kingdom of "
+"Toledo, there were uneasy relations between Visigoths and Asturians. In 722 "
+"CE, king Pelayo defeated the Umayyad Muslim troops at Covadonga, "
+"establishing the Asturian Kingdom, which lasted until 910 CE, when the "
+"capital town was moved from Oviedo to Leon. Nowadays, Asturias is an "
+"autonomous community of Spain."
+msgstr ""
+
+#: data/nation/atlantean.ruleset:3
+msgid "Atlantean"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:4
+msgid "?plural:Atlantean"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:6
+msgid "The mythical continent of Atlantis"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
+#: data/nation/canari.ruleset:29 data/nation/cornish.ruleset:21
+#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
+#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:27
+#, c-format
+msgid "High King %s"
+msgstr ""
+
+#: data/nation/atlantean.ruleset:23 data/nation/briton.ruleset:23
+#: data/nation/canari.ruleset:29 data/nation/cornish.ruleset:21
+#: data/nation/etruscan.ruleset:32 data/nation/gaelic.ruleset:26
+#: data/nation/irish.ruleset:41 data/nation/pictish.ruleset:27
+#, c-format
+msgid "High Queen %s"
+msgstr ""
+
+#: data/nation/australian.ruleset:3
+msgid "Australian"
+msgstr ""
+
+#: data/nation/australian.ruleset:4
+msgid "?plural:Australians"
+msgstr ""
+
+#: data/nation/australian.ruleset:6
+msgid ""
+"Australia was founded as a British penal colony in 1788 CE. Originally "
+"comprising several colonies (New South Wales, Victoria, Queensland, South "
+"Australia, Western Australia and Tasmania) it became a single country in "
+"1902. It is the only country on Earth to occupy an entire continent."
+msgstr ""
+
+#: data/nation/avar.ruleset:3
+msgid "Avar"
+msgstr ""
+
+#: data/nation/avar.ruleset:4
+msgid "?plural:Avars"
+msgstr ""
+
+#: data/nation/avar.ruleset:6
+msgid ""
+"The Avars or Eurasian Avars were an ancient nomadic confederation of mixed "
+"origin. The dominant language of this group was presumably Proto-Bulgarian "
+"within the Turkic Oghuz language subgroup, but the true origin of the Avars "
+"is unknown. It is possible they were originally a Rouran or Hephthalite "
+"group. After settling in Pannonia they subjugated the local Slavic tribes. "
+"Gradually they lost power and political importance and eventually the Avars "
+"blended with Slavic peoples."
+msgstr ""
+
+#: data/nation/avar.ruleset:34 data/nation/azeri.ruleset:35
+#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
+#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:40
+#: data/nation/goldenhorde.ruleset:38 data/nation/hephthalite.ruleset:30
+#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
+#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:20
+#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
+#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
+#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
+#: data/nation/xiongnu.ruleset:37
+#, c-format
+msgid "%s Khan"
+msgstr "%s Khan"
+
+#: data/nation/avar.ruleset:34 data/nation/azeri.ruleset:35
+#: data/nation/bashkir.ruleset:24 data/nation/buryat.ruleset:26
+#: data/nation/crimeantatar.ruleset:39 data/nation/gokturk.ruleset:40
+#: data/nation/goldenhorde.ruleset:38 data/nation/hephthalite.ruleset:30
+#: data/nation/kalmyk.ruleset:24 data/nation/kazakh.ruleset:24
+#: data/nation/kyrgyz.ruleset:22 data/nation/mughal.ruleset:20
+#: data/nation/tatar.ruleset:28 data/nation/timurid.ruleset:25
+#: data/nation/turkmen.ruleset:25 data/nation/tuvan.ruleset:31
+#: data/nation/uyghur.ruleset:28 data/nation/uzbek.ruleset:23
+#: data/nation/xiongnu.ruleset:37
+#, c-format
+msgid "%s Khatan"
+msgstr "conta %s"
+
+#: data/nation/avar.ruleset:35 data/nation/buryat.ruleset:27
+#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:41
+#: data/nation/goldenhorde.ruleset:39 data/nation/hephthalite.ruleset:31
+#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
+#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
+#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
+#: data/nation/volgabulgar.ruleset:26 data/nation/xiongnu.ruleset:38
+#, c-format
+msgid "%s Khagan"
+msgstr "%s Khagan"
+
+#: data/nation/avar.ruleset:35 data/nation/buryat.ruleset:27
+#: data/nation/crimeantatar.ruleset:40 data/nation/gokturk.ruleset:41
+#: data/nation/goldenhorde.ruleset:39 data/nation/hephthalite.ruleset:31
+#: data/nation/kazakh.ruleset:25 data/nation/khazar.ruleset:36
+#: data/nation/kyrgyz.ruleset:23 data/nation/tatar.ruleset:29
+#: data/nation/tuvan.ruleset:32 data/nation/uyghur.ruleset:29
+#: data/nation/volgabulgar.ruleset:26 data/nation/xiongnu.ruleset:38
+#, c-format
+msgid "?female:%s Khagan"
+msgstr "?feminino: %s Khagan"
+
+#: data/nation/aymara.ruleset:3
+msgid "Aymara"
+msgstr ""
+
+#: data/nation/aymara.ruleset:4
+msgid "?plural:Aymaras"
+msgstr ""
+
+#: data/nation/aymara.ruleset:6
+msgid ""
+"After the collapse of the Tiwanaku civilization in the Andes, their heirs "
+"reorganized into a set of culturally close Aymara kingdoms that thrived "
+"around the Titicaca lake until they were conquered by the Incas."
+msgstr ""
+
+#: data/nation/azeri.ruleset:3
+msgid "Azeri"
+msgstr ""
+
+#: data/nation/azeri.ruleset:4
+msgid "?plural:Azeris"
+msgstr ""
+
+#: data/nation/azeri.ruleset:6
+msgid ""
+"The Azeris are the people of Azerbaijan. The territory of modern Azerbaijan "
+"was the scene of rises and falls of different ancient states of the Caucasus "
+"region. In 1813 Azerbaijan became part of the Russian Empire, which was "
+"followed by a short period of independence in 1918-1920 - as the first "
+"Islamic republic in history. Then Azerbaijan became part of the Soviet Union "
+"until its dissolution in 1991."
+msgstr ""
+
+#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
+#: data/nation/khwarezmian.ruleset:28
+#, c-format
+msgid "%s Shah"
+msgstr "%s Shah"
+
+#: data/nation/azeri.ruleset:36 data/nation/iranian.ruleset:41
+#: data/nation/khwarezmian.ruleset:28 data/nation/median.ruleset:34
+#, c-format
+msgid "%s Shahbanu"
+msgstr "%s Shahbanu"
+
+#: data/nation/badian.ruleset:3
+msgid "Badian"
+msgstr ""
+
+#: data/nation/badian.ruleset:4
+msgid "?plural:Badians"
+msgstr ""
+
+#: data/nation/badian.ruleset:6
+msgid ""
+"Baden was a country in Swabia, in southwestern Germany. After World War II "
+"it was merged with Wuerttemberg and Hohenzollern to form the land of Baden-"
+"Wuerttemberg."
+msgstr ""
+
+#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:28
+#: data/nation/friulian.ruleset:28
+#, c-format
+msgid "Margrave %s"
+msgstr ""
+
+#: data/nation/badian.ruleset:23 data/nation/brandenburgian.ruleset:28
+#: data/nation/friulian.ruleset:28
+#, c-format
+msgid "Margravine %s"
+msgstr ""
+
+#: data/nation/bahamian.ruleset:3
+msgid "Bahamian"
+msgstr ""
+
+#: data/nation/bahamian.ruleset:4
+msgid "?plural:Bahamians"
+msgstr ""
+
+#: data/nation/bahamian.ruleset:6
+msgid ""
+"The Bahamas are an island group in North America. It was somewhere in the "
+"Bahamas that Columbus first set foot on American soil. The Islands were "
+"subsequently depopulated and mostly ignored until they were settled by "
+"British colonists in the 17th century. The Bahamas have been an independent "
+"country within the Commonwealth since 1973. Nowadays the Bahamas are mostly "
+"famous for their beaches but it is also a major offshore financial center. "
+"The Bahamas are the most developed country of Latin America and the "
+"Caribbean as well as the world's wealthiest black-majority country."
+msgstr ""
+
+#: data/nation/bahraini.ruleset:3
+msgid "Bahraini"
+msgstr ""
+
+#: data/nation/bahraini.ruleset:4
+msgid "?plural:Bahrainis"
+msgstr ""
+
+#: data/nation/bahraini.ruleset:6
+msgid ""
+"Bahrain is an island country in the Persian Gulf and the smallest country of "
+"the Middle East. Bahrain has been independent from Persia since the 18th "
+"century, although it was a British protectorate until 1971. The country "
+"became a constitutional monarchy in 2001 but a pro-democracy uprising in "
+"2011 was violently crushed."
+msgstr ""
+
+#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:20
+#, c-format
+msgid "Mahdi %s"
+msgstr ""
+
+#: data/nation/bahraini.ruleset:26 data/nation/sudanese.ruleset:20
+#, c-format
+msgid "?female:Mahdi %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:3
+msgid "Bangladeshi"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:4
+msgid "?plural:Bangladeshis"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:6
+msgid ""
+"The People's Republic of Bangladesh was formed from the former Pakistani "
+"territory of East Bengal following a war of independence."
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
+#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
+#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
+#: data/nation/kushan.ruleset:42 data/nation/majapahit.ruleset:27
+#: data/nation/marathi.ruleset:37 data/nation/moluccan.ruleset:30
+#: data/nation/pakistani.ruleset:20 data/nation/sikh.ruleset:32
+#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:24
+#: data/nation/vedic.ruleset:23
+#, c-format
+msgid "Raja %s"
+msgstr "Rei %s"
+
+#: data/nation/bangladeshi.ruleset:21 data/nation/bengali.ruleset:25
+#: data/nation/chola.ruleset:25 data/nation/gupta.ruleset:21
+#: data/nation/jaffna.ruleset:22 data/nation/kashmiri.ruleset:23
+#: data/nation/kushan.ruleset:42 data/nation/majapahit.ruleset:27
+#: data/nation/marathi.ruleset:37 data/nation/moluccan.ruleset:30
+#: data/nation/pakistani.ruleset:20 data/nation/sikh.ruleset:32
+#: data/nation/sikkimese.ruleset:21 data/nation/srivijaya.ruleset:24
+#: data/nation/vedic.ruleset:23
+#, c-format
+msgid "Rani %s"
+msgstr "Rani %s"
+
+#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
+#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
+#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
+#: data/nation/kushan.ruleset:43 data/nation/majapahit.ruleset:28
+#: data/nation/marathi.ruleset:38 data/nation/mughal.ruleset:21
+#: data/nation/pakistani.ruleset:22 data/nation/sikh.ruleset:34
+#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:25
+#: data/nation/vedic.ruleset:25
+#, c-format
+msgid "Maharaja %s"
+msgstr "Maharaja %s"
+
+#: data/nation/bangladeshi.ruleset:22 data/nation/bengali.ruleset:26
+#: data/nation/chola.ruleset:26 data/nation/gupta.ruleset:22
+#: data/nation/jaffna.ruleset:23 data/nation/kashmiri.ruleset:24
+#: data/nation/kushan.ruleset:43 data/nation/majapahit.ruleset:28
+#: data/nation/marathi.ruleset:38 data/nation/mughal.ruleset:21
+#: data/nation/pakistani.ruleset:22 data/nation/sikh.ruleset:34
+#: data/nation/sikkimese.ruleset:23 data/nation/srivijaya.ruleset:25
+#: data/nation/vedic.ruleset:25
+#, c-format
+msgid "Maharani %s"
+msgstr "Maharani %s"
+
+#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
+#, c-format
+msgid "Nabob %s"
+msgstr ""
+
+#: data/nation/bangladeshi.ruleset:23 data/nation/bengali.ruleset:27
+#, c-format
+msgid "?female:Nabob %s"
+msgstr ""
+
+#: data/nation/barbadian.ruleset:3
+msgid "Barbadian"
+msgstr ""
+
+#: data/nation/barbadian.ruleset:4
+msgid "?plural:Barbadians"
+msgstr ""
+
+#: data/nation/barbadian.ruleset:6
+msgid ""
+"Barbados is an island country in the Atlantic Ocean, about 100 km east of "
+"the Windward Islands in the Caribbean. Originally inhabited by Arawaks, the "
+"island was discovered by the Portuguese around 1500. When the English first "
+"settled Barbados in 1627 they found the island depopulated. The island has "
+"been independent since 1966. Barbados is a major international tourist "
+"destination and one of the most developed countries of the Caribbean."
+msgstr ""
+
+#: data/nation/bashkir.ruleset:3
+msgid "Bashkir"
+msgstr ""
+
+#: data/nation/bashkir.ruleset:4
+msgid "?plural:Bashkirs"
+msgstr ""
+
+#: data/nation/bashkir.ruleset:6
+msgid ""
+"The Bashkirs are a Turkic-speaking nation in the southern Urals. Since the "
+"end of the 16th century, the Bashkirs were vassals of the Russian tsar, but "
+"have since participated in several uprisings against the Russian government. "
+"Today most of the Bashkirs live in the Bashkortostan Republic which is part "
+"of the Russian Federation."
+msgstr ""
+
+#: data/nation/basque.ruleset:3
+msgid "Basque"
+msgstr ""
+
+#: data/nation/basque.ruleset:4
+msgid "?plural:Basques"
+msgstr ""
+
+#: data/nation/basque.ruleset:6
+msgid ""
+"The Basques have lived since ancient times by the western foothills of the "
+"Pyrenees. The Kingdom of Navarre was the last independent Basque state, "
+"which fell to Aragon in the 16th century. Today, the Basque Country, or "
+"\"Euskal Herria\", lays right in the borderlands between Spain and France, "
+"divided into seven historical provinces. Their language, Euskara, has no "
+"known relatives and its origins are unknown."
+msgstr ""
+
+#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:41
+#: data/nation/iranian.ruleset:40
+#, c-format
+msgid "Leader %s"
+msgstr ""
+
+#: data/nation/basque.ruleset:32 data/nation/centrallithuanian.ruleset:41
+#: data/nation/iranian.ruleset:40
+#, c-format
+msgid "?female:Leader %s"
+msgstr ""
+
+#: data/nation/basque.ruleset:33
+#, c-format
+msgid "Lehendakari %s"
+msgstr ""
+
+#: data/nation/basque.ruleset:33
+#, c-format
+msgid "?female:Lehendakari %s"
+msgstr ""
+
+#: data/nation/bavarian.ruleset:3
+msgid "Bavarian"
+msgstr ""
+
+#: data/nation/bavarian.ruleset:4
+msgid "?plural:Bavarians"
+msgstr ""
+
+#: data/nation/bavarian.ruleset:6
+msgid ""
+"Bavaria, before national unification in 1870 CE, was one of the largest of "
+"the German kingdoms."
+msgstr ""
+
+#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
+#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
+#: data/nation/carantanian.ruleset:31 data/nation/curonian.ruleset:29
+#: data/nation/franconian.ruleset:24 data/nation/hanoverian.ruleset:22
+#: data/nation/langobardic.ruleset:38 data/nation/lorrain.ruleset:30
+#: data/nation/moravian.ruleset:33 data/nation/muscovite.ruleset:23
+#: data/nation/norman.ruleset:24 data/nation/prussian.ruleset:27
+#: data/nation/samogitian.ruleset:21 data/nation/savoyard.ruleset:31
+#: data/nation/saxon.ruleset:21 data/nation/schleswig-holsteinian.ruleset:27
+#: data/nation/serbian.ruleset:34 data/nation/westphalian.ruleset:27
+#: data/nation/wuerttembergian.ruleset:23
+#, c-format
+msgid "Duke %s"
+msgstr "Duque %s"
+
+#: data/nation/bavarian.ruleset:23 data/nation/belarusian.ruleset:32
+#: data/nation/breton.ruleset:33 data/nation/burgundian.ruleset:29
+#: data/nation/carantanian.ruleset:31 data/nation/curonian.ruleset:29
+#: data/nation/franconian.ruleset:24 data/nation/hanoverian.ruleset:22
+#: data/nation/langobardic.ruleset:38 data/nation/lorrain.ruleset:30
+#: data/nation/moravian.ruleset:33 data/nation/muscovite.ruleset:23
+#: data/nation/norman.ruleset:24 data/nation/prussian.ruleset:27
+#: data/nation/samogitian.ruleset:21 data/nation/savoyard.ruleset:31
+#: data/nation/saxon.ruleset:21 data/nation/schleswig-holsteinian.ruleset:27
+#: data/nation/serbian.ruleset:34 data/nation/westphalian.ruleset:27
+#: data/nation/wuerttembergian.ruleset:23
+#, c-format
+msgid "Duchess %s"
+msgstr "Duquesa %s"
+
+#: data/nation/belarusian.ruleset:3
+msgid "Belarusian"
+msgstr ""
+
+#: data/nation/belarusian.ruleset:4
+msgid "?plural:Belarusians"
+msgstr ""
+
+#: data/nation/belarusian.ruleset:6
+msgid ""
+"Belarus was part of the ancient Slavic state of Kievan Rus', then "
+"subsequently Lithuania, Rzeczpospolita, the Russian Empire and the Soviet "
+"Union. Belarus became independent in 1991 with the dissolution of the Soviet "
+"Union."
+msgstr ""
+
+#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
+#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
+#, c-format
+msgid "Tsar %s"
+msgstr "Tsar %s"
+
+#: data/nation/belarusian.ruleset:33 data/nation/bulgarian.ruleset:30
+#: data/nation/muscovite.ruleset:24 data/nation/ossetian.ruleset:24
+#, c-format
+msgid "Tsaritsa %s"
+msgstr "Tsaritsa %s"
+
+#: data/nation/belgian.ruleset:3
+msgid "Belgian"
+msgstr ""
+
+#: data/nation/belgian.ruleset:4
+msgid "?plural:Belgians"
+msgstr ""
+
+#: data/nation/belgian.ruleset:6
+msgid ""
+"Belgium gained independence from the Dutch Kingdom in 1830. Belgium is "
+"mainly characterized by its movement from a unified state to a federal one. "
+"This is the result of the Flemish and the Walloon's nationalist (almost) "
+"peaceful fights."
+msgstr ""
+
+#: data/nation/belgian.ruleset:24 data/nation/liege.ruleset:29
+#, c-format
+msgid "Prime Minister %s"
+msgstr "Primeiros ministros %s"
+
+#: data/nation/belgian.ruleset:24
+#, fuzzy, c-format
+msgid "?female:Prime Minister %s"
+msgstr "?muller: primeiros ministros %s"
+
+#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
+#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
+#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
+#: data/nation/walloon.ruleset:28
+#, c-format
+msgid "Stadtholder %s"
+msgstr "O titular da cidade %s"
+
+#: data/nation/belgian.ruleset:26 data/nation/burgundian.ruleset:31
+#: data/nation/flemish.ruleset:32 data/nation/frisian.ruleset:37
+#: data/nation/luxembourgish.ruleset:31 data/nation/tyrolian.ruleset:25
+#: data/nation/walloon.ruleset:28
+#, c-format
+msgid "Stadtholdress %s"
+msgstr "Estadtholddress %s"
+
+#: data/nation/belgic.ruleset:3
+msgid "Belgic"
+msgstr ""
+
+#: data/nation/belgic.ruleset:4
+msgid "?plural:Belgae"
+msgstr ""
+
+#: data/nation/belgic.ruleset:6
+msgid ""
+"The Belgae were an Ancient Celtic tribe that inhabited the area that would "
+"later become the Roman province of Gallia Belgica. Their origin was perhaps "
+"mixed Celtic and Germanic, because they had come to Gaul from behind the "
+"Rhine and included some Germanic elements, but the names of their chiefs "
+"were Gallic. Julius Caesar famously called the Belgae the bravest amongst "
+"the inhabitants of Gaul. They put up stiff resistance against Caesar's "
+"legions but eventually succumbed to the Romans. The modern country of "
+"Belgium derives its name from the Belgae."
+msgstr ""
+
+#: data/nation/belgic.ruleset:32 data/nation/boian.ruleset:24
+#: data/nation/helvetian.ruleset:31
+#, c-format
+msgid "High Druid %s"
+msgstr "Alto druida %s"
+
+#: data/nation/belgic.ruleset:32 data/nation/boian.ruleset:24
+#: data/nation/helvetian.ruleset:31
+#, c-format
+msgid "?female:High Druid %s"
+msgstr "?feminino:Alto Druida %s"
+
+#: data/nation/belgic.ruleset:33 data/nation/cambodian.ruleset:25
+#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
+#: data/nation/italiangreek.ruleset:48 data/nation/kushan.ruleset:44
+#: data/nation/latin.ruleset:42 data/nation/nestorian.ruleset:27
+#: data/nation/urartian.ruleset:35
+#, c-format
+msgid "Brother %s"
+msgstr "Irmán %s"
+
+#: data/nation/belgic.ruleset:33 data/nation/cambodian.ruleset:25
+#: data/nation/crusader.ruleset:33 data/nation/holysee.ruleset:29
+#: data/nation/italiangreek.ruleset:48 data/nation/kushan.ruleset:44
+#: data/nation/latin.ruleset:42 data/nation/nestorian.ruleset:27
+#: data/nation/urartian.ruleset:35
+#, c-format
+msgid "Sister %s"
+msgstr "Irmá %s"
+
+#: data/nation/belgic.ruleset:34 data/nation/chickasaw.ruleset:29
+#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:45
+#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
+#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:26
+#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:24
+#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
+#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
+#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:22
+#: data/nation/urartian.ruleset:36
+#, c-format
+msgid "Spokesman %s"
+msgstr "O voceiro %s"
+
+#: data/nation/belgic.ruleset:34 data/nation/chickasaw.ruleset:29
+#: data/nation/choctaw.ruleset:31 data/nation/gepid.ruleset:45
+#: data/nation/hasinay.ruleset:30 data/nation/hopi.ruleset:28
+#: data/nation/inuit.ruleset:23 data/nation/ligurian.ruleset:26
+#: data/nation/maori.ruleset:24 data/nation/mikmaq.ruleset:24
+#: data/nation/muskogee.ruleset:31 data/nation/namibian.ruleset:24
+#: data/nation/sami.ruleset:23 data/nation/seminole.ruleset:35
+#: data/nation/shawnee.ruleset:24 data/nation/swazi.ruleset:22
+#: data/nation/urartian.ruleset:36
+#, c-format
+msgid "Spokeswoman %s"
+msgstr "A portavoz %s"
+
+#: data/nation/belgic.ruleset:35 data/nation/confederate.ruleset:34
+#: data/nation/epirote.ruleset:32 data/nation/faroese.ruleset:30
+#: data/nation/gepid.ruleset:46 data/nation/italiangreek.ruleset:49
+#: data/nation/liberian.ruleset:30 data/nation/louisianian.ruleset:47
+#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
+#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:37
+#, c-format
+msgid "Speaker %s"
+msgstr "Orador %s"
+
+#: data/nation/belgic.ruleset:35 data/nation/confederate.ruleset:34
+#: data/nation/epirote.ruleset:32 data/nation/faroese.ruleset:30
+#: data/nation/gepid.ruleset:46 data/nation/italiangreek.ruleset:49
+#: data/nation/liberian.ruleset:30 data/nation/louisianian.ruleset:47
+#: data/nation/marshallese.ruleset:23 data/nation/nauruan.ruleset:32
+#: data/nation/toltec.ruleset:33 data/nation/urartian.ruleset:37
+#, c-format
+msgid "?female:Speaker %s"
+msgstr "?feminino:falante %s"
+
+#: data/nation/belizean.ruleset:3
+msgid "Belizean"
+msgstr ""
+
+#: data/nation/belizean.ruleset:4
+msgid "?plural:Belizeans"
+msgstr ""
+
+#: data/nation/belizean.ruleset:6
+msgid ""
+"Belize is the smallest country of Central America. Once part of the Maya "
+"region, it was settled by British pirates and loggers in the 17th century. "
+"Belize, then known as British Honduras, became a crown colony in 1862. It "
+"has been an independent country since 1981. Belize is ethnically extremely "
+"diverse, its population consisting of Creoles, Mayans, Spanish-speaking "
+"mestizos, Garifunas, Chinese, Mennonites, and Indians."
+msgstr ""
+
+#: data/nation/belizean.ruleset:25
+#, c-format
+msgid "Superintendent %s"
+msgstr ""
+
+#: data/nation/belizean.ruleset:25
+#, c-format
+msgid "?female:Superintendent %s"
+msgstr ""
+
+#: data/nation/bengali.ruleset:3
+msgid "Bengali"
+msgstr ""
+
+#: data/nation/bengali.ruleset:4
+msgid "?plural:Bengalis"
+msgstr ""
+
+#: data/nation/bengali.ruleset:6
+msgid ""
+"Bengal is a region in the easternmost part of the Indian subcontinent. The "
+"first recorded independent king of the Bengali is Shashanka who reigned "
+"around 606 CE. Today the People's Republic of Bangladesh occupies the "
+"eastern part of the region, while the western part is the Indian state of "
+"West Bengal."
+msgstr ""
+
+#: data/nation/beninese.ruleset:3
+msgid "Beninese"
+msgstr ""
+
+#: data/nation/beninese.ruleset:4
+msgid "?plural:Beninese"
+msgstr ""
+
+#: data/nation/beninese.ruleset:6
+msgid ""
+"Once the site of the Dahomey kingdom, the country was colonized by France in "
+"the 19th century. Dahomey became independent in 1960. Marxists seized power "
+"in 1972 and renamed the country Benin three years later. Multiparty rule "
+"returned in 1990."
+msgstr ""
+
+#: data/nation/benin.ruleset:3
+msgid "Benin"
+msgstr ""
+
+#: data/nation/benin.ruleset:4
+msgid "?plural:Benin"
+msgstr ""
+
+#: data/nation/benin.ruleset:6
+msgid ""
+"Not to be confused with the modern republic of Benin, the Kingdom of Benin "
+"was founded by Edo speakers sometime between the 12th and 14th centuries. "
+"Benin united a large area of land west of the Niger river delta, reaching "
+"its peak in the 16th century. Eweka I founded the Uzama, or Councilors of "
+"State, to aid in the accession of a new Oba, or king. Its fortunes waned as "
+"Europeans chose other kingdoms to trade with after Benin's main port silted "
+"up. The Kingdom finally ended in 1897 when the British assumed control."
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:3
+msgid "Bhutanese"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:4
+msgid "?plural:Bhutanese"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:6
+msgid ""
+"Located in the Himalayas, Bhutan is one of the most isolated countries in "
+"the world. Bhutan has not been conquered or occupied by foreign invaders for "
+"a millennium if not more. In the 17th century Bhutan became a unified nation "
+"under Shabdrung Ngawang Namgyal, who repelled a Mongol invasion and united "
+"the rivaling Bhutanese tribes."
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
+#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
+#, c-format
+msgid "Lama %s"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:25 data/nation/buryat.ruleset:28
+#: data/nation/kalmyk.ruleset:25 data/nation/sikkimese.ruleset:22
+#, c-format
+msgid "?female:Lama %s"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:26
+#, c-format
+msgid "Dragon King %s"
+msgstr ""
+
+#: data/nation/bhutanese.ruleset:26
+#, c-format
+msgid "Dragon Queen %s"
+msgstr ""
+
+#: data/nation/biafran.ruleset:3
+msgid "Biafran"
+msgstr ""
+
+#: data/nation/biafran.ruleset:4
+msgid "?plural:Biafrans"
+msgstr ""
+
+#: data/nation/biafran.ruleset:6
+msgid ""
+"Biafra declared independence from Nigeria in 1967 after years of ethnic, "
+"religious and economic tensions in newly independent Nigeria. A war between "
+"Nigeria and Biafra followed, which claimed up to two million lives, mostly "
+"because of famine and disease caused by the blockade of Biafran ports. "
+"Biafra surrendered in 1970."
+msgstr ""
+
+#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
+#: data/nation/nigerien.ruleset:23
+#, c-format
+msgid "Colonel %s"
+msgstr ""
+
+#: data/nation/biafran.ruleset:21 data/nation/hellenic.ruleset:20
+#: data/nation/nigerien.ruleset:23
+#, c-format
+msgid "?female:Colonel %s"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:3
+msgid "Bissau-Guinean"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:4
+msgid "?plural:Bissau-Guineans"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:6
+msgid ""
+"Guinea-Bissau is a country in West Africa. Formerly known as Portuguese "
+"Guinea, it declared independence in 1973."
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:22
+#, c-format
+msgid "Captain-Major %s"
+msgstr ""
+
+#: data/nation/bissauguinean.ruleset:22
+#, c-format
+msgid "?female:Captain-Major %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:3
+msgid "Boer"
+msgstr ""
+
+#: data/nation/boer.ruleset:4
+msgid "?plural:Boers"
+msgstr ""
+
+#: data/nation/boer.ruleset:6
+msgid ""
+"The Boers were descendants of Dutch colonists who settled in South Africa "
+"after 1650 CE. After migrating into the hinterland after the British "
+"takeover of South Africa, they briefly controlled a number of republics, "
+"including the Transvaal and the Orange Free State, before being defeated by "
+"the British in the war of 1899-1902."
+msgstr ""
+
+#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:37
+#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
+#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
+#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
+#: data/nation/ecuadorian.ruleset:33 data/nation/guatemalan.ruleset:31
+#: data/nation/guinean.ruleset:19 data/nation/honduran.ruleset:29
+#: data/nation/israeli.ruleset:24 data/nation/lebanese.ruleset:28
+#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
+#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:33
+#: data/nation/siberian.ruleset:22 data/nation/southvietnamese.ruleset:23
+#: data/nation/uruguayan.ruleset:23 data/nation/venezuelan.ruleset:30
+#: data/nation/westernroman.ruleset:30
+#, c-format
+msgid "General %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:28 data/nation/bolivian.ruleset:37
+#: data/nation/centralamerican.ruleset:27 data/nation/chadian.ruleset:20
+#: data/nation/colombian.ruleset:28 data/nation/confederate.ruleset:35
+#: data/nation/costarican.ruleset:25 data/nation/dominicano.ruleset:26
+#: data/nation/ecuadorian.ruleset:33 data/nation/guatemalan.ruleset:31
+#: data/nation/guinean.ruleset:19 data/nation/honduran.ruleset:29
+#: data/nation/israeli.ruleset:24 data/nation/lebanese.ruleset:28
+#: data/nation/mexican.ruleset:51 data/nation/nicaraguan.ruleset:32
+#: data/nation/panamanian.ruleset:29 data/nation/salvadoran.ruleset:33
+#: data/nation/siberian.ruleset:22 data/nation/uruguayan.ruleset:23
+#: data/nation/venezuelan.ruleset:30 data/nation/westernroman.ruleset:30
+#, c-format
+msgid "?female:General %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:30
+#, c-format
+msgid "State President %s"
+msgstr ""
+
+#: data/nation/boer.ruleset:30
+#, c-format
+msgid "?female:State President %s"
+msgstr ""
+
+#: data/nation/boian.ruleset:3
+msgid "Boian"
+msgstr ""
+
+#: data/nation/boian.ruleset:4
+msgid "?plural:Boii"
+msgstr ""
+
+#: data/nation/boian.ruleset:6
+msgid ""
+"The Boii were an ancient Celtic tribe or tribal confederation inhabiting "
+"Central Europe and Northern Italy. The names of both Bohemia and Bavaria "
+"probably derive from this people."
+msgstr ""
+
+#: data/nation/bolivian.ruleset:3
+msgid "Bolivian"
+msgstr ""
+
+#: data/nation/bolivian.ruleset:4
+msgid "?plural:Bolivians"
+msgstr ""
+
+#: data/nation/bolivian.ruleset:6
+msgid ""
+"Bolivia is a landlocked country in South America with a large indigenous "
+"heritage. The country is named after Sim\\303\\263n Bolivar. Independent "
+"since 1825, the country was wrecked by instability and lost its Pacific "
+"coast to Chile. The 1932-1936 Chaco war against Paraguay led to another "
+"humiliating defeat. Discontent with Bolivia's oligarchic regime led to a "
+"revolution in 1952. After a series of military coups in the 1970s the "
+"country returned to democratic rule in the 1980s. In 2006 Evo Morales became "
+"the country's first indigenous president."
+msgstr ""
+
+#: data/nation/bolivian.ruleset:38 data/nation/brandenburgian.ruleset:29
+#: data/nation/catalan.ruleset:32 data/nation/centralamerican.ruleset:28
+#: data/nation/centrallithuanian.ruleset:43 data/nation/chilean.ruleset:31
+#: data/nation/chrobatian.ruleset:32 data/nation/colombian.ruleset:29
+#: data/nation/cypriot.ruleset:24 data/nation/dominicano.ruleset:27
+#: data/nation/finnish.ruleset:28 data/nation/genoese.ruleset:50
+#: data/nation/greaterpolish.ruleset:21 data/nation/irish.ruleset:42
+#: data/nation/kashubian.ruleset:29 data/nation/latin.ruleset:46
+#: data/nation/mazovian.ruleset:24 data/nation/northirish.ruleset:38
+#: data/nation/northumbrian.ruleset:39 data/nation/peruvian.ruleset:27
+#: data/nation/prussian.ruleset:29 data/nation/quebecois.ruleset:21
+#: data/nation/salvadoran.ruleset:35 data/nation/southafrican.ruleset:25
+#: data/nation/southamerican.ruleset:21 data/nation/southvietnamese.ruleset:24
+#: data/nation/teutonic.ruleset:29 data/nation/westernpomeranian.ruleset:30
+#, c-format
+msgid "Archbishop %s"
+msgstr "Arcebispo %s"
+
+#: data/nation/bosnia.ruleset:3
+msgid "Bosnian-Herzegovinian"
+msgstr ""
+
+#: data/nation/bosnia.ruleset:4
+msgid "?plural:Bosnians"
+msgstr ""
+
+#: data/nation/bosnia.ruleset:6
+msgid ""
+"Bosnia and Herzegovina is a country in south-east Europe, and the home of "
+"three constituent peoples: Bosniaks, Serbs, and Croats."
+msgstr ""
+
+#. TRANS: Ban = Duke
+#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:33
+#: data/nation/slovenian.ruleset:19
+#, c-format
+msgid "Ban %s"
+msgstr ""
+
+#: data/nation/bosnia.ruleset:25 data/nation/croatian.ruleset:33
+#: data/nation/slovenian.ruleset:19
+#, c-format
+msgid "?female:Ban %s"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:3
+msgid "Bosporan"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:4
+msgid "?plural:Bosporans"
+msgstr ""
+
+#: data/nation/bosporan.ruleset:6
+msgid ""
+"The Bosporan Kingdom was an ancient state in eastern Crimea and the Taman "
+"Peninsula on the shores of the Cimmerian Bosporus."
+msgstr ""
+
+#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
+#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
+#: data/nation/pelasgian.ruleset:27 data/nation/pontic.ruleset:35
+#, c-format
+msgid "Despot %s"
+msgstr "Despota %s"
+
+#: data/nation/bosporan.ruleset:34 data/nation/cretan.ruleset:27
+#: data/nation/cypriot.ruleset:23 data/nation/macedon.ruleset:24
+#: data/nation/pelasgian.ruleset:27 data/nation/pontic.ruleset:35
+#, c-format
+msgid "?female:Despot %s"
+msgstr "?feminino: déspota %s"
+
+#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
+#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
+#: data/nation/latin.ruleset:47 data/nation/ligurian.ruleset:25
+#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
+#: data/nation/sabine.ruleset:30 data/nation/samnite.ruleset:27
+#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:39
+#: data/nation/westernroman.ruleset:33
+#, c-format
+msgid "Consul %s"
+msgstr "Cónsul %s"
+
+#: data/nation/bosporan.ruleset:35 data/nation/etruscan.ruleset:33
+#: data/nation/gallic.ruleset:31 data/nation/holysee.ruleset:33
+#: data/nation/latin.ruleset:47 data/nation/ligurian.ruleset:25
+#: data/nation/ostrogothic.ruleset:32 data/nation/palmyrene.ruleset:21
+#: data/nation/sabine.ruleset:30 data/nation/samnite.ruleset:27
+#: data/nation/vandalic.ruleset:30 data/nation/visigothic.ruleset:39
+#: data/nation/westernroman.ruleset:33
+#, c-format
+msgid "?female:Consul %s"
+msgstr "?feminino:Consul %s"
+
+#: data/nation/botswanan.ruleset:3
+msgid "Botswanan"
+msgstr ""
+
+#: data/nation/botswanan.ruleset:4
+msgid "?plural:Botswanans"
+msgstr ""
+
+#: data/nation/botswanan.ruleset:6
+msgid ""
+"The Republic of Botswana is a country in Southern Africa. It gained "
+"independence from the UK in 1966. Botswana is considered the least corrupt "
+"country in Africa and it has a rapidly developing economy."
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:3
+msgid "Brandenburgian"
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:4
+msgid "?plural:Brandenburgians"
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:6
+msgid ""
+"Formerly the Northern March of East Francia, Brandenburg became an "
+"electorate of the Holy Roman Empire in the 12th century. The rulers of "
+"Brandenburg acquired Prussia in 1618 and was absorbed by Prussia in 1701. "
+"Brandenburg kept its nominal independence until 1806, when it became a "
+"province of Prussia. Currently it is one of the states of the Federal "
+"Republic of Germany."
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:30 data/nation/hessian.ruleset:29
+#: data/nation/palatinate.ruleset:31
+#, c-format
+msgid "Elector %s"
+msgstr ""
+
+#: data/nation/brandenburgian.ruleset:30 data/nation/hessian.ruleset:29
+#: data/nation/palatinate.ruleset:31
+#, c-format
+msgid "Electress %s"
+msgstr ""
+
+#: data/nation/breton.ruleset:3
+msgid "Breton"
+msgstr ""
+
+#: data/nation/breton.ruleset:4
+msgid "?plural:Bretons"
+msgstr ""
+
+#: data/nation/breton.ruleset:6
+msgid ""
+"Known to the Romans as Armorica, Brittany had been Celtic speaking for many "
+"centuries before Britons arrived in the peninsula as mercenaries, colonists "
+"and refugees in response to the chaos in Gaul and the invasion of Britain by "
+"Germanic tribes in the fifth century CE. Over the centuries, use of the "
+"Breton language has been pushed towards the west of the peninsula, with "
+"people speaking French instead. The Dukedom of Brittany itself was formally "
+"annexed to France in 1491."
+msgstr ""
+
+#: data/nation/british.ruleset:3
+#, fuzzy
+msgid "British"
+msgstr "Illas Británicas (clásico/medio)"
+
+#: data/nation/british.ruleset:4
+msgid "?plural:British"
+msgstr ""
+
+#: data/nation/british.ruleset:6
+msgid ""
+"The United Kingdom was created in 1707 as a negotiated agreement between the "
+"kingdom of England and the kingdom of Scotland. The country - also known as "
+"Great Britain - became the leading industrial and maritime power in the 19th "
+"century."
+msgstr ""
+
+#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
+#: data/nation/scottishgaelic.ruleset:34 data/nation/scottish.ruleset:23
+#: data/nation/urartian.ruleset:33
+#, c-format
+msgid "Pretender %s"
+msgstr "Finxir %s"
+
+#: data/nation/british.ruleset:23 data/nation/holyroman.ruleset:32
+#: data/nation/scottishgaelic.ruleset:34 data/nation/scottish.ruleset:23
+#: data/nation/urartian.ruleset:33
+#, c-format
+msgid "?female:Pretender %s"
+msgstr "?feminino: finxir %s"
+
+#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
+#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
+#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
+#: data/nation/mixtec.ruleset:31 data/nation/northirish.ruleset:37
+#: data/nation/toltec.ruleset:32 data/nation/zapotec.ruleset:24
+#, c-format
+msgid "Lord %s"
+msgstr "Señor %s"
+
+#: data/nation/british.ruleset:24 data/nation/chimu.ruleset:26
+#: data/nation/frisian.ruleset:36 data/nation/galician.ruleset:21
+#: data/nation/hansa.ruleset:27 data/nation/manx.ruleset:36
+#: data/nation/mixtec.ruleset:31 data/nation/northirish.ruleset:37
+#: data/nation/toltec.ruleset:32 data/nation/zapotec.ruleset:24
+#, c-format
+msgid "Lady %s"
+msgstr "Señora %s"
+
+#: data/nation/british.ruleset:26
+#, c-format
+msgid "Lord Protector %s"
+msgstr "Lord Protector %s"
+
+#: data/nation/british.ruleset:26
+#, c-format
+msgid "Lady Protector %s"
+msgstr "Señora Protectora %s"
+
+#: data/nation/briton.ruleset:3
+msgid "Briton"
+msgstr ""
+
+#: data/nation/briton.ruleset:4
+msgid "?plural:Britons"
+msgstr ""
+
+#: data/nation/briton.ruleset:6
+msgid ""
+"The Britons were the inhabitants of most of Great Britain during the Iron "
+"Age. They spoke Brythonic Celtic languages and are the ancestors of the "
+"modern Welsh, Cornish and Breton people."
+msgstr ""
+
+#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
+#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
+#: data/nation/helvetian.ruleset:30 data/nation/irish.ruleset:40
+#: data/nation/northirish.ruleset:36 data/nation/scottish.ruleset:24
+#: data/nation/vistulan.ruleset:25 data/nation/welsh.ruleset:20
+#, c-format
+msgid "Chieftain %s"
+msgstr "Xefe %s"
+
+#: data/nation/briton.ruleset:21 data/nation/cornish.ruleset:20
+#: data/nation/frankish.ruleset:41 data/nation/gallic.ruleset:29
+#: data/nation/helvetian.ruleset:30 data/nation/irish.ruleset:40
+#: data/nation/northirish.ruleset:36 data/nation/scottish.ruleset:24
+#: data/nation/vistulan.ruleset:25 data/nation/welsh.ruleset:20
+#, c-format
+msgid "?female:Chieftain %s"
+msgstr "?feminino: Xefe %s"
+
+#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
+#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:26
+#: data/nation/vistulan.ruleset:26
+#, fuzzy, c-format
+msgid "Druid %s"
+msgstr "Alto druida %s"
+
+#: data/nation/briton.ruleset:22 data/nation/gaelic.ruleset:27
+#: data/nation/gallic.ruleset:30 data/nation/pictish.ruleset:26
+#: data/nation/vistulan.ruleset:26
+#, c-format
+msgid "?female:Druid %s"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:3
+msgid "Bruneian"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:4
+msgid "?plural:Bruneians"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:6
+msgid ""
+"Brunei Darussalam is a country on Borneo in the Malay achipelago. The "
+"sultanate dates from the 14th century and became a fairly powerful state a "
+"century later thanks to its control of the maritime trade in much of "
+"Southeast Asia. Brunei was a British protectorate from 1888 to 1984."
+msgstr ""
+
+#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:38
+#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
+#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
+#: data/nation/ghaznavid.ruleset:34 data/nation/goldenhorde.ruleset:40
+#: data/nation/guinean.ruleset:20 data/nation/lipkatatar.ruleset:30
+#: data/nation/mughal.ruleset:22 data/nation/nigerien.ruleset:24
+#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
+#: data/nation/senegalese.ruleset:19 data/nation/tatar.ruleset:30
+#: data/nation/turkishcypriot.ruleset:29 data/nation/volgabulgar.ruleset:25
+#, c-format
+msgid "Grand Mufti %s"
+msgstr ""
+
+#: data/nation/bruneian.ruleset:23 data/nation/circassian.ruleset:38
+#: data/nation/comorian.ruleset:25 data/nation/crimeantatar.ruleset:41
+#: data/nation/djiboutian.ruleset:21 data/nation/gambian.ruleset:18
+#: data/nation/ghaznavid.ruleset:34 data/nation/goldenhorde.ruleset:40
+#: data/nation/guinean.ruleset:20 data/nation/lipkatatar.ruleset:30
+#: data/nation/mughal.ruleset:22 data/nation/nigerien.ruleset:24
+#: data/nation/palestinian.ruleset:21 data/nation/qatari.ruleset:21
+#: data/nation/senegalese.ruleset:19 data/nation/tatar.ruleset:30
+#: data/nation/turkishcypriot.ruleset:29 data/nation/volgabulgar.ruleset:25
+#, c-format
+msgid "?female:Grand Mufti %s"
+msgstr ""
+
+#: data/nation/bulgarian.ruleset:3
+#, fuzzy
+msgid "Bulgarian"
+msgstr "Búlgaro"
+
+#: data/nation/bulgarian.ruleset:4
+msgid "?plural:Bulgarians"
+msgstr ""
+
+#: data/nation/bulgarian.ruleset:6
+msgid ""
+"Bulgar leader Khan Asparukh led his people into the northern Balkans, and "
+"founded Bulgaria in 681. This was the first Slavic nation-state in history."
+msgstr ""
+
+#: data/nation/burgundian.ruleset:3
+msgid "Burgundian"
+msgstr ""
+
+#: data/nation/burgundian.ruleset:4
+msgid "?plural:Burgundians"
+msgstr ""
+
+#: data/nation/burgundian.ruleset:6
+msgid ""
+"After the fall of the Western Roman Empire, a Germanic people known as the "
+"Burgundians settled in the river valleys of eastern Gaul, lending their name "
+"to the region. Centuries later, the Duchy of Burgundy was a prosperous "
+"country with the court in Dijon outshining that of Paris. Today, it is one "
+"of the regions of France."
+msgstr ""
+
+#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
+#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
+#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
+#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:43
+#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
+#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
+#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
+#: data/nation/teutonic.ruleset:32
+#, c-format
+msgid "Chancellor %s"
+msgstr "Canciller %s"
+
+#: data/nation/burgundian.ruleset:28 data/nation/cantonese.ruleset:29
+#: data/nation/crusader.ruleset:34 data/nation/frankish.ruleset:40
+#: data/nation/han.ruleset:27 data/nation/holyroman.ruleset:33
+#: data/nation/holysee.ruleset:30 data/nation/latin.ruleset:43
+#: data/nation/lorrain.ruleset:29 data/nation/norman.ruleset:23
+#: data/nation/occitan.ruleset:27 data/nation/pontic.ruleset:34
+#: data/nation/prussian.ruleset:28 data/nation/templar.ruleset:42
+#: data/nation/teutonic.ruleset:32
+#, c-format
+msgid "?female:Chancellor %s"
+msgstr "?muller:canciller %s"
+
+#: data/nation/burgundic.ruleset:3
+msgid "Burgundic"
+msgstr ""
+
+#: data/nation/burgundic.ruleset:4
+msgid "?plural:Burgunds"
+msgstr ""
+
+#: data/nation/burgundic.ruleset:6
+msgid ""
+"The Burgundians were an ancient East Germanic people who probably originated "
+"on Bornholm island. After leaving Bornholm they lived between the Oder and "
+"Vistula rivers. During the Migration Period, along with other Germanic "
+"peoples they invaded the Roman Empire, and in 472 CE, some of them sacked "
+"Rome. Their first kingdom was founded in Worms, but after its destruction by "
+"the Huns they moved to what is today Savoy and Burgundy, where they founded "
+"their second kingdom. Eventually they were subordinated by the Frankish "
+"Kingdom. The Burgundians gave their name to the later Romance nation and "
+"region of Burgundy."
+msgstr ""
+
+#: data/nation/burkinabe.ruleset:3
+msgid "Burkinab\\303\\251"
+msgstr ""
+
+#: data/nation/burkinabe.ruleset:6
+msgid "?plural:Burkinab\\303\\251s"
+msgstr ""
+
+#: data/nation/burkinabe.ruleset:8
+msgid ""
+"Formerly Upper Volta, Burkina Faso is a country in inland West Africa. It "
+"achieved its independence from France in 1960."
+msgstr ""
+
+#: data/nation/burmese.ruleset:3
+msgid "Burmese"
+msgstr ""
+
+#: data/nation/burmese.ruleset:4
+msgid "?plural:Burmese"
+msgstr ""
+
+#: data/nation/burmese.ruleset:6
+msgid ""
+"The Union of Burma (officially \"Myanmar\") is the largest country in "
+"mainland Southeast Asia."
+msgstr ""
+
+#: data/nation/burundi.ruleset:3
+msgid "Burundian"
+msgstr ""
+
+#: data/nation/burundi.ruleset:4
+msgid "?plural:Burundians"
+msgstr ""
+
+#: data/nation/burundi.ruleset:7
+msgid ""
+"A monarchy emerged in the Great Lakes region of East Africa in the 1100s, "
+"ruled by a Mwami (king) and several Ganwa (princes). It went through a "
+"period of expansion until the 1600s when it encompassed approximately the "
+"area of modern-day Burundi. In the late 1700s and early 1800s a succession "
+"dispute weakened the monarchy, and by the end of the century it had become a "
+"German colony. In the aftermath of World War I the colony fell to Belgium. "
+"Following international pressure after World War II, Burundi became an "
+"independent nation in January 1962."
+msgstr ""
+
+#: data/nation/buryat.ruleset:3
+msgid "Buryat"
+msgstr ""
+
+#: data/nation/buryat.ruleset:4
+msgid "?plural:Buryats"
+msgstr ""
+
+#: data/nation/buryat.ruleset:6
+msgid ""
+"According to Mongolian historical annals, the Buryats were forest dwelling "
+"Mongolian tribes living around Lake Baikal. In 1207 they were subjugated by "
+"Jochi, the eldest son of Genghis Khan. When the Buryat homeland was annexed "
+"to Russia through treaties in 1689 and 1728, they became politically "
+"separated from other Mongolians and started developing a distinct national "
+"identity. Today, the Buryat Republic is home to the majority of the roughly "
+"half-million Buryats in the world as well as the center of Buddhism in "
+"Russia."
+msgstr ""
+
+#: data/nation/californian.ruleset:3
+msgid "Californian"
+msgstr ""
+
+#: data/nation/californian.ruleset:4
+msgid "?plural:Californians"
+msgstr ""
+
+#: data/nation/californian.ruleset:6
+msgid ""
+"California is the largest US state by population and economy. First "
+"populated by Native Americans, it was colonized by Spanish missionaries in "
+"the 18th century. California became a territory of Mexico upon that "
+"country's independence. During the Mexican-American War local American "
+"settlers proclaimed the 'Bear Flag Republic', which was incorporated into "
+"the United States shortly thereafter. The 1848 Gold Rush brought massive "
+"numbers of immigrants to California. In the 20th century the state became a "
+"center of the world's entertainment and technology industries."
+msgstr ""
+
+#: data/nation/cambodian.ruleset:3
+msgid "Cambodian"
+msgstr ""
+
+#: data/nation/cambodian.ruleset:4
+msgid "?plural:Cambodians"
+msgstr ""
+
+#: data/nation/cambodian.ruleset:6
+msgid ""
+"Kampuchea (known in English as Cambodia) is the modern successor state of "
+"the mighty Khmer Empire, which ruled most of the Indochinese Peninsula "
+"between the 11th and 14th centuries."
