From 5c7df79eecd334b61b6ece44aa31551fbbe09285 Mon Sep 17 00:00:00 2001 From: Dino Date: Mon, 28 Jul 2025 20:39:41 -0400 Subject: [PATCH] #1267 improve display of civ2civ3 ruleset help for units --- data/civ2civ3/effects.ruleset | 40 +++++++ data/civ2civ3/units.ruleset | 205 +++++++++++++++++----------------- 2 files changed, 143 insertions(+), 102 deletions(-) diff --git a/data/civ2civ3/effects.ruleset b/data/civ2civ3/effects.ruleset index c7488d03ea..c8b65a9361 100644 --- a/data/civ2civ3/effects.ruleset +++ b/data/civ2civ3/effects.ruleset @@ -741,6 +741,46 @@ reqs = "Gov", "Communism", "Player", TRUE } +[effect_shield2gold_despotism] +type = "Shield2Gold_Factor" +value = 1 +reqs = + { "type", "name", "range" + "Gov", "Despotism", "Player" + } + +[effect_shield2gold_monarchy] +type = "Shield2Gold_Factor" +value = 1 +reqs = + { "type", "name", "range" + "Gov", "Monarchy", "Player" + } + +[effect_shield2gold_fundamentalism] +type = "Shield2Gold_Factor" +value = 2 +reqs = + { "type", "name", "range" + "Gov", "Fundamentalism", "Player" + } + +[effect_shield2gold_federation] +type = "Shield2Gold_Factor" +value = 2 +reqs = + { "type", "name", "range" + "Gov", "Federation", "Player" + } + +[effect_shield2gold_democracy] +type = "Shield2Gold_Factor" +value = 2 +reqs = + { "type", "name", "range" + "Gov", "Democracy", "Player" + } + [effect_base_unit_upkeep_gold_1] type = "Upkeep_Pct" value = 100 diff --git a/data/civ2civ3/units.ruleset b/data/civ2civ3/units.ruleset index fbd3aacbad..402fcaa85d 100644 --- a/data/civ2civ3/units.ruleset +++ b/data/civ2civ3/units.ruleset @@ -27,6 +27,7 @@ format_version = 50 ; helptxt = displayed in the help for unit types with this flag (optional) flags = { "name", "helptxt" + _("ShieldToGold"), _("The 1 shield unit upkeep becomes 1 gold under Despotism and Monarchy, and 2 gold under Fundamentalism, Federation and Democracy.") _("Fortress"), _("Can build Forts and Fortresses.") _("Transform") _("AirAttacker"), _("Very bad at attacking AEGIS.") @@ -594,9 +595,9 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress" ; No veteran levels (level name is never displayed) veteran_names = _("green") veteran_base_raise_chance = 0 @@ -636,9 +637,9 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "Transform" +flags = "Shield2Gold", "ShieldToGold", "Workers", "Cant_Fortify", "NonMil", "HasNoZOC", "Fortress", "Transform" veteran_names = _("beginner"), _("seasoned"), _("senior"), _("expert") veteran_base_raise_chance = 50, 33, 20, 0 veteran_work_raise_chance = 3, 2, 1, 0 @@ -683,9 +684,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress" roles = "DefendOk", "DefendOkStartUnit", "FirstBuild" helptext = _("\ This unit may be built from the start of the game. It is the\ @@ -719,9 +720,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress" roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild" helptext = _("\ The Phalanx is armored infantry, suitable for defending your cities.\ @@ -754,9 +755,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress" roles = "DefendOk", "Hut" helptext = _("\ Archers fight with bows and arrows and have a good offensive\ @@ -790,9 +791,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Marines", "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress" roles = "DefendOk", "BarbarianBuild", "BarbarianSea" helptext = _("\ Legions are heavily armed and well disciplined infantry\ @@ -826,9 +827,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Capturer", "Fortress" roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild" helptext = _("\ Equipped with long pikes, Pikemen replaces Phalanx\ @@ -862,9 +863,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Marines", "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress" roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild", "HutTech", "BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech" helptext = _("\ @@ -900,9 +901,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Marines", "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress" roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild" helptext = _("\ Riflemen are World War-era