From 017f65e90ce103e702f2ae2eaebe5369b043a28d Mon Sep 17 00:00:00 2001
From: Marko Lindqvist <cazfi74@gmail.com>
Date: Fri, 3 May 2024 21:10:58 +0300
Subject: [PATCH 58/58] Remove double spaces from standard ruleset comments

See RM #542

Signed-off-by: Marko Lindqvist <cazfi74@gmail.com>
---
 data/alien/cities.ruleset              | 2 +-
 data/alien/governments.ruleset         | 2 +-
 data/alien/techs.ruleset               | 2 +-
 data/alien/units.ruleset               | 2 +-
 data/civ1/cities.ruleset               | 2 +-
 data/civ1/governments.ruleset          | 2 +-
 data/civ1/techs.ruleset                | 2 +-
 data/civ1/units.ruleset                | 2 +-
 data/civ2/cities.ruleset               | 2 +-
 data/civ2/governments.ruleset          | 2 +-
 data/civ2/techs.ruleset                | 2 +-
 data/civ2/units.ruleset                | 2 +-
 data/civ2civ3/cities.ruleset           | 2 +-
 data/civ2civ3/governments.ruleset      | 2 +-
 data/civ2civ3/techs.ruleset            | 2 +-
 data/civ2civ3/units.ruleset            | 2 +-
 data/classic/cities.ruleset            | 2 +-
 data/classic/governments.ruleset       | 2 +-
 data/classic/techs.ruleset             | 2 +-
 data/goldkeep/cities.ruleset           | 2 +-
 data/goldkeep/governments.ruleset      | 2 +-
 data/goldkeep/techs.ruleset            | 2 +-
 data/goldkeep/units.ruleset            | 2 +-
 data/granularity/cities.ruleset        | 2 +-
 data/granularity/governments.ruleset   | 2 +-
 data/granularity/techs.ruleset         | 2 +-
 data/granularity/units.ruleset         | 2 +-
 data/multiplayer/cities.ruleset        | 2 +-
 data/multiplayer/governments.ruleset   | 2 +-
 data/multiplayer/techs.ruleset         | 2 +-
 data/multiplayer/units.ruleset         | 2 +-
 data/ruledit/comments-3.3.txt          | 8 ++++----
 data/sandbox/cities.ruleset            | 2 +-
 data/sandbox/governments.ruleset       | 2 +-
 data/sandbox/techs.ruleset             | 2 +-
 data/sandbox/units.ruleset             | 2 +-
 data/stub/cities.ruleset               | 2 +-
 data/stub/governments.ruleset          | 2 +-
 data/stub/techs.ruleset                | 2 +-
 data/stub/units.ruleset                | 2 +-
 data/webperimental/cities.ruleset      | 2 +-
 data/webperimental/governments.ruleset | 2 +-
 data/webperimental/techs.ruleset       | 2 +-
 data/webperimental/units.ruleset       | 2 +-
 44 files changed, 47 insertions(+), 47 deletions(-)

diff --git a/data/alien/cities.ruleset b/data/alien/cities.ruleset
index a3fe0a0a46..23ca6d351b 100644
--- a/data/alien/cities.ruleset
+++ b/data/alien/cities.ruleset
@@ -18,7 +18,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/alien/governments.ruleset b/data/alien/governments.ruleset
index 4192ec3170..2c3ebd4448 100644
--- a/data/alien/governments.ruleset
+++ b/data/alien/governments.ruleset
@@ -29,7 +29,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/alien/techs.ruleset b/data/alien/techs.ruleset
index 738faa9458..690add0d4f 100644
--- a/data/alien/techs.ruleset
+++ b/data/alien/techs.ruleset
@@ -99,7 +99,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/alien/units.ruleset b/data/alien/units.ruleset
index f32ccfbd3b..d861950081 100644
--- a/data/alien/units.ruleset
+++ b/data/alien/units.ruleset
@@ -209,7 +209,7 @@ flags         = "Missile", "DoesntOccupyTile"
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/civ1/cities.ruleset b/data/civ1/cities.ruleset
index c2f0d4ae07..9e866f2ceb 100644
--- a/data/civ1/cities.ruleset
+++ b/data/civ1/cities.ruleset
@@ -14,7 +14,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/civ1/governments.ruleset b/data/civ1/governments.ruleset
index 841af02797..f34cce6858 100644
--- a/data/civ1/governments.ruleset
+++ b/data/civ1/governments.ruleset
@@ -30,7 +30,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/civ1/techs.ruleset b/data/civ1/techs.ruleset
index 9ec8e53480..71f7cf4480 100644
--- a/data/civ1/techs.ruleset
+++ b/data/civ1/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/civ1/units.ruleset b/data/civ1/units.ruleset
