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Feature #857 ยป 0037-rulesave.c-Replace-NULLs-with-nullptrs.patch

Marko Lindqvist, 09/14/2024 08:04 PM

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tools/ruleutil/rulesave.c
comment_file_header(sfile);
if (rsname != NULL && rsname[0] != '\0') {
if (rsname != nullptr && rsname[0] != '\0') {
fc_snprintf(buf, sizeof(buf), "%s %s data for Freeciv", rsname, rstype);
} else {
fc_snprintf(buf, sizeof(buf), "Template %s data for Freeciv", rstype);
......
const char *entry)
{
if (value != default_value) {
if (entry != NULL) {
if (entry != nullptr) {
secfile_insert_int(sfile, value,
"%s.%s", path, entry);
} else {
......
{
if ((value && !default_value)
|| (!value && default_value)) {
if (entry != NULL) {
if (entry != nullptr) {
secfile_insert_bool(sfile, value,
"%s.%s", path, entry);
} else {
......
const struct terrain *pthis,
const char *path, const char *entry)
{
if (save == NULL) {
if (save == nullptr) {
secfile_insert_str(sfile, "none", "%s.%s", path, entry);
} else if (save == pthis) {
secfile_insert_str(sfile, "yes", "%s.%s", path, entry);
......
}
/**********************************************************************//**
Save units vector. Input is NULL terminated array of units
Save units vector. Input is nullptr terminated array of units
to save.
**************************************************************************/
static bool save_unit_list(struct section_file *sfile, struct unit_type **input,
......
int i;
set_count = 0;
for (i = 0; input[i] != NULL && i < MAX_NUM_UNIT_LIST; i++) {
for (i = 0; input[i] != nullptr && i < MAX_NUM_UNIT_LIST; i++) {
unit_names[set_count++] = utype_rule_name(input[i]);
}
......
struct strvec *to_save,
const char *path, const char *entry)
{
if (to_save != NULL) {
if (to_save != nullptr) {
int sect_count = strvec_size(to_save);
const char *sections[sect_count];
int i;
......
int i;
bool uflags_building = FALSE;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
const char *flagname = impr_flag_id_name_cb(i + IF_USER_FLAG_1);
const char *helptxt = impr_flag_helptxt(i + IF_USER_FLAG_1);
if (flagname != NULL) {
if (flagname != nullptr) {
if (!uflags_building) {
comment_uflags_building(sfile);
uflags_building = TRUE;
......
int sect_idx;
int i;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
struct section_file *sfile = create_ruleset_file(name, "cities");
int sect_idx;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
save_default_bool(sfile, game.info.citizen_nationality,
RS_DEFAULT_NATIONALITY,
"citizen.nationality", NULL);
"citizen.nationality", nullptr);
save_default_bool(sfile, game.info.unit_builders_nationality,
RS_DEFAULT_UBUILD_NAT,
"citizen.ubuilder_nationality", NULL);
"citizen.ubuilder_nationality", nullptr);
save_default_int(sfile, game.info.citizen_convert_speed,
RS_DEFAULT_CONVERT_SPEED,
"citizen.convert_speed", NULL);
"citizen.convert_speed", nullptr);
if (game.info.conquest_convert_pct != 0) {
secfile_insert_int(sfile, game.info.conquest_convert_pct,
"citizen.conquest_convert_pct");
......
save_reqs_vector(cbdata->sfile, &peffect->reqs, path, "reqs");
if (peffect->rulesave.comment != NULL) {
if (peffect->rulesave.comment != nullptr) {
secfile_insert_str(cbdata->sfile, peffect->rulesave.comment,
"%s.comment", path);
}
......
int i;
int sidx;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
ui_name = paction->ui_name;
if (ui_name == NULL) {
fc_assert(ui_name != NULL);
if (ui_name == nullptr) {
fc_assert(ui_name != nullptr);
return FALSE;
}
......
if (paction->max_distance == ACTION_DISTANCE_UNLIMITED) {
return secfile_insert_str(sfile, RS_ACTION_NO_MAX_DISTANCE,
"actions.%s",
action_max_range_ruleset_var_name(act)) != NULL;
action_max_range_ruleset_var_name(act)) != nullptr;
} else {
return save_default_int(sfile, action_by_number(act)->max_distance,
actres_max_range_default(paction->result),
......
{
struct action *paction = action_by_number(act);
if (action_min_range_ruleset_var_name(act) != NULL) {
if (action_min_range_ruleset_var_name(act) != nullptr) {
/* Min range can be loaded from the ruleset. */
save_default_int(sfile,
paction->min_distance,
......
action_min_range_ruleset_var_name(act));
}
if (action_max_range_ruleset_var_name(act) != NULL) {
if (action_max_range_ruleset_var_name(act) != nullptr) {
/* Max range can be loaded from the ruleset. */
if (!save_action_max_range(sfile, act)) {
return FALSE;
......