infantry, very good\ @@ -936,11 +937,11 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" embarks = "Helicopter" disembarks = "Helicopter" -flags = "IgTer", "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "IgTer", "Capturer", "Fortress" roles = "DefendOk", "DefendOkStartUnit" helptext = _("\ Alpine Troops are highly mobile units as well as\ @@ -974,11 +975,11 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" embarks = "Helicopter" disembarks = "Helicopter" -flags = "IgTer", "IgZOC", "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "Capturer", "Fortress" roles = "DefendGood", "DefendGoodStartUnit", "Partisan", "BarbarianTech" helptext = _("\ Partisans are guerilla fighters who are experts\ @@ -1062,11 +1063,11 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" embarks = "Helicopter" disembarks = "Helicopter" -flags = "Marines", "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Marines", "Capturer", "Fortress" roles = "DefendGood", "DefendOkStartUnit", "FirstBuild", "BarbarianSeaTech" helptext = _("\ Marines are infantry who are experts at marine warfare.\ @@ -1099,11 +1100,11 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" embarks = "Helicopter" disembarks = "Helicopter" -flags = "Paratroopers", "Capturer", "Fortress" +flags = "Shield2Gold", "ShieldToGold", "Paratroopers", "Capturer", "Fortress" roles = "DefendOk" helptext = _("\ Paratroopers are experts at airborne attacks. From a friendly city, \ @@ -1142,9 +1143,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "" +flags = "Shield2Gold", "ShieldToGold" roles = "DefendGood", "DefendGoodStartUnit", "FirstBuild" helptext = _("\ The Mechanized Infantry has the strongest inherent defensive strength \ @@ -1181,9 +1182,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer" +flags = "Shield2Gold", "ShieldToGold", "Capturer" roles = "AttackFastStartUnit", "Hut", "Barbarian", "Hunter" helptext = _("\ Horsemen are mounted warriors and an early\ @@ -1218,9 +1219,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer" +flags = "Shield2Gold", "ShieldToGold", "Capturer" roles = "AttackFastStartUnit" helptext = _("\ Chariots are horse-pulled war wagons. They have a stronger attack than \ @@ -1258,9 +1259,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer" +flags = "Shield2Gold", "ShieldToGold", "Capturer" roles = "DefendOk", "AttackFastStartUnit", "Hunter" helptext = _("\ Elephants are towering animals trained for war that are often used as\ @@ -1294,9 +1295,9 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer" +flags = "Shield2Gold", "ShieldToGold", "Capturer" roles = "AttackFastStartUnit", "Hunter" helptext = _("\ Crusaders are highly disciplined mounted\ @@ -1330,9 +1331,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer" +flags = "Shield2Gold", "ShieldToGold", "Capturer" roles = "DefendOk", "AttackFastStartUnit", "HutTech","BarbarianTech", "BarbarianBuildTech", "Hunter" helptext = _("\ @@ -1366,9 +1367,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer" +flags = "Shield2Gold", "ShieldToGold", "Capturer" roles = "AttackFastStartUnit", "BarbarianBuildTech", "Hunter" helptext = _("\ Dragoons are mounted warriors carrying early firearms.\ @@ -1401,9 +1402,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "Capturer" +flags = "Shield2Gold", "ShieldToGold", "Capturer" roles = "AttackFastStartUnit", "Hunter" helptext = _("\ Cavalry are mounted and highly trained soldiers.\ @@ -1436,9 +1437,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "" +flags = "Shield2Gold", "ShieldToGold" roles = "DefendOk", "AttackFastStartUnit", "Hunter" helptext = _("\ Armors are motorized war wagons that are faster, stronger, and can take \ @@ -1475,9 +1476,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "" +flags = "Shield2Gold", "ShieldToGold" roles = "AttackStrongStartUnit" helptext = _("\ Catapults are large rock-throwing machines of war.