Bug #1322 » 0013-rssanity-Reword-barbarian-s-init-buildings-message.patch
| server/rssanity.c | ||
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if (nation_barbarian_type(pnation) != NOT_A_BARBARIAN
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&& pnation->init_buildings[0] != B_LAST) {
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ruleset_error(logger, LOG_ERROR,
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"Barbarian nation %s has init_buildings set but will "
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"never see them", nation_rule_name(pnation));
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"Nation %s has init_buildings set but as barbarians will "
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"never get them.", nation_rule_name(pnation));
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}
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if (!default_gov_failed && pnation->init_government == game.government_during_revolution) {
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