Feature #812 ยป 0024-Rename-ACTION_PERFORM_UNIT_UNITS-as-ACTION_PERFORM_U.patch
server/unithand.c | ||
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TRUE, requester); \
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}
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#define ACTION_PERFORM_UNIT_UNITS(action, actor, target, action_performer)\
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#define ACTION_PERFORM_UNIT_STACK(action, actor, target, action_performer)\
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if (target_tile \
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&& is_action_enabled_unit_on_stack(nmap, action_type, \
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actor_unit, target_tile)) { \
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... | ... | |
action_performer); \
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break; \
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case ATK_STACK: \
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ACTION_PERFORM_UNIT_UNITS(paction->id, actor, target_tile, \
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ACTION_PERFORM_UNIT_STACK(paction->id, actor, target_tile, \
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action_performer); \
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break; \
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case ATK_TILE: \
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... | ... | |
do_airline(actor_unit, pcity, paction));
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break;
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case ACTRES_CAPTURE_UNITS:
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ACTION_PERFORM_UNIT_UNITS(action_type, actor_unit, target_tile,
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ACTION_PERFORM_UNIT_STACK(action_type, actor_unit, target_tile,
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do_capture_units(pplayer, actor_unit,
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target_tile, paction));
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break;
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case ACTRES_BOMBARD:
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/* Difference is caused by the ruleset. ("Fake generalized" actions) */
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ACTION_PERFORM_UNIT_UNITS(action_type, actor_unit, target_tile,
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ACTION_PERFORM_UNIT_STACK(action_type, actor_unit, target_tile,
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unit_bombard(actor_unit, target_tile,
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paction));
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break;
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case ACTRES_ATTACK:
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case ACTRES_COLLECT_RANSOM:
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/* Difference is caused by data in the action structure. */
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ACTION_PERFORM_UNIT_UNITS(action_type, actor_unit, target_tile,
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ACTION_PERFORM_UNIT_STACK(action_type, actor_unit, target_tile,
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do_attack(actor_unit, target_tile, paction));
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break;
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case ACTRES_WIPE_UNITS:
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ACTION_PERFORM_UNIT_UNITS(action_type, actor_unit, target_tile,
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ACTION_PERFORM_UNIT_STACK(action_type, actor_unit, target_tile,
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do_wipe_units(actor_unit, target_tile, paction));
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break;
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case ACTRES_NUKE_UNITS:
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ACTION_PERFORM_UNIT_UNITS(action_type, actor_unit, target_tile,
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ACTION_PERFORM_UNIT_STACK(action_type, actor_unit, target_tile,
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unit_nuke(pplayer, actor_unit, target_tile,
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paction));
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break;
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case ACTRES_SPY_ATTACK:
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ACTION_PERFORM_UNIT_UNITS(action_type, actor_unit, target_tile,
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ACTION_PERFORM_UNIT_STACK(action_type, actor_unit, target_tile,
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spy_attack(pplayer, actor_unit, target_tile,
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paction));
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break;
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