Feature #799 » 0008-Unhardcode-wld.map-from-unit_can_add_or_build_city.patch
client/gui-gtk-3.0/menu.c | ||
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* not good! */
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/* Enable the button for adding to a city in all cases, so we
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get an eventual error message from the server if we try. */
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if (unit_can_add_or_build_city(punit)) {
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if (unit_can_add_or_build_city(&(wld.map), punit)) {
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request_unit_build_city(punit);
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} else if (utype_can_do_action(unit_type_get(punit),
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ACTION_HELP_WONDER)) {
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... | ... | |
/* Enable the button for adding to a city in all cases, so we
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* get an eventual error message from the server if we try. */
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menu_entry_set_sensitive("BUILD_CITY",
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(can_units_do(punits, unit_can_add_or_build_city)
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(can_units_do_on_map(&(wld.map), punits,
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unit_can_add_or_build_city)
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|| can_units_do_on_map(&(wld.map), punits,
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unit_can_help_build_wonder_here)));
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menu_entry_set_sensitive("BUILD_ROAD",
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client/gui-gtk-3.22/menu.c | ||
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* not good! */
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/* Enable the button for adding to a city in all cases, so we
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get an eventual error message from the server if we try. */
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if (unit_can_add_or_build_city(punit)) {
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if (unit_can_add_or_build_city(&(wld.map), punit)) {
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request_unit_build_city(punit);
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} else if (utype_can_do_action(unit_type_get(punit),
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ACTION_HELP_WONDER)) {
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... | ... | |
/* Enable the button for adding to a city in all cases, so we
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* get an eventual error message from the server if we try. */
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menu_entry_set_sensitive("BUILD_CITY",
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(can_units_do(punits, unit_can_add_or_build_city)
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(can_units_do_on_map(&(wld.map), punits,
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unit_can_add_or_build_city)
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|| can_units_do_on_map(&(wld.map), punits, unit_can_help_build_wonder_here)));
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menu_entry_set_sensitive("BUILD_ROAD",
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(can_units_do_any_road(&(wld.map), punits)
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client/gui-gtk-4.0/menu.c | ||
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* not good! */
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/* Enable the button for adding to a city in all cases, so we
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get an eventual error message from the server if we try. */
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if (unit_can_add_or_build_city(punit)) {
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if (unit_can_add_or_build_city(&(wld.map), punit)) {
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request_unit_build_city(punit);
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} else if (utype_can_do_action(unit_type_get(punit),
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ACTION_HELP_WONDER)) {
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... | ... | |
/* Enable the button for adding to a city in all cases, so we
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* get an eventual error message from the server if we try. */
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menu_entry_set_sensitive(map, "BUILD_CITY",
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(can_units_do(punits, unit_can_add_or_build_city)
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(can_units_do_on_map(&(wld.map), punits,
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unit_can_add_or_build_city)
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|| can_units_do_on_map(&(wld.map), punits,
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unit_can_help_build_wonder_here)));
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client/gui-qt/hudwidget.cpp | ||
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/* Create possible actions */
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if (unit_can_add_or_build_city(current_unit)) {
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if (unit_can_add_or_build_city(&(wld.map), current_unit)) {
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a = new hud_action(this);
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a->action_shortcut = SC_BUILDCITY;
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a->set_pixmap(fc_icons::instance()->get_pixmap("home"));
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client/gui-qt/menu.cpp | ||
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break;
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case BUILD:
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if (can_units_do(punits, unit_can_add_or_build_city)) {
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if (can_units_do_on_map(&(wld.map), punits,
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unit_can_add_or_build_city)) {
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i.value()->setEnabled(true);
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}
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if (city_on_tile
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... | ... | |
* not good! */
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/* Enable the button for adding to a city in all cases, so we
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get an eventual error message from the server if we try. */
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if (unit_can_add_or_build_city(punit)) {
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if (unit_can_add_or_build_city(&(wld.map), punit)) {
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request_unit_build_city(punit);
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} else if (utype_can_do_action(unit_type_get(punit), ACTION_HELP_WONDER)) {
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request_unit_caravan_action(punit, ACTION_HELP_WONDER);
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client/gui-sdl2/menu.c | ||
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/* Enable the button for adding to a city in all cases, so we
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* get an eventual error message from the server if we try. */
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if (unit_can_add_or_build_city(punit)) {
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if (pcity) {
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if (unit_can_add_or_build_city(&(wld.map), punit)) {
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if (pcity != NULL) {
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fc_snprintf(cbuf, sizeof(cbuf), "%s (%s)",
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action_id_name_translation(ACTION_JOIN_CITY), "B");
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} else {
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common/unit.c | ||
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Return TRUE iff this unit can add to a current city or build a new city
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at its current location.
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**************************************************************************/
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bool unit_can_add_or_build_city(const struct unit *punit)
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bool unit_can_add_or_build_city(const struct civ_map *nmap,
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const struct unit *punit)
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{
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struct city *tgt_city;
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const struct civ_map *nmap = &(wld.map);
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if ((tgt_city = tile_city(unit_tile(punit)))) {
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return action_prob_possible(action_prob_vs_city(nmap, punit,
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common/unit.h | ||
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const struct tile *ptile, bool omniscient);
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bool is_field_unit(const struct unit *punit);
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bool is_hiding_unit(const struct unit *punit);
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bool unit_can_add_or_build_city(const struct unit *punit);
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bool unit_can_add_or_build_city(const struct civ_map *nmap,
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const struct unit *punit);
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bool kills_citizen_after_attack(const struct unit *punit);
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