Feature #166 » 0048-Granularity-Add-Fortify-action-enabler.patch
data/granularity/README.granularity | ||
---|---|---|
removed by the Counting tech.
|
||
* In cities units heal 10% of their maximum hitpoints each turn,
|
||
outside cities none. Techs and buildings improve this.
|
||
* Fortifying is not possible before Trenches technology is known.
|
data/granularity/actions.ruleset | ||
---|---|---|
; /* TRANS: Teleport (100% chance of success). */
|
||
ui_name_teleport = _("%sRelocate%s")
|
||
; /* TRANS: _Fortify (100% chance of success). */
|
||
ui_name_fortify = _("%sFortify%s")
|
||
; Blank ruleset defined user actions.
|
||
; See the section "Ruleset defined actions" in doc/README.actions
|
||
; Example: set up "User Action 1"
|
||
... | ... | |
"UnitClass", "Air", "Local", TRUE
|
||
}
|
||
[actionenabler_fortify]
|
||
action = "Fortify"
|
||
actor_reqs =
|
||
{ "type", "name", "range", "present"
|
||
"Tech", "Trenches", "Player", TRUE
|
||
"Activity", "Fortified", "Local", FALSE
|
||
}
|
||
[actionenabler_gain_veterancy]
|
||
action = "Gain Veterancy"
|
||
actor_reqs =
|
data/granularity/techs.ruleset | ||
---|---|---|
[advance_flight]
|
||
name = _("Flight")
|
||
req1 = "Maps"
|
||
req2 = "Mining"
|
||
req2 = "Trenches"
|
||
flags = ""
|
||
graphic = "a.flight"
|
||
graphic_alt = "-"
|
||
... | ... | |
graphic_alt = "-"
|
||
helptext = _("Anything can be done with right tools.\
|
||
Allows more efficient use of production resources.")
|
||
[advance_trenches]
|
||
name = _("Trenches")
|
||
req1 = "Mining"
|
||
req2 = "Military Training"
|
||
flags = ""
|
||
graphic = "a.trenches"
|
||
graphic_alt = "-"
|
||
helptext = _("\
|
||
Allows units to fortify.\
|
||
")
|