+msgstr ""
+
+#: data/nation/cameroonian.ruleset:3
+msgid "Cameroonian"
+msgstr ""
+
+#: data/nation/cameroonian.ruleset:4
+msgid "?plural:Cameroonians"
+msgstr ""
+
+#: data/nation/cameroonian.ruleset:6
+msgid ""
+"Cameroon is a country in West Central Africa. Colonized by the Germans, it "
+"was divided between Britain and France after World War I. It has been "
+"independent since 1960."
+msgstr ""
+
+#: data/nation/canadian.ruleset:3
+#, fuzzy
+msgid "Canadian"
+msgstr "Francés canadense"
+
+#: data/nation/canadian.ruleset:4
+msgid "?plural:Canadians"
+msgstr ""
+
+#: data/nation/canadian.ruleset:6
+msgid ""
+"Geographically, Canada is the second largest country in world. The magnetic "
+"north pole currently lies on Canadian territory."
+msgstr ""
+
+#: data/nation/canari.ruleset:3
+msgid "Ca\\303\\261ari"
+msgstr ""
+
+#: data/nation/canari.ruleset:6
+msgid "?plural:Ca\\303\\261aris"
+msgstr ""
+
+#: data/nation/canari.ruleset:8
+msgid ""
+"The Ca\\303\\261aris were a pre-Columbian civilization in what is now "
+"Ecuador, whose existence can be traced from the 6th century onwards. They "
+"were one of the few Andean cultures not to worship the sun. The "
+"Ca\\303\\261ari language was probably related to the Mochica language of "
+"Peru, but by the time of the Spanish conquest the Ca\\303\\261aris had "
+"mostly switched to Quechua. The Ca\\303\\261aris formed a loose "
+"confederation with their main political center in Guapdondelig, currently "
+"the city of Cuenca, capital of the province of Azuay. They were subjugated "
+"by the Incas in the late 15th century, though they put up a fierce "
+"resistance. They rebelled during the Incan civil war and sided with the "
+"Spanish during their conquest of the Inca empire."
+msgstr ""
+
+#: data/nation/cantonese.ruleset:3
+msgid "Cantonese"
+msgstr ""
+
+#: data/nation/cantonese.ruleset:4
+msgid "?plural:Cantonese"
+msgstr ""
+
+#: data/nation/cantonese.ruleset:6
+msgid ""
+"The Cantonese are a sub-group of the Chinese people originating from "
+"Guangdong Province in Southern China comprising about 70 million people. The "
+"Cantonese are renowned for their music and food and constitute an important "
+"element in Overseas Chinese communities worldwide. They also form a majority "
+"of the population in the Special Autonomous Regions of Hong Kong and Macao. "
+"In the second century BCE, the Cantonese-dominated kingdom of Nanyue ruled "
+"over much of Southern China and dominated Vietnam. In 111 BCE Nanyue was "
+"incorporated into Han Dynasty China. Cantonese is the second most spoken "
+"Chinese language after Mandarin."
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:3
+msgid "Cape Verdean"
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:4
+msgid "?plural:Cape Verdean"
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:6
+msgid ""
+"Cape Verde is an archipelago off the coast of West Africa. Before the "
+"islands were settled by the Portuguese in the 15th century they were "
+"probably uninhabited. Cape Verde subsequently became a major center for the "
+"Atlantic slave trade. The islands declared independence from Portugal in "
+"1975. The Cape Verdean population is of mixed European and African descent."
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:25
+#, c-format
+msgid "Admiral %s"
+msgstr ""
+
+#: data/nation/capeverdean.ruleset:24 data/nation/santomean.ruleset:25
+#, c-format
+msgid "?female:Admiral %s"
+msgstr ""
+
+#: data/nation/carantanian.ruleset:3
+msgid "Carantanian"
+msgstr ""
+
+#: data/nation/carantanian.ruleset:4
+msgid "?plural:Carantanians"
+msgstr ""
+
+#: data/nation/carantanian.ruleset:6
+msgid ""
+"The Carantanians or Alpine Slavs were an Early Medieval confederation of "
+"South West Slavic tribes who settled in modern-day Austria. The Duchy of "
+"Carantania was one of the earliest Slav states, existing since the seventh "
+"century CE. In the eighth century, it fell into dependence on the Frankish "
+"kingdom, which led to the adoption of Christianity in the Latin rite by duke "
+"Gorazd. In 819 years Carantania joined the revolt of the Croatian duke "
+"Ljudevit Posavski. After its fall in 822 the state was abolished and "
+"incorporated directly into the realm of the Franks. Slovenians are the "
+"modern descendants of the Carantanians."
+msgstr ""
+
+#: data/nation/castilian.ruleset:3
+msgid "Castilian"
+msgstr ""
+
+#: data/nation/castilian.ruleset:4
+msgid "?plural:Castilians"
+msgstr ""
+
+#: data/nation/castilian.ruleset:6
+msgid ""
+"Castile emerged to become the most powerful of the medieval Spanish "
+"kingdoms. It absorbed Leon and later formed a personal union with Aragon. "
+"Its current territory is divided over several autonomous communities of "
+"Spain."
+msgstr ""
+
+#: data/nation/catalan.ruleset:3
+#, fuzzy
+msgid "Catalan"
+msgstr "Catalán"
+
+#: data/nation/catalan.ruleset:4
+msgid "?plural:Catalans"
+msgstr ""
+
+#: data/nation/catalan.ruleset:6
+msgid ""
+"During the Middle Ages, Catalan kings conquered and presided over several "
+"kingdoms on the shores of the Mediterranean Sea, from the Iberian peninsula "
+"to parts of Italy and Greece. This confederation/empire became a major naval "
+"and trading power in the Mediterranean area. Catalans kept their self-rule "
+"after a dynastic union with the neighboring kingdom of Castile, and sided "
+"with England and Austria against France and Castile in the Spanish "
+"Succession War. In 1713, England signed the Treaty of Utrecht and dropped "
+"out of the alliance, and the Catalans were finally defeated in 1714, losing "
+"their national rights as a result."
+msgstr ""
+
+#: data/nation/celtiberian.ruleset:3
+msgid "Celtiberian"
+msgstr ""
+
+#: data/nation/celtiberian.ruleset:4
+msgid "?plural:Celtiberians"
+msgstr ""
+
+#: data/nation/celtiberian.ruleset:6
+msgid ""
+"The Celtiberians were a people from East-Central Spain that lived during the "
+"last millennium BCE. They were of mixed Celtic and Iberian descent and were "
+"defeated by Rome in the Numantian War."
+msgstr ""
+
+#: data/nation/centralafrican.ruleset:3
+msgid "Central African"
+msgstr ""
+
+#: data/nation/centralafrican.ruleset:4
+msgid "?plural:Central Africans"
+msgstr ""
+
+#: data/nation/centralafrican.ruleset:6
+msgid ""
+"The Central African Republic is a country in Central Africa, formerly known "
+"as the French African territory of Ubangi-Shari. It was ruled briefly as a "
+"dictatorship in the 70s under Emperor Bokassa I during which it was called "
+"the Central African Empire."
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:3
+msgid "Central American"
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:4
+msgid "?plural:Central Americans"
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:7
+msgid ""
+"During the colonial era Central America formed the Captaincy General of "
+"Guatemala. Central America declared independence from Spain in 1821, shortly "
+"joined Mexico, and then formed a federal republic. Struggles between "
+"Guatemala and the other provinces and between liberals and conservatives led "
+"to the federation's demise. By 1840 the federation had ceased to exist. "
+"Later attempts of reunification all failed, though since 1993 the Central "
+"American republics cooperate in the Central American Integration System "
+"(SICA)."
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:29
+#, c-format
+msgid "Supreme Director %s"
+msgstr ""
+
+#: data/nation/centralamerican.ruleset:29
+#, c-format
+msgid "Supreme Directrice %s"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:3
+msgid "Central Lithuanian"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:4
+msgid "?plural:Central Lithuanians"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:6
+msgid ""
+"Lithuanian Poles are an ethnic minority in Lithuania, mainly in the "
+"Aukshtota region. They are a remnant of the Polish-Lithuanian Commonwealth - "
+"the Commonwealth of Two Nations, which was founded with the Union of Lublin "
+"in 1569. This state united the Kingdom of Poland with the Grand Duchy of "
+"Lithuania and was founded by the Lithuanian grand duke Jogaila, who was "
+"baptized with the name W\\305\\202adys\\305\\202aw. The presence of the "
+"first Polish community in Lithuania dates back to duke Mindaugas of "
+"Lithuania. The first Poles came to Lithuania as prisoners of war taken "
+"during raids on the frontier lands (mainly to Mazovia). After uniting the "
+"two countries there was a very strong Polonization of the Lithuanian "
+"nobility. The Polish-speaking community in Lithuania survived the collapse "
+"and partition of the Polish state, co-existing with Lithuanian-speaking "
+"people. In 1920, the rebellious general \\305\\273eligowski announced the "
+"creation of a Republic of Central Lithuania, which was then incorporated "
+"into Poland. After World War II most of the Lithuanian Poles were displaced "
+"to Poland's new western territories."
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:40 data/nation/chuvash.ruleset:30
+#: data/nation/rusyn.ruleset:33 data/nation/volgagerman.ruleset:35
+#, c-format
+msgid "People's Commissar %s"
+msgstr ""
+
+#: data/nation/centrallithuanian.ruleset:40 data/nation/chuvash.ruleset:30
+#: data/nation/rusyn.ruleset:33 data/nation/volgagerman.ruleset:35
+#, c-format
+msgid "?female:People's Commissar %s"
+msgstr ""
+
+#: data/nation/chadian.ruleset:3
+msgid "Chadian"
+msgstr ""
+
+#: data/nation/chadian.ruleset:4
+msgid "?plural:Chadians"
+msgstr ""
+
+#: data/nation/chadian.ruleset:6
+msgid ""
+"Chad is a landlocked country in Africa. Once the site of the Kanem-Bornu "
+"Empire, Chad was colonized by France in 1900. Independent since 1960, Chad "
+"remains one of the poorest countries of the world. From 1982 to 1990 Hissene "
+"Habr\\303\\251 led a notoriously brutal dictatorship."
+msgstr ""
+
+#: data/nation/cham.ruleset:3
+msgid "Cham"
+msgstr ""
+
+#: data/nation/cham.ruleset:4
+msgid "?plural:Chams"
+msgstr ""
+
+#: data/nation/cham.ruleset:6
+msgid ""
+"Champa was the name of a group of closely related polities in what is now "
+"the southern half of Vietnam. From the time of the earliest historical "
+"records, the Champa kings were Hindus who worshipped Shiva in particular. "
+"Involved with conflicts with the neighboring Khmer and Dai Viet states for "
+"centuries, Champa was essentially subdued by Dai Viet in the late 15th "
+"century. By this time, most of the Cham nobility had converted to Islam. The "
+"majority of Muslims in modern Vietnam are of Cham ethnicity."
+msgstr ""
+
+#: data/nation/chananean.ruleset:3
+msgid "Chananean"
+msgstr ""
+
+#: data/nation/chananean.ruleset:4
+msgid "?plural:Chananeans"
+msgstr ""
+
+#: data/nation/chananean.ruleset:6
+msgid ""
+"Reports of chynocephaly (having the head of a dog or jackal) can be traced "
+"to Greek Antiquity. The physician Ctesias and the traveler Megasthenes "
+"placed them in India. In the middle ages, Giovanni da Pian and Marco Polo "
+"made reference to them, while the theologian Ratramnus debated whether they "
+"should be considered human or not. Various stories have placed them in "
+"Scotland, Canaan, Cyrenaica, and the Andaman Islands. The country 'Chananea' "
+"comes from the German poet Walter of Speyer. In the account by Sir John "
+"Mandeville, the people were known as the Nacumerians."
+msgstr ""
+
+#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
+#, c-format
+msgid "%s Alpha"
+msgstr ""
+
+#: data/nation/chananean.ruleset:32 data/nation/werewolf.ruleset:32
+#, c-format
+msgid "?female:%s Alpha"
+msgstr ""
+
+#: data/nation/chechen.ruleset:3
+msgid "Chechen"
+msgstr ""
+
+#: data/nation/chechen.ruleset:4
+msgid "?plural:Chechens"
+msgstr ""
+
+#: data/nation/chechen.ruleset:7
+msgid ""
+"Chechnya is an ancient nation in the Caucasus, currently part of the Russian "
+"Federation. In 1588, the Chechens voluntarily subjected themselves as "
+"vassals to the Moscovite tsar. Nevertheless, they have repeatedly waged war "
+"against Russia. In the 1990s, after the breakup of the Soviet Union, a civil "
+"war erupted when Chechen separatists proclaimed an independent Chechen "
+"Republic of Ichkeria."
+msgstr ""
+
+#: data/nation/chiapanec.ruleset:3
+msgid "Chiapanec"
+msgstr ""
+
+#: data/nation/chiapanec.ruleset:4
+msgid "?plural:Chiapanecs"
+msgstr ""
+
+#: data/nation/chiapanec.ruleset:6
+msgid ""
+"Chiapas is a state in southern Mexico. It was governed from Guatemala during "
+"the colonial era, but in 1824, after a brief independence, it chose to join "
+"Mexico. Chiapas has a sizeable indigenous (predominantly Mayan) population. "
+"Much of Chiapas' history has been characterized by struggles between "
+"indigenous peasants and the mostly Ladino elite. The state's colonial "
+"cities, Mayan peoples and natural wealth have made it one of Mexico's major "
+"tourist destinations."
+msgstr ""
+
+#: data/nation/chickasaw.ruleset:3
+msgid "Chickasaw"
+msgstr ""
+
+#: data/nation/chickasaw.ruleset:4
+msgid "?plural:Chickasaws"
+msgstr ""
+
+#: data/nation/chickasaw.ruleset:6
+msgid ""
+"One of the so-called Five Civilized Tribes, the Chickasaw occupied primarily "
+"what is today the northern part of the U.S. state of Mississippi at the time "
+"of first contact with Europeans. The name \"Mississippi\" itself originates "
+"from a Chickasaw word meaning \"Without Source.\""
+msgstr ""
+
+#: data/nation/chilean.ruleset:3
+msgid "Chilean"
+msgstr ""
+
+#: data/nation/chilean.ruleset:4
+msgid "?plural:Chileans"
+msgstr ""
+
+#: data/nation/chilean.ruleset:6
+msgid ""
+"Chile is located on the south-western coast of South America. Chile declared "
+"its independence from Spain in 1810. At the expense of Bolivia, Peru and the "
+"indigenous Mapuche people, Chile more than doubled its territory in the 19th "
+"century. Often having been more stable and prosperous than its neighbors, "
+"Chile currently is the most developed country of Latin America."
+msgstr ""
+
+#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
+#: data/nation/yucatecan.ruleset:28
+#, c-format
+msgid "Captain General %s"
+msgstr ""
+
+#: data/nation/chilean.ruleset:30 data/nation/puertorican.ruleset:28
+#: data/nation/yucatecan.ruleset:28
+#, c-format
+msgid "?female:Captain General %s"
+msgstr ""
+
+#: data/nation/chimu.ruleset:3
+msgid "Chimu"
+msgstr ""
+
+#: data/nation/chimu.ruleset:4
+msgid "?plural:Chimu"
+msgstr ""
+
+#: data/nation/chimu.ruleset:6
+msgid ""
+"Inheritors of the Moche cultural tradition, Chimor began its expansion in "
+"the 12th century from the Moche river valley in what is now northern Peru. "
+"Their expansion continued until they were halted and conquered by the rising "
+"Inka Empire in 1470. Their last king, Minchancaman, was captured and led to "
+"the Inka capital Qosqo. Chimu artisans contributed greatly to the "
+"manufacture of Inka artistic wares. Until its fall, Chimor controlled "
+"perhaps 2/3 of the population of the northern Andes."
+msgstr ""
+
+#: data/nation/chinook.ruleset:3
+msgid "Chinook"
+msgstr ""
+
+#: data/nation/chinook.ruleset:4
+msgid "?plural:Chinooks"
+msgstr ""
+
+#: data/nation/chinook.ruleset:6
+msgid ""
+"The Chinook Confederacy was a group of communities with common customs and "
+"language. They were a sedentary people living along the Columbia river in "
+"present-day Oregon and Washington in the United States. Chinook regional "
+"influence can be seen in the fact that their tongue became the base of a "
+"pidgin language for trade and communication between Native Americans and "
+"Whites throughout Oregon, Washington, British Columbia and all the way to "
+"Alaska."
+msgstr ""
+
+#: data/nation/choctaw.ruleset:3
+msgid "Choctaw"
+msgstr ""
+
+#: data/nation/choctaw.ruleset:4
+msgid "?plural:Choctaws"
+msgstr ""
+
+#: data/nation/choctaw.ruleset:6
+msgid ""
+"One of the so-called Five Civilized Tribes, the Choctaw traditionally "
+"occupied much of the middle and south of today's U.S. state of Mississippi. "
+"First encountered by Spanish explorers in the 16th century, they became long-"
+"time French allies before siding with the Confederate States during the "
+"American Civil War. The majority of Choctaw today live in Oklahoma following "
+"forced removal from their homeland under president Andrew Jackson in 1831, "
+"but there is also a vibrant band in Mississippi made up of Choctaw who "
+"managed to escape removal and stay behind. The word \"Oklahoma\" itself is "
+"derived from a Choctaw language term meaning \"red people\"."
+msgstr ""
+
+#: data/nation/chola.ruleset:3
+msgid "Chola"
+msgstr ""
+
+#: data/nation/chola.ruleset:4
+msgid "?plural:Cholas"
+msgstr ""
+
+#: data/nation/chola.ruleset:7
+msgid ""
+"The Cholas were a Tamil dynasty centered in southern India that was "
+"unusually influential in northern India. They began as a tributary state to "
+"the Pallavas, but in the 9th century their power began to grow. During the "
+"11th century, they led expeditions against other Indian states as far north "
+"as Bengal, as well as against the Maldives, Sri Lanka and even the "
+"Indonesian kingdom of Sri Vijaya. They collapsed, however, in the 1250s as "
+"other southern Indian states rose up."
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:3
+msgid "Chrobatian"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:4
+msgid "?plural:Chrobatians"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:6
+msgid ""
+"Chrobatia was an Early Medieval, semi-legendary Slavic state organized by "
+"the White Croats in a part of Central Europe that can not be conclusively "
+"identified today. The main source of the existence of a White Croatian state "
+"is a mention by the Byzantine Emperor Constantine VII Porphyrogennetos. "
+"White Croatia is sometimes associated with a prince Slavnik, lord of Libice, "
+"whose influence extended to the region of Silesia and the land of Krakow."
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:31 data/nation/czechoslovak.ruleset:31
+#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:24
+#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
+#: data/nation/veletian.ruleset:27
+#, c-format
+msgid "Voivode %s"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:31 data/nation/czechoslovak.ruleset:31
+#: data/nation/czech.ruleset:33 data/nation/macedonian.ruleset:24
+#: data/nation/slavic.ruleset:33 data/nation/slovakian.ruleset:23
+#: data/nation/veletian.ruleset:27
+#, c-format
+msgid "?female:Voivode %s"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:32 data/nation/slovakian.ruleset:24
+#, fuzzy, c-format
+msgid "Priestess %s"
+msgstr "Suma Sacerdotisa %s"
+
+#: data/nation/chrobatian.ruleset:33 data/nation/cossack.ruleset:30
+#: data/nation/cuyavian.ruleset:28 data/nation/donetsk.ruleset:41
+#: data/nation/finnish.ruleset:27 data/nation/greaterpolish.ruleset:22
+#: data/nation/kashubian.ruleset:30 data/nation/liechtensteiner.ruleset:31
+#: data/nation/luhansk.ruleset:38 data/nation/mazovian.ruleset:25
+#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:44
+#: data/nation/ruthenian.ruleset:30 data/nation/slavic.ruleset:32
+#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
+#: data/nation/veletian.ruleset:29 data/nation/vistulan.ruleset:27
+#: data/nation/westernpomeranian.ruleset:31
+#, c-format
+msgid "Grand Prince %s"
+msgstr ""
+
+#: data/nation/chrobatian.ruleset:33 data/nation/cossack.ruleset:30
+#: data/nation/cuyavian.ruleset:28 data/nation/donetsk.ruleset:41
+#: data/nation/finnish.ruleset:27 data/nation/greaterpolish.ruleset:22
+#: data/nation/kashubian.ruleset:30 data/nation/liechtensteiner.ruleset:31
+#: data/nation/luhansk.ruleset:38 data/nation/mazovian.ruleset:25
+#: data/nation/montenegrin.ruleset:29 data/nation/novgorodian.ruleset:44
+#: data/nation/ruthenian.ruleset:30 data/nation/slavic.ruleset:32
+#: data/nation/transylvanian.ruleset:29 data/nation/ukrainian.ruleset:38
+#: data/nation/veletian.ruleset:29 data/nation/vistulan.ruleset:27
+#: data/nation/westernpomeranian.ruleset:31
+#, c-format
+msgid "Grand Princess %s"
+msgstr ""
+
+#: data/nation/chumash.ruleset:3
+msgid "Chumash"
+msgstr ""
+
+#: data/nation/chumash.ruleset:4
+msgid "?plural:Chumash"
+msgstr ""
+
+#: data/nation/chumash.ruleset:6
+msgid ""
+"Inhabiting the Santa Barbara Channel Islands and the southern California "
+"coastline between Malibu and Paso Robles inland towards the San Joaquin "
+"valley, the Chumash lived in large permanent villages and maintained a semi-"
+"monetized economy. These villages came to be ruled by hereditary chiefs, who "
+"could be male or female. At time of contact, the population was likely "
+"8-18,000 people, though perhaps as high as 22,000. The Spanish established "
+"five missions in Chumash land. As a result of disease and other byproducts "
+"of colonial rule, the population fell to less than 3,000 in 1831."
+msgstr ""
+
+#: data/nation/chuvash.ruleset:3
+msgid "Chuvash"
+msgstr ""
+
+#: data/nation/chuvash.ruleset:4
+msgid "?plural:Chuvashes"
+msgstr ""
+
+#: data/nation/chuvash.ruleset:6
+msgid ""
+"Chuvashes are a Turkic ethnic group in Eastern European Russia and Western "
+"Siberia. They may be descendants of Old Bulgarian Turkic tribes and possibly "
+"Huns. Today there are about 1.8 million Chuvashes, about half of them in the "
+"Republic of Chuvashia, which is part of the Russian Federation."
+msgstr ""
+
+#: data/nation/circassian.ruleset:3
+msgid "Circassian"
+msgstr ""
+
+#: data/nation/circassian.ruleset:4
+msgid "?plural:Circassians"
+msgstr ""
+
+#: data/nation/circassian.ruleset:7
+#, no-c-format
+msgid ""
+"The Circassians are the indigenous peoples of the Northwest Caucasus. The "
+"Circassian or Adyghe language is part of the Northwest Caucasian language "
+"family, related to Kabardian, Abkhaz and Ubykh. The Circassians first "
+"emerged as a coherent entity some 6000 years ago. They were rarely "
+"politically united; nevertheless they successfully managed to resist "
+"countless invasions from great empires throughout their history. Circassians "
+"were never fully subjugated in their long history until the middle of the "
+"19th century, when they were defeated and subjected to genocide at the hands "
+"of the Russian Empire. Today less than 10% of the Circassian population "
+"lives in their original homeland."
+msgstr ""
+
+#: data/nation/circassian.ruleset:36 data/nation/ghaznavid.ruleset:32
+#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
+#: data/nation/tunisian.ruleset:28
+#, c-format
+msgid "%s Bey"
+msgstr ""
+
+#: data/nation/circassian.ruleset:36 data/nation/ghaznavid.ruleset:32
+#: data/nation/lipkatatar.ruleset:28 data/nation/seljuk.ruleset:38
+#: data/nation/tunisian.ruleset:28
+#, c-format
+msgid "?female:%s Bey"
+msgstr ""
+
+#: data/nation/colombian.ruleset:3
+msgid "Colombian"
+msgstr ""
+
+#: data/nation/colombian.ruleset:4
+msgid "?plural:Colombians"
+msgstr ""
+
+#: data/nation/colombian.ruleset:6
+msgid ""
+"Colombia is a country in northern South America. The region was an "
+"Amerindian cultural center in pre-European time. The Spanish began settling "
+"Colombia's north coast around 1500. In 1819 the Republic of Colombia gained "
+"independence."
+msgstr ""
+
+#: data/nation/comanche.ruleset:3
+msgid "Comanche"
+msgstr ""
+
+#: data/nation/comanche.ruleset:4
+msgid "?plural:Comanches"
+msgstr ""
+
+#: data/nation/comanche.ruleset:6
+msgid ""
+"The Comanche or Numunu are a Native American ethnic group whose historic "
+"range (the Comancheria) consisted of present-day eastern New Mexico, "
+"southern Colorado, northeastern Arizona, southern Kansas, all of Oklahoma, "
+"and most of northwest Texas."
+msgstr ""
+
+#: data/nation/comorian.ruleset:3
+msgid "Comorian"
+msgstr ""
+
+#: data/nation/comorian.ruleset:4
+msgid "?plural:Comorians"
+msgstr ""
+
+#: data/nation/comorian.ruleset:6
+msgid ""
+"The Comoros is an island country in the Mozambique channel, consisting of "
+"Grande Comore, Moheli and Anjouan, although the Comoran government also "
+"claims Mayotte, which is currently a French overseas departement. Having "
+"been under Arab influence since the 8th century, the Comoros is the "
+"southernmost Muslim-majority country in the world."
+msgstr ""
+
+#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
+#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
+#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
+#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
+#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:64
+#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
+#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
+#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
+#, c-format
+msgid "Chairman %s"
+msgstr "Presidente %s"
+
+#: data/nation/comorian.ruleset:24 data/nation/congolesebrazzaville.ruleset:27
+#: data/nation/egyptianarab.ruleset:25 data/nation/finnish.ruleset:26
+#: data/nation/guyanese.ruleset:25 data/nation/han.ruleset:28
+#: data/nation/iraqi.ruleset:21 data/nation/kyrgyz.ruleset:24
+#: data/nation/nepali.ruleset:28 data/nation/nimiipuu.ruleset:64
+#: data/nation/palestinian.ruleset:23 data/nation/sammarinese.ruleset:23
+#: data/nation/southvietnamese.ruleset:22 data/nation/taiwanese.ruleset:25
+#: data/nation/tuvan.ruleset:30 data/nation/walloon.ruleset:25
+#, c-format
+msgid "Chairwoman %s"
+msgstr "Presidenta %s"
+
+#: data/nation/confederate.ruleset:3
+msgid "Confederate"
+msgstr ""
+
+#: data/nation/confederate.ruleset:4
+msgid "?plural:Confederates"
+msgstr ""
+
+#: data/nation/confederate.ruleset:6
+msgid ""
+"The Confederate States of America was a splinter nation of the United "
+"States, formed by eleven Southern states, existing from 1861 to 1865. The "
+"states seceded from the United States because of political and cultural "
+"differences with the North, most prominently the issue of slavery, which "
+"they feared the government of the recently elected United States president "
+"Abraham Lincoln would abolish. The Confederate capital was Richmond, "
+"Virginia, and Jefferson Davis was the country's only president. The American "
+"Civil War pitted the Confederacy against the United States. After several "
+"military defeats by United States troops the southern states had to abandon "
+"their claims of independence; much of their territory laid in ruins. "
+"Furthermore, the Union victory in the Civil War opened the way for the "
+"abolition of slavery in the United States."
+msgstr ""
+
+#: data/nation/congolesebrazzaville.ruleset:3
+msgid "Brazzaville-Congolese"
+msgstr ""
+
+#: data/nation/congolesebrazzaville.ruleset:4
+msgid "?plural:Brazzaville-Congolese"
+msgstr ""
+
+#: data/nation/congolesebrazzaville.ruleset:6
+msgid ""
+"The Republic of the Congo is a country in Central Africa, not to be confused "
+"with the Democratic Republic of the Congo. Congo has been independent from "
+"France since 1960. From 1970 to 1991 it was governed as a Marxist-Leninist "
+"one party state; in this period the country was known as the People's "
+"Republic of the Congo. The country's economy relies heavily on the export of "
+"petroleum."
+msgstr ""
+
+#: data/nation/congolese.ruleset:3
+msgid "Congolese"
+msgstr ""
+
+#: data/nation/congolese.ruleset:4
+msgid "?plural:Congolese"
+msgstr ""
+
+#: data/nation/congolese.ruleset:7
+msgid ""
+"The Democratic Republic of the Congo is a big country in Central Africa. "
+"Despite (or because of) its wealth of natural resources it has been in ruins "
+"for most of its modern history. In 1885 Congo was awarded to "
+"L\\303\\251opold II of Belgium as his personal possession, the Congo Free "
+"State, which turned the country into a slaughterhouse. At least twenty per "
+"cent of the population perished and after an international outcry it became "
+"a Belgian colony in 1906. It achieved independence in 1960. The Mobutu "
+"dictatorship started a new round of pillaging. When Mobutu was toppled the "
+"country sank into a civil war, causing five million deaths, the bloodiest "
+"event since World War II."
+msgstr ""
+
+#: data/nation/cornish.ruleset:3
+msgid "Cornish"
+msgstr ""
+
+#: data/nation/cornish.ruleset:4
+msgid "?plural:Cornish"
+msgstr ""
+
+#: data/nation/cornish.ruleset:6
+msgid ""
+"Cornwall is a region in the extreme southwest of England, traditionally the "
+"home of the legendary King Arthur."
+msgstr ""
+
+#: data/nation/corsican.ruleset:3
+msgid "Corsican"
+msgstr ""
+
+#: data/nation/corsican.ruleset:4
+msgid "?plural:Corsicans"
+msgstr ""
+
+#: data/nation/corsican.ruleset:6
+msgid ""
+"For most of its history, Corsica has been ruled by foreign powers. Greeks, "
+"Etruscans, Romans, Vandals, Visigoths, Byzantines, Saracens, Lombards, the "
+"Papal States and Genoese all held sway over Corsica at one time or another. "
+"The 18th century saw a war of independence inspired by Enlightenment values. "
+"Pasquale Paoli managed to kick out the Genoese and from 1755 to 1769 Corsica "
+"was an independent republic with the first modern constitution in the world. "
+"Genoa sold its claim to France, after which a French invasion force defeated "
+"the Corsicans and Corsica was incorporated into France."
+msgstr ""
+
+#: data/nation/corsican.ruleset:32
+#, c-format
+msgid "General-in-Chief %s"
+msgstr ""
+
+#: data/nation/corsican.ruleset:32
+#, c-format
+msgid "?female:General-in-Chief %s"
+msgstr ""
+
+#: data/nation/cossack.ruleset:3
+msgid "Cossack"
+msgstr ""
+
+#: data/nation/cossack.ruleset:4
+msgid "?plural:Cossacks"
+msgstr ""
+
+#: data/nation/cossack.ruleset:6
+msgid ""
+"The Zaporozhian Cossacks lived in Zaporozhia, in Central Ukraine. They were "
+"a multi-ethnic community with Ruthenians being the dominant element, "
+"organized in a military manner."
+msgstr ""
+
+#: data/nation/cossack.ruleset:31 data/nation/donetsk.ruleset:42
+#: data/nation/lipkatatar.ruleset:29 data/nation/luhansk.ruleset:39
+#: data/nation/ukrainian.ruleset:39
+#, c-format
+msgid "Hetman %s"
+msgstr ""
+
+#: data/nation/cossack.ruleset:31 data/nation/donetsk.ruleset:42
+#: data/nation/lipkatatar.ruleset:29 data/nation/luhansk.ruleset:39
+#: data/nation/ukrainian.ruleset:39
+#, c-format
+msgid "?female:Hetman %s"
+msgstr ""
+
+#: data/nation/costarican.ruleset:3
+msgid "Costa Rican"
+msgstr ""
+
+#: data/nation/costarican.ruleset:4
+msgid "?plural:Costa Ricans"
+msgstr ""
+
+#: data/nation/costarican.ruleset:6
+msgid ""
+"Costa Rica became an independent republic in 1840. It has been without an "
+"army since 1949 and is one of the most democratic and wealthy countries of "
+"Latin America."
+msgstr ""
+
+#: data/nation/cree.ruleset:3
+msgid "Cree"
+msgstr ""
+
+#: data/nation/cree.ruleset:4
+msgid "?plural:Cree"
+msgstr ""
+
+#: data/nation/cree.ruleset:7
+msgid ""
+"The Cree are the largest native group in Canada with over 200,000 members "
+"who speak an Algonquian language and often call themselves \"Iiyiyuu\" or "
+"\"Iinuu,\" meaning \"people.\" They originally inhabited much of Quebec, "
+"Labrador, Alberta, Saskatchewan, Ontario and Manitoba."
+msgstr ""
+
+#: data/nation/cretan.ruleset:3
+msgid "Cretan"
+msgstr ""
+
+#: data/nation/cretan.ruleset:4
+msgid "?plural:Cretans"
+msgstr ""
+
+#: data/nation/cretan.ruleset:6
+msgid ""
+"Crete is an island in the Mediterranean Sea, the largest of the Greek "
+"Archipelago. In the 3rd and 2nd millennia BCE Crete was the site of Europe's "
+"first advanced civilization, the Minoan culture. An eruption of nearby Thera "
+"destroyed the Minoan civilization. Crete then became part of the Greek "
+"cultural realm, and was subsequently conquered by the Romans, Arabs, "
+"Byzantines, Venetians and Ottoman Turks. After having been a semi-"
+"independent state for 15 years, Crete finally became part of Greece in 1913."
+msgstr ""
+
+#: data/nation/crimeantatar.ruleset:3
+msgid "Crimean Tatar"
+msgstr ""
+
+#: data/nation/crimeantatar.ruleset:4
+msgid "?plural:Crimean Tatars"
+msgstr ""
+
+#: data/nation/crimeantatar.ruleset:6
+msgid ""
+"Historical feudal state on the Crimean Peninsula, existing from the 15th to "
+"the 18th century. Crimean Tatars invaded Poland and Russia, which caused "
+"wars with Turkey."
+msgstr ""
+
+#: data/nation/croatian.ruleset:3
+msgid "Croatian"
+msgstr ""
+
+#: data/nation/croatian.ruleset:4
+msgid "?plural:Croatians"
+msgstr ""
+
+#: data/nation/croatian.ruleset:6
+msgid ""
+"Croatia is the region of the Southern Slavs that was held by the Austro-"
+"Hungarian Empire, rather than coming under Ottoman rule after the collapse "
+"of Byzantium. During most of the 20th century it was part of the Yugoslav "
+"Federation."
+msgstr ""
+
+#: data/nation/crusader.ruleset:3
+msgid "Crusader"
+msgstr ""
+
+#: data/nation/crusader.ruleset:4
+msgid "?plural:Crusaders"
+msgstr ""
+
+#: data/nation/crusader.ruleset:6
+msgid ""
+"The Crusades were a series of wars in which European armies tried to re-"
+"establish Christian control over the Holy Land. The First Crusade was called "
+"by Pope Urban II in 1095. The crusaders managed to wrestle control of much "
+"of the Levant from Muslim hands and established a number of states led by "
+"noblemen from European Christian dynasties. The most powerful of crusader "
+"states was the Kingdom of Jerusalem; other states included the County of "
+"Tripoli, the Principality of Antioch and the Country of Edessa. Later "
+"crusades were less successful. Muslim (Arab and Turkic) armies managed to "
+"push back the Crusaders and the last Crusader controlled city, Acre, fell to "
+"the Mamluks in 1291."
+msgstr ""
+
+#: data/nation/cuban.ruleset:3
+msgid "Cuban"
+msgstr ""
+
+#: data/nation/cuban.ruleset:4
+msgid "?plural:Cubans"
+msgstr ""
+
+#: data/nation/cuban.ruleset:6
+msgid ""
+"Cuba came under Spanish control in the 16th century. In the following "
+"centuries, the island became one of the leading producers of tobacco, sugar "
+"and coffee in the world. Cuba was granted nominal independence in 1902."
+msgstr ""
+
+#: data/nation/curonian.ruleset:3
+msgid "Curonian"
+msgstr ""
+
+#: data/nation/curonian.ruleset:4
+msgid "?plural:Curonians"
+msgstr ""
+
+#: data/nation/curonian.ruleset:6
+msgid ""
+"The Duchy of Courland and Semigallia was created as the result of the "
+"secularization of the Teutonic Order State. The dukes of Courland were "
+"vassals of Poland until its collapse. Duke Jakob Kettler led the failed "
+"attempts of colonization in South America and Africa."
+msgstr ""
+
+#: data/nation/cuyavian.ruleset:3
+msgid "Cuyavian"
+msgstr ""
+
+#: data/nation/cuyavian.ruleset:4
+msgid "?plural:Cuyavians"
+msgstr ""
+
+#: data/nation/cuyavian.ruleset:6
+msgid ""
+"Cuyavia is a historical region in Northern-Central Poland, bordered to the "
+"East by Masovia, on the West by Greater Poland and on the North by Pomerania."
+msgstr ""
+
+#: data/nation/cypriot.ruleset:3
+msgid "Cypriot"
+msgstr ""
+
+#: data/nation/cypriot.ruleset:4
+msgid "?plural:Cypriots"
+msgstr ""
+
+#: data/nation/cypriot.ruleset:6
+msgid ""
+"Cyprus became an independent republic on 16th August 1960. It is a Eurasian "
+"island country located in the eastern Mediterranean, south of Turkey and "
+"west of Syria and Lebanon."
+msgstr ""
+
+#: data/nation/cyrenaican.ruleset:3
+msgid "Cyrenaican"
+msgstr ""
+
+#: data/nation/cyrenaican.ruleset:4
+msgid "?plural:Cyrenaicans"
+msgstr ""
+
+#: data/nation/cyrenaican.ruleset:6
+msgid ""
+"Cyrenaica is a historical region in Eastern Libya. In Classical Antiquity "
+"the region was part of the Greek cultural realm. From the 7th century "
+"onwards the region was controlled by various Arab dynasties. Cyrenaica was "
+"occupied by Italy in 1911. After World War II a short-lived Emirate of "
+"Cyrenaica existed, of which the ruling Senussi dynasty established a united "
+"Libyan Kingdom in 1951. Cyrenaica has been a hotbed of resistance against "
+"the Gaddafi regime. The site of much of Libya's oil reserves, Cyrenaica has "
+"seen renewed calls for autonomy following the overthrow of Gaddafi."
+msgstr ""
+
+#: data/nation/czechoslovak.ruleset:3
+msgid "Czechoslovakian"
+msgstr ""
+
+#: data/nation/czechoslovak.ruleset:4
+msgid "?plural:Czechoslovakians"
+msgstr ""
+
+#: data/nation/czechoslovak.ruleset:6
+msgid ""
+"Czechoslovakia was founded in 1918. It was long the only democracy in "
+"Eastern Europe until it was overrun by the Nazis in 1939 and the Soviet "
+"Union in 1948. Four years after the fall of communism it was split into the "
+"Czech and Slovak republics."
+msgstr ""
+
+#: data/nation/czech.ruleset:3
+msgid "Czech"
+msgstr "Checo"
+
+#: data/nation/czech.ruleset:4
+msgid "?plural:Czechs"
+msgstr ""
+
+#: data/nation/czech.ruleset:6
+msgid ""
+"Today's Czech Republic was until 1993 part of Czechoslovakia, which had been "
+"until 1918 part of the Austro-Hungarian Empire."
+msgstr ""
+
+#: data/nation/czech.ruleset:34 data/nation/xhosa.ruleset:27
+#, c-format
+msgid "Prophet %s"
+msgstr ""
+
+#: data/nation/czech.ruleset:34 data/nation/moravian.ruleset:35
+#: data/nation/xhosa.ruleset:27
+#, c-format
+msgid "Prophetess %s"
+msgstr ""
+
+#: data/nation/dacian.ruleset:3
+msgid "Dacian"
+msgstr ""
+
+#: data/nation/dacian.ruleset:4
+msgid "?plural:Dacians"
+msgstr ""
+
+#: data/nation/dacian.ruleset:6
+msgid ""
+"The Dacians were ancient tribes who lived on the left bank of the Lower "
+"Danube in Dacia in what is now Romania. They were probably related to the "
+"Thracians and other Paleo-Balkanic tribes. The unification of Dacian tribes "
+"occurred during the reign of king Burebista. After the wars with Rome, they "
+"were defeated in 106 CE. Dacia became a Roman province and succumbed to "
+"Roman colonization. The remains of the Dacians mingled with East Germanic "
+"tribes and later with Slavs."
+msgstr ""
+
+#: data/nation/dagestan.ruleset:3
+msgid "Dagestan"
+msgstr ""
+
+#: data/nation/dagestan.ruleset:4
+msgid "?plural:Dagestani"
+msgstr ""
+
+#: data/nation/dagestan.ruleset:7
+msgid ""
+"Dagestan is a republic of Russia situated in North Caucausus along the "
+"Caspian sea, it is one of the most ethnically diverse of Russia's republics, "
+"it was one of the first people within the modern borders of Russia to become "
+"Muslims after the Arab conquest of the region in 643. Dagestan was later "
+"raided by the Mongols in 1221. Dagestan eventually came under the control of "
+"Russia in 1813 and was firmly in the control of Imperial Russia as of 1828. "
+"Due to high taxation and general dissatisfaction with the Russian "
+"government, it rose up multiple times against Russia, once in 1828, and "
+"again in 1917, it eventually became an autonomous republic under the Soviet "
+"Union in 1921."
+msgstr ""
+
+#: data/nation/dahomean.ruleset:3
+msgid "Dahomean"
+msgstr ""
+
+#: data/nation/dahomean.ruleset:4
+msgid "?plural:Dahomeans"
+msgstr ""
+
+#: data/nation/dahomean.ruleset:6
+msgid ""
+"The southern third of modern Benin was once a historic kingdom known "
+"variously as Agbome (c. 1600 - c. 1700), Danhome (c. 1700 - 1730), and "
+"Dahomey (1730 - 1894). In 1730 the country became a tributary of the "
+"neighboring kingdom of Oyo. It was conquered by France in the second Franco-"
+"Dahomean war (1892 - 1894) and was split into Agbome and Alada.  In the 18th "
+"and 19th centuries Dahomey was known for its fierce ahosi (gbeto) warriors: "
+"an army of women who were the king's official bodyguards and celibate wives."
+msgstr ""
+
+#: data/nation/darfuri.ruleset:3
+msgid "Darfuri"
+msgstr ""
+
+#: data/nation/darfuri.ruleset:4
+msgid "?plural:Darfuris"
+msgstr ""
+
+#: data/nation/darfuri.ruleset:7
+msgid ""
+"The Sultanate of Darfur was an eastern so-called Sahelian state that from "
+"its location in the region just south of the Sahara benefited and prospered "
+"from trans-Saharan trade. The region had previously been dominated by the "
+"Daju and Tunjur ethnic groups, the latter of which is traditionally thought "
+"to have introduced Islam to the region. By the 16th century CE an ethnic "
+"group known as the Fur had gained the upper hand and under Sultan Sulayman "
+"established a long-lasting sultanate. The word Darfur means the Land of the "
+"Fur."
+msgstr ""
+
+#: data/nation/djiboutian.ruleset:3
+msgid "Djiboutian"
+msgstr ""
+
+#: data/nation/djiboutian.ruleset:4
+msgid "?plural:Djiboutians"
+msgstr ""
+
+#: data/nation/djiboutian.ruleset:6
+msgid ""
+"Djibouti is one of the smallest countries of Africa, located on the Gulf of "
+"Aden. It has been independent from France since 1977. Djibouti's main ethnic "
+"groups are the Afar and the Somalis. The country has one of the hottest "
+"climates in the world."
+msgstr ""
+
+#: data/nation/dominicano.ruleset:3
+msgid "Dominicano"
+msgstr ""
+
+#: data/nation/dominicano.ruleset:4
+msgid "?plural:Dominicanos"
+msgstr ""
+
+#: data/nation/dominicano.ruleset:6
+msgid ""
+"The Dominican Republic is located on the eastern two thirds of the Caribbean "
+"island of Hispaniola. Its capital - Santo Domingo - became the first "
+"permanent European settlement in the Americas when it was founded by "
+"Bartholomew Columbus in 1498."
+msgstr ""
+
+#: data/nation/dominican.ruleset:3
+msgid "Dominican"
+msgstr ""
+
+#: data/nation/dominican.ruleset:4
+msgid "?plural:Dominicans"
+msgstr ""
+
+#: data/nation/dominican.ruleset:6
+msgid ""
+"The island of Dominica was first sighted by Europeans, including Christopher "
+"Columbus, in 1493. Legend has it that the island was named so since the day "
+"of its first sighting was a Sunday. Officially the \"Commonwealth of "
+"Dominica\", the country should not be confused with the Dominican Republic, "
+"another Caribbean nation."
+msgstr ""
+
+#: data/nation/donetsk.ruleset:3
+msgid "Donetsk"
+msgstr ""
+
+#: data/nation/donetsk.ruleset:4
+msgid "?plural:Donchyani"
+msgstr ""
+
+#: data/nation/donetsk.ruleset:6
+msgid ""
+"The Donetsk People's Republic is an unrecognised republic of Russia in the "
+"occupied parts of eastern Ukraine's Donetsk Oblast, with its capital in "
+"Donetsk. The DPR was created by Russian-backed aramilitaries in 2014, and it "
+"initially operated as a breakaway state Until it was annexed by Russia in "
+"2022. Following Ukraine's Revolution of Dignity in 2014, pro-Russian, "
+"counter-revolutionary unrest erupted in the eastern part of the country. "
+"Russia annexed Crimea from Ukraine, while the armed separatists seized "
+"government buildings and proclaimed the Donetsk People's Republic and "
+"Luhansk People's Republic as independent states. This sparked the war in "
+"Donbas, part of the wider Russo-Ukrainian War. The DPR and LPR are sometimes "
+"described as puppet states of Russia during this conflict. They received no "
+"international recognition from United Nations member states before 2022. On "
+"21 February 2022, Russia recognised the DPR and LPR as sovereign states. "
+"Three days later, Russia launched a full-scale invasion of Ukraine, "
+"partially under the pretext of protecting the republics. Russian forces "
+"captured more of Donetsk Oblast, which became part of the DPR. In September "
+"2022, Russia proclaimed the annexation of the DPR and other occupied "
+"territories, following illegitimate referendums. The United Nations General "
+"Assembly passed a resolution calling on countries not to recognise what it "
+"called the \"attempted illegal annexation\" and demanded that Russia "
+"\"immediately, completely and unconditionally withdraw.\""
+msgstr ""
+
+#: data/nation/donetsk.ruleset:40 data/nation/luhansk.ruleset:37
+#, c-format
+msgid "Kremlin %s"
+msgstr ""
+
+#: data/nation/donetsk.ruleset:40 data/nation/luhansk.ruleset:37
+#, c-format
+msgid "?female:Kremlin %s"
+msgstr ""
+
+#: data/nation/dryad.ruleset:3
+msgid "Dryad"
+msgstr ""
+
+#: data/nation/dryad.ruleset:4
+msgid "?plural:Dryads"
+msgstr ""
+
+#: data/nation/dryad.ruleset:6
+msgid ""
+"Dryads are creatures of Greek myth; they are a type of nymph associated with "
+"trees. Dryads were generally considered to be shy and long-lived. They are "
+"usually female and are often depicted as beautiful young women."
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:3
+msgid "East German"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:4
+msgid "?plural:East Germans"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:6
+msgid ""
+"The German Democratic Republic was founded in the Soviet Occupation Zone of "
+"postwar Germany in 1949. It was part of the Soviet dominated eastern bloc "
+"during the Cold War. The GDR was known for the Berlin Wall and its vast "
+"internal security apparatus, the Stasi. In 1989 the communist regime "
+"collapsed and one year later it was annexed to the Federal Republic of "
+"Germany."
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
+#: data/nation/soviet.ruleset:27
+#, c-format
+msgid "Enemy of the People %s"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:27 data/nation/northkorean.ruleset:23
+#: data/nation/soviet.ruleset:27
+#, c-format
+msgid "?female:Enemy of the People %s"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
+#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:22
+#, c-format
+msgid "Commissar %s"
+msgstr ""
+
+#: data/nation/eastgerman.ruleset:29 data/nation/northkorean.ruleset:24
+#: data/nation/soviet.ruleset:29 data/nation/transnistrian.ruleset:22
+#, c-format
+msgid "?female:Commissar %s"
+msgstr ""
+
+#: data/nation/easttimorese.ruleset:3
+msgid "East Timorese"
+msgstr ""
+
+#: data/nation/easttimorese.ruleset:4
+msgid "?plural:East Timorese"
+msgstr ""
+
+#: data/nation/easttimorese.ruleset:6
+msgid ""
+"A former Portuguese colony, East Timor declared independence in 1975 but was "
+"overrun by Indonesian forces shortly thereafter. East Timor became the first "
+"newly sovereign state of the 21st century when Indonesia relinquished "
+"control on May 20, 2002."
+msgstr ""
+
+#: data/nation/ecuadorian.ruleset:3
+msgid "Ecuadorian"
+msgstr ""
+
+#: data/nation/ecuadorian.ruleset:4
+msgid "?plural:Ecuadorians"
+msgstr ""
+
+#: data/nation/ecuadorian.ruleset:6
+msgid ""
+"Ecuador is a country in western South America. It is divided into three very "
+"distinct geographic regions: the coastal lowlands, the mountains of the "
+"Andes and the jungles of the Oriente. The Gal\\303\\241pagos islands are "
+"also part of Ecuador. The country gained independence from Spain in 1821 and "
+"from Colombia in 1830. Ecuador's history has been marked by rivalry between "
+"the coast (Guayaquil) and the mountains (Quito). It also fought numerous "
+"border wars with both Colombia and Peru. Nowadays Ecuador is one of the main "
+"oil producing countries of South America."
+msgstr ""
+
+#: data/nation/egyptianarab.ruleset:3
+msgid "Egyptian Arab"
+msgstr ""
+
+#: data/nation/egyptianarab.ruleset:4
+msgid "?plural:Egyptian Arabs"
+msgstr ""
+
+#: data/nation/egyptianarab.ruleset:6
+msgid ""
+"Modern Egypt is the most populous Middle Eastern country as well as one of "
+"the most populous in Africa. It is located on the site of one of the world's "
+"most ancient civilizations."
+msgstr ""
+
+#: data/nation/elamite.ruleset:3
+msgid "Elamite"
+msgstr ""
+
+#: data/nation/elamite.ruleset:4
+msgid "?plural:Elamites"
+msgstr ""
+
+#: data/nation/elamite.ruleset:6
+msgid ""
+"Elam was an ancient civilization located in the area of modern southwest "
+"Iran, which arose around 3100 BCE. The Elamite language, written in "
+"cuneiform, is of unknown origin. In 643 BCE the Elamite civilization was "
+"destroyed by the Assyrians under Assurbanipal."
+msgstr ""
+
+#: data/nation/emirati.ruleset:3
+msgid "Emirati"
+msgstr ""
+
+#: data/nation/emirati.ruleset:4
+msgid "?plural:Emiratis"
+msgstr ""
+
+#: data/nation/emirati.ruleset:6
+msgid ""
+"The history of the United Arab Emirates goes back to the 7th century. In the "
+"19th century the Emirates became a dependency of the United Kingdom. In 1971 "
+"six emirates joined in a federative state as the United Arab Emirates. The "
+"following year, the seventh member emirate joined them."
