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Feature #829 ยป 0020-calendar.c-Improve-coding-style.patch

Marko Lindqvist, 09/06/2024 11:26 PM

View differences:

common/calendar.c
{
int increase = get_world_bonus(EFT_TURN_YEARS);
const int slowdown = (victory_enabled(VC_SPACERACE)
? get_world_bonus(EFT_SLOW_DOWN_TIMELINE) : 0);
? get_world_bonus(EFT_SLOW_DOWN_TIMELINE) : 0);
int fragment_years;
if (info->year_0_hack) {
/* hacked it to get rid of year 0 */
/* Hack it to get rid of year 0 */
info->year = 0;
info->year_0_hack = FALSE;
}
/* !McFred:
/* !McFred:
- want year += 1 for spaceship.
*/
/* test game with 7 normal AI's, gen 4 map, foodbox 10, foodbase 0:
/* Test game with 7 normal AI's, gen 4 map, foodbox 10, foodbase 0:
* Gunpowder about 0 AD
* Railroad about 500 AD
* Electricity about 1000 AD
......
* about 1900 AD
*/
/* Note the slowdown operates even if Enable_Space is not active. See
* README.effects for specifics. */
/* Note the slowdown operates even if Enable_Space is not active.
* See README.effects for specifics. */
if (slowdown >= 3) {
if (increase > 1) {
increase = 1;
......
/* Human readable fragment count starts from 1, not 0 */
fc_snprintf(buf, sizeof(buf), "%d", frag + 1);
}
return buf;
}
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