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Bug #927 ยป 0039-governments.rulesets-Correct-palyer-as-player.patch

Marko Lindqvist, 10/02/2024 04:48 AM

View differences:

data/alien/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/civ1/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/civ2/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/civ2civ3/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/classic/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/goldkeep/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/granularity/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/multiplayer/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/ruledit/comments-3.3.txt
; graphic_alt = alternate graphics tag if preferred is not found;\n\
; should be a standard tag if preferred is not;\n\
; otherwise may be \"-\"\n\
; sound = Sound tag for the audio to play when palyer switch\n\
; sound = Sound tag for the audio to play when player switch\n\
; to government.\n\
; sound_alt = Alternative sound tag, in case primary one is not found.\n\
; sound_alt2 = Second alternative sound tag, in case neither primary tag\n\
data/sandbox/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/stub/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
data/webperimental/governments.ruleset
; graphic_alt = alternate graphics tag if preferred is not found;
; should be a standard tag if preferred is not;
; otherwise may be "-"
; sound = Sound tag for the audio to play when palyer switch
; sound = Sound tag for the audio to play when player switch
; to government.
; sound_alt = Alternative sound tag, in case primary one is not found.
; sound_alt2 = Second alternative sound tag, in case neither primary tag
    (1-1/1)