+msgstr ""
+
+#: data/nation/epirote.ruleset:3
+msgid "Epirote"
+msgstr ""
+
+#: data/nation/epirote.ruleset:4
+msgid "?plural:Epirotes"
+msgstr ""
+
+#: data/nation/epirote.ruleset:6
+msgid ""
+"The Epirotes were the ancient inhabitants of the Epirus region in "
+"northwestern Greece. Their most powerful ruler Pyrrhus launched a campaign "
+"against Rome in Italy, which ended in the famous \"Pyrrhic Victory\"."
+msgstr ""
+
+#: data/nation/epirote.ruleset:33 data/nation/italiangreek.ruleset:50
+#, c-format
+msgid "Tyrant %s"
+msgstr ""
+
+#: data/nation/epirote.ruleset:33
+#, c-format
+msgid "?female:Tyrant %s"
+msgstr ""
+
+#: data/nation/equatoguinean.ruleset:3
+msgid "Equatoguinean"
+msgstr ""
+
+#: data/nation/equatoguinean.ruleset:4
+msgid "?plural:Equatoguineans"
+msgstr ""
+
+#: data/nation/equatoguinean.ruleset:6
+msgid ""
+"Equatorial Guinea is a country in Africa. It is divided into a mainland part "
+"(Rio Muni) and the islands of Bioko and Annobon. Formerly Spanish Guinea, "
+"the country achieved independence in 1968. Equatorial Guinea is one of the "
+"wealthier countries of Africa but also one of the most unequal."
+msgstr ""
+
+#: data/nation/eritrean.ruleset:3
+msgid "Eritrean"
+msgstr ""
+
+#: data/nation/eritrean.ruleset:4
+msgid "?plural:Eritreans"
+msgstr ""
+
+#: data/nation/eritrean.ruleset:6
+msgid ""
+"Eritrea is a country in eastern Africa which borders Sudan, Ethiopia, and "
+"Djibouti. It was once the Kingdom of D'mt and was later conquered by Italy. "
+"In 1951 it was federated with Ethiopia, which led to the development of an "
+"independence movement in the 1960s. In 1991 the 31-year war ended with "
+"Eritrea gaining independence."
+msgstr ""
+
+#: data/nation/esperant.ruleset:3
+msgid "Esperant"
+msgstr ""
+
+#: data/nation/esperant.ruleset:4
+msgid "?plural:Esperants"
+msgstr ""
+
+#: data/nation/esperant.ruleset:6
+msgid "The Esperants are a world community united by the Esperanto language."
+msgstr ""
+
+#: data/nation/estonian.ruleset:3
+msgid "Estonian"
+msgstr ""
+
+#: data/nation/estonian.ruleset:4
+msgid "?plural:Estonians"
+msgstr ""
+
+#: data/nation/estonian.ruleset:6
+msgid ""
+"Estonia is a small country on the south shore of the eastern Baltic Sea.  "
+"Its people and language are closely related to those of Finland."
+msgstr ""
+
+#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
+#, fuzzy, c-format
+msgid "Protector %s"
+msgstr "Señora Protectora %s"
+
+#: data/nation/estonian.ruleset:21 data/nation/peruvian.ruleset:25
+#, c-format
+msgid "?female:Protector %s"
+msgstr ""
+
+#: data/nation/etruscan.ruleset:3
+msgid "Etruscan"
+msgstr ""
+
+#: data/nation/etruscan.ruleset:4
+msgid "?plural:Etruscans"
+msgstr ""
+
+#: data/nation/etruscan.ruleset:6
+msgid ""
+"The Etruscans were an ancient civilization in Etruria, Italy, known for "
+"their artistic achievements and building of necropolises. Their language is "
+"only partly deciphered and their origins are still debated. They called "
+"themselves Rasna and formed a confederation of twelve cities. In the 6th "
+"century the Etruscan civilization started to crumble after Roman and Gallic "
+"incursions. Rome itself probably originated as a city state that threw off "
+"Etruscan domination. As a result, Roman sources often put the Etruscans in a "
+"negative light, depicting them as a sexually licentious culture. However, "
+"Roman civilization owes a lot to their Etruscan predecessors."
+msgstr ""
+
+#: data/nation/european.ruleset:3
+#, fuzzy
+msgid "European"
+msgstr "Europeo (Cent/East) [W-1250]"
+
+#: data/nation/european.ruleset:4
+msgid "?plural:Europeans"
+msgstr ""
+
+#: data/nation/european.ruleset:6
+msgid ""
+"The foundation for the European Union was laid in 1957 with the Treaty of "
+"Rome. The EU project has developed since then and is beginning to resemble a "
+"fledgeling super state. But the question remains: Does such a thing as a "
+"common European identity and nation actually exist?"
+msgstr ""
+
+#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
+#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
+#: data/nation/slovakian.ruleset:24 data/nation/westernroman.ruleset:31
+#, c-format
+msgid "Pope %s"
+msgstr ""
+
+#: data/nation/european.ruleset:23 data/nation/frankish.ruleset:42
+#: data/nation/holyroman.ruleset:34 data/nation/holysee.ruleset:31
+#: data/nation/westernroman.ruleset:31
+#, c-format
+msgid "Popess %s"
+msgstr ""
+
+#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
+#: data/nation/micronesian.ruleset:21
+#, c-format
+msgid "Commissioner %s"
+msgstr ""
+
+#: data/nation/european.ruleset:24 data/nation/frisian.ruleset:35
+#: data/nation/micronesian.ruleset:21
+#, c-format
+msgid "?female:Commissioner %s"
+msgstr ""
+
+#: data/nation/evenki.ruleset:3
+msgid "Evenki"
+msgstr ""
+
+#: data/nation/evenki.ruleset:4
+msgid "?plural:Evenks"
+msgstr ""
+
+#: data/nation/evenki.ruleset:6
+msgid ""
+"The Evenks are a Tungusic ethnic group in Siberia, Mongolia, and northern "
+"China. Historical evidence suggests that they have lived in the Baikal area "
+"on today's Russian-Mongolian border since the Stone Age. When encountered by "
+"the Russians in the 17th century, the Evenks were tribal hunter-gatherers "
+"and reindeer herders."
+msgstr ""
+
+#: data/nation/faroese.ruleset:3
+msgid "Faroese"
+msgstr ""
+
+#: data/nation/faroese.ruleset:4
+msgid "?plural:Faroese"
+msgstr ""
+
+#: data/nation/faroese.ruleset:6
+msgid ""
+"The Faroe Islands are an archipelago in the Northern Atlantic ocean. "
+"According to the sagas, they were first settled by Norsemen who fled the "
+"tyranny of Norway's king Harald Fairhair. The islands became a Norwegian "
+"possession in 1035 and passed to Denmark in 1814. The Faroes have home rule "
+"since 1948."
+msgstr ""
+
+#: data/nation/fijian.ruleset:3
+msgid "Fijian"
+msgstr ""
+
+#: data/nation/fijian.ruleset:4
+msgid "?plural:Fijians"
+msgstr ""
+
+#: data/nation/fijian.ruleset:6
+msgid ""
+"Fiji is the most populous of the small Oceanian island states. It consists "
+"of Viti Levu, Vanua Levu and hundreds of smaller islands. Settled by "
+"Polynesians, it became a British colony in the 19th century. Fiji has been "
+"independent from Britain since 1970. Since then the country's politics have "
+"been characterized by ethnic tensions between Indo-Fijians and indigenous "
+"Fijians."
+msgstr ""
+
+#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
+#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
+#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
+#: data/nation/samoan.ruleset:27 data/nation/tahitian.ruleset:28
+#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
+#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
+#: data/nation/xhosa.ruleset:28
+#, c-format
+msgid "Paramount Chief %s"
+msgstr ""
+
+#: data/nation/fijian.ruleset:24 data/nation/maasai.ruleset:21
+#: data/nation/maori.ruleset:23 data/nation/marshallese.ruleset:24
+#: data/nation/nauruan.ruleset:33 data/nation/papuan.ruleset:31
+#: data/nation/samoan.ruleset:27 data/nation/tahitian.ruleset:28
+#: data/nation/tairona.ruleset:26 data/nation/tswana.ruleset:30
+#: data/nation/vanuatuan.ruleset:25 data/nation/venda.ruleset:22
+#: data/nation/xhosa.ruleset:28
+#, c-format
+msgid "?female:Paramount Chief %s"
+msgstr ""
+
+#: data/nation/filipino.ruleset:3
+msgid "Filipino"
+msgstr ""
+
+#: data/nation/filipino.ruleset:4
+msgid "?plural:Filipinos"
+msgstr ""
+
+#: data/nation/filipino.ruleset:6
+msgid ""
+"After centuries of Spanish rule, the Philippines were ceded to the Americans "
+"in 1898. They attained home rule in 1935 and independence in 1946."
+msgstr ""
+
+#: data/nation/finnish.ruleset:3
+#, fuzzy
+msgid "Finnish"
+msgstr "Finés"
+
+#: data/nation/finnish.ruleset:4
+msgid "?plural:Finns"
+msgstr ""
+
+#: data/nation/finnish.ruleset:6
+msgid ""
+"Finland is a small, cold country on the northern fringe of Europe, noted for "
+"exporting timber, cellular phones, and world-class operating systems."
+msgstr ""
+
+#: data/nation/finnish.ruleset:28 data/nation/kashubian.ruleset:29
+#: data/nation/prussian.ruleset:29 data/nation/southafrican.ruleset:25
+#: data/nation/southvietnamese.ruleset:24
+#: data/nation/westernpomeranian.ruleset:30
+#, c-format
+msgid "?female:Archbishop %s"
+msgstr "?feminino:Arcebispo %s"
+
+#: data/nation/flemish.ruleset:3
+msgid "Flemish"
+msgstr ""
+
+#: data/nation/flemish.ruleset:4
+msgid "?plural:Flemings"
+msgstr ""
+
+#: data/nation/flemish.ruleset:6
+msgid ""
+"In the Middle Ages, Flanders was a county on the border of France and the "
+"Holy Roman Empire. In the 15th century, it came under Habsburg domination "
+"and subsequently it became one of the Seventeen Netherlands. Only after its "
+"conquest by Revolutionary France was the county legally dissolved. Nowadays "
+"the name is applied to the Dutch (or Flemish) speaking part of Belgium."
+msgstr ""
+
+#: data/nation/florentine.ruleset:3
+msgid "Florentine"
+msgstr ""
+
+#: data/nation/florentine.ruleset:4
+msgid "?plural:Florentines"
+msgstr ""
+
+#: data/nation/florentine.ruleset:6
+msgid ""
+"The Florentine Republic was founded upon the overthrow of the Margraviate of "
+"Tuscany in 1115. Despite its seemingly endemic political intrigues, it "
+"became the most magnificent city-state of its era. Florence was the cultural "
+"and philosophical leader of Italy and indeed Europe in Renaissance, bringing "
+"forth such luminaries as Dante, Savonarola, Michelangelo, Da Vinci and "
+"Machiavelli. The De' Medici family eventually managed to consolidate its "
+"hold on Florence, and in the 16th century the Republic was turned into the "
+"Grand Duchy of Tuscany. In 1859 it was annexed by Italy."
+msgstr ""
+
+#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
+#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
+#, c-format
+msgid "Condottiere %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:39 data/nation/genoese.ruleset:49
+#: data/nation/milanese.ruleset:26 data/nation/venetian.ruleset:27
+#, c-format
+msgid "Condottiera %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:40 data/nation/milanese.ruleset:27
+#: data/nation/piedmontese.ruleset:33 data/nation/sardinian.ruleset:34
+#: data/nation/sicilian.ruleset:30
+#, c-format
+msgid "Fra %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:42 data/nation/italiangreek.ruleset:51
+#: data/nation/milanese.ruleset:29
+#, c-format
+msgid "Captain %s"
+msgstr ""
+
+#: data/nation/florentine.ruleset:42 data/nation/italiangreek.ruleset:51
+#: data/nation/milanese.ruleset:29
+#, c-format
+msgid "?female:Captain %s"
+msgstr ""
+
+#: data/nation/florida.ruleset:3
+msgid "Floridian"
+msgstr ""
+
+#: data/nation/florida.ruleset:4
+msgid "?plural:Floridians"
+msgstr ""
+
+#: data/nation/florida.ruleset:6
+msgid ""
+"Florida is the third most populous state of the USA and is well known for "
+"its tourism. It was repeatedly colonized by Spain and Great Britain before "
+"the \"Florida Patriots\" proclaimed the Republic of East Florida in 1812. "
+"Despite being suppressed by Spain the first time, in 1817 adventurers "
+"establied the Republic of the Floridas on Amelia Island which was "
+"incorporated by the USA with the rest of modern Florida in 1822. It joined "
+"the Confederacy in 1861 but rejoined the USA in 1868 and has since been the "
+"site of the Apollo 11 Space Launch, which let humans land on the moon for "
+"the first time in history."
+msgstr ""
+
+#: data/nation/formosan.ruleset:3
+msgid "Formosan"
+msgstr ""
+
+#: data/nation/formosan.ruleset:4
+msgid "?plural:Formosans"
+msgstr ""
+
+#: data/nation/formosan.ruleset:7
+#, no-c-format
+msgid ""
+"Taiwan is home to fourteen officially recognized and twelve unrecognized "
+"tribes, all of whom are traditionally speakers of a group of Austronesian "
+"languages known as Formosan. Historical linguists consider the island to be "
+"the home of the Austronesian family, as it is host to the most diverse set "
+"of Austronesian languages. Many of the tribes are traditionally matrilineal. "
+"Starting in the 17th century, European and East Asian colonists vied for "
+"control of the island, encroaching on aboriginal lands. Today, Formosans "
+"constitute around 2% of the population of Taiwan."
+msgstr ""
+
+#: data/nation/franconian.ruleset:3
+msgid "Franconian"
+msgstr ""
+
+#: data/nation/franconian.ruleset:4
+msgid "?plural:Franconians"
+msgstr ""
+
+#: data/nation/franconian.ruleset:6
+msgid ""
+"Franconia was one of the stem duchies of the Holy Roman Empire. Founded in "
+"the 9th century, unlike the other stem duchies it didn't manage to "
+"consolidate itself and by the 12th century it had completely disappeared. "
+"Franconia continues to exist as a cultural region in the modern states of "
+"Bavaria, Thuringia and Baden-Wuerttemberg."
+msgstr ""
+
+#: data/nation/franconian.ruleset:25 data/nation/hanoverian.ruleset:23
+#: data/nation/liege.ruleset:30 data/nation/lorrain.ruleset:31
+#: data/nation/montenegrin.ruleset:28 data/nation/palatinate.ruleset:30
+#: data/nation/rhenish.ruleset:35 data/nation/tyrolian.ruleset:23
+#: data/nation/walloon.ruleset:26 data/nation/westphalian.ruleset:28
+#, c-format
+msgid "Prince-Bishop %s"
+msgstr ""
+
+#: data/nation/frankish.ruleset:3
+#, fuzzy
+msgid "Frankish"
+msgstr ""
+"As orixes de Austria remóntanse á época do Imperio Romano, cando un reino "
+"celta foi conquistado polos romanos aproximadamente no ano 15 a. C., e máis "
+"tarde converteuse en Noricum, unha provincia romana, a mediados do século I "
+"d.C., unha área que encerra principalmente a Austria actual . En 788 d.C., o "
+"rei franco Carlomagno conquistou a zona e introduciu o cristianismo. Baixo a "
+"dinastía natal dos Habsburgo, Austria converteuse nunha das grandes "
+"potencias de Europa. En 1867, o Imperio austríaco transformouse en Austria-"
+"Hungría. O Imperio Austrohúngaro colapsouse en 1918 co fin da Primeira "
+"Guerra Mundial. Despois de establecer a Primeira República de Austria en "
+"1919, Austria uniuse á Alemaña nazi no Anschluss en 1938. Isto durou ata o "
+"final da Segunda Guerra Mundial en 1945, despois de que Austria. foi ocupada "
+"polos aliados."
+
+#: data/nation/frankish.ruleset:4
+msgid "?plural:Franks"
+msgstr ""
+
+#: data/nation/frankish.ruleset:6
+msgid ""
+"The Franks were a Germanic confederation that formed in what is now "
+"Northwest Germany in the 3rd century CE. In the late 5th century their "
+"leader Clovis converted to Christianity, united the Frankish tribes and "
+"conquered much of Gaul. Clovis' successors expanded Frankish rule over much "
+"of Central Europe. The Frankish kingdom mixed Germanic and Roman elements "
+"and would lay the foundation for much of European Medieval culture, society "
+"and politics. After a period of stagnation the Frankish realm was reunited "
+"in the 8th century. In 800 the Frankish king Charlemagne was crowned emperor "
+"by the pope. Upon his death the Frankish Empire was divided once again. By "
+"the 10th century CE the Frankish empire had broken up for good into West "
+"Francia, which later became France, and East Francia, which later became the "
+"Holy Roman Empire or Germany."
+msgstr ""
+
+#: data/nation/frankish.ruleset:43
+#, c-format
+msgid "Mayor of the Palace %s"
+msgstr ""
+
+#: data/nation/frankish.ruleset:43
+#, c-format
+msgid "?female:Mayor of the Palace %s"
+msgstr ""
+
+#: data/nation/frisian.ruleset:3
+msgid "Frisian"
+msgstr ""
+
+#: data/nation/frisian.ruleset:4
+msgid "?plural:Frisians"
+msgstr ""
+
+#: data/nation/frisian.ruleset:6
+msgid ""
+"Romans already mentioned the Frisii but historians are unsure whether they "
+"were the ancestors of today's Frisians or not. In the early Middle Ages the "
+"Frisians controlled a kingdom stretching from the Scheldt to Jutland. "
+"Although eventually defeated by the Franks, they kept enjoying the famous "
+"Frisian freedom, refusing to recognize the rule of any feudal lord. In the "
+"15th and 16th centuries Frisian territory was eventually carved up, the core "
+"becoming a province of the United Netherlands. In 1782 the Estates of "
+"Friesland was the first foreign government to recognize the independence of "
+"the United States of America."
+msgstr ""
+
+#: data/nation/friulian.ruleset:3
+msgid "Friulian"
+msgstr ""
+
+#: data/nation/friulian.ruleset:4
+msgid "?plural:Friulian"
+msgstr ""
+
+#: data/nation/friulian.ruleset:6
+msgid ""
+"Friuli is a region in north-eastern Italy. A duchy of the Lombards and then "
+"a march of the Franks, it was ruled by the Patriarchs of Aquileia from the "
+"11th century onward. In the 15th century Friuli was divided between Venice "
+"and Austria. The Friulian language is closely related to the Romansh "
+"language spoken in Switzerland."
+msgstr ""
+
+#: data/nation/fulani.ruleset:3
+msgid "Fulani"
+msgstr ""
+
+#: data/nation/fulani.ruleset:4
+msgid "?plural:Fulani"
+msgstr ""
+
+#: data/nation/fulani.ruleset:6
+msgid ""
+"The Fulani or Fulbe are an ethnic group in West Africa. Originally "
+"pastoralists, in the 18th and 19th centuries they led the Fulani Jihads, "
+"founding a number of states across the region. The biggest Fulani state was "
+"the Sokoto Caliphate, founded by Usuman dan Fodio during the Fulani Jihad of "
+"1809. It was one of the most powerful empires in Sub-Saharan Africa prior to "
+"the European conquest and colonization. The caliphate remained extant "
+"through the colonial period and afterwards, though with reduced power."
+msgstr ""
+
+#: data/nation/gabonese.ruleset:3
+msgid "Gabonese"
+msgstr ""
+
+#: data/nation/gabonese.ruleset:4
+msgid "?plural:Gabonese"
+msgstr ""
+
+#: data/nation/gabonese.ruleset:6
+msgid ""
+"Gabon is a country on the Atlantic coast of Central Africa. Gabon, then "
+"inhabited by Bantu peoples, became a French protectorate in the 19th "
+"century. It has been an independent republic since 1960. It is considered "
+"one of the most developed countries of Sub-Saharan Africa, in part because "
+"of its position as a major oil exporter."
+msgstr ""
+
+#: data/nation/gaelic.ruleset:3
+msgid "Gaelic"
+msgstr ""
+
+#: data/nation/gaelic.ruleset:4
+msgid "?plural:Gaels"
+msgstr ""
+
+#: data/nation/gaelic.ruleset:6
+msgid ""
+"The Gaels were Celtic people, they may have originated in Spain but were "
+"first reported in Ireland. During the Migration Period the Gaels also moved "
+"to Scotland. They are the ancestors of the modern Irish, Scots and Manx. "
+"Today, Gaelic speaking areas remain in Ireland, Scotland, the Isle of Man "
+"and the Canadian province of Nova Scotia."
+msgstr ""
+
+#. TRANS: Taoiseach = Prime Minister
+#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
+#, c-format
+msgid "Taoiseach %s"
+msgstr ""
+
+#: data/nation/gaelic.ruleset:28 data/nation/irish.ruleset:44
+#, c-format
+msgid "?female:Taoiseach %s"
+msgstr ""
+
+#: data/nation/galician.ruleset:3
+#, fuzzy
+msgid "Galician"
+msgstr "Galego:"
+
+#: data/nation/galician.ruleset:4
+msgid "?plural:Galicians"
+msgstr ""
+
+#: data/nation/galician.ruleset:6
+msgid "Galicia is a region in the northwest of Spain, just above Portugal."
+msgstr ""
+
+#: data/nation/gallic.ruleset:3
+msgid "Gallic"
+msgstr ""
+
+#: data/nation/gallic.ruleset:4
+msgid "?plural:Gauls"
+msgstr ""
+
+#: data/nation/gallic.ruleset:6
+msgid ""
+"The Gauls were a Celtic people occupying what is now France and Belgium. "
+"They lived in chiefdom-level societies that grew increasingly centralized "
+"and stratified under the influence of the Greek and Roman merchants and "
+"soldiers who came to Gaul. Julius Caesar launched his eight year invasion of "
+"Gaul in 59 BCE. He claimed to have killed one million people and enslaved "
+"another million out of an original population of three million. The Gauls "
+"united and rallied under Vercingetorix, who defeated Caesar at the battle of "
+"Gergovia, but was later crushed by him at the battle of Alesia."
+msgstr ""
+
+#: data/nation/gambian.ruleset:3
+msgid "Gambian"
+msgstr ""
+
+#: data/nation/gambian.ruleset:4
+msgid "?plural:Gambians"
+msgstr ""
+
+#: data/nation/gambian.ruleset:6
+msgid ""
+"The Gambia is a small country in West Africa, straddling both banks of the "
+"Gambia river. It achieved independence from the United Kingdom in 1965."
+msgstr ""
+
+#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
+#: data/nation/senegalese.ruleset:20
+#, c-format
+msgid "Mansa %s"
+msgstr "Mansa %s"
+
+#: data/nation/gambian.ruleset:19 data/nation/malian.ruleset:20
+#: data/nation/senegalese.ruleset:20
+#, c-format
+msgid "?female:Mansa %s"
+msgstr "?feminino: Mansa %s"
+
+#: data/nation/genoese.ruleset:3
+msgid "Genoese"
+msgstr ""
+
+#: data/nation/genoese.ruleset:4
+msgid "?plural:Genoese"
+msgstr ""
+
+#: data/nation/genoese.ruleset:6
+msgid ""
+"The Most Serene Republic of Genoa (Italian: Repubblica di Genova) was an "
+"independent state in Liguria on the northwestern Italian coast from the 11th "
+"century to 1797, when it was invaded by armies of Revolutionary France under "
+"Napoleon. It was then succeeded by the Ligurian Republic, which existed "
+"until 1805 before being annexed by the French Empire. Although its "
+"restoration was briefly proclaimed in 1814, following the defeat of "
+"Napoleon, this was short-lived, and the Republic was ultimately annexed by "
+"the Kingdom of Sardinia."
+msgstr ""
+
+#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
+#, c-format
+msgid "Doge %s"
+msgstr ""
+
+#: data/nation/genoese.ruleset:51 data/nation/venetian.ruleset:30
+#, c-format
+msgid "Dogaressa %s"
+msgstr ""
+
+#: data/nation/georgian.ruleset:3
+msgid "Georgian"
+msgstr ""
+
+#: data/nation/georgian.ruleset:4
+msgid "?plural:Georgians"
+msgstr ""
+
+#: data/nation/georgian.ruleset:6
+msgid ""
+"The Georgians were one of the first peoples in history to adopt "
+"Christianity, in the 300s CE."
+msgstr ""
+
+#: data/nation/gepid.ruleset:3
+msgid "Gepid"
+msgstr ""
+
+#: data/nation/gepid.ruleset:4
+msgid "?plural:Gepids"
+msgstr ""
+
+#: data/nation/gepid.ruleset:6
+msgid ""
+"The Gepids were a group of ancient East Germanic tribes, closely related to "
+"the Goths. Their original settlement was located on the Scandinavian "
+"Peninsula. By the time of the wake of the Goths from Scandinavia they had "
+"relocated to the southern coast of the Baltic. According to Jordanes, they "
+"inhabited a land called Specis, near the mouth of the Vistula, probably "
+"located on the Elblag Uplands. After the migration of the Goths on the Black "
+"Sea, the Gepids extended their possessions in Pomerania. In the 3rd century "
+"CE they moved to Dacia. From the 4th to the mid 5th century they were under "
+"the authority of the Huns. After the death of Attila the Gepids moved to "
+"Pannonia, where they defeated the Huns in the Battle of the River Nedao and "
+"won a place to live east of the River Tisza. In Pannonia they fought "
+"constantly against the Longobards west of the Danube. In 567 the Longobards "
+"allied themselves with the nomadic Avars against the Gepids and defeated "
+"them, breaking up their country. Gepids formed part of the Avar Khaganate, "
+"founded on former Gepid territory."
+msgstr ""
+
+#: data/nation/gepid.ruleset:42 data/nation/ostrogothic.ruleset:31
+#: data/nation/vandalic.ruleset:28
+#, c-format
+msgid "Presbyter %s"
+msgstr ""
+
+#: data/nation/gepid.ruleset:42 data/nation/ostrogothic.ruleset:31
+#: data/nation/vandalic.ruleset:28
+#, c-format
+msgid "?female:Presbyter %s"
+msgstr ""
+
+#: data/nation/gepid.ruleset:44
+#, c-format
+msgid "Great Warrior %s"
+msgstr "Gran guerreiro %s"
+
+#: data/nation/gepid.ruleset:44
+#, c-format
+msgid "?female:Great Warrior %s"
+msgstr "?feminino: gran guerreira %s"
+
+#: data/nation/germanbelgian.ruleset:3
+msgid "German Belgian"
+msgstr ""
+
+#: data/nation/germanbelgian.ruleset:4
+msgid "?plural:German Belgians"
+msgstr ""
+
+#: data/nation/germanbelgian.ruleset:6
+msgid ""
+"The German-speaking Community is one of the three federal communities of "
+"Belgium, part of the Walloon Region in the extreme east of the country. The "
+"area was annexed by Belgium after the First World War to compensate the "
+"country for the German occupation during that war. With about 75,000 "
+"inhabitants the German-speaking Community comprises less than one percent of "
+"Belgium's population. Long neglected, the German-speaking Belgians now enjoy "
+"the same rights as their Flemish and French-speaking compatriots. As a "
+"result, they are often dubbed 'the best protected minority of Europe' and "
+"'the last true Belgians'."
+msgstr ""
+
+#: data/nation/germanic.ruleset:3
+msgid "Germanic"
+msgstr ""
+
+#: data/nation/germanic.ruleset:4
+msgid "?plural:Germanics"
+msgstr ""
+
+#: data/nation/germanic.ruleset:6
+msgid ""
+"The Germanic peoples are an ethno-linguistic complex in Northern and "
+"Northwestern Europe. The Germanic languages descended from a hypothetical "
+"Proto-Germanic language within the Indo-European language family. The first "
+"origins of the Ancient Germanic peoples are rather hypothetical; the "
+"Germanic languages contain numerous features that are nonexistent in other "
+"Indo-European languages. First attested on the North German Plain and in "
+"Southern Scandinavia, they clashed with the Romans from the second century "
+"BCE onward. Eventually, by the Early Middle Ages, Germanic kingdoms were "
+"established on what was once the Western Roman Empire. By this time most "
+"Germanic peoples had changed their ancestral polytheistic religion for "
+"Christianity."
+msgstr ""
+
+#: data/nation/ghanaian.ruleset:3
+msgid "Ghanaian"
+msgstr ""
+
+#: data/nation/ghanaian.ruleset:4
+msgid "?plural:Ghanaian"
+msgstr ""
+
+#: data/nation/ghanaian.ruleset:6
+msgid ""
+"Ghana takes its name from the old Ghana Empire. Known as the Gold Coast by "
+"the Europeans, the Portuguese, Dutch and Swedes founded outposts but in the "
+"19th century Ghana became a British colony. In 1957 Kwame Nkrumah proclaimed "
+"Ghana's independence."
+msgstr ""
+
+#: data/nation/ghana.ruleset:3
+msgid "Ghana"
+msgstr ""
+
+#: data/nation/ghana.ruleset:4
+msgid "?plural:Ghana"
+msgstr ""
+
+#: data/nation/ghana.ruleset:6
+msgid ""
+"The Ghana or Wagadou Empire existed in West Africa from the 9th to the 13th "
+"centuries CE. It takes its name from the king, whose title 'ghana' means "
+"'great warrior'. The Ghana Empire grew rich thanks to the trans-Saharan "
+"trade and the goldmines in its territory. The modern Republic of Ghana takes "
+"its name from the Ghana Empire, even though the empire was located in what "
+"is now Mali and Mauretania."
+msgstr ""
+
+#: data/nation/ghana.ruleset:26
+#, c-format
+msgid "Ghana %s"
+msgstr ""
+
+#: data/nation/ghana.ruleset:26
+#, c-format
+msgid "?female:Ghana %s"
+msgstr ""
+
+#: data/nation/ghaznavid.ruleset:3
+msgid "Ghaznavid"
+msgstr ""
+
+#: data/nation/ghaznavid.ruleset:4
+msgid "?plural:Ghaznavids"
+msgstr ""
+
+#: data/nation/ghaznavid.ruleset:6
+msgid ""
+"The Ghaznavids were a Sunni Muslim dynasty of Turkish origin, reigning from "
+"977 to 1186 CE in Afghanistan and Northern India, and at the peak of their "
+"power also in eastern Iran and Central Asia."
+msgstr ""
+
+#: data/nation/gokturk.ruleset:3
+msgid "G\\303\\266kt\\303\\274rk"
+msgstr ""
+
+#: data/nation/gokturk.ruleset:6
+msgid "?plural:G\\303\\266kt\\303\\274rks"
+msgstr ""
+
+#: data/nation/gokturk.ruleset:8
+msgid ""
+"The G\\303\\266kt\\303\\274rk or Old Turkic Khaganate was ruled by the "
+"Ashina dynasty which derived its legendary origins from the red she-wolf. "
+"The G\\303\\266kt\\303\\274rks were ancestors of the modern Turkic nations "
+"in Asia and Eastern Europe. They were the creators of a vast military "
+"empire, which covered the steppe areas from the Kuban river in the West to "
+"Korea in the East."
+msgstr ""
+
+#: data/nation/goldenhorde.ruleset:3
+msgid "Golden Horde"
+msgstr ""
+
+#: data/nation/goldenhorde.ruleset:4
+msgid "?plural:Golden Horde"
+msgstr ""
+
+#: data/nation/goldenhorde.ruleset:6
+msgid ""
+"The Golden Horde was a historical Mongol and Tatar state, founded around "
+"1240 in the western part of the empire of Genghis Khan by his grandson Batu "
+"Khan, with its capital at Sarai Batu. After the conquests its greatest "
+"extent covered the territories from the Irtysh to the mountains of the "
+"Caucasus, Black Sea and the Volga and Kama basins. In 1375 the whole country "
+"was conquered by Tamerlane and became vassalized. From the 14th century the "
+"country gradually descended into instability, which at the beginning of the "
+"15th century led to the complete disintegration of the state."
+msgstr ""
+
+#: data/nation/gothic.ruleset:3
+msgid "Gothic"
+msgstr ""
+
+#: data/nation/gothic.ruleset:4
+msgid "?plural:Goths"
+msgstr ""
+
+#: data/nation/gothic.ruleset:6
+msgid ""
+"The Goths were an East Germanic people who originated in what is now Poland "
+"or possibly in Scandinavia. They dominated Southeastern Europe in the fourth "
+"century CE. The Goths played a major role in the fall of the Roman Empire, "
+"sacking Rome itself in 410 CE. The Visigoths conquered Roman Iberia while "
+"the Ostrogoths founded a kingdom in Italy."
+msgstr ""
+
+#: data/nation/greaterpolish.ruleset:3
+msgid "Greater Polish"
+msgstr ""
+
+#: data/nation/greaterpolish.ruleset:4
+msgid "?plural:Greater Poles"
+msgstr ""
+
+#: data/nation/greaterpolish.ruleset:6
+msgid ""
+"Greater Poland or Wielkopolska is a historic and geographic region of "
+"central-western Poland."
+msgstr ""
+
+#: data/nation/greenlander.ruleset:3
+msgid "Greenlander"
+msgstr ""
+
+#: data/nation/greenlander.ruleset:4
+msgid "?plural:Greenlanders"
+msgstr ""
+
+#: data/nation/greenlander.ruleset:6
+msgid ""
+"Legend says that the Great Shaman Qitdlarssuaq led the Inuit people to Thule "
+"(Qaanaaq) on the west coast of Greenland in the 10th century. Around the "
+"same time, Scandinavian settlers arrived at the fjords on the southwestern "
+"tip of the island. Today, Greenland is a self-governing country within the "
+"Kingdom of Denmark with mixed Inuit and Scaninavian population."
+msgstr ""
+
+#: data/nation/grenadian.ruleset:3
+msgid "Grenadian"
+msgstr ""
+
+#: data/nation/grenadian.ruleset:4
+msgid "?plural:Grenadians"
+msgstr ""
+
+#: data/nation/grenadian.ruleset:6
+msgid ""
+"Grenada is an island nation in the Caribbean. It gained independence from "
+"the United Kingdom in 1974. The main island was known as Camahogne by the "
+"indigenous Caribs."
+msgstr ""
+
+#: data/nation/guanche.ruleset:3
+msgid "Guanche"
+msgstr ""
+
+#: data/nation/guanche.ruleset:4
+msgid "?plural:Guanches"
+msgstr ""
+
+#: data/nation/guanche.ruleset:6
+msgid ""
+"The Guanches were the original inhabitants of the Canary Islands. Little is "
+"known of their origins, but it appears that they were related to the "
+"Berbers. In the 15th century they were subjugated by Castile."
+msgstr ""
+
+#: data/nation/guarani.ruleset:3
+#, fuzzy
+msgid "Guarani"
+msgstr ""
+"Os tupí son un pobo brasileiro nativo relacionado cos guaraní que habitou os "
+"modernos estados brasileiros de Paraiba, Pernambuco, Ceará, Rio Grande do "
+"Norte, Alagoas, Sergipe e outros. Os seus xefaturas foron destruídas a "
+"través das incursións de escravos portugueses, a creación de vilas-misións e "
+"as enfermidades. Os tupís casáronse con escravos africanos e europeos por "
+"igual e moitos topónimos brasileiros derivan das palabras tupí. "
+
+#: data/nation/guarani.ruleset:4
+msgid "?plural:Guarani"
+msgstr ""
+
+#: data/nation/guarani.ruleset:6
+msgid ""
+"Numbering perhaps as many as 400,000 people at the time of European contact, "
+"the Aba (more popularly known as Guarani) lived primarily in what is now "
+"Paraguay in agricultural villages. Today their Guarani language is spoken by "
+"over 4 million people and is an official language of the nation of Paraguay."
+msgstr ""
+
+#: data/nation/guatemalan.ruleset:3
+msgid "Guatemalan"
+msgstr ""
+
+#: data/nation/guatemalan.ruleset:4
+msgid "?plural:Guatemalans"
+msgstr ""
+
+#: data/nation/guatemalan.ruleset:6
+msgid ""
+"The ancient heartland of the Mayas, Guatemala was conquered by the Spanish "
+"in the 16th century. It became independent in 1821 but was part of the "
+"United States of Central America until 1840. It has endured political "
+"turmoil for much of its history. Guatemala lived through one of the most "
+"brutal civil wars of the 20th century until a peace agreement was signed in "
+"1996."
+msgstr ""
+
+#: data/nation/guinean.ruleset:3
+msgid "Guinean"
+msgstr ""
+
+#: data/nation/guinean.ruleset:4
+msgid "?plural:Guinean"
+msgstr ""
+
+#: data/nation/guinean.ruleset:6
+msgid ""
+"Guinea declared independence from France in 1958. Its first president Ahmed "
+"S\\303\\251kou Tour\\303\\251 continued to rule the country until his death "
+"in 1984. Guinea is not to be confused with neighboring Guinea-Bissau."
+msgstr ""
+
+#: data/nation/gupta.ruleset:3
+msgid "Gupta"
+msgstr ""
+
+#: data/nation/gupta.ruleset:4
+msgid "?plural:Gupta"
+msgstr ""
+
+#: data/nation/gupta.ruleset:7
+msgid ""
+"The Gupta Empire was one of the great classical empires. It ruled northern "
+"India from around 240 to 550 CE."
+msgstr ""
+
+#: data/nation/guyanese.ruleset:3
+msgid "Guyanese"
+msgstr ""
+
+#: data/nation/guyanese.ruleset:4
+msgid "?plural:Guyanese"
+msgstr ""
+
+#: data/nation/guyanese.ruleset:7
+msgid ""
+"Originally inhabited by the Arawk, Guyana was colonized by the Dutch but "
+"became a British colony after the Napoleonic Wars. It gained independence in "
+"1966. Under Forbes Burnham Guyana became a Marxist oriented country, but in "
+"the 1980s it started its transition to a market democracy."
+msgstr ""
+
+#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
+#, c-format
+msgid "Executive President %s"
+msgstr ""
+
+#: data/nation/guyanese.ruleset:27 data/nation/lankese.ruleset:22
+#, c-format
+msgid "?female:Executive President %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:3
+msgid "Hacker"
+msgstr ""
+
+#: data/nation/hacker.ruleset:4
+msgid "?plural:Hackers"
+msgstr ""
+
+#: data/nation/hacker.ruleset:6
+msgid "h4xx0r r0xx0rz!"
+msgstr ""
+
+#: data/nation/hacker.ruleset:35
+#, c-format
+msgid "?title:Hacker %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:35
+#, c-format
+msgid "?female:Hacker %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:36
+#, c-format
+msgid "?title:1337 %s"
+msgstr ""
+
+#: data/nation/hacker.ruleset:36
+#, c-format
+msgid "?female:1337 %s"
+msgstr ""
+
+#: data/nation/haitian.ruleset:3
+msgid "Haitian"
+msgstr ""
+
+#: data/nation/haitian.ruleset:4
+msgid "?plural:Haitians"
+msgstr ""
+
+#: data/nation/haitian.ruleset:6
+msgid ""
+"A slave rebellion led Haiti to independence in 1804. It was the first "
+"independent black republic and the second independent country in the "
+"Americas."
+msgstr ""
+
+#: data/nation/haitian.ruleset:26
+#, c-format
+msgid "President-for-Life %s"
+msgstr ""
+
+#: data/nation/haitian.ruleset:26
+#, c-format
+msgid "?female:President-for-Life %s"
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:3
+msgid "Hanoverian"
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:4
+msgid "?plural:Hanoverians"
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:6
+msgid ""
+"Hanover was a state in Northern Germany, in current Lower Saxony. From 1714 "
+"to 1837 Hanover and the United Kingdom were united in a personal union. In "
+"1866 it was gobbled up by Prussia."
+msgstr ""
+
+#: data/nation/hanoverian.ruleset:23 data/nation/lorrain.ruleset:31
+#: data/nation/montenegrin.ruleset:28 data/nation/rhenish.ruleset:35
+#: data/nation/tyrolian.ruleset:23 data/nation/walloon.ruleset:26
+#: data/nation/westphalian.ruleset:28
+#, c-format
+msgid "Princess-Bishop %s"
+msgstr ""
+
+#: data/nation/han.ruleset:3
+msgid "Han"
+msgstr ""
+
+#: data/nation/han.ruleset:4
+msgid "?plural:Han"
+msgstr ""
+
+#: data/nation/han.ruleset:6
+msgid ""
+"The Han people are the majority ethnic group in China, tracing their lineage "
+"back to \"Yandi\" (the Yan Emperor) and \"Huangdi\" (the Yellow Emperor), "
+"legendary god-kings of prehistory."
+msgstr ""
+
+#: data/nation/han.ruleset:26 data/nation/manchu.ruleset:26
+#: data/nation/taiwanese.ruleset:24
+#, c-format
+msgid "Empress Dowager %s"
+msgstr "Emperatriz viuda %s"
+
+#: data/nation/hansa.ruleset:3
+msgid "Hanseatic"
+msgstr ""
+
+#: data/nation/hansa.ruleset:4
+msgid "?plural:Hanseatic League"
+msgstr ""
+
+#: data/nation/hansa.ruleset:6
+msgid ""
+"The Hanseatic League was a powerful alliance of trading cities which existed "
+"from the 12th to the 19th century. Hanseatic cities were found in the North "
+"Sea and Baltic regions. Members of the league had their own law system and "
+"occasionally the Hansa went to war with rival powers."
+msgstr ""
+
+#: data/nation/hasinay.ruleset:3
+msgid "Hasinay"
+msgstr ""
+
+#: data/nation/hasinay.ruleset:4
+msgid "?plural:Hasinay"
+msgstr ""
+
+#: data/nation/hasinay.ruleset:6
+msgid ""
+"A Caddoan political league from East Texas, the Hasinay Confederacy "
+"consisted of a group of agricultural villages. Though they were involved in "
+"trade networks connecting them with people as far west as the Puebloan "
+"polities of the American Southwest, their cultural ties were more strongly "
+"in line with the other mound-building cultures of the Southeast. The word "
+"Texas is derived from Caddoan word for \"Friend.\""
+msgstr ""
+
+#: data/nation/hawaiian.ruleset:3
+msgid "Hawaiian"
+msgstr ""
+
+#: data/nation/hawaiian.ruleset:4
+msgid "?plural:Hawaiians"
+msgstr ""
+
+#: data/nation/hawaiian.ruleset:7
+msgid ""
+"The Kingdom of Hawaii was established in 1810 by King Kamehameha the Great. "
+"Abolished in 1893, and subsequently annexed to the United States, the former "
+"kingdom became the 50th state of the United States on August 21, 1959."
+msgstr ""
+
+#: data/nation/hellenic.ruleset:3
+msgid "Hellenic"
+msgstr ""
+
+#: data/nation/hellenic.ruleset:4
+msgid "?plural:Hellenes"
+msgstr ""
+
+#: data/nation/hellenic.ruleset:6
+msgid ""
+"The Hellenic Republic - also known as Greece - was created when the Hellenic "
+"people gained independence from the Ottoman Empire in 1832."
+msgstr ""
+
+#: data/nation/helvetian.ruleset:3
+msgid "Helvetian"
+msgstr ""
+
+#: data/nation/helvetian.ruleset:4
+msgid "?plural:Helvetians"
+msgstr ""
+
+#: data/nation/helvetian.ruleset:6
+msgid ""
+"The Helvetians (Latin: Helvetii) were an Ancient Celtic people, inhabiting "
+"what is now Switzerland and adjacent parts of France and Germany. Helvetians "
+"sometimes helped in the internal conflicts of Rome, for example, on the side "
+"of Cicero. They were a big, expansive tribe, striving for domination over "
+"the tribes of Gaul. The campaigns of the Helvetian chieftain Orgetorix were "
+"used by Caesar as a pretext to conquer Helvetia and the rest of Gaul. The "
+"Helvetians succumbed to the Romans and became Romanized during the following "
+"centuries."
+msgstr ""
+
+#: data/nation/hephthalite.ruleset:3
+msgid "Hephthalite"
+msgstr ""
+
+#: data/nation/hephthalite.ruleset:4
+msgid "?plural:Hephthalites"
+msgstr ""
+
+#: data/nation/hephthalite.ruleset:6
+msgid ""
+"The Hephthalites were a Central Asian nomadic confederation of the 5th and "
+"6th centuries CE. Their precise origins and composition remain obscure. They "
+"may have been of mixed Iranic, Tocharian and Turkic origin, but their main "
+"language is unknown. Although they were also known as the White Huns, a "
+"connection with the Huns is considered unlikely. The Hephthalites were "
+"crushed by the G\\303\\266kt\\303\\274rks and Sassanids in the 6th century, "
+"but on the Indian subcontinent some Hephthalite successor kingdoms survived "
+"until the late 7th century."
+msgstr ""
+
+#: data/nation/hessian.ruleset:3
+msgid "Hessian"
+msgstr ""
+
+#: data/nation/hessian.ruleset:4
+msgid "?plural:Hessians"
+msgstr ""
+
+#: data/nation/hessian.ruleset:6
+msgid ""
+"Hesse became a landgraviate of the Holy Roman Empire in the 13th century. In "
+"the 16th century it splintered into a number of smaller territories. Many "
+"Hessians fought in the American Revolution as mercenaries on both sides. "
+"Currently Hesse is one of the states of the Federal Republic of Germany."
+msgstr ""
+
+#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
+#, c-format
+msgid "Landgrave %s"
+msgstr ""
+
+#: data/nation/hessian.ruleset:27 data/nation/thuringian.ruleset:42
+#, c-format
+msgid "Landgravine %s"
+msgstr ""
+
+#: data/nation/himyarite.ruleset:3
+msgid "Himyarite"
+msgstr ""
+
+#: data/nation/himyarite.ruleset:4
+msgid "?plural:Himyar"
+msgstr ""
+
+#: data/nation/himyarite.ruleset:7
+msgid ""
+"The Himyar were originally a mountain tribe in what is now Yemen that "
+"conquered the other South Arabian kingdoms, including Sabaea in 115 BCE, "
+"which were rich from the incense trade. The Himyar were castle-builders, "
+"finding it necessary to erect citadels to protect against Bedouin raids. The "
+"Axumite kingdom from Ethiopia ruled Sabaea from 340 to 378 CE, but the area "
+"was reconquered by Himyar forces in 525. The fall of the nation was a slow "
+"process involving the Christian states of Axum and the Byzantine Empire on "
+"one side, the Mandean Sassanid Empire of Persia on the other, and various "
+"South Arabian factions split between. The country switched from Axumite rule "
+"to Sassanid in 575 and in 628, the fifth Sassanid satrap of \"al-Yaman\" "
+"converted to Islam and Southern Arabia was incorporated into the new, "
+"expanding Muslim empire."
+msgstr ""
+
+#: data/nation/holyroman.ruleset:3
+#, fuzzy
+msgid "Holy Roman"
+msgstr ""
+"Cando o emperador do Sacro Imperio Romano Germánico condenou a morte a toda "
+"a poboación, o pobo dos Países Baixos revoltouse e declarouse independente, "
+"formando a Unión de Utrecht en 1579. Os Países Baixos creceron ata ser unha "
+"potencia marítima e económica dominante no século XVII."
+
+#: data/nation/holyroman.ruleset:4
+msgid "?plural:Holy Romans"
+msgstr ""
+
+#: data/nation/holyroman.ruleset:7
+msgid ""
+"The Holy Roman Empire was considered the successor to the Roman Empire, but "
+"as Voltaire once quipped it was neither Holy, nor Roman nor even less an "
+"Empire. Nonetheless it proved to be extremely durable, and lost territory "
+"only very slowly. For most of its existence it was a complex patchwork "
+"consisting of an uncountable number of counties, duchies, electorates, "
+"imperial free cities and other territories. In 1806 it was dissolved by "
+"Napoleon and replaced by the Confederation of the Rhine."
+msgstr ""
+
+#: data/nation/holysee.ruleset:3
+msgid "Papal"
+msgstr ""
+
+#: data/nation/holysee.ruleset:4
+msgid "?plural:Papal States"
+msgstr ""
+
+#: data/nation/holysee.ruleset:6
+msgid ""
+"The Papal States were the territories on the Italian Peninsula and elsewhere "
+"under the direct sovereign rule by the Roman Catholic popes. Established in "
+"the 8th century CE from territory donated to the Church by the pious and the "
+"wealthy, the Papal States grew to become the dominant power in Italy for "
+"centuries."
+msgstr ""
+
+#: data/nation/holysee.ruleset:28
+#, c-format
+msgid "Antipope %s"
+msgstr ""
+
+#: data/nation/holysee.ruleset:28
+#, c-format
+msgid "Antipopess %s"
+msgstr ""
+
+#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
+#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
+#, c-format
+msgid "Grand Master %s"
+msgstr ""
+
+#: data/nation/holysee.ruleset:32 data/nation/maltese.ruleset:28
+#: data/nation/templar.ruleset:41 data/nation/teutonic.ruleset:31
+#, c-format
+msgid "Grand Mistress %s"
+msgstr ""
+
+#: data/nation/honduran.ruleset:3
+msgid "Honduran"
+msgstr ""
+
+#: data/nation/honduran.ruleset:4
+msgid "?plural:Hondurans"
+msgstr ""
+
+#: data/nation/honduran.ruleset:7
+msgid ""
+"Honduras has been an independent republic since the dissolution of the "
+"Central American Federation in 1840. The archetypical 'banana republic', "
+"periods of dictatorship and of more or less democratic rule have followed "
+"each other. Its current constitution was adopted in 1982."
+msgstr ""
+
+#: data/nation/hopi.ruleset:3
+msgid "Hopi"
+msgstr ""
+
+#: data/nation/hopi.ruleset:4
+msgid "?plural:Hopis"
+msgstr ""
+
+#: data/nation/hopi.ruleset:7
+msgid ""
+"A matrilineal culture in North America, who claim descent from the "
+"Hisatsinom. The Hopi live today on the Hopi Reservation in northeastern "
+"Arizona."
+msgstr ""
+
+#: data/nation/hungarian.ruleset:3
+#, fuzzy
+msgid "Hungarian"
+msgstr "Húngaro"
+
+#: data/nation/hungarian.ruleset:4
+msgid "?plural:Hungarians"
+msgstr ""
+
+#: data/nation/hungarian.ruleset:6
+msgid "Legend says that Hungary was founded by Arpad in the 9th century."
+msgstr ""
+
+#: data/nation/iberian.ruleset:3
+#, fuzzy
+msgid "Iberian"
+msgstr "Península Ibérica (clásica/grande)"
+
+#: data/nation/iberian.ruleset:4
+msgid "?plural:Iberians"
+msgstr ""
+
+#: data/nation/iberian.ruleset:6
+msgid ""
+"The Iberians were non-Indo-European inhabitants of the ancient Iberian "
+"Peninsula. Very little is known about their history. They were subjugated by "
+"Rome in the last centuries BCE."
