Feature #129 ยป 0024-Generate-actions-specenum-with-generate_enums.py.patch
common/actions.h | ||
---|---|---|
const char *gen_action_name_update_cb(const char *old_name);
|
||
/* Values used in the network protocol. */
|
||
/* Names used in file formats but not normally shown to users. */
|
||
#define SPECENUM_NAME gen_action
|
||
#define SPECENUM_VALUE0 ACTION_ESTABLISH_EMBASSY
|
||
#define SPECENUM_VALUE0NAME "Establish Embassy"
|
||
#define SPECENUM_VALUE1 ACTION_ESTABLISH_EMBASSY_STAY
|
||
#define SPECENUM_VALUE1NAME "Establish Embassy Stay"
|
||
#define SPECENUM_VALUE2 ACTION_SPY_INVESTIGATE_CITY
|
||
#define SPECENUM_VALUE2NAME "Investigate City"
|
||
#define SPECENUM_VALUE3 ACTION_INV_CITY_SPEND
|
||
#define SPECENUM_VALUE3NAME "Investigate City Spend Unit"
|
||
#define SPECENUM_VALUE4 ACTION_SPY_POISON
|
||
#define SPECENUM_VALUE4NAME "Poison City"
|
||
#define SPECENUM_VALUE5 ACTION_SPY_POISON_ESC
|
||
#define SPECENUM_VALUE5NAME "Poison City Escape"
|
||
#define SPECENUM_VALUE6 ACTION_SPY_STEAL_GOLD
|
||
#define SPECENUM_VALUE6NAME "Steal Gold"
|
||
#define SPECENUM_VALUE7 ACTION_SPY_STEAL_GOLD_ESC
|
||
#define SPECENUM_VALUE7NAME "Steal Gold Escape"
|
||
#define SPECENUM_VALUE8 ACTION_SPY_SABOTAGE_CITY
|
||
#define SPECENUM_VALUE8NAME "Sabotage City"
|
||
#define SPECENUM_VALUE9 ACTION_SPY_SABOTAGE_CITY_ESC
|
||
#define SPECENUM_VALUE9NAME "Sabotage City Escape"
|
||
#define SPECENUM_VALUE10 ACTION_SPY_TARGETED_SABOTAGE_CITY
|
||
#define SPECENUM_VALUE10NAME "Targeted Sabotage City"
|
||
#define SPECENUM_VALUE11 ACTION_SPY_TARGETED_SABOTAGE_CITY_ESC
|
||
#define SPECENUM_VALUE11NAME "Targeted Sabotage City Escape"
|
||
#define SPECENUM_VALUE12 ACTION_SPY_SABOTAGE_CITY_PRODUCTION
|
||
#define SPECENUM_VALUE12NAME "Sabotage City Production"
|
||
#define SPECENUM_VALUE13 ACTION_SPY_SABOTAGE_CITY_PRODUCTION_ESC
|
||
#define SPECENUM_VALUE13NAME "Sabotage City Production Escape"
|
||
#define SPECENUM_VALUE14 ACTION_SPY_STEAL_TECH
|
||
#define SPECENUM_VALUE14NAME "Steal Tech"
|
||
#define SPECENUM_VALUE15 ACTION_SPY_STEAL_TECH_ESC
|
||
#define SPECENUM_VALUE15NAME "Steal Tech Escape Expected"
|
||
#define SPECENUM_VALUE16 ACTION_SPY_TARGETED_STEAL_TECH
|
||
#define SPECENUM_VALUE16NAME "Targeted Steal Tech"
|
||
#define SPECENUM_VALUE17 ACTION_SPY_TARGETED_STEAL_TECH_ESC
|
||
#define SPECENUM_VALUE17NAME "Targeted Steal Tech Escape Expected"
|
||
#define SPECENUM_VALUE18 ACTION_SPY_INCITE_CITY
|
||
#define SPECENUM_VALUE18NAME "Incite City"
|
||
#define SPECENUM_VALUE19 ACTION_SPY_INCITE_CITY_ESC
