Bug #104 ยป 0026-README.actions-Correct-Settlers-flag-references-to-W.patch
doc/README.actions | ||
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"Transform Terrain" - Transform tile terrain type.
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* UI name can be set using ui_name_transform_terrain
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* the actor unit has "Settlers" flag (!)
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* the actor unit has "Workers" flag (!)
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* terrain type must be one that can be transformed
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"Cultivate" - Transform tile terrain type by cultivating
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* UI name can be set using ui_name_cultivate
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* the actor unit has "Settlers" flag (!)
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* the actor unit has "Workers" flag (!)
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* terrain type must be one that can be cultivated
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"Plant" - Transform tile terrain type by planting
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* UI name can be set using ui_name_plant
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* the actor unit has "Settlers" flag (!)
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* the actor unit has "Workers" flag (!)
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* terrain type must be one on which units can plant
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"Pillage" - Pillage extra from tile
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... | ... | |
"Clean" - clean extra from the target tile.
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* UI name can be set using ui_name_clean
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* actor must be on the same tile as the target.
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* the actor unit has the "Settlers" unit type flag (!)
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* the actor unit has the "Workers" unit type flag (!)
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* the target extra must be present at the target tile
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* the terrain of the target tile must have a non 0 clean_pollution_time
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or non 0 clean_fallout_time, depending on the removal cause
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... | ... | |
"Build Road" - Build road at the target tile.
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* UI name can be set using ui_name_road
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* actor must be on the same tile as the target.
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* the actor unit has the "Settlers" unit type flag (!)
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* the actor unit has the "Workers" unit type flag (!)
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* the target tile can't have an extra that the target extra must bridge
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over (see extra type's bridged_over) unless the actor player knows a
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tech with the "Bridge" tech flag
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... | ... | |
"Build Base" - Build base at the target tile.
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* UI name can be set using ui_name_build_base
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* the actor unit has the "Settlers" unit type flag (!)
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* the actor unit has the "Workers" unit type flag (!)
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* the target tile can't have an extra that the target extra must bridge
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over (see extra type's bridged_over) unless the actor player knows a
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tech with the "Bridge" tech flag
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... | ... | |
"Build Mine" - Build mine at the target tile.
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* UI name can be set using ui_name_build_mine
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* actor must be on the same tile as the target.
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* the actor unit has the "Settlers" unit type flag (!)
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* the actor unit has the "Workers" unit type flag (!)
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* the target tile can't have an extra that the target extra must bridge
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over (see extra type's bridged_over) unless the actor player knows a
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tech with the "Bridge" tech flag
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... | ... | |
"Build Irrigation" - Build irrigation at the target tile.
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* UI name can be set using ui_name_irrigate
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* actor must be on the same tile as the target.
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* the actor unit has the "Settlers" unit type flag (!)
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* the actor unit has the "Workers" unit type flag (!)
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* the target tile can't have an extra that the target extra must bridge
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over (see extra type's bridged_over) unless the actor player knows a
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tech with the "Bridge" tech flag
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