**************************************************************************/
static bool save_action_kind(struct section_file *sfile, action_id act)
{
if (action_target_kind_ruleset_var_name(act) != NULL) {
if (action_target_kind_ruleset_var_name(act) != nullptr) {
struct action *paction = action_by_number(act);
/* Target kind can be loaded from the ruleset. */
......
static bool save_action_actor_consuming_always(struct section_file *sfile,
action_id act)
{
if (action_actor_consuming_always_ruleset_var_name(act) != NULL) {
if (action_actor_consuming_always_ruleset_var_name(act) != nullptr) {
struct action *paction = action_by_number(act);
/* Actor consumption can be loaded from the ruleset. */
......
char comment[1024];
int i = 0;
if (action_blocked_by_ruleset_var_name(paction) == NULL) {
if (action_blocked_by_ruleset_var_name(paction) == nullptr) {
/* Action blocked by shouldn't be written to the ruleset for this
* action. */
return TRUE;
......
{
char action_list_path[100];
if (action_post_success_forced_ruleset_var_name(paction) == NULL) {
if (action_post_success_forced_ruleset_var_name(paction) == nullptr) {
/* Not relevant. */
return TRUE;
}
......
int sect_idx = 0;
/* TODO: move action logic from save_game_ruleset to here */
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
{
......
save_default_bool(sfile, game.info.poison_empties_food_stock,
RS_DEFAULT_POISON_EMPTIES_FOOD_STOCK,
"actions.poison_empties_food_stock", NULL);
"actions.poison_empties_food_stock", nullptr);
save_default_bool(sfile, game.info.steal_maps_reveals_all_cities,
RS_DEFAULT_STEAL_MAP_REVEALS_CITIES,
"actions.steal_maps_reveals_all_cities", NULL);
"actions.steal_maps_reveals_all_cities", nullptr);
comment_actions_ui_names(sfile);
......
int i;
bool locks;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
if (game.server.ruledit.description_file != NULL) {
if (game.server.ruledit.description_file != nullptr) {
secfile_insert_str(sfile, game.server.ruledit.description_file,
"ruledit.description_file");
}
......
secfile_insert_str(sfile, game.control.alt_dir, "about.alt_dir");
}
if (game.ruleset_summary != NULL) {
if (game.ruleset_summary != nullptr) {
struct entry *mod_entry;
mod_entry = secfile_insert_str(sfile, game.ruleset_summary,
......
entry_str_set_gt_marking(mod_entry, TRUE);
}
if (game.ruleset_description != NULL) {
if (game.server.ruledit.description_file == NULL) {
if (game.ruleset_description != nullptr) {
if (game.server.ruledit.description_file == nullptr) {
secfile_insert_str(sfile, game.ruleset_description,
"about.description");
} else {
......
}
}
if (game.ruleset_capabilities != NULL) {
if (game.ruleset_capabilities != nullptr) {
secfile_insert_str(sfile, game.ruleset_capabilities,
"about.capabilities");
} else {
......
save_default_bool(sfile, game.control.popup_tech_help,
FALSE,
"options.popup_tech_help", NULL);
"options.popup_tech_help", nullptr);
save_default_int(sfile, game.info.base_pollution,
RS_DEFAULT_BASE_POLLUTION,
"civstyle.base_pollution", NULL);
"civstyle.base_pollution", nullptr);
set_count = 0;
for (gs = gameloss_style_begin(); gs != gameloss_style_end(); gs = gameloss_style_next(gs)) {
......
