Project

General

Profile

Feature #106 ยป 0029-units.rulesets-Update-Flagless-unit-type-flag-docume.patch

Marko Lindqvist, 01/01/2024 11:05 PM

View differences:

data/alien/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/civ1/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/civ2/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/civ2civ3/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/classic/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/goldkeep/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/granularity/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/multiplayer/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/ruledit/comments-3.3.txt
; \"RandomMovement\" = Unit makes random movements in the beginning of the turn,\n\
; player has no control over its movement\n\
; \"Flagless\" = Unit national flag is not shown on client, except for\n\
; the owner.\n\
; Note that currently the information is available for\n\
; the client anyway, so this is not a rule like a feature yet.\n\
; the owner. Unit can attack, and it can be attacked,\n\
; regardless of diplomatic pacts between actual unit owners.\n\
; \"ProvidesRansom\" = Enemies can collect ransom from the unit. This only happens\n\
; if all the units on tile have this flag - any other kind of\n\
; unit protects them.\n\
data/sandbox/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/stub/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
data/webperimental/units.ruleset
; "RandomMovement" = Unit makes random movements in the beginning of the turn,
; player has no control over its movement
; "Flagless" = Unit national flag is not shown on client, except for
; the owner.
; Note that currently the information is available for
; the client anyway, so this is not a rule like a feature yet.
; the owner. Unit can attack, and it can be attacked,
; regardless of diplomatic pacts between actual unit owners.
; "ProvidesRansom" = Enemies can collect ransom from the unit. This only happens
; if all the units on tile have this flag - any other kind of
; unit protects them.
    (1-1/1)