|
||
#define SPECENUM_VALUE19NAME "Incite City Escape"
|
||
#define SPECENUM_VALUE20 ACTION_TRADE_ROUTE
|
||
#define SPECENUM_VALUE20NAME "Establish Trade Route"
|
||
#define SPECENUM_VALUE21 ACTION_MARKETPLACE
|
||
#define SPECENUM_VALUE21NAME "Enter Marketplace"
|
||
#define SPECENUM_VALUE22 ACTION_HELP_WONDER
|
||
#define SPECENUM_VALUE22NAME "Help Wonder"
|
||
#define SPECENUM_VALUE23 ACTION_SPY_BRIBE_UNIT
|
||
#define SPECENUM_VALUE23NAME "Bribe Unit"
|
||
#define SPECENUM_VALUE24 ACTION_CAPTURE_UNITS
|
||
#define SPECENUM_VALUE24NAME "Capture Units"
|
||
#define SPECENUM_VALUE25 ACTION_SPY_SABOTAGE_UNIT
|
||
#define SPECENUM_VALUE25NAME "Sabotage Unit"
|
||
#define SPECENUM_VALUE26 ACTION_SPY_SABOTAGE_UNIT_ESC
|
||
#define SPECENUM_VALUE26NAME "Sabotage Unit Escape"
|
||
#define SPECENUM_VALUE27 ACTION_FOUND_CITY
|
||
#define SPECENUM_VALUE27NAME "Found City"
|
||
#define SPECENUM_VALUE28 ACTION_JOIN_CITY
|
||
#define SPECENUM_VALUE28NAME "Join City"
|
||
#define SPECENUM_VALUE29 ACTION_STEAL_MAPS
|
||
#define SPECENUM_VALUE29NAME "Steal Maps"
|
||
#define SPECENUM_VALUE30 ACTION_STEAL_MAPS_ESC
|
||
#define SPECENUM_VALUE30NAME "Steal Maps Escape"
|
||
#define SPECENUM_VALUE31 ACTION_SPY_NUKE
|
||
#define SPECENUM_VALUE31NAME "Suitcase Nuke"
|
||
#define SPECENUM_VALUE32 ACTION_SPY_NUKE_ESC
|
||
#define SPECENUM_VALUE32NAME "Suitcase Nuke Escape"
|
||
#define SPECENUM_VALUE33 ACTION_NUKE
|
||
#define SPECENUM_VALUE33NAME "Explode Nuclear"
|
||
#define SPECENUM_VALUE34 ACTION_NUKE_CITY
|
||
#define SPECENUM_VALUE34NAME "Nuke City"
|
||
#define SPECENUM_VALUE35 ACTION_NUKE_UNITS
|
||
#define SPECENUM_VALUE35NAME "Nuke Units"
|
||
#define SPECENUM_VALUE36 ACTION_DESTROY_CITY
|
||
#define SPECENUM_VALUE36NAME "Destroy City"
|
||
#define SPECENUM_VALUE37 ACTION_EXPEL_UNIT
|
||
#define SPECENUM_VALUE37NAME "Expel Unit"
|
||
#define SPECENUM_VALUE38 ACTION_DISBAND_UNIT_RECOVER
|
||
#define SPECENUM_VALUE38NAME "Disband Unit Recover"
|
||
#define SPECENUM_VALUE39 ACTION_DISBAND_UNIT
|
||
#define SPECENUM_VALUE39NAME "Disband Unit"
|
||
#define SPECENUM_VALUE40 ACTION_HOME_CITY
|
||
#define SPECENUM_VALUE40NAME "Home City"
|
||
#define SPECENUM_VALUE41 ACTION_HOMELESS
|
||
#define SPECENUM_VALUE41NAME "Unit Make Homeless"
|
||
#define SPECENUM_VALUE42 ACTION_UPGRADE_UNIT
|
||
#define SPECENUM_VALUE42NAME "Upgrade Unit"
|
||
#define SPECENUM_VALUE43 ACTION_CONVERT
|
||
#define SPECENUM_VALUE43NAME "Convert Unit"
|
||
#define SPECENUM_VALUE44 ACTION_AIRLIFT
|
||
