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Bug #1322 » 0013-rssanity-Reword-barbarian-s-init-buildings-message.patch

S3_1 - Marko Lindqvist, 04/24/2025 01:23 PM

View differences:

server/rssanity.c
if (nation_barbarian_type(pnation) != NOT_A_BARBARIAN
&& pnation->init_buildings[0] != B_LAST) {
ruleset_error(logger, LOG_ERROR,
"Barbarian nation %s has init_buildings set but will "
"never see them", nation_rule_name(pnation));
"Nation %s has init_buildings set but as barbarians will "
"never get them.", nation_rule_name(pnation));
}
if (!default_gov_failed && pnation->init_government == game.government_during_revolution) {
(2-2/2)