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Bug #104 ยป 0026-README.actions-Correct-Settlers-flag-references-to-W.patch

Marko Lindqvist, 01/01/2024 09:18 PM

View differences:

doc/README.actions
"Transform Terrain" - Transform tile terrain type.
* UI name can be set using ui_name_transform_terrain
* the actor unit has "Settlers" flag (!)
* the actor unit has "Workers" flag (!)
* terrain type must be one that can be transformed
"Cultivate" - Transform tile terrain type by cultivating
* UI name can be set using ui_name_cultivate
* the actor unit has "Settlers" flag (!)
* the actor unit has "Workers" flag (!)
* terrain type must be one that can be cultivated
"Plant" - Transform tile terrain type by planting
* UI name can be set using ui_name_plant
* the actor unit has "Settlers" flag (!)
* the actor unit has "Workers" flag (!)
* terrain type must be one on which units can plant
"Pillage" - Pillage extra from tile
......
"Clean" - clean extra from the target tile.
* UI name can be set using ui_name_clean
* actor must be on the same tile as the target.
* the actor unit has the "Settlers" unit type flag (!)
* the actor unit has the "Workers" unit type flag (!)
* the target extra must be present at the target tile
* the terrain of the target tile must have a non 0 clean_pollution_time
or non 0 clean_fallout_time, depending on the removal cause
......
"Build Road" - Build road at the target tile.
* UI name can be set using ui_name_road
* actor must be on the same tile as the target.
* the actor unit has the "Settlers" unit type flag (!)
* the actor unit has the "Workers" unit type flag (!)
* the target tile can't have an extra that the target extra must bridge
over (see extra type's bridged_over) unless the actor player knows a
tech with the "Bridge" tech flag
......
"Build Base" - Build base at the target tile.
* UI name can be set using ui_name_build_base
* the actor unit has the "Settlers" unit type flag (!)
* the actor unit has the "Workers" unit type flag (!)
* the target tile can't have an extra that the target extra must bridge
over (see extra type's bridged_over) unless the actor player knows a
tech with the "Bridge" tech flag
......
"Build Mine" - Build mine at the target tile.
* UI name can be set using ui_name_build_mine
* actor must be on the same tile as the target.
* the actor unit has the "Settlers" unit type flag (!)
* the actor unit has the "Workers" unit type flag (!)
* the target tile can't have an extra that the target extra must bridge
over (see extra type's bridged_over) unless the actor player knows a
tech with the "Bridge" tech flag
......
"Build Irrigation" - Build irrigation at the target tile.
* UI name can be set using ui_name_irrigate
* actor must be on the same tile as the target.
* the actor unit has the "Settlers" unit type flag (!)
* the actor unit has the "Workers" unit type flag (!)
* the target tile can't have an extra that the target extra must bridge
over (see extra type's bridged_over) unless the actor player knows a
tech with the "Bridge" tech flag
    (1-1/1)