#define SPECENUM_VALUE44NAME "Airlift Unit"
|
||
#define SPECENUM_VALUE45 ACTION_ATTACK
|
||
#define SPECENUM_VALUE45NAME "Attack"
|
||
#define SPECENUM_VALUE46 ACTION_ATTACK2
|
||
#define SPECENUM_VALUE46NAME "Attack 2"
|
||
#define SPECENUM_VALUE47 ACTION_SUICIDE_ATTACK
|
||
#define SPECENUM_VALUE47NAME "Suicide Attack"
|
||
#define SPECENUM_VALUE48 ACTION_SUICIDE_ATTACK2
|
||
#define SPECENUM_VALUE48NAME "Suicide Attack 2"
|
||
#define SPECENUM_VALUE49 ACTION_STRIKE_BUILDING
|
||
#define SPECENUM_VALUE49NAME "Surgical Strike Building"
|
||
#define SPECENUM_VALUE50 ACTION_STRIKE_PRODUCTION
|
||
#define SPECENUM_VALUE50NAME "Surgical Strike Production"
|
||
#define SPECENUM_VALUE51 ACTION_CONQUER_CITY
|
||
#define SPECENUM_VALUE51NAME "Conquer City"
|
||
#define SPECENUM_VALUE52 ACTION_CONQUER_CITY2
|
||
#define SPECENUM_VALUE52NAME "Conquer City 2"
|
||
#define SPECENUM_VALUE53 ACTION_CONQUER_CITY3
|
||
#define SPECENUM_VALUE53NAME "Conquer City 3"
|
||
#define SPECENUM_VALUE54 ACTION_CONQUER_CITY4
|
||
#define SPECENUM_VALUE54NAME "Conquer City 4"
|
||
#define SPECENUM_VALUE55 ACTION_BOMBARD
|
||
#define SPECENUM_VALUE55NAME "Bombard"
|
||
#define SPECENUM_VALUE56 ACTION_BOMBARD2
|
||
#define SPECENUM_VALUE56NAME "Bombard 2"
|
||
#define SPECENUM_VALUE57 ACTION_BOMBARD3
|
||
#define SPECENUM_VALUE57NAME "Bombard 3"
|
||
#define SPECENUM_VALUE58 ACTION_BOMBARD_LETHAL
|
||
#define SPECENUM_VALUE58NAME "Bombard Lethal"
|
||
#define SPECENUM_VALUE59 ACTION_BOMBARD_LETHAL2
|
||
#define SPECENUM_VALUE59NAME "Bombard Lethal 2"
|
||
#define SPECENUM_VALUE60 ACTION_ROAD
|
||
#define SPECENUM_VALUE60NAME "Build Road"
|
||
#define SPECENUM_VALUE61 ACTION_ROAD2
|
||
#define SPECENUM_VALUE61NAME "Build Road 2"
|
||
#define SPECENUM_VALUE62 ACTION_IRRIGATE
|
||
#define SPECENUM_VALUE62NAME "Build Irrigation"
|
||
#define SPECENUM_VALUE63 ACTION_IRRIGATE2
|
||
#define SPECENUM_VALUE63NAME "Build Irrigation 2"
|
||
#define SPECENUM_VALUE64 ACTION_MINE
|
||
#define SPECENUM_VALUE64NAME "Build Mine"
|
||
#define SPECENUM_VALUE65 ACTION_MINE2
|
||
#define SPECENUM_VALUE65NAME "Build Mine 2"
|
||
#define SPECENUM_VALUE66 ACTION_BASE
|
||
#define SPECENUM_VALUE66NAME "Build Base"
|
||
#define SPECENUM_VALUE67 ACTION_BASE2
|
||
#define SPECENUM_VALUE67NAME "Build Base 2"
|
||
#define SPECENUM_VALUE68 ACTION_PILLAGE
|
||
#define SPECENUM_VALUE68NAME "Pillage"
|
||
#define SPECENUM_VALUE69 ACTION_TRANSPORT_BOARD
|
||
#define SPECENUM_VALUE69NAME "Transport Board"
|
||
#define SPECENUM_VALUE70 ACTION_TRANSPORT_BOARD2
|
||
