Feature #993 » 0031-Unhardcode-wld.map-from-can_city_build_now.patch
client/citydlg_common.c | ||
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}
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/* If it can be built... */
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if (can_city_build_now(pcity, &target)) {
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if (can_city_build_now(&(wld.map), pcity, &target)) {
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/* ...but we're not yet building it, then switch. */
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if (!same_as_current_build) {
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/* Change the current target */
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client/climisc.c | ||
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connection_do_buffer(&client.conn);
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city_list_iterate (client.conn.playing->cities, pcity) {
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if (are_universals_equal(&pcity->production, from)
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&& can_city_build_now(pcity, to)) {
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&& can_city_build_now(&(wld.map), pcity, to)) {
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city_change_production(pcity, to);
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}
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} city_list_iterate_end;
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... | ... | |
&& city_has_building(pcity, target->value.building);
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}
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/**********************************************************************//**
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A TestCityFunc wrapper for can_city_build_now()
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**************************************************************************/
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bool can_city_build_now_client(const struct city *pcity,
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const struct universal *target)
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{
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return can_city_build_now(&(wld.map), pcity, target);
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}
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/**********************************************************************//**
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Return the numerical "section" of an item. This is used for sorting.
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**************************************************************************/
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client/climisc.h | ||
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const struct universal *target);
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bool city_building_present(const struct city *pcity,
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const struct universal *target);
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bool can_city_build_now_client(const struct city *pcity,
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const struct universal *target);
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struct item {
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struct universal item;
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client/gui-gtk-3.22/citydlg.c | ||
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name_and_sort_items(targets, targets_used, items, FALSE, pcity);
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for (item = 0; item < targets_used; item++) {
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if (can_city_build_now(pcity, &items[item].item)) {
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if (can_city_build_now(&(wld.map), pcity, &items[item].item)) {
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const char *name;
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struct sprite* sprite;
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GdkPixbuf *pix;
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client/gui-gtk-3.22/cityrep.c | ||
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(change_improvements_item),
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FALSE, FALSE, CO_CHANGE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(change_units_item),
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TRUE, FALSE, CO_CHANGE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(change_wonders_item),
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FALSE, TRUE, CO_CHANGE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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}
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... | ... | |
append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(last_improvements_item),
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FALSE, FALSE, CO_LAST,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(last_units_item),
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TRUE, FALSE, CO_LAST,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(last_wonders_item),
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FALSE, TRUE, CO_LAST,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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}
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... | ... | |
append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(first_improvements_item),
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FALSE, FALSE, CO_FIRST,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(first_units_item),
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TRUE, FALSE, CO_FIRST,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(first_wonders_item),
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FALSE, TRUE, CO_FIRST,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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}
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... | ... | |
append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(next_improvements_item),
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FALSE, FALSE, CO_NEXT,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(next_units_item),
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TRUE, FALSE, CO_NEXT,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(next_wonders_item),
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FALSE, TRUE, CO_NEXT,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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}
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... | ... | |
item = next_to_last_improvements_item;
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(item),
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FALSE, FALSE, CO_NEXT_TO_LAST,
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can_city_build_now,
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can_city_build_now_client,
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callback, n);
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item = next_to_last_units_item;
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(item),
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TRUE, FALSE, CO_NEXT_TO_LAST,
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can_city_build_now,
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can_city_build_now_client,
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callback, n);
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item = next_to_last_wonders_item;
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(item),
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FALSE, TRUE, CO_NEXT_TO_LAST,
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can_city_build_now,
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can_city_build_now_client,
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callback, n);
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}
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... | ... | |
append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(select_improvements_item),
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FALSE, FALSE, CO_NONE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), -1);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(select_units_item),
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TRUE, FALSE, CO_NONE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), -1);
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append_impr_or_unit_to_menu_item(GTK_MENU_ITEM(select_wonders_item),
