Feature #819 » 0007-Unhardcode-wld.map-from-action_prob_unit_vs_tgt.patch
ai/default/aiparatrooper.c | ||
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if (has_handicap(pplayer, H_FOG)) {
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possible = action_prob_possible(
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action_prob_unit_vs_tgt(paction, punit,
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action_prob_unit_vs_tgt(nmap, paction, punit,
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tile_city(ptile_dest), NULL,
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ptile_dest, NULL));
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} else {
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client/control.c | ||
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}
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if (action_prob_possible(
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action_prob_unit_vs_tgt(paction, punit,
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action_prob_unit_vs_tgt(&(wld.map), paction, punit,
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tile_city(ptile), NULL,
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ptile, NULL))) {
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if (paradrop_action == NULL) {
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common/actions.c | ||
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@param extra_tgt the target for extra sub targeted actions
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@return the action probability of performing the action
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**************************************************************************/
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struct act_prob action_prob_unit_vs_tgt(const struct action *paction,
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struct act_prob action_prob_unit_vs_tgt(const struct civ_map *nmap,
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const struct action *paction,
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const struct unit *act_unit,
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const struct city *tgt_city,
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const struct unit *tgt_unit,
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... | ... | |
{
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/* Assume impossible until told otherwise. */
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struct act_prob prob = ACTPROB_IMPOSSIBLE;
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const struct civ_map *nmap = &(wld.map);
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fc_assert_ret_val(paction, ACTPROB_IMPOSSIBLE);
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fc_assert_ret_val(act_unit, ACTPROB_IMPOSSIBLE);
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common/actions.h | ||
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const struct unit *actor,
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const action_id act_id);
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struct act_prob action_prob_unit_vs_tgt(const struct action *paction,
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struct act_prob action_prob_unit_vs_tgt(const struct civ_map *nmap,
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const struct action *paction,
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const struct unit *act_unit,
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const struct city *tgt_city,
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const struct unit *tgt_unit,
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server/unithand.c | ||
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{
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bool information_revealed;
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bool was_punished;
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const struct civ_map *nmap = &(wld.map);
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struct action *stopped_action = action_by_number(stopped_action_id);
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... | ... | |
information_revealed = action_prob_possible(action_prob_unit_vs_tgt(
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nmap,
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stopped_action,
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actor,
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target_city, target_unit,
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