save_default_int(sfile, game.info.happy_cost,
RS_DEFAULT_HAPPY_COST,
"civstyle.happy_cost", NULL);
"civstyle.happy_cost", nullptr);
save_default_int(sfile, game.info.food_cost,
RS_DEFAULT_FOOD_COST,
"civstyle.food_cost", NULL);
"civstyle.food_cost", nullptr);
save_default_bool(sfile, game.info.civil_war_enabled,
TRUE,
"civstyle.civil_war_enabled", NULL);
"civstyle.civil_war_enabled", nullptr);
save_default_int(sfile, game.info.civil_war_bonus_celebrating,
RS_DEFAULT_CIVIL_WAR_CELEB,
"civstyle.civil_war_bonus_celebrating", NULL);
"civstyle.civil_war_bonus_celebrating", nullptr);
save_default_int(sfile, game.info.civil_war_bonus_unhappy,
RS_DEFAULT_CIVIL_WAR_UNHAPPY,
"civstyle.civil_war_bonus_unhappy", NULL);
"civstyle.civil_war_bonus_unhappy", nullptr);
save_default_bool(sfile,
BV_ISSET(action_by_number(ACTION_PARADROP)->sub_results,
ACT_SUB_RES_MAY_EMBARK),
FALSE,
"civstyle.paradrop_to_transport", NULL);
"civstyle.paradrop_to_transport", nullptr);
save_default_int(sfile, game.info.base_bribe_cost,
RS_DEFAULT_BASE_BRIBE_COST,
"civstyle.base_bribe_cost", NULL);
"civstyle.base_bribe_cost", nullptr);
if (game.server.ransom_gold != RS_DEFAULT_RANSOM_GOLD) {
comment_civstyle_ransom_gold(sfile);
}
save_default_int(sfile, game.server.ransom_gold,
RS_DEFAULT_RANSOM_GOLD,
"civstyle.ransom_gold", NULL);
"civstyle.ransom_gold", nullptr);
save_default_bool(sfile, game.info.pillage_select,
RS_DEFAULT_PILLAGE_SELECT,
"civstyle.pillage_select", NULL);
"civstyle.pillage_select", nullptr);
save_default_bool(sfile, game.info.tech_steal_allow_holes,
RS_DEFAULT_TECH_STEAL_HOLES,
"civstyle.tech_steal_allow_holes", NULL);
"civstyle.tech_steal_allow_holes", nullptr);
save_default_bool(sfile, game.info.tech_trade_allow_holes,
RS_DEFAULT_TECH_TRADE_HOLES,
"civstyle.tech_trade_allow_holes", NULL);
"civstyle.tech_trade_allow_holes", nullptr);
save_default_bool(sfile, game.info.tech_trade_loss_allow_holes,
RS_DEFAULT_TECH_TRADE_LOSS_HOLES,
"civstyle.tech_trade_loss_allow_holes", NULL);
"civstyle.tech_trade_loss_allow_holes", nullptr);
save_default_bool(sfile, game.info.tech_parasite_allow_holes,
RS_DEFAULT_TECH_PARASITE_HOLES,
"civstyle.tech_parasite_allow_holes", NULL);
"civstyle.tech_parasite_allow_holes", nullptr);
save_default_bool(sfile, game.info.tech_loss_allow_holes,
RS_DEFAULT_TECH_LOSS_HOLES,
"civstyle.tech_loss_allow_holes", NULL);
"civstyle.tech_loss_allow_holes", nullptr);
save_default_int(sfile, game.server.upgrade_veteran_loss,
RS_DEFAULT_UPGRADE_VETERAN_LOSS,
"civstyle.upgrade_veteran_loss", NULL);
"civstyle.upgrade_veteran_loss", nullptr);
save_default_int(sfile, game.server.autoupgrade_veteran_loss,
RS_DEFAULT_UPGRADE_VETERAN_LOSS,
"civstyle.autoupgrade_veteran_loss", NULL);
"civstyle.autoupgrade_veteran_loss", nullptr);
comment_civstyle_granary(sfile);
......
save_default_int(sfile, game.info.granary_food_inc,
RS_DEFAULT_GRANARY_FOOD_INC,
"civstyle.granary_food_inc", NULL);
"civstyle.granary_food_inc", nullptr);
output_type_iterate(o) {
char buffer[256];
......
save_default_int(sfile, game.info.min_city_center_output[o],
RS_DEFAULT_CITY_CENTER_OUTPUT,
buffer, NULL);
buffer, nullptr);
} output_type_iterate_end;
save_default_int(sfile, game.server.init_vis_radius_sq,
RS_DEFAULT_VIS_RADIUS_SQ,
"civstyle.init_vis_radius_sq", NULL);
"civstyle.init_vis_radius_sq", nullptr);
save_default_int(sfile, game.info.init_city_radius_sq,
RS_DEFAULT_CITY_RADIUS_SQ,
"civstyle.init_city_radius_sq", NULL);
"civstyle.init_city_radius_sq", nullptr);
comment_civstyle_gold_upkeep_style(sfile);
......
comment_civstyle_homeless_gold_upkeep(sfile);
}
save_default_bool(sfile, game.info.homeless_gold_upkeep, FALSE,
"civstyle.homeless_gold_upkeep", NULL);
"civstyle.homeless_gold_upkeep", nullptr);
save_default_int(sfile, game.info.granularity,
1, "civstyle.output_granularity", NULL);
1, "civstyle.output_granularity", nullptr);
if (game.info.airlift_from_always_enabled || !game.info.airlift_to_always_enabled) {
comment_civstyle_airlift_always(sfile);
}
save_default_bool(sfile, game.info.airlift_from_always_enabled,
FALSE, "civstyle.airlift_from_always_enabled", NULL);
FALSE, "civstyle.airlift_from_always_enabled", nullptr);
save_default_bool(sfile, game.info.airlift_to_always_enabled,
TRUE, "civstyle.airlift_to_always_enabled", NULL);
TRUE, "civstyle.airlift_to_always_enabled", nullptr);
if (fc_strcasecmp(wonder_visib_type_name(game.info.small_wonder_visibility),
RS_DEFAULT_SMALL_WONDER_VISIBILITY)) {
......
