# 3.4.0-d3f * Feature #55: Universal converter functions for Lua API * Feature #1313: Individual unit granularity Upkeep_Factor effect * Feature #1333: access_unit from the ruleset * Feature #1336: Deprecate homeless_gold_upkeep * Feature #1349: Individual unit granularity Shield2Gold_Factor effect * Feature #1351: Turn Upkeep_Factor to a percentage effect * Feature #1373: CityStatus value "CapitalConnected" * Feature #1375: Introduce superspecialists * Feature #1399: Lua API: specialists control * Feature #1425: Requirement type for Future Techs * Feature #1432: Government user flags * Feature #1452: Internal city action "Finish Unit" * Feature #1470: Internal city action "Finish Building" * Feature #1473: Tiledefs from ruleset * Feature #1478: Player controlled superspecialist addition * Feature #1501: Government flag requirement type * Feature #1505: MaxTopUnitsOnTile * Feature #1546: Add specialist unit type property * Feature #1551: Prohibit diplomacy between arbitrary players * Feature #1552: Add "Settle Specialist" player action * Feature #1608: player_perform_action() * Feature #1609: Make a player action "Expel unit" * Feature #1732: Tiledef requirement type * Bug #1752: government.ruleset control.flags not read * Feature #1786: access_area: Add tiledef information * Feature #1787: TiledefConnected requirement type * Feature #1898: Tilespec capstr to 3.4 time