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Feature #875 » 0037-sdl3-Update-to-SDL_KeyboardEvent-rearrangements.patch

Marko Lindqvist, 09/18/2024 09:46 PM

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client/gui-sdl3/gui_main.c
/**********************************************************************//**
Main handler for key presses
**************************************************************************/
static Uint16 main_key_down_handler(SDL_Keycode key, void *data)
static Uint16 main_key_down_handler(SDL_KeyboardEvent *key, void *data)
{
static struct widget *pwidget;
if ((pwidget = find_next_widget_for_key(NULL, key)) != NULL) {
return widget_pressed_action(pwidget);
} else {
if (key.sym == SDLK_TAB) {
/* input */
if (key->key == SDLK_TAB) {
/* Input */
popup_input_line();
} else {
if (map_event_handler(key)
&& C_S_RUNNING == client_state()) {
switch (key.sym) {
switch (key->key) {
case SDLK_RETURN:
case SDLK_KP_ENTER:
if (LSHIFT || RSHIFT) {
......
/**********************************************************************//**
Main key release handler.
**************************************************************************/
static Uint16 main_key_up_handler(SDL_Keycode key, void *data)
static Uint16 main_key_up_handler(SDL_KeyboardEvent *key, void *data)
{
if (selected_widget) {
unselect_widget_action();
......
**************************************************************************/
Uint16 gui_event_loop(void *data,
void (*loop_action)(void *data),
Uint16 (*key_down_handler)(SDL_Keycode key, void *data),
Uint16 (*key_up_handler)(SDL_Keycode key, void *data),
Uint16 (*key_down_handler)(SDL_KeyboardEvent *key, void *data),
Uint16 (*key_up_handler)(SDL_KeyboardEvent *key, void *data),
Uint16 (*textinput_handler)(char *text, void *data),
Uint16 (*finger_down_handler)(SDL_TouchFingerEvent *touch_event, void *data),
Uint16 (*finger_up_handler)(SDL_TouchFingerEvent *touch_event, void *data),
......
break;
case SDL_EVENT_KEY_UP:
switch (main_data.event.key.keysym.sym) {
/* find if Shifts are released */
switch (main_data.event.key.key) {
/* Find if Shifts are released */
case SDLK_RSHIFT:
RSHIFT = FALSE;
break;
......
break;
default:
if (key_up_handler) {
ID = key_up_handler(main_data.event.key.keysym, data);
ID = key_up_handler(&(main_data.event.key), data);
}
break;
}
break;
case SDL_EVENT_KEY_DOWN:
switch (main_data.event.key.keysym.sym) {
switch (main_data.event.key.key) {
#if 0
case SDLK_PRINT:
fc_snprintf(schot, sizeof(schot), "fc_%05d.bmp", schot_nr++);
......
default:
if (key_down_handler) {
ID = key_down_handler(main_data.event.key.keysym, data);
ID = key_down_handler(&(main_data.event.key), data);
}
break;
}
client/gui-sdl3/gui_main.h
bool FilterMouseMotionEvents(void *data, SDL_Event *event);
Uint16 gui_event_loop(void *data, void (*loop_action)(void *data),
Uint16 (*key_down_handler)(SDL_Keycode key, void *data),
Uint16 (*key_up_handler)(SDL_Keycode key, void *data),
Uint16 (*key_down_handler)(SDL_KeyboardEvent *key, void *data),
Uint16 (*key_up_handler)(SDL_KeyboardEvent *key, void *data),
Uint16 (*textinput_handler)(char *text, void *data),
Uint16 (*finger_down_handler)(SDL_TouchFingerEvent *touch_event, void *data),
Uint16 (*finger_up_handler)(SDL_TouchFingerEvent *touch_event, void *data),
client/gui-sdl3/mapctrl.c
/**********************************************************************//**
Toggle map drawing stuff.