+msgstr ""
+
+#: data/nation/icelandic.ruleset:3
+msgid "Icelandic"
+msgstr ""
+
+#: data/nation/icelandic.ruleset:4
+msgid "?plural:Icelanders"
+msgstr ""
+
+#: data/nation/icelandic.ruleset:6
+msgid ""
+"Iceland was long one of the largest uninhabited islands in the world, until "
+"it was settled by Norwegian Vikings in the late 9th century. The island was "
+"kept initially under the Norwegian and later the Danish crown until "
+"independence from Denmark in 1944."
+msgstr ""
+
+#: data/nation/illyrian.ruleset:3
+msgid "Illyrian"
+msgstr ""
+
+#: data/nation/illyrian.ruleset:4
+msgid "?plural:Illyrians"
+msgstr ""
+
+#: data/nation/illyrian.ruleset:6
+msgid ""
+"Illyrians were Indo-European tribes who appeared in the western part of the "
+"Balkan Peninsula before 1000 BCE, including Corcyra island and Ambracia bay "
+"in prehistoric Epirus to the south. They mixed with Thracians in Dardania to "
+"the east, and settled Messapia across the Adriatic Sea. Illyrian kingdoms "
+"were independent for centuries, until conquered by the Roman Republic."
+msgstr ""
+
+#: data/nation/indoeuropean.ruleset:3
+#, fuzzy
+msgid "Indo-European"
+msgstr ""
+"Os celtas eran un complexo etnolingüístico indoeuropeo de Europa occidental, "
+"probablemente orixinario da zona comprendida entre o alto Rin e o alto "
+"Danubio, da cultura Urnfield e do grupo occidental da cultura Hallstatt. Os "
+"celtas eran coñecidos como guerreiros crueis e salvaxes que aterrorizaban "
+"aos antigos pobos civilizados de Europa e Asia Menor. Os celtas colonizaron "
+"gran parte de Europa e tiveron unha gran influencia no desenvolvemento da "
+"civilización europea."
+
+#: data/nation/indoeuropean.ruleset:4
+msgid "?plural:Indo-Europeans"
+msgstr ""
+
+#: data/nation/indoeuropean.ruleset:6
+msgid ""
+"The Indo-Europeans were a hypothetical ancient people who were "
+"linguistically ancestral to modern peoples in Europe and South and West "
+"Asia. They probably existed about 5000 years ago somewhere on the Eurasian "
+"steppes, but their true origins remain a mystery. The existence of this "
+"people has been inferred from the analysis of Indo-European languages, on "
+"the basis of which attempts to reconstruct the Proto-Indo-European language "
+"have been made. One of the first scientists who noted the similarities "
+"between these languages was Sir William Jones."
+msgstr ""
+
+#: data/nation/inuit.ruleset:3
+msgid "Inuit"
+msgstr ""
+
+#: data/nation/inuit.ruleset:4
+msgid "?plural:Inuits"
+msgstr ""
+
+#: data/nation/inuit.ruleset:6
+msgid ""
+"The Inuits are a group of peoples inhabiting the Arctic areas of North "
+"America and Siberia. The Canadian territory of Nunavut has a majority "
+"population of Inuits; the name of the territory means \"our land\" in "
+"Inuktitut."
+msgstr ""
+
+#: data/nation/iranian.ruleset:3
+msgid "Iranian"
+msgstr ""
+
+#: data/nation/iranian.ruleset:4
+msgid "?plural:Iranians"
+msgstr ""
+
+#: data/nation/iranian.ruleset:6
+msgid ""
+"Iran means \"Land of the Aryans\" - long known as Persia in the Western "
+"world. The country is today an Islamic Republic and a major power in the "
+"Middle East."
+msgstr ""
+
+#: data/nation/iranian.ruleset:42
+#, c-format
+msgid "Ayatollah %s"
+msgstr "O aiatolá %s"
+
+#: data/nation/iranian.ruleset:42
+#, c-format
+msgid "?female:Ayatollah %s"
+msgstr "?feminino:Aiatolá %s"
+
+#: data/nation/iraqi.ruleset:3
+msgid "Iraqi"
+msgstr ""
+
+#: data/nation/iraqi.ruleset:4
+msgid "?plural:Iraqis"
+msgstr ""
+
+#: data/nation/iraqi.ruleset:6
+msgid ""
+"Iraq was founded after the fall of the Ottoman empire. It is encompassing "
+"the ancient region of Mesopotamia at the confluence of the Tigris and "
+"Euphrates rivers."
+msgstr ""
+
+#: data/nation/irish.ruleset:3
+#, fuzzy
+msgid "Irish"
+msgstr "Irlandés"
+
+#: data/nation/irish.ruleset:4
+msgid "?plural:Irish"
+msgstr ""
+
+#: data/nation/irish.ruleset:6
+msgid ""
+"Ireland held out against the Romans and Vikings but was conquered by the "
+"Normans in 1171.  It was ruled by the English until 1922 when most of the "
+"country was granted limited autonomy, becoming a republic in 1949.  The "
+"North of Ireland was settled in the 17th century by Scottish and English "
+"planters and is now part of the United Kingdom."
+msgstr ""
+
+#: data/nation/israeli.ruleset:3
+msgid "Israeli"
+msgstr ""
+
+#: data/nation/israeli.ruleset:4
+msgid "?plural:Israelis"
+msgstr ""
+
+#: data/nation/israeli.ruleset:6
+msgid ""
+"The nation of Israel was founded in 1948 as a scattered collection of "
+"cantons in British Palestine, and has gradually expanded through winning "
+"wars in 1948, 1967 and 1973."
+msgstr ""
+
+#: data/nation/israeli.ruleset:23
+#, c-format
+msgid "Kibbutznik %s"
+msgstr ""
+
+#: data/nation/israeli.ruleset:23
+#, c-format
+msgid "?female:Kibbutznikit %s"
+msgstr ""
+
+#: data/nation/israeli.ruleset:25 data/nation/khazar.ruleset:35
+#, c-format
+msgid "Rabbi %s"
+msgstr ""
+
+#: data/nation/israeli.ruleset:25 data/nation/khazar.ruleset:35
+#, c-format
+msgid "?female:Rabbi %s"
+msgstr ""
+
+#: data/nation/israelite.ruleset:3
+msgid "Israelite"
+msgstr ""
+
+#: data/nation/israelite.ruleset:4
+msgid "?plural:Israelites"
+msgstr ""
+
+#: data/nation/israelite.ruleset:6
+msgid ""
+"Israel was a Jewish kingdom on the eastern shore of the Mediterranean "
+"founded around 1000 BCE. Much of its history is told in the holy books of "
+"the Abrahamic religions. The last Jewish kingdom was destroyed by the Romans "
+"in the 1st century CE, leaving the Jews scattered around the world for "
+"nineteen centuries."
+msgstr ""
+
+#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
+#: data/nation/sardinian.ruleset:33
+#, c-format
+msgid "Judge %s"
+msgstr "Xuíz %s"
+
+#: data/nation/israelite.ruleset:32 data/nation/miskito.ruleset:33
+#: data/nation/sardinian.ruleset:33
+#, c-format
+msgid "?female:Judge %s"
+msgstr "?muller:Xulga %s"
+
+#: data/nation/italiangreek.ruleset:3
+msgid "Italian Greek"
+msgstr ""
+
+#: data/nation/italiangreek.ruleset:4
+msgid "?plural:Italian Greeks"
+msgstr ""
+
+#: data/nation/italiangreek.ruleset:6
+msgid ""
+"Ancient Magna Graecia was a complex of Greek cities-colonies on the coasts "
+"of Italy and Sicily, founded during the Greek Colonization. They played an "
+"important role in the development of Etruscan and Roman cultures. In the 5th "
+"century BCE Magna Graecia was dominated by the city-state of Syracuse, a "
+"great center of Greek culture. Other major urban centers included Taranto, "
+"Croton, Sybaris and Messana. Magna Graecia was gradually conquered by Rome, "
+"a conquest that was completed by 272 BC. After the fall of the Western Roman "
+"Empire, Southern Italy was temporarily part of the Byzantine Empire as the "
+"Catepanate of Italia. A Greek-speaking population has survived in these "
+"areas to modern times."
+msgstr ""
+
+#: data/nation/italiangreek.ruleset:50
+#, c-format
+msgid "Tyranne %s"
+msgstr ""
+
+#: data/nation/ivoirian.ruleset:3
+msgid "Ivoirian"
+msgstr ""
+
+#: data/nation/ivoirian.ruleset:4
+msgid "?plural:Ivoirian"
+msgstr ""
+
+#: data/nation/ivoirian.ruleset:6
+msgid ""
+"Ivory Coast or C\\303\\264te d'Ivoire achieved independence in 1960. It has "
+"been relatively stable compared to other West African countries, but in the "
+"2000s it lived through a civil war."
+msgstr ""
+
+#: data/nation/jaffna.ruleset:3
+msgid "Jaffna"
+msgstr ""
+
+#: data/nation/jaffna.ruleset:4
+msgid "?plural:Jaffnas"
+msgstr ""
+
+#: data/nation/jaffna.ruleset:7
+msgid ""
+"The Jaffna Kingdom was a medieval Tamil kingdom based in the north of Sri "
+"Lanka. It was a successful southern rival to the Chola Empire on the Indian "
+"mainland."
+msgstr ""
+
+#: data/nation/jamaican.ruleset:3
+msgid "Jamaican"
+msgstr ""
+
+#: data/nation/jamaican.ruleset:4
+msgid "?plural:Jamaicans"
+msgstr ""
+
+#: data/nation/jamaican.ruleset:6
+msgid ""
+"Columbus landed on Jamaica in 1494. The island was colonized by the Spanish "
+"but in 1655 it was conquered by the English, who turned the island into a "
+"slave-based plantation economy. Slavery was abolished in 1834. The country "
+"became an independent country within the Commonwealth in 1962. Jamaica is "
+"famous around the world for its music; genres such as reggae and ska "
+"originated on the island."
+msgstr ""
+
+#: data/nation/jamaican.ruleset:25
+#, c-format
+msgid "Rasta %s"
+msgstr ""
+
+#: data/nation/jamaican.ruleset:25
+#, c-format
+msgid "?female:Rasta %s"
+msgstr ""
+
+#: data/nation/jolof.ruleset:3
+msgid "Jolof"
+msgstr ""
+
+#: data/nation/jolof.ruleset:4
+msgid "?plural:Jolof"
+msgstr ""
+
+#: data/nation/jolof.ruleset:6
+msgid ""
+"Also called Wolof, the Kingdom was formed between the Senegal and Gambia "
+"rivers in the 14th century. The King, or Burba Jolof, was beholden to a "
+"handful of powerful regional noblemen who acknowledged kinship with the king "
+"but developed personal power bases as well. By the early 1500s, the Burba "
+"Jolof could field as many as 100,000 infantry and 10,000 cavalry. Fulani and "
+"Berber incursions coupled with political weakness eroded away the power of "
+"the Burba Jolof. Various Wolof-speaking states established unions with one "
+"another, with their heads assuming the powers of Burba Jolof. The 19th "
+"century brought with it French colonization and a conversion to Islam fueled "
+"in large part by anti-European sentiment."
+msgstr ""
+
+#: data/nation/jordanian.ruleset:3
+msgid "Jordanian"
+msgstr ""
+
+#: data/nation/jordanian.ruleset:4
+msgid "?plural:Jordanian"
+msgstr ""
+
+#: data/nation/jordanian.ruleset:6
+msgid ""
+"The Hashemite Kingdom of Jordan is a country in the Middle East. During "
+"Antiquity the country was the site of numerous ancient civilizations, "
+"including the Nabateans who built the city of Petra. The country has been "
+"Arab since the 7th century. Conquered by the Ottoman Turks in 1519, it "
+"became a British League of Nations mandate after World War II. The Hashemite "
+"clan, which had led a revolt against the Turks during the war, was "
+"established as Jordan's ruling dynasty. The country finally became "
+"independent in 1946."
+msgstr ""
+
+#: data/nation/kalmyk.ruleset:3
+msgid "Kalmyk"
+msgstr ""
+
+#: data/nation/kalmyk.ruleset:4
+msgid "?plural:Kalmyks"
+msgstr ""
+
+#: data/nation/kalmyk.ruleset:6
+msgid ""
+"The Kalmyks are a Western Mongolian ethnic group living in Kalmykia in "
+"southern Russia. They migrated to the Caspian plains in the 17th century and "
+"formed a khanate that was allied with Russia. The Kalmyks are the only "
+"Buddhist nation of Europe."
+msgstr ""
+
+#: data/nation/kanem-bornu.ruleset:3
+msgid "Kanem-Bornu"
+msgstr ""
+
+#: data/nation/kanem-bornu.ruleset:4
+msgid "?plural:Kanem-Bornu"
+msgstr ""
+
+#: data/nation/kanem-bornu.ruleset:7
+msgid ""
+"This empire lasted in some form from the 9th-century until 1893 in modern "
+"Chad and Nigeria and controlled much of the trans-Saharan trade."
+msgstr ""
+
+#: data/nation/karabakhi.ruleset:3
+msgid "Karabakhi"
+msgstr ""
+
+#: data/nation/karabakhi.ruleset:4
+msgid "?plural:Karabakhis"
+msgstr ""
+
+#: data/nation/karabakhi.ruleset:6
+msgid ""
+"Although mainly inhabited by Armenians, Nagorno-Karabakh was awarded to the "
+"Azeri SSR after the Soviet Union overran the Caucasus in the 1920s. Shortly "
+"before the collapse of the Soviet Union, the region declared its "
+"independence from Azerbaijan, leading to a war between Nagorno-Karabakh and "
+"Armenia on one side against Azerbaijan on the other side. A ceasefire was "
+"agreed on in 1994, but the conflict remains unsettled. The Nagorno-Karabakh "
+"Republic is de facto independent but not recognized by any UN member. In "
+"Armenian the region is also known as Artsakh, named after a province of the "
+"ancient Armenian kingdom."
+msgstr ""
+
+#: data/nation/karelian.ruleset:3
+msgid "Karelian"
+msgstr ""
+
+#: data/nation/karelian.ruleset:4
+msgid "?plural:Karelians"
+msgstr ""
+
+#: data/nation/karelian.ruleset:6
+msgid ""
+"The Karelians are a Finno-Ugric people inhabiting Karelia, a region "
+"currently divided between Finland and Russia. They are closely related to "
+"the Finns."
+msgstr ""
+
+#: data/nation/karen.ruleset:3
+msgid "Karen"
+msgstr ""
+
+#: data/nation/karen.ruleset:4
+msgid "?plural:Karens"
+msgstr ""
+
+#: data/nation/karen.ruleset:7
+msgid ""
+"Karens are a hardy mountain people who have lived on the western fringes of "
+"Burmese kingdoms throughout recorded history. Their own oral history "
+"suggests that they at some point migrated southwards through the Gobi Desert "
+"to reach their current homeland. With the independence of Burma from the "
+"United Kingdom in 1948, a heterogenous Karen armed independence movement was "
+"initiated that continues to this day."
+msgstr ""
+
+#: data/nation/kashmiri.ruleset:3
+msgid "Kashmiri"
+msgstr ""
+
+#: data/nation/kashmiri.ruleset:4
+msgid "?plural:Kashmiris"
+msgstr ""
+
+#: data/nation/kashmiri.ruleset:6
+msgid ""
+"The Kashmir valley is situated by the western foothills of the Himalayas. "
+"Having been inhabited for millennia, it is a melting pot of Hindu, Tibetan, "
+"and Islamic culture."
+msgstr ""
+
+#: data/nation/kashubian.ruleset:3
+msgid "Kashubian"
+msgstr ""
+
+#: data/nation/kashubian.ruleset:4
+msgid "?plural:Kashubians"
+msgstr ""
+
+#: data/nation/kashubian.ruleset:6
+msgid ""
+"Kashubia is a historical region of north-central Poland. The name of the "
+"land, whose etymology is still unknown, was first mentioned in the 13th "
+"century. Considered as an ethnic group of the Polish nation, Kashubians have "
+"language and culture that are quite different from the rest of Poland. "
+"Today, a lively Kashubian community cultivates their speech, literature and "
+"customs through, among others, local radio and television programmes, comic "
+"books, and even several fully Kashubianized distributions of Linux operating "
+"system."
+msgstr ""
+
+#: data/nation/katangan.ruleset:3
+msgid "Katangan"
+msgstr ""
+
+#: data/nation/katangan.ruleset:4
+msgid "?plural:Katangans"
+msgstr ""
+
+#: data/nation/katangan.ruleset:6
+msgid ""
+"Katanga, the southernmost part of the Democratic Republic of the Congo, rich "
+"in minerals and once home to the Yeke Kingdom. The region seceded from Congo "
+"a few days after that country's independence from Belgium in 1960. The "
+"state, protected by Belgian mining industrialists and foreign mercenaries, "
+"was led by Moise Tshombe. Katanga was reincorporated into Congo after a "
+"Congolese and UN military campaign."
+msgstr ""
+
+#: data/nation/kazakh.ruleset:3
+msgid "Kazakh"
+msgstr ""
+
+#: data/nation/kazakh.ruleset:4
+msgid "?plural:Kazakhs"
+msgstr ""
+
+#: data/nation/kazakh.ruleset:6
+msgid ""
+"Kazakhs are descendants of Turkic and Mongolian nomadic tribes. Conquered by "
+"Russia in the 18th century, Kazakhstan became independent in 1991 with the "
+"dissolution of the Soviet Union. It is one of the ten largest states in the "
+"world by area."
+msgstr ""
+
+#: data/nation/kenyan.ruleset:3
+msgid "Kenyan"
+msgstr ""
+
+#: data/nation/kenyan.ruleset:4
+msgid "?plural:Kenyans"
+msgstr ""
+
+#: data/nation/kenyan.ruleset:6
+msgid "Kenya gained independence from Britain in December 1963."
+msgstr ""
+
+#: data/nation/khazar.ruleset:3
+msgid "Khazar"
+msgstr ""
+
+#: data/nation/khazar.ruleset:4
+msgid "?plural:Khazars"
+msgstr ""
+
+#: data/nation/khazar.ruleset:6
+msgid ""
+"The Khazars founded a steppe empire on the plains of Southern Russia in the "
+"Early Middle Ages. Originally shamanists, they adopted Judaism as their "
+"state religion."
+msgstr ""
+
+#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:24
+#, c-format
+msgid "Tarkhan %s"
+msgstr ""
+
+#: data/nation/khazar.ruleset:34 data/nation/volgabulgar.ruleset:24
+#, c-format
+msgid "?female:Tarkhan %s"
+msgstr ""
+
+#: data/nation/khoisan.ruleset:3
+#, fuzzy
+msgid "Khoisan"
+msgstr ""
+"Os zulúes son un pobo bantú guerreiro que emigrou desde o centro-oeste de "
+"África cara ao sur de África a principios do século XVII, conquistando os "
+"pobos nativos khoisan e enfrontándose cos colonos europeos."
+
+#: data/nation/khoisan.ruleset:4
+msgid "?plural:Khoisan"
+msgstr ""
+
+#: data/nation/khoisan.ruleset:6
+msgid ""
+"Khoisan speakers are typically divided between the Khoikhoi, traditionally "
+"herders, and the San, traditionally hunter gatherers. They are traditionally "
+"among the most egalitarian societies on the planet. San society in "
+"particular is organized around the institutions of family and band. Khoisan "
+"peoples carry some of the most ancient genetic lineages in the world. Today "
+"there are over 300,000 Khoisan people, forming significant minorities in and "
+"around the Kalahari desert in Namibia, Botswana, South Africa, and Angola."
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:3
+msgid "Khwarezmian"
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:4
+msgid "?plural:Khwarezmians"
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:7
+msgid ""
+"Known by the Greeks as Chorasmia, Khwarezm was an urbanized, centralized, "
+"and militarized state south of the Aral sea in Central Asia, controlling "
+"portions of the Silk Road. It was loosely controlled as a satrapy under the "
+"Achaemenid and Sassanid Persian dynasties and was the mythic homeland of "
+"Zarathustra, the founder of Zoroastrianism. Following the introduction of "
+"Islam, Khwarezm tended to be divided into two separate kingdoms, but was "
+"united under the Turkic Anushtiginid dynasty, which lasted from 1097 until "
+"Chinggis Khan conquered it in 1231."
+msgstr ""
+
+#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:33
+#: data/nation/parthian.ruleset:36 data/nation/seleucid.ruleset:29
+#, c-format
+msgid "Satrap %s"
+msgstr "Sátrapa %s"
+
+#: data/nation/khwarezmian.ruleset:27 data/nation/median.ruleset:33
+#: data/nation/parthian.ruleset:36 data/nation/seleucid.ruleset:29
+#, c-format
+msgid "?female:Satrap %s"
+msgstr "?feminino: Sátrapa %s"
+
+#: data/nation/kiribati.ruleset:3
+msgid "Kiribati"
+msgstr ""
+
+#: data/nation/kiribati.ruleset:4
+msgid "?plural:I-Kiribati"
+msgstr ""
+
+#: data/nation/kiribati.ruleset:6
+msgid ""
+"The Gilbert Islands, known in Gilbertese as Tungaru, are an island chain in "
+"the Pacific Ocean. Inhabited by Micronesians since prehistoric times, they "
+"were united under a common chiefdom in the late 19th century. Together with "
+"the Ellice Islands they were annexed by the British in 1892 who established "
+"the colony of Gilbert and Ellice Islands. Upon independence in 1976, the "
+"people of the Gilbert Islands adopted Kiribati (the Gilbertese rendering of "
+"\"Gilberts\") as the name of the newly established republic."
+msgstr ""
+
+#: data/nation/kittitian.ruleset:3
+msgid "Kittitian and Nevisian"
+msgstr ""
+
+#: data/nation/kittitian.ruleset:4
+msgid "?plural:Kittitians and Nevisians"
+msgstr ""
+
+#: data/nation/kittitian.ruleset:6
+msgid ""
+"Saint Kitts and Nevis is a nation in the Caribbean located on the eponymous "
+"two islands. It is the smallest country in the Americas and the world's "
+"smallest federation. Saint Kitts was the site of some of the earliest French "
+"and English colonization attempts in the New World."
+msgstr ""
+
+#: data/nation/komi.ruleset:3
+msgid "Komi"
+msgstr ""
+
+#: data/nation/komi.ruleset:4
+msgid "?plural:Komi"
+msgstr ""
+
+#: data/nation/komi.ruleset:6
+msgid ""
+"The Komi are a Finno-Ugric people living in the northern part of European "
+"Russia. In the Middle Ages, the area inhabited by people of Komi was "
+"dominated by the Republic of Novgorod. In the 15th century, the Komi were "
+"subordinated to Moscow, becoming part of Russia."
+msgstr ""
+
+#: data/nation/kongo.ruleset:3
+msgid "Kongo"
+msgstr ""
+
+#: data/nation/kongo.ruleset:4
+msgid "?plural:Kongo"
+msgstr ""
+
+#: data/nation/kongo.ruleset:7
+msgid ""
+"This Kingdom, lasting from roughly 1400 CE until the late 19th century, "
+"existed in the present-day countries of Angola and the Democratic Republic "
+"of the Congo. Soon after its formation, Portuguese explorers, missionaries "
+"and slavers began to arrive and exerted considerable influence in the "
+"Kingdom."
+msgstr ""
+
+#: data/nation/kosovar.ruleset:3
+msgid "Kosovar"
+msgstr ""
+
+#: data/nation/kosovar.ruleset:4
+msgid "?plural:Kosovars"
+msgstr ""
+
+#: data/nation/kosovar.ruleset:6
+msgid ""
+"Kosovo is a country on the Balkans. It declared independence in 2008. Serbia "
+"claims Kosovo as a province and its independence is not universally "
+"recognized."
+msgstr ""
+
+#: data/nation/kuna.ruleset:3
+msgid "Kuna"
+msgstr ""
+
+#: data/nation/kuna.ruleset:4
+msgid "?plural:Kunas"
+msgstr ""
+
+#: data/nation/kuna.ruleset:6
+msgid ""
+"The Kunas are a Chibchan people living on the Isthmus of Darien, where North "
+"and South America meet. In 1925 Kuna chief Nele Kantule led a revolt against "
+"the Panamanian authorities. Since then Panama has granted significant "
+"autonomy to Kuna Yala, the Kuna homeland. Currently Kuna Yala (also known as "
+"San Blas) is known worldwide as a tourist center and the Kunas have "
+"established something of a reputation for managing to combine tradition and "
+"modernity."
+msgstr ""
+
+#: data/nation/kurd.ruleset:3
+msgid "Kurdish"
+msgstr ""
+
+#: data/nation/kurd.ruleset:4
+msgid "?plural:Kurds"
+msgstr ""
+
+#: data/nation/kurd.ruleset:6
+msgid ""
+"The Kurds are a distinct ethno-linguistic group speaking an Indo-Aryan "
+"language. Their traditional homeland Kurdistan is situated in the northern "
+"Middle East and partitioned between Iraq, Turkey, Syria, and Iran. The "
+"medieval era saw the rise of several principalities ruled by Kurdish "
+"dynasties, including Shaddadid, Rawadid, Hasanwayhid, Annazid, and Marwanid. "
+"Subsequently subdued by the Ottomans, the Kurds' struggle for self-rule and "
+"independence took off again after the fall of the Ottoman Empire and the end "
+"of the colonial era. Today, Iraq's Kurdistan Autonomous Region is the only "
+"Kurd-dominated political entity in the world."
+msgstr ""
+
+#: data/nation/kushan.ruleset:3
+msgid "Kushan"
+msgstr ""
+
+#: data/nation/kushan.ruleset:4
+msgid "?plural:Kushans"
+msgstr ""
+
+#: data/nation/kushan.ruleset:6
+msgid ""
+"The Kushans were an ancient Indo-European people, perhaps of Tocharian "
+"origin, originally leading a nomadic life in Central Asia. Under pressure "
+"from Turkic peoples they left their old lands and migrated to India. In "
+"India they founded a vast empire whose rulers converted to Buddhism. The "
+"Kushans used the Greek alphabet to write their language. The Kushan empire "
+"maintained trade relations with Rome and China. They were subordinated to "
+"the Persian Sassanids and replaced by a Persian vassal kingdom. The last "
+"remnants of the Kushans eventually succumbed to the Hephthalites."
+msgstr ""
+
+#: data/nation/kushan.ruleset:45 data/nation/sikh.ruleset:33
+#: data/nation/vedic.ruleset:24
+#, fuzzy, c-format
+msgid "Guru %s"
+msgstr "Guru %s"
+
+#: data/nation/kushan.ruleset:45 data/nation/sikh.ruleset:33
+#: data/nation/vedic.ruleset:24
+#, c-format
+msgid "?female:Guru %s"
+msgstr "?feminino:Guru %s"
+
+#: data/nation/kuwaiti.ruleset:3
+msgid "Kuwaiti"
+msgstr ""
+
+#: data/nation/kuwaiti.ruleset:4
+msgid "?plural:Kuwaitis"
+msgstr ""
+
+#: data/nation/kuwaiti.ruleset:6
+msgid ""
+"Kuwait is an Arab country, bordered by Iraq, Saudi Arabia and the Persian "
+"Gulf. It was founded in 1756 by the Sabah dynasty, who has ruled the country "
+"ever since. In 1990 the country was occupied by Iraqi forces, who were "
+"subsequently ejected after an international military intervention. "
+"Economically, Kuwait is one of the most developed countries in the Middle "
+"East. Despite its relatively small size, the country has about ten percent "
+"of the world's proven oil reserves."
+msgstr ""
+
+#: data/nation/kyrgyz.ruleset:3
+msgid "Kyrgyz"
+msgstr ""
+
+#: data/nation/kyrgyz.ruleset:4
+msgid "?plural:Kyrgyzs"
+msgstr ""
+
+#: data/nation/kyrgyz.ruleset:6
+msgid ""
+"Nation in Central Asia. Conquered by the Russian Empire in the 19th century, "
+"Kyrgyzstan got independence from the Soviet Union in 1991."
+msgstr ""
+
+#: data/nation/langobardic.ruleset:3
+msgid "Langobardic"
+msgstr ""
+
+#: data/nation/langobardic.ruleset:4
+msgid "?plural:Langobards"
+msgstr ""
+
+#: data/nation/langobardic.ruleset:6
+msgid ""
+"The Langobards were an ancient Germanic people. They originated from "
+"Scandinavia but settled in the area on the lower Elbe. In 166 CE they "
+"participated in the attack on the Roman provinces of Pannonia and Noricum. "
+"Their first state was established on the Danube. Having defeated the Gepids "
+"in an alliance with the Avars, the Langobards under king Alboin invaded "
+"Italia in 568. They founded a new kingdom with its capital in Pavia. The "
+"modern region of Lombardy derives its name from the Lombards."
+msgstr ""
+
+#: data/nation/lankese.ruleset:3
+msgid "Lankese"
+msgstr ""
+
+#: data/nation/lankese.ruleset:4
+msgid "?plural:Lankese"
+msgstr ""
+
+#: data/nation/lankese.ruleset:6
+msgid ""
+"Prince Vijaya came to Sri Lanka from Orissa, in north-eastern India, during "
+"the 6th century BCE and founded the Sinhalese kingdom there. During British "
+"colonialism the country was known as Ceylon."
+msgstr ""
+
+#: data/nation/lankese.ruleset:23
+#, c-format
+msgid "Supreme Commander %s"
+msgstr ""
+
+#: data/nation/lankese.ruleset:23
+#, c-format
+msgid "?female:Supreme Commander %s"
+msgstr ""
+
+#: data/nation/laotian.ruleset:3
+msgid "Laotian"
+msgstr ""
+
+#: data/nation/laotian.ruleset:4
+msgid "?plural:Laotians"
+msgstr ""
+
+#: data/nation/laotian.ruleset:6
+msgid ""
+"The history of Laos starts with the Lan Xang kingdom created in the 14th "
+"century and ended in late 18th century with invasion of Siam (Thailand). In "
+"the end of the 19th century, Laos became part of French Indochina. French "
+"rule ended with independence in 1946 followed by 30 years of civil war. In "
+"1975 the communist Pathet Lao established a strict socialist regime. "
+"However, in 1986 the liberalization and a gradual return to private "
+"enterprise started."
+msgstr ""
+
+#: data/nation/latin.ruleset:3
+#, fuzzy
+msgid "Latin"
+msgstr "Español latinoamericano"
+
+#: data/nation/latin.ruleset:4
+msgid "?plural:Latins"
+msgstr ""
+
+#: data/nation/latin.ruleset:6
+msgid ""
+"The Latin Empire was a Medieval state created by Crusaders after their "
+"capture of Constantinople during the Fourth Crusade in 1204, intended as a "
+"Roman Catholic-friendly replacement of the Byzantine Empire. In Greek "
+"history the period of rule by the Latin Empire and its successor splinter "
+"realms is known as the \"Frankokratia\", rule of the Franks. The Empire "
+"ceased to exist when Constantinople was recaptured by the Byzantines in 1261."
+msgstr ""
+
+#: data/nation/latvian.ruleset:3
+msgid "Latvian"
+msgstr ""
+
+#: data/nation/latvian.ruleset:4
+msgid "?plural:Latvians"
+msgstr ""
+
+#: data/nation/latvian.ruleset:7
+msgid ""
+"In the aftermath of World War I Latvia proclaimed its independence from "
+"Russia. In 1940, Latvia was forcibly occupied by the Soviet Union. After the "
+"collapse of Soviet Union in 1991 Latvia restored its independence."
+msgstr ""
+
+#: data/nation/lebanese.ruleset:3
+msgid "Lebanese"
+msgstr ""
+
+#: data/nation/lebanese.ruleset:4
+msgid "?plural:Lebanese"
+msgstr ""
+
+#: data/nation/lebanese.ruleset:6
+msgid ""
+"Located in the Levant, the Eastern shore of the Mediterranean, Lebanon "
+"houses some of the oldest traces of human civilization. The old homeland of "
+"the Phoenicians, Lebanon has since been ruled by many empires. It was part "
+"of the Ottoman Empire for over four centuries and became a French mandate "
+"after World War I. Lebanon proclaimed its independence in 1943."
+msgstr ""
+
+#: data/nation/lendian.ruleset:3
+msgid "Lendian"
+msgstr ""
+
+#: data/nation/lendian.ruleset:4
+msgid "?plural:Lendians"
+msgstr ""
+
+#: data/nation/lendian.ruleset:6
+msgid ""
+"The Lendians were a confederation of West Slavic, Lechitic tribes inhabiting "
+"the borderland areas of today's Poland and Ukraine. Their land was the "
+"object of rivalry between Poland and the Kievan Rus' at the time of the "
+"early Piast dynasty. The Lendians succumbed to Ruthenization as a result of "
+"deportation actions organized by Kievan princes and the activities of the "
+"Orthodox Church."
+msgstr ""
+
+#: data/nation/leonese.ruleset:3
+msgid "Leonese"
+msgstr ""
+
+#: data/nation/leonese.ruleset:4
+msgid "?plural:Leonese"
+msgstr ""
+
+#: data/nation/leonese.ruleset:6
+msgid ""
+"Leon was a medieval kingdom in the northwestern part of the Iberian "
+"peninsula. Currently Leon is part of the Spanish autonomous community of "
+"Castile and Leon."
+msgstr ""
+
+#: data/nation/lesothoan.ruleset:3
+msgid "Lesothoan"
+msgstr ""
+
+#: data/nation/lesothoan.ruleset:4
+msgid "?plural:Lesothoans"
+msgstr ""
+
+#: data/nation/lesothoan.ruleset:6
+msgid ""
+"Lesotho first formed a unified polity in the early 19th century under king "
+"Moshoeshoe I, who united the Sotho clans. Moshoeshoe sought protection from "
+"the British against Boer incursions and in 1869 the country turned into the "
+"British protectorate of Basutoland. Although surrounded by South Africa on "
+"all sides, that country's apartheid policies prevented its integration into "
+"South Africa. In 1966 Basutoland became the independent Kingdom of Lesotho."
+msgstr ""
+
+#: data/nation/liberian.ruleset:3
+msgid "Liberian"
+msgstr ""
+
+#: data/nation/liberian.ruleset:4
+msgid "?plural:Liberians"
+msgstr ""
+
+#: data/nation/liberian.ruleset:6
+msgid ""
+"Liberia is a country in West Africa, founded in the first half of the 19th "
+"century as a country for liberated African-American slaves. Liberia's "
+"history has been characterized by tensions between the dominant Americo-"
+"Liberian minority and the indigenous majority. The Americo-Liberians "
+"organized themselves within the True Whig Party, which held power for no "
+"less than 102 years, longer than any other political party worldwide. The "
+"indigenous population was enfranchised in the 1960s and the True Whigs were "
+"overthrown in 1980, which led to a period of instability and civil wars. A "
+"fragile peace returned in 2003."
+msgstr ""
+
+#: data/nation/liburnian.ruleset:3
+msgid "Liburnian"
+msgstr ""
+
+#: data/nation/liburnian.ruleset:4
+msgid "?plural:Liburnians"
+msgstr ""
+
+#: data/nation/liburnian.ruleset:6
+msgid ""
+"The Liburnians were an ancient Indo-European tribe living along the "
+"Northeastern Adriatic coast in modern Croatia. They were probably distinct "
+"from their neighbors, the Illyrians, and spoke an Italic language. They were "
+"Romanized after the annexation of their land by Rome."
+msgstr ""
+
+#: data/nation/libyan.ruleset:3
+msgid "Libyan"
+msgstr ""
+
+#: data/nation/libyan.ruleset:4
+msgid "?plural:Libyans"
+msgstr ""
+
+#: data/nation/libyan.ruleset:6
+msgid ""
+"The region that is now Libya was a Roman colony until it was conquered by "
+"the Arab civilization in the 7th century. In 1912 it came under the control "
+"of Italy and after the Second World War Libya was granted independence as a "
+"condition of the Allied peace treaty with Italy."
+msgstr ""
+
+#: data/nation/liechtensteiner.ruleset:3
+msgid "Liechtensteiner"
+msgstr ""
+
+#: data/nation/liechtensteiner.ruleset:4
+msgid "?plural:Liechtensteiners"
+msgstr ""
+
+#: data/nation/liechtensteiner.ruleset:6
+msgid ""
+"The Principality of Liechtenstein is a tiny, doubly landlocked alpine "
+"country in Western Europe, bordered by Switzerland to its west and by "
+"Austria to its east. The Principality was formed by the merger of Vaduz and "
+"Schellenberg in 1719."
+msgstr ""
+
+#: data/nation/liege.ruleset:3
+msgid "Liegean"
+msgstr ""
+
+#: data/nation/liege.ruleset:4
+msgid "?plural:Liegeans"
+msgstr ""
+
+#: data/nation/liege.ruleset:6
+msgid ""
+"Liege was constituted in ecclesiastic principalty in 985, when Bishop Notger "
+"was granted the control of several cities in current Belgium. As a federated "
+"state of the Holy Roman Empire, it was characterized with large civil "
+"liberties for which liegean struggled strongly for. It lasted until 1792, "
+"when the recently formed Republic of Liege voted the union with "
+"revolutionary France. Liege played later a major role in the Belgian "
+"independance."
+msgstr ""
+
+#: data/nation/liege.ruleset:28
+#, c-format
+msgid "?female:Princess %s"
+msgstr ""
+
+#: data/nation/liege.ruleset:29
+#, c-format
+msgid "?female:Prime Ministress %s"
+msgstr ""
+
+#: data/nation/liege.ruleset:31
+#, c-format
+msgid "Regent %s"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:3
+msgid "Ligurian"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:4
+msgid "?plural:Ligurians"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:6
+msgid ""
+"The Ligures were a pre-Roman tribal complex in what is now Northwestern "
+"Italy and Southern France. Their language is of uncertain origin, perhaps "
+"Para-Celtic or Pre-Indo-European."
+msgstr ""
+
+#: data/nation/ligurian.ruleset:24 data/nation/malaysian.ruleset:22
+#, c-format
+msgid "Paramount Ruler %s"
+msgstr ""
+
+#: data/nation/ligurian.ruleset:24 data/nation/malaysian.ruleset:22
+#, c-format
+msgid "?female:Paramount Ruler %s"
+msgstr ""
+
+#: data/nation/lipkatatar.ruleset:3
+msgid "Lipka Tatar"
+msgstr ""
+
+#: data/nation/lipkatatar.ruleset:4
+msgid "?plural:Lipka Tatars"
+msgstr ""
+
+#: data/nation/lipkatatar.ruleset:6
+msgid ""
+"The Lipka Tatars are descendants of Tatars who migrated to the Polish-"
+"Lithuanian Commonwealth from the Crimean Khanate and the Golden Horde. Their "
+"name comes from the Turkish name of Lithuania. In addition to Lithuania, "
+"they also live in Poland and Belarus. Some Lipka Tatars have preserved their "
+"culture and traditional religion to the present day."
+msgstr ""
+
+#: data/nation/lippe.ruleset:3
+msgid "Lippian"
+msgstr ""
+
+#: data/nation/lippe.ruleset:4
+msgid "?plural:Lippians"
+msgstr ""
+
+#: data/nation/lippe.ruleset:6
+msgid ""
+"Lippe was a historical state in Germany. It was located between the Weser "
+"River and the southeast part of the Teutoburg forest."
+msgstr ""
+
+#: data/nation/lithuanian.ruleset:3
+msgid "Lithuanian"
+msgstr ""
+
+#: data/nation/lithuanian.ruleset:4
+msgid "?plural:Lithuanians"
+msgstr ""
+
+#: data/nation/lithuanian.ruleset:6
+msgid ""
+"Lithuania is a small country on the south coast of the Baltic Sea, northeast "
+"of Poland. Lithuanian is the most archaic and complex of the northern Indo-"
+"European languages."
+msgstr ""
+
+#: data/nation/lojbanistani.ruleset:3
+msgid "Lojbanistani"
+msgstr ""
+
+#: data/nation/lojbanistani.ruleset:4
+msgid "?plural:Lojbanistanis"
+msgstr ""
+
+#: data/nation/lojbanistani.ruleset:6
+msgid ""
+"Lojbanistan is a fictional place where people speak Lojban. Lojban is a "
+"constructed language meant for human communication. Lojban is syntactically "
+"unambiguous (\"Time flies like an arrow. Fruit flies like a banana.\"), "
+"culturally neutral and simple to learn."
+msgstr ""
+
+#: data/nation/lorrain.ruleset:3
+msgid "Lorrain"
+msgstr ""
+
+#: data/nation/lorrain.ruleset:4
+msgid "?plural:Lorrains"
+msgstr ""
+
+#: data/nation/lorrain.ruleset:6
+msgid ""
+"Lorraine or Lotharingia was formed as the middle kingdom when the Frankish "
+"empire was split in three in 843. Initially stretching from the North Sea to "
+"the Mediterranean, its territory was mutilated during the struggles between "
+"the various Frankish dynasties. What was left of Lorraine became a duchy "
+"that both France and Germany were continuously eyeing for. Lorraine became a "
+"province of France in 1766."
+msgstr ""
+
+#: data/nation/louisianian.ruleset:3
+msgid "Louisianian"
+msgstr ""
+
+#: data/nation/louisianian.ruleset:4
+msgid "?plural:Louisianians"
+msgstr ""
+
+#: data/nation/louisianian.ruleset:6
+msgid ""
+"Louisiana is a state in the Deep South of the United States of America known "
+"for its distinct French culture, on January 26, 1861, the state voted to "
+"seceed from the United States, existing independently for a short time until "
+"February 26, 1861 when it finally joined the Confederate States of America. "
+"The state was formally admitted back into the union on July 9, 1868."
+msgstr ""
+
+#: data/nation/louisianian.ruleset:45
+#, c-format
+msgid "Kingfish %s"
+msgstr ""
+
+#: data/nation/louisianian.ruleset:45
+#, c-format
+msgid "Queenfish %s"
+msgstr ""
+
+#: data/nation/louisianian.ruleset:46
+#, c-format
+msgid "Governeror %s"
+msgstr ""
+
+#: data/nation/louisianian.ruleset:46
+#, c-format
+msgid "?female:Governeror %s"
+msgstr ""
+
+#: data/nation/luhansk.ruleset:3
+msgid "Luhansk"
+msgstr ""
+
+#: data/nation/luhansk.ruleset:4
+msgid "?plural:Luhansk"
+msgstr ""
+
+#: data/nation/luhansk.ruleset:6
+msgid ""
+"The Luhansk People's Republic, abbreviated as LPR is an unrecognised "
+"republic of Russia in the occupied parts of eastern Ukraine's Luhansk "
+"Oblast, with its capital in Luhansk. The LPR was created by Russian-backed "
+"paramilitaries in 2014, and it initially operated as a breakaway state until "
+"it was annexed by Russia in 2022. Following Ukraine's Revolution of Dignity "
+"in 2014, pro-Russian, counter-revolutionary unrest erupted in the eastern "
+"part of the country. Russia annexed Crimea from Ukraine, while the armed "
+"separatists seized government buildings and proclaimed the Luhansk People's "
+"Republic (LPR) and Donetsk People's Republic (DPR) as independent states. "
+"This sparked the war in Donbas, part of the wider Russo-Ukrainian War. The "
+"LPR and DPR are sometimes described as puppet states of Russia during this "
+"conflict They received no international recognition from United Nations "
+"member states before 2022. On 21 February 2022, Russia recognised the LPR "
+"and DPR as sovereign states. Three days later, Russia launched a full-scale "
+"invasion of Ukraine, partially under the pretext of protecting the "
+"republics. In September 2022, Russia proclaimed the annexation of the LPR "
+"and other occupied territories, following illegitimate referendums which "
+"were illegal under international law."
+msgstr ""
+
+#: data/nation/luwian.ruleset:3
+msgid "Luwian"
+msgstr ""
+
+#: data/nation/luwian.ruleset:4
+msgid "?plural:Luwians"
+msgstr ""
+
+#: data/nation/luwian.ruleset:6
+msgid ""
+"The Luwians were an ancient Indo-European Anatolian people who lived in the "
+"late Bronze Age. For a time after the fall of the Hittite Empire they took a "
+"dominant role in the region. One of the most important Neo-Hittite states "
+"was Tabal (biblical Tubal), located in Syria and Southeastern Anatolia."
+msgstr ""
+
+#: data/nation/luxembourgish.ruleset:3
+msgid "Luxembourgish"
+msgstr ""
+
+#: data/nation/luxembourgish.ruleset:4
+msgid "?plural:Luxembourgians"
+msgstr ""
+
+#: data/nation/luxembourgish.ruleset:6
+msgid ""
+"One of Europe's smaller countries, Luxembourg was founded as a county in "
+"963. In 1815 it was elevated to a Grand Duchy in a personal union with the "
+"Netherlands, which was severed in 1890."
+msgstr ""
+
+#: data/nation/lycian.ruleset:3
+msgid "Lycian"
+msgstr ""
+
+#: data/nation/lycian.ruleset:4
+msgid "?plural:Lycians"
+msgstr ""
+
+#: data/nation/lycian.ruleset:6
+msgid ""
+"Lycia was an ancient Southwest Anatolian state which existed from the 15th "
+"to the 6th century BCE. Lycians were allies of Troy during the Trojan War, "
+"when they were led by the legendary heroes Sarpedon and Glaucus. Their state "
+"was subordinated to the Persian Empire in the 6th century BCE."
+msgstr ""
+
+#: data/nation/maasai.ruleset:3
+msgid "Maasai"
+msgstr ""
+
+#: data/nation/maasai.ruleset:4
+msgid "?plural:Maasais"
+msgstr ""
+
+#: data/nation/maasai.ruleset:6
+msgid ""
+"The Maasai are an indigenous African ethnic group of semi-nomadic people "
+"located in Kenya and northern Tanzania. Due to their distinctive customs and "
+"dress and residence near the many game parks of East Africa, they are among "
+"the most well known of African ethnic groups."
+msgstr ""
+
+#: data/nation/macedonian.ruleset:3
+msgid "Macedonian"
+msgstr ""
+
+#: data/nation/macedonian.ruleset:4
+msgid "?plural:Macedonians"
+msgstr ""
+
+#: data/nation/macedonian.ruleset:6
+msgid ""
+"The Republic of Macedonia is located in the south-central part of the Balkan "
+"peninsula. It declared independence from Yugoslavia in 1991."
+msgstr ""
+
+#: data/nation/macedon.ruleset:3
+msgid "Macedon"
+msgstr ""
+
+#: data/nation/macedon.ruleset:4
+msgid "?plural:Macedons"
+msgstr ""
+
+#: data/nation/macedon.ruleset:6
+msgid ""
+"The Kingdom of Macedonia was located in the southern Balkans. Under "
+"Alexander the Great it became one of the most powerful states in the world "
+"but it splintered into several states after Alexander's death. Macedonia was "
+"eventually conquered by Rome in 146 BCE."
+msgstr ""
+
+#: data/nation/macedon.ruleset:23
+#, c-format
+msgid "Diadochos %s"
+msgstr ""
+
+#: data/nation/macedon.ruleset:23
+#, c-format
+msgid "Diadocha %s"
+msgstr ""
+
+#: data/nation/majapahit.ruleset:3
+msgid "Majapahit"
+msgstr ""
+
+#: data/nation/majapahit.ruleset:4
+msgid "?plural:Majapahit"
+msgstr ""
+
+#: data/nation/majapahit.ruleset:7
+msgid ""
+"This empire began in 1293 CE when a local prince used invading Yuan dynasty "
+"troops to his own advantage by having them defeat his enemies and then "
+"expelling them. The Majapahit, centered in eastern Java, was heavily "
+"influenced by Buddhism and Hinduism and was a major regional power in the "
+"insular Southeast Asian world, a position which allowed them to control much "
+"of the trade between China, India and the Middle East. They lasted until "
+"1500 when they were eclipsed by the Sultanate of Malacca and the rise of "
+"Islam in the Indonesian world."
+msgstr ""
+
+#: data/nation/malagasy.ruleset:3
+msgid "Malagasy"
+msgstr ""
+
+#: data/nation/malagasy.ruleset:4
+msgid "?plural:Malagasies"
+msgstr ""
+
+#: data/nation/malagasy.ruleset:6
+msgid ""
+"The Malagasy are the people of Madagascar. For centuries, tribes from "
+"Indonesia, East Africa and the Arab world have gathered on the island."
+msgstr ""
+
+#: data/nation/malagasy.ruleset:22
+#, c-format
+msgid "High Commissioner %s"
+msgstr ""
+
+#: data/nation/malagasy.ruleset:22
+#, c-format
+msgid "?female:High Commissioner %s"
+msgstr ""
+
+#: data/nation/malawian.ruleset:3
+msgid "Malawian"
+msgstr ""
+
+#: data/nation/malawian.ruleset:4
+msgid "?plural:Malawians"
+msgstr ""
+
+#: data/nation/malawian.ruleset:6
+msgid ""
+"Called Nyasaland by the British, Malawi adopted its current name, referring "
+"to the old Maravi Empire upon independence in 1964. The country's politics "
+"were dominated by Dr. Hastings Banda for three decades, until he was "
+"stripped of his titles in 1993."
+msgstr ""
+
+#: data/nation/malaysian.ruleset:3
+msgid "Malaysian"
+msgstr ""
+
+#: data/nation/malaysian.ruleset:4
+msgid "?plural:Malaysians"
+msgstr ""
+
+#: data/nation/malaysian.ruleset:6
+msgid ""
+"Malaysia was started with the founding of Malacca (Melaka) by Parameswara in "
+"the early 14th century."
+msgstr ""
+
+#: data/nation/maldivian.ruleset:3
+msgid "Maldivian"
+msgstr ""
+
+#: data/nation/maldivian.ruleset:4
+msgid "?plural:Maldivians"
+msgstr ""
+
+#: data/nation/maldivian.ruleset:6
+msgid ""
+"The Maldives are an archipelago in the Indian Ocean and the smallest country "
+"of Asia. According to tradition, the Maldives became a united sultanate when "
+"the Cholas were expelled in the 12th century. The islands were a British "
+"protectorate from 1887 to 1965. The monarchy was abolished three years after "
+"independence. Today, the Maldives are above all known as a tourist "
+"destination."
+msgstr ""
+
+#: data/nation/malian.ruleset:3
+msgid "Malian"
+msgstr ""
+
+#: data/nation/malian.ruleset:4
+msgid "?plural:Malians"
+msgstr ""
+
+#: data/nation/malian.ruleset:6
+msgid ""
+"Mali is a large country in Western Africa. Once part of French Sudan, it "
+"gained independence together with Senegal in 1959."
+msgstr ""
+
+#: data/nation/maltese.ruleset:3
+msgid "Maltese"
+msgstr ""
+
+#: data/nation/maltese.ruleset:4
+msgid "?plural:Maltese"
+msgstr ""
+
+#: data/nation/maltese.ruleset:6
+msgid ""
+"Malta was first settled around 5200 BCE. Over the centuries, the islands "
+"have been ruled by the Phoenicians, Romans, Fatimids, Sicilians, Knights "
+"Hospitaller, French, and British. Malta became independent in 1964 and "
+"joined the EU in 2004."
