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Feature #1512 ยป 0090-granularity-Add-Wheat-resource.patch

Marko Lindqvist, 06/11/2025 06:32 AM

View differences:

data/granularity/terrain.ruleset
food = 100
shield = 50
trade = 0
resources = "Generic Resource"
resources = "Wheat"
road_food_incr_pct = 0
road_shield_incr_pct = 0
road_trade_incr_pct = 100
......
trade = 0
identifier = "/"
[resource_wheat]
extra = "Wheat"
identifier = "j"
food = 50
[resource_generic]
extra = "Generic Resource"
food = 0
......
Becomes visible and usable by the Iron Working tech.\
")
[extra_wheat]
name = _("Wheat")
category = "Resource"
causes = "Resource"
;rmcauses = ""
graphic = "ts.wheat"
graphic_alt = "-"
activity_gfx = "None"
act_gfx_alt = "-"
act_gfx_alt2 = "-"
rmact_gfx = "None"
rmact_gfx_alt = "-"
rmact_gfx_alt2 = "-"
[extra_gresource]
name = _("Generic Resource")
category = "Resource"
    (1-1/1)