Project

General

Profile

Feature #1263 » 0018-Rename-aihand.-ch-as-daihand.-ch.patch

Marko Lindqvist, 03/22/2025 08:23 PM

View differences:

ai/classic/classicai.c
/* ai/default */
#include "aiferry.h"
#include "aihand.h"
#include "daicity.h"
#include "daidata.h"
#include "daidiplomacy.h"
#include "daidomestic.h"
#include "daihand.h"
#include "dailog.h"
#include "daimilitary.h"
#include "daiplayer.h"
ai/default/Makefile.am
aiferry.h \
aiguard.c \
aiguard.h \
aihand.c \
aihand.h \
daiair.c \
daiair.h \
daiactions.c \
......
daidomestic.h \
daieffects.c \
daieffects.h \
daihand.c \
daihand.h \
daihunter.c \
daihunter.h \
dailog.c \
ai/default/daiactions.c
#include "srv_log.h"
/* ai/default */
#include "aihand.h"
#include "daihand.h"
#include "daiactions.h"
ai/default/daicity.c
#include "handicaps.h"
/* ai/default */
#include "aihand.h"
#include "daidata.h"
#include "daidiplomacy.h"
#include "daidomestic.h"
#include "daihand.h"
#include "daimilitary.h"
#include "daieffects.h"
#include "daiplayer.h"
ai/default/daidiplomat.c
/* ai/default */
#include "aiguard.h"
#include "aihand.h"
#include "daiactions.h"
#include "daicity.h"
#include "daidata.h"
#include "daihand.h"
#include "dailog.h"
#include "daimilitary.h"
#include "daiplayer.h"
ai/default/aihand.c → ai/default/daihand.c
#include "daitech.h"
#include "daitools.h"
#include "aihand.h"
#include "daihand.h"
/*****************************************************************************
A man builds a city
ai/default/aihand.h → ai/default/daihand.h
/**********************************************************************
/***********************************************************************
Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
......
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef FC__AIHAND_H
#define FC__AIHAND_H
#ifndef FC__DAIHAND_H
#define FC__DAIHAND_H
/* common */
#include "fc_types.h"
void dai_do_first_activities(struct ai_type *ait, struct player *pplayer);
......
void dai_calc_data(const struct player *pplayer, int *trade, int *expenses,
int *income);
#endif /* FC__AIHAND_H */
#endif /* FC__DAIHAND_H */
ai/default/daimilitary.c
/* ai/default */
#include "aiferry.h"
#include "aihand.h"
#include "daiair.h"
#include "daicity.h"
#include "daidata.h"
ai/default/daiunit.c
/* ai/default */
#include "aiferry.h"
#include "aiguard.h"
#include "aihand.h"
#include "daiair.h"
#include "daicity.h"
#include "daidata.h"
ai/tex/texai.c
/* ai/default */
#include "aiferry.h"
#include "aihand.h"
#include "daicity.h"
#include "daidiplomacy.h"
#include "daidomestic.h"
#include "daihand.h"
#include "dailog.h"
#include "daimilitary.h"
#include "daiplayer.h"
meson.build
'ai/tex/texaiworld.c',
'ai/default/aiferry.c',
'ai/default/aiguard.c',
'ai/default/aihand.c',
'ai/default/daiair.c',
'ai/default/daiactions.c',
'ai/default/daicity.c',
......
'ai/default/daidiplomat.c',
'ai/default/daidomestic.c',
'ai/default/daieffects.c',
'ai/default/daihand.c',
'ai/default/daihunter.c',
'ai/default/dailog.c',
'ai/default/daimilitary.c',
    (1-1/1)