Bug #1307 » 0014-game.ruleset-Fix-disater-typo.patch
| data/alien/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/civ1/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/civ2/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/civ2civ3/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/classic/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/experimental/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/granularity/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/multiplayer/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/ruledit/comments-3.1.txt | ||
|---|---|---|
|
; Final probability for each city each turn is -\n\
|
||
|
; (this frequency) * (game settings option disasters\n\
|
||
|
; frequency) / 1000000.\n\
|
||
|
; If omitted, default is 0 and this disater will not occur.\n\
|
||
|
; If omitted, default is 0 and this disaster will not occur.\n\
|
||
|
; effects\n\
|
||
|
; - \"DestroyBuilding\" = Random building is destroyed\n\
|
||
|
; - \"ReducePopulation\" = Reduce city size by one unless it's already 1\n\
|
||
| data/sandbox/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/stub/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
| data/webperimental/game.ruleset | ||
|---|---|---|
|
; Final probability for each city each turn is -
|
||
|
; (this frequency) * (game settings option disasters
|
||
|
; frequency) / 1000000.
|
||
|
; If omitted, default is 0 and this disater will not occur.
|
||
|
; If omitted, default is 0 and this disaster will not occur.
|
||
|
; effects
|
||
|
; - "DestroyBuilding" = Random building is destroyed
|
||
|
; - "ReducePopulation" = Reduce city size by one unless it's already 1
|
||
- « Previous
- 1
- 2
- Next »