save_default_bool(sfile, game.info.illness_on,
RS_DEFAULT_ILLNESS_ON,
"illness.illness_on", NULL);
"illness.illness_on", nullptr);
save_default_int(sfile, game.info.illness_base_factor,
RS_DEFAULT_ILLNESS_BASE_FACTOR,
"illness.illness_base_factor", NULL);
"illness.illness_base_factor", nullptr);
save_default_int(sfile, game.info.illness_min_size,
RS_DEFAULT_ILLNESS_MIN_SIZE,
"illness.illness_min_size", NULL);
"illness.illness_min_size", nullptr);
save_default_int(sfile, game.info.illness_trade_infection,
RS_DEFAULT_ILLNESS_TRADE_INFECTION_PCT,
"illness.illness_trade_infection", NULL);
"illness.illness_trade_infection", nullptr);
save_default_int(sfile, game.info.illness_pollution_factor,
RS_DEFAULT_ILLNESS_POLLUTION_PCT,
"illness.illness_pollution_factor", NULL);
"illness.illness_pollution_factor", nullptr);
comment_incite_cost(sfile);
save_default_int(sfile, game.server.base_incite_cost,
RS_DEFAULT_INCITE_BASE_COST,
"incite_cost.base_incite_cost", NULL);
"incite_cost.base_incite_cost", nullptr);
save_default_int(sfile, game.server.incite_improvement_factor,
RS_DEFAULT_INCITE_IMPROVEMENT_FCT,
"incite_cost.improvement_factor", NULL);
"incite_cost.improvement_factor", nullptr);
save_default_int(sfile, game.server.incite_unit_factor,
RS_DEFAULT_INCITE_UNIT_FCT,
"incite_cost.unit_factor", NULL);
"incite_cost.unit_factor", nullptr);
save_default_int(sfile, game.server.incite_total_factor,
RS_DEFAULT_INCITE_TOTAL_FCT,
"incite_cost.total_factor", NULL);
"incite_cost.total_factor", nullptr);
if (game.info.tired_attack != RS_DEFAULT_TIRED_ATTACK) {
comment_combat_rules_tired_attack(sfile);
}
save_default_bool(sfile, game.info.tired_attack,
RS_DEFAULT_TIRED_ATTACK,
"combat_rules.tired_attack", NULL);
"combat_rules.tired_attack", nullptr);
if (game.info.only_killing_makes_veteran != RS_DEFAULT_ONLY_KILLING_VETERAN) {
comment_combat_rules_only_killing_veteran(sfile);
}
save_default_bool(sfile, game.info.only_killing_makes_veteran,
RS_DEFAULT_ONLY_KILLING_VETERAN,
"combat_rules.only_killing_makes_veteran", NULL);
"combat_rules.only_killing_makes_veteran", nullptr);
if (game.info.only_real_fight_makes_veteran != RS_DEFAULT_ONLY_REAL_FIGHT_VETERAN) {
comment_combat_rules_only_real_fight_veteran(sfile);
}
save_default_bool(sfile, game.info.only_real_fight_makes_veteran,
RS_DEFAULT_ONLY_REAL_FIGHT_VETERAN,
"combat_rules.only_real_fight_makes_veteran", NULL);
"combat_rules.only_real_fight_makes_veteran", nullptr);
if (game.info.combat_odds_scaled_veterancy != RS_DEFAULT_COMBAT_ODDS_SCALED_VETERANCY) {
comment_combat_rules_scaled_veterancy(sfile);
}
save_default_bool(sfile, game.info.combat_odds_scaled_veterancy,
RS_DEFAULT_COMBAT_ODDS_SCALED_VETERANCY,
"combat_rules.combat_odds_scaled_veterancy", NULL);
"combat_rules.combat_odds_scaled_veterancy", nullptr);
if (game.info.damage_reduces_bombard_rate != RS_DEFAULT_DAMAGE_REDUCES_BOMBARD_RATE) {
comment_combat_rules_damage_reduces_bombard_rate(sfile);
}
save_default_bool(sfile, game.info.damage_reduces_bombard_rate,
RS_DEFAULT_DAMAGE_REDUCES_BOMBARD_RATE,
"combat_rules.damage_reduces_bombard_rate", NULL);
"combat_rules.damage_reduces_bombard_rate", nullptr);
