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Feature #922 ยป 0045-sdl3-Update-create_line-to-sdl3-changes.patch

Marko Lindqvist, 09/28/2024 02:34 AM

View differences:

client/gui-sdl3/graphics.c
struct color gsdl3_color;
int l = MAX((xr - xl) + 1, (yb - yt) + 1);
int i;
const struct SDL_PixelFormatDetails *details;
pcol = fc_malloc(sizeof(pcol));
pcol->r = pcolor->r;
......
spr = create_sprite(w, h, &gsdl3_color);
lock_surf(spr->psurface);
details = SDL_GetPixelFormatDetails(spr->psurface->format);
/* Set off transparency from pixels belonging to the line */
if ((x0 <= x1 && y0 <= y1)
......
int cy = (yb - yt) * i / l;
*((Uint32 *)spr->psurface->pixels + spr->psurface->w * cy + cx)
|= (pcolor->a << spr->psurface->format->Ashift);
|= (pcolor->a << details->Ashift);
}
} else {
for (i = 0; i < l; i++) {
......
int cy = yb - yt - (yb - yt) * i / l;
*((Uint32 *)spr->psurface->pixels + spr->psurface->w * cy + cx)
|= (pcolor->a << spr->psurface->format->Ashift);
|= (pcolor->a << details->Ashift);
}
}
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