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Feature #124 ยป 0028-Granularity-Add-Map-and-Seamap-clause-types.patch

Marko Lindqvist, 01/04/2024 03:37 AM

View differences:

data/granularity/game.ruleset
;
; */ <-- avoid gettext warnings
[clause_map]
type = "Map"
giver_reqs =
{ "type", "name", "range"
"Tech", "Maps", "Player"
}
receiver_reqs =
{ "type", "name", "range"
"Tech", "Maps", "Player"
}
[clause_seamap]
type = "Seamap"
giver_reqs =
{ "type", "name", "range"
"Tech", "Maps", "Player"
}
receiver_reqs =
{ "type", "name", "range"
"Tech", "Maps", "Player"
}
; /* <-- avoid gettext warnings
;Counter types
;
data/granularity/techs.ruleset
graphic_alt = "-"
helptext = _("Agriculture allows placing irrigation.")
[advance_alphabet]
name = _("Alphabet")
req1 = "Cave Painting"
req2 = "Spirits"
flags = ""
graphic = "a.alphabet"
graphic_alt = "-"
helptext = _("First abstract symbols")
[advance_animal_taming]
name = _("Animal Taming")
req1 = "Cave Painting"
......
graphic_alt = "-"
;helptext =
[advance_maps]
name = _("Maps")
req1 = "Alphabet"
req2 = "Fishing"
flags = ""
graphic = "a.maps"
graphic_alt = "-"
helptext = _("\
If both parties know this advance, Maps and Seamaps can be exchanged between players.\
")
[advance_masonry]
name = _("Masonry")
req1 = "Road Building"
    (1-1/1)