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Bug #100 » 0021-Correct-unit-escape-message.patch

main - Marko Lindqvist, 09/06/2024 11:45 PM

View differences:

server/unittools.c
for (i = 0; i < slots; i++) {
if (0 < num_escaped[i]) {
if (flagless_killer) {
notify_player(player_by_number(i), deftile,
notify_player(player_by_number(i), deftile,
E_UNIT_ESCAPED, ftc_server,
PL_("%d unit escaped from attack by %s",
"%d units escaped from attack by %s",
......
"%d units escaped from attack by %s %s",
num_escaped[i]),
num_escaped[i],
pkiller_link,
nation_adjective_for_player(pkiller->nationality));
nation_adjective_for_player(pvictor),
pkiller_link);
}
}
}
(1-1/2)