#define SPECENUM_VALUE70NAME "Transport Board 2"
|
||
#define SPECENUM_VALUE71 ACTION_TRANSPORT_BOARD3
|
||
#define SPECENUM_VALUE71NAME "Transport Board_3"
|
||
#define SPECENUM_VALUE72 ACTION_TRANSPORT_DEBOARD
|
||
#define SPECENUM_VALUE72NAME "Transport Deboard"
|
||
#define SPECENUM_VALUE73 ACTION_TRANSPORT_EMBARK
|
||
#define SPECENUM_VALUE73NAME "Transport Embark"
|
||
#define SPECENUM_VALUE74 ACTION_TRANSPORT_EMBARK2
|
||
#define SPECENUM_VALUE74NAME "Transport Embark 2"
|
||
#define SPECENUM_VALUE75 ACTION_TRANSPORT_EMBARK3
|
||
#define SPECENUM_VALUE75NAME "Transport Embark 3"
|
||
#define SPECENUM_VALUE76 ACTION_TRANSPORT_EMBARK4
|
||
#define SPECENUM_VALUE76NAME "Transport Embark 4"
|
||
#define SPECENUM_VALUE77 ACTION_TRANSPORT_DISEMBARK1
|
||
#define SPECENUM_VALUE77NAME "Transport Disembark"
|
||
#define SPECENUM_VALUE78 ACTION_TRANSPORT_DISEMBARK2
|
||
#define SPECENUM_VALUE78NAME "Transport Disembark 2"
|
||
#define SPECENUM_VALUE79 ACTION_TRANSPORT_DISEMBARK3
|
||
#define SPECENUM_VALUE79NAME "Transport Disembark 3"
|
||
#define SPECENUM_VALUE80 ACTION_TRANSPORT_DISEMBARK4
|
||
#define SPECENUM_VALUE80NAME "Transport Disembark 4"
|
||
#define SPECENUM_VALUE81 ACTION_TRANSPORT_LOAD
|
||
#define SPECENUM_VALUE81NAME "Transport Load"
|
||
#define SPECENUM_VALUE82 ACTION_TRANSPORT_LOAD2
|
||
#define SPECENUM_VALUE82NAME "Transport Load 2"
|
||
#define SPECENUM_VALUE83 ACTION_TRANSPORT_LOAD3
|
||
#define SPECENUM_VALUE83NAME "Transport Load 3"
|
||
#define SPECENUM_VALUE84 ACTION_TRANSPORT_UNLOAD
|
||
#define SPECENUM_VALUE84NAME "Transport Unload"
|
||
#define SPECENUM_VALUE85 ACTION_SPY_SPREAD_PLAGUE
|
||
#define SPECENUM_VALUE85NAME "Spread Plague"
|
||
#define SPECENUM_VALUE86 ACTION_SPY_ATTACK
|
||
#define SPECENUM_VALUE86NAME "Spy Attack"
|
||
#define SPECENUM_VALUE87 ACTION_CONQUER_EXTRAS
|
||
#define SPECENUM_VALUE87NAME "Conquer Extras"
|
||
#define SPECENUM_VALUE88 ACTION_CONQUER_EXTRAS2
|
||
#define SPECENUM_VALUE88NAME "Conquer Extras 2"
|
||
#define SPECENUM_VALUE89 ACTION_CONQUER_EXTRAS3
|
||
#define SPECENUM_VALUE89NAME "Conquer Extras 3"
|
||
#define SPECENUM_VALUE90 ACTION_CONQUER_EXTRAS4
|
||
#define SPECENUM_VALUE90NAME "Conquer Extras 4"
|
||
#define SPECENUM_VALUE91 ACTION_HUT_ENTER
|
||
#define SPECENUM_VALUE91NAME "Enter Hut"
|
||
#define SPECENUM_VALUE92 ACTION_HUT_ENTER2
|
||
#define SPECENUM_VALUE92NAME "Enter Hut 2"
|
||
#define SPECENUM_VALUE93 ACTION_HUT_ENTER3
|
||
#define SPECENUM_VALUE93NAME "Enter Hut 3"
|
||
#define SPECENUM_VALUE94 ACTION_HUT_ENTER4