\ @@ -1517,9 +1518,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "" +flags = "Shield2Gold", "ShieldToGold" roles = "AttackStrongStartUnit", "BarbarianTech", "BarbarianBuildTech" helptext = _("\ Cannons are large firearms that can fire heavy projectiles over long \ @@ -1555,9 +1556,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "CityBuster" +flags = "Shield2Gold", "ShieldToGold", "CityBuster" roles = "AttackStrongStartUnit" helptext = _("\ The artillery is an upgraded cannon. As with its predecessors, it is a \ @@ -1592,9 +1593,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "CityBuster" +flags = "Shield2Gold", "ShieldToGold", "CityBuster" roles = "AttackStrongStartUnit" helptext = _("\ Howitzers are upgraded artillery with improved defensive as well as \ @@ -1629,10 +1630,10 @@ fuel = 2 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" targets = "Air", "Missile", "Helicopter" -flags = "AirAttacker", "HasNoZOC" +flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC" roles = "DefendOk", "DefendOkStartUnit" helptext = _("\ Fighters are your first airborne units. They can\ @@ -1671,9 +1672,9 @@ fuel = 3 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC" +flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC" roles = "" helptext = _("\ Bombers are specialized airborne units that may\ @@ -1717,10 +1718,10 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" cargo = "Land" -flags = "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC", +flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC", "Provoking" roles = "" helptext = _("\ @@ -1766,11 +1767,11 @@ fuel = 2 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" targets = "Air", "Missile", "Helicopter" vision_layer = "Stealth" -flags = "AirAttacker", "HasNoZOC" +flags = "Shield2Gold", "ShieldToGold", "AirAttacker", "HasNoZOC" roles = "DefendGood", "DefendGoodStartUnit" helptext = _("\ An improved Fighter, with improved attack and a higher movement\ @@ -1804,10 +1805,10 @@ fuel = 3 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" vision_layer = "Stealth" -flags = "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC" +flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "AirAttacker", "Bombarder", "HasNoZOC" roles = "DefendOk", "DefendOkStartUnit" helptext = _("\ An improved Bomber, with improved attack and a higher movement\ @@ -1842,10 +1843,10 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" cargo = "Land", "Small Land", "Merchant" -flags = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking", "NonMil" roles = "Ferryboat", "FerryStartUnit" helptext = _("\ The Trireme is your first boat unit. It can act\ @@ -1882,10 +1883,10 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" cargo = "Land", "Small Land", "Merchant" -flags = "BadCityDefender", "Only_Native_Attack", "HasNoZOC", +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "Only_Native_Attack", "HasNoZOC", "Provoking", "NonMil" roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat" helptext = _("\ @@ -1920,10 +1921,10 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" cargo = "Land", "Small Land", "Big Land", "Merchant" -flags = "BadCityDefender", "HasNoZOC", "Provoking", "NonMil" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking", "NonMil" roles = "Ferryboat", "FerryStartUnit", "BarbarianBoat" helptext = _("\ The Galleon is a big transport ship, the first which can\ @@ -1957,9 +1958,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "BadCityDefender" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender" roles = "Hunter" helptext = _("\ The Frigate is a specialized ship with a strong offensive value,\ @@ -1993,9 +1994,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "BadCityDefender" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender" roles = "Hunter" helptext = _("\ The Ironclad is an armored ship,\ @@ -2029,13 +2030,13 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" bonuses = { "flag", "type", "value" "Submarine", "DefenseMultiplier", 1 } -flags = "BadCityDefender" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender" roles = "Hunter" helptext = _("\ An improved Ironclad, with better move rate and vision.\ @@ -2072,9 +2073,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "BadCityDefender" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender" roles = "DefendOk", "DefendOkStartUnit" helptext = _("\ The Cruiser is a strong offensive boat unit.