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Feature #151 ยป 0040-Add-requirement-type-MinCities.patch

Marko Lindqvist, 01/08/2024 11:12 PM

View differences:

ai/default/daieffects.c
/* Can always be achieved. */
return TRUE;
case VUT_MINCITIES:
/* We don't WANT to lose cities */
return preq->present;
case VUT_IMPR_FLAG:
/* TODO: Have at least some checks for this. */
break;
ai/default/daimilitary.c
case VUT_PLAYER_STATE:
case VUT_MINCULTURE:
case VUT_MINTECHS:
case VUT_MINCITIES:
case VUT_ORIGINAL_OWNER:
case VUT_ROADFLAG:
case VUT_TERRAIN:
common/fc_types.h
int age;
int form_age;
int min_techs;
int min_cities;
int latitude;
enum topo_flag topo_property;
......
#define SPECENUM_VALUE56NAME "PlayerState"
#define SPECENUM_VALUE57 VUT_FORM_AGE
#define SPECENUM_VALUE57NAME "FormAge"
#define SPECENUM_VALUE58 VUT_MINCITIES
#define SPECENUM_VALUE58NAME "MinCities"
/* Keep this last. */
#define SPECENUM_COUNT VUT_COUNT
common/reqtext.c
}
break;
case VUT_MINCITIES:
switch (preq->range) {
case REQ_RANGE_PLAYER:
fc_strlcat(buf, prefix, bufsz);
if (preq->present) {
cat_snprintf(buf, bufsz,
_("Requires player to have at least %d cities."),
preq->source.value.min_cities);
} else {
cat_snprintf(buf, bufsz,
_("Prevented when player has at least %d cities."),
preq->source.value.min_cities);
}
return TRUE;
case REQ_RANGE_WORLD:
case REQ_RANGE_LOCAL:
case REQ_RANGE_TILE:
case REQ_RANGE_CADJACENT:
case REQ_RANGE_ADJACENT:
case REQ_RANGE_CITY:
case REQ_RANGE_TRADE_ROUTE:
case REQ_RANGE_CONTINENT:
case REQ_RANGE_TEAM:
case REQ_RANGE_ALLIANCE:
case REQ_RANGE_COUNT:
/* Not supported. */
break;
}
break;
case VUT_TERRAINALTER:
switch (preq->range) {
case REQ_RANGE_TILE:
common/requirements.c
return;
}
break;
case VUT_MINCITIES:
source->value.min_cities = atoi(value);
if (source->value.min_cities > 0) {
return;
}
break;
case VUT_ACTION:
source->value.action = action_by_rule_name(value);
if (source->value.action != NULL) {
......
case VUT_MINTECHS:
source.value.min_techs = value;
return source;
case VUT_MINCITIES:
source.value.min_cities = value;
return source;
case VUT_ACTION:
source.value.action = action_by_number(value);
if (source.value.action != NULL) {
......
return source->value.form_age;
case VUT_MINTECHS:
return source->value.min_techs;
case VUT_MINCITIES:
return source->value.min_cities;
case VUT_ACTION:
return action_number(source->value.action);
case VUT_OTYPE:
......
case VUT_AI_LEVEL:
case VUT_PLAYER_FLAG:
case VUT_PLAYER_STATE:
case VUT_MINCITIES:
req.range = REQ_RANGE_PLAYER;
break;
case VUT_MINYEAR:
......
case VUT_GOVERNMENT:
case VUT_AI_LEVEL:
case VUT_STYLE:
case VUT_MINCITIES:
invalid = (req.range != REQ_RANGE_PLAYER);
break;
case VUT_MINSIZE:
......
case VUT_DIPLREL_UNITANY_O:
case VUT_MAXTILEUNITS:
case VUT_MINTECHS:
case VUT_MINCITIES:
case VUT_MINLATITUDE:
case VUT_MAXLATITUDE:
/* Most requirements don't support 'survives'. */
......
}
}
/**********************************************************************//**
Determine whether a minimum cities count requirement is satisfied in a
given context, ignoring parts of the requirement that can be handled
uniformly for all requirement types.
context and req must not be null, and req must be a mincities requirement
**************************************************************************/
static enum fc_tristate
is_mincities_req_active(const struct civ_map *nmap,
const struct req_context *context,
const struct player *other_player,
const struct requirement *req)
{