+msgstr ""
+
+#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
+#: data/nation/teutonic.ruleset:30
+#, c-format
+msgid "Master %s"
+msgstr ""
+
+#: data/nation/maltese.ruleset:27 data/nation/templar.ruleset:40
+#: data/nation/teutonic.ruleset:30
+#, c-format
+msgid "Mistress %s"
+msgstr ""
+
+#: data/nation/mamluk.ruleset:3
+msgid "Mamluk"
+msgstr ""
+
+#: data/nation/mamluk.ruleset:4
+msgid "?plural:Mamluks"
+msgstr ""
+
+#: data/nation/mamluk.ruleset:6
+msgid ""
+"The Mamluks were an Egyptian warrior caste who were recruited from slaves of "
+"Turkish or Caucasian origin. The Mamluks were known as elite military units. "
+"They held important roles in several Muslim countries. In 1250, they created "
+"their own state in Egypt. The Mamluk Sultanate was ruled by two dynasties "
+"Mamluks until it was conquered by the Ottoman Turks in 1517."
+msgstr ""
+
+#: data/nation/mamluk.ruleset:35 data/nation/ottoman.ruleset:27
+#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:19
+#: data/nation/turkishcypriot.ruleset:28
+#, c-format
+msgid "%s Pasha"
+msgstr "%s Pasha"
+
+#: data/nation/mamluk.ruleset:35 data/nation/ottoman.ruleset:27
+#: data/nation/riffian.ruleset:22 data/nation/sudanese.ruleset:19
+#: data/nation/turkishcypriot.ruleset:28
+#, c-format
+msgid "?female:%s Pasha"
+msgstr "?feminino: %s Pasha"
+
+#: data/nation/manchu.ruleset:3
+msgid "Manchu"
+msgstr ""
+
+#: data/nation/manchu.ruleset:4
+msgid "?plural:Manchus"
+msgstr ""
+
+#: data/nation/manchu.ruleset:6
+msgid ""
+"The Manchus were a semi-nomadic people originating from the region called "
+"Manchuria in Northeast Asia. In the 17th century they conquered and ruled "
+"China as the Manchu Empire until 1911."
+msgstr ""
+
+#: data/nation/manx.ruleset:3
+msgid "Manx"
+msgstr ""
+
+#: data/nation/manx.ruleset:4
+msgid "?plural:Manx"
+msgstr ""
+
+#: data/nation/manx.ruleset:6
+msgid ""
+"The Isle of Man is an island in the British Isles located between Britain "
+"and Ireland. Formally not a part of United Kingdom, it is a self-governing "
+"British Crown Dependency. In the Middle Ages it was the center of the "
+"Kingdom of Mann and the Isles, and later of the Lordship of Man. Man is "
+"noted for having the oldest still functioning parliament in the world, the "
+"Tynwald, which has existed since 979 CE. Since 1765 the island depends on "
+"Great Britain."
+msgstr ""
+
+#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
+#: data/nation/zanzibari.ruleset:27
+#, c-format
+msgid "Chief Minister %s"
+msgstr ""
+
+#: data/nation/manx.ruleset:35 data/nation/westindian.ruleset:23
+#: data/nation/zanzibari.ruleset:27
+#, c-format
+msgid "?female:Chief Minister %s"
+msgstr ""
+
+#: data/nation/maori.ruleset:3
+msgid "Maori"
+msgstr ""
+
+#: data/nation/maori.ruleset:4
+msgid "?plural:Maori"
+msgstr ""
+
+#: data/nation/maori.ruleset:6
+msgid ""
+"The Maori are a Polynesian people that migrated to and settled the island "
+"group that is now New Zealand. According to archeological evidence, the "
+"migration commenced in the 900s and continued until the 1400s."
+msgstr ""
+
+#: data/nation/mapuche.ruleset:3
+msgid "Mapuche"
+msgstr ""
+
+#: data/nation/mapuche.ruleset:4
+msgid "?plural:Mapuche"
+msgstr ""
+
+#: data/nation/mapuche.ruleset:7
+msgid ""
+"The Mapuche people successfully resisted the expansion of the Inka empire, "
+"halting them at the Maule river in what is now central Chile. They proved to "
+"be stubborn opponents of the Spanish, too, who, along with their Chilean "
+"successors, took 300 years to conquer them."
+msgstr ""
+
+#: data/nation/marathi.ruleset:3
+msgid "Marathi"
+msgstr ""
+
+#: data/nation/marathi.ruleset:4
+msgid "?plural:Marathis"
+msgstr ""
+
+#: data/nation/marathi.ruleset:6
+msgid ""
+"The Marathi are people who inhabit the state of Maharashtra in India. In the "
+"17th century, the Marathi prince Shivaji established the Maratha "
+"confederacy, waging war on the Moghul empire and eventually replacing the "
+"Moghuls as the main power on the Indian subcontinent."
+msgstr ""
+
+#: data/nation/marathi.ruleset:39
+#, c-format
+msgid "High Brahmin %s"
+msgstr ""
+
+#: data/nation/marathi.ruleset:39
+#, c-format
+msgid "?female:High Brahmin %s"
+msgstr ""
+
+#: data/nation/marshallese.ruleset:3
+msgid "Marshallese"
+msgstr ""
+
+#: data/nation/marshallese.ruleset:4
+msgid "?plural:Marshallese"
+msgstr ""
+
+#: data/nation/marshallese.ruleset:6
+msgid ""
+"The Marshall Islands is a country in the Western Pacific, just north of the "
+"Equator, consisting of a large number of islands and atolls. Populated "
+"primarily by Micronesians, the islands became an independent republic in "
+"free association with the United States in 1986. In the mid-20th the United "
+"States carried out numerous nuclear tests on the islands."
+msgstr ""
+
+#: data/nation/martian.ruleset:3
+msgid "Martian"
+msgstr ""
+
+#: data/nation/martian.ruleset:4
+msgid "?plural:Martians"
+msgstr ""
+
+#: data/nation/martian.ruleset:6
+msgid "Marsmen landed on Earth in 4000 BCE!"
+msgstr ""
+
+#: data/nation/mauritanian.ruleset:3
+msgid "Mauritanian"
+msgstr ""
+
+#: data/nation/mauritanian.ruleset:4
+msgid "?plural:Mauritanians"
+msgstr ""
+
+#: data/nation/mauritanian.ruleset:6
+msgid ""
+"Mauritania is a country in North West Africa, where the Arab and Sub-Saharan "
+"African worlds meet. Mauritania became Islamized from the 11th century "
+"onwards. Colonized by France in the 19th century, the country became an "
+"independent republic in 1960."
+msgstr ""
+
+#: data/nation/mauritian.ruleset:3
+msgid "Mauritian"
+msgstr ""
+
+#: data/nation/mauritian.ruleset:4
+msgid "?plural:Mauritians"
+msgstr ""
+
+#: data/nation/mauritian.ruleset:6
+msgid ""
+"Mauritius is an island in the Indian Ocean. It was first settled by the "
+"Dutch, who named it after Maurice of Nassau. The island is famous for being "
+"the habitat of the dodo, which was was brought to extinction within a "
+"century after its discovery. The Dutch abandoned the island in 1710 and "
+"Mauritius was subsequently settled by the French. During the Napoleonic Wars "
+"the island was captured by the British. The island became independent in "
+"1968. Nowadays, Mauritius is one of the most developed countries of Africa. "
+"The population is mostly of Indian, African and European origin."
+msgstr ""
+
+#: data/nation/mazovian.ruleset:3
+msgid "Mazovian"
+msgstr ""
+
+#: data/nation/mazovian.ruleset:4
+msgid "?plural:Mazovians"
+msgstr ""
+
+#: data/nation/mazovian.ruleset:6
+msgid "Mazovia is a historic and geographic region of central-eastern Poland."
+msgstr ""
+
+#: data/nation/mecklenburgian.ruleset:3
+msgid "Mecklenburgian"
+msgstr ""
+
+#: data/nation/mecklenburgian.ruleset:4
+msgid "?plural:Mecklenburgians"
+msgstr ""
+
+#: data/nation/mecklenburgian.ruleset:6
+msgid ""
+"Mecklenburg was erected in the 12th century. Its ruling house, the "
+"Obrodites, were of Slavic origin - unique amongst the German states. The "
+"dynasty remained in power for eight centuries. The Duchy was divided into "
+"Mecklenburg-Strelitz and Mecklenburg-Schwerin. In the 19th century "
+"Mecklenburg got the reputation of being the most backward of the German "
+"states; its feudal institutions were abolished only at the downfall of the "
+"monarchy in 1918. Currently Mecklenburg forms the western two thirds of the "
+"German state of Mecklenburg-Cispomerania."
+msgstr ""
+
+#: data/nation/median.ruleset:3
+msgid "Median"
+msgstr ""
+
+#: data/nation/median.ruleset:4
+msgid "?plural:Medians"
+msgstr ""
+
+#: data/nation/median.ruleset:6
+msgid ""
+"Media was an ancient Iranian state that was created by a Western Iranic "
+"people, the Medes, relatives of the European Scythians. Their state preceded "
+"the Persian Achaemenid Empire, which was formed as a result of a rebellion "
+"of the Persians against the Median ruler Astyages. It was the first multi-"
+"ethnic empire and controlled a vast area spanning from the Halys river to "
+"what is now Afghanistan."
+msgstr ""
+
+#: data/nation/median.ruleset:34
+#, c-format
+msgid "%s Shahanshah"
+msgstr ""
+
+#: data/nation/messapian.ruleset:3
+msgid "Messapian"
+msgstr ""
+
+#: data/nation/messapian.ruleset:4
+msgid "?plural:Messapians"
+msgstr ""
+
+#: data/nation/messapian.ruleset:6
+msgid ""
+"The Messapii were an Indo-European tribe that inhabited, in ancient times, "
+"Apulia, the south-eastern peninsula of Italy, before being absorbed by the "
+"Romans."
+msgstr ""
+
+#: data/nation/metis.ruleset:3
+msgid "M\\303\\251tis"
+msgstr ""
+
+#: data/nation/metis.ruleset:6
+msgid "?plural:M\\303\\251tis"
+msgstr ""
+
+#: data/nation/metis.ruleset:8
+msgid ""
+"The M\\303\\251tis are a people of mixed First Nations (Native American) and "
+"European (mostly French) descent living mainly in the Canadian prairie "
+"provinces. Together with the First Nations and the Inuit they form one of "
+"the three indigenous groups of Canada. In the 19th century the "
+"M\\303\\251tis repeatedly rebelled against the British and Canadian "
+"authorities."
+msgstr ""
+
+#: data/nation/mexican.ruleset:3
+msgid "Mexican"
+msgstr ""
+
+#: data/nation/mexican.ruleset:4
+msgid "?plural:Mexicans"
+msgstr ""
+
+#: data/nation/mexican.ruleset:6
+msgid ""
+"Mexico borrows its name from the Mexica people, another name for the Aztecs. "
+"It achieved independence from Spain in 1821. For most of the 19th century "
+"the country was wrecked by rebellions and foreign invasions losing more than "
+"half of its territory to the United States. A liberal constitution was "
+"proclaimed in 1857, leading to ten years of civil war between liberals and "
+"conservatives, in which the latter crowned Maximilian of Austria as emperor "
+"under French occupation. The French and conservatives were ultimately "
+"defeated by the liberals of Benito Ju\\303\\241rez in 1867. Mexico entered "
+"the modern era under Porfirio D\\303\\255az (1876-1911) but social "
+"inequality and political repression led to the Mexican Revolution of 1910 "
+"which left more than a million dead. The Revolution led to the establishment "
+"of a corporatist one party state in 1929. Only in 2000 did Mexico see its "
+"first democratic transfer of power."
+msgstr ""
+
+#: data/nation/miao.ruleset:3
+msgid "Miao"
+msgstr ""
+
+#: data/nation/miao.ruleset:4
+msgid "?plural:Miao"
+msgstr ""
+
+#: data/nation/miao.ruleset:6
+msgid ""
+"According to Chinese legend, the Yellow Emperor of Huaxia battled and "
+"defeated Chi You, leader of the Nine Li tribe, at the Battle of Zhuolu in "
+"the 26th century BCE. For the Miao people of modern-day China, Chi You - "
+"whom they refer to as \"Txiv Yawg\" - is a mythical king and founding father "
+"of their nation. Most Miao live in southern China, but there is a "
+"significant diaspora in southeast Asian countries as well as Europe and "
+"North America, of which many belong to the \"Hmong\" sub-group."
+msgstr ""
+
+#: data/nation/micronesian.ruleset:3
+msgid "Micronesian"
+msgstr ""
+
+#: data/nation/micronesian.ruleset:4
+msgid "?plural:Micronesian"
+msgstr ""
+
+#: data/nation/micronesian.ruleset:6
+msgid ""
+"Micronesia is located in the Central Western Pacific. The site of several "
+"ancient seafaring cultures, nowadays most of the region is governed by the "
+"Federated States of Micronesia."
+msgstr ""
+
+#: data/nation/mikmaq.ruleset:3
+msgid "Mi'kmaq"
+msgstr ""
+
+#: data/nation/mikmaq.ruleset:4
+msgid "?plural:Mi'kmaq"
+msgstr ""
+
+#: data/nation/mikmaq.ruleset:6
+msgid ""
+"Today numbering roughly 25,000, the Mi'kmaq inhabited (and largely continue "
+"to) Nova Scotia. The first Mi'kmaq to convert to Christianity did so in 1610 "
+"under French suzerainty. French rule gave way to English and English to "
+"Canadian."
+msgstr ""
+
+#: data/nation/milanese.ruleset:3
+msgid "Milanese"
+msgstr ""
+
+#: data/nation/milanese.ruleset:4
+msgid "?plural:Milanese"
+msgstr ""
+
+#: data/nation/milanese.ruleset:6
+msgid ""
+"Milan is the capital of Lombardy, a region in Northern Italy. From 1395 to "
+"1797 it was the seat of the Duchy of Milan. Lombardy came under Austrian "
+"domination after the Napoleonic War. In 1859 it was annexed by Italy."
+msgstr ""
+
+#: data/nation/miskito.ruleset:3
+msgid "Miskito"
+msgstr ""
+
+#: data/nation/miskito.ruleset:4
+msgid "?plural:Miskito"
+msgstr ""
+
+#: data/nation/miskito.ruleset:6
+msgid ""
+"Living along the eponymous Miskito Coast of Nicaragua and Honduras, the "
+"Miskito now number around 200,000 people. In 1625, the Miskito came into a "
+"long-lasting political relationship with the British Empire, whose interests "
+"in the Caribbean were contrary to those of the Spanish Empire. A loosely "
+"constructed Miskito 'kingdom' was formed in that year and a dynasty "
+"established by kings who went by English names and came under formal British "
+"protectorate status in 1740. Official protectorate status ended a century "
+"later and in 1894 the Nicaraguan government incorporated the territory."
+msgstr ""
+
+#: data/nation/mitanni.ruleset:3
+msgid "Mitanni"
+msgstr ""
+
+#: data/nation/mitanni.ruleset:4
+msgid "?plural:Mitanni"
+msgstr ""
+
+#: data/nation/mitanni.ruleset:6
+msgid ""
+"Mitanni was an ancient Hurrian kingdom in what is now Northern Syria and "
+"Iraq. Mitanni was at the height of its power during the 14th century BCE, "
+"during which it rivalled Egypt."
+msgstr ""
+
+#: data/nation/mixtec.ruleset:3
+msgid "Mixtec"
+msgstr ""
+
+#: data/nation/mixtec.ruleset:4
+msgid "?plural:Mixtecs"
+msgstr ""
+
+#: data/nation/mixtec.ruleset:6
+msgid ""
+"The Mixtecs or \\303\\221uu Savi were one of the major Mesoamerican "
+"civilizations. The Mixtec territory was formed by a large number of city "
+"states. The Mixtec ruler Eight Deer 'Jaguar Claw', who ruled Tilantongo "
+"around 1100 CE, was famous in all of ancient Mexico. In the late 15th "
+"century most of the Mixtec territory was occupied by the Aztecs, though "
+"parts remained independent until the arrival of the Spanish. Nowadays there "
+"are about 700,000 Mixtecs living in the Mexican states of Oaxaca, Guerrero "
+"and Puebla, as well as in emigrant communities in Northern Mexico and the US."
+msgstr ""
+
+#: data/nation/moldovan.ruleset:3
+msgid "Moldovan"
+msgstr ""
+
+#: data/nation/moldovan.ruleset:4
+msgid "?plural:Moldovans"
+msgstr ""
+
+#: data/nation/moldovan.ruleset:6
+msgid ""
+"Moldova was conquered by the Ottomans in the 16th century. Then in 1812 "
+"Moldova became part of the Russian Empire. From 1918 Moldova was part of "
+"Romania until inclusion in the Soviet Union in 1940. The modern Republic of "
+"Moldova gained independence from the Soviet Union in 1991."
+msgstr ""
+
+#: data/nation/moluccan.ruleset:3
+msgid "Moluccan"
+msgstr ""
+
+#: data/nation/moluccan.ruleset:4
+msgid "?plural:Moluccans"
+msgstr ""
+
+#: data/nation/moluccan.ruleset:6
+msgid ""
+"The Moluccas, known as the Spice Islands during the era of colonizations, "
+"are an island group in the Indonesian archipelago. Inhabited by Malay "
+"peoples, the islands were contested by the Spanish, Portuguese and English "
+"but ended up under firm Dutch control by the 16th century. During the "
+"decolonization process many Moluccans sided with the Dutch East Indies Army. "
+"This, and the centralism exerted by Java after Indonesia's independence in "
+"1949, led to the proclamation of the Republic of the South Moluccas in 1950. "
+"The rebellion was crushed, but a government in exile continues to operate, "
+"not recognized by any country."
+msgstr ""
+
+#: data/nation/monegasque.ruleset:3
+msgid "Monegasque"
+msgstr ""
+
+#: data/nation/monegasque.ruleset:4
+msgid "?plural:Monegasque"
+msgstr ""
+
+#: data/nation/monegasque.ruleset:6
+msgid ""
+"With only two square kilometers, Monaco is the second smallest country in "
+"the world. It has been ruled by the Grimaldi dynasty ever since the country "
+"was founded in 1297. In 1861 Monaco lost more than 95 percent of its "
+"territory to France. The principality is noted for its absence of income "
+"taxes, its casino and its Formula 1 track. Foreigners make up more than 80 "
+"percent of the population. In terms of GDP per capita Monaco is the "
+"wealthiest country in the world by a large margin."
+msgstr ""
+
+#: data/nation/monegasque.ruleset:29
+#, c-format
+msgid "Minister of State %s"
+msgstr ""
+
+#: data/nation/monegasque.ruleset:29
+#, c-format
+msgid "?female:Minister of State %s"
+msgstr ""
+
+#: data/nation/mon.ruleset:3
+msgid "Mon"
+msgstr ""
+
+#: data/nation/mon.ruleset:4
+msgid "?plural:Mons"
+msgstr ""
+
+#: data/nation/mon.ruleset:6
+msgid ""
+"The Mon people were among the earliest inhabitants of Southeast Asia and "
+"instrumental in the spread of Buddhism in the region."
+msgstr ""
+
+#: data/nation/montenegrin.ruleset:3
+msgid "Montenegrin"
+msgstr ""
+
+#: data/nation/montenegrin.ruleset:4
+msgid "?plural:Montenegrins"
+msgstr ""
+
+#: data/nation/montenegrin.ruleset:6
+msgid ""
+"Montenegro is a small country on the Balkans, the last to be conquered by "
+"the Ottomans and the first to become independent again. Part of Yugoslavia "
+"in the 20th century, it dissolved its union with Serbia in 2006."
+msgstr ""
+
+#: data/nation/moravian.ruleset:3
+msgid "Moravian"
+msgstr ""
+
+#: data/nation/moravian.ruleset:4
+msgid "?plural:Moravians"
+msgstr ""
+
+#: data/nation/moravian.ruleset:6
+msgid ""
+"Great Moravia was a Slavic medieval monarchy whose center was located in the "
+"areas of modern Moravia region in Czech Republic. Moravia conquered areas of "
+"Bohemia, Slovakia, Pannonia and large parts of southern Poland and Lusatia. "
+"The first ruler and founder of this state was duke Mojmir I. The Great "
+"Moravian state was destroyed as a result of the Hungarian invasion from the "
+"eastern steppes. After the defeat of the Hungarians by the Holy Roman "
+"Empire, Moravia was turned into a principality, which was in a personal "
+"union with Bohemia for most of its history."
+msgstr ""
+
+#: data/nation/mordvin.ruleset:3
+msgid "Mordvin"
+msgstr ""
+
+#: data/nation/mordvin.ruleset:4
+msgid "?plural:Mordvins"
+msgstr ""
+
+#: data/nation/mordvin.ruleset:6
+msgid ""
+"The Mordvins are a Finnic people consisting of two subgroups: the Erzya and "
+"the Moksha. Mordvins live mainly in the Republic of Mordovia, a subdivision "
+"of the Russian Federation."
+msgstr ""
+
+#: data/nation/moroccan.ruleset:3
+msgid "Moroccan"
+msgstr ""
+
+#: data/nation/moroccan.ruleset:4
+msgid "?plural:Moroccans"
+msgstr ""
+
+#: data/nation/moroccan.ruleset:6
+msgid ""
+"Modern Morocco gained independence in 1956. However, the area has been "
+"inhabited since at least 8000 BCE. In classical times the region was known "
+"as Mauretania."
+msgstr ""
+
+#: data/nation/mozambican.ruleset:3
+msgid "Mozambican"
+msgstr ""
+
+#: data/nation/mozambican.ruleset:4
+msgid "?plural:Mozambicans"
+msgstr ""
+
+#: data/nation/mozambican.ruleset:6
+msgid ""
+"Mozambique is a country in Southeast Africa. It gained independence from "
+"Portugal in 1975."
+msgstr ""
+
+#: data/nation/mughal.ruleset:3
+msgid "Mughal"
+msgstr ""
+
+#: data/nation/mughal.ruleset:4
+msgid "?plural:Mughals"
+msgstr ""
+
+#: data/nation/mughal.ruleset:6
+msgid ""
+"The Mughal Empire ruled most of the Indian subcontinent throughout the early "
+"modern era."
+msgstr ""
+
+#: data/nation/muscovite.ruleset:3
+msgid "Muscovite"
+msgstr ""
+
+#: data/nation/muscovite.ruleset:4
+msgid "?plural:Muscovites"
+msgstr ""
+
+#: data/nation/muscovite.ruleset:6
+msgid ""
+"Moscow emerged as a regional power and successor to the Kievan Rus' in the "
+"12th century CE. Under the Rurikid dynasty, the Muscovites consolidated "
+"power through alliances with the Golden Horde and the Orthodox Church, "
+"eventually subduing surrounding cities and principalities including the "
+"Novgorod Republic."
+msgstr ""
+
+#: data/nation/muskogee.ruleset:3
+msgid "Muskogee"
+msgstr ""
+
+#: data/nation/muskogee.ruleset:4
+msgid "?plural:Muskogee"
+msgstr ""
+
+#: data/nation/muskogee.ruleset:6
+msgid ""
+"The Muskogee was a confederacy of North American tribes, including the "
+"Creek, Seminole, Choctaw, and Chickasaw. They were based in the area now "
+"encompassed by the U.S. states of Georgia and Alabama. Creek and Seminole "
+"tribes briefly formed a sovereign state known as the \"State of Muskogee\" "
+"during the early 1800s."
+msgstr ""
+
+#: data/nation/mwiska.ruleset:3
+msgid "Mwiska"
+msgstr ""
+
+#: data/nation/mwiska.ruleset:4
+msgid "?plural:Mwiska"
+msgstr ""
+
+#: data/nation/mwiska.ruleset:6
+msgid ""
+"Comprising five states, variously described as chiefdoms and kingdoms, the "
+"Mwiska (a.k.a. Muisca) likely numbered between half a million to one million "
+"people at the time of Spanish conquest. The two largest of the Mwiska "
+"states, Zipa and Zaque, were at conflict with one another when the Spanish "
+"came on the scene, with the former being more successful than the latter. "
+"Spanish conquest was fairly quick, however, and no rebellion took place "
+"after 1541 and the language went extinct in the 18th century."
+msgstr ""
+
+#: data/nation/mwiska.ruleset:27
+#, c-format
+msgid "Cacique %s"
+msgstr ""
+
+#: data/nation/mwiska.ruleset:27
+#, c-format
+msgid "?female:Cacique %s"
+msgstr ""
+
+#: data/nation/namibian.ruleset:3
+msgid "Namibian"
+msgstr ""
+
+#: data/nation/namibian.ruleset:4
+msgid "?plural:Namibians"
+msgstr ""
+
+#: data/nation/namibian.ruleset:7
+msgid ""
+"Although European Powers long neglected the desertic African Southwest, the "
+"German Empire established a colony there in the late nineteenth century. "
+"After losing World War I, the territory became a mandate under the "
+"responsibility of the Union of South Africa. It finally became independent "
+"in 1990, under the name of Namibia."
+msgstr ""
+
+#: data/nation/nauruan.ruleset:3
+msgid "Nauruan"
+msgstr ""
+
+#: data/nation/nauruan.ruleset:4
+msgid "?plural:Nauruans"
+msgstr ""
+
+#: data/nation/nauruan.ruleset:6
+msgid ""
+"Called Pleasant Island by the European colonizers, Nauru is an island in the "
+"South Pacific. The island was first settled by Austronesian peoples around "
+"1000 BCE. European contacts led to internecine tribal warfare which "
+"decimated the population. Nauru was annexed by the German Empire in 1888 but "
+"was occupied by Australia during World War I. In 1968, the Republic of Nauru "
+"became independent. Thanks to its enormous phosphate resources, Nauru was "
+"for some time the most developed third world country and one of the world's "
+"richest countries per capita. With the exhaustion of the phosphate reserves "
+"the country has fallen on economic hard times. Offshore banking, immigrant "
+"detention centers and musicals have proven unsuccessful to replace phosphate "
+"as source of income. Nauru is the world's third smallest country by size, "
+"second smallest by population. It is the smallest country in the Southern "
+"Hemisphere and the world's smallest republic."
+msgstr ""
+
+#: data/nation/navajo.ruleset:3
+msgid "Navajo"
+msgstr "Navajo"
+
+#: data/nation/navajo.ruleset:4
+msgid "?plural:Navajo"
+msgstr ""
+
+#: data/nation/navajo.ruleset:6
+msgid ""
+"The Navajo or Din\\303\\251 are the most populous Native American nation of "
+"the United States. They are closely related to the Apache. Their language is "
+"famous for being one of the world's most complex."
+msgstr ""
+
+#: data/nation/neapolitan.ruleset:3
+msgid "Neapolitan"
+msgstr ""
+
+#: data/nation/neapolitan.ruleset:4
+msgid "?plural:Neapolitans"
+msgstr ""
+
+#: data/nation/neapolitan.ruleset:6
+msgid ""
+"For centuries the Kingdom of Naples was the largest country on the Italian "
+"Peninsula. Many European powers showed interest in the kingdom and its "
+"throne changed hands many times. After the Napoleonic Era it was merged with "
+"the Kingdom of Sicily."
+msgstr ""
+
+#: data/nation/nenets.ruleset:3
+msgid "Nenets"
+msgstr ""
+
+#: data/nation/nenets.ruleset:4
+msgid "?plural:Nenets"
+msgstr ""
+
+#: data/nation/nenets.ruleset:6
+msgid ""
+"The Nenets are a people living in north-western Russia and the most populous "
+"among the Samoyed peoples."
+msgstr ""
+
+#: data/nation/nepali.ruleset:3
+msgid "Nepali"
+msgstr ""
+
+#: data/nation/nepali.ruleset:4
+msgid "?plural:Nepalis"
+msgstr ""
+
+#: data/nation/nepali.ruleset:6
+msgid ""
+"Nepal is a landlocked country located in the Himalayas. Long a multi-"
+"cultural and multi-lingual nation, its history is characterized by its "
+"location between India and China. The Nepalese principalities were united "
+"into one kingdom in the 18th century. Nepal became a republic in 2008."
+msgstr ""
+
+#: data/nation/nestorian.ruleset:5
+msgid "Nestorian"
+msgstr ""
+
+#: data/nation/nestorian.ruleset:6
+msgid "?plural:Nestorians"
+msgstr ""
+
+#: data/nation/nestorian.ruleset:8
+msgid ""
+"Legends of Prester John circulated in Europe from the 12th through 17th "
+"centuries. The stories told of a Nestorian Christian nation beyond the "
+"boundaries of the European world; over time the location of the kingdom "
+"moved from India to Central Asia to Ethiopia. The land contained "
+"unbelievable riches and creatures, and bordered Earthly Paradise. Because "
+"the country was believed to be on the other side of the Muslim world, many "
+"Europeans hoped Prester John would be a valuable ally in their quest to end "
+"Muslim rule of the Holy Land."
+msgstr ""
+
+#: data/nation/newfoundland.ruleset:3
+msgid "Newfoundland"
+msgstr ""
+
+#: data/nation/newfoundland.ruleset:4
+msgid "?plural:Newfoundlanders"
+msgstr ""
+
+#: data/nation/newfoundland.ruleset:7
+msgid ""
+"In precolumbian times Newfoundland and Labrador were settled by the Beothuk, "
+"though around 1000 CE for a short time Vikings also settled there. From the "
+"late 15th century onward Newfoundland was visited by the Portuguese and "
+"English. England and France contested the island until 1713, when France "
+"relinquished its claims. Newfoundland became a dominion in 1907. Badly hit "
+"by the Great Depression, in 1934 it voluntarily surrendered its sovereignty "
+"to the UK. Newfoundland passed to Canada in 1949; currently it is known as "
+"the Province of Newfoundland and Labrador."
+msgstr ""
+
+#: data/nation/newzealand.ruleset:3
+#, fuzzy
+msgid "New Zealand"
+msgstr ""
+"A cultura polinesia esténdese desde Hawai ata Nova Zelanda ata a illa de "
+"Pascua e abrangue todas as illas intermedias."
+
+#: data/nation/newzealand.ruleset:4
+msgid "?plural:New Zealanders"
+msgstr ""
+
+#: data/nation/newzealand.ruleset:6
+msgid ""
+"The island group of New Zealand was annexed by Britain in 1840. Following a "
+"royal proclamation in 1907, the country became an independent dominion "
+"within the Commonwealth of Nations."
+msgstr ""
+
+#: data/nation/nicaraguan.ruleset:3
+msgid "Nicaraguan"
+msgstr ""
+
+#: data/nation/nicaraguan.ruleset:4
+msgid "?plural:Nicaraguans"
+msgstr ""
+
+#: data/nation/nicaraguan.ruleset:6
+msgid ""
+"The largest of the Central American republics, Nicaragua is known for its "
+"turbulent history. The country lived through numerous civil wars and foreign "
+"interventions until Anastasio Somoza established a notoriously corrupt "
+"dictatorship in the 1930s. His family continued to rule until 1979, when the "
+"last Somoza was overthrown by sandinista revolutionaries, starting 11 years "
+"of civil war between the sandinista government and the contras."
+msgstr ""
+
+#: data/nation/nigerian.ruleset:3
+msgid "Nigerian"
+msgstr ""
+
+#: data/nation/nigerian.ruleset:4
+msgid "?plural:Nigerians"
+msgstr ""
+
+#: data/nation/nigerian.ruleset:6
+msgid ""
+"Nigeria won full independence from British rule in 1960. It is the most "
+"populous country of Africa."
+msgstr ""
+
+#: data/nation/nigerien.ruleset:3
+msgid "Nigerien"
+msgstr ""
+
+#: data/nation/nigerien.ruleset:4
+msgid "?plural:Nigeriens"
+msgstr ""
+
+#: data/nation/nigerien.ruleset:6
+msgid ""
+"Niger is a country in the Sahel region of West Africa, named after the Niger "
+"river. It achieved independence from France in 1960. Since then it has been "
+"ruled intermittently by civil and military governments. One of the poorest "
+"countries in the world, Niger ranks rock bottom in international rankings "
+"such as the Human Development Index. Niger has both the highest fertility "
+"rate and infant mortality rate in the world. Niger should not be confused "
+"with Nigeria."
+msgstr ""
+
+#: data/nation/nimiipuu.ruleset:3
+msgid "Nim\\303\\255ipuu"
+msgstr ""
+
+#: data/nation/nimiipuu.ruleset:6
+msgid "?plural:Nim\\303\\255ipuu"
+msgstr ""
+
+#: data/nation/nimiipuu.ruleset:8
+msgid ""
+"The Nim\\303\\255ipuu, or the 'Real People', in their own language, are "
+"better known as the 'Nez Perc\\303\\251'. This Native American nation "
+"covered parts of Washington, Oregon, Montana and Idaho and consisted of more "
+"than 70 permanent villages in 1800. At this time the population numbered "
+"about 6,000. After a defeat by the American cavalry on October 5, 1877, the "
+"Nim\\303\\255ipuu were moved to reservations. The elected Nez Perc\\303\\251 "
+"Tribal Executive Committee now governs tribal affairs."
+msgstr ""
+
+#: data/nation/norman.ruleset:3
+msgid "Norman"
+msgstr ""
+
+#: data/nation/norman.ruleset:4
+msgid "?plural:Normans"
+msgstr ""
+
+#: data/nation/norman.ruleset:6
+msgid ""
+"After several devastating Viking raids on what is today northern France and "
+"a siege of Paris, the Frankish king Charles the Simple granted the Viking "
+"leader Rollo a fiefdom in the area. This fief evolved into the Duchy of "
+"Normandy, of which the most famous duke is William II \"the Conqueror\" who "
+"invaded England in 1066."
+msgstr ""
+
+#: data/nation/northirish.ruleset:3
+msgid "Northern Irish"
+msgstr ""
+
+#: data/nation/northirish.ruleset:4
+msgid "?plural:Northern Irish"
+msgstr ""
+
+#: data/nation/northirish.ruleset:6
+msgid ""
+"Northern Ireland is a part of the United Kingdom that occupiesthe "
+"northeastern part of the island of Ireland. Northern Ireland has acomplex "
+"history of conflict and cooperation between the British unionists,who want "
+"to remain in the U.K., and the Irish nationalists, who seek torejoin the "
+"Republic of Ireland. The 1998 Good Friday Agreement ended theviolent period "
+"known as 'The Troubles' and established a power-sharinggovernment that gives "
+"both sides a say in the affairs of the region.Northern Ireland is known for "
+"its scenic landscapes and cultural heritage."
+msgstr ""
+
+#: data/nation/northirish.ruleset:39 data/nation/scottishgaelic.ruleset:37
+#: data/nation/scottish.ruleset:26
+#, c-format
+msgid "First Minister %s"
+msgstr ""
+
+#: data/nation/northirish.ruleset:39 data/nation/scottishgaelic.ruleset:37
+#: data/nation/scottish.ruleset:26
+#, c-format
+msgid "?female:First Minister %s"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:3
+msgid "North Korean"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:4
+msgid "?plural:North Koreans"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:6
+msgid ""
+"In 1945 Korea was split by the Soviet Union and the United States into two "
+"states along the 38th parallel, forming North Korea and South Korea. 60 "
+"years on, North Korea remains a communist state of the Stalinist type."
+msgstr ""
+
+#: data/nation/northkorean.ruleset:25
+#, c-format
+msgid "Dear Leader %s"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:25
+#, c-format
+msgid "?female:Dear Leader %s"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
+#, c-format
+msgid "Great Leader %s"
+msgstr ""
+
+#: data/nation/northkorean.ruleset:26 data/nation/soviet.ruleset:30
+#, c-format
+msgid "?female:Great Leader %s"
+msgstr ""
+
+#: data/nation/northumbrian.ruleset:3
+msgid "Northumbrian"
+msgstr ""
+
+#: data/nation/northumbrian.ruleset:4
+msgid "?plural:Northumbrians"
+msgstr ""
+
+#: data/nation/northumbrian.ruleset:6
+msgid ""
+"The Northumbria was a Medieval kingdom of the Angles, in what is now "
+"northern England and southern Scotland. It was created after the unification "
+"of Bernicia and Deira by king Aethelfrith. One of the main states of the "
+"Anglo-Saxon heptarchy, in the 10th century it was incorporated into England."
+msgstr ""
+
+#: data/nation/norwegian.ruleset:3
+msgid "Norwegian"
+msgstr "Noruegués"
+
+#: data/nation/norwegian.ruleset:4
+msgid "?plural:Norwegians"
+msgstr ""
+
+#: data/nation/norwegian.ruleset:6
+msgid ""
+"After centuries of Danish rule, the Norwegians made their own constitution "
+"in Eidsvoll, 1814 CE. Finally, in 1905 CE the Norwegians got their "
+"independence after a union with Sweden."
+msgstr ""
+
+#: data/nation/novgorodian.ruleset:3
+msgid "Novgorodian"
+msgstr ""
+
+#: data/nation/novgorodian.ruleset:4
+msgid "?plural:Novgorodians"
+msgstr ""
+
+#: data/nation/novgorodian.ruleset:6
+msgid ""
+"The Novgorod Republic was was a large Medieval Russian state that stretched "
+"from the Baltic Sea to the Ural Mountains. It existed between the 12th and "
+"15th centuries and was centered on the city of Novgorod."
+msgstr ""
+
+#: data/nation/nubian.ruleset:3
+msgid "Nubian"
+msgstr ""
+
+#: data/nation/nubian.ruleset:4
+msgid "?plural:Nubians"
+msgstr ""
+
+#: data/nation/nubian.ruleset:6
+msgid ""
+"A succession of kingdoms stretching roughly from the 1st to the 6th "
+"cataracts of the Nile river in modern Sudan and Egypt, Nubia was ancient "
+"Egypt's perennial neighbor, competitor, trading partner, enemy, and source "
+"of gold, slaves and soldiers to the south. The border between the two "
+"nations fluctuated time and time again. Lower Nubia was at times ruled by "
+"Egypt. The 25th Dynasty of Egypt, however, was a Nubian dynasty, and one "
+"that saw conflict with Assyria, which eventually wrested Egypt from Nubia. "
+"Brief conflict occurred with Rome in 24 BCE when Nubian armies routed the "
+"Roman garrison with its famed archers. Nubia was a nation shaped by its "
+"position between the Mediterranean world and the African interior. Large "
+"Nubian states centered on Napata and later Meroe broke into smaller "
+"Christian kingdoms which persisted into medieval times before being "
+"conquered by Muslim Arabs."
+msgstr ""
+
+#: data/nation/nubian.ruleset:33
+#, c-format
+msgid "Pharaoh %s"
+msgstr "Faraón %s"
+
+#: data/nation/nubian.ruleset:33
+#, c-format
+msgid "?female:Pharaoh %s"
+msgstr "?feminino: o faraón %s"
+
+#: data/nation/nubian.ruleset:34
+#, c-format
+msgid "Great Pharaoh %s"
+msgstr "Gran faraón %s"
+
+#: data/nation/nubian.ruleset:34
+#, c-format
+msgid "?female:Great Pharaoh %s"
+msgstr "?feminino:Gran faraón %s"
+
+#: data/nation/numidian.ruleset:3
+msgid "Numidian"
+msgstr ""
+
+#: data/nation/numidian.ruleset:4
+msgid "?plural:Numidians"
+msgstr ""
+
+#: data/nation/numidian.ruleset:7
+msgid ""
+"The Numidians were an ancient Berber people renowned for their horsemanship "
+"who were composed of two main tribes in modern Algeria and Tunisia: the "
+"Massyli in the east and the Massaesyli in the west. They were united under "
+"King Massinissa, whose position was guaranteed by his Roman allies after the "
+"2nd Punic War in which he aided the Romans in their defeat of the "
+"Carthaginians. His unified kingdom was short-lived, however, as the west was "
+"given to the Mauretanian king by the Romans following the death of King "
+"Jugurtha. Eventually all of Numidia and Mauretania were added to the Roman "
+"realm."
+msgstr ""
+
+#: data/nation/nuu-chah-nulth.ruleset:3
+msgid "Nuu-chah-nulth"
+msgstr ""
+
+#: data/nation/nuu-chah-nulth.ruleset:4
+msgid "?plural:Nuu-chah-nulth"
+msgstr ""
+
+#: data/nation/nuu-chah-nulth.ruleset:7
+msgid ""
+"The Nuu-chah-nulth are a Pacific Northwest people, one of the few Native "
+"American peoples to travel in the open ocean and hunt whales. They inhabited "
+"most of what is now western Vancouver Island and now number over 8,000 "
+"individuals. Like other people of the Pacific Northwest, they built large "
+"wooden canoes and houses and lived in clan systems."
+msgstr ""
+
+#: data/nation/occitan.ruleset:3
+msgid "Occitan"
+msgstr ""
+
+#: data/nation/occitan.ruleset:4
+msgid "?plural:Occitans"
+msgstr ""
+
+#: data/nation/occitan.ruleset:6
+msgid ""
+"Although Occitania never had a real political unity (it consisted of several "
+"counties and duchies in today's southern France), its culture enjoyed great "
+"prestige all over Europe during the 11th, 12th and 13th centuries, Occitan "
+"being the language of troubadours. Its religious freedom allowed the "
+"flourishing of Catharism, which was declared heretic by the Pope, and the "
+"French kings took advantage of the subsequent crusade to annex its territory."
+msgstr ""
+
+#: data/nation/occitan.ruleset:28
+#, c-format
+msgid "Viscount %s"
+msgstr ""
+
+#: data/nation/occitan.ruleset:28
+#, c-format
+msgid "Viscountess %s"
+msgstr ""
+
+#: data/nation/ohlone.ruleset:3
+msgid "Ohlone"
+msgstr ""
+
+#: data/nation/ohlone.ruleset:4
+msgid "?plural:Ohlone"
+msgstr ""
+
+#: data/nation/ohlone.ruleset:6
+msgid ""
+"Gatherers, hunters and fishermen, the Ohlone lived in over 40 bands "
+"stretching from the San Francisco Bay south to the Salinas Valley. They "
+"spoke eight distinct yet related languages and though they shared many "
+"cultural traits common to other Native Californian peoples, the Ohlone were "
+"also diverse in some finer aspects of culture. Their way of life changed "
+"dramatically when the Spanish arrived in 1769 and disease and the injustices "
+"of Mission life came to replace their earlier lives. Though the last fluent "
+"speaker of an Ohlone language died in 1939, the Ohlone are today federally "
+"recognized as 7 tribes."
+msgstr ""
+
+#: data/nation/oldenburgian.ruleset:3
+msgid "Oldenburgian"
+msgstr ""
+
+#: data/nation/oldenburgian.ruleset:4
+msgid "?plural:Oldenburgians"
+msgstr ""
+
+#: data/nation/oldenburgian.ruleset:6
+msgid ""
+"Initially a vassal of the dukes of Saxony, Oldenburg became a county "
+"directly suzerain to the Holy Roman Emperor in the 12th century. In 1450, "
+"when count Christian VI became king Christian I of Denmark, the country "
+"entered into a personal union with Denmark. A second union with Denmark "
+"existed from 1667 to 1773. Oldenburg's dynasty also ruled Schleswig-"
+"Holstein, Russia and Sweden at some point in time. Oldenburg became a grand "
+"duchy in 1815 and a republic in 1918. In 1931 it was the first German state "
+"to vote the Nazi Party into power. After World War II, Oldenburg was merged "
+"with Hanover to form the state of Lower Saxony."
+msgstr ""
+
+#: data/nation/oldprussian.ruleset:3
+msgid "Old Prussian"
+msgstr ""
+
+#: data/nation/oldprussian.ruleset:4
+msgid "?plural:Old Prussians"
+msgstr ""
+
+#: data/nation/oldprussian.ruleset:6
+msgid ""
+"The Prussians were Baltic peoples inhabiting the area between the Pomerania, "
+"Mazovia, Lithuania and the Baltic Sea (Baltic coast between the lower "
+"Vistula and lower Nemen). They were conquered and germanized by the Teutonic "
+"Order."
+msgstr ""
+
+#: data/nation/omani.ruleset:3
+msgid "Omani"
+msgstr ""
+
+#: data/nation/omani.ruleset:4
+msgid "?plural:Omanis"
+msgstr ""
+
+#: data/nation/omani.ruleset:6
+msgid ""
+"Oman is an Arab country in southwest Asia on the southeast coast of the "
+"Arabian Peninsula. Before the arrival of Islam Oman was controlled by "
+"Achaemenids, Parthians and Sassanids."
+msgstr ""
+
+#: data/nation/omani.ruleset:32
+#, c-format
+msgid "General Commander %s"
+msgstr ""
+
+#: data/nation/omani.ruleset:32
+#, c-format
+msgid "?female:General Commander %s"
+msgstr ""
+
+#: data/nation/ossetian.ruleset:3
+msgid "Ossetian"
+msgstr ""
+
+#: data/nation/ossetian.ruleset:4
+msgid "?plural:Ossetians"
+msgstr ""
+
+#: data/nation/ossetian.ruleset:6
+msgid ""
+"Modern Ossetians are the successors of the Alans of Ancient history, who "
+"fled into the mountains during the Hunnic invasions. Around 800 CE an Alanic "
+"kingdom emerged in the Northern Caucasus, which continued to exist until the "
+"Mongol invasions. Nowadays Ossetians live in the Republic of North Ossetia "
+"(part of the Russian Federation) and in the partially recognized Republic of "
+"South Ossetia."
+msgstr ""
+
+#: data/nation/ostrogothic.ruleset:3
+msgid "Ostrogothic"
+msgstr ""
+
+#: data/nation/ostrogothic.ruleset:4
+msgid "?plural:Ostrogoths"
+msgstr ""
+
+#: data/nation/ostrogothic.ruleset:6
+msgid ""
+"The Ostrogoths or Greuthungi (meaning people of the steppe, in contrast to "
+"the Visigoths-Tervingi, living in the more wooded areas) were an East "
+"Germanic people, one of the two tribes of Goths. They conquered Italy from "
+"Odoacer and founded their kingdom there. In the 5th century the Ostrogothic "
+"kingdom was crushed by the Byzantines in a war that depopulated much of "
+"Italy."
+msgstr ""
+
+#: data/nation/otomi.ruleset:3
+msgid "Otom\\303\\255"
+msgstr ""
+
+#: data/nation/otomi.ruleset:6
+msgid "?plural:Otom\\303\\255es"
+msgstr ""
+
+#: data/nation/otomi.ruleset:9
+msgid ""
+"The Otom\\303\\255 are one of the most ancient peoples of Mexico. They have "
+"lived in Central Mexico ever since the development of agriculture or even "
+"longer. A warlike people, they served as mercenaries in the armies of many "
+"Mesoamerican civilizations and got their name from the otmitl, the crack "
+"military order of the Aztecs, in which many of them served. In their own "
+"language they are called H\\303\\261\\303\\244h\\303\\261u. With more than "
+"half a million people the Otom\\303\\255 are still one of the biggest "
+"indigenous groups of Mexico."
+msgstr ""
+
+#: data/nation/ottoman.ruleset:3
+#, fuzzy
+msgid "Ottoman"
+msgstr ""
+"A Turquía moderna é o estado sucesor do Imperio Otomán, que se derrubou e "
+"foi desmembrado polos vencedores da Primeira Guerra Mundial tras apoiar as "
+"Potencias Centrais. O país foi posteriormente reformado e secularizado por "
+"Kemal Mustapha, o heroe da defensa de Gallipoli."
+
+#: data/nation/ottoman.ruleset:4
+msgid "?plural:Ottomans"
+msgstr ""
+
+#: data/nation/ottoman.ruleset:6
+msgid ""
+"In the beginning of the 14th century Osman, a leader of a minor Turkish "
+"tribe in western Anatolia, conquered all his neighboring tribes. A century "
+"later the Byzantine capital fell to Turkish rule which gave the Ottoman "
+"empire access to Europe. The Ottomans subsequently conquered large parts of "
+"south-eastern Europe, the Islamic Arab world as well as Egypt and much of "
+"North Africa, making it a regional superpower until its dissolution in the "
+"aftermath of World War I."
+msgstr ""
+
+#: data/nation/ottoman.ruleset:29
+#, c-format
+msgid "Padishah %s"
+msgstr ""
+
+#: data/nation/ottoman.ruleset:29
+#, c-format
+msgid "?female:Padishah %s"
+msgstr ""
+
+#: data/nation/ozite.ruleset:3
+msgid "Ozite"
+msgstr ""
+
+#: data/nation/ozite.ruleset:4
+msgid "?plural:Ozites"
+msgstr ""
+
+#: data/nation/ozite.ruleset:8
+msgid ""
+"The land of Oz was created by L. Frank Baum in 1900 in 'The Wonderful Wizard "
+"of Oz' and was subsequently embellished in a number of other books. The "
+"country consists of four main territories: Winkie Country, Quadling Country, "
+"Munchkin Country, and Gillikin Country. Oz is surrounded by an impassable "
+"desert."
+msgstr ""
+
+#: data/nation/ozite.ruleset:26
+#, c-format
+msgid "Wizard %s"
+msgstr ""
+
+#: data/nation/ozite.ruleset:26
+#, c-format
+msgid "Witch %s"
+msgstr ""
+
+#: data/nation/paeonian.ruleset:3
+msgid "Paeonian"
+msgstr ""
+
+#: data/nation/paeonian.ruleset:4
+msgid "?plural:Paeonians"
+msgstr ""
+
+#: data/nation/paeonian.ruleset:6
+msgid ""
+"The Paeonians were an ancient people that inhabited the areas north of "
+"Macedon, between the Thracian and Illyrian tribes. Their language probably "
+"had a mixed Thraco-Illyrian origin. The seat of the Paeonian kings was "
+"Bylazora. In 360-359 BCE, southern Paeonian tribes launched raids into "
+"Macedon, but the Macedons defeated and conquered them. A Paeonian military "
+"contingent participated in the expedition of Alexander the Great to Persia."
+msgstr ""
+
+#: data/nation/pakistani.ruleset:3
+msgid "Pakistani"
+msgstr ""
+
+#: data/nation/pakistani.ruleset:4
+msgid "?plural:Pakistanis"
+msgstr ""
+
+#: data/nation/pakistani.ruleset:6
+msgid ""
+"The Federation of Pakistan was formed from the predominantly Muslim regions "
+"of British India in 1947."
+msgstr ""
+
+#: data/nation/palatinate.ruleset:3
+msgid "Palatinate"
+msgstr ""
+
+#: data/nation/palatinate.ruleset:4
+msgid "?plural:Palatinate Germans"
+msgstr ""
+
+#: data/nation/palatinate.ruleset:6
+msgid ""
+"The Electoral Palatinate was one of the electorates of the Holy Roman "
+"Empire, located on the banks of the Rhine. It had a volatile political "
+"history, continuously splitting and reuniting. Elector Frederick V's capture "
+"of the Bohemian throne sparked the Thirty Years War in 1618, in which much "
+"of the area was devastated. The Palatinate was united in a personal union "
+"with Bavaria in 1777. Currently it is part of the German state of Rhineland-"
+"Palatinate, with smaller areas in Baden-Wuerttemberg and Bavaria."
