Feature #1508 ยป 0095-granularity-Add-Brewery.patch
data/granularity/buildings.ruleset | ||
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maximum hitpoints each turn.\
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")
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[building_brewery]
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name = _("Brewery")
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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"Tech", "Brewing", "Player"
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}
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graphic = "b.brewery"
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graphic_alt = "b.granary"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 2200
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upkeep = 140
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sabotage = 100
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sound = "b_brewery"
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sound_alt = "b_generic"
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sound_alt2 = "-"
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; /* xgettext:no-c-format */
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helptext = _("\
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Increases luxury output by 25%, and gold output by 15%.\
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")
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[building_city_walls]
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name = _("City Walls")
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genus = "Improvement"
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data/granularity/effects.ruleset | ||
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"OutputType", "Luxury", "Local"
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}
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[effect_brewery_gold]
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type = "Output_Bonus"
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value = 15
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reqs =
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{ "type", "name", "range"
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"Building", "Brewery", "City"
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"OutputType", "Gold", "Local"
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}
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[effect_brewery_luxury]
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type = "Output_Bonus"
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value = 25
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reqs =
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{ "type", "name", "range"
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"Building", "Brewery", "City"
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"OutputType", "Luxury", "Local"
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}
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[effect_culture_tech]
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type = "Culture_Pct"
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value = 50
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data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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;helptext =
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[advance_brewing]
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name = _("Brewing")
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req1 = "Medicine"
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req2 = "Currency"
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flags = ""
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graphic = "a.brewing"
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graphic_alt = "-"
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helptext = _("\
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The art of industrial brewing.\
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")
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[advance_bronze_weapons]
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name = _("Bronze Weapons")
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req1 = "Mining"
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