|
||
#define SPECENUM_VALUE94NAME "Enter Hut 4"
|
||
#define SPECENUM_VALUE95 ACTION_HUT_FRIGHTEN
|
||
#define SPECENUM_VALUE95NAME "Frighten Hut"
|
||
#define SPECENUM_VALUE96 ACTION_HUT_FRIGHTEN2
|
||
#define SPECENUM_VALUE96NAME "Frighten Hut 2"
|
||
#define SPECENUM_VALUE97 ACTION_HUT_FRIGHTEN3
|
||
#define SPECENUM_VALUE97NAME "Frighten Hut 3"
|
||
#define SPECENUM_VALUE98 ACTION_HUT_FRIGHTEN4
|
||
#define SPECENUM_VALUE98NAME "Frighten Hut 4"
|
||
#define SPECENUM_VALUE99 ACTION_HEAL_UNIT
|
||
#define SPECENUM_VALUE99NAME "Heal Unit"
|
||
#define SPECENUM_VALUE100 ACTION_HEAL_UNIT2
|
||
#define SPECENUM_VALUE100NAME "Heal Unit 2"
|
||
#define SPECENUM_VALUE101 ACTION_PARADROP
|
||
#define SPECENUM_VALUE101NAME "Paradrop Unit"
|
||
#define SPECENUM_VALUE102 ACTION_PARADROP_CONQUER
|
||
#define SPECENUM_VALUE102NAME "Paradrop Unit Conquer"
|
||
#define SPECENUM_VALUE103 ACTION_PARADROP_FRIGHTEN
|
||
#define SPECENUM_VALUE103NAME "Paradrop Unit Frighten"
|
||
#define SPECENUM_VALUE104 ACTION_PARADROP_FRIGHTEN_CONQUER
|
||
#define SPECENUM_VALUE104NAME "Paradrop Unit Frighten Conquer"
|
||
#define SPECENUM_VALUE105 ACTION_PARADROP_ENTER
|
||
#define SPECENUM_VALUE105NAME "Paradrop Unit Enter"
|
||
#define SPECENUM_VALUE106 ACTION_PARADROP_ENTER_CONQUER
|
||
#define SPECENUM_VALUE106NAME "Paradrop Unit Enter Conquer"
|
||
#define SPECENUM_VALUE107 ACTION_WIPE_UNITS
|
||
#define SPECENUM_VALUE107NAME "Wipe Units"
|
||
#define SPECENUM_VALUE108 ACTION_SPY_ESCAPE
|
||
#define SPECENUM_VALUE108NAME "Spy Escape"
|
||
#define SPECENUM_VALUE109 ACTION_UNIT_MOVE
|
||
#define SPECENUM_VALUE109NAME "Unit Move"
|
||
#define SPECENUM_VALUE110 ACTION_UNIT_MOVE2
|
||
#define SPECENUM_VALUE110NAME "Unit Move 2"
|
||
#define SPECENUM_VALUE111 ACTION_UNIT_MOVE3
|
||
#define SPECENUM_VALUE111NAME "Unit Move 3"
|
||
#define SPECENUM_VALUE112 ACTION_TELEPORT
|
||
#define SPECENUM_VALUE112NAME "Teleport"
|
||
#define SPECENUM_VALUE113 ACTION_TELEPORT2
|
||
#define SPECENUM_VALUE113NAME "Teleport2"
|
||
#define SPECENUM_VALUE114 ACTION_TELEPORT3
|
||
#define SPECENUM_VALUE114NAME "Teleport3"
|
||
#define SPECENUM_VALUE115 ACTION_TELEPORT_CONQUER
|
||
#define SPECENUM_VALUE115NAME "Teleport Conquer"
|
||
#define SPECENUM_VALUE116 ACTION_CLEAN
|
||
#define SPECENUM_VALUE116NAME "Clean"
|
||
#define SPECENUM_VALUE117 ACTION_COLLECT_RANSOM
|
||
#define SPECENUM_VALUE117NAME "Collect Ransom"
|
||
#define SPECENUM_VALUE118 ACTION_FORTIFY
|
||
#define SPECENUM_VALUE118NAME "Fortify"
|
||
