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Feature #1517 ยป 0095-granularity-Allow-max-4-units-on-tile.patch

Marko Lindqvist, 06/12/2025 08:10 AM

View differences:

data/granularity/actions.ruleset
"UnitState", "Transported", "Local"
}
target_reqs =
{ "type", "name", "range"
"UnitState", "Transporting", "Local"
{ "type", "name", "range"
"UnitState", "Transporting", "Local"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_board]
......
"UnitState", "Transporting", "Local"
}
target_reqs =
{ "type", "name", "range"
"UnitState", "OnLivableTile", "Local"
"UnitState", "Transported", "Local"
{ "type", "name", "range"
"UnitState", "OnLivableTile", "Local"
"UnitState", "Transported", "Local"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_disembark_from_native_tile]
......
"MinMoveFrags", "5", "Local"
"UnitState", "OnNativeTile", "Local"
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_disembark_from_native_city]
action = "Transport Disembark"
......
"MinMoveFrags", "5", "Local"
"CityTile", "Center", "Tile"
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_disembark_from_non_native]
action = "Transport Disembark 2"
......
"UnitState", "OnNativeTile", "Local", FALSE
"CityTile", "Center", "Tile", FALSE
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_embark]
action = "Transport Embark"
......
"MinMoveFrags", "1", "Local", TRUE
"UnitState", "Transported", "Local", FALSE
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_relocate]
action = "Teleport"
......
"MinMoveFrags", "5", "Local", TRUE
"UnitState", "Transported", "Local", FALSE
}
target_reqs =
{ "type", "name", "range"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_bombard_land]
action = "Bombard 2"
......
[enabler_finish_unit]
action = "Finish Unit"
actor_reqs =
{ "type", "name", "range", "present"
{ "type", "name", "range"
"MaxTopUnitsOnTile", "3", "Tile"
}
[enabler_finish_building]
    (1-1/1)