+msgstr ""
+
+#: data/nation/palatinate.ruleset:29
+#, c-format
+msgid "Count Palatine %s"
+msgstr ""
+
+#: data/nation/palatinate.ruleset:29
+#, c-format
+msgid "Countess Palatine %s"
+msgstr ""
+
+#: data/nation/palauan.ruleset:3
+msgid "Palauan"
+msgstr ""
+
+#: data/nation/palauan.ruleset:4
+msgid "?plural:Palauans"
+msgstr ""
+
+#: data/nation/palauan.ruleset:6
+msgid ""
+"Palaos is a very little country, with only 20000 inhabitants aproximately. "
+"It is composed of more than 300 islands of volcanic origin."
+msgstr ""
+
+#: data/nation/palestinian.ruleset:3
+msgid "Palestinian"
+msgstr ""
+
+#: data/nation/palestinian.ruleset:4
+msgid "?plural:Palestinian"
+msgstr ""
+
+#: data/nation/palestinian.ruleset:6
+msgid ""
+"Palestinians are the Arab inhabitants of the former British mandate of "
+"Palestine."
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:3
+msgid "Palmyrene"
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:4
+msgid "?plural:Palmyrenes"
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:6
+msgid ""
+"Palmyra was a breakaway Roman state in Asia governed by queen Zenobia. In "
+"273 CE Aurelian brought it back under Roman control."
+msgstr ""
+
+#: data/nation/palmyrene.ruleset:20 data/nation/paraguayan.ruleset:37
+#, c-format
+msgid "Dictatrix %s"
+msgstr "Ditatriz %s"
+
+#: data/nation/panamanian.ruleset:3
+msgid "Panamanian"
+msgstr ""
+
+#: data/nation/panamanian.ruleset:4
+msgid "?plural:Panamanians"
+msgstr ""
+
+#: data/nation/panamanian.ruleset:6
+msgid ""
+"Located on a narrow isthmus connecting North and South America, Panama is "
+"world famous for the Panama canal. Panama declared independence from "
+"Colombia in 1903 under US protection. Panamanian politics remained dominated "
+"by the United States for most of the 20th century, most notably in 1989 when "
+"the United States launched a military invasion to unseat and arrest General "
+"Noriega. Sovereignty over the Canal Zone was transferred to Panama in 1999. "
+"Panama is one of the few countries in the world without a standing army."
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:3
+msgid "Papua New Guinean"
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:4
+msgid "?plural:Papua New Guineans"
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:6
+msgid ""
+"Papua New Guinea is a country occupying the eastern part of the island of "
+"New Guinea. Inhabited since time immemorial by Papuan peoples, it was "
+"colonized by the British and Germans in the late 19th century. During World "
+"War I Papua New Guinea was transferred to Australia. It became an "
+"independent country in 1975."
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:22
+#, c-format
+msgid "Governor-General %s"
+msgstr ""
+
+#: data/nation/papuanewguinean.ruleset:22
+#, c-format
+msgid "?female:Governor-General %s"
+msgstr ""
+
+#: data/nation/papuan.ruleset:3
+msgid "Papuan"
+msgstr ""
+
+#: data/nation/papuan.ruleset:4
+msgid "?plural:Papuans"
+msgstr ""
+
+#: data/nation/papuan.ruleset:6
+msgid ""
+"The Papuans are the indigenous inhabitants of the island of New Guinea. They "
+"are the descendants of the people who first settled the island 40,000 years "
+"ago. Agriculture was developed in the New Guinean Highlands about 6,000 "
+"years ago, though many Papuan tribes, especially those on the coast, "
+"continue to live as hunter-gatherers. Some Papuan tribes are still "
+"uncontacted. The various Papua groups are highly diverse culturally, "
+"ethnically and linguistically; New Guinea harbors no less than a quarter of "
+"the world's languages. The western part of the island was colonized by the "
+"Dutch, the eastern part by the Germans, the British, the Japanese and "
+"finally the Australians. The eastern part has been independent as Papua New "
+"Guinea since 1975. West Papua was occupied by Indonesia upon the withdrawal "
+"of the Dutch in 1963, though indigenous activists have been struggling for "
+"independence ever since."
+msgstr ""
+
+#: data/nation/paraguayan.ruleset:3
+msgid "Paraguayan"
+msgstr ""
+
+#: data/nation/paraguayan.ruleset:4
+msgid "?plural:Paraguayans"
+msgstr ""
+
+#: data/nation/paraguayan.ruleset:6
+msgid ""
+"Paraguay is located in the heartland of South America. It was conquered by "
+"the Spanish in the late 16th century. The colony was mostly controlled by "
+"the Jesuits until their expulsion in 1767. In 1811, Paraguay was the first "
+"South American country to achieve independence from Spain. A number of "
+"highly authoritarian rulers governed the country as a tyranny but also "
+"turned it into a military and economic powerhouse. The War of the Triple "
+"Alliance of 1864-1870 led to the near annihilation of Paraguay, which lost "
+"half of its territory and eighty per cent of its male population. Paraguay's "
+"history remains marked by instability and authoritarianism, alhough it "
+"managed to defeat Bolivia in the Chaco War of 1932-1936. For much of the "
+"20th century the country was ruled by General Stroessner, who provided a "
+"safe haven for Nazi war criminals. Around the turn of the millennium however "
+"Paraguay started to see a democratic system of government and an impressive "
+"economic growth."
+msgstr ""
+
+#: data/nation/parthian.ruleset:3
+msgid "Parthian"
+msgstr ""
+
+#: data/nation/parthian.ruleset:4
+msgid "?plural:Parthians"
+msgstr ""
+
+#: data/nation/parthian.ruleset:6
+msgid ""
+"The Parthians were originally a nomadic people from Central Asia who "
+"inhabited the Parthia region of the Seleucid Empire. Under the leadership of "
+"the satrap Arsakes they drove the Seleucids from Iran, where they created "
+"their own strong empire. Their culture was Hellenistic."
+msgstr ""
+
+#: data/nation/parthian.ruleset:37
+#, c-format
+msgid "Shah %s"
+msgstr ""
+
+#: data/nation/parthian.ruleset:37
+#, c-format
+msgid "Shahbanu %s"
+msgstr ""
+
+#: data/nation/pashtun.ruleset:3
+msgid "Pashtun"
+msgstr ""
+
+#: data/nation/pashtun.ruleset:4
+msgid "?plural:Pashtuns"
+msgstr ""
+
+#: data/nation/pashtun.ruleset:6
+msgid ""
+"The Pashtuns are an ethnic group that lives mainly in Afghanistan and "
+"Pakistan. They speak Pashto, a language closely related to Persian, and live "
+"by an age-old code of honor known as Pashtunwali."
+msgstr ""
+
+#: data/nation/pelasgian.ruleset:3
+msgid "Pelasgian"
+msgstr ""
+
+#: data/nation/pelasgian.ruleset:4
+msgid "?plural:Pelasgians"
+msgstr ""
+
+#: data/nation/pelasgian.ruleset:6
+msgid ""
+"Pelasgians or Pelasgoi were an ancient pre-Greek people of Greece. Much is "
+"still unknown about them, but it is probable they were of pre-Indo-European "
+"origin."
+msgstr ""
+
+#: data/nation/peruvian.ruleset:3
+msgid "Peruvian"
+msgstr ""
+
+#: data/nation/peruvian.ruleset:4
+msgid "?plural:Peruvians"
+msgstr ""
+
+#: data/nation/peruvian.ruleset:6
+msgid ""
+"Peru was the cradle of the Inca Empire and civilization. It is still today a "
+"major center of indigenous South American culture."
+msgstr ""
+
+#: data/nation/phoenician.ruleset:3
+#, fuzzy
+msgid "Phoenician"
+msgstr ""
+"Os cartaxineses, descendentes de comerciantes fenicios, dirixiron un imperio "
+"naval no Mediterráneo dende os séculos V ata II a.C. Cartago foi destruída "
+"por Roma no 146 a.C."
+
+#: data/nation/phoenician.ruleset:4
+msgid "?plural:Phoenicians"
+msgstr ""
+
+#: data/nation/phoenician.ruleset:6
+msgid ""
+"Phoenicia was an ancient civilization, based in what is now the coastal "
+"regions of Lebanon and Syria. They spoke a Canaanite language related to "
+"Hebrew and were famed mariners. Their alphabet served as the source of the "
+"Greek alphabet, and from there evolved into the Etruscan and Latin alphabets "
+"as well. The Greeks and Romans knew them for their manufacture of purple dye "
+"from the murex shell, which gave them their Greek and Latin names. They "
+"referred to themselves as Kan'ani and their Punic (Carthaginian) descendants "
+"in St. Augustine's day called themselves Chanani."
+msgstr ""
+
+#: data/nation/phrygian.ruleset:3
+msgid "Phrygian"
+msgstr ""
+
+#: data/nation/phrygian.ruleset:4
+msgid "?plural:Phrygians"
+msgstr ""
+
+#: data/nation/phrygian.ruleset:6
+msgid ""
+"The Phrygians were an ancient Indo-European people, probably related to the "
+"Greeks or Thracians. They arrived in Anatolia around the twelfth century "
+"BCE, at the time of the invasion of the Sea Peoples in the Eastern "
+"Mediterranean region. The arrival of the Phrygians has been associated by "
+"some historians with the fall of the Hittite State. After the Macedonian "
+"conquest of the Achaemenid Empire and after the arrival of the Galatians to "
+"Anatolia, the Phrygians succumbed to Hellenization."
+msgstr ""
+
+#: data/nation/pictish.ruleset:3
+msgid "Pictish"
+msgstr ""
+
+#: data/nation/pictish.ruleset:4
+msgid "?plural:Picts"
+msgstr ""
+
+#: data/nation/pictish.ruleset:6
+msgid ""
+"The Picts were the indigenous inhabitants of Caledonia, Ancient Scotland. "
+"They were probably Celtic or maybe Celticized pre-Indo-Europeans. They were "
+"given the name Picts, 'painted people', by the Romans because of their "
+"custom of tattooing their bodies. The Picts survived until well into the "
+"Middle Ages but by the 11th century they had been assimilated by the Gaelic "
+"Scots."
+msgstr ""
+
+#: data/nation/piedmontese.ruleset:3
+msgid "Piedmontese"
+msgstr ""
+
+#: data/nation/piedmontese.ruleset:4
+msgid "?plural:Piedmontese"
+msgstr ""
+
+#: data/nation/piedmontese.ruleset:6
+msgid ""
+"Piedmont was formed when the Duchy of Savoy elevated itself to the status of "
+"a kingdom in 1720. Officially it was a constituent part of the Kingdom of "
+"Sardinia-Piedmont. The area was occupied by Napoleon in 1796 but reasserted "
+"its independence in 1814. Sardinia-Piedmont was one of the leading states of "
+"the Risorgimiento, Italy's national rebirth. In 1861 it was merged into the "
+"newly formed kingdom of Italy, the last Piedmontese king becoming the first "
+"king of Italy. Currently it is one of the regions of Italy."
+msgstr ""
+
+#: data/nation/pontic.ruleset:3
+msgid "Pontic"
+msgstr ""
+
+#: data/nation/pontic.ruleset:4
+msgid "?plural:Pontians"
+msgstr ""
+
+#: data/nation/pontic.ruleset:6
+msgid ""
+"Pontus is a region on the Black Sea coast of Asia Minor, currently part of "
+"Turkey but historically part of the Greek cultural realm. A Hellenistic "
+"Kingdom of Pontus was founded in the 3rd century BCE, which reached its "
+"greatest splendor under Mithridates the Great before succumbing to Rome. "
+"After centuries of Roman and Byzantine rule, Pontus became an independent "
+"state again when in 1204 the Empire of Trebizond was founded as one of the "
+"successors of the crumbling Byzantine Empire. Under the Komnenos dynasty, "
+"Trebizond held out as the very last remnant of the Roman Empire until it "
+"finally fell to the Ottomans in 1461. During the Turkish-Greek population "
+"transfers after World War I, most Pontic Greeks were deported, and today the "
+"population of Pontus is almost exclusively Turkish."
+msgstr ""
+
+#: data/nation/prussian.ruleset:3
+#, fuzzy
+msgid "Prussian"
+msgstr ""
+"Alemaña foi unida en 1871 pola forza militar prusiana. Despois da Primeira "
+"Guerra Mundial converteuse nunha república, pero caeu no nazismo en 1933 e "
+"comezou a Segunda Guerra Mundial. Despois da guerra dividiuse en dous "
+"estados, que se reuniron en 1990 ao final da Guerra Fría."
+
+#: data/nation/prussian.ruleset:4
+msgid "?plural:Prussians"
+msgstr ""
+
+#: data/nation/prussian.ruleset:7
+msgid ""
+"Prussia was originally the name of a pagan Baltic people, who in the 13th "
+"century were conquered by the German Teutonic Knight order. The knights "
+"established an independent state in this land, and in 1561 Grand Master "
+"Albrecht I proclaimed himself hereditary Duke of Prussia. Evolving into a "
+"regional military powerhouse, Prussia played an important role in uniting "
+"the German nation in 1871 and solidified its power during the Franco-"
+"Prussian war of the same year."
+msgstr ""
+
+#: data/nation/puertorican.ruleset:3
+msgid "Puerto Rican"
+msgstr ""
+
+#: data/nation/puertorican.ruleset:4
+msgid "?plural:Puerto Ricans"
+msgstr ""
+
+#: data/nation/puertorican.ruleset:6
+msgid ""
+"The smallest of the Greater Antilles, Puerto Rico was inhabited by the "
+"indigenous Taino people when it was conquered by the Spanish. It was "
+"conquered by the United States in 1898, just one year after Spain had "
+"granted autonomy to the island. Currently it is a US commonwealth, but its "
+"definitive status is still being discussed."
+msgstr ""
+
+#: data/nation/purhepecha.ruleset:3
+msgid "P'urhepecha"
+msgstr ""
+
+#: data/nation/purhepecha.ruleset:4
+msgid "?plural:P'urhepecha"
+msgstr ""
+
+#: data/nation/purhepecha.ruleset:7
+msgid ""
+"The P'urhepecha or Tarascans are a people native to the modern Mexican state "
+"of Michoac\\303\\241n, the heart of a former empire known to them as "
+"Irechikua Ts'intsuntsani, meaning the \"lands of Tzintzuntzan,\" their "
+"capital city. Their kings were the perennial enemy of the Aztec empire, who "
+"attempted an unsuccessful invasion of the P'urhepecha lands. When the "
+"Spanish arrived and began their conquest of Mexico in 1519, the Aztecs sent "
+"an embassy seeking the support of the P'urhepecha, but were rebuffed. The "
+"conquistadores' reputation preceded them and the P'urhepecha offered to "
+"become a subject state of the King of Spain rather than meet the same fate "
+"as their former enemies, the Aztecs. Nevertheless, the transition to Spanish "
+"rule was not smooth and devolved into violence. The empire, founded around "
+"1450 CE, collapsed in 1530."
+msgstr ""
+
+#: data/nation/qatari.ruleset:3
+msgid "Qatari"
+msgstr ""
+
+#: data/nation/qatari.ruleset:4
+msgid "?plural:Qataris"
+msgstr ""
+
+#: data/nation/qatari.ruleset:6
+msgid ""
+"Qatar is an emirate located on a peninsula on the Persian Gulf. It is one of "
+"the wealthiest countries of the world in terms of GDP per capita. Qatar is "
+"one of the world's few absolute monarchies."
+msgstr ""
+
+#: data/nation/quebecois.ruleset:3
+msgid "Quebecois"
+msgstr ""
+
+#: data/nation/quebecois.ruleset:4
+msgid "?plural:Quebecois"
+msgstr ""
+
+#: data/nation/quebecois.ruleset:6
+msgid ""
+"Quebec is the largest province of Canada, housing the majority of the "
+"Francophone population of America."
+msgstr ""
+
+#: data/nation/rapanui.ruleset:3
+msgid "Rapa Nui"
+msgstr ""
+
+#: data/nation/rapanui.ruleset:4
+msgid "?plural:Rapa Nui"
+msgstr ""
+
+#: data/nation/rapanui.ruleset:6
+msgid ""
+"The Rapa Nui are the native Polynesian inhabitants of Easter Island. They "
+"have inhabited the island since the end of the first millennium CE. They are "
+"famous for having built large statues called moai. This civilization was "
+"destroyed due to internal conflicts; in 1888 the island was annexed by "
+"Chile. Their script Rongorongo has never been deciphered."
+msgstr ""
+
+#: data/nation/raramuri.ruleset:3
+msgid "Rar\\303\\241muri"
+msgstr ""
+
+#: data/nation/raramuri.ruleset:6
+msgid "?plural:Rar\\303\\241muris"
+msgstr ""
+
+#: data/nation/raramuri.ruleset:8
+msgid ""
+"The Rar\\303\\241muri or Tarahumara live in the canyons of the Sierra Madre "
+"Occidental in the north of Mexico. They are well known for their endurance; "
+"their traditions include running long distances while kicking wooden balls "
+"in races that last up to several days. In 1891 a Rar\\303\\241muri uprising "
+"in Tomochi was brutally repressed by the Mexican authorities."
+msgstr ""
+
+#: data/nation/rhenish.ruleset:3
+msgid "Rhenish"
+msgstr ""
+
+#: data/nation/rhenish.ruleset:4
+msgid "?plural:Rhenish"
+msgstr ""
+
+#: data/nation/rhenish.ruleset:6
+msgid ""
+"The Rhineland was the site of three electorates of the Holy Roman Empire, "
+"Cologne, Trier and Mainz, as well as numerous smaller territories. The "
+"Rhenish statelets were gradually absorbed by Prussia from the 17th century "
+"onwards. The Prussian Rhine Province was erected in 1822. During the "
+"Industrial Revolution the region became the economical and industrial "
+"heartland of Germany. Since the end of World War II the Rhineland is divided "
+"between the German states of North Rhine-Westphalia, Rhineland-Palatinate "
+"and Saarland."
+msgstr ""
+
+#: data/nation/riffian.ruleset:3
+msgid "Riffian"
+msgstr ""
+
+#: data/nation/riffian.ruleset:4
+msgid "?plural:Riffians"
+msgstr ""
+
+#: data/nation/riffian.ruleset:6
+msgid ""
+"The Confederal Republic of the Tribes of the Rif was a short-lived nation "
+"founded in September 1921 when Riffians revolted against the Spanish and "
+"Moroccans. The country was conquered by the Spanish and French in 1926. The "
+"area is now part of Morocco."
+msgstr ""
+
+#: data/nation/riograndense.ruleset:3
+msgid "Rio-Grandense"
+msgstr ""
+
+#: data/nation/riograndense.ruleset:4
+msgid "?plural:Rio-Grandenses"
+msgstr ""
+
+#: data/nation/riograndense.ruleset:6
+msgid ""
+"The Rio-Grandense Republic or Piratini Republic existed in the Brazilian "
+"state of Rio Grande do Sul from 1836 to 1845. It fought the War of Tatters "
+"against the Brazilian Imperial Army and was supported by Giuseppe Garibaldi "
+"amongst others."
+msgstr ""
+
+#: data/nation/romanian.ruleset:3
+#, fuzzy
+msgid "Romanian"
+msgstr "Romanés"
+
+#: data/nation/romanian.ruleset:4
+msgid "?plural:Romanians"
+msgstr ""
+
+#: data/nation/romanian.ruleset:6
+msgid ""
+"Romania as a nation was formed at the beginning of the 20th century, when "
+"the states of Transylvania, Wallachia, and Moldavia merged. It is a country "
+"inhabited by people speaking a language reminiscent from the time of ancient "
+"Rome. Its history is convoluted as it was always at the borders of great "
+"empires: Roman, Ottoman, Austro-Hungarian, and Russian."
+msgstr ""
+
+#: data/nation/romanian.ruleset:32
+#, c-format
+msgid "Director-President %s"
+msgstr "Director-Presidente %s"
+
+#: data/nation/romanian.ruleset:32
+#, c-format
+msgid "?female:Director-President %s"
+msgstr "?muller:Directora-Presidenta %s"
+
+#: data/nation/romansh.ruleset:3
+msgid "Romansh"
+msgstr ""
+
+#: data/nation/romansh.ruleset:4
+msgid "?plural:Romansh"
+msgstr ""
+
+#: data/nation/romansh.ruleset:6
+msgid ""
+"The Rumantsch or Romansh people are inhabitants of the Swiss canton of "
+"Grisons who speak Romansh, a Romance language that retains some unique "
+"characteristics and with a rich oral tradition. Although Romansh is one of "
+"the four national languages of Switzerland and projects are being undertaken "
+"to save the language, it is losing terrain as many of its speakers switch to "
+"German. Before the Napoleonic Era, the Three Leagues of Grisons were the "
+"only territory of Europe where decision making was organized by taking votes."
+msgstr ""
+
+#: data/nation/rusyn.ruleset:3
+msgid "Rusyn"
+msgstr ""
+
+#: data/nation/rusyn.ruleset:4
+msgid "?plural:Rusyns"
+msgstr ""
+
+#: data/nation/rusyn.ruleset:6
+msgid ""
+"The Rusyns are an ethnic group on the western periphery of the East Slavic "
+"nations. They live mainly in the Polish-Ukrainian-Slovak borderland and in "
+"the Vojvodina. In medieval times the Rusyn homeland was the site of the "
+"Duchy of Galicia\\342\\200\\223Volhynia and the Kingdom of Rus. In later "
+"times the lands were under Polish and later Austrian rule. Rusyns formed two "
+"ephemeral states after World War I: the Lemko-Rusyn Republic and the "
+"Komancza Republic."
+msgstr ""
+
+#: data/nation/ruthenian.ruleset:3
+#, fuzzy
+msgid "Kievan Rus'"
+msgstr ""
+"Rusia é o país máis grande do mundo, ocupando unha gran parte de Europa e "
+"Asia. Segundo a lenda, as tribos eslavas de Novgorod invitaron ao rei varego "
+"(viquingo) Oleg a poñer orde na súa terra. Oleg estableceu a Rus de Kiev "
+"neste reino, o primeiro estado ruso. No século XI, a Rus de Kiev "
+"desintegrárase en principados menores, que foron de novo unidos nun estado "
+"por Iván III no século XV. Despois dunha vitoria decisiva sobre Suecia e "
+"grandes conquistas territoriais, Pedro I pronunciou o Imperio Ruso en 1721. "
+"O Imperio Ruso durou ata 1917 cando unha revolución socialista destronou ao "
+"último emperador ruso. Despois da disolución da URSS en 1991 Rusia apareceu "
+"de novo no mapa mundial, agora como república federal."
+
+#: data/nation/ruthenian.ruleset:4
+msgid "?plural:Kievan Rus'"
+msgstr ""
+
+#: data/nation/ruthenian.ruleset:7
+msgid ""
+"The Kievan Rus' were a Medieval Slavic monarchy. It was centered in Kiev "
+"after that city was conquered by Oleg of Novgorod. In the 13th century the "
+"Rus' succumbed to a Mongol invasion. The Rus' were the precursors of the "
+"modern East Slavic nations."
+msgstr ""
+
+#: data/nation/rwandan.ruleset:3
+msgid "Rwandan"
+msgstr ""
+
+#: data/nation/rwandan.ruleset:4
+msgid "?plural:Rwandans"
+msgstr ""
+
+#: data/nation/rwandan.ruleset:6
+msgid ""
+"Rwanda is a hilly and very fertile country in the Great Lakes region of "
+"eastern Africa. It supports the densest population of the continent."
+msgstr ""
+
+#: data/nation/ryukyuan.ruleset:3
+msgid "Ryukyuan"
+msgstr ""
+
+#: data/nation/ryukyuan.ruleset:4
+msgid "?plural:Ryukyuans"
+msgstr ""
+
+#: data/nation/ryukyuan.ruleset:6
+msgid ""
+"The Ryukyu Kingdom (1372-1879) was the Land of Propriety, a peaceful "
+"maritime trading nation eventually invaded, occupied, and annexed by Japan."
+msgstr ""
+
+#: data/nation/sabine.ruleset:3
+msgid "Sabine"
+msgstr ""
+
+#: data/nation/sabine.ruleset:4
+msgid "?plural:Sabines"
+msgstr ""
+
+#: data/nation/sabine.ruleset:6
+msgid ""
+"The Sabines were an Italic tribe whose language was closest to Umbrian. They "
+"had an impact on the history of Rome. The Sabines and the early Roman "
+"Republic regularly warred against each other, but eventually the Sabines "
+"were assimilated into the Roman culture. Several Roman families prided "
+"themselves on their Sabine origins."
+msgstr ""
+
+#: data/nation/sabine.ruleset:29 data/nation/samnite.ruleset:26
+#, fuzzy, c-format
+msgid "Tribune %s"
+msgstr "Tribuna %s"
+
+#: data/nation/sabine.ruleset:29 data/nation/samnite.ruleset:26
+#, c-format
+msgid "?female:Tribune %s"
+msgstr "?feminino:Tribune %s"
+
+#: data/nation/sahrawi.ruleset:3
+msgid "Sahrawi"
+msgstr ""
+
+#: data/nation/sahrawi.ruleset:4
+msgid "?plural:Sahrawis"
+msgstr ""
+
+#: data/nation/sahrawi.ruleset:6
+msgid ""
+"The Sahrawi are the inhabitants of the Western Sahara, a former Spanish "
+"colony. Morocco currently controls most of the area, which is considered an "
+"illegal occupation by most of the international community. The Moroccan Army "
+"and Sahrawi Polisario rebels have been fighting each other since 1975."
+msgstr ""
+
+#: data/nation/saintlucian.ruleset:3
+msgid "Saint Lucian"
+msgstr ""
+
+#: data/nation/saintlucian.ruleset:4
+msgid "?plural:Saint Lucian"
+msgstr ""
+
+#: data/nation/saintlucian.ruleset:6
+msgid ""
+"Saint Lucia is an island nation in the Eastern Caribbean. During the "
+"colonial era, Saint Lucia changed hands between France and Britain no less "
+"than fourteen times until the British finally secured it in 1814. The island "
+"became independent in 1979. It a member both of the Commonwealth and La "
+"Francophonie. The economy is based on tourism, bananas and sugar."
+msgstr ""
+
+#: data/nation/saka.ruleset:3
+msgid "Saka"
+msgstr ""
+
+#: data/nation/saka.ruleset:4
+msgid "?plural:Saka"
+msgstr ""
+
+#: data/nation/saka.ruleset:6
+msgid ""
+"The Saka were an ancient Iranian tribe from the Central Asian steppes. They "
+"were very closely related to the European Scythians, and were probably "
+"descendants of the Andronovo culture."
+msgstr ""
+
+#: data/nation/salishan.ruleset:3
+msgid "Salishan"
+msgstr ""
+
+#: data/nation/salishan.ruleset:4
+msgid "?plural:Salishans"
+msgstr ""
+
+#: data/nation/salishan.ruleset:6
+msgid ""
+"The Salishans are a cultural-linguistic group of peoples in the Pacific "
+"Northwest region of the United States and Canada. Among the most famous "
+"Salishans is Chief Seattle, leader of the Duwamish tribe, after whom the "
+"city of Seattle is named. Other well known Salishan tribes include the Bella "
+"Coola (Nuxalk), Spokane and Coeur d'Alene. The Salishan languages are famous "
+"for their unusual characteristics. They have a large inventory of consonants "
+"and some even feature words without any vowels."
+msgstr ""
+
+#: data/nation/salvadoran.ruleset:3
+msgid "Salvadoran"
+msgstr ""
+
+#: data/nation/salvadoran.ruleset:4
+msgid "?plural:Salvadorans"
+msgstr ""
+
+#: data/nation/salvadoran.ruleset:6
+msgid ""
+"Originally inhabited by Pipil Indians, in the 16th century El Salvador was "
+"conquered by the Spanish. It joined the Central American federation upon "
+"independence and became a fully independent republic in 1840. Although "
+"formally El Salvador has been a democracy for most of its independence, in "
+"reality the country's government is highly oligarchic, the 'fourteen "
+"families' having dominated the country's political and economic life since "
+"independence. In the 1930s general Hern\\303\\241ndez Mart\\303\\255nez "
+"established a dictatorship. A nonviolent revolution overthrew "
+"Hern\\303\\241ndez in 1944 but the country remained unstable and from "
+"1979-1992 the country lived through another bloody civil war."
+msgstr ""
+
+#: data/nation/sami.ruleset:3
+msgid "Sami"
+msgstr ""
+
+#: data/nation/sami.ruleset:4
+msgid "?plural:Sami"
+msgstr ""
+
+#: data/nation/sami.ruleset:6
+msgid ""
+"The Sami are a people of northern Scandinavia. Their nation spans over the "
+"northernmost regions of the Scandinavian countries and northwestern Russia."
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:3
+msgid "Sammarinese"
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:4
+msgid "?plural:Sammarinese"
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:6
+msgid ""
+"San Marino is a tiny landlocked country on the Italian Peninsula. It is the "
+"oldest independent republic in the world. According to legend, it was "
+"founded by Saint Marinus in 301 CE."
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:26
+#, c-format
+msgid "Captain-Regent %s"
+msgstr ""
+
+#: data/nation/sammarinese.ruleset:26
+#, c-format
+msgid "?female:Captain-Regent %s"
+msgstr ""
+
+#: data/nation/samnite.ruleset:3
+msgid "Samnite"
+msgstr ""
+
+#: data/nation/samnite.ruleset:4
+msgid "?plural:Samnites"
+msgstr ""
+
+#: data/nation/samnite.ruleset:6
+msgid ""
+"The Samnites were an ancient confederation of Italic tribes who spoke the "
+"Oscan language and inhabited Central Italy, South of the Sabines. After "
+"losing the wars with Rome the Samnites were subjected to Rome and became "
+"Romanized. They were good soldiers and famed as Roman gladiators."
+msgstr ""
+
+#: data/nation/samoan.ruleset:3
+msgid "Samoan"
+msgstr ""
+
+#: data/nation/samoan.ruleset:4
+msgid "?plural:Samoans"
+msgstr ""
+
+#: data/nation/samoan.ruleset:6
+msgid ""
+"Samoa is a country occupying the Western part of the Samoan islands of the "
+"Central Pacific; the Eastern part is governed by the United States as "
+"American Samoa. Samoa was settled by Austronesian peoples around 1500 BCE. "
+"It was probably from Samoa that the Polynesians started the expansion "
+"throughout the Pacific. Colonized by Germany and New Zealand, Samoa became "
+"independent in 1962."
+msgstr ""
+
+#: data/nation/samoan.ruleset:28
+#, c-format
+msgid "Chief of the Government %s"
+msgstr ""
+
+#: data/nation/samoan.ruleset:28
+#, c-format
+msgid "?female:Chief of the Government %s"
+msgstr ""
+
+#: data/nation/samogitian.ruleset:3
+msgid "Samogitian"
+msgstr ""
+
+#: data/nation/samogitian.ruleset:4
+msgid "?plural:Samogitians"
+msgstr ""
+
+#: data/nation/samogitian.ruleset:6
+msgid ""
+"Samogitia - historical country near the Baltic Sea - home to the last pagans "
+"in Europe (official until 1413). Today, Samogitia is a region of Lithuania."
+msgstr ""
+
+#: data/nation/santomean.ruleset:3
+msgid "Santomean"
+msgstr ""
+
+#: data/nation/santomean.ruleset:4
+msgid "?plural:Santomeans"
+msgstr ""
+
+#: data/nation/santomean.ruleset:6
+msgid ""
+"S\\303\\243o Tom\\303\\251 and Pr\\303\\255ncipe are two islands in the "
+"Atlantic Ocean off the coast of Africa. The main island was named after "
+"Saint Thomas by the Portuguese sailors who first discovered the island on "
+"the saint's feast day around 1470. The islands turned into the first major "
+"European plantation colony. Slavery was abolished in the 19th century and "
+"the country became independent in 1975. The islands' economy remains "
+"dependent on the export of cocoa."
+msgstr ""
+
+#: data/nation/sardinian.ruleset:3
+msgid "Sardinian"
+msgstr ""
+
+#: data/nation/sardinian.ruleset:4
+msgid "?plural:Sardinians"
+msgstr ""
+
+#: data/nation/sardinian.ruleset:6
+msgid ""
+"Sardinia is an island in the Mediterranean Sea and an autonomous region of "
+"Italy. The site of the Nuraghic civilization in prehistory, the island "
+"passed to Phoenician and then Roman rule. Upon the collapse of the Roman "
+"Empire Sardinia was occupied by the Vandals and later by the Byzantines, but "
+"foreign rule quickly eroded and by the 9th century the Byzantine "
+"representatives had formed their own autonomous states. By the end of the "
+"Middle Ages however, the Aragonese had established dominance over the "
+"island. In 1718 Sardinia was handed to the house of Savoy, and it became a "
+"constituent part of the Kingdom of Piedmont-Sardinia, which eventually led "
+"Italy to its national unification in 1861."
+msgstr ""
+
+#: data/nation/sarmatian.ruleset:3
+msgid "Sarmatian"
+msgstr ""
+
+#: data/nation/sarmatian.ruleset:4
+msgid "?plural:Sarmatians"
+msgstr ""
+
+#: data/nation/sarmatian.ruleset:6
+msgid ""
+"The Sarmatians were Iranian pastoral tribes from Central Asia and Southwest "
+"Siberia. They were closely related to the Saka and the Scythians. The myth "
+"of the origin from the Sarmatians formed the basis of the Polish culture "
+"from the 15th to the 18th century."
+msgstr ""
+
+#: data/nation/saudi.ruleset:3
+msgid "Saudi"
+msgstr ""
+
+#: data/nation/saudi.ruleset:4
+msgid "?plural:Saudis"
+msgstr ""
+
+#: data/nation/saudi.ruleset:6
+msgid ""
+"Saudi Arabia is located on the Arabian Peninsula and includes Mecca and "
+"Medina, the holiest sites of Islam. The First Saudi state was established in "
+"1744. Current Saudi Arabia dates from the union of Hejaz and Nejd in 1925. "
+"Named after its ruling dynasty, the house of Saud, Saudi Arabia is one of "
+"the last countries retaining an absolute monarchy. It has the largest proven "
+"oil reserves of the world."
+msgstr ""
+
+#: data/nation/savoyard.ruleset:3
+msgid "Savoyard"
+msgstr ""
+
+#: data/nation/savoyard.ruleset:4
+msgid "?plural:Savoyards"
+msgstr ""
+
+#: data/nation/savoyard.ruleset:6
+msgid ""
+"Savoy emerged in the Western Alps after the disintegration of the Burgundian "
+"Kingdom. Its dynasty established control over Sardinia and Piedmont and "
+"later all of Italy. Savoy's growth and survival over the centuries were not "
+"based on spectacular conquests, but on gradual territorial expansion through "
+"marriage and methodical and highly manipulative political acquisitions. "
+"Savoy itself was annexed by France in 1860."
+msgstr ""
+
+#: data/nation/saxon.ruleset:3
+msgid "Saxon"
+msgstr ""
+
+#: data/nation/saxon.ruleset:4
+msgid "?plural:Saxons"
+msgstr ""
+
+#: data/nation/saxon.ruleset:6
+msgid ""
+"The Electorate of Saxony was an independent hereditary electorate of the "
+"Holy Roman Empire from 1356-1806."
+msgstr ""
+
+#: data/nation/scanian.ruleset:3
+msgid "Scanian"
+msgstr ""
+
+#: data/nation/scanian.ruleset:4
+msgid "?plural:Scanians"
+msgstr ""
+
+#: data/nation/scanian.ruleset:6
+msgid ""
+"Scania is the southernmost region of Sweden. Historically one of many petty "
+"kingdoms in Viking age Scandinavia, it became in medieval times part of "
+"Denmark but was ceded to Sweden through the Treaty of Roskilde in 1658. "
+"Scania saw something of a national revival in the late 20th century with "
+"calls for greater autonomy within the Kingdom of Sweden."
+msgstr ""
+
+#: data/nation/schleswig-holsteinian.ruleset:3
+msgid "Schleswig-Holsteinian"
+msgstr ""
+
+#: data/nation/schleswig-holsteinian.ruleset:4
+msgid "?plural:Schleswig-Holsteinians"
+msgstr ""
+
+#: data/nation/schleswig-holsteinian.ruleset:6
+msgid ""
+"For much of its history, the duchies of Schleswig and Holstein have been "
+"contested by Germany and Denmark. The territories were united in a personal "
+"union in 1375. In the 19th century, Schleswig-Holstein's confused status led "
+"to two wars between Denmark and Prussia, and in 1866 Schleswig-Holstein "
+"became a Prussian province. After World War I, Northern Schleswig was "
+"annexed by Denmark. Currently Schleswig-Holstein is a state of the Federal "
+"Republic of Germany."
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:3
+msgid "Scottish Gaelic"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:4
+msgid "?plural:Scottish Gaels"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:6
+msgid ""
+"Both Gaels and the Gaelic language were brought to Scotland by the Dalriada "
+"dynasty from Ireland. They first settled in Argyll (Earra Ghaidheal or the "
+"Coastland of the Gael) and soon expanded further into territory held by the "
+"indigenous Picts and culminating in Kenneth MacAlpin uniting the kingdoms of "
+"the Picts and Gaels around 843 CE. By the time of Malcolm III, Gaelic was "
+"the majority language of Scotland, as far south as Strathclyde, Galloway and "
+"parts of Lothian and the Borders. Today some 60,000 speakers of Gaelic "
+"remain, about half of which live in the Scottish Highlands and Islands, the "
+"other half living all over Scotland, in particular the Central Belt."
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:35
+#, c-format
+msgid "Clan Chief %s"
+msgstr ""
+
+#: data/nation/scottishgaelic.ruleset:35
+#, c-format
+msgid "?female:Clan Chief %s"
+msgstr ""
+
+#: data/nation/scottish.ruleset:3
+msgid "Scottish"
+msgstr ""
+
+#: data/nation/scottish.ruleset:4
+msgid "?plural:Scots"
+msgstr ""
+
+#: data/nation/scottish.ruleset:6
+msgid ""
+"Scotland, originally settled in late Roman times by Irish raiders who "
+"displaced the native Picts, was an independent kingdom from around 1034 CE "
+"to the Union of Crowns with England in 1701."
+msgstr ""
+
+#: data/nation/scythian.ruleset:3
+msgid "Scythian"
+msgstr ""
+
+#: data/nation/scythian.ruleset:4
+msgid "?plural:Scythians"
+msgstr ""
+
+#: data/nation/scythian.ruleset:6
+msgid ""
+"The Scythians or Scyths were an Ancient Iranian people of horse-riding "
+"nomadic pastoralists who throughout Classical Antiquity dominated the Pontic-"
+"Caspian steppe, known at the time as Scythia. By Late Antiquity the closely-"
+"related Sarmatians came to dominate the Scythians in this area. Much of the "
+"surviving information about the Scythians comes from the Greek historian "
+"Herodotus (c. 440 BCE) in his Histories and Ovid in his poem of exile "
+"Epistulae ex Ponto, and archaeologically from the exquisite goldwork found "
+"in Scythian burial mounds in Ukraine and Southern Russia."
+msgstr ""
+
+#: data/nation/seleucid.ruleset:3
+msgid "Seleucid"
+msgstr ""
+
+#: data/nation/seleucid.ruleset:4
+msgid "?plural:Seleucids"
+msgstr ""
+
+#: data/nation/seleucid.ruleset:6
+msgid ""
+"The Seleucid Empire was one of the diadochi states founded when Alexander "
+"the Great's generals carved up his empire after his death. It was named "
+"after its founder Seleucus I Nicator. Centered in Syria, the Seleucids were "
+"the most powerful of the diadochi states but eventually succumbed to Rome in "
+"the last century BCE."
+msgstr ""
+
+#: data/nation/seljuk.ruleset:3
+msgid "Seljuk"
+msgstr ""
+
+#: data/nation/seljuk.ruleset:4
+msgid "?plural:Seljuks"
+msgstr ""
+
+#: data/nation/seljuk.ruleset:6
+msgid ""
+"The Seljuks were a Turkic horde whose name comes from their founder Seljuk. "
+"After the victory over the Ghaznavids in 1040 CE they created their own "
+"state. In 1055 CE the Seljuks took Baghdad, and their leader Tughril Beg "
+"took the title sultan. The Seljuks are famous for the defeat they inflicted "
+"upon the Byzantines at the battle of Manzikert in 1071. After the collapse "
+"of the Great Seljuk Empire in the 12th century the Seljuks continued to rule "
+"in the Sultanate of Rum, which would later form the basis of the Ottoman "
+"Turks."
+msgstr ""
+
+#: data/nation/seminole.ruleset:3
+msgid "Seminole"
+msgstr ""
+
+#: data/nation/seminole.ruleset:4
+msgid "?plural:Seminoles"
+msgstr ""
+
+#: data/nation/seminole.ruleset:6
+msgid ""
+"The Seminole people emerged in the 18th century through a process of "
+"ethnogenesis, out of groups of lower Creek emigrants who fled the "
+"encroachment of White settlers in the U.S. state of Georgia and elsewhere, "
+"south to the Florida peninsula which at that time was under Spanish control. "
+"They intermingled with remnants of other tribes plus a significant number of "
+"Black African freedmen. Seminole leaders sided with the United States during "
+"the so-called Seminole wars against Spain, the outcome of which was the "
+"ceding of Florida to the U.S., and the removal of a majority of Seminoles to "
+"Indian Territory in what is now Oklahoma. Together with the Cherokee, "
+"Choctaw, Muskogee, and Chickasaw, the Seminole are known as one of the "
+"\"Five Civilized Tribes\" for their relatively amiable relationships with "
+"White European settlers during the early era of U.S. expansion."
+msgstr ""
+
+#: data/nation/senegalese.ruleset:3
+msgid "Senegalese"
+msgstr ""
+
+#: data/nation/senegalese.ruleset:4
+msgid "?plural:Senegalese"
+msgstr ""
+
+#: data/nation/senegalese.ruleset:6
+msgid ""
+"Senegal is the westernmost country of mainland Africa. It has been "
+"independent from France since 1960. Senegal is relatively stable and "
+"democratic compared to its neighbors."
+msgstr ""
+
+#: data/nation/serbian.ruleset:3
+#, fuzzy
+msgid "Serbian"
+msgstr "Serbio"
+
+#: data/nation/serbian.ruleset:4
+msgid "?plural:Serbians"
+msgstr ""
+
+#: data/nation/serbian.ruleset:6
+msgid ""
+"Serbia is part of the region of the Southern Slavs that was conquered by the "
+"Ottomans after the collapse of the Byzantine Empire.  During most of the "
+"20th century it was part of the Yugoslav Federation."
+msgstr ""
+
+#: data/nation/seychellois.ruleset:3
+msgid "Seychellois"
+msgstr ""
+
+#: data/nation/seychellois.ruleset:4
+msgid "?plural:Seychellois"
+msgstr ""
+
+#: data/nation/seychellois.ruleset:6
+msgid ""
+"The Seychelles is an archipelagic country off the coast of Eastern Africa in "
+"the Indian Ocean. The Islands have been visited by Austronesian, Maldivian "
+"and Arab merchants in antiquity but by the time of the European discoveries "
+"the Seychelles had no indigenous population. The Seychelles were "
+"intermittently under French and British possession until becoming "
+"independent in 1976. Its population consists of people of African, Chinese, "
+"European, Indian and Malagasy descent. The Seychelles are the least "
+"populated country of Africa and have the highest human development of the "
+"continent."
+msgstr ""
+
+#: data/nation/shan.ruleset:3
+msgid "Shan"
+msgstr ""
+
+#: data/nation/shan.ruleset:4
+msgid "?plural:Shans"
+msgstr ""
+
+#: data/nation/shan.ruleset:6
+msgid ""
+"The Shans are an ethnic group related to the Thais and the Laotians. After "
+"the fall of the Burmese dominated Bagan Kingdom to the Mongols in 1287, a "
+"succession of Shan kingdoms known by historians as the Shan States "
+"controlled much of today's Myanmar, Laos, Thailand, as well as China's "
+"Yunnan Province."
+msgstr ""
+
+#: data/nation/shawnee.ruleset:3
+msgid "Shawnee"
+msgstr ""
+
+#: data/nation/shawnee.ruleset:4
+msgid "?plural:Shawnee"
+msgstr ""
+
+#: data/nation/shawnee.ruleset:6
+msgid ""
+"An Algonquian people, the Shawnee were led by Tikamthi (better known as "
+"Tecumseh) and his brother Tenskwatawa in trying to create a pan-native "
+"alliance against American expansionism but were ultimately unsuccessful and "
+"made to resettle in the Indian Territory (modern Oklahoma)."
+msgstr ""
+
+#: data/nation/sherpa.ruleset:3
+msgid "Sherpa"
+msgstr ""
+
+#: data/nation/sherpa.ruleset:4
+msgid "?plural:Sherpas"
+msgstr ""
+
+#: data/nation/sherpa.ruleset:6
+msgid ""
+"Sherpas are an ethnic group who settled in the Himalaya region of modern-day "
+"Nepal in the 15th century. They are of Tibetan stock and speak a language "
+"related to modern Tibetan though they are not mutually intelligible. After a "
+"few centuries of autonomy, Sherpa communities came by the 18th century under "
+"military pressure from encroaching Hindu polities, such as the Bengal based "
+"Sen Empire. By the 18th century the Sherpa homeland had been annexed into "
+"the Kingdom of Nepal. Following the democratization of Nepal in the "
+"beginning of the 21st century, there have been calls for greater autonomy "
+"for the Sherpas within the federal republic."
+msgstr ""
+
+#: data/nation/siberian.ruleset:3
+msgid "Siberian"
+msgstr ""
+
+#: data/nation/siberian.ruleset:4
+msgid "?plural:Siberians"
+msgstr ""
+
+#: data/nation/siberian.ruleset:6
+msgid ""
+"Siberia is a historical and geographical region of Russia and the USSR. "
+"During the reign of the czars separatist sentiments prevailed amongst some "
+"Slavic colonists. In 1918 a Siberian Republic was proclaimed but it was "
+"annexed by the USSR after only a few months."
+msgstr ""
+
+#: data/nation/sicilian.ruleset:3
+msgid "Sicilian"
+msgstr ""
+
+#: data/nation/sicilian.ruleset:4
+msgid "?plural:Sicilians"
+msgstr ""
+
+#: data/nation/sicilian.ruleset:6
+msgid ""
+"Sicily is the largest island of Italy. It has been ruled by Greeks, "
+"Carthaginians, Romans, Vandals, Ostrogoths, Byzantines and Arabs. In the "
+"11th century the Normans founded the Kingdom of Sicily which gradually "
+"became one of Italy's more powerful states. In 1816 it was merged with "
+"Naples into the Kingdom of the Two Sicilies which was united with Italy in "
+"1861."
+msgstr ""
+
+#: data/nation/sierraleonean.ruleset:3
+msgid "Sierra Leonean"
+msgstr ""
+
+#: data/nation/sierraleonean.ruleset:4
+msgid "?plural:Sierra Leoneans"
+msgstr ""
+
+#: data/nation/sierraleonean.ruleset:6
+msgid ""
+"Sierra Leone is a country in West Africa. It was founded in 1792 as a home "
+"for liberated slaves and quickly passed to become a British dependency. "
+"Sierra Leone has been an independent republic since 1961. In the 1990s the "
+"country passed through a civil war. Today, Sierra Leone remains one of the "
+"poorest countries in the world."
+msgstr ""
+
+#: data/nation/sikh.ruleset:3
+msgid "Sikh"
+msgstr ""
+
+#: data/nation/sikh.ruleset:4
+msgid "?plural:Sikhs"
+msgstr ""
+
+#: data/nation/sikh.ruleset:6
+msgid ""
+"Sikhs are the followers of a monotheistic religion originating from the "
+"Indian Subcontinent in the 15th century. The Punjab, on the border of "
+"Pakistan and India, is the heartland of Sikhism. In the 19th century a Sikh "
+"Empire existed in the region."
+msgstr ""
+
+#: data/nation/sikkimese.ruleset:3
+msgid "Sikkimese"
+msgstr ""
+
+#: data/nation/sikkimese.ruleset:4
+msgid "?plural:Sikkimese"
+msgstr ""
+
+#: data/nation/sikkimese.ruleset:6
+msgid ""
+"Wedged between Nepal and Bhutan, the Himalayan kingdom of Sikkim was ruled "
+"by a lineage of monarchs known as chogyals for centuries, until becoming the "
+"22nd state of India in 1975."
+msgstr ""
+
+#: data/nation/silesian.ruleset:3
+msgid "Silesian"
+msgstr ""
+
+#: data/nation/silesian.ruleset:4
+msgid "?plural:Silesians"
+msgstr ""
+
+#: data/nation/silesian.ruleset:6
+msgid ""
+"Silesia is a region of southern Poland that was at one time an independent "
+"kingdom."
+msgstr ""
+
+#: data/nation/singaporean.ruleset:15
+msgid "Singaporean"
+msgstr ""
+
+#: data/nation/singaporean.ruleset:16
+msgid "?plural:Singaporeans"
+msgstr ""
+
+#: data/nation/singaporean.ruleset:18
+msgid ""
+"Singapore is a mercantile city-state located at the southernmost tip of the "
+"Malaysian Peninsula."
+msgstr ""
+
+#: data/nation/sinhalese.ruleset:3
+msgid "Sinhalese"
+msgstr ""
+
+#: data/nation/sinhalese.ruleset:4
+msgid "?plural:Sinhalese"
+msgstr ""
+
+#: data/nation/sinhalese.ruleset:7
+msgid ""
+"The Sinhalese people of Sri Lanka trace their ancestry to the semi-legendary "
+"Prince Vijaya who settled the island of Sri Lanka together with 700 "
+"followers in 543 BCE."
+msgstr ""
+
+#: data/nation/slavic.ruleset:3
+#, fuzzy
+msgid "Slavic"
+msgstr ""
+"Rusia é o país máis grande do mundo, ocupando unha gran parte de Europa e "
+"Asia. Segundo a lenda, as tribos eslavas de Novgorod invitaron ao rei varego "
+"(viquingo) Oleg a poñer orde na súa terra. Oleg estableceu a Rus de Kiev "
+"neste reino, o primeiro estado ruso. No século XI, a Rus de Kiev "
+"desintegrárase en principados menores, que foron de novo unidos nun estado "
+"por Iván III no século XV. Despois dunha vitoria decisiva sobre Suecia e "
+"grandes conquistas territoriais, Pedro I pronunciou o Imperio Ruso en 1721. "
+"O Imperio Ruso durou ata 1917 cando unha revolución socialista destronou ao "
+"último emperador ruso. Despois da disolución da URSS en 1991 Rusia apareceu "
+"de novo no mapa mundial, agora como república federal."
+
+#: data/nation/slavic.ruleset:4
+msgid "?plural:Slavs"
+msgstr ""
+
+#: data/nation/slavic.ruleset:6
+msgid ""
+"The Slavs are a modern linguistic group of several nations in Eastern Europe "
+"with common historical roots. The origin of the Slavs is not known "
+"precisely, therefore there are many hypotheses trying to explain them. Their "
+"sudden appearance in the history of civilized Europe may be related to the "
+"arrival of Iranian peoples and the expansion of the Huns."
+msgstr ""
+
+#: data/nation/slovakian.ruleset:3
+msgid "Slovakian"
+msgstr ""
+
+#: data/nation/slovakian.ruleset:4
+msgid "?plural:Slovakians"
+msgstr ""
+
+#: data/nation/slovakian.ruleset:6
+msgid ""
+"Slovakia is a country in the heart of Europe. Formerly part of "
+"Czechoslovakia, until 1918 it was part of the Austro-Hungarian Empire."
