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Feature #940 ยป 0034-Unhardcode-wld.map-from-action_speculate_unit_on_sel.patch

Marko Lindqvist, 10/08/2024 07:32 PM

View differences:

common/actions.c
changes.
**************************************************************************/
struct act_prob
action_speculate_unit_on_self(action_id act_id,
action_speculate_unit_on_self(const struct civ_map *nmap,
action_id act_id,
const struct unit *actor,
const struct city *actor_home,
const struct tile *actor_tile,
......
* current position rather than on actor_tile. Maybe this function should
* return ACTPROB_NOT_IMPLEMENTED when one of those is detected and no
* other requirement makes the action ACTPROB_IMPOSSIBLE? */
const struct civ_map *nmap = &(wld.map);
if (omniscient_cheat) {
if (is_action_enabled_unit_on_self_full(nmap, act_id,
actor, actor_home, actor_tile)) {
common/actions.h
const struct extra_type *target_extra);
struct act_prob
action_speculate_unit_on_self(action_id act_id,
action_speculate_unit_on_self(const struct civ_map *nmap,
action_id act_id,
const struct unit *actor,
const struct city *actor_home,
const struct tile *actor_tile,
server/advisors/autoworkers.c
ptile, target));
case ATK_SELF:
return action_prob_possible(action_speculate_unit_on_self(
paction->id,
nmap, paction->id,
punit, unit_home(punit), ptile,
omniscient_cheat));
case ATK_COUNT:
    (1-1/1)