Bug #796 ยป 0020-Correct-existant-to-existent.patch
client/packhand.c | ||
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struct voteinfo *vi;
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vi = voteinfo_queue_find(vote_no);
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fc_assert_ret_msg(NULL != vi,
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"Got packet_vote_update for non-existant vote %d!",
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"Got packet_vote_update for non-existent vote %d!",
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vote_no);
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vi->yes = yes;
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... | ... | |
struct voteinfo *vi;
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vi = voteinfo_queue_find(vote_no);
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fc_assert_ret_msg(NULL != vi,
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"Got packet_vote_resolve for non-existant vote %d!",
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"Got packet_vote_resolve for non-existent vote %d!",
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vote_no);
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vi->resolved = TRUE;
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server/citytools.c | ||
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}
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/************************************************************************//**
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Removes outdated (nonexistant) cities from a player
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Removes outdated (nonexistent) cities from a player
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****************************************************************************/
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void reality_check_city(struct player *pplayer, struct tile *ptile)
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{
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server/settings.c | ||
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Enumerator name accessors.
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Important note about compatibility:
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1) you cannot modify the support name of an existant value. However, in a
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1) you cannot modify the support name of an existent value. However, in a
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development, you can modify it if it wasn't included in any stable
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branch before.
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2) Take care of modifiying the pretty name of an existant value: make sure
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to modify the help texts which are using it.
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2) Take care of modifying the pretty name of an existent value: make sure
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to modify the help texts which are using it.
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****************************************************************************/
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#define NAME_CASE(_val, _support, _pretty) \
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