Feature #136 ยป 0023-Granularity-Add-Granary-building.patch
data/granularity/buildings.ruleset | ||
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strength of units within the city against land units.\
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")
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[building_granary]
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name = _("Granary")
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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"Tech", "Food Preservation", "Player"
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}
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graphic = "b.granary"
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graphic_alt = "-"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 1200
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upkeep = 0
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sabotage = 50
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sound = "b_granary"
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Granary reduces famine speed by making city food storage half full \
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after city shrinks, and speeds up city growth by making the food storage \
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10% full after city grows.\
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")
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[building_sacred_grove]
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name = _("Sacred Grove")
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genus = "Improvement"
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data/granularity/effects.ruleset | ||
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"Building", "Sacred Grove", "City"
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}
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[effect_granary_famine]
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type = "Shrink_Food"
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value = 50
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reqs =
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{ "type", "name", "range"
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"Building", "Granary", "City"
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}
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[effect_granary_growth]
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type = "Growth_Food"
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value = 10
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reqs =
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{ "type", "name", "range"
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"Building", "Granary", "City"
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}
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[effect_fortified]
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type = "Fortify_Defense_Bonus"
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value = 50
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data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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helptext = _("First flying machines.")
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[advance_food_preservartion]
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name = _("Food Preservation")
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req1 = "Pottery"
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req2 = "Agriculture"
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flags = ""
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graphic = "a.food_preservation"
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graphic_alt = "-"
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;helptext =
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[advance_government]
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name = _("Government")
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req1 = "Alphabet"
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