index 5555e26bf3..746cb459a9 100644
--- a/data/civ1/units.ruleset
+++ b/data/civ1/units.ruleset
@@ -185,7 +185,7 @@ flags         = "Missile", "Unreachable", "HutNothing"
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/civ2/cities.ruleset b/data/civ2/cities.ruleset
index c2f0d4ae07..9e866f2ceb 100644
--- a/data/civ2/cities.ruleset
+++ b/data/civ2/cities.ruleset
@@ -14,7 +14,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/civ2/governments.ruleset b/data/civ2/governments.ruleset
index 51eac76655..a19060894c 100644
--- a/data/civ2/governments.ruleset
+++ b/data/civ2/governments.ruleset
@@ -28,7 +28,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/civ2/techs.ruleset b/data/civ2/techs.ruleset
index 762b755e6a..8cc838f6af 100644
--- a/data/civ2/techs.ruleset
+++ b/data/civ2/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/civ2/units.ruleset b/data/civ2/units.ruleset
index a293ebb669..42971c5f17 100644
--- a/data/civ2/units.ruleset
+++ b/data/civ2/units.ruleset
@@ -203,7 +203,7 @@ flags         = "Unreachable", "DoesntOccupyTile", "HutFrighten"
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/civ2civ3/cities.ruleset b/data/civ2civ3/cities.ruleset
index 8652112231..2ef137bd2f 100644
--- a/data/civ2civ3/cities.ruleset
+++ b/data/civ2civ3/cities.ruleset
@@ -14,7 +14,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/civ2civ3/governments.ruleset b/data/civ2civ3/governments.ruleset
index 1f61910939..f2623a1bc7 100644
--- a/data/civ2civ3/governments.ruleset
+++ b/data/civ2civ3/governments.ruleset
@@ -28,7 +28,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/civ2civ3/techs.ruleset b/data/civ2civ3/techs.ruleset
index 8c575a987a..a96e1ec348 100644
--- a/data/civ2civ3/techs.ruleset
+++ b/data/civ2civ3/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/civ2civ3/units.ruleset b/data/civ2civ3/units.ruleset
index 94d9763a78..cd45b05275 100644
--- a/data/civ2civ3/units.ruleset
+++ b/data/civ2civ3/units.ruleset
@@ -247,7 +247,7 @@ flags         = "Unreachable", "DoesntOccupyTile", "CanPillage",
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/classic/cities.ruleset b/data/classic/cities.ruleset
index e602b49a96..36b7467f39 100644
--- a/data/classic/cities.ruleset
+++ b/data/classic/cities.ruleset
@@ -14,7 +14,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/classic/governments.ruleset b/data/classic/governments.ruleset
index 21ac6ba2dd..83810993b0 100644
--- a/data/classic/governments.ruleset
+++ b/data/classic/governments.ruleset
@@ -28,7 +28,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/classic/techs.ruleset b/data/classic/techs.ruleset
index cebf3c3d53..6d0ee0470f 100644
--- a/data/classic/techs.ruleset
+++ b/data/classic/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/goldkeep/cities.ruleset b/data/goldkeep/cities.ruleset
index 076c53e7be..71e949aef8 100644
--- a/data/goldkeep/cities.ruleset
+++ b/data/goldkeep/cities.ruleset
@@ -16,7 +16,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/goldkeep/governments.ruleset b/data/goldkeep/governments.ruleset
index a71fdf22d4..27d95f4c45 100644
--- a/data/goldkeep/governments.ruleset
+++ b/data/goldkeep/governments.ruleset
@@ -30,7 +30,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/goldkeep/techs.ruleset b/data/goldkeep/techs.ruleset
index 08b293367b..8c43367be8 100644
--- a/data/goldkeep/techs.ruleset
+++ b/data/goldkeep/techs.ruleset
@@ -97,7 +97,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/goldkeep/units.ruleset b/data/goldkeep/units.ruleset
index 94d2dea427..df2527c5ec 100644
--- a/data/goldkeep/units.ruleset
+++ b/data/goldkeep/units.ruleset
@@ -225,7 +225,7 @@ flags         = "Unreachable", "DoesntOccupyTile", "HutFrighten"
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/granularity/cities.ruleset b/data/granularity/cities.ruleset
index 29d19f153a..123d2dbb6e 100644
--- a/data/granularity/cities.ruleset
+++ b/data/granularity/cities.ruleset