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FALSE, TRUE, CO_NONE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), -1);
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append_cma_to_menu_item(GTK_MENU_ITEM(select_cma_item), FALSE);
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client/gui-gtk-4.0/citydlg.c | ||
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name_and_sort_items(targets, targets_used, items, FALSE, pcity);
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for (item = 0; item < targets_used; item++) {
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if (can_city_build_now(pcity, &items[item].item)) {
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if (can_city_build_now(&(wld.map), pcity, &items[item].item)) {
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const char *name;
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struct sprite *sprite;
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GdkPixbuf *pix;
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client/gui-gtk-4.0/cityrep.c | ||
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submenu = g_menu_new();
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append_impr_or_unit_to_menu(submenu, group, mname, "_u",
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TRUE, FALSE, oper,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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fc_snprintf(buf, sizeof(buf), human_mname, _("Unit"));
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submenu_append_unref(menu, buf, G_MENU_MODEL(submenu));
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... | ... | |
submenu = g_menu_new();
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append_impr_or_unit_to_menu(submenu, group, mname, "_i",
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FALSE, FALSE, oper,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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fc_snprintf(buf, sizeof(buf), human_mname, _("Improvement"));
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submenu_append_unref(menu, buf, G_MENU_MODEL(submenu));
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... | ... | |
submenu = g_menu_new();
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append_impr_or_unit_to_menu(submenu, group, mname, "_w",
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FALSE, TRUE, oper,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), n);
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fc_snprintf(buf, sizeof(buf), human_mname, _("Wonder"));
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submenu_append_unref(menu, buf, G_MENU_MODEL(submenu));
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... | ... | |
unit_a_select_menu = g_menu_new();
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append_impr_or_unit_to_menu(unit_a_select_menu, group, "sel", "_a_u",
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TRUE, FALSE, CO_NONE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), -1);
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fc_snprintf(buf, sizeof(buf), _("Available %s"), _("Unit"));
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submenu_append_unref(select_menu, buf, G_MENU_MODEL(unit_a_select_menu));
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... | ... | |
impr_a_select_menu = g_menu_new();
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append_impr_or_unit_to_menu(impr_a_select_menu, group, "sel", "_a_b",
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FALSE, FALSE, CO_NONE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), -1);
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fc_snprintf(buf, sizeof(buf), _("Available %s"), _("Improvement"));
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submenu_append_unref(select_menu, buf, G_MENU_MODEL(impr_a_select_menu));
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... | ... | |
wndr_a_select_menu = g_menu_new();
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append_impr_or_unit_to_menu(wndr_a_select_menu, group, "sel", "_a_w",
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FALSE, TRUE, CO_NONE,
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can_city_build_now,
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can_city_build_now_client,
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G_CALLBACK(select_impr_or_unit_callback), -1);
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fc_snprintf(buf, sizeof(buf), _("Available %s"), _("Wonder"));
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submenu_append_unref(select_menu, buf, G_MENU_MODEL(wndr_a_select_menu));
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client/gui-qt/citydlg.cpp | ||
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name_and_sort_items(targets, targets_used, items, false, dlgcity);
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for (item = 0; item < targets_used; item++) {
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if (can_city_build_now(dlgcity, &items[item].item)) {
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if (can_city_build_now(&(wld.map), dlgcity, &items[item].item)) {
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prod_list << cid_encode(items[item].item);
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}
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}
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... | ... | |
name_and_sort_items(targets, targets_used, items, false, mcity);
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for (item = 0; item < targets_used; item++) {
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if (future_t || can_city_build_now(mcity, &items[item].item)) {
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if (future_t || can_city_build_now(&(wld.map), mcity, &items[item].item)) {
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renegade = new universal(items[item].item);
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// Renagade deleted in production_item destructor
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// Renegade deleted in production_item destructor
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if (VUT_UTYPE == renegade->kind) {
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str = utype_name_translation(renegade->value.utype);
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sh.setX(qMax(sh.x(), fm.horizontalAdvance(str)));
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client/gui-qt/cityrep.cpp | ||
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if (!selected_cities.isEmpty()) {
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some_menu = list_menu->addMenu(_("Production"));
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tmp_menu = some_menu->addMenu(_("Change"));
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fill_production_menus(CHANGE_PROD_NOW, custom_labels, can_city_build_now,
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fill_production_menus(CHANGE_PROD_NOW, custom_labels, can_city_build_now_client,
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tmp_menu);
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tmp_menu = some_menu->addMenu(_("Add next"));
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fill_production_menus(CHANGE_PROD_NEXT, custom_labels, can_city_build_now,
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fill_production_menus(CHANGE_PROD_NEXT, custom_labels, can_city_build_now_client,
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tmp_menu);
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tmp_menu = some_menu->addMenu(_("Add before last"));
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fill_production_menus(CHANGE_PROD_BEF_LAST, custom_labels,
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can_city_build_now, tmp_menu);
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can_city_build_now_client, tmp_menu);
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tmp_menu = some_menu->addMenu(_("Add last"));
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fill_production_menus(CHANGE_PROD_LAST, custom_labels, can_city_build_now,
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fill_production_menus(CHANGE_PROD_LAST, custom_labels, can_city_build_now_client,
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tmp_menu);
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tmp_menu = some_menu->addMenu(_("Worklist"));
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... | ... | |
clearSelection();
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}
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need_clear = false;
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if (can_city_build_now(iter_city, &target)) {
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if (can_city_build_now(&(wld.map), iter_city, &target)) {