+msgstr ""
+
+#: data/nation/slovenian.ruleset:3
+#, fuzzy
+msgid "Slovenian"
+msgstr "Esloveno"
+
+#: data/nation/slovenian.ruleset:4
+msgid "?plural:Slovenians"
+msgstr ""
+
+#: data/nation/slovenian.ruleset:6
+msgid ""
+"Slovenia was the most western and northern republic of the old Yugoslav "
+"Federation."
+msgstr ""
+
+#: data/nation/solomonislander.ruleset:3
+msgid "Solomon Islander"
+msgstr ""
+
+#: data/nation/solomonislander.ruleset:4
+msgid "?plural:Solomon Islanders"
+msgstr ""
+
+#: data/nation/solomonislander.ruleset:6
+msgid ""
+"Solomon Islands is a country in Melanesia, located between Papua New Guinea "
+"and Vanuatu. Inhabited by Austronesian peoples since 4000 BCE, the islands "
+"became a British protectorate in the 19th century. The islands were the site "
+"of some fierce fighting during World War II, including the famous battle of "
+"Guadalcanal. Solomon Islands has been independent since 1978."
+msgstr ""
+
+#: data/nation/somaliland.ruleset:3
+msgid "Somaliland"
+msgstr ""
+
+#: data/nation/somaliland.ruleset:4
+msgid "?plural:Somalilanders"
+msgstr ""
+
+#: data/nation/somaliland.ruleset:6
+msgid ""
+"The Republic of Somaliland is an unrecognized state in Northern Somalia, "
+"roughly concurrent with former British Somaliland. It declared independence "
+"upon the collapse of Somalia in 1991. Although it enjoys more stability and "
+"a somewhat higher standard of living than the rest of Somalia it remains "
+"internationally unrecognized."
+msgstr ""
+
+#: data/nation/somali.ruleset:3
+msgid "Somali"
+msgstr ""
+
+#: data/nation/somali.ruleset:4
+msgid "?plural:Somalis"
+msgstr ""
+
+#: data/nation/somali.ruleset:6
+msgid ""
+"Somalia is a country in the Horn of Africa. In ancient times Somalia was a "
+"trading hub. At the end of the 19th century it was colonized by Britain and "
+"Italy. Somalia regained its independence in 1960. The military under general "
+"Siad Barre seized power in 1969. Siad Barre unsuccessfully tried to root out "
+"the country's clan system. In 1991 he was overthrown. The country has been "
+"without a functioning government ever since."
+msgstr ""
+
+#: data/nation/sorbian.ruleset:3
+msgid "Sorbian"
+msgstr ""
+
+#: data/nation/sorbian.ruleset:4
+msgid "?plural:Sorbs"
+msgstr ""
+
+#: data/nation/sorbian.ruleset:6
+msgid ""
+"The Sorbs are West Slavic people living in the East of Germany in Eastern "
+"Saxony and Southern Brandenburg (Lusatia). The region has historically been "
+"associated with Poland and Bohemia."
+msgstr ""
+
+#: data/nation/sotho.ruleset:3
+msgid "Sotho"
+msgstr ""
+
+#: data/nation/sotho.ruleset:4
+msgid "?plural:Basotho"
+msgstr ""
+
+#: data/nation/sotho.ruleset:6
+msgid ""
+"A Bantu people in Southern Africa, the ancestors of the Basotho first "
+"arrived in the region by the end of the first millennium CE. The Basotho "
+"first formed a unified polity in the early 19th century under king "
+"Moshoeshoe I. Today, there are about 2 million Sotho in the Kingdom of "
+"Lesotho and almost twice that number in South Africa."
+msgstr ""
+
+#: data/nation/southafrican.ruleset:3
+msgid "South African"
+msgstr ""
+
+#: data/nation/southafrican.ruleset:4
+msgid "?plural:South Africans"
+msgstr ""
+
+#: data/nation/southafrican.ruleset:6
+msgid ""
+"Dutch settlers began colonizing southern Africa in the 17th century. After "
+"many wars between primarily Boers (descendants of Dutch settlers), British "
+"forces and Zulus, the Union of South Africa was created in 1910. The South "
+"African government became notorious for its \"apartheid\" policy of legal "
+"inequality based on the color of a citizen's skin. Following the adoption of "
+"the country's first non-racist constitution in 1994, long-time political "
+"prisoner Nelson Mandela became the first truly democratically elected "
+"president of South Africa."
+msgstr ""
+
+#: data/nation/southamerican.ruleset:3
+msgid "South American"
+msgstr ""
+
+#: data/nation/southamerican.ruleset:4
+msgid "?plural:South Americans"
+msgstr ""
+
+#: data/nation/southamerican.ruleset:6
+msgid ""
+"The Union of South American Nations was formed in 2008, modeled after the "
+"European Union, but panamericanism has already existed since the 19th "
+"century."
+msgstr ""
+
+#: data/nation/southkorean.ruleset:3
+msgid "South Korean"
+msgstr ""
+
+#: data/nation/southkorean.ruleset:4
+msgid "?plural:South Koreans"
+msgstr ""
+
+#: data/nation/southkorean.ruleset:6
+msgid ""
+"Formerly the site of a unified Korean state, the Korean peninsula is today "
+"divided into two states - North and South Korea - as a result of the "
+"stalemate after the Korean War in 1953. The South Korean government was "
+"formed from the nationalist and anti-communist \"Provisional Government of "
+"the Republic of Korea\" in 1948."
+msgstr ""
+
+#: data/nation/southsudanese.ruleset:3
+msgid "South Sudanese"
+msgstr ""
+
+#: data/nation/southsudanese.ruleset:4
+msgid "?plural:South Sudanese"
+msgstr ""
+
+#: data/nation/southsudanese.ruleset:6
+msgid ""
+"A long civil war pitted Southern Sudan, inhabited mostly by black Africans "
+"and predominantly Animist and Christian, against the Muslim and Arab North. "
+"The war left two million dead and many more displaced until a ceasefire was "
+"signed in 2005. Southern Sudan achieved full independence in 2011."
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:3
+msgid "South Vietnamese"
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:4
+msgid "?plural:South Vietnamese"
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:6
+msgid ""
+"South Vietnam, officially the Republic of Vietnam, was the American-backed "
+"state during the Vietnam War. The country was reunited with North Vietnam "
+"after it was conquered by communist forces in 1975."
+msgstr ""
+
+#: data/nation/southvietnamese.ruleset:23
+#, c-format
+msgid "Madame %s"
+msgstr ""
+
+#: data/nation/southyemeni.ruleset:3
+msgid "South Yemeni"
+msgstr ""
+
+#: data/nation/southyemeni.ruleset:4
+msgid "?plural:South Yemenis"
+msgstr ""
+
+#: data/nation/southyemeni.ruleset:6
+msgid ""
+"The area around Aden was colonized by the British in 1839. South Yemen "
+"declared independence in 1967 and joined the communist bloc. It was united "
+"with North Yemen in 1990."
+msgstr ""
+
+#: data/nation/soviet.ruleset:3
+msgid "Soviet"
+msgstr ""
+
+#: data/nation/soviet.ruleset:4
+msgid "?plural:Soviets"
+msgstr ""
+
+#: data/nation/soviet.ruleset:6
+msgid ""
+"The history of the Soviet Union starts in November 1917, when under Lenin's "
+"leadership a Bolshevik revolution occurred. On December 31 1922, four Soviet "
+"republics integrated into one country. The Soviet Union became one of the "
+"most powerful states in the 20th century, but by the end of 1991 it had "
+"disintegrated into fifteen independent countries due to social and economic "
+"problems."
+msgstr ""
+
+#: data/nation/srivijaya.ruleset:3
+msgid "Sri Vijaya"
+msgstr ""
+
+#: data/nation/srivijaya.ruleset:4
+msgid "?plural:Sri Vijaya"
+msgstr ""
+
+#: data/nation/srivijaya.ruleset:6
+msgid ""
+"Sri Vijaya was an empire centered on Palembang in eastern Sumatra and "
+"extended its control through much of the coastal regions of Sumatra, Java, "
+"Borneo and the Malay peninsula. It was founded sometime in the 3rd century "
+"CE and lasted until roughly 1400, falling first to Jambi, then to Singhasari "
+"and other regional powers, including the South Indian Chola dynasty."
+msgstr ""
+
+#: data/nation/sudanese.ruleset:3
+msgid "Sudanese"
+msgstr ""
+
+#: data/nation/sudanese.ruleset:4
+msgid "?plural:Sudanese"
+msgstr ""
+
+#: data/nation/sudanese.ruleset:6
+msgid ""
+"In 1820 Sudan came under Egyptian rule and later British rule. Sudan became "
+"independent in 1956."
+msgstr ""
+
+#: data/nation/suebian.ruleset:3
+msgid "Suebian"
+msgstr ""
+
+#: data/nation/suebian.ruleset:4
+msgid "?plural:Suebians"
+msgstr ""
+
+#: data/nation/suebian.ruleset:6
+msgid ""
+"The Suebians were an ancient West Germanic tribal confederation, which may "
+"have been formed by Ariovistus for his expedition to Gaul. The Suebians "
+"included the Germanic tribes from the Elbe river basin belonging to the "
+"Herminonic language group, such as the Marcomanni and Quadi. Between the "
+"first and fourth centuries CE they were a threat to Rome, often encroaching "
+"on the Danube provinces of the empire. In 405-406 CE the Suebians were "
+"forced to leave their lands by the Huns and during New Year's night in 405 "
+"CE they crossed the frozen Rhine together with the Vandals and the Alans. "
+"They settled in the northwest of the Iberian Peninsula, where they "
+"established their own kingdom, which was conquered by the Visigoths in 585 "
+"CE."
+msgstr ""
+
+#: data/nation/surinamese.ruleset:3
+msgid "Surinamese"
+msgstr ""
+
+#: data/nation/surinamese.ruleset:4
+msgid "?plural:Surinamese"
+msgstr ""
+
+#: data/nation/surinamese.ruleset:7
+msgid ""
+"Suriname is the smallest independent country of South America. Originally it "
+"was inhabited by Arawak Indians. It was first colonized by the English who "
+"traded it with the Dutch for New Amsterdam, modern New York, in 1667. "
+"Suriname was granted self government in 1954 and became fully independent in "
+"1975."
+msgstr ""
+
+#: data/nation/surinamese.ruleset:28
+#, c-format
+msgid "Sergeant %s"
+msgstr ""
+
+#: data/nation/surinamese.ruleset:28
+#, c-format
+msgid "?female:Sergeant %s"
+msgstr ""
+
+#: data/nation/swahili.ruleset:3
+msgid "Swahili"
+msgstr ""
+
+#: data/nation/swahili.ruleset:4
+msgid "?plural:Swahili"
+msgstr ""
+
+#: data/nation/swahili.ruleset:6
+msgid ""
+"The Swahili are a Bantu ethnic group living along the Eastern Coast of "
+"Africa. From about the 9th century onwards the region, at the crossroads of "
+"Islamic and African cultural influences, saw the rise of Swahili city "
+"states, including Zanzibar, Kilwa Kisiwani, Mozambique and Sofala. The "
+"cities grew to prominence thanks to their ivory, gold, slave and spice "
+"trade. The arrival of the Portuguese around 1500 coincided with the decline "
+"of the Swahili polities, but the Swahili remained a dominant cultural "
+"element in Eastern Africa. Today, the Swahili language (Kiswahili) is used "
+"as lingua franca by more than 50 million people in Eastern Africa and is an "
+"official language of Kenya, Tanzania, Uganda, the Comoros and the African "
+"Union."
+msgstr ""
+
+#: data/nation/swazi.ruleset:3
+msgid "Swazi"
+msgstr ""
+
+#: data/nation/swazi.ruleset:4
+msgid "?plural:Swazis"
+msgstr ""
+
+#: data/nation/swazi.ruleset:6
+msgid ""
+"The Swazi are a Bantu people of southern Africa. Under the leadership of "
+"Mswati II (1820 - 1868), the Swazis expanded their territory and stabilized "
+"the southern frontier with the Zulus."
+msgstr ""
+
+#: data/nation/swiss.ruleset:3
+msgid "Swiss"
+msgstr ""
+
+#: data/nation/swiss.ruleset:4
+msgid "?plural:Swiss"
+msgstr ""
+
+#: data/nation/swiss.ruleset:6
+msgid ""
+"Switzerland has existed as a state in its present form since the adoption of "
+"the Swiss Federal Constitution in 1848. The precursors of modern Switzerland "
+"established a protective alliance at the end of the 13th century, forming a "
+"loose confederation of states which persisted for centuries."
+msgstr ""
+
+#: data/nation/swiss.ruleset:38
+#, c-format
+msgid "Federal Councillor %s"
+msgstr ""
+
+#: data/nation/swiss.ruleset:38
+#, c-format
+msgid "?female:Federal Councillor %s"
+msgstr ""
+
+#: data/nation/syrian.ruleset:3
+msgid "Syrian"
+msgstr ""
+
+#: data/nation/syrian.ruleset:4
+msgid "?plural:Syrians"
+msgstr ""
+
+#: data/nation/syrian.ruleset:6
+msgid ""
+"The modern Syrian Arab Republic was formed from a French mandate and "
+"gradually gained independence during the 1940s."
+msgstr ""
+
+#: data/nation/tahitian.ruleset:3
+msgid "Tahitian"
+msgstr ""
+
+#: data/nation/tahitian.ruleset:4
+msgid "?plural:Tahitians"
+msgstr ""
+
+#: data/nation/tahitian.ruleset:6
+msgid ""
+"The islands of what is now French Polynesia were first settled by Polynesian "
+"peoples in the 3rd century CE. France established a protectorate over "
+"Tahiti, the main island of the archipelago, in 1842. In 1889 the entire area "
+"was declared a French colony. The islands remain an overseas collectivity of "
+"France today but they enjoy a large internal autonomy. Because of its lush "
+"vegetation and Polynesian culture, Tahiti has become the archetypical exotic "
+"island."
+msgstr ""
+
+#: data/nation/tairona.ruleset:3
+msgid "Tairona"
+msgstr ""
+
+#: data/nation/tairona.ruleset:4
+msgid "?plural:Tairona"
+msgstr ""
+
+#: data/nation/tairona.ruleset:7
+msgid ""
+"A Chibchan-speaking people related to the Kuna of Panama and the Muisca of "
+"central Colombia, the Tairona inhabit the modern Magdalena and La Guajira "
+"Departments of northern Colombia. Their city of Teyuna was founded sometime "
+"around 500 BCE. The Tairona, living in a mountainous area, built stone steps "
+"and terraces on steep hillsides in order to farm the region. Though they "
+"fought against the Spanish for 75 years, eventually they succumbed to the "
+"various pressures that all Native American peoples were subject to during "
+"this period."
+msgstr ""
+
+#: data/nation/taiwanese.ruleset:3
+msgid "Taiwanese"
+msgstr "Taiwanés"
+
+#: data/nation/taiwanese.ruleset:4
+msgid "?plural:Taiwanese"
+msgstr ""
+
+#: data/nation/taiwanese.ruleset:6
+msgid ""
+"The Republic of China was established in 1912 as the successor state of the "
+"Qing Empire, ending over two millennia of imperial rule in China. When the "
+"Chinese Nationalists who ruled the Republic lost a civil war against the "
+"Chinese Communists in 1949, the Nationalist government evacuated to the "
+"island of Taiwan, establishing Taipei as the provisional capital of the "
+"Republic of China."
+msgstr ""
+
+#: data/nation/tajik.ruleset:3
+msgid "Tajik"
+msgstr ""
+
+#: data/nation/tajik.ruleset:4
+msgid "?plural:Tajiks"
+msgstr ""
+
+#: data/nation/tajik.ruleset:6
+msgid ""
+"Tajikistan is a nation in Central Asia. The Tajiks trace the foundation of "
+"their nation back to the Samanid Empire, one of the first Persian states to "
+"appear after the Arab conquest."
+msgstr ""
+
+#: data/nation/tanganyikan.ruleset:3
+msgid "Tanganyikan"
+msgstr ""
+
+#: data/nation/tanganyikan.ruleset:4
+msgid "?plural:Tanganyikans"
+msgstr ""
+
+#: data/nation/tanganyikan.ruleset:6
+msgid ""
+"Inhabited by Bantu tribes since the beginning of the Common Era, Tanganyika "
+"became a German colony in the late 19th century. It was conquered by the "
+"British during World War I and declared independence in 1961. Three years "
+"later it merged with Zanzibar to form the Union of Tanzania."
+msgstr ""
+
+#: data/nation/tanzanian.ruleset:3
+msgid "Tanzanian"
+msgstr ""
+
+#: data/nation/tanzanian.ruleset:4
+msgid "?plural:Tanzanians"
+msgstr ""
+
+#: data/nation/tanzanian.ruleset:6
+msgid ""
+"Tanzania was formed as a merger of the former British colonies of Tanganyika "
+"and Zanzibar in 1964. For two decades the country was ruled by Julius "
+"Nyerere, who followed the tenets of African socialism. In 1985 Nyerere was "
+"the first African head of state to voluntarily step down."
+msgstr ""
+
+#: data/nation/tatar.ruleset:3
+msgid "Tatar"
+msgstr ""
+
+#: data/nation/tatar.ruleset:4
+msgid "?plural:Tatars"
+msgstr ""
+
+#: data/nation/tatar.ruleset:7
+msgid ""
+"The Tatars are a Turkic-speaking nation. Various Tatar states existed in the "
+"Middle Ages: Kazan, Crimea, Astrakhan, Sibir and other khanates. Nowadays "
+"Tatars live in many places in the former USSR. They have their own republic "
+"called Tatarstan in the Russian Federation and the Autonomous Republic of "
+"Crimea in Ukraine."
+msgstr ""
+
+#: data/nation/templar.ruleset:3
+msgid "Knights Templar"
+msgstr ""
+
+#: data/nation/templar.ruleset:4
+msgid "?plural:Templars"
+msgstr ""
+
+#: data/nation/templar.ruleset:6
+msgid ""
+"The Knights Templar were formed after the first Crusade in order to protect "
+"Pilgrims on their journeys in the Holy Land. The organization grew to "
+"immense power and wealth in the next 200 years, and were the innovators of "
+"many modern concepts such as Banking."
+msgstr ""
+
+#: data/nation/teutonic.ruleset:3
+msgid "Teutonic"
+msgstr ""
+
+#: data/nation/teutonic.ruleset:4
+msgid "?plural:Teutonic Order"
+msgstr ""
+
+#: data/nation/teutonic.ruleset:6
+msgid ""
+"The Teutonic Order led a series of crusades against pagan Balts during the "
+"High Middle Ages. In 1224 it founded the 'Ordenstaat' or State of the Order, "
+"which remained a powerful country for three centuries. The State was "
+"secularized and replaced by the Duchy of Prussia in the 16th century."
+msgstr ""
+
+#: data/nation/texan.ruleset:3
+msgid "Texan"
+msgstr ""
+
+#: data/nation/texan.ruleset:4
+msgid "?plural:Texans"
+msgstr ""
+
+#: data/nation/texan.ruleset:6
+msgid ""
+"Texas, \"the Lone Star State\" is the second largest and second most "
+"populous state of the USA, famous for its \"larger than life\" cowboy "
+"culture and Mexican heritage. After the famous Battle of the Alamo, The "
+"Texians defeated the Mexicans at San Jacinto and declared independence. The "
+"Republic of Texas lasted from 1836 to 1846, after which it became the 28th "
+"state of the United States. Historically, Texas was ruled in full or in part "
+"by six nations: France, Spain, Mexico, the Republic of Texas, the "
+"Confederacy, and the USA, as expressed in the slogan \"six flags over "
+"Texas\"."
+msgstr ""
+
+#: data/nation/thracian.ruleset:3
+msgid "Thracian"
+msgstr ""
+
+#: data/nation/thracian.ruleset:4
+msgid "?plural:Thracians"
+msgstr ""
+
+#: data/nation/thracian.ruleset:7
+msgid "The second most numerous people in the ancient western world."
+msgstr ""
+
+#: data/nation/thuringian.ruleset:3
+msgid "Thuringian"
+msgstr ""
+
+#: data/nation/thuringian.ruleset:4
+msgid "?plural:Thuringians"
+msgstr ""
+
+#: data/nation/thuringian.ruleset:6
+msgid ""
+"The Thuringians were an ancient Germanic confederation in what is now "
+"Central Germany, established after the defeat of the Huns. Defeated by the "
+"Franks in the 8th century, Thuringia later became a landgraviate of the Holy "
+"Roman Empire. After the extinction of the ruling family in the 13th century, "
+"the War of the Thuringian Succession left the region badly splintered even "
+"for Holy Roman Empire standards, which was exacerbated by the Thuringian (or "
+"rather Saxon) tradition of dividing territory amongst all male heirs. "
+"Thuringia was a hotbed of the Protestant Reformation and the Wars of "
+"Religion, and saw a cultural apogee during the Enlightenment when the duke "
+"of Saxe-Weimar invited luminaries such as Johann Wolfgang von Goethe and "
+"Friedrich Schiller to his court. Thuringian political fragmentation survived "
+"Napoleon and the German unification; only after the fall of the German "
+"monarchies in 1918 was a united Free State of Thuringia established, which "
+"currently exists as one of the states of Germany."
+msgstr ""
+
+#: data/nation/tibetan.ruleset:3
+msgid "Tibetan"
+msgstr ""
+
+#: data/nation/tibetan.ruleset:4
+msgid "?plural:Tibetans"
+msgstr ""
+
+#: data/nation/tibetan.ruleset:6
+msgid ""
+"The Tibetan homeland is sometimes called the \"Roof of the World\", the "
+"highest elevated region in the world. In the 7th century, Tibet emerged as a "
+"formidable empire under the leadership of king Songtsen Gampo, being "
+"recognized by both China and India. This dynasty lasted until the 11th "
+"century, when Tibet was overrun by the Mongols. Centuries later when Mongol "
+"rule had weakened, Lozang Gyatso - born 1617 and the 5th Dalai Lama - "
+"established a buddhist religious state under the control of the Gelugpa "
+"school of Tibetan Buddhism."
+msgstr ""
+
+#: data/nation/tibetan.ruleset:27
+#, c-format
+msgid "Dalai Lama %s"
+msgstr ""
+
+#: data/nation/tibetan.ruleset:27
+#, c-format
+msgid "?female:Dalai Lama %s"
+msgstr ""
+
+#: data/nation/timurid.ruleset:3
+msgid "Timurid"
+msgstr ""
+
+#: data/nation/timurid.ruleset:4
+msgid "?plural:Timurids"
+msgstr ""
+
+#: data/nation/timurid.ruleset:6
+msgid ""
+"Timur was a military genius who claimed lineage from Chinggis Khan and from "
+"his capital in Samarkand conquered all of Central Asia as well as parts of "
+"the Middle East and India. The court culture of Timurid Empire was heavily "
+"Persianized, while the imperial administration and military organization "
+"displayed influences from the Timurid ruling elite's Mongolian and Turkic "
+"origins."
+msgstr ""
+
+#: data/nation/tocharian.ruleset:3
+msgid "Tocharian"
+msgstr ""
+
+#: data/nation/tocharian.ruleset:4
+msgid "?plural:Tocharians"
+msgstr ""
+
+#: data/nation/tocharian.ruleset:7
+msgid ""
+"The Tocharians were an Indo-European people living in what is now Xinjiang "
+"in western China. Because of their unique geopolitical position, their "
+"kingdoms of Shanshan, Kucha, and Khotan (as well as other, smaller ones) "
+"were influenced by Chinese, Persian, Indian, Sogdian, Scythian, and Tibetan "
+"cultures. Their religion, dress, writing, and art all reflect these varied "
+"influences. They lived in oasis towns and cities along the Silk Road, along "
+"which Buddhism was carried into China. The area was at various times a "
+"military protectorate of China, such as during the Han and Tang dynasties. "
+"During the decline of the latter dynasty, the Turkic Uyghur tribe moved into "
+"the Tarim basin, settling in and expanding their khanate through the "
+"Tocharian lands. The Uyghur intermarried with the Tocharians and supplanted "
+"their language for all but liturgical purposes. Even this use fell when "
+"Islam spread and took the place of Buddhism as the predominant religion in "
+"the region."
+msgstr ""
+
+#: data/nation/togolese.ruleset:3
+msgid "Togolese"
+msgstr ""
+
+#: data/nation/togolese.ruleset:4
+msgid "?plural:Togolese"
+msgstr ""
+
+#: data/nation/togolese.ruleset:6
+msgid ""
+"Togo became a German protectorate in 1885 and was conquered by the French "
+"and British in World War II. Togo became independent in 1960. Since the late "
+"1960s the country's politics have been dominated by general Gnassingbe "
+"Eyadema, who was succeeded by his son Faure upon his death in 2005."
+msgstr ""
+
+#: data/nation/tokiponan.ruleset:3
+msgid "Toki Ponan"
+msgstr ""
+
+#: data/nation/tokiponan.ruleset:4
+msgid "?plural:Toki Ponans"
+msgstr ""
+
+#: data/nation/tokiponan.ruleset:6
+msgid ""
+"Toki Pona is a conlang created by Sonja lang in 2001 which is notable for "
+"its extremely small size, consisting of 14 letters and anywhere from 120 "
+"words to 137 words."
+msgstr ""
+
+#: data/nation/toltec.ruleset:3
+#, fuzzy
+msgid "Toltec"
+msgstr ""
+"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
+"control of the Toltec-derived civilizations of Central Mexico during the "
+"15th century, reviving the practice of human sacrifice. They were conquered "
+"by the Spanish under Cort\\303\\251s in 1521."
+
+#: data/nation/toltec.ruleset:4
+msgid "?plural:Toltecs"
+msgstr ""
+
+#: data/nation/toltec.ruleset:6
+msgid ""
+"The Toltecs were a Meso-American civilization that existed from the 10th to "
+"the 12th century. The Toltec Empire was founded by Ce Tecpatl Mixcoatl, who "
+"led his nomadic people from the north to settle on the Mexican High Plain. "
+"Mixcoatl was murdered by his enemies but was later avenged by his son Ce "
+"Acatl Topilitzin Quetzalcoatl, who would lead the Toltec civilization to "
+"untold heights. Toltec culture continued to thrive until the 12th century. "
+"Their capital Tollan was violently destroyed in 1168 and the Toltec area "
+"fragmented into rivaling city-states. Toltec cultural influences have been "
+"identified from New Mexico to Nicaragua, though historians do not agree on "
+"the political history of the Toltecs. Since most of the history of the "
+"Toltecs is based on Aztec mythology, some claim there was never a Toltec "
+"Empire, but that Aztec references to the Toltecs were an allegory for "
+"civilization."
+msgstr ""
+
+#: data/nation/tongan.ruleset:3
+msgid "Tongan"
+msgstr ""
+
+#: data/nation/tongan.ruleset:4
+msgid "?plural:Tongans"
+msgstr ""
+
+#: data/nation/tongan.ruleset:6
+msgid ""
+"An island group in the Southern Pacific, Tonga was settled by Polynesians "
+"around 1000 BCE. Although the islands became a British protectorate in the "
+"19th century, they are the only country in Oceania to have escaped actual "
+"colonization."
+msgstr ""
+
+#: data/nation/transnistrian.ruleset:3
+msgid "Transnistrian"
+msgstr ""
+
+#: data/nation/transnistrian.ruleset:4
+msgid "?plural:Transnistrians"
+msgstr ""
+
+#: data/nation/transnistrian.ruleset:6
+msgid ""
+"Transnistria was added to the Moldavian SSR by Stalin, although it was "
+"mostly inhabited by Russians and Ukrainians. After the collapse of the "
+"Soviet Union Transnistria declared its independence from Moldova. Although "
+"the country is de facto independent, it is not recognized by any UN member. "
+"Power is still in the hands of the old communist elite."
+msgstr ""
+
+#: data/nation/transylvanian.ruleset:3
+msgid "Transylvanian"
+msgstr ""
+
+#: data/nation/transylvanian.ruleset:4
+msgid "?plural:Transylvanians"
+msgstr ""
+
+#: data/nation/transylvanian.ruleset:6
+msgid ""
+"Transylvania is a historical territory in what is now Romania, inhabited by "
+"Romanians, Hungarians and Saxon Germans. Transylvania became a principality "
+"under nominal Hungarian suzereignty when that country started to crumble "
+"under the Ottoman incursions. During the Reformation, Transylvania was the "
+"first country in Europe to proclaim religious freedom. The principality lost "
+"its independence to Habsburg Austria in 1711."
+msgstr ""
+
+#: data/nation/trinidadian.ruleset:3
+msgid "Trinidadian and Tobagonian"
+msgstr ""
+
+#: data/nation/trinidadian.ruleset:4
+msgid "?plural:Trinidadians and Tobagonians"
+msgstr ""
+
+#: data/nation/trinidadian.ruleset:6
+msgid ""
+"Trinidad and Tobago is a country in the Caribbean, consisting of the two "
+"eponymous islands. It is the most populous country of the Lesser Antilles. "
+"Trinidad was sighted by Columbus in 1498, and remained a Spanish colony "
+"until it was conquered by the British during the Napoleonic wars; Tobago was "
+"colonized by Curonians, Spanish, Dutch, French and Swedes but eventually "
+"also ended up in British hands. The islands have been independent since "
+"1962. The islands' economy is based on oil and is relatively developed when "
+"compared to its Caribbean neighbors. Trinidad and Tobago is famous for its "
+"music and its Carnival."
+msgstr ""
+
+#: data/nation/tswana.ruleset:3
+msgid "Tswana"
+msgstr ""
+
+#: data/nation/tswana.ruleset:4
+msgid "?plural:Batswana"
+msgstr ""
+
+#: data/nation/tswana.ruleset:7
+#, no-c-format
+msgid ""
+"The Batswana are a Bantu people in Southern Africa. With about 20% of the "
+"population they are the dominant ethnicity of Botswana, which is named after "
+"them. In South Africa they count about four million Batswana and in the "
+"Apartheid era they had the Bantustan of Bophuthatswana."
+msgstr ""
+
+#: data/nation/tuareg.ruleset:3
+msgid "Tuareg"
+msgstr ""
+
+#: data/nation/tuareg.ruleset:4
+msgid "?plural:Tuaregs"
+msgstr ""
+
+#: data/nation/tuareg.ruleset:6
+msgid ""
+"The Tuareg or Imuhagh are a pastoralist nomadic Berber people inhabiting the "
+"interior of the Sahara Desert, mostly in Algeria, Niger and Mali. Despite "
+"their matrilineal organization they are followers of Islam. For many "
+"centuries they engaged in slave hunting, even influencing the slave trade to "
+"the Americas."
+msgstr ""
+
+#: data/nation/tunisian.ruleset:3
+msgid "Tunisian"
+msgstr ""
+
+#: data/nation/tunisian.ruleset:4
+msgid "?plural:Tunisians"
+msgstr ""
+
+#: data/nation/tunisian.ruleset:6
+msgid ""
+"The Phoenicians founded Carthage in the area where Tunisia is today. "
+"Carthage later became a major power in the Mediterranean region until it was "
+"defeated by the Romans in 146 BCE. Later the Arab Muslim conquest in the 7th "
+"century led to migration from the Arab and Ottoman countries. But there were "
+"also a lot of Jews and Spanish Moors who moved there at the end of the 16th "
+"century. Tunisia became mostly autonomous from the Ottoman empire in 1861. "
+"But in 1881 Tunisia was invaded by the French and was made a French "
+"protectorate. The country became independent in 1956."
+msgstr ""
+
+#: data/nation/turkishcypriot.ruleset:3
+msgid "Turkish Cypriot"
+msgstr ""
+
+#: data/nation/turkishcypriot.ruleset:4
+msgid "?plural:Turkish Cypriots"
+msgstr ""
+
+#: data/nation/turkishcypriot.ruleset:6
+msgid ""
+"Turks first settled in Cyprus after the Ottomans conquered the island in "
+"1571. Political unrest and ethnic tensions between Turkish and Greek "
+"Cypriots led to an invasion by the Turkish military in 1974, followed by the "
+"declaration of independence of the Turkish Republic of North Cyprus in 1983. "
+"Currently, the only country that recognizes the independence of the TRNC is "
+"Turkey."
+msgstr ""
+
+#: data/nation/turkmen.ruleset:3
+msgid "Turkmen"
+msgstr ""
+
+#: data/nation/turkmen.ruleset:4
+msgid "?plural:Turkmens"
+msgstr ""
+
+#: data/nation/turkmen.ruleset:6
+msgid ""
+"Turkmen tribes were first united in the 11th century CE under Togrul Beg, "
+"second ruler of the Seljuk Empire. As the Seljuk state broke down under the "
+"pressure from encroaching Mongols, the Turkmens started a westward "
+"migration. They eventually settled in the lands between the Amu Darya river "
+"and the Caspian Sea, approximately the location of today's Turkmenistan."
+msgstr ""
+
+#: data/nation/turkmen.ruleset:28
+#, c-format
+msgid "Turkmenbashi %s"
+msgstr ""
+
+#: data/nation/turkmen.ruleset:28
+#, c-format
+msgid "?female:Turkmenbashi %s"
+msgstr ""
+
+#: data/nation/tuvaluan.ruleset:3
+msgid "Tuvaluan"
+msgstr ""
+
+#: data/nation/tuvaluan.ruleset:4
+msgid "?plural:I-Tuvaluan"
+msgstr ""
+
+#: data/nation/tuvaluan.ruleset:6
+msgid ""
+"The Ellice Islands are an island chain in the Pacific Ocean. Inhabited by "
+"Micronesians since prehistoric times, they were united under a common "
+"chiefdom in the late 19th century. Together with the Gilbert Islands they "
+"were annexed by the British in 1892 who established the colony of Gilbert "
+"and Ellice Islands. The islands became independent in 1978, under the name "
+"Tuvalu, which means 'Eight standing together', referencing the eight "
+"inhabited islands."
+msgstr ""
+
+#: data/nation/tuvan.ruleset:3
+msgid "Tuvan"
+msgstr ""
+
+#: data/nation/tuvan.ruleset:4
+msgid "?plural:Tuvans"
+msgstr ""
+
+#: data/nation/tuvan.ruleset:6
+msgid ""
+"Tuvans are a Turkic people living in the Autonomous Republic of Tuva in the "
+"south of Siberia. Tuva split off from China in 1921 and then formed the "
+"independent republic of Tannu Tuva allied with the Soviet Union. In 1940 "
+"Tannu Tuva had the distinction of seeing the first non-monarchic female head "
+"of state of Modern History when Khertek Anchimaa-Toka became chairperson of "
+"the republic. In 1944 it was incorporated in the Soviet Union as a part of "
+"the Russian Soviet Federative Socialist Republic."
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:3
+msgid "Tyrolian"
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:4
+msgid "?plural:Tyrolians"
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:6
+msgid ""
+"Tyrol was a county in the Alps. In the 16th century its own dynasty died out "
+"and the region passed to Habsburg Austria. The southern part was annexed by "
+"Italy after World War I."
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:24
+#, c-format
+msgid "Princely Count %s"
+msgstr ""
+
+#: data/nation/tyrolian.ruleset:24
+#, c-format
+msgid "Princely Countess %s"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:3
+msgid "Ugandan"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:4
+msgid "?plural:Ugandans"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:6
+msgid ""
+"The Republic of Uganda is located in eastern Africa. The country contains "
+"part of Lake Victoria, which is also in Kenya and Tanzania. In the past, the "
+"southern part of the country was part of the Buganda kingdom. Modern Uganda "
+"gained independence in 1962."
+msgstr ""
+
+#. TRANS: There are two titles for king, kabaka and
+#. ;    mujaguzo. Kabaka is the material king, while
+#. ;    mujaguzo is the spiritual king, and is represented
+#. ;    by royal drums. These titles come from Buganda, an
+#. ;    ancient kingdom which occupied much of present-day
+#. ;    Uganda.
+#: data/nation/ugandan.ruleset:40
+#, c-format
+msgid "Kabaka %s"
+msgstr ""
+
+#: data/nation/ugandan.ruleset:40
+#, c-format
+msgid "?female:Kabaka %s"
+msgstr ""
+
+#: data/nation/ukrainian.ruleset:3
+#, fuzzy
+msgid "Ukrainian"
+msgstr "Ucraíno"
+
+#: data/nation/ukrainian.ruleset:4
+msgid "?plural:Ukrainians"
+msgstr ""
+
+#: data/nation/ukrainian.ruleset:6
+msgid ""
+"Ukraine is a vast region on the westernmost marches of the former Soviet "
+"Union. It includes some of the most fertile black-soil cropland on Earth."
+msgstr ""
+
+#: data/nation/un.ruleset:3
+#, fuzzy
+msgid "UN"
+msgstr "Un Galego Mais"
+
+#: data/nation/un.ruleset:4
+msgid "?plural:UN"
+msgstr ""
+
+#: data/nation/un.ruleset:6
+msgid ""
+"The United Nations believe in human rights and the protection of the weak."
+msgstr ""
+
+#: data/nation/un.ruleset:24
+#, c-format
+msgid "Secretary-General %s"
+msgstr ""
+
+#: data/nation/un.ruleset:24
+#, c-format
+msgid "?female:Secretary-General %s"
+msgstr ""
+
+#: data/nation/urartian.ruleset:3
+msgid "Urartian"
+msgstr ""
+
+#: data/nation/urartian.ruleset:4
+msgid "?plural:Urartians"
+msgstr ""
+
+#: data/nation/urartian.ruleset:6
+msgid ""
+"Urartu was an ancient Hurrian state located around Lake Van in the eastern "
+"part of Anatolia. The earliest historical mention of Urartu comes from texts "
+"of the Assyrian king Shalmaneser I dating from the 13th century BCE. It is "
+"thought that Urartu was a multiethnic state in which Hurrian tribes likely "
+"formed the dominant element. Urartu played an important role in shaping the "
+"modern Armenian people."
+msgstr ""
+
+#: data/nation/uruguayan.ruleset:3
+msgid "Uruguayan"
+msgstr ""
+
+#: data/nation/uruguayan.ruleset:4
+msgid "?plural:Uruguayans"
+msgstr ""
+
+#: data/nation/uruguayan.ruleset:6
+msgid ""
+"Uruguay, a small South American country sometimes referred to as "
+"\"Switzerland of the Americas\" due to its once highly developed social "
+"welfare system."
+msgstr ""
+
+#: data/nation/uyghur.ruleset:3
+msgid "Uyghur"
+msgstr ""
+
+#: data/nation/uyghur.ruleset:4
+msgid "?plural:Uyghurs"
+msgstr ""
+
+#: data/nation/uyghur.ruleset:6
+msgid ""
+"Uyghur was an east Turk empire and civilization. At its height in 820 CE it "
+"controlled most of Central and North Asia. After clashing with the Chinese "
+"for several centuries, they were finally subdued by the Qing dynasty in the "
+"1700s. Today, descendants of the Uyghur form the populations of the Central "
+"Asian states of Uzbekistan, Kazakhstan and Kyrgyzstan. They are also the "
+"main minority of the Xinjiang province of China."
+msgstr ""
+
+#: data/nation/uzbek.ruleset:3
+msgid "Uzbek"
+msgstr ""
+
+#: data/nation/uzbek.ruleset:4
+msgid "?plural:Uzbeks"
+msgstr ""
+
+#: data/nation/uzbek.ruleset:6
+msgid ""
+"The Central Asian nation of Uzbekistan has been the site of many ancient "
+"states such as Khwarezm, the Khanate of Bukhara, and the Khanate of Kokand. "
+"The Uzbeks regard themselves as descendants of Timur, founder of the Timurid "
+"dynasty, who ruled from his capital at Samarkand."
+msgstr ""
+
+#: data/nation/vampire.ruleset:4
+msgid "Vampire"
+msgstr ""
+
+#: data/nation/vampire.ruleset:5
+msgid "?plural:Vampires"
+msgstr ""
+
+#: data/nation/vampire.ruleset:7
+msgid "Bloodsucking creatures of legend."
+msgstr ""
+
+#: data/nation/vandalic.ruleset:3
+msgid "Vandalic"
+msgstr ""
+
+#: data/nation/vandalic.ruleset:4
+msgid "?plural:Vandals"
+msgstr ""
+
+#: data/nation/vandalic.ruleset:6
+msgid ""
+"The Vandals were an East Germanic people originating from what is now "
+"Southern Poland and Slovakia. They entered the Roman Empire in the early 5th "
+"century CE. Led by Geiseric, they eventually founded a kingdom in Carthage. "
+"The Vandals are perhaps best known for their sack of Rome in 455 CE. In 534 "
+"CE Belisarius conquered the Vandalic kingdom for the Byzantine Empire."
+msgstr ""
+
+#: data/nation/vanuatuan.ruleset:3
+msgid "Vanuatuan"
+msgstr ""
+
+#: data/nation/vanuatuan.ruleset:4
+msgid "?plural:Ni-Vanuatu"
+msgstr ""
+
+#: data/nation/vanuatuan.ruleset:6
+msgid ""
+"Vanuatu, formerly known as the New Hebrides, is a country in Melanesia, "
+"consisting of about 80 islands. First inhabited by Melanesians, the islands "
+"were contested by the British and French in the late 19th century. In 1906 "
+"both colonial powers agreed to rule the New Hebrides together as a "
+"condominium. The Republic of Vanuatu declared its independence in 1980."
+msgstr ""
+
+#: data/nation/vedic.ruleset:3
+msgid "Vedic"
+msgstr ""
+
+#: data/nation/vedic.ruleset:4
+msgid "?plural:Vedics"
+msgstr ""
+
+#: data/nation/vedic.ruleset:6
+msgid ""
+"The cradle of Ancient Indian civilization lay in the Indus river valley in "
+"modern-day Pakistan."
+msgstr ""
+"O berce da antiga civilización india estaba no val do río Indo, no actual "
+"Paquistán."
+
+#: data/nation/vedic.ruleset:26
+#, c-format
+msgid "Mahatma %s"
+msgstr "Mahatma %s"
+
+#: data/nation/vedic.ruleset:26
+#, c-format
+msgid "?female:Mahatma %s"
+msgstr "?feminino:Mahatma %s"
+
+#: data/nation/veletian.ruleset:3
+msgid "Veletian"
+msgstr ""
+
+#: data/nation/veletian.ruleset:4
+msgid "?plural:Veletians"
+msgstr ""
+
+#: data/nation/veletian.ruleset:6
+msgid ""
+"The Veletians or Lutici were a medieval West Lechitic tribal confederation "
+"in what is nowadays the northeastern part of Germany (Brandenburg and "
+"Mecklenburg). Their tribes were of mixed Slavic and Germanic origin, which "
+"was visible in their language. The basis for the existence of the Veletian "
+"confederation was to preserve the Slavic pagan religion and to resist the "
+"expansion of Germany and the Polanian state. The Veletians eventually "
+"succumbed to Germanization or were murdered following the Crusades and the "
+"German settlement on their lands."
+msgstr ""
+
+#: data/nation/venda.ruleset:3
+msgid "Venda"
+msgstr ""
+
+#: data/nation/venda.ruleset:4
+msgid "?plural:Vhavenda"
+msgstr ""
+
+#: data/nation/venda.ruleset:6
+msgid ""
+"The Vhavenda are a Bantu people in South Africa and Zimbabwe. Once the "
+"rulers of the Mapungubwe Kingdom, they now count about one million members, "
+"mostly in the province of Limpopo. During the Apartheid Era there existed a "
+"Bantustan of Venda."
+msgstr ""
+
+#: data/nation/venetian.ruleset:3
+msgid "Venetian"
+msgstr ""
+
+#: data/nation/venetian.ruleset:4
+msgid "?plural:Venetians"
+msgstr ""
+
+#: data/nation/venetian.ruleset:6
+msgid ""
+"The Republic of Venice emerged from the shadows of history when refugees "
+"from barbarian marauders gathered on the safety of the islands of a lagoon "
+"in northeast Italy. Originally a loyal subject of the Eastern Roman empire, "
+"it gradually acquired its independence and ranked among the superpowers of "
+"the Middle Ages. Its merchants grew rich on trade, and its navy was "
+"respected throughout the Mediterranean sea. After a long decline, it "
+"eventually fell to the armies of Bonaparte in 1796."
+msgstr ""
+
+#: data/nation/venetic.ruleset:3
+msgid "Venetic"
+msgstr ""
+
+#: data/nation/venetic.ruleset:4
+msgid "?plural:Veneti"
+msgstr ""
+
+#: data/nation/venetic.ruleset:6
+msgid ""
+"The Veneti were an ancient Indo-European people who inhabited an area "
+"roughly coinciding with the modern Italian region of Veneto. Their language "
+"is of unknown origin, but probably from Central Europe, because it shares "
+"some features with Celtic and Germanic languages. The Veneti allied with the "
+"Romans during the Punic Wars. By the 1st century BCE they had been absorbed "
+"into the Roman Republic and the region gradually Romanized."
+msgstr ""
+
+#: data/nation/venezuelan.ruleset:3
+msgid "Venezuelan"
+msgstr ""
+
+#: data/nation/venezuelan.ruleset:4
+msgid "?plural:Venezuelans"
+msgstr ""
+
+#: data/nation/venezuelan.ruleset:6
+msgid ""
+"Venezuela is the northernmost country in South America. Having been a "
+"Spanish colony since the 16th century, the country gained independence on "
+"July 5th 1811 under the leadership of El Libertador Sim\\303\\263n Bolivar - "
+"The Liberator. Venezuela has one of the largest proven oil and gas reserves "
+"of the world; during the oil boom of the 1970s it was the wealthiest country "
+"of Latin America. The country is known for its varied landscapes and high "
+"biodiversity."
+msgstr ""
+
+#: data/nation/vermont.ruleset:3
+msgid "Vermont"
+msgstr ""
+
+#: data/nation/vermont.ruleset:4
+msgid "?plural:Vermonters"
+msgstr ""
+
+#: data/nation/vermont.ruleset:6
+msgid ""
+"Vermont was an independent state for 14 years before it joined the United "
+"States in 1791. Currently it is one of the smallest states of the United "
+"States, both in population and area. Vermont is famous for its dairy "
+"products and maple syrup."
+msgstr ""
+
+#: data/nation/vietnamese.ruleset:3
+msgid "Vietnamese"
+msgstr ""
+
+#: data/nation/vietnamese.ruleset:4
+msgid "?plural:Vietnamese"
+msgstr ""
+
+#: data/nation/vietnamese.ruleset:6
+msgid ""
+"The Vietnamese nation was founded in the first century CE by twin sisters "
+"who became the war leaders of a revolt against a Chinese military governor."
+msgstr ""
+
+#: data/nation/vincentian.ruleset:3
+msgid "Vincentian"
+msgstr ""
+
+#: data/nation/vincentian.ruleset:4
+msgid "?plural:Vincentians"
+msgstr ""
+
+#: data/nation/vincentian.ruleset:6
+msgid ""
+"Saint Vincent and the Grenadines were amongst the last Caribbean islands to "
+"be colonized, as local Carib Indians intermarried with runaway slaves and "
+"fought off European colonizers. In the 18th century the islands were "
+"contested by the French and British. In 1783 the French relinquished their "
+"claims. Saint Vincent and the Grenadines became independent from Britain in "
+"1979 and are currently a Commonwealth realm."
+msgstr ""
+
+#: data/nation/visigothic.ruleset:3
+msgid "Visigothic"
+msgstr ""
+
+#: data/nation/visigothic.ruleset:4
+msgid "?plural:Visigoths"
+msgstr ""
+
+#: data/nation/visigothic.ruleset:6
+msgid ""
+"The Thervingi or Visigoths were an East Germanic people, one of the two "
+"tribes of the Goths. They probably originated from Scandinavia. In the 3rd "
+"century they migrated south, to modern Ukraine. They then crossed the Danube "
+"and sacked Rome in 410 CE. Recognized by the Romans as foederati, they "
+"eventually settled around Toulouse where they formed a kingdom. The "
+"Visigoths managed to conquer all of the Iberian Peninsula and moved their "
+"capital to Toledo. They lost all their territories north of the Pyrenees to "
+"the Franks but Visigothic rulers continued to rule the Romanized Iberians "
+"until the peninsula was eventually overrun by Muslim invaders in 711."
+msgstr ""
+
+#: data/nation/vistulan.ruleset:3
+msgid "Vistulan"
+msgstr ""
+
+#: data/nation/vistulan.ruleset:4
+msgid "?plural:Vistulans"
+msgstr ""
+
+#: data/nation/vistulan.ruleset:6
+msgid ""
+"Vistulans were a West Slavic tribe inhabiting what is today the area of "
+"Lesser Poland. Little is known about their history. Many historians agree "
+"that throughout the early Middle Ages Vistulans were one of the strongest "
+"Slavic tribes of today's Poland, but conflicts with Great Moravia and "
+"Magyars prevented them from forming a stable and lasting state. Eventually, "
+"the lands of Vistulans and several other Slavic tribes were unified by "
+"Polonians, who formed the first Polish state in the 10th century."
+msgstr ""
+
+#: data/nation/volapuk.ruleset:3
+msgid "Volap\\303\\274kan"
+msgstr ""
+
+#: data/nation/volapuk.ruleset:6
+msgid "?plural:Volap\\303\\274kans"
+msgstr ""
+
+#: data/nation/volapuk.ruleset:8
+msgid ""
+"Volap\\303\\274k is an international auxiliary language constructed by the "
+"German priest Johann Martin Schleyer in 1879. It enjoyed a brief popularity "
+"in the late 19th century. The language is often considered unnecessarily "
+"complex when compared with alternatives like Esperanto, which had almost "
+"completely displaced Volap\\303\\274k by the turn of the century. Today only "
+"a few dozen Volap\\303\\274k speakers remain."
+msgstr ""
+
+#: data/nation/volgabulgar.ruleset:3
+msgid "Volga Bulgar"
+msgstr ""
+
+#: data/nation/volgabulgar.ruleset:4
+msgid "?plural:Volga Bulgars"
+msgstr ""
+
+#: data/nation/volgabulgar.ruleset:6
+msgid ""
+"The Volga Bulgars were Medieval Turkic people inhabiting the middle Volga "
+"region. They may have been descendants of European Huns who migrated from "
+"the Ukrainian Steppe to the North. Their descendants are the modern "
+"Chuvashes and Volga Tatars."
+msgstr ""
+
+#: data/nation/volgagerman.ruleset:3
+msgid "Volga German"
+msgstr ""
+
+#: data/nation/volgagerman.ruleset:4
+msgid "?plural:Volga Germans"
+msgstr ""
+
+#: data/nation/volgagerman.ruleset:6
+msgid ""
+"The Volga Germans were ethnic Germans who lived along the River Volga in "
+"Southern Russia, around the city of Saratov and to the South. They were "
+"recruited as immigrants in the 18th century. The Russian authorities allowed "
+"them to cultivate their German language and traditions. From 1918 to 1941 "
+"there was a Volga German ASSR within the Soviet Union. After the attack of "
+"the Third Reich in the USSR, the autonomous republic was abolished by a "
+"decree of Stalin. Volga Germans were sent to other parts of the Soviet "
+"Union, mainly to Kazakhstan and Siberia."