@@ -14,7 +14,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/granularity/governments.ruleset b/data/granularity/governments.ruleset
index a9bbc4f785..abda21ba03 100644
--- a/data/granularity/governments.ruleset
+++ b/data/granularity/governments.ruleset
@@ -28,7 +28,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/granularity/techs.ruleset b/data/granularity/techs.ruleset
index 6b5573208e..558a8ce52b 100644
--- a/data/granularity/techs.ruleset
+++ b/data/granularity/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/granularity/units.ruleset b/data/granularity/units.ruleset
index d33dd43422..4f94b7a940 100644
--- a/data/granularity/units.ruleset
+++ b/data/granularity/units.ruleset
@@ -169,7 +169,7 @@ flags         = "BuildAnywhere"
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/multiplayer/cities.ruleset b/data/multiplayer/cities.ruleset
index 46a884eff9..e604a45b94 100644
--- a/data/multiplayer/cities.ruleset
+++ b/data/multiplayer/cities.ruleset
@@ -13,7 +13,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/multiplayer/governments.ruleset b/data/multiplayer/governments.ruleset
index dc3b4f0f2d..6db5fb7afc 100644
--- a/data/multiplayer/governments.ruleset
+++ b/data/multiplayer/governments.ruleset
@@ -28,7 +28,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/multiplayer/techs.ruleset b/data/multiplayer/techs.ruleset
index 325ed58a0b..c83d4c73ed 100644
--- a/data/multiplayer/techs.ruleset
+++ b/data/multiplayer/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/multiplayer/units.ruleset b/data/multiplayer/units.ruleset
index efc5e1fcd6..67ce1ab2b6 100644
--- a/data/multiplayer/units.ruleset
+++ b/data/multiplayer/units.ruleset
@@ -213,7 +213,7 @@ flags         = "Unreachable", "DoesntOccupyTile", "HutFrighten"
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/ruledit/comments-3.3.txt b/data/ruledit/comments-3.3.txt
index c46d6238dc..87218b0e0e 100644
--- a/data/ruledit/comments-3.3.txt
+++ b/data/ruledit/comments-3.3.txt
@@ -148,7 +148,7 @@ techs = "\
 ;                 costs.\n\
 ;\n\
 ; Special values for req1 and req2 are \"None\" (first section below)\n\
-; and \"Never\" (never available).  If only one tech is required,\n\
+; and \"Never\" (never available). If only one tech is required,\n\
 ; it should be listed as req1.\n\
 ;\n\
 ; As well as custom flags defined above, the following flag strings are\n\
@@ -180,7 +180,7 @@ governments = "\
 ;\n\
 ; For the \"official\" rulesets, the order of these sections should not\n\
 ; be changed because that would break backward compatibility with\n\
-; savegames.  (In particular, if Fundamentalism is added to default\n\
+; savegames. (In particular, if Fundamentalism is added to default\n\
 ; ruleset, should be added at end.)\n\
 ;\n\
 ; Notes on fields:\n\
@@ -335,7 +335,7 @@ utypes = "\
 ; graphic       = tag specifying preferred graphic\n\
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not\n\
 ;                 present; especially if preferred graphic is non-standard,\n\
-;                 this should be a standard tag.  Otherwise can use eg \"-\"\n\
+;                 this should be a standard tag. Otherwise can use eg \"-\"\n\
 ;                 for no alternate graphic.\n\
 ; graphic_alt2  = tag for second alternative graphic.\n\
 ; reqs          = requirements to build the unit (see effects.ruleset\n\
@@ -1167,7 +1167,7 @@ specialists = "\
 \n\
 ; /* <-- avoid gettext warnings\n\
 ;\n\
-; A specialist is a city citizen who is not a tile worker.  Usually the\n\
+; A specialist is a city citizen who is not a tile worker. Usually the\n\
 ; player can control what specialist each citizen is, so long as the\n\
 ; requirements for that specialist are met.\n\
 ;\n\
diff --git a/data/sandbox/cities.ruleset b/data/sandbox/cities.ruleset
index f9da0e7a15..a3e4ce13f4 100644
--- a/data/sandbox/cities.ruleset
+++ b/data/sandbox/cities.ruleset
@@ -14,7 +14,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/sandbox/governments.ruleset b/data/sandbox/governments.ruleset
index 808f317c68..c7cd21969a 100644
--- a/data/sandbox/governments.ruleset