#define SPECENUM_VALUE119 ACTION_CULTIVATE
|
||
#define SPECENUM_VALUE119NAME "Cultivate"
|
||
#define SPECENUM_VALUE120 ACTION_PLANT
|
||
#define SPECENUM_VALUE120NAME "Plant"
|
||
#define SPECENUM_VALUE121 ACTION_TRANSFORM_TERRAIN
|
||
#define SPECENUM_VALUE121NAME "Transform Terrain"
|
||
/* Enabler checks only */
|
||
#define SPECENUM_VALUE122 ACTION_GAIN_VETERANCY
|
||
#define SPECENUM_VALUE122NAME "Gain Veterancy"
|
||
/* User actions */
|
||
#define SPECENUM_VALUE123 ACTION_USER_ACTION1
|
||
#define SPECENUM_VALUE123NAME "User Action 1"
|
||
#define SPECENUM_VALUE124 ACTION_USER_ACTION2
|
||
#define SPECENUM_VALUE124NAME "User Action 2"
|
||
#define SPECENUM_VALUE125 ACTION_USER_ACTION3
|
||
#define SPECENUM_VALUE125NAME "User Action 3"
|
||
#define SPECENUM_VALUE126 ACTION_USER_ACTION4
|
||
#define SPECENUM_VALUE126NAME "User Action 4"
|
||
#define SPECENUM_BITVECTOR bv_actions
|
||
#define SPECENUM_COUNT ACTION_COUNT
|
||
#define SPECENUM_NAME_UPDATER
|
||
#include "specenum_gen.h"
|
||
#include "actions_enums_gen.h"
|
||
/* Fake action id used in searches to signal "any action at all". */
|
||
#define ACTION_ANY ACTION_COUNT
|
gen_headers/enums/Makefile.am | ||
---|---|---|
## Process this file with automake to produce Makefile.in
|
||
ENUMS_GEN = \
|
||
manual_enums_gen.h \
|
||
actions_enums_gen.h \
|
||
manual_enums_gen.h \
|
||
terrain_enums_gen.h
|
||
EXTRA_DIST = \
|
||
actions_enums.def \
|
||
manual_enums.def \
|
||
terrain_enums.def \
|
||
$(ENUMS_GEN)
|
gen_headers/enums/actions_enums.def | ||
---|---|---|
# Specenum definitions for common/actions.h
|
||
# See gen_headers/generate_enums.py for syntax
|
||
enum gen_action
|
||
count ACTION_COUNT
|
||
bitvector bv_actions
|
||
name-updater
|
||
values
|
||
ACTION_ESTABLISH_EMBASSY "Establish Embassy"
|
||
ACTION_ESTABLISH_EMBASSY_STAY "Establish Embassy Stay"
|
||
ACTION_SPY_INVESTIGATE_CITY "Investigate City"
|
||
ACTION_INV_CITY_SPEND "Investigate City Spend Unit"
|
||
ACTION_SPY_POISON "Poison City"
|
||
ACTION_SPY_POISON_ESC "Poison City Escape"
|
||
ACTION_SPY_STEAL_GOLD "Steal Gold"
|
||
ACTION_SPY_STEAL_GOLD_ESC "Steal Gold Escape"
|
||
ACTION_SPY_SABOTAGE_CITY "Sabotage City"
|
||
ACTION_SPY_SABOTAGE_CITY_ESC "Sabotage City Escape"
|
||
ACTION_SPY_TARGETED_SABOTAGE_CITY "Targeted Sabotage City"
|
||
ACTION_SPY_TARGETED_SABOTAGE_CITY_ESC "Targeted Sabotage City Escape"
|
||
ACTION_SPY_SABOTAGE_CITY_PRODUCTION "Sabotage City Production"
|
||
ACTION_SPY_SABOTAGE_CITY_PRODUCTION_ESC "Sabotage City Production Escape"
|
||
