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Feature #141 ยป 0029-Add-Robbery-disaster-to-most-rulesets.patch

Marko Lindqvist, 01/07/2024 06:37 PM

View differences:

data/alien/game.ruleset
[disaster_rebels]
name = _("Rebels")
frequency = 10
effects = "EmptyfoodStock", "EmptyProdStock", "Fallout"
effects = "EmptyFoodStock", "EmptyProdStock", "Fallout"
[disaster_alien_microbes]
name = _("Alien Microbes")
data/civ2civ3/game.ruleset
frequency = 100
effects = "ReducePopulation", "Fallout"
[disaster_robbery]
name = _("Robbery")
frequency = 100
effects = "Robbery"
; /* <-- avoid gettext warnings
;
; Achievement types:
data/classic/game.ruleset
frequency = 10
effects = "ReducePopulation", "Fallout"
[disaster_robbery]
name = _("Robbery")
frequency = 10
effects = "Robbery"
; /* <-- avoid gettext warnings
;
; Achievement types:
data/goldkeep/game.ruleset
frequency = 10
effects = "ReducePopulation", "Pollution"
[disaster_robbery]
name = _("Robbery")
frequency = 10
effects = "Robbery"
; /* <-- avoid gettext warnings
;
; Achievement types:
data/sandbox/game.ruleset
frequency = 100
effects = "ReducePopulation", "Fallout"
[disaster_robbery]
name = _("Robbery")
frequency = 100
effects = "Robbery"
; /* <-- avoid gettext warnings
;
; Achievement types:
data/webperimental/game.ruleset
frequency = 10
effects = "ReducePopulation", "Fallout"
[disaster_robbery]
name = _("Robbery")
frequency = 10
effects = "Robbery"
; /* <-- avoid gettext warnings
;
; Achievement types:
    (1-1/1)