Feature #170 ยป 0053-Granularity-Add-Quarry.patch
data/granularity/README.granularity | ||
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Rules
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-----
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* Extras are built by placing them, not by units.
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* City center tiles get +25 trade until city size 8, +100 after
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* For cities to work oceanic tiles, Fishing must be known
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* Cities are protected a bit from rapid shrinking due to
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data/granularity/buildings.ruleset | ||
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helptext = _("\
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City with your throne is your capital city.\
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")
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[building_quarry]
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name = _("Quarry")
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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"Tech", "Geometry", "Player"
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}
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graphic = "b.quarry"
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graphic_alt = "b.barracks_ii"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 1250
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upkeep = 2
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sabotage = 100
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sound = "b_quarry"
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Quarry produces 3 infrapoints per turn.\
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")
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data/granularity/effects.ruleset | ||
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"Building", "Throne", "City"
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}
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[effect_quarry_infra]
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type = "Infra_Points"
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value = 3
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reqs =
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{ "type", "name", "range"
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"Building", "Quarry", "City"
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}
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[effect_sacred_grove]
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type = "Make_Content"
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value = 1
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data/granularity/techs.ruleset | ||
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Outside cities that might be the only healing they do.\
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")
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[advance_geometry]
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name = _("Geometry")
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req1 = "Masonry"
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req2 = "Alphabet"
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flags = ""
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graphic = "a.geometry"
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graphic_alt = "-"
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;helptext =
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[advance_government]
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name = _("Government")
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req1 = "Alphabet"
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