+msgstr ""
+
+#: data/nation/walloon.ruleset:3
+msgid "Walloon"
+msgstr ""
+
+#: data/nation/walloon.ruleset:4
+msgid "?plural:Walloons"
+msgstr ""
+
+#: data/nation/walloon.ruleset:6
+msgid ""
+"The Walloons are the French speaking inhabitants of Belgium. In the 19th "
+"century, Wallonia was first region on the European continent to "
+"industrialize and the second in the world after England. It subsequently "
+"became a hotbed of socialist and labor union activity."
+msgstr ""
+
+#: data/nation/welsh.ruleset:3
+msgid "Welsh"
+msgstr ""
+
+#: data/nation/welsh.ruleset:4
+msgid "?plural:Welsh"
+msgstr ""
+
+#: data/nation/welsh.ruleset:6
+msgid ""
+"The Welsh at one time controlled all of what is now England until being "
+"driven into the mountainous western reaches by invading Saxons."
+msgstr ""
+
+#: data/nation/werewolf.ruleset:4
+msgid "Werewolf"
+msgstr ""
+
+#: data/nation/werewolf.ruleset:5
+msgid "?plural:Werewolves"
+msgstr ""
+
+#: data/nation/werewolf.ruleset:7
+msgid ""
+"A werewolf is a human who under certain circumstances is transformed into a "
+"wolf-like beast. During the Middle Ages in Europe, werewolves were believed "
+"to terrorize villages in search of human flesh and were often blamed for "
+"unexplained or particularly brutal killings."
+msgstr ""
+
+#: data/nation/westernpomeranian.ruleset:3
+msgid "Western Pomeranian"
+msgstr ""
+
+#: data/nation/westernpomeranian.ruleset:4
+msgid "?plural:Western Pomeranians"
+msgstr ""
+
+#: data/nation/westernpomeranian.ruleset:6
+msgid ""
+"Western Pomerania is a geographical and historical region in North West "
+"Poland and the extreme North East of Germany. Initially an independent "
+"Slavic state, Western Pomerania was twice conquered by the Polish. Later, "
+"Western Pomerania succumbed to Germanization and was divided into smaller "
+"feudal principalities which were gradually conquered by Brandenburg. For "
+"many years this land was part of Germany but in 1945 it was attached to "
+"Poland."
+msgstr ""
+
+#: data/nation/westernroman.ruleset:3
+#, fuzzy
+msgid "Western Roman"
+msgstr ""
+"Roma foi, segundo a lenda, fundada por Rómulo no 753 a.C. No seu apoxeo, "
+"Roma controlaba gran parte de Europa, o norte de África e o Próximo Oriente. "
+"A cultura romana adoptou boa parte das civilizacións que conquistou, como os "
+"gregos e os etruscos, e constitúe unha das bases da cultura occidental. "
+"Aínda hoxe, a influencia romana en campos como o dereito, a filosofía e a "
+"lingua segue sendo enorme. A civilización romana abarcou máis dun milenio; "
+"primeiro como reino, máis tarde como república e despois a partir do 27 a. "
+"C. como imperio. O imperio dividiuse no século IV d.C. O Imperio Romano de "
+"Occidente caeu no 476 d. C., o Imperio Romano de Oriente ou Bizantino "
+"sobreviviu case mil anos máis; a súa capital Constantinopla caeu en mans dos "
+"turcos en 1453."
+
+#: data/nation/westernroman.ruleset:4
+msgid "?plural:West Romans"
+msgstr ""
+
+#: data/nation/westernroman.ruleset:6
+msgid ""
+"The Roman Empire was first divided by Diocletian in 286 and split for good "
+"upon Theodosius' death in 395. Unlike its Eastern counterpart, the Byzantine "
+"empire, the Western Roman Empire was not capable of resisting barbarian "
+"invasions and economic disintegration. The last Western Roman emperor was "
+"deposed in 476 CE."
+msgstr ""
+
+#: data/nation/westernroman.ruleset:32
+#, c-format
+msgid "%s Augustus"
+msgstr "%s Augustus"
+
+#: data/nation/westernroman.ruleset:32
+#, c-format
+msgid "%s Augusta"
+msgstr "%s Augusta"
+
+#: data/nation/westindian.ruleset:3
+msgid "West Indian"
+msgstr ""
+
+#: data/nation/westindian.ruleset:4
+msgid "?plural:West Indians"
+msgstr ""
+
+#: data/nation/westindian.ruleset:6
+msgid ""
+"The West Indies, known for pirates, rum, cricket and beaches. The British "
+"West Indies formed the short-lived West Indies Federation in 1958. The "
+"federation failed to consolidate because of tensions between Trinidad, "
+"Jamaica and the smaller members. The federation fell apart in 1962. Some "
+"islands became independent countries, others returned to the status of a "
+"British dependency."
+msgstr ""
+
+#: data/nation/westphalian.ruleset:3
+msgid "Westphalian"
+msgstr ""
+
+#: data/nation/westphalian.ruleset:4
+msgid "?plural:Westphalians"
+msgstr ""
+
+#: data/nation/westphalian.ruleset:6
+msgid ""
+"Westphalia, before becoming a Prussian province, was the western region of "
+"the Duchy of Saxony. Today it makes up the northern part of the largest "
+"German federal state, North Rhine-Westphalia."
+msgstr ""
+
+#: data/nation/wuerttembergian.ruleset:3
+msgid "Wuerttembergian"
+msgstr ""
+
+#: data/nation/wuerttembergian.ruleset:4
+msgid "?plural:Wuerttembergians"
+msgstr ""
+
+#: data/nation/wuerttembergian.ruleset:6
+msgid ""
+"Wuerttemberg was a country in Swabia, in southwestern Germany. After World "
+"War II it was merged with Baden and Hohenzollern to form the land of Baden-"
+"Wuerttemberg."
+msgstr ""
+
+#: data/nation/xhosa.ruleset:3
+msgid "Xhosa"
+msgstr ""
+
+#: data/nation/xhosa.ruleset:4
+msgid "?plural:amaXhosa"
+msgstr ""
+
+#: data/nation/xhosa.ruleset:6
+msgid ""
+"The Xhosa are Bantu people in South Africa, having arrived there from the "
+"Great Lakes region by the 17th century. During the apartheid era there were "
+"two Xhosa Bantustans, Transkei and Ciskei. Many of the leading anti-"
+"apartheid activists, including Nelson Mandela and Desmond Tutu, were Xhosa."
+msgstr ""
+
+#: data/nation/xiongnu.ruleset:3
+#, fuzzy
+msgid "Xiongnu"
+msgstr ""
+"Os hunos europeos foron unha antiga confederación tribal que apareceu por "
+"primeira vez no século IV. Os hunos habitaban as estepas euroasiáticas e "
+"eran coñecidos como formidables arqueiros a cabalo. No século V d.C. crearon "
+"un poderoso imperio militar baixo o liderado de Atila, famoso polas súas "
+"campañas contra o Imperio Romano. Atila morreu en 453, e o imperio "
+"derrubouse un ano despois. As orixes dos hunos aínda son motivo de disputa; "
+"levan moito tempo asociados cos xiongnu mencionados nas fontes chinesas, "
+"pero esa ligazón aínda non foi probada de forma inequívoca. As relacións "
+"étnicas e a lingua dos hunos son tamén controvertidas."
+
+#: data/nation/xiongnu.ruleset:4
+msgid "?plural:Xiongnu"
+msgstr ""
+
+#: data/nation/xiongnu.ruleset:6
+msgid ""
+"The Xiongnu, also known as Asiatic Huns, were an ancient tribal "
+"confederation of mixed origin. Their language is unknown; it may have "
+"belonged to the Altaic or Yeniseian language family. The Xiongnu created a "
+"strong state in the plains of the eastern part of Central Asia, which was an "
+"important threat to China. From the second century onwards the northern wing "
+"of the Xiongnu was known as Xianbei, while another group of the Xiongnu "
+"emigrated to the west."
+msgstr ""
+
+#: data/nation/yakut.ruleset:3
+msgid "Yakut"
+msgstr ""
+
+#: data/nation/yakut.ruleset:4
+msgid "?plural:Yakuts"
+msgstr ""
+
+#: data/nation/yakut.ruleset:6
+msgid ""
+"Oral tradition indicates that the Yakuts - or Sakha as they call themselves "
+"- migrated north from the Central Asian steppes to the shores of Lake Baikal "
+"in the 10th century CE. They intermarried with the native population and "
+"established a nation along the Lena river, having diplomatic relations with "
+"at least the Chinese, the Mongols, and the various Turkic peoples of the "
+"region. By the 1620s, Cossacks had arrived in Yakut territory as agents of "
+"an expansionist Russia, eventually subduing the Yakut kings and securing "
+"Russian hegemony over Yakutia. Numbering about a million today, the Yakuts "
+"make up roughly half of the population of the vast Sakha Republic of "
+"Russia's Far Eastern district."
+msgstr ""
+
+#: data/nation/yemeni.ruleset:3
+msgid "Yemeni"
+msgstr ""
+
+#: data/nation/yemeni.ruleset:4
+msgid "?plural:Yemenis"
+msgstr ""
+
+#: data/nation/yemeni.ruleset:6
+msgid ""
+"Yemen is the only republic on the Arabian Peninsula. Although it was the "
+"site of several ancient civilizations, Yemen only exists in its current form "
+"since North Yemen annexed South Yemen in 1990."
+msgstr ""
+
+#: data/nation/yucatecan.ruleset:3
+msgid "Yucatecan"
+msgstr ""
+
+#: data/nation/yucatecan.ruleset:4
+msgid "?plural:Yucatecans"
+msgstr ""
+
+#: data/nation/yucatecan.ruleset:6
+msgid ""
+"Yucat\\303\\241n is a peninsula of Mexico, famous for its Maya heritage and "
+"its white beaches. Its name is often claimed to mean \"we don't understand "
+"you\" in Yucatec Maya. On two occasions in the 19th century Yucat\\303\\241n "
+"declared independence from Mexico. Currently it is divided into three "
+"states: Yucat\\303\\241n, Campeche and Quintana Roo."
+msgstr ""
+
+#: data/nation/yugoslav.ruleset:3
+msgid "Yugoslav"
+msgstr ""
+
+#: data/nation/yugoslav.ruleset:4
+msgid "?plural:Yugoslavs"
+msgstr ""
+
+#: data/nation/yugoslav.ruleset:6
+msgid ""
+"Yugoslavia was a state consisting of the Slavic nations of the western "
+"Balkans. It was a kingdom until 1941, when it was occupied by the Axis "
+"powers. After a national liberation war the communists threw out the "
+"occupants and continued to rule until the 1980s. The 1990s saw the bloody "
+"breakup of Yugoslavia into independent republics."
+msgstr ""
+
+#: data/nation/zambian.ruleset:3
+msgid "Zambian"
+msgstr ""
+
+#: data/nation/zambian.ruleset:4
+msgid "?plural:Zambians"
+msgstr ""
+
+#: data/nation/zambian.ruleset:6
+msgid ""
+"Zambia was inhabited by Bantu peoples when it was colonized by the British "
+"in the 19th century. Governed as Northern Rhodesia by the British, Zambia "
+"gained its independence in 1964."
+msgstr ""
+
+#: data/nation/zanzibari.ruleset:3
+msgid "Zanzibari"
+msgstr ""
+
+#: data/nation/zanzibari.ruleset:4
+msgid "?plural:Zanzibaris"
+msgstr ""
+
+#: data/nation/zanzibari.ruleset:6
+msgid ""
+"An archipelago off the coast of Eastern Africa, Zanzibar has been an "
+"international trading center since time immemorial. Zanzibari traders "
+"controlled much of the spice and slave trade in the western part of the "
+"Indian Ocean. Periods of relative independence and foreign control by "
+"Persians, Portuguese, Omanis and British followed each other. Occupied by "
+"the British in 1893, Zanzibar achieved independence in 1963. Shortly "
+"thereafter, the last sultan was overthrown and Zanzibar joined with "
+"Tanganyika to form the United Republic of Tanzania."
+msgstr ""
+
+#: data/nation/zapotec.ruleset:3
+msgid "Zapotec"
+msgstr ""
+
+#: data/nation/zapotec.ruleset:4
+msgid "?plural:Zapotecs"
+msgstr ""
+
+#: data/nation/zapotec.ruleset:6
+msgid ""
+"The Zapotecs or Binniz\\303\\241 live in the Mexican state of Oaxaca. They "
+"formed one of the oldest and most resilient Mesoamerican civilizations. The "
+"most notable Zapotec center, Monte Alb\\303\\241n, was built on a razed "
+"mountain top. Benito Ju\\303\\241rez, Mexico's first indigenous president, "
+"was a Zapotec."
+msgstr ""
+
+#: data/nation/zhuang.ruleset:3
+msgid "Zhuang"
+msgstr ""
+
+#: data/nation/zhuang.ruleset:4
+msgid "?plural:Zhuang"
+msgstr ""
+
+#: data/nation/zhuang.ruleset:6
+msgid ""
+"The Zhuang people live in far southwestern China, an ancient border region "
+"that has long separated Sinitic civilization from the aboriginal peoples of "
+"Southeast Asia. Known for their unique irrigation and scenic terraced rice "
+"paddies, they were under pressure from various Chinese dynasties for most of "
+"the Ancient era. By the 10th century CE the Zhuang were under harsh rule by "
+"the Chinese Song dynasty. After a rebellion in 1052 led by folk-hero Nong "
+"Zhigao was crushed, many Zhuang migrated southward forming the basis of the "
+"Lao, Thai, and Shan nations. After the Han, the Zhuang are the most populous "
+"ethnic group of the People's Republic of China."
+msgstr ""
+
+#: data/nation/zimbabwean.ruleset:3
+msgid "Zimbabwean"
+msgstr ""
+
+#: data/nation/zimbabwean.ruleset:4
+msgid "?plural:Zimbabweans"
+msgstr ""
+
+#: data/nation/zimbabwean.ruleset:6
+msgid ""
+"Zimbabwe is a country in Southern Africa, named after the old Zimbabwe "
+"kingdom. It became a British colony called South Rhodesia in 1898. The white "
+"minority in South Rhodesia unilaterally declared independence in 1965. Prime "
+"Minister Ian Smith installed a racist regime which excluded blacks from "
+"power. A civil war forced Smith to end white minority rule in 1979. Since "
+"1980 the country has been governed by Robert Mugabe, who has received an "
+"equally poor reputation internationally as the previous regime."
+msgstr ""
diff --git a/translations/ruledit/LINGUAS b/translations/ruledit/LINGUAS
index e91effa67a..4bac0af122 100644
--- a/translations/ruledit/LINGUAS
+++ b/translations/ruledit/LINGUAS
@@ -15,6 +15,7 @@ fi
 fr
 ga
 gd
+gl_ES
 he
 hu
 id
diff --git a/translations/ruledit/gl_ES.po b/translations/ruledit/gl_ES.po
new file mode 100644
index 0000000000..474080cfc6
--- /dev/null
+++ b/translations/ruledit/gl_ES.po
@@ -0,0 +1,926 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR Freeciv Project
+# This file is distributed under the same license as the freeciv package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: freeciv 3.2.92.1-dev\n"
+"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
+"POT-Creation-Date: 2024-06-25 04:09+0300\n"
+"PO-Revision-Date: 2024-10-07 19:23+0200\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: gl\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 3.5\n"
+
+#: tools/ruledit/conversion_log.cpp:41 tools/ruledit/effect_edit.cpp:133
+#: tools/ruledit/helpeditor.cpp:54 tools/ruledit/req_vec_fix.cpp:191
+#: tools/ruledit/requirers_dlg.cpp:43 tools/ruledit/req_edit.cpp:135
+msgid "Close"
+msgstr "Pechar"
+
+#: tools/ruledit/edit_extra.cpp:60 tools/ruledit/edit_gov.cpp:52
+#: tools/ruledit/edit_impr.cpp:101 tools/ruledit/edit_tech.cpp:71
+#: tools/ruledit/edit_terrain.cpp:81 tools/ruledit/edit_utype.cpp:137
+msgid "Graphics tag"
+msgstr "Etiqueta gráfica"
+
+#: tools/ruledit/edit_extra.cpp:69 tools/ruledit/edit_gov.cpp:61
+#: tools/ruledit/edit_impr.cpp:110 tools/ruledit/edit_tech.cpp:80
+#: tools/ruledit/edit_terrain.cpp:90 tools/ruledit/edit_utype.cpp:146
+msgid "Alt graphics tag"
+msgstr "Etiqueta gráfica alternativa"
+
+#: tools/ruledit/edit_extra.cpp:78
+msgid "Activity graphics tag"
+msgstr "Etiqueta gráfica da actividade"
+
+#: tools/ruledit/edit_extra.cpp:87
+msgid "Alt activity gfx tag"
+msgstr "Etiqueta gfx de actividade alternativa"
+
+#: tools/ruledit/edit_extra.cpp:96
+msgid "Second alt activity gfx tag"
+msgstr "Segunda actividade alternativa etiqueta gfx"
+
+#: tools/ruledit/edit_extra.cpp:105
+msgid "Removal activity graphics tag"
+msgstr "Eliminación da etiqueta gráfica da actividade"
+
+#: tools/ruledit/edit_extra.cpp:114
+msgid "Alt removal activity gfx tag"
+msgstr "Actividade de eliminación alternativa etiqueta gfx"
+
+#: tools/ruledit/edit_extra.cpp:123
+msgid "Second alt removal activity gfx tag"
+msgstr "Segunda etiqueta de actividade de eliminación alt gfx"
+
+#: tools/ruledit/edit_extra.cpp:132 tools/ruledit/edit_gov.cpp:97
+#: tools/ruledit/edit_impr.cpp:155 tools/ruledit/edit_tech.cpp:89
+#: tools/ruledit/edit_terrain.cpp:108 tools/ruledit/edit_utype.cpp:204
+msgid "Helptext"
+msgstr "Texto de axuda"
+
+#: tools/ruledit/edit_extra.cpp:136 tools/ruledit/edit_terrain.cpp:112
+msgid "Native to"
+msgstr "Nativo de"
+
+#: tools/ruledit/edit_gov.cpp:70 tools/ruledit/edit_impr.cpp:128
+msgid "Sound tag"
+msgstr "Etiqueta de son"
+
+#: tools/ruledit/edit_gov.cpp:79 tools/ruledit/edit_impr.cpp:137
+msgid "Alt sound tag"
+msgstr "Etiqueta de son alternativo"
+
+#: tools/ruledit/edit_gov.cpp:88 tools/ruledit/edit_impr.cpp:146
+msgid "Second alt sound tag"
+msgstr "Segunda etiqueta de son alternativo"
+
+#: tools/ruledit/edit_impr.cpp:62 tools/ruledit/edit_utype.cpp:76
+msgid "Build Cost"
+msgstr "Custo de construción"
+
+#: tools/ruledit/edit_impr.cpp:73
+msgid "Upkeep"
+msgstr "Mantemento"
+
+#: tools/ruledit/edit_impr.cpp:83
+msgid "Genus"
+msgstr "Xénero"
+
+#: tools/ruledit/edit_impr.cpp:119 tools/ruledit/edit_utype.cpp:155
+msgid "Second alt gfx tag"
+msgstr "Segunda etiqueta alt gfx"
+
+#: tools/ruledit/edit_tech.cpp:60
+msgid "Cost"
+msgstr "Custo"
+
+#: tools/ruledit/edit_terrain.cpp:61
+msgid "Move Cost"
+msgstr "Custo de desprazamento"
+
+#: tools/ruledit/edit_terrain.cpp:71
+msgid "Defense Bonus %"
+msgstr "% de bonificación de defensa"
+
+#: tools/ruledit/edit_terrain.cpp:99
+msgid "Second alt graphics tag"
+msgstr "Segunda etiqueta de gráficos alternativos"
+
+#: tools/ruledit/edit_utype.cpp:58
+msgid "Class"
+msgstr "Clase"
+
+#: tools/ruledit/edit_utype.cpp:87
+msgid "Attack Strength"
+msgstr "Forza de ataque"
+
+#: tools/ruledit/edit_utype.cpp:97
+msgid "Defense Strength"
+msgstr "Forza de Defensa"
+
+#: tools/ruledit/edit_utype.cpp:107
+msgid "Hitpoints"
+msgstr "Puntos de vida"
+
+#: tools/ruledit/edit_utype.cpp:117
+msgid "Firepower"
+msgstr "Potencia de lume"
+
+#: tools/ruledit/edit_utype.cpp:127
+msgid "Move Rate"
+msgstr "Mover taxa"
+
+#: tools/ruledit/edit_utype.cpp:164
+msgid "Move sound tag"
+msgstr "Mover a etiqueta de son"
+
+#: tools/ruledit/edit_utype.cpp:174
+msgid "Alt move sound tag"
+msgstr "Alt move a etiqueta de son"
+
+#: tools/ruledit/edit_utype.cpp:184
+msgid "Fight sound tag"
+msgstr "Loita contra a etiqueta sonora"
+
+#: tools/ruledit/edit_utype.cpp:194
+msgid "Alt fight sound tag"
+msgstr "Etiqueta de son de loita alternativa"
+
+#: tools/ruledit/effect_edit.cpp:78 tools/ruledit/req_edit.cpp:66
+msgid "Type:"
+msgstr "Tipo:"
+
+#: tools/ruledit/effect_edit.cpp:92 tools/ruledit/req_edit.cpp:84
+msgid "Value:"
+msgstr "Valor:"
+
+#: tools/ruledit/effect_edit.cpp:115
+msgid "Comment"
+msgstr "Comenta"
+
+#: tools/ruledit/effect_edit.cpp:121 tools/ruledit/tab_building.cpp:90
+#: tools/ruledit/tab_extras.cpp:91 tools/ruledit/tab_good.cpp:85
+#: tools/ruledit/tab_gov.cpp:87 tools/ruledit/tab_multiplier.cpp:84
+#: tools/ruledit/tab_unit.cpp:87
+msgid "Requirements"
+msgstr "Requisitos"
+
+#: tools/ruledit/effect_edit.cpp:125
+msgid "Add Effect"
+msgstr "Engadir efecto"
+
+#: tools/ruledit/effect_edit.cpp:129
+msgid "Delete Effect"
+msgstr "Eliminar efecto"
+
+#: tools/ruledit/effect_edit.cpp:206
+#, c-format
+msgid "Effect #%d: %s"
+msgstr "Efecto n.º %d: %s"
+
+#: tools/ruledit/effect_edit.cpp:315
+#, c-format
+msgid "%s effect #%d"
+msgstr "%s efecto #%d"
+
+#. TRANS: Trying to fix a requirement vector problem but can't find
+#. * any.
+#: tools/ruledit/req_vec_fix.cpp:80
+msgid "No problem found"
+msgstr "Non se atopou ningún problema"
+
+#. TRANS: Trying to fix a requirement vector problem but
+#. * don't know how to solve it.
+#: tools/ruledit/req_vec_fix.cpp:93
+#, c-format
+msgid "Don't know how to fix %s: %s"
+msgstr "Non sei como corrixir %s: %s"
+
+#. TRANS: Apply the selected requirement vector problem fix.
+#: tools/ruledit/req_vec_fix.cpp:121
+msgid "Accept selected solution"
+msgstr "Aceptar a solución seleccionada"
+
+#: tools/ruledit/req_vec_fix.cpp:159
+msgid "Requirement problem"
+msgstr "Problema de esixencia"
+
+#. TRANS: Button text in the requirement vector fixer dialog. Cancels all
+#. * changes done since the last time all accepted changes were done.
+#: tools/ruledit/req_vec_fix.cpp:169
+msgid "Undo all"
+msgstr "Desfacer todo"
+
+#. TRANS: Tool tip text in the requirement vector fixer dialog. Cancels
+#. * all changes done since the last time all accepted changes were done.
+#: tools/ruledit/req_vec_fix.cpp:172
+msgid ""
+"Undo all accepted solutions since you started or since last time you ordered "
+"all accepted changes done."
+msgstr ""
+"Desfacer todas as solucións aceptadas desde que comezaches ou desde a última "
+"vez que pediches que se fixeran todos os cambios aceptados."
+
+#. TRANS: Perform all the changes to the ruleset item the user has
+#. * accepted. Button text in the requirement vector fixer dialog.
+#: tools/ruledit/req_vec_fix.cpp:180
+msgid "Do accepted changes"
+msgstr "Fai os cambios aceptados"
+
+#. TRANS: Perform all the changes to the ruleset item the user has
+#. * accepted. Tool tip text in the requirement vector fixer dialog.
+#: tools/ruledit/req_vec_fix.cpp:183
+msgid ""
+"Perform all the changes you have accepted to the ruleset item. You can then "
+"fix the current issue by hand and come back here to find the next issue."
+msgstr ""
+"Realiza todos os cambios que aceptaches no elemento do conxunto de regras. "
+"Despois podes solucionar o problema actual a man e volver aquí para atopar o "
+"seguinte."
+
+#: tools/ruledit/req_vec_fix.cpp:279
+msgid "Unable to apply solution"
+msgstr "Non se pode aplicar a solución"
+
+#. TRANS: requirement vector fix failed to apply
+#: tools/ruledit/req_vec_fix.cpp:283
+msgid "Failed to apply solution %1 for %2 to %3."
+msgstr "Non se puido aplicar a solución % 1 para % 2 a % 3."
+
+#: tools/ruledit/requirers_dlg.cpp:57
+#, c-format
+msgid "Removing %s"
+msgstr "Eliminando %s"
+
+#. TRANS: %s could be any of a number of ruleset items (e.g., tech,
+#. * unit type, ...
+#: tools/ruledit/requirers_dlg.cpp:72
+#, c-format
+msgid "Needed by %s"
+msgstr "Necesitado por %s"
+
+#. TRANS: 'Failed to load comments-x.y.txt' where x.y is
+#. * freeciv version
+#: tools/ruledit/ruledit.cpp:120
+#, c-format
+msgid "Failed to load %s."
+msgstr "Produciuse un erro ao cargar %s."
+
+#: tools/ruledit/ruledit.cpp:156
+msgid "Print a summary of the options"
+msgstr "Imprime un resumo das opcións"
+
+#. TRANS: "debug" is exactly what user must type, do not translate.
+#: tools/ruledit/ruledit.cpp:160 tools/ruledit/ruledit.cpp:166
+msgid "debug LEVEL"
+msgstr "NIVEL de depuración"
+
+#: tools/ruledit/ruledit.cpp:161
+msgid "Set debug log level (one of f,e,w,n,v,d, or d:file1,min,max:...)"
+msgstr ""
+"Establecer o nivel de rexistro de depuración (un de f,e,w,n,v,d ou d:file1,"
+"min,max:...)"
+
+#: tools/ruledit/ruledit.cpp:167
+msgid "Set debug log level (one of f,e,w,n,v)"
+msgstr "Establecer o nivel de rexistro de depuración (un de f,e,w,n,v)"
+
+#: tools/ruledit/ruledit.cpp:170
+msgid "Print the version number"
+msgstr "Imprime o número de versión"
+
+#. TRANS: argument (don't translate) VALUE (translate)
+#: tools/ruledit/ruledit.cpp:173
+msgid "ruleset RULESET"
+msgstr "conxunto de regras CONxunto de regras"
+
+#: tools/ruledit/ruledit.cpp:174
+msgid "Ruleset to use as the starting point."
+msgstr "Conxunto de regras para usar como punto de partida."
+
+#. TRANS: "Fatal" is exactly what user must type, do not translate.
+#: tools/ruledit/ruledit.cpp:178
+msgid "Fatal [SIGNAL]"
+msgstr "Fatal [SINAL]"
+
+#: tools/ruledit/ruledit.cpp:179
+msgid "Raise a signal on failed assertion"
+msgstr "Lanzar un sinal en caso de afirmación errada"
+
+#: tools/ruledit/ruledit.cpp:193
+msgid "Can only edit one ruleset at a time.\n"
+msgstr "Só se pode editar un conxunto de regras á vez.\n"
+
+#: tools/ruledit/ruledit.cpp:200
+#, c-format
+msgid "Invalid debug level \"%s\" specified with --debug option.\n"
+msgstr ""
+"O nivel de depuración \"%s\" especificado coa opción --debug non é válido.\n"
+
+#: tools/ruledit/ruledit.cpp:202 tools/ruledit/ruledit.cpp:215
+msgid "Try using --help.\n"
+msgstr "Proba a usar --help.\n"
+
+#: tools/ruledit/ruledit.cpp:213
+#, c-format
+msgid "Invalid signal number \"%s\".\n"
+msgstr "O número de sinal \"%s\" non é válido.\n"
+
+#: tools/ruledit/ruledit.cpp:222
+#, c-format
+msgid "Unrecognized option: \"%s\"\n"
+msgstr "Opción non recoñecida: \"%s\"\n"
+
+#: tools/ruledit/ruledit_qt.cpp:127
+msgid "built in Qt5 mode."
+msgstr "construído en modo Qt5."
+
+#: tools/ruledit/ruledit_qt.cpp:129
+msgid "built in Qt6x mode."
+msgstr "construído en modo Qt6x."
+
+#: tools/ruledit/ruledit_qt.cpp:131
+msgid "built in Qt6 mode."
+msgstr "construído en modo Qt6."
+
+#: tools/ruledit/ruledit_qt.cpp:138
+#, c-format
+msgid ""
+"%s%s\n"
+"commit: %s\n"
+"%s"
+msgstr ""
+"%s%s\n"
+"commit: %s\n"
+"%s"
+
+#: tools/ruledit/ruledit_qt.cpp:153
+msgid "Give ruleset to use as starting point."
+msgstr "Dar un conxunto de regras para usar como punto de partida."
+
+#: tools/ruledit/ruledit_qt.cpp:161
+msgid "Start editing"
+msgstr "Comezar a editar"
+
+#: tools/ruledit/ruledit_qt.cpp:172
+msgid "Misc"
+msgstr "Misc"
+
+#: tools/ruledit/ruledit_qt.cpp:174
+msgid "Tech"
+msgstr "Técnico"
+
+#: tools/ruledit/ruledit_qt.cpp:176
+msgid "Buildings"
+msgstr "Edificios"
+
+#: tools/ruledit/ruledit_qt.cpp:178
+msgid "Units"
+msgstr "Unidades"
+
+#: tools/ruledit/ruledit_qt.cpp:180
+msgid "Achievements"
+msgstr "Logros"
+
+#: tools/ruledit/ruledit_qt.cpp:182
+msgid "Goods"
+msgstr "Bens"
+
+#: tools/ruledit/ruledit_qt.cpp:184
+msgid "Governments"
+msgstr "Gobernos"
+
+#: tools/ruledit/ruledit_qt.cpp:186
+msgid "Enablers"
+msgstr "Activadores"
+
+#: tools/ruledit/ruledit_qt.cpp:188
+msgid "Extras"
+msgstr "Extras"
+
+#: tools/ruledit/ruledit_qt.cpp:190
+msgid "Terrains"
+msgstr "Terreos"
+
+#: tools/ruledit/ruledit_qt.cpp:192
+msgid "Multipliers"
+msgstr "Multiplicadores"
+
+#: tools/ruledit/ruledit_qt.cpp:194
+msgid "Counters"
+msgstr "Contadores"
+
+#: tools/ruledit/ruledit_qt.cpp:196
+msgid "Nations"
+msgstr "Nacións"
+
+#: tools/ruledit/ruledit_qt.cpp:205
+msgid "Welcome to freeciv-ruledit"
+msgstr "Benvido a freeciv-ruledit"
+
+#: tools/ruledit/ruledit_qt.cpp:252
+msgid "Old ruleset to a new format"
+msgstr "Antigo conxunto de regras cun novo formato"
+
+#: tools/ruledit/ruledit_qt.cpp:255
+msgid "Ruleset loaded"
+msgstr "Cargouse o conxunto de regras"
+
+#: tools/ruledit/ruledit_qt.cpp:279
+msgid "Ruleset loading failed!"
+msgstr "Produciuse un erro ao cargar o conxunto de regras!"
+
+#: tools/ruledit/ruledit_qt.cpp:457
+msgid "Freeciv Ruleset Editor"
+msgstr "Editor de regras Freeciv"
+
+#: tools/ruledit/ruledit_qt.cpp:490
+msgid "Are you sure you want to quit?"
+msgstr "Estás certo de que queres saír?"
+
+#: tools/ruledit/ruledit_qt.cpp:494
+msgid "Quit?"
+msgstr "Saír?"
+
+#: tools/ruledit/tab_achievement.cpp:66 tools/ruledit/tab_building.cpp:67
+#: tools/ruledit/tab_counters.cpp:82 tools/ruledit/tab_extras.cpp:68
+#: tools/ruledit/tab_good.cpp:66 tools/ruledit/tab_gov.cpp:64
+#: tools/ruledit/tab_multiplier.cpp:65 tools/ruledit/tab_tech.cpp:67
+#: tools/ruledit/tab_terrains.cpp:68 tools/ruledit/tab_unit.cpp:64
+msgid "Rule Name"
+msgstr "Nome da regra"
+
+#: tools/ruledit/tab_achievement.cpp:69 tools/ruledit/tab_achievement.cpp:79
+#: tools/ruledit/tab_achievement.cpp:144 tools/ruledit/tab_achievement.cpp:145
+#: tools/ruledit/tab_building.cpp:70 tools/ruledit/tab_building.cpp:80
+#: tools/ruledit/tab_building.cpp:149 tools/ruledit/tab_building.cpp:150
+#: tools/ruledit/tab_counters.cpp:85 tools/ruledit/tab_counters.cpp:93
+#: tools/ruledit/tab_counters.cpp:213 tools/ruledit/tab_counters.cpp:214
+#: tools/ruledit/tab_enablers.cpp:131 tools/ruledit/tab_enablers.cpp:241
+#: tools/ruledit/tab_extras.cpp:71 tools/ruledit/tab_extras.cpp:81
+#: tools/ruledit/tab_extras.cpp:153 tools/ruledit/tab_extras.cpp:154
+#: tools/ruledit/tab_good.cpp:69 tools/ruledit/tab_good.cpp:79
+#: tools/ruledit/tab_good.cpp:147 tools/ruledit/tab_good.cpp:148
+#: tools/ruledit/tab_gov.cpp:67 tools/ruledit/tab_gov.cpp:77
+#: tools/ruledit/tab_gov.cpp:149 tools/ruledit/tab_gov.cpp:150
+#: tools/ruledit/tab_multiplier.cpp:68 tools/ruledit/tab_multiplier.cpp:78
+#: tools/ruledit/tab_multiplier.cpp:142 tools/ruledit/tab_multiplier.cpp:143
+#: tools/ruledit/tab_tech.cpp:70 tools/ruledit/tab_tech.cpp:80
+#: tools/ruledit/tab_tech.cpp:234 tools/ruledit/tab_tech.cpp:235
+#: tools/ruledit/tab_terrains.cpp:71 tools/ruledit/tab_terrains.cpp:81
+#: tools/ruledit/tab_terrains.cpp:149 tools/ruledit/tab_terrains.cpp:150
+#: tools/ruledit/tab_unit.cpp:67 tools/ruledit/tab_unit.cpp:77
+#: tools/ruledit/tab_unit.cpp:148 tools/ruledit/tab_unit.cpp:149
+msgid "None"
+msgstr "Ningún"
+
+#: tools/ruledit/tab_achievement.cpp:74 tools/ruledit/tab_building.cpp:75
+#: tools/ruledit/tab_counters.cpp:89 tools/ruledit/tab_extras.cpp:76
+#: tools/ruledit/tab_good.cpp:74 tools/ruledit/tab_gov.cpp:72
+#: tools/ruledit/tab_multiplier.cpp:73 tools/ruledit/tab_tech.cpp:75
+#: tools/ruledit/tab_terrains.cpp:76 tools/ruledit/tab_unit.cpp:72
+msgid "Name"
+msgstr "Nome"
+
+#: tools/ruledit/tab_achievement.cpp:85 tools/ruledit/tab_building.cpp:94
+#: tools/ruledit/tab_counters.cpp:134 tools/ruledit/tab_extras.cpp:95
+#: tools/ruledit/tab_good.cpp:89 tools/ruledit/tab_gov.cpp:91
+#: tools/ruledit/tab_tech.cpp:116 tools/ruledit/tab_terrains.cpp:91
+#: tools/ruledit/tab_unit.cpp:91
+msgid "Effects"
+msgstr "Efectos"
+
+#: tools/ruledit/tab_achievement.cpp:89
+msgid "Add Achievement"
+msgstr "Engadir logro"
+
+#: tools/ruledit/tab_achievement.cpp:94
+msgid "Remove this Achievement"
+msgstr "Elimina este logro"
+
+#: tools/ruledit/tab_achievement.cpp:179
+msgid "An achievement with that rule name already exists!"
+msgstr "Xa existe un logro con ese nome de regra!"
+
+#: tools/ruledit/tab_building.cpp:86 tools/ruledit/tab_extras.cpp:87
+#: tools/ruledit/tab_gov.cpp:83 tools/ruledit/tab_tech.cpp:86
+#: tools/ruledit/tab_terrains.cpp:87 tools/ruledit/tab_unit.cpp:83
+msgid "Edit Values"
+msgstr "Editar valores"
+
+#: tools/ruledit/tab_building.cpp:98
+msgid "Add Building"
+msgstr "Engadir edificio"
+
+#: tools/ruledit/tab_building.cpp:102
+msgid "Remove this Building"
+msgstr "Elimina este edificio"
+
+#: tools/ruledit/tab_building.cpp:184
+msgid "A building with that rule name already exists!"
+msgstr "Xa existe un edificio con ese nome de regra!"
+
+#: tools/ruledit/tab_counters.cpp:100
+msgid "Default Value"
+msgstr "Valor predeterminado"
+
+#: tools/ruledit/tab_counters.cpp:109
+msgid "Checkpoint"
+msgstr "Punto de control"
+
+#: tools/ruledit/tab_counters.cpp:121
+msgid "Behavior"
+msgstr "Comportamento"
+
+#: tools/ruledit/tab_counters.cpp:138
+msgid "Add Counter"
+msgstr "Engadir contador"
+
+#: tools/ruledit/tab_counters.cpp:141
+msgid "Remove this Counter"
+msgstr "Elimina este contador"
+
+#: tools/ruledit/tab_counters.cpp:274
+msgid "A counter with that rule name already exists!"
+msgstr "Xa existe un contador con ese nome de regra!"
+
+#: tools/ruledit/tab_enablers.cpp:113
+msgid "Type"
+msgstr "Tipo"
+
+#: tools/ruledit/tab_enablers.cpp:137
+msgid "Actor Requirements"
+msgstr "Requisitos do actor"
+
+#: tools/ruledit/tab_enablers.cpp:144
+msgid "Target Requirements"
+msgstr "Requisitos de destino"
+
+#: tools/ruledit/tab_enablers.cpp:151
+msgid "Add Enabler"
+msgstr "Engadir Enabler"
+
+#: tools/ruledit/tab_enablers.cpp:156
+msgid "Remove this Enabler"
+msgstr "Elimina este Enabler"
+
+#: tools/ruledit/tab_enablers.cpp:165 tools/ruledit/tab_enablers.cpp:236
+#: tools/ruledit/tab_enablers.cpp:248
+msgid "Enabler Issues"
+msgstr "Problemas do habilitador"
+
+#. TRANS: Fix an error in an action enabler.
+#: tools/ruledit/tab_enablers.cpp:227
+msgid "Repair Enabler"
+msgstr "Activador de reparación"
+
+#. TRANS: Fix a non error issue in an action enabler.
+#: tools/ruledit/tab_enablers.cpp:232
+msgid "Improve Enabler"
+msgstr "Mellorar o Activador"
+
+#: tools/ruledit/tab_enablers.cpp:389
+msgid "Enabler (target)"
+msgstr "Activador (obxectivo)"
+
+#: tools/ruledit/tab_enablers.cpp:400
+msgid "Enabler (actor)"
+msgstr "Activador (actor)"
+
+#: tools/ruledit/tab_enablers.cpp:419
+#, c-format
+msgid "action enabler for %s"
+msgstr "activador de accións para %s"
+
+#: tools/ruledit/tab_extras.cpp:99
+msgid "Add Extra"
+msgstr "Engadir extra"
+
+#: tools/ruledit/tab_extras.cpp:104
+msgid "Remove this Extra"
+msgstr "Elimina este extra"
+
+#: tools/ruledit/tab_extras.cpp:188
+msgid "An extra with that rule name already exists!"
+msgstr "Xa existe un extra con ese nome de regra!"
+
+#: tools/ruledit/tab_good.cpp:93
+msgid "Add Good"
+msgstr "Engadir ben"
+
+#: tools/ruledit/tab_good.cpp:98
+msgid "Remove this Good"
+msgstr "Elimina este ben"
+
+#: tools/ruledit/tab_good.cpp:182
+msgid "A good with that rule name already exists!"
+msgstr "Un bo con ese nome de regra xa existe!"
+
+#: tools/ruledit/tab_gov.cpp:95
+msgid "Add Government"
+msgstr "Engadir goberno"
+
+#: tools/ruledit/tab_gov.cpp:100
+msgid "Remove this Government"
+msgstr "Elimina este Goberno"
+
+#: tools/ruledit/tab_gov.cpp:184
+msgid "A government with that rule name already exists!"
+msgstr "Xa existe un goberno con ese nome de regra!"
+
+#: tools/ruledit/tab_misc.cpp:74
+msgid "Ruleset name"
+msgstr "Nome do conxunto de regras"
+
+#: tools/ruledit/tab_misc.cpp:79
+msgid "Ruleset version"
+msgstr "Versión do conxunto de regras"
+
+#: tools/ruledit/tab_misc.cpp:84
+msgid "Save to directory"
+msgstr "Gardar no directorio"
+
+#: tools/ruledit/tab_misc.cpp:106
+#, c-format
+msgid ""
+"If you want to be able to load the ruleset directly to freeciv, place it as "
+"a subdirectory under %s%s%s\n"
+"Use server command \"/rulesetdir <subdirectory>\" to load it to freeciv."
+msgstr ""
+"Se queres poder cargar o conxunto de regras directamente en freeciv, colócao "
+"como subdirectorio en %s%s%s\n"
+"Use o comando do servidor \"/rulesetdir <subdirectorio>\" para cargalo en "
+"freeciv."
+
+#: tools/ruledit/tab_misc.cpp:115
+msgid "Version suffix to directory name"
+msgstr "Sufixo de versión para o nome do directorio"
+
+#: tools/ruledit/tab_misc.cpp:120
+msgid "Save now"
+msgstr "Garda agora"
+
+#: tools/ruledit/tab_misc.cpp:124
+msgid "Description from file"
+msgstr "Descrición do ficheiro"
+
+#: tools/ruledit/tab_misc.cpp:131
+msgid "Description file"
+msgstr "Ficheiro de descrición"
+
+#: tools/ruledit/tab_misc.cpp:137
+msgid "Sanity check rules"
+msgstr "Regras de control de cordura"
+
+#: tools/ruledit/tab_misc.cpp:141
+msgid "Always active Effects"
+msgstr "Efectos sempre activos"
+
+#: tools/ruledit/tab_misc.cpp:144
+msgid "All Effects"
+msgstr "Todos os efectos"
+
+#: tools/ruledit/tab_misc.cpp:151
+msgid "?stat:Terrains"
+msgstr "Terreos"
+
+#: tools/ruledit/tab_misc.cpp:155
+msgid "?stat:Resources"
+msgstr "Recursos"
+
+#: tools/ruledit/tab_misc.cpp:159
+msgid "?stat:Tech Classes"
+msgstr "Clases de tecnoloxía"
+
+#: tools/ruledit/tab_misc.cpp:163
+msgid "?stat:Techs"
+msgstr "Tecnoloxia"
+
+#: tools/ruledit/tab_misc.cpp:167
+msgid "?stat:Unit Classes"
+msgstr "Clases unidades"
+
+#: tools/ruledit/tab_misc.cpp:171
+msgid "?stat:Unit Types"
+msgstr "Tipos de unidades"
+
+#: tools/ruledit/tab_misc.cpp:175
+msgid "?stat:Enablers"
+msgstr "Habilitadores"
+
+#: tools/ruledit/tab_misc.cpp:179
+msgid "?stat:Buildings"
+msgstr "Edificios"
+
+#: tools/ruledit/tab_misc.cpp:183
+msgid "?stat:Nations"
+msgstr "Nacións"
+
+#: tools/ruledit/tab_misc.cpp:187
+msgid "?stat:Styles"
+msgstr "Estilos"
+
+#: tools/ruledit/tab_misc.cpp:191
+msgid "?stat:Specialists"
+msgstr "Especialistas"
+
+#: tools/ruledit/tab_misc.cpp:195
+msgid "?stat:Governments"
+msgstr "Gobernos"
+
+#: tools/ruledit/tab_misc.cpp:199
+msgid "?stat:Disasters"
+msgstr "Desastres"
+
+#: tools/ruledit/tab_misc.cpp:203
+msgid "?stat:Counters"
+msgstr "Contadores"
+
+#: tools/ruledit/tab_misc.cpp:207
+msgid "?stat:Achievements"
+msgstr "Logros"
+
+#: tools/ruledit/tab_misc.cpp:211
+msgid "?stat:Extras"
+msgstr "Extras"
+
+#: tools/ruledit/tab_misc.cpp:215
+msgid "?stat:Bases"
+msgstr "Bases"
+
+#: tools/ruledit/tab_misc.cpp:219
+msgid "?stat:Roads"
+msgstr "Estradas"
+
+#: tools/ruledit/tab_misc.cpp:223
+msgid "?stat:Goods"
+msgstr "Bens"
+
+#: tools/ruledit/tab_misc.cpp:227
+msgid "?stat:Multipliers"
+msgstr "Multiplicadores"
+
+#: tools/ruledit/tab_misc.cpp:231
+msgid "?stat:Effects"
+msgstr "Efectos"
+
+#: tools/ruledit/tab_misc.cpp:239
+msgid "Refresh Stats"
+msgstr "Actualizar estatísticas"
+
+#: tools/ruledit/tab_misc.cpp:317
+msgid "Ruleset saved"
+msgstr "Gardouse o conxunto de regras"
+
+#: tools/ruledit/tab_misc.cpp:468
+msgid "Always active"
+msgstr "Sempre activo"
+
+#: tools/ruledit/tab_misc.cpp:489
+msgid "Sanity Check"
+msgstr "Verificación de cordura"
+
+#: tools/ruledit/tab_misc.cpp:496
+msgid "Sanity check failed!"
+msgstr "Fallou a comprobación de cordura!"
+
+#: tools/ruledit/tab_misc.cpp:498
+msgid "Sanity check success"
+msgstr "Éxito da comprobación de cordura"
+
+#: tools/ruledit/tab_misc.cpp:507
+msgid "All effects"
+msgstr "Todos os efectos"
+
+#: tools/ruledit/tab_multiplier.cpp:88
+msgid "Add Multiplier"
+msgstr "Engadir multiplicador"
+
+#: tools/ruledit/tab_multiplier.cpp:93
+msgid "Remove this Multiplier"
+msgstr "Elimina este multiplicador"
+
+#: tools/ruledit/tab_multiplier.cpp:177
+msgid "A multiplier with that rule name already exists!"
+msgstr "Xa existe un multiplicador con ese nome de regra!"
+
+#: tools/ruledit/tab_nation.cpp:50
+msgid "Use nationlist"
+msgstr "Use nacionalista"
+
+#: tools/ruledit/tab_nation.cpp:54
+msgid "Nationlist"
+msgstr "Nacionalista"
+
+#: tools/ruledit/tab_tech.cpp:90
+msgid "Req1"
+msgstr "Requisito 1"
+
+#: tools/ruledit/tab_tech.cpp:99
+msgid "Req2"
+msgstr "Requisito 2"
+
+#: tools/ruledit/tab_tech.cpp:107
+msgid "Root Req"
+msgstr "Root Req"
+
+#: tools/ruledit/tab_tech.cpp:120
+msgid "Add tech"
+msgstr "Engadir tecnoloxía"
+
+#: tools/ruledit/tab_tech.cpp:124
+msgid "Remove this tech"
+msgstr "Elimina esta tecnoloxía"
+
+#: tools/ruledit/tab_tech.cpp:202
+msgid "Never"
+msgstr "Xamais"
+
+#: tools/ruledit/tab_tech.cpp:359
+msgid "A tech with that rule name already exists!"
+msgstr "Xa existe unha tecnoloxía con ese nome de regra!"
+
+#: tools/ruledit/tab_terrains.cpp:95
+msgid "Add Terrain"
+msgstr "Engadir terreo"
+
+#: tools/ruledit/tab_terrains.cpp:100
+msgid "Remove this Terrain"
+msgstr "Elimina este terreo"
+
+#: tools/ruledit/tab_terrains.cpp:184
+msgid "A terrain with that rule name already exists!"
+msgstr "Xa existe un terreo con ese nome de regra!"
+
+#: tools/ruledit/tab_unit.cpp:95
+msgid "Add Unit"
+msgstr "Engadir unidade"
+
+#: tools/ruledit/tab_unit.cpp:100
+msgid "Remove this Unit"
+msgstr "Elimina esta unidade"
+
+#: tools/ruledit/tab_unit.cpp:183
+msgid "A unit type with that rule name already exists!"
+msgstr "Xa existe un tipo de unidade con ese nome de regra!"
+
+#: tools/ruledit/req_edit.cpp:102
+msgid "Range:"
+msgstr "Rango:"
+
+#: tools/ruledit/req_edit.cpp:121 tools/ruledit/req_edit.cpp:311
+msgid "Allows"
+msgstr "Permite"
+
+#: tools/ruledit/req_edit.cpp:122 tools/ruledit/req_edit.cpp:313
+#: tools/ruledit/req_edit.cpp:361
+msgid "Prevents"
+msgstr "Prevén"
+
+#: tools/ruledit/req_edit.cpp:127
+msgid "Add Requirement"
+msgstr "Engadir requisito"
+
+#: tools/ruledit/req_edit.cpp:131
+msgid "Delete Requirement"
+msgstr "Eliminar requisito"
+
+#: tools/ruledit/req_edit.cpp:162
+#, c-format
+msgid "%s prevents"
+msgstr "%s impide"
+
+#: tools/ruledit/validity.c:50 tools/ruledit/validity.c:385
+msgid "Effect"
+msgstr "Efectos"
+
+#: tools/ruledit/validity.c:132
+#, c-format
+msgid "%s action enabler"
+msgstr "Activador de accións %s"
+
+#: tools/ruledit/validity.c:154
+msgid "Music Style"
+msgstr "Estilo Musical"
+
+#. TRANS: e.g. "Advance clause"
+#: tools/ruledit/validity.c:167
+#, c-format
+msgid "%s clause"
+msgstr "cláusula %s"
+
+#: tools/ruledit/validity.c:316
+msgid "Conflicting extra"
+msgstr "Extra conflitivo"
+
+#: tools/ruledit/validity.c:319
+msgid "Hidden extra"
+msgstr "Extra oculto"
-- 
2.45.2

