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Feature #170 ยป 0053-Granularity-Add-Quarry.patch

Marko Lindqvist, 01/11/2024 06:12 AM

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data/granularity/README.granularity
Rules
-----
* Extras are built by placing them, not by units.
* City center tiles get +25 trade until city size 8, +100 after
* For cities to work oceanic tiles, Fishing must be known
* Cities are protected a bit from rapid shrinking due to
data/granularity/buildings.ruleset
helptext = _("\
City with your throne is your capital city.\
")
[building_quarry]
name = _("Quarry")
genus = "Improvement"
reqs =
{ "type", "name", "range"
"Tech", "Geometry", "Player"
}
graphic = "b.quarry"
graphic_alt = "b.barracks_ii"
graphic_alt2 = "-"
obsolete_by =
{ "type", "name", "range"
}
build_cost = 1250
upkeep = 2
sabotage = 100
sound = "b_quarry"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Quarry produces 3 infrapoints per turn.\
")
data/granularity/effects.ruleset
"Building", "Throne", "City"
}
[effect_quarry_infra]
type = "Infra_Points"
value = 3
reqs =
{ "type", "name", "range"
"Building", "Quarry", "City"
}
[effect_sacred_grove]
type = "Make_Content"
value = 1
data/granularity/techs.ruleset
Outside cities that might be the only healing they do.\
")
[advance_geometry]
name = _("Geometry")
req1 = "Masonry"
req2 = "Alphabet"
flags = ""
graphic = "a.geometry"
graphic_alt = "-"
;helptext =
[advance_government]
name = _("Government")
req1 = "Alphabet"
    (1-1/1)