if (game.info.low_firepower_badwallattacker != 1) {
comment_combat_rules_low_fp_badwallattacker(sfile);
}
save_default_int(sfile, game.info.low_firepower_badwallattacker, 1,
"combat_rules.low_firepower_badwallattacker", NULL);
"combat_rules.low_firepower_badwallattacker", nullptr);
if (game.info.low_firepower_pearl_harbour != 1) {
comment_combat_rules_low_fp_pearl_harbour(sfile);
}
save_default_int(sfile, game.info.low_firepower_pearl_harbour, 1,
"combat_rules.low_firepower_pearl_harbour", NULL);
"combat_rules.low_firepower_pearl_harbour", nullptr);
if (game.info.low_firepower_combat_bonus != 1) {
comment_combat_rules_low_fp_combat_bonus(sfile);
}
save_default_int(sfile, game.info.low_firepower_combat_bonus, 1,
"combat_rules.low_firepower_combat_bonus", NULL);
"combat_rules.low_firepower_combat_bonus", nullptr);
if (game.info.low_firepower_nonnat_bombard != 1) {
comment_combat_rules_low_fp_nonnat_bombard(sfile);
}
save_default_int(sfile, game.info.low_firepower_nonnat_bombard, 1,
"combat_rules.low_firepower_nonnat_bombard", NULL);
"combat_rules.low_firepower_nonnat_bombard", nullptr);
if (game.info.nuke_pop_loss_pct != RS_DEFAULT_NUKE_POP_LOSS_PCT) {
comment_combat_rules_nuke_pop_loss(sfile);
}
save_default_int(sfile, game.info.nuke_pop_loss_pct,
RS_DEFAULT_NUKE_POP_LOSS_PCT,
"combat_rules.nuke_pop_loss_pct", NULL);
"combat_rules.nuke_pop_loss_pct", nullptr);
if (game.info.nuke_defender_survival_chance_pct
!= RS_DEFAULT_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT) {
comment_combat_rules_nuke_defender_survival(sfile);
}
save_default_int(sfile, game.info.nuke_defender_survival_chance_pct,
RS_DEFAULT_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT,
"combat_rules.nuke_defender_survival_chance_pct", NULL);
"combat_rules.nuke_defender_survival_chance_pct", nullptr);
save_default_int(sfile, game.info.border_city_radius_sq,
RS_DEFAULT_BORDER_RADIUS_SQ_CITY,
"borders.radius_sq_city", NULL);
"borders.radius_sq_city", nullptr);
save_default_int(sfile, game.info.border_size_effect,
RS_DEFAULT_BORDER_SIZE_EFFECT,
"borders.size_effect", NULL);
"borders.size_effect", nullptr);
if (game.info.border_city_permanent_radius_sq
!= RS_DEFAULT_BORDER_RADIUS_SQ_CITY_PERMANENT) {
comment_borders_radius_permanent(sfile);
}
save_default_int(sfile, game.info.border_city_permanent_radius_sq,
RS_DEFAULT_BORDER_RADIUS_SQ_CITY_PERMANENT,
"borders.radius_sq_city_permanent", NULL);
"borders.radius_sq_city_permanent", nullptr);
comment_research_tech_cost_style(sfile);
secfile_insert_str(sfile, tech_cost_style_name(game.info.tech_cost_style),
......
}
save_default_int(sfile, game.info.base_tech_cost,
RS_DEFAULT_BASE_TECH_COST,
"research.base_tech_cost", NULL);
"research.base_tech_cost", nullptr);
if (game.info.min_tech_cost != RS_DEFAULT_MIN_TECH_COST) {
comment_research_min_tech_cost(sfile);
}
save_default_int(sfile, game.info.min_tech_cost,
RS_DEFAULT_MIN_TECH_COST,
"research.min_tech_cost", NULL);
"research.min_tech_cost", nullptr);
comment_research_tech_leakage(sfile);
secfile_insert_str(sfile, tech_leakage_style_name(game.info.tech_leakage),
"research.tech_leakage");
......
