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Feature #1148 ยป 0076-Disable-silent_when_not_in_focus-client-option-by-de.patch

Marko Lindqvist, 11/20/2024 09:29 PM

View differences:

client/options.c
.sound_enable_menu_music = TRUE,
.sound_enable_game_music = TRUE,
.sound_effects_volume = 100,
.silent_when_not_in_focus = TRUE,
.silent_when_not_in_focus = FALSE,
/* This option is currently set by the client - not by the user. */
.update_city_text_in_refresh_tile = TRUE,
......
N_("Silent when not in focus"),
N_("Fade all sound out when the client is not in focus. "
"Not all clients support this."),
COC_SOUND, GUI_STUB, TRUE, NULL),
COC_SOUND, GUI_STUB, FALSE, NULL),
GEN_INT_OPTION(sound_effects_volume,
N_("Sound volume"),
N_("Volume scale from 0-100"),
    (1-1/1)