ACTION_SPY_STEAL_TECH "Steal Tech"
|
||
ACTION_SPY_STEAL_TECH_ESC "Steal Tech Escape Expected"
|
||
ACTION_SPY_TARGETED_STEAL_TECH "Targeted Steal Tech"
|
||
ACTION_SPY_TARGETED_STEAL_TECH_ESC "Targeted Steal Tech Escape Expected"
|
||
ACTION_SPY_INCITE_CITY "Incite City"
|
||
ACTION_SPY_INCITE_CITY_ESC "Incite City Escape"
|
||
ACTION_TRADE_ROUTE "Establish Trade Route"
|
||
ACTION_MARKETPLACE "Enter Marketplace"
|
||
ACTION_HELP_WONDER "Help Wonder"
|
||
ACTION_SPY_BRIBE_UNIT "Bribe Unit"
|
||
ACTION_CAPTURE_UNITS "Capture Units"
|
||
ACTION_SPY_SABOTAGE_UNIT "Sabotage Unit"
|
||
ACTION_SPY_SABOTAGE_UNIT_ESC "Sabotage Unit Escape"
|
||
ACTION_FOUND_CITY "Found City"
|
||
ACTION_JOIN_CITY "Join City"
|
||
ACTION_STEAL_MAPS "Steal Maps"
|
||
ACTION_STEAL_MAPS_ESC "Steal Maps Escape"
|
||
ACTION_SPY_NUKE "Suitcase Nuke"
|
||
ACTION_SPY_NUKE_ESC "Suitcase Nuke Escape"
|
||
ACTION_NUKE "Explode Nuclear"
|
||
ACTION_NUKE_CITY "Nuke City"
|
||
ACTION_NUKE_UNITS "Nuke Units"
|
||
ACTION_DESTROY_CITY "Destroy City"
|
||
ACTION_EXPEL_UNIT "Expel Unit"
|
||
ACTION_DISBAND_UNIT_RECOVER "Disband Unit Recover"
|
||
ACTION_DISBAND_UNIT "Disband Unit"
|
||
ACTION_HOME_CITY "Home City"
|
||
ACTION_HOMELESS "Unit Make Homeless"
|
||
ACTION_UPGRADE_UNIT "Upgrade Unit"
|
||
ACTION_CONVERT "Convert Unit"
|
||
ACTION_AIRLIFT "Airlift Unit"
|
||
ACTION_ATTACK "Attack"
|
||
ACTION_ATTACK2 "Attack 2"
|
||
ACTION_SUICIDE_ATTACK "Suicide Attack"
|
||
ACTION_SUICIDE_ATTACK2 "Suicide Attack 2"
|
||
ACTION_STRIKE_BUILDING "Surgical Strike Building"
|
||
ACTION_STRIKE_PRODUCTION "Surgical Strike Production"
|
||
ACTION_CONQUER_CITY "Conquer City"
|
||
ACTION_CONQUER_CITY2 "Conquer City 2"
|
||
ACTION_CONQUER_CITY3 "Conquer City 3"
|
||
ACTION_CONQUER_CITY4 "Conquer City 4"
|
||
ACTION_BOMBARD "Bombard"
|
||
ACTION_BOMBARD2 "Bombard 2"
|
||
ACTION_BOMBARD3 "Bombard 3"
|
||
ACTION_BOMBARD_LETHAL "Bombard Lethal"
|
||
ACTION_BOMBARD_LETHAL2 "Bombard Lethal 2"
|
||
ACTION_ROAD "Build Road"
|
||
ACTION_ROAD2 "Build Road 2"
|
||
ACTION_IRRIGATE "Build Irrigation"
|
||
ACTION_IRRIGATE2 "Build Irrigation 2"
|
||
ACTION_MINE "Build Mine"
|
||
ACTION_MINE2 "Build Mine 2"
|
||
ACTION_BASE "Build Base"
|
||
ACTION_BASE2 "Build Base 2"
|
||
ACTION_PILLAGE "Pillage"
|
||
ACTION_TRANSPORT_BOARD "Transport Board"
|
||
ACTION_TRANSPORT_BOARD2 "Transport Board 2"
|
||
ACTION_TRANSPORT_BOARD3 "Transport Board_3"
|
||
ACTION_TRANSPORT_DEBOARD "Transport Deboard"
|
||
ACTION_TRANSPORT_EMBARK "Transport Embark"
|
||
ACTION_TRANSPORT_EMBARK2 "Transport Embark 2"