"research.tech_upkeep_style");
save_default_int(sfile, game.info.tech_upkeep_divider,
RS_DEFAULT_TECH_UPKEEP_DIVIDER,
"research.tech_upkeep_divider", NULL);
"research.tech_upkeep_divider", nullptr);
comment_research_free_tech_method(sfile);
secfile_insert_str(sfile, free_tech_method_name(game.info.free_tech_method),
"research.free_tech_method");
save_default_int(sfile, game.info.culture_vic_points,
RS_DEFAULT_CULTURE_VIC_POINTS,
"culture.victory_min_points", NULL);
"culture.victory_min_points", nullptr);
save_default_int(sfile, game.info.culture_vic_lead,
RS_DEFAULT_CULTURE_VIC_LEAD,
"culture.victory_lead_pct", NULL);
"culture.victory_lead_pct", nullptr);
if (game.info.culture_migration_pml != RS_DEFAULT_CULTURE_MIGRATION_PML) {
comment_culture_migration_pml(sfile);
}
save_default_int(sfile, game.info.culture_migration_pml,
RS_DEFAULT_CULTURE_MIGRATION_PML,
"culture.migration_pml", NULL);
"culture.migration_pml", nullptr);
if (game.info.history_interest_pml != RS_DEFAULT_HISTORY_INTEREST_PML) {
comment_culture_history_interest(sfile);
}
save_default_int(sfile, game.info.history_interest_pml,
RS_DEFAULT_HISTORY_INTEREST_PML,
"culture.history_interest_pml", NULL);
"culture.history_interest_pml", nullptr);
if (game.info.world_peace_turns != RS_DEFAULT_WORLD_PEACE_TURNS) {
comment_world_peace_turns(sfile);
}
save_default_int(sfile, game.info.world_peace_turns,
RS_DEFAULT_WORLD_PEACE_TURNS,
"world_peace.victory_turns", NULL);
"world_peace.victory_turns", nullptr);
save_default_bool(sfile, game.calendar.calendar_skip_0,
RS_DEFAULT_CALENDAR_SKIP_0,
"calendar.skip_year_0", NULL);
"calendar.skip_year_0", nullptr);
save_default_int(sfile, game.server.start_year,
GAME_DEFAULT_START_YEAR,
"calendar.start_year", NULL);
"calendar.start_year", nullptr);
if (game.calendar.calendar_fragments != 0) {
comment_calendar_fragments(sfile);
}
save_default_int(sfile, game.calendar.calendar_fragments,
0, "calendar.fragments", NULL);
0, "calendar.fragments", nullptr);
for (i = 0; i < MAX_CALENDAR_FRAGMENTS; i++) {
if (game.calendar.calendar_fragment_name[i][0] != '\0') {
......
"calendar.negative_label");
}
if (game.plr_bg_color != NULL) {
if (game.plr_bg_color != nullptr) {
rgbcolor_save(sfile, game.plr_bg_color, "playercolors.background");
}
......
0, path, "culture");
secfile_insert_str(sfile, pach->first_msg, "%s.first_msg", path);
if (pach->cons_msg != NULL) {
if (pach->cons_msg != nullptr) {
secfile_insert_str(sfile, pach->cons_msg, "%s.cons_msg", path);
}
......
}
save_default_int(sfile, game.info.min_trade_route_val,
0, "trade.min_trade_route_val", NULL);
0, "trade.min_trade_route_val", nullptr);
save_default_bool(sfile, game.info.reveal_trade_partner,
FALSE, "trade.reveal_trade_partner", NULL);
FALSE, "trade.reveal_trade_partner", nullptr);
if (game.info.goods_selection != RS_DEFAULT_GOODS_SELECTION) {
secfile_insert_str(sfile, goods_selection_method_name(game.info.goods_selection),
......
save_default_int(sfile, pcounter->checkpoint, 0, path, "checkpoint");
secfile_insert_str(sfile, counter_behaviour_name(pcounter->type), "%s.type", path);
if ((NULL != pcounter->helptext)
&& (0 < strvec_size(pcounter->helptext))) {
if (pcounter->helptext != nullptr
&& strvec_size(pcounter->helptext) > 0) {
save_strvec(sfile, pcounter->helptext, "%s.helptext", path);
}
} counters_re_iterate_end;
locks = FALSE;
......
struct section_file *sfile = create_ruleset_file(name, "government");
int sect_idx;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
save_reqs_vector(sfile, &(pg->reqs), path, "reqs");
if (pg->ai.better != NULL) {
if (pg->ai.better != nullptr) {
save_gov_ref(sfile, pg->ai.better, path,
"ai_better");
}
ruler_title_hash_lookup(pg->ruler_titles, NULL,
ruler_title_hash_lookup(pg->ruler_titles, nullptr,
&prtitle);
if (prtitle != NULL) {
if (prtitle != nullptr) {
const char *title;
title = ruler_title_male_untranslated_name(prtitle);
if (title != NULL) {
if (title != nullptr) {
secfile_insert_str(sfile, title,
"%s.ruler_male_title", path);
}
title = ruler_title_female_untranslated_name(prtitle);
if (title != NULL) {
if (title != nullptr) {
secfile_insert_str(sfile, title,
"%s.ruler_female_title", path);
}
......
