Feature #785 » 0008-Unhardcode-wld.map-from-unit_can_help_build_wonder_h.patch
client/gui-gtk-3.0/menu.c | ||
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* get an eventual error message from the server if we try. */
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menu_entry_set_sensitive("BUILD_CITY",
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(can_units_do(punits, unit_can_add_or_build_city)
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|| can_units_do(punits, unit_can_help_build_wonder_here)));
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|| can_units_do_on_map(&(wld.map), punits,
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unit_can_help_build_wonder_here)));
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menu_entry_set_sensitive("BUILD_ROAD",
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(can_units_do_any_road(&(wld.map), punits)
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|| can_units_do(punits,
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client/gui-gtk-3.22/menu.c | ||
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* get an eventual error message from the server if we try. */
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menu_entry_set_sensitive("BUILD_CITY",
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(can_units_do(punits, unit_can_add_or_build_city)
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|| can_units_do(punits, unit_can_help_build_wonder_here)));
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|| can_units_do_on_map(&(wld.map), punits, unit_can_help_build_wonder_here)));
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menu_entry_set_sensitive("BUILD_ROAD",
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(can_units_do_any_road(&(wld.map), punits)
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|| can_units_do(punits,
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client/gui-gtk-4.0/menu.c | ||
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* get an eventual error message from the server if we try. */
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menu_entry_set_sensitive(map, "BUILD_CITY",
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(can_units_do(punits, unit_can_add_or_build_city)
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|| can_units_do(punits, unit_can_help_build_wonder_here)));
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|| can_units_do_on_map(&(wld.map), punits,
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unit_can_help_build_wonder_here)));
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menu_entry_set_sensitive(map, "DO_ACTION",
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units_can_do_action(punits, ACTION_ANY, TRUE));
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client/gui-qt/menu.cpp | ||
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i.value()->setText(
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QString(action_id_name_translation(ACTION_HELP_WONDER))
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.replace("&", "&&"));
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if (can_units_do(punits, unit_can_help_build_wonder_here)) {
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if (can_units_do_on_map(&(wld.map), punits, unit_can_help_build_wonder_here)) {
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i.value()->setEnabled(true);
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}
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break;
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client/gui-sdl2/menu.c | ||
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set_wflag(order_build_add_to_city_button, WF_HIDDEN);
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}
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if (unit_can_help_build_wonder_here(punit)) {
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if (unit_can_help_build_wonder_here(&(wld.map), punit)) {
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local_show(ID_UNIT_ORDER_BUILD_WONDER);
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} else {
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local_hide(ID_UNIT_ORDER_BUILD_WONDER);
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common/unit.c | ||
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Return TRUE unless it is known to be impossible to disband this unit at
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its current position to get full shields for building a wonder.
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**************************************************************************/
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bool unit_can_help_build_wonder_here(const struct unit *punit)
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bool unit_can_help_build_wonder_here(const struct civ_map *nmap,
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const struct unit *punit)
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{
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struct city *pcity = tile_city(unit_tile(punit));
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const struct civ_map *nmap = &(wld.map);
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if (pcity == NULL) {
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/* No city to help at this tile. */
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common/unit.h | ||
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int unit_shield_value(const struct unit *punit,
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const struct unit_type *punittype,
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const struct action *paction);
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bool unit_can_help_build_wonder_here(const struct unit *punit);
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bool unit_can_help_build_wonder_here(const struct civ_map *nmap,
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const struct unit *punit);
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bool unit_can_est_trade_route_here(const struct unit *punit);
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enum unit_airlift_result
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test_unit_can_airlift_to(const struct civ_map *nmap,
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