Feature #1057 ยป 0057-Add-animations-gui-property.patch
client/Makefile.am | ||
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global_worklist.h \
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goto.c \
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goto.h \
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gui_properties.c \
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gui_properties.h \
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luaconsole_common.c \
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luaconsole_common.h \
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mapctrl_common.c \
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client/client_main.c | ||
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#include "control.h"
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#include "editor.h"
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#include "global_worklist.h"
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#include "gui_properties.h"
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#include "helpdata.h" /* boot_help_texts() */
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#include "mapview_common.h"
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#include "music.h"
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... | ... | |
bind_textdomain_codeset("freeciv-nations", get_internal_encoding());
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#endif
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gui_properties_init();
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i = 1;
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announce = ANNOUNCE_DEFAULT;
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client/gui-gtk-3.22/gui_main.c | ||
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#include "connectdlg_common.h"
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#include "control.h"
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#include "editor.h"
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#include "gui_properties.h"
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#include "options.h"
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#include "text.h"
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#include "tilespec.h"
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... | ... | |
}
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}
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}
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/**********************************************************************//**
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Define properties of this gui.
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**************************************************************************/
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void setup_gui_properties(void)
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{
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gui_properties.animations = FALSE;
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}
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client/gui-gtk-4.0/gui_main.c | ||
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#include "connectdlg_common.h"
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#include "control.h"
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#include "editor.h"
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#include "gui_properties.h"
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#include "options.h"
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#include "text.h"
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#include "tilespec.h"
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... | ... | |
{
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return fc_app;
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}
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/**********************************************************************//**
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Define properties of this gui.
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**************************************************************************/
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void setup_gui_properties(void)
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{
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gui_properties.animations = TRUE;
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}
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client/gui-gtk-5.0/gui_main.c | ||
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#include "connectdlg_common.h"
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#include "control.h"
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#include "editor.h"
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#include "gui_properties.h"
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#include "options.h"
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#include "text.h"
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#include "tilespec.h"
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... | ... | |
{
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return fc_app;
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}
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/**********************************************************************//**
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Define properties of this gui.
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**************************************************************************/
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void setup_gui_properties(void)
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{
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gui_properties.animations = TRUE;
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}
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client/gui-qt/gui_main.cpp | ||
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// client
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#include "client_main.h"
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#include "editgui_g.h"
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#include "gui_properties.h"
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#include "options.h"
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#include "sprite.h"
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#include "svgflag.h"
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... | ... | |
cat_snprintf(outbuf, outlen, _("\nBuilt in Qt6 mode."));
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#endif // FC_QT5_MODE
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}
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/**********************************************************************//**
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Define properties of this gui.
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**************************************************************************/
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void qtg_setup_gui_properties()
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{
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gui_properties.animations = FALSE;
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}
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client/gui-qt/qtg_cxxside.cpp | ||
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funcs->endgame_report_dialog_player = qtg_endgame_report_dialog_player;
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funcs->popup_image = qtg_popup_image;
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funcs->setup_gui_properties = qtg_setup_gui_properties;
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}
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client/gui-qt/qtg_cxxside.h | ||
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void qtg_popup_image(const char *tag);
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void qtg_setup_gui_properties();
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#endif // FC__QTG_CXXSIDE_H
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client/gui-sdl2/gui_main.c | ||
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#include "climisc.h"
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#include "clinet.h"
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#include "editgui_g.h"
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#include "gui_properties.h"
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#include "spaceshipdlg_g.h"
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#include "tilespec.h"
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#include "update_queue.h"
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... | ... | |
{
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return SDL_PushEvent(flush_user_event) >= 0;
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}
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/**********************************************************************//**
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Define properties of this gui.
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**************************************************************************/
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void setup_gui_properties(void)
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{
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gui_properties.animations = FALSE;
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}
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client/gui-sdl3/gui_main.c | ||
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#include "climisc.h"
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#include "clinet.h"
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#include "editgui_g.h"
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#include "gui_properties.h"
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#include "spaceshipdlg_g.h"
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#include "tilespec.h"
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#include "update_queue.h"
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... | ... | |
{
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return SDL_PushEvent(flush_user_event);
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}
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/**********************************************************************//**
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Define properties of this gui.
