From 8a7bcb6d33d21f5f40f7d508c0a5d8b75367cdbc Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Sun, 28 Jun 2026 21:51:26 +0300
Subject: [PATCH 35/35] Avoid infinite audio loop in the client exit

See RM #1963

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 client/audio.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/client/audio.c b/client/audio.c
index 56d17e3b2a..e57e9a0d5f 100644
--- a/client/audio.c
+++ b/client/audio.c
@@ -660,7 +660,7 @@ void audio_set_volume(double volume)
 void audio_shutdown(bool play_quit_tag)
 {
   /* Avoid infinite loop at end of game */
-  audio_stop();
+  audio_stop_usage();
 
   if (play_quit_tag) {
     audio_play_sound("e_client_quit", NULL, NULL);
-- 
2.53.0

