Bug #927 ยป 0039-governments.rulesets-Correct-palyer-as-player.patch
data/alien/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
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; sound = Sound tag for the audio to play when player switch
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; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/civ1/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
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; sound = Sound tag for the audio to play when player switch
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; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/civ2/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
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; sound = Sound tag for the audio to play when player switch
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; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/civ2civ3/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
|
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; sound = Sound tag for the audio to play when player switch
|
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; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/classic/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
|
||
; sound = Sound tag for the audio to play when player switch
|
||
; to government.
|
||
; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/goldkeep/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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||
; should be a standard tag if preferred is not;
|
||
; otherwise may be "-"
|
||
; sound = Sound tag for the audio to play when palyer switch
|
||
; sound = Sound tag for the audio to play when player switch
|
||
; to government.
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||
; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/granularity/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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||
; sound = Sound tag for the audio to play when palyer switch
|
||
; sound = Sound tag for the audio to play when player switch
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||
; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/multiplayer/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
|
||
; sound = Sound tag for the audio to play when player switch
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; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/ruledit/comments-3.3.txt | ||
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; graphic_alt = alternate graphics tag if preferred is not found;\n\
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; should be a standard tag if preferred is not;\n\
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; otherwise may be \"-\"\n\
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; sound = Sound tag for the audio to play when palyer switch\n\
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; sound = Sound tag for the audio to play when player switch\n\
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; to government.\n\
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; sound_alt = Alternative sound tag, in case primary one is not found.\n\
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; sound_alt2 = Second alternative sound tag, in case neither primary tag\n\
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data/sandbox/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
|
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; sound = Sound tag for the audio to play when player switch
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; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/stub/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
|
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; sound = Sound tag for the audio to play when player switch
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; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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data/webperimental/governments.ruleset | ||
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; sound = Sound tag for the audio to play when palyer switch
|
||
; sound = Sound tag for the audio to play when player switch
|
||
; to government.
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; sound_alt = Alternative sound tag, in case primary one is not found.
|
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; sound_alt2 = Second alternative sound tag, in case neither primary tag
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