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Feature #1408 ยป 0057-aisupport.c-Replace-NULL-with-nullptr.patch

Marko Lindqvist, 05/18/2025 09:23 AM

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common/aicore/aisupport.c
#include "aisupport.h"
/*******************************************************************//**
Find who is leading the space race. Returns NULL if nobody is.
Find who is leading the space race. Returns nullptr if nobody is.
***********************************************************************/
struct player *player_leading_spacerace(void)
{
struct player *best = NULL;
struct player *best = nullptr;
int best_arrival = FC_INFINITY;
enum spaceship_state best_state = SSHIP_NONE;
if (!victory_enabled(VC_SPACERACE)) {
return NULL;
return nullptr;
}
players_iterate_alive(pplayer) {
......
{
struct player *pplayer = city_owner(pcity);
int worth = 0, i;
struct unit_type *u = NULL;
struct unit_type *u = nullptr;
const struct civ_map *nmap = &(wld.map);
if (!game.scenario.prevent_new_cities) {
......
action_id_get_role(ACTION_FOUND_CITY));
}
if (u != NULL) {
if (u != nullptr) {
worth += utype_buy_gold_cost(pcity, u, 0); /* Cost of settler */
}
for (i = 1; i < city_size_get(pcity); i++) {
    (1-1/1)