**************************************************************************/
bool map_event_handler(SDL_Keycode key)
bool map_event_handler(SDL_KeyboardEvent *key)
{
if (C_S_RUNNING == client_state()) {
enum direction8 movedir = DIR8_MAGIC_MAX;
switch (key.scancode) {
switch (key->scancode) {
case SDL_SCANCODE_KP_8:
movedir = DIR8_NORTH;
......
return FALSE;
default:
switch (key.sym) {
switch (key->key) {
/* cancel action */
/* Cancel action */
case SDLK_ESCAPE:
key_cancel_action();
draw_goto_patrol_lines = FALSE;
client/gui-sdl3/mapctrl.h
void enable_and_redraw_revolution_button(void);
void enable_main_widgets(void);
void disable_main_widgets(void);
bool map_event_handler(SDL_Keycode key);
bool map_event_handler(SDL_KeyboardEvent *key);
void finger_down_on_map(struct finger_behavior *finger_behavior);
void finger_up_on_map(struct finger_behavior *finger_behavior);
client/gui-sdl3/widget.c
NOTE: This function ignores CapsLock and NumLock Keys.
**************************************************************************/
struct widget *find_next_widget_for_key(struct widget *start_widget,
SDL_Keycode key)
SDL_KeyboardEvent *key)
{
struct widget *pwidget;
pwidget = start_widget ? start_widget : begin_main_widget_list;
key.mod &= ~(SDL_KMOD_NUM | SDL_KMOD_CAPS);
key->mod &= ~(SDL_KMOD_NUM | SDL_KMOD_CAPS);
while (pwidget) {
if ((pwidget->key == key.sym
|| (pwidget->key == SDLK_RETURN && key.sym == SDLK_KP_ENTER)
|| (pwidget->key == SDLK_KP_ENTER && key.sym == SDLK_RETURN))
&& ((pwidget->mod & key.mod) || (pwidget->mod == key.mod))) {
if ((pwidget->key == key->key
|| (pwidget->key == SDLK_RETURN && key->key == SDLK_KP_ENTER)
|| (pwidget->key == SDLK_KP_ENTER && key->key == SDLK_RETURN))
&& ((pwidget->mod & key.mod) || (pwidget->mod == key->mod))) {
if (!((get_wstate(pwidget) == FC_WS_DISABLED)
|| ((get_wflags(pwidget) & WF_HIDDEN) == WF_HIDDEN))) {
return (struct widget *) pwidget;
client/gui-sdl3/widget.h
void del_main_list(void);
struct widget *find_next_widget_at_pos(struct widget *start_widget, int x, int y);
struct widget *find_next_widget_for_key(struct widget *start_widget, SDL_Keycode key);
struct widget *find_next_widget_for_key(struct widget *start_widget, SDL_KeyboardEvent *key);
struct widget *get_widget_pointer_from_id(const struct widget *gui_list,
Uint16 id,
client/gui-sdl3/widget_edit.c
NOTE: This functions can return NULL in 'edit_widget->string_utf8->text' but
never free 'edit_widget->string_utf8' struct.
**************************************************************************/
static Uint16 edit_key_down(SDL_Keycode key, void *data)
static Uint16 edit_key_down(SDL_KeyboardEvent *key, void *data)
{
struct text_edit *edt = (struct text_edit *)data;
struct utf8_char *input_chain_tmp;
bool redraw = FALSE;
/* find which key is pressed */
switch (key.sym) {
/* Find which key is pressed */
switch (key->key) {
case SDLK_ESCAPE:
/* exit from loop without changes */
/* Exit from loop without changes */
return ED_ESC;
case SDLK_RETURN:
case SDLK_KP_ENTER:
/* exit from loop */
/* Exit from loop */
return ED_RETURN;
/*
case SDLK_KP6:
if (key.mod & KMOD_NUM) {
if (key->mod & KMOD_NUM) {
goto INPUT;
}
*/
case SDLK_RIGHT:
{
/* move cursor right */
/* Move cursor right */
if (edt->input_chain->next) {
if (edt->input_chain_x >= (edt->pwidget->size.x + edt->bg->w - adj_size(10))) {
edt->start_x -= edt->input_chain->tsurf->w -
(1-1/2)