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**************************************************************************/
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void setup_gui_properties(void)
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{
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gui_properties.animations = FALSE;
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}
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client/gui-stub/gui_main.c | ||
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{
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/* PORTME */
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}
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/**********************************************************************//**
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Define properties of this gui.
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**************************************************************************/
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void gui_setup_gui_properties(void)
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{
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/* PORTME */
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}
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client/gui_cbsetter.c | ||
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funcs->get_usable_themes_in_directory = gui_get_usable_themes_in_directory;
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funcs->popup_image = gui_popup_image;
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funcs->setup_gui_properties = gui_setup_gui_properties;
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}
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client/gui_interface.c | ||
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{
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funcs.popup_image(tag);
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}
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/**********************************************************************//**
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Call setup_gui_properties callback
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**************************************************************************/
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void setup_gui_properties(void)
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{
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funcs.setup_gui_properties();
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}
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client/gui_interface.h | ||
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void (*endgame_report_dialog_player)(const struct packet_endgame_player *packet);
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void (*popup_image)(const char *tag);
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void (*setup_gui_properties)(void);
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};
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struct gui_funcs *get_gui_funcs(void);
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client/gui_properties.c | ||
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/***********************************************************************
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Freeciv - Copyright (C) 2005 - The Freeciv Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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***********************************************************************/
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#ifdef HAVE_CONFIG_H
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#include <fc_config.h>
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#endif
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#include <string.h>
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/* utility */
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#include "support.h"
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/* client/include */
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#include "gui_main_g.h"
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#include "gui_properties.h"
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struct client_properties gui_properties;
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/**********************************************************************//**
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Initialize gui_properties
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**************************************************************************/
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void gui_properties_init(void)
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{
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memset(&gui_properties, 0, sizeof(struct client_properties));
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setup_gui_properties();
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}
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client/gui_properties.h | ||
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/***********************************************************************
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Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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***********************************************************************/
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#ifndef FC__GUI_PROPERTIES_H
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#define FC__GUI_PROPERTIES_H
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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struct client_properties {
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bool animations;
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};
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extern struct client_properties gui_properties;
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void gui_properties_init(void);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* FC__GUI_PROPERTIES_H */
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client/include/gui_main_g.h | ||
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GUI_FUNC_PROTO(void, gui_update_font, const char *font_name,
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const char *font_value)
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GUI_FUNC_PROTO(void, setup_gui_properties, void);
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extern const char *client_string;
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/* Actually defined in update_queue.c */
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void conn_list_dialog_update(void);
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#endif /* FC__GUI_MAIN_G_H */
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#endif /* FC__GUI_MAIN_G_H */
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client/tilespec.c | ||
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#include "control.h" /* For fill_xxx */
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#include "editor.h"
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#include "goto.h"
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#include "gui_properties.h"
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#include "helpdata.h"
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#include "options.h" /* For fill_xxx */
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#include "svgflag.h"
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... | ... | |
int time;
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int time_per_frame;
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struct sprite **sprites;
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bool show_always;
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};
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struct drawing_data {
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... | ... | |
ret->time = 0;
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ret->time_per_frame = time_per_frame;
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ret->sprites = fc_malloc(frames * sizeof(struct sprite *));
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ret->show_always = FALSE;
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return ret;
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}
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... | ... | |
****************************************************************************/
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static struct sprite *anim_get_current_frame(struct anim *a)
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{
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if (!gui_properties.animations && !a->show_always) {
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return a->sprites[0];
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}
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return a->sprites[(a->time / a->time_per_frame) % a->frames];
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}
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... | ... | |
}
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t->sprites.unit.select = anim_load(t, "unit.select", 1);
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if (t->sprites.unit.select != nullptr) {
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t->sprites.unit.select->show_always = TRUE;
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}
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SET_SPRITE(citybar.shields, "citybar.shields");
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SET_SPRITE(citybar.food, "citybar.food");
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meson.build | ||
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'client/editor.c',
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'client/global_worklist.c',
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'client/goto.c',
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'client/gui_properties.c',
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'client/helpdata.c',
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'client/luaconsole_common.c',
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'client/mapctrl_common.c',
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