|
||
ACTION_TRANSPORT_EMBARK3 "Transport Embark 3"
|
||
ACTION_TRANSPORT_EMBARK4 "Transport Embark 4"
|
||
ACTION_TRANSPORT_DISEMBARK1 "Transport Disembark"
|
||
ACTION_TRANSPORT_DISEMBARK2 "Transport Disembark 2"
|
||
ACTION_TRANSPORT_DISEMBARK3 "Transport Disembark 3"
|
||
ACTION_TRANSPORT_DISEMBARK4 "Transport Disembark 4"
|
||
ACTION_TRANSPORT_LOAD "Transport Load"
|
||
ACTION_TRANSPORT_LOAD2 "Transport Load 2"
|
||
ACTION_TRANSPORT_LOAD3 "Transport Load 3"
|
||
ACTION_TRANSPORT_UNLOAD "Transport Unload"
|
||
ACTION_SPY_SPREAD_PLAGUE "Spread Plague"
|
||
ACTION_SPY_ATTACK "Spy Attack"
|
||
ACTION_CONQUER_EXTRAS "Conquer Extras"
|
||
ACTION_CONQUER_EXTRAS2 "Conquer Extras 2"
|
||
ACTION_CONQUER_EXTRAS3 "Conquer Extras 3"
|
||
ACTION_CONQUER_EXTRAS4 "Conquer Extras 4"
|
||
ACTION_HUT_ENTER "Enter Hut"
|
||
ACTION_HUT_ENTER2 "Enter Hut 2"
|
||
ACTION_HUT_ENTER3 "Enter Hut 3"
|
||
ACTION_HUT_ENTER4 "Enter Hut 4"
|
||
ACTION_HUT_FRIGHTEN "Frighten Hut"
|
||
ACTION_HUT_FRIGHTEN2 "Frighten Hut 2"
|
||
ACTION_HUT_FRIGHTEN3 "Frighten Hut 3"
|
||
ACTION_HUT_FRIGHTEN4 "Frighten Hut 4"
|
||
ACTION_HEAL_UNIT "Heal Unit"
|
||
ACTION_HEAL_UNIT2 "Heal Unit 2"
|
||
ACTION_PARADROP "Paradrop Unit"
|
||
ACTION_PARADROP_CONQUER "Paradrop Unit Conquer"
|
||
ACTION_PARADROP_FRIGHTEN "Paradrop Unit Frighten"
|
||
ACTION_PARADROP_FRIGHTEN_CONQUER "Paradrop Unit Frighten Conquer"
|
||
ACTION_PARADROP_ENTER "Paradrop Unit Enter"
|
||
ACTION_PARADROP_ENTER_CONQUER "Paradrop Unit Enter Conquer"
|
||
ACTION_WIPE_UNITS "Wipe Units"
|
||
ACTION_SPY_ESCAPE "Spy Escape"
|
||
ACTION_UNIT_MOVE "Unit Move"
|
||
ACTION_UNIT_MOVE2 "Unit Move 2"
|
||
ACTION_UNIT_MOVE3 "Unit Move 3"
|
||
ACTION_TELEPORT "Teleport"
|
||
ACTION_TELEPORT2 "Teleport2"
|
||
ACTION_TELEPORT3 "Teleport3"
|
||
ACTION_TELEPORT_CONQUER "Teleport Conquer"
|
||
ACTION_CLEAN "Clean"
|
||
ACTION_COLLECT_RANSOM "Collect Ransom"
|
||
ACTION_FORTIFY "Fortify"
|
||
ACTION_CULTIVATE "Cultivate"
|
||
ACTION_PLANT "Plant"
|
||
ACTION_TRANSFORM_TERRAIN "Transform Terrain"
|
||
# Enabler checks only
|
||
ACTION_GAIN_VETERANCY "Gain Veterancy"
|
||
# User actions
|
||
ACTION_USER_ACTION1 "User Action 1"
|
||
ACTION_USER_ACTION2 "User Action 2"
|
||
ACTION_USER_ACTION3 "User Action 3"
|
||
ACTION_USER_ACTION4 "User Action 4"
|
||
end
|
meson.build | ||
---|---|---|
enum_defs = {
|
||
'common': {
|
||
'actions_enums': ['actions_enums.def', 'actions_enums_gen.h'],
|
||
'terrain_enums': ['terrain_enums.def', 'terrain_enums_gen.h'],
|
||
},
|
||
'manual': {
|