IS_REQ_ACTIVE_VARIANT_ASSERT(VUT_MINCITIES);
switch (req->range) {
case REQ_RANGE_PLAYER:
if (context->player == NULL) {
return TRI_MAYBE;
} else {
/* "None" does not count */
return BOOL_TO_TRISTATE(
city_list_size(context->player->cities)
>= req->source.value.min_cities
);
}
default:
return TRI_MAYBE;
}
}
/**********************************************************************//**
Determine whether an AI level requirement is satisfied in a given
context, ignoring parts of the requirement that can be handled uniformly
......
[VUT_MINMOVES] = {is_minmovefrags_req_active, REQUCH_NO},
[VUT_MINSIZE] = {is_minsize_req_active, REQUCH_NO},
[VUT_MINTECHS] = {is_mintechs_req_active, REQUCH_ACT, REQUC_WORLD},
[VUT_MINCITIES] = {is_mincities_req_active, REQUCH_NO},
[VUT_MINVETERAN] = {is_minveteran_req_active, REQUCH_SCRIPTS, REQUC_PRESENT},
[VUT_MINYEAR] = {is_minyear_req_active, REQUCH_HACK, REQUC_PRESENT},
[VUT_NATION] = {is_nation_req_active, REQUCH_HACK, REQUC_NALLY},
......
case VUT_MINCULTURE:
case VUT_MINFOREIGNPCT:
case VUT_MINTECHS:
case VUT_MINCITIES:
case VUT_NATIONALITY:
case VUT_ORIGINAL_OWNER: /* As long as midgame player creation or civil war possible */
case VUT_DIPLREL:
......
return psource1->value.form_age == psource2->value.form_age;
case VUT_MINTECHS:
return psource1->value.min_techs == psource2->value.min_techs;
case VUT_MINCITIES:
return psource1->value.min_cities == psource2->value.min_cities;
case VUT_ACTION:
return (action_number(psource1->value.action)
== action_number(psource2->value.action));
......
case VUT_MINTECHS:
fc_snprintf(buffer, sizeof(buffer), "%d", psource->value.min_techs);
return buffer;
case VUT_MINCITIES:
fc_snprintf(buffer, sizeof(buffer), "%d", psource->value.min_cities);
return buffer;
case VUT_ACTION:
return action_rule_name(psource->value.action);
......
cat_snprintf(buf, bufsz, _("%d Techs"),
psource->value.min_techs);
return buf;
case VUT_MINCITIES:
cat_snprintf(buf, bufsz, _("%d Cities"),
psource->value.min_cities);
return buf;
case VUT_ACTION:
fc_strlcat(buf, action_name_translation(psource->value.action),
bufsz);
doc/README.effects
Tech: World, Alliance, Team, Player
TechFlag: World, Alliance, Team, Player
MinTechs: World, Player
MinCities: Player
Achievement: World, Alliance, Team, Player
Counter: City
Gov: Player
server/cityturn.c
purge = TRUE;
}
break;
case VUT_MINCITIES:
if (preq->present) {
notify_player(pplayer, city_tile(pcity),
E_CITY_CANTBUILD, ftc_server,
_("%s can't build %s from the worklist; "
"Must own %d cities. Postponing..."),
city_link(pcity),
tgt_name,
preq->source.value.min_cities);
script_server_signal_emit(signal_name, ptarget,
pcity, "need_mincities");
} else {
purge = TRUE;
}
break;
case VUT_MAXTILEUNITS:
if (preq->present) {
notify_player(pplayer, city_tile(pcity),
server/ruleset/rssanity.c
case VUT_OTYPE:
case VUT_SPECIALIST:
case VUT_MINSIZE: /* Breaks nothing, but has no sense either */
case VUT_MINCITIES:
case VUT_MINFOREIGNPCT:
case VUT_MINMOVES: /* Breaks nothing, but has no sense either */
case VUT_MINVETERAN: /* Breaks nothing, but has no sense either */
tools/ruledit/univ_value.c
case VUT_MINTECHS:
src->value.min_techs = 0;
return TRUE;
case VUT_MINCITIES:
src->value.min_cities = 0;
return TRUE;
case VUT_EXTRAFLAG:
src->value.extraflag = EF_NATIVE_TILE;
return TRUE;
......
case VUT_AGE:
case VUT_FORM_AGE:
case VUT_MINTECHS:
case VUT_MINCITIES:
case VUT_MINLATITUDE:
case VUT_MAXLATITUDE:
/* Requirement types having numerical value */
    (1-1/1)