Bug #816 » 0018-Correct-hight-to-height.patch
client/gui-qt/citydlg.cpp | ||
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setParent(parent);
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radius = 0;
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wdth = get_citydlg_canvas_width();
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hight = get_citydlg_canvas_height();
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height = get_citydlg_canvas_height();
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cutted_width = wdth;
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cutted_height = hight;
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view = qtg_canvas_create(wdth, hight);
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cutted_height = height;
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view = qtg_canvas_create(wdth, height);
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view->map_pixmap.fill(Qt::black);
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miniview = qtg_canvas_create(0, 0);
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miniview->map_pixmap.fill(Qt::black);
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... | ... | |
radius = r;
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qtg_canvas_free(miniview);
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cutted_width = wdth * (r + 1) / max_r;
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cutted_height = hight * (r + 1) / max_r;
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cutted_height = height * (r + 1) / max_r;
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cutted_width = qMin(cutted_width, wdth);
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cutted_height = qMin(cutted_height, hight);
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cutted_height = qMin(cutted_height, height);
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delta_x = (wdth - cutted_width) / 2;
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delta_y = (hight - cutted_height) / 2;
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delta_y = (height - cutted_height) / 2;
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miniview = qtg_canvas_create(cutted_width, cutted_height);
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miniview->map_pixmap.fill(Qt::black);
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}
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client/gui-qt/citydlg.h | ||
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int radius;
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float zoom;
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int wdth;
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int hight;
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int height;
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int cutted_width;
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int cutted_height;
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int delta_x;
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client/gui-sdl2/widget_edit.c | ||
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if flag 'FW_DRAW_THEME_TRANSPARENT' is set theme will be blit
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transparent ( Alpha = 128 )
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function return Hight of created surfaces or (-1) if theme surface can't
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function return height of created surfaces or (-1) if theme surface can't
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be created.
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**************************************************************************/
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static int redraw_edit(struct widget *edit_widget)
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client/gui-sdl2/widget_scrollbar.h | ||
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bool create_scrollbar, bool create_buttons);
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void setup_vertical_scrollbar_area(struct scroll_bar *scroll,
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Sint16 start_x, Sint16 start_y, Uint16 hight,
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Sint16 start_x, Sint16 start_y, Uint16 height,
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bool swap_start_x);
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void setup_vertical_scrollbar_default_callbacks(struct scroll_bar *scroll);
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client/gui-sdl3/widget_edit.c | ||
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if flag 'FW_DRAW_THEME_TRANSPARENT' is set theme will be blit
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transparent ( Alpha = 128 )
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function return Hight of created surfaces or (-1) if theme surface can't
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function return height of created surfaces or (-1) if theme surface can't
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be created.
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**************************************************************************/
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static int redraw_edit(struct widget *edit_widget)
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client/gui-sdl3/widget_scrollbar.h | ||
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bool create_scrollbar, bool create_buttons);
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void setup_vertical_scrollbar_area(struct scroll_bar *scroll,
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Sint16 start_x, Sint16 start_y, Uint16 hight,
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Sint16 start_x, Sint16 start_y, Uint16 height,
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bool swap_start_x);
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void setup_vertical_scrollbar_default_callbacks(struct scroll_bar *scroll);
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server/plrhand.c | ||
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/**********************************************************************//**
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civil_war_triggered:
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* The capture of a primary capital is not a sure fire way to throw
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and empire into civil war. Some governments are more susceptible
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and empire into civil war. Some governments are more susceptible
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than others, here are the base probabilities:
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Anarchy 90%
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Despotism 80%
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... | ... | |
* In addition each city in disorder adds and each celebrating city
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subtracts from the probability of a civil war.
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* If you have at least 1 turns notice of the impending loss of
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your capital, you can hike luxuries up to the hightest value,
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and by this reduce the chance of a civil war. In fact by
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your capital, you can hike luxuries up to the highest value,
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and by this reduce the chance of a civil war. In fact by
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hiking the luxuries to 100% under Democracy, it is easy to
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get massively negative numbers - guaranteeing imunity from
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civil war. Likewise, 3 cities in disorder under despotism
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civil war. Likewise, 3 cities in disorder under despotism
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guarantees a civil war.
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* This routine calculates these probabilities and returns true
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if a civil war is triggered.
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