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Feature #1058 ยป 0058-Introduce-global_anim_time.patch

Marko Lindqvist, 11/03/2024 09:41 PM

View differences:

client/tilespec.c
static bool tileset_update = FALSE;
static int global_anim_time = 0;
static struct tileset *tileset_read_toplevel(const char *tileset_name,
bool verbose, int topology_id,
float scale);
......
struct anim *ret = fc_malloc(sizeof(struct anim));
ret->frames = frames;
ret->time = 0;
ret->time = -1;
ret->time_per_frame = time_per_frame;
ret->sprites = fc_malloc(frames * sizeof(struct sprite *));
ret->show_always = FALSE;
......
****************************************************************************/
static struct sprite *anim_get_current_frame(struct anim *a)
{
int time;
if (!gui_properties.animations && !a->show_always) {
return a->sprites[0];
}
return a->sprites[(a->time / a->time_per_frame) % a->frames];
if (a->time >= 0) {
time = a->time;
} else {
time = global_anim_time;
}
return a->sprites[(time / a->time_per_frame) % a->frames];
}
/************************************************************************//**
......
t->sprites.unit.select = anim_load(t, "unit.select", 1);
if (t->sprites.unit.select != nullptr) {
t->sprites.unit.select->show_always = TRUE;
t->sprites.unit.select->time = 0; /* Not using global anim time */
}
SET_SPRITE(citybar.shields, "citybar.shields");
......
if (t->sprites.unit.action_decision_want != nullptr
&& should_ask_server_for_actions(punit)) {
anim_advance_time(t->sprites.unit.action_decision_want);
ADD_ANIM_SPRITE(t->sprites.unit.action_decision_want, TRUE,
FULL_TILE_X_OFFSET + t->activity_offset_x,
FULL_TILE_Y_OFFSET + t->activity_offset_y);
......
****************************************************************************/
void toggle_focus_unit_state(struct tileset *t)
{
global_anim_time++;
if (t->sprites.unit.select != nullptr) {
anim_advance_time(t->sprites.unit.select);
} else {
    (1-1/1)