+++ b/data/sandbox/governments.ruleset
@@ -28,7 +28,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/sandbox/techs.ruleset b/data/sandbox/techs.ruleset
index bd45341146..e38a755b5b 100644
--- a/data/sandbox/techs.ruleset
+++ b/data/sandbox/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/sandbox/units.ruleset b/data/sandbox/units.ruleset
index 7552afd215..02efd987f6 100644
--- a/data/sandbox/units.ruleset
+++ b/data/sandbox/units.ruleset
@@ -260,7 +260,7 @@ flags         = "Unreachable", "DoesntOccupyTile", "CanPillage",
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/stub/cities.ruleset b/data/stub/cities.ruleset
index 3dfb79a4e8..7136b83bc4 100644
--- a/data/stub/cities.ruleset
+++ b/data/stub/cities.ruleset
@@ -8,7 +8,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/stub/governments.ruleset b/data/stub/governments.ruleset
index 15e35010fb..187dd785bb 100644
--- a/data/stub/governments.ruleset
+++ b/data/stub/governments.ruleset
@@ -19,7 +19,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/stub/techs.ruleset b/data/stub/techs.ruleset
index fa6c329311..b63468e719 100644
--- a/data/stub/techs.ruleset
+++ b/data/stub/techs.ruleset
@@ -89,7 +89,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/stub/units.ruleset b/data/stub/units.ruleset
index 422b96ef5f..c3d9e96021 100644
--- a/data/stub/units.ruleset
+++ b/data/stub/units.ruleset
@@ -142,7 +142,7 @@ flags         = ""
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
diff --git a/data/webperimental/cities.ruleset b/data/webperimental/cities.ruleset
index 22d3b3de4f..6ece99b07d 100644
--- a/data/webperimental/cities.ruleset
+++ b/data/webperimental/cities.ruleset
@@ -14,7 +14,7 @@ format_version = 40
 
 ; /* <-- avoid gettext warnings
 ;
-; A specialist is a city citizen who is not a tile worker.  Usually the
+; A specialist is a city citizen who is not a tile worker. Usually the
 ; player can control what specialist each citizen is, so long as the
 ; requirements for that specialist are met.
 ;
diff --git a/data/webperimental/governments.ruleset b/data/webperimental/governments.ruleset
index 0ffe542b97..b8869ef150 100644
--- a/data/webperimental/governments.ruleset
+++ b/data/webperimental/governments.ruleset
@@ -28,7 +28,7 @@ during_revolution = "Anarchy"
 ;
 ; For the "official" rulesets, the order of these sections should not
 ; be changed because that would break backward compatibility with
-; savegames.  (In particular, if Fundamentalism is added to default
+; savegames. (In particular, if Fundamentalism is added to default
 ; ruleset, should be added at end.)
 ;
 ; Notes on fields:
diff --git a/data/webperimental/techs.ruleset b/data/webperimental/techs.ruleset
index f0cf5f2774..f6460f2468 100644
--- a/data/webperimental/techs.ruleset
+++ b/data/webperimental/techs.ruleset
@@ -95,7 +95,7 @@ format_version = 40
 ;                 costs.
 ;
 ; Special values for req1 and req2 are "None" (first section below)
-; and "Never" (never available).  If only one tech is required,
+; and "Never" (never available). If only one tech is required,
 ; it should be listed as req1.
 ;
 ; As well as custom flags defined above, the following flag strings are
diff --git a/data/webperimental/units.ruleset b/data/webperimental/units.ruleset
index 0daacdcb38..e6f177247d 100644
--- a/data/webperimental/units.ruleset
+++ b/data/webperimental/units.ruleset
@@ -217,7 +217,7 @@ flags         = "Unreachable", "DoesntOccupyTile", "HutFrighten"
 ; graphic       = tag specifying preferred graphic
 ; graphic_alt   = tag for alternate graphic if preferred graphic is not
 ;                 present; especially if preferred graphic is non-standard,
-;                 this should be a standard tag.  Otherwise can use eg "-"
+;                 this should be a standard tag. Otherwise can use eg "-"
 ;                 for no alternate graphic.
 ; graphic_alt2  = tag for second alternative graphic.
 ; reqs          = requirements to build the unit (see effects.ruleset
-- 
2.43.0

