Feature #876 » 0002-Lua-Add-Player-diplstate.patch
common/scriptcore/api_game_methods.c | ||
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return player_primary_capital(pplayer);
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}
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/**********************************************************************//**
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Return diplomatic state between the players.
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**************************************************************************/
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const char *api_methods_get_diplstate(lua_State *L, Player *pplayer1,
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Player *pplayer2)
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{
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LUASCRIPT_CHECK_STATE(L, NULL);
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LUASCRIPT_CHECK_SELF(L, pplayer1, NULL);
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LUASCRIPT_CHECK_ARG_NIL(L, pplayer2, 3, Player, NULL);
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if (pplayer1 == pplayer2) {
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return "Self";
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}
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return Qn_(diplstate_type_name(player_diplstate_get(pplayer1, pplayer2)->type));
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}
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/**********************************************************************//**
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Return if a unit can upgrade considering where it is now.
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If is_free is FALSE, considers local city and the owner's treasury.
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common/scriptcore/api_game_methods.h | ||
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City *api_methods_player_primary_capital(lua_State *L, Player *pplayer);
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const char *api_methods_get_diplstate(lua_State *L, Player *pplayer1, Player *pplayer2);
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/* Tech Type */
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const char *api_methods_tech_type_rule_name(lua_State *L, Tech_Type *ptech);
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const char *api_methods_tech_type_name_translation(lua_State *L, Tech_Type *ptech);
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common/scriptcore/tolua_game.pkg | ||
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City *api_methods_player_primary_capital
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@ primary_capital(lua_State *L, Player *pplayer);
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const char *api_methods_get_diplstate
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@ diplstate(lua_State *L, Player *pplayer1, Player *pplayer2);
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}
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module methods_private {
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