Feature #1090 ยป 0074-Fix-savegame-comment-typos.patch
server/savegame/savecompat.c | ||
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secfile_insert_str(loading->file, default_ai_type_name(),
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"player%d.ai_type", player_slot_index(pslot));
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/* Create dummy citizens informations. We do not know if citizens are
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/* Create dummy citizens information. We do not know if citizens are
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* activated due to the fact that this information
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* (game.info.citizen_nationality) is not available, but adding the
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* information does no harm. */
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server/savegame/savegame2.c | ||
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"(%d) from the loaded game does not match the number of "
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"players present (%d).", nplayers, player_count());
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/* Load team informations. */
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/* Load team information. */
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players_iterate(pplayer) {
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int team;
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struct team_slot *tslot = NULL;
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... | ... | |
/* Check the success of the functions above. */
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sg_check_ret();
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/* print out some informations */
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/* Print out some information */
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if (is_ai(pplayer)) {
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log_normal(_("%s has been added as %s level AI-controlled player "
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"(%s)."), player_name(pplayer),
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server/savegame/savegame3.c | ||
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"(%d) from the loaded game does not match the number of "
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"players present (%d).", nplayers, player_count());
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/* Load team informations. */
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/* Load team information. */
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players_iterate(pplayer) {
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int team;
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struct team_slot *tslot = NULL;
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... | ... | |
/* Check the success of the functions above. */
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sg_check_ret();
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/* print out some informations */
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/* Print out some information */
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if (is_ai(pplayer)) {
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log_normal(_("%s has been added as %s level AI-controlled player "
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"(%s)."), player_name(pplayer),
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... | ... | |
secfile_insert_str(saving->file, city_style_rule_name(pcity->style),
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"%s.style", buf);
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/* Save the squared city radius and all tiles within the corresponing
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/* Save the squared city radius and all tiles within the corresponding
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* city map. */
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secfile_insert_int(saving->file, pcity->city_radius_sq,
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"player%d.c%d.city_radius_sq", plrno, i);
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