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select_city(iter_city);
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}
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break;
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... | ... | |
clearSelection();
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}
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need_clear = false;
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if (can_city_build_now(iter_city, &target)) {
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if (can_city_build_now(&(wld.map), iter_city, &target)) {
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select_city(iter_city);
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}
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break;
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... | ... | |
clearSelection();
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}
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need_clear = false;
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if (can_city_build_now(iter_city, &target)) {
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if (can_city_build_now(&(wld.map), iter_city, &target)) {
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select_city(iter_city);
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}
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break;
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... | ... | |
menu->addSeparator();
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tmp_menu = menu->addMenu(_("Available Units"));
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gen_production_labels(SELECT_AVAIL_UNITS, custom_labels, true, false,
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can_city_build_now, true);
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can_city_build_now_client, true);
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fill_data(SELECT_AVAIL_UNITS, custom_labels, tmp_menu);
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tmp_menu = menu->addMenu(_("Available Improvements"));
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gen_production_labels(SELECT_AVAIL_IMPR, custom_labels, false, false,
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can_city_build_now, true);
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can_city_build_now_client, true);
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fill_data(SELECT_AVAIL_IMPR, custom_labels, tmp_menu);
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tmp_menu = menu->addMenu(_("Available Wonders"));
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gen_production_labels(SELECT_AVAIL_WONDERS, custom_labels, false, true,
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can_city_build_now, true);
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can_city_build_now_client, true);
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fill_data(SELECT_AVAIL_WONDERS, custom_labels, tmp_menu);
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}
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/***********************************************************************//**
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client/mapctrl_common.c | ||
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static void clipboard_send_production_packet(struct city *pcity)
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{
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if (are_universals_equal(&pcity->production, &clipboard)
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|| !can_city_build_now(pcity, &clipboard)) {
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|| !can_city_build_now(&(wld.map), pcity, &clipboard)) {
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return;
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}
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common/city.c | ||
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Returns whether city can immediately build given target,
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unit or improvement. This considers obsolete targets no longer buildable.
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**************************************************************************/
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bool can_city_build_now(const struct city *pcity,
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bool can_city_build_now(const struct civ_map *nmap,
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const struct city *pcity,
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const struct universal *target)
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{
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const struct civ_map *nmap = &(wld.map);
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switch (target->kind) {
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case VUT_UTYPE:
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return can_city_build_unit_now(nmap, pcity, target->value.utype);
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common/city.h | ||
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const struct universal *target);
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bool can_city_build_later(const struct city *pcity,
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const struct universal *target);
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bool can_city_build_now(const struct city *pcity,
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bool can_city_build_now(const struct civ_map *nmap,
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const struct city *pcity,
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const struct universal *target);
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int city_unit_slots_available(const struct city *pcity);
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server/cityhand.c | ||
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{
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struct universal prod;
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struct city *pcity = player_city_by_number(pplayer, city_id);
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const struct civ_map *nmap = &(wld.map);
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if (!universals_n_is_valid(production_kind)) {
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log_error("[%s] bad production_kind %d.", __FUNCTION__,
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... | ... | |
return;
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}
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if (!can_city_build_now(pcity, &prod)) {
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if (!can_city_build_now(nmap, pcity, &prod)) {
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return;
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}
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if (!city_can_change_build(pcity)) {
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server/citytools.c | ||
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int central_units[ul_size + 1];
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bv_player *could_see_unit = NULL;
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int i;
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const struct civ_map *nmap = &(wld.map);
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fc_assert_ret_val(pgiver != ptaker, TRUE);
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... | ... | |
/* Set production to something valid for pplayer, if not.
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* (previously allowed building obsolete units.) */
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if (!can_city_build_now(pcity, &pcity->production)) {
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if (!can_city_build_now(nmap, pcity, &pcity->production)) {
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advisor_choose_build(ptaker, pcity);
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}
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server/cityturn.c | ||
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}
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if (worklist_peek_ith(pwl, &target, i)) {
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success = can_city_build_now(pcity, &target);
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success = can_city_build_now(nmap, pcity, &target);
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} else {
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success = FALSE;
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}
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