Feature #167 ยป 0049-Granularity-Add-extending-of-city-radius.patch
data/granularity/README.granularity | ||
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* In cities units heal 10% of their maximum hitpoints each turn,
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outside cities none. Techs and buildings improve this.
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* Fortifying is not possible before Trenches technology is known.
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* Base city radius, both for workable area and vision,
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extends one tile away from the center.
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data/granularity/effects.ruleset | ||
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; Base vision range - radius of vision is sqrt(5) = 2.24
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[effect_city_vision]
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type = "City_Vision_Radius_Sq"
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value = 5
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value = 2
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[effect_wheel_vision]
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type = "City_Vision_Radius_Sq"
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value = 3
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reqs =
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{ "type", "name", "range"
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"Tech", "The Wheel", "Player"
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}
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[effect_wheel_city_radius]
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type = "City_Radius_Sq"
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value = 3
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reqs =
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{ "type", "name", "range"
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"Tech", "The Wheel", "Player"
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}
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[effect_base_unit_upkeep]
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type = "Upkeep_Factor"
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data/granularity/techs.ruleset | ||
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flags = ""
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graphic = "a.spirits"
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graphic_alt = "a.alphabet"
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helptext = _("Belief in natural spirits is the first step in Religious\
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tech tree branch.")
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helptext = _("\
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Belief in natural spirits is the first step in Religious \
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tech tree branch.")
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[advance_the_wheel]
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name = _("The Wheel")
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req1 = "Masonry"
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req2 = "Pottery"
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flags = ""
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graphic = "a.the_wheel"
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graphic_alt = "-"
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helptext = _("\
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With carts it's possible to bring produce and resources longer \
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distance away. Increases city radius.\
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")
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[advance_tools]
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name = _("Tools")
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... | ... | |
flags = ""
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graphic = "a.tools"
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graphic_alt = "-"
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helptext = _("Anything can be done with right tools.\
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Allows more efficient use of production resources.")
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helptext = _("\
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Anything can be done with right tools. \
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Allows more efficient use of production resources.\
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")
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[advance_trenches]
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name = _("Trenches")
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