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Feature #853 ยป 0032-Unhardcode-wld.map-from-action_speculate_unit_on_uni.patch

Marko Lindqvist, 09/14/2024 10:07 AM

View differences:

common/actions.c
game state changes.
**************************************************************************/
struct act_prob
action_speculate_unit_on_unit(action_id act_id,
action_speculate_unit_on_unit(const struct civ_map *nmap,
action_id act_id,
const struct unit *actor,
const struct city *actor_home,
const struct tile *actor_tile,
......
* current position rather than on actor_tile. Maybe this function should
* return ACTPROB_NOT_IMPLEMENTED when one of those is detected and no
* other requirement makes the action ACTPROB_IMPOSSIBLE? */
const struct civ_map *nmap = &(wld.map);
if (omniscient_cheat) {
if (is_action_enabled_unit_on_unit_full(nmap, act_id,
common/actions.h
const struct city* target);
struct act_prob
action_speculate_unit_on_unit(action_id act_id,
action_speculate_unit_on_unit(const struct civ_map *nmap,
action_id act_id,
const struct unit *actor,
const struct city *actor_home,
const struct tile *actor_tile,
    (1-1/1)