Project

General

Profile

Feature #1425 ยป 0064-Add-FutureTechs-requirement-type.patch

Marko Lindqvist, 05/23/2025 03:42 PM

View differences:

ai/default/daieffects.c
case VUT_ACHIEVEMENT:
case VUT_MINCULTURE:
case VUT_MINTECHS:
case VUT_FUTURETECHS:
/* No way to remove once present. */
return preq->present;
ai/default/daimilitary.c
case VUT_PLAYER_STATE:
case VUT_MINCULTURE:
case VUT_MINTECHS:
case VUT_FUTURETECHS:
case VUT_MINCITIES:
case VUT_ORIGINAL_OWNER:
case VUT_ROADFLAG:
common/fc_types.h
int age;
int form_age;
int min_techs;
int future_techs;
int min_cities;
int latitude;
int distance_sq;
common/reqtext.c
}
break;
case VUT_FUTURETECHS:
switch (preq->range) {
case REQ_RANGE_WORLD:
fc_strlcat(buf, prefix, bufsz);
if (preq->present) {
cat_snprintf(buf, bufsz,
_("Requires %d future techs to be known in the world."),
preq->source.value.future_techs);
} else {
cat_snprintf(buf, bufsz,
_("Prevented when %d future techs are known in the world."),
preq->source.value.future_techs);
}
return TRUE;
case REQ_RANGE_PLAYER:
fc_strlcat(buf, prefix, bufsz);
if (preq->present) {
cat_snprintf(buf, bufsz,
_("Requires player to know %d future techs."),
preq->source.value.future_techs);
} else {
cat_snprintf(buf, bufsz,
_("Prevented when player knows %d future techs."),
preq->source.value.future_techs);
}
return TRUE;
case REQ_RANGE_LOCAL:
case REQ_RANGE_TILE:
case REQ_RANGE_CADJACENT:
case REQ_RANGE_ADJACENT:
case REQ_RANGE_CITY:
case REQ_RANGE_TRADE_ROUTE:
case REQ_RANGE_CONTINENT:
case REQ_RANGE_TEAM:
case REQ_RANGE_ALLIANCE:
case REQ_RANGE_COUNT:
/* Not supported. */
break;
}
break;
case VUT_MINCITIES:
switch (preq->range) {
case REQ_RANGE_PLAYER:
common/requirements.c
return;
}
break;
case VUT_FUTURETECHS:
source->value.future_techs = atoi(value);
if (source->value.future_techs > 0) {
return;
}
break;
case VUT_MINCITIES:
source->value.min_cities = atoi(value);
if (source->value.min_cities > 0) {
......
case VUT_MINTECHS:
source.value.min_techs = value;
return source;
case VUT_FUTURETECHS:
source.value.future_techs = value;
return source;
case VUT_MINCITIES:
source.value.min_cities = value;
return source;
......
return source->value.form_age;
case VUT_MINTECHS:
return source->value.min_techs;
case VUT_FUTURETECHS:
return source->value.future_techs;
case VUT_MINCITIES:
return source->value.min_cities;
case VUT_ACTION:
......
case VUT_PLAYER_FLAG:
case VUT_PLAYER_STATE:
case VUT_MINCITIES:
case VUT_FUTURETECHS:
req.range = REQ_RANGE_PLAYER;
break;
case VUT_MINYEAR:
......
break;
case VUT_ACHIEVEMENT:
case VUT_MINTECHS:
case VUT_FUTURETECHS:
invalid = (req.range < REQ_RANGE_PLAYER);
break;
case VUT_ADVANCE:
......
case VUT_DIPLREL_UNITANY_O:
case VUT_MAXTILEUNITS:
case VUT_MINTECHS:
case VUT_FUTURETECHS:
case VUT_MINCITIES:
case VUT_MINLATITUDE:
case VUT_MAXLATITUDE:
......
}
}
/**********************************************************************//**
Determine whether a minimum future technologies requirement is satisfied
in a given context, ignoring parts of the requirement that can be handled
uniformly for all requirement types.
context, other_context and req must not be null,
and req must be a mintechs requirement
**************************************************************************/
static enum fc_tristate
is_futuretechs_req_active(const struct civ_map *nmap,
const struct req_context *context,
const struct req_context *other_context,
const struct requirement *req)
{
IS_REQ_ACTIVE_VARIANT_ASSERT(VUT_FUTURETECHS);
switch (req->range) {
case REQ_RANGE_WORLD:
players_iterate_alive(plr) {
if (research_get(plr)->future_tech
