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Feature #1508 ยป 0095-granularity-Add-Brewery.patch

Marko Lindqvist, 06/10/2025 11:23 AM

View differences:

data/granularity/buildings.ruleset
maximum hitpoints each turn.\
")
[building_brewery]
name = _("Brewery")
genus = "Improvement"
reqs =
{ "type", "name", "range"
"Tech", "Brewing", "Player"
}
graphic = "b.brewery"
graphic_alt = "b.granary"
graphic_alt2 = "-"
obsolete_by =
{ "type", "name", "range"
}
build_cost = 2200
upkeep = 140
sabotage = 100
sound = "b_brewery"
sound_alt = "b_generic"
sound_alt2 = "-"
; /* xgettext:no-c-format */
helptext = _("\
Increases luxury output by 25%, and gold output by 15%.\
")
[building_city_walls]
name = _("City Walls")
genus = "Improvement"
data/granularity/effects.ruleset
"OutputType", "Luxury", "Local"
}
[effect_brewery_gold]
type = "Output_Bonus"
value = 15
reqs =
{ "type", "name", "range"
"Building", "Brewery", "City"
"OutputType", "Gold", "Local"
}
[effect_brewery_luxury]
type = "Output_Bonus"
value = 25
reqs =
{ "type", "name", "range"
"Building", "Brewery", "City"
"OutputType", "Luxury", "Local"
}
[effect_culture_tech]
type = "Culture_Pct"
value = 50
data/granularity/techs.ruleset
graphic_alt = "-"
;helptext =
[advance_brewing]
name = _("Brewing")
req1 = "Medicine"
req2 = "Currency"
flags = ""
graphic = "a.brewing"
graphic_alt = "-"
helptext = _("\
The art of industrial brewing.\
")
[advance_bronze_weapons]
name = _("Bronze Weapons")
req1 = "Mining"
    (1-1/1)