Feature #792 » 0008-Unhardcode-wld.map-from-can_unit_alight_or_be_unload.patch
common/movement.c | ||
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return FALSE;
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case TDT_ALIGHT:
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return can_unit_exist_at_tile(nmap, punit, unit_tile(punit))
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&& can_unit_alight_or_be_unloaded(punit, ptrans);
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&& can_unit_alight_or_be_unloaded(nmap, punit, ptrans);
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}
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fc_assert(FALSE);
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common/unit.c | ||
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Return TRUE iff the given unit can leave its current transporter without
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doing any other action or move.
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**************************************************************************/
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bool can_unit_alight_or_be_unloaded(const struct unit *pcargo,
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bool can_unit_alight_or_be_unloaded(const struct civ_map *nmap,
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const struct unit *pcargo,
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const struct unit *ptrans)
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{
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const struct civ_map *nmap = &(wld.map);
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if (!pcargo || !ptrans) {
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return FALSE;
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}
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common/unit.h | ||
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bool could_unit_load(const struct unit *pcargo, const struct unit *ptrans);
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bool can_unit_load(const struct unit *punit, const struct unit *ptrans);
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bool can_unit_unload(const struct unit *punit, const struct unit *ptrans);
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bool can_unit_alight_or_be_unloaded(const struct unit *pcargo,
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bool can_unit_alight_or_be_unloaded(const struct civ_map *nmap,
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const struct unit *pcargo,
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const struct unit *ptrans);
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bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit);
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bool can_unit_change_homecity_to(const struct unit *punit,
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