Feature #1335 » 0012-Correct-informations-to-information.patch
client/client_main.c | ||
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client_game_init();
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} else {
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/* From an upper state means that we didn't quit the server,
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* so a lot of informations are still in effect. */
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* so a lot of information is still in effect. */
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client_game_reset();
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options_dialogs_update();
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}
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client/gui-qt/dialogs.h | ||
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};
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/***************************************************************************
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Widget around map view to display informations like demographics report,
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Widget around map view to display information like demographics report,
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top 5 cities, traveler's report.
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***************************************************************************/
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class notify_dialog:public fcwidget
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client/packhand.c | ||
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improvement_iterate(pimprove) {
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/* Don't update the non-visible improvements, they could hide the
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* previously seen informations about the city (diplomat investigation).
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* previously seen information about the city (diplomat investigation).
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*/
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if (is_improvement_visible(pimprove)) {
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bool have = BV_ISSET(packet->improvements,
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... | ... | |
close_intel_dialog(pplayer);
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}
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/* Update the connection informations. */
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/* Update the connection information. */
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if (client_player() == pplayer) {
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client.conn.playing = NULL;
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}
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common/citizens.c | ||
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return;
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}
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/* For the nationality of the citizens the informations for all player
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/* For the nationality of the citizens the information for all player
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* slots are allocated as once. Considering a size of citizens (= char)
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* this results in an allocation of 2 * 128 * 1 bytes for the citizens
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* per nation as well as the timer for a nationality change. */
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common/city.c | ||
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static void citylog_map_radius_sq(enum log_level level);
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#endif /* FREECIV_DEBUG */
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/* Get city tile informations using the city tile index. */
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/* Get city tile information using the city tile index. */
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static struct iter_index *city_map_index = NULL;
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/* Get city tile informations using the city tile coordinates. This is an
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/* Get city tile information using the city tile coordinates. This is an
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* [x][y] array of integer values corresponding to city_map_index. The
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* coordinates x and y are in the range [0, CITY_MAP_MAX_SIZE] */
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static int city_map_xy[CITY_MAP_MAX_SIZE][CITY_MAP_MAX_SIZE];
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... | ... | |
illness_size = (int)((1.0 - exp(- (float)use_size / 10.0))
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* 10.0 * game.info.illness_base_factor);
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if (is_server()) {
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/* on the server we recalculate the illness due to trade as we have
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* all informations */
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/* On the server we recalculate the illness due to trade as we have
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* all the information */
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illness_trade = get_trade_illness(pcity);
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} else {
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/* on the client we have to rely on the value saved within the city
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/* On the client we have to rely on the value saved within the city
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* struct */
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illness_trade = pcity->illness_trade;
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}
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common/featured_text.h | ||
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* Text tag.
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*
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* The text_tag type is a structure which tag a particular modification for
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* a string. It contains many informations, which the type of modification,
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* a string. It contains much information, which the type of modification,
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* the start of the modification in bytes from the start of the string, and
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* the stop of it. It also can contains many others fields, according to
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* sequence type.
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