>= req->source.value.future_techs) {
return TRI_YES;
}
} players_iterate_alive_end;
return TRI_NO;
case REQ_RANGE_PLAYER:
if (context->player == nullptr) {
return TRI_MAYBE;
} else {
return BOOL_TO_TRISTATE(research_get(context->player)->future_tech
>= req->source.value.future_techs);
}
default:
return TRI_MAYBE;
}
}
/**********************************************************************//**
Determine whether a minimum cities count requirement is satisfied in a
given context, ignoring parts of the requirement that can be handled
......
[VUT_DIPLREL_UNITANY_O] = {is_diplrel_unitany_o_req_active, REQUCH_NO},
[VUT_EXTRA] = {is_extra_req_active, REQUCH_NO, REQUC_LOCAL},
[VUT_EXTRAFLAG] = {is_extraflag_req_active, REQUCH_NO, REQUC_LOCAL},
[VUT_FUTURETECHS] = {is_futuretechs_req_active, REQUCH_ACT, REQUC_WORLD},
[VUT_GOOD] = {is_good_req_active, REQUCH_NO},
[VUT_GOVERNMENT] = {is_gov_req_active, REQUCH_NO},
[VUT_IMPROVEMENT] = {is_building_req_active, REQUCH_NO, REQUC_IMPR},
......
case VUT_MINCULTURE:
case VUT_MINFOREIGNPCT:
case VUT_MINTECHS:
case VUT_FUTURETECHS:
case VUT_MINCITIES:
case VUT_NATIONALITY:
case VUT_ORIGINAL_OWNER: /* As long as midgame player creation or civil war possible */
......
return psource1->value.form_age == psource2->value.form_age;
case VUT_MINTECHS:
return psource1->value.min_techs == psource2->value.min_techs;
case VUT_FUTURETECHS:
return psource1->value.future_techs == psource2->value.future_techs;
case VUT_MINCITIES:
return psource1->value.min_cities == psource2->value.min_cities;
case VUT_ACTION:
......
case VUT_MINTECHS:
fc_snprintf(buffer, sizeof(buffer), "%d", psource->value.min_techs);
return buffer;
case VUT_FUTURETECHS:
fc_snprintf(buffer, sizeof(buffer), "%d", psource->value.future_techs);
return buffer;
case VUT_MINCITIES:
fc_snprintf(buffer, sizeof(buffer), "%d", psource->value.min_cities);
......
cat_snprintf(buf, bufsz, _("%d Techs"),
psource->value.min_techs);
return buf;
case VUT_FUTURETECHS:
cat_snprintf(buf, bufsz, _("%d Future techs"),
psource->value.future_techs);
return buf;
case VUT_MINCITIES:
cat_snprintf(buf, bufsz, _("%d Cities"),
psource->value.min_cities);
doc/README.effects
Tech: World, Alliance, Team, Player, Local
TechFlag: World, Alliance, Team, Player, Local
MinTechs: World, Player
FutureTechs: World, Player
MinCities: Player
Achievement: World, Alliance, Team, Player
Counter: City
gen_headers/enums/fc_types_enums.def
EXTRA "Extra"
EXTRAFLAG "ExtraFlag"
FORM_AGE "FormAge"
FUTURETECHS "FutureTechs"
GOOD "Good"
GOVERNMENT "Gov"
IMPROVEMENT "Building"
server/cityturn.c
purge = TRUE;
}
break;
case VUT_FUTURETECHS:
if (preq->present) {
notify_player(pplayer, city_tile(pcity),
E_CITY_CANTBUILD, ftc_server,
_("%s can't build %s from the worklist; "
"%d future techs must be known. Postponing..."),
city_link(pcity),
tgt_name,
preq->source.value.future_techs);
script_server_signal_emit(signal_name, ptarget,
pcity, "need_futuretechs");
} else {
purge = TRUE;
}
break;
case VUT_MINCITIES:
if (preq->present) {
notify_player(pplayer, city_tile(pcity),
server/ruleset/rssanity.c
break;
case VUT_MINTECHS:
case VUT_FUTURETECHS:
/* At ranges 'Player' and 'World' */
if (rc > 2) {
ruleset_error(logger, LOG_ERROR,
tools/ruledit/univ_value.c
case VUT_MINTECHS:
src->value.min_techs = 0;
return TRUE;
case VUT_FUTURETECHS:
src->value.future_techs = 0;
return TRUE;
case VUT_MINCITIES:
src->value.min_cities = 0;
return TRUE;
......
case VUT_AGE:
case VUT_FORM_AGE:
case VUT_MINTECHS:
case VUT_FUTURETECHS:
case VUT_MINCITIES:
case VUT_MINLATITUDE:
case VUT_MAXLATITUDE:
    (1-1/1)