"trader",
"aggressive",
"builder",
NULL
nullptr
};
for (tr = trait_begin(); tr != trait_end() && trait_names[tr] != NULL;
for (tr = trait_begin(); tr != trait_end() && trait_names[tr] != nullptr;
tr = trait_next(tr)) {
int default_default;
default_default = (traits[tr].min + traits[tr].max) / 2;
if ((default_traits == NULL && traits[tr].min != TRAIT_DEFAULT_VALUE)
|| (default_traits != NULL && traits[tr].min != default_traits[tr].min)) {
if ((default_traits == nullptr && traits[tr].min != TRAIT_DEFAULT_VALUE)
|| (default_traits != nullptr && traits[tr].min != default_traits[tr].min)) {
secfile_insert_int(sfile, traits[tr].min, "%s.%s%s_min", secname, field_prefix,
trait_names[tr]);
}
if ((default_traits == NULL && traits[tr].max != TRAIT_DEFAULT_VALUE)
|| (default_traits != NULL && traits[tr].max != default_traits[tr].max)) {
if ((default_traits == nullptr && traits[tr].max != TRAIT_DEFAULT_VALUE)
|| (default_traits != nullptr && traits[tr].max != default_traits[tr].max)) {
secfile_insert_int(sfile, traits[tr].max, "%s.%s%s_max", secname, field_prefix,
trait_names[tr]);
}
......
fc_snprintf(path, sizeof(path), "nation_%d", sect_idx++);
if (pnat->translation_domain == NULL) {
if (pnat->translation_domain == nullptr) {
secfile_insert_str(sfile, "freeciv-core", "%s.translation_domain", path);
} else {
secfile_insert_str(sfile, pnat->translation_domain, "%s.translation_domain", path);
......
"%s.leaders%d.sex", path, subsect_idx++);
} nation_leader_list_iterate_end;
if (pnat->server.rgb != NULL) {
if (pnat->server.rgb != nullptr) {
rgbcolor_save(sfile, pnat->server.rgb, "%s.color", path);
}
......
}
terrain_type_iterate(pterr) {
const char *pref = NULL;
const char *pref = nullptr;
switch (nation_city_terrain_preference(pncity, pterr)) {
case NCP_DISLIKE:
......
pref = "";
break;
case NCP_NONE:
pref = NULL;
pref = nullptr;
break;
}
if (pref != NULL) {
if (pref != nullptr) {
if (list_started) {
strcat(city_str[set_count], ", ");
} else {
......
{
struct section_file *sfile = create_ruleset_file(name, "nation");
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
if (data->nationlist != NULL || game.server.ruledit.embedded_nations != NULL) {
if (data->nationlist != nullptr || game.server.ruledit.embedded_nations != nullptr) {
comment_nations_ruledit(sfile);
if (data->nationlist != NULL) {
if (data->nationlist != nullptr) {
secfile_insert_str(sfile, data->nationlist, "ruledit.nationlist");
}
if (game.server.ruledit.embedded_nations != NULL) {
if (game.server.ruledit.embedded_nations != nullptr) {
int i;
const char **tmp = fc_malloc(game.server.ruledit.embedded_nations_count * sizeof(char *));
......
}
}
save_traits(game.server.default_traits, NULL, sfile,
save_traits(game.server.default_traits, nullptr, sfile,
"default_traits", "");
if (data->nationlist == NULL) {
if (game.server.ruledit.allowed_govs != NULL) {
if (data->nationlist == nullptr) {
if (game.server.ruledit.allowed_govs != nullptr) {
secfile_insert_str_vec(sfile, game.server.ruledit.allowed_govs,
game.server.ruledit.ag_count,
"compatibility.allowed_govs");
}
if (game.server.ruledit.allowed_terrains != NULL) {
if (game.server.ruledit.allowed_terrains != nullptr) {
secfile_insert_str_vec(sfile, game.server.ruledit.allowed_terrains,
game.server.ruledit.at_count,
"compatibility.allowed_terrains");
}
if (game.server.ruledit.allowed_styles != NULL) {
if (game.server.ruledit.allowed_styles != nullptr) {
secfile_insert_str_vec(sfile, game.server.ruledit.allowed_styles,
game.server.ruledit.as_count,
"compatibility.allowed_styles");
}
}
if (game.default_government != NULL) {
if (game.default_government != nullptr) {
secfile_insert_str(sfile, government_rule_name(game.default_government),
"compatibility.default_government");
}
if (data->nationlist != NULL) {
if (data->nationlist != nullptr) {
secfile_insert_include(sfile, data->nationlist);
if (game.server.ruledit.embedded_nations != NULL) {
if (game.server.ruledit.embedded_nations != nullptr) {
int sect_idx;
comment_nations(sfile);
......
struct nation_type *pnat
= nation_by_rule_name(game.server.ruledit.embedded_nations[sect_idx]);
if (pnat == NULL) {
if (pnat == nullptr) {
log_error("Embedded nation \"%s\" not found!",
game.server.ruledit.embedded_nations[sect_idx]);
} else {
......
