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Feature #1516 ยป 0094-cities.rulesets-Replace-tabs-with-spaces.patch

Marko Lindqvist, 06/12/2025 07:20 AM

View differences:

data/alien/cities.ruleset
points per turn, four if Specialist Training tech is known.")
[specialist_scientist]
name = _("Scientists")
short_name = _("?Scientist:S")
name = _("Scientists")
short_name = _("?Scientist:S")
graphic = "specialist.scientists"
graphic_alt = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
when Specialist Training tech is known.")
[specialist_government_merchant]
name = _("Government Merchants")
name = _("Government Merchants")
rule_name = "Government_Merchants"
short_name = _("?Merchant:M")
short_name = _("?Merchant:M")
graphic = "specialist.government_merchants"
graphic_alt = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
four once Specialist Training tech is known.")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/civ1/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
"MinSize", "5", "City"
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
"MinSize", "5", "City"
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/civ2/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
"MinSize", "5", "City"
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
"MinSize", "5", "City"
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/civ2civ3/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/classic/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/goldkeep/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/granularity/cities.ruleset
}
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/multiplayer/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/sandbox/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/stub/cities.ruleset
}
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
data/webperimental/cities.ruleset
; (The original specialist names in the classic ruleset and derivatives were
; not designed to be user-visible.)
rule_name = "elvis"
short_name = _("?Elvis:E")
short_name = _("?Elvis:E")
graphic = "specialist.entertainer"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_scientist]
name = _("Scientists")
rule_name = "scientist"
short_name = _("?Scientist:S")
short_name = _("?Scientist:S")
graphic = "specialist.scientist"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
[specialist_taxman]
name = _("Taxmen")
rule_name = "taxman"
short_name = _("?Taxman:T")
short_name = _("?Taxman:T")
graphic = "specialist.taxman"
reqs =
reqs =
{ "type", "name", "range"
; Nothing
}
......
")
[parameters]
add_to_size_limit = 8 ; cities >= this cannot be added to.
add_to_size_limit = 8 ; cities >= this cannot be added to.
angry_citizens = TRUE ; set to FALSE to disable angry citizens
celebrate_size_limit = 3 ; cities >= can celebrate
changable_tax = TRUE ; set to FALSE to disallow changing of tax rates
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_science = 0 ; set these fields when changeable_tax is turned off
;forced_luxury = 100
;forced_gold = 0
    (1-1/1)