\ @@ -2107,13 +2108,13 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" bonuses = { "flag", "type", "value" "AirAttacker", "DefenseMultiplier", 4 } -flags = "BadCityDefender" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender" roles = "DefendGood", "DefendGoodStartUnit" helptext = _("\ The AEGIS Cruiser is equipped with an advanced\ @@ -2147,9 +2148,9 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "BadCityDefender" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender" roles = "DefendOk", "DefendOkStartUnit" helptext = _("\ The Battleship is the supreme naval unit with\ @@ -2183,11 +2184,11 @@ fuel = 0 uk_happy = 1 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" cargo = "Missile" vision_layer = "Subsurface" -flags = "BadCityDefender", "Only_Native_Attack", +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "Only_Native_Attack", "Submarine", "Provoking" roles = "Hunter" helptext = _("\ @@ -2223,10 +2224,10 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" cargo = "Land", "Air", "Missile", "Helicopter" -flags = "BadCityDefender", "HasNoZOC", "Provoking" +flags = "Shield2Gold", "ShieldToGold", "BadCityDefender", "HasNoZOC", "Provoking" roles = "DefendGood" helptext = _("\ The Carrier is a mobile airport.\ @@ -2267,10 +2268,10 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 1 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" cargo = "Land", "Small Land", "Big Land", "Merchant" -flags = "Workers", "BadCityDefender", "HasNoZOC", +flags = "Shield2Gold", "ShieldToGold", "Workers", "BadCityDefender", "HasNoZOC", "Provoking", "NonMil" veteran_names = _("green"), _("veteran"), _("hardened"), _("elite") veteran_base_raise_chance = 50, 33, 20, 0 @@ -2316,10 +2317,10 @@ fuel = 1 uk_happy = 1 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" targets = "Air", "Missile", "Helicopter" -flags = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC" +flags = "Shield2Gold", "ShieldToGold", "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC" roles = "" helptext = _("\ The Cruise Missile is a long-distance missile\ @@ -2356,9 +2357,9 @@ fuel = 1 uk_happy = 1 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC" +flags = "Shield2Gold", "ShieldToGold", "FieldUnit", "OneAttack", "Nuclear", "HasNoZOC" ; No veteran levels (level name is never displayed) veteran_names = _("green") veteran_base_raise_chance = 0 @@ -2418,10 +2419,10 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" vision_layer = "Stealth" -flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC", +flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil", "HasNoZOC", "Provoking" veteran_names = ; /* TRANS: diplomatic rank. */ @@ -2547,10 +2548,10 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" vision_layer = "Stealth" -flags = "Diplomat", "IgZOC", "NonMil", "HasNoZOC", +flags = "Shield2Gold", "ShieldToGold", "Diplomat", "IgZOC", "NonMil", "HasNoZOC", "Spy", "Provoking" veteran_names = ; /* TRANS: Spy veteran level */ @@ -2622,9 +2623,9 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable" +flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable" roles = "" helptext = _("\ A Caravan carries goods or material for trading with other nations,\ @@ -2674,9 +2675,9 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable" +flags = "Shield2Gold", "ShieldToGold", "TradeRoute", "HelpWonder", "NonMil", "HasNoZOC", "Capturable" roles = "" helptext = _("\ The Freight unit replaces the Caravan, and moves at twice the speed.\ @@ -2710,9 +2711,9 @@ fuel = 0 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify" +flags = "Shield2Gold", "ShieldToGold", "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify" roles = "Explorer", "ExplorerStartUnit" helptext = _("\ Explorers are brave individuals that are very useful for\ @@ -2846,9 +2847,9 @@ fuel = 3 uk_happy = 0 uk_shield = 1 uk_food = 0 -uk_gold = 1 +uk_gold = 0 tp_defense = "Alight" -flags = "HasNoZOC" +flags = "Shield2Gold", "ShieldToGold", "HasNoZOC" roles = "" helptext = _("\ The AWACS (Airborne Warning and Control System) is an airplane with an \ -- 2.31.0