struct advance *a_none = advance_by_number(A_NONE);
bool uflags_tech = FALSE;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
const char *flagname = tech_flag_id_name_cb(i + TECH_USER_1);
const char *helptxt = tech_flag_helptxt(i + TECH_USER_1);
if (flagname != NULL) {
if (flagname != nullptr) {
if (!uflags_tech) {
comment_uflags_tech(sfile);
uflags_tech = TRUE;
......
save_name_translation(sfile, &(pa->name), path);
if (game.control.num_tech_classes > 0) {
if (pa->tclass != NULL) {
if (pa->tclass != nullptr) {
secfile_insert_str(sfile, tech_class_rule_name(pa->tclass),
"%s.class", path);
}
......
if (strcmp("-", pa->graphic_alt)) {
secfile_insert_str(sfile, pa->graphic_alt, "%s.graphic_alt", path);
}
if (pa->bonus_message != NULL) {
if (pa->bonus_message != nullptr) {
secfile_insert_str(sfile, pa->bonus_message, "%s.bonus_message", path);
}
......
bool uflags_terr = FALSE;
bool uflags_extra = FALSE;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
const char *flagname = terrain_flag_id_name_cb(i + TER_USER_1);
const char *helptxt = terrain_flag_helptxt(i + TER_USER_1);
if (flagname != NULL) {
if (flagname != nullptr) {
if (!uflags_terr) {
comment_uflags_terrain(sfile);
uflags_terr = TRUE;
......
const char *flagname = extra_flag_id_name_cb(i + EF_USER_FLAG_1);
const char *helptxt = extra_flag_helptxt(i + EF_USER_FLAG_1);
if (flagname != NULL) {
if (flagname != nullptr) {
if (!uflags_extra) {
/* TODO: Uncomment this, once there's a way to stop
* the comment getting written inside preceding
......
} output_type_iterate_end;
/* Check resource count */
for (r = 0; pterr->resources[r] != NULL; r++) {
for (r = 0; pterr->resources[r] != nullptr; r++) {
/* Just increasing r as long as there is resources */
}
......
secfile_insert_int(sfile, pterr->transform_time,
"%s.transform_time", path);
if (pterr->animal != NULL) {
if (pterr->animal != nullptr) {
secfile_insert_str(sfile, utype_rule_name(pterr->animal),
"%s.animal", path);
} else {
......
bool uflags_utype = FALSE;
bool uflags_uclass = FALSE;
if (sfile == NULL) {
if (sfile == nullptr) {
return FALSE;
}
......
const char *flagname = unit_type_flag_id_name_cb(i + UTYF_USER_FLAG_1);
const char *helptxt = unit_type_flag_helptxt(i + UTYF_USER_FLAG_1);
if (flagname != NULL) {
if (flagname != nullptr) {
if (!uflags_utype) {
comment_uflags_utype(sfile);
uflags_utype = TRUE;
......
const char *flagname = unit_class_flag_id_name_cb(i + UCF_USER_FLAG_1);
const char *helptxt = unit_class_flag_helptxt(i + UCF_USER_FLAG_1);
if (flagname != NULL) {
if (flagname != nullptr) {
if (!uflags_uclass) {
/* TODO: Uncomment this, once there's a way to stop
* the comment getting written inside preceding
......
save_reqs_vector(sfile, &(put->build_reqs), path, "reqs");
if (put->obsoleted_by != NULL) {
if (put->obsoleted_by != nullptr) {
secfile_insert_str(sfile, utype_rule_name(put->obsoleted_by),
"%s.obsolete_by", path);
}
......
}
} output_type_iterate_end;
if (put->converted_to != NULL) {
if (put->converted_to != nullptr) {
secfile_insert_str(sfile, utype_rule_name(put->converted_to),
"%s.convert_to", path);
}
......
save_combat_bonuses(sfile, put, path);
save_uclass_vec(sfile, &(put->targets), path, "targets", TRUE);
if (put->veteran != NULL) {
if (put->veteran != nullptr) {
save_veteran_system(sfile, path, put->veteran);
}
......
static bool save_script_lua(const char *filename, const char *name,
const char *buffer)
{
if (buffer != NULL) {
if (buffer != nullptr) {
FILE *ffile = fc_fopen(filename, "w");
int full_len = strlen(buffer);
int len;
if (ffile != NULL) {
if (ffile != nullptr) {
len = fwrite(buffer, 1, full_len, ffile);
if (len != full_len) {
......
**************************************************************************/
static bool save_luadata(const char *filename)
{
if (game.server.luadata != NULL) {
if (game.server.luadata != nullptr) {
return secfile_save(game.server.